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- #######################################################################
- # +-----------------------------------------------------------------+ #
- # | Wasteland biome config | #
- # +-----------------------------------------------------------------+ #
- #######################################################################
- # Biome size from 0 to GenerationDepth.
- BiomeSize:4
- # Biome rarity from 100 to 1. Like LandSize.
- BiomeRarity:100
- # Biome color in hex value. Used by /tc map command
- BiomeColor:0xFFCC33
- # True if biome can pass rivers.
- BiomeRivers:true
- # True if biome is ice biome.
- IceBiome:false
- # Biome name where this biome will be spawned as isle. Like Mushroom isle in Ocean. You can use this biome as normal spawn biome and isle in one time.
- IsleInBiome:
- # Biome name where this biome will be border.Like Mushroom isle shore. Use is compared as IsleInBiome
- BiomeIsBorder:
- # Biome temperature. Float value from 0.0 to 1.0
- BiomeTemperature:1.0
- # Biome wetness. Float value from 0.0 to 1.0
- BiomeWetness:1.0
- # BiomeHeight mean how much height will be added in terrain generation
- # It is double value from -10.0 to 10.0
- # BiomeHeight:0.0 - mean height controlled only by world config and near 64 if it default
- BiomeHeight:3.0
- # BiomeVolatility similar BiomeHeight, but it adds volatility. Extreme Hills biome made by it.
- BiomeVolatility:2.5
- # Surface block id
- SurfaceBlock:12
- # Block id from stone to surface, like dirt in plain biome
- GroundBlock:24
- # Replace Variable: BlockIdFrom=BlockIdTo[(minHeight-maxHeight)]
- # Example :
- # ReplacedBlocks:2=3(100-128),13=20
- # Replace grass block to dirt from 100 to 128 height and replace gravel to glass on all height
- ReplacedBlocks:1=87,2=12,3=24,4=89,13=12,73=88,74=88,14=89,15=89,16=88,48=112,21=89,56=91,31=32
- # Disable or enable small lava and water lakes on surface
- disableNotchPonds:false
- #######################################################################
- # +-----------------------------------------------------------------+ #
- # | Resource queue | #
- # +-----------------------------------------------------------------+ #
- #######################################################################
- # This section control all resources spawning after terrain generation
- # So first line is first resource which will be placed. Second line - second resource.
- # By default this set to be near notch settings.
- #
- # Possible resources:
- # Dungeon(Frequency,Rarity,MinAltitude,MaxAltitude)
- # Ore(Block,Size,Frequency,Rarity,MinAltitude,MaxAltitude,BlockSource[,BlockSource2,BlockSource3.....])
- # UnderWaterOre(Block,Size,Frequency,Rarity,MinAltitude,MaxAltitude,BlockSource[,BlockSource2,BlockSource3.....])
- # CustomObject()
- # Tree(Frequency,TreeType,TreeType_Chance[,Additional_TreeType,Additional_TreeType_Chance.....])
- # Plant(Block,Frequency,Rarity,MinAltitude,MaxAltitude,BlockSource[,BlockSource2,BlockSource3.....])
- # Grass(Block,BlockData,Frequency,Rarity,MinAltitude,MaxAltitude,BlockSource[,BlockSource2,BlockSource3.....])
- # Reed(Block,Frequency,Rarity,MinAltitude,MaxAltitude,BlockSource[,BlockSource2,BlockSource3.....])
- # Cactus(Block,Frequency,Rarity,MinAltitude,MaxAltitude,BlockSource[,BlockSource2,BlockSource3.....])
- # Liquid(Block,Frequency,Rarity,MinAltitude,MaxAltitude,BlockSource[,BlockSource2,BlockSource3.....])
- #
- # Some comments:
- # Block and BlockSource - can be id or name, Frequency - is count of attempts for place resource
- # Rarity - chance for each attempt, Rarity:100 - mean 100% to pass, Rarity:1 - mean 1% to pass
- # MinAltitude and MaxAltitude - height limits
- # BlockSource - mean where or whereupon resource will be placed
- # CustomObject resource - mean where in queue custom object will be trying to place
- # Tree types:
- # Tree
- # BigTree
- # Forest
- # HugeMushroom
- # SwampTree
- # Taiga1
- # Taiga2
- # TreeType_Chance - similar Rarity. Example:
- # Tree(10,Taiga1,35,Taiga2,100) - plugin trying to 10 attempts, in each attempt he try place Taiga1 ( 35% chance ) if not he place Taiga2 (100% chance)
- # Plant resource used for place something like flower, small mushrooms, pumpkins
- # Liquid resource is one block water or lava source
- #
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