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Sep 26th, 2017
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  1. ScreenTV.Action_Begin2D();
  2.  
  3.  
  4. int i = Path.GetNodeCount();
  5.  
  6. ScreenTV.Draw_Line3D(TankPosition.x, CurrentPosNode.y, TankPosition.z, PathFinder.GetNodePosition(i - 10).x, CurrentPosNode.y, PathFinder.GetNodePosition(i -10).z, globals.RGBA(0f, 1f, 0f, 1f), globals.RGBA(0f, 1f, 0f, 1f));
  7. ScreenTV.Draw_Line3D(PathFinder.GetNodePosition(i - 7).x, CurrentPosNode.y, PathFinder.GetNodePosition(i - 7).z, PathFinder.GetNodePosition(i - 9).x, CurrentPosNode.y, PathFinder.GetNodePosition(i - 9).z, globals.RGBA(0f, 1f, 0f, 1f), globals.RGBA(0f, 1f, 0f, 1f));
  8. ScreenTV.Draw_Line3D(PathFinder.GetNodePosition(i - 3).x, CurrentPosNode.y, PathFinder.GetNodePosition(i - 3).z, PathFinder.GetNodePosition(i - 4).x, CurrentPosNode.y, PathFinder.GetNodePosition(i - 4).z, globals.RGBA(0f, 1f, 0f, 1f), globals.RGBA(0f, 1f, 0f, 1f));
  9.  
  10.  
  11.  
  12. ScreenTV.Action_End2D();
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