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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 4000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: Hello World = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: &2This is a &atest
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 2
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100.  
  101. # Toggling allows you to disable the scoreboard
  102. database:
  103. # If you want the toggle to stay even when your users
  104. # log off you can enable this. Keep in mind that this requires a
  105. # MySQL or SQLite database.
  106. # If you are configuring the plugin for the first time it is advised
  107. # to stay away from these settings until you managed the scoreboard
  108. # set up.
  109. persistent: false
  110. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  111. # with isolation, url, driver, ...
  112. # Database name
  113. database: "featherboard"
  114. # Database username
  115. username: bukkit
  116. # Database isolation type
  117. isolation: SERIALIZABLE
  118. # Database driver
  119. driver: org.sqlite.JDBC
  120. # Database password
  121. password: walrus
  122. # Database driver URL
  123. # {DIR} will be replaced with the plugin directory
  124. # {NAME} will be replaced wit the plugin name
  125. url: jdbc:sqlite:{DIR}{NAME}.db
  126. # Save interval in ticks
  127. save-interval: 6000
  128.  
  129. # Disabled worlds. Add your world name in this list to
  130. # disable it.
  131. disabled-worlds:
  132. - 'example_world'
  133.  
  134. # Show delay on join. Usefull if you wish to let the user
  135. # enjoy a Title MOTD without having the scoreboard obstructing
  136. # the view.
  137. show-delay: 0
  138.  
  139. # Anti Flicker will use a new engine that will allow you to use fast animations
  140. # without any flicker.
  141. # You can disable this feature if you do not have fast refresh rates.
  142. antiflicker: true
  143.  
  144. # A list of different scoreboards
  145. boards:
  146. # Default FeatherBoard comes with a board called "default". All players have the permission
  147. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  148. # the permission is negated.
  149. #
  150. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  151. # names such as "vip-board", "mcmmo-levelup", ...
  152. default:
  153. # Every section here are different lines. The first section will be used as the title
  154. # the following sections will be used as the lines on the scoreboard (max 15)
  155. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  156. # things simple I will use logical names such as "title", "spacer", "header", ...
  157. title:
  158. # Every line has its own frames. The animation will loop through these frames on intervals
  159. # that you configure below.
  160. # Put all your frames under 'text:'. You can make as many lines as you want and use
  161. # placeholders and preset effects.
  162. # Keep in mind that there is a limit in line width!
  163. text:
  164. # To create cool looking animations you create yourself
  165. # you can use the graphical tool AnimationCreator
  166. # https://www.spigotmc.org/resources/animationcreator.6001/
  167. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  168. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  169. - '&b&l>&aWelcome {player}!&b&l<'
  170. - '&b&l>&aWelcome {player}!&b&l<'
  171. - '&b&l>&aWelcome {player}!&b&l<'
  172. - '&b&l>&aWelcome {player}!&b&l<'
  173. - '&b&l>&aWelcome {player}!&b&l<'
  174. - '&b&l>&aWelcome {player}!&b&l<'
  175. - '&b&l>&aWelcome {player}!&b&l<'
  176. - '&fA&6utonomous&5Network'
  177. - '&6A&fu&6tonomous&5Network'
  178. - '&6Au&ft&6onomous&5Network'
  179. - '&6Aut&fo&6nomous&5Network'
  180. - '&6Auto&fn&6omous&5Network'
  181. - '&6Auton&fo&6mous&5Network'
  182. - '&6Autono&fm&6ous&5Network'
  183. - '&6Autonom&fo&6us&5Network'
  184. - '&6Autonomo&fu&6s&5Network'
  185. - '&6Autonomou&fs&5Network'
  186. - '&fAutonomous&5Network'
  187. - '&6Autonomous&fNetwork'
  188. - '&fAutonomous&5Network'
  189. - '&6Autonomous&fNetwork'
  190. - '&fAutonomous&5Network'
  191. - '&6Autonomous&fNetwork'
  192. - '&fAutonomous&5Network'
  193. # Interval is the animation interval in TICKS (20 ticks is one second).
  194. # Every X ticks the animation goes to the next frame (see above)
  195. # Once all frames are finished it will start over from the first one
  196. interval: 3
  197. # If you don't want a static order of the frames and want to show each frame at random
  198. # you can enable this option.
  199. random: false
  200. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  201. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  202. # These lines (usually a header or footer) are also good for decoration.
  203. header:
  204. text:
  205. - '&a&m+---------------------+'
  206. interval: 10
  207. random: true
  208. player-label:
  209. text:
  210. - '&b&l> &e&lPlayer Info:'
  211. interval: 100
  212. random: false
  213. player-line1:
  214. text:
  215. - '&c{player}'
  216. interval: 2
  217. random: false
  218. player-line2:
  219. text:
  220. - '&cLobby 1'
  221. interval: 2
  222. random: false
  223. # For empty lines just add another 'section' but just don't put any text
  224. # in it so it acts like an empty line.
  225. spacer1:
  226. text: []
  227. interval: 100
  228. random: false
  229. news-info:
  230. text:
  231. - '&b&l> &e&lNews:'
  232. interval: 100
  233. random: false
  234. news:
  235. # Lets create some animated news
  236. # News is something you need to write quick
  237. # and usually you don't want to spend ages on creating
  238. # some cool effect. That is why FeatherBoard features
  239. # several presets you can use.
  240. text:
  241. - '<scroll width=32>&cAttention! &bIf you find any bugs or glitches please go to our website (as shown below site:) then click on forums and please make a thread there to notify a owner so we can fix it right away, bugs will most likely will be expected as our server has only just been released, thankyou for your time and we hope you enjoy your stay!</scroll>'
  242. interval: 3 # When using preset effects. The interval will apply to that effect
  243. # Do you want to randomize the animation frames?
  244. random: false
  245. # For empty lines just add another 'section' but just don't put any text
  246. # in it so it acts like an empty line.
  247. spacer2:
  248. text: []
  249. interval: 100
  250. random: false
  251. timesplayed-label: #Switch between site, times played and health
  252. text:
  253. - '&b&l> &e&lSite:'
  254. - '&b&l> &e&lTotal Joins:'
  255. interval: 100
  256. random: false
  257. timesplayed: #Switch between site, times played and health
  258. text:
  259. - 'www.autonomousnetwork.net'
  260. - '{stat_timesplayed}'
  261. interval: 100
  262. random: false
  263. # For empty lines just add another 'section' but just don't put any text
  264. # in it so it acts like an empty line.
  265. spacer3:
  266. text: []
  267. interval: 100
  268. random: false
  269. server-label:
  270. text:
  271. - '&b&l> &e&lServer Info:'
  272. interval: 100
  273. random: false
  274. server-line1:
  275. text:
  276. - '&aHost:&f Nitrous-Networks!'
  277. interval: 1
  278. random: false
  279. server-line2:
  280. text:
  281. - '{playercount}/{bungeecount} &aOnline!'
  282. interval: 10
  283. random: false
  284. # This is the same as the header. It is not needed since you already use the header as the longest line
  285. # but it looks cleaner having a footer.
  286. footer:
  287. text:
  288. - '&m+---------------------+'
  289. interval: 10
  290. random: true
  291. # This is a combat scoreboard example showing
  292. # combat related information.
  293. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  294. # (Unless you want it to show all the time)
  295. # You still need to 'trigger' this scoreboard in the vanilla_combat
  296. combat-scoreboard-example:
  297. # Lets just use the title,header and footer from the example above
  298. # for in depth configuration look above.
  299. #
  300. # When designing a board that is used when triggered on an event. You have
  301. # to think (before looking at the placeholders) what is relevant.
  302. # For example: When I think of combat my first thoughts are:
  303. # - Health: To see how much you have left
  304. # - Possible cooldown timers
  305. # - With who am I in combat?
  306. # - Target health
  307. # - mcMMO attacking level?
  308. #
  309. # Next you have to think what is important during that event:
  310. # - Combat: not too much distraction (no animations, smaller scoreboard)
  311. #
  312. # Once you know those things start looking for placeholders. A lot of events such
  313. # as mcmmo have placeholders that can only be used in such events.
  314. title:
  315. text:
  316. # To create cool looking animations you create yourself
  317. # you can use the graphical tool AnimationCreator
  318. # https://www.spigotmc.org/resources/animationcreator.6001/
  319. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  320. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  321. - '&l><'
  322. - '&f&ler' # will allow the frame to only run ONCE
  323. - '&f&lherB'
  324. - '&f&lherBo'
  325. - '&f&latherBoa'
  326. - '&f&leatherBoar'
  327. - ' &f&lFeatherBoard&1&l3' # will repeat the line X times
  328. interval: 2
  329. random: false
  330. header:
  331. text:
  332. - '&a&m+-----------------+'
  333. interval: 10
  334. random: true
  335. combat-label:
  336. text:
  337. - '&8&l> &7&lCombat target:'
  338. interval: 100
  339. random: false
  340. combat-data:
  341. text:
  342. - '{vanilla-combat_opponent_name}'
  343. interval: 2
  344. random: false
  345. spacer1:
  346. text: []
  347. interval: 100
  348. health-label:
  349. text:
  350. - '&8&l> &7&lHealth stats:'
  351. interval: 100
  352. random: false
  353. health-data-1:
  354. text:
  355. - '&aYou: {healthbar}'
  356. interval: 1
  357. random: false
  358. health-data-2:
  359. text:
  360. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  361. interval: 1
  362. random: false
  363. footer:
  364. text:
  365. - '&a&m+-----------------+'
  366. interval: 10
  367. random: true
  368. # This is an example for mcMMO when you level up
  369. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  370. # (Unless you want it to show all the time)
  371. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  372. mcmmo-levelup:
  373. title:
  374. text:
  375. # To create cool looking animations you create yourself
  376. # you can use the graphical tool AnimationCreator
  377. # https://www.spigotmc.org/resources/animationcreator.6001/
  378. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  379. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  380. - '&l><'
  381. - '&f&ler' # will allow the frame to only run ONCE
  382. - '&f&lherB'
  383. - '&f&lherBo'
  384. - '&f&latherBoa'
  385. - '&f&leatherBoar'
  386. - ' &f&lFeatherBoard&1&l3' # will repeat the line X times
  387. interval: 2
  388. random: false
  389. header:
  390. text:
  391. - '&a&m+-----------------+'
  392. interval: 10
  393. random: true
  394. info-label:
  395. text:
  396. # mcMMO-levelup comes with several event specific placeholders
  397. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  398. interval: 10
  399. spacer1: # This is a spacer an empty line
  400. text:
  401. - ''
  402. interval: 10
  403. # Do you want to randomize the animation frames?
  404. random: false
  405. skill-label: # You can add elements to the group and name them like you want
  406. # Lets make a static label
  407. text:
  408. - '&9&l> &e&lSkill:'
  409. interval: 10 # The interval is not important since its just 1 static text.
  410. # Do you want to randomize the animation frames?
  411. random: false
  412. skill:
  413. # Lets make a static label
  414. text:
  415. - '{mcmmo-levelup_skill_name}'
  416. interval: 10 # The interval is not important since its just 1 static text.
  417. # Do you want to randomize the animation frames?
  418. random: false
  419. spacer2: # This is a spacer an empty line
  420. text:
  421. - ''
  422. interval: 100
  423. # Do you want to randomize the animation frames?
  424. random: false
  425. skilllevel-label: # You can add elements to the group and name them like you want
  426. # Lets make a static label
  427. text:
  428. - '&b&l> &e&lCurrent level:'
  429. interval: 10 # The interval is not important since its just 1 static text.
  430. # Do you want to randomize the animation frames?
  431. random: false
  432. skilllevel:
  433. # Lets make a static label
  434. text:
  435. - '{mcmmo-levelup_skilllevel}'
  436. interval: 10 # The interval is not important since its just 1 static text.
  437. # Do you want to randomize the animation frames?
  438. random: false
  439. footer:
  440. text:
  441. - '&a&m+-----------------+'
  442. interval: 10
  443. random: true
  444. # This is an example for Towny when you enter a town
  445. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  446. # (Unless you want it to show all the time)
  447. # You still need to 'trigger' this scoreboard in the 'towny-town'
  448. towny-town-example:
  449. # Lets just use the title,header and footer from the example above
  450. # for in depth configuration look above.
  451. title:
  452. text:
  453. # To create cool looking animations you create yourself
  454. # you can use the graphical tool AnimationCreator
  455. # https://www.spigotmc.org/resources/animationcreator.6001/
  456. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  457. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  458. - '&l><'
  459. - '&f&ler' # will allow the frame to only run ONCE
  460. - '&f&lherB'
  461. - '&f&lherBo'
  462. - '&f&latherBoa'
  463. - '&f&leatherBoar'
  464. - ' &f&lFeatherBoard&1&l3' # will repeat the line X times
  465. interval: 2
  466. random: false
  467. header:
  468. text:
  469. - '&a&m+-------------------+'
  470. interval: 10
  471. random: true
  472. town-label:
  473. text:
  474. - '&bYou are in town:'
  475. interval: 100
  476. town-data:
  477. text:
  478. - '{towny_currenttown_name}'
  479. interval: 100
  480. spacer1:
  481. text: []
  482. interval: 100
  483. townboard-label:
  484. text:
  485. - '&bTown board:'
  486. interval: 100
  487. townboard:
  488. text:
  489. - '&a{towny_currenttown_townboard}'
  490. interval: 3
  491. spacer2:
  492. text: []
  493. interval: 100
  494. population-label:
  495. text:
  496. - '&bPopulation:'
  497. interval: 100
  498. poplulation-data:
  499. text:
  500. - '{towny_currenttown_residents}'
  501. interval: 100
  502. footer:
  503. text:
  504. - '&a&m+-------------------+'
  505. interval: 10
  506. random: true
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