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  202. </head>
  203. <body class="battlescribe">
  204. <div class="battlescribe">
  205. <h1>Cadian XIVth Assault Team (Warhammer 40,000 8th Edition) [150 PL, 2,500pts]</h1>
  206. <ul>
  207. <li class="force">
  208. <h2>Brigade Detachment +12CP (Imperium - Astra Militarum) [124 PL, 1,978pts]</h2>
  209. <p class="rule-names">
  210. <span class="bold">Rules:</span> <span class="italic">Defenders of Humanity</span>
  211. </p>
  212. <ul>
  213. <li class="category">
  214. <h3>No Force Org Slot</h3>
  215. <ul>
  216. <li class="rootselection">
  217. <h4>Gametype</h4>
  218. <p>
  219. <span class="bold">Selections:</span> Narrative
  220. </p>
  221. <p class="category-names">
  222. <span class="bold">Categories:</span> <span class="caps">No Force Org Slot</span>
  223. </p>
  224.  
  225. </li>
  226. </ul>
  227. </li>
  228. <li class="category">
  229. <h3>HQ [10 PL, 202pts]</h3>
  230. <ul>
  231. <li class="rootselection">
  232. <h4>Company Commander [2 PL, 36pts]</h4>
  233. <p>
  234. <span class="bold">Selections:</span> Bolt pistol [1pts], Frag grenades, Power axe [5pts]
  235. </p>
  236. <p class="category-names">
  237. <span class="bold">Categories:</span> <span class="caps">Officer, Faction: Astra Militarum, Faction: Imperium, Faction: &lt;REGIMENT&gt;, Character, Infantry, Company Commander, HQ</span>
  238. </p>
  239. <p class="profile-names">
  240. <span class="bold">Abilities:</span> <span class="italic">Refractor Field, Senior Officer, Voice of Command</span>, <span class="bold">Unit:</span> <span class="italic">Company Commander</span>, <span class="bold">Weapon:</span> <span class="italic">Bolt pistol, Frag grenade, Power axe</span>
  241. </p>
  242. <br>
  243. <table cellspacing="-1">
  244. <tr>
  245. <th>Abilities</th>
  246. <th>Description</th>
  247. <th>Ref</th>
  248. </tr>
  249. <tr>
  250. <td class="profile-name">Refractor Field</td>
  251. <td>This model has a 5+ invulnerable save.</td>
  252. <td>
  253. </td>
  254. </tr>
  255. <tr>
  256. <td class="profile-name">Senior Officer</td>
  257. <td>This model may use the Voice of Command ability twice in each of your turns. Resolve the effects of the first order before issuing the second order.</td>
  258. <td>
  259. </td>
  260. </tr>
  261. <tr>
  262. <td class="profile-name">Voice of Command</td>
  263. <td>This unit may issue one order per turn to the soldiers under their command at the start of their Shooting phase. Orders may only be issued to INFANTRY units within 6" of this unit that have the same &lt;REGIMENT&gt; keyword as this unit. To issue an order, pick a target unit and choose which order you wish to issue from the table below. A unit may only be affected by one order per turn.</td>
  264. <td>
  265. </td>
  266. </tr>
  267. </table>
  268. <table cellspacing="-1">
  269. <tr>
  270. <th>Unit</th>
  271. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  272. <th>Ref</th>
  273. </tr>
  274. <tr>
  275. <td class="profile-name">Company Commander</td>
  276. <td>6"</td><td>3+</td><td>3+</td><td>3</td><td>3</td><td>4</td><td>3</td><td>8</td><td>5+</td>
  277. <td>
  278. Codex: Astra Militarum p30
  279. </td>
  280. </tr>
  281. </table>
  282. <table cellspacing="-1">
  283. <tr>
  284. <th>Weapon</th>
  285. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  286. <th>Ref</th>
  287. </tr>
  288. <tr>
  289. <td class="profile-name">Bolt pistol</td>
  290. <td>12"</td><td>Pistol 1</td><td>4</td><td>0</td><td>1</td><td>-</td>
  291. <td>
  292. </td>
  293. </tr>
  294. <tr>
  295. <td class="profile-name">Frag grenade</td>
  296. <td>6"</td><td>Grenade D6</td><td>3</td><td>0</td><td>1</td><td>-</td>
  297. <td>
  298. </td>
  299. </tr>
  300. <tr>
  301. <td class="profile-name">Power axe</td>
  302. <td>Melee</td><td>Melee</td><td>+1</td><td>-2</td><td>1</td><td>-</td>
  303. <td>
  304. </td>
  305. </tr>
  306. </table>
  307.  
  308. </li>
  309. <li class="rootselection">
  310. <h4>Company Commander [2 PL, 36pts]</h4>
  311. <p>
  312. <span class="bold">Selections:</span> Bolt pistol [1pts], Frag grenades, Power axe [5pts]
  313. </p>
  314. <p class="category-names">
  315. <span class="bold">Categories:</span> <span class="caps">Officer, Faction: Astra Militarum, Faction: Imperium, Faction: &lt;REGIMENT&gt;, Character, Infantry, Company Commander, HQ</span>
  316. </p>
  317. <p class="profile-names">
  318. <span class="bold">Abilities:</span> <span class="italic">Refractor Field, Senior Officer, Voice of Command</span>, <span class="bold">Unit:</span> <span class="italic">Company Commander</span>, <span class="bold">Weapon:</span> <span class="italic">Bolt pistol, Frag grenade, Power axe</span>
  319. </p>
  320. <br>
  321. <table cellspacing="-1">
  322. <tr>
  323. <th>Abilities</th>
  324. <th>Description</th>
  325. <th>Ref</th>
  326. </tr>
  327. <tr>
  328. <td class="profile-name">Refractor Field</td>
  329. <td>This model has a 5+ invulnerable save.</td>
  330. <td>
  331. </td>
  332. </tr>
  333. <tr>
  334. <td class="profile-name">Senior Officer</td>
  335. <td>This model may use the Voice of Command ability twice in each of your turns. Resolve the effects of the first order before issuing the second order.</td>
  336. <td>
  337. </td>
  338. </tr>
  339. <tr>
  340. <td class="profile-name">Voice of Command</td>
  341. <td>This unit may issue one order per turn to the soldiers under their command at the start of their Shooting phase. Orders may only be issued to INFANTRY units within 6" of this unit that have the same &lt;REGIMENT&gt; keyword as this unit. To issue an order, pick a target unit and choose which order you wish to issue from the table below. A unit may only be affected by one order per turn.</td>
  342. <td>
  343. </td>
  344. </tr>
  345. </table>
  346. <table cellspacing="-1">
  347. <tr>
  348. <th>Unit</th>
  349. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  350. <th>Ref</th>
  351. </tr>
  352. <tr>
  353. <td class="profile-name">Company Commander</td>
  354. <td>6"</td><td>3+</td><td>3+</td><td>3</td><td>3</td><td>4</td><td>3</td><td>8</td><td>5+</td>
  355. <td>
  356. Codex: Astra Militarum p30
  357. </td>
  358. </tr>
  359. </table>
  360. <table cellspacing="-1">
  361. <tr>
  362. <th>Weapon</th>
  363. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  364. <th>Ref</th>
  365. </tr>
  366. <tr>
  367. <td class="profile-name">Bolt pistol</td>
  368. <td>12"</td><td>Pistol 1</td><td>4</td><td>0</td><td>1</td><td>-</td>
  369. <td>
  370. </td>
  371. </tr>
  372. <tr>
  373. <td class="profile-name">Frag grenade</td>
  374. <td>6"</td><td>Grenade D6</td><td>3</td><td>0</td><td>1</td><td>-</td>
  375. <td>
  376. </td>
  377. </tr>
  378. <tr>
  379. <td class="profile-name">Power axe</td>
  380. <td>Melee</td><td>Melee</td><td>+1</td><td>-2</td><td>1</td><td>-</td>
  381. <td>
  382. </td>
  383. </tr>
  384. </table>
  385.  
  386. </li>
  387. <li class="rootselection">
  388. <h4>Company Commander [2 PL, 38pts]</h4>
  389. <p>
  390. <span class="bold">Selections:</span> Bellowing Voice, Display Astra Militarum Orders, Frag grenades, Power fist [8pts], Shotgun, Warlord
  391. </p>
  392. <p class="category-names">
  393. <span class="bold">Categories:</span> <span class="caps">Officer, Faction: Astra Militarum, Faction: Imperium, Faction: &lt;REGIMENT&gt;, Character, Infantry, Company Commander, HQ, Warlord</span>
  394. </p>
  395. <p class="profile-names">
  396. <span class="bold">Abilities:</span> <span class="italic">Bellowing Voice, Refractor Field, Senior Officer, Voice of Command</span>, <span class="bold">Astra Militarum Orders:</span> <span class="italic">Bring it Down!, First Rank, Fire! Second Rank, Fire!, Fix Bayonets!, Forwards, for the Emperor!, Get back in the Fight!, Move! Move! Move!, Take Aim!</span>, <span class="bold">Unit:</span> <span class="italic">Company Commander</span>, <span class="bold">Weapon:</span> <span class="italic">Frag grenade, Power fist, Shotgun</span>
  397. </p>
  398. <br>
  399. <table cellspacing="-1">
  400. <tr>
  401. <th>Abilities</th>
  402. <th>Description</th>
  403. <th>Ref</th>
  404. </tr>
  405. <tr>
  406. <td class="profile-name">Bellowing Voice</td>
  407. <td>Add 3" to the range of any abilities on your Warlord&#8217;s datasheet (such as Aura of Discipline or Voice of Command).</td>
  408. <td>
  409. </td>
  410. </tr>
  411. <tr>
  412. <td class="profile-name">Refractor Field</td>
  413. <td>This model has a 5+ invulnerable save.</td>
  414. <td>
  415. </td>
  416. </tr>
  417. <tr>
  418. <td class="profile-name">Senior Officer</td>
  419. <td>This model may use the Voice of Command ability twice in each of your turns. Resolve the effects of the first order before issuing the second order.</td>
  420. <td>
  421. </td>
  422. </tr>
  423. <tr>
  424. <td class="profile-name">Voice of Command</td>
  425. <td>This unit may issue one order per turn to the soldiers under their command at the start of their Shooting phase. Orders may only be issued to INFANTRY units within 6" of this unit that have the same &lt;REGIMENT&gt; keyword as this unit. To issue an order, pick a target unit and choose which order you wish to issue from the table below. A unit may only be affected by one order per turn.</td>
  426. <td>
  427. </td>
  428. </tr>
  429. </table>
  430. <table cellspacing="-1">
  431. <tr>
  432. <th>Astra Militarum Orders</th>
  433. <th>Effect</th>
  434. <th>Ref</th>
  435. </tr>
  436. <tr>
  437. <td class="profile-name">Bring it Down!</td>
  438. <td>Re-roll wound rolls of 1 for all the models in the ordered unit until the end of the phase.</td>
  439. <td>
  440. Index: Imperium 2 p10
  441. </td>
  442. </tr>
  443. <tr>
  444. <td class="profile-name">First Rank, Fire! Second Rank, Fire!</td>
  445. <td>All lasguns and all hot-shot lasguns in the ordered unit change their Type to Rapid Fire 2 until the end of the phase.</td>
  446. <td>
  447. Index: Imperium 2 p10
  448. </td>
  449. </tr>
  450. <tr>
  451. <td class="profile-name">Fix Bayonets!</td>
  452. <td>This order can only be issued to units that are within 1" of an enemy unit. The ordered unit immediately fights as if it were the Fight phase.</td>
  453. <td>
  454. Index: Imperium 2 p10
  455. </td>
  456. </tr>
  457. <tr>
  458. <td class="profile-name">Forwards, for the Emperor!</td>
  459. <td>The ordered unit can shoot this phase even if it Advanced in its Movement phase.</td>
  460. <td>
  461. Index: Imperium 2 p10
  462. </td>
  463. </tr>
  464. <tr>
  465. <td class="profile-name">Get back in the Fight!</td>
  466. <td>The ordered unit can shoot this phase even if it Fell Back in its Movement phase.</td>
  467. <td>
  468. Index: Imperium 2 p10
  469. </td>
  470. </tr>
  471. <tr>
  472. <td class="profile-name">Move! Move! Move!</td>
  473. <td>Instead of shooting this phase the ordered unit immediately moves as if it were the Movement phase. It must Advance as part of this move, and cannot declare a charge during this turn.</td>
  474. <td>
  475. Index: Imperium 2 p10
  476. </td>
  477. </tr>
  478. <tr>
  479. <td class="profile-name">Take Aim!</td>
  480. <td>Re-roll hit rolls of 1 for all the models in the ordered unit until the end of the phase.</td>
  481. <td>
  482. Index: Imperium 2 p10
  483. </td>
  484. </tr>
  485. </table>
  486. <table cellspacing="-1">
  487. <tr>
  488. <th>Unit</th>
  489. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  490. <th>Ref</th>
  491. </tr>
  492. <tr>
  493. <td class="profile-name">Company Commander</td>
  494. <td>6"</td><td>3+</td><td>3+</td><td>3</td><td>3</td><td>4</td><td>3</td><td>8</td><td>5+</td>
  495. <td>
  496. Codex: Astra Militarum p30
  497. </td>
  498. </tr>
  499. </table>
  500. <table cellspacing="-1">
  501. <tr>
  502. <th>Weapon</th>
  503. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  504. <th>Ref</th>
  505. </tr>
  506. <tr>
  507. <td class="profile-name">Frag grenade</td>
  508. <td>6"</td><td>Grenade D6</td><td>3</td><td>0</td><td>1</td><td>-</td>
  509. <td>
  510. </td>
  511. </tr>
  512. <tr>
  513. <td class="profile-name">Power fist</td>
  514. <td>Melee</td><td>Melee</td><td>x2</td><td>-3</td><td>D3</td><td>When attacking with this weapon, you must subtract 1 from the hit roll.</td>
  515. <td>
  516. </td>
  517. </tr>
  518. <tr>
  519. <td class="profile-name">Shotgun</td>
  520. <td>12"</td><td>Assault 2</td><td>3</td><td>0</td><td>1</td><td>If the target is within half range, add 1 to this weapon's Strength.</td>
  521. <td>
  522. </td>
  523. </tr>
  524. </table>
  525.  
  526. </li>
  527. <li class="rootselection">
  528. <h4>Primaris Psyker [2 PL, 46pts]</h4>
  529. <p>
  530. <span class="bold">Selections:</span> Force Stave [8pts], Gaze of the Emperor, Laspistol, Psychic Barrier
  531. </p>
  532. <p class="category-names">
  533. <span class="bold">Categories:</span> <span class="caps">Faction: Astra Militarum, Faction: Astra Telepathica, Character, HQ, Faction: Imperium, Infantry, Primaris Psyker, Psyker, Faction: Scholastica Psykana</span>
  534. </p>
  535. <p class="profile-names">
  536. <span class="bold">Abilities:</span> <span class="italic">It's For Your Own Good</span>, <span class="bold">Psychic Power:</span> <span class="italic">2) Gaze of the Emperor, 3) Psychic Barrier</span>, <span class="bold">Psyker:</span> <span class="italic">Psyker</span>, <span class="bold">Unit:</span> <span class="italic">Primaris Psyker</span>, <span class="bold">Weapon:</span> <span class="italic">Force Stave, Laspistol</span>
  537. </p>
  538. <br>
  539. <table cellspacing="-1">
  540. <tr>
  541. <th>Abilities</th>
  542. <th>Description</th>
  543. <th>Ref</th>
  544. </tr>
  545. <tr>
  546. <td class="profile-name">It's For Your Own Good</td>
  547. <td>If this model is slain as a result of Perils of the Warp whilst within 6" of a friendly COMMISSAR they are executed before anything untoward can happen -- the power they were attempting still fails, but units within 6" of them do not suffer D3 mortal wounds as normal.</td>
  548. <td>
  549. </td>
  550. </tr>
  551. </table>
  552. <table cellspacing="-1">
  553. <tr>
  554. <th>Psychic Power</th>
  555. <th>Warp Charge</th><th>Range</th><th>Details</th>
  556. <th>Ref</th>
  557. </tr>
  558. <tr>
  559. <td class="profile-name">2) Gaze of the Emperor</td>
  560. <td>6</td><td>2D6"</td><td>Draw a straight line 2D6" long directly away from the psyker. Roll a die for each model the center of the line passes over. On a 4+ that model's unit suffers a mortal wound.</td>
  561. <td>
  562. </td>
  563. </tr>
  564. <tr>
  565. <td class="profile-name">3) Psychic Barrier</td>
  566. <td>6</td><td>12"</td><td>Select a friendly ASTRA MILITARUM unit within 12" of the psyker. Until the start of your next Psychic phase, add 1 to that unit's saving throws.</td>
  567. <td>
  568. </td>
  569. </tr>
  570. </table>
  571. <table cellspacing="-1">
  572. <tr>
  573. <th>Psyker</th>
  574. <th>Cast</th><th>Deny</th><th>Powers Known</th><th>Other</th>
  575. <th>Ref</th>
  576. </tr>
  577. <tr>
  578. <td class="profile-name">Psyker</td>
  579. <td>1</td><td>1</td><td>Smite &amp; 2 Psykana</td><td></td>
  580. <td>
  581. </td>
  582. </tr>
  583. </table>
  584. <table cellspacing="-1">
  585. <tr>
  586. <th>Unit</th>
  587. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  588. <th>Ref</th>
  589. </tr>
  590. <tr>
  591. <td class="profile-name">Primaris Psyker</td>
  592. <td>6"</td><td>3+</td><td>3+</td><td>3</td><td>3</td><td>4</td><td>3</td><td>8</td><td>5+</td>
  593. <td>
  594. </td>
  595. </tr>
  596. </table>
  597. <table cellspacing="-1">
  598. <tr>
  599. <th>Weapon</th>
  600. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  601. <th>Ref</th>
  602. </tr>
  603. <tr>
  604. <td class="profile-name">Force Stave</td>
  605. <td>Melee</td><td>Melee</td><td>+2</td><td>-1</td><td>D3</td><td></td>
  606. <td>
  607. </td>
  608. </tr>
  609. <tr>
  610. <td class="profile-name">Laspistol</td>
  611. <td>12"</td><td>Pistol 1</td><td>3</td><td>0</td><td>1</td><td>-</td>
  612. <td>
  613. </td>
  614. </tr>
  615. </table>
  616.  
  617. </li>
  618. <li class="rootselection">
  619. <h4>Primaris Psyker [2 PL, 46pts]</h4>
  620. <p>
  621. <span class="bold">Selections:</span> Force Stave [8pts], Gaze of the Emperor, Laspistol
  622. </p>
  623. <p class="category-names">
  624. <span class="bold">Categories:</span> <span class="caps">Faction: Astra Militarum, Faction: Astra Telepathica, Character, HQ, Faction: Imperium, Infantry, Primaris Psyker, Psyker, Faction: Scholastica Psykana</span>
  625. </p>
  626. <p class="profile-names">
  627. <span class="bold">Abilities:</span> <span class="italic">It's For Your Own Good</span>, <span class="bold">Psychic Power:</span> <span class="italic">2) Gaze of the Emperor</span>, <span class="bold">Psyker:</span> <span class="italic">Psyker</span>, <span class="bold">Unit:</span> <span class="italic">Primaris Psyker</span>, <span class="bold">Weapon:</span> <span class="italic">Force Stave, Laspistol</span>
  628. </p>
  629. <br>
  630. <table cellspacing="-1">
  631. <tr>
  632. <th>Abilities</th>
  633. <th>Description</th>
  634. <th>Ref</th>
  635. </tr>
  636. <tr>
  637. <td class="profile-name">It's For Your Own Good</td>
  638. <td>If this model is slain as a result of Perils of the Warp whilst within 6" of a friendly COMMISSAR they are executed before anything untoward can happen -- the power they were attempting still fails, but units within 6" of them do not suffer D3 mortal wounds as normal.</td>
  639. <td>
  640. </td>
  641. </tr>
  642. </table>
  643. <table cellspacing="-1">
  644. <tr>
  645. <th>Psychic Power</th>
  646. <th>Warp Charge</th><th>Range</th><th>Details</th>
  647. <th>Ref</th>
  648. </tr>
  649. <tr>
  650. <td class="profile-name">2) Gaze of the Emperor</td>
  651. <td>6</td><td>2D6"</td><td>Draw a straight line 2D6" long directly away from the psyker. Roll a die for each model the center of the line passes over. On a 4+ that model's unit suffers a mortal wound.</td>
  652. <td>
  653. </td>
  654. </tr>
  655. </table>
  656. <table cellspacing="-1">
  657. <tr>
  658. <th>Psyker</th>
  659. <th>Cast</th><th>Deny</th><th>Powers Known</th><th>Other</th>
  660. <th>Ref</th>
  661. </tr>
  662. <tr>
  663. <td class="profile-name">Psyker</td>
  664. <td>1</td><td>1</td><td>Smite &amp; 2 Psykana</td><td></td>
  665. <td>
  666. </td>
  667. </tr>
  668. </table>
  669. <table cellspacing="-1">
  670. <tr>
  671. <th>Unit</th>
  672. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  673. <th>Ref</th>
  674. </tr>
  675. <tr>
  676. <td class="profile-name">Primaris Psyker</td>
  677. <td>6"</td><td>3+</td><td>3+</td><td>3</td><td>3</td><td>4</td><td>3</td><td>8</td><td>5+</td>
  678. <td>
  679. </td>
  680. </tr>
  681. </table>
  682. <table cellspacing="-1">
  683. <tr>
  684. <th>Weapon</th>
  685. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  686. <th>Ref</th>
  687. </tr>
  688. <tr>
  689. <td class="profile-name">Force Stave</td>
  690. <td>Melee</td><td>Melee</td><td>+2</td><td>-1</td><td>D3</td><td></td>
  691. <td>
  692. </td>
  693. </tr>
  694. <tr>
  695. <td class="profile-name">Laspistol</td>
  696. <td>12"</td><td>Pistol 1</td><td>3</td><td>0</td><td>1</td><td>-</td>
  697. <td>
  698. </td>
  699. </tr>
  700. </table>
  701.  
  702. </li>
  703. </ul>
  704. </li>
  705. <li class="category">
  706. <h3>Troops [27 PL, 373pts]</h3>
  707. <ul>
  708. <li class="rootselection">
  709. <h4>Infantry Squad [3 PL, 41pts]</h4>
  710. <p class="category-names">
  711. <span class="bold">Categories:</span> <span class="caps">Faction: &lt;REGIMENT&gt;, Faction: Astra Militarum, Faction: Imperium, Infantry, Infantry Squad, Troops</span>
  712. </p>
  713. <p class="profile-names">
  714. <span class="bold">Weapon:</span> <span class="italic">Frag grenade</span>
  715. </p>
  716. <ul>
  717. <li>
  718. <h4>9x Guardsman [36pts]</h4>
  719. <p>
  720. <span class="bold">Selections:</span> 9x Lasgun
  721. </p>
  722. <p class="profile-names">
  723. <span class="bold">Unit:</span> <span class="italic">Guardsman</span>, <span class="bold">Weapon:</span> <span class="italic">Lasgun</span>
  724. </p>
  725.  
  726. </li>
  727. <li>
  728. <h4>Sergeant [5pts]</h4>
  729. <p>
  730. <span class="bold">Selections:</span> Bolt pistol [1pts], Chainsword
  731. </p>
  732. <p class="profile-names">
  733. <span class="bold">Unit:</span> <span class="italic">Sergeant</span>, <span class="bold">Weapon:</span> <span class="italic">Bolt pistol, Chainsword</span>
  734. </p>
  735.  
  736. </li>
  737. </ul>
  738. <br>
  739. <table cellspacing="-1">
  740. <tr>
  741. <th>Unit</th>
  742. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  743. <th>Ref</th>
  744. </tr>
  745. <tr>
  746. <td class="profile-name">Guardsman</td>
  747. <td>6"</td><td>4+</td><td>4+</td><td>3</td><td>3</td><td>1</td><td>1</td><td>6</td><td>5+</td>
  748. <td>
  749. Codex: Astra Militarum p36
  750. </td>
  751. </tr>
  752. <tr>
  753. <td class="profile-name">Sergeant</td>
  754. <td>6"</td><td>4+</td><td>4+</td><td>3</td><td>3</td><td>1</td><td>2</td><td>7</td><td>5+</td>
  755. <td>
  756. Codex: Astra Militarum p36
  757. </td>
  758. </tr>
  759. </table>
  760. <table cellspacing="-1">
  761. <tr>
  762. <th>Weapon</th>
  763. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  764. <th>Ref</th>
  765. </tr>
  766. <tr>
  767. <td class="profile-name">Bolt pistol</td>
  768. <td>12"</td><td>Pistol 1</td><td>4</td><td>0</td><td>1</td><td>-</td>
  769. <td>
  770. </td>
  771. </tr>
  772. <tr>
  773. <td class="profile-name">Chainsword</td>
  774. <td>Melee</td><td>Melee</td><td>User</td><td>0</td><td>1</td><td>Each time the bearer fights, it can make 1 additional attack with this weapon.</td>
  775. <td>
  776. </td>
  777. </tr>
  778. <tr>
  779. <td class="profile-name">Frag grenade</td>
  780. <td>6"</td><td>Grenade D6</td><td>3</td><td>0</td><td>1</td><td>-</td>
  781. <td>
  782. </td>
  783. </tr>
  784. <tr>
  785. <td class="profile-name">Lasgun</td>
  786. <td>24</td><td>Rapid Fire 1</td><td>3</td><td>0</td><td>1</td><td>-</td>
  787. <td>
  788. </td>
  789. </tr>
  790. </table>
  791.  
  792. </li>
  793. <li class="rootselection">
  794. <h4>Infantry Squad [3 PL, 41pts]</h4>
  795. <p class="category-names">
  796. <span class="bold">Categories:</span> <span class="caps">Faction: &lt;REGIMENT&gt;, Faction: Astra Militarum, Faction: Imperium, Infantry, Infantry Squad, Troops</span>
  797. </p>
  798. <p class="profile-names">
  799. <span class="bold">Weapon:</span> <span class="italic">Frag grenade</span>
  800. </p>
  801. <ul>
  802. <li>
  803. <h4>9x Guardsman [36pts]</h4>
  804. <p>
  805. <span class="bold">Selections:</span> 9x Lasgun
  806. </p>
  807. <p class="profile-names">
  808. <span class="bold">Unit:</span> <span class="italic">Guardsman</span>, <span class="bold">Weapon:</span> <span class="italic">Lasgun</span>
  809. </p>
  810.  
  811. </li>
  812. <li>
  813. <h4>Sergeant [5pts]</h4>
  814. <p>
  815. <span class="bold">Selections:</span> Bolt pistol [1pts], Chainsword
  816. </p>
  817. <p class="profile-names">
  818. <span class="bold">Unit:</span> <span class="italic">Sergeant</span>, <span class="bold">Weapon:</span> <span class="italic">Bolt pistol, Chainsword</span>
  819. </p>
  820.  
  821. </li>
  822. </ul>
  823. <br>
  824. <table cellspacing="-1">
  825. <tr>
  826. <th>Unit</th>
  827. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  828. <th>Ref</th>
  829. </tr>
  830. <tr>
  831. <td class="profile-name">Guardsman</td>
  832. <td>6"</td><td>4+</td><td>4+</td><td>3</td><td>3</td><td>1</td><td>1</td><td>6</td><td>5+</td>
  833. <td>
  834. Codex: Astra Militarum p36
  835. </td>
  836. </tr>
  837. <tr>
  838. <td class="profile-name">Sergeant</td>
  839. <td>6"</td><td>4+</td><td>4+</td><td>3</td><td>3</td><td>1</td><td>2</td><td>7</td><td>5+</td>
  840. <td>
  841. Codex: Astra Militarum p36
  842. </td>
  843. </tr>
  844. </table>
  845. <table cellspacing="-1">
  846. <tr>
  847. <th>Weapon</th>
  848. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  849. <th>Ref</th>
  850. </tr>
  851. <tr>
  852. <td class="profile-name">Bolt pistol</td>
  853. <td>12"</td><td>Pistol 1</td><td>4</td><td>0</td><td>1</td><td>-</td>
  854. <td>
  855. </td>
  856. </tr>
  857. <tr>
  858. <td class="profile-name">Chainsword</td>
  859. <td>Melee</td><td>Melee</td><td>User</td><td>0</td><td>1</td><td>Each time the bearer fights, it can make 1 additional attack with this weapon.</td>
  860. <td>
  861. </td>
  862. </tr>
  863. <tr>
  864. <td class="profile-name">Frag grenade</td>
  865. <td>6"</td><td>Grenade D6</td><td>3</td><td>0</td><td>1</td><td>-</td>
  866. <td>
  867. </td>
  868. </tr>
  869. <tr>
  870. <td class="profile-name">Lasgun</td>
  871. <td>24</td><td>Rapid Fire 1</td><td>3</td><td>0</td><td>1</td><td>-</td>
  872. <td>
  873. </td>
  874. </tr>
  875. </table>
  876.  
  877. </li>
  878. <li class="rootselection">
  879. <h4>Infantry Squad [3 PL, 41pts]</h4>
  880. <p class="category-names">
  881. <span class="bold">Categories:</span> <span class="caps">Faction: &lt;REGIMENT&gt;, Faction: Astra Militarum, Faction: Imperium, Infantry, Infantry Squad, Troops</span>
  882. </p>
  883. <p class="profile-names">
  884. <span class="bold">Weapon:</span> <span class="italic">Frag grenade</span>
  885. </p>
  886. <ul>
  887. <li>
  888. <h4>9x Guardsman [36pts]</h4>
  889. <p>
  890. <span class="bold">Selections:</span> 9x Lasgun
  891. </p>
  892. <p class="profile-names">
  893. <span class="bold">Unit:</span> <span class="italic">Guardsman</span>, <span class="bold">Weapon:</span> <span class="italic">Lasgun</span>
  894. </p>
  895.  
  896. </li>
  897. <li>
  898. <h4>Sergeant [5pts]</h4>
  899. <p>
  900. <span class="bold">Selections:</span> Bolt pistol [1pts], Chainsword
  901. </p>
  902. <p class="profile-names">
  903. <span class="bold">Unit:</span> <span class="italic">Sergeant</span>, <span class="bold">Weapon:</span> <span class="italic">Bolt pistol, Chainsword</span>
  904. </p>
  905.  
  906. </li>
  907. </ul>
  908. <br>
  909. <table cellspacing="-1">
  910. <tr>
  911. <th>Unit</th>
  912. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  913. <th>Ref</th>
  914. </tr>
  915. <tr>
  916. <td class="profile-name">Guardsman</td>
  917. <td>6"</td><td>4+</td><td>4+</td><td>3</td><td>3</td><td>1</td><td>1</td><td>6</td><td>5+</td>
  918. <td>
  919. Codex: Astra Militarum p36
  920. </td>
  921. </tr>
  922. <tr>
  923. <td class="profile-name">Sergeant</td>
  924. <td>6"</td><td>4+</td><td>4+</td><td>3</td><td>3</td><td>1</td><td>2</td><td>7</td><td>5+</td>
  925. <td>
  926. Codex: Astra Militarum p36
  927. </td>
  928. </tr>
  929. </table>
  930. <table cellspacing="-1">
  931. <tr>
  932. <th>Weapon</th>
  933. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  934. <th>Ref</th>
  935. </tr>
  936. <tr>
  937. <td class="profile-name">Bolt pistol</td>
  938. <td>12"</td><td>Pistol 1</td><td>4</td><td>0</td><td>1</td><td>-</td>
  939. <td>
  940. </td>
  941. </tr>
  942. <tr>
  943. <td class="profile-name">Chainsword</td>
  944. <td>Melee</td><td>Melee</td><td>User</td><td>0</td><td>1</td><td>Each time the bearer fights, it can make 1 additional attack with this weapon.</td>
  945. <td>
  946. </td>
  947. </tr>
  948. <tr>
  949. <td class="profile-name">Frag grenade</td>
  950. <td>6"</td><td>Grenade D6</td><td>3</td><td>0</td><td>1</td><td>-</td>
  951. <td>
  952. </td>
  953. </tr>
  954. <tr>
  955. <td class="profile-name">Lasgun</td>
  956. <td>24</td><td>Rapid Fire 1</td><td>3</td><td>0</td><td>1</td><td>-</td>
  957. <td>
  958. </td>
  959. </tr>
  960. </table>
  961.  
  962. </li>
  963. <li class="rootselection">
  964. <h4>Infantry Squad [3 PL, 41pts]</h4>
  965. <p class="category-names">
  966. <span class="bold">Categories:</span> <span class="caps">Faction: &lt;REGIMENT&gt;, Faction: Astra Militarum, Faction: Imperium, Infantry, Infantry Squad, Troops</span>
  967. </p>
  968. <p class="profile-names">
  969. <span class="bold">Weapon:</span> <span class="italic">Frag grenade</span>
  970. </p>
  971. <ul>
  972. <li>
  973. <h4>9x Guardsman [36pts]</h4>
  974. <p>
  975. <span class="bold">Selections:</span> 9x Lasgun
  976. </p>
  977. <p class="profile-names">
  978. <span class="bold">Unit:</span> <span class="italic">Guardsman</span>, <span class="bold">Weapon:</span> <span class="italic">Lasgun</span>
  979. </p>
  980.  
  981. </li>
  982. <li>
  983. <h4>Sergeant [5pts]</h4>
  984. <p>
  985. <span class="bold">Selections:</span> Bolt pistol [1pts], Chainsword
  986. </p>
  987. <p class="profile-names">
  988. <span class="bold">Unit:</span> <span class="italic">Sergeant</span>, <span class="bold">Weapon:</span> <span class="italic">Bolt pistol, Chainsword</span>
  989. </p>
  990.  
  991. </li>
  992. </ul>
  993. <br>
  994. <table cellspacing="-1">
  995. <tr>
  996. <th>Unit</th>
  997. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  998. <th>Ref</th>
  999. </tr>
  1000. <tr>
  1001. <td class="profile-name">Guardsman</td>
  1002. <td>6"</td><td>4+</td><td>4+</td><td>3</td><td>3</td><td>1</td><td>1</td><td>6</td><td>5+</td>
  1003. <td>
  1004. Codex: Astra Militarum p36
  1005. </td>
  1006. </tr>
  1007. <tr>
  1008. <td class="profile-name">Sergeant</td>
  1009. <td>6"</td><td>4+</td><td>4+</td><td>3</td><td>3</td><td>1</td><td>2</td><td>7</td><td>5+</td>
  1010. <td>
  1011. Codex: Astra Militarum p36
  1012. </td>
  1013. </tr>
  1014. </table>
  1015. <table cellspacing="-1">
  1016. <tr>
  1017. <th>Weapon</th>
  1018. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  1019. <th>Ref</th>
  1020. </tr>
  1021. <tr>
  1022. <td class="profile-name">Bolt pistol</td>
  1023. <td>12"</td><td>Pistol 1</td><td>4</td><td>0</td><td>1</td><td>-</td>
  1024. <td>
  1025. </td>
  1026. </tr>
  1027. <tr>
  1028. <td class="profile-name">Chainsword</td>
  1029. <td>Melee</td><td>Melee</td><td>User</td><td>0</td><td>1</td><td>Each time the bearer fights, it can make 1 additional attack with this weapon.</td>
  1030. <td>
  1031. </td>
  1032. </tr>
  1033. <tr>
  1034. <td class="profile-name">Frag grenade</td>
  1035. <td>6"</td><td>Grenade D6</td><td>3</td><td>0</td><td>1</td><td>-</td>
  1036. <td>
  1037. </td>
  1038. </tr>
  1039. <tr>
  1040. <td class="profile-name">Lasgun</td>
  1041. <td>24</td><td>Rapid Fire 1</td><td>3</td><td>0</td><td>1</td><td>-</td>
  1042. <td>
  1043. </td>
  1044. </tr>
  1045. </table>
  1046.  
  1047. </li>
  1048. <li class="rootselection">
  1049. <h4>Infantry Squad [3 PL, 41pts]</h4>
  1050. <p class="category-names">
  1051. <span class="bold">Categories:</span> <span class="caps">Faction: &lt;REGIMENT&gt;, Faction: Astra Militarum, Faction: Imperium, Infantry, Infantry Squad, Troops</span>
  1052. </p>
  1053. <p class="profile-names">
  1054. <span class="bold">Weapon:</span> <span class="italic">Frag grenade</span>
  1055. </p>
  1056. <ul>
  1057. <li>
  1058. <h4>9x Guardsman [36pts]</h4>
  1059. <p>
  1060. <span class="bold">Selections:</span> 9x Lasgun
  1061. </p>
  1062. <p class="profile-names">
  1063. <span class="bold">Unit:</span> <span class="italic">Guardsman</span>, <span class="bold">Weapon:</span> <span class="italic">Lasgun</span>
  1064. </p>
  1065.  
  1066. </li>
  1067. <li>
  1068. <h4>Sergeant [5pts]</h4>
  1069. <p>
  1070. <span class="bold">Selections:</span> Bolt pistol [1pts], Chainsword
  1071. </p>
  1072. <p class="profile-names">
  1073. <span class="bold">Unit:</span> <span class="italic">Sergeant</span>, <span class="bold">Weapon:</span> <span class="italic">Bolt pistol, Chainsword</span>
  1074. </p>
  1075.  
  1076. </li>
  1077. </ul>
  1078. <br>
  1079. <table cellspacing="-1">
  1080. <tr>
  1081. <th>Unit</th>
  1082. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  1083. <th>Ref</th>
  1084. </tr>
  1085. <tr>
  1086. <td class="profile-name">Guardsman</td>
  1087. <td>6"</td><td>4+</td><td>4+</td><td>3</td><td>3</td><td>1</td><td>1</td><td>6</td><td>5+</td>
  1088. <td>
  1089. Codex: Astra Militarum p36
  1090. </td>
  1091. </tr>
  1092. <tr>
  1093. <td class="profile-name">Sergeant</td>
  1094. <td>6"</td><td>4+</td><td>4+</td><td>3</td><td>3</td><td>1</td><td>2</td><td>7</td><td>5+</td>
  1095. <td>
  1096. Codex: Astra Militarum p36
  1097. </td>
  1098. </tr>
  1099. </table>
  1100. <table cellspacing="-1">
  1101. <tr>
  1102. <th>Weapon</th>
  1103. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  1104. <th>Ref</th>
  1105. </tr>
  1106. <tr>
  1107. <td class="profile-name">Bolt pistol</td>
  1108. <td>12"</td><td>Pistol 1</td><td>4</td><td>0</td><td>1</td><td>-</td>
  1109. <td>
  1110. </td>
  1111. </tr>
  1112. <tr>
  1113. <td class="profile-name">Chainsword</td>
  1114. <td>Melee</td><td>Melee</td><td>User</td><td>0</td><td>1</td><td>Each time the bearer fights, it can make 1 additional attack with this weapon.</td>
  1115. <td>
  1116. </td>
  1117. </tr>
  1118. <tr>
  1119. <td class="profile-name">Frag grenade</td>
  1120. <td>6"</td><td>Grenade D6</td><td>3</td><td>0</td><td>1</td><td>-</td>
  1121. <td>
  1122. </td>
  1123. </tr>
  1124. <tr>
  1125. <td class="profile-name">Lasgun</td>
  1126. <td>24</td><td>Rapid Fire 1</td><td>3</td><td>0</td><td>1</td><td>-</td>
  1127. <td>
  1128. </td>
  1129. </tr>
  1130. </table>
  1131.  
  1132. </li>
  1133. <li class="rootselection">
  1134. <h4>Infantry Squad [3 PL, 41pts]</h4>
  1135. <p class="category-names">
  1136. <span class="bold">Categories:</span> <span class="caps">Faction: &lt;REGIMENT&gt;, Faction: Astra Militarum, Faction: Imperium, Infantry, Infantry Squad, Troops</span>
  1137. </p>
  1138. <p class="profile-names">
  1139. <span class="bold">Weapon:</span> <span class="italic">Frag grenade</span>
  1140. </p>
  1141. <ul>
  1142. <li>
  1143. <h4>9x Guardsman [36pts]</h4>
  1144. <p>
  1145. <span class="bold">Selections:</span> 9x Lasgun
  1146. </p>
  1147. <p class="profile-names">
  1148. <span class="bold">Unit:</span> <span class="italic">Guardsman</span>, <span class="bold">Weapon:</span> <span class="italic">Lasgun</span>
  1149. </p>
  1150.  
  1151. </li>
  1152. <li>
  1153. <h4>Sergeant [5pts]</h4>
  1154. <p>
  1155. <span class="bold">Selections:</span> Bolt pistol [1pts], Chainsword
  1156. </p>
  1157. <p class="profile-names">
  1158. <span class="bold">Unit:</span> <span class="italic">Sergeant</span>, <span class="bold">Weapon:</span> <span class="italic">Bolt pistol, Chainsword</span>
  1159. </p>
  1160.  
  1161. </li>
  1162. </ul>
  1163. <br>
  1164. <table cellspacing="-1">
  1165. <tr>
  1166. <th>Unit</th>
  1167. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  1168. <th>Ref</th>
  1169. </tr>
  1170. <tr>
  1171. <td class="profile-name">Guardsman</td>
  1172. <td>6"</td><td>4+</td><td>4+</td><td>3</td><td>3</td><td>1</td><td>1</td><td>6</td><td>5+</td>
  1173. <td>
  1174. Codex: Astra Militarum p36
  1175. </td>
  1176. </tr>
  1177. <tr>
  1178. <td class="profile-name">Sergeant</td>
  1179. <td>6"</td><td>4+</td><td>4+</td><td>3</td><td>3</td><td>1</td><td>2</td><td>7</td><td>5+</td>
  1180. <td>
  1181. Codex: Astra Militarum p36
  1182. </td>
  1183. </tr>
  1184. </table>
  1185. <table cellspacing="-1">
  1186. <tr>
  1187. <th>Weapon</th>
  1188. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  1189. <th>Ref</th>
  1190. </tr>
  1191. <tr>
  1192. <td class="profile-name">Bolt pistol</td>
  1193. <td>12"</td><td>Pistol 1</td><td>4</td><td>0</td><td>1</td><td>-</td>
  1194. <td>
  1195. </td>
  1196. </tr>
  1197. <tr>
  1198. <td class="profile-name">Chainsword</td>
  1199. <td>Melee</td><td>Melee</td><td>User</td><td>0</td><td>1</td><td>Each time the bearer fights, it can make 1 additional attack with this weapon.</td>
  1200. <td>
  1201. </td>
  1202. </tr>
  1203. <tr>
  1204. <td class="profile-name">Frag grenade</td>
  1205. <td>6"</td><td>Grenade D6</td><td>3</td><td>0</td><td>1</td><td>-</td>
  1206. <td>
  1207. </td>
  1208. </tr>
  1209. <tr>
  1210. <td class="profile-name">Lasgun</td>
  1211. <td>24</td><td>Rapid Fire 1</td><td>3</td><td>0</td><td>1</td><td>-</td>
  1212. <td>
  1213. </td>
  1214. </tr>
  1215. </table>
  1216.  
  1217. </li>
  1218. <li class="rootselection">
  1219. <h4>Infantry Squad [3 PL, 41pts]</h4>
  1220. <p class="category-names">
  1221. <span class="bold">Categories:</span> <span class="caps">Faction: &lt;REGIMENT&gt;, Faction: Astra Militarum, Faction: Imperium, Infantry, Infantry Squad, Troops</span>
  1222. </p>
  1223. <p class="profile-names">
  1224. <span class="bold">Weapon:</span> <span class="italic">Frag grenade</span>
  1225. </p>
  1226. <ul>
  1227. <li>
  1228. <h4>9x Guardsman [36pts]</h4>
  1229. <p>
  1230. <span class="bold">Selections:</span> 9x Lasgun
  1231. </p>
  1232. <p class="profile-names">
  1233. <span class="bold">Unit:</span> <span class="italic">Guardsman</span>, <span class="bold">Weapon:</span> <span class="italic">Lasgun</span>
  1234. </p>
  1235.  
  1236. </li>
  1237. <li>
  1238. <h4>Sergeant [5pts]</h4>
  1239. <p>
  1240. <span class="bold">Selections:</span> Bolt pistol [1pts], Chainsword
  1241. </p>
  1242. <p class="profile-names">
  1243. <span class="bold">Unit:</span> <span class="italic">Sergeant</span>, <span class="bold">Weapon:</span> <span class="italic">Bolt pistol, Chainsword</span>
  1244. </p>
  1245.  
  1246. </li>
  1247. </ul>
  1248. <br>
  1249. <table cellspacing="-1">
  1250. <tr>
  1251. <th>Unit</th>
  1252. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  1253. <th>Ref</th>
  1254. </tr>
  1255. <tr>
  1256. <td class="profile-name">Guardsman</td>
  1257. <td>6"</td><td>4+</td><td>4+</td><td>3</td><td>3</td><td>1</td><td>1</td><td>6</td><td>5+</td>
  1258. <td>
  1259. Codex: Astra Militarum p36
  1260. </td>
  1261. </tr>
  1262. <tr>
  1263. <td class="profile-name">Sergeant</td>
  1264. <td>6"</td><td>4+</td><td>4+</td><td>3</td><td>3</td><td>1</td><td>2</td><td>7</td><td>5+</td>
  1265. <td>
  1266. Codex: Astra Militarum p36
  1267. </td>
  1268. </tr>
  1269. </table>
  1270. <table cellspacing="-1">
  1271. <tr>
  1272. <th>Weapon</th>
  1273. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  1274. <th>Ref</th>
  1275. </tr>
  1276. <tr>
  1277. <td class="profile-name">Bolt pistol</td>
  1278. <td>12"</td><td>Pistol 1</td><td>4</td><td>0</td><td>1</td><td>-</td>
  1279. <td>
  1280. </td>
  1281. </tr>
  1282. <tr>
  1283. <td class="profile-name">Chainsword</td>
  1284. <td>Melee</td><td>Melee</td><td>User</td><td>0</td><td>1</td><td>Each time the bearer fights, it can make 1 additional attack with this weapon.</td>
  1285. <td>
  1286. </td>
  1287. </tr>
  1288. <tr>
  1289. <td class="profile-name">Frag grenade</td>
  1290. <td>6"</td><td>Grenade D6</td><td>3</td><td>0</td><td>1</td><td>-</td>
  1291. <td>
  1292. </td>
  1293. </tr>
  1294. <tr>
  1295. <td class="profile-name">Lasgun</td>
  1296. <td>24</td><td>Rapid Fire 1</td><td>3</td><td>0</td><td>1</td><td>-</td>
  1297. <td>
  1298. </td>
  1299. </tr>
  1300. </table>
  1301.  
  1302. </li>
  1303. <li class="rootselection">
  1304. <h4>Infantry Squad [3 PL, 41pts]</h4>
  1305. <p class="category-names">
  1306. <span class="bold">Categories:</span> <span class="caps">Faction: &lt;REGIMENT&gt;, Faction: Astra Militarum, Faction: Imperium, Infantry, Infantry Squad, Troops</span>
  1307. </p>
  1308. <p class="profile-names">
  1309. <span class="bold">Weapon:</span> <span class="italic">Frag grenade</span>
  1310. </p>
  1311. <ul>
  1312. <li>
  1313. <h4>9x Guardsman [36pts]</h4>
  1314. <p>
  1315. <span class="bold">Selections:</span> 9x Lasgun
  1316. </p>
  1317. <p class="profile-names">
  1318. <span class="bold">Unit:</span> <span class="italic">Guardsman</span>, <span class="bold">Weapon:</span> <span class="italic">Lasgun</span>
  1319. </p>
  1320.  
  1321. </li>
  1322. <li>
  1323. <h4>Sergeant [5pts]</h4>
  1324. <p>
  1325. <span class="bold">Selections:</span> Bolt pistol [1pts], Chainsword
  1326. </p>
  1327. <p class="profile-names">
  1328. <span class="bold">Unit:</span> <span class="italic">Sergeant</span>, <span class="bold">Weapon:</span> <span class="italic">Bolt pistol, Chainsword</span>
  1329. </p>
  1330.  
  1331. </li>
  1332. </ul>
  1333. <br>
  1334. <table cellspacing="-1">
  1335. <tr>
  1336. <th>Unit</th>
  1337. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  1338. <th>Ref</th>
  1339. </tr>
  1340. <tr>
  1341. <td class="profile-name">Guardsman</td>
  1342. <td>6"</td><td>4+</td><td>4+</td><td>3</td><td>3</td><td>1</td><td>1</td><td>6</td><td>5+</td>
  1343. <td>
  1344. Codex: Astra Militarum p36
  1345. </td>
  1346. </tr>
  1347. <tr>
  1348. <td class="profile-name">Sergeant</td>
  1349. <td>6"</td><td>4+</td><td>4+</td><td>3</td><td>3</td><td>1</td><td>2</td><td>7</td><td>5+</td>
  1350. <td>
  1351. Codex: Astra Militarum p36
  1352. </td>
  1353. </tr>
  1354. </table>
  1355. <table cellspacing="-1">
  1356. <tr>
  1357. <th>Weapon</th>
  1358. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  1359. <th>Ref</th>
  1360. </tr>
  1361. <tr>
  1362. <td class="profile-name">Bolt pistol</td>
  1363. <td>12"</td><td>Pistol 1</td><td>4</td><td>0</td><td>1</td><td>-</td>
  1364. <td>
  1365. </td>
  1366. </tr>
  1367. <tr>
  1368. <td class="profile-name">Chainsword</td>
  1369. <td>Melee</td><td>Melee</td><td>User</td><td>0</td><td>1</td><td>Each time the bearer fights, it can make 1 additional attack with this weapon.</td>
  1370. <td>
  1371. </td>
  1372. </tr>
  1373. <tr>
  1374. <td class="profile-name">Frag grenade</td>
  1375. <td>6"</td><td>Grenade D6</td><td>3</td><td>0</td><td>1</td><td>-</td>
  1376. <td>
  1377. </td>
  1378. </tr>
  1379. <tr>
  1380. <td class="profile-name">Lasgun</td>
  1381. <td>24</td><td>Rapid Fire 1</td><td>3</td><td>0</td><td>1</td><td>-</td>
  1382. <td>
  1383. </td>
  1384. </tr>
  1385. </table>
  1386.  
  1387. </li>
  1388. <li class="rootselection">
  1389. <h4>Infantry Squad [3 PL, 45pts]</h4>
  1390. <p class="category-names">
  1391. <span class="bold">Categories:</span> <span class="caps">Faction: &lt;REGIMENT&gt;, Faction: Astra Militarum, Faction: Imperium, Infantry, Infantry Squad, Troops</span>
  1392. </p>
  1393. <p class="profile-names">
  1394. <span class="bold">Weapon:</span> <span class="italic">Frag grenade</span>
  1395. </p>
  1396. <ul>
  1397. <li>
  1398. <h4>9x Guardsman [36pts]</h4>
  1399. <p>
  1400. <span class="bold">Selections:</span> 9x Lasgun
  1401. </p>
  1402. <p class="profile-names">
  1403. <span class="bold">Unit:</span> <span class="italic">Guardsman</span>, <span class="bold">Weapon:</span> <span class="italic">Lasgun</span>
  1404. </p>
  1405.  
  1406. </li>
  1407. <li>
  1408. <h4>Sergeant [9pts]</h4>
  1409. <p>
  1410. <span class="bold">Selections:</span> Bolt pistol [1pts], Power sword [4pts]
  1411. </p>
  1412. <p class="profile-names">
  1413. <span class="bold">Unit:</span> <span class="italic">Sergeant</span>, <span class="bold">Weapon:</span> <span class="italic">Bolt pistol, Power sword</span>
  1414. </p>
  1415.  
  1416. </li>
  1417. </ul>
  1418. <br>
  1419. <table cellspacing="-1">
  1420. <tr>
  1421. <th>Unit</th>
  1422. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  1423. <th>Ref</th>
  1424. </tr>
  1425. <tr>
  1426. <td class="profile-name">Guardsman</td>
  1427. <td>6"</td><td>4+</td><td>4+</td><td>3</td><td>3</td><td>1</td><td>1</td><td>6</td><td>5+</td>
  1428. <td>
  1429. Codex: Astra Militarum p36
  1430. </td>
  1431. </tr>
  1432. <tr>
  1433. <td class="profile-name">Sergeant</td>
  1434. <td>6"</td><td>4+</td><td>4+</td><td>3</td><td>3</td><td>1</td><td>2</td><td>7</td><td>5+</td>
  1435. <td>
  1436. Codex: Astra Militarum p36
  1437. </td>
  1438. </tr>
  1439. </table>
  1440. <table cellspacing="-1">
  1441. <tr>
  1442. <th>Weapon</th>
  1443. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  1444. <th>Ref</th>
  1445. </tr>
  1446. <tr>
  1447. <td class="profile-name">Bolt pistol</td>
  1448. <td>12"</td><td>Pistol 1</td><td>4</td><td>0</td><td>1</td><td>-</td>
  1449. <td>
  1450. </td>
  1451. </tr>
  1452. <tr>
  1453. <td class="profile-name">Frag grenade</td>
  1454. <td>6"</td><td>Grenade D6</td><td>3</td><td>0</td><td>1</td><td>-</td>
  1455. <td>
  1456. </td>
  1457. </tr>
  1458. <tr>
  1459. <td class="profile-name">Lasgun</td>
  1460. <td>24</td><td>Rapid Fire 1</td><td>3</td><td>0</td><td>1</td><td>-</td>
  1461. <td>
  1462. </td>
  1463. </tr>
  1464. <tr>
  1465. <td class="profile-name">Power sword</td>
  1466. <td>Melee</td><td>Melee</td><td>User</td><td>-3</td><td>1</td><td>-</td>
  1467. <td>
  1468. </td>
  1469. </tr>
  1470. </table>
  1471.  
  1472. </li>
  1473. </ul>
  1474. </li>
  1475. <li class="category">
  1476. <h3>Elites [22 PL, 310pts]</h3>
  1477. <ul>
  1478. <li class="rootselection">
  1479. <h4>Master of Ordnance [2 PL, 30pts]</h4>
  1480. <p>
  1481. <span class="bold">Selections:</span> Laspistol
  1482. </p>
  1483. <p class="category-names">
  1484. <span class="bold">Categories:</span> <span class="caps">Faction: &lt;REGIMENT&gt;, Faction: Astra Militarum, Character, Elites, Infantry, Faction: Imperium, Master of Ordnance, Officer</span>
  1485. </p>
  1486. <p class="profile-names">
  1487. <span class="bold">Abilities:</span> <span class="italic">Master of Ballistics</span>, <span class="bold">Unit:</span> <span class="italic">Master of Ordnance</span>, <span class="bold">Weapon:</span> <span class="italic">Artillery Barrage, Laspistol</span>
  1488. </p>
  1489. <br>
  1490. <table cellspacing="-1">
  1491. <tr>
  1492. <th>Abilities</th>
  1493. <th>Description</th>
  1494. <th>Ref</th>
  1495. </tr>
  1496. <tr>
  1497. <td class="profile-name">Master of Ballistics</td>
  1498. <td>You can re-roll any hit rolls of 1 made for friendly &lt;REGIMENT&gt; BASILISKS, WYVERNS, MANTICORES or DEATHSTRIKES when they target enemy units over 36" away in the Shooting phase, if they are within 6" of this model.</td>
  1499. <td>
  1500. </td>
  1501. </tr>
  1502. </table>
  1503. <table cellspacing="-1">
  1504. <tr>
  1505. <th>Unit</th>
  1506. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  1507. <th>Ref</th>
  1508. </tr>
  1509. <tr>
  1510. <td class="profile-name">Master of Ordnance</td>
  1511. <td>6"</td><td>4+</td><td>3+</td><td>3</td><td>3</td><td>3</td><td>2</td><td>6</td><td>5+</td>
  1512. <td>
  1513. </td>
  1514. </tr>
  1515. </table>
  1516. <table cellspacing="-1">
  1517. <tr>
  1518. <th>Weapon</th>
  1519. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  1520. <th>Ref</th>
  1521. </tr>
  1522. <tr>
  1523. <td class="profile-name">Artillery Barrage</td>
  1524. <td>100"</td><td>Heavy D6</td><td>8</td><td>-2</td><td>D3</td><td>This weapon can only be fired once per battle, and cannot be used if the bearer moves. This weapon can target units that are not visible to the bearer (when doing so, subtract 1 from the hit rolls). You may only use one artillery barrage per turn, regardless of how many Masters of Ordnance you have in your army.</td>
  1525. <td>
  1526. Codex: Astra Militarum
  1527. </td>
  1528. </tr>
  1529. <tr>
  1530. <td class="profile-name">Laspistol</td>
  1531. <td>12"</td><td>Pistol 1</td><td>3</td><td>0</td><td>1</td><td>-</td>
  1532. <td>
  1533. </td>
  1534. </tr>
  1535. </table>
  1536.  
  1537. </li>
  1538. <li class="rootselection">
  1539. <h4>Ogryn Bodyguard [4 PL, 50pts]</h4>
  1540. <p>
  1541. <span class="bold">Selections:</span> Bullgryn Plate [5pts], Frag Bombs, Ripper Gun, Slabshield
  1542. </p>
  1543. <p class="category-names">
  1544. <span class="bold">Categories:</span> <span class="caps">Faction: Astra Militarum, Faction: Militarum Auxilla, Faction: Imperium, Infantry, Ogryn, Orgyn Bodyguard, Elites, Character</span>
  1545. </p>
  1546. <p class="rule-names">
  1547. <span class="bold">Rules:</span> <span class="italic">Avalanche of Muscle, Bodyguard</span>
  1548. </p>
  1549. <p class="profile-names">
  1550. <span class="bold">Abilities:</span> <span class="italic">Bullgryn Plate, Slabshield</span>, <span class="bold">Unit:</span> <span class="italic">Ogryn Bodyguard</span>, <span class="bold">Weapon:</span> <span class="italic">Frag Bombs, Ripper Gun (melee), Ripper Gun (shooting)</span>
  1551. </p>
  1552. <br>
  1553. <table cellspacing="-1">
  1554. <tr>
  1555. <th>Abilities</th>
  1556. <th>Description</th>
  1557. <th>Ref</th>
  1558. </tr>
  1559. <tr>
  1560. <td class="profile-name">Bullgryn Plate</td>
  1561. <td>A model in Bullgryn Plate has a Save characteristic of 4+.</td>
  1562. <td>
  1563. </td>
  1564. </tr>
  1565. <tr>
  1566. <td class="profile-name">Slabshield</td>
  1567. <td>Add 2 to the save rolls of any models equipped with a slabshield.</td>
  1568. <td>
  1569. </td>
  1570. </tr>
  1571. </table>
  1572. <table cellspacing="-1">
  1573. <tr>
  1574. <th>Unit</th>
  1575. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  1576. <th>Ref</th>
  1577. </tr>
  1578. <tr>
  1579. <td class="profile-name">Ogryn Bodyguard</td>
  1580. <td>6"</td><td>3+</td><td>4+</td><td>5</td><td>5</td><td>6</td><td>4</td><td>8</td><td>5+</td>
  1581. <td>
  1582. </td>
  1583. </tr>
  1584. </table>
  1585. <table cellspacing="-1">
  1586. <tr>
  1587. <th>Weapon</th>
  1588. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  1589. <th>Ref</th>
  1590. </tr>
  1591. <tr>
  1592. <td class="profile-name">Frag Bombs</td>
  1593. <td>6"</td><td>Grenade D6</td><td>4</td><td>0</td><td>1</td><td></td>
  1594. <td>
  1595. </td>
  1596. </tr>
  1597. <tr>
  1598. <td class="profile-name">Ripper Gun (melee)</td>
  1599. <td>Melee</td><td>Melee</td><td>User</td><td>-1</td><td>1</td><td></td>
  1600. <td>
  1601. </td>
  1602. </tr>
  1603. <tr>
  1604. <td class="profile-name">Ripper Gun (shooting)</td>
  1605. <td>12"</td><td>Assault 3</td><td>5</td><td>0</td><td>1</td><td></td>
  1606. <td>
  1607. Codex: Astra Militarum
  1608. </td>
  1609. </tr>
  1610. </table>
  1611.  
  1612. </li>
  1613. <li class="rootselection">
  1614. <h4>Ogryn Bodyguard [4 PL, 50pts]</h4>
  1615. <p>
  1616. <span class="bold">Selections:</span> Bullgryn Plate [5pts], Frag Bombs, Ripper Gun, Slabshield
  1617. </p>
  1618. <p class="category-names">
  1619. <span class="bold">Categories:</span> <span class="caps">Faction: Astra Militarum, Faction: Militarum Auxilla, Faction: Imperium, Infantry, Ogryn, Orgyn Bodyguard, Elites, Character</span>
  1620. </p>
  1621. <p class="rule-names">
  1622. <span class="bold">Rules:</span> <span class="italic">Avalanche of Muscle, Bodyguard</span>
  1623. </p>
  1624. <p class="profile-names">
  1625. <span class="bold">Abilities:</span> <span class="italic">Bullgryn Plate, Slabshield</span>, <span class="bold">Unit:</span> <span class="italic">Ogryn Bodyguard</span>, <span class="bold">Weapon:</span> <span class="italic">Frag Bombs, Ripper Gun (melee), Ripper Gun (shooting)</span>
  1626. </p>
  1627. <br>
  1628. <table cellspacing="-1">
  1629. <tr>
  1630. <th>Abilities</th>
  1631. <th>Description</th>
  1632. <th>Ref</th>
  1633. </tr>
  1634. <tr>
  1635. <td class="profile-name">Bullgryn Plate</td>
  1636. <td>A model in Bullgryn Plate has a Save characteristic of 4+.</td>
  1637. <td>
  1638. </td>
  1639. </tr>
  1640. <tr>
  1641. <td class="profile-name">Slabshield</td>
  1642. <td>Add 2 to the save rolls of any models equipped with a slabshield.</td>
  1643. <td>
  1644. </td>
  1645. </tr>
  1646. </table>
  1647. <table cellspacing="-1">
  1648. <tr>
  1649. <th>Unit</th>
  1650. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  1651. <th>Ref</th>
  1652. </tr>
  1653. <tr>
  1654. <td class="profile-name">Ogryn Bodyguard</td>
  1655. <td>6"</td><td>3+</td><td>4+</td><td>5</td><td>5</td><td>6</td><td>4</td><td>8</td><td>5+</td>
  1656. <td>
  1657. </td>
  1658. </tr>
  1659. </table>
  1660. <table cellspacing="-1">
  1661. <tr>
  1662. <th>Weapon</th>
  1663. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  1664. <th>Ref</th>
  1665. </tr>
  1666. <tr>
  1667. <td class="profile-name">Frag Bombs</td>
  1668. <td>6"</td><td>Grenade D6</td><td>4</td><td>0</td><td>1</td><td></td>
  1669. <td>
  1670. </td>
  1671. </tr>
  1672. <tr>
  1673. <td class="profile-name">Ripper Gun (melee)</td>
  1674. <td>Melee</td><td>Melee</td><td>User</td><td>-1</td><td>1</td><td></td>
  1675. <td>
  1676. </td>
  1677. </tr>
  1678. <tr>
  1679. <td class="profile-name">Ripper Gun (shooting)</td>
  1680. <td>12"</td><td>Assault 3</td><td>5</td><td>0</td><td>1</td><td></td>
  1681. <td>
  1682. Codex: Astra Militarum
  1683. </td>
  1684. </tr>
  1685. </table>
  1686.  
  1687. </li>
  1688. <li class="rootselection">
  1689. <h4>Ogryn Bodyguard [4 PL, 50pts]</h4>
  1690. <p>
  1691. <span class="bold">Selections:</span> Bullgryn Plate [5pts], Frag Bombs, Ripper Gun, Slabshield
  1692. </p>
  1693. <p class="category-names">
  1694. <span class="bold">Categories:</span> <span class="caps">Faction: Astra Militarum, Faction: Militarum Auxilla, Faction: Imperium, Infantry, Ogryn, Orgyn Bodyguard, Elites, Character</span>
  1695. </p>
  1696. <p class="rule-names">
  1697. <span class="bold">Rules:</span> <span class="italic">Avalanche of Muscle, Bodyguard</span>
  1698. </p>
  1699. <p class="profile-names">
  1700. <span class="bold">Abilities:</span> <span class="italic">Bullgryn Plate, Slabshield</span>, <span class="bold">Unit:</span> <span class="italic">Ogryn Bodyguard</span>, <span class="bold">Weapon:</span> <span class="italic">Frag Bombs, Ripper Gun (melee), Ripper Gun (shooting)</span>
  1701. </p>
  1702. <br>
  1703. <table cellspacing="-1">
  1704. <tr>
  1705. <th>Abilities</th>
  1706. <th>Description</th>
  1707. <th>Ref</th>
  1708. </tr>
  1709. <tr>
  1710. <td class="profile-name">Bullgryn Plate</td>
  1711. <td>A model in Bullgryn Plate has a Save characteristic of 4+.</td>
  1712. <td>
  1713. </td>
  1714. </tr>
  1715. <tr>
  1716. <td class="profile-name">Slabshield</td>
  1717. <td>Add 2 to the save rolls of any models equipped with a slabshield.</td>
  1718. <td>
  1719. </td>
  1720. </tr>
  1721. </table>
  1722. <table cellspacing="-1">
  1723. <tr>
  1724. <th>Unit</th>
  1725. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  1726. <th>Ref</th>
  1727. </tr>
  1728. <tr>
  1729. <td class="profile-name">Ogryn Bodyguard</td>
  1730. <td>6"</td><td>3+</td><td>4+</td><td>5</td><td>5</td><td>6</td><td>4</td><td>8</td><td>5+</td>
  1731. <td>
  1732. </td>
  1733. </tr>
  1734. </table>
  1735. <table cellspacing="-1">
  1736. <tr>
  1737. <th>Weapon</th>
  1738. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  1739. <th>Ref</th>
  1740. </tr>
  1741. <tr>
  1742. <td class="profile-name">Frag Bombs</td>
  1743. <td>6"</td><td>Grenade D6</td><td>4</td><td>0</td><td>1</td><td></td>
  1744. <td>
  1745. </td>
  1746. </tr>
  1747. <tr>
  1748. <td class="profile-name">Ripper Gun (melee)</td>
  1749. <td>Melee</td><td>Melee</td><td>User</td><td>-1</td><td>1</td><td></td>
  1750. <td>
  1751. </td>
  1752. </tr>
  1753. <tr>
  1754. <td class="profile-name">Ripper Gun (shooting)</td>
  1755. <td>12"</td><td>Assault 3</td><td>5</td><td>0</td><td>1</td><td></td>
  1756. <td>
  1757. Codex: Astra Militarum
  1758. </td>
  1759. </tr>
  1760. </table>
  1761.  
  1762. </li>
  1763. <li class="rootselection">
  1764. <h4>Ratlings [2 PL, 35pts]</h4>
  1765. <p class="category-names">
  1766. <span class="bold">Categories:</span> <span class="caps">Elites, Faction: Astra Militarum, Faction: Imperium, Infantry, Faction: Militarum Auxilla, Ratlings</span>
  1767. </p>
  1768. <p class="profile-names">
  1769. <span class="bold">Abilities:</span> <span class="italic">Find the Best Spot, Naturally Stealthy, Shoot Sharp and Scarper</span>
  1770. </p>
  1771. <ul>
  1772. <li>
  1773. <h4>5x Ratling [35pts]</h4>
  1774. <p>
  1775. <span class="bold">Selections:</span> 5x Sniper Rifle [10pts]
  1776. </p>
  1777. <p class="profile-names">
  1778. <span class="bold">Unit:</span> <span class="italic">Ratling</span>, <span class="bold">Weapon:</span> <span class="italic">Sniper rifle</span>
  1779. </p>
  1780.  
  1781. </li>
  1782. </ul>
  1783. <br>
  1784. <table cellspacing="-1">
  1785. <tr>
  1786. <th>Abilities</th>
  1787. <th>Description</th>
  1788. <th>Ref</th>
  1789. </tr>
  1790. <tr>
  1791. <td class="profile-name">Find the Best Spot</td>
  1792. <td>When you set up this unit during deployment, it can be set up anywhere on the battlefield that is more than 18" away from the enemy deployment zone and any enemy models.</td>
  1793. <td>
  1794. </td>
  1795. </tr>
  1796. <tr>
  1797. <td class="profile-name">Naturally Stealthy</td>
  1798. <td>Models in this unit receive a 2+ bonus to their saving throw when they receive the benefits of cover instead of only +1.</td>
  1799. <td>
  1800. </td>
  1801. </tr>
  1802. <tr>
  1803. <td class="profile-name">Shoot Sharp and Scarper</td>
  1804. <td>Immediately after making a shooting attack (other than firing Overwatch), this unit can move as if it were the Movement phase (though it cannot Advance as part of this move).</td>
  1805. <td>
  1806. </td>
  1807. </tr>
  1808. </table>
  1809. <table cellspacing="-1">
  1810. <tr>
  1811. <th>Unit</th>
  1812. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  1813. <th>Ref</th>
  1814. </tr>
  1815. <tr>
  1816. <td class="profile-name">Ratling</td>
  1817. <td>5"</td><td>5+</td><td>3+</td><td>2</td><td>2</td><td>1</td><td>1</td><td>5</td><td>6+</td>
  1818. <td>
  1819. Codex: Astra Militarum p43
  1820. </td>
  1821. </tr>
  1822. </table>
  1823. <table cellspacing="-1">
  1824. <tr>
  1825. <th>Weapon</th>
  1826. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  1827. <th>Ref</th>
  1828. </tr>
  1829. <tr>
  1830. <td class="profile-name">Sniper rifle</td>
  1831. <td>36"</td><td>Heavy 1</td><td>4</td><td>0</td><td>1</td><td>This weapon may target a CHARACTER even if it is not the closest enemy unit. If you roll a wound roll of 6+ for this weapon, it inflicts a mortal wound in addition to its normal damage.</td>
  1832. <td>
  1833. </td>
  1834. </tr>
  1835. </table>
  1836.  
  1837. </li>
  1838. <li class="rootselection">
  1839. <h4>Ratlings [2 PL, 35pts]</h4>
  1840. <p class="category-names">
  1841. <span class="bold">Categories:</span> <span class="caps">Elites, Faction: Astra Militarum, Faction: Imperium, Infantry, Faction: Militarum Auxilla, Ratlings</span>
  1842. </p>
  1843. <p class="profile-names">
  1844. <span class="bold">Abilities:</span> <span class="italic">Find the Best Spot, Naturally Stealthy, Shoot Sharp and Scarper</span>
  1845. </p>
  1846. <ul>
  1847. <li>
  1848. <h4>5x Ratling [35pts]</h4>
  1849. <p>
  1850. <span class="bold">Selections:</span> 5x Sniper Rifle [10pts]
  1851. </p>
  1852. <p class="profile-names">
  1853. <span class="bold">Unit:</span> <span class="italic">Ratling</span>, <span class="bold">Weapon:</span> <span class="italic">Sniper rifle</span>
  1854. </p>
  1855.  
  1856. </li>
  1857. </ul>
  1858. <br>
  1859. <table cellspacing="-1">
  1860. <tr>
  1861. <th>Abilities</th>
  1862. <th>Description</th>
  1863. <th>Ref</th>
  1864. </tr>
  1865. <tr>
  1866. <td class="profile-name">Find the Best Spot</td>
  1867. <td>When you set up this unit during deployment, it can be set up anywhere on the battlefield that is more than 18" away from the enemy deployment zone and any enemy models.</td>
  1868. <td>
  1869. </td>
  1870. </tr>
  1871. <tr>
  1872. <td class="profile-name">Naturally Stealthy</td>
  1873. <td>Models in this unit receive a 2+ bonus to their saving throw when they receive the benefits of cover instead of only +1.</td>
  1874. <td>
  1875. </td>
  1876. </tr>
  1877. <tr>
  1878. <td class="profile-name">Shoot Sharp and Scarper</td>
  1879. <td>Immediately after making a shooting attack (other than firing Overwatch), this unit can move as if it were the Movement phase (though it cannot Advance as part of this move).</td>
  1880. <td>
  1881. </td>
  1882. </tr>
  1883. </table>
  1884. <table cellspacing="-1">
  1885. <tr>
  1886. <th>Unit</th>
  1887. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  1888. <th>Ref</th>
  1889. </tr>
  1890. <tr>
  1891. <td class="profile-name">Ratling</td>
  1892. <td>5"</td><td>5+</td><td>3+</td><td>2</td><td>2</td><td>1</td><td>1</td><td>5</td><td>6+</td>
  1893. <td>
  1894. Codex: Astra Militarum p43
  1895. </td>
  1896. </tr>
  1897. </table>
  1898. <table cellspacing="-1">
  1899. <tr>
  1900. <th>Weapon</th>
  1901. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  1902. <th>Ref</th>
  1903. </tr>
  1904. <tr>
  1905. <td class="profile-name">Sniper rifle</td>
  1906. <td>36"</td><td>Heavy 1</td><td>4</td><td>0</td><td>1</td><td>This weapon may target a CHARACTER even if it is not the closest enemy unit. If you roll a wound roll of 6+ for this weapon, it inflicts a mortal wound in addition to its normal damage.</td>
  1907. <td>
  1908. </td>
  1909. </tr>
  1910. </table>
  1911.  
  1912. </li>
  1913. <li class="rootselection">
  1914. <h4>Tech-Priest Enginseer [2 PL, 30pts]</h4>
  1915. <p>
  1916. <span class="bold">Selections:</span> Laspistol, Omnissan Axe, Servo-arm
  1917. </p>
  1918. <p class="category-names">
  1919. <span class="bold">Categories:</span> <span class="caps">Faction: &lt;FORGEWORLD&gt;, Faction: Astra Militarum, Character, Cult Mechanicus, Enginseer, Elites, Faction: Imperium, Infantry, Tech-Priest</span>
  1920. </p>
  1921. <p class="rule-names">
  1922. <span class="bold">Rules:</span> <span class="italic">Designer's Note (forgeworld)</span>
  1923. </p>
  1924. <p class="profile-names">
  1925. <span class="bold">Abilities:</span> <span class="italic">Bionics, Master of Machines</span>, <span class="bold">Unit:</span> <span class="italic">Tech-Priest Enginseer</span>, <span class="bold">Weapon:</span> <span class="italic">Laspistol, Omnissan Axe, Servo-arm</span>
  1926. </p>
  1927. <br>
  1928. <table cellspacing="-1">
  1929. <tr>
  1930. <th>Abilities</th>
  1931. <th>Description</th>
  1932. <th>Ref</th>
  1933. </tr>
  1934. <tr>
  1935. <td class="profile-name">Bionics</td>
  1936. <td>This model has a 6+ invulnerable save. </td>
  1937. <td>
  1938. </td>
  1939. </tr>
  1940. <tr>
  1941. <td class="profile-name">Master of Machines</td>
  1942. <td>At the end of your Movement phase this model can repair a single friendly &lt;FORGEWORLD&gt;, ASTRAMILITARUM VEHICLE or QUESTOR MECHANICUS model within 3". If the model being repaired is a &lt;FORGEWORLD&gt; or ASTRA MILITARUM model, it regains D3 lost wounds; if it is a QUESTOR MECHANICUS model, it regains 1 lost wound. A model may not be the target of the Master of Machines ability more than once per turn.</td>
  1943. <td>
  1944. </td>
  1945. </tr>
  1946. </table>
  1947. <table cellspacing="-1">
  1948. <tr>
  1949. <th>Unit</th>
  1950. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  1951. <th>Ref</th>
  1952. </tr>
  1953. <tr>
  1954. <td class="profile-name">Tech-Priest Enginseer</td>
  1955. <td>6"</td><td>4+</td><td>4+</td><td>4</td><td>4</td><td>4</td><td>2</td><td>8</td><td>3+</td>
  1956. <td>
  1957. </td>
  1958. </tr>
  1959. </table>
  1960. <table cellspacing="-1">
  1961. <tr>
  1962. <th>Weapon</th>
  1963. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  1964. <th>Ref</th>
  1965. </tr>
  1966. <tr>
  1967. <td class="profile-name">Laspistol</td>
  1968. <td>12"</td><td>Pistol 1</td><td>3</td><td>0</td><td>1</td><td>-</td>
  1969. <td>
  1970. </td>
  1971. </tr>
  1972. <tr>
  1973. <td class="profile-name">Omnissan Axe</td>
  1974. <td>Melee</td><td>Melee</td><td>+1</td><td>-2</td><td>2</td><td></td>
  1975. <td>
  1976. </td>
  1977. </tr>
  1978. <tr>
  1979. <td class="profile-name">Servo-arm</td>
  1980. <td>Melee</td><td>Melee</td><td>X2</td><td>-2</td><td>3</td><td>Each servo-arm can only be used to make one attack each time this model fights. When a model attacks with this weapon, you must subtract 1 from the hit roll.</td>
  1981. <td>
  1982. </td>
  1983. </tr>
  1984. </table>
  1985.  
  1986. </li>
  1987. <li class="rootselection">
  1988. <h4>Tech-Priest Enginseer [2 PL, 30pts]</h4>
  1989. <p>
  1990. <span class="bold">Selections:</span> Laspistol, Omnissan Axe, Servo-arm
  1991. </p>
  1992. <p class="category-names">
  1993. <span class="bold">Categories:</span> <span class="caps">Faction: &lt;FORGEWORLD&gt;, Faction: Astra Militarum, Character, Cult Mechanicus, Enginseer, Elites, Faction: Imperium, Infantry, Tech-Priest</span>
  1994. </p>
  1995. <p class="rule-names">
  1996. <span class="bold">Rules:</span> <span class="italic">Designer's Note (forgeworld)</span>
  1997. </p>
  1998. <p class="profile-names">
  1999. <span class="bold">Abilities:</span> <span class="italic">Bionics, Master of Machines</span>, <span class="bold">Unit:</span> <span class="italic">Tech-Priest Enginseer</span>, <span class="bold">Weapon:</span> <span class="italic">Laspistol, Omnissan Axe, Servo-arm</span>
  2000. </p>
  2001. <br>
  2002. <table cellspacing="-1">
  2003. <tr>
  2004. <th>Abilities</th>
  2005. <th>Description</th>
  2006. <th>Ref</th>
  2007. </tr>
  2008. <tr>
  2009. <td class="profile-name">Bionics</td>
  2010. <td>This model has a 6+ invulnerable save. </td>
  2011. <td>
  2012. </td>
  2013. </tr>
  2014. <tr>
  2015. <td class="profile-name">Master of Machines</td>
  2016. <td>At the end of your Movement phase this model can repair a single friendly &lt;FORGEWORLD&gt;, ASTRAMILITARUM VEHICLE or QUESTOR MECHANICUS model within 3". If the model being repaired is a &lt;FORGEWORLD&gt; or ASTRA MILITARUM model, it regains D3 lost wounds; if it is a QUESTOR MECHANICUS model, it regains 1 lost wound. A model may not be the target of the Master of Machines ability more than once per turn.</td>
  2017. <td>
  2018. </td>
  2019. </tr>
  2020. </table>
  2021. <table cellspacing="-1">
  2022. <tr>
  2023. <th>Unit</th>
  2024. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  2025. <th>Ref</th>
  2026. </tr>
  2027. <tr>
  2028. <td class="profile-name">Tech-Priest Enginseer</td>
  2029. <td>6"</td><td>4+</td><td>4+</td><td>4</td><td>4</td><td>4</td><td>2</td><td>8</td><td>3+</td>
  2030. <td>
  2031. </td>
  2032. </tr>
  2033. </table>
  2034. <table cellspacing="-1">
  2035. <tr>
  2036. <th>Weapon</th>
  2037. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  2038. <th>Ref</th>
  2039. </tr>
  2040. <tr>
  2041. <td class="profile-name">Laspistol</td>
  2042. <td>12"</td><td>Pistol 1</td><td>3</td><td>0</td><td>1</td><td>-</td>
  2043. <td>
  2044. </td>
  2045. </tr>
  2046. <tr>
  2047. <td class="profile-name">Omnissan Axe</td>
  2048. <td>Melee</td><td>Melee</td><td>+1</td><td>-2</td><td>2</td><td></td>
  2049. <td>
  2050. </td>
  2051. </tr>
  2052. <tr>
  2053. <td class="profile-name">Servo-arm</td>
  2054. <td>Melee</td><td>Melee</td><td>X2</td><td>-2</td><td>3</td><td>Each servo-arm can only be used to make one attack each time this model fights. When a model attacks with this weapon, you must subtract 1 from the hit roll.</td>
  2055. <td>
  2056. </td>
  2057. </tr>
  2058. </table>
  2059.  
  2060. </li>
  2061. </ul>
  2062. </li>
  2063. <li class="category">
  2064. <h3>Fast Attack [33 PL, 554pts]</h3>
  2065. <ul>
  2066. <li class="rootselection">
  2067. <h4>Artemia Pattern Hellhound [12 PL, 214pts]</h4>
  2068. <p class="category-names">
  2069. <span class="bold">Categories:</span> <span class="caps">Faction: &lt;REGIMENT&gt;, Faction: Astra Militarum, Artemia Pattern Hellhound, Fast Attack, Hellhound, Faction: Imperium, Vehicle</span>
  2070. </p>
  2071. <ul>
  2072. <li>
  2073. <h4>Artemia Pattern Hellhound [6 PL, 107pts]</h4>
  2074. <p>
  2075. <span class="bold">Selections:</span> Artemia Inferno Cannon [20pts], Heavy Flamer [14pts], Stat Damage (HS)
  2076. </p>
  2077. <p class="profile-names">
  2078. <span class="bold">Abilities:</span> <span class="italic">Fuel Explosion, Smoke Launchers, Vehicle Squadron</span>, <span class="bold">Stat Damage - M/BS/A:</span> <span class="italic">Stat Damage (HS) 1, Stat Damage (HS) 2, Stat Damage (HS) 3</span>, <span class="bold">Unit:</span> <span class="italic">Hellhound</span>, <span class="bold">Weapon:</span> <span class="italic">Heavy flamer, Inferno Cannon</span>
  2079. </p>
  2080.  
  2081. </li>
  2082. <li>
  2083. <h4>Artemia Pattern Hellhound [6 PL, 107pts]</h4>
  2084. <p>
  2085. <span class="bold">Selections:</span> Artemia Inferno Cannon [20pts], Heavy Flamer [14pts], Stat Damage (HS)
  2086. </p>
  2087. <p class="profile-names">
  2088. <span class="bold">Abilities:</span> <span class="italic">Fuel Explosion, Smoke Launchers, Vehicle Squadron</span>, <span class="bold">Stat Damage - M/BS/A:</span> <span class="italic">Stat Damage (HS) 1, Stat Damage (HS) 2, Stat Damage (HS) 3</span>, <span class="bold">Unit:</span> <span class="italic">Hellhound</span>, <span class="bold">Weapon:</span> <span class="italic">Heavy flamer, Inferno Cannon</span>
  2089. </p>
  2090.  
  2091. </li>
  2092. </ul>
  2093. <br>
  2094. <table cellspacing="-1">
  2095. <tr>
  2096. <th>Abilities</th>
  2097. <th>Description</th>
  2098. <th>Ref</th>
  2099. </tr>
  2100. <tr>
  2101. <td class="profile-name">Fuel Explosion</td>
  2102. <td>If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 4+ it explodes, and each unit within 6" suffers D6 mortal wounds.</td>
  2103. <td>
  2104. </td>
  2105. </tr>
  2106. <tr>
  2107. <td class="profile-name">Smoke Launchers</td>
  2108. <td>Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.</td>
  2109. <td>
  2110. Warhammer 40,000 Rulebook
  2111. </td>
  2112. </tr>
  2113. <tr>
  2114. <td class="profile-name">Vehicle Squadron</td>
  2115. <td>The first time this unit is set up, all models in this unit must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit for all rules purposes.</td>
  2116. <td>
  2117. </td>
  2118. </tr>
  2119. </table>
  2120. <table cellspacing="-1">
  2121. <tr>
  2122. <th>Stat Damage - M/BS/A</th>
  2123. <th>Remaining W</th><th>Movement</th><th>BS</th><th>Attacks</th>
  2124. <th>Ref</th>
  2125. </tr>
  2126. <tr>
  2127. <td class="profile-name">Stat Damage (HS) 1</td>
  2128. <td>6-11+</td><td>12"</td><td>4+</td><td>3</td>
  2129. <td>
  2130. </td>
  2131. </tr>
  2132. <tr>
  2133. <td class="profile-name">Stat Damage (HS) 2</td>
  2134. <td>3-5</td><td>8"</td><td>5+</td><td>D3</td>
  2135. <td>
  2136. </td>
  2137. </tr>
  2138. <tr>
  2139. <td class="profile-name">Stat Damage (HS) 3</td>
  2140. <td>1-2</td><td>4"</td><td>6+</td><td>1</td>
  2141. <td>
  2142. </td>
  2143. </tr>
  2144. </table>
  2145. <table cellspacing="-1">
  2146. <tr>
  2147. <th>Unit</th>
  2148. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  2149. <th>Ref</th>
  2150. </tr>
  2151. <tr>
  2152. <td class="profile-name">Hellhound</td>
  2153. <td>*</td><td>6+</td><td>*</td><td>6</td><td>7</td><td>11</td><td>*</td><td>7</td><td>3+</td>
  2154. <td>
  2155. Codex: Astra Militarum p54
  2156. </td>
  2157. </tr>
  2158. </table>
  2159. <table cellspacing="-1">
  2160. <tr>
  2161. <th>Weapon</th>
  2162. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  2163. <th>Ref</th>
  2164. </tr>
  2165. <tr>
  2166. <td class="profile-name">Heavy flamer</td>
  2167. <td>8"</td><td>Heavy D6</td><td>5</td><td>-1</td><td>1</td><td>This weapon automatically hits its target</td>
  2168. <td>
  2169. </td>
  2170. </tr>
  2171. <tr>
  2172. <td class="profile-name">Inferno Cannon</td>
  2173. <td>16"</td><td>Heavy D6</td><td>6</td><td>-1</td><td>2</td><td>This weapon automatically hits its target. Roll two dice for the number of attacks when firing this weapon and discard the lowest result.</td>
  2174. <td>
  2175. Codex: Astra Militarum
  2176. </td>
  2177. </tr>
  2178. </table>
  2179.  
  2180. </li>
  2181. <li class="rootselection">
  2182. <h4>Artemia Pattern Hellhound [12 PL, 214pts]</h4>
  2183. <p class="category-names">
  2184. <span class="bold">Categories:</span> <span class="caps">Faction: &lt;REGIMENT&gt;, Faction: Astra Militarum, Artemia Pattern Hellhound, Fast Attack, Hellhound, Faction: Imperium, Vehicle</span>
  2185. </p>
  2186. <ul>
  2187. <li>
  2188. <h4>Artemia Pattern Hellhound [6 PL, 107pts]</h4>
  2189. <p>
  2190. <span class="bold">Selections:</span> Artemia Inferno Cannon [20pts], Heavy Flamer [14pts], Stat Damage (HS)
  2191. </p>
  2192. <p class="profile-names">
  2193. <span class="bold">Abilities:</span> <span class="italic">Fuel Explosion, Smoke Launchers, Vehicle Squadron</span>, <span class="bold">Stat Damage - M/BS/A:</span> <span class="italic">Stat Damage (HS) 1, Stat Damage (HS) 2, Stat Damage (HS) 3</span>, <span class="bold">Unit:</span> <span class="italic">Hellhound</span>, <span class="bold">Weapon:</span> <span class="italic">Heavy flamer, Inferno Cannon</span>
  2194. </p>
  2195.  
  2196. </li>
  2197. <li>
  2198. <h4>Artemia Pattern Hellhound [6 PL, 107pts]</h4>
  2199. <p>
  2200. <span class="bold">Selections:</span> Artemia Inferno Cannon [20pts], Heavy Flamer [14pts], Stat Damage (HS)
  2201. </p>
  2202. <p class="profile-names">
  2203. <span class="bold">Abilities:</span> <span class="italic">Fuel Explosion, Smoke Launchers, Vehicle Squadron</span>, <span class="bold">Stat Damage - M/BS/A:</span> <span class="italic">Stat Damage (HS) 1, Stat Damage (HS) 2, Stat Damage (HS) 3</span>, <span class="bold">Unit:</span> <span class="italic">Hellhound</span>, <span class="bold">Weapon:</span> <span class="italic">Heavy flamer, Inferno Cannon</span>
  2204. </p>
  2205.  
  2206. </li>
  2207. </ul>
  2208. <br>
  2209. <table cellspacing="-1">
  2210. <tr>
  2211. <th>Abilities</th>
  2212. <th>Description</th>
  2213. <th>Ref</th>
  2214. </tr>
  2215. <tr>
  2216. <td class="profile-name">Fuel Explosion</td>
  2217. <td>If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 4+ it explodes, and each unit within 6" suffers D6 mortal wounds.</td>
  2218. <td>
  2219. </td>
  2220. </tr>
  2221. <tr>
  2222. <td class="profile-name">Smoke Launchers</td>
  2223. <td>Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.</td>
  2224. <td>
  2225. Warhammer 40,000 Rulebook
  2226. </td>
  2227. </tr>
  2228. <tr>
  2229. <td class="profile-name">Vehicle Squadron</td>
  2230. <td>The first time this unit is set up, all models in this unit must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit for all rules purposes.</td>
  2231. <td>
  2232. </td>
  2233. </tr>
  2234. </table>
  2235. <table cellspacing="-1">
  2236. <tr>
  2237. <th>Stat Damage - M/BS/A</th>
  2238. <th>Remaining W</th><th>Movement</th><th>BS</th><th>Attacks</th>
  2239. <th>Ref</th>
  2240. </tr>
  2241. <tr>
  2242. <td class="profile-name">Stat Damage (HS) 1</td>
  2243. <td>6-11+</td><td>12"</td><td>4+</td><td>3</td>
  2244. <td>
  2245. </td>
  2246. </tr>
  2247. <tr>
  2248. <td class="profile-name">Stat Damage (HS) 2</td>
  2249. <td>3-5</td><td>8"</td><td>5+</td><td>D3</td>
  2250. <td>
  2251. </td>
  2252. </tr>
  2253. <tr>
  2254. <td class="profile-name">Stat Damage (HS) 3</td>
  2255. <td>1-2</td><td>4"</td><td>6+</td><td>1</td>
  2256. <td>
  2257. </td>
  2258. </tr>
  2259. </table>
  2260. <table cellspacing="-1">
  2261. <tr>
  2262. <th>Unit</th>
  2263. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  2264. <th>Ref</th>
  2265. </tr>
  2266. <tr>
  2267. <td class="profile-name">Hellhound</td>
  2268. <td>*</td><td>6+</td><td>*</td><td>6</td><td>7</td><td>11</td><td>*</td><td>7</td><td>3+</td>
  2269. <td>
  2270. Codex: Astra Militarum p54
  2271. </td>
  2272. </tr>
  2273. </table>
  2274. <table cellspacing="-1">
  2275. <tr>
  2276. <th>Weapon</th>
  2277. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  2278. <th>Ref</th>
  2279. </tr>
  2280. <tr>
  2281. <td class="profile-name">Heavy flamer</td>
  2282. <td>8"</td><td>Heavy D6</td><td>5</td><td>-1</td><td>1</td><td>This weapon automatically hits its target</td>
  2283. <td>
  2284. </td>
  2285. </tr>
  2286. <tr>
  2287. <td class="profile-name">Inferno Cannon</td>
  2288. <td>16"</td><td>Heavy D6</td><td>6</td><td>-1</td><td>2</td><td>This weapon automatically hits its target. Roll two dice for the number of attacks when firing this weapon and discard the lowest result.</td>
  2289. <td>
  2290. Codex: Astra Militarum
  2291. </td>
  2292. </tr>
  2293. </table>
  2294.  
  2295. </li>
  2296. <li class="rootselection">
  2297. <h4>Scout Sentinels [3 PL, 42pts]</h4>
  2298. <p class="category-names">
  2299. <span class="bold">Categories:</span> <span class="caps">Faction: &lt;REGIMENT&gt;, Faction: Astra Militarum, Fast Attack, Faction: Imperium, Scout Sentinels, Vehicle</span>
  2300. </p>
  2301. <ul>
  2302. <li>
  2303. <h4>Scout Sentinel [42pts]</h4>
  2304. <p>
  2305. <span class="bold">Selections:</span> Autocannon [10pts], Sentinel Chainsaw [2pts]
  2306. </p>
  2307. <p class="profile-names">
  2308. <span class="bold">Abilities:</span> <span class="italic">Explodes (6+/3"/1), Scout Vehicle, Smoke Launchers</span>, <span class="bold">Unit:</span> <span class="italic">Scout Sentinel</span>, <span class="bold">Weapon:</span> <span class="italic">Autocannon, Sentinel Chainsaw</span>
  2309. </p>
  2310.  
  2311. </li>
  2312. </ul>
  2313. <br>
  2314. <table cellspacing="-1">
  2315. <tr>
  2316. <th>Abilities</th>
  2317. <th>Description</th>
  2318. <th>Ref</th>
  2319. </tr>
  2320. <tr>
  2321. <td class="profile-name">Explodes (6+/3"/1)</td>
  2322. <td>If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound.</td>
  2323. <td>
  2324. </td>
  2325. </tr>
  2326. <tr>
  2327. <td class="profile-name">Scout Vehicle</td>
  2328. <td>At the start of the first battle round but before the first turn begins, you can move this unit up to 9". It cannot end this move within 9" of any enemy models. If both players have units that can do this, the player who is taking the first turn moves their units first.</td>
  2329. <td>
  2330. </td>
  2331. </tr>
  2332. <tr>
  2333. <td class="profile-name">Smoke Launchers</td>
  2334. <td>Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.</td>
  2335. <td>
  2336. Warhammer 40,000 Rulebook
  2337. </td>
  2338. </tr>
  2339. </table>
  2340. <table cellspacing="-1">
  2341. <tr>
  2342. <th>Unit</th>
  2343. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  2344. <th>Ref</th>
  2345. </tr>
  2346. <tr>
  2347. <td class="profile-name">Scout Sentinel</td>
  2348. <td>9"</td><td>4+</td><td>4+</td><td>5</td><td>5</td><td>6</td><td>1</td><td>7</td><td>4+</td>
  2349. <td>
  2350. Codex: Astra Militarum p45
  2351. </td>
  2352. </tr>
  2353. </table>
  2354. <table cellspacing="-1">
  2355. <tr>
  2356. <th>Weapon</th>
  2357. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  2358. <th>Ref</th>
  2359. </tr>
  2360. <tr>
  2361. <td class="profile-name">Autocannon</td>
  2362. <td>48"</td><td>Heavy 2</td><td>7</td><td>-1</td><td>2</td><td>-</td>
  2363. <td>
  2364. </td>
  2365. </tr>
  2366. <tr>
  2367. <td class="profile-name">Sentinel Chainsaw</td>
  2368. <td>-</td><td>Melee</td><td>User</td><td>-1</td><td>1</td><td></td>
  2369. <td>
  2370. </td>
  2371. </tr>
  2372. </table>
  2373.  
  2374. </li>
  2375. <li class="rootselection">
  2376. <h4>Scout Sentinels [3 PL, 42pts]</h4>
  2377. <p class="category-names">
  2378. <span class="bold">Categories:</span> <span class="caps">Faction: &lt;REGIMENT&gt;, Faction: Astra Militarum, Fast Attack, Faction: Imperium, Scout Sentinels, Vehicle</span>
  2379. </p>
  2380. <ul>
  2381. <li>
  2382. <h4>Scout Sentinel [42pts]</h4>
  2383. <p>
  2384. <span class="bold">Selections:</span> Autocannon [10pts], Sentinel Chainsaw [2pts]
  2385. </p>
  2386. <p class="profile-names">
  2387. <span class="bold">Abilities:</span> <span class="italic">Explodes (6+/3"/1), Scout Vehicle, Smoke Launchers</span>, <span class="bold">Unit:</span> <span class="italic">Scout Sentinel</span>, <span class="bold">Weapon:</span> <span class="italic">Autocannon, Sentinel Chainsaw</span>
  2388. </p>
  2389.  
  2390. </li>
  2391. </ul>
  2392. <br>
  2393. <table cellspacing="-1">
  2394. <tr>
  2395. <th>Abilities</th>
  2396. <th>Description</th>
  2397. <th>Ref</th>
  2398. </tr>
  2399. <tr>
  2400. <td class="profile-name">Explodes (6+/3"/1)</td>
  2401. <td>If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound.</td>
  2402. <td>
  2403. </td>
  2404. </tr>
  2405. <tr>
  2406. <td class="profile-name">Scout Vehicle</td>
  2407. <td>At the start of the first battle round but before the first turn begins, you can move this unit up to 9". It cannot end this move within 9" of any enemy models. If both players have units that can do this, the player who is taking the first turn moves their units first.</td>
  2408. <td>
  2409. </td>
  2410. </tr>
  2411. <tr>
  2412. <td class="profile-name">Smoke Launchers</td>
  2413. <td>Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.</td>
  2414. <td>
  2415. Warhammer 40,000 Rulebook
  2416. </td>
  2417. </tr>
  2418. </table>
  2419. <table cellspacing="-1">
  2420. <tr>
  2421. <th>Unit</th>
  2422. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  2423. <th>Ref</th>
  2424. </tr>
  2425. <tr>
  2426. <td class="profile-name">Scout Sentinel</td>
  2427. <td>9"</td><td>4+</td><td>4+</td><td>5</td><td>5</td><td>6</td><td>1</td><td>7</td><td>4+</td>
  2428. <td>
  2429. Codex: Astra Militarum p45
  2430. </td>
  2431. </tr>
  2432. </table>
  2433. <table cellspacing="-1">
  2434. <tr>
  2435. <th>Weapon</th>
  2436. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  2437. <th>Ref</th>
  2438. </tr>
  2439. <tr>
  2440. <td class="profile-name">Autocannon</td>
  2441. <td>48"</td><td>Heavy 2</td><td>7</td><td>-1</td><td>2</td><td>-</td>
  2442. <td>
  2443. </td>
  2444. </tr>
  2445. <tr>
  2446. <td class="profile-name">Sentinel Chainsaw</td>
  2447. <td>-</td><td>Melee</td><td>User</td><td>-1</td><td>1</td><td></td>
  2448. <td>
  2449. </td>
  2450. </tr>
  2451. </table>
  2452.  
  2453. </li>
  2454. <li class="rootselection">
  2455. <h4>Scout Sentinels [3 PL, 42pts]</h4>
  2456. <p class="category-names">
  2457. <span class="bold">Categories:</span> <span class="caps">Faction: &lt;REGIMENT&gt;, Faction: Astra Militarum, Fast Attack, Faction: Imperium, Scout Sentinels, Vehicle</span>
  2458. </p>
  2459. <ul>
  2460. <li>
  2461. <h4>Scout Sentinel [42pts]</h4>
  2462. <p>
  2463. <span class="bold">Selections:</span> Autocannon [10pts], Sentinel Chainsaw [2pts]
  2464. </p>
  2465. <p class="profile-names">
  2466. <span class="bold">Abilities:</span> <span class="italic">Explodes (6+/3"/1), Scout Vehicle, Smoke Launchers</span>, <span class="bold">Unit:</span> <span class="italic">Scout Sentinel</span>, <span class="bold">Weapon:</span> <span class="italic">Autocannon, Sentinel Chainsaw</span>
  2467. </p>
  2468.  
  2469. </li>
  2470. </ul>
  2471. <br>
  2472. <table cellspacing="-1">
  2473. <tr>
  2474. <th>Abilities</th>
  2475. <th>Description</th>
  2476. <th>Ref</th>
  2477. </tr>
  2478. <tr>
  2479. <td class="profile-name">Explodes (6+/3"/1)</td>
  2480. <td>If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound.</td>
  2481. <td>
  2482. </td>
  2483. </tr>
  2484. <tr>
  2485. <td class="profile-name">Scout Vehicle</td>
  2486. <td>At the start of the first battle round but before the first turn begins, you can move this unit up to 9". It cannot end this move within 9" of any enemy models. If both players have units that can do this, the player who is taking the first turn moves their units first.</td>
  2487. <td>
  2488. </td>
  2489. </tr>
  2490. <tr>
  2491. <td class="profile-name">Smoke Launchers</td>
  2492. <td>Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.</td>
  2493. <td>
  2494. Warhammer 40,000 Rulebook
  2495. </td>
  2496. </tr>
  2497. </table>
  2498. <table cellspacing="-1">
  2499. <tr>
  2500. <th>Unit</th>
  2501. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  2502. <th>Ref</th>
  2503. </tr>
  2504. <tr>
  2505. <td class="profile-name">Scout Sentinel</td>
  2506. <td>9"</td><td>4+</td><td>4+</td><td>5</td><td>5</td><td>6</td><td>1</td><td>7</td><td>4+</td>
  2507. <td>
  2508. Codex: Astra Militarum p45
  2509. </td>
  2510. </tr>
  2511. </table>
  2512. <table cellspacing="-1">
  2513. <tr>
  2514. <th>Weapon</th>
  2515. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  2516. <th>Ref</th>
  2517. </tr>
  2518. <tr>
  2519. <td class="profile-name">Autocannon</td>
  2520. <td>48"</td><td>Heavy 2</td><td>7</td><td>-1</td><td>2</td><td>-</td>
  2521. <td>
  2522. </td>
  2523. </tr>
  2524. <tr>
  2525. <td class="profile-name">Sentinel Chainsaw</td>
  2526. <td>-</td><td>Melee</td><td>User</td><td>-1</td><td>1</td><td></td>
  2527. <td>
  2528. </td>
  2529. </tr>
  2530. </table>
  2531.  
  2532. </li>
  2533. </ul>
  2534. </li>
  2535. <li class="category">
  2536. <h3>Heavy Support [21 PL, 309pts]</h3>
  2537. <ul>
  2538. <li class="rootselection">
  2539. <h4>Griffon Mortar Carrier [6 PL, 87pts]</h4>
  2540. <p class="category-names">
  2541. <span class="bold">Categories:</span> <span class="caps">Faction: &lt;REGIMENT&gt;, Faction: Astra Militarum, Griffon Mortar Carrier, Heavy Support, Faction: Imperium, Vehicle</span>
  2542. </p>
  2543. <ul>
  2544. <li>
  2545. <h4>Griffon Mortar Carrier [6 PL, 87pts]</h4>
  2546. <p>
  2547. <span class="bold">Selections:</span> Griffon Heavy Mortar, Heavy Bolter [8pts], Storm Bolter [2pts]
  2548. </p>
  2549. <p class="profile-names">
  2550. <span class="bold">Abilities:</span> <span class="italic">Explodes (6+/6"/D3), Smoke Launchers, Vehicle Squadron</span>, <span class="bold">Stat Damage - M/BS/A:</span> <span class="italic">Griffon Mortar Carrier 1, Griffon Mortar Carrier 2, Griffon Mortar Carrier 3</span>, <span class="bold">Unit:</span> <span class="italic">Griffon Mortar Carrier</span>, <span class="bold">Weapon:</span> <span class="italic">Griffon Heavy Mortar, Heavy bolter, Storm bolter</span>
  2551. </p>
  2552.  
  2553. </li>
  2554. </ul>
  2555. <br>
  2556. <table cellspacing="-1">
  2557. <tr>
  2558. <th>Abilities</th>
  2559. <th>Description</th>
  2560. <th>Ref</th>
  2561. </tr>
  2562. <tr>
  2563. <td class="profile-name">Explodes (6+/6"/D3)</td>
  2564. <td>If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.</td>
  2565. <td>
  2566. </td>
  2567. </tr>
  2568. <tr>
  2569. <td class="profile-name">Smoke Launchers</td>
  2570. <td>Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.</td>
  2571. <td>
  2572. Warhammer 40,000 Rulebook
  2573. </td>
  2574. </tr>
  2575. <tr>
  2576. <td class="profile-name">Vehicle Squadron</td>
  2577. <td>The first time this unit is set up, all models in this unit must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit for all rules purposes.</td>
  2578. <td>
  2579. </td>
  2580. </tr>
  2581. </table>
  2582. <table cellspacing="-1">
  2583. <tr>
  2584. <th>Stat Damage - M/BS/A</th>
  2585. <th>Remaining W</th><th>Movement</th><th>BS</th><th>Attacks</th>
  2586. <th>Ref</th>
  2587. </tr>
  2588. <tr>
  2589. <td class="profile-name">Griffon Mortar Carrier 1</td>
  2590. <td>6-11+</td><td>8"</td><td>4+</td><td>3</td>
  2591. <td>
  2592. </td>
  2593. </tr>
  2594. <tr>
  2595. <td class="profile-name">Griffon Mortar Carrier 2</td>
  2596. <td>3-5</td><td>6"</td><td>5+</td><td>D3</td>
  2597. <td>
  2598. </td>
  2599. </tr>
  2600. <tr>
  2601. <td class="profile-name">Griffon Mortar Carrier 3</td>
  2602. <td>1-2</td><td>4"</td><td>6+</td><td>1</td>
  2603. <td>
  2604. </td>
  2605. </tr>
  2606. </table>
  2607. <table cellspacing="-1">
  2608. <tr>
  2609. <th>Unit</th>
  2610. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  2611. <th>Ref</th>
  2612. </tr>
  2613. <tr>
  2614. <td class="profile-name">Griffon Mortar Carrier</td>
  2615. <td>*</td><td>6+</td><td>*</td><td>7</td><td>7</td><td>11</td><td>*</td><td>7</td><td>3+</td>
  2616. <td>
  2617. </td>
  2618. </tr>
  2619. </table>
  2620. <table cellspacing="-1">
  2621. <tr>
  2622. <th>Weapon</th>
  2623. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  2624. <th>Ref</th>
  2625. </tr>
  2626. <tr>
  2627. <td class="profile-name">Griffon Heavy Mortar</td>
  2628. <td>48"</td><td>Heavy D6</td><td>6</td><td>-1</td><td>D3</td><td>Roll 2 dice for the number of attacks when firing this weapon and discard the lowest result. This weapon can target units not visible to the bearer. Units attacked by this weapon do not gain any bonus to their saving throws for being in cover.</td>
  2629. <td>
  2630. </td>
  2631. </tr>
  2632. <tr>
  2633. <td class="profile-name">Heavy bolter</td>
  2634. <td>36"</td><td>Heavy 3</td><td>5</td><td>-1</td><td>1</td><td>-</td>
  2635. <td>
  2636. </td>
  2637. </tr>
  2638. <tr>
  2639. <td class="profile-name">Storm bolter</td>
  2640. <td>24"</td><td>Rapid Fire 2</td><td>4</td><td>0</td><td>1</td><td>-</td>
  2641. <td>
  2642. </td>
  2643. </tr>
  2644. </table>
  2645.  
  2646. </li>
  2647. <li class="rootselection">
  2648. <h4>Griffon Mortar Carrier [6 PL, 87pts]</h4>
  2649. <p class="category-names">
  2650. <span class="bold">Categories:</span> <span class="caps">Faction: &lt;REGIMENT&gt;, Faction: Astra Militarum, Griffon Mortar Carrier, Heavy Support, Faction: Imperium, Vehicle</span>
  2651. </p>
  2652. <ul>
  2653. <li>
  2654. <h4>Griffon Mortar Carrier [6 PL, 87pts]</h4>
  2655. <p>
  2656. <span class="bold">Selections:</span> Griffon Heavy Mortar, Heavy Bolter [8pts], Storm Bolter [2pts]
  2657. </p>
  2658. <p class="profile-names">
  2659. <span class="bold">Abilities:</span> <span class="italic">Explodes (6+/6"/D3), Smoke Launchers, Vehicle Squadron</span>, <span class="bold">Stat Damage - M/BS/A:</span> <span class="italic">Griffon Mortar Carrier 1, Griffon Mortar Carrier 2, Griffon Mortar Carrier 3</span>, <span class="bold">Unit:</span> <span class="italic">Griffon Mortar Carrier</span>, <span class="bold">Weapon:</span> <span class="italic">Griffon Heavy Mortar, Heavy bolter, Storm bolter</span>
  2660. </p>
  2661.  
  2662. </li>
  2663. </ul>
  2664. <br>
  2665. <table cellspacing="-1">
  2666. <tr>
  2667. <th>Abilities</th>
  2668. <th>Description</th>
  2669. <th>Ref</th>
  2670. </tr>
  2671. <tr>
  2672. <td class="profile-name">Explodes (6+/6"/D3)</td>
  2673. <td>If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.</td>
  2674. <td>
  2675. </td>
  2676. </tr>
  2677. <tr>
  2678. <td class="profile-name">Smoke Launchers</td>
  2679. <td>Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.</td>
  2680. <td>
  2681. Warhammer 40,000 Rulebook
  2682. </td>
  2683. </tr>
  2684. <tr>
  2685. <td class="profile-name">Vehicle Squadron</td>
  2686. <td>The first time this unit is set up, all models in this unit must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit for all rules purposes.</td>
  2687. <td>
  2688. </td>
  2689. </tr>
  2690. </table>
  2691. <table cellspacing="-1">
  2692. <tr>
  2693. <th>Stat Damage - M/BS/A</th>
  2694. <th>Remaining W</th><th>Movement</th><th>BS</th><th>Attacks</th>
  2695. <th>Ref</th>
  2696. </tr>
  2697. <tr>
  2698. <td class="profile-name">Griffon Mortar Carrier 1</td>
  2699. <td>6-11+</td><td>8"</td><td>4+</td><td>3</td>
  2700. <td>
  2701. </td>
  2702. </tr>
  2703. <tr>
  2704. <td class="profile-name">Griffon Mortar Carrier 2</td>
  2705. <td>3-5</td><td>6"</td><td>5+</td><td>D3</td>
  2706. <td>
  2707. </td>
  2708. </tr>
  2709. <tr>
  2710. <td class="profile-name">Griffon Mortar Carrier 3</td>
  2711. <td>1-2</td><td>4"</td><td>6+</td><td>1</td>
  2712. <td>
  2713. </td>
  2714. </tr>
  2715. </table>
  2716. <table cellspacing="-1">
  2717. <tr>
  2718. <th>Unit</th>
  2719. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  2720. <th>Ref</th>
  2721. </tr>
  2722. <tr>
  2723. <td class="profile-name">Griffon Mortar Carrier</td>
  2724. <td>*</td><td>6+</td><td>*</td><td>7</td><td>7</td><td>11</td><td>*</td><td>7</td><td>3+</td>
  2725. <td>
  2726. </td>
  2727. </tr>
  2728. </table>
  2729. <table cellspacing="-1">
  2730. <tr>
  2731. <th>Weapon</th>
  2732. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  2733. <th>Ref</th>
  2734. </tr>
  2735. <tr>
  2736. <td class="profile-name">Griffon Heavy Mortar</td>
  2737. <td>48"</td><td>Heavy D6</td><td>6</td><td>-1</td><td>D3</td><td>Roll 2 dice for the number of attacks when firing this weapon and discard the lowest result. This weapon can target units not visible to the bearer. Units attacked by this weapon do not gain any bonus to their saving throws for being in cover.</td>
  2738. <td>
  2739. </td>
  2740. </tr>
  2741. <tr>
  2742. <td class="profile-name">Heavy bolter</td>
  2743. <td>36"</td><td>Heavy 3</td><td>5</td><td>-1</td><td>1</td><td>-</td>
  2744. <td>
  2745. </td>
  2746. </tr>
  2747. <tr>
  2748. <td class="profile-name">Storm bolter</td>
  2749. <td>24"</td><td>Rapid Fire 2</td><td>4</td><td>0</td><td>1</td><td>-</td>
  2750. <td>
  2751. </td>
  2752. </tr>
  2753. </table>
  2754.  
  2755. </li>
  2756. <li class="rootselection">
  2757. <h4>Heavy Weapons Squad [3 PL, 45pts]</h4>
  2758. <p class="category-names">
  2759. <span class="bold">Categories:</span> <span class="caps">Faction: &lt;REGIMENT&gt;, Faction: Astra Militarum, Faction: Imperium, Infantry, Heavy Support, Heavy Weapons Squad</span>
  2760. </p>
  2761. <p class="profile-names">
  2762. <span class="bold">Weapon:</span> <span class="italic">Frag grenade</span>
  2763. </p>
  2764. <ul>
  2765. <li>
  2766. <h4>Heavy Weapon Team [15pts]</h4>
  2767. <p>
  2768. <span class="bold">Selections:</span> Lasgun, Mortar [9pts]
  2769. </p>
  2770. <p class="profile-names">
  2771. <span class="bold">Unit:</span> <span class="italic">Heavy Weapons Team</span>, <span class="bold">Weapon:</span> <span class="italic">Lasgun, Mortar</span>
  2772. </p>
  2773.  
  2774. </li>
  2775. <li>
  2776. <h4>Heavy Weapon Team [15pts]</h4>
  2777. <p>
  2778. <span class="bold">Selections:</span> Lasgun, Mortar [9pts]
  2779. </p>
  2780. <p class="profile-names">
  2781. <span class="bold">Unit:</span> <span class="italic">Heavy Weapons Team</span>, <span class="bold">Weapon:</span> <span class="italic">Lasgun, Mortar</span>
  2782. </p>
  2783.  
  2784. </li>
  2785. <li>
  2786. <h4>Heavy Weapon Team [15pts]</h4>
  2787. <p>
  2788. <span class="bold">Selections:</span> Lasgun, Mortar [9pts]
  2789. </p>
  2790. <p class="profile-names">
  2791. <span class="bold">Unit:</span> <span class="italic">Heavy Weapons Team</span>, <span class="bold">Weapon:</span> <span class="italic">Lasgun, Mortar</span>
  2792. </p>
  2793.  
  2794. </li>
  2795. </ul>
  2796. <br>
  2797. <table cellspacing="-1">
  2798. <tr>
  2799. <th>Unit</th>
  2800. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  2801. <th>Ref</th>
  2802. </tr>
  2803. <tr>
  2804. <td class="profile-name">Heavy Weapons Team</td>
  2805. <td>6"</td><td>4+</td><td>4+</td><td>3</td><td>3</td><td>2</td><td>2</td><td>6</td><td>5+</td>
  2806. <td>
  2807. Codex: Astra Militarum p36
  2808. </td>
  2809. </tr>
  2810. </table>
  2811. <table cellspacing="-1">
  2812. <tr>
  2813. <th>Weapon</th>
  2814. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  2815. <th>Ref</th>
  2816. </tr>
  2817. <tr>
  2818. <td class="profile-name">Frag grenade</td>
  2819. <td>6"</td><td>Grenade D6</td><td>3</td><td>0</td><td>1</td><td>-</td>
  2820. <td>
  2821. </td>
  2822. </tr>
  2823. <tr>
  2824. <td class="profile-name">Lasgun</td>
  2825. <td>24</td><td>Rapid Fire 1</td><td>3</td><td>0</td><td>1</td><td>-</td>
  2826. <td>
  2827. </td>
  2828. </tr>
  2829. <tr>
  2830. <td class="profile-name">Mortar</td>
  2831. <td>48"</td><td>Heavy D6</td><td>4</td><td>0</td><td>1</td><td>This weapon can target units that are not visible to the firer.</td>
  2832. <td>
  2833. </td>
  2834. </tr>
  2835. </table>
  2836.  
  2837. </li>
  2838. <li class="rootselection">
  2839. <h4>Heavy Weapons Squad [3 PL, 45pts]</h4>
  2840. <p class="category-names">
  2841. <span class="bold">Categories:</span> <span class="caps">Faction: &lt;REGIMENT&gt;, Faction: Astra Militarum, Faction: Imperium, Infantry, Heavy Support, Heavy Weapons Squad</span>
  2842. </p>
  2843. <p class="profile-names">
  2844. <span class="bold">Weapon:</span> <span class="italic">Frag grenade</span>
  2845. </p>
  2846. <ul>
  2847. <li>
  2848. <h4>Heavy Weapon Team [15pts]</h4>
  2849. <p>
  2850. <span class="bold">Selections:</span> Lasgun, Mortar [9pts]
  2851. </p>
  2852. <p class="profile-names">
  2853. <span class="bold">Unit:</span> <span class="italic">Heavy Weapons Team</span>, <span class="bold">Weapon:</span> <span class="italic">Lasgun, Mortar</span>
  2854. </p>
  2855.  
  2856. </li>
  2857. <li>
  2858. <h4>Heavy Weapon Team [15pts]</h4>
  2859. <p>
  2860. <span class="bold">Selections:</span> Lasgun, Mortar [9pts]
  2861. </p>
  2862. <p class="profile-names">
  2863. <span class="bold">Unit:</span> <span class="italic">Heavy Weapons Team</span>, <span class="bold">Weapon:</span> <span class="italic">Lasgun, Mortar</span>
  2864. </p>
  2865.  
  2866. </li>
  2867. <li>
  2868. <h4>Heavy Weapon Team [15pts]</h4>
  2869. <p>
  2870. <span class="bold">Selections:</span> Lasgun, Mortar [9pts]
  2871. </p>
  2872. <p class="profile-names">
  2873. <span class="bold">Unit:</span> <span class="italic">Heavy Weapons Team</span>, <span class="bold">Weapon:</span> <span class="italic">Lasgun, Mortar</span>
  2874. </p>
  2875.  
  2876. </li>
  2877. </ul>
  2878. <br>
  2879. <table cellspacing="-1">
  2880. <tr>
  2881. <th>Unit</th>
  2882. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  2883. <th>Ref</th>
  2884. </tr>
  2885. <tr>
  2886. <td class="profile-name">Heavy Weapons Team</td>
  2887. <td>6"</td><td>4+</td><td>4+</td><td>3</td><td>3</td><td>2</td><td>2</td><td>6</td><td>5+</td>
  2888. <td>
  2889. Codex: Astra Militarum p36
  2890. </td>
  2891. </tr>
  2892. </table>
  2893. <table cellspacing="-1">
  2894. <tr>
  2895. <th>Weapon</th>
  2896. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  2897. <th>Ref</th>
  2898. </tr>
  2899. <tr>
  2900. <td class="profile-name">Frag grenade</td>
  2901. <td>6"</td><td>Grenade D6</td><td>3</td><td>0</td><td>1</td><td>-</td>
  2902. <td>
  2903. </td>
  2904. </tr>
  2905. <tr>
  2906. <td class="profile-name">Lasgun</td>
  2907. <td>24</td><td>Rapid Fire 1</td><td>3</td><td>0</td><td>1</td><td>-</td>
  2908. <td>
  2909. </td>
  2910. </tr>
  2911. <tr>
  2912. <td class="profile-name">Mortar</td>
  2913. <td>48"</td><td>Heavy D6</td><td>4</td><td>0</td><td>1</td><td>This weapon can target units that are not visible to the firer.</td>
  2914. <td>
  2915. </td>
  2916. </tr>
  2917. </table>
  2918.  
  2919. </li>
  2920. <li class="rootselection">
  2921. <h4>Heavy Weapons Squad [3 PL, 45pts]</h4>
  2922. <p class="category-names">
  2923. <span class="bold">Categories:</span> <span class="caps">Faction: &lt;REGIMENT&gt;, Faction: Astra Militarum, Faction: Imperium, Infantry, Heavy Support, Heavy Weapons Squad</span>
  2924. </p>
  2925. <p class="profile-names">
  2926. <span class="bold">Weapon:</span> <span class="italic">Frag grenade</span>
  2927. </p>
  2928. <ul>
  2929. <li>
  2930. <h4>Heavy Weapon Team [15pts]</h4>
  2931. <p>
  2932. <span class="bold">Selections:</span> Lasgun, Mortar [9pts]
  2933. </p>
  2934. <p class="profile-names">
  2935. <span class="bold">Unit:</span> <span class="italic">Heavy Weapons Team</span>, <span class="bold">Weapon:</span> <span class="italic">Lasgun, Mortar</span>
  2936. </p>
  2937.  
  2938. </li>
  2939. <li>
  2940. <h4>Heavy Weapon Team [15pts]</h4>
  2941. <p>
  2942. <span class="bold">Selections:</span> Lasgun, Mortar [9pts]
  2943. </p>
  2944. <p class="profile-names">
  2945. <span class="bold">Unit:</span> <span class="italic">Heavy Weapons Team</span>, <span class="bold">Weapon:</span> <span class="italic">Lasgun, Mortar</span>
  2946. </p>
  2947.  
  2948. </li>
  2949. <li>
  2950. <h4>Heavy Weapon Team [15pts]</h4>
  2951. <p>
  2952. <span class="bold">Selections:</span> Lasgun, Mortar [9pts]
  2953. </p>
  2954. <p class="profile-names">
  2955. <span class="bold">Unit:</span> <span class="italic">Heavy Weapons Team</span>, <span class="bold">Weapon:</span> <span class="italic">Lasgun, Mortar</span>
  2956. </p>
  2957.  
  2958. </li>
  2959. </ul>
  2960. <br>
  2961. <table cellspacing="-1">
  2962. <tr>
  2963. <th>Unit</th>
  2964. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  2965. <th>Ref</th>
  2966. </tr>
  2967. <tr>
  2968. <td class="profile-name">Heavy Weapons Team</td>
  2969. <td>6"</td><td>4+</td><td>4+</td><td>3</td><td>3</td><td>2</td><td>2</td><td>6</td><td>5+</td>
  2970. <td>
  2971. Codex: Astra Militarum p36
  2972. </td>
  2973. </tr>
  2974. </table>
  2975. <table cellspacing="-1">
  2976. <tr>
  2977. <th>Weapon</th>
  2978. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  2979. <th>Ref</th>
  2980. </tr>
  2981. <tr>
  2982. <td class="profile-name">Frag grenade</td>
  2983. <td>6"</td><td>Grenade D6</td><td>3</td><td>0</td><td>1</td><td>-</td>
  2984. <td>
  2985. </td>
  2986. </tr>
  2987. <tr>
  2988. <td class="profile-name">Lasgun</td>
  2989. <td>24</td><td>Rapid Fire 1</td><td>3</td><td>0</td><td>1</td><td>-</td>
  2990. <td>
  2991. </td>
  2992. </tr>
  2993. <tr>
  2994. <td class="profile-name">Mortar</td>
  2995. <td>48"</td><td>Heavy D6</td><td>4</td><td>0</td><td>1</td><td>This weapon can target units that are not visible to the firer.</td>
  2996. <td>
  2997. </td>
  2998. </tr>
  2999. </table>
  3000.  
  3001. </li>
  3002. </ul>
  3003. </li>
  3004. <li class="category">
  3005. <h3>Flyer [11 PL, 230pts]</h3>
  3006. <ul>
  3007. <li class="rootselection">
  3008. <h4>Vendetta Gunship [11 PL, 230pts]</h4>
  3009. <p class="category-names">
  3010. <span class="bold">Categories:</span> <span class="caps">Faction: Aeronautica Imperialis, Faction: Astra Militarum, Fly, Flyer, Faction: Imperium, Transport, Vehicle, Vendetta Gunship</span>
  3011. </p>
  3012. <ul>
  3013. <li>
  3014. <h4>Vendetta [11 PL, 230pts]</h4>
  3015. <p>
  3016. <span class="bold">Selections:</span> 2 Twin Lascannons [80pts], Stat Damage (Gunships), Twin lascannon [40pts]
  3017. </p>
  3018. <p class="category-names">
  3019. <span class="bold">Categories:</span> <span class="caps">Aircraft</span>
  3020. </p>
  3021. <p class="rule-names">
  3022. <span class="bold">Rules:</span> <span class="italic">Transport: Gunship</span>
  3023. </p>
  3024. <p class="profile-names">
  3025. <span class="bold">Abilities:</span> <span class="italic">Airborne, Crash and Burn, Grav Chute Insertion, Hard to Hit, Hover Jet, Supersonic, Vehicle Squadron</span>, <span class="bold">Unit:</span> <span class="italic">Vendetta</span>, <span class="bold">Weapon:</span> <span class="italic">Twin lascannon</span>, <span class="bold">Wound Track (M,BS):</span> <span class="italic">Gunship 1, Gunship 2, Gunship 3</span>
  3026. </p>
  3027.  
  3028. </li>
  3029. </ul>
  3030. <br>
  3031. <table cellspacing="-1">
  3032. <tr>
  3033. <th>Abilities</th>
  3034. <th>Description</th>
  3035. <th>Ref</th>
  3036. </tr>
  3037. <tr>
  3038. <td class="profile-name">Airborne</td>
  3039. <td>Airborne: This model can not charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can FLY.</td>
  3040. <td>
  3041. </td>
  3042. </tr>
  3043. <tr>
  3044. <td class="profile-name">Crash and Burn</td>
  3045. <td>If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it crashes in a fiery explosion and each unit within 6" suffers D3 mortal wounds.</td>
  3046. <td>
  3047. </td>
  3048. </tr>
  3049. <tr>
  3050. <td class="profile-name">Grav Chute Insertion</td>
  3051. <td>Models may disembark from this vehicle at any point during its move, but if they do they cannot move further during this phase; if the vehicle moves 20" or more, you must roll a D6 for each model disembarking. On a 1, that model is slain. Models that disembark in this manner must be set up more than 9" from any enemy models.</td>
  3052. <td>
  3053. </td>
  3054. </tr>
  3055. <tr>
  3056. <td class="profile-name">Hard to Hit</td>
  3057. <td>Your Opponent must subtract 1 from hit rolls for attacks that target this model in the shooting phase.</td>
  3058. <td>
  3059. </td>
  3060. </tr>
  3061. <tr>
  3062. <td class="profile-name">Hover Jet</td>
  3063. <td>Before this model moves in your Movement phase, you can declare it will hover. It's Move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Hard to Hit and Supersonic abilities until the beginntng of your next Movement phase.</td>
  3064. <td>
  3065. </td>
  3066. </tr>
  3067. <tr>
  3068. <td class="profile-name">Supersonic</td>
  3069. <td>Each time this model moves, first pivot it on the spot up to 90" (this does not contribute to how far the model moves), and then move the model straight forwards. Note that it cannot pivot again after the initial pivot. When this model Advances, increase it's Move characteristic by 20" until the end of the phase - do not roll a dice.</td>
  3070. <td>
  3071. </td>
  3072. </tr>
  3073. <tr>
  3074. <td class="profile-name">Vehicle Squadron</td>
  3075. <td>The first time this unit is set up, all models in this unit must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit for all rules purposes.</td>
  3076. <td>
  3077. </td>
  3078. </tr>
  3079. </table>
  3080. <table cellspacing="-1">
  3081. <tr>
  3082. <th>Unit</th>
  3083. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  3084. <th>Ref</th>
  3085. </tr>
  3086. <tr>
  3087. <td class="profile-name">Vendetta</td>
  3088. <td>*</td><td>6+</td><td>*</td><td>7</td><td>7</td><td>14</td><td>3</td><td>7</td><td>3+</td>
  3089. <td>
  3090. </td>
  3091. </tr>
  3092. </table>
  3093. <table cellspacing="-1">
  3094. <tr>
  3095. <th>Weapon</th>
  3096. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  3097. <th>Ref</th>
  3098. </tr>
  3099. <tr>
  3100. <td class="profile-name">Twin lascannon</td>
  3101. <td>48"</td><td>Heavy 2</td><td>9</td><td>-3</td><td>D6</td><td>-</td>
  3102. <td>
  3103. </td>
  3104. </tr>
  3105. </table>
  3106. <table cellspacing="-1">
  3107. <tr>
  3108. <th>Wound Track (M,BS)</th>
  3109. <th>Remaining W</th><th>M</th><th>BS</th>
  3110. <th>Ref</th>
  3111. </tr>
  3112. <tr>
  3113. <td class="profile-name">Gunship 1</td>
  3114. <td>8-14+</td><td>20-45"</td><td>4+</td>
  3115. <td>
  3116. </td>
  3117. </tr>
  3118. <tr>
  3119. <td class="profile-name">Gunship 2</td>
  3120. <td>4-7</td><td>20-30"</td><td>5+</td>
  3121. <td>
  3122. </td>
  3123. </tr>
  3124. <tr>
  3125. <td class="profile-name">Gunship 3</td>
  3126. <td>1-3</td><td>20"</td><td>6+</td>
  3127. <td>
  3128. </td>
  3129. </tr>
  3130. </table>
  3131.  
  3132. </li>
  3133. </ul>
  3134. </li>
  3135.  
  3136. </ul>
  3137. </li>
  3138. <li class="force">
  3139. <h2>Super-Heavy Auxiliary Detachment (Imperium - Astra Militarum) [26 PL, 522pts]</h2>
  3140. <p class="rule-names">
  3141. <span class="bold">Rules:</span> <span class="italic">Defenders of Humanity</span>
  3142. </p>
  3143. <ul>
  3144. <li class="category">
  3145. <h3>Lord of War [26 PL, 522pts]</h3>
  3146. <ul>
  3147. <li class="rootselection">
  3148. <h4>Stormlord [26 PL, 522pts]</h4>
  3149. <p>
  3150. <span class="bold">Selections:</span> Adamantium Tracks, 2x Heavy stubber [4pts], Hull-mounted Vulcan Mega-bolter, Hunter-killer missile [6pts], Stat Damage (Baneblade), Storm Bolter [2pts], Twin heavy bolter [14pts]
  3151. </p>
  3152. <p class="category-names">
  3153. <span class="bold">Categories:</span> <span class="caps">Faction: &lt;REGIMENT&gt;, Faction: Astra Militarum, Faction: Imperium, Lord of War, Titanic, Transport, Stormlord, Vehicle</span>
  3154. </p>
  3155. <p class="profile-names">
  3156. <span class="bold">Abilities:</span> <span class="italic">Explodes (6+/2D6"/D6), Extended Firing Deck, Smoke Launchers, Steel Behemoth</span>, <span class="bold">Stat Damage - M/BS/A:</span> <span class="italic">Baneblade 1, Baneblade 2, Baneblade 3</span>, <span class="bold">Transport:</span> <span class="italic">Transport: Stormlord</span>, <span class="bold">Unit:</span> <span class="italic">Stormlord</span>, <span class="bold">Weapon:</span> <span class="italic">Adamantium Tracks, Heavy stubber, Hull-mounted Vulcan Mega-bolter, Hunter-killer missile, Storm bolter, Twin heavy bolter</span>
  3157. </p>
  3158. <ul>
  3159. <li>
  3160. <h4>Lascannon &amp; Twin Heavy Flamer Sponson [43pts]</h4>
  3161. <p>
  3162. <span class="bold">Selections:</span> Lascannon [15pts], Twin heavy flamer [28pts]
  3163. </p>
  3164. <p class="profile-names">
  3165. <span class="bold">Weapon:</span> <span class="italic">Lascannon, Twin heavy flamer</span>
  3166. </p>
  3167.  
  3168. </li>
  3169. <li>
  3170. <h4>Lascannon &amp; Twin Heavy Flamer Sponson [43pts]</h4>
  3171. <p>
  3172. <span class="bold">Selections:</span> Lascannon [15pts], Twin heavy flamer [28pts]
  3173. </p>
  3174. <p class="profile-names">
  3175. <span class="bold">Weapon:</span> <span class="italic">Lascannon, Twin heavy flamer</span>
  3176. </p>
  3177.  
  3178. </li>
  3179. </ul>
  3180. <br>
  3181. <table cellspacing="-1">
  3182. <tr>
  3183. <th>Abilities</th>
  3184. <th>Description</th>
  3185. <th>Ref</th>
  3186. </tr>
  3187. <tr>
  3188. <td class="profile-name">Explodes (6+/2D6"/D6)</td>
  3189. <td>If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds.</td>
  3190. <td>
  3191. </td>
  3192. </tr>
  3193. <tr>
  3194. <td class="profile-name">Extended Firing Deck</td>
  3195. <td>Up to 20 models being transported by a Stormlord can shoot in their Shooting phase, measuring and drawing line of sight from any point on the vehicle. Units that shoot in this manner count as having moved if they or the Banehammer moved in the preceding Movement phase.</td>
  3196. <td>
  3197. </td>
  3198. </tr>
  3199. <tr>
  3200. <td class="profile-name">Smoke Launchers</td>
  3201. <td>Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.</td>
  3202. <td>
  3203. Warhammer 40,000 Rulebook
  3204. </td>
  3205. </tr>
  3206. <tr>
  3207. <td class="profile-name">Steel Behemoth</td>
  3208. <td>This model does not suffer the penalty to its hit rolls for moving and firing Heavy weapons. This model can Fall Back in the Movement phase and still shoot and/or charge during its turn. It can, except when firing Overwatch, also still fire its weapons if enemy units are within 1" of it (but only its twin heavy bolter or twin heavy flamer can target units that are within 1" of it &#8211; its other guns must target other units). In addition, this model only gains a bonus to its save in cover if at least half the model is obscured from the firer.</td>
  3209. <td>
  3210. </td>
  3211. </tr>
  3212. </table>
  3213. <table cellspacing="-1">
  3214. <tr>
  3215. <th>Stat Damage - M/BS/A</th>
  3216. <th>Remaining W</th><th>Movement</th><th>BS</th><th>Attacks</th>
  3217. <th>Ref</th>
  3218. </tr>
  3219. <tr>
  3220. <td class="profile-name">Baneblade 1</td>
  3221. <td>14-26+</td><td>10"</td><td>4+</td><td>9</td>
  3222. <td>
  3223. </td>
  3224. </tr>
  3225. <tr>
  3226. <td class="profile-name">Baneblade 2</td>
  3227. <td>7-13</td><td>7"</td><td>5+</td><td>6</td>
  3228. <td>
  3229. </td>
  3230. </tr>
  3231. <tr>
  3232. <td class="profile-name">Baneblade 3</td>
  3233. <td>1-6</td><td>4"</td><td>6+</td><td>3</td>
  3234. <td>
  3235. </td>
  3236. </tr>
  3237. </table>
  3238. <table cellspacing="-1">
  3239. <tr>
  3240. <th>Transport</th>
  3241. <th>Capacity</th>
  3242. <th>Ref</th>
  3243. </tr>
  3244. <tr>
  3245. <td class="profile-name">Transport: Stormlord</td>
  3246. <td>This model can transport 40 ASTRA MILITARUM INFANTRY models. Each Heavy Weapons Team or Veteran Heavy Weapons Team takes the place of two other models and each OGRYN takes the space of three other models.</td>
  3247. <td>
  3248. </td>
  3249. </tr>
  3250. </table>
  3251. <table cellspacing="-1">
  3252. <tr>
  3253. <th>Unit</th>
  3254. <th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
  3255. <th>Ref</th>
  3256. </tr>
  3257. <tr>
  3258. <td class="profile-name">Stormlord</td>
  3259. <td>*</td><td>5+</td><td>*</td><td>9</td><td>8</td><td>26</td><td>*</td><td>8</td><td>3+</td>
  3260. <td>
  3261. </td>
  3262. </tr>
  3263. </table>
  3264. <table cellspacing="-1">
  3265. <tr>
  3266. <th>Weapon</th>
  3267. <th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
  3268. <th>Ref</th>
  3269. </tr>
  3270. <tr>
  3271. <td class="profile-name">Adamantium Tracks</td>
  3272. <td>-</td><td>Melee</td><td>User</td><td>-2</td><td>D3</td><td></td>
  3273. <td>
  3274. </td>
  3275. </tr>
  3276. <tr>
  3277. <td class="profile-name">Heavy stubber</td>
  3278. <td>36"</td><td>Heavy 3</td><td>4</td><td>0</td><td>1</td><td>-</td>
  3279. <td>
  3280. </td>
  3281. </tr>
  3282. <tr>
  3283. <td class="profile-name">Hull-mounted Vulcan Mega-bolter</td>
  3284. <td>60"</td><td>Heavy 20</td><td>6</td><td>-2</td><td>2</td><td></td>
  3285. <td>
  3286. </td>
  3287. </tr>
  3288. <tr>
  3289. <td class="profile-name">Hunter-killer missile</td>
  3290. <td>48"</td><td>Heavy 1</td><td>8</td><td>-2</td><td>D6</td><td>A model can only fire each of its hunter killer missiles once per battle.</td>
  3291. <td>
  3292. </td>
  3293. </tr>
  3294. <tr>
  3295. <td class="profile-name">Lascannon</td>
  3296. <td>48"</td><td>Heavy 1</td><td>9</td><td>-3</td><td>D6</td><td>-</td>
  3297. <td>
  3298. </td>
  3299. </tr>
  3300. <tr>
  3301. <td class="profile-name">Storm bolter</td>
  3302. <td>24"</td><td>Rapid Fire 2</td><td>4</td><td>0</td><td>1</td><td>-</td>
  3303. <td>
  3304. </td>
  3305. </tr>
  3306. <tr>
  3307. <td class="profile-name">Twin heavy bolter</td>
  3308. <td>36"</td><td>Heavy 6</td><td>5</td><td>-1</td><td>1</td><td>-</td>
  3309. <td>
  3310. </td>
  3311. </tr>
  3312. <tr>
  3313. <td class="profile-name">Twin heavy flamer</td>
  3314. <td>8"</td><td>Heavy 2D6</td><td>5</td><td>-1</td><td>1</td><td>This weapon automatically hits its target.</td>
  3315. <td>
  3316. </td>
  3317. </tr>
  3318. </table>
  3319.  
  3320. </li>
  3321. </ul>
  3322. </li>
  3323.  
  3324. </ul>
  3325. </li>
  3326.  
  3327. </ul>
  3328.  
  3329.  
  3330.  
  3331. <div class="summary">
  3332. <h2>Force Rules</h2>
  3333. <p>
  3334. <span class="bold">Defenders of Humanity:</span>
  3335. If your army is Battle-forged, all Troops units in ASTRA MILITARUM Detachments and all LEMAN RUSS units in Spearhead Detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls the objective marker even if there are more enemy models within range of it. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models in range as normal.
  3336. ()
  3337. </p>
  3338. </div>
  3339. <div class="summary">
  3340. <h2>Selection Rules</h2>
  3341. <p>
  3342. <span class="bold">Avalanche of Muscle:</span>
  3343. youcan add 1 to the Attacks characteristic of thie model in the Fight phase on any turn in which it made a successful charge. This ability may only be used the first time this model fights each turn.
  3344. (Codex: Astra Militarum p102)
  3345. </p>
  3346. <p>
  3347. <span class="bold">Bodyguard:</span>
  3348. Roll a D6 each time a friendly Astra Militarum Infantry Character (excluding Ogryns) loses a wound whilst they are within 3" of any models with this ability; on a 3+ the Astra Militarum character does not lose a wound but one model with this ability suffers a mortal wound. In addition, this model may not be selected as your Warlord, and may not be given a Warlord Trait.
  3349. ()
  3350. </p>
  3351. <p>
  3352. <span class="bold">Designer's Note (forgeworld):</span>
  3353. When selecting this unit for your army, choose which forgeworld it will be from. This replaces the &lt;FORGEWORLD&gt; keyword in all instances on this datasheet.
  3354. (Codex: Astra Militarum p100)
  3355. </p>
  3356. <p>
  3357. <span class="bold">Transport: Gunship:</span>
  3358. This model can transport 12 ASTRA MiLITARUM INFANTRY models. Each Heavy Weapons Team or Veteran Heavy Weapons Team takes the place of two other models and each OGRYN takes the space of three other models.
  3359. ()
  3360. </p>
  3361. </div>
  3362. <br>
  3363. <p>Created with <a href="https://www.battlescribe.net">BattleScribe</a></p>
  3364. </div>
  3365. </body>
  3366. </html>
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