Advertisement
Guest User

Untitled

a guest
Jan 28th, 2020
466
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 64.20 KB | None | 0 0
  1.  
  2.  
  3.  
  4. Absolute Direction [Mental] (1 Point) [CR]
  5. lorem ipsum
  6.  
  7. You possess an almost supernatural sense of direction, and you always know what direction is north, no matter the circumstances. This ability does not function if you are more than one day's travel inside the Shadowlands.
  8.  
  9. lorem ipsum
  10. Acute Sense [Physical] (2 Points)
  11. lorem ipsum
  12.  
  13. One of your senses is particularly keen. Gain a +1k0 bonus on Perception-based rolls related to that sense.
  14.  
  15. lorem ipsum
  16. Allies [Social] (Variable, min. 1 Point, everyone -1) [CR]
  17. lorem ipsum
  18.  
  19. You have carefully nurtured social connections. Some of those in your web of connections would go to great lengths to protect you, while others have considerable resources. And some precious few are both. The total cost of this Advantage is determined by how many points you spend on your all's degree of influence and their devotion to you.
  20.  
  21. lorem ipsum
  22.  
  23. [ Influence ]
  24. [ 1 Point ] Minor (no land or appointments)
  25. [ 2 Points ] Moderate (some land or political influence)
  26. [ 4 Points ] Major (vast lands or prestigious appointments)
  27.  
  28. [ Devotion ]
  29. [ 1 Point ] Your ally would go out of his way to help you, but not risk his honor
  30. [ 2 Points ] Your ally would risk his honor to help you, but would so secretly
  31. [ 4 Points ] Your ally would do anything to aid you, regardless of the cost
  32.  
  33. lorem ipsum
  34. Balance [Mental] (2 Points) [CR]
  35. lorem ipsum
  36.  
  37. You possess an inherent calm and serenity that others have difficulty overcoming when attempting to antagonize or taunt you, and that strengthens you when your honor is tested. When adding your Honor Rank to the total of any roll made to resist Coercion (ignores Coercion rank 7 Mastery as well), you add an additional +1k0 to the roll as well.
  38.  
  39. lorem ipsum
  40. Battle Healing [Spiritual] (4 Points) [BoW]
  41. lorem ipsum
  42.  
  43. Some of the most ardent and militant shugenja of the Empire, including the Kuni family and Bishamon’s Chosen among the Kitsu, understand that the essence of all Elements can be used to suffuse the broken flesh of an honorable warrior and make it whole. Once per day per person, you may expend one spell slot to heal wounds equal to the Healthy Wound Rank of a Rokugani you are touching.
  44.  
  45. lorem ipsum
  46. Blackmail [Social] (Variable, min. 1, everyone -1) [CR]
  47. lorem ipsum
  48.  
  49. You possess knowledge and proof of a dark secret held by another, and can use that secret to elicit their cooperation in a number of ways. The cost of the Advantage is equal to the Status Rank of the individual whom you are blackmailing. Using this Advantage too frequently or making grandiose demands on the person in question may result in deciding your death is worth the risk of exposing their secret, no matter what the consequences might be.
  50.  
  51. lorem ipsum
  52. Bland [Physical] (2 Points) [CR]
  53. lorem ipsum
  54.  
  55. You are extremely unremarkable in every regard, and others have a difficult time recognizing you unless you deliberately draw attention to your identity or affiliations. Whenever someone is making a Lore: Bushido / Awareness roll to determine your Honor Rank, or a Lore: Heraldry / Intelligence roll to determine your identity (based on your Glory Rank), you may voluntarily choose to increase the TN of that roll by 10. Whenever you make a Contested Roll against someone who is attempting to see through a disguise you've made, you gain a bonus of +1k0 to the total of your roll.
  56.  
  57. lorem ipsum
  58. Blissful Betrothal [Social] (3 Points) [CR]
  59. lorem ipsum
  60.  
  61. Your marriage has been arranged and, much to your delight, you have come to truly love your intended spouse. The social connections you have established as part of your enthusiastic marriage preparations allow you to purchase the following Advantages for two points less each (to a minimum of 1 point): Gentry, Kharmic Tie (with your betrothed only), Social Position, and Wealth.
  62.  
  63. lorem ipsum
  64. Blood of Osano-Wo [Spiritual] (3 Points) [CR]
  65. lorem ipsum
  66.  
  67. You are descended from a bloodline of Hida Osano-Wo, the Fortune of Fire and Thunder, and his resilience lives on in you. You are immune to any penalties or damage from natural weather conditions, such as winter cold, summer heat, etc. If you suffer damage from a spell that employs natural forces (such as a mighty storm created by Hurricane, or a lightning bolt summoned by Fury of Osano-Wo), reduce the amount of damage you suffer by 1k1.
  68.  
  69. lorem ipsum
  70. Broken Wave Citizen [Social] (3 points) [StE]
  71. lorem ipsum
  72.  
  73. Broken Wave City is the beachhead of the Yoritomo family’s influence upon the mainland, and as such is a center of commerce, education, and military organization. Those who dwell within the city have an incredible wealth of opportunity available to them due to the city’s importance to the clan. You gain a bonus of +1k0 to the total of all Commerce and Sailing Skill Rolls.
  74.  
  75. Togashi :chains:Today at 3:00 AM
  76. lorem ipsum
  77. Child of Chikushudo [Spiritual] (6 Points) [EoE]
  78. lorem ipsum
  79.  
  80. One of your ancestors was a spirit from beyond Ningen-do, and you have inherited some of his vast abilities. You may choose a Minor Shapeshifter Ability (subject to GM approval). However, your abilities were never intended to be contained within a human form, so you either:
  81.  
  82. [ Suffer 5 Wounds every time you use one of your Shapeshifter Abilities. ]
  83.  
  84. OR
  85.  
  86. [ You retain a bit of the animal within even in your natural state. You suffer a -1k1 penalty on all Social rolls. This commonly manifests as kemomimi traits (usually ears). ]
  87.  
  88. lorem ipsum
  89.  
  90. [ Animal Empathy ]
  91. You understand the chittering of natural animals. You may not speak their languages yourself, however, as most animals simply are not smart enough to understand what you are attempting to say.
  92.  
  93. [ A Panther’s Moves ]
  94. You blend in with your surroundings without a thought. You gain a +2k0 bonus to all Stealth rolls.
  95.  
  96. [ As the Fish ]
  97. You may breathe underwater, and swim as fast as your normal walking speed.
  98.  
  99. [ Eyes of the Owl ]
  100. You may see as well in the darkness of night as in the light of the sun.
  101.  
  102. lorem ipsum
  103.  
  104. [ Mimic ]
  105. You may alter your form to another form as a Complex Action. The new form must be roughly the same size but otherwise may be anything you wish. However, while your body changes to fit your new form, your stats do not change. The new form only lasts for five minutes, if you use this ability in battle, the form lasts for five Rounds.
  106.  
  107. [ Piercing Howl ]
  108. Once per skirmish, you may emit an ear-shattering howl as a Complex Action. This creates a Fear 2 effect on every enemy character within 20’ of you.
  109.  
  110. [ Speaker of the Dead ]
  111. You understand the words spoken by the creatures and monsters of the other Spirit Realms. You may not speak their languages yourself, and most malevolent monsters will ignore your words outright.
  112.  
  113. lorem ipsum
  114. Togashi :chains:Today at 3:27 AM
  115. Chosen by the Oracles [Spiritual] (6 Points) [CR]
  116. lorem ipsum
  117.  
  118. For reasons beyond your understanding, you have caught the notice of one of the Oracles, humans suffused with the divine power of the Elemental Dragons. You must select one Ring when you take this Advantage. You gain a bonus of +1k1 to the total of all Ring Rolls (including damage rolls from spells) using that Ring.
  119.  
  120. lorem ipsum
  121. Clear Thinker [Mental] (2 Points) [CR]
  122. lorem ipsum
  123.  
  124. You possess a sharp mind and keen powers of perception, making it very difficult for others to deceive you. Whenever you make a Contested Roll against someone who is attempting to confuse or manipulate you in any way, you gain a bonus of +1k0 to the total of your roll.
  125.  
  126. lorem ipsum
  127. Crab Hands [Physical] (2 Points) [CR]
  128. lorem ipsum
  129.  
  130. You possess a natural affinity for weapons of all kinds, and can take up even an unfamiliar blade without difficulty in times of stress. Any time that you would be forced to make an Unskilled Roll when using a Weapon Skill, you are instead considered to have 1 rank in that Weapon Skill.
  131.  
  132. lorem ipsum
  133. Crafty [Mental] (1 Point) [CR]
  134. lorem ipsum
  135.  
  136. You have a knack for instinctively knowing how to do things that most people prefer to avoid at all costs. Whenever you are in a situation where you would be forced to make an Unskilled Roll using a Low Skill (Coercion, Forgery, Ninjutsu Stealth, Sleight of Hand), you are considered to have 1 rank in the Skill instead.
  137. lorem ipsum
  138. Togashi :chains:Today at 4:52 AM
  139. Dangerous Beauty [Physical] (2 Points) [CR]
  140. lorem ipsum
  141.  
  142. You possess a certain quality that makes you all but irresistible to members of the opposite sex, and they succumb easily to your manipulations. You gain a bonus of +1k0 to the total of all Coercion Skill Rolls made with members of the opposite sex.
  143.  
  144. lorem ipsum
  145. Daredevil [Mental] (2 Points) [CR]
  146. lorem ipsum
  147.  
  148. You have a natural flair for athleticism and a complete lack of self-preservation when it comes to physical damage. Whenever you spend a Void Point to enhance an Athletics Skill Roll, you gain a bonus of +3k1 to the total of the roll instead of the normal +1k1.
  149.  
  150. lorem ipsum
  151. Togashi :chains:Today at 5:12 AM
  152. Dark Edge Native [Social] (2 points) [StE]
  153. lorem ipsum
  154.  
  155. As a native of Dark Edge Village, the administrative aspects of dueling are almost second nature to you. You gain one additional rank of Lore: Iaijutsu and Lore: Law. When arranging a duel or representing a duelist, your Status is treated as if it were 5 points higher. In a duel, you gain +2 to your Assessment roll.
  156.  
  157. lorem ipsum
  158. Dark Paragon [Mental] (4 Points) [CR]
  159. lorem ipsum
  160.  
  161. You have mastered one of the precepts of Shourido, the dark code that forms the antithesis of Bushido. Once per session, you may voluntarily sacrifice 5 points of Honor as a Free Action in order to affect a particular type of roll as indicated below. If you do not have 5 points of Honor to spend in this manner, you're stuck. The type of roll that each precept of Shourido affects is:
  162.  
  163. lorem ipsu
  164.  
  165. [ Tenet ] Benefit
  166. [ Control ] Re-roll any Social Skill Roll
  167. [ Determination ] Negate all TN/Wound penalties on one Skill or Spell Casting roll
  168. [ Insight ] Re-roll any roll that used the Awareness Trait
  169. [ Knowledge ] Re-roll any roll that used the Intelligence Trait
  170. [ Perfection ] Spending the Honor causes any one die of your choice on a Skill Roll to explode
  171. [ Strength ] Re-roll any damage Roll
  172. [ Will ] Spending the Honor negates 10 Wounds at the moment they are suffered
  173.  
  174. Togashi :chains:Today at 5:44 AM
  175. lorem ipsum
  176. Darling of the Court [Social] (1 Points) [CR]
  177. lorem ipsum
  178.  
  179. During a recent court session, you did something that gained the notice of the host, resulting in an instant increase in your importance with all those in attendance. When in attendance at court, your Status is effectively 5 points higher, but only while court is in session.
  180.  
  181. lorem ipsum
  182. Togashi :chains:Today at 7:57 AM
  183. Different School [Social] (5 Points) [CR]
  184. lorem ipsum
  185.  
  186. Your family sacrificed considerable resources and favors in order to sponsor your entrance into the School of another Clan. When creating your character, you may select a School of a different Clan to attend. You are still a member of your own Clan, however, creating a potential conflict between your loyalty to your sensei and your loyalty to your lord and family.
  187.  
  188. lorem ipsum
  189. Elemental Blessing [Spiritual] (3 Points) [CR]
  190. lorem ipsum
  191.  
  192. You are much beloved by the kami of a particular element, although you know not why that might be. As a result, the cost of increasing the Traits associated with one particular Ring, chosen when this Advantage is purchased, is decreased by 1. For example, if you choose Earth when you purchase this Advantage, the cost of increasing Stamina and Willpower is reduced by 1 Experience Point every time you increase them. Void may not be chosen for this Advantage.
  193.  
  194. lorem ipsum
  195. Enlightened [Spiritual] (4 Points) [CR]
  196. lorem ipsum
  197.  
  198. Your spiritual journey toward complete harmony with the universe as a whole has begun to reach its destination. In addition to whatever storyline effects your GM may choose to bestow on you, you also find it easier to enhance your connection to the Void. When you are using Experience Points to increase your Void Ring, the total cost is decreased by 2 points each time.
  199.  
  200. lorem ipsum
  201. Fame [Social] (2/4/6 Points) [CR]
  202. lorem ipsum
  203.  
  204. As a result of your actions, there are many in the Empire who know your name. You gain +5 points of Glory. This Advantage may be purchased multiple times, increasing your Glory by 5 points each time.
  205. lorem ipsum
  206. Forbidden Knowledge [Mental] (5 Points) [CR] [Banned]
  207. lorem ipsum
  208.  
  209. There is a subject about which you possess considerable knowledge and insight. The problem is that his subject is forbidden, and considered grossly socially inappropriate if not outright illegal. Anyone who discovers your expertise in this area might rightly wonder how you came upon it. The benefits of the Advantage vary depending upon the nature of the information, and players should discuss with their GM how this Advantage will work. The most common examples of Forbidden Knowledge are:
  210.  
  211. lorem ipsum
  212.  
  213. [ Topic ] Benefit
  214.  
  215. [ Gaijin Pepper ] You possess firsthand knowledge of gunpowder, both how to create it and how to use it. You gain one rank in Craft: Explosives, and are supplied with equipment and resources to make more.
  216.  
  217. [ Gozoku ] You possess an intricate knowledge of the Gozoku conspiracy against the throne, either in its first or second incarnation, and are in fact a member of that organization. You gain one rank in Lore: Gozoku and you may take Gozoku Agent to replace one of your school ranks. You gain a bonus of +1k1 on Social Skill rolls with known members of the Gozoku.
  218.  
  219. [ Gozoku Agent ] [Courtier] (IH 69)
  220. [ Replaces ] Any Basic School 2
  221. [ Requirements ] Forbidden Knowledge (Gozoku) Advantage
  222. [ Technique ] Overwhelming Presence - The agents of the Gozoku conspiracy were feared for the power they could bring to bear on any who dared oppose them in court. You may add your rank in the Intimidate Skill to the total of all Social Skill Rolls you make against individuals who are not members of the Gozoku.
  223.  
  224. lorem ipsum
  225.  
  226. [ Kolat ] You are intimately familiar with the nature and operations of the blasphemous Kolat order, and are a member of that organization. You gain one rank in Lore: Kolat and gain a bonus of +1k1 on Social Skill rolls with known members of the Kolat, and you may take Kolat Assassin technique "Steal the Light" to replace one of your school ranks.
  227.  
  228. [ Requirements ]
  229. [ Rings/Traits ] Agility 4, Reflexes 4
  230. [ Skills ] Acting 5, Knives 5, Stealth 5
  231. [ Other Requirements ] Forbidden Knowledge (Kolat)
  232.  
  233. Techniques
  234. [ Rank Three ] Steal the Light - During a skirmish, once per opponent you may call 2 Raises to make a melee attack that keeps only 1 die of damage (regardless of the weapon used) but leaves the opponent either blind, deaf, or mute (your choice) for a number of minutes equal to your Water. Blinded characters suffer the Blind Conditional Effect from the L5R 4th Edition core rulebook. The GM has discretion to decide the exact penalties of being deafened or muted, but some effects should be obvious. For example, a muted character cannot cast spells.
  235.  
  236.  
  237. [ Lying Darkness ] You are familiar with the entity known as the Lying Darkness, its methods, and its minions. You may have come into conflict with it in the past, and perhaps it hunts you still. You gain one rank of Lore: Lying Darkness, and you may observe an individual and make a Lore: Lying Darkness / Perception Roll (TN 30) to determine if he has been corrupted by the Lying Darkness.
  238.  
  239. lorem ipsum
  240.  
  241. [ Maho ] You are familiar with the forbidden and blasphemous magic known as maho, and may in fact be a practicing maho-tsukai (black sorcerer) yourself. You gain 1 rank in Lore: Maho and you begin play with The Bloodspeaker Technique at Insight Rank 1 or Insight Rank 2.
  242.  
  243. [ The Bloodspeaker Technique (EotE 27) ]
  244.  
  245. The secret methods of the Bloodspeaker Cult were pioneered by Iuchiban himself and passed down through his chief apprentice, Yajinden, to other members of the cult. Only those of the Bloodspeakers who are high-ranking and knowledgeable enough to understand that Maho is the true source of the cult’s strength are allowed to learn this technique. The Bloodspeakers make no distinction between social caste, and have taught their secrets to samurai of all types, to peasants, and even to burakumin.
  246.  
  247. [ Replaces ] Any
  248. [ Requirement ] Forbidden Knowledge (Maho)
  249. [ Special Notes ] This technique can be taught to anyone, samurai or commoner, and can replace Techniques at any Insight Rank. If it is learned by a samurai at Rank 1, it replaces the samurai’s IR1 Technique and reduces the samurai’s starting Honor to 1.0, but does not affect the samurai’s Outfit or starting Skills.
  250. [ Technique ] Iuchiban’s Method - The Bloodspeakers realize they are meddling with the Taint, but have learned ways to mitigate this, in part by shunting the corruption off onto their misguided followers. You learn two Maho spells of your choice and gain a Free Raise for Spell Casting Rolls with Maho spells. When casting a Maho spell, you may reduce the amount of Taint you gain by 1 point for every 2 additional Wounds you take when casting the spell. (This cannot decrease the Taint gain below 1 point.) However, if you are using someone else’s blood to power the spell, you may instead use this technique to transfer the Taint for the spell onto that person, at the rate of 1 point of Taint for every 2 extra Wounds inflicted. This can reduce your own Taint gain to 0.
  251.  
  252. lorem ipsum
  253. Friend of the Elements [Spiritual] (3 Points) [CR]
  254. lorem ipsum
  255.  
  256. The spirits of a certain Element swirl about you at all times, lending their aid when possible even though you are likely unaware of their presence. Choose a Ring when this Advantage is purchased. Whenever you make a Trait Roll with either Trait associated with that Ring, you gain a Free Raise.
  257.  
  258. lorem ipsum
  259. Friendly Kami [Spiritual] (4 Points) [CR]
  260. lorem ipsum
  261.  
  262. A particular kami has befriended you, and stays in your vicinity at all times. Choose one element when this Advantage is purchased. You gain a bonus of +1k1 to the total of all Spell Casting Rolls made to cast Sense, Commune, or Summon with regard to that Element only. Only shugenja may purchase this Advantage. You may not select this Advantage for an Element in which you are Deficient.
  263.  
  264. lorem ipsum
  265. Gaijin Gear [Material] (3/5 Points) [CR]
  266. lorem ipsum
  267.  
  268. You possess a single piece of equipment that is gaijin in origin, constructed somewhere beyond the boundaries of the Emerald Empire. It may be a weapon (no guns) from one of the many warrior cultures around Rokugan, such as the Senpet Empire, the overseas kingdoms of Merenae and Thrane, the barbarian Yobanjin tribes to the north, or even the distant Yodotai Empire far to the northwest. In this case simply establish a comparable weapon from Rokugan and use its mechanics, but the item will require its own unique Weapon Skill to utilize it. Non-weapon options are 3 points instead and include such bizarre objects as compasses, spyglasses, magnifying glasses, scissors, instruments, etc.
  269.  
  270. lorem ipsum
  271. Gentry [Material] (Variable) [CR] [Banned]
  272. lorem ipsum
  273.  
  274. In the manner of all samurai, you have been given a duty to oversee that which ultimately belongs to the Emperor. In your case, however, your charge is significantly larger than most ever achieve. The number of points assigned to this Advantage determines the size of the holding you have been assigned to oversee. Multiple characters can combine points in this Advantage in order to jointly oversee a larger holding. Characters assigned to oversee a holding are responsible for defending it, administrating it, and ensuring that all taxes are paid to all responsible parties. This can be the basis for an entire campaign.
  275.  
  276. lorem ipsum
  277.  
  278. Holding Cost
  279. Village (8 points)
  280. Large Village (15 Points)
  281. Unique Holding [Sake Works, Falconry, etc.] (18 points)
  282. Town (20 points)
  283. City (25 points)
  284. Province (30 points)
  285.  
  286. lorem ipsum
  287. Great Destiny [Spiritual] (5 Points) [CR] [Banned]
  288. lorem ipsum
  289.  
  290. The kharmic cycle has some great purpose in store for you, and the Celestial Order will conspire to keep you alive, no matter what, until your destiny can be fulfilled. Once per session, when you suffer Wounds that would kill you, you are reduced to a single Wound remaining instead. This will only happen once per session, as there are limits to the extent that the heavens will intervene in mortal affairs.
  291.  
  292. lorem ipsum
  293. Great Potential [Varies] (4 Points) [CR]
  294. lorem ipsum
  295.  
  296. Within you lies the potential to excel at one particular endeavor, perhaps more so than any other living soul in the Empire. Select any one Skill when you purchase this Advantage. When you make Raises on a Skill Roll using that Skill, your Raises are limited to your rank in that Skill instead of your Void Ring. If your Void Ring is higher, however, you may use that as a measure for your Raises if you so choose.
  297.  
  298. lorem ipsum
  299. Hands of Stone [Physical] (5 Points) [CR]
  300. lorem ipsum
  301.  
  302. Some have a natural talent for unarmed combat, and you are one such individual. The Damage Rolls for your unarmed attacks are increased by +0k1.
  303. lorem ipsum
  304. Heart of Vengeance [Social] (2 or 4 Points) [CR]
  305. lorem ipsum
  306.  
  307. One Clan has earned your eternal, undying hatred, and nothing will ever quench your rage. Select one Clan or other faction (such as the Brotherhood of Shinsei or one of the Imperial families) when purchasing this Advantage. You gain a bonus of +1k1 to the total of any Contested Roll made against a member of that Clan/faction. The 2 Point version may be purchased for a specific family or school.
  308.  
  309. lorem ipsum
  310. Heartless [Mental] (2 Points) [GC]
  311. lorem ipsum
  312.  
  313. You have a heart of stone. Attempts to woo you or sway your heart - whether through love, courtesy, compassion, or mercy - fall on deaf ears. You gain a +1k0 bonus to rolls made to resist any Courtier, Sincerity, or Coercion roll made for the purpose of persuading you, seducing you, or otherwise changing your mind.
  314.  
  315. lorem ipsum
  316. Hero of the People [Social] (2 Points) [CR]
  317. lorem ipsum
  318.  
  319. Although your reputation among your fellow samurai may not be any better than that of the next individual, your actions have garnered the adoration of the common folk. When meeting citizens of Rokugan who are not members of the samurai caste, the TN for them to recognize you, as determined by your Glory Rank, is lowered by 10 and you may add +1k0 to your social skills when interacting with them.
  320.  
  321. lorem ipsum
  322. Higher Purpose [Mental] (3 Points) [CR] [Banned]
  323. lorem ipsum
  324.  
  325. There is some greater purpose to which you have devoted your life. This is not a simple matter, but some grand work that will take years or perhaps even the whole of your life to accomplish. Whatever this goal is, during any session in which you and the GM agree you have made demonstrable progress toward it, you gain one additional Experience Point.
  326.  
  327. lorem ipsum
  328. Imperial City Citizen [Social] (2 points)[StE]
  329. lorem ipsum
  330.  
  331. Having been stationed in the Imperial City is a tremendous honor for anyone, even among the Crane, and indicates both your level of skill and the degree of faith that your clan places in you. Your Glory is considered 5 points higher when interacting with members of any Courtier School.
  332.  
  333. lorem ipsum
  334. Imperial City Veteran [Social] (2 points) [StE]
  335. lorem ipsum
  336.  
  337. Having been stationed in the Imperial City is a tremendous honor for anyone, even among the stoic Lion Clan, and indicates both your level of skill and the degree of faith that your clan places within you. Your Glory is considered 5 points higher when interacting with members of any Bushi School.
  338.  
  339. lorem ipsum
  340. Imperial Scribe [Social] (4 Points) [IH]
  341. lorem ipsum
  342.  
  343. [ Requirements; Status >35, Calligraphy 4+ ]
  344. You have been trained as a scribe in the Imperial City, which is both a recognition of your considerable skill at calligraphy and means of ensuring that you remain among the most respected calligraphers hereafter. You gain a bonus of +1k0 on all Social skill Rolls made against shugenja and artisans, who have a great appreciation for your skill and position. Additionally, you gain a Free Raise on Calligraphy Skill Rolls.
  345.  
  346. lorem ipsum
  347. Imperial Spouse [Social] (5 Points) [CR]
  348. lorem ipsum
  349.  
  350. Through a careful exchange of favors and resources, your family arranged for you to be married to a minor member of an Imperial family. Your spouse was not of high enough station to warrant you taking an Imperial name, but there are benefits all the same. You gain +0.5 Status Ranks, and gain a bonus of +1k1 to the total of all Social Skill rolls made with members of the Imperial families.
  351.  
  352. lorem ipsum
  353. Inari's Blessing [Spiritual] (1 Point) [CR]
  354. lorem ipsum
  355.  
  356. The Fortune of Rice is a lesser Fortune, but nevertheless is among the most revered entities throughout the whole of Rokugan, particularly by the common people of the Empire. When fasting or deprived of food, you do not suffer from the normal inability to regain Void Points, although other penalties apply as normal.
  357.  
  358. lorem ipsum
  359. Inheritance [Material] (5 Points) [CR] [Banned]
  360. lorem ipsum
  361.  
  362. When you received your gempukku ceremony, your family honored you with an heirloom of your ancestors. It is among your most precious possessions, and you would die before you allowed it to be harmed or brought dishonor to it. You possess one item in addition to the normal starting equipment provided by your School. Whenever you make a Skill Roll using this item, such as a Perform: Biwa roll with a biwa, a Games: Go roll with a go set, or a Kenjutsu roll with a katana, you gain a bonus of +1k1 to the roll. This bonus does not apply to any attack or damage rolls, only Skill Rolls made for non-combat purposes (rolls made outside of a skirmish).
  363. Players and GMs may agree to allow a more powerful or unique item to inherited for a higher Experience Point cost. Such special cases should be discussed carefully beforehand to ensure fairness and balance. <= LOL
  364.  
  365. lorem ipsum
  366. Inheritance: Asahina Blade [Material] (9 points) [StE] [Banned]
  367. lorem ipsum
  368.  
  369. The near-mythical priest smiths of the Phoenix Clan have a venerable tradition to honor the memory of Isawa Asahina, one of the clan’s great heroes and a symbol of their clan’s alliance with the Crane Clan. An Asahina Blade is a 3k2 wakizashi. When you use the Guard Action while wielding this weapon, the bonus to your charge’s Armor TN is increased an additional amount equal to your Honor Rank.
  370.  
  371. lorem ipsum
  372. Inheritance: Kobune [Material] (10 points) [StE]
  373. lorem ipsum
  374.  
  375. One of your relatives was a successful captain for the Mantis, and his ship has passed to you now that you have come of age. You may not be the most prepared for such a task, but the option is available if you wish it. You possess a small kobune, one that can be successfully crewed with perhaps a half dozen men including yourself. You are capable of making a trip between the mainland and the Mantis islands in two weeks, assuming it is not storm season, and a single voyage should cover expenses and end with a profit for you. The exact size of the profit should be determined by the GM (possibly with the assistance of Commerce Skill rolls from you), but will typically range between 5 and 10 koku per voyage. If your campaign utilizes the optional rules from Emerald Empire, this Advantage also confers 2 Duty Points. You also increase your school's starting Koku by 10.
  376.  
  377. lorem ipsum
  378. Inheritance: Trained Falcon [Material] (1 Point) [EoE]
  379. lorem ipsum
  380.  
  381. You are in possession of a trained hunting falcon, the most recent of a long line of carefully bred hunting animals maintained by your family’s falconry experts. This falcon is an exceptional specimen, and increases the number of Wounds it can sustain at each level by 5. It also rolls one additional die when making an attack.
  382. lorem ipsum
  383. Inheritance: Water Hammer Armor [Material] (Special) [StE]
  384. lorem ipsum
  385.  
  386. You have been bequeathed a suit of armor that was forged upon the great scale of the Water Dragon in the heart of Suigeki Toshi. Very few such suits exist, and few indeed are honored to wear them. Your armor has its Reduction value increased by 2. The point cost of this Advantage varies on the armor. Ashigaru armor is 2 points, light armor 4 points, heavy armor and riding armor 7 points.
  387.  
  388. lorem ipsum
  389. Inner Gift [Spiritual] (7 Points) [CR]
  390. lorem ipsum
  391.  
  392. You possess a mysterious gift that no one can fully understand. Monks describe individuals such as yourself as existing in an unique state of harmony with the universe. Your gift may be a manifestation of the kami, perhaps an indicator of spirit ancestry, or any of a number of different theories. The exact nature of an Inner Gift should be discussed before taking this Advantage. Examples of Inner Gifts include the following:
  393.  
  394. lorem ipsum
  395.  
  396. [ Gift ] Effect
  397.  
  398. [ Animal Ken ] You may instinctively Sense the mood of animals, and they regard you as friendly. Gain a +1k0 bonus to all Animal Handling and Horsemanship Skill Rolls, and any Social Skill Rolls made with animals.
  399.  
  400. [ Empathy ] You gain a bonus of +1k1 to Courtier rolls made to determine another's feelings/desires.
  401.  
  402. [ Foresight ] You are difficult to surprise, and gain a bonus of +1k0 to the total of Initiative rolls.
  403.  
  404. lorem ipsum
  405. lorem ipsum
  406.  
  407. [ Lesser Prophecy ] You sometimes have vague dreams of the future, such as a bloody knife before a murder. It is difficult to tell normal dreams from prophecy, and often the truth isn’t apparent until the prophesied time is nearly at hand. Once per session, you may roll one die. On a result of 10 you have recently had a prophetic dream about events near at hand, which the GM should describe. Keep in mind that these are dreams, and may be confusing or metaphorical.
  408.  
  409. [ Spirit Touch ] You may make an Awareness roll (TN 15) to see the last person to touch an object you are touching.
  410.  
  411. lorem ipsum
  412. Iron Heart Native (Physical) [2 Points] [BoV]
  413. lorem ipsum
  414.  
  415. Your ancestors are from the region near Iron Heart Village, and the traits common to that region remain manifest in you. You gain a bonus of +1k0 to any Stamina Trait Roll or to any non-damage roll using the Strength Trait (including rolls to control Grapples).
  416.  
  417. lorem ipsum
  418. Irreproachable [Mental] (1 Point) [CR]
  419. lorem ipsum
  420.  
  421. You have a soul of virtue that is beyond reproach, and others find it difficult if not impossible to lead you into dishonorable behavior. When making a Contested Roll where the other party is using the Coercion skill, you gain a bonus of +1k0 to your roll.
  422.  
  423. lorem ipsum
  424. Ishiken-Do [Spiritual] (6 Points) [CR]
  425. lorem ipsum
  426.  
  427. You have that rarest of gifts, the ability to commune with the Void itself. This gift is similiar in many respects to the ability to speak to the kami, save that there are no naturally occurring kami of the Void; the Void itself is a living thing, both everything and nothing at all once. You may cast Void spells. Only shugenja may take this Advantage, and without this Advantage a character cannot cast Void spells.
  428.  
  429. lorem ipsum
  430. lorem ipsum
  431. Kaiu Armor [Material] (4-8 Points) [GC]
  432. lorem ipsum
  433.  
  434. If GMs wish to allow it, Kaiu Armor can be purchased as a Granted Advantage with a cost equal to 3 + the creator’s Kaiu Engineer School Rank. Kaiu armor adds their School Rank to the armor's Reduction value. It also adds half their School Rank (rounding up) to the armor's Armor TN bonus.
  435.  
  436. lorem ipsum
  437. Kharmic Tie [Spiritual] (1-5 Points) [CR]
  438. lorem ipsum
  439.  
  440. Your destiny is not yours alone, but is bonded to that of another in some fundamental way. You may have been close to this other person during a previous life, or perhaps your destiny in this life will yet be entwined in theirs in some essential manner. Select one person when purchasing this Advantage. Once per session, per point spent on this Advantage, you gain a bonus of +1k1 to any roll (except a Damage Roll) made to protect or act in the interest of the person to whom you are bonded Must be another PC, who also has Kharmic Tie with you.
  441.  
  442. lorem ipsum
  443. Languages [Mental] (1 or 3 Points) [CR]
  444. lorem ipsum
  445.  
  446. The Empire has only one language with two dialects. The world around Rokugan, however, has a wide variety of nations and cultures, each with their own language. For 1 point, you may learn one human language from any surrounding culture, including but not limited to: the Yobanjin dialect, Senpet, Yodotai, Mekham, Merenae, Rhuumal, Thrane, Sign Language, etc. A non-human language, such as the Nezumi or Naga languages, requires three points and confers only the ability to understand the language and a limited ability to express very basic concepts verbally.
  447.  
  448. lorem ipsum
  449. Large (Positive) [Physical] (3 Points) [CR]
  450. lorem ipsum
  451.  
  452. You are significantly larger than the average Rokugani, ranging in height from 6'0" to 6'3" in height. You gain a bonus of +1k0 to the total of all Damage Rolls for any large melee weapon. You may not take the Small Advantage/Disadvantage.
  453. lorem ipsum
  454. Laughing Plains Native (Mental) [2 Points] [BoV]
  455. lorem ipsum
  456.  
  457. You possess the traits indigenous to the people of Laughing Plains Village, from whence some distant ancestor of yours originated. Your dour and bleakly stoic outlook on life grants you a bonus of +5 when rolling to resist any Fear or Coercion (Intimidation) effect.
  458.  
  459. lorem ipsum
  460. Leadership [Social] (5 Points) [CR]
  461. lorem ipsum
  462.  
  463. You have an innate knack for leading and inspiring others in battle. Once per Round during the Reactions stage, you may add your School Rank plus 1k1 to the Initiative Score of one ally in a skirmish. This bonus lasts the whole skirmish. An individual may only benefit from one use of this Advantage per skirmish.
  464.  
  465. lorem ipsum
  466. Luck [Spiritual] (5 Points) [CR]
  467. lorem ipsum
  468.  
  469. Fortune favors the mortal man. Once per session/day, you may choose to immediately re-roll any one roll you make, keeping the higher of the two results. You may not take the Kirin Tattoo if you have this advantage.
  470.  
  471. Lorem ipsum
  472. Magic Resistance [Spiritual] (4/6 Points) [CR]
  473. lorem ipsum
  474.  
  475. For reasons beyond your understanding, the kami are reluctant to involve themselves with you in any way. For each rank you possess in this Advantage, all elemental spells targeting you have the TN of the Spell Casting Roll made to enact it increased by +3. You may willingly reduce this resistance to zero for friendly spells. Maho, gaijin, and non-human forms of magic are instead affected by +5 per rank.
  476.  
  477. lorem ipsum
  478. Medium [Spiritual] (4 Points) [EoE]
  479. lorem ipsum
  480.  
  481. You have a strong connection with the Spirit Realms beyond your own. Though you may not physically travel to the other Realms, you may project your spirit into them by entering deep concentration. Your spiritual projection is malleable, and whenever you encounter other spirits while in this state they will treat you as one of their own unless you choose to reveal your status as outsider to them.
  482.  
  483. lorem ipsum
  484. Merged Tattoo [Spiritual] (10 Points)
  485. lorem ipsum
  486.  
  487. Every once in a while, the tattoos of an ise zumi undergo a strange transformation, and two of a monk’s tattoos merged together to create something altogether new. This sometimes involves existing tattoos moving from one place to another on the monk’s body, a feat that not even the Togashi family’s sacred tattoo artists can explain. These new tattoos are invariably powerful, but they do limit the versatility of the monks who possess them. Choose two of the character’s existing tattoos to be replaced by a single merged tattoo that represents both. The new tattoo allows the effects of both tattoos to be active simultaneously. However, neither can be activated without the other, and the first time the tattoo is activated on a given day, you must spend a Void Point. Only Dragons may take this advantage.
  488.  
  489. lorem ipsum
  490. Multiple Schools [Social] (10 Points) [CR] [Banned]
  491. lorem ipsum
  492.  
  493. You have been given an incredible opportunity to study at multiple dojo, each associated with a different major School. This is a rare opportunity indeed, as being released from one's oaths to one sensei in order to study with another requires extraordinary circumstances. This Advantage may only be purchased during play, and once it is taken, the character stops progression in his current School. Upon reaching the next Insight Rank, he begins learning Techniques from the new School beginning at Rank 1. Before learning any Techniques from a given School, you must possess at least one rank in all School Skills taught there. Under no circumstances can a character ever take ranks in both a Bushi School and a Shugenja School; the two are simply incompatible in every respect.
  494.  
  495. lorem ipsum
  496. Naga Ancestry [Physical/Spiritual] (5/7 Points) [IH2] [Banned]
  497. lorem ipsum
  498.  
  499. Either through a quirk of the Akasha’s strange powers, or perhaps due to an unknown dalliance between a human and a Naga, the blood of both races flows through your veins. You may purchase Naga-only Advantages at the normal cost, and you gain a bonus of +1k0 on all Social Skill Rolls made with members of the Naga race.
  500.  
  501. At the GM’s option, characters with this Advantage may manifest physical signs of their inhuman ancestry, such as slit pupils or a faint sheen of scales on their skin. These effects would likely produce a social penalty when interacting with other Rokugani (most likely a -1k0 or -2k0 penalty, depending on how xenophobic a particular person might be), so if this approach is taken the total point cost of this Advantage should be reduced to 5.
  502. lorem ipsum
  503. Naishou Citizen (3 Points) [NP] [Banned]
  504. lorem ipsum
  505.  
  506. You are an inhabitant of Naishou Province, a proud and ancient area which has remained dedicated to the worship of the Fortunes through difficult times. You can buy a Seven Fortunes’ Blessing Advantage for one less Experience Point. With the GM’s agreement, you can later buy the Advantage again for a different Fortune, although you lose the original Advantage when doing so. Finally, you gain a Free Raise on all Social Skill rolls dealing with monks aligned to the Fortune for which you currently have the Seven Fortunes’ Blessing Advantage.
  507.  
  508. lorem ipsum
  509. Nikesake Citizen [Social] (3 points) [StE]
  510. lorem ipsum
  511.  
  512. As a citizen of Nikesake, you have gained important contacts within the Crane Clan, and your prestige within court has increased as a result. You gain a bonus of +1k0 on any Social Skill Roll. You also may purchase the Allies Advantage for one point less than normal when purchasing Allies within the Crane (the Ally still has a minimum point cost of 1).
  513.  
  514. lorem ipsum
  515. Paragon [Mental] (5 Points) [CR]
  516. lorem ipsum
  517.  
  518. You exemplify the code of Bushido, and have taken one particular tenet to heart and made it your way of life. In addition to the benefit listed below, any time you gain Honor for exhibiting the virtue for which you have the Paragon Advantage, you gain an additional +1 Honor.
  519.  
  520. lorem ipsum
  521.  
  522. [ Tenet ] Benefit
  523. [ Compassion ]
  524. Any time you spend a Void Point to improve a roll made to directly help those lower than you in the Celestial Order, you gain +2k2 instead of +1k1.
  525.  
  526. [ Courage ]
  527. You gain a bonus of +1k1 to the total of any roll made to resist Intimidation or to overcome Fear effects.
  528.  
  529. [ Courtesy ]
  530. Any time you make an Etiquette roll to avoid an embarrassment or breach of honor, you add +2k0 to the roll.
  531.  
  532. lorem ipsum
  533.  
  534. [ Duty ]
  535. You may spend a Void Point on any Skill Roll or Spell Casting Roll to negate all TN penalties for that roll, including Wound penalties.
  536.  
  537. [ Honesty ]
  538. On a Sincerity (Honesty) roll, you add a bonus of +1k1. You may add this bonus even if you do not possess the Emphasis, but it would apply in the situation at hand.
  539.  
  540. [ Honor ]
  541. You may add twice your Honor Rank to all rolls to resist Temptation or Intimidation rolls, instead of the normal bonus.
  542.  
  543. [ Sincerity ]
  544. You may add a bonus of +2k0 to all Contested Rolls using Sincerity.
  545.  
  546. lorem ipsum
  547. Perceived Honor [Social] (1 Points/Rank) [CR]
  548. lorem ipsum
  549.  
  550. Others find it difficult to perceive your true nature, a fact that benefits you in concealing your sometimes questionable actions. For each rank you possess in this Advantage, your Honor is considered one full rank higher for the purpose of all attempts to discern it. Anyone attempting to roll Lore: Bushido / Awareness to determine your Honor Rank will determine the false rank instead of the actual Honor.
  551.  
  552. lorem ipsum
  553. Precise Memory [Mental] (3 Points) [CR]
  554. lorem ipsum
  555. You have an incredible ability to recall exactly things you have seen or heard. In any situation where you need to remember something exactly the way it was, whether the wording of something you read or the details of a person's physical appearance, you add a bonus of +1k1 to your Intelligence Trait Roll.
  556.  
  557. lorem ipsum
  558. Prodigy [Physical] (10 Points) [CR]
  559. lorem ipsum
  560.  
  561. You are a marvel of the dojo, and your sensei believe that you will accomplish incredible things in your lifetime. Whenever you make a School Skill Roll, you gain a bonus of +1k0 to the roll.
  562.  
  563. lorem ipsum
  564. Quick [Physical] (5 Points) [CR]
  565. lorem ipsum
  566.  
  567. You can react quickly to others, seizing advantage where previously there had been none. If you did not act first during a Combat Round, during the Reactions Stage of combat you may add your Reflexes Trait to the total of your Initiative Score for all subsequent rounds of this skirmish. This may be done each Round that you did not act first.
  568.  
  569. lorem ipsum
  570. Quick Healer [Physical] (3 Points) [CR]
  571. lorem ipsum
  572.  
  573. Once per skirmish, you may knit the wounds in your body as a Complex Action, healing 2k1 Wounds.
  574.  
  575. lorem ipsum
  576. Read Lips [Mental] (2 Points) [CR]
  577. lorem ipsum
  578.  
  579. Either through natural ability or incredible patience and practice, you have the ability to understand what others are saying even if you cannot hear them, simply by observing how their lips move. When you are in a situation where others are speaking and you cannot hear them, you can understand what they are saying by making a Perception Trait Roll against TN 15 + 5 for every twenty feet away from you the speakers are.
  580.  
  581. lorem ipsum
  582. Reincarnated [Spiritual] (4 Points)
  583. lorem ipsum
  584.  
  585. Despite having passed through Meido, you retain some faint recollection of your previous life. You gain +1k0 to any three non-School Skills of your choice (subject to GM’s approval). Any time you spend a Void Point to enhance a roll using one of those Skills, you suffer the effects of the Anachronism disadvantage for 1-10 hours. In addition, you will occasionally have dreams or vague memories from your previous life, which may or may not become relevant to your current existence.
  586.  
  587. Note: GMs who allow Naga characters may also opt to make this Advantage available to Naga to represent the ancestral memories of the Akasha. If used in this way, it costs 7 points and does not impose the Anachronism penalty.
  588.  
  589. lorem ipsum
  590. Ruined City Shadow [Physical] (3 points) [StE]
  591. lorem ipsum
  592.  
  593. Being stationed in a Ruined City is a dangerous assignment. If the environment were not dangerous enough, the area is rife with potential enemies, and remaining undetected is the first priority for samurai patrols and operations within the city. You gain a bonus of +1k0 to the total of all Stealth Skill Rolls.
  594.  
  595. lorem ipsum
  596. Sacred Forest Native (Mental) [2 Points] [BoV]
  597. lorem ipsum
  598.  
  599. The spiritual folk of Sacred Forest Village consider you one of their own due to the nature of your ancestry, which includes someone from that region. You gain +1k0 to rolls with Lore: Theology and Lore: Spirit Realms.
  600.  
  601. lorem ipsum
  602. Sacred Weapon [Material] (6 points) [CR]
  603. lorem ipsum
  604.  
  605. You possess a special weapon created by the master weaponsmiths of a clan, and considered to be an icon of all who bear the mon of your Clan. These are not restricted by clan; a member of the Scorpion could carry an Akodo Nodachi (although would likely be extremely rare). It is among the greatest honors to wield another clan's signature sacred weapon. Ronin may not take this advantage. These weapons may not be bought, only crafted or gained at CC.
  606.  
  607. lorem ipsum
  608.  
  609. [ Kaiu Tetsubo ]
  610. [Keywords] Large, Samurai
  611. [DR] 3k3
  612. [Sacred Weapon Rules] Unbreakable. Ignore 5 points of reduction. Emphasis damage
  613. [Special Rules] N/A
  614.  
  615. [ Daidoji Yari ]
  616. [Keywords] Large, Reach, Samurai
  617. [DR] 2k2
  618. [Sacred Weapon Rules] Unbreakable. May reroll damage once per skirmish. Mastery damage
  619. [Special Rules] The yari can be thrown a maximum range of 30', and has a DR of 1k2 when thrown.
  620.  
  621. [ Kitsuki Jian ]
  622. [Keywords] Medium, Samurai
  623. [DR] 4k2
  624. [Sacred Weapon Rules] Unbreakable. +5 to any maneuvers against you.
  625. [Special Rules] A jian may be thrown up to 20' as a ranged weapon.
  626.  
  627. [ Akodo Nodachi ]
  628. [Keywords] Large, Reach, Samurai
  629. [DR] 3k3
  630. [Sacred Weapon Rules] Unbreakable. +10 honor while carried. Emphasis damage.
  631. [Special Rules] N/A
  632.  
  633. [ Yoritomo Kama ]
  634. [Keywords] Peasant, Small, Samurai
  635. [DR] 2k2
  636. [Sacred Weapon Rules] Unbreakable. +1k0 to attack rolls when wielding one or both.
  637. [Special Rules] N/A
  638.  
  639. [ Shiba Naginata ]
  640. [Keywords] Large, Samurai, Reach
  641. [DR] 3k2
  642. [Sacred Weapon Rules] Unbreakable. Add honor rank to guarded charge ATN. Mastery Damage.
  643. [Special Rules] N/A
  644.  
  645. lorem ipsum
  646.  
  647. [ Shosuro Chokuto ]
  648. [Keywords] Medium, Ninja, Samurai
  649. [DR] 3k2
  650. [Sacred Weapon Rules] Unbreakable. May conceal one blinding powder (TN20 Reflex to not be blinded for two rounds). Emphasis damage
  651. [Special Rules] The chokuto is a medium weapon, but is considered a small weapon for the purposes of concealment.
  652.  
  653. [ Hantei Katana ]
  654. [Keywords] Medium, Samurai
  655. [DR] 3k2
  656. [Sacred Weapon Rules] Unbreakable. Considered crystal. Emphasis damage
  657. [Special Rules] A character may spend one Void Point to increase a damage roll made using a katana by 1k1 (Void Points cannot normally be spent to enhance damage rolls). Only one Void Point may be spent in this manner, even if the character has an ability that would allow him to spend more than one Void Point per round.
  658.  
  659. [ Moto Scimitar ]
  660. [Keywords] Medium, Samurai
  661. [DR] 2k3
  662. [Special Rules] Unbreakable. +5 to damage rolls. Emphasis damage.
  663. [Special Rules] N/A
  664.  
  665. [ Toritaka Shortbow ]
  666. [Keywords] Small, Samurai
  667. [Strength] 2
  668. [Range] 250'
  669. [Sacred Weapon Rules] Unbreakable. Arrows fired from bow considered radiant.
  670. [Special Rules] N/A
  671.  
  672. [ Tsuruchi Longbow ]
  673. [Keywords] Large, Samurai
  674. [Strength] 4
  675. [Range] 500'
  676. [Sacred Weapon Rules] Unbreakable. +1k0 to attack rolls within 250'.
  677. [Special Rules] Increase the TN of all attack rolls by +10 if used from horseback.
  678.  
  679. [ Kitsune Satchel ]
  680. [Keywords] Scroll Satchel
  681. [Sacred Weapon Rules] Unbreakable. Removes deficiency in element from the caster.
  682.  
  683. [ Usagi Tanto ]
  684. [Keywords] Small, Samurai
  685. [Sacred Weapon Rules] Unbreakable. Radiant. Emphasis damage.
  686. [Special Rules] N/A
  687.  
  688. [ Centipede Satchel ]
  689. [Keywords] Scroll Satchel
  690. [Sacred Weapon Rules] Unbreakable. May reroll 1s on cast spells.
  691.  
  692. lorem ipsum
  693. Sacrosanct [Social] (4 Points, -1 Imperial) [CR] [Banned]
  694. lorem ipsum
  695.  
  696. Because of some great service you or perhaps your parents performed on behalf of the Emperor, the Son of Heaven has placed you under his protection. You may not purchase this Advantage unless you possess an Honor Rank of 60 or higher. So long as your Honor does not drop below 60, no one of Honor Rank 50 or higher may attack you unless you attack them first; their rigid code of honor simply will not allow them to blatantly go against the Emperor's wishes. Willingly entered duels ignore the effects of this Advantage.
  697.  
  698. lorem ipsum
  699. Sage [Mental] (4 Points, -1 Phoenix, -1 Shugenja) [CR] [Banned]
  700. lorem ipsum
  701.  
  702. You have a love of learning, and have accumulated a staggering amount of information during the course of your lifetime. Whenever you would be forced to make an Unskilled Roll when using a Lore Skill, you instead are considered to have 1 rank in that Skill.
  703.  
  704. lorem ipsum
  705. Sage of the Sword and Fan [Mental] (7 Points) [S&F] [Banned]
  706. lorem ipsum
  707.  
  708. This Advantage may be purchased (with the GM’s permission) after reading an original copy of the Book of Sun Tao or the original copy of The Subtlety of the Court. Reading this work allows the character to realize that war and politics are fundamentally one and the same. You gain the Mastery benefits of both the Battle and Courtier Skills, based on whichever of the two skills you have at a higher Rank. A number of times per day equal to your Insight Rank, you may use the higher Rank in those Skills when making a Contested Skill Roll with either of them.
  709.  
  710. lorem ipsum
  711. Sensation [Social] (3 Points) [CR]
  712.  
  713. Togashi :chains:Today at 8:56 AM
  714. lorem ipsum
  715. Sensation [Social] (3 Points) [CR]
  716. lorem ipsum
  717.  
  718. You are capable of enrapturing the crowd, no matter the circumstances. Whenever you would be required to make a Skill Roll using a Perform Skill you do not possess, you are considered to have 1 rank in that skill.
  719.  
  720. lorem ipsum
  721. Servant [Material] (3 Points) [CR]
  722. lorem ipsum
  723.  
  724. A servant has been assigned to assist you by your family, or possibly one whose help you purchased with your own resources in order to make life a little bit easier. You may have a maximum number of servants equal to twice your Status Rank. Different kinds of servants have different useful abilities and can more easily be supplied by different Clans. Typically, a servant has all Traits at rank 2, two Skills at rank 1, and one Skill at rank 3 with an Emphasis (the Emphasis may be sacrificed for a Rank 2 Skill). You may add additional Skill Ranks or Emphases to a servant at the time this Advantage is purchased by paying 2 additional points per Skill Rank or Emphasis. Consult the following table for sample servants and their costs.
  725.  
  726. lorem ipsum
  727.  
  728. [ SERVANT ] NOTABLE ABILITIES
  729.  
  730. [ Artisan ] Etiquette 1, one Artisan or Perform Skill at 1, one Artisan or Perform Skill at rank 2, one Artisan or Perform Skill at 3
  731.  
  732. [ Attendant ] Calligraphy 1, Courtier 1, Etiquette (Conversation) 3
  733.  
  734. [ Budoka ] Battle 1, Defense 1, one Weapon Skill (choose Emphasis) at 3
  735.  
  736. [ Craftsman ] Commerce 1, one Merchant Skill at 1, one Craft Skill at 2, one Craft Skill at 3
  737.  
  738. [ Burakumin Attendant ] Stealth 1, one Merchant or Low Skill at rank 1, Lore: Anatomy 3
  739.  
  740. [ Groom ] One High or Merchant Skill at rank 1, Horsemanship 1, Animal Handling (Horses) 3
  741.  
  742. [ Merchant ] Two Merchant or Low Skills at rank 1, Commerce (Appraisal) 3
  743.  
  744. [ Scribe ] Etiquette 1, one Lore Skill at 1, Calligraphy 3
  745.  
  746. [ Sohei ] Athletics 1, Lore: Theology 1, Jiujutsu (Martial Arts) 3
  747.  
  748. Servants can grow and learn, though not as quickly as their masters. For every 5 Experience Points you earn, your servants earn 1, which can be spent to improve their Traits or Skills.
  749.  
  750. lorem ipsum
  751. Seven Fortunes' Blessing [Spiritual] (3 Points [CR]
  752. lorem ipsum
  753.  
  754. One of the Seven Fortunes, the most powerful of all the Fortunes, have taken notice of you and showered you with his or her blessings. These can be powerful bonuses, but sometimes come with expectations. The Fortunes are both fickle and wrathful, after all.
  755.  
  756. lorem ipsum
  757.  
  758. [ Benten's Blessing (Crane) ] The Fortunate of Romantic Love has showered you with her blessings. Whenever you are attempting to persuade someone, regardless of the circumstances, you gain a bonus of +0k1 to the total of the Social Skill Roll in question. This bonus only applies to persuasion, not coercion.
  759.  
  760. [ Bishamon's Blessing (Crab, Lion) ] The Fortune of Strength has taken notice of your might, and has favored you with his blessings. Whenever you declare and make three successful Raises on an attack roll for the purposes of the Increased Damage Maneuver, you gain one additional Raise. Free Raises do not count toward activating this effect. You also gain a bonus of +1k0 to the total of any Strength Trait Rolls.
  761.  
  762. [ Daikoku's Blessing (Mantis) ] The Fortune of Wealth has favored you with his patronage, and you excel in matters pertaining to wealth and mercantile pursuits. You gain a bonus of +1k1 to the toal of all Commerce Skill Rolls.
  763.  
  764. lorem ipsum
  765.  
  766. [ Ebisu's Blessing (Unicorn) ] You have captured the attention, if only briefly, of the Fortune of Honest Work, and his favor is clear to those who serve him best. You gain a bonus of +1k1 to the total of all Social Skill Rolls made with citizens of Rokugan who are not members of the samurai caste.
  767.  
  768. [ Fukurokujin's Blessing (Dragon, Phoenix) ] The Fortune of Wisdom favors you above all others, and you reap the benefits of his patronage. Whenever you use a lore skill, add +0k1.
  769.  
  770. [ Hotei's Blessing ] The Fortune of Contentment finds you a pleasing tribute to his works, and favors you with his sense of serenity and his jovial nature. Whenever an effect of any sort, either a spell, Advantage, Technique, or other effect, would cause you to lose Void Points, the instigator of the effect must first defeat you in a Contested Void Roll. If the effect already calls for a Contested Roll of some kind, your roll is instead increased by +10.
  771.  
  772. [ Jurojin's Blessing (Scorpion) ] The Fortune of Longevity favors you, and as a result you can expect a long and healthy life. Whenever you are rolling to resist the effects of a disease or poison, you gain a bonus of +2k0 to the total of the roll. People get a free raise to heal you.
  773.  
  774. lorem ipsum
  775. Shadow-Brand [Spiritual] (8 Points)
  776. lorem ipsum
  777.  
  778. Shadow-brands — or kage yakiin — are wisps of Nothing bound into a defined form. You gain a +1k1 on all Stealth Skill Rolls. Be wary when choosing this Advantage, as there are consequences for branding one’s body with the essence of Shadow. Only Scorpion characters may purchase this Advantage; you may not buy any other Stealth raising advantages if you take this advantage.
  779.  
  780. lorem ipsum
  781. Shadowed Heart [Mental] (3 Points)
  782. lorem ipsum
  783.  
  784. You have trained your mind to be nigh-inscrutable to those who surround you. Rolls made to discern your true intentions or motivations, including Social Skill rolls and Spell Casting Roll for any spells which might lay bare your thoughts, have their TN increased by +5.
  785.  
  786. lorem ipsum
  787. Silent [Physical] (2 Points) [CR]
  788. lorem ipsum
  789.  
  790. You have a natural talent for moving silently at all times. You add +1k0 to the total of all Stealth rolls.
  791.  
  792. lorem ipsum
  793. Small (Positive) [Physical] (3 Points) [CR]
  794. lorem ipsum
  795.  
  796. You are noticeably smaller than average for a denizen of the Emerald Empire. You gain a bonus of +1k0 to the total of all attack rolls for any small melee weapon. You may not take the Large Advantage/Disadvantage.
  797.  
  798. lorem ipsum
  799. Social Position [Social] (6 Points) [CR]
  800. lorem ipsum
  801.  
  802. You have received an illustrious social appointment, whether through your own accomplishments or purely because of political reasons. You gain 5 points of Status Rank.
  803.  
  804. lorem ipsum
  805. Soul of Artistry [Mental] (3 Points) [CR]
  806. lorem ipsum
  807.  
  808. Your soul soars with the spirit of creativity. Choose either [ARTISAN] Skills or [CRAFT] Skills when purchasing this Advantage. Any time that you would be required to make an Unskilled Roll using a Skill of the chosen type, you are considered to have 1 rank in that Skill.
  809.  
  810. lorem ipsum
  811. Spy Network [Social] (8 Points, -1 Daidoji, -2 Scorpion, -3 Kolat) [EotE 49/BoW 185] [Banned]
  812. lorem ipsum
  813.  
  814. You have access to an intelligence network that can provide you with a variety of covert information. Once per session if you can contact your spy network you can acquire a piece of useful information which would otherwise be unavailable. The GM has the final say on what you learn, but it will always be something useful to your current endeavors. This Advantage cannot be used in environments where it would be impossible to make contact with your spy network (e.g. wandering the desert, exploring the Shadowlands or the Shinomen Mori, etc).
  815.  
  816. lorem ipsum
  817. Stolen Identity [Social] (6 points, 5 points for Spider characters)[StE] [Banned]
  818. lorem ipsum
  819.  
  820. The city of Otosan Uchi was once the largest and grandest in Rokugan, and remained so for more than one thousand years. Even in its ruined state, there are secrets buried within that can reach across the face of an Empire. Among the ruins, you have discovered the trappings of another life, and can masquerade among the Great Clans in an established identity, complete with all the proper equipment. You may choose any one family and School from another Great Clan, as well as an alias. When using the Acting Skill to deceive others as to your identity, and using this alternate identity, you gain two Free Raises on any Acting Skill Roll. You gain the Outfit (but not the koku) of the selected School as well. Needless to say, getting caught in your false identity will lead to dire consequences.
  821. lorem ipsum
  822. Strategist [Mental] (4 Points) [S&F]
  823. lorem ipsum
  824.  
  825. You have studied the key strategic treatises such as The Book of Sun Tao and Akodo’s Leadership and gained an instinctive grasp of their philosophies regarding strategy in war. You understand the necessity of maintaining focus on the larger picture, of seeing each battle as part of a greater campaign, and how these will contribute to achieving your strategic objectives. If your character is the commander of an army or one of its senior subordinate commanders (for example, the commander of the Vanguard, or of an entire wing of the Main Body), or is part of the commander’s staff, then your side receives a +2k0 bonus to the Battle (Mass Combat)/Perception Roll made to determine who is Winning each Battle Turn. You also receive a +1k0 bonus to any other Battle Skill Rolls you make.
  826.  
  827. lorem ipsum
  828. Strength of the Earth [Physical] (2 Points) [CR]
  829. lorem ipsum
  830.  
  831. In your soul can be found the spirit of the mountains and the strength of stone. You can overcome injuries that would cripple other men. The TN penalties you suffer from Wound Ranks are reduced by 3.
  832.  
  833. lorem ipsum
  834. Student of Shourido [Mental] (9 Points, -3 Spider) [IA] [Banned]
  835. lorem ipsum
  836.  
  837. Truly dedicated followers of the Way of Victory are able to prevail despite their rejection of Bushido. When rolling to resist Temptation, Intimidation, or Fear, you may choose to add +5 to your roll instead of adding your Honor Rank to the roll.
  838.  
  839. lorem ipsum
  840. Tactician [Mental] (4 Points) [CR]
  841. lorem ipsum
  842.  
  843. You have a mind well suited to the ebb and flow of battle. When making a roll on the Mass Battle Table, you may increase or decrease your result by 5. You may add +1k0 to Battle Rolls.
  844.  
  845. lorem ipsum
  846. Tattoo [Spiritual] (8 Points)
  847. lorem ipsum
  848.  
  849. You have been gifted with one of the magical tattoos of the ise zumi, even though you are not a member of the Togashi Order. Activating your tattoo costs a Void Point, even for tattoos that are normally always active (in which case, they remain active until the following sunrise).
  850.  
  851. lorem ipsum
  852. Touch of the Spirit Realms [Spiritual] (4 Points) [CR]
  853. lorem ipsum
  854.  
  855. Somehow, a fragment of the essence of a spirit realm is present in your soul, and suffuses everything you do.
  856.  
  857. lorem ipsum
  858.  
  859. [ Chikushudo ] You gain a bonus of +1k1 on all Animal Handling rolls.
  860.  
  861. [ Gaki-do ] When you resolve an attack that kills an opponent, you immediately regain 5 Wounds.
  862.  
  863. [ Jigoku ] (Banned) You may add your Taint Rank to any attack roll and any Skill Roll or Trait roll that uses a Physical Trait. If you are Lost, you add twice your Taint Rank rather than your normal bonus. You may not take this Advantage unless you possess the Shadowlands Taint.
  864.  
  865. [ Maigo no Musha ] When you are awarded Glory in an amount greater than 3 points, you receive one additional point.
  866.  
  867. [ Meido ] You gain a bonus of +2k0 to Contested Rolls versus attempts to manipulate you in social interactions, such as use of the Courtier Skill.
  868.  
  869. lorem ipsum
  870.  
  871. [ Sakkaku ] You gain a bonus of +1k1 on Sincerity (Deceit) rolls.
  872.  
  873. [ Tengoku ] You gain a bonus of +2k0 on Earth Ring Rolls made to resist the Shadowlands Taint.
  874.  
  875. [ Toshigoku ] When making a Move Action to get into range to attack an opponent, the distance of your move is increased by 5 feet.
  876.  
  877. [ Yomi ] Select one School Skill. You gain a bonus of +1k0 on all Skill Rolls made using that Skill.
  878.  
  879. [ Yume-do ] You can recover all expended Void Points with only four hours of rest, rather than the normal full night of eight hours of rest. Your dreams are fantastic.
  880.  
  881. lorem ipsum
  882. Virtuous [Mental] (3 /6/9 Points) [CR]
  883. lorem ipsum
  884.  
  885. You embrace virtue in your every thought and action. You possess an additional 5 points of Honor above your normal starting value. This Advantage may be purchased multiple times, increasing your Honor by 5 points each time.
  886.  
  887. lorem ipsum
  888. Voice [Physical] (3 Points) [CR]
  889. lorem ipsum
  890.  
  891. You have a voice that others find pleasing in virtually every respect. You gain a bonus of +1k1 on any Perform Skill Roll that utilizes your voice, such as Perform: Singing or Perform: Oratory.
  892.  
  893. lorem ipsum
  894. Void Versatility [Spiritual] (4 Points) [GC]
  895. lorem ipsum
  896.  
  897. You have a great capacity for drawing upon the strength of the Void as it exists within other elements. Select any one non-Void Ring. You may expend spell slots associated with that Ring to use Void spells in addition to their normal use. Only shugenja with an Affinity for Void spells may purchase this Advantage.
  898.  
  899. lorem ipsum
  900. Wary [Mental] (3 Points) [CR]
  901. lorem ipsum
  902.  
  903. You are constantly on alert, always looking out for the unexpected. You always contest with Investigation rather than your Vigilance when being ambushed. When rolling Investigation (Notice) / Perception against Stealth / Agility, you add +1k1 to your roll.
  904.  
  905. lorem ipsum
  906. Watanu-Trained (Mental) [1 Point] [BoV]
  907. lorem ipsum
  908.  
  909. The Watanu ronin of Iron Heart Village are well known throughout the region for their superior skills in smithing. Select one Craft Skill related to the creation of metallic goods (not weapons, armor, or meishodo). When making Skill Rolls to create such items, you gain a bonus of +1k1.
  910.  
  911. lorem ipsum
  912. Water Hammer Citizen [Social] (3 points) [StE]
  913. lorem ipsum
  914.  
  915. Your time spent within Water Hammer City has given you an affinity for crafting, even if you have not devoted your life to the pursuit of such things. You gain +1k0 in a Craft Skill of your choice. When determining the time required to craft any particular item, the cost of the item is considered one coin type smaller for you (for example, an item that has a cost measured in koku would determine its crafting time as if it were measured in bu, and an item with a cost measured in bu would determine the time as if it were measured in zeni).
  916.  
  917. lorem ipsum
  918. Way of the Land [Mental] (1 Point) [CR]
  919. lorem ipsum
  920.  
  921. You are intimately familiar with a particular region, having traveled it extensively to the point that you know it as well as the interior of your own house. Select the lands of one family, a major city, or some other reasonably sized region. While you are within that region, it is not possible for you to get lost, and you know the location of any available resources to be found there.
  922.  
  923. lorem ipsum
  924. Wealthy [Material] (1 Point/Rank, -1 everyone, min. 1) [CR]
  925. lorem ipsum
  926.  
  927. Your branch of the family is particularly wealthy, and they have granted you additional resources in order to facilitate your fulfillment of your duty. For each point spent on this advantage, you gain two additional koku, to be added to the amount in your School outfit. In addition, you receive two extra koku per rank of Wealthy each month.
  928.  
  929. lorem ipsum
  930. Well-Connected [Social] (2 Points) [IA]
  931. lorem ipsum
  932.  
  933. Choose one court when you purchase this Advantage. One time each session per level of the Advantage, you may roll Courtier / Awareness at TN 20. If successful, you gain the benefit of one minor favor from someone else at court. This favor should not be something that inconveniences the benefactor, and it will only be a small piece of information (e.g. "the daimyo intends to go hunting tomorrow") or a simple bit of assistance ("I assigned you to a later guard shift"). The favor, however, will always be useful to some task you are currently pursuing.
  934.  
  935. lorem ipsum
  936. Zakyo Toshi Citizen [Social] (3 points) [StE]
  937. lorem ipsum
  938.  
  939. Being raised in a city that wholly embraces commerce, gambling, and other such pursuits has allowed you many opportunities to improve your financial lot in life. You gain a bonus of +1k0 to any Games roll (including Kemari, Shogi, and Sadane in addition to the Games skill). The starting koku of your School’s Outfit is increased by 50%.
  940.  
  941. lorem ipsum
  942. lorem ipsum
  943. lorem ipsum
  944. ==================================
  945. lorem ipsum
  946. Ambidextrous [Physical] (4 Points)
  947. lorem ipsum
  948.  
  949. You are equally skilled with both hands. When fighting with a weapon in your off-hand, you do not receive the normal +5 TN penalty. When fighting with two weapons, your TN Penalty is reduced by 5.
  950.  
  951. lorem ipsum
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement