Advertisement
Guest User

Untitled

a guest
Jan 21st, 2019
80
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 97.14 KB | None | 0 0
  1. --TODO: add comments or something idk
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player = owner
  4. local Mouse,mouse,UserInputService,ContextActionService
  5. do
  6. script.Parent = Player.Character
  7. local CAS = {Actions={}}
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10. Event.Parent = Player.Character
  11. local fakeEvent = function()
  12. local t = {_fakeEvent=true}
  13. t.Connect = function(self,f)self.Function=f end
  14. t.connect = t.Connect
  15. return t
  16. end
  17. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  18. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  19. function CAS:BindAction(name,fun,touch,...)
  20. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  21. end
  22. function CAS:UnbindAction(name)
  23. CAS.Actions[name] = nil
  24. end
  25. local function te(self,ev,...)
  26. local t = m[ev]
  27. if t and t._fakeEvent and t.Function then
  28. t.Function(...)
  29. end
  30. end
  31. m.TrigEvent = te
  32. UIS.TrigEvent = te
  33. Event.OnServerEvent:Connect(function(plr,io)
  34. if plr~=Player then return end
  35. if io.isMouse then
  36. m.Target = io.Target
  37. m.Hit = io.Hit
  38. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  39. if io.UserInputState == Enum.UserInputState.Begin then
  40. m:TrigEvent("Button1Down")
  41. else
  42. m:TrigEvent("Button1Up")
  43. end
  44. else
  45. for n,t in pairs(CAS.Actions) do
  46. for _,k in pairs(t.Keys) do
  47. if k==io.KeyCode then
  48. t.Function(t.Name,io.UserInputState,io)
  49. end
  50. end
  51. end
  52. if io.UserInputState == Enum.UserInputState.Begin then
  53. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  54. UIS:TrigEvent("InputBegan",io,false)
  55. else
  56. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  57. UIS:TrigEvent("InputEnded",io,false)
  58. end
  59. end
  60. end)
  61. NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63.  
  64. local Char = Player.Character
  65. local Event = Char:WaitForChild("UserInput_Event")
  66.  
  67. local UIS = game:GetService("UserInputService")
  68.  
  69. local input = function(io,a)
  70. if a then return end
  71. local io = {KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}
  72. Event:FireServer(io)
  73. end
  74. UIS.InputBegan:Connect(input)
  75. UIS.InputEnded:Connect(input)
  76. local Changed = false
  77. local Mouse = Player:GetMouse()
  78. local h,t = Mouse.Hit,Mouse.Target
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. Event:FireServer({isMouse=true,Target=Mouse.Target,Hit=Mouse.Hit})
  82. h,t=Mouse.Hit,Mouse.Target
  83. end
  84. end
  85. ]==],Player.Character)
  86. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  87. end
  88.  
  89. --//====================================================\\--
  90. --|| CREATED BY SHACKLUSTER
  91. --\\====================================================//--
  92. Player = owner
  93. Character = Player.Character
  94. local txt = Instance.new("BillboardGui", Character)
  95. txt.Adornee = Character.Head
  96. txt.Name = "_status"
  97. txt.Size = UDim2.new(2, 0, 1.2, 0)
  98. txt.StudsOffset = Vector3.new(-9, 8, 0)
  99. local text = Instance.new("TextLabel", txt)
  100. text.Size = UDim2.new(10, 0, 7, 0)
  101. text.FontSize = "Size24"
  102. text.TextScaled = true
  103. text.TextTransparency = 0
  104. text.BackgroundTransparency = 10
  105. text.TextTransparency = 0
  106. text.TextStrokeTransparency = 0
  107. text.Font = "Antique"
  108. text.TextStrokeColor3 = Color3.new(0,0,0)
  109. text.Text = "Why Are You Looking This?"
  110.  
  111.  
  112. local createstuff = function()
  113. local stuff = Instance.new("Model")
  114. local collar = Instance.new("Part")
  115. local mesh = Instance.new("FileMesh")
  116. local part = Instance.new("Part")
  117. local mesh_2 = Instance.new("CylinderMesh")
  118. local weld = Instance.new("ManualWeld")
  119. local eye = Instance.new("Part")
  120. local mesh_3 = Instance.new("SpecialMesh")
  121. local decal = Instance.new("Decal")
  122. local hood = Instance.new("Part")
  123. local mesh_4 = Instance.new("FileMesh")
  124. local pillar = Instance.new("Part")
  125. local rock = Instance.new("Part")
  126. local core = Instance.new("Attachment")
  127. local emit = Instance.new("ParticleEmitter")
  128. local mesh_5 = Instance.new("FileMesh")
  129. local rockspike = Instance.new("Part")
  130. local mesh_6 = Instance.new("SpecialMesh")
  131. local shield = Instance.new("Part")
  132. local core_2 = Instance.new("Attachment")
  133. local spinepart = Instance.new("Part")
  134. local mesh_7 = Instance.new("FileMesh")
  135. local pants = Instance.new("Pants")
  136. local shirt = Instance.new("Shirt")
  137. local emit_2 = Instance.new("ParticleEmitter")
  138. local vortex = Instance.new("ParticleEmitter")
  139. local wave = Instance.new("ParticleEmitter")
  140.  
  141. stuff.Name = "Stuff"
  142. stuff.Parent = workspace
  143. collar.Size = Vector3.new(2.06, 0.2, 2.06)
  144. collar.Name = "Collar"
  145. collar.Material = Enum.Material.Metal
  146. collar.TopSurface = Enum.SurfaceType.Smooth
  147. collar.BottomSurface = Enum.SurfaceType.Smooth
  148. collar.Parent = stuff
  149. collar.CFrame = CFrame.new(5.8, 46.2, -39.9)
  150. mesh.MeshId = "rbxassetid://1861264141"
  151. mesh.Parent = collar
  152. part.Size = Vector3.new(1.3, 0.2, 1.3)
  153. part.BrickColor = BrickColor.new("Really black")
  154. part.Color = Color3.new(0.109804, 0.0823529, 0.117647)
  155. part.Material = Enum.Material.Metal
  156. part.TopSurface = Enum.SurfaceType.Smooth
  157. part.BottomSurface = Enum.SurfaceType.Smooth
  158. part.Parent = collar
  159. part.CFrame = CFrame.new(5.8, 46.2, -39.9)
  160. mesh_2.Scale = Vector3.new(1.1, 1.1, 1.1)
  161. mesh_2.Parent = part
  162. weld.Part0 = collar
  163. weld.Name = "Weld"
  164. weld.Part1 = part
  165. weld.Parent = collar
  166. eye.Anchored = true
  167. eye.Size = Vector3.new(2, 2, 2)
  168. eye.BottomSurface = Enum.SurfaceType.Smooth
  169. eye.Material = Enum.Material.SmoothPlastic
  170. eye.Color = Color3.new(0.972549, 0.972549, 0.972549)
  171. eye.Name = "Eye"
  172. eye.TopSurface = Enum.SurfaceType.Smooth
  173. eye.BrickColor = BrickColor.new("Institutional white")
  174. eye.Parent = stuff
  175. eye.CFrame = CFrame.new(9.8, 45.845, -47.125) * CFrame.Angles(0, 0, 0)
  176. mesh_3.MeshType = Enum.MeshType.Sphere
  177. mesh_3.Parent = eye
  178. decal.Texture = "http://www.roblox.com/asset/?id=743271416"
  179. decal.Parent = eye
  180. hood.Size = Vector3.new(2.919, 2.394, 2.891)
  181. hood.BottomSurface = Enum.SurfaceType.Smooth
  182. hood.Material = Enum.Material.SmoothPlastic
  183. hood.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  184. hood.BrickColor = BrickColor.new("Really black")
  185. hood.TopSurface = Enum.SurfaceType.Smooth
  186. hood.Name = "Hood"
  187. hood.Parent = stuff
  188. hood.CFrame = CFrame.new(9.8, 44.1, -48.7)
  189. mesh_4.Scale = Vector3.new(1.55, 1.44, 1.4)
  190. mesh_4.MeshId = "rbxassetid://16952952"
  191. mesh_4.Parent = hood
  192. pillar.Size = Vector3.new(1, 1, 1)
  193. pillar.Name = "Pillar"
  194. pillar.Material = Enum.Material.Metal
  195. pillar.TopSurface = Enum.SurfaceType.Smooth
  196. pillar.BottomSurface = Enum.SurfaceType.Smooth
  197. pillar.Parent = stuff
  198. pillar.CFrame = CFrame.new(-26.77, 0.5, -37.02)
  199. rock.Size = Vector3.new(2.03, 1.978, 2.057)
  200. rock.BottomSurface = Enum.SurfaceType.Smooth
  201. rock.Name = "Rock"
  202. rock.TopSurface = Enum.SurfaceType.Smooth
  203. rock.Parent = stuff
  204. rock.CFrame = CFrame.new(-0.43, 45.908, -52.56)
  205. core.Name = "Core"
  206. core.Parent = rock
  207. emit.Enabled = false
  208. emit.Lifetime = NumberRange.new(1, 4)
  209. emit.Name = "Emit"
  210. emit.Speed = NumberRange.new(0, 35)
  211. emit.Rotation = NumberRange.new(0, 360)
  212. emit.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)})
  213. emit.VelocitySpread = 360
  214. emit.Texture = "rbxassetid://281633012"
  215. emit.Acceleration = Vector3.new(0, -15, 0)
  216. emit.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
  217. emit.RotSpeed = NumberRange.new(-25, 25)
  218. emit.SpreadAngle = Vector2.new(360, 360)
  219. emit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3), NumberSequenceKeypoint.new(0.255, 3.06), NumberSequenceKeypoint.new(0.649, 2.131), NumberSequenceKeypoint.new(1, 0)})
  220. emit.Parent = core
  221. mesh_5.MeshId = "rbxassetid://1861108040"
  222. mesh_5.Parent = rock
  223. rockspike.Anchored = true
  224. rockspike.Size = Vector3.new(3.364, 20, 3.364)
  225. rockspike.BottomSurface = Enum.SurfaceType.Smooth
  226. rockspike.Material = Enum.Material.Grass
  227. rockspike.Color = Color3.new(0.423529, 0.345098, 0.294118)
  228. rockspike.Name = "RockSpike"
  229. rockspike.TopSurface = Enum.SurfaceType.Smooth
  230. rockspike.BrickColor = BrickColor.new("Pine Cone")
  231. rockspike.Parent = stuff
  232. rockspike.CFrame = CFrame.new(-0.43, 46.208, -29.96)
  233. mesh_6.TextureId = "rbxassetid://136560096"
  234. mesh_6.MeshType = Enum.MeshType.FileMesh
  235. mesh_6.MeshId = "rbxassetid://1861231635"
  236. mesh_6.Parent = rockspike
  237. shield.Size = Vector3.new(1, 1, 1)
  238. shield.Name = "Shield"
  239. shield.Material = Enum.Material.Metal
  240. shield.TopSurface = Enum.SurfaceType.Smooth
  241. shield.BottomSurface = Enum.SurfaceType.Smooth
  242. shield.Parent = stuff
  243. shield.CFrame = CFrame.new(-26.77, 0.5, -37.02)
  244. core_2.Name = "Core"
  245. core_2.Parent = shield
  246. spinepart.CanCollide = false
  247. spinepart.Size = Vector3.new(0.3, 0.3, 0.6)
  248. spinepart.BrickColor = BrickColor.new("Institutional white")
  249. spinepart.BottomSurface = Enum.SurfaceType.Smooth
  250. spinepart.Color = Color3.new(0.972549, 0.972549, 0.972549)
  251. spinepart.Name = "SpinePart"
  252. spinepart.TopSurface = Enum.SurfaceType.Smooth
  253. spinepart.Parent = stuff
  254. spinepart.CFrame = CFrame.new(-24.33, 46.208, -52.56)
  255. mesh_7.MeshId = "rbxassetid://1861166416"
  256. mesh_7.Parent = spinepart
  257. pants.Name = "Pants"
  258. pants.PantsTemplate = "http://www.roblox.com/asset/?id=1614573917"
  259. pants.Parent = stuff
  260. shirt.Name = "Shirt"
  261. shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1604092628"
  262. shirt.Parent = stuff
  263. emit_2.Enabled = false
  264. emit_2.Lifetime = NumberRange.new(1, 4)
  265. emit_2.Name = "Emit"
  266. emit_2.Speed = NumberRange.new(0, 35)
  267. emit_2.Rotation = NumberRange.new(0, 360)
  268. emit_2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)})
  269. emit_2.VelocitySpread = 360
  270. emit_2.Texture = "rbxassetid://281633012"
  271. emit_2.Acceleration = Vector3.new(0, -15, 0)
  272. emit_2.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
  273. emit_2.RotSpeed = NumberRange.new(-25, 25)
  274. emit_2.SpreadAngle = Vector2.new(360, 360)
  275. emit_2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1, 0.5), NumberSequenceKeypoint.new(1, 0)})
  276. emit_2.Parent = stuff
  277. vortex.Enabled = false
  278. vortex.Name = "Vortex"
  279. vortex.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.3, 0.5), NumberSequenceKeypoint.new(1, 0.5)})
  280. vortex.Lifetime = NumberRange.new(1)
  281. vortex.Rate = 0
  282. vortex.Speed = NumberRange.new(0)
  283. vortex.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
  284. vortex.Rotation = NumberRange.new(0, 360)
  285. vortex.ZOffset = -2
  286. vortex.RotSpeed = NumberRange.new(360)
  287. vortex.LightEmission = 1
  288. vortex.Texture = "rbxassetid://1084969997"
  289. vortex.LockedToPart = true
  290. vortex.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)})
  291. vortex.Parent = stuff
  292. wave.Enabled = false
  293. wave.Lifetime = NumberRange.new(0.3)
  294. wave.Name = "Wave"
  295. wave.Speed = NumberRange.new(0)
  296. wave.LightEmission = 1
  297. wave.Rate = 1
  298. wave.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.17, 0.393), NumberSequenceKeypoint.new(0.334, 0.661), NumberSequenceKeypoint.new(0.535, 0.836), NumberSequenceKeypoint.new(1, 1)})
  299. wave.Texture = "rbxassetid://1084991215"
  300. wave.Rotation = NumberRange.new(-180, 180)
  301. wave.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)})
  302. wave.ZOffset = 1
  303. wave.Parent = stuff
  304. for i,v in pairs(stuff:GetChildren()) do
  305. v.Parent = script
  306. end
  307. end
  308.  
  309. createstuff()
  310.  
  311.  
  312.  
  313.  
  314.  
  315. wait(0.2)
  316.  
  317. Player = owner
  318. PlayerGui = Player.PlayerGui
  319. Cam = workspace.CurrentCamera
  320. Backpack = Player.Backpack
  321. Character = Player.Character
  322. Humanoid = Character.Humanoid
  323. RootPart = Character["HumanoidRootPart"]
  324. Torso = Character["Torso"]
  325. Head = Character["Head"]
  326. RightArm = Character["Right Arm"]
  327. LeftArm = Character["Left Arm"]
  328. RightLeg = Character["Right Leg"]
  329. LeftLeg = Character["Left Leg"]
  330. RootJoint = RootPart["RootJoint"]
  331. Neck = Torso["Neck"]
  332. RightShoulder = Torso["Right Shoulder"]
  333. LeftShoulder = Torso["Left Shoulder"]
  334. RightHip = Torso["Right Hip"]
  335. LeftHip = Torso["Left Hip"]
  336.  
  337. IT = Instance.new
  338. CF = CFrame.new
  339. VT = Vector3.new
  340. RAD = math.rad
  341. C3 = Color3.new
  342. UD2 = UDim2.new
  343. BRICKC = BrickColor.new
  344. ANGLES = CFrame.Angles
  345. EULER = CFrame.fromEulerAnglesXYZ
  346. COS = math.cos
  347. ACOS = math.acos
  348. SIN = math.sin
  349. ASIN = math.asin
  350. ABS = math.abs
  351. MRANDOM = math.random
  352. FLOOR = math.floor
  353.  
  354. --//=================================\\
  355. --|| USEFUL VALUES
  356. --\\=================================//
  357.  
  358. Animation_Speed = 3
  359. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  360. local Speed = 35
  361. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  362. local NECKC0 = CF(0, 1.75, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  363. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  364. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  365. local DAMAGEMULTIPLIER = 1
  366. local ANIM = "Idle"
  367. local ATTACK = false
  368. local EQUIPPED = false
  369. local HOLD = false
  370. local COMBO = 1
  371. local Rooted = false
  372. local SINE = 0
  373. local KEYHOLD = false
  374. local CHANGE = 2 / Animation_Speed
  375. local WALKINGANIM = false
  376. local VALUE1 = false
  377. local VALUE2 = false
  378. local ROBLOXIDLEANIMATION = IT("Animation")
  379. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  380. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  381. --ROBLOXIDLEANIMATION.Parent = Humanoid
  382. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  383. WEAPONGUI.Name = "Weapon GUI"
  384. local Effects = IT("Folder", Character)
  385. Effects.Name = "Effects"
  386. local ANIMATOR = Humanoid.Animator
  387. local ANIMATE = Character.Animate
  388. local UNANCHOR = true
  389. local PLAYSONG = true
  390. local EXTRATRANS = 0
  391.  
  392. --//=================================\\
  393. --\\=================================//
  394.  
  395.  
  396. --//=================================\\
  397. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  398. --\\=================================//
  399.  
  400. ArtificialHB = Instance.new("BindableEvent", script)
  401. ArtificialHB.Name = "ArtificialHB"
  402.  
  403. script:WaitForChild("ArtificialHB")
  404.  
  405. frame = Frame_Speed
  406. tf = 0
  407. allowframeloss = false
  408. tossremainder = false
  409. lastframe = tick()
  410. script.ArtificialHB:Fire()
  411.  
  412. game:GetService("RunService").Heartbeat:connect(function(s, p)
  413. tf = tf + s
  414. if tf >= frame then
  415. if allowframeloss then
  416. script.ArtificialHB:Fire()
  417. lastframe = tick()
  418. else
  419. for i = 1, math.floor(tf / frame) do
  420. script.ArtificialHB:Fire()
  421. end
  422. lastframe = tick()
  423. end
  424. if tossremainder then
  425. tf = 0
  426. else
  427. tf = tf - frame * math.floor(tf / frame)
  428. end
  429. end
  430. end)
  431.  
  432. --//=================================\\
  433. --\\=================================//
  434.  
  435. --//=================================\\
  436. --|| SOME FUNCTIONS
  437. --\\=================================//
  438.  
  439. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  440. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  441. end
  442.  
  443. function PositiveAngle(NUMBER)
  444. if NUMBER >= 0 then
  445. NUMBER = 0
  446. end
  447. return NUMBER
  448. end
  449.  
  450. function NegativeAngle(NUMBER)
  451. if NUMBER <= 0 then
  452. NUMBER = 0
  453. end
  454. return NUMBER
  455. end
  456.  
  457. function Swait(NUMBER)
  458. if NUMBER == 0 or NUMBER == nil then
  459. ArtificialHB.Event:wait()
  460. else
  461. for i = 1, NUMBER do
  462. ArtificialHB.Event:wait()
  463. end
  464. end
  465. end
  466.  
  467. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  468. local NEWMESH = IT(MESH)
  469. if MESH == "SpecialMesh" then
  470. NEWMESH.MeshType = MESHTYPE
  471. if MESHID ~= "nil" and MESHID ~= "" then
  472. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  473. end
  474. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  475. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  476. end
  477. end
  478. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  479. NEWMESH.Scale = SCALE
  480. NEWMESH.Parent = PARENT
  481. return NEWMESH
  482. end
  483.  
  484. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  485. local NEWPART = IT("Part")
  486. NEWPART.formFactor = FORMFACTOR
  487. NEWPART.Reflectance = REFLECTANCE
  488. NEWPART.Transparency = TRANSPARENCY
  489. NEWPART.CanCollide = false
  490. NEWPART.Locked = true
  491. NEWPART.Anchored = true
  492. if ANCHOR == false then
  493. NEWPART.Anchored = false
  494. end
  495. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  496. NEWPART.Name = NAME
  497. NEWPART.Size = SIZE
  498. NEWPART.Position = Torso.Position
  499. NEWPART.Material = MATERIAL
  500. NEWPART:BreakJoints()
  501. NEWPART.Parent = PARENT
  502. return NEWPART
  503. end
  504.  
  505. local function weldBetween(a, b)
  506. local weldd = Instance.new("ManualWeld")
  507. weldd.Part0 = a
  508. weldd.Part1 = b
  509. weldd.C0 = CFrame.new()
  510. weldd.C1 = b.CFrame:inverse() * a.CFrame
  511. weldd.Parent = a
  512. return weldd
  513. end
  514.  
  515.  
  516. function QuaternionFromCFrame(cf)
  517. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  518. local trace = m00 + m11 + m22
  519. if trace > 0 then
  520. local s = math.sqrt(1 + trace)
  521. local recip = 0.5 / s
  522. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  523. else
  524. local i = 0
  525. if m11 > m00 then
  526. i = 1
  527. end
  528. if m22 > (i == 0 and m00 or m11) then
  529. i = 2
  530. end
  531. if i == 0 then
  532. local s = math.sqrt(m00 - m11 - m22 + 1)
  533. local recip = 0.5 / s
  534. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  535. elseif i == 1 then
  536. local s = math.sqrt(m11 - m22 - m00 + 1)
  537. local recip = 0.5 / s
  538. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  539. elseif i == 2 then
  540. local s = math.sqrt(m22 - m00 - m11 + 1)
  541. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  542. end
  543. end
  544. end
  545.  
  546. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  547. local xs, ys, zs = x + x, y + y, z + z
  548. local wx, wy, wz = w * xs, w * ys, w * zs
  549. local xx = x * xs
  550. local xy = x * ys
  551. local xz = x * zs
  552. local yy = y * ys
  553. local yz = y * zs
  554. local zz = z * zs
  555. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  556. end
  557.  
  558. function QuaternionSlerp(a, b, t)
  559. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  560. local startInterp, finishInterp;
  561. if cosTheta >= 0.0001 then
  562. if (1 - cosTheta) > 0.0001 then
  563. local theta = ACOS(cosTheta)
  564. local invSinTheta = 1 / SIN(theta)
  565. startInterp = SIN((1 - t) * theta) * invSinTheta
  566. finishInterp = SIN(t * theta) * invSinTheta
  567. else
  568. startInterp = 1 - t
  569. finishInterp = t
  570. end
  571. else
  572. if (1 + cosTheta) > 0.0001 then
  573. local theta = ACOS(-cosTheta)
  574. local invSinTheta = 1 / SIN(theta)
  575. startInterp = SIN((t - 1) * theta) * invSinTheta
  576. finishInterp = SIN(t * theta) * invSinTheta
  577. else
  578. startInterp = t - 1
  579. finishInterp = t
  580. end
  581. end
  582. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  583. end
  584.  
  585. function Clerp(a, b, t)
  586. local qa = {QuaternionFromCFrame(a)}
  587. local qb = {QuaternionFromCFrame(b)}
  588. local ax, ay, az = a.x, a.y, a.z
  589. local bx, by, bz = b.x, b.y, b.z
  590. local _t = 1 - t
  591. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  592. end
  593.  
  594. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  595. local frame = IT("Frame")
  596. frame.BackgroundTransparency = TRANSPARENCY
  597. frame.BorderSizePixel = BORDERSIZEPIXEL
  598. frame.Position = POSITION
  599. frame.Size = SIZE
  600. frame.BackgroundColor3 = COLOR
  601. frame.BorderColor3 = BORDERCOLOR
  602. frame.Name = NAME
  603. frame.Parent = PARENT
  604. return frame
  605. end
  606.  
  607. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  608. local label = IT("TextLabel")
  609. label.BackgroundTransparency = 1
  610. label.Size = UD2(1, 0, 1, 0)
  611. label.Position = UD2(0, 0, 0, 0)
  612. label.TextColor3 = TEXTCOLOR
  613. label.TextStrokeTransparency = STROKETRANSPARENCY
  614. label.TextTransparency = TRANSPARENCY
  615. label.FontSize = TEXTFONTSIZE
  616. label.Font = TEXTFONT
  617. label.BorderSizePixel = BORDERSIZEPIXEL
  618. label.TextScaled = false
  619. label.Text = TEXT
  620. label.Name = NAME
  621. label.Parent = PARENT
  622. return label
  623. end
  624.  
  625. function NoOutlines(PART)
  626. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  627. end
  628.  
  629. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  630. local NEWWELD = IT(TYPE)
  631. NEWWELD.Part0 = PART0
  632. NEWWELD.Part1 = PART1
  633. NEWWELD.C0 = C0
  634. NEWWELD.C1 = C1
  635. NEWWELD.Parent = PARENT
  636. return NEWWELD
  637. end
  638.  
  639. local S = IT("Sound")
  640. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  641. local NEWSOUND = nil
  642. coroutine.resume(coroutine.create(function()
  643. NEWSOUND = S:Clone()
  644. NEWSOUND.Parent = PARENT
  645. NEWSOUND.Volume = VOLUME
  646. NEWSOUND.Pitch = PITCH
  647. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  648. NEWSOUND:play()
  649. if DOESLOOP == true then
  650. NEWSOUND.Looped = true
  651. else
  652. repeat wait(1) until NEWSOUND.Playing == false
  653. NEWSOUND:remove()
  654. end
  655. end))
  656. return NEWSOUND
  657. end
  658.  
  659. function CFrameFromTopBack(at, top, back)
  660. local right = top:Cross(back)
  661. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  662. end
  663.  
  664. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  665. function WACKYEFFECT(Table)
  666. local TYPE = (Table.EffectType or "Sphere")
  667. local SIZE = (Table.Size or VT(1,1,1))
  668. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  669. local TRANSPARENCY = (Table.Transparency or 0)
  670. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  671. local CFRAME = (Table.CFrame or Torso.CFrame)
  672. local MOVEDIRECTION = (Table.MoveToPos or nil)
  673. local ROTATION1 = (Table.RotationX or 0)
  674. local ROTATION2 = (Table.RotationY or 0)
  675. local ROTATION3 = (Table.RotationZ or 0)
  676. local MATERIAL = (Table.Material or "Neon")
  677. local COLOR = (Table.Color or C3(1,1,1))
  678. local TIME = (Table.Time or 45)
  679. local SOUNDID = (Table.SoundID or nil)
  680. local SOUNDPITCH = (Table.SoundPitch or nil)
  681. local SOUNDVOLUME = (Table.SoundVolume or nil)
  682. coroutine.resume(coroutine.create(function()
  683. local PLAYSSOUND = false
  684. local SOUND = nil
  685. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  686. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  687. PLAYSSOUND = true
  688. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  689. end
  690. EFFECT.Color = COLOR
  691. local MSH = nil
  692. if TYPE == "Sphere" then
  693. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  694. elseif TYPE == "Block" then
  695. MSH = IT("BlockMesh",EFFECT)
  696. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  697. elseif TYPE == "Wave" then
  698. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  699. elseif TYPE == "Ring" then
  700. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  701. elseif TYPE == "Slash" then
  702. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  703. elseif TYPE == "Round Slash" then
  704. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  705. elseif TYPE == "Swirl" then
  706. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  707. elseif TYPE == "Skull" then
  708. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  709. elseif TYPE == "Crystal" then
  710. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  711. end
  712. if MSH ~= nil then
  713. local MOVESPEED = nil
  714. if MOVEDIRECTION ~= nil then
  715. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  716. end
  717. local GROWTH = SIZE - ENDSIZE
  718. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  719. if TYPE == "Block" then
  720. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  721. else
  722. EFFECT.CFrame = CFRAME
  723. end
  724. for LOOP = 1, TIME+1 do
  725. Swait()
  726. MSH.Scale = MSH.Scale - GROWTH/TIME
  727. if TYPE == "Wave" then
  728. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  729. end
  730. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  731. if TYPE == "Block" then
  732. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  733. else
  734. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  735. end
  736. if MOVEDIRECTION ~= nil then
  737. local ORI = EFFECT.Orientation
  738. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  739. EFFECT.Orientation = ORI
  740. end
  741. end
  742. if PLAYSSOUND == false then
  743. EFFECT:remove()
  744. else
  745. repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  746. EFFECT:remove()
  747. end
  748. else
  749. if PLAYSSOUND == false then
  750. EFFECT:remove()
  751. else
  752. repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  753. EFFECT:remove()
  754. end
  755. end
  756. end))
  757. end
  758.  
  759. function MakeForm(PART,TYPE)
  760. if TYPE == "Cyl" then
  761. local MSH = IT("CylinderMesh",PART)
  762. elseif TYPE == "Ball" then
  763. local MSH = IT("SpecialMesh",PART)
  764. MSH.MeshType = "Sphere"
  765. elseif TYPE == "Wedge" then
  766. local MSH = IT("SpecialMesh",PART)
  767. MSH.MeshType = "Wedge"
  768. end
  769. end
  770.  
  771. Debris = game:GetService("Debris")
  772.  
  773. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  774. local DIRECTION = CF(StartPos,EndPos).lookVector
  775. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  776. end
  777.  
  778. local ROCK = script.Rock
  779. ROCK.Parent = nil
  780. function GetRock(FLOOROBJECT)
  781. local Rock = ROCK:Clone()
  782. Rock.Parent = Effects
  783. if FLOOROBJECT ~= nil then
  784. if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  785. Rock.Material = FLOOROBJECT.Material
  786. Rock.Color = FLOOROBJECT.Color
  787. else
  788. Rock.Material = "Slate"
  789. Rock.Color = BRICKC"Dirt brown".Color
  790. end
  791. else
  792. Rock.Material = "Slate"
  793. Rock.Color = BRICKC"Dirt brown".Color
  794. end
  795. Rock.Core.Emit.Color = ColorSequence.new(Rock.Color)
  796. return Rock
  797. end
  798.  
  799. local SPIKE = script.RockSpike
  800. SPIKE.Parent = nil
  801. function GetSpike(FLOOROBJECT)
  802. local Rock = SPIKE:Clone()
  803. Rock.Parent = Effects
  804. if FLOOROBJECT ~= nil then
  805. if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  806. Rock.Material = FLOOROBJECT.Material
  807. Rock.Color = FLOOROBJECT.Color
  808. else
  809. Rock.Material = "Slate"
  810. Rock.Color = BRICKC"Dirt brown".Color
  811. end
  812. else
  813. Rock.Material = "Slate"
  814. Rock.Color = BRICKC"Dirt brown".Color
  815. end
  816. return Rock
  817. end
  818.  
  819. local SHIELD = script.Shield
  820. SHIELD.Parent = nil
  821. function GetShield(FLOOROBJECT)
  822. local Rock = SHIELD:Clone()
  823. Rock.Parent = Effects
  824. if FLOOROBJECT ~= nil then
  825. Rock.Material = FLOOROBJECT.Material
  826. Rock.Color = FLOOROBJECT.Color
  827. else
  828. Rock.Material = "Slate"
  829. Rock.Color = BRICKC"Dirt brown".Color
  830. end
  831. return Rock
  832. end
  833.  
  834. function RespondToImpact(Object,Rock)
  835. local BREAKABLEMATERIALS = {{Enum.Material.Glass,5,1571353313},{Enum.Material.Ice,2,151284431},{Enum.Material.Wood,1.3,131144461},{Enum.Material.WoodPlanks,1,131144461},{Enum.Material.Cobblestone,0.2,130972023}}
  836. for i = 1, #BREAKABLEMATERIALS do
  837. local MATERIAL = BREAKABLEMATERIALS[i]
  838. if Object.Material == MATERIAL[1] then
  839. local A = Rock.Size.Magnitude
  840. local B = Object.Size.Magnitude
  841. if B < A*MATERIAL[2] then
  842. WaveParticles(Object.Position,B*3,Object.Color)
  843. Object:remove()
  844. CreateSound(MATERIAL[3], Rock, 5, MRANDOM(8,12)/10, false)
  845. end
  846. end
  847. end
  848. end
  849.  
  850. function WaveParticles(Position,Size,Color)
  851. local BASE = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Shockwave", VT(0,0,0), true)
  852. BASE.CFrame = CF(Position)
  853. local A = IT("Attachment",BASE)
  854. local WAVE = script.Wave:Clone()
  855. WAVE.Parent = A
  856. WAVE.Size = NumberSequence.new(0,Size)
  857. WAVE.Color = ColorSequence.new(Color)
  858. Debris:AddItem(BASE,0.5)
  859. WAVE:Emit(1)
  860. end
  861.  
  862. --//=================================\\
  863. --|| WEAPON CREATION
  864. --\\=================================//
  865.  
  866. local sick = Instance.new("Sound",Character)
  867.  
  868. local PILLAR = script.Pillar
  869. PILLAR.Parent = nil
  870. local HOOD = script.Hood
  871. HOOD.Parent = Character
  872. HOOD.CFrame = Torso.CFrame*CFrame.new(0,2.2,0)
  873. weldBetween(Torso,HOOD)
  874. Head:ClearAllChildren()
  875. Head.Transparency = 1
  876. local EYE = script.Eye
  877. EYE.Parent = Character
  878. EYE.CFrame = Head.CFrame*CF(0,0,0)
  879. EYE.Anchored = false
  880. weldBetween(EYE,Head)
  881. local COLLAR = script.Collar
  882. COLLAR.Parent = Character
  883. COLLAR.CFrame = Torso.CFrame*CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(0))
  884. weldBetween(Torso,COLLAR)
  885. local BONE = script.SpinePart
  886. BONE.Parent = nil
  887. local TAIL = {}
  888. local LASTPART = Torso
  889. local SIZE = BONE.Size
  890. for i = 1, 23 do
  891. local PART = BONE:Clone()
  892. PART.Anchored = false
  893. PART.Parent = Character
  894. PART.Size = SIZE*((25-i)/10)/1.6
  895. if LASTPART == Torso then
  896. local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-0.8,0.6)* ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
  897. LASTPART = PART
  898. table.insert(TAIL,WELD)
  899. else
  900. local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-PART.Size.Y/1.2,-0.01), CF(0, 0, 0))
  901. LASTPART = PART
  902. table.insert(TAIL,WELD)
  903. end
  904. end
  905. for _, c in pairs(Character:GetChildren()) do
  906. if c:IsA("BasePart") then
  907. if c:FindFirstChildOfClass("ParticleEmitter") then
  908. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  909. end
  910. if c == Head then
  911. if c:FindFirstChild("face") then
  912. c.face:remove()
  913. end
  914. end
  915. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  916. c:remove()
  917. end
  918. end
  919. local BODY = {}
  920. for _, c in pairs(Character:GetDescendants()) do
  921. if c:IsA("BasePart") and c.Name ~= "Handle" then
  922. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  923. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  924. end
  925. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  926. elseif c:IsA("JointInstance") then
  927. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  928. end
  929. end
  930. for e = 1, #BODY do
  931. if BODY[e] ~= nil then
  932. local STUFF = BODY[e]
  933. local PART = STUFF[1]
  934. local PARENT = STUFF[2]
  935. local MATERIAL = STUFF[3]
  936. local COLOR = STUFF[4]
  937. local TRANSPARENCY = STUFF[5]
  938. if PART.ClassName == "Part" and PART ~= RootPart then
  939. PART.Material = MATERIAL
  940. PART.Color = COLOR
  941. PART.Transparency = TRANSPARENCY
  942. end
  943. PART.AncestryChanged:Connect(function()
  944. PART.Parent = PARENT
  945. end)
  946. end
  947. end
  948. function refit()
  949. Character.Parent = workspace
  950. for e = 1, #BODY do
  951. if BODY[e] ~= nil then
  952. local STUFF = BODY[e]
  953. local PART = STUFF[1]
  954. local PARENT = STUFF[2]
  955. local MATERIAL = STUFF[3]
  956. local COLOR = STUFF[4]
  957. local TRANSPARENCY = STUFF[5]
  958. if PART:IsA("BasePart") and PART ~= RootPart then
  959. PART.Material = MATERIAL
  960. PART.Color = COLOR
  961. PART.Transparency = TRANSPARENCY+EXTRATRANS
  962. end
  963. if PART.Parent ~= PARENT then
  964. Humanoid:remove()
  965. PART.Parent = PARENT
  966. Humanoid = IT("Humanoid",Character)
  967. end
  968. end
  969. end
  970. end
  971.  
  972. Humanoid.Died:connect(function()
  973. refit()
  974. end)
  975.  
  976. --//=================================\\
  977. --|| DAMAGING
  978. --\\=================================//
  979.  
  980. function ApplyDamage(Humanoid,Damage,TorsoPart)
  981. Damage = Damage * DAMAGEMULTIPLIER
  982. if Humanoid.Health ~= 0 then
  983. Humanoid.Health = Humanoid.Health - Damage
  984. end
  985. end
  986.  
  987. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,ROCK)
  988. local CHILDREN = workspace:GetDescendants()
  989. for index, CHILD in pairs(CHILDREN) do
  990. if CHILD.ClassName == "Model" and CHILD ~= Character then
  991. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  992. if HUM then
  993. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  994. if TORSO then
  995. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  996. if INSTAKILL == true or HUM.MaxHealth > 5000 then
  997. CHILD:BreakJoints()
  998. else
  999. local DMG = MRANDOM(MINDMG,MAXDMG)
  1000. ApplyDamage(HUM,DMG,TORSO)
  1001. end
  1002. if FLING > 0 then
  1003. for _, c in pairs(CHILD:GetChildren()) do
  1004. if c:IsA("BasePart") then
  1005. local bv = Instance.new("BodyVelocity",c)
  1006. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1007. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1008. Debris:AddItem(bv,0.05)
  1009. end
  1010. end
  1011. end
  1012. end
  1013. end
  1014. end
  1015. elseif CHILD:IsA("BasePart") and ROCK ~= nil then
  1016. if (CHILD.Position - POSITION).Magnitude <= RANGE then
  1017. RespondToImpact(CHILD,ROCK)
  1018. end
  1019. end
  1020. end
  1021. end
  1022.  
  1023. --//=================================\\
  1024. --|| ATTACK FUNCTIONS AND STUFF
  1025. --\\=================================//
  1026.  
  1027. function RockExplosion(Rock,Multiplier,Survive)
  1028. local EXPLOSION = Rock.Core:FindFirstChildOfClass("ParticleEmitter")
  1029. EXPLOSION.Color = ColorSequence.new(Rock.Color)
  1030. local SIZE = (Rock.Size.Y*4)*Multiplier
  1031. EXPLOSION.Enabled = false
  1032. EXPLOSION.Speed = NumberRange.new(0,SIZE*5)
  1033. EXPLOSION.Size = NumberSequence.new(SIZE/15,0)
  1034. EXPLOSION:Emit(200,300)
  1035. WaveParticles(Rock.Position,SIZE*2,Rock.Color)
  1036. coroutine.resume(coroutine.create(function()
  1037. Rock:BreakJoints()
  1038. if Survive == nil then
  1039. Rock.Transparency = 1
  1040. Rock.CanCollide = false
  1041. Rock.Anchored = true
  1042. Debris:AddItem(Rock,5)
  1043. end
  1044. CreateSound(165970126, Rock, 2, MRANDOM(8,12)/10, false)
  1045. ApplyAoE(Rock.Position,SIZE,25,30,35,false,Rock)
  1046. local HITFLOOR,HITPOS = Raycast(Rock.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, Rock.Size.Y/2, Character)
  1047. Swait()
  1048. if HITFLOOR then
  1049. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*7,3,SIZE*7), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = HITFLOOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1050. end
  1051. for i = 1, 5 do
  1052. WACKYEFFECT({Time = MRANDOM(15,55), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*5,0.2,SIZE*5), Transparency = 0.95, Transparency2 = 1, CFrame = CF(Rock.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Rock.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1053. end
  1054. end))
  1055. end
  1056.  
  1057. function Bullet()
  1058. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1059. ATTACK = true
  1060. Rooted = true
  1061. local GYRO = IT("BodyGyro",RootPart)
  1062. GYRO.D = 2
  1063. GYRO.P = 2000
  1064. GYRO.MaxTorque = VT(0,4000000,0)
  1065. coroutine.resume(coroutine.create(function()
  1066. repeat
  1067. Swait()
  1068. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1069. until ATTACK == false
  1070. GYRO:Remove()
  1071. end))
  1072. local FLOOR = false
  1073. if HITFLOOR then
  1074. if HITFLOOR.Material ~= Enum.Material.Foil and HITFLOOR.Material ~= Enum.Material.Glass then
  1075. FLOOR = true
  1076. end
  1077. end
  1078. if FLOOR == true then
  1079. for i=0, 0.5, 0.1 / Animation_Speed do
  1080. Swait()
  1081. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1082. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1083. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1084. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1085. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(-30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1086. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1087. end
  1088. for i=0, 0.25, 0.1 / Animation_Speed do
  1089. Swait()
  1090. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1091. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1092. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1093. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1094. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1095. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1096. end
  1097. local ROCKPLACED = false
  1098. local Rock = nil
  1099. if HITFLOOR.Anchored == true then
  1100. Rock = GetRock(HITFLOOR)
  1101. Rock.Core.Emit.Enabled = true
  1102. Rock.Size = VT(6,6,6)
  1103. Rock.CFrame = CF(RootPart.CFrame*CF(0,-9,-6).p,Mouse.Hit.p)
  1104. CreateSound(130972023, Rock, 2, MRANDOM(5,8)/10, false)
  1105. coroutine.resume(coroutine.create(function()
  1106. for i = 1, 30 do
  1107. Swait()
  1108. Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
  1109. end
  1110. ROCKPLACED = true
  1111. Rock.Core.Emit.Enabled = false
  1112. end))
  1113. else
  1114. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1115. local TORSO = HITFLOOR.Parent:FindFirstChild("Torso") or HITFLOOR.Parent:FindFirstChild("UpperTorso")
  1116. if TORSO then
  1117. Rock = TORSO
  1118. ROCK.Core:Clone().Parent = Rock
  1119. else
  1120. Rock = HITFLOOR
  1121. ROCK.Core:Clone().Parent = Rock
  1122. end
  1123. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1124. local TORSO = HITFLOOR.Parent.Parent:FindFirstChild("Torso") or HITFLOOR.Parent.Parent:FindFirstChild("UpperTorso")
  1125. if TORSO then
  1126. Rock = TORSO
  1127. ROCK.Core:Clone().Parent = Rock
  1128. else
  1129. Rock = HITFLOOR
  1130. ROCK.Core:Clone().Parent = Rock
  1131. end
  1132. else
  1133. Rock = HITFLOOR
  1134. ROCK.Core:Clone().Parent = Rock
  1135. end
  1136. Rock.Anchored = true
  1137. coroutine.resume(coroutine.create(function()
  1138. for i = 1, 30 do
  1139. Swait()
  1140. Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
  1141. end
  1142. ROCKPLACED = true
  1143. end))
  1144. end
  1145. for i=0, 0.1, 0.1 / Animation_Speed do
  1146. Swait()
  1147. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1148. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1149. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1150. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1151. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1152. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1153. end
  1154. repeat
  1155. Swait()
  1156. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  1157. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1158. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1159. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1160. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  1161. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1162. until ROCKPLACED == true
  1163. for i=0, 0.1, 0.1 / Animation_Speed do
  1164. Swait()
  1165. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1166. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1167. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1168. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1169. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1170. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1171. end
  1172. WaveParticles(Rock.Position,12,C3(1,1,1))
  1173. CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  1174. coroutine.resume(coroutine.create(function()
  1175. if Rock.Parent:FindFirstChildOfClass("Humanoid") == nil then
  1176. for i = 1, 200 do
  1177. Swait()
  1178. Rock.CFrame = Rock.CFrame * CF(0,0,-1.2)
  1179. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1180. if HIT then
  1181. RespondToImpact(HIT,Rock)
  1182. break
  1183. end
  1184. end
  1185. RockExplosion(Rock,1)
  1186. else
  1187. for i = 1, 60 do
  1188. Swait()
  1189. Rock.CFrame = Rock.CFrame * CF(0,0,-2)
  1190. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, 3, Character)
  1191. if HIT then
  1192. RespondToImpact(HIT,Rock)
  1193. break
  1194. end
  1195. end
  1196. RockExplosion(Rock,2)
  1197. end
  1198. end))
  1199. for i=0, 0.4, 0.1 / Animation_Speed do
  1200. Swait()
  1201. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1202. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1203. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1204. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1205. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1206. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1207. end
  1208. else
  1209. local GRAV = IT("BodyPosition",RootPart)
  1210. GRAV.D = 250
  1211. GRAV.P = 20000
  1212. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1213. GRAV.Position = RootPart.Position
  1214. local Rock = GetRock()
  1215. Rock.Size = VT(0,0,0)
  1216. Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  1217. CreateSound(201858045, Rock, 1, MRANDOM(10,12)/10, false)
  1218. local DONEROCK = false
  1219. coroutine.resume(coroutine.create(function()
  1220. for i = 1, 15 do
  1221. Swait()
  1222. Rock.Size = Rock.Size + VT(0.1,0.1,0.1)
  1223. Rock.Size = Rock.Size * 1.1
  1224. Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1-Rock.Size.Y/2,0).p,Mouse.Hit.p)
  1225. end
  1226. DONEROCK = true
  1227. end))
  1228. repeat
  1229. Swait()
  1230. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed)
  1231. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1232. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1233. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1234. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1235. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1236. until DONEROCK == true
  1237. local LOOP = 0
  1238. for i=0, 0.2, 0.1 / Animation_Speed do
  1239. Swait()
  1240. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1 / Animation_Speed)
  1241. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1242. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1243. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1244. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(130), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1245. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1246. end
  1247. WaveParticles(Rock.Position,5,C3(1,1,1))
  1248. CreateSound(621557962, RightLeg, 1, MRANDOM(10,12)/10, false)
  1249. coroutine.resume(coroutine.create(function()
  1250. for i = 1, 300 do
  1251. Swait()
  1252. Rock.CFrame = Rock.CFrame * CF(0,0,-1.6)
  1253. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1254. if HIT then
  1255. RespondToImpact(HIT,Rock)
  1256. break
  1257. end
  1258. end
  1259. RockExplosion(Rock,1)
  1260. end))
  1261. for i=0, 0.3, 0.1 / Animation_Speed do
  1262. Swait()
  1263. LOOP = LOOP + 15*3
  1264. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65+(LOOP)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1265. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1266. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1267. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1268. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1269. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1270. end
  1271. GRAV:remove()
  1272. end
  1273. ATTACK = false
  1274. Rooted = false
  1275. end
  1276.  
  1277. function Melee()
  1278. ATTACK = true
  1279. Rooted = false
  1280. Speed = 12
  1281. repeat
  1282. Swait()
  1283. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1284. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1285. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1286. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1287. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1288. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1289. until KEYHOLD == false
  1290. Speed = 0
  1291. local ROOT = nil
  1292. local TORS = nil
  1293. local HUMAN = nil
  1294. local DIST = 4
  1295. for i=0, 0.2, 0.1 / Animation_Speed do
  1296. Swait()
  1297. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1298. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1299. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1300. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1301. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1302. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1303. end
  1304. for i=0, 1, 0.1 / Animation_Speed do
  1305. Swait()
  1306. local CHILDREN = workspace:GetDescendants()
  1307. for index, CHILD in pairs(CHILDREN) do
  1308. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1309. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1310. if HUM then
  1311. local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1312. if TORSO and HUM.Health > 0 then
  1313. if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  1314. DIST = (TORSO.Position - RightArm.Position).Magnitude
  1315. ROOT = TORSO
  1316. HUMAN = HUM
  1317. TORS = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1318. end
  1319. end
  1320. end
  1321. end
  1322. end
  1323. if ROOT then
  1324. break
  1325. end
  1326. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1327. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1328. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1329. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1330. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1331. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1332. end
  1333. if ROOT then
  1334. local POSITIONED = false
  1335. coroutine.resume(coroutine.create(function()
  1336. ROOT.Anchored = true
  1337. local POS = RootPart.CFrame*CF(0,-3,-1) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(90), RAD(0), RAD(0))
  1338. for i = 1, 25 do
  1339. ROOT.Anchored = true
  1340. Swait()
  1341. ROOT.CFrame = Clerp(ROOT.CFrame, POS, 0.8 / Animation_Speed)
  1342. end
  1343. POSITIONED = true
  1344. repeat Swait() ROOT.Anchored = true until ATTACK == false
  1345. ROOT.Anchored = false
  1346. end))
  1347. repeat
  1348. Swait()
  1349. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1350. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1351. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1352. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1353. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1354. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1355. until POSITIONED == true
  1356. for i = 1, 3 do
  1357. for i=0, 0.5, 0.1 / Animation_Speed do
  1358. Swait()
  1359. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1360. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1361. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1362. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1363. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(50), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1364. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1365. end
  1366. for i=0, 0.15, 0.1 / Animation_Speed do
  1367. Swait()
  1368. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1369. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1370. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1371. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1372. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1373. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1374. end
  1375. local EMIT = script.Emit:Clone()
  1376. EMIT.Parent = TORS
  1377. EMIT.Size = NumberSequence.new(1,0)
  1378. EMIT:Emit(120)
  1379. Debris:AddItem(EMIT,5)
  1380. CreateSound(138186576, RightLeg, 1, MRANDOM(13,15)/10, false)
  1381. WaveParticles(TORS.Position,12,C3(1,1,1))
  1382. ApplyAoE(RightLeg.Position,8,25,35,0,false)
  1383. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(35,3,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1384. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,4,25), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1385. for i=0, 0.25, 0.1 / Animation_Speed do
  1386. Swait()
  1387. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1388. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1389. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1390. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1391. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1392. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1393. end
  1394. if HUMAN.Health == 0 then
  1395. break
  1396. end
  1397. for i=0, 0.2, 0.1 / Animation_Speed do
  1398. Swait()
  1399. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1400. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1401. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1402. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1403. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1404. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1405. end
  1406. end
  1407. end
  1408. Speed = 25
  1409. ATTACK = false
  1410. Rooted = false
  1411. end
  1412.  
  1413. function Launch()
  1414. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1415. if HITFLOOR then
  1416. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,3,15), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 138186576, SoundPitch = 1, SoundVolume = 2})
  1417. local P = PILLAR:Clone()
  1418. P.Color = HITFLOOR.Color
  1419. P.Material = HITFLOOR.Material
  1420. P.Parent = Effects
  1421. P.CFrame = CF(HITPOS-VT(0,4.5,0))
  1422. coroutine.resume(coroutine.create(function()
  1423. for i = 1, 6 do
  1424. Swait()
  1425. P.CFrame = P.CFrame * CF(0,0.9,0)
  1426. end
  1427. wait(1)
  1428. for i = 1, 45 do
  1429. Swait()
  1430. P.Transparency =P.Transparency + 1/45
  1431. end
  1432. P:remove()
  1433. end))
  1434. RootPart.CFrame = RootPart.CFrame*CF(0,1,0)
  1435. RootPart.Velocity = VT(0,0,0)
  1436. local bv = Instance.new("BodyVelocity",RootPart)
  1437. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1438. bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,100,0)).lookVector*350
  1439. Debris:AddItem(bv,0.1)
  1440. end
  1441. end
  1442.  
  1443. function Ravage()
  1444. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1445. if HITFLOOR then
  1446. ATTACK = true
  1447. Rooted = false
  1448. for i=0, 0.3, 0.1 / Animation_Speed do
  1449. Swait()
  1450. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1451. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1452. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1453. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1454. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1455. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1456. end
  1457. WaveParticles(RightArm.CFrame*CF(0,-1,0).p,4,C3(1,1,1))
  1458. Rooted = true
  1459. CreateSound(217767125, RightArm, 5, 1, false)
  1460. for i=0, 0.15, 0.1 / Animation_Speed do
  1461. Swait()
  1462. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1463. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1464. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1465. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1466. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1467. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1468. end
  1469. local HOLD = true
  1470. coroutine.resume(coroutine.create(function()
  1471. repeat
  1472. Swait()
  1473. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1474. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  1475. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(145), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1476. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1477. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1478. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1479. until HOLD == false
  1480. end))
  1481. repeat
  1482. wait(0.3)
  1483. coroutine.resume(coroutine.create(function()
  1484. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1485. if HITFLOOR then
  1486. if HITFLOOR.Anchored == true then
  1487. local ROCK = GetRock(HITFLOOR)
  1488. CreateSound(130972023, ROCK, 2, MRANDOM(8,12)/10, false)
  1489. ROCK.Size = VT(4,4,4)*(MRANDOM(8,12)/10)
  1490. ROCK.Core.Emit.Enabled = true
  1491. ROCK.CFrame = CF(HITPOS+VT(0,-6,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1492. local POS = ROCK.CFrame*CF(0,12,0)
  1493. for i = 1, 25 do
  1494. ROCK.Anchored = true
  1495. Swait()
  1496. ROCK.CFrame = Clerp(ROCK.CFrame, POS, 0.8 / Animation_Speed)
  1497. end
  1498. ROCK.Core.Emit.Enabled = false
  1499. wait(0.3)
  1500. RockExplosion(ROCK,1)
  1501. end
  1502. end
  1503. end))
  1504. until KEYHOLD == false
  1505. wait(0.5)
  1506. HOLD = false
  1507. ATTACK = false
  1508. Rooted = false
  1509. end
  1510. end
  1511.  
  1512. function Shield()
  1513. ATTACK = true
  1514. Rooted = false
  1515. local GYRO = IT("BodyGyro",RootPart)
  1516. GYRO.D = 2
  1517. GYRO.P = 2000
  1518. GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  1519. local GRAV = IT("BodyPosition",RootPart)
  1520. GRAV.D = 250
  1521. GRAV.P = 20000
  1522. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1523. GRAV.Position = RootPart.Position
  1524. coroutine.resume(coroutine.create(function()
  1525. repeat
  1526. Swait()
  1527. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1528. until ATTACK == false
  1529. GYRO:Remove()
  1530. GRAV:Remove()
  1531. end))
  1532. for i=0, 0.3, 0.1 / Animation_Speed do
  1533. Swait()
  1534. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  1535. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1536. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1537. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1538. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1539. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1540. end
  1541. local Defence = GetShield()
  1542. Defence.Size = VT(0,2,0)
  1543. Defence.Parent = Effects
  1544. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1545. WaveParticles(Defence.Position,12,Defence.Color)
  1546. CreateSound(201858045, Defence, 2, MRANDOM(10,12)/10, false)
  1547. local FIX = Defence.AncestryChanged:Connect(function()
  1548. Defence.Parent = Effects
  1549. end)
  1550. for i = 1, 40 do
  1551. Swait()
  1552. Defence.Size = Defence.Size + VT(0.5,0,0.7)
  1553. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1554. end
  1555. repeat
  1556. Swait()
  1557. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1558. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  1559. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1560. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1561. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1562. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1563. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1564. until KEYHOLD == false
  1565. FIX:Disconnect()
  1566. coroutine.resume(coroutine.create(function()
  1567. for i = 1, 40 do
  1568. Swait()
  1569. Defence.Size = Defence.Size - VT(0.5,0,0.7)
  1570. end
  1571. WaveParticles(Defence.Position,12,Defence.Color)
  1572. Defence:remove()
  1573. end))
  1574. ATTACK = false
  1575. Rooted = false
  1576. end
  1577.  
  1578. function TwinMeteor()
  1579. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character)
  1580. if HITFLOOR == nil then
  1581. ATTACK = true
  1582. Rooted = false
  1583. local GYRO = IT("BodyGyro",RootPart)
  1584. GYRO.D = 2
  1585. GYRO.P = 2000
  1586. GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  1587. local GRAV = IT("BodyPosition",RootPart)
  1588. GRAV.D = 250
  1589. GRAV.P = 20000
  1590. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1591. GRAV.Position = RootPart.Position
  1592. coroutine.resume(coroutine.create(function()
  1593. repeat
  1594. Swait()
  1595. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1596. until ATTACK == false
  1597. GYRO:Remove()
  1598. GRAV:Remove()
  1599. end))
  1600. local CHARGED = false
  1601. coroutine.resume(coroutine.create(function()
  1602. repeat
  1603. Swait()
  1604. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1605. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1606. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1607. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1608. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1609. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1610. until CHARGED == true
  1611. end))
  1612. local ROCK1 = GetRock()
  1613. local ROCK2 = GetRock()
  1614. local VORTEX1 = script.Vortex:Clone()
  1615. local VORTEX2 = script.Vortex:Clone()
  1616. VORTEX1.Parent = ROCK1.Core
  1617. VORTEX2.Parent = ROCK2.Core
  1618. ROCK1.Core.Emit.Enabled = true
  1619. ROCK2.Core.Emit.Enabled = true
  1620. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1621. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1622. CreateSound(1664710821, ROCK1, 10, MRANDOM(8,12)/10, false)
  1623. CreateSound(1664710821, ROCK2, 10, MRANDOM(8,12)/10, false)
  1624. for i = 1, 70 do
  1625. Swait()
  1626. ROCK1.Size = ROCK1.Size + VT(0.3,0.3,0.3)
  1627. ROCK2.Size = ROCK2.Size + VT(0.3,0.3,0.3)
  1628. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1629. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1630. VORTEX1.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  1631. VORTEX2.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  1632. VORTEX1:Emit(1)
  1633. VORTEX2:Emit(1)
  1634. end
  1635. CHARGED = true
  1636. for i=0, 1, 0.1 / Animation_Speed do
  1637. Swait()
  1638. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1639. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1640. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1641. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1642. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1643. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1644. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1645. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1646. end
  1647. for i=0, 0.5, 0.1 / Animation_Speed do
  1648. Swait()
  1649. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1650. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1651. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1652. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1653. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1654. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1655. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1656. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1657. end
  1658. coroutine.resume(coroutine.create(function()
  1659. local Rock = ROCK1
  1660. WaveParticles(Rock.Position,30,C3(1,1,1))
  1661. CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  1662. for i = 1, 200 do
  1663. Swait()
  1664. Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  1665. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1666. if HIT then
  1667. RespondToImpact(HIT,Rock)
  1668. break
  1669. end
  1670. end
  1671. ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  1672. for i = 1, 6 do
  1673. RockExplosion(Rock,1.5,true)
  1674. wait(1)
  1675. end
  1676. RockExplosion(Rock,1.5)
  1677. end))
  1678. for i=0, 1, 0.1 / Animation_Speed do
  1679. Swait()
  1680. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1681. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1682. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 1 / Animation_Speed)
  1683. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1684. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1685. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1686. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1687. end
  1688. for i=0, 0.5, 0.1 / Animation_Speed do
  1689. Swait()
  1690. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1691. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1692. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1693. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1694. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1695. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1696. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1697. end
  1698. coroutine.resume(coroutine.create(function()
  1699. local Rock = ROCK2
  1700. WaveParticles(Rock.Position,30,C3(1,1,1))
  1701. CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  1702. for i = 1, 200 do
  1703. Swait()
  1704. Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  1705. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1706. if HIT then
  1707. RespondToImpact(HIT,Rock)
  1708. break
  1709. end
  1710. end
  1711. ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  1712. for i = 1, 6 do
  1713. RockExplosion(Rock,1.5,true)
  1714. wait(1)
  1715. end
  1716. RockExplosion(Rock,1.5)
  1717. end))
  1718. for i=0, 1, 0.1 / Animation_Speed do
  1719. Swait()
  1720. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1721. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1722. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1723. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1724. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1725. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1726. end
  1727. ATTACK = false
  1728. Rooted = false
  1729. end
  1730. end
  1731.  
  1732. function Spikes()
  1733. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 12, Character)
  1734. if HITFLOOR then
  1735. ATTACK = true
  1736. Rooted = true
  1737. local GYRO = IT("BodyGyro",RootPart)
  1738. GYRO.D = 2
  1739. GYRO.P = 2000
  1740. GYRO.MaxTorque = VT(0,4000000,0)
  1741. coroutine.resume(coroutine.create(function()
  1742. repeat
  1743. Swait()
  1744. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1745. until ATTACK == false
  1746. GYRO:Remove()
  1747. end))
  1748. for i=0, 1, 0.1 / Animation_Speed do
  1749. Swait()
  1750. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1751. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1752. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1753. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1754. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1755. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1756. end
  1757. for i=0, 0.25, 0.1 / Animation_Speed do
  1758. Swait()
  1759. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1760. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1761. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1762. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1763. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1764. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1765. end
  1766. CreateSound(165970126, RightLeg, 1, MRANDOM(13,15)/10, false)
  1767. WaveParticles(RightLeg.CFrame*CF(0,-1,0).p,15,C3(1,1,1))
  1768. coroutine.resume(coroutine.create(function()
  1769. local CFRAME = RootPart.CFrame*CF(0,-3,0)
  1770. for i = 1, 60 do
  1771. Swait()
  1772. local SPIKE = GetSpike(HITFLOOR)
  1773. SPIKE.CFrame = CFRAME*CF(0,-11,-i*2)
  1774. ApplyAoE(CFRAME*CF(0,0,-i*2).p,4,10,35,15,false)
  1775. coroutine.resume(coroutine.create(function()
  1776. local POS = SPIKE.CFrame*CF(0,11,0)
  1777. for i = 1, 25 do
  1778. Swait()
  1779. SPIKE.CFrame = Clerp(SPIKE.CFrame, POS, 0.8 / Animation_Speed)
  1780. end
  1781. wait(0.2)
  1782. for i = 1, 45 do
  1783. Swait()
  1784. SPIKE.Transparency = SPIKE.Transparency + 1/45
  1785. SPIKE.CFrame = SPIKE.CFrame * CF(0,-2/15,0)
  1786. end
  1787. SPIKE:remove()
  1788. end))
  1789. end
  1790. end))
  1791. wait(0.3)
  1792. ATTACK = false
  1793. Rooted = false
  1794. end
  1795. end
  1796.  
  1797. function TakeOnMe()
  1798. Speed = 5
  1799. local MEME = CreateSound(288703954, Effects, 2, 1, false)
  1800. ATTACK = true
  1801. Rooted = false
  1802. local DANCE = true
  1803. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1804. if NEWKEY == "p" then
  1805. DANCE = false
  1806. end
  1807. end)
  1808. PLAYSONG = false
  1809. while true do
  1810. for i = 1, 15 do
  1811. Swait()
  1812. MEME.Parent = Effects
  1813. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1814. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1815. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1816. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1817. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1818. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1819. end
  1820. if DANCE == false then
  1821. break
  1822. end
  1823. for i = 1, 15 do
  1824. Swait()
  1825. MEME.Parent = Effects
  1826. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1827. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1828. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1829. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1830. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1831. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1832. end
  1833. end
  1834. PLAYSONG = true
  1835. KEY:Disconnect()
  1836. MEME:remove()
  1837. Speed = 25
  1838. ATTACK = false
  1839. Rooted = false
  1840. end
  1841.  
  1842. function Noclip()
  1843. ATTACK = true
  1844. Rooted = true
  1845. UNANCHOR = false
  1846. RootPart.Anchored = true
  1847. local CLIPPING = true
  1848. local MOVEMENT = nil
  1849. CreateSound(96098241, Torso, 3, MRANDOM(9,12)/10, false)
  1850. for i = 1, 50 do
  1851. Swait()
  1852. EXTRATRANS = EXTRATRANS + 0.5/50
  1853. RootPart.CFrame = RootPart.CFrame * CF(0,(1-(i/50))/4.3,0)
  1854. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1855. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1856. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1857. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1858. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1859. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1860. end
  1861. local AURA = CreateSound(1393698948, Torso, 3, 1, true)
  1862. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1863. if NEWKEY == "w" then
  1864. MOVEMENT = "Forward"
  1865. repeat
  1866. Swait()
  1867. RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.2)
  1868. until KEYHOLD == false
  1869. elseif NEWKEY == "s" then
  1870. MOVEMENT = "Backwards"
  1871. repeat
  1872. Swait()
  1873. RootPart.CFrame = RootPart.CFrame * CF(0,0,0.2)
  1874. until KEYHOLD == false
  1875. elseif NEWKEY == "a" then
  1876. MOVEMENT = "Strafe"
  1877. repeat
  1878. Swait()
  1879. RootPart.CFrame = RootPart.CFrame * CF(0.2,0,0)
  1880. until KEYHOLD == false
  1881. elseif NEWKEY == "d" then
  1882. MOVEMENT = "Strafe"
  1883. repeat
  1884. Swait()
  1885. RootPart.CFrame = RootPart.CFrame * CF(-0.2,0,0)
  1886. until KEYHOLD == false
  1887. elseif NEWKEY == "y" then
  1888. CLIPPING = false
  1889. end
  1890. MOVEMENT = nil
  1891. end)
  1892. local LOOP = 0
  1893. repeat
  1894. Swait()
  1895. AURA.Parent = Torso
  1896. LOOP = LOOP + 1
  1897. if LOOP >= 15 then
  1898. LOOP = 0
  1899. WaveParticles(Torso.Position,15,C3(1,1,1))
  1900. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-3.5,0).p), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1901. end
  1902. if MOVEMENT == nil then
  1903. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1904. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1905. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1906. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1907. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1908. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1909. elseif MOVEMENT == "Forward" then
  1910. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1911. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1912. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1913. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1914. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1915. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1916. elseif MOVEMENT == "Backwards" then
  1917. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1918. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1919. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1920. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1921. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1922. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1923. elseif MOVEMENT == "Strafe" then
  1924. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1925. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1926. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1927. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1928. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1929. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1930. end
  1931. until CLIPPING == false
  1932. KEY:Disconnect()
  1933. coroutine.resume(coroutine.create(function()
  1934. for i = 1, 20 do
  1935. Swait()
  1936. AURA.Volume = AURA.Volume - 3/20
  1937. end
  1938. AURA:remove()
  1939. end))
  1940. CreateSound(814168787, Torso, 1, MRANDOM(9,12)/10, false)
  1941. for i = 1, 50 do
  1942. Swait()
  1943. EXTRATRANS = EXTRATRANS - 0.5/50
  1944. RootPart.CFrame = RootPart.CFrame * CF(0,-(1-(i/50))/4.3,0)
  1945. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1946. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1947. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1948. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1949. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1950. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1951. end
  1952. EXTRATRANS = 0
  1953. UNANCHOR = true
  1954. ATTACK = false
  1955. Rooted = false
  1956. end
  1957.  
  1958. function Taunt()
  1959. ATTACK = true
  1960. Rooted = true
  1961. local TAUNT = CreateSound(159882635, Torso, 7, 1, false)
  1962. repeat
  1963. Swait()
  1964. TAUNT.Parent = Torso
  1965. TAUNT.Playing = true
  1966. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1967. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1968. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1969. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1970. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1971. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1972. until TAUNT.TimePosition >= 1.25
  1973. for i=0, 1.6, 0.1 / Animation_Speed do
  1974. Swait()
  1975. TAUNT.Parent = Torso
  1976. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1977. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1978. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1979. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1980. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1981. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1982. end
  1983. ATTACK = false
  1984. Rooted = false
  1985. end
  1986.  
  1987. --//=================================\\
  1988. --|| ASSIGN THINGS TO KEYS
  1989. --\\=================================//
  1990.  
  1991. function MouseDown(Mouse)
  1992. if ATTACK == false then
  1993. end
  1994. end
  1995.  
  1996. function MouseUp(Mouse)
  1997. HOLD = false
  1998. end
  1999.  
  2000. function KeyDown(Key)
  2001. KEYHOLD = true
  2002. if Key == "z" and ATTACK == false then
  2003. Bullet()
  2004. end
  2005.  
  2006. if Key == "b" and ATTACK == false then
  2007. Melee()
  2008. end
  2009.  
  2010. if Key == "c" and ATTACK == false then
  2011. Launch()
  2012. end
  2013.  
  2014. if Key == "v" and ATTACK == false then
  2015. Ravage()
  2016. end
  2017.  
  2018. if Key == "e" and ATTACK == false then
  2019. Shield()
  2020. end
  2021.  
  2022. if Key == "q" and ATTACK == false then
  2023. Spikes()
  2024. end
  2025.  
  2026. if Key == "x" and ATTACK == false then
  2027. TwinMeteor()
  2028. end
  2029.  
  2030. if Key == "y" and ATTACK == false then
  2031. Noclip()
  2032. end
  2033.  
  2034. if Key == "p" and ATTACK == false then
  2035. TakeOnMe()
  2036. end
  2037.  
  2038. if Key == "t" and ATTACK == false then
  2039. Taunt()
  2040. end
  2041.  
  2042. if Key == "]" and ATTACK == false then
  2043. if PLAYSONG == true then
  2044. PLAYSONG = false
  2045. else
  2046. PLAYSONG = true
  2047. end
  2048. end
  2049. end
  2050.  
  2051. function KeyUp(Key)
  2052. KEYHOLD = false
  2053. end
  2054.  
  2055. Mouse.Button1Down:connect(function(NEWKEY)
  2056. MouseDown(NEWKEY)
  2057. end)
  2058. Mouse.Button1Up:connect(function(NEWKEY)
  2059. MouseUp(NEWKEY)
  2060. end)
  2061. Mouse.KeyDown:connect(function(NEWKEY)
  2062. KeyDown(NEWKEY)
  2063. end)
  2064. Mouse.KeyUp:connect(function(NEWKEY)
  2065. KeyUp(NEWKEY)
  2066. end)
  2067.  
  2068. --//=================================\\
  2069. --\\=================================//
  2070.  
  2071. function AntiTimeStop()
  2072. for _, c in pairs(Character:GetChildren()) do
  2073. if c:IsA("BasePart") and c ~= RootPart then
  2074. c.Anchored = false
  2075. end
  2076. end
  2077. if UNANCHOR == true then
  2078. RootPart.Anchored = false
  2079. else
  2080. RootPart.Anchored = true
  2081. end
  2082. end
  2083.  
  2084. --//=================================\\
  2085. --|| WRAP THE WHOLE SCRIPT UP
  2086. --\\=================================//
  2087.  
  2088. Humanoid.Changed:connect(function(Jump)
  2089. if Jump == "Jump" and (Disable_Jump == true) then
  2090. Humanoid.Jump = false
  2091. end
  2092. end)
  2093.  
  2094. while true do
  2095. Swait()
  2096. Head:ClearAllChildren()
  2097. script.Parent = WEAPONGUI
  2098. ANIMATE.Parent = nil
  2099. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2100. v:Stop();
  2101. end
  2102. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2103. Humanoid = IT("Humanoid",Character)
  2104. end
  2105. SINE = SINE + CHANGE
  2106. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2107. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2108. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2109. local WALKSPEEDVALUE = 4
  2110. Neck.C1 = Clerp(Neck.C1, CF(0, 0, 0.03) * ANGLES(RAD(90), RAD(180), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(180)) , 1 / Animation_Speed)
  2111. if ANIM == "Walk" and TORSOVELOCITY > 1 and PLAYSONG == true then
  2112. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2113. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2114. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2115. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2116. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or PLAYSONG == false then
  2117. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2118. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2119. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2120. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2121. end
  2122. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2123. ANIM = "Jump"
  2124. if ATTACK == false then
  2125. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2126. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2127. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2128. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2129. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2130. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2131. end
  2132. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2133. ANIM = "Fall"
  2134. if ATTACK == false then
  2135. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2136. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2137. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2138. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2139. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2140. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2141. end
  2142. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2143. ANIM = "Idle"
  2144. if ATTACK == false then
  2145. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2146. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2147. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2148. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2149. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2150. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2151. end
  2152. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2153. ANIM = "Walk"
  2154. if ATTACK == false then
  2155. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2156. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2157. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2158. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2159. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2160. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2161. end
  2162. end
  2163. for _, c in pairs(Character:GetChildren()) do
  2164. if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2165. c:remove()
  2166. end
  2167. end
  2168. AntiTimeStop()
  2169. Humanoid.MaxHealth = 10e10
  2170. Humanoid.Health = 10e10
  2171. if Rooted == false then
  2172. Disable_Jump = false
  2173. Humanoid.WalkSpeed = Speed
  2174. elseif Rooted == true then
  2175. Disable_Jump = true
  2176. Humanoid.WalkSpeed = 0
  2177. end
  2178. for E = 1, #TAIL do
  2179. TAIL[E].C1 = Clerp(TAIL[E].C1,CF(0, 0, 0) * ANGLES(RAD(5-1 * SIN(SINE / 12)), RAD(-2 * COS(SINE / 24)), RAD(4 * SIN(SINE / 24))), 1 / Animation_Speed)
  2180. end
  2181. sick.SoundId = "rbxassetid://0"
  2182. sick.Looped = true
  2183. sick.Pitch = 1
  2184. sick.Volume = 2
  2185. sick.Parent = Effects
  2186. sick.Playing = PLAYSONG
  2187. Humanoid.PlatformStand = false
  2188. Humanoid.Name = "I am the god of earth"
  2189. refit()
  2190. if Character:FindFirstChild("Pants") == nil then
  2191. script.Pants:Clone().Parent = Character
  2192. end
  2193. if Character:FindFirstChild("Shirt") == nil then
  2194. script.Shirt:Clone().Parent = Character
  2195. end
  2196. for _, c in pairs(Character:GetChildren()) do
  2197. if c:IsA("BasePart") and ATTACK == false then
  2198. for _, e in pairs(c:GetChildren()) do
  2199. if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
  2200. e:remove()
  2201. end
  2202. end
  2203. end
  2204. end
  2205. end
  2206.  
  2207. --//=================================\\
  2208. --\\=================================//
  2209.  
  2210.  
  2211.  
  2212.  
  2213.  
  2214. --//====================================================\\--
  2215. --|| END OF SCRIPT
  2216. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement