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Badfatcat23

Seraphina Incendie lvl 4 5E Testplay Campaign

Feb 5th, 2015
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  1. Incendie Scarlet (was: Seraphina Incendie (was: Serefine Osheroff) )
  2. Chaotic Neutral Noble Human (variant) Bard
  3. Female, 15 years
  4. Level 4
  5.  
  6. http://s20.postimg.org/3vhc0ldbh/atelier_ayesha_regina.jpg
  7. (was: http://cache.desktopnexus.com/thumbnails/576747-bigthumbnail.jpg )
  8.  
  9. Str 13+1 [+2] (weapon master)
  10. Dex 8+1 [-1]
  11. Con 14 [+2]
  12. Int 12 [+1]
  13. Wis 10+1 [+0] (observant)
  14. Cha 15+1 [+3]
  15.  
  16. HP: 31 = 8+2 (con) + (5+2) + (5+2) + (5+2)
  17. AC: 11 (Studded Leather, 12-1)
  18.  
  19. Attack: Halberd +4 (1d10+2), reach
  20.  
  21. == Passive Skills (10+ability+prof) ==
  22. 19 [Perception] 10 + 0 + 4 + 5
  23. 16 [Investigation] 10 + 1 + 0 + 5
  24.  
  25. == Features ==
  26. BRD1 [Spellcasting]
  27. BRD1 [Bardic Inspiration] Bonus Action -> in 10 minutes, 1d6, 60 ft
  28. BRD2 [Jack Of All Trades] Add half of proficiency bonus to non-proficient ability check
  29. BRD2 [Song of Rest] End of short rest, gain extra 1d6
  30. BRD3 [Bard College -> College of Lore]
  31. BRD3 [Expertise]
  32. BRD3 [Cutting Words] Reaction -> if creature in 60ft attack roll/ ability check damage, bardic inspiration can be used to subtracting number rolled from the creature
  33. BRD4 [Ability Score Improvement]
  34. NOBL [Privilege] Ask DM
  35. FEAT [Weapon Master] You gain proficiency with four weapons o f your choice. [Halberd], [Scimitar], [Greataxe], [Heavy Crossbow]
  36. FEAT [Observant] +5 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigation) scores.
  37.  
  38. == Proficiency [+2] ==
  39. Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords, Light Armor
  40. Musical Instrument:
  41. Dexterity, Charisma
  42. Noble Skills: History , Persuasion, Tool (Card Game)
  43. Bard Skills: Intimidation, Performance, Arcana, Medicine, Athletic, Insight
  44. Human Skills: Perception
  45.  
  46. == Expertise [+4] ==
  47. Skills: Arcana, Perception
  48.  
  49. == Cantrips ==
  50. Prestidigitation, Dancing Lights, Mending
  51.  
  52. == Spells ==
  53. slot: 4 LVL1 - [Cure Wound] 1d8 + cha touch, [Comprehend Language], [Feather Fall], [Healing Word] 1d4 + cha 60 ft, [Unseen Servant]
  54. slot: 2 LVL2 - [See Invisibility] 1 action cast time, [Calm Emotion] 60 ft (20 ft radius)
  55.  
  56. Language: [Common], [Southern], [Hand Sign], [Draconic], [Ancient]
  57.  
  58. == Equipments ==
  59. Equipment: (money starter left: 64 gp 8 cp)
  60. A set o f fine clothes
  61. A signet ring
  62. A scroll of pedigree
  63. A purse
  64. A studded leather 45 gp --> AC 12 + dex
  65. A dagger x 2 x 2gp -> 1d4 pierce
  66. A halberd 20 gp -> 1d10 slash
  67. An Explorer Pack 10 gp (backpack, bedroll, mess kit, tinferbox, 10 torch, 10 ration, waterskin + 50 ft hempen rope)
  68. A blanket 5 sp
  69. Clothes, fine 15 gp
  70. Clothes, traveler's 2 sp x 2
  71. Ink 10 gp
  72. Ink Pen 2 cp
  73. Hooded Lantern 5 gp
  74. Oil x 5 flask @ 1sp
  75. Perfume 2 vial x @ 5 gp
  76. Sealing Wax 5 sp
  77. Music Instrument Viol 30 gp
  78. Healer's Kit x 2 10 gp
  79.  
  80. Treasure:
  81. 80 gp - 1 gp (for delivery service)
  82. necklace worth of 10 gp -> sent
  83. 17 cp -> used for kids
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