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- # ------------------------------ #
- #
- # FeatherBoard 3
- # Runs like a feather on your server
- # (c) Maxim Van de Wynckel
- #
- # ------------------------------ #
- # Permissions: To use the action groups give them the permission
- # featherboard.group.
- # Make sure to remove them from the other groups
- # when giving a new permission.
- # Variables: These variables can be used in the TEXT section
- # of both the header as the footer.
- #
- # {PLAYER} - Player name
- # {PLAYERNICK} - Player nickname
- # {SERVER} - Server name
- # {PLAYERCOUNT} - Server player count
- # {BUNGEECOUNT} - Bungee network player count
- # 4000+ more ... see spigot page
- # Formatting: These are formatting tags allowing you to format the animations
- # or placeholders.
- #
- # Substring: This allows you to split a word (even a placeholder) in parts
- # example: Hello World = Hel
- # usage: This can be used to split placeholders when creating a typewriter
- # or to split the colors in a placeholder.
- #
- # Scroll: This creates a scrolling animation of the text inside it. It accepts
- # two arguments (the length and space between scrolls).
- # example: &2This is a &atest
- #
- # PLENTY MORE! See spigot page
- #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
- # GENERAL PLUGIN SETTINGS
- #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
- ## Config version (DO NOT EDIT)
- config: 2
- ## Language file
- lang: 'en'
- ## Debug mode
- debug: false
- ## Log to file
- log:
- enabled: true
- # Reset log on startup
- reset: false
- ## Update checking
- update:
- check: true # RECOMMENDED YOU LEAVE THIS TRUE
- #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
- # PLUGIN SPECIFIC SETTINGS
- #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
- # Placeholder settings
- placeholder:
- # logs the memory usage of placeholders on startup
- log-memory: false
- # Clear unused placeholders that are not enabled.
- clear-unused: true
- # Config cache only
- # This will only use placeholders in the config
- # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
- # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
- config-cache: false
- # Tweaks to increase performance (Use at own risk)
- tweaks:
- # This option does not send scoreboard remove packets
- # to the client on quit. This can increase performance on servers
- # where players quit a lot (hubs, ...)
- #
- # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
- # /data folder
- #
- # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
- keepScoreboardOnQuit: false
- # Some placeholders have a slow process behind them. Meaning they might contact a database
- # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
- # separate from the sending. But can slow down the animation because it has to wait
- # for the placeholder to be loaded. When having multiple lines like a text that shows
- # the information about the placeholders you put below it, this can cause problems.
- # Enabling this will output a message in the console and ingame to operators
- # saying when a placeholder is causing delays.
- detect-placeholderdelay: false
- # Putting this to true will SPAM your console with timings report per placeholder/animation
- # refresh. Used for debugging purposes.
- # This requires detect-placeholderdelay to true
- verbose-placeholder-timings: false
- # Toggling allows you to disable the scoreboard
- database:
- # If you want the toggle to stay even when your users
- # log off you can enable this. Keep in mind that this requires a
- # MySQL or SQLite database.
- # If you are configuring the plugin for the first time it is advised
- # to stay away from these settings until you managed the scoreboard
- # set up.
- persistent: false
- # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
- # with isolation, url, driver, ...
- # Database name
- database: "featherboard"
- # Database username
- username: bukkit
- # Database isolation type
- isolation: SERIALIZABLE
- # Database driver
- driver: org.sqlite.JDBC
- # Database password
- password: walrus
- # Database driver URL
- # {DIR} will be replaced with the plugin directory
- # {NAME} will be replaced wit the plugin name
- url: jdbc:sqlite:{DIR}{NAME}.db
- # Save interval in ticks
- save-interval: 6000
- # Disabled worlds. Add your world name in this list to
- # disable it.
- disabled-worlds:
- - 'example_world'
- # Show delay on join. Usefull if you wish to let the user
- # enjoy a Title MOTD without having the scoreboard obstructing
- # the view.
- show-delay: 0
- # Anti Flicker will use a new engine that will allow you to use fast animations
- # without any flicker.
- # You can disable this feature if you do not have fast refresh rates.
- antiflicker: true
- # A list of different scoreboards
- boards:
- # Default FeatherBoard comes with a board called "default". All players have the permission
- # featherboard.group.default (by default) meaning all players should see the scoreboard unless
- # the permission is negated.
- #
- # You can create as many boards as you want as long as the name is unique. It is advised to give logical
- # names such as "vip-board", "mcmmo-levelup", ...
- default:
- # Every section here are different lines. The first section will be used as the title
- # the following sections will be used as the lines on the scoreboard (max 15)
- # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
- # things simple I will use logical names such as "title", "spacer", "header", ...
- title:
- # Every line has its own frames. The animation will loop through these frames on intervals
- # that you configure below.
- # Put all your frames under 'text:'. You can make as many lines as you want and use
- # placeholders and preset effects.
- # Keep in mind that there is a limit in line width!
- text:
- # To create cool looking animations you create yourself
- # you can use the graphical tool AnimationCreator
- # https://www.spigotmc.org/resources/animationcreator.6001/
- # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
- # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
- - '&b&l>&aWelcome {player}!&b&l<'
- - '&b&l>&aWelcome {player}!&b&l<'
- - '&b&l>&aWelcome {player}!&b&l<'
- - '&b&l>&aWelcome {player}!&b&l<'
- - '&b&l>&aWelcome {player}!&b&l<'
- - '&b&l>&aWelcome {player}!&b&l<'
- - '&b&l>&aWelcome {player}!&b&l<'
- - '&fA&6utonomous&5Network'
- - '&6A&fu&6tonomous&5Network'
- - '&6Au&ft&6onomous&5Network'
- - '&6Aut&fo&6nomous&5Network'
- - '&6Auto&fn&6omous&5Network'
- - '&6Auton&fo&6mous&5Network'
- - '&6Autono&fm&6ous&5Network'
- - '&6Autonom&fo&6us&5Network'
- - '&6Autonomo&fu&6s&5Network'
- - '&6Autonomou&fs&5Network'
- - '&fAutonomous&5Network'
- - '&6Autonomous&fNetwork'
- - '&fAutonomous&5Network'
- - '&6Autonomous&fNetwork'
- - '&fAutonomous&5Network'
- - '&6Autonomous&fNetwork'
- - '&fAutonomous&5Network'
- # Interval is the animation interval in TICKS (20 ticks is one second).
- # Every X ticks the animation goes to the next frame (see above)
- # Once all frames are finished it will start over from the first one
- interval: 3
- # If you don't want a static order of the frames and want to show each frame at random
- # you can enable this option.
- random: false
- # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
- # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
- # These lines (usually a header or footer) are also good for decoration.
- header:
- text:
- - '&a&m+---------------------+'
- interval: 10
- random: true
- player-label:
- text:
- - '&b&l> &e&lPlayer Info:'
- interval: 100
- random: false
- player-line1:
- text:
- - '&c{player}'
- interval: 2
- random: false
- player-line2:
- text:
- - '&cLobby 1'
- interval: 2
- random: false
- # For empty lines just add another 'section' but just don't put any text
- # in it so it acts like an empty line.
- spacer1:
- text: []
- interval: 100
- random: false
- news-info:
- text:
- - '&b&l> &e&lNews:'
- interval: 100
- random: false
- news:
- # Lets create some animated news
- # News is something you need to write quick
- # and usually you don't want to spend ages on creating
- # some cool effect. That is why FeatherBoard features
- # several presets you can use.
- text:
- - '<scroll width=32>&cAttention! &bIf you find any bugs or glitches please go to our website (as shown below site:) then click on forums and please make a thread there to notify a owner so we can fix it right away, bugs will most likely will be expected as our server has only just been released, thankyou for your time and we hope you enjoy your stay!</scroll>'
- interval: 3 # When using preset effects. The interval will apply to that effect
- # Do you want to randomize the animation frames?
- random: false
- # For empty lines just add another 'section' but just don't put any text
- # in it so it acts like an empty line.
- spacer2:
- text: []
- interval: 100
- random: false
- timesplayed-label: #Switch between site, times played and health
- text:
- - '&b&l> &e&lSite:'
- - '&b&l> &e&lTotal Joins:'
- interval: 100
- random: false
- timesplayed: #Switch between site, times played and health
- text:
- - 'www.autonomousnetwork.net'
- - '{stat_timesplayed}'
- interval: 100
- random: false
- # For empty lines just add another 'section' but just don't put any text
- # in it so it acts like an empty line.
- spacer3:
- text: []
- interval: 100
- random: false
- server-label:
- text:
- - '&b&l> &e&lServer Info:'
- interval: 100
- random: false
- server-line1:
- text:
- - '&aHost:&f Nitrous-Networks!'
- interval: 1
- random: false
- server-line2:
- text:
- - '{playercount}/{bungeecount} &aOnline!'
- interval: 10
- random: false
- # This is the same as the header. It is not needed since you already use the header as the longest line
- # but it looks cleaner having a footer.
- footer:
- text:
- - '&m+---------------------+'
- interval: 10
- random: true
- # This is a combat scoreboard example showing
- # combat related information.
- # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
- # (Unless you want it to show all the time)
- # You still need to 'trigger' this scoreboard in the vanilla_combat
- combat-scoreboard-example:
- # Lets just use the title,header and footer from the example above
- # for in depth configuration look above.
- #
- # When designing a board that is used when triggered on an event. You have
- # to think (before looking at the placeholders) what is relevant.
- # For example: When I think of combat my first thoughts are:
- # - Health: To see how much you have left
- # - Possible cooldown timers
- # - With who am I in combat?
- # - Target health
- # - mcMMO attacking level?
- #
- # Next you have to think what is important during that event:
- # - Combat: not too much distraction (no animations, smaller scoreboard)
- #
- # Once you know those things start looking for placeholders. A lot of events such
- # as mcmmo have placeholders that can only be used in such events.
- title:
- text:
- # To create cool looking animations you create yourself
- # you can use the graphical tool AnimationCreator
- # https://www.spigotmc.org/resources/animationcreator.6001/
- # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
- # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
- - '&l><'
- - '&f&ler' # will allow the frame to only run ONCE
- - '&f&lherB'
- - '&f&lherBo'
- - '&f&latherBoa'
- - '&f&leatherBoar'
- - ' &f&lFeatherBoard&1&l3' # will repeat the line X times
- interval: 2
- random: false
- header:
- text:
- - '&a&m+-----------------+'
- interval: 10
- random: true
- combat-label:
- text:
- - '&8&l> &7&lCombat target:'
- interval: 100
- random: false
- combat-data:
- text:
- - '{vanilla-combat_opponent_name}'
- interval: 2
- random: false
- spacer1:
- text: []
- interval: 100
- health-label:
- text:
- - '&8&l> &7&lHealth stats:'
- interval: 100
- random: false
- health-data-1:
- text:
- - '&aYou: {healthbar}'
- interval: 1
- random: false
- health-data-2:
- text:
- - '&cTarget: {vanilla-combat_opponent_healthbar}'
- interval: 1
- random: false
- footer:
- text:
- - '&a&m+-----------------+'
- interval: 10
- random: true
- # This is an example for mcMMO when you level up
- # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
- # (Unless you want it to show all the time)
- # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
- mcmmo-levelup:
- title:
- text:
- # To create cool looking animations you create yourself
- # you can use the graphical tool AnimationCreator
- # https://www.spigotmc.org/resources/animationcreator.6001/
- # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
- # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
- - '&l><'
- - '&f&ler' # will allow the frame to only run ONCE
- - '&f&lherB'
- - '&f&lherBo'
- - '&f&latherBoa'
- - '&f&leatherBoar'
- - ' &f&lFeatherBoard&1&l3' # will repeat the line X times
- interval: 2
- random: false
- header:
- text:
- - '&a&m+-----------------+'
- interval: 10
- random: true
- info-label:
- text:
- # mcMMO-levelup comes with several event specific placeholders
- - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
- interval: 10
- spacer1: # This is a spacer an empty line
- text:
- - ''
- interval: 10
- # Do you want to randomize the animation frames?
- random: false
- skill-label: # You can add elements to the group and name them like you want
- # Lets make a static label
- text:
- - '&9&l> &e&lSkill:'
- interval: 10 # The interval is not important since its just 1 static text.
- # Do you want to randomize the animation frames?
- random: false
- skill:
- # Lets make a static label
- text:
- - '{mcmmo-levelup_skill_name}'
- interval: 10 # The interval is not important since its just 1 static text.
- # Do you want to randomize the animation frames?
- random: false
- spacer2: # This is a spacer an empty line
- text:
- - ''
- interval: 100
- # Do you want to randomize the animation frames?
- random: false
- skilllevel-label: # You can add elements to the group and name them like you want
- # Lets make a static label
- text:
- - '&b&l> &e&lCurrent level:'
- interval: 10 # The interval is not important since its just 1 static text.
- # Do you want to randomize the animation frames?
- random: false
- skilllevel:
- # Lets make a static label
- text:
- - '{mcmmo-levelup_skilllevel}'
- interval: 10 # The interval is not important since its just 1 static text.
- # Do you want to randomize the animation frames?
- random: false
- footer:
- text:
- - '&a&m+-----------------+'
- interval: 10
- random: true
- # This is an example for Towny when you enter a town
- # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
- # (Unless you want it to show all the time)
- # You still need to 'trigger' this scoreboard in the 'towny-town'
- towny-town-example:
- # Lets just use the title,header and footer from the example above
- # for in depth configuration look above.
- title:
- text:
- # To create cool looking animations you create yourself
- # you can use the graphical tool AnimationCreator
- # https://www.spigotmc.org/resources/animationcreator.6001/
- # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
- # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
- - '&l><'
- - '&f&ler' # will allow the frame to only run ONCE
- - '&f&lherB'
- - '&f&lherBo'
- - '&f&latherBoa'
- - '&f&leatherBoar'
- - ' &f&lFeatherBoard&1&l3' # will repeat the line X times
- interval: 2
- random: false
- header:
- text:
- - '&a&m+-------------------+'
- interval: 10
- random: true
- town-label:
- text:
- - '&bYou are in town:'
- interval: 100
- town-data:
- text:
- - '{towny_currenttown_name}'
- interval: 100
- spacer1:
- text: []
- interval: 100
- townboard-label:
- text:
- - '&bTown board:'
- interval: 100
- townboard:
- text:
- - '&a{towny_currenttown_townboard}'
- interval: 3
- spacer2:
- text: []
- interval: 100
- population-label:
- text:
- - '&bPopulation:'
- interval: 100
- poplulation-data:
- text:
- - '{towny_currenttown_residents}'
- interval: 100
- footer:
- text:
- - '&a&m+-------------------+'
- interval: 10
- random: true
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