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- Initialize engine version: 2019.4.8f1 (60781d942082)
- [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce RTX 2080 Ti (ID=0x1e07)
- Vendor:
- VRAM: 11048 MB
- Driver: 26.21.14.3200
- OnLevelWasLoaded was found on PlayerFootstepSoundEmitter
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 369)
- OnLevelWasLoaded was found on FootstepSoundEmitter
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 369)
- D3D11 device created for Microsoft Media Foundation video decoding.
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- The referenced script (WFX_LightCurves) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'Point light') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing!
- (Filename: Line: 334)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2324)
- Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found
- The referenced script (RuntimeDevMode) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing!
- (Filename: Line: 334)
- A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2324)
- UnloadTime: 2.415500 ms
- Rewired: Searching for compatible XInput library...
- UnityEngine.Logger:Log(String, Object)
- Rewired.Logger:LogNow(Object, Boolean)
- Rewired.Logger:Log(Object, Boolean)
- sxtdmvdJNEmRDlRvwyfVGLyoqmo:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1)
- vCpiwUiDTaWkOrFKugmyANrixYrO:JZJFPxWzoszIILJiQvZbDgolKrX(ConfigVars, Boolean)
- vCpiwUiDTaWkOrFKugmyANrixYrO:.ctor(ConfigVars, Func`2, Func`1)
- Rewired.InputManagers.Initializer:Initialize(ConfigVars)
- lFACbZWvwbVGDaTxHSKEQGjaANV:OBfHBBqBlfdQgaaXWZklCPqCQkob(String, List`1, ConfigVars)
- System.Func`2:Invoke(T)
- Rewired.ReInput:laXxlyawzgXatVMbWmLfYyMkYBo(Func`2)
- Rewired.ReInput:OBfHBBqBlfdQgaaXWZklCPqCQkob(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData)
- Rewired.InputManager_Base:Initialize()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Rewired: Found Xinput1_4.dll.
- UnityEngine.Logger:Log(String, Object)
- Rewired.Logger:LogNow(Object, Boolean)
- Rewired.Logger:Log(Object, Boolean)
- sxtdmvdJNEmRDlRvwyfVGLyoqmo:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1)
- vCpiwUiDTaWkOrFKugmyANrixYrO:JZJFPxWzoszIILJiQvZbDgolKrX(ConfigVars, Boolean)
- vCpiwUiDTaWkOrFKugmyANrixYrO:.ctor(ConfigVars, Func`2, Func`1)
- Rewired.InputManagers.Initializer:Initialize(ConfigVars)
- lFACbZWvwbVGDaTxHSKEQGjaANV:OBfHBBqBlfdQgaaXWZklCPqCQkob(String, List`1, ConfigVars)
- System.Func`2:Invoke(T)
- Rewired.ReInput:laXxlyawzgXatVMbWmLfYyMkYBo(Func`2)
- Rewired.ReInput:OBfHBBqBlfdQgaaXWZklCPqCQkob(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData)
- Rewired.InputManager_Base:Initialize()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- game version: Beta 0.7.10b
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- GameVersionManager:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
- (Filename: Line: 589)
- reactivating main camera
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- CharacterPreviewManager:DeactivatePreview()
- UnityEngine.Object:Instantiate(Object, Transform, Boolean)
- UnityEngine.Object:Instantiate(T, Transform, Boolean)
- UIPanel:GetInstance(Boolean)
- UIBase:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
- (Filename: Line: 589)
- The referenced script on this Behaviour (Game Object 'fireSpray') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'fireSpray') is missing!
- (Filename: Line: 334)
- The referenced script (WFX_LightCurves) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'Point light') is missing!
- (Filename: Line: 334)
- The referenced script (WFX_LightCurves) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (WFX_LightCurves) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'Point light') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'Point light') is missing!
- (Filename: Line: 334)
- Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 2.667700 ms
- Unloading 564 unused Assets to reduce memory usage. Loaded Objects now: 426184.
- Total: 499.431400 ms (FindLiveObjects: 18.218300 ms CreateObjectMapping: 43.239500 ms MarkObjects: 437.368800 ms DeleteObjects: 0.604000 ms)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'Rock') is missing!
- (Filename: Line: 334)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2324)
- Input Mode : Mouse & Keyboard
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- EpochInputManager:set_IsControllerActive(Boolean)
- <Start>d__59:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Deactivating main camera after delay
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- CharacterPreviewManager:ActivatePreview()
- CharacterPreviewManager:SetPrefab(Int32)
- CharacterTile:SelectTile()
- CharacterSelect:FilterCharacterTiles(Int32)
- CharacterSelect:PopulateCharacterTiles()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 'filter' is null!
- Did you add the 'DomainManager' to the current scene?
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Deactivating main camera
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <disableMainCameraAfterDelay>d__12:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
- (Filename: Line: 310)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Game Log in Success!
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoginSteamRequest>d__82:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- executeLoginEvent
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- UserLoginInformation:ExecuteLoginEvent(String, String, String, String, String)
- AuthenticateLogin:ProcessLogin()
- <LoginSteamRequest>d__82:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- full path | C:/Users/kbrow/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/Epoch_Local_Global_Data_Beta
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- GlobalSavingManager:deserialiseGlobalData(String, Boolean&)
- GlobalDataTracker:LoadGlobalData()
- UnityEngine.Object:Instantiate(Object, Transform, Boolean)
- UnityEngine.Object:Instantiate(T, Transform, Boolean)
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- data loaded
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- GlobalDataTracker:LoadGlobalData()
- UnityEngine.Object:Instantiate(Object, Transform, Boolean)
- UnityEngine.Object:Instantiate(T, Transform, Boolean)
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- update main hand info
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- ItemEquipManager:UpdateMainHandInfo(ItemDataUnpacked)
- ItemEquipManager:EquipWeapon(ItemDataUnpacked, IMSlotType[])
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- OneSlotItemContainer:TryAddItem(ItemData, Int32, Context)
- ItemContainersManager:LoadItemsToContainers(List`1)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 1 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 1 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 1 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 1 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 1 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 1 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 1 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 1 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 1 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 1 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 1 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 1 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 1 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 1 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 1 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 1 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 1 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 1 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 1 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 1 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 1 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 1 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 1 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 1 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 1 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 1 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 1 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 1 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 1 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 1 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 1 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 1 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 1 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 1 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 1 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 1 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 1 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 2 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 2 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 2 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 2 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 2 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 2 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 2 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 2 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 2 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 2 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 2 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 2 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 2 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 2 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 2 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 2 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 2 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 2 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 2 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 2 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 2 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 2 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 2 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 2 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 2 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 2 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 2 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 2 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 2 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 2 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 2 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 2 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 2 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 2 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 2 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 2 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 2 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 2 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 2 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 2 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 2 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 2 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 2 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 2 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 2 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 2 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 2 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 2 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 2 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 2 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 2 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 2 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 2 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 2 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 3 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 3 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 3 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 3 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 3 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 3 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 3 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 3 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 3 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 3 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 3 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 3 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 3 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 3 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 3 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 3 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 4 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 4 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 4 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 4 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 4 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 4 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 4 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 4 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 4 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 4 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 4 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 4 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 4 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 4 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 4 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 4 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 4 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 4 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 4 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 4 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 4 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 4 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 5 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 5 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 5 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 5 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 5 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 5 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 5 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 5 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 5 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 5 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 5 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 5 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 5 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 5 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 5 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 5 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 5 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 5 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 5 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 5 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 5 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 5 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 5 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 5 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 5 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 5 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 5 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 5 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 5 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 5 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 5 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 5 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 5 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 5 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 5 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 5 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 5 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 5 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 5 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 5 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 5 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 5 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed try add item tab number: 5 and containers count: 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TabbedItemContainer:TryAddItem(ItemData, Int32, IntVector2, Int32, Context)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- update main hand info
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- ItemEquipManager:UpdateMainHandInfo(ItemDataUnpacked)
- ItemContainersManager:OnCharLoaded()
- LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean)
- LocalCharacterSlots:LoadLocalCharacter(Int32)
- LocalCharacterSlots:LoadLocalCharacterByName(String)
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- reactivating main camera
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- CharacterPreviewManager:DeactivatePreview()
- CharacterSelect:LoadCharacterClick()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- loading scene: EoT
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__40:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 798 unused Assets to reduce memory usage. Loaded Objects now: 444777.
- Total: 546.903800 ms (FindLiveObjects: 15.360200 ms CreateObjectMapping: 43.360600 ms MarkObjects: 485.982900 ms DeleteObjects: 2.199700 ms)
- Time to load EmptyForLoading 0.63 s
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__40:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
- (Filename: Line: 334)
- Unloading 22 Unused Serialized files (Serialized files now loaded: 0)
- Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- (Filename: Line: 91)
- UnloadTime: 3.104700 ms
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 464154.
- Total: 549.557400 ms (FindLiveObjects: 18.675100 ms CreateObjectMapping: 43.838100 ms MarkObjects: 486.578000 ms DeleteObjects: 0.465800 ms)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 554)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
- (Filename: Line: 310)
- Connected to chat server
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <ConnectionStatus>d__23:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Add a new stash tab. (ContainerManager)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- ItemContainersManager:AddNewStashTab()
- StashTabbedUIControls:ClickPurchaseStashTab()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Add a new stash tab. (ContainerManager)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- ItemContainersManager:AddNewStashTab()
- StashTabbedUIControls:ClickPurchaseStashTab()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Add a new stash tab. (ContainerManager)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- ItemContainersManager:AddNewStashTab()
- StashTabbedUIControls:ClickPurchaseStashTab()
- PotionUseAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityAnalyticsHeatmap.ParseHandler:Invoke(Dictionary`2, String[])
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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