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  1. [INFO] RetroArch 1.7.7 (Git 9271f73dd2)
  2. [INFO] === Build =======================================
  3. [INFO] CPU Model Name: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz
  4. [INFO] Capabilities: MMX MMXEXT SSE1 SSE2 SSE3 SSSE3 SSE4 SSE4.2 AVX AES
  5. [INFO] Built: Aug 14 2019
  6. [INFO] Version: 1.7.7
  7. [INFO] Git: 9271f73dd2
  8. [INFO] =================================================
  9. [INFO] Initializing Dr.MingW Exception handler
  10. [INFO] Environ SET_PIXEL_FORMAT: RGB565.
  11. [INFO] Redirecting save file to "Z:\Retroarch\saves\.srm".
  12. [INFO] Redirecting savestate to "Z:\Retroarch\states\.state".
  13. [INFO] Version of libretro API: 1
  14. [INFO] Compiled against API: 1
  15. [INFO] [Audio]: Set audio input rate to: 30000.00 Hz.
  16. [INFO] [Video]: Video @ 1920x1080
  17. [INFO] [GL]: Found GL context: wgl
  18. [INFO] [GL]: Detecting screen resolution 1920x1080.
  19. [INFO] Setting fullscreen to 1920x1080 @ 60Hz on device \\.\DISPLAY1.
  20. [INFO] [WGL] extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multis
  21. ¤ÿÿÿÿúïý[INFO] [WGL]: Adaptive VSync supported.
  22. [INFO] [WGL]: wglSwapInterval(1)
  23. [INFO] [GL]: Vendor: NVIDIA Corporation, Renderer: GeForce GTX 1660 Ti/PCIe/SSE2.
  24. [INFO] [GL]: Version: 4.6.0 NVIDIA 431.60.
  25. [INFO] [GL]: Using ARB_sync to reduce latency.
  26. [INFO] [GL]: Supported extensions:
  27. [INFO] GL_AMD_multi_draw_indirect
  28. [INFO] GL_AMD_seamless_cubemap_per_texture
  29. [INFO] GL_AMD_vertex_shader_viewport_index
  30. [INFO] GL_AMD_vertex_shader_layer
  31. [INFO] GL_ARB_arrays_of_arrays
  32. [INFO] GL_ARB_base_instance
  33. [INFO] GL_ARB_bindless_texture
  34. [INFO] GL_ARB_blend_func_extended
  35. [INFO] GL_ARB_buffer_storage
  36. [INFO] GL_ARB_clear_buffer_object
  37. [INFO] GL_ARB_clear_texture
  38. [INFO] GL_ARB_clip_control
  39. [INFO] GL_ARB_color_buffer_float
  40. [INFO] GL_ARB_compatibility
  41. [INFO] GL_ARB_compressed_texture_pixel_storage
  42. [INFO] GL_ARB_conservative_depth
  43. [INFO] GL_ARB_compute_shader
  44. [INFO] GL_ARB_compute_variable_group_size
  45. [INFO] GL_ARB_conditional_render_inverted
  46. [INFO] GL_ARB_copy_buffer
  47. [INFO] GL_ARB_copy_image
  48. [INFO] GL_ARB_cull_distance
  49. [INFO] GL_ARB_debug_output
  50. [INFO] GL_ARB_depth_buffer_float
  51. [INFO] GL_ARB_depth_clamp
  52. [INFO] GL_ARB_depth_texture
  53. [INFO] GL_ARB_derivative_control
  54. [INFO] GL_ARB_direct_state_access
  55. [INFO] GL_ARB_draw_buffers
  56. [INFO] GL_ARB_draw_buffers_blend
  57. [INFO] GL_ARB_draw_indirect
  58. [INFO] GL_ARB_draw_elements_base_vertex
  59. [INFO] GL_ARB_draw_instanced
  60. [INFO] GL_ARB_enhanced_layouts
  61. [INFO] GL_ARB_ES2_compatibility
  62. [INFO] GL_ARB_ES3_compatibility
  63. [INFO] GL_ARB_ES3_1_compatibility
  64. [INFO] GL_ARB_ES3_2_compatibility
  65. [INFO] GL_ARB_explicit_attrib_location
  66. [INFO] GL_ARB_explicit_uniform_location
  67. [INFO] GL_ARB_fragment_coord_conventions
  68. [INFO] GL_ARB_fragment_layer_viewport
  69. [INFO] GL_ARB_fragment_program
  70. [INFO] GL_ARB_fragment_program_shadow
  71. [INFO] GL_ARB_fragment_shader
  72. [INFO] GL_ARB_fragment_shader_interlock
  73. [INFO] GL_ARB_framebuffer_no_attachments
  74. [INFO] GL_ARB_framebuffer_object
  75. [INFO] GL_ARB_framebuffer_sRGB
  76. [INFO] GL_ARB_geometry_shader4
  77. [INFO] GL_ARB_get_program_binary
  78. [INFO] GL_ARB_get_texture_sub_image
  79. [INFO] GL_ARB_gl_spirv
  80. [INFO] GL_ARB_gpu_shader5
  81. [INFO] GL_ARB_gpu_shader_fp64
  82. [INFO] GL_ARB_gpu_shader_int64
  83. [INFO] GL_ARB_half_float_pixel
  84. [INFO] GL_ARB_half_float_vertex
  85. [INFO] GL_ARB_imaging
  86. [INFO] GL_ARB_indirect_parameters
  87. [INFO] GL_ARB_instanced_arrays
  88. [INFO] GL_ARB_internalformat_query
  89. [INFO] GL_ARB_internalformat_query2
  90. [INFO] GL_ARB_invalidate_subdata
  91. [INFO] GL_ARB_map_buffer_alignment
  92. [INFO] GL_ARB_map_buffer_range
  93. [INFO] GL_ARB_multi_bind
  94. [INFO] GL_ARB_multi_draw_indirect
  95. [INFO] GL_ARB_multisample
  96. [INFO] GL_ARB_multitexture
  97. [INFO] GL_ARB_occlusion_query
  98. [INFO] GL_ARB_occlusion_query2
  99. [INFO] GL_ARB_parallel_shader_compile
  100. [INFO] GL_ARB_pipeline_statistics_query
  101. [INFO] GL_ARB_pixel_buffer_object
  102. [INFO] GL_ARB_point_parameters
  103. [INFO] GL_ARB_point_sprite
  104. [INFO] GL_ARB_polygon_offset_clamp
  105. [INFO] GL_ARB_post_depth_coverage
  106. [INFO] GL_ARB_program_interface_query
  107. [INFO] GL_ARB_provoking_vertex
  108. [INFO] GL_ARB_query_buffer_object
  109. [INFO] GL_ARB_robust_buffer_access_behavior
  110. [INFO] GL_ARB_robustness
  111. [INFO] GL_ARB_sample_locations
  112. [INFO] GL_ARB_sample_shading
  113. [INFO] GL_ARB_sampler_objects
  114. [INFO] GL_ARB_seamless_cube_map
  115. [INFO] GL_ARB_seamless_cubemap_per_texture
  116. [INFO] GL_ARB_separate_shader_objects
  117. [INFO] GL_ARB_shader_atomic_counter_ops
  118. [INFO] GL_ARB_shader_atomic_counters
  119. [INFO] GL_ARB_shader_ballot
  120. [INFO] GL_ARB_shader_bit_encoding
  121. [INFO] GL_ARB_shader_clock
  122. [INFO] GL_ARB_shader_draw_parameters
  123. [INFO] GL_ARB_shader_group_vote
  124. [INFO] GL_ARB_shader_image_load_store
  125. [INFO] GL_ARB_shader_image_size
  126. [INFO] GL_ARB_shader_objects
  127. [INFO] GL_ARB_shader_precision
  128. [INFO] GL_ARB_shader_storage_buffer_object
  129. [INFO] GL_ARB_shader_subroutine
  130. [INFO] GL_ARB_shader_texture_image_samples
  131. [INFO] GL_ARB_shader_texture_lod
  132. [INFO] GL_ARB_shading_language_100
  133. [INFO] GL_ARB_shader_viewport_layer_array
  134. [INFO] GL_ARB_shading_language_420pack
  135. [INFO] GL_ARB_shading_language_include
  136. [INFO] GL_ARB_shading_language_packing
  137. [INFO] GL_ARB_shadow
  138. [INFO] GL_ARB_sparse_buffer
  139. [INFO] GL_ARB_sparse_texture
  140. [INFO] GL_ARB_sparse_texture2
  141. [INFO] GL_ARB_sparse_texture_clamp
  142. [INFO] GL_ARB_spirv_extensions
  143. [INFO] GL_ARB_stencil_texturing
  144. [INFO] GL_ARB_sync
  145. [INFO] GL_ARB_tessellation_shader
  146. [INFO] GL_ARB_texture_barrier
  147. [INFO] GL_ARB_texture_border_clamp
  148. [INFO] GL_ARB_texture_buffer_object
  149. [INFO] GL_ARB_texture_buffer_object_rgb32
  150. [INFO] GL_ARB_texture_buffer_range
  151. [INFO] GL_ARB_texture_compression
  152. [INFO] GL_ARB_texture_compression_bptc
  153. [INFO] GL_ARB_texture_compression_rgtc
  154. [INFO] GL_ARB_texture_cube_map
  155. [INFO] GL_ARB_texture_cube_map_array
  156. [INFO] GL_ARB_texture_env_add
  157. [INFO] GL_ARB_texture_env_combine
  158. [INFO] GL_ARB_texture_env_crossbar
  159. [INFO] GL_ARB_texture_env_dot3
  160. [INFO] GL_ARB_texture_filter_anisotropic
  161. [INFO] GL_ARB_texture_filter_minmax
  162. [INFO] GL_ARB_texture_float
  163. [INFO] GL_ARB_texture_gather
  164. [INFO] GL_ARB_texture_mirror_clamp_to_edge
  165. [INFO] GL_ARB_texture_mirrored_repeat
  166. [INFO] GL_ARB_texture_multisample
  167. [INFO] GL_ARB_texture_non_power_of_two
  168. [INFO] GL_ARB_texture_query_levels
  169. [INFO] GL_ARB_texture_query_lod
  170. [INFO] GL_ARB_texture_rectangle
  171. [INFO] GL_ARB_texture_rg
  172. [INFO] GL_ARB_texture_rgb10_a2ui
  173. [INFO] GL_ARB_texture_stencil8
  174. [INFO] GL_ARB_texture_storage
  175. [INFO] GL_ARB_texture_storage_multisample
  176. [INFO] GL_ARB_texture_swizzle
  177. [INFO] GL_ARB_texture_view
  178. [INFO] GL_ARB_timer_query
  179. [INFO] GL_ARB_transform_feedback2
  180. [INFO] GL_ARB_transform_feedback3
  181. [INFO] GL_ARB_transform_feedback_instanced
  182. [INFO] GL_ARB_transform_feedback_overflow_query
  183. [INFO] GL_ARB_transpose_matrix
  184. [INFO] GL_ARB_uniform_buffer_object
  185. [INFO] GL_ARB_vertex_array_bgra
  186. [INFO] GL_ARB_vertex_array_object
  187. [INFO] GL_ARB_vertex_attrib_64bit
  188. [INFO] GL_ARB_vertex_attrib_binding
  189. [INFO] GL_ARB_vertex_buffer_object
  190. [INFO] GL_ARB_vertex_program
  191. [INFO] GL_ARB_vertex_shader
  192. [INFO] GL_ARB_vertex_type_10f_11f_11f_rev
  193. [INFO] GL_ARB_vertex_type_2_10_10_10_rev
  194. [INFO] GL_ARB_viewport_array
  195. [INFO] GL_ARB_window_pos
  196. [INFO] GL_ATI_draw_buffers
  197. [INFO] GL_ATI_texture_float
  198. [INFO] GL_ATI_texture_mirror_once
  199. [INFO] GL_S3_s3tc
  200. [INFO] GL_EXT_texture_env_add
  201. [INFO] GL_EXT_abgr
  202. [INFO] GL_EXT_bgra
  203. [INFO] GL_EXT_bindable_uniform
  204. [INFO] GL_EXT_blend_color
  205. [INFO] GL_EXT_blend_equation_separate
  206. [INFO] GL_EXT_blend_func_separate
  207. [INFO] GL_EXT_blend_minmax
  208. [INFO] GL_EXT_blend_subtract
  209. [INFO] GL_EXT_compiled_vertex_array
  210. [INFO] GL_EXT_Cg_shader
  211. [INFO] GL_EXT_depth_bounds_test
  212. [INFO] GL_EXT_direct_state_access
  213. [INFO] GL_EXT_draw_buffers2
  214. [INFO] GL_EXT_draw_instanced
  215. [INFO] GL_EXT_draw_range_elements
  216. [INFO] GL_EXT_fog_coord
  217. [INFO] GL_EXT_framebuffer_blit
  218. [INFO] GL_EXT_framebuffer_multisample
  219. [INFO] GL_EXTX_framebuffer_mixed_formats
  220. [INFO] GL_EXT_framebuffer_multisample_blit_scaled
  221. [INFO] GL_EXT_framebuffer_object
  222. [INFO] GL_EXT_framebuffer_sRGB
  223. [INFO] GL_EXT_geometry_shader4
  224. [INFO] GL_EXT_gpu_program_parameters
  225. [INFO] GL_EXT_gpu_shader4
  226. [INFO] GL_EXT_multi_draw_arrays
  227. [INFO] GL_EXT_packed_depth_stencil
  228. [INFO] GL_EXT_packed_float
  229. [INFO] GL_EXT_packed_pixels
  230. [INFO] GL_EXT_pixel_buffer_object
  231. [INFO] GL_EXT_point_parameters
  232. [INFO] GL_EXT_polygon_offset_clamp
  233. [INFO] GL_EXT_post_depth_coverage
  234. [INFO] GL_EXT_provoking_vertex
  235. [INFO] GL_EXT_raster_multisample
  236. [INFO] GL_EXT_rescale_normal
  237. [INFO] GL_EXT_secondary_color
  238. [INFO] GL_EXT_separate_shader_objects
  239. [INFO] GL_EXT_separate_specular_color
  240. [INFO] GL_EXT_shader_image_load_formatted
  241. [INFO] GL_EXT_shader_image_load_store
  242. [INFO] GL_EXT_shader_integer_mix
  243. [INFO] GL_EXT_shadow_funcs
  244. [INFO] GL_EXT_sparse_texture2
  245. [INFO] GL_EXT_stencil_two_side
  246. [INFO] GL_EXT_stencil_wrap
  247. [INFO] GL_EXT_texture3D
  248. [INFO] GL_EXT_texture_array
  249. [INFO] GL_EXT_texture_buffer_object
  250. [INFO] GL_EXT_texture_compression_dxt1
  251. [INFO] GL_EXT_texture_compression_latc
  252. [INFO] GL_EXT_texture_compression_rgtc
  253. [INFO] GL_EXT_texture_compression_s3tc
  254. [INFO] GL_EXT_texture_cube_map
  255. [INFO] GL_EXT_texture_edge_clamp
  256. [INFO] GL_EXT_texture_env_combine
  257. [INFO] GL_EXT_texture_env_dot3
  258. [INFO] GL_EXT_texture_filter_anisotropic
  259. [INFO] GL_EXT_texture_filter_minmax
  260. [INFO] GL_EXT_texture_integer
  261. [INFO] GL_EXT_texture_lod
  262. [INFO] GL_EXT_texture_lod_bias
  263. [INFO] GL_EXT_texture_mirror_clamp
  264. [INFO] GL_EXT_texture_object
  265. [INFO] GL_EXT_texture_shared_exponent
  266. [INFO] GL_EXT_texture_sRGB
  267. [INFO] GL_EXT_texture_sRGB_R8
  268. [INFO] GL_EXT_texture_sRGB_decode
  269. [INFO] GL_EXT_texture_storage
  270. [INFO] GL_EXT_texture_swizzle
  271. [INFO] GL_EXT_timer_query
  272. [INFO] GL_EXT_transform_feedback2
  273. [INFO] GL_EXT_vertex_array
  274. [INFO] GL_EXT_vertex_array_bgra
  275. [INFO] GL_EXT_vertex_attrib_64bit
  276. [INFO] GL_EXT_window_rectangles
  277. [INFO] GL_EXT_import_sync_object
  278. [INFO] GL_IBM_rasterpos_clip
  279. [INFO] GL_IBM_texture_mirrored_repeat
  280. [INFO] GL_KHR_context_flush_control
  281. [INFO] GL_KHR_debug
  282. [INFO] GL_EXT_memory_object
  283. [INFO] GL_EXT_memory_object_win32
  284. [INFO] GL_EXT_win32_keyed_mutex
  285. [INFO] GL_KHR_parallel_shader_compile
  286. [INFO] GL_KHR_no_error
  287. [INFO] GL_KHR_robust_buffer_access_behavior
  288. [INFO] GL_KHR_robustness
  289. [INFO] GL_EXT_semaphore
  290. [INFO] GL_EXT_semaphore_win32
  291. [INFO] GL_KTX_buffer_region
  292. [INFO] GL_NV_alpha_to_coverage_dither_control
  293. [INFO] GL_NV_bindless_multi_draw_indirect
  294. [INFO] GL_NV_bindless_multi_draw_indirect_count
  295. [INFO] GL_NV_bindless_texture
  296. [INFO] GL_NV_blend_equation_advanced
  297. [INFO] GL_NV_blend_equation_advanced_coherent
  298. [INFO] GL_NVX_blend_equation_advanced_multi_draw_buffers
  299. [INFO] GL_NV_blend_minmax_factor
  300. [INFO] GL_NV_blend_square
  301. [INFO] GL_NV_clip_space_w_scaling
  302. [INFO] GL_NV_command_list
  303. [INFO] GL_NV_compute_program5
  304. [INFO] GL_NV_compute_shader_derivatives
  305. [INFO] GL_NV_conditional_render
  306. [INFO] GL_NV_conservative_raster
  307. [INFO] GL_NV_conservative_raster_dilate
  308. [INFO] GL_NV_conservative_raster_pre_snap
  309. [INFO] GL_NV_conservative_raster_pre_snap_triangles
  310. [INFO] GL_NV_conservative_raster_underestimation
  311. [INFO] GL_NV_copy_depth_to_color
  312. [INFO] GL_NV_copy_image
  313. [INFO] GL_NV_depth_buffer_float
  314. [INFO] GL_NV_depth_clamp
  315. [INFO] GL_NV_draw_texture
  316. [INFO] GL_NV_draw_vulkan_image
  317. [INFO] GL_NV_ES1_1_compatibility
  318. [INFO] GL_NV_ES3_1_compatibility
  319. [INFO] GL_NV_explicit_multisample
  320. [INFO] GL_NV_feature_query
  321. [INFO] GL_NV_fence
  322. [INFO] GL_NV_fill_rectangle
  323. [INFO] GL_NV_float_buffer
  324. [INFO] GL_NV_fog_distance
  325. [INFO] GL_NV_fragment_coverage_to_color
  326. [INFO] GL_NV_fragment_program
  327. [INFO] GL_NV_fragment_program_option
  328. [INFO] GL_NV_fragment_program2
  329. [INFO] GL_NV_fragment_shader_barycentric
  330. [INFO] GL_NV_fragment_shader_interlock
  331. [INFO] GL_NV_framebuffer_mixed_samples
  332. [INFO] GL_NV_framebuffer_multisample_coverage
  333. [INFO] GL_NV_geometry_shader4
  334. [INFO] GL_NV_geometry_shader_passthrough
  335. [INFO] GL_NV_gpu_program4
  336. [INFO] GL_NV_internalformat_sample_query
  337. [INFO] GL_NV_gpu_program4_1
  338. [INFO] GL_NV_gpu_program5
  339. [INFO] GL_NV_gpu_program5_mem_extended
  340. [INFO] GL_NV_gpu_program_fp64
  341. [INFO] GL_NV_gpu_shader5
  342. [INFO] GL_NV_half_float
  343. [INFO] GL_NV_light_max_exponent
  344. [INFO] GL_NV_memory_attachment
  345. [INFO] GL_NV_mesh_shader
  346. [INFO] GL_NV_multisample_coverage
  347. [INFO] GL_NV_multisample_filter_hint
  348. [INFO] GL_NV_occlusion_query
  349. [INFO] GL_NV_packed_depth_stencil
  350. [INFO] GL_NV_parameter_buffer_object
  351. [INFO] GL_NV_parameter_buffer_object2
  352. [INFO] GL_NV_path_rendering
  353. [INFO] GL_NV_path_rendering_shared_edge
  354. [INFO] GL_NV_pixel_data_range
  355. [INFO] GL_NV_point_sprite
  356. [INFO] GL_NV_primitive_restart
  357. [INFO] GL_NV_query_resource
  358. [INFO] GL_NV_query_resource_tag
  359. [INFO] GL_NV_register_combiners
  360. [INFO] GL_NV_register_combiners2
  361. [INFO] GL_NV_representative_fragment_test
  362. [INFO] GL_NV_sample_locations
  363. [INFO] GL_NV_sample_mask_override_coverage
  364. [INFO] GL_NV_scissor_exclusive
  365. [INFO] GL_NV_shader_atomic_counters
  366. [INFO] GL_NV_shader_atomic_float
  367. [INFO] GL_NV_shader_atomic_float64
  368. [INFO] GL_NV_shader_atomic_fp16_vector
  369. [INFO] GL_NV_shader_atomic_int64
  370. [INFO] GL_NV_shader_buffer_load
  371. [INFO] GL_NV_shader_storage_buffer_object
  372. [INFO] GL_NV_shader_texture_footprint
  373. [INFO] GL_NV_shading_rate_image
  374. [INFO] GL_NV_stereo_view_rendering
  375. [INFO] GL_NV_texgen_reflection
  376. [INFO] GL_NV_texture_barrier
  377. [INFO] GL_NV_texture_compression_vtc
  378. [INFO] GL_NV_texture_env_combine4
  379. [INFO] GL_NV_texture_multisample
  380. [INFO] GL_NV_texture_rectangle
  381. [INFO] GL_NV_texture_rectangle_compressed
  382. [INFO] GL_NV_texture_shader
  383. [INFO] GL_NV_texture_shader2
  384. [INFO] GL_NV_texture_shader3
  385. [INFO] GL_NV_transform_feedback
  386. [INFO] GL_NV_transform_feedback2
  387. [INFO] GL_NV_uniform_buffer_unified_memory
  388. [INFO] GL_NV_vertex_array_range
  389. [INFO] GL_NV_vertex_array_range2
  390. [INFO] GL_NV_vertex_attrib_integer_64bit
  391. [INFO] GL_NV_vertex_buffer_unified_memory
  392. [INFO] GL_NV_vertex_program
  393. [INFO] GL_NV_vertex_program1_1
  394. [INFO] GL_NV_vertex_program2
  395. [INFO] GL_NV_vertex_program2_option
  396. [INFO] GL_NV_vertex_program3
  397. [INFO] GL_NV_viewport_array2
  398. [INFO] GL_NV_viewport_swizzle
  399. [INFO] GL_NVX_conditional_render
  400. [INFO] GL_NVX_gpu_memory_info
  401. [INFO] GL_NVX_multigpu_info
  402. [INFO] GL_NVX_nvenc_interop
  403. [INFO] GL_NV_shader_thread_group
  404. [INFO] GL_NV_shader_thread_shuffle
  405. [INFO] GL_KHR_blend_equation_advanced
  406. [INFO] GL_KHR_blend_equation_advanced_coherent
  407. [INFO] GL_OVR_multiview
  408. [INFO] GL_OVR_multiview2
  409. [INFO] GL_SGIS_generate_mipmap
  410. [INFO] GL_SGIS_texture_lod
  411. [INFO] GL_SGIX_depth_texture
  412. [INFO] GL_SGIX_shadow
  413. [INFO] GL_SUN_slice_accum
  414. [INFO] GL_WIN_swap_hint
  415. [INFO] WGL_EXT_swap_control
  416. [INFO] [GL]: Using resolution 1920x1080
  417. [INFO] [GL]: Default shader backend found: glsl.
  418. [INFO] [Shader driver]: Using GLSL shader backend.
  419. [INFO] [GLSL]: Checking GLSL shader support ...
  420. [WARN] [GL]: Stock GLSL shaders will be used.
  421. [INFO] [GLSL]: Found GLSL vertex shader.
  422. [INFO] [GLSL]: Found GLSL fragment shader.
  423. [INFO] [GLSL]: Linking GLSL program.
  424. [INFO] [GLSL]: Found GLSL vertex shader.
  425. [INFO] [GLSL]: Found GLSL fragment shader.
  426. [INFO] [GLSL]: Linking GLSL program.
  427. [INFO] [GLSL]: Found GLSL vertex shader.
  428. [INFO] [GLSL]: Found GLSL fragment shader.
  429. [INFO] [GLSL]: Linking GLSL program.
  430. [INFO] Setting up menu pipeline shaders for XMB ...
  431. [INFO] [GLSL]: Compiling ribbon shader..
  432. [INFO] [GLSL]: Found GLSL vertex shader.
  433. [INFO] [GLSL]: Found GLSL fragment shader.
  434. [INFO] [GLSL]: Linking GLSL program.
  435. [INFO] [GLSL]: Compiling simple ribbon shader..
  436. [INFO] [GLSL]: Found GLSL vertex shader.
  437. [INFO] [GLSL]: Found GLSL fragment shader.
  438. [INFO] [GLSL]: Linking GLSL program.
  439. [INFO] [GLSL]: Compiling snow shader..
  440. [INFO] [GLSL]: Found GLSL vertex shader.
  441. [INFO] [GLSL]: Found GLSL fragment shader.
  442. [INFO] [GLSL]: Linking GLSL program.
  443. [INFO] [GLSL]: Compiling modern snow shader..
  444. [INFO] [GLSL]: Found GLSL vertex shader.
  445. [INFO] [GLSL]: Found GLSL fragment shader.
  446. [INFO] [GLSL]: Linking GLSL program.
  447. [INFO] [GLSL]: Compiling bokeh shader..
  448. [INFO] [GLSL]: Found GLSL vertex shader.
  449. [INFO] [GLSL]: Found GLSL fragment shader.
  450. [INFO] [GLSL]: Linking GLSL program.
  451. [INFO] [GLSL]: Compiling snowflake shader..
  452. [INFO] [GLSL]: Found GLSL vertex shader.
  453. [INFO] [GLSL]: Found GLSL fragment shader.
  454. [INFO] [GLSL]: Linking GLSL program.
  455. [INFO] [GL]: Using 4 textures.
  456. [INFO] [GL]: Loaded 1 program(s).
  457. [INFO] [GL]: Using GL_RGB565 for texture uploads.
  458. [INFO] [XInput]: Found XInput v1.4.
  459. [INFO] [DINPUT]: Enumerating joypads ...
  460. [INFO] [DINPUT]: Done enumerating joypads ...
  461. [INFO] [Joypad]: Found joypad driver: "dinput".
  462. [INFO] [Video]: Found display server: win32
  463. [INFO] Found shader "R:\Hyperspin\Emulators\Retroarch\shaders\kronos_libretro.glslp"
  464. [INFO] Found shader "R:\Hyperspin\Emulators\Retroarch\shaders\retroarch.glslp"
  465. [INFO] Found shader "R:\Hyperspin\Emulators\Retroarch\shaders\sameboy_libretro.glslp"
  466. [INFO] Found shader "R:\Hyperspin\Emulators\Retroarch\shaders\vbam_libretro.glslp"
  467. [INFO] Found shader "R:\Hyperspin\Emulators\Retroarch\shaders\Venon GLSL.glslp"
  468. [INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
  469. [INFO] [Menu]: Found menu display driver: "gl".
  470. [INFO] [Font]: Using font rendering backend: freetype.
  471. [INFO] [Font]: Using font rendering backend: freetype.
  472. [INFO] [Menu]: Found menu display driver: "gl".
  473. [INFO] [Font]: Using font rendering backend: freetype.
  474. [INFO] [Font]: Using font rendering backend: freetype.
  475. [INFO] [LED]: LED driver = 'null' 0000000000CCAF60
  476. [INFO] [MIDI]: Initializing ...
  477. [INFO] [MIDI]: Input disabled.
  478. [INFO] [MIDI]: Output disabled.
  479. [INFO] [MIDI]: Initialized "winmm" driver.
  480. [WARN] Input device ID 517 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
  481. [WARN] Input device ID 517 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
  482. [WARN] Input device ID 517 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
  483. [WARN] Input device ID 517 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
  484. [WARN] Input device ID 517 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
  485. [WARN] Input device ID 517 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
  486. [INFO] SRAM will not be saved.
  487. [INFO] Loading history file: [R:\Hyperspin\Emulators\Retroarch\content_history.lpl].
  488. [INFO] Loading history file: [R:\Hyperspin\Emulators\Retroarch\content_music_history.lpl].
  489. [INFO] Loading history file: [R:\Hyperspin\Emulators\Retroarch\content_video_history.lpl].
  490. [INFO] Loading history file: [R:\Hyperspin\Emulators\Retroarch\content_image_history.lpl].
  491. [INFO] Loading favorites file: [R:\Hyperspin\Emulators\Retroarch\content_favorites.lpl].
  492. [INFO] [GL]: VSync => on
  493. [INFO] [WGL]: wglSwapInterval(1)
  494. [INFO] [GL]: VSync => on
  495. [INFO] [WGL]: wglSwapInterval(1)
  496. [INFO] [Font]: Using font rendering backend: freetype.
  497. [INFO] [Font]: Using font rendering backend: freetype.
  498. [WARN] [GL debug (Medium, API, Performance)]: Program/shader state performance warning: Vertex shader in program 4 is being recompiled based on GL state.
  499. [INFO] This core is compatible with the current video driver.
  500. [INFO] Using content: R:\Hyperspin\Roms\MAME\raystorm.zip.
  501. [INFO] arg #0: retroarch
  502. [INFO] arg #1: R:\Hyperspin\Roms\MAME\raystorm.zip
  503. [INFO] arg #2: -s
  504. [INFO] arg #3: Z:\Retroarch\saves
  505. [INFO] arg #4: -S
  506. [INFO] arg #5: Z:\Retroarch\states
  507. [INFO] arg #6: -c
  508. [INFO] arg #7: R:\Hyperspin\Emulators\Retroarch\retroarch.cfg
  509. [INFO] arg #8: -L
  510. [INFO] arg #9: R:\Hyperspin\Emulators\RetroArch\cores\mame_libretro.dll
  511. [INFO] Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
  512. [INFO] Unloading game..
  513. [INFO] Unloading core..
  514. [INFO] Unloading core symbols..
  515. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  516. [INFO] Set config file to : R:\Hyperspin\Emulators\Retroarch\retroarch.cfg
  517. [INFO] RetroArch 1.7.7 (Git 9271f73dd2)
  518. [INFO] Redirecting save file to "Z:\Retroarch\saves\raystorm.srm".
  519. [INFO] Redirecting savestate to "Z:\Retroarch\states\raystorm.state".
  520. [INFO] === Build =======================================
  521. [INFO] CPU Model Name: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz
  522. [INFO] Capabilities: MMX MMXEXT SSE1 SSE2 SSE3 SSSE3 SSE4 SSE4.2 AVX AES
  523. [INFO] Built: Aug 14 2019
  524. [INFO] Version: 1.7.7
  525. [INFO] Git: 9271f73dd2
  526. [INFO] =================================================
  527. [INFO] Initializing Dr.MingW Exception handler
  528. [INFO] Loading dynamic libretro core from: "R:\Hyperspin\Emulators\RetroArch\cores\mame_libretro.dll"
  529. [INFO] [Overrides] no core-specific overrides found at R:\Hyperspin\Emulators\Retroarch\config\MAME\MAME.cfg.
  530. [INFO] [Overrides] no content-dir-specific overrides found at R:\Hyperspin\Emulators\Retroarch\config\MAME\MAME.cfg.
  531. [INFO] [Overrides] no game-specific overrides found at R:\Hyperspin\Emulators\Retroarch\config\MAME\raystorm.cfg.
  532. [INFO] Environ SET_VARIABLES.
  533. [INFO] [Remaps]: remap directory: R:\Hyperspin\Emulators\Retroarch\config\remaps
  534. [INFO] Redirecting save file to "Z:\Retroarch\saves\MAME\raystorm.srm".
  535. [INFO] Redirecting savestate to "Z:\Retroarch\states\MAME\raystorm.state".
  536. [INFO] Environ GET_LOG_INTERFACE.
  537. [INFO] Environ SYSTEM_DIRECTORY: "R:\Hyperspin\Emulators\Retroarch\system".
  538. [libretro INFO] SYSTEM_DIRECTORY: R:\Hyperspin\Emulators\Retroarch\system
  539. [INFO] Environ CORE_ASSETS_DIRECTORY: "R:\Hyperspin\Emulators\Retroarch\downloads".
  540. [libretro INFO] CONTENT_DIRECTORY: R:\Hyperspin\Emulators\Retroarch\downloads
  541. [libretro INFO] SAVE_DIRECTORY: Z:\Retroarch\saves\MAME
  542. [INFO] Environ SET_PIXEL_FORMAT: XRGB8888.
  543. [INFO] Content loading skipped. Implementation will load it on its own.
  544. [INFO] Environ SET_INPUT_DESCRIPTORS:
  545. [INFO] Skipping SRAM load..
  546. [INFO] Version of libretro API: 1
  547. [INFO] Compiled against API: 1
  548. [INFO] [RCHEEVOS]: Load task finished
  549. [INFO] Environ SET_INPUT_DESCRIPTORS:
  550. [libretro INFO] AV_INFO: width=640 height=480
  551. [libretro INFO] AV_INFO: max_width=640 max_height=480
  552. [libretro INFO] AV_INFO: aspect_ratio = 1.333333
  553. [libretro INFO] AV_INFO: fps = 60.000000 sample_rate = 48000.000000
  554. [INFO] [Audio]: Set audio input rate to: 48000.00 Hz.
  555. [INFO] [Video]: Video @ 1920x1080
  556. [INFO] [GL]: Found GL context: wgl
  557. [INFO] [GL]: Detecting screen resolution 1920x1080.
  558. [INFO] Setting fullscreen to 1920x1080 @ 60Hz on device \\.\DISPLAY1.
  559. [INFO] [WGL] extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multis[INFO] [WGL]: Adaptive VSync supported.
  560. [INFO] [WGL]: wglSwapInterval(1)
  561. [INFO] [GL]: Vendor: NVIDIA Corporation, Renderer: GeForce GTX 1660 Ti/PCIe/SSE2.
  562. [INFO] [GL]: Version: 4.6.0 NVIDIA 431.60.
  563. [INFO] [GL]: Using ARB_sync to reduce latency.
  564. [INFO] [GL]: Supported extensions:
  565. [INFO] GL_AMD_multi_draw_indirect
  566. [INFO] GL_AMD_seamless_cubemap_per_texture
  567. [INFO] GL_AMD_vertex_shader_viewport_index
  568. [INFO] GL_AMD_vertex_shader_layer
  569. [INFO] GL_ARB_arrays_of_arrays
  570. [INFO] GL_ARB_base_instance
  571. [INFO] GL_ARB_bindless_texture
  572. [INFO] GL_ARB_blend_func_extended
  573. [INFO] GL_ARB_buffer_storage
  574. [INFO] GL_ARB_clear_buffer_object
  575. [INFO] GL_ARB_clear_texture
  576. [INFO] GL_ARB_clip_control
  577. [INFO] GL_ARB_color_buffer_float
  578. [INFO] GL_ARB_compatibility
  579. [INFO] GL_ARB_compressed_texture_pixel_storage
  580. [INFO] GL_ARB_conservative_depth
  581. [INFO] GL_ARB_compute_shader
  582. [INFO] GL_ARB_compute_variable_group_size
  583. [INFO] GL_ARB_conditional_render_inverted
  584. [INFO] GL_ARB_copy_buffer
  585. [INFO] GL_ARB_copy_image
  586. [INFO] GL_ARB_cull_distance
  587. [INFO] GL_ARB_debug_output
  588. [INFO] GL_ARB_depth_buffer_float
  589. [INFO] GL_ARB_depth_clamp
  590. [INFO] GL_ARB_depth_texture
  591. [INFO] GL_ARB_derivative_control
  592. [INFO] GL_ARB_direct_state_access
  593. [INFO] GL_ARB_draw_buffers
  594. [INFO] GL_ARB_draw_buffers_blend
  595. [INFO] GL_ARB_draw_indirect
  596. [INFO] GL_ARB_draw_elements_base_vertex
  597. [INFO] GL_ARB_draw_instanced
  598. [INFO] GL_ARB_enhanced_layouts
  599. [INFO] GL_ARB_ES2_compatibility
  600. [INFO] GL_ARB_ES3_compatibility
  601. [INFO] GL_ARB_ES3_1_compatibility
  602. [INFO] GL_ARB_ES3_2_compatibility
  603. [INFO] GL_ARB_explicit_attrib_location
  604. [INFO] GL_ARB_explicit_uniform_location
  605. [INFO] GL_ARB_fragment_coord_conventions
  606. [INFO] GL_ARB_fragment_layer_viewport
  607. [INFO] GL_ARB_fragment_program
  608. [INFO] GL_ARB_fragment_program_shadow
  609. [INFO] GL_ARB_fragment_shader
  610. [INFO] GL_ARB_fragment_shader_interlock
  611. [INFO] GL_ARB_framebuffer_no_attachments
  612. [INFO] GL_ARB_framebuffer_object
  613. [INFO] GL_ARB_framebuffer_sRGB
  614. [INFO] GL_ARB_geometry_shader4
  615. [INFO] GL_ARB_get_program_binary
  616. [INFO] GL_ARB_get_texture_sub_image
  617. [INFO] GL_ARB_gl_spirv
  618. [INFO] GL_ARB_gpu_shader5
  619. [INFO] GL_ARB_gpu_shader_fp64
  620. [INFO] GL_ARB_gpu_shader_int64
  621. [INFO] GL_ARB_half_float_pixel
  622. [INFO] GL_ARB_half_float_vertex
  623. [INFO] GL_ARB_imaging
  624. [INFO] GL_ARB_indirect_parameters
  625. [INFO] GL_ARB_instanced_arrays
  626. [INFO] GL_ARB_internalformat_query
  627. [INFO] GL_ARB_internalformat_query2
  628. [INFO] GL_ARB_invalidate_subdata
  629. [INFO] GL_ARB_map_buffer_alignment
  630. [INFO] GL_ARB_map_buffer_range
  631. [INFO] GL_ARB_multi_bind
  632. [INFO] GL_ARB_multi_draw_indirect
  633. [INFO] GL_ARB_multisample
  634. [INFO] GL_ARB_multitexture
  635. [INFO] GL_ARB_occlusion_query
  636. [INFO] GL_ARB_occlusion_query2
  637. [INFO] GL_ARB_parallel_shader_compile
  638. [INFO] GL_ARB_pipeline_statistics_query
  639. [INFO] GL_ARB_pixel_buffer_object
  640. [INFO] GL_ARB_point_parameters
  641. [INFO] GL_ARB_point_sprite
  642. [INFO] GL_ARB_polygon_offset_clamp
  643. [INFO] GL_ARB_post_depth_coverage
  644. [INFO] GL_ARB_program_interface_query
  645. [INFO] GL_ARB_provoking_vertex
  646. [INFO] GL_ARB_query_buffer_object
  647. [INFO] GL_ARB_robust_buffer_access_behavior
  648. [INFO] GL_ARB_robustness
  649. [INFO] GL_ARB_sample_locations
  650. [INFO] GL_ARB_sample_shading
  651. [INFO] GL_ARB_sampler_objects
  652. [INFO] GL_ARB_seamless_cube_map
  653. [INFO] GL_ARB_seamless_cubemap_per_texture
  654. [INFO] GL_ARB_separate_shader_objects
  655. [INFO] GL_ARB_shader_atomic_counter_ops
  656. [INFO] GL_ARB_shader_atomic_counters
  657. [INFO] GL_ARB_shader_ballot
  658. [INFO] GL_ARB_shader_bit_encoding
  659. [INFO] GL_ARB_shader_clock
  660. [INFO] GL_ARB_shader_draw_parameters
  661. [INFO] GL_ARB_shader_group_vote
  662. [INFO] GL_ARB_shader_image_load_store
  663. [INFO] GL_ARB_shader_image_size
  664. [INFO] GL_ARB_shader_objects
  665. [INFO] GL_ARB_shader_precision
  666. [INFO] GL_ARB_shader_storage_buffer_object
  667. [INFO] GL_ARB_shader_subroutine
  668. [INFO] GL_ARB_shader_texture_image_samples
  669. [INFO] GL_ARB_shader_texture_lod
  670. [INFO] GL_ARB_shading_language_100
  671. [INFO] GL_ARB_shader_viewport_layer_array
  672. [INFO] GL_ARB_shading_language_420pack
  673. [INFO] GL_ARB_shading_language_include
  674. [INFO] GL_ARB_shading_language_packing
  675. [INFO] GL_ARB_shadow
  676. [INFO] GL_ARB_sparse_buffer
  677. [INFO] GL_ARB_sparse_texture
  678. [INFO] GL_ARB_sparse_texture2
  679. [INFO] GL_ARB_sparse_texture_clamp
  680. [INFO] GL_ARB_spirv_extensions
  681. [INFO] GL_ARB_stencil_texturing
  682. [INFO] GL_ARB_sync
  683. [INFO] GL_ARB_tessellation_shader
  684. [INFO] GL_ARB_texture_barrier
  685. [INFO] GL_ARB_texture_border_clamp
  686. [INFO] GL_ARB_texture_buffer_object
  687. [INFO] GL_ARB_texture_buffer_object_rgb32
  688. [INFO] GL_ARB_texture_buffer_range
  689. [INFO] GL_ARB_texture_compression
  690. [INFO] GL_ARB_texture_compression_bptc
  691. [INFO] GL_ARB_texture_compression_rgtc
  692. [INFO] GL_ARB_texture_cube_map
  693. [INFO] GL_ARB_texture_cube_map_array
  694. [INFO] GL_ARB_texture_env_add
  695. [INFO] GL_ARB_texture_env_combine
  696. [INFO] GL_ARB_texture_env_crossbar
  697. [INFO] GL_ARB_texture_env_dot3
  698. [INFO] GL_ARB_texture_filter_anisotropic
  699. [INFO] GL_ARB_texture_filter_minmax
  700. [INFO] GL_ARB_texture_float
  701. [INFO] GL_ARB_texture_gather
  702. [INFO] GL_ARB_texture_mirror_clamp_to_edge
  703. [INFO] GL_ARB_texture_mirrored_repeat
  704. [INFO] GL_ARB_texture_multisample
  705. [INFO] GL_ARB_texture_non_power_of_two
  706. [INFO] GL_ARB_texture_query_levels
  707. [INFO] GL_ARB_texture_query_lod
  708. [INFO] GL_ARB_texture_rectangle
  709. [INFO] GL_ARB_texture_rg
  710. [INFO] GL_ARB_texture_rgb10_a2ui
  711. [INFO] GL_ARB_texture_stencil8
  712. [INFO] GL_ARB_texture_storage
  713. [INFO] GL_ARB_texture_storage_multisample
  714. [INFO] GL_ARB_texture_swizzle
  715. [INFO] GL_ARB_texture_view
  716. [INFO] GL_ARB_timer_query
  717. [INFO] GL_ARB_transform_feedback2
  718. [INFO] GL_ARB_transform_feedback3
  719. [INFO] GL_ARB_transform_feedback_instanced
  720. [INFO] GL_ARB_transform_feedback_overflow_query
  721. [INFO] GL_ARB_transpose_matrix
  722. [INFO] GL_ARB_uniform_buffer_object
  723. [INFO] GL_ARB_vertex_array_bgra
  724. [INFO] GL_ARB_vertex_array_object
  725. [INFO] GL_ARB_vertex_attrib_64bit
  726. [INFO] GL_ARB_vertex_attrib_binding
  727. [INFO] GL_ARB_vertex_buffer_object
  728. [INFO] GL_ARB_vertex_program
  729. [INFO] GL_ARB_vertex_shader
  730. [INFO] GL_ARB_vertex_type_10f_11f_11f_rev
  731. [INFO] GL_ARB_vertex_type_2_10_10_10_rev
  732. [INFO] GL_ARB_viewport_array
  733. [INFO] GL_ARB_window_pos
  734. [INFO] GL_ATI_draw_buffers
  735. [INFO] GL_ATI_texture_float
  736. [INFO] GL_ATI_texture_mirror_once
  737. [INFO] GL_S3_s3tc
  738. [INFO] GL_EXT_texture_env_add
  739. [INFO] GL_EXT_abgr
  740. [INFO] GL_EXT_bgra
  741. [INFO] GL_EXT_bindable_uniform
  742. [INFO] GL_EXT_blend_color
  743. [INFO] GL_EXT_blend_equation_separate
  744. [INFO] GL_EXT_blend_func_separate
  745. [INFO] GL_EXT_blend_minmax
  746. [INFO] GL_EXT_blend_subtract
  747. [INFO] GL_EXT_compiled_vertex_array
  748. [INFO] GL_EXT_Cg_shader
  749. [INFO] GL_EXT_depth_bounds_test
  750. [INFO] GL_EXT_direct_state_access
  751. [INFO] GL_EXT_draw_buffers2
  752. [INFO] GL_EXT_draw_instanced
  753. [INFO] GL_EXT_draw_range_elements
  754. [INFO] GL_EXT_fog_coord
  755. [INFO] GL_EXT_framebuffer_blit
  756. [INFO] GL_EXT_framebuffer_multisample
  757. [INFO] GL_EXTX_framebuffer_mixed_formats
  758. [INFO] GL_EXT_framebuffer_multisample_blit_scaled
  759. [INFO] GL_EXT_framebuffer_object
  760. [INFO] GL_EXT_framebuffer_sRGB
  761. [INFO] GL_EXT_geometry_shader4
  762. [INFO] GL_EXT_gpu_program_parameters
  763. [INFO] GL_EXT_gpu_shader4
  764. [INFO] GL_EXT_multi_draw_arrays
  765. [INFO] GL_EXT_packed_depth_stencil
  766. [INFO] GL_EXT_packed_float
  767. [INFO] GL_EXT_packed_pixels
  768. [INFO] GL_EXT_pixel_buffer_object
  769. [INFO] GL_EXT_point_parameters
  770. [INFO] GL_EXT_polygon_offset_clamp
  771. [INFO] GL_EXT_post_depth_coverage
  772. [INFO] GL_EXT_provoking_vertex
  773. [INFO] GL_EXT_raster_multisample
  774. [INFO] GL_EXT_rescale_normal
  775. [INFO] GL_EXT_secondary_color
  776. [INFO] GL_EXT_separate_shader_objects
  777. [INFO] GL_EXT_separate_specular_color
  778. [INFO] GL_EXT_shader_image_load_formatted
  779. [INFO] GL_EXT_shader_image_load_store
  780. [INFO] GL_EXT_shader_integer_mix
  781. [INFO] GL_EXT_shadow_funcs
  782. [INFO] GL_EXT_sparse_texture2
  783. [INFO] GL_EXT_stencil_two_side
  784. [INFO] GL_EXT_stencil_wrap
  785. [INFO] GL_EXT_texture3D
  786. [INFO] GL_EXT_texture_array
  787. [INFO] GL_EXT_texture_buffer_object
  788. [INFO] GL_EXT_texture_compression_dxt1
  789. [INFO] GL_EXT_texture_compression_latc
  790. [INFO] GL_EXT_texture_compression_rgtc
  791. [INFO] GL_EXT_texture_compression_s3tc
  792. [INFO] GL_EXT_texture_cube_map
  793. [INFO] GL_EXT_texture_edge_clamp
  794. [INFO] GL_EXT_texture_env_combine
  795. [INFO] GL_EXT_texture_env_dot3
  796. [INFO] GL_EXT_texture_filter_anisotropic
  797. [INFO] GL_EXT_texture_filter_minmax
  798. [INFO] GL_EXT_texture_integer
  799. [INFO] GL_EXT_texture_lod
  800. [INFO] GL_EXT_texture_lod_bias
  801. [INFO] GL_EXT_texture_mirror_clamp
  802. [INFO] GL_EXT_texture_object
  803. [INFO] GL_EXT_texture_shared_exponent
  804. [INFO] GL_EXT_texture_sRGB
  805. [INFO] GL_EXT_texture_sRGB_R8
  806. [INFO] GL_EXT_texture_sRGB_decode
  807. [INFO] GL_EXT_texture_storage
  808. [INFO] GL_EXT_texture_swizzle
  809. [INFO] GL_EXT_timer_query
  810. [INFO] GL_EXT_transform_feedback2
  811. [INFO] GL_EXT_vertex_array
  812. [INFO] GL_EXT_vertex_array_bgra
  813. [INFO] GL_EXT_vertex_attrib_64bit
  814. [INFO] GL_EXT_window_rectangles
  815. [INFO] GL_EXT_import_sync_object
  816. [INFO] GL_IBM_rasterpos_clip
  817. [INFO] GL_IBM_texture_mirrored_repeat
  818. [INFO] GL_KHR_context_flush_control
  819. [INFO] GL_KHR_debug
  820. [INFO] GL_EXT_memory_object
  821. [INFO] GL_EXT_memory_object_win32
  822. [INFO] GL_EXT_win32_keyed_mutex
  823. [INFO] GL_KHR_parallel_shader_compile
  824. [INFO] GL_KHR_no_error
  825. [INFO] GL_KHR_robust_buffer_access_behavior
  826. [INFO] GL_KHR_robustness
  827. [INFO] GL_EXT_semaphore
  828. [INFO] GL_EXT_semaphore_win32
  829. [INFO] GL_KTX_buffer_region
  830. [INFO] GL_NV_alpha_to_coverage_dither_control
  831. [INFO] GL_NV_bindless_multi_draw_indirect
  832. [INFO] GL_NV_bindless_multi_draw_indirect_count
  833. [INFO] GL_NV_bindless_texture
  834. [INFO] GL_NV_blend_equation_advanced
  835. [INFO] GL_NV_blend_equation_advanced_coherent
  836. [INFO] GL_NVX_blend_equation_advanced_multi_draw_buffers
  837. [INFO] GL_NV_blend_minmax_factor
  838. [INFO] GL_NV_blend_square
  839. [INFO] GL_NV_clip_space_w_scaling
  840. [INFO] GL_NV_command_list
  841. [INFO] GL_NV_compute_program5
  842. [INFO] GL_NV_compute_shader_derivatives
  843. [INFO] GL_NV_conditional_render
  844. [INFO] GL_NV_conservative_raster
  845. [INFO] GL_NV_conservative_raster_dilate
  846. [INFO] GL_NV_conservative_raster_pre_snap
  847. [INFO] GL_NV_conservative_raster_pre_snap_triangles
  848. [INFO] GL_NV_conservative_raster_underestimation
  849. [INFO] GL_NV_copy_depth_to_color
  850. [INFO] GL_NV_copy_image
  851. [INFO] GL_NV_depth_buffer_float
  852. [INFO] GL_NV_depth_clamp
  853. [INFO] GL_NV_draw_texture
  854. [INFO] GL_NV_draw_vulkan_image
  855. [INFO] GL_NV_ES1_1_compatibility
  856. [INFO] GL_NV_ES3_1_compatibility
  857. [INFO] GL_NV_explicit_multisample
  858. [INFO] GL_NV_feature_query
  859. [INFO] GL_NV_fence
  860. [INFO] GL_NV_fill_rectangle
  861. [INFO] GL_NV_float_buffer
  862. [INFO] GL_NV_fog_distance
  863. [INFO] GL_NV_fragment_coverage_to_color
  864. [INFO] GL_NV_fragment_program
  865. [INFO] GL_NV_fragment_program_option
  866. [INFO] GL_NV_fragment_program2
  867. [INFO] GL_NV_fragment_shader_barycentric
  868. [INFO] GL_NV_fragment_shader_interlock
  869. [INFO] GL_NV_framebuffer_mixed_samples
  870. [INFO] GL_NV_framebuffer_multisample_coverage
  871. [INFO] GL_NV_geometry_shader4
  872. [INFO] GL_NV_geometry_shader_passthrough
  873. [INFO] GL_NV_gpu_program4
  874. [INFO] GL_NV_internalformat_sample_query
  875. [INFO] GL_NV_gpu_program4_1
  876. [INFO] GL_NV_gpu_program5
  877. [INFO] GL_NV_gpu_program5_mem_extended
  878. [INFO] GL_NV_gpu_program_fp64
  879. [INFO] GL_NV_gpu_shader5
  880. [INFO] GL_NV_half_float
  881. [INFO] GL_NV_light_max_exponent
  882. [INFO] GL_NV_memory_attachment
  883. [INFO] GL_NV_mesh_shader
  884. [INFO] GL_NV_multisample_coverage
  885. [INFO] GL_NV_multisample_filter_hint
  886. [INFO] GL_NV_occlusion_query
  887. [INFO] GL_NV_packed_depth_stencil
  888. [INFO] GL_NV_parameter_buffer_object
  889. [INFO] GL_NV_parameter_buffer_object2
  890. [INFO] GL_NV_path_rendering
  891. [INFO] GL_NV_path_rendering_shared_edge
  892. [INFO] GL_NV_pixel_data_range
  893. [INFO] GL_NV_point_sprite
  894. [INFO] GL_NV_primitive_restart
  895. [INFO] GL_NV_query_resource
  896. [INFO] GL_NV_query_resource_tag
  897. [INFO] GL_NV_register_combiners
  898. [INFO] GL_NV_register_combiners2
  899. [INFO] GL_NV_representative_fragment_test
  900. [INFO] GL_NV_sample_locations
  901. [INFO] GL_NV_sample_mask_override_coverage
  902. [INFO] GL_NV_scissor_exclusive
  903. [INFO] GL_NV_shader_atomic_counters
  904. [INFO] GL_NV_shader_atomic_float
  905. [INFO] GL_NV_shader_atomic_float64
  906. [INFO] GL_NV_shader_atomic_fp16_vector
  907. [INFO] GL_NV_shader_atomic_int64
  908. [INFO] GL_NV_shader_buffer_load
  909. [INFO] GL_NV_shader_storage_buffer_object
  910. [INFO] GL_NV_shader_texture_footprint
  911. [INFO] GL_NV_shading_rate_image
  912. [INFO] GL_NV_stereo_view_rendering
  913. [INFO] GL_NV_texgen_reflection
  914. [INFO] GL_NV_texture_barrier
  915. [INFO] GL_NV_texture_compression_vtc
  916. [INFO] GL_NV_texture_env_combine4
  917. [INFO] GL_NV_texture_multisample
  918. [INFO] GL_NV_texture_rectangle
  919. [INFO] GL_NV_texture_rectangle_compressed
  920. [INFO] GL_NV_texture_shader
  921. [INFO] GL_NV_texture_shader2
  922. [INFO] GL_NV_texture_shader3
  923. [INFO] GL_NV_transform_feedback
  924. [INFO] GL_NV_transform_feedback2
  925. [INFO] GL_NV_uniform_buffer_unified_memory
  926. [INFO] GL_NV_vertex_array_range
  927. [INFO] GL_NV_vertex_array_range2
  928. [INFO] GL_NV_vertex_attrib_integer_64bit
  929. [INFO] GL_NV_vertex_buffer_unified_memory
  930. [INFO] GL_NV_vertex_program
  931. [INFO] GL_NV_vertex_program1_1
  932. [INFO] GL_NV_vertex_program2
  933. [INFO] GL_NV_vertex_program2_option
  934. [INFO] GL_NV_vertex_program3
  935. [INFO] GL_NV_viewport_array2
  936. [INFO] GL_NV_viewport_swizzle
  937. [INFO] GL_NVX_conditional_render
  938. [INFO] GL_NVX_gpu_memory_info
  939. [INFO] GL_NVX_multigpu_info
  940. [INFO] GL_NVX_nvenc_interop
  941. [INFO] GL_NV_shader_thread_group
  942. [INFO] GL_NV_shader_thread_shuffle
  943. [INFO] GL_KHR_blend_equation_advanced
  944. [INFO] GL_KHR_blend_equation_advanced_coherent
  945. [INFO] GL_OVR_multiview
  946. [INFO] GL_OVR_multiview2
  947. [INFO] GL_SGIS_generate_mipmap
  948. [INFO] GL_SGIS_texture_lod
  949. [INFO] GL_SGIX_depth_texture
  950. [INFO] GL_SGIX_shadow
  951. [INFO] GL_SUN_slice_accum
  952. [INFO] GL_WIN_swap_hint
  953. [INFO] WGL_EXT_swap_control
  954. [INFO] [GL]: Using resolution 1920x1080
  955. [INFO] [GL]: Default shader backend found: glsl.
  956. [INFO] [Shader driver]: Using GLSL shader backend.
  957. [INFO] [GLSL]: Checking GLSL shader support ...
  958. [WARN] [GL]: Stock GLSL shaders will be used.
  959. [INFO] [GLSL]: Found GLSL vertex shader.
  960. [INFO] [GLSL]: Found GLSL fragment shader.
  961. [INFO] [GLSL]: Linking GLSL program.
  962. [INFO] [GLSL]: Found GLSL vertex shader.
  963. [INFO] [GLSL]: Found GLSL fragment shader.
  964. [INFO] [GLSL]: Linking GLSL program.
  965. [INFO] [GLSL]: Found GLSL vertex shader.
  966. [INFO] [GLSL]: Found GLSL fragment shader.
  967. [INFO] [GLSL]: Linking GLSL program.
  968. [INFO] Setting up menu pipeline shaders for XMB ...
  969. [INFO] [GLSL]: Compiling ribbon shader..
  970. [INFO] [GLSL]: Found GLSL vertex shader.
  971. [INFO] [GLSL]: Found GLSL fragment shader.
  972. [INFO] [GLSL]: Linking GLSL program.
  973. [INFO] [GLSL]: Compiling simple ribbon shader..
  974. [INFO] [GLSL]: Found GLSL vertex shader.
  975. [INFO] [GLSL]: Found GLSL fragment shader.
  976. [INFO] [GLSL]: Linking GLSL program.
  977. [INFO] [GLSL]: Compiling snow shader..
  978. [INFO] [GLSL]: Found GLSL vertex shader.
  979. [INFO] [GLSL]: Found GLSL fragment shader.
  980. [INFO] [GLSL]: Linking GLSL program.
  981. [INFO] [GLSL]: Compiling modern snow shader..
  982. [INFO] [GLSL]: Found GLSL vertex shader.
  983. [INFO] [GLSL]: Found GLSL fragment shader.
  984. [INFO] [GLSL]: Linking GLSL program.
  985. [INFO] [GLSL]: Compiling bokeh shader..
  986. [INFO] [GLSL]: Found GLSL vertex shader.
  987. [INFO] [GLSL]: Found GLSL fragment shader.
  988. [INFO] [GLSL]: Linking GLSL program.
  989. [INFO] [GLSL]: Compiling snowflake shader..
  990. [INFO] [GLSL]: Found GLSL vertex shader.
  991. [INFO] [GLSL]: Found GLSL fragment shader.
  992. [INFO] [GLSL]: Linking GLSL program.
  993. [INFO] [GL]: Using 4 textures.
  994. [INFO] [GL]: Loaded 1 program(s).
  995. [INFO] [DINPUT]: Enumerating joypads ...
  996. [INFO] [DINPUT]: Done enumerating joypads ...
  997. [INFO] [Joypad]: Found joypad driver: "dinput".
  998. [INFO] [Video]: Found display server: win32
  999. [INFO] Found shader "R:\Hyperspin\Emulators\Retroarch\shaders\kronos_libretro.glslp"
  1000. [INFO] Found shader "R:\Hyperspin\Emulators\Retroarch\shaders\retroarch.glslp"
  1001. [INFO] Found shader "R:\Hyperspin\Emulators\Retroarch\shaders\sameboy_libretro.glslp"
  1002. [INFO] Found shader "R:\Hyperspin\Emulators\Retroarch\shaders\vbam_libretro.glslp"
  1003. [INFO] Found shader "R:\Hyperspin\Emulators\Retroarch\shaders\Venon GLSL.glslp"
  1004. [INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
  1005. [INFO] [Menu]: Found menu display driver: "gl".
  1006. [INFO] [Font]: Using font rendering backend: freetype.
  1007. [INFO] [Font]: Using font rendering backend: freetype.
  1008. [INFO] [Font]: Using font rendering backend: freetype.
  1009. [INFO] [Font]: Using font rendering backend: freetype.
  1010. [INFO] [LED]: LED driver = 'null' 0000000000CCAF60
  1011. [INFO] [MIDI]: Initializing ...
  1012. [INFO] [MIDI]: Input disabled.
  1013. [INFO] [MIDI]: Output disabled.
  1014. [INFO] [MIDI]: Initialized "winmm" driver.
  1015. [WARN] Input device ID 517 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
  1016. [WARN] Input device ID 517 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
  1017. [WARN] Input device ID 517 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
  1018. [WARN] Input device ID 517 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
  1019. [WARN] Input device ID 517 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
  1020. [WARN] Input device ID 517 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
  1021. [INFO] Loading history file: [R:\Hyperspin\Emulators\Retroarch\content_history.lpl].
  1022. [INFO] Loading history file: [R:\Hyperspin\Emulators\Retroarch\content_music_history.lpl].
  1023. [INFO] Loading history file: [R:\Hyperspin\Emulators\Retroarch\content_video_history.lpl].
  1024. [INFO] Loading history file: [R:\Hyperspin\Emulators\Retroarch\content_image_history.lpl].
  1025. [INFO] Loading favorites file: [R:\Hyperspin\Emulators\Retroarch\content_favorites.lpl].
  1026. [INFO] [GL]: VSync => on
  1027. [INFO] [WGL]: wglSwapInterval(1)
  1028. [libretro INFO] Starting game from command line:R:\Hyperspin\Roms\MAME\raystorm.zip
  1029. [libretro INFO] ARGUV[0]=R:\Hyperspin\Roms\MAME\raystorm.zip
  1030. [libretro INFO] Game name: raystorm, Game description: Ray Storm (Ver 2.06A)
  1031. [libretro WARN] Driver MAME not found -1
  1032. [libretro ERROR] System not found: MAME
  1033. [libretro INFO] RES:1
  1034. [libretro INFO] MAIN FIRST
  1035. [INFO] Environ SET_GEOMETRY.
  1036. [WARN] [GL debug (Medium, API, Performance)]: Program/shader state performance warning: Vertex shader in program 4 is being recompiled based on GL state.
  1037. [INFO] SET_GEOMETRY: 256x240, aspect: 1.333.
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