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Ace config

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Feb 20th, 2020
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  1. // ACE Armes
  2. ace_common_persistentLaserEnabled = false;
  3. force ace_laserpointer_enabled = true;
  4. ace_reload_displayText = true;
  5. ace_reload_showCheckAmmoSelf = false;
  6. ace_weaponselect_displayText = true;
  7.  
  8. // ACE Armes lourdes
  9. force ace_csw_ammoHandling = 2;
  10. force ace_csw_defaultAssemblyMode = false;
  11. ace_csw_dragAfterDeploy = false;
  12. force ace_csw_handleExtraMagazines = true;
  13. force ace_csw_progressBarTimeCoefficent = 1;
  14.  
  15. // ACE Arsenal
  16. force ace_arsenal_allowDefaultLoadouts = true;
  17. force ace_arsenal_allowSharedLoadouts = true;
  18. ace_arsenal_camInverted = false;
  19. force ace_arsenal_enableIdentityTabs = true;
  20. ace_arsenal_enableModIcons = true;
  21. ace_arsenal_EnableRPTLog = false;
  22. ace_arsenal_fontHeight = 4.5;
  23.  
  24. // ACE Artillerie
  25. force ace_artillerytables_advancedCorrections = false;
  26. force ace_artillerytables_disableArtilleryComputer = false;
  27. force ace_mk6mortar_airResistanceEnabled = false;
  28. force ace_mk6mortar_allowCompass = true;
  29. force ace_mk6mortar_allowComputerRangefinder = true;
  30. force ace_mk6mortar_useAmmoHandling = false;
  31.  
  32. // ACE Audition
  33. force ace_hearing_autoAddEarplugsToUnits = true;
  34. ace_hearing_disableEarRinging = false;
  35. force ace_hearing_earplugsVolume = 0.5;
  36. force ace_hearing_enableCombatDeafness = true;
  37. force ace_hearing_enabledForZeusUnits = true;
  38. force ace_hearing_unconsciousnessVolume = 0.4;
  39.  
  40. // ACE Auto-inflammation
  41. force ace_cookoff_ammoCookoffDuration = 1;
  42. force ace_cookoff_enable = 0;
  43. force ace_cookoff_enableAmmobox = true;
  44. force ace_cookoff_enableAmmoCookoff = true;
  45. force ace_cookoff_probabilityCoef = 1;
  46.  
  47. // ACE Balistique avancée
  48. force ace_advanced_ballistics_ammoTemperatureEnabled = true;
  49. force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;
  50. force ace_advanced_ballistics_bulletTraceEnabled = true;
  51. force ace_advanced_ballistics_enabled = true;
  52. force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;
  53. force ace_advanced_ballistics_simulationInterval = 0.05;
  54.  
  55. // ACE Carte
  56. force ace_map_BFT_Enabled = false;
  57. force ace_map_BFT_HideAiGroups = false;
  58. force ace_map_BFT_Interval = 1;
  59. force ace_map_BFT_ShowPlayerNames = false;
  60. force ace_map_DefaultChannel = -1;
  61. force ace_map_mapGlow = true;
  62. force ace_map_mapIllumination = true;
  63. force ace_map_mapLimitZoom = false;
  64. force ace_map_mapShake = true;
  65. force ace_map_mapShowCursorCoordinates = false;
  66. ace_markers_moveRestriction = 0;
  67.  
  68. // ACE Changement de camp
  69. force ace_switchunits_enableSafeZone = true;
  70. force ace_switchunits_enableSwitchUnits = false;
  71. force ace_switchunits_safeZoneRadius = 100;
  72. force ace_switchunits_switchToCivilian = false;
  73. force ace_switchunits_switchToEast = false;
  74. force ace_switchunits_switchToIndependent = false;
  75. force ace_switchunits_switchToWest = false;
  76.  
  77. // ACE Commun
  78. force ace_common_allowFadeMusic = true;
  79. force ace_common_checkPBOsAction = 0;
  80. force ace_common_checkPBOsCheckAll = false;
  81. force ace_common_checkPBOsWhitelist = "[]";
  82. ace_common_displayTextColor = [0,0,0,0.1];
  83. ace_common_displayTextFontColor = [1,1,1,1];
  84. ace_common_settingFeedbackIcons = 1;
  85. ace_common_settingProgressBarLocation = 0;
  86. force ace_noradio_enabled = true;
  87. ace_parachute_hideAltimeter = true;
  88.  
  89. // ACE Déflexion due au vent
  90. force ace_winddeflection_enabled = true;
  91. force ace_winddeflection_simulationInterval = 0.05;
  92. force ace_winddeflection_vehicleEnabled = true;
  93.  
  94. // ACE Entrée rapide
  95. force ace_quickmount_distance = 3;
  96. force ace_quickmount_enabled = true;
  97. ace_quickmount_enableMenu = 3;
  98. ace_quickmount_priority = 0;
  99. force ace_quickmount_speed = 18;
  100.  
  101. // ACE Explosifs
  102. force ace_explosives_explodeOnDefuse = true;
  103. force ace_explosives_punishNonSpecialists = true;
  104. force ace_explosives_requireSpecialist = false;
  105.  
  106. // ACE Fatigue avancée
  107. force ace_advanced_fatigue_enabled = true;
  108. force ace_advanced_fatigue_enableStaminaBar = true;
  109. ace_advanced_fatigue_fadeStaminaBar = true;
  110. force ace_advanced_fatigue_loadFactor = 1;
  111. force ace_advanced_fatigue_performanceFactor = 1;
  112. force ace_advanced_fatigue_recoveryFactor = 1;
  113. force ace_advanced_fatigue_swayFactor = 1;
  114. force ace_advanced_fatigue_terrainGradientFactor = 1;
  115.  
  116. // ACE Interaction
  117. force ace_interaction_disableNegativeRating = false;
  118. ace_interaction_enableMagazinePassing = true;
  119. force ace_interaction_enableTeamManagement = true;
  120.  
  121. // ACE Interface Utilisateur
  122. force ace_ui_allowSelectiveUI = true;
  123. ace_ui_ammoCount = false;
  124. ace_ui_ammoType = true;
  125. ace_ui_commandMenu = true;
  126. ace_ui_firingMode = true;
  127. ace_ui_groupBar = false;
  128. ace_ui_gunnerAmmoCount = true;
  129. ace_ui_gunnerAmmoType = true;
  130. ace_ui_gunnerFiringMode = true;
  131. ace_ui_gunnerLaunchableCount = true;
  132. ace_ui_gunnerLaunchableName = true;
  133. ace_ui_gunnerMagCount = true;
  134. ace_ui_gunnerWeaponLowerInfoBackground = true;
  135. ace_ui_gunnerWeaponName = true;
  136. ace_ui_gunnerWeaponNameBackground = true;
  137. ace_ui_gunnerZeroing = true;
  138. ace_ui_magCount = true;
  139. ace_ui_soldierVehicleWeaponInfo = true;
  140. ace_ui_staminaBar = true;
  141. ace_ui_stance = true;
  142. ace_ui_throwableCount = true;
  143. ace_ui_throwableName = true;
  144. ace_ui_vehicleAltitude = true;
  145. ace_ui_vehicleCompass = true;
  146. ace_ui_vehicleDamage = true;
  147. ace_ui_vehicleFuelBar = true;
  148. ace_ui_vehicleInfoBackground = true;
  149. ace_ui_vehicleName = true;
  150. ace_ui_vehicleNameBackground = true;
  151. ace_ui_vehicleRadar = true;
  152. ace_ui_vehicleSpeed = true;
  153. ace_ui_weaponLowerInfoBackground = true;
  154. ace_ui_weaponName = true;
  155. ace_ui_weaponNameBackground = true;
  156. ace_ui_zeroing = true;
  157.  
  158. // ACE Lancé amélioré
  159. ace_advanced_throwing_enabled = true;
  160. force ace_advanced_throwing_enablePickUp = true;
  161. force ace_advanced_throwing_enablePickUpAttached = true;
  162. ace_advanced_throwing_showMouseControls = true;
  163. ace_advanced_throwing_showThrowArc = false;
  164.  
  165. // ACE Limiteur de visibilité
  166. force ace_viewdistance_enabled = true;
  167. force ace_viewdistance_limitViewDistance = 10000;
  168. ace_viewdistance_objectViewDistanceCoeff = 0;
  169. ace_viewdistance_viewDistanceAirVehicle = 0;
  170. ace_viewdistance_viewDistanceLandVehicle = 0;
  171. ace_viewdistance_viewDistanceOnFoot = 0;
  172.  
  173. // ACE Logistique
  174. force ace_cargo_enable = true;
  175. force ace_cargo_loadTimeCoefficient = 5;
  176. force ace_cargo_paradropTimeCoefficent = 2.5;
  177. force ace_rearm_distance = 20;
  178. force ace_rearm_level = 0;
  179. force ace_rearm_supply = 0;
  180. force ace_refuel_hoseLength = 12;
  181. force ace_refuel_rate = 1;
  182. force ace_repair_addSpareParts = true;
  183. force ace_repair_autoShutOffEngineWhenStartingRepair = false;
  184. force ace_repair_consumeItem_toolKit = 0;
  185. ace_repair_displayTextOnRepair = true;
  186. force ace_repair_engineerSetting_fullRepair = 2;
  187. force ace_repair_engineerSetting_repair = 1;
  188. force ace_repair_engineerSetting_wheel = 0;
  189. force ace_repair_fullRepairLocation = 2;
  190. force ace_repair_fullRepairRequiredItems = ["ToolKit"];
  191. force ace_repair_miscRepairRequiredItems = ["ToolKit"];
  192. force ace_repair_repairDamageThreshold = 0.6;
  193. force ace_repair_repairDamageThreshold_engineer = 0.4;
  194. force ace_repair_wheelRepairRequiredItems = [];
  195.  
  196. // ACE Lunettes
  197. ace_goggles_effects = 2;
  198. ace_goggles_showClearGlasses = false;
  199. ace_goggles_showInThirdPerson = false;
  200.  
  201. // ACE Lunettes de visée
  202. force ace_scopes_correctZeroing = true;
  203. force ace_scopes_deduceBarometricPressureFromTerrainAltitude = false;
  204. force ace_scopes_defaultZeroRange = 100;
  205. force ace_scopes_enabled = true;
  206. force ace_scopes_forceUseOfAdjustmentTurrets = false;
  207. force ace_scopes_overwriteZeroRange = false;
  208. force ace_scopes_simplifiedZeroing = false;
  209. ace_scopes_useLegacyUI = false;
  210. force ace_scopes_zeroReferenceBarometricPressure = 1013.25;
  211. force ace_scopes_zeroReferenceHumidity = 0;
  212. force ace_scopes_zeroReferenceTemperature = 15;
  213.  
  214. // ACE Médical
  215. force ace_medical_ai_enabledFor = 2;
  216. force ace_medical_AIDamageThreshold = 1;
  217. force ace_medical_bleedingCoefficient = 1;
  218. force ace_medical_blood_bloodLifetime = 900;
  219. force ace_medical_blood_enabledFor = 2;
  220. force ace_medical_blood_maxBloodObjects = 500;
  221. force ace_medical_fatalDamageSource = 2;
  222. ace_medical_feedback_painEffectType = 0;
  223. force ace_medical_fractures = 1;
  224. ace_medical_gui_enableActions = 0;
  225. ace_medical_gui_enableMedicalMenu = 1;
  226. ace_medical_gui_enableSelfActions = true;
  227. force ace_medical_gui_maxDistance = 3;
  228. ace_medical_gui_openAfterTreatment = true;
  229. force ace_medical_ivFlowRate = 1;
  230. force ace_medical_limping = 1;
  231. force ace_medical_painCoefficient = 1;
  232. force ace_medical_playerDamageThreshold = 1;
  233. force ace_medical_spontaneousWakeUpChance = 0.05;
  234. force ace_medical_spontaneousWakeUpEpinephrineBoost = 1;
  235. force ace_medical_statemachine_AIUnconsciousness = false;
  236. force ace_medical_statemachine_cardiacArrestTime = 120;
  237. force ace_medical_statemachine_fatalInjuriesAI = 0;
  238. force ace_medical_statemachine_fatalInjuriesPlayer = 0;
  239. force ace_medical_treatment_advancedBandages = true;
  240. force ace_medical_treatment_advancedDiagnose = true;
  241. force ace_medical_treatment_advancedMedication = true;
  242. force ace_medical_treatment_allowLitterCreation = true;
  243. force ace_medical_treatment_allowSelfIV = 1;
  244. force ace_medical_treatment_allowSelfStitch = 0;
  245. force ace_medical_treatment_allowSharedEquipment = 0;
  246. force ace_medical_treatment_clearTraumaAfterBandage = false;
  247. force ace_medical_treatment_consumePAK = 0;
  248. force ace_medical_treatment_consumeSurgicalKit = 0;
  249. force ace_medical_treatment_convertItems = 0;
  250. force ace_medical_treatment_cprSuccessChance = 0.4;
  251. force ace_medical_treatment_holsterRequired = 0;
  252. force ace_medical_treatment_litterCleanupDelay = 600;
  253. force ace_medical_treatment_locationEpinephrine = 0;
  254. force ace_medical_treatment_locationPAK = 0;
  255. force ace_medical_treatment_locationsBoostTraining = false;
  256. force ace_medical_treatment_locationSurgicalKit = 0;
  257. force ace_medical_treatment_maxLitterObjects = 500;
  258. force ace_medical_treatment_medicEpinephrine = 0;
  259. force ace_medical_treatment_medicPAK = 1;
  260. force ace_medical_treatment_medicSurgicalKit = 1;
  261. force ace_medical_treatment_timeCoefficientPAK = 1;
  262. force ace_medical_treatment_woundReopening = true;
  263.  
  264. // ACE Météo
  265. force ace_weather_enabled = true;
  266. ace_weather_showCheckAirTemperature = true;
  267. force ace_weather_updateInterval = 60;
  268. force ace_weather_windSimulation = true;
  269.  
  270. // ACE Menu d'interaction
  271. ace_gestures_showOnInteractionMenu = 2;
  272. ace_interact_menu_actionOnKeyRelease = true;
  273. ace_interact_menu_addBuildingActions = true;
  274. ace_interact_menu_alwaysUseCursorInteraction = false;
  275. ace_interact_menu_alwaysUseCursorSelfInteraction = false;
  276. ace_interact_menu_colorShadowMax = [0,0,0,1];
  277. ace_interact_menu_colorShadowMin = [0,0,0,0.25];
  278. ace_interact_menu_colorTextMax = [1,1,1,1];
  279. ace_interact_menu_colorTextMin = [1,1,1,0.25];
  280. ace_interact_menu_cursorKeepCentered = false;
  281. ace_interact_menu_cursorKeepCenteredSelfInteraction = false;
  282. ace_interact_menu_menuAnimationSpeed = 0;
  283. ace_interact_menu_menuBackground = 0;
  284. ace_interact_menu_menuBackgroundSelf = 0;
  285. ace_interact_menu_selectorColor = [1,0,0];
  286. ace_interact_menu_shadowSetting = 2;
  287. ace_interact_menu_textSize = 2;
  288. ace_interact_menu_useListMenu = false;
  289. ace_interact_menu_useListMenuSelf = false;
  290.  
  291. // ACE Noms des joueurs
  292. ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1];
  293. ace_nametags_nametagColorBlue = [0.67,0.67,1,1];
  294. ace_nametags_nametagColorGreen = [0.67,1,0.67,1];
  295. ace_nametags_nametagColorMain = [1,1,1,1];
  296. ace_nametags_nametagColorRed = [1,0.67,0.67,1];
  297. ace_nametags_nametagColorYellow = [1,1,0.67,1];
  298. force ace_nametags_playerNamesMaxAlpha = 0.8;
  299. force ace_nametags_playerNamesViewDistance = 5;
  300. force ace_nametags_showCursorTagForVehicles = false;
  301. ace_nametags_showNamesForAI = false;
  302. ace_nametags_showPlayerNames = 0;
  303. ace_nametags_showPlayerRanks = false;
  304. ace_nametags_showSoundWaves = 1;
  305. ace_nametags_showVehicleCrewInfo = false;
  306. ace_nametags_tagSize = 2;
  307.  
  308. // ACE Outils de navigation
  309. ace_maptools_drawStraightLines = true;
  310. ace_maptools_rotateModifierKey = 1;
  311.  
  312. // ACE Pointage du doigt
  313. force ace_finger_enabled = false;
  314. ace_finger_indicatorColor = [0.83,0.68,0.21,0.75];
  315. ace_finger_indicatorForSelf = true;
  316. force ace_finger_maxRange = 4;
  317.  
  318. // ACE Pointage sur carte
  319. ace_map_gestures_defaultColor = [1,0.88,0,0.7];
  320. ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95];
  321. force ace_map_gestures_enabled = true;
  322. force ace_map_gestures_interval = 0.03;
  323. force ace_map_gestures_maxRange = 7;
  324. ace_map_gestures_nameTextColor = [0.2,0.2,0.2,0.3];
  325.  
  326. // ACE Prisonniers
  327. force ace_captives_allowHandcuffOwnSide = true;
  328. force ace_captives_allowSurrender = true;
  329. force ace_captives_requireSurrender = 1;
  330. force ace_captives_requireSurrenderAi = false;
  331.  
  332. // ACE Pylônes
  333. force ace_pylons_enabledForZeus = true;
  334. force ace_pylons_enabledFromAmmoTrucks = true;
  335. force ace_pylons_rearmNewPylons = false;
  336. force ace_pylons_requireEngineer = false;
  337. force ace_pylons_requireToolkit = true;
  338. force ace_pylons_searchDistance = 15;
  339. force ace_pylons_timePerPylon = 5;
  340.  
  341. // ACE Réapparition
  342. force ace_respawn_removeDeadBodiesDisconnected = false;
  343. force ace_respawn_savePreDeathGear = true;
  344.  
  345. // ACE Remplissage des chargeurs
  346. force ace_magazinerepack_timePerAmmo = 1.5;
  347. force ace_magazinerepack_timePerBeltLink = 8;
  348. force ace_magazinerepack_timePerMagazine = 2;
  349.  
  350. // ACE Simulation de la fragmentation
  351. force ace_frag_enabled = true;
  352. force ace_frag_maxTrack = 10;
  353. force ace_frag_maxTrackPerFrame = 10;
  354. force ace_frag_reflectionsEnabled = false;
  355. force ace_frag_spallEnabled = false;
  356.  
  357. // ACE Spectateur
  358. force ace_spectator_enableAI = false;
  359. ace_spectator_maxFollowDistance = 5;
  360. force ace_spectator_restrictModes = 0;
  361. force ace_spectator_restrictVisions = 0;
  362.  
  363. // ACE Surchauffe
  364. ace_overheating_displayTextOnJam = true;
  365. force ace_overheating_enabled = true;
  366. force ace_overheating_overheatingDispersion = true;
  367. ace_overheating_showParticleEffects = true;
  368. ace_overheating_showParticleEffectsForEveryone = false;
  369. force ace_overheating_unJamFailChance = 0.1;
  370. force ace_overheating_unJamOnreload = false;
  371.  
  372. // ACE Uncategorized
  373. force ace_fastroping_requireRopeItems = false;
  374. force ace_gforces_enabledFor = 1;
  375. force ace_hitreactions_minDamageToTrigger = 0.1;
  376. ace_inventory_inventoryDisplaySize = 0;
  377. force ace_laser_dispersionCount = 2;
  378. force ace_microdagr_mapDataAvailable = 2;
  379. force ace_microdagr_waypointPrecision = 3;
  380. ace_optionsmenu_showNewsOnMainMenu = true;
  381. force ace_overpressure_distanceCoefficient = 1;
  382. ace_tagging_quickTag = 1;
  383.  
  384. // ACE Véhicules
  385. ace_vehicles_hideEjectAction = true;
  386. force ace_vehicles_keepEngineRunning = false;
  387.  
  388. // ACE Verrouillage véhicule
  389. force ace_vehiclelock_defaultLockpickStrength = 10;
  390. force ace_vehiclelock_lockVehicleInventory = false;
  391. force ace_vehiclelock_vehicleStartingLockState = -1;
  392.  
  393. // ACE Vision Nocturne
  394. force ace_nightvision_aimDownSightsBlur = 0;
  395. force ace_nightvision_disableNVGsWithSights = false;
  396. force ace_nightvision_effectScaling = 0.0688704;
  397. force ace_nightvision_fogScaling = 0;
  398. force ace_nightvision_noiseScaling = 0;
  399. ace_nightvision_shutterEffects = true;
  400.  
  401. // ACE Zeus
  402. force ace_zeus_autoAddObjects = false;
  403. force ace_zeus_canCreateZeus = -1;
  404. force ace_zeus_radioOrdnance = false;
  405. force ace_zeus_remoteWind = false;
  406. force ace_zeus_revealMines = 0;
  407. force ace_zeus_zeusAscension = false;
  408. force ace_zeus_zeusBird = false;
  409.  
  410. // ACEX Fortify
  411. acex_fortify_settingHint = 2;
  412.  
  413. // ACEX Headless
  414. force acex_headless_delay = 15;
  415. force acex_headless_enabled = false;
  416. force acex_headless_endMission = 0;
  417. force acex_headless_log = false;
  418. force acex_headless_transferLoadout = 0;
  419.  
  420. // ACEX Rations sur le terrain
  421. force acex_field_rations_affectAdvancedFatigue = true;
  422. force acex_field_rations_enabled = false;
  423. acex_field_rations_hudShowLevel = 0;
  424. acex_field_rations_hudTransparency = -1;
  425. acex_field_rations_hudType = 0;
  426. force acex_field_rations_hungerSatiated = 1;
  427. force acex_field_rations_thirstQuenched = 1;
  428. force acex_field_rations_timeWithoutFood = 2;
  429. force acex_field_rations_timeWithoutWater = 2;
  430.  
  431. // ACEX Restriction Vue
  432. force acex_viewrestriction_mode = 0;
  433. force acex_viewrestriction_modeSelectiveAir = 0;
  434. force acex_viewrestriction_modeSelectiveFoot = 0;
  435. force acex_viewrestriction_modeSelectiveLand = 0;
  436. force acex_viewrestriction_modeSelectiveSea = 0;
  437. acex_viewrestriction_preserveView = false;
  438.  
  439. // ACEX S'asseoir
  440. force acex_sitting_enable = true;
  441.  
  442. // ACEX Volume
  443. acex_volume_enabled = false;
  444. acex_volume_fadeDelay = 1;
  445. acex_volume_lowerInVehicles = false;
  446. acex_volume_reduction = 5;
  447. acex_volume_remindIfLowered = false;
  448. acex_volume_showNotification = true;
  449.  
  450. // Achilles - Débogage
  451. Achilles_Debug_Output_Enabled = false;
  452.  
  453. // Achilles - Factions disponibles
  454. Achilles_var_BLU_CTRG_F = true;
  455. Achilles_var_BLU_F = true;
  456. Achilles_var_BLU_G_F = true;
  457. Achilles_var_BLU_GEN_F = true;
  458. Achilles_var_BLU_T_F = true;
  459. Achilles_var_BLU_W_F = true;
  460. Achilles_var_CIV_F = true;
  461. Achilles_var_CIV_IDAP_F = true;
  462. Achilles_var_IND_C_F = true;
  463. Achilles_var_IND_E_F = true;
  464. Achilles_var_IND_F = true;
  465. Achilles_var_IND_G_F = true;
  466. Achilles_var_IND_L_F = true;
  467. Achilles_var_Interactive_F = true;
  468. Achilles_var_OPF_F = true;
  469. Achilles_var_OPF_G_F = true;
  470. Achilles_var_OPF_R_F = true;
  471. Achilles_var_OPF_T_F = true;
  472. Achilles_var_OPF_V_F = true;
  473. Achilles_var_rhs_faction_insurgents = true;
  474. Achilles_var_rhs_faction_msv = true;
  475. Achilles_var_rhs_faction_rva = true;
  476. Achilles_var_rhs_faction_socom = true;
  477. Achilles_var_rhs_faction_tv = true;
  478. Achilles_var_rhs_faction_usaf = true;
  479. Achilles_var_rhs_faction_usarmy = true;
  480. Achilles_var_rhs_faction_usarmy_d = true;
  481. Achilles_var_rhs_faction_usarmy_wd = true;
  482. Achilles_var_rhs_faction_usmc = true;
  483. Achilles_var_rhs_faction_usmc_d = true;
  484. Achilles_var_rhs_faction_usmc_wd = true;
  485. Achilles_var_rhs_faction_usn = true;
  486. Achilles_var_rhs_faction_vdv = true;
  487. Achilles_var_rhs_faction_vdv_45 = true;
  488. Achilles_var_rhs_faction_vmf = true;
  489. Achilles_var_rhs_faction_vpvo = true;
  490. Achilles_var_rhs_faction_vv = true;
  491. Achilles_var_rhs_faction_vvs = true;
  492. Achilles_var_rhs_faction_vvs_c = true;
  493. Achilles_var_rhsgref_faction_cdf_air = true;
  494. Achilles_var_rhsgref_faction_cdf_air_b = true;
  495. Achilles_var_rhsgref_faction_cdf_ground = true;
  496. Achilles_var_rhsgref_faction_cdf_ground_b = true;
  497. Achilles_var_rhsgref_faction_cdf_ng = true;
  498. Achilles_var_rhsgref_faction_cdf_ng_b = true;
  499. Achilles_var_rhsgref_faction_chdkz = true;
  500. Achilles_var_rhsgref_faction_chdkz_g = true;
  501. Achilles_var_rhsgref_faction_hidf = true;
  502. Achilles_var_rhsgref_faction_nationalist = true;
  503. Achilles_var_rhsgref_faction_tla = true;
  504. Achilles_var_rhsgref_faction_un = true;
  505. Achilles_var_rhssaf_faction_airforce = true;
  506. Achilles_var_rhssaf_faction_airforce_opfor = true;
  507. Achilles_var_rhssaf_faction_army = true;
  508. Achilles_var_rhssaf_faction_army_opfor = true;
  509. Achilles_var_rhssaf_faction_un = true;
  510. Achilles_var_Virtual_F = true;
  511. Achilles_var_VSM_GP = true;
  512.  
  513. // Achilles - Interface Utilisateur
  514. Achilles_var_iconSelection = "Achilles_var_iconSelection_Ares";
  515. Achilles_var_moduleTreeCollapse = true;
  516. Achilles_var_moduleTreeDLC = true;
  517. Achilles_var_moduleTreeHelmet = false;
  518. Achilles_var_moduleTreeSearchPatch = false;
  519.  
  520. // Achilles - Modes de Vision du Curateur
  521. achilles_curator_vision_blackhot = false;
  522. achilles_curator_vision_blackhotgreencold = false;
  523. achilles_curator_vision_blackhotredcold = false;
  524. achilles_curator_vision_greenhotcold = false;
  525. achilles_curator_vision_nvg = true;
  526. achilles_curator_vision_redgreen = false;
  527. achilles_curator_vision_redhot = false;
  528. achilles_curator_vision_whitehot = true;
  529. achilles_curator_vision_whitehotredcold = false;
  530.  
  531. // Achilles - Module Defaults
  532. Achilles_var_setRadioFrequenciesLR_Default = "50";
  533. Achilles_var_setRadioFrequenciesSR_Default = "150";
  534.  
  535. // Achilles - Modules disponibles
  536. Achilles_var_Achilles_ACE_Heal_Module = true;
  537. Achilles_var_Achilles_ACE_ImmersiveHeal_Module = true;
  538. Achilles_var_Achilles_ACE_Injury_Module = true;
  539. Achilles_var_Achilles_AddECM_Module = true;
  540. Achilles_var_Achilles_Animation_Module = true;
  541. Achilles_var_Achilles_Attach_To_Module = true;
  542. Achilles_var_Achilles_Bind_Variable_Module = true;
  543. Achilles_var_Achilles_Buildings_Destroy_Module = true;
  544. Achilles_var_Achilles_Buildings_LockDoors_Module = true;
  545. Achilles_var_Achilles_Buildings_ToggleLight_Module = true;
  546. Achilles_var_Achilles_CAS_Module = true;
  547. Achilles_var_Achilles_Change_Ability_Module = true;
  548. Achilles_var_Achilles_Change_Altitude_Module = true;
  549. Achilles_var_Achilles_Chatter_Module = true;
  550. Achilles_var_Achilles_Create_Universal_Target_Module = true;
  551. Achilles_var_Achilles_DevTools_FunctionViewer = true;
  552. Achilles_var_Achilles_DevTools_ShowInAnimViewer = true;
  553. Achilles_var_Achilles_DevTools_ShowInConfig = true;
  554. Achilles_var_Achilles_Earthquake_Module = true;
  555. Achilles_var_Achilles_Hide_Objects_Module = true;
  556. Achilles_var_Achilles_IED_Module = true;
  557. Achilles_var_Achilles_Make_Invincible_Module = true;
  558. Achilles_var_Achilles_Module_Arsenal_AddFull = true;
  559. Achilles_var_Achilles_Module_Arsenal_CopyToClipboard = true;
  560. Achilles_var_Achilles_Module_Arsenal_CreateCustom = true;
  561. Achilles_var_Achilles_Module_Arsenal_Paste = true;
  562. Achilles_var_Achilles_Module_Arsenal_Remove = true;
  563. Achilles_var_Achilles_Module_Change_Side_Relations = true;
  564. Achilles_var_Achilles_Module_Equipment_Attach_Dettach_Effect = true;
  565. Achilles_var_Achilles_Module_FireSupport_CASBomb = true;
  566. Achilles_var_Achilles_Module_FireSupport_CASGun = true;
  567. Achilles_var_Achilles_Module_FireSupport_CASGunMissile = true;
  568. Achilles_var_Achilles_Module_FireSupport_CASMissile = true;
  569. Achilles_var_Achilles_Module_Manage_Advanced_Compositions = true;
  570. Achilles_var_Achilles_Module_Player_Set_Frequencies = true;
  571. Achilles_var_Achilles_Module_Rotation = true;
  572. Achilles_var_Achilles_Module_Spawn_Advanced_Composition = true;
  573. Achilles_var_Achilles_Module_Spawn_Carrier = true;
  574. Achilles_var_Achilles_Module_Spawn_Destroyer = true;
  575. Achilles_var_Achilles_Module_Spawn_Effects = true;
  576. Achilles_var_Achilles_Module_Spawn_Explosives = true;
  577. Achilles_var_Achilles_Module_Spawn_Intel = true;
  578. Achilles_var_Achilles_Module_Supply_Drop = true;
  579. Achilles_var_Achilles_Module_Zeus_AssignZeus = true;
  580. Achilles_var_Achilles_Module_Zeus_SwitchUnit = true;
  581. Achilles_var_Achilles_Nuke_Module = true;
  582. Achilles_var_Achilles_Patrol_Module = true;
  583. Achilles_var_Achilles_Set_Date_Module = true;
  584. Achilles_var_Achilles_Set_Height_Module = true;
  585. Achilles_var_Achilles_Set_Weather_Module = true;
  586. Achilles_var_Achilles_Sit_On_Chair_Module = true;
  587. Achilles_var_Achilles_SuicideBomber_Module = true;
  588. Achilles_var_Achilles_Suppressive_Fire_Module = true;
  589. Achilles_var_Achilles_SurrenderUnit_Module = true;
  590. Achilles_var_Achilles_Toggle_Simulation_Module = true;
  591. Achilles_var_Achilles_Transfer_Ownership_Module = true;
  592. Achilles_var_Ares_Artillery_Fire_Mission_Module = true;
  593. Achilles_var_Ares_Module_Bahaviour_Garrison_Nearest = true;
  594. Achilles_var_Ares_Module_Bahaviour_UnGarrison = true;
  595. Achilles_var_Ares_Module_Behaviour_Search_Nearby_And_Garrison = true;
  596. Achilles_var_Ares_Module_Behaviour_Search_Nearby_Building = true;
  597. Achilles_var_Ares_Module_Dev_Tools_Create_Mission_SQF = true;
  598. Achilles_var_Ares_Module_Dev_Tools_Execute_Code = true;
  599. Achilles_var_Ares_Module_Equipment_Flashlight_IR_ON_OFF = true;
  600. Achilles_var_Ares_Module_Equipment_NVD_TACLIGHT_IR = true;
  601. Achilles_var_Ares_Module_Equipment_Turret_Optics = true;
  602. Achilles_var_Ares_Module_Player_Change_Player_Side = true;
  603. Achilles_var_Ares_Module_Player_Create_Teleporter = true;
  604. Achilles_var_Ares_Module_Player_Teleport = true;
  605. Achilles_var_Ares_Module_Reinforcements_Create_Lz = true;
  606. Achilles_var_Ares_Module_Reinforcements_Create_Rp = true;
  607. Achilles_var_Ares_Module_Reinforcements_Spawn_Units = true;
  608. Achilles_var_Ares_Module_Spawn_Submarine = true;
  609. Achilles_var_Ares_Module_Spawn_Trawler = true;
  610. Achilles_var_Ares_Module_Zeus_Add_Remove_Editable_Objects = true;
  611. Achilles_var_Ares_Module_Zeus_Hint = true;
  612. Achilles_var_Ares_Module_Zeus_Switch_Side = true;
  613. Achilles_var_Ares_Module_Zeus_Visibility = true;
  614. Achilles_var_ModulePunishment_F = true;
  615.  
  616. // CBA Armes
  617. cba_disposable_dropUsedLauncher = 2;
  618. force cba_disposable_replaceDisposableLauncher = true;
  619. cba_events_repetitionMode = 1;
  620. cba_optics_usePipOptics = true;
  621.  
  622. // CBA IU
  623. cba_ui_notifyLifetime = 4;
  624. cba_ui_StorePasswords = 1;
  625.  
  626. // Task Force Arrowhead Radio
  627. TF_default_radioVolume = 9;
  628. force TF_give_microdagr_to_soldier = true;
  629. force TF_give_personal_radio_to_regular_soldier = false;
  630. force TF_no_auto_long_range_radio = true;
  631. force TF_same_dd_frequencies_for_side = false;
  632. force TF_same_lr_frequencies_for_side = false;
  633. force TF_same_sw_frequencies_for_side = false;
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