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  1. # == Introduction ==
  2. # This file contains Skript's general options. To write scripts, create a new .sk file in the scripts folder or edit any existing one.
  3. #
  4. # Script files prefixed with a hyphen (-) will not be loaded, e.g. renaming 'plant with hoe.sk' to '-plant with hoe.sk' will disable the whole file.
  5. # This can e.g. be used to temporarily disable scripts and is also used for Skript's example scripts.
  6. # You can also use the command '/skript enable/disable <script>' to enable/disable a script which will automatically rename it.
  7. #
  8. # === !!! PLEASE NOTE !!! ===
  9. # This file, all scripts and other files ending in .sk are NOT .yml/YAML files, but very similar!
  10. # Please remember the following when editing files:
  11. # - To indent sections you can use spaces like in YAML, but tabs are also allowed. Just remember to stick to the one or the other for a section/trigger.
  12. # - '#' starts a comment like in YAML. If you don't want it to start a comment simply double it: '##' (You also have to double these in "quoted text")
  13. # - If you use special characters (§, äöü, éèàôç, ñ, etc.) you have to encode the file in UTF-8.
  14. #
  15.  
  16.  
  17.  
  18. # ==== General Options ====
  19.  
  20. language: english
  21. # Which language to use. Currently english and german are included in the download, but custom languages can be created as well.
  22. # Please note that not everything can be translated yet, i.e. parts of Skript will still be english if you use another language.
  23. # If you want to translate Skript to your language please read the readme.txt located in the /lang/ folder in the jar
  24. # (open the jar as zip or rename it to Skript.zip to access it)
  25.  
  26.  
  27. check for new version: true
  28. # Whether Skript should check for whether a new version of Skript is available when the server starts.
  29. # If this is set to true Skript will announce a new version to all players with the "skript.admin" permission.
  30. # If set to false you can still check for a new version with '/skript update check'.
  31. # Please note that Skript will not detect beta releases even if you are running one as they are not necessarily stable.
  32.  
  33. update check interval: 12 hours
  34. # If 'check for new version' is enabled, this sets how often to check for a new update.
  35. # A first check will always be made when the server starts, after that checks will be made in intervals set by this option.
  36. # Set this to 0 to disable repeated checks, in which case only one check will be made when the server starts.
  37. # Please note that this option is currently the only means of making Skript check for an update more than once,
  38. # as '/skript update check' does only display the results of the last check if a check has been made before.
  39.  
  40. automatically download new version: false
  41. # Whether Skript should automatically download & install the newest version if one is available.
  42. # I suggest to disable this feature if your server restarts automatically as you likely won't be informed
  43. # of any incompatibilities of your scripts and the newest version of Skript.
  44. # If you disable this you can still use '/skript update download' to make Skript download the newest version.
  45. # If you're concerned about changes use '/skript update changes' for a full list of changes since your current version.
  46.  
  47.  
  48. enable effect commands: false
  49. effect command token: !
  50. # If 'enable effect commands' is set to true, chat messages starting with the 'effect command token' will be interpreted as effects and executed.
  51. # The token can be longer than a single character, but it should not start with '/' as that starts a command.
  52. # A player needs the permission "skript.effectcommands" to use such commands,
  53. # which does not default to OPs since these commands can do severe damage to the world or crash the server (see below).
  54. # Some example commands which can be used if this setting is enabled:
  55. # !heal player - heals the player (doesn't do anything if used from the console)
  56. # !repair tool - repairs the currently held item
  57. # !broadcast "<red>Please read the rules!" - if you want to get rid of the quotes you have to define a custom command
  58. # !set time to 6:00 - sets the time in the current world
  59. # The command can also be abused, so only give the permission to trusted players, like owners & co-owners:
  60. # !spawn 20 ender dragons - will destroy a large part of the world in a short time if no protection is present
  61. # !create explosion of force 10000 - likely crashes the server or at least hangs it up for a long time
  62. # !ban all players - as the effect implies
  63.  
  64. allow ops to use effect commands: false
  65. # Whether server operators which do not have the permission "skript.effectcommands" should have access to effect commands.
  66. # This setting is mainly useful for servers that do not run any permissions plugin.
  67.  
  68.  
  69. use player UUIDs in variable names: false
  70. # Whether to use a player's UUID instead of their name in variables, e.g. {home.%player%} will look like
  71. # {home.e5240337-a4a2-39dd-8ed9-e5ce729a8522} instead of {home.njol}.
  72. # Please note that if this setting is changed old variables WILL NOT be renamed automatically.
  73.  
  74.  
  75. date format: default
  76. # The date format to be used when dates should be displayed.
  77. # This can be 'default' to use Java's default date format for the system's language.
  78. # The format is that of Java's SimpleDateFormat as defined here: http://docs.oracle.com/javase/6/docs/api/java/text/SimpleDateFormat.html
  79. # some examples:
  80. # d/M/yyyy h:mm a => 15/7/2012 8:53 PM
  81. # dd.MM.yyyy, HH:mm => 16.03.2013, 09:33
  82.  
  83.  
  84. verbosity: normal
  85. # Determines how much info is logged.
  86. # Allowed values: low, normal, high, very high, debug
  87. # The highest you should go is very high, which prints quite a lot of useful information,
  88. # including how much time each trigger takes to execute.
  89. # Only use debug if you're programming an add-on for Skript, but even then you might usually not need it.
  90.  
  91.  
  92. plugin priority: high
  93. # Allowed values: lowest, low, normal, high, highest
  94. # Change this if you encounter problems with other plugins, e.g.:
  95. # - cancelled events: The event is cancelled by another plugin, but Skript handles the event nonetheless => increase priority
  96. # (e.g. WorldGuard cancels events if a player doesn't have permission for the given region,
  97. # and you made some 'place' triggers which should not bypass WorldGuard's protection)
  98. # - effects '(un)cancel event': Another plugin should/should not process the event, but does/does not => decrease priority
  99. # - effect 'drop': Another plugin doesn't process added drops => decrease priority
  100. # - effects 'remove ... from drops'/'clear drops': Drops added by other plugins are not removed => increase priority
  101. # Skript removes drops it shouldn't => decrease priority or specify which item types to remove
  102.  
  103.  
  104. log player commands: true
  105. # Whether Skript should log the usage of custom commands.
  106. # They will be logged as [INFORMATION] in this format: '<player>: /<command> <arguments>'
  107.  
  108.  
  109. number accuracy: 2
  110. # How many digits should be displayed after the dot at maximum when displaying numbers.
  111. # Zeroes will never be displayed at all, so this setting only applies to numbers that actually have a decimal part with one or more non-zero digits.
  112. # Money bypasses this setting and is displayed as configured in your economy plugin if you have one.
  113.  
  114.  
  115. maximum target block distance: 100
  116. # How far to search for a player's targeted block in blocks/meters.
  117. # Lower values improve performance, but might reduce the usability of your scripts.
  118. # This value is limited by the server (e.g. by 'view-distance' in the server.properties), but is guaranteed to work up to 100 meters.
  119.  
  120.  
  121. case sensitive: false
  122. # Whether Skript's functions should be case sensitive or not.
  123. # This e.g. applies to the effect 'replace' and the conditions 'contains' and 'is/is not'.
  124. # Variable names are case-insensitive irrespective of this setting.
  125.  
  126.  
  127. disable variable conflict warnings: false
  128. # Disables warnings of potential variable name conflicts if set to true.
  129. # I recommend to not touch this option, but if you do so you should at least set it back to false
  130. # whenever you create new scripts with new variables.
  131.  
  132.  
  133.  
  134. # ==== Variables ====
  135.  
  136. databases:
  137. # Databases to store variables in. These can either be used as a simple one-server-storage
  138. # where variables are written constantly but only read at server start,
  139. # or as a connection between multiple servers by monitoring the database(s) for changes.
  140. #
  141. # You can define as many databases as you want, just make sure to choose a distinct name for each one, and don't forget to set all options correctly.
  142. #
  143. # To be able to use a database you'll need to download the plugin 'SQLibrary' from http://dev.bukkit.org/server-mods/sqlibrary/files/
  144. # and install it in your server's plugin directory like other plugins.
  145. #
  146. # Please note that '/skript reload' will not reload this section, i.e. you'll have to restart Skript for changes to take effect.
  147.  
  148. # Each database definition must be in a separate section. You can choose any name for the sections, as long as it's not already used.
  149. database 1:
  150. # an example database to describe all possible options.
  151.  
  152. type: disabled
  153. # The type of this database. Allowed values are 'CSV', 'SQLite', 'MySQL' and 'disabled'.
  154. # CSV uses a text file to store the variables, while SQLite and MySQL use databases, and 'disabled' makes Skript ignore the database as if it wasn't defined at all.
  155.  
  156. pattern: .*
  157. # Defines which variables to save in this database.
  158. # This pattern uses Regex syntax, e.g. use 'db_.*' (without the quotes) to store all variables prefixed with 'db_' in this database,
  159. # or use '.*' (the default value) to store all variables here (recommended for the last database in this list, as otherwise some variables might not be saved).
  160. # Please note that variables are only stored in one database, and databases are checked from top to bottom,
  161. # e.g. if a variable matches the topmost database's pattern it will be saved there and nowhere else.
  162. # BTW: Patterns are checked in a separate thread, i.e. your server likely won't run slower when using complicated patterns.
  163.  
  164. monitor changes: false
  165. monitor interval: 20 seconds
  166. # If 'monitor changes' is set to true, variables will repeatedly be checked for updates in the database (in intervals set in 'monitor interval').
  167. # ! Please note that you should set 'pattern', 'monitor changes' and 'monitor interval' to the same values on all servers that access the same database!
  168.  
  169. # == MySQL configuration ==
  170. host: localhost # Where the database server is located at, e.g. 'example.com', 'localhost', or '192.168.1.100'
  171. port: 3306 # 3306 is MySQL's default port, i.e. you likely won't need to change this value
  172. user: root
  173. password: pass
  174. database: skript # The database to use. Skript will automatically create a table 'variables21' in this database if it doesn't exist
  175. # (If the table exists but is defined differently that how Skript expects it to be you'll get errors and no variables will be saved and/or loaded)
  176.  
  177. # == SQLite/CSV configuration ==
  178. file: ./plugins/Skript/variables.db
  179. # Where to save the variables to. For a CSV file, the file extension '.csv' is recommended, but not required, but SQLite database files must end in '.db' (SQLibrary forces this).
  180. # The file path can either be absolute (e.g. 'C:\whatever\...' [Windows] or '/usr/whatever/...' [Unix]), or relative to the server directory (e.g. './plugins/Skript/...').
  181.  
  182. backup interval: 2 hours
  183. # Creates a backup of the file every so often. This can be useful if you ever want to revert variables to an older state.
  184. # Variables are saved constantly no matter what is set here, thus a server crash will never make you loose any variables.
  185. # Set this to 0 to disable this feature.
  186.  
  187.  
  188. MySQL example:
  189. # A MySQL database example, with options unrelated to MySQL removed.
  190.  
  191. type: disabled # change to line below to enable this database
  192. # type: MySQL
  193.  
  194. pattern: synced_.* # this pattern will save all variables that start with 'synced_' in this MySQL database.
  195.  
  196. host: localhost
  197. port: 3306
  198. user: root
  199. password: pass
  200. database: skript
  201.  
  202. monitor changes: true
  203. monitor interval: 20 seconds
  204.  
  205. SQLite example:
  206. # An SQLite database example.
  207.  
  208. type: disabled # change to line below to enable this database
  209. # type: SQLite
  210.  
  211. pattern: db_.* # this pattern will save all variables that start with 'db_' in this SQLite database.
  212.  
  213. file: ./plugins/Skript/variables.db
  214. # SQLite databases must end in '.db'
  215.  
  216. backup interval: 0 # 0 = don't create backups
  217. monitor changes: false
  218. monitor interval: 20 seconds
  219.  
  220. default:
  221. # The default "database" is a simple text file, with each variable on a separate line and the variable's name, type, and value separated by commas.
  222. # This is the last database in this list to catch all variables that have not been saved anywhere else.
  223. # You can modify this database freely, but make sure to know what you're doing if you don't want to loose any variables.
  224.  
  225. type: CSV
  226.  
  227. pattern: .*
  228.  
  229. file: ./plugins/Skript/variables.csv
  230.  
  231. backup interval: 2 hours
  232.  
  233. # PS: If you don't want some variables to be saved in any database (e.g. variables that contain an %entity% which usually despawn when the server is shut down)
  234. # you can modify the last database's pattern to not match all variables, e.g. use '(?!x_).*' to match all variables that don't start with 'x_'.
  235. # Be very cautious when doing this however as unsaved variables cannot be recovered after the server has been stopped.
  236. # I recommend to use a single character to denote unsaved variables (similar to local variables' '_'), e.g. '-', in which case the last database's pattern should be '(?!-).*'.
  237.  
  238.  
  239.  
  240. # ==== Settings that should not be changed ====
  241.  
  242. version: ${project.version}
  243. # DO NOT CHANGE THIS VALUE MANUALLY!
  244. # This saves for which version of Skript this configuration was written for.
  245. # If it does not match the version of the .jar file then the config will be updated automatically.
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