Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ScreenTV.Action_Begin2D();
- int i = Path.GetNodeCount();
- ScreenTV.Draw_Line3D(TankPosition.x, CurrentPosNode.y, TankPosition.z, PathFinder.GetNodePosition(i - 10).x, CurrentPosNode.y, PathFinder.GetNodePosition(i -10).z, globals.RGBA(0f, 1f, 0f, 1f), globals.RGBA(0f, 1f, 0f, 1f));
- ScreenTV.Draw_Line3D(PathFinder.GetNodePosition(i - 7).x, CurrentPosNode.y, PathFinder.GetNodePosition(i - 7).z, PathFinder.GetNodePosition(i - 9).x, CurrentPosNode.y, PathFinder.GetNodePosition(i - 9).z, globals.RGBA(0f, 1f, 0f, 1f), globals.RGBA(0f, 1f, 0f, 1f));
- ScreenTV.Draw_Line3D(PathFinder.GetNodePosition(i - 3).x, CurrentPosNode.y, PathFinder.GetNodePosition(i - 3).z, PathFinder.GetNodePosition(i - 4).x, CurrentPosNode.y, PathFinder.GetNodePosition(i - 4).z, globals.RGBA(0f, 1f, 0f, 1f), globals.RGBA(0f, 1f, 0f, 1f));
- ScreenTV.Action_End2D();
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement