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Oct 14th, 2020
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  1. Initialize engine version: 2019.4.8f1 (60781d942082)
  2. [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems
  3. GfxDevice: creating device client; threaded=1
  4. Direct3D:
  5. Version: Direct3D 11.0 [level 11.1]
  6. Renderer: NVIDIA GeForce RTX 2080 Ti (ID=0x1e07)
  7. Vendor:
  8. VRAM: 11048 MB
  9. Driver: 26.21.14.3200
  10. OnLevelWasLoaded was found on PlayerFootstepSoundEmitter
  11. This message has been deprecated and will be removed in a later version of Unity.
  12. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  13. (Filename: Line: 369)
  14.  
  15. OnLevelWasLoaded was found on FootstepSoundEmitter
  16. This message has been deprecated and will be removed in a later version of Unity.
  17. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  18. (Filename: Line: 369)
  19.  
  20. D3D11 device created for Microsoft Media Foundation video decoding.
  21. <RI> Initializing input.
  22.  
  23. <RI> Input initialized.
  24.  
  25. <RI> Initialized touch support.
  26.  
  27. The referenced script (WFX_LightCurves) on this Behaviour is missing!
  28. (Filename: Line: 199)
  29.  
  30. The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
  31. (Filename: Line: 199)
  32.  
  33. The referenced script on this Behaviour (Game Object 'Point light') is missing!
  34. (Filename: Line: 334)
  35.  
  36. The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing!
  37. (Filename: Line: 334)
  38.  
  39. A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
  40. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  41. (Filename: Line: 2324)
  42.  
  43. Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found
  44. The referenced script (RuntimeDevMode) on this Behaviour is missing!
  45. (Filename: Line: 199)
  46.  
  47. The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing!
  48. (Filename: Line: 334)
  49.  
  50. A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
  51. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  52. (Filename: Line: 2324)
  53.  
  54. UnloadTime: 2.415500 ms
  55. Rewired: Searching for compatible XInput library...
  56. UnityEngine.Logger:Log(String, Object)
  57. Rewired.Logger:LogNow(Object, Boolean)
  58. Rewired.Logger:Log(Object, Boolean)
  59. sxtdmvdJNEmRDlRvwyfVGLyoqmo:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1)
  60. vCpiwUiDTaWkOrFKugmyANrixYrO:JZJFPxWzoszIILJiQvZbDgolKrX(ConfigVars, Boolean)
  61. vCpiwUiDTaWkOrFKugmyANrixYrO:.ctor(ConfigVars, Func`2, Func`1)
  62. Rewired.InputManagers.Initializer:Initialize(ConfigVars)
  63. lFACbZWvwbVGDaTxHSKEQGjaANV:OBfHBBqBlfdQgaaXWZklCPqCQkob(String, List`1, ConfigVars)
  64. System.Func`2:Invoke(T)
  65. Rewired.ReInput:laXxlyawzgXatVMbWmLfYyMkYBo(Func`2)
  66. Rewired.ReInput:OBfHBBqBlfdQgaaXWZklCPqCQkob(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData)
  67. Rewired.InputManager_Base:Initialize()
  68.  
  69. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  70.  
  71. Rewired: Found Xinput1_4.dll.
  72. UnityEngine.Logger:Log(String, Object)
  73. Rewired.Logger:LogNow(Object, Boolean)
  74. Rewired.Logger:Log(Object, Boolean)
  75. sxtdmvdJNEmRDlRvwyfVGLyoqmo:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1)
  76. vCpiwUiDTaWkOrFKugmyANrixYrO:JZJFPxWzoszIILJiQvZbDgolKrX(ConfigVars, Boolean)
  77. vCpiwUiDTaWkOrFKugmyANrixYrO:.ctor(ConfigVars, Func`2, Func`1)
  78. Rewired.InputManagers.Initializer:Initialize(ConfigVars)
  79. lFACbZWvwbVGDaTxHSKEQGjaANV:OBfHBBqBlfdQgaaXWZklCPqCQkob(String, List`1, ConfigVars)
  80. System.Func`2:Invoke(T)
  81. Rewired.ReInput:laXxlyawzgXatVMbWmLfYyMkYBo(Func`2)
  82. Rewired.ReInput:OBfHBBqBlfdQgaaXWZklCPqCQkob(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData)
  83. Rewired.InputManager_Base:Initialize()
  84.  
  85. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  86.  
  87. game version: Beta 0.7.10b
  88. UnityEngine.Logger:Log(LogType, Object)
  89. UnityEngine.Debug:Log(Object)
  90. GameVersionManager:Awake()
  91.  
  92. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  93.  
  94. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  95. (Filename: Line: 589)
  96.  
  97. reactivating main camera
  98. UnityEngine.Logger:Log(LogType, Object)
  99. UnityEngine.Debug:Log(Object)
  100. CharacterPreviewManager:DeactivatePreview()
  101. UnityEngine.Object:Instantiate(Object, Transform, Boolean)
  102. UnityEngine.Object:Instantiate(T, Transform, Boolean)
  103. UIPanel:GetInstance(Boolean)
  104. UIBase:Awake()
  105.  
  106. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  107.  
  108. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  109. (Filename: Line: 589)
  110.  
  111. The referenced script on this Behaviour (Game Object 'fireSpray') is missing!
  112. (Filename: Line: 334)
  113.  
  114. The referenced script on this Behaviour (Game Object 'fireSpray') is missing!
  115. (Filename: Line: 334)
  116.  
  117. The referenced script (WFX_LightCurves) on this Behaviour is missing!
  118. (Filename: Line: 199)
  119.  
  120. The referenced script on this Behaviour (Game Object 'Point light') is missing!
  121. (Filename: Line: 334)
  122.  
  123. The referenced script (WFX_LightCurves) on this Behaviour is missing!
  124. (Filename: Line: 199)
  125.  
  126. The referenced script (WFX_LightCurves) on this Behaviour is missing!
  127. (Filename: Line: 199)
  128.  
  129. The referenced script on this Behaviour (Game Object 'Point light') is missing!
  130. (Filename: Line: 334)
  131.  
  132. The referenced script on this Behaviour (Game Object 'Point light') is missing!
  133. (Filename: Line: 334)
  134.  
  135. Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
  136. UnloadTime: 2.667700 ms
  137.  
  138. Unloading 564 unused Assets to reduce memory usage. Loaded Objects now: 426184.
  139. Total: 499.431400 ms (FindLiveObjects: 18.218300 ms CreateObjectMapping: 43.239500 ms MarkObjects: 437.368800 ms DeleteObjects: 0.604000 ms)
  140.  
  141. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  142. (Filename: Line: 199)
  143.  
  144. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  145. (Filename: Line: 334)
  146.  
  147. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  148. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  149. (Filename: Line: 2324)
  150.  
  151. Input Mode : Mouse & Keyboard
  152. UnityEngine.Logger:Log(LogType, Object)
  153. UnityEngine.Debug:Log(Object)
  154. EpochInputManager:set_IsControllerActive(Boolean)
  155. <Start>d__59:MoveNext()
  156. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  157.  
  158. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  159.  
  160. Deactivating main camera after delay
  161. UnityEngine.Logger:Log(LogType, Object)
  162. UnityEngine.Debug:Log(Object)
  163. CharacterPreviewManager:ActivatePreview()
  164. CharacterPreviewManager:SetPrefab(Int32)
  165. CharacterTile:SelectTile()
  166. CharacterSelect:FilterCharacterTiles(Int32)
  167. CharacterSelect:PopulateCharacterTiles()
  168.  
  169. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  170.  
  171. [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds.
  172. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  173.  
  174. 'filter' is null!
  175. Did you add the 'DomainManager' to the current scene?
  176. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  177.  
  178. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  179. (Filename: Line: 554)
  180.  
  181. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  182. (Filename: Line: 554)
  183.  
  184. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  185. (Filename: Line: 554)
  186.  
  187. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  188. (Filename: Line: 554)
  189.  
  190. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  191. (Filename: Line: 554)
  192.  
  193. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  194. (Filename: Line: 554)
  195.  
  196. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  197. (Filename: Line: 554)
  198.  
  199. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  200. (Filename: Line: 554)
  201.  
  202. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  203. (Filename: Line: 310)
  204.  
  205. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  206. (Filename: Line: 554)
  207.  
  208. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  209. (Filename: Line: 554)
  210.  
  211. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  212. (Filename: Line: 554)
  213.  
  214. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  215. (Filename: Line: 554)
  216.  
  217. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  218. (Filename: Line: 554)
  219.  
  220. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  221. (Filename: Line: 554)
  222.  
  223. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  224. (Filename: Line: 554)
  225.  
  226. Deactivating main camera
  227. UnityEngine.Logger:Log(LogType, Object)
  228. UnityEngine.Debug:Log(Object)
  229. <disableMainCameraAfterDelay>d__12:MoveNext()
  230. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  231.  
  232. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  233.  
  234. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  235. (Filename: Line: 310)
  236.  
  237. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  238. (Filename: Line: 310)
  239.  
  240. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  241. (Filename: Line: 310)
  242.  
  243. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  244. (Filename: Line: 310)
  245.  
  246. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  247. (Filename: Line: 310)
  248.  
  249. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  250. (Filename: Line: 310)
  251.  
  252. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  253. (Filename: Line: 310)
  254.  
  255. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  256. (Filename: Line: 310)
  257.  
  258. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  259. (Filename: Line: 310)
  260.  
  261. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  262. (Filename: Line: 310)
  263.  
  264. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  265. (Filename: Line: 310)
  266.  
  267. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  268. (Filename: Line: 310)
  269.  
  270. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  271. (Filename: Line: 310)
  272.  
  273. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  274. (Filename: Line: 310)
  275.  
  276. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  277. (Filename: Line: 310)
  278.  
  279. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  280. (Filename: Line: 310)
  281.  
  282. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  283. (Filename: Line: 310)
  284.  
  285. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  286. (Filename: Line: 310)
  287.  
  288. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  289. (Filename: Line: 310)
  290.  
  291. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  292. (Filename: Line: 310)
  293.  
  294. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  295. (Filename: Line: 310)
  296.  
  297. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  298. (Filename: Line: 310)
  299.  
  300. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  301. (Filename: Line: 310)
  302.  
  303. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  304. (Filename: Line: 310)
  305.  
  306. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  307. (Filename: Line: 310)
  308.  
  309. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  310. (Filename: Line: 310)
  311.  
  312. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  313. (Filename: Line: 310)
  314.  
  315. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  316. (Filename: Line: 310)
  317.  
  318. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  319. (Filename: Line: 310)
  320.  
  321. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  322. (Filename: Line: 310)
  323.  
  324. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  325. (Filename: Line: 310)
  326.  
  327. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  328. (Filename: Line: 310)
  329.  
  330. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  331. (Filename: Line: 310)
  332.  
  333. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  334. (Filename: Line: 554)
  335.  
  336. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  337. (Filename: Line: 554)
  338.  
  339. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  340. (Filename: Line: 310)
  341.  
  342. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  343. (Filename: Line: 310)
  344.  
  345. Game Log in Success!
  346. UnityEngine.Logger:Log(LogType, Object)
  347. UnityEngine.Debug:Log(Object)
  348. <LoginSteamRequest>d__82:MoveNext()
  349. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  350.  
  351. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  352.  
  353. executeLoginEvent
  354. UnityEngine.Logger:Log(LogType, Object)
  355. UnityEngine.Debug:Log(Object)
  356. UserLoginInformation:ExecuteLoginEvent(String, String, String, String, String)
  357. AuthenticateLogin:ProcessLogin()
  358. <LoginSteamRequest>d__82:MoveNext()
  359. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  360.  
  361. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  362.  
  363. Failed to create agent because it is not close enough to the NavMesh
  364. (Filename: Line: 648)
  365.  
  366. full path | C:/Users/kbrow/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/Epoch_Local_Global_Data_Beta
  367. UnityEngine.Logger:Log(LogType, Object)
  368. UnityEngine.Debug:Log(Object)
  369. GlobalSavingManager:deserialiseGlobalData(String, Boolean&)
  370. GlobalDataTracker:LoadGlobalData()
  371. UnityEngine.Object:Instantiate(Object, Transform, Boolean)
  372. UnityEngine.Object:Instantiate(T, Transform, Boolean)
  373. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  374. LocalCharacterSlots:LoadLocalCharacter(Int32)
  375. LocalCharacterSlots:LoadLocalCharacterByName(String)
  376. CharacterSelect:LoadCharacterClick()
  377. PotionUseAction:Invoke()
  378. UnityEngine.Events.UnityEvent:Invoke()
  379. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  380. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  381. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  382. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  383. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  384. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  385. UnityEngine.EventSystems.EventSystem:Update()
  386.  
  387. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  388.  
  389. data loaded
  390. UnityEngine.Logger:Log(LogType, Object)
  391. UnityEngine.Debug:Log(Object)
  392. GlobalDataTracker:LoadGlobalData()
  393. UnityEngine.Object:Instantiate(Object, Transform, Boolean)
  394. UnityEngine.Object:Instantiate(T, Transform, Boolean)
  395. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  396. LocalCharacterSlots:LoadLocalCharacter(Int32)
  397. LocalCharacterSlots:LoadLocalCharacterByName(String)
  398. CharacterSelect:LoadCharacterClick()
  399. PotionUseAction:Invoke()
  400. UnityEngine.Events.UnityEvent:Invoke()
  401. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  402. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  403. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  404. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  405. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  406. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  407. UnityEngine.EventSystems.EventSystem:Update()
  408.  
  409. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  410.  
  411. update main hand info
  412. UnityEngine.Logger:Log(LogType, Object)
  413. UnityEngine.Debug:Log(Object)
  414. ItemEquipManager:UpdateMainHandInfo(ItemDataUnpacked)
  415. ItemEquipManager:EquipWeapon(ItemDataUnpacked, IMSlotType[])
  416. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  417. OneSlotItemContainer:TryAddItem(ItemData, Int32, Context)
  418. ItemContainersManager:LoadItemsToContainers(List`1)
  419. ItemContainersManager:OnCharLoaded()
  420. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  421. LocalCharacterSlots:LoadLocalCharacter(Int32)
  422. LocalCharacterSlots:LoadLocalCharacterByName(String)
  423. CharacterSelect:LoadCharacterClick()
  424. PotionUseAction:Invoke()
  425. UnityEngine.Events.UnityEvent:Invoke()
  426. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  427. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  428. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  429. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  430. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  431. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  432. UnityEngine.EventSystems.EventSystem:Update()
  433.  
  434. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  435.  
  436. failed try add item tab number: 1 and containers count: 1
  437. UnityEngine.Logger:Log(LogType, Object)
  438. UnityEngine.Debug:Log(Object)
  439. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  440. ItemContainersManager:OnCharLoaded()
  441. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  442. LocalCharacterSlots:LoadLocalCharacter(Int32)
  443. LocalCharacterSlots:LoadLocalCharacterByName(String)
  444. CharacterSelect:LoadCharacterClick()
  445. PotionUseAction:Invoke()
  446. UnityEngine.Events.UnityEvent:Invoke()
  447. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  448. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  449. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  450. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  451. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  452. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  453. UnityEngine.EventSystems.EventSystem:Update()
  454.  
  455. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  456.  
  457. failed try add item tab number: 1 and containers count: 1
  458. UnityEngine.Logger:Log(LogType, Object)
  459. UnityEngine.Debug:Log(Object)
  460. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  461. ItemContainersManager:OnCharLoaded()
  462. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  463. LocalCharacterSlots:LoadLocalCharacter(Int32)
  464. LocalCharacterSlots:LoadLocalCharacterByName(String)
  465. CharacterSelect:LoadCharacterClick()
  466. PotionUseAction:Invoke()
  467. UnityEngine.Events.UnityEvent:Invoke()
  468. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  469. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  470. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  471. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  472. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  473. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  474. UnityEngine.EventSystems.EventSystem:Update()
  475.  
  476. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  477.  
  478. failed try add item tab number: 1 and containers count: 1
  479. UnityEngine.Logger:Log(LogType, Object)
  480. UnityEngine.Debug:Log(Object)
  481. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  482. ItemContainersManager:OnCharLoaded()
  483. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  484. LocalCharacterSlots:LoadLocalCharacter(Int32)
  485. LocalCharacterSlots:LoadLocalCharacterByName(String)
  486. CharacterSelect:LoadCharacterClick()
  487. PotionUseAction:Invoke()
  488. UnityEngine.Events.UnityEvent:Invoke()
  489. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  490. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  491. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  492. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  493. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  494. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  495. UnityEngine.EventSystems.EventSystem:Update()
  496.  
  497. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  498.  
  499. failed try add item tab number: 1 and containers count: 1
  500. UnityEngine.Logger:Log(LogType, Object)
  501. UnityEngine.Debug:Log(Object)
  502. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  503. ItemContainersManager:OnCharLoaded()
  504. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  505. LocalCharacterSlots:LoadLocalCharacter(Int32)
  506. LocalCharacterSlots:LoadLocalCharacterByName(String)
  507. CharacterSelect:LoadCharacterClick()
  508. PotionUseAction:Invoke()
  509. UnityEngine.Events.UnityEvent:Invoke()
  510. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  511. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  512. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  513. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  514. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  515. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  516. UnityEngine.EventSystems.EventSystem:Update()
  517.  
  518. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  519.  
  520. failed try add item tab number: 1 and containers count: 1
  521. UnityEngine.Logger:Log(LogType, Object)
  522. UnityEngine.Debug:Log(Object)
  523. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  524. ItemContainersManager:OnCharLoaded()
  525. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  526. LocalCharacterSlots:LoadLocalCharacter(Int32)
  527. LocalCharacterSlots:LoadLocalCharacterByName(String)
  528. CharacterSelect:LoadCharacterClick()
  529. PotionUseAction:Invoke()
  530. UnityEngine.Events.UnityEvent:Invoke()
  531. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  532. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  533. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  534. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  535. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  536. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  537. UnityEngine.EventSystems.EventSystem:Update()
  538.  
  539. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  540.  
  541. failed try add item tab number: 1 and containers count: 1
  542. UnityEngine.Logger:Log(LogType, Object)
  543. UnityEngine.Debug:Log(Object)
  544. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  545. ItemContainersManager:OnCharLoaded()
  546. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  547. LocalCharacterSlots:LoadLocalCharacter(Int32)
  548. LocalCharacterSlots:LoadLocalCharacterByName(String)
  549. CharacterSelect:LoadCharacterClick()
  550. PotionUseAction:Invoke()
  551. UnityEngine.Events.UnityEvent:Invoke()
  552. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  553. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  554. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  555. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  556. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  557. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  558. UnityEngine.EventSystems.EventSystem:Update()
  559.  
  560. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  561.  
  562. failed try add item tab number: 1 and containers count: 1
  563. UnityEngine.Logger:Log(LogType, Object)
  564. UnityEngine.Debug:Log(Object)
  565. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  566. ItemContainersManager:OnCharLoaded()
  567. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  568. LocalCharacterSlots:LoadLocalCharacter(Int32)
  569. LocalCharacterSlots:LoadLocalCharacterByName(String)
  570. CharacterSelect:LoadCharacterClick()
  571. PotionUseAction:Invoke()
  572. UnityEngine.Events.UnityEvent:Invoke()
  573. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  574. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  575. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  576. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  577. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  578. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  579. UnityEngine.EventSystems.EventSystem:Update()
  580.  
  581. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  582.  
  583. failed try add item tab number: 1 and containers count: 1
  584. UnityEngine.Logger:Log(LogType, Object)
  585. UnityEngine.Debug:Log(Object)
  586. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  587. ItemContainersManager:OnCharLoaded()
  588. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  589. LocalCharacterSlots:LoadLocalCharacter(Int32)
  590. LocalCharacterSlots:LoadLocalCharacterByName(String)
  591. CharacterSelect:LoadCharacterClick()
  592. PotionUseAction:Invoke()
  593. UnityEngine.Events.UnityEvent:Invoke()
  594. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  595. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  596. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  597. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  598. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  599. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  600. UnityEngine.EventSystems.EventSystem:Update()
  601.  
  602. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  603.  
  604. failed try add item tab number: 1 and containers count: 1
  605. UnityEngine.Logger:Log(LogType, Object)
  606. UnityEngine.Debug:Log(Object)
  607. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  608. ItemContainersManager:OnCharLoaded()
  609. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  610. LocalCharacterSlots:LoadLocalCharacter(Int32)
  611. LocalCharacterSlots:LoadLocalCharacterByName(String)
  612. CharacterSelect:LoadCharacterClick()
  613. PotionUseAction:Invoke()
  614. UnityEngine.Events.UnityEvent:Invoke()
  615. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  616. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  617. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  618. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  619. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  620. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  621. UnityEngine.EventSystems.EventSystem:Update()
  622.  
  623. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  624.  
  625. failed try add item tab number: 1 and containers count: 1
  626. UnityEngine.Logger:Log(LogType, Object)
  627. UnityEngine.Debug:Log(Object)
  628. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  629. ItemContainersManager:OnCharLoaded()
  630. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  631. LocalCharacterSlots:LoadLocalCharacter(Int32)
  632. LocalCharacterSlots:LoadLocalCharacterByName(String)
  633. CharacterSelect:LoadCharacterClick()
  634. PotionUseAction:Invoke()
  635. UnityEngine.Events.UnityEvent:Invoke()
  636. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  637. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  638. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  639. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  640. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  641. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  642. UnityEngine.EventSystems.EventSystem:Update()
  643.  
  644. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  645.  
  646. failed try add item tab number: 1 and containers count: 1
  647. UnityEngine.Logger:Log(LogType, Object)
  648. UnityEngine.Debug:Log(Object)
  649. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  650. ItemContainersManager:OnCharLoaded()
  651. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  652. LocalCharacterSlots:LoadLocalCharacter(Int32)
  653. LocalCharacterSlots:LoadLocalCharacterByName(String)
  654. CharacterSelect:LoadCharacterClick()
  655. PotionUseAction:Invoke()
  656. UnityEngine.Events.UnityEvent:Invoke()
  657. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  658. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  659. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  660. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  661. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  662. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  663. UnityEngine.EventSystems.EventSystem:Update()
  664.  
  665. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  666.  
  667. failed try add item tab number: 1 and containers count: 1
  668. UnityEngine.Logger:Log(LogType, Object)
  669. UnityEngine.Debug:Log(Object)
  670. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  671. ItemContainersManager:OnCharLoaded()
  672. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  673. LocalCharacterSlots:LoadLocalCharacter(Int32)
  674. LocalCharacterSlots:LoadLocalCharacterByName(String)
  675. CharacterSelect:LoadCharacterClick()
  676. PotionUseAction:Invoke()
  677. UnityEngine.Events.UnityEvent:Invoke()
  678. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  679. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  680. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  681. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  682. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  683. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  684. UnityEngine.EventSystems.EventSystem:Update()
  685.  
  686. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  687.  
  688. failed try add item tab number: 1 and containers count: 1
  689. UnityEngine.Logger:Log(LogType, Object)
  690. UnityEngine.Debug:Log(Object)
  691. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  692. ItemContainersManager:OnCharLoaded()
  693. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  694. LocalCharacterSlots:LoadLocalCharacter(Int32)
  695. LocalCharacterSlots:LoadLocalCharacterByName(String)
  696. CharacterSelect:LoadCharacterClick()
  697. PotionUseAction:Invoke()
  698. UnityEngine.Events.UnityEvent:Invoke()
  699. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  700. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  701. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  702. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  703. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  704. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  705. UnityEngine.EventSystems.EventSystem:Update()
  706.  
  707. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  708.  
  709. failed try add item tab number: 1 and containers count: 1
  710. UnityEngine.Logger:Log(LogType, Object)
  711. UnityEngine.Debug:Log(Object)
  712. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  713. ItemContainersManager:OnCharLoaded()
  714. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  715. LocalCharacterSlots:LoadLocalCharacter(Int32)
  716. LocalCharacterSlots:LoadLocalCharacterByName(String)
  717. CharacterSelect:LoadCharacterClick()
  718. PotionUseAction:Invoke()
  719. UnityEngine.Events.UnityEvent:Invoke()
  720. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  721. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  722. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  723. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  724. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  725. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  726. UnityEngine.EventSystems.EventSystem:Update()
  727.  
  728. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  729.  
  730. failed try add item tab number: 1 and containers count: 1
  731. UnityEngine.Logger:Log(LogType, Object)
  732. UnityEngine.Debug:Log(Object)
  733. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  734. ItemContainersManager:OnCharLoaded()
  735. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  736. LocalCharacterSlots:LoadLocalCharacter(Int32)
  737. LocalCharacterSlots:LoadLocalCharacterByName(String)
  738. CharacterSelect:LoadCharacterClick()
  739. PotionUseAction:Invoke()
  740. UnityEngine.Events.UnityEvent:Invoke()
  741. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  742. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  743. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  744. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  745. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  746. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  747. UnityEngine.EventSystems.EventSystem:Update()
  748.  
  749. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  750.  
  751. failed try add item tab number: 1 and containers count: 1
  752. UnityEngine.Logger:Log(LogType, Object)
  753. UnityEngine.Debug:Log(Object)
  754. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  755. ItemContainersManager:OnCharLoaded()
  756. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  757. LocalCharacterSlots:LoadLocalCharacter(Int32)
  758. LocalCharacterSlots:LoadLocalCharacterByName(String)
  759. CharacterSelect:LoadCharacterClick()
  760. PotionUseAction:Invoke()
  761. UnityEngine.Events.UnityEvent:Invoke()
  762. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  763. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  764. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  765. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  766. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  767. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  768. UnityEngine.EventSystems.EventSystem:Update()
  769.  
  770. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  771.  
  772. failed try add item tab number: 1 and containers count: 1
  773. UnityEngine.Logger:Log(LogType, Object)
  774. UnityEngine.Debug:Log(Object)
  775. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  776. ItemContainersManager:OnCharLoaded()
  777. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  778. LocalCharacterSlots:LoadLocalCharacter(Int32)
  779. LocalCharacterSlots:LoadLocalCharacterByName(String)
  780. CharacterSelect:LoadCharacterClick()
  781. PotionUseAction:Invoke()
  782. UnityEngine.Events.UnityEvent:Invoke()
  783. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  784. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  785. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  786. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  787. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  788. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  789. UnityEngine.EventSystems.EventSystem:Update()
  790.  
  791. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  792.  
  793. failed try add item tab number: 1 and containers count: 1
  794. UnityEngine.Logger:Log(LogType, Object)
  795. UnityEngine.Debug:Log(Object)
  796. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  797. ItemContainersManager:OnCharLoaded()
  798. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  799. LocalCharacterSlots:LoadLocalCharacter(Int32)
  800. LocalCharacterSlots:LoadLocalCharacterByName(String)
  801. CharacterSelect:LoadCharacterClick()
  802. PotionUseAction:Invoke()
  803. UnityEngine.Events.UnityEvent:Invoke()
  804. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  805. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  806. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  807. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  808. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  809. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  810. UnityEngine.EventSystems.EventSystem:Update()
  811.  
  812. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  813.  
  814. failed try add item tab number: 1 and containers count: 1
  815. UnityEngine.Logger:Log(LogType, Object)
  816. UnityEngine.Debug:Log(Object)
  817. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  818. ItemContainersManager:OnCharLoaded()
  819. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  820. LocalCharacterSlots:LoadLocalCharacter(Int32)
  821. LocalCharacterSlots:LoadLocalCharacterByName(String)
  822. CharacterSelect:LoadCharacterClick()
  823. PotionUseAction:Invoke()
  824. UnityEngine.Events.UnityEvent:Invoke()
  825. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  826. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  827. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  828. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  829. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  830. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  831. UnityEngine.EventSystems.EventSystem:Update()
  832.  
  833. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  834.  
  835. failed try add item tab number: 1 and containers count: 1
  836. UnityEngine.Logger:Log(LogType, Object)
  837. UnityEngine.Debug:Log(Object)
  838. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  839. ItemContainersManager:OnCharLoaded()
  840. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  841. LocalCharacterSlots:LoadLocalCharacter(Int32)
  842. LocalCharacterSlots:LoadLocalCharacterByName(String)
  843. CharacterSelect:LoadCharacterClick()
  844. PotionUseAction:Invoke()
  845. UnityEngine.Events.UnityEvent:Invoke()
  846. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  847. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  848. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  849. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  850. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  851. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  852. UnityEngine.EventSystems.EventSystem:Update()
  853.  
  854. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  855.  
  856. failed try add item tab number: 1 and containers count: 1
  857. UnityEngine.Logger:Log(LogType, Object)
  858. UnityEngine.Debug:Log(Object)
  859. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  860. ItemContainersManager:OnCharLoaded()
  861. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  862. LocalCharacterSlots:LoadLocalCharacter(Int32)
  863. LocalCharacterSlots:LoadLocalCharacterByName(String)
  864. CharacterSelect:LoadCharacterClick()
  865. PotionUseAction:Invoke()
  866. UnityEngine.Events.UnityEvent:Invoke()
  867. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  868. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  869. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  870. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  871. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  872. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  873. UnityEngine.EventSystems.EventSystem:Update()
  874.  
  875. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  876.  
  877. failed try add item tab number: 1 and containers count: 1
  878. UnityEngine.Logger:Log(LogType, Object)
  879. UnityEngine.Debug:Log(Object)
  880. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  881. ItemContainersManager:OnCharLoaded()
  882. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  883. LocalCharacterSlots:LoadLocalCharacter(Int32)
  884. LocalCharacterSlots:LoadLocalCharacterByName(String)
  885. CharacterSelect:LoadCharacterClick()
  886. PotionUseAction:Invoke()
  887. UnityEngine.Events.UnityEvent:Invoke()
  888. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  889. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  890. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  891. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  892. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  893. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  894. UnityEngine.EventSystems.EventSystem:Update()
  895.  
  896. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  897.  
  898. failed try add item tab number: 1 and containers count: 1
  899. UnityEngine.Logger:Log(LogType, Object)
  900. UnityEngine.Debug:Log(Object)
  901. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  902. ItemContainersManager:OnCharLoaded()
  903. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  904. LocalCharacterSlots:LoadLocalCharacter(Int32)
  905. LocalCharacterSlots:LoadLocalCharacterByName(String)
  906. CharacterSelect:LoadCharacterClick()
  907. PotionUseAction:Invoke()
  908. UnityEngine.Events.UnityEvent:Invoke()
  909. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  910. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  911. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  912. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  913. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  914. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  915. UnityEngine.EventSystems.EventSystem:Update()
  916.  
  917. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  918.  
  919. failed try add item tab number: 1 and containers count: 1
  920. UnityEngine.Logger:Log(LogType, Object)
  921. UnityEngine.Debug:Log(Object)
  922. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  923. ItemContainersManager:OnCharLoaded()
  924. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  925. LocalCharacterSlots:LoadLocalCharacter(Int32)
  926. LocalCharacterSlots:LoadLocalCharacterByName(String)
  927. CharacterSelect:LoadCharacterClick()
  928. PotionUseAction:Invoke()
  929. UnityEngine.Events.UnityEvent:Invoke()
  930. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  931. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  932. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  933. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  934. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  935. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  936. UnityEngine.EventSystems.EventSystem:Update()
  937.  
  938. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  939.  
  940. failed try add item tab number: 1 and containers count: 1
  941. UnityEngine.Logger:Log(LogType, Object)
  942. UnityEngine.Debug:Log(Object)
  943. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  944. ItemContainersManager:OnCharLoaded()
  945. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  946. LocalCharacterSlots:LoadLocalCharacter(Int32)
  947. LocalCharacterSlots:LoadLocalCharacterByName(String)
  948. CharacterSelect:LoadCharacterClick()
  949. PotionUseAction:Invoke()
  950. UnityEngine.Events.UnityEvent:Invoke()
  951. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  952. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  953. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  954. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  955. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  956. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  957. UnityEngine.EventSystems.EventSystem:Update()
  958.  
  959. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  960.  
  961. failed try add item tab number: 1 and containers count: 1
  962. UnityEngine.Logger:Log(LogType, Object)
  963. UnityEngine.Debug:Log(Object)
  964. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  965. ItemContainersManager:OnCharLoaded()
  966. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  967. LocalCharacterSlots:LoadLocalCharacter(Int32)
  968. LocalCharacterSlots:LoadLocalCharacterByName(String)
  969. CharacterSelect:LoadCharacterClick()
  970. PotionUseAction:Invoke()
  971. UnityEngine.Events.UnityEvent:Invoke()
  972. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  973. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  974. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  975. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  976. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  977. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  978. UnityEngine.EventSystems.EventSystem:Update()
  979.  
  980. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  981.  
  982. failed try add item tab number: 1 and containers count: 1
  983. UnityEngine.Logger:Log(LogType, Object)
  984. UnityEngine.Debug:Log(Object)
  985. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  986. ItemContainersManager:OnCharLoaded()
  987. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  988. LocalCharacterSlots:LoadLocalCharacter(Int32)
  989. LocalCharacterSlots:LoadLocalCharacterByName(String)
  990. CharacterSelect:LoadCharacterClick()
  991. PotionUseAction:Invoke()
  992. UnityEngine.Events.UnityEvent:Invoke()
  993. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  994. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  995. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  996. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  997. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  998. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  999. UnityEngine.EventSystems.EventSystem:Update()
  1000.  
  1001. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1002.  
  1003. failed try add item tab number: 1 and containers count: 1
  1004. UnityEngine.Logger:Log(LogType, Object)
  1005. UnityEngine.Debug:Log(Object)
  1006. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  1007. ItemContainersManager:OnCharLoaded()
  1008. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  1009. LocalCharacterSlots:LoadLocalCharacter(Int32)
  1010. LocalCharacterSlots:LoadLocalCharacterByName(String)
  1011. CharacterSelect:LoadCharacterClick()
  1012. PotionUseAction:Invoke()
  1013. UnityEngine.Events.UnityEvent:Invoke()
  1014. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  1015. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1016. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1017. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1018. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1019. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1020. UnityEngine.EventSystems.EventSystem:Update()
  1021.  
  1022. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1023.  
  1024. failed try add item tab number: 1 and containers count: 1
  1025. UnityEngine.Logger:Log(LogType, Object)
  1026. UnityEngine.Debug:Log(Object)
  1027. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  1028. ItemContainersManager:OnCharLoaded()
  1029. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  1030. LocalCharacterSlots:LoadLocalCharacter(Int32)
  1031. LocalCharacterSlots:LoadLocalCharacterByName(String)
  1032. CharacterSelect:LoadCharacterClick()
  1033. PotionUseAction:Invoke()
  1034. UnityEngine.Events.UnityEvent:Invoke()
  1035. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  1036. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1037. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1038. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1039. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1040. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1041. UnityEngine.EventSystems.EventSystem:Update()
  1042.  
  1043. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1044.  
  1045. failed try add item tab number: 1 and containers count: 1
  1046. UnityEngine.Logger:Log(LogType, Object)
  1047. UnityEngine.Debug:Log(Object)
  1048. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  1049. ItemContainersManager:OnCharLoaded()
  1050. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  1051. LocalCharacterSlots:LoadLocalCharacter(Int32)
  1052. LocalCharacterSlots:LoadLocalCharacterByName(String)
  1053. CharacterSelect:LoadCharacterClick()
  1054. PotionUseAction:Invoke()
  1055. UnityEngine.Events.UnityEvent:Invoke()
  1056. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  1057. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1058. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1059. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1060. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1061. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1062. UnityEngine.EventSystems.EventSystem:Update()
  1063.  
  1064. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1065.  
  1066. failed try add item tab number: 1 and containers count: 1
  1067. UnityEngine.Logger:Log(LogType, Object)
  1068. UnityEngine.Debug:Log(Object)
  1069. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  1070. ItemContainersManager:OnCharLoaded()
  1071. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  1072. LocalCharacterSlots:LoadLocalCharacter(Int32)
  1073. LocalCharacterSlots:LoadLocalCharacterByName(String)
  1074. CharacterSelect:LoadCharacterClick()
  1075. PotionUseAction:Invoke()
  1076. UnityEngine.Events.UnityEvent:Invoke()
  1077. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  1078. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1079. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1080. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1081. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1082. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1083. UnityEngine.EventSystems.EventSystem:Update()
  1084.  
  1085. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1086.  
  1087. failed try add item tab number: 1 and containers count: 1
  1088. UnityEngine.Logger:Log(LogType, Object)
  1089. UnityEngine.Debug:Log(Object)
  1090. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  1091. ItemContainersManager:OnCharLoaded()
  1092. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  1093. LocalCharacterSlots:LoadLocalCharacter(Int32)
  1094. LocalCharacterSlots:LoadLocalCharacterByName(String)
  1095. CharacterSelect:LoadCharacterClick()
  1096. PotionUseAction:Invoke()
  1097. UnityEngine.Events.UnityEvent:Invoke()
  1098. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  1099. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1100. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1101. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1102. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1103. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1104. UnityEngine.EventSystems.EventSystem:Update()
  1105.  
  1106. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1107.  
  1108. failed try add item tab number: 1 and containers count: 1
  1109. UnityEngine.Logger:Log(LogType, Object)
  1110. UnityEngine.Debug:Log(Object)
  1111. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  1112. ItemContainersManager:OnCharLoaded()
  1113. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  1114. LocalCharacterSlots:LoadLocalCharacter(Int32)
  1115. LocalCharacterSlots:LoadLocalCharacterByName(String)
  1116. CharacterSelect:LoadCharacterClick()
  1117. PotionUseAction:Invoke()
  1118. UnityEngine.Events.UnityEvent:Invoke()
  1119. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  1120. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1121. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1122. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1123. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1124. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1125. UnityEngine.EventSystems.EventSystem:Update()
  1126.  
  1127. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1128.  
  1129. failed try add item tab number: 1 and containers count: 1
  1130. UnityEngine.Logger:Log(LogType, Object)
  1131. UnityEngine.Debug:Log(Object)
  1132. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  1133. ItemContainersManager:OnCharLoaded()
  1134. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  1135. LocalCharacterSlots:LoadLocalCharacter(Int32)
  1136. LocalCharacterSlots:LoadLocalCharacterByName(String)
  1137. CharacterSelect:LoadCharacterClick()
  1138. PotionUseAction:Invoke()
  1139. UnityEngine.Events.UnityEvent:Invoke()
  1140. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  1141. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1142. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1143. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1144. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1145. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1146. UnityEngine.EventSystems.EventSystem:Update()
  1147.  
  1148. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1149.  
  1150. failed try add item tab number: 1 and containers count: 1
  1151. UnityEngine.Logger:Log(LogType, Object)
  1152. UnityEngine.Debug:Log(Object)
  1153. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  1154. ItemContainersManager:OnCharLoaded()
  1155. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  1156. LocalCharacterSlots:LoadLocalCharacter(Int32)
  1157. LocalCharacterSlots:LoadLocalCharacterByName(String)
  1158. CharacterSelect:LoadCharacterClick()
  1159. PotionUseAction:Invoke()
  1160. UnityEngine.Events.UnityEvent:Invoke()
  1161. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  1162. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1163. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1164. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1165. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1166. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1167. UnityEngine.EventSystems.EventSystem:Update()
  1168.  
  1169. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1170.  
  1171. failed try add item tab number: 1 and containers count: 1
  1172. UnityEngine.Logger:Log(LogType, Object)
  1173. UnityEngine.Debug:Log(Object)
  1174. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  1175. ItemContainersManager:OnCharLoaded()
  1176. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  1177. LocalCharacterSlots:LoadLocalCharacter(Int32)
  1178. LocalCharacterSlots:LoadLocalCharacterByName(String)
  1179. CharacterSelect:LoadCharacterClick()
  1180. PotionUseAction:Invoke()
  1181. UnityEngine.Events.UnityEvent:Invoke()
  1182. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  1183. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1184. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1185. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1186. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1187. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1188. UnityEngine.EventSystems.EventSystem:Update()
  1189.  
  1190. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1191.  
  1192. failed try add item tab number: 1 and containers count: 1
  1193. UnityEngine.Logger:Log(LogType, Object)
  1194. UnityEngine.Debug:Log(Object)
  1195. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  1196. ItemContainersManager:OnCharLoaded()
  1197. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  1198. LocalCharacterSlots:LoadLocalCharacter(Int32)
  1199. LocalCharacterSlots:LoadLocalCharacterByName(String)
  1200. CharacterSelect:LoadCharacterClick()
  1201. PotionUseAction:Invoke()
  1202. UnityEngine.Events.UnityEvent:Invoke()
  1203. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  1204. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1205. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1206. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1207. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1208. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1209. UnityEngine.EventSystems.EventSystem:Update()
  1210.  
  1211. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1212.  
  1213. failed try add item tab number: 2 and containers count: 1
  1214. UnityEngine.Logger:Log(LogType, Object)
  1215. UnityEngine.Debug:Log(Object)
  1216. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  1217. ItemContainersManager:OnCharLoaded()
  1218. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  1219. LocalCharacterSlots:LoadLocalCharacter(Int32)
  1220. LocalCharacterSlots:LoadLocalCharacterByName(String)
  1221. CharacterSelect:LoadCharacterClick()
  1222. PotionUseAction:Invoke()
  1223. UnityEngine.Events.UnityEvent:Invoke()
  1224. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  1225. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1226. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1227. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1228. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1229. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1230. UnityEngine.EventSystems.EventSystem:Update()
  1231.  
  1232. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1233.  
  1234. failed try add item tab number: 2 and containers count: 1
  1235. UnityEngine.Logger:Log(LogType, Object)
  1236. UnityEngine.Debug:Log(Object)
  1237. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  1238. ItemContainersManager:OnCharLoaded()
  1239. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  1240. LocalCharacterSlots:LoadLocalCharacter(Int32)
  1241. LocalCharacterSlots:LoadLocalCharacterByName(String)
  1242. CharacterSelect:LoadCharacterClick()
  1243. PotionUseAction:Invoke()
  1244. UnityEngine.Events.UnityEvent:Invoke()
  1245. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  1246. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1247. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1248. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1249. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1250. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1251. UnityEngine.EventSystems.EventSystem:Update()
  1252.  
  1253. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1254.  
  1255. failed try add item tab number: 2 and containers count: 1
  1256. UnityEngine.Logger:Log(LogType, Object)
  1257. UnityEngine.Debug:Log(Object)
  1258. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  1259. ItemContainersManager:OnCharLoaded()
  1260. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  1261. LocalCharacterSlots:LoadLocalCharacter(Int32)
  1262. LocalCharacterSlots:LoadLocalCharacterByName(String)
  1263. CharacterSelect:LoadCharacterClick()
  1264. PotionUseAction:Invoke()
  1265. UnityEngine.Events.UnityEvent:Invoke()
  1266. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  1267. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1268. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1269. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1270. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1271. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1272. UnityEngine.EventSystems.EventSystem:Update()
  1273.  
  1274. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1275.  
  1276. failed try add item tab number: 2 and containers count: 1
  1277. UnityEngine.Logger:Log(LogType, Object)
  1278. UnityEngine.Debug:Log(Object)
  1279. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  1280. ItemContainersManager:OnCharLoaded()
  1281. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  1282. LocalCharacterSlots:LoadLocalCharacter(Int32)
  1283. LocalCharacterSlots:LoadLocalCharacterByName(String)
  1284. CharacterSelect:LoadCharacterClick()
  1285. PotionUseAction:Invoke()
  1286. UnityEngine.Events.UnityEvent:Invoke()
  1287. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  1288. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1289. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1290. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1291. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1292. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1293. UnityEngine.EventSystems.EventSystem:Update()
  1294.  
  1295. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1296.  
  1297. failed try add item tab number: 2 and containers count: 1
  1298. UnityEngine.Logger:Log(LogType, Object)
  1299. UnityEngine.Debug:Log(Object)
  1300. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  1301. ItemContainersManager:OnCharLoaded()
  1302. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  1303. LocalCharacterSlots:LoadLocalCharacter(Int32)
  1304. LocalCharacterSlots:LoadLocalCharacterByName(String)
  1305. CharacterSelect:LoadCharacterClick()
  1306. PotionUseAction:Invoke()
  1307. UnityEngine.Events.UnityEvent:Invoke()
  1308. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  1309. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1310. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1311. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1312. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1313. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1314. UnityEngine.EventSystems.EventSystem:Update()
  1315.  
  1316. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1317.  
  1318. failed try add item tab number: 2 and containers count: 1
  1319. UnityEngine.Logger:Log(LogType, Object)
  1320. UnityEngine.Debug:Log(Object)
  1321. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  1322. ItemContainersManager:OnCharLoaded()
  1323. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  1324. LocalCharacterSlots:LoadLocalCharacter(Int32)
  1325. LocalCharacterSlots:LoadLocalCharacterByName(String)
  1326. CharacterSelect:LoadCharacterClick()
  1327. PotionUseAction:Invoke()
  1328. UnityEngine.Events.UnityEvent:Invoke()
  1329. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  1330. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1331. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1332. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1333. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1334. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1335. UnityEngine.EventSystems.EventSystem:Update()
  1336.  
  1337. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1338.  
  1339. failed try add item tab number: 2 and containers count: 1
  1340. UnityEngine.Logger:Log(LogType, Object)
  1341. UnityEngine.Debug:Log(Object)
  1342. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  1343. ItemContainersManager:OnCharLoaded()
  1344. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  1345. LocalCharacterSlots:LoadLocalCharacter(Int32)
  1346. LocalCharacterSlots:LoadLocalCharacterByName(String)
  1347. CharacterSelect:LoadCharacterClick()
  1348. PotionUseAction:Invoke()
  1349. UnityEngine.Events.UnityEvent:Invoke()
  1350. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  1351. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1352. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1353. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1354. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1355. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1356. UnityEngine.EventSystems.EventSystem:Update()
  1357.  
  1358. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1359.  
  1360. failed try add item tab number: 2 and containers count: 1
  1361. UnityEngine.Logger:Log(LogType, Object)
  1362. UnityEngine.Debug:Log(Object)
  1363. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  1364. ItemContainersManager:OnCharLoaded()
  1365. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  1366. LocalCharacterSlots:LoadLocalCharacter(Int32)
  1367. LocalCharacterSlots:LoadLocalCharacterByName(String)
  1368. CharacterSelect:LoadCharacterClick()
  1369. PotionUseAction:Invoke()
  1370. UnityEngine.Events.UnityEvent:Invoke()
  1371. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  1372. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1373. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1374. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1375. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1376. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1377. UnityEngine.EventSystems.EventSystem:Update()
  1378.  
  1379. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1380.  
  1381. failed try add item tab number: 2 and containers count: 1
  1382. UnityEngine.Logger:Log(LogType, Object)
  1383. UnityEngine.Debug:Log(Object)
  1384. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  1385. ItemContainersManager:OnCharLoaded()
  1386. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  1387. LocalCharacterSlots:LoadLocalCharacter(Int32)
  1388. LocalCharacterSlots:LoadLocalCharacterByName(String)
  1389. CharacterSelect:LoadCharacterClick()
  1390. PotionUseAction:Invoke()
  1391. UnityEngine.Events.UnityEvent:Invoke()
  1392. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  1393. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1394. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1395. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1396. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1397. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1398. UnityEngine.EventSystems.EventSystem:Update()
  1399.  
  1400. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1401.  
  1402. failed try add item tab number: 2 and containers count: 1
  1403. UnityEngine.Logger:Log(LogType, Object)
  1404. UnityEngine.Debug:Log(Object)
  1405. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  1406. ItemContainersManager:OnCharLoaded()
  1407. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  1408. LocalCharacterSlots:LoadLocalCharacter(Int32)
  1409. LocalCharacterSlots:LoadLocalCharacterByName(String)
  1410. CharacterSelect:LoadCharacterClick()
  1411. PotionUseAction:Invoke()
  1412. UnityEngine.Events.UnityEvent:Invoke()
  1413. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  1414. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1415. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1416. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1417. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1418. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1419. UnityEngine.EventSystems.EventSystem:Update()
  1420.  
  1421. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1422.  
  1423. failed try add item tab number: 2 and containers count: 1
  1424. UnityEngine.Logger:Log(LogType, Object)
  1425. UnityEngine.Debug:Log(Object)
  1426. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  1427. ItemContainersManager:OnCharLoaded()
  1428. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  1429. LocalCharacterSlots:LoadLocalCharacter(Int32)
  1430. LocalCharacterSlots:LoadLocalCharacterByName(String)
  1431. CharacterSelect:LoadCharacterClick()
  1432. PotionUseAction:Invoke()
  1433. UnityEngine.Events.UnityEvent:Invoke()
  1434. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  1435. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1436. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1437. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1438. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1439. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1440. UnityEngine.EventSystems.EventSystem:Update()
  1441.  
  1442. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1443.  
  1444. failed try add item tab number: 2 and containers count: 1
  1445. UnityEngine.Logger:Log(LogType, Object)
  1446. UnityEngine.Debug:Log(Object)
  1447. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  1448. ItemContainersManager:OnCharLoaded()
  1449. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  1450. LocalCharacterSlots:LoadLocalCharacter(Int32)
  1451. LocalCharacterSlots:LoadLocalCharacterByName(String)
  1452. CharacterSelect:LoadCharacterClick()
  1453. PotionUseAction:Invoke()
  1454. UnityEngine.Events.UnityEvent:Invoke()
  1455. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  1456. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1457. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1458. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1459. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1460. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1461. UnityEngine.EventSystems.EventSystem:Update()
  1462.  
  1463. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1464.  
  1465. failed try add item tab number: 2 and containers count: 1
  1466. UnityEngine.Logger:Log(LogType, Object)
  1467. UnityEngine.Debug:Log(Object)
  1468. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  1469. ItemContainersManager:OnCharLoaded()
  1470. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  1471. LocalCharacterSlots:LoadLocalCharacter(Int32)
  1472. LocalCharacterSlots:LoadLocalCharacterByName(String)
  1473. CharacterSelect:LoadCharacterClick()
  1474. PotionUseAction:Invoke()
  1475. UnityEngine.Events.UnityEvent:Invoke()
  1476. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  1477. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1478. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1479. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1480. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1481. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1482. UnityEngine.EventSystems.EventSystem:Update()
  1483.  
  1484. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1485.  
  1486. failed try add item tab number: 2 and containers count: 1
  1487. UnityEngine.Logger:Log(LogType, Object)
  1488. UnityEngine.Debug:Log(Object)
  1489. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  1490. ItemContainersManager:OnCharLoaded()
  1491. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  1492. LocalCharacterSlots:LoadLocalCharacter(Int32)
  1493. LocalCharacterSlots:LoadLocalCharacterByName(String)
  1494. CharacterSelect:LoadCharacterClick()
  1495. PotionUseAction:Invoke()
  1496. UnityEngine.Events.UnityEvent:Invoke()
  1497. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  1498. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1499. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1500. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1501. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1502. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1503. UnityEngine.EventSystems.EventSystem:Update()
  1504.  
  1505. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1506.  
  1507. failed try add item tab number: 2 and containers count: 1
  1508. UnityEngine.Logger:Log(LogType, Object)
  1509. UnityEngine.Debug:Log(Object)
  1510. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  1511. ItemContainersManager:OnCharLoaded()
  1512. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  1513. LocalCharacterSlots:LoadLocalCharacter(Int32)
  1514. LocalCharacterSlots:LoadLocalCharacterByName(String)
  1515. CharacterSelect:LoadCharacterClick()
  1516. PotionUseAction:Invoke()
  1517. UnityEngine.Events.UnityEvent:Invoke()
  1518. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  1519. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1520. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1521. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1522. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1523. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1524. UnityEngine.EventSystems.EventSystem:Update()
  1525.  
  1526. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1527.  
  1528. failed try add item tab number: 2 and containers count: 1
  1529. UnityEngine.Logger:Log(LogType, Object)
  1530. UnityEngine.Debug:Log(Object)
  1531. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  1532. ItemContainersManager:OnCharLoaded()
  1533. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  1534. LocalCharacterSlots:LoadLocalCharacter(Int32)
  1535. LocalCharacterSlots:LoadLocalCharacterByName(String)
  1536. CharacterSelect:LoadCharacterClick()
  1537. PotionUseAction:Invoke()
  1538. UnityEngine.Events.UnityEvent:Invoke()
  1539. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  1540. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1541. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1542. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1543. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1544. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1545. UnityEngine.EventSystems.EventSystem:Update()
  1546.  
  1547. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1548.  
  1549. failed try add item tab number: 2 and containers count: 1
  1550. UnityEngine.Logger:Log(LogType, Object)
  1551. UnityEngine.Debug:Log(Object)
  1552. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  1553. ItemContainersManager:OnCharLoaded()
  1554. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  1555. LocalCharacterSlots:LoadLocalCharacter(Int32)
  1556. LocalCharacterSlots:LoadLocalCharacterByName(String)
  1557. CharacterSelect:LoadCharacterClick()
  1558. PotionUseAction:Invoke()
  1559. UnityEngine.Events.UnityEvent:Invoke()
  1560. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  1561. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1562. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1563. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1564. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1565. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1566. UnityEngine.EventSystems.EventSystem:Update()
  1567.  
  1568. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1569.  
  1570. failed try add item tab number: 2 and containers count: 1
  1571. UnityEngine.Logger:Log(LogType, Object)
  1572. UnityEngine.Debug:Log(Object)
  1573. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  1574. ItemContainersManager:OnCharLoaded()
  1575. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  1576. LocalCharacterSlots:LoadLocalCharacter(Int32)
  1577. LocalCharacterSlots:LoadLocalCharacterByName(String)
  1578. CharacterSelect:LoadCharacterClick()
  1579. PotionUseAction:Invoke()
  1580. UnityEngine.Events.UnityEvent:Invoke()
  1581. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  1582. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1583. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1584. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1585. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1586. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1587. UnityEngine.EventSystems.EventSystem:Update()
  1588.  
  1589. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1590.  
  1591. failed try add item tab number: 2 and containers count: 1
  1592. UnityEngine.Logger:Log(LogType, Object)
  1593. UnityEngine.Debug:Log(Object)
  1594. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  1595. ItemContainersManager:OnCharLoaded()
  1596. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  1597. LocalCharacterSlots:LoadLocalCharacter(Int32)
  1598. LocalCharacterSlots:LoadLocalCharacterByName(String)
  1599. CharacterSelect:LoadCharacterClick()
  1600. PotionUseAction:Invoke()
  1601. UnityEngine.Events.UnityEvent:Invoke()
  1602. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  1603. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1604. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1605. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1606. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1607. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1608. UnityEngine.EventSystems.EventSystem:Update()
  1609.  
  1610. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1611.  
  1612. failed try add item tab number: 2 and containers count: 1
  1613. UnityEngine.Logger:Log(LogType, Object)
  1614. UnityEngine.Debug:Log(Object)
  1615. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  1616. ItemContainersManager:OnCharLoaded()
  1617. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  1618. LocalCharacterSlots:LoadLocalCharacter(Int32)
  1619. LocalCharacterSlots:LoadLocalCharacterByName(String)
  1620. CharacterSelect:LoadCharacterClick()
  1621. PotionUseAction:Invoke()
  1622. UnityEngine.Events.UnityEvent:Invoke()
  1623. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  1624. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1625. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1626. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1627. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1628. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1629. UnityEngine.EventSystems.EventSystem:Update()
  1630.  
  1631. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1632.  
  1633. failed try add item tab number: 2 and containers count: 1
  1634. UnityEngine.Logger:Log(LogType, Object)
  1635. UnityEngine.Debug:Log(Object)
  1636. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  1637. ItemContainersManager:OnCharLoaded()
  1638. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  1639. LocalCharacterSlots:LoadLocalCharacter(Int32)
  1640. LocalCharacterSlots:LoadLocalCharacterByName(String)
  1641. CharacterSelect:LoadCharacterClick()
  1642. PotionUseAction:Invoke()
  1643. UnityEngine.Events.UnityEvent:Invoke()
  1644. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  1645. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1646. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1647. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1648. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1649. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1650. UnityEngine.EventSystems.EventSystem:Update()
  1651.  
  1652. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1653.  
  1654. failed try add item tab number: 2 and containers count: 1
  1655. UnityEngine.Logger:Log(LogType, Object)
  1656. UnityEngine.Debug:Log(Object)
  1657. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  1658. ItemContainersManager:OnCharLoaded()
  1659. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  1660. LocalCharacterSlots:LoadLocalCharacter(Int32)
  1661. LocalCharacterSlots:LoadLocalCharacterByName(String)
  1662. CharacterSelect:LoadCharacterClick()
  1663. PotionUseAction:Invoke()
  1664. UnityEngine.Events.UnityEvent:Invoke()
  1665. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  1666. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1667. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1668. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1669. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1670. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1671. UnityEngine.EventSystems.EventSystem:Update()
  1672.  
  1673. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1674.  
  1675. failed try add item tab number: 2 and containers count: 1
  1676. UnityEngine.Logger:Log(LogType, Object)
  1677. UnityEngine.Debug:Log(Object)
  1678. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  1679. ItemContainersManager:OnCharLoaded()
  1680. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  1681. LocalCharacterSlots:LoadLocalCharacter(Int32)
  1682. LocalCharacterSlots:LoadLocalCharacterByName(String)
  1683. CharacterSelect:LoadCharacterClick()
  1684. PotionUseAction:Invoke()
  1685. UnityEngine.Events.UnityEvent:Invoke()
  1686. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  1687. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1688. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1689. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1690. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1691. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1692. UnityEngine.EventSystems.EventSystem:Update()
  1693.  
  1694. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1695.  
  1696. failed try add item tab number: 2 and containers count: 1
  1697. UnityEngine.Logger:Log(LogType, Object)
  1698. UnityEngine.Debug:Log(Object)
  1699. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  1700. ItemContainersManager:OnCharLoaded()
  1701. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  1702. LocalCharacterSlots:LoadLocalCharacter(Int32)
  1703. LocalCharacterSlots:LoadLocalCharacterByName(String)
  1704. CharacterSelect:LoadCharacterClick()
  1705. PotionUseAction:Invoke()
  1706. UnityEngine.Events.UnityEvent:Invoke()
  1707. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  1708. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1709. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1710. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1711. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1712. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1713. UnityEngine.EventSystems.EventSystem:Update()
  1714.  
  1715. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1716.  
  1717. failed try add item tab number: 2 and containers count: 1
  1718. UnityEngine.Logger:Log(LogType, Object)
  1719. UnityEngine.Debug:Log(Object)
  1720. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  1721. ItemContainersManager:OnCharLoaded()
  1722. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  1723. LocalCharacterSlots:LoadLocalCharacter(Int32)
  1724. LocalCharacterSlots:LoadLocalCharacterByName(String)
  1725. CharacterSelect:LoadCharacterClick()
  1726. PotionUseAction:Invoke()
  1727. UnityEngine.Events.UnityEvent:Invoke()
  1728. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  1729. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1730. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1731. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1732. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1733. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1734. UnityEngine.EventSystems.EventSystem:Update()
  1735.  
  1736. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1737.  
  1738. failed try add item tab number: 2 and containers count: 1
  1739. UnityEngine.Logger:Log(LogType, Object)
  1740. UnityEngine.Debug:Log(Object)
  1741. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  1742. ItemContainersManager:OnCharLoaded()
  1743. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  1744. LocalCharacterSlots:LoadLocalCharacter(Int32)
  1745. LocalCharacterSlots:LoadLocalCharacterByName(String)
  1746. CharacterSelect:LoadCharacterClick()
  1747. PotionUseAction:Invoke()
  1748. UnityEngine.Events.UnityEvent:Invoke()
  1749. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  1750. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1751. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1752. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1753. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1754. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1755. UnityEngine.EventSystems.EventSystem:Update()
  1756.  
  1757. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1758.  
  1759. failed try add item tab number: 2 and containers count: 1
  1760. UnityEngine.Logger:Log(LogType, Object)
  1761. UnityEngine.Debug:Log(Object)
  1762. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  1763. ItemContainersManager:OnCharLoaded()
  1764. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  1765. LocalCharacterSlots:LoadLocalCharacter(Int32)
  1766. LocalCharacterSlots:LoadLocalCharacterByName(String)
  1767. CharacterSelect:LoadCharacterClick()
  1768. PotionUseAction:Invoke()
  1769. UnityEngine.Events.UnityEvent:Invoke()
  1770. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  1771. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1772. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1773. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1774. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1775. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1776. UnityEngine.EventSystems.EventSystem:Update()
  1777.  
  1778. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1779.  
  1780. failed try add item tab number: 2 and containers count: 1
  1781. UnityEngine.Logger:Log(LogType, Object)
  1782. UnityEngine.Debug:Log(Object)
  1783. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  1784. ItemContainersManager:OnCharLoaded()
  1785. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  1786. LocalCharacterSlots:LoadLocalCharacter(Int32)
  1787. LocalCharacterSlots:LoadLocalCharacterByName(String)
  1788. CharacterSelect:LoadCharacterClick()
  1789. PotionUseAction:Invoke()
  1790. UnityEngine.Events.UnityEvent:Invoke()
  1791. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  1792. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1793. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1794. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1795. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1796. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1797. UnityEngine.EventSystems.EventSystem:Update()
  1798.  
  1799. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1800.  
  1801. failed try add item tab number: 2 and containers count: 1
  1802. UnityEngine.Logger:Log(LogType, Object)
  1803. UnityEngine.Debug:Log(Object)
  1804. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  1805. ItemContainersManager:OnCharLoaded()
  1806. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  1807. LocalCharacterSlots:LoadLocalCharacter(Int32)
  1808. LocalCharacterSlots:LoadLocalCharacterByName(String)
  1809. CharacterSelect:LoadCharacterClick()
  1810. PotionUseAction:Invoke()
  1811. UnityEngine.Events.UnityEvent:Invoke()
  1812. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  1813. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1814. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1815. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1816. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1817. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1818. UnityEngine.EventSystems.EventSystem:Update()
  1819.  
  1820. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1821.  
  1822. failed try add item tab number: 2 and containers count: 1
  1823. UnityEngine.Logger:Log(LogType, Object)
  1824. UnityEngine.Debug:Log(Object)
  1825. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  1826. ItemContainersManager:OnCharLoaded()
  1827. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  1828. LocalCharacterSlots:LoadLocalCharacter(Int32)
  1829. LocalCharacterSlots:LoadLocalCharacterByName(String)
  1830. CharacterSelect:LoadCharacterClick()
  1831. PotionUseAction:Invoke()
  1832. UnityEngine.Events.UnityEvent:Invoke()
  1833. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  1834. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1835. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1836. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1837. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1838. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1839. UnityEngine.EventSystems.EventSystem:Update()
  1840.  
  1841. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1842.  
  1843. failed try add item tab number: 2 and containers count: 1
  1844. UnityEngine.Logger:Log(LogType, Object)
  1845. UnityEngine.Debug:Log(Object)
  1846. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  1847. ItemContainersManager:OnCharLoaded()
  1848. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  1849. LocalCharacterSlots:LoadLocalCharacter(Int32)
  1850. LocalCharacterSlots:LoadLocalCharacterByName(String)
  1851. CharacterSelect:LoadCharacterClick()
  1852. PotionUseAction:Invoke()
  1853. UnityEngine.Events.UnityEvent:Invoke()
  1854. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  1855. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1856. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1857. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1858. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1859. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1860. UnityEngine.EventSystems.EventSystem:Update()
  1861.  
  1862. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1863.  
  1864. failed try add item tab number: 2 and containers count: 1
  1865. UnityEngine.Logger:Log(LogType, Object)
  1866. UnityEngine.Debug:Log(Object)
  1867. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  1868. ItemContainersManager:OnCharLoaded()
  1869. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  1870. LocalCharacterSlots:LoadLocalCharacter(Int32)
  1871. LocalCharacterSlots:LoadLocalCharacterByName(String)
  1872. CharacterSelect:LoadCharacterClick()
  1873. PotionUseAction:Invoke()
  1874. UnityEngine.Events.UnityEvent:Invoke()
  1875. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  1876. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1877. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1878. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1879. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1880. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1881. UnityEngine.EventSystems.EventSystem:Update()
  1882.  
  1883. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1884.  
  1885. failed try add item tab number: 2 and containers count: 1
  1886. UnityEngine.Logger:Log(LogType, Object)
  1887. UnityEngine.Debug:Log(Object)
  1888. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  1889. ItemContainersManager:OnCharLoaded()
  1890. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  1891. LocalCharacterSlots:LoadLocalCharacter(Int32)
  1892. LocalCharacterSlots:LoadLocalCharacterByName(String)
  1893. CharacterSelect:LoadCharacterClick()
  1894. PotionUseAction:Invoke()
  1895. UnityEngine.Events.UnityEvent:Invoke()
  1896. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  1897. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1898. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1899. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1900. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1901. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1902. UnityEngine.EventSystems.EventSystem:Update()
  1903.  
  1904. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1905.  
  1906. failed try add item tab number: 2 and containers count: 1
  1907. UnityEngine.Logger:Log(LogType, Object)
  1908. UnityEngine.Debug:Log(Object)
  1909. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  1910. ItemContainersManager:OnCharLoaded()
  1911. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  1912. LocalCharacterSlots:LoadLocalCharacter(Int32)
  1913. LocalCharacterSlots:LoadLocalCharacterByName(String)
  1914. CharacterSelect:LoadCharacterClick()
  1915. PotionUseAction:Invoke()
  1916. UnityEngine.Events.UnityEvent:Invoke()
  1917. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  1918. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1919. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1920. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1921. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1922. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1923. UnityEngine.EventSystems.EventSystem:Update()
  1924.  
  1925. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1926.  
  1927. failed try add item tab number: 2 and containers count: 1
  1928. UnityEngine.Logger:Log(LogType, Object)
  1929. UnityEngine.Debug:Log(Object)
  1930. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  1931. ItemContainersManager:OnCharLoaded()
  1932. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  1933. LocalCharacterSlots:LoadLocalCharacter(Int32)
  1934. LocalCharacterSlots:LoadLocalCharacterByName(String)
  1935. CharacterSelect:LoadCharacterClick()
  1936. PotionUseAction:Invoke()
  1937. UnityEngine.Events.UnityEvent:Invoke()
  1938. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  1939. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1940. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1941. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1942. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1943. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1944. UnityEngine.EventSystems.EventSystem:Update()
  1945.  
  1946. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1947.  
  1948. failed try add item tab number: 2 and containers count: 1
  1949. UnityEngine.Logger:Log(LogType, Object)
  1950. UnityEngine.Debug:Log(Object)
  1951. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  1952. ItemContainersManager:OnCharLoaded()
  1953. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  1954. LocalCharacterSlots:LoadLocalCharacter(Int32)
  1955. LocalCharacterSlots:LoadLocalCharacterByName(String)
  1956. CharacterSelect:LoadCharacterClick()
  1957. PotionUseAction:Invoke()
  1958. UnityEngine.Events.UnityEvent:Invoke()
  1959. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  1960. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1961. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1962. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1963. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1964. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1965. UnityEngine.EventSystems.EventSystem:Update()
  1966.  
  1967. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1968.  
  1969. failed try add item tab number: 2 and containers count: 1
  1970. UnityEngine.Logger:Log(LogType, Object)
  1971. UnityEngine.Debug:Log(Object)
  1972. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  1973. ItemContainersManager:OnCharLoaded()
  1974. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  1975. LocalCharacterSlots:LoadLocalCharacter(Int32)
  1976. LocalCharacterSlots:LoadLocalCharacterByName(String)
  1977. CharacterSelect:LoadCharacterClick()
  1978. PotionUseAction:Invoke()
  1979. UnityEngine.Events.UnityEvent:Invoke()
  1980. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  1981. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1982. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1983. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1984. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1985. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1986. UnityEngine.EventSystems.EventSystem:Update()
  1987.  
  1988. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1989.  
  1990. failed try add item tab number: 2 and containers count: 1
  1991. UnityEngine.Logger:Log(LogType, Object)
  1992. UnityEngine.Debug:Log(Object)
  1993. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  1994. ItemContainersManager:OnCharLoaded()
  1995. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  1996. LocalCharacterSlots:LoadLocalCharacter(Int32)
  1997. LocalCharacterSlots:LoadLocalCharacterByName(String)
  1998. CharacterSelect:LoadCharacterClick()
  1999. PotionUseAction:Invoke()
  2000. UnityEngine.Events.UnityEvent:Invoke()
  2001. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  2002. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2003. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2004. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2005. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2006. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2007. UnityEngine.EventSystems.EventSystem:Update()
  2008.  
  2009. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2010.  
  2011. failed try add item tab number: 2 and containers count: 1
  2012. UnityEngine.Logger:Log(LogType, Object)
  2013. UnityEngine.Debug:Log(Object)
  2014. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  2015. ItemContainersManager:OnCharLoaded()
  2016. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  2017. LocalCharacterSlots:LoadLocalCharacter(Int32)
  2018. LocalCharacterSlots:LoadLocalCharacterByName(String)
  2019. CharacterSelect:LoadCharacterClick()
  2020. PotionUseAction:Invoke()
  2021. UnityEngine.Events.UnityEvent:Invoke()
  2022. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  2023. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2024. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2025. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2026. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2027. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2028. UnityEngine.EventSystems.EventSystem:Update()
  2029.  
  2030. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2031.  
  2032. failed try add item tab number: 2 and containers count: 1
  2033. UnityEngine.Logger:Log(LogType, Object)
  2034. UnityEngine.Debug:Log(Object)
  2035. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  2036. ItemContainersManager:OnCharLoaded()
  2037. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  2038. LocalCharacterSlots:LoadLocalCharacter(Int32)
  2039. LocalCharacterSlots:LoadLocalCharacterByName(String)
  2040. CharacterSelect:LoadCharacterClick()
  2041. PotionUseAction:Invoke()
  2042. UnityEngine.Events.UnityEvent:Invoke()
  2043. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  2044. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2045. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2046. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2047. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2048. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2049. UnityEngine.EventSystems.EventSystem:Update()
  2050.  
  2051. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2052.  
  2053. failed try add item tab number: 2 and containers count: 1
  2054. UnityEngine.Logger:Log(LogType, Object)
  2055. UnityEngine.Debug:Log(Object)
  2056. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  2057. ItemContainersManager:OnCharLoaded()
  2058. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  2059. LocalCharacterSlots:LoadLocalCharacter(Int32)
  2060. LocalCharacterSlots:LoadLocalCharacterByName(String)
  2061. CharacterSelect:LoadCharacterClick()
  2062. PotionUseAction:Invoke()
  2063. UnityEngine.Events.UnityEvent:Invoke()
  2064. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  2065. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2066. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2067. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2068. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2069. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2070. UnityEngine.EventSystems.EventSystem:Update()
  2071.  
  2072. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2073.  
  2074. failed try add item tab number: 2 and containers count: 1
  2075. UnityEngine.Logger:Log(LogType, Object)
  2076. UnityEngine.Debug:Log(Object)
  2077. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  2078. ItemContainersManager:OnCharLoaded()
  2079. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  2080. LocalCharacterSlots:LoadLocalCharacter(Int32)
  2081. LocalCharacterSlots:LoadLocalCharacterByName(String)
  2082. CharacterSelect:LoadCharacterClick()
  2083. PotionUseAction:Invoke()
  2084. UnityEngine.Events.UnityEvent:Invoke()
  2085. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  2086. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2087. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2088. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2089. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2090. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2091. UnityEngine.EventSystems.EventSystem:Update()
  2092.  
  2093. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2094.  
  2095. failed try add item tab number: 2 and containers count: 1
  2096. UnityEngine.Logger:Log(LogType, Object)
  2097. UnityEngine.Debug:Log(Object)
  2098. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  2099. ItemContainersManager:OnCharLoaded()
  2100. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  2101. LocalCharacterSlots:LoadLocalCharacter(Int32)
  2102. LocalCharacterSlots:LoadLocalCharacterByName(String)
  2103. CharacterSelect:LoadCharacterClick()
  2104. PotionUseAction:Invoke()
  2105. UnityEngine.Events.UnityEvent:Invoke()
  2106. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  2107. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2108. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2109. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2110. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2111. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2112. UnityEngine.EventSystems.EventSystem:Update()
  2113.  
  2114. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2115.  
  2116. failed try add item tab number: 2 and containers count: 1
  2117. UnityEngine.Logger:Log(LogType, Object)
  2118. UnityEngine.Debug:Log(Object)
  2119. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  2120. ItemContainersManager:OnCharLoaded()
  2121. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  2122. LocalCharacterSlots:LoadLocalCharacter(Int32)
  2123. LocalCharacterSlots:LoadLocalCharacterByName(String)
  2124. CharacterSelect:LoadCharacterClick()
  2125. PotionUseAction:Invoke()
  2126. UnityEngine.Events.UnityEvent:Invoke()
  2127. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  2128. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2129. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2130. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2131. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2132. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2133. UnityEngine.EventSystems.EventSystem:Update()
  2134.  
  2135. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2136.  
  2137. failed try add item tab number: 2 and containers count: 1
  2138. UnityEngine.Logger:Log(LogType, Object)
  2139. UnityEngine.Debug:Log(Object)
  2140. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  2141. ItemContainersManager:OnCharLoaded()
  2142. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  2143. LocalCharacterSlots:LoadLocalCharacter(Int32)
  2144. LocalCharacterSlots:LoadLocalCharacterByName(String)
  2145. CharacterSelect:LoadCharacterClick()
  2146. PotionUseAction:Invoke()
  2147. UnityEngine.Events.UnityEvent:Invoke()
  2148. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  2149. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2150. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2151. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2152. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2153. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2154. UnityEngine.EventSystems.EventSystem:Update()
  2155.  
  2156. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2157.  
  2158. failed try add item tab number: 2 and containers count: 1
  2159. UnityEngine.Logger:Log(LogType, Object)
  2160. UnityEngine.Debug:Log(Object)
  2161. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  2162. ItemContainersManager:OnCharLoaded()
  2163. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  2164. LocalCharacterSlots:LoadLocalCharacter(Int32)
  2165. LocalCharacterSlots:LoadLocalCharacterByName(String)
  2166. CharacterSelect:LoadCharacterClick()
  2167. PotionUseAction:Invoke()
  2168. UnityEngine.Events.UnityEvent:Invoke()
  2169. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  2170. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2171. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2172. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2173. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2174. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2175. UnityEngine.EventSystems.EventSystem:Update()
  2176.  
  2177. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2178.  
  2179. failed try add item tab number: 2 and containers count: 1
  2180. UnityEngine.Logger:Log(LogType, Object)
  2181. UnityEngine.Debug:Log(Object)
  2182. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  2183. ItemContainersManager:OnCharLoaded()
  2184. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  2185. LocalCharacterSlots:LoadLocalCharacter(Int32)
  2186. LocalCharacterSlots:LoadLocalCharacterByName(String)
  2187. CharacterSelect:LoadCharacterClick()
  2188. PotionUseAction:Invoke()
  2189. UnityEngine.Events.UnityEvent:Invoke()
  2190. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  2191. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2192. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2193. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2194. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2195. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2196. UnityEngine.EventSystems.EventSystem:Update()
  2197.  
  2198. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2199.  
  2200. failed try add item tab number: 2 and containers count: 1
  2201. UnityEngine.Logger:Log(LogType, Object)
  2202. UnityEngine.Debug:Log(Object)
  2203. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  2204. ItemContainersManager:OnCharLoaded()
  2205. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  2206. LocalCharacterSlots:LoadLocalCharacter(Int32)
  2207. LocalCharacterSlots:LoadLocalCharacterByName(String)
  2208. CharacterSelect:LoadCharacterClick()
  2209. PotionUseAction:Invoke()
  2210. UnityEngine.Events.UnityEvent:Invoke()
  2211. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  2212. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2213. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2214. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2215. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2216. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2217. UnityEngine.EventSystems.EventSystem:Update()
  2218.  
  2219. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2220.  
  2221. failed try add item tab number: 2 and containers count: 1
  2222. UnityEngine.Logger:Log(LogType, Object)
  2223. UnityEngine.Debug:Log(Object)
  2224. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  2225. ItemContainersManager:OnCharLoaded()
  2226. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  2227. LocalCharacterSlots:LoadLocalCharacter(Int32)
  2228. LocalCharacterSlots:LoadLocalCharacterByName(String)
  2229. CharacterSelect:LoadCharacterClick()
  2230. PotionUseAction:Invoke()
  2231. UnityEngine.Events.UnityEvent:Invoke()
  2232. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  2233. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2234. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2235. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2236. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2237. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2238. UnityEngine.EventSystems.EventSystem:Update()
  2239.  
  2240. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2241.  
  2242. failed try add item tab number: 2 and containers count: 1
  2243. UnityEngine.Logger:Log(LogType, Object)
  2244. UnityEngine.Debug:Log(Object)
  2245. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  2246. ItemContainersManager:OnCharLoaded()
  2247. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  2248. LocalCharacterSlots:LoadLocalCharacter(Int32)
  2249. LocalCharacterSlots:LoadLocalCharacterByName(String)
  2250. CharacterSelect:LoadCharacterClick()
  2251. PotionUseAction:Invoke()
  2252. UnityEngine.Events.UnityEvent:Invoke()
  2253. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  2254. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2255. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2256. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2257. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2258. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2259. UnityEngine.EventSystems.EventSystem:Update()
  2260.  
  2261. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2262.  
  2263. failed try add item tab number: 2 and containers count: 1
  2264. UnityEngine.Logger:Log(LogType, Object)
  2265. UnityEngine.Debug:Log(Object)
  2266. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  2267. ItemContainersManager:OnCharLoaded()
  2268. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  2269. LocalCharacterSlots:LoadLocalCharacter(Int32)
  2270. LocalCharacterSlots:LoadLocalCharacterByName(String)
  2271. CharacterSelect:LoadCharacterClick()
  2272. PotionUseAction:Invoke()
  2273. UnityEngine.Events.UnityEvent:Invoke()
  2274. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  2275. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2276. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2277. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2278. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2279. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2280. UnityEngine.EventSystems.EventSystem:Update()
  2281.  
  2282. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2283.  
  2284. failed try add item tab number: 2 and containers count: 1
  2285. UnityEngine.Logger:Log(LogType, Object)
  2286. UnityEngine.Debug:Log(Object)
  2287. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  2288. ItemContainersManager:OnCharLoaded()
  2289. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  2290. LocalCharacterSlots:LoadLocalCharacter(Int32)
  2291. LocalCharacterSlots:LoadLocalCharacterByName(String)
  2292. CharacterSelect:LoadCharacterClick()
  2293. PotionUseAction:Invoke()
  2294. UnityEngine.Events.UnityEvent:Invoke()
  2295. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  2296. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2297. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2298. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2299. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2300. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2301. UnityEngine.EventSystems.EventSystem:Update()
  2302.  
  2303. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2304.  
  2305. failed try add item tab number: 2 and containers count: 1
  2306. UnityEngine.Logger:Log(LogType, Object)
  2307. UnityEngine.Debug:Log(Object)
  2308. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  2309. ItemContainersManager:OnCharLoaded()
  2310. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  2311. LocalCharacterSlots:LoadLocalCharacter(Int32)
  2312. LocalCharacterSlots:LoadLocalCharacterByName(String)
  2313. CharacterSelect:LoadCharacterClick()
  2314. PotionUseAction:Invoke()
  2315. UnityEngine.Events.UnityEvent:Invoke()
  2316. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  2317. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2318. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2319. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2320. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2321. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2322. UnityEngine.EventSystems.EventSystem:Update()
  2323.  
  2324. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2325.  
  2326. failed try add item tab number: 2 and containers count: 1
  2327. UnityEngine.Logger:Log(LogType, Object)
  2328. UnityEngine.Debug:Log(Object)
  2329. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  2330. ItemContainersManager:OnCharLoaded()
  2331. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  2332. LocalCharacterSlots:LoadLocalCharacter(Int32)
  2333. LocalCharacterSlots:LoadLocalCharacterByName(String)
  2334. CharacterSelect:LoadCharacterClick()
  2335. PotionUseAction:Invoke()
  2336. UnityEngine.Events.UnityEvent:Invoke()
  2337. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  2338. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2339. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2340. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2341. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2342. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2343. UnityEngine.EventSystems.EventSystem:Update()
  2344.  
  2345. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2346.  
  2347. failed try add item tab number: 3 and containers count: 1
  2348. UnityEngine.Logger:Log(LogType, Object)
  2349. UnityEngine.Debug:Log(Object)
  2350. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  2351. ItemContainersManager:OnCharLoaded()
  2352. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  2353. LocalCharacterSlots:LoadLocalCharacter(Int32)
  2354. LocalCharacterSlots:LoadLocalCharacterByName(String)
  2355. CharacterSelect:LoadCharacterClick()
  2356. PotionUseAction:Invoke()
  2357. UnityEngine.Events.UnityEvent:Invoke()
  2358. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  2359. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2360. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2361. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2362. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2363. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2364. UnityEngine.EventSystems.EventSystem:Update()
  2365.  
  2366. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2367.  
  2368. failed try add item tab number: 3 and containers count: 1
  2369. UnityEngine.Logger:Log(LogType, Object)
  2370. UnityEngine.Debug:Log(Object)
  2371. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  2372. ItemContainersManager:OnCharLoaded()
  2373. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  2374. LocalCharacterSlots:LoadLocalCharacter(Int32)
  2375. LocalCharacterSlots:LoadLocalCharacterByName(String)
  2376. CharacterSelect:LoadCharacterClick()
  2377. PotionUseAction:Invoke()
  2378. UnityEngine.Events.UnityEvent:Invoke()
  2379. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  2380. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2381. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2382. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2383. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2384. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2385. UnityEngine.EventSystems.EventSystem:Update()
  2386.  
  2387. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2388.  
  2389. failed try add item tab number: 3 and containers count: 1
  2390. UnityEngine.Logger:Log(LogType, Object)
  2391. UnityEngine.Debug:Log(Object)
  2392. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  2393. ItemContainersManager:OnCharLoaded()
  2394. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  2395. LocalCharacterSlots:LoadLocalCharacter(Int32)
  2396. LocalCharacterSlots:LoadLocalCharacterByName(String)
  2397. CharacterSelect:LoadCharacterClick()
  2398. PotionUseAction:Invoke()
  2399. UnityEngine.Events.UnityEvent:Invoke()
  2400. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  2401. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2402. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2403. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2404. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2405. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2406. UnityEngine.EventSystems.EventSystem:Update()
  2407.  
  2408. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2409.  
  2410. failed try add item tab number: 3 and containers count: 1
  2411. UnityEngine.Logger:Log(LogType, Object)
  2412. UnityEngine.Debug:Log(Object)
  2413. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  2414. ItemContainersManager:OnCharLoaded()
  2415. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  2416. LocalCharacterSlots:LoadLocalCharacter(Int32)
  2417. LocalCharacterSlots:LoadLocalCharacterByName(String)
  2418. CharacterSelect:LoadCharacterClick()
  2419. PotionUseAction:Invoke()
  2420. UnityEngine.Events.UnityEvent:Invoke()
  2421. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  2422. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2423. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2424. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2425. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2426. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2427. UnityEngine.EventSystems.EventSystem:Update()
  2428.  
  2429. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2430.  
  2431. failed try add item tab number: 3 and containers count: 1
  2432. UnityEngine.Logger:Log(LogType, Object)
  2433. UnityEngine.Debug:Log(Object)
  2434. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  2435. ItemContainersManager:OnCharLoaded()
  2436. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  2437. LocalCharacterSlots:LoadLocalCharacter(Int32)
  2438. LocalCharacterSlots:LoadLocalCharacterByName(String)
  2439. CharacterSelect:LoadCharacterClick()
  2440. PotionUseAction:Invoke()
  2441. UnityEngine.Events.UnityEvent:Invoke()
  2442. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  2443. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2444. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2445. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2446. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2447. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2448. UnityEngine.EventSystems.EventSystem:Update()
  2449.  
  2450. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2451.  
  2452. failed try add item tab number: 3 and containers count: 1
  2453. UnityEngine.Logger:Log(LogType, Object)
  2454. UnityEngine.Debug:Log(Object)
  2455. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  2456. ItemContainersManager:OnCharLoaded()
  2457. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  2458. LocalCharacterSlots:LoadLocalCharacter(Int32)
  2459. LocalCharacterSlots:LoadLocalCharacterByName(String)
  2460. CharacterSelect:LoadCharacterClick()
  2461. PotionUseAction:Invoke()
  2462. UnityEngine.Events.UnityEvent:Invoke()
  2463. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  2464. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2465. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2466. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2467. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2468. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2469. UnityEngine.EventSystems.EventSystem:Update()
  2470.  
  2471. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2472.  
  2473. failed try add item tab number: 3 and containers count: 1
  2474. UnityEngine.Logger:Log(LogType, Object)
  2475. UnityEngine.Debug:Log(Object)
  2476. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  2477. ItemContainersManager:OnCharLoaded()
  2478. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  2479. LocalCharacterSlots:LoadLocalCharacter(Int32)
  2480. LocalCharacterSlots:LoadLocalCharacterByName(String)
  2481. CharacterSelect:LoadCharacterClick()
  2482. PotionUseAction:Invoke()
  2483. UnityEngine.Events.UnityEvent:Invoke()
  2484. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  2485. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2486. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2487. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2488. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2489. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2490. UnityEngine.EventSystems.EventSystem:Update()
  2491.  
  2492. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2493.  
  2494. failed try add item tab number: 3 and containers count: 1
  2495. UnityEngine.Logger:Log(LogType, Object)
  2496. UnityEngine.Debug:Log(Object)
  2497. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  2498. ItemContainersManager:OnCharLoaded()
  2499. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  2500. LocalCharacterSlots:LoadLocalCharacter(Int32)
  2501. LocalCharacterSlots:LoadLocalCharacterByName(String)
  2502. CharacterSelect:LoadCharacterClick()
  2503. PotionUseAction:Invoke()
  2504. UnityEngine.Events.UnityEvent:Invoke()
  2505. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  2506. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2507. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2508. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2509. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2510. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2511. UnityEngine.EventSystems.EventSystem:Update()
  2512.  
  2513. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2514.  
  2515. failed try add item tab number: 3 and containers count: 1
  2516. UnityEngine.Logger:Log(LogType, Object)
  2517. UnityEngine.Debug:Log(Object)
  2518. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  2519. ItemContainersManager:OnCharLoaded()
  2520. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  2521. LocalCharacterSlots:LoadLocalCharacter(Int32)
  2522. LocalCharacterSlots:LoadLocalCharacterByName(String)
  2523. CharacterSelect:LoadCharacterClick()
  2524. PotionUseAction:Invoke()
  2525. UnityEngine.Events.UnityEvent:Invoke()
  2526. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  2527. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2528. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2529. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2530. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2531. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2532. UnityEngine.EventSystems.EventSystem:Update()
  2533.  
  2534. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2535.  
  2536. failed try add item tab number: 3 and containers count: 1
  2537. UnityEngine.Logger:Log(LogType, Object)
  2538. UnityEngine.Debug:Log(Object)
  2539. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  2540. ItemContainersManager:OnCharLoaded()
  2541. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  2542. LocalCharacterSlots:LoadLocalCharacter(Int32)
  2543. LocalCharacterSlots:LoadLocalCharacterByName(String)
  2544. CharacterSelect:LoadCharacterClick()
  2545. PotionUseAction:Invoke()
  2546. UnityEngine.Events.UnityEvent:Invoke()
  2547. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  2548. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2549. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2550. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2551. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2552. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2553. UnityEngine.EventSystems.EventSystem:Update()
  2554.  
  2555. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2556.  
  2557. failed try add item tab number: 3 and containers count: 1
  2558. UnityEngine.Logger:Log(LogType, Object)
  2559. UnityEngine.Debug:Log(Object)
  2560. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  2561. ItemContainersManager:OnCharLoaded()
  2562. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  2563. LocalCharacterSlots:LoadLocalCharacter(Int32)
  2564. LocalCharacterSlots:LoadLocalCharacterByName(String)
  2565. CharacterSelect:LoadCharacterClick()
  2566. PotionUseAction:Invoke()
  2567. UnityEngine.Events.UnityEvent:Invoke()
  2568. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  2569. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2570. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2571. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2572. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2573. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2574. UnityEngine.EventSystems.EventSystem:Update()
  2575.  
  2576. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2577.  
  2578. failed try add item tab number: 3 and containers count: 1
  2579. UnityEngine.Logger:Log(LogType, Object)
  2580. UnityEngine.Debug:Log(Object)
  2581. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  2582. ItemContainersManager:OnCharLoaded()
  2583. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  2584. LocalCharacterSlots:LoadLocalCharacter(Int32)
  2585. LocalCharacterSlots:LoadLocalCharacterByName(String)
  2586. CharacterSelect:LoadCharacterClick()
  2587. PotionUseAction:Invoke()
  2588. UnityEngine.Events.UnityEvent:Invoke()
  2589. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  2590. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2591. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2592. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2593. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2594. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2595. UnityEngine.EventSystems.EventSystem:Update()
  2596.  
  2597. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2598.  
  2599. failed try add item tab number: 3 and containers count: 1
  2600. UnityEngine.Logger:Log(LogType, Object)
  2601. UnityEngine.Debug:Log(Object)
  2602. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  2603. ItemContainersManager:OnCharLoaded()
  2604. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  2605. LocalCharacterSlots:LoadLocalCharacter(Int32)
  2606. LocalCharacterSlots:LoadLocalCharacterByName(String)
  2607. CharacterSelect:LoadCharacterClick()
  2608. PotionUseAction:Invoke()
  2609. UnityEngine.Events.UnityEvent:Invoke()
  2610. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  2611. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2612. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2613. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2614. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2615. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2616. UnityEngine.EventSystems.EventSystem:Update()
  2617.  
  2618. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2619.  
  2620. failed try add item tab number: 3 and containers count: 1
  2621. UnityEngine.Logger:Log(LogType, Object)
  2622. UnityEngine.Debug:Log(Object)
  2623. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  2624. ItemContainersManager:OnCharLoaded()
  2625. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  2626. LocalCharacterSlots:LoadLocalCharacter(Int32)
  2627. LocalCharacterSlots:LoadLocalCharacterByName(String)
  2628. CharacterSelect:LoadCharacterClick()
  2629. PotionUseAction:Invoke()
  2630. UnityEngine.Events.UnityEvent:Invoke()
  2631. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  2632. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2633. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2634. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2635. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2636. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2637. UnityEngine.EventSystems.EventSystem:Update()
  2638.  
  2639. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2640.  
  2641. failed try add item tab number: 3 and containers count: 1
  2642. UnityEngine.Logger:Log(LogType, Object)
  2643. UnityEngine.Debug:Log(Object)
  2644. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  2645. ItemContainersManager:OnCharLoaded()
  2646. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  2647. LocalCharacterSlots:LoadLocalCharacter(Int32)
  2648. LocalCharacterSlots:LoadLocalCharacterByName(String)
  2649. CharacterSelect:LoadCharacterClick()
  2650. PotionUseAction:Invoke()
  2651. UnityEngine.Events.UnityEvent:Invoke()
  2652. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  2653. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2654. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2655. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2656. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2657. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2658. UnityEngine.EventSystems.EventSystem:Update()
  2659.  
  2660. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2661.  
  2662. failed try add item tab number: 3 and containers count: 1
  2663. UnityEngine.Logger:Log(LogType, Object)
  2664. UnityEngine.Debug:Log(Object)
  2665. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  2666. ItemContainersManager:OnCharLoaded()
  2667. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  2668. LocalCharacterSlots:LoadLocalCharacter(Int32)
  2669. LocalCharacterSlots:LoadLocalCharacterByName(String)
  2670. CharacterSelect:LoadCharacterClick()
  2671. PotionUseAction:Invoke()
  2672. UnityEngine.Events.UnityEvent:Invoke()
  2673. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  2674. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2675. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2676. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2677. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2678. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2679. UnityEngine.EventSystems.EventSystem:Update()
  2680.  
  2681. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2682.  
  2683. failed try add item tab number: 4 and containers count: 1
  2684. UnityEngine.Logger:Log(LogType, Object)
  2685. UnityEngine.Debug:Log(Object)
  2686. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  2687. ItemContainersManager:OnCharLoaded()
  2688. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  2689. LocalCharacterSlots:LoadLocalCharacter(Int32)
  2690. LocalCharacterSlots:LoadLocalCharacterByName(String)
  2691. CharacterSelect:LoadCharacterClick()
  2692. PotionUseAction:Invoke()
  2693. UnityEngine.Events.UnityEvent:Invoke()
  2694. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  2695. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2696. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2697. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2698. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2699. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2700. UnityEngine.EventSystems.EventSystem:Update()
  2701.  
  2702. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2703.  
  2704. failed try add item tab number: 4 and containers count: 1
  2705. UnityEngine.Logger:Log(LogType, Object)
  2706. UnityEngine.Debug:Log(Object)
  2707. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  2708. ItemContainersManager:OnCharLoaded()
  2709. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  2710. LocalCharacterSlots:LoadLocalCharacter(Int32)
  2711. LocalCharacterSlots:LoadLocalCharacterByName(String)
  2712. CharacterSelect:LoadCharacterClick()
  2713. PotionUseAction:Invoke()
  2714. UnityEngine.Events.UnityEvent:Invoke()
  2715. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  2716. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2717. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2718. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2719. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2720. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2721. UnityEngine.EventSystems.EventSystem:Update()
  2722.  
  2723. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2724.  
  2725. failed try add item tab number: 4 and containers count: 1
  2726. UnityEngine.Logger:Log(LogType, Object)
  2727. UnityEngine.Debug:Log(Object)
  2728. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  2729. ItemContainersManager:OnCharLoaded()
  2730. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  2731. LocalCharacterSlots:LoadLocalCharacter(Int32)
  2732. LocalCharacterSlots:LoadLocalCharacterByName(String)
  2733. CharacterSelect:LoadCharacterClick()
  2734. PotionUseAction:Invoke()
  2735. UnityEngine.Events.UnityEvent:Invoke()
  2736. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  2737. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2738. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2739. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2740. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2741. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2742. UnityEngine.EventSystems.EventSystem:Update()
  2743.  
  2744. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2745.  
  2746. failed try add item tab number: 4 and containers count: 1
  2747. UnityEngine.Logger:Log(LogType, Object)
  2748. UnityEngine.Debug:Log(Object)
  2749. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  2750. ItemContainersManager:OnCharLoaded()
  2751. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  2752. LocalCharacterSlots:LoadLocalCharacter(Int32)
  2753. LocalCharacterSlots:LoadLocalCharacterByName(String)
  2754. CharacterSelect:LoadCharacterClick()
  2755. PotionUseAction:Invoke()
  2756. UnityEngine.Events.UnityEvent:Invoke()
  2757. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  2758. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2759. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2760. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2761. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2762. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2763. UnityEngine.EventSystems.EventSystem:Update()
  2764.  
  2765. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2766.  
  2767. failed try add item tab number: 4 and containers count: 1
  2768. UnityEngine.Logger:Log(LogType, Object)
  2769. UnityEngine.Debug:Log(Object)
  2770. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  2771. ItemContainersManager:OnCharLoaded()
  2772. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  2773. LocalCharacterSlots:LoadLocalCharacter(Int32)
  2774. LocalCharacterSlots:LoadLocalCharacterByName(String)
  2775. CharacterSelect:LoadCharacterClick()
  2776. PotionUseAction:Invoke()
  2777. UnityEngine.Events.UnityEvent:Invoke()
  2778. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  2779. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2780. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2781. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2782. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2783. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2784. UnityEngine.EventSystems.EventSystem:Update()
  2785.  
  2786. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2787.  
  2788. failed try add item tab number: 4 and containers count: 1
  2789. UnityEngine.Logger:Log(LogType, Object)
  2790. UnityEngine.Debug:Log(Object)
  2791. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  2792. ItemContainersManager:OnCharLoaded()
  2793. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  2794. LocalCharacterSlots:LoadLocalCharacter(Int32)
  2795. LocalCharacterSlots:LoadLocalCharacterByName(String)
  2796. CharacterSelect:LoadCharacterClick()
  2797. PotionUseAction:Invoke()
  2798. UnityEngine.Events.UnityEvent:Invoke()
  2799. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  2800. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2801. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2802. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2803. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2804. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2805. UnityEngine.EventSystems.EventSystem:Update()
  2806.  
  2807. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2808.  
  2809. failed try add item tab number: 4 and containers count: 1
  2810. UnityEngine.Logger:Log(LogType, Object)
  2811. UnityEngine.Debug:Log(Object)
  2812. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  2813. ItemContainersManager:OnCharLoaded()
  2814. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  2815. LocalCharacterSlots:LoadLocalCharacter(Int32)
  2816. LocalCharacterSlots:LoadLocalCharacterByName(String)
  2817. CharacterSelect:LoadCharacterClick()
  2818. PotionUseAction:Invoke()
  2819. UnityEngine.Events.UnityEvent:Invoke()
  2820. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  2821. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2822. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2823. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2824. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2825. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2826. UnityEngine.EventSystems.EventSystem:Update()
  2827.  
  2828. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2829.  
  2830. failed try add item tab number: 4 and containers count: 1
  2831. UnityEngine.Logger:Log(LogType, Object)
  2832. UnityEngine.Debug:Log(Object)
  2833. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  2834. ItemContainersManager:OnCharLoaded()
  2835. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  2836. LocalCharacterSlots:LoadLocalCharacter(Int32)
  2837. LocalCharacterSlots:LoadLocalCharacterByName(String)
  2838. CharacterSelect:LoadCharacterClick()
  2839. PotionUseAction:Invoke()
  2840. UnityEngine.Events.UnityEvent:Invoke()
  2841. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  2842. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2843. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2844. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2845. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2846. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2847. UnityEngine.EventSystems.EventSystem:Update()
  2848.  
  2849. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2850.  
  2851. failed try add item tab number: 4 and containers count: 1
  2852. UnityEngine.Logger:Log(LogType, Object)
  2853. UnityEngine.Debug:Log(Object)
  2854. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  2855. ItemContainersManager:OnCharLoaded()
  2856. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  2857. LocalCharacterSlots:LoadLocalCharacter(Int32)
  2858. LocalCharacterSlots:LoadLocalCharacterByName(String)
  2859. CharacterSelect:LoadCharacterClick()
  2860. PotionUseAction:Invoke()
  2861. UnityEngine.Events.UnityEvent:Invoke()
  2862. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  2863. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2864. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2865. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2866. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2867. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2868. UnityEngine.EventSystems.EventSystem:Update()
  2869.  
  2870. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2871.  
  2872. failed try add item tab number: 4 and containers count: 1
  2873. UnityEngine.Logger:Log(LogType, Object)
  2874. UnityEngine.Debug:Log(Object)
  2875. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  2876. ItemContainersManager:OnCharLoaded()
  2877. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  2878. LocalCharacterSlots:LoadLocalCharacter(Int32)
  2879. LocalCharacterSlots:LoadLocalCharacterByName(String)
  2880. CharacterSelect:LoadCharacterClick()
  2881. PotionUseAction:Invoke()
  2882. UnityEngine.Events.UnityEvent:Invoke()
  2883. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  2884. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2885. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2886. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2887. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2888. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2889. UnityEngine.EventSystems.EventSystem:Update()
  2890.  
  2891. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2892.  
  2893. failed try add item tab number: 4 and containers count: 1
  2894. UnityEngine.Logger:Log(LogType, Object)
  2895. UnityEngine.Debug:Log(Object)
  2896. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  2897. ItemContainersManager:OnCharLoaded()
  2898. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  2899. LocalCharacterSlots:LoadLocalCharacter(Int32)
  2900. LocalCharacterSlots:LoadLocalCharacterByName(String)
  2901. CharacterSelect:LoadCharacterClick()
  2902. PotionUseAction:Invoke()
  2903. UnityEngine.Events.UnityEvent:Invoke()
  2904. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  2905. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2906. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2907. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2908. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2909. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2910. UnityEngine.EventSystems.EventSystem:Update()
  2911.  
  2912. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2913.  
  2914. failed try add item tab number: 4 and containers count: 1
  2915. UnityEngine.Logger:Log(LogType, Object)
  2916. UnityEngine.Debug:Log(Object)
  2917. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  2918. ItemContainersManager:OnCharLoaded()
  2919. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  2920. LocalCharacterSlots:LoadLocalCharacter(Int32)
  2921. LocalCharacterSlots:LoadLocalCharacterByName(String)
  2922. CharacterSelect:LoadCharacterClick()
  2923. PotionUseAction:Invoke()
  2924. UnityEngine.Events.UnityEvent:Invoke()
  2925. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  2926. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2927. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2928. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2929. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2930. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2931. UnityEngine.EventSystems.EventSystem:Update()
  2932.  
  2933. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2934.  
  2935. failed try add item tab number: 4 and containers count: 1
  2936. UnityEngine.Logger:Log(LogType, Object)
  2937. UnityEngine.Debug:Log(Object)
  2938. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  2939. ItemContainersManager:OnCharLoaded()
  2940. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  2941. LocalCharacterSlots:LoadLocalCharacter(Int32)
  2942. LocalCharacterSlots:LoadLocalCharacterByName(String)
  2943. CharacterSelect:LoadCharacterClick()
  2944. PotionUseAction:Invoke()
  2945. UnityEngine.Events.UnityEvent:Invoke()
  2946. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  2947. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2948. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2949. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2950. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2951. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2952. UnityEngine.EventSystems.EventSystem:Update()
  2953.  
  2954. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2955.  
  2956. failed try add item tab number: 4 and containers count: 1
  2957. UnityEngine.Logger:Log(LogType, Object)
  2958. UnityEngine.Debug:Log(Object)
  2959. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  2960. ItemContainersManager:OnCharLoaded()
  2961. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  2962. LocalCharacterSlots:LoadLocalCharacter(Int32)
  2963. LocalCharacterSlots:LoadLocalCharacterByName(String)
  2964. CharacterSelect:LoadCharacterClick()
  2965. PotionUseAction:Invoke()
  2966. UnityEngine.Events.UnityEvent:Invoke()
  2967. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  2968. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2969. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2970. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2971. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2972. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2973. UnityEngine.EventSystems.EventSystem:Update()
  2974.  
  2975. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2976.  
  2977. failed try add item tab number: 4 and containers count: 1
  2978. UnityEngine.Logger:Log(LogType, Object)
  2979. UnityEngine.Debug:Log(Object)
  2980. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  2981. ItemContainersManager:OnCharLoaded()
  2982. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  2983. LocalCharacterSlots:LoadLocalCharacter(Int32)
  2984. LocalCharacterSlots:LoadLocalCharacterByName(String)
  2985. CharacterSelect:LoadCharacterClick()
  2986. PotionUseAction:Invoke()
  2987. UnityEngine.Events.UnityEvent:Invoke()
  2988. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  2989. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2990. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2991. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2992. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2993. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2994. UnityEngine.EventSystems.EventSystem:Update()
  2995.  
  2996. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  2997.  
  2998. failed try add item tab number: 4 and containers count: 1
  2999. UnityEngine.Logger:Log(LogType, Object)
  3000. UnityEngine.Debug:Log(Object)
  3001. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  3002. ItemContainersManager:OnCharLoaded()
  3003. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  3004. LocalCharacterSlots:LoadLocalCharacter(Int32)
  3005. LocalCharacterSlots:LoadLocalCharacterByName(String)
  3006. CharacterSelect:LoadCharacterClick()
  3007. PotionUseAction:Invoke()
  3008. UnityEngine.Events.UnityEvent:Invoke()
  3009. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  3010. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3011. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3012. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  3013. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  3014. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  3015. UnityEngine.EventSystems.EventSystem:Update()
  3016.  
  3017. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3018.  
  3019. failed try add item tab number: 4 and containers count: 1
  3020. UnityEngine.Logger:Log(LogType, Object)
  3021. UnityEngine.Debug:Log(Object)
  3022. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  3023. ItemContainersManager:OnCharLoaded()
  3024. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  3025. LocalCharacterSlots:LoadLocalCharacter(Int32)
  3026. LocalCharacterSlots:LoadLocalCharacterByName(String)
  3027. CharacterSelect:LoadCharacterClick()
  3028. PotionUseAction:Invoke()
  3029. UnityEngine.Events.UnityEvent:Invoke()
  3030. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  3031. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3032. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3033. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  3034. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  3035. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  3036. UnityEngine.EventSystems.EventSystem:Update()
  3037.  
  3038. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3039.  
  3040. failed try add item tab number: 4 and containers count: 1
  3041. UnityEngine.Logger:Log(LogType, Object)
  3042. UnityEngine.Debug:Log(Object)
  3043. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  3044. ItemContainersManager:OnCharLoaded()
  3045. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  3046. LocalCharacterSlots:LoadLocalCharacter(Int32)
  3047. LocalCharacterSlots:LoadLocalCharacterByName(String)
  3048. CharacterSelect:LoadCharacterClick()
  3049. PotionUseAction:Invoke()
  3050. UnityEngine.Events.UnityEvent:Invoke()
  3051. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  3052. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3053. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3054. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  3055. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  3056. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  3057. UnityEngine.EventSystems.EventSystem:Update()
  3058.  
  3059. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3060.  
  3061. failed try add item tab number: 4 and containers count: 1
  3062. UnityEngine.Logger:Log(LogType, Object)
  3063. UnityEngine.Debug:Log(Object)
  3064. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  3065. ItemContainersManager:OnCharLoaded()
  3066. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  3067. LocalCharacterSlots:LoadLocalCharacter(Int32)
  3068. LocalCharacterSlots:LoadLocalCharacterByName(String)
  3069. CharacterSelect:LoadCharacterClick()
  3070. PotionUseAction:Invoke()
  3071. UnityEngine.Events.UnityEvent:Invoke()
  3072. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  3073. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3074. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3075. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  3076. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  3077. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  3078. UnityEngine.EventSystems.EventSystem:Update()
  3079.  
  3080. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3081.  
  3082. failed try add item tab number: 4 and containers count: 1
  3083. UnityEngine.Logger:Log(LogType, Object)
  3084. UnityEngine.Debug:Log(Object)
  3085. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  3086. ItemContainersManager:OnCharLoaded()
  3087. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  3088. LocalCharacterSlots:LoadLocalCharacter(Int32)
  3089. LocalCharacterSlots:LoadLocalCharacterByName(String)
  3090. CharacterSelect:LoadCharacterClick()
  3091. PotionUseAction:Invoke()
  3092. UnityEngine.Events.UnityEvent:Invoke()
  3093. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  3094. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3095. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3096. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  3097. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  3098. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  3099. UnityEngine.EventSystems.EventSystem:Update()
  3100.  
  3101. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3102.  
  3103. failed try add item tab number: 4 and containers count: 1
  3104. UnityEngine.Logger:Log(LogType, Object)
  3105. UnityEngine.Debug:Log(Object)
  3106. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  3107. ItemContainersManager:OnCharLoaded()
  3108. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  3109. LocalCharacterSlots:LoadLocalCharacter(Int32)
  3110. LocalCharacterSlots:LoadLocalCharacterByName(String)
  3111. CharacterSelect:LoadCharacterClick()
  3112. PotionUseAction:Invoke()
  3113. UnityEngine.Events.UnityEvent:Invoke()
  3114. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  3115. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3116. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3117. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  3118. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  3119. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  3120. UnityEngine.EventSystems.EventSystem:Update()
  3121.  
  3122. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3123.  
  3124. failed try add item tab number: 4 and containers count: 1
  3125. UnityEngine.Logger:Log(LogType, Object)
  3126. UnityEngine.Debug:Log(Object)
  3127. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  3128. ItemContainersManager:OnCharLoaded()
  3129. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  3130. LocalCharacterSlots:LoadLocalCharacter(Int32)
  3131. LocalCharacterSlots:LoadLocalCharacterByName(String)
  3132. CharacterSelect:LoadCharacterClick()
  3133. PotionUseAction:Invoke()
  3134. UnityEngine.Events.UnityEvent:Invoke()
  3135. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  3136. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3137. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3138. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  3139. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  3140. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  3141. UnityEngine.EventSystems.EventSystem:Update()
  3142.  
  3143. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3144.  
  3145. failed try add item tab number: 5 and containers count: 1
  3146. UnityEngine.Logger:Log(LogType, Object)
  3147. UnityEngine.Debug:Log(Object)
  3148. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  3149. ItemContainersManager:OnCharLoaded()
  3150. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  3151. LocalCharacterSlots:LoadLocalCharacter(Int32)
  3152. LocalCharacterSlots:LoadLocalCharacterByName(String)
  3153. CharacterSelect:LoadCharacterClick()
  3154. PotionUseAction:Invoke()
  3155. UnityEngine.Events.UnityEvent:Invoke()
  3156. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  3157. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3158. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3159. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  3160. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  3161. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  3162. UnityEngine.EventSystems.EventSystem:Update()
  3163.  
  3164. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3165.  
  3166. failed try add item tab number: 5 and containers count: 1
  3167. UnityEngine.Logger:Log(LogType, Object)
  3168. UnityEngine.Debug:Log(Object)
  3169. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  3170. ItemContainersManager:OnCharLoaded()
  3171. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  3172. LocalCharacterSlots:LoadLocalCharacter(Int32)
  3173. LocalCharacterSlots:LoadLocalCharacterByName(String)
  3174. CharacterSelect:LoadCharacterClick()
  3175. PotionUseAction:Invoke()
  3176. UnityEngine.Events.UnityEvent:Invoke()
  3177. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  3178. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3179. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3180. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  3181. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  3182. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  3183. UnityEngine.EventSystems.EventSystem:Update()
  3184.  
  3185. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3186.  
  3187. failed try add item tab number: 5 and containers count: 1
  3188. UnityEngine.Logger:Log(LogType, Object)
  3189. UnityEngine.Debug:Log(Object)
  3190. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  3191. ItemContainersManager:OnCharLoaded()
  3192. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  3193. LocalCharacterSlots:LoadLocalCharacter(Int32)
  3194. LocalCharacterSlots:LoadLocalCharacterByName(String)
  3195. CharacterSelect:LoadCharacterClick()
  3196. PotionUseAction:Invoke()
  3197. UnityEngine.Events.UnityEvent:Invoke()
  3198. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  3199. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3200. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3201. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  3202. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  3203. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  3204. UnityEngine.EventSystems.EventSystem:Update()
  3205.  
  3206. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3207.  
  3208. failed try add item tab number: 5 and containers count: 1
  3209. UnityEngine.Logger:Log(LogType, Object)
  3210. UnityEngine.Debug:Log(Object)
  3211. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  3212. ItemContainersManager:OnCharLoaded()
  3213. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  3214. LocalCharacterSlots:LoadLocalCharacter(Int32)
  3215. LocalCharacterSlots:LoadLocalCharacterByName(String)
  3216. CharacterSelect:LoadCharacterClick()
  3217. PotionUseAction:Invoke()
  3218. UnityEngine.Events.UnityEvent:Invoke()
  3219. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  3220. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3221. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3222. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  3223. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  3224. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  3225. UnityEngine.EventSystems.EventSystem:Update()
  3226.  
  3227. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3228.  
  3229. failed try add item tab number: 5 and containers count: 1
  3230. UnityEngine.Logger:Log(LogType, Object)
  3231. UnityEngine.Debug:Log(Object)
  3232. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  3233. ItemContainersManager:OnCharLoaded()
  3234. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  3235. LocalCharacterSlots:LoadLocalCharacter(Int32)
  3236. LocalCharacterSlots:LoadLocalCharacterByName(String)
  3237. CharacterSelect:LoadCharacterClick()
  3238. PotionUseAction:Invoke()
  3239. UnityEngine.Events.UnityEvent:Invoke()
  3240. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  3241. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3242. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3243. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  3244. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  3245. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  3246. UnityEngine.EventSystems.EventSystem:Update()
  3247.  
  3248. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3249.  
  3250. failed try add item tab number: 5 and containers count: 1
  3251. UnityEngine.Logger:Log(LogType, Object)
  3252. UnityEngine.Debug:Log(Object)
  3253. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  3254. ItemContainersManager:OnCharLoaded()
  3255. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  3256. LocalCharacterSlots:LoadLocalCharacter(Int32)
  3257. LocalCharacterSlots:LoadLocalCharacterByName(String)
  3258. CharacterSelect:LoadCharacterClick()
  3259. PotionUseAction:Invoke()
  3260. UnityEngine.Events.UnityEvent:Invoke()
  3261. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  3262. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3263. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3264. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  3265. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  3266. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  3267. UnityEngine.EventSystems.EventSystem:Update()
  3268.  
  3269. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3270.  
  3271. failed try add item tab number: 5 and containers count: 1
  3272. UnityEngine.Logger:Log(LogType, Object)
  3273. UnityEngine.Debug:Log(Object)
  3274. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  3275. ItemContainersManager:OnCharLoaded()
  3276. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  3277. LocalCharacterSlots:LoadLocalCharacter(Int32)
  3278. LocalCharacterSlots:LoadLocalCharacterByName(String)
  3279. CharacterSelect:LoadCharacterClick()
  3280. PotionUseAction:Invoke()
  3281. UnityEngine.Events.UnityEvent:Invoke()
  3282. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  3283. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3284. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3285. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  3286. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  3287. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  3288. UnityEngine.EventSystems.EventSystem:Update()
  3289.  
  3290. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3291.  
  3292. failed try add item tab number: 5 and containers count: 1
  3293. UnityEngine.Logger:Log(LogType, Object)
  3294. UnityEngine.Debug:Log(Object)
  3295. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  3296. ItemContainersManager:OnCharLoaded()
  3297. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  3298. LocalCharacterSlots:LoadLocalCharacter(Int32)
  3299. LocalCharacterSlots:LoadLocalCharacterByName(String)
  3300. CharacterSelect:LoadCharacterClick()
  3301. PotionUseAction:Invoke()
  3302. UnityEngine.Events.UnityEvent:Invoke()
  3303. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  3304. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3305. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3306. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  3307. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  3308. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  3309. UnityEngine.EventSystems.EventSystem:Update()
  3310.  
  3311. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3312.  
  3313. failed try add item tab number: 5 and containers count: 1
  3314. UnityEngine.Logger:Log(LogType, Object)
  3315. UnityEngine.Debug:Log(Object)
  3316. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  3317. ItemContainersManager:OnCharLoaded()
  3318. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  3319. LocalCharacterSlots:LoadLocalCharacter(Int32)
  3320. LocalCharacterSlots:LoadLocalCharacterByName(String)
  3321. CharacterSelect:LoadCharacterClick()
  3322. PotionUseAction:Invoke()
  3323. UnityEngine.Events.UnityEvent:Invoke()
  3324. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  3325. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3326. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3327. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  3328. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  3329. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  3330. UnityEngine.EventSystems.EventSystem:Update()
  3331.  
  3332. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3333.  
  3334. failed try add item tab number: 5 and containers count: 1
  3335. UnityEngine.Logger:Log(LogType, Object)
  3336. UnityEngine.Debug:Log(Object)
  3337. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  3338. ItemContainersManager:OnCharLoaded()
  3339. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  3340. LocalCharacterSlots:LoadLocalCharacter(Int32)
  3341. LocalCharacterSlots:LoadLocalCharacterByName(String)
  3342. CharacterSelect:LoadCharacterClick()
  3343. PotionUseAction:Invoke()
  3344. UnityEngine.Events.UnityEvent:Invoke()
  3345. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  3346. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3347. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3348. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  3349. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  3350. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  3351. UnityEngine.EventSystems.EventSystem:Update()
  3352.  
  3353. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3354.  
  3355. failed try add item tab number: 5 and containers count: 1
  3356. UnityEngine.Logger:Log(LogType, Object)
  3357. UnityEngine.Debug:Log(Object)
  3358. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  3359. ItemContainersManager:OnCharLoaded()
  3360. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  3361. LocalCharacterSlots:LoadLocalCharacter(Int32)
  3362. LocalCharacterSlots:LoadLocalCharacterByName(String)
  3363. CharacterSelect:LoadCharacterClick()
  3364. PotionUseAction:Invoke()
  3365. UnityEngine.Events.UnityEvent:Invoke()
  3366. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  3367. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3368. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3369. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  3370. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  3371. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  3372. UnityEngine.EventSystems.EventSystem:Update()
  3373.  
  3374. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3375.  
  3376. failed try add item tab number: 5 and containers count: 1
  3377. UnityEngine.Logger:Log(LogType, Object)
  3378. UnityEngine.Debug:Log(Object)
  3379. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  3380. ItemContainersManager:OnCharLoaded()
  3381. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  3382. LocalCharacterSlots:LoadLocalCharacter(Int32)
  3383. LocalCharacterSlots:LoadLocalCharacterByName(String)
  3384. CharacterSelect:LoadCharacterClick()
  3385. PotionUseAction:Invoke()
  3386. UnityEngine.Events.UnityEvent:Invoke()
  3387. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  3388. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3389. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3390. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  3391. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  3392. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  3393. UnityEngine.EventSystems.EventSystem:Update()
  3394.  
  3395. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3396.  
  3397. failed try add item tab number: 5 and containers count: 1
  3398. UnityEngine.Logger:Log(LogType, Object)
  3399. UnityEngine.Debug:Log(Object)
  3400. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  3401. ItemContainersManager:OnCharLoaded()
  3402. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  3403. LocalCharacterSlots:LoadLocalCharacter(Int32)
  3404. LocalCharacterSlots:LoadLocalCharacterByName(String)
  3405. CharacterSelect:LoadCharacterClick()
  3406. PotionUseAction:Invoke()
  3407. UnityEngine.Events.UnityEvent:Invoke()
  3408. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  3409. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3410. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3411. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  3412. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  3413. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  3414. UnityEngine.EventSystems.EventSystem:Update()
  3415.  
  3416. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3417.  
  3418. failed try add item tab number: 5 and containers count: 1
  3419. UnityEngine.Logger:Log(LogType, Object)
  3420. UnityEngine.Debug:Log(Object)
  3421. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  3422. ItemContainersManager:OnCharLoaded()
  3423. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  3424. LocalCharacterSlots:LoadLocalCharacter(Int32)
  3425. LocalCharacterSlots:LoadLocalCharacterByName(String)
  3426. CharacterSelect:LoadCharacterClick()
  3427. PotionUseAction:Invoke()
  3428. UnityEngine.Events.UnityEvent:Invoke()
  3429. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  3430. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3431. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3432. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  3433. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  3434. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  3435. UnityEngine.EventSystems.EventSystem:Update()
  3436.  
  3437. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3438.  
  3439. failed try add item tab number: 5 and containers count: 1
  3440. UnityEngine.Logger:Log(LogType, Object)
  3441. UnityEngine.Debug:Log(Object)
  3442. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  3443. ItemContainersManager:OnCharLoaded()
  3444. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  3445. LocalCharacterSlots:LoadLocalCharacter(Int32)
  3446. LocalCharacterSlots:LoadLocalCharacterByName(String)
  3447. CharacterSelect:LoadCharacterClick()
  3448. PotionUseAction:Invoke()
  3449. UnityEngine.Events.UnityEvent:Invoke()
  3450. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  3451. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3452. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3453. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  3454. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  3455. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  3456. UnityEngine.EventSystems.EventSystem:Update()
  3457.  
  3458. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3459.  
  3460. failed try add item tab number: 5 and containers count: 1
  3461. UnityEngine.Logger:Log(LogType, Object)
  3462. UnityEngine.Debug:Log(Object)
  3463. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  3464. ItemContainersManager:OnCharLoaded()
  3465. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  3466. LocalCharacterSlots:LoadLocalCharacter(Int32)
  3467. LocalCharacterSlots:LoadLocalCharacterByName(String)
  3468. CharacterSelect:LoadCharacterClick()
  3469. PotionUseAction:Invoke()
  3470. UnityEngine.Events.UnityEvent:Invoke()
  3471. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  3472. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3473. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3474. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  3475. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  3476. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  3477. UnityEngine.EventSystems.EventSystem:Update()
  3478.  
  3479. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3480.  
  3481. failed try add item tab number: 5 and containers count: 1
  3482. UnityEngine.Logger:Log(LogType, Object)
  3483. UnityEngine.Debug:Log(Object)
  3484. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  3485. ItemContainersManager:OnCharLoaded()
  3486. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  3487. LocalCharacterSlots:LoadLocalCharacter(Int32)
  3488. LocalCharacterSlots:LoadLocalCharacterByName(String)
  3489. CharacterSelect:LoadCharacterClick()
  3490. PotionUseAction:Invoke()
  3491. UnityEngine.Events.UnityEvent:Invoke()
  3492. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  3493. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3494. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3495. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  3496. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  3497. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  3498. UnityEngine.EventSystems.EventSystem:Update()
  3499.  
  3500. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3501.  
  3502. failed try add item tab number: 5 and containers count: 1
  3503. UnityEngine.Logger:Log(LogType, Object)
  3504. UnityEngine.Debug:Log(Object)
  3505. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  3506. ItemContainersManager:OnCharLoaded()
  3507. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  3508. LocalCharacterSlots:LoadLocalCharacter(Int32)
  3509. LocalCharacterSlots:LoadLocalCharacterByName(String)
  3510. CharacterSelect:LoadCharacterClick()
  3511. PotionUseAction:Invoke()
  3512. UnityEngine.Events.UnityEvent:Invoke()
  3513. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  3514. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3515. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3516. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  3517. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  3518. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  3519. UnityEngine.EventSystems.EventSystem:Update()
  3520.  
  3521. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3522.  
  3523. failed try add item tab number: 5 and containers count: 1
  3524. UnityEngine.Logger:Log(LogType, Object)
  3525. UnityEngine.Debug:Log(Object)
  3526. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  3527. ItemContainersManager:OnCharLoaded()
  3528. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  3529. LocalCharacterSlots:LoadLocalCharacter(Int32)
  3530. LocalCharacterSlots:LoadLocalCharacterByName(String)
  3531. CharacterSelect:LoadCharacterClick()
  3532. PotionUseAction:Invoke()
  3533. UnityEngine.Events.UnityEvent:Invoke()
  3534. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  3535. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3536. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3537. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  3538. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  3539. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  3540. UnityEngine.EventSystems.EventSystem:Update()
  3541.  
  3542. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3543.  
  3544. failed try add item tab number: 5 and containers count: 1
  3545. UnityEngine.Logger:Log(LogType, Object)
  3546. UnityEngine.Debug:Log(Object)
  3547. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  3548. ItemContainersManager:OnCharLoaded()
  3549. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  3550. LocalCharacterSlots:LoadLocalCharacter(Int32)
  3551. LocalCharacterSlots:LoadLocalCharacterByName(String)
  3552. CharacterSelect:LoadCharacterClick()
  3553. PotionUseAction:Invoke()
  3554. UnityEngine.Events.UnityEvent:Invoke()
  3555. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  3556. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3557. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3558. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  3559. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  3560. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  3561. UnityEngine.EventSystems.EventSystem:Update()
  3562.  
  3563. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3564.  
  3565. failed try add item tab number: 5 and containers count: 1
  3566. UnityEngine.Logger:Log(LogType, Object)
  3567. UnityEngine.Debug:Log(Object)
  3568. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  3569. ItemContainersManager:OnCharLoaded()
  3570. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  3571. LocalCharacterSlots:LoadLocalCharacter(Int32)
  3572. LocalCharacterSlots:LoadLocalCharacterByName(String)
  3573. CharacterSelect:LoadCharacterClick()
  3574. PotionUseAction:Invoke()
  3575. UnityEngine.Events.UnityEvent:Invoke()
  3576. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  3577. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3578. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3579. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  3580. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  3581. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  3582. UnityEngine.EventSystems.EventSystem:Update()
  3583.  
  3584. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3585.  
  3586. failed try add item tab number: 5 and containers count: 1
  3587. UnityEngine.Logger:Log(LogType, Object)
  3588. UnityEngine.Debug:Log(Object)
  3589. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  3590. ItemContainersManager:OnCharLoaded()
  3591. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  3592. LocalCharacterSlots:LoadLocalCharacter(Int32)
  3593. LocalCharacterSlots:LoadLocalCharacterByName(String)
  3594. CharacterSelect:LoadCharacterClick()
  3595. PotionUseAction:Invoke()
  3596. UnityEngine.Events.UnityEvent:Invoke()
  3597. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  3598. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3599. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3600. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  3601. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  3602. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  3603. UnityEngine.EventSystems.EventSystem:Update()
  3604.  
  3605. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3606.  
  3607. failed try add item tab number: 5 and containers count: 1
  3608. UnityEngine.Logger:Log(LogType, Object)
  3609. UnityEngine.Debug:Log(Object)
  3610. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  3611. ItemContainersManager:OnCharLoaded()
  3612. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  3613. LocalCharacterSlots:LoadLocalCharacter(Int32)
  3614. LocalCharacterSlots:LoadLocalCharacterByName(String)
  3615. CharacterSelect:LoadCharacterClick()
  3616. PotionUseAction:Invoke()
  3617. UnityEngine.Events.UnityEvent:Invoke()
  3618. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  3619. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3620. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3621. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  3622. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  3623. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  3624. UnityEngine.EventSystems.EventSystem:Update()
  3625.  
  3626. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3627.  
  3628. failed try add item tab number: 5 and containers count: 1
  3629. UnityEngine.Logger:Log(LogType, Object)
  3630. UnityEngine.Debug:Log(Object)
  3631. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  3632. ItemContainersManager:OnCharLoaded()
  3633. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  3634. LocalCharacterSlots:LoadLocalCharacter(Int32)
  3635. LocalCharacterSlots:LoadLocalCharacterByName(String)
  3636. CharacterSelect:LoadCharacterClick()
  3637. PotionUseAction:Invoke()
  3638. UnityEngine.Events.UnityEvent:Invoke()
  3639. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  3640. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3641. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3642. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  3643. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  3644. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  3645. UnityEngine.EventSystems.EventSystem:Update()
  3646.  
  3647. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3648.  
  3649. failed try add item tab number: 5 and containers count: 1
  3650. UnityEngine.Logger:Log(LogType, Object)
  3651. UnityEngine.Debug:Log(Object)
  3652. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  3653. ItemContainersManager:OnCharLoaded()
  3654. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  3655. LocalCharacterSlots:LoadLocalCharacter(Int32)
  3656. LocalCharacterSlots:LoadLocalCharacterByName(String)
  3657. CharacterSelect:LoadCharacterClick()
  3658. PotionUseAction:Invoke()
  3659. UnityEngine.Events.UnityEvent:Invoke()
  3660. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  3661. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3662. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3663. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  3664. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  3665. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  3666. UnityEngine.EventSystems.EventSystem:Update()
  3667.  
  3668. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3669.  
  3670. failed try add item tab number: 5 and containers count: 1
  3671. UnityEngine.Logger:Log(LogType, Object)
  3672. UnityEngine.Debug:Log(Object)
  3673. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  3674. ItemContainersManager:OnCharLoaded()
  3675. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  3676. LocalCharacterSlots:LoadLocalCharacter(Int32)
  3677. LocalCharacterSlots:LoadLocalCharacterByName(String)
  3678. CharacterSelect:LoadCharacterClick()
  3679. PotionUseAction:Invoke()
  3680. UnityEngine.Events.UnityEvent:Invoke()
  3681. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  3682. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3683. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3684. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  3685. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  3686. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  3687. UnityEngine.EventSystems.EventSystem:Update()
  3688.  
  3689. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3690.  
  3691. failed try add item tab number: 5 and containers count: 1
  3692. UnityEngine.Logger:Log(LogType, Object)
  3693. UnityEngine.Debug:Log(Object)
  3694. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  3695. ItemContainersManager:OnCharLoaded()
  3696. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  3697. LocalCharacterSlots:LoadLocalCharacter(Int32)
  3698. LocalCharacterSlots:LoadLocalCharacterByName(String)
  3699. CharacterSelect:LoadCharacterClick()
  3700. PotionUseAction:Invoke()
  3701. UnityEngine.Events.UnityEvent:Invoke()
  3702. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  3703. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3704. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3705. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  3706. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  3707. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  3708. UnityEngine.EventSystems.EventSystem:Update()
  3709.  
  3710. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3711.  
  3712. failed try add item tab number: 5 and containers count: 1
  3713. UnityEngine.Logger:Log(LogType, Object)
  3714. UnityEngine.Debug:Log(Object)
  3715. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  3716. ItemContainersManager:OnCharLoaded()
  3717. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  3718. LocalCharacterSlots:LoadLocalCharacter(Int32)
  3719. LocalCharacterSlots:LoadLocalCharacterByName(String)
  3720. CharacterSelect:LoadCharacterClick()
  3721. PotionUseAction:Invoke()
  3722. UnityEngine.Events.UnityEvent:Invoke()
  3723. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  3724. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3725. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3726. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  3727. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  3728. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  3729. UnityEngine.EventSystems.EventSystem:Update()
  3730.  
  3731. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3732.  
  3733. failed try add item tab number: 5 and containers count: 1
  3734. UnityEngine.Logger:Log(LogType, Object)
  3735. UnityEngine.Debug:Log(Object)
  3736. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  3737. ItemContainersManager:OnCharLoaded()
  3738. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  3739. LocalCharacterSlots:LoadLocalCharacter(Int32)
  3740. LocalCharacterSlots:LoadLocalCharacterByName(String)
  3741. CharacterSelect:LoadCharacterClick()
  3742. PotionUseAction:Invoke()
  3743. UnityEngine.Events.UnityEvent:Invoke()
  3744. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  3745. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3746. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3747. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  3748. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  3749. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  3750. UnityEngine.EventSystems.EventSystem:Update()
  3751.  
  3752. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3753.  
  3754. failed try add item tab number: 5 and containers count: 1
  3755. UnityEngine.Logger:Log(LogType, Object)
  3756. UnityEngine.Debug:Log(Object)
  3757. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  3758. ItemContainersManager:OnCharLoaded()
  3759. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  3760. LocalCharacterSlots:LoadLocalCharacter(Int32)
  3761. LocalCharacterSlots:LoadLocalCharacterByName(String)
  3762. CharacterSelect:LoadCharacterClick()
  3763. PotionUseAction:Invoke()
  3764. UnityEngine.Events.UnityEvent:Invoke()
  3765. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  3766. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3767. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3768. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  3769. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  3770. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  3771. UnityEngine.EventSystems.EventSystem:Update()
  3772.  
  3773. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3774.  
  3775. failed try add item tab number: 5 and containers count: 1
  3776. UnityEngine.Logger:Log(LogType, Object)
  3777. UnityEngine.Debug:Log(Object)
  3778. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  3779. ItemContainersManager:OnCharLoaded()
  3780. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  3781. LocalCharacterSlots:LoadLocalCharacter(Int32)
  3782. LocalCharacterSlots:LoadLocalCharacterByName(String)
  3783. CharacterSelect:LoadCharacterClick()
  3784. PotionUseAction:Invoke()
  3785. UnityEngine.Events.UnityEvent:Invoke()
  3786. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  3787. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3788. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3789. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  3790. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  3791. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  3792. UnityEngine.EventSystems.EventSystem:Update()
  3793.  
  3794. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3795.  
  3796. failed try add item tab number: 5 and containers count: 1
  3797. UnityEngine.Logger:Log(LogType, Object)
  3798. UnityEngine.Debug:Log(Object)
  3799. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  3800. ItemContainersManager:OnCharLoaded()
  3801. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  3802. LocalCharacterSlots:LoadLocalCharacter(Int32)
  3803. LocalCharacterSlots:LoadLocalCharacterByName(String)
  3804. CharacterSelect:LoadCharacterClick()
  3805. PotionUseAction:Invoke()
  3806. UnityEngine.Events.UnityEvent:Invoke()
  3807. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  3808. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3809. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3810. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  3811. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  3812. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  3813. UnityEngine.EventSystems.EventSystem:Update()
  3814.  
  3815. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3816.  
  3817. failed try add item tab number: 5 and containers count: 1
  3818. UnityEngine.Logger:Log(LogType, Object)
  3819. UnityEngine.Debug:Log(Object)
  3820. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  3821. ItemContainersManager:OnCharLoaded()
  3822. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  3823. LocalCharacterSlots:LoadLocalCharacter(Int32)
  3824. LocalCharacterSlots:LoadLocalCharacterByName(String)
  3825. CharacterSelect:LoadCharacterClick()
  3826. PotionUseAction:Invoke()
  3827. UnityEngine.Events.UnityEvent:Invoke()
  3828. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  3829. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3830. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3831. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  3832. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  3833. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  3834. UnityEngine.EventSystems.EventSystem:Update()
  3835.  
  3836. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3837.  
  3838. failed try add item tab number: 5 and containers count: 1
  3839. UnityEngine.Logger:Log(LogType, Object)
  3840. UnityEngine.Debug:Log(Object)
  3841. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  3842. ItemContainersManager:OnCharLoaded()
  3843. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  3844. LocalCharacterSlots:LoadLocalCharacter(Int32)
  3845. LocalCharacterSlots:LoadLocalCharacterByName(String)
  3846. CharacterSelect:LoadCharacterClick()
  3847. PotionUseAction:Invoke()
  3848. UnityEngine.Events.UnityEvent:Invoke()
  3849. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  3850. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3851. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3852. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  3853. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  3854. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  3855. UnityEngine.EventSystems.EventSystem:Update()
  3856.  
  3857. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3858.  
  3859. failed try add item tab number: 5 and containers count: 1
  3860. UnityEngine.Logger:Log(LogType, Object)
  3861. UnityEngine.Debug:Log(Object)
  3862. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  3863. ItemContainersManager:OnCharLoaded()
  3864. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  3865. LocalCharacterSlots:LoadLocalCharacter(Int32)
  3866. LocalCharacterSlots:LoadLocalCharacterByName(String)
  3867. CharacterSelect:LoadCharacterClick()
  3868. PotionUseAction:Invoke()
  3869. UnityEngine.Events.UnityEvent:Invoke()
  3870. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  3871. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3872. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3873. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  3874. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  3875. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  3876. UnityEngine.EventSystems.EventSystem:Update()
  3877.  
  3878. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3879.  
  3880. failed try add item tab number: 5 and containers count: 1
  3881. UnityEngine.Logger:Log(LogType, Object)
  3882. UnityEngine.Debug:Log(Object)
  3883. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  3884. ItemContainersManager:OnCharLoaded()
  3885. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  3886. LocalCharacterSlots:LoadLocalCharacter(Int32)
  3887. LocalCharacterSlots:LoadLocalCharacterByName(String)
  3888. CharacterSelect:LoadCharacterClick()
  3889. PotionUseAction:Invoke()
  3890. UnityEngine.Events.UnityEvent:Invoke()
  3891. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  3892. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3893. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3894. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  3895. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  3896. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  3897. UnityEngine.EventSystems.EventSystem:Update()
  3898.  
  3899. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3900.  
  3901. failed try add item tab number: 5 and containers count: 1
  3902. UnityEngine.Logger:Log(LogType, Object)
  3903. UnityEngine.Debug:Log(Object)
  3904. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  3905. ItemContainersManager:OnCharLoaded()
  3906. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  3907. LocalCharacterSlots:LoadLocalCharacter(Int32)
  3908. LocalCharacterSlots:LoadLocalCharacterByName(String)
  3909. CharacterSelect:LoadCharacterClick()
  3910. PotionUseAction:Invoke()
  3911. UnityEngine.Events.UnityEvent:Invoke()
  3912. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  3913. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3914. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3915. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  3916. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  3917. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  3918. UnityEngine.EventSystems.EventSystem:Update()
  3919.  
  3920. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3921.  
  3922. failed try add item tab number: 5 and containers count: 1
  3923. UnityEngine.Logger:Log(LogType, Object)
  3924. UnityEngine.Debug:Log(Object)
  3925. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  3926. ItemContainersManager:OnCharLoaded()
  3927. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  3928. LocalCharacterSlots:LoadLocalCharacter(Int32)
  3929. LocalCharacterSlots:LoadLocalCharacterByName(String)
  3930. CharacterSelect:LoadCharacterClick()
  3931. PotionUseAction:Invoke()
  3932. UnityEngine.Events.UnityEvent:Invoke()
  3933. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  3934. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3935. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3936. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  3937. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  3938. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  3939. UnityEngine.EventSystems.EventSystem:Update()
  3940.  
  3941. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3942.  
  3943. failed try add item tab number: 5 and containers count: 1
  3944. UnityEngine.Logger:Log(LogType, Object)
  3945. UnityEngine.Debug:Log(Object)
  3946. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  3947. ItemContainersManager:OnCharLoaded()
  3948. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  3949. LocalCharacterSlots:LoadLocalCharacter(Int32)
  3950. LocalCharacterSlots:LoadLocalCharacterByName(String)
  3951. CharacterSelect:LoadCharacterClick()
  3952. PotionUseAction:Invoke()
  3953. UnityEngine.Events.UnityEvent:Invoke()
  3954. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  3955. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3956. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3957. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  3958. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  3959. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  3960. UnityEngine.EventSystems.EventSystem:Update()
  3961.  
  3962. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3963.  
  3964. failed try add item tab number: 5 and containers count: 1
  3965. UnityEngine.Logger:Log(LogType, Object)
  3966. UnityEngine.Debug:Log(Object)
  3967. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  3968. ItemContainersManager:OnCharLoaded()
  3969. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  3970. LocalCharacterSlots:LoadLocalCharacter(Int32)
  3971. LocalCharacterSlots:LoadLocalCharacterByName(String)
  3972. CharacterSelect:LoadCharacterClick()
  3973. PotionUseAction:Invoke()
  3974. UnityEngine.Events.UnityEvent:Invoke()
  3975. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  3976. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3977. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3978. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  3979. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  3980. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  3981. UnityEngine.EventSystems.EventSystem:Update()
  3982.  
  3983. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  3984.  
  3985. failed try add item tab number: 5 and containers count: 1
  3986. UnityEngine.Logger:Log(LogType, Object)
  3987. UnityEngine.Debug:Log(Object)
  3988. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  3989. ItemContainersManager:OnCharLoaded()
  3990. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  3991. LocalCharacterSlots:LoadLocalCharacter(Int32)
  3992. LocalCharacterSlots:LoadLocalCharacterByName(String)
  3993. CharacterSelect:LoadCharacterClick()
  3994. PotionUseAction:Invoke()
  3995. UnityEngine.Events.UnityEvent:Invoke()
  3996. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  3997. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3998. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3999. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  4000. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  4001. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  4002. UnityEngine.EventSystems.EventSystem:Update()
  4003.  
  4004. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  4005.  
  4006. failed try add item tab number: 5 and containers count: 1
  4007. UnityEngine.Logger:Log(LogType, Object)
  4008. UnityEngine.Debug:Log(Object)
  4009. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  4010. ItemContainersManager:OnCharLoaded()
  4011. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  4012. LocalCharacterSlots:LoadLocalCharacter(Int32)
  4013. LocalCharacterSlots:LoadLocalCharacterByName(String)
  4014. CharacterSelect:LoadCharacterClick()
  4015. PotionUseAction:Invoke()
  4016. UnityEngine.Events.UnityEvent:Invoke()
  4017. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  4018. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4019. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4020. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  4021. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  4022. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  4023. UnityEngine.EventSystems.EventSystem:Update()
  4024.  
  4025. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  4026.  
  4027. failed try add item tab number: 5 and containers count: 1
  4028. UnityEngine.Logger:Log(LogType, Object)
  4029. UnityEngine.Debug:Log(Object)
  4030. TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
  4031. ItemContainersManager:OnCharLoaded()
  4032. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  4033. LocalCharacterSlots:LoadLocalCharacter(Int32)
  4034. LocalCharacterSlots:LoadLocalCharacterByName(String)
  4035. CharacterSelect:LoadCharacterClick()
  4036. PotionUseAction:Invoke()
  4037. UnityEngine.Events.UnityEvent:Invoke()
  4038. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  4039. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4040. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4041. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  4042. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  4043. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  4044. UnityEngine.EventSystems.EventSystem:Update()
  4045.  
  4046. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  4047.  
  4048. update main hand info
  4049. UnityEngine.Logger:Log(LogType, Object)
  4050. UnityEngine.Debug:Log(Object)
  4051. ItemEquipManager:UpdateMainHandInfo(ItemDataUnpacked)
  4052. ItemContainersManager:OnCharLoaded()
  4053. LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
  4054. LocalCharacterSlots:LoadLocalCharacter(Int32)
  4055. LocalCharacterSlots:LoadLocalCharacterByName(String)
  4056. CharacterSelect:LoadCharacterClick()
  4057. PotionUseAction:Invoke()
  4058. UnityEngine.Events.UnityEvent:Invoke()
  4059. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  4060. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4061. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4062. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  4063. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  4064. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  4065. UnityEngine.EventSystems.EventSystem:Update()
  4066.  
  4067. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  4068.  
  4069. reactivating main camera
  4070. UnityEngine.Logger:Log(LogType, Object)
  4071. UnityEngine.Debug:Log(Object)
  4072. CharacterPreviewManager:DeactivatePreview()
  4073. CharacterSelect:LoadCharacterClick()
  4074. PotionUseAction:Invoke()
  4075. UnityEngine.Events.UnityEvent:Invoke()
  4076. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  4077. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4078. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4079. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  4080. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  4081. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  4082. UnityEngine.EventSystems.EventSystem:Update()
  4083.  
  4084. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  4085.  
  4086. loading scene: EoT
  4087. UnityEngine.Logger:Log(LogType, Object)
  4088. UnityEngine.Debug:Log(Object)
  4089. <LoadScene>d__40:MoveNext()
  4090. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4091. SceneLoader:Update()
  4092.  
  4093. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  4094.  
  4095. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  4096.  
  4097. Unloading 798 unused Assets to reduce memory usage. Loaded Objects now: 444777.
  4098. Total: 546.903800 ms (FindLiveObjects: 15.360200 ms CreateObjectMapping: 43.360600 ms MarkObjects: 485.982900 ms DeleteObjects: 2.199700 ms)
  4099.  
  4100. Time to load EmptyForLoading 0.63 s
  4101. UnityEngine.Logger:Log(LogType, Object)
  4102. UnityEngine.Debug:Log(Object)
  4103. <LoadScene>d__40:MoveNext()
  4104. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4105.  
  4106. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  4107.  
  4108. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  4109. (Filename: Line: 334)
  4110.  
  4111. The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
  4112. (Filename: Line: 334)
  4113.  
  4114. Unloading 22 Unused Serialized files (Serialized files now loaded: 0)
  4115. Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  4116. (Filename: Line: 91)
  4117.  
  4118. UnloadTime: 3.104700 ms
  4119. Failed to create agent because it is not close enough to the NavMesh
  4120. (Filename: Line: 648)
  4121.  
  4122.  
  4123. Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 464154.
  4124. Total: 549.557400 ms (FindLiveObjects: 18.675100 ms CreateObjectMapping: 43.838100 ms MarkObjects: 486.578000 ms DeleteObjects: 0.465800 ms)
  4125.  
  4126. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  4127. (Filename: Line: 554)
  4128.  
  4129. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  4130. (Filename: Line: 554)
  4131.  
  4132. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  4133. (Filename: Line: 310)
  4134.  
  4135. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  4136. (Filename: Line: 310)
  4137.  
  4138. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  4139. (Filename: Line: 310)
  4140.  
  4141. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  4142. (Filename: Line: 310)
  4143.  
  4144. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  4145. (Filename: Line: 310)
  4146.  
  4147. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  4148. (Filename: Line: 310)
  4149.  
  4150. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  4151. (Filename: Line: 310)
  4152.  
  4153. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  4154. (Filename: Line: 310)
  4155.  
  4156. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  4157. (Filename: Line: 310)
  4158.  
  4159. Connected to chat server
  4160. UnityEngine.Logger:Log(LogType, Object)
  4161. UnityEngine.Debug:Log(Object)
  4162. <ConnectionStatus>d__23:MoveNext()
  4163. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4164.  
  4165. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  4166.  
  4167. Add a new stash tab. (ContainerManager)
  4168. UnityEngine.Logger:Log(LogType, Object)
  4169. UnityEngine.Debug:Log(Object)
  4170. ItemContainersManager:AddNewStashTab()
  4171. StashTabbedUIControls:ClickPurchaseStashTab()
  4172. PotionUseAction:Invoke()
  4173. UnityEngine.Events.UnityEvent:Invoke()
  4174. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  4175. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4176. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4177. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  4178. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  4179. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  4180. UnityEngine.EventSystems.EventSystem:Update()
  4181.  
  4182. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  4183.  
  4184. Add a new stash tab. (ContainerManager)
  4185. UnityEngine.Logger:Log(LogType, Object)
  4186. UnityEngine.Debug:Log(Object)
  4187. ItemContainersManager:AddNewStashTab()
  4188. StashTabbedUIControls:ClickPurchaseStashTab()
  4189. PotionUseAction:Invoke()
  4190. UnityEngine.Events.UnityEvent:Invoke()
  4191. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  4192. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4193. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4194. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  4195. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  4196. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  4197. UnityEngine.EventSystems.EventSystem:Update()
  4198.  
  4199. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  4200.  
  4201. Add a new stash tab. (ContainerManager)
  4202. UnityEngine.Logger:Log(LogType, Object)
  4203. UnityEngine.Debug:Log(Object)
  4204. ItemContainersManager:AddNewStashTab()
  4205. StashTabbedUIControls:ClickPurchaseStashTab()
  4206. PotionUseAction:Invoke()
  4207. UnityEngine.Events.UnityEvent:Invoke()
  4208. UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
  4209. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4210. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4211. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  4212. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  4213. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  4214. UnityEngine.EventSystems.EventSystem:Update()
  4215.  
  4216. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  4217.  
  4218.  
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