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- Shin Megami Tensei III - Lucifer's Call (aka Nocturne)
- Game Basics
- - Like the previous MegaTen games, SMT3 is an RPG where you recruit demons
- to fight by your side. The main character, the Demi-Fiend or MC, does also
- participate in battle, and if he falls, it's game over.
- - You can get demons to join your party by recruiting them during battle
- or by fusing or summoning them in the Cathedral of Shadows. A small number
- of demons can also be obtained through other means.
- - The total number of demons you can have in your party starts off at
- 8, but the limit increases as you progress through the game (+2 at Mantra
- HQ, another +2 upon completing the Obelisk).
- - The Demi-Fiend can switch demons mid-battle at the cost of a single
- turn, but only demons part of the active party at the end of battle will
- receive Exp.
- - Base stats:
- Strength | Physical attack power
- Magic | Magical attack power, max MP
- Vitality | Max HP
- Agility | Turn order
- Luck | ??
- - Max HP = 6(Lv+Vit). Max MP = 3(Lv+Mag).
- - Base physical damage is 2,2*Lv+2*Str.
- - Potency of magic is determined by the Magic stat, the caster's Level and
- possibly some kind of base power value.
- - Random variation in damage is about +/-10%.
- - Physical attacks always have limited accuracy (without support magic),
- whereas offensive magic generally has 100% accuracy by default (except
- when used by the enemy). Enemies' physical evade rate varies. The more
- evasive ones (eg. Preta, Koppa, Baphomet, etc.)
- - A subject attacking a higher level target will be subject to an accuracy
- penalty.
- - If multiple characters have the same Agility value, their turn order is
- defined by their party slot numbers. The Demi-Fiend is always in slot 1.
- - Enemies deal less damage than they would if they were a recruited demon.
- - When the Demi-Fiend levels up, he gains one Stat Point that you have to
- spend on one of the five base stats. There's no way to reset the allocation,
- so choose wisely.
- - When a demon levels up, one Stat Point is spent randomly, although one
- stat is more likely to receive the point than others. Manipulating a
- demon's stat gains is certainly worth considering, at least for demons
- you intend to use for the rest of the game.
- - Base stats can also be increased with the Incense items, which can be
- farmed quite easily through the lottery (if you have the money).
- - Base stats max out at 40.
- - A character's total Exp is not visible.
- - Max level is 255, although the highest level number the game can display
- is 99. You're really not intended to reach anywhere close to max level.
- Once above 99, you can easily calculate the character's level with
- (MP - 3*Mag)/3.
- - Demons level up slower than the Demi-Fiend. Eg. Pixie needs 2,666 times
- the amount of xp to reach the same level as the Demi-Fiend, whereas Lakshmi
- needs 1,78 times the amount. You can roughly calculate the multiplier
- using the demon's default level, like so: (160-Lv)/60.
- - The game employs Exp scaling, for your grinding pleasure. A multiplier
- will be applied to the demon's xp value if the Demi-Fiend has reached
- a certain level.
- eLv+ 5<DF | 0,7692
- eLv+11<DF | 5/9
- - Furthermore, if the Demi-Fiend is more than 14 levels higher than the
- enemy, the enemy may flee when below 61% HP. In practice, this often
- means you have to try and take out all the enemy's HP in a single round
- lest you lose all their xp (which probably isn't that much, but it all
- adds up).
- - The game does not feature any equipment in the traditional sense, but
- the Magatamas serve a similar purpose, as they provide you with varying
- stat bonuses and resistances. Even then, it's only for the MC.
- - When you level up, a Magatama may begin to "act violently." Depending
- on the Magatama, various effects can occur if you let it continue, the
- most common of which is the Demi-Fiend getting fully healed.
- - Your success in battle against tougher enemies relies heavily on your
- skills. There are eight slots for skills, and there's no way to recover
- a skill that has been discarded.
- - The Demi-Fiend learns new skills by leveling up, with each Magatama
- allowing him to learn a number of different skills. These skills have
- level requirements, however. If a Magatama is completely motionless or
- only moving slightly in the Magatama menu, it means you haven't reached
- the required level yet.
- - Demons start with a few default skills and can learn a small number
- of skills by leveling up, with simple level requirements immediately
- following their default level. Through Fusion, however, it's possible
- for a demon to learn almost any skill in the game.
- × When a demon levels up, one of their skills may try to mutate. You
- have the option of stopping it when it happens. Unless you know exactly
- what you're doing, you should always stop it.
- × Only certain skills can mutate. You can find a full list at the end
- of the section.
- - The Demi-Fiend can only learn one skill per level, but demons have no
- such restriction.
- - Magical skills consume a fixed amount of MP, whereas physical skills
- consume a proportional amount of HP (between 6%-45%).
- × Physical skills used by the enemy don't consume any HP, but they can
- still run out of MP (even bosses).
- - The most common offensive magic are the four, basic, elemental spells
- and their variations. When a demon is weak or resistant to all four of
- these elements, the game collectively refers to them as 'magic.'
- × A single target spell is more powerful than the multi-target version.
- Fire and Force spells are more powerful than their Ice and Elec equivalents.
- This is to compensate for the fact that Ice and Elec spells also have
- 10-30% chance to cause either Freeze or Shock.
- Fire Ice Elec Force MPs MPa MPr
- Lv1 | Agi | Bufu | Zio | Zan | 3 | 8 | 9 |
- Lv2 | Agilao | Bufula | Zionga | Zanma | 6 | 15 | - |
- Lv3 | Agidyne | Bufudyne | Ziodyne | Zandyne | 10 | 25 | 25 |
- - Healing spells:
- MPs MPa Power
- Lv1 | Dia | 3 | 12 | Lv + 4*Mag |
- Lv2 | Diarama | 7 | 20 | 1,8*Lv + 6,5*Mag |
- LvX | Diarahan | 15 | 35 | 100% |
- LvX+| Prayer | - | 50 | 100% + status |
- - Some skills target enemies in random. More specifically, they'll hit
- 2-4 targets (usually just two), and a single target can be hit at most
- three times (although usually just once). Having a single target won't
- increase the odds of getting multiple hits.
- - Some of the most potent skills are the buff (-kaja) and debuff (-unda)
- spells, which can drastically alter the performance of a party. Buffs and
- debuffs stack up to 5 levels, with most spells providing +/-1 level.
- - Unlike proper attacks, buffs and debuffs can't be resisted or avoided.
- There are, however, skills that can cancel their effects, those being
- Dekaja (for canceling buffs) and Dekunda (for canceling debuffs). Using
- a buff/debuff with the opposing effect is also an option.
- - Taking full advantage of (de-)buffs can trivialize bosses, whereas not
- using them at all may leave you at a severe disadvantage. That's just
- MegaTen for ya.
- - A single War Cry will drop your damage to about 75%. Two will drop it
- to about 50%.
- - Until you get Dekunda (which is not until Lv30 at earliest), you should
- just run away from a normal battle if the enemy debuffs your accuracy or
- attack power too much.
- - Spells like Riberama and Lightoma have effects that are active on the
- field (Riberama increases encounter rate, and Lightoma illuminates dark
- places). These effects last until the next new Kagutsuchi.
- - SMT3 is the first game in the franchise to employ the 'Press Turn'
- combat system, where an attack will grant an additional "half" turn if
- it hits a target's weakness (with a magical attack) or rolls a critical
- hit (with a physical attack). Conversely, an additional turn will be lost
- if the attack is fully resisted or if it misses.
- × When a party has a stock of both full turns and half turns, an action
- will consume a half turn if it does not trigger half turn gain. If it
- does trigger half turn gain, it will consume a full turn. Consequently,
- half turn gain will no longer trigger when no full turns are left.
- × Passing will also give you a half turn when done with a stock of 0
- half turns. Square is set as a hotkey for Pass.
- × All remaining turns will be lost if an attack is absorbed or repelled.
- × Multiple weakness/critical hits in a single turn will only produce
- the gain of one half turn. Likewise, multiple misses or nullifications
- will only result in two turns being lost. If an attack triggers both
- turn gain and turn loss, turn loss will take priority.
- × Turn loss will not occur if a status ailment inducing skill (like
- Dormina) fails to inflict a status ailment. Turn loss *will* occur if
- Eternal Rest fails to cause instant death.
- - The amount of time it takes to trigger an encounter varies significantly.
- - The compass in the lower right corner of the screen doubles as an
- encounter countdown indicator, visualized as a pulsing light. As you
- move in an area with encounters, it changes color from yellow to orange
- to red, with red indicating that an encounter is imminent. Note, however,
- that the color is only updated when the pulse is at its peak (in the
- 2021 version).
- - Enemies can ambush you, but you can't ambush the enemy. There are two
- types of ambushes: frontal ambushes and back attacks. Frontal ambushes
- are pretty common, whereas back attacks are not (thus rendering the Mind's
- Eye skill largely insignificant). You don't take increased damage when
- attacked from behind, so there's really no difference between the two
- types in practice.
- - Your chance to run away is affected by level and Agility. No matter how
- high your level or Agility, you always have a solid chance of failing
- during full Kagutsuchi. Running away will forfeit any spoils you might
- have earned in a given battle.
- - Enemies don't really have anything particularly interesting to drop.
- The single most common item drop by far is the Life Stone, which is a
- moderately useful healing item throughout the whole game.
- - Many enemies drop gems that can only be used to trade for items at Rag's
- Jewelry in Ginza. Rag also has Elementals and Mitamas, but it's best to
- create those yourself.
- - The post-battle spoils screen only has three slots for dropped items.
- I *hope* this doesn't mean you're actually limited to a maximum of three
- different item drops, but I really can't say. Then again, unless you had
- a long chain, you're not likely to get that many drops anyway.
- - The Lunar cycle system from previous games returns, although this time
- it's known as the Kagutsuchi cycle. The cycle goes from 0 (New) to 8 (Full)
- and then back to 0. The cycle advances as you move. A single phase lasts
- 5,2 seconds when moving at full speed. In practice, it's a bit longer,
- since you slow down a little when you turn or stop. On the overworld, it
- advances twice as fast.
- × If the word kagutsuchi doesn't exactly roll off your tongue, you can
- just call it the moon.
- - The most common item container is the cache cube. Occasionally, the
- cube will be trapped and will damage you or inflict an ailment. It may
- also trigger a fixed encounter, in which case the contents will appear
- as a dropped item.
- - Mystical Chests are less common treasure containers that can give you
- one of two items: a Life Stone or something much, *much* more valuable.
- In order to get the good stuff, you have to open the chest during full
- Kagutsuchi. You have a chance of getting the better item even on lower
- phases, but you really shouldn't risk it.
- - Press Cancel on the field to bring the camera behind the Demi-Fiend.
- If you press and hold Cancel, you can strafe, although you can't move
- as fast as when moving forward.
- - If a demon dies during battle, they'll be placed in the reserve. You
- can revive them while they're in the reserve, but you can't heal them
- beyond that without bringing them out. This can make it difficult to
- successfully revive demons mid-battle, at least earlier in the game
- when you don't have Balms of Rising, since a Revival Bead only brings
- them back with single digit HP.
- - Healing items
- Medicine | 50 HP Chakra Drop | 25% + 10 MP
- Life Stone | 25% + 10 HP Chakra Pot | 100% MP
- Bead | 100% HP Great Chakra | 100% MP \all
- Bead Chain | 100% HP \all Soma Droplet | 50% HP & MP
- Revival Bead | Revive w/1%+1 HP Soma | 100% HP & MP
- Balm of Rising | Revive w/100% HP Bead of Life | 100% HP & MP \all
- Dis-Poison
- Dis-Stun
- Dis-Charm
- Dis-Mute
- Dis-Stone
- Sacred Water | Bind/Sleep/Panic \all
- - Status ailments
- Poison | Deal ~55% phys. dmg, -1/8 mHP during battle, -1/40 cHP on field
- Sleep | Unable to act, recover 1/8 HP & MP
- Panic | May drop money, dismiss itself, or do nothing
- Stun | Accuracy penalty
- Bind | Unable to act
- Charm | Attack own party or do nothing
- Mute | Unable to use magical skills
- Petrified | Unable to act. Getting attacked may cause Instant Death.
- Shocked | Incoming attacks will always crit
- Frozen | Incoming attacks will always crit
- Cursed | Likely unable to act + 15% mHP dmg, can't switch Magatama
- Instant Death | Instant Death
- - Most ailments fall under one of three types: Curse (Poison, Mute),
- Nerve (Stun, Bind), or Mind (Sleep, Panic, Charm). When a demon is weak
- or resistant to all three of these types, the game collectively refers
- to the three as 'ailments.'
- - Petrification is considered a Death-type ailment.
- - Most Instant Death attacks are either Expel- (Hama) or Death-type (Mudo,
- Hell Gaze). The Tetraja spell can be used to block Expel- and Death-type
- skills, and the effect remains until it blocks something.
- - Poison, Stun, and Mute will last until healed. Petrification is
- removed at the end of battle, but otherwise lasts until healed (or
- until the demon is shattered). Panic, Charm, and Bind last for a few
- rounds (at least one). Sleep lasts until the end of the round or until
- the demon is attacked. Shock and Freeze last until the end of the current
- phase.
- - Characters with the Might skill will always do a critical on enemies
- under Sleep or Bind.
- - Cursed may be caused by a Magatama when you level up. You can only
- remove it at a Fountain of Healing.
- - Only the Demi-Fiend can use items during battle.
- - Some dungeons have floor tiles that damage you if you walk on them
- without levitation. The damage is 3% cHP (current HP).
- - When saving the game, the game automatically highlights the most
- recent save file. Careful if you ever load a file that isn't the most
- recent one.
- - You'll get a Lottery Ticket if you spend at least 1000 Macca when
- shopping (after reaching the Manikin settlement in the Great Underpass).
- If you get 10 tickets, you'll get to play the lottery, where you simply
- choose one of three boxes (black, white, or pink) for a random prize.
- Black White Pink
- Pearl Balm of Rising Life Stone
- Sapphire Strength Incense Bead Chain
- Emerald Magic Incense Soma Droplet
- Bead Vitality Incense Soma
- Diamond Agility Incense Chakra Pot
- Luck Incense Great Chakra
- - The game features multiple endings. The ending you get depends on the
- dialog choices you've made at certain points in the game. If you're
- skipping dialog quickly and don't want to accidentally choose the wrong
- dialog option, use Cancel instead of Confirm.
- Regarding the 2021 version
- - The crashing that was particularly prevalent in the PAL-version is no
- longer present.
- × The PAL-version had an optimized aspect ratio, but did run slower.
- There was also an NTSC option, which apparently featured less crashing,
- but I never used it, since my TV at the time didn't support NTSC, and
- I didn't feel like playing the game in black and white.
- - The game now features a new, casual-friendly difficulty level called
- Merciful, without which this guide would never have materialized. This
- is how the game is modified when playing on Merciful:
- × Your party's performance is greatly increased: you deal a lot more
- damage, you take a lot less damage, your hits connect much more easily,
- and you evade attacks much more easily.
- × You gain 3x Exp and 5x Macca.
- × Encounter rate is drastically reduced. This largely negates the
- benefits of the increased Exp.
- × Ambushes are uncommon, and follow up encounters don't occur.
- - When fusing demons, you can manually choose which skills carry over.
- - Refers to the Expel element as Light and the Death element as Dark.
- - Some demon names are longer (eg. Uzume -> Ame-no-Uzume) or (slightly)
- altered (eg. Cai-Zhi -> Xiezhai, Kusi Mitama -> Kushi, Feng Huang ->
- Zhuque, Onkot -> Ongkhot, Pyro Jack -> Jack-o'-Lantern, Beiji-Weng ->
- Beidou Xingjun, Purski -> Pulukishi, Wu Kong -> Qitian Dasheng, Gui
- Xian -> Xuanwu, Rakshasa -> Vetala, Girimehkala -> Girimekhala,
- Gurr -> Gurulu).
- × The one name that *isn't* corrected is Jirae, which is a bastardization
- of Chirei.
- - Some skill names have also been changed or altered (eg. Samrecarm ->
- Samarecarm, Gonnection [sic] -> Kinspeak).
- - Instead of Dante, the game features Raidou Kuzunoha as a guest character.
- You can still swap him for Dante by getting the Dante DLC.
- - There's some other DLC as well, but I haven't bothered buying any of it.
- - The right analog stick is used to control the camera (L1 and R1 can
- still be used as well). In the original, the right analog stick was used
- to look around, but you couldn't move while doing so.
- - Voice acting has been added. (I don't use it, though)
- - You get 20 save slots.
- × On the PS2, a single save file takes 171kb of space, and the game
- only supports memory card slot 1.
- - The Suspend Save feature allows you to save and quit anywhere.
- - The Config menu in the original only featured three items: Vibration,
- Menu Memory, and Auto Memory. The 2021 version has:
- - Volume settings for sound effects, music, voice acting, and cutscenes
- - Voice language (Japanese or Japanese)
- - Invert Y-axis
- - Invert X-axis (I have both of these on)
- - Screen brightness
- - Difficulty (Merciful / Normal / Hard)
- - Menu memory
- - Auto memory
- - While this guide was written while playing the 2021 version, I still
- chose to reference the names used in the original version to make it
- more consistent with all the material produced before the 2021 release.
- Magatama List
- - Only the most notable skills are listed.
- - Don't forget to switch Magatamas before leveling up.
- - Iyomante is the Magatama I use the most, to avoid getting Charmed.
- - *: A Magatama that may curse you on leveling up.
- PFITOEDCNM Location Skills
- Marogare | | Default | Berserk (10), Counter (20)
- Wadatsumi | IW | Forneus | Fog Breath (21)
- Iyomante | I| Shibuya | Sukunda, Rakunda
- Shiranui | I W | Shibuya |
- Ankh | IW | Great Underpass | Media (19)
- Hifumi | W I | Great Underpass | Tornado (17), War Cry (24)
- Kamudo |R WWW| Great Underpass | Might (29)
- Narukami | WI | Mantra HQ |
- Gaea |R WWW | Mantra HQ (24 Str) Deathbound (61), Avenge (69)
- Anathema *| WI | Nihilo | Mana Drain (28), Anti-Death (32)
- Miasma *| WI | Kabukichou Prison| Glacial Blast (52)
- Murakumo *|RWW | Ikebukuro Tunnel | Void Mind (34)
- Nirvana | IW | Asakusa | Divine Shot (41), Void Expel (56)
- Gehenna | AW | Asakusa |
- Djed *| RRI | Obelisk | Sukukaja (43)
- Muspell *| RRR| Shibuya 1F |
- Kamurogi |RWWWWRR | Asakusa | Retaliate (54)
- Vimana | I | Asakusa | Endure (50), Hades Blast (73)
- Sophia | I | Asakusa | Mediarahan (63)
- Satan *| WI | Kabukichou Prison| Void Death (55), Mana Aid (58)
- Adama | EWRR | Amala Temple |
- Gundari | WA | North Temple |
- Geis *| I | Puzzle Boy... | Mediarama (44), Mana Refill (51)
- Kailash *| | Tower of Kagutsuc| Freikugel (80)
- Masakados |IIIIIIIIII| Bandou Shrine | Phys Repel
- Demon List
- - There are a total of 185 demons that belong in 30 different families,
- as seen below.
- Lv Deity Megami Fury Lady
- 38 Horus 18 Uzume 44 Dionysus 24 Kikuri-Hime
- 47 Atavaka 30 Sarasvati 54 Wu Kong 41 Kushinada
- 56 Amaterasu 48 Sati 61 Beiji-Weng 57 Parvati
- 65 Odin 54 Laksmi 95 Shiva 67 Kali
- 78 Mithra 64 Scathach 74 Skadi
- 93 Vishnu
- Kishin Holy Element Mitama
- 17 Minakata 13 Shiisaa 7 Erthys 25 Ara Mitama
- 27 Zouchou 21 Unicorn 11 Aeros 29 Nigi Mitama
- 33 Koumoku 27 Senri 15 Aquans 32 Kusi Mitama
- 39 Okuninushi 36 Feng Huang 20 Flaemis 35 Saki Mitama
- 45 Mikazuchi 43 Baihu
- 52 Jikoku 55 Chimera
- 63 Futomimi
- 72 Bishamon
- 76 Thor
- Youma Fairy Divine Fallen
- 8 Apsaras 2 Pixie 11 Angel 20 Forneus
- 14 Isora 7 Jack Frost 18 Archangel 29 Eligor
- 19 Koppa 10 High Pixie 28 Principality 37 Berith
- 23 Dis 19 Pyro Jack 33 Power 45 Ose
- 28 Karasu 26 Kelpie 41 Virtue 58 Decarabia
- 37 Onkot 38 Troll 50 Dominion 68 Flauros
- 44 Jinn 43 Setanta 64 Throne
- 48 Purski 46 Oberon
- 52 Efreet 57 Titania
- Snake Beast Jirae/Chirei Brute
- 14 Nozuchi 13 Inugami 3 Kodama 4 Shikigami
- 28 Naga 18 Nekomata 5 Hua Po 20 Momunofu
- 34 Mizuchi 23 Badb Catha 13 Sudama 25 Oni
- 37 Raja Naga 34 Orthrus 35 Sarutahiko 44 Ikusa
- 55 Quetzalcoatl 54 Sparna 49 Titan 54 Shiki-Ouji
- 66 Yurlungur 61 Cerberus 55 Gogmagog 59 Kin-Ki
- 62 Sui-Ki
- 66 Fuu-Ki
- 81 Ongyou-Ki
- Femme Vile Tyrant Night
- 7 Datsue-Ba 30 Arahabaki 52 Loki 8 Lilim
- 20 Taraka 33 Baphomet 69 Abaddon 18 Fomor
- 32 Shikome 45 Pazuzu 74 Surt 25 Incubus
- 43 Yaksini 58 Girimehkala 77 Aciel 37 Succubus
- 52 Dakini 65 Tao Tie 84 Beelzebub H 47 Kaiwan
- 58 Clotho 73 Samael 91 Mot 53 Loa
- 63 Lachesis 83 Mada 95 Beelzebub F 56 Queen Mab
- 67 Atropos 66 Black Frost
- 72 Rangda 70 Nyx
- 80 Lilith
- Wilder Haunt Foul Seraph
- 6 Zhen 4 Preta 1 Will o' Wisp 73 Uriel
- 15 Bicorn 11 Choronzon 6 Slime 84 Raphael
- 25 Raijuu 17 Yaka 7 Mou-Ryou 87 Gabriel
- 31 Nue 20 Chatterskull 16 Blob 90 Michael
- 43 Mothman 28 Pisaca 28 Black Ooze 95 Metatron
- 75 Hresvelgr 49 Legion 42 Phantom
- 63 Rakshasa 45 Sakahagi
- 52 Shadow
- Wargod Genma Dragon Avatar
- 33 Valkyrie 38 Kurama 24 Gui Xian 22 Makami
- 58 Ganesha 46 Hanuman 44 Long 26 Cai-Zhi
- 52 Cu Chulainn 46 Yatagarasu
- 60 Barong
- Avian Fiend
- 63 Garuda 30 Matador
- 37 Daisoujou
- Raptor 42 Hell Biker
- 63 Gurr 52 White Rider
- 55 Red Rider
- Entity 61 Black Rider
- 64 Albion 63 Pale Rider
- 69 The Harlot
- 77 Trumpeter
- 80 Raidou
- 80 Dante
- - When you attempt to recruit a demon, the demon will first ask for
- items, money, or some of your life force. If the demon is satisfied,
- it'll either join right away or ask you a question, which you can
- respond with one of two answers. Choose the correct answer and the
- demon will join. The correct answer seems completely random, so it's
- essentially just a coin flip. I just choose the first one every time.
- Even if you comply with a demon's requests, they might still choose to
- just leave, although they might give you an item or heal you.
- - Enemies can also be the ones that initiate dialog, either during the
- first round of an ambush or when low on HP. In the event of the former,
- the demon will ask for an item or ask a coin flip question. If they're
- satisfied, they'll give you an (unimpressive) item, some money or some
- (useless) information or they'll offer to join.
- - Attempts to initiate dialog with a demon while other enemies are still
- present are likely to fail.
- - Approaching a demon during full Kagutsuchi is also likely to fail, but
- if you do succeed, you'll immediately get a coin flip without having to
- give anything.
- - There are three families of demons (Foul, Haunt, and Wilder) that
- can only be approached successfully during full Kagutsuchi. If a demon
- from one of these families approaches you asking for an item, they'll
- always offer to join should you comply.
- × While full Kagutsuchi only lasts for about 5,5 seconds, you can
- still pretty easily recruit demons from these families by simply
- saving the game right before full moon and then loading the game if
- you don't get the results you want.
- - If you anger a demon during negotiation, you won't be able to start
- dialog with them again for a few rounds.
- - Demons have a very low chance of begging for mercy if their HP is
- below 25% after being attacked (single target attacks only). They will
- then offer one of four things in exchange for their life: money, an
- item, information, or servitude. Even if you agree, there's a small
- chance they'll change their mind.
- × Even if an attack deals no damage, the demon may still beg for mercy.
- As such, you could use something like Analyze to try and recruit a
- demon. This is only really potentially useful early in the game, before
- you have access to the Compendium, but even then, you'll get better
- results with full Kagutsuchi recruitment or just regular recruitment.
- - When a demon joins your party mid-battle, the battle ends, with no
- chance of chaining. You'll still gain spoils from any enemies you
- defeated prior to that point.
- - There is no way to start dialog with demons from the Vile and Tyrant
- families. They may start dialog on their own, but even then, they'll
- never offer to join your party.
- - You can't obtain a demon that's a higher level than the Demi-Fiend.
- × Except for demons that evolve. The evolution can be triggered once
- the Demi-Fiend is no more than 4 levels below the resulting demon's
- level. The demon still can't be summoned at the Cathedral until you've
- reached its default level.
- - You can't have more than one of the same demon in your party at the
- same time.
- - You can't recruit any of the demons you encounter in the Labyrinth
- of Amala or Bandou Shrine.
- - The MegaTen wiki refers to the Seraph class as Herald.
- - When you obtain any demon for the first time, it gets automatically
- registered in the Demon Compendium, which can be viewed in the Cathedral
- of Shadows. You can also manually update a demon's entry later (such as
- after the demon has leveled up). The Compendium is basically a demon
- storage, as you can summon any registered demon to add them to your
- party again, albeit for a price. It doesn't become available until you
- reach Ikebukuro, however.
- - Demon fusion involves fusing two (in some cases three) demons to
- create a new one. The resulting demon is strictly defined by the families
- and levels of the fused demons. The new demon will also inherit a few
- of the skills that the fused demons had. Passing on the desired skills
- requires re-rolling in the original PS2-versions, since the skills are
- chosen randomly, but, thankfully, in the 2021 version, you can just freely
- choose the skills yourself.
- - A special type of fusion known as sacrificial fusion becomes available
- once you've reached Ginza. It can only be used during full Kagutsuchi
- and it involves throwing an additional demon into the mix. The demon type
- will still be determined by the first two demons selected (with a few
- exceptions), but the skill pool will include the third demon's skills,
- and the resulting demon will gain 1,5 times the amount of Exp the third
- demon has gained since their default xp value.
- × Mitamas can't be used in sacrificial fusion.
- - Fusion error: Fusion has a small chance of resulting in an error, in
- which case the result is either a Slime or a random demon of the highest
- level you can handle. The demon will have random skills, so they're not
- likely to be ideal party members despite their high levels. Fusion error
- is much more likely to occur during full Kagutsuchi.
- - By far, the easiest way to get new demons in a specific family is by
- using Elementals to upgrade (or downgrade) a demon of the same family.
- Ea Ae Aq Fl
- Deity - - - -
- Megami - - - - U: Upgrade
- Fury - - - - -: Downgrade
- Lady U - - -
- Kishin U - - -
- Holy - - - U
- Youma - U U -
- Fairy U - U -
- Divine - - U U
- Fallen - U - U
- Snake - - U U
- Beast - U - U
- Jirae U U - -
- Brute U - U U
- Femme U - U U
- Vile - - - -
- Tyrant - - - -
- Night - U - -
- Wilder - - U U
- Haunt - U - -
- Foul - - U -
- N/A: Seraph, Wargod, Genma, Dragon, Avatar, Avian, Raptor, Entity, Fiend
- - And, yes, there are a bunch of demons that evolve by reaching a certain
- level, ie. the level they learn their last skill (with the exception of
- High Pixie, who needs one more level after that).
- - When creating the pre-evolved demon, use a sacrifice to give them an
- Exp boost and Watchful, so they'll only need one level and can get it
- in the reserve. I use a Lv67 Throne as a sacrifice myself. For lower
- level demons, you can just give them Watchful with a Mitama (fuse a
- Koppa/Karasu with another Youma to create an Aquans with Watchful, then
- fuse that with Flaemis to create a Saki Mitama with Watchful).
- 2 Fa Pixie 8 Nt Lilim 13 Bs Inugami 14 Sn Nozuchi
- 10 Fa High Pixie 80 Nt Lilith 22 Av Makami 24 Dr Gui Xian
- 56 Nt Queen Mab
- 18 Bs Nekomata 19 Yo Koppa 20 Br Momunofu 23 Yo Dis
- 27 Ho Senri 28 Yo Karasu 30 Vl Arahabaki 33 Wg Valkyrie
- 38 Ge Kurama
- 28 Sn Naga 34 Sn Mizuchi 37 Yo Onkot 43 Fa Setanta
- 37 Sn Raja Naga 44 Dr Long 46 Ge Hanuman 52 Ge Cu Chulainn
- 54 Fu Wu Kong
- 44 Yo Jinn 48 Mg Sati 48 Yo Purski 54 Bs Sparna
- 52 Yo Efreet 57 La Parvati 58 Wg Ganesha 63 Av Garuda
- 55 Ji Gogmagog 64 Dv Throne 64 Mg Scathach 69 Ty Abaddon
- 64 En Albion 73 Se Uriel 74 La Skadi 77 Ty Aciel
- 84 Ty Beelzebub H
- 95 Ty Beelzebub F
- - The number of skills you can carry over in fusion depends on the total
- number of skills the demons involved have.
- <5 | 1
- 5-8 | 2
- 9-12 | 3
- 13-15 | 4
- 16-19 | 5
- 20-24 | 6
- - Some skills can only be learned by demons with a specific physical
- characteristic, such as having a weapon, jaws, or wings, etc. You can
- find a list of all the characteristics each demon has in hidora's SMT3
- guide on Gamefaqs.
- - There are also some unique skills (Godly Light, Fire of Sinai, etc.)
- that simply can't be passed on.
- - If you're using the Heretic Mansion, note that it has some errors here
- and there.
- - Completing the Compendium gives you a 50% cut on all summoning costs
- as well as a gold Trophy on the PS4.
- Skill Mutation
- - If a demon possesses any skills that are eligible for mutation, there's
- a 25% chance that one of those skills will attempt to mutate upon leveling
- up. When this happens (and you don't stop it), you have a 50-50 chance of
- getting either power up mutation or rank up mutation. *However*, if the
- demon has previously powered up even a single skill, power up mutation is
- no longer possible for that demon or *any* of its descendants.
- - Power up mutation involves single target spells becoming multi-target
- and everything else just powering up (ie. Anti -> Void -> Drain, HP +10%
- -> +20% -> +30%, Bright/Dark Might -> Might, etc.).
- - Rank up mutation turns the skill into a random skill from the next rank.
- - The skills that are eligible for mutation are indeed limited to the
- ones that can be powered up. These are marked with '!' on the list.
- Rank 1 Rank 3 Rank 4
- ! Agi Maragi ! Agilao
- ! Bufu Mabufu ! Bufula
- ! Zio Mazio ! Zionga
- ! Zan Mazan ! Zanma
- ! Feral Claw ! Hama Tetraja
- ! Feral Bite ! Mudo Stun Gaze
- ! Needle Rush Paraladi Marin Karin
- Petradi Toxic Cloud
- Sukukaja Last Resort
- Rank 2 Taunt Riberama
- Dormina ! Bright Might
- ! Dia Pulinpa ! Dark Might
- ! Patra Sexy Gaze ! Life Gain
- Posumudi Mute Gaze Life Aid
- Mutudi Analyze ! Anti-Fire
- Shibaboo ! Venom Claw ! Anti-Ice
- Lullaby ! Venom Bite ! Anti-Elec
- Tarunda ! Toxic Sting ! Anti-Force
- Rakunda Hell Thrust Wooing
- ! Life Bonus Sacrifice Brainwash
- Seduce ! Mana Bonus Soul Recruit
- Begging ! Anti-Curse Threaten
- Haggle ! Anti-Nerve Flatter
- ! Anti-Mind Persuade
- Scout Arbitration
- Beseech
- Pester
- Trade
- Rank 5 Rank 6 Rank 7 Rank 8
- Media ! Diarama ! Agidyne Mediarama
- Me Patra ! Hamaon ! Bufudyne ! Recarm
- Makatora ! Mudoon ! Ziodyne Glacial Blast
- ! Makajam Mahama ! Zandyne Violet Flash
- Fire Breath Mamudo Maragion ! Megido
- Ice Breath Thunderclap Mabufula Evil Gaze
- Shock Binding Cry Mazionga Tetrakarn
- Wing Buffet Sonic Wave Mazanma Makarakarn
- Mana Drain Eternal Rest Hellfire Debilitate
- Focus War Cry Tornado Makajamon
- Tarukaja Liftoma Life Drain Tentarafoo
- Makakaja ! Stun Bite Rakukaja Allure
- Fog Breath Berserk Panic Voice Tempest
- Dekaja Brutal Slash Stone Gaze Heat Wave
- Lightoma Kamikaze Dismal Tune Dark Sword
- Trafuri Life Surge Estoma Hell Fang
- Stun Claw Mana Aid Iron Claw Mana Surge
- ! Charm Bite Fire Boost Stone Bite Void Expel
- ! Stun Needle Ice Boost Arid Needle Void Death
- Mighty Gust Elec Boost Guillotine Watchful
- ! Counter Force Boost ! Retaliate
- ! Mana Gain Void Curse Might
- ! Anti-Phys Void Nerve Drain Attack
- ! Anti-Expel Void Mind Mana Refill
- ! Anti-Death Kidnap ! Void Fire
- Life Refill Mischief ! Void Ice
- Endure Intimidate ! Void Elec
- Charisma Maiden's Plea ! Void Force
- Lucky Find Nag
- Dark Pledge Wine Party
- Gonnection Stone Hunt
- Detain Beckon Call
- Rank 9 Rank 10 Rank 11
- ! Diarahan Maragidyne Mediarahan
- Recarmdra Mabufudyne Prayer
- Bolt Storm Maziodyne Samrecarm
- Wind Cutter Mazandyne Radiance
- Mahamaon Prominence Holy Wrath
- Mamudoon ! Megidola Deathbound
- Hell Gaze Blight Hassouhappa
- Stasis Blade Chaos Blade Hades Blast
- Avenge Attack All Phys Drain
- Fire Drain ! Void Phys
- Ice Drain Fire Repel
- Elec Drain Ice Repel
- Force Drain Elec Repel
- Force Repel
- --------------------------------------------------------------------------
- Party Optimization
- - There are, of course, countless different possible party builds, but if
- you don't feel like coming up with one of your own, you can just create
- the party I use, as detailed in this section.
- - If you're playing on Merciful, you don't really need to pay much, if any,
- attention to your party build at all.
- - The attack debuff skills are Tarunda and War Cry. War Cry is preferable,
- since it accomplishes in one turn what Tarunda accomplishes in two. A great
- choice for the Demi-Fiend, given how vital the skill is. Having another
- War Cry on one of your demons isn't really necessary, but you could still
- do it just to be safe. Then again, it might not even be available, since
- it requires the demon to have a big mouth, figuratively speaking.
- - Debilitate is another option, but isn't available until Lv50+.
- - You'll need Rakukaja for defense boosting. Get it for at least one demon.
- Giving it to the Demi-Fiend is an option, but I choose not to myself.
- - Agility (de)buffing (with Sukukaja/Sukunda/Fog Breath) would also help,
- but I don't bother with it myself. While it can be very annoying to see
- your normal attacks miss on a regular basis, I think you should just try
- to get used to it and accept it.
- - You should have one demon with Dekunda and another with Dekaja. While
- Dekaja can be invoked with a rock, there's just too much use for it, so
- you really don't want to rely on a limited supply.
- - Tetraja won't be needed as a skill so long as you create a party that's
- (largely) natively immune to Expel and Death.
- - Here are the gems needed for the rocks:
- Dekaja Rock | Garnet + Coral
- Tetraja Rock | Garnet + Aquamarine
- - Between Mediarahan and Prayer, I'd have to go with Mediarahan. There
- are only a couple of bosses where the status healing would really come
- in handy, and that's just not enough to warrant giving it a skill slot.
- - Mana Aid heals 10% max MP at the end of battle (the proper end, ie. not
- when you get a follow up encounter). Running away also triggers the effect.
- Highly recommend it for all your demons.
- - At very high levels, you'll gain access to Victory Cry, which fully heals
- the demon post-battle. Given how late you get it, it might not be worth
- the trouble to implement it.
- - Mana Refill regenerates 10% MP for every passing lunar phase, but only
- when the demon is in your active party. It's clearly better than Mana Aid
- *except* when using Riberama. Since I use Riberama pretty much all the
- time (gotta get that xp), this isn't a hard choice for me.
- - While the Demi-Fiend can learn both Mana Aid and Mana Refill, I'd go
- with Mana Drain instead, since you can also use it to fully drain an enemy's
- MP. Quite useful in a few bosses. Once you get the Chakra Elixir at the
- end of the game, you can replace it with something like Pierce or Avenge.
- - Might increases critical hit rate from what feels like 5% to 10%. It
- only affects normal attacks, however.
- - Bright Might would help quite a bit in bosses, but it's not vital for
- your survival the way buffs and debuffs are. That's why I favor the regular
- Might, since it can help you in *any* battle.
- - Focus (8 MP) increases the damage of your next physical attack by
- 150%. It's mainly useful, since it allows you to use a physical skill
- with increased power at regular HP cost. A popular choice, but I don't
- use it myself.
- - The Dormina + Eternal Rest combo is my preferred method for handling
- tougher normal enemies. Either that or Godly Light.
- - Dormina (9 MP, Mind): Sleep \all. 30% chance.
- - Lullaby (6 MP, Mind): Sleep \single, 70% chance.
- - Mind weakness/resistance will multiply the hit rate by 1,5/0,5.
- - Godly Light (10 MP) is an Expel-type spell that targets all enemies,
- has a 50% chance of hitting and deals 80% cHP damage. Not exactly Instant
- Death, but it's close enough.
- - You'll want to have some offensive magic for enemies that resist
- physicals, Mind, or Expel. I recommend sticking to the Elec and Force
- elements (the most common weaknesses), but if you can squeeze in Fire
- and Ice as well, that'd be nice.
- - The three counterattack skills are quite nice as well. These are, in
- order from weakest to strongest: Counter (1,0x), Retaliate (1,6x), Avenge
- (1,7x). They all have a 50% activation rate. They won't activate if no
- damage is incurred. Counterattacks can't miss or do critical hits. They
- also can't be reflected, but the damage is still nullified.
- - You should aim to have at least one demon with a physical skill like
- Hassouhappa or Deathbound. Many of these require the demon to possess
- a weapon.
- - Watchful allows a demon to gain Exp while in the reserve (50% of what
- active characters receive).
- - Pierce allows the character's physical attacks to ignore any type of
- resistance other than Repel. The only way to get it is by completing the
- Labyrinth of Amala.
- - No, you can't learn Dragon Eye. It's only used by the enemy.
- - Without a guide, the Analyze skill would be highly useful for checking
- a demon's abilities and resistances (although it doesn't work on bosses).
- There's also the reusable Spyglass item that lets you use Analyze without
- having it as a skill. You can find it in the Obelisk.
- - Don't forget that, once you've beaten Daisoujou (and have at least one
- Deathstone in your possession), you can't do sacrificial fusion that
- results in a Fairy without triggering Daisoujou. Late in the game, you
- also can't do sacrificial fusion that results in a Tyrant without getting
- a Fiend instead.
- - Pay attention to skill order when choosing which skills are passed
- on. You'll want the most frequently used skills at the top.
- - Here's a list of demons that natively learn some notable skills.
- Mediarama Mana Aid Mana Refill
- Mi Saki 35 Fo Mou-Ryou 7 Mg Uzume 18
- De Horus 38 Bs Badb Catha 23 Mg Sarasvati 30
- Dv Virtue 41 Av Yatagarasu 46 Wi Nue+ 31
- La Kushinada 41 Fi White Rider 52 Ks Mikazuchi 48
- La Lakshmi 54 Yo Efreet 52
- Mediarahan Fu Beiji-Weng 61 Se Raphael 84
- La Laksmi 54 Mg Scathach 64
- Fa Titania 57 Vl Tao Tie 65 Might
- Fe Clotho 58 Ks Zouchou 27
- Av Barong 60 Victory Cry Yo Karasu 28
- Dv Throne 64 Ty Aciel 77 Wg Valkyrie 33
- Sn Yurlungur 66 Br Ongyou-Ki 81 Yo Onkot 37
- Ks Thor 76 Se Michael 90 Ho Baihu 43
- Fu Shiva 94 De Atavaka 47
- Prayer Ty Beelzebub F 95 Mg Scathach 64
- Wi Nue+ 31 Se Metatron 95 Ks Futomimi 63
- Fi Daisoujou 37
- De Amaterasu 56 Hassouhappa Deathbound
- Fa Titania 57 Fu Wu Kong 54 De Odin 65
- Se Raphael 84 Fu Shiva 95 La Kali 67
- De Vishnu 93 Se Michael 90
- Dormina Eternal Rest Lullaby
- Fe Datsue-ba 7 Vl Baphomet 33 Yo Apsaras 8
- Yo Apsaras 8 Nt Succubus 37 Yo Isora 14
- Ha Chatterskull 20 Fe Clotho 58 Nt Fomor 18
- Nt Succubus 37 Fl Decarabia 58
- Nt Queen Mab 56 Fi Pale Rider 63
- Fe Lachesis 63 Nt Nyx 70
- Nt Nyx 70
- War Cry Rakukaja Debilitate
- Wi Zhen 6 Ji Hua Po 5 Nt Loa 53
- Fo Slime 6 El Erthys 7 De Amaterasu 56
- Ho Shiisaa 13 Sn Nozuchi 14 Wg Ganesha 58
- Br Oni 25 Fe Taraka 20 Vl Girimehkala 58
- Wi Nue 31 Ho Unicorn 21 Dv Throne 64
- Bs Orthrus 34 Fl Eligor 29 Nt Nyx 70
- Fl Ose 45 Fl Ose 45 Fe Rangda 72
- Fo Sakahagi 45 Fo Shadow 52 De Mithra 78
- Ho Chimera 55 Fe Lachesis 63 Vl Mada 83
- Ks Futomimi 63 Sn Yurlungur 66 Se Metatron 95
- Fl Flauros 68
- Ty Surt 74
- Dekunda Dekaja Tetraja
- Ha Pisaca 28 Ks Minakata 17 Ho Unicorn 21
- Fi Matador 30 Ha Chatterskull 20 Yo Dis 23
- De Horus 38 Mi Kushi 32 Ks Koumoku 33
- Fl Ose 45 Fl Berith 37 Fi White Rider 52
- Ks Jikoku 52 Fo Phantom 42 Nt Loa 53
- Nt Loa 53 Fl Ose 45 Nt Queen Mab 56
- Fi Red Rider 55 Br Shiki-Ouji 54 Vl Tao Tie 65
- Fi Harlot 69 Fi Trumpeter 77
- Riberama
- Fo Will o' Wisp 1
- Fl Forneus 20
- Fl Eligor 28
- Ha Pisaca+ 28
- Fe Yaksini 43
- - Here's the Elemental chart again:
- Ea Ae Aq Fl
- Deity - - - -
- Megami - - - - U: Upgrade
- Fury - - - - -: Downgrade
- Lady U - - -
- Kishin U - - -
- Holy - - - U
- Youma - U U -
- Fairy U - U -
- Divine - - U U
- Fallen - U - U
- Snake - - U U
- Beast - U - U
- Jirae U U - -
- Brute U - U U
- Femme U - U U
- Vile - - - -
- Tyrant - - - -
- Night - U - -
- Wilder - - U U
- Haunt - U - -
- Foul - - U -
- - Here's how to create Elementals and Mitamas:
- Erthys | Jirae, Brute, Night, Fallen (2x each)
- Aeros | Fairy, Divine, Beast, Wilder
- Aquans | Youma, Snake, Femme
- Flaemis | Holy, Seraph
- Ara Mitama | Erthys + Aquans, Aeros + Flaemis
- Nigi Mitama | Erthys + Aeros
- Kushi Mitama | Erthys + Flaemis, Aeros + Aquans
- Saki Mitama | Aquans + Flaemis
- - Here's how the number of inherited skills is defined again:
- <5 | 1
- 5-8 | 2
- 9-12 | 3
- 13-15 | 4
- 16-19 | 5
- 20-24 | 6
- - Right, so, here's the party build I use:
- Demi-Fiend Lakshmi
- 17 Tornado 28 Mana Drain/Pierce ¤ Mediarahan Rakukaja
- 19 Media 61 Deathbound ¤ Mana Aid Violet Flash
- 24 War Cry 56 Void Expel Mazionga Might
- 29 Might 55 Void Death Dormina Avenge
- Amaterasu Wu Kong
- ¤ Prominence Mana Aid Tornado " Rakukaja/Sukukaja
- Lullaby Might Dormina Mana Aid
- Eternal Rest ¤ Godly Light Dekaja " Might
- Dekunda ¤ Debilitate Might ¤ Hassouhappa
- - So, yeah, I mostly just blow everything away with Hassouhappa. Still
- plenty of use for magic thanks to all the physically resistant enemies.
- Late in the game, I have to rely heavily on Godly Light and Eternal Rest,
- since the enemies just have too much HP.
- - I keep the MC's Agility low, so the turn order comes out as 1. Wu Kong,
- 2. Amaterasu, 3. Lakshmi, 4. Demi-Fiend. I hang on to all Agility Incenses
- in case the turn order becomes compromised. This is sadly inevitable if
- you level up high enough (160+).
- - I have three of the four, basic elements covered, with Ice missing.
- It's hardly an issue at all, but you *could* replace the MC's Tornado
- with Glacial Blast or maybe give it to Lakshmi to replace Avenge (just
- sacrifice a Quetz).
- - Lakshmi will occasionally get owned by Death-type attacks, and Amaterasu
- is vulnerable to Charm. Not that big a deal.
- - If you want Mana Refill instead of Mana Aid, you can easily get it
- from Uzume.
- - Wu Kong can have either Rakukaja or Sukukaja. I go with Rakukaja.
- - I'd stick to Berserk until you can get Deathbound. Heat Wave is too
- inaccurate.
- - I get *very* little use out of the MC's Tornado and Deathbound, but
- I still don't think I can go without them.
- - I replaced Mana Drain with Pierce in my Trophy run, which was indeed
- the only full playthrough I did on the PS4, but if I were to do another
- one, I'd replace it with Avenge instead, since I wouldn't be triggering
- TDE again.
- - You'll need a couple of back-up demons who are immune to Curse (this
- is for a boss in the final dungeon). I go with Skadi and Metatron. No
- need to put that much effort into their skill sets. Just make sure one
- of them has Dekunda (I give it to Metatron) and both of them have Watchful.
- - Here's how the build progresses:
- 2 | Pixie Hua Po
- 18 | Uzume
- 20 | Chatterskull Koppa
- 24 | Kikurihime
- 33+| Baphomet
- 37 | Onkot
- 38+| Horus
- 54 | Lakshmi Wu Kong
- 56+| Amaterasu
- Lakshmi
- Pixie A ---> High Pixie Hua Po ---
- Pixie B --\ \ \
- Kodama A ----> Apsaras ----> Angel ----> Uzume ----> Kikurihime
- [Mouryou] --/ / /
- Lilim ---/ [Chatter]---
- Dominion --> Virtue --- Dominion --
- Kodama B ---> Erthys --/ \ \
- Hua Po --/ [Karasu] --/ Dionysus ---> Atavaka ----> Lakshmi
- /
- Kikurihime -/
- Shikigami -/ []: Sacrifice
- Pixie A Mou-Ryou Apsaras Lilim
- Dia Pulinpa # Lullaby Rakunda
- _Zio _Toxic Sting Seduce _Sexy Gaze
- Seduce Zan _Mutudi (Analyze)
- Rakunda Death Touch # Mazio (Dark Pledge)
- Posumudi # Mana Aid (Anti-Mind) (Tarunda)
- Wing Buffet # Mazan (Makajam) (Mazio)
- (Dormina)
- #+ Mana Aid #: Pass on
- + Mazan +: Inherited
- + any
- _ High Pixie Uzume Hua Po Kikurihime
- Paraladi # Media Agi Diarama
- Me Patra #_Mazan _Pester _Sexy Gaze
- Pester Hama Patra Maiden Plea
- Lucky Find Seduce Nag Posumudi
- Trafuri Petradi Sexy Gaze Me Patra
- Life Bonus # Rakukaja # Recarm ! Avenge
- Angel Mana Refill Maragi + Media
- Dia #+ Mazio + Mazio
- _Hama (#)+ Lullaby Chatter + Mazan
- #+Mazio #+ Mana Aid # Dormina #+ Rakukaja
- #+Lullaby + Zio / any #+ Dormina
- #+Mana Aid + Mana Aid
- Kodama B Karasu Dionysus Atavaka Lakshmi
- all (6) # Watchful Maragion # Might Mediarahan
- _Void Fire _Mighty Gust _Seduce
- Hua Po Virtue #+ Dormina (Endure) Mana Aid
- all (7) Mahama #+ Rakukaja (Binding Cry) Stone Gaze
- Detain + Mana Aid (Retaliate) Mana Surge
- Erthys _Mediarama #+ Avenge (Chaos Blade) Samarecarm
- 8 Arid Needle #+ Dormina Recarmdra
- Makarakarn Dominion #+ Rakukaja + Mazionga
- # Mazionga Diarahan #+ Avenge + Dormina
- (#)+ Watchful #_Violet Flash #+ Mazionga + Rakukaja
- + Violet Flash
- + Might
- + Avenge/Ret.
- - Your first Mouryou should be a regular one you just picked up in the
- wild. The second one (for Chatterskull) should be made with a Preta +
- Datsueba combo just so you'll get some use out of the Preta you most
- likely picked up at the Medical Center.
- - If you want to create Kikurihime before Baphomet, you can just use
- some other demon to get Dormina. The main reason I wait is because I
- want my Amaterasu to descend from my original Hua Po, but that's just
- a sentimental thing.
- - Mutating Recarm to Avenge could take a while. As an alternative, you
- could just take Atavaka's Retaliate and power that up.
- - Virtue needs 3 levels to learn Mazionga, but a sacrifice will easily
- bring that down to one.
- Amaterasu
- Apsaras ----> Shiisaa --\
- Pixie ---/ Lilim -----> Pyro Jack
- \
- Choronzon ---> Blob ----> Chatterskull
- Shikigami --/ /
- [Mouryou] -
- Preta -----/
- Datsueba --/
- Shikigami -\
- Datsueba ---> Inugami ----> Makami
- [Flaemis] --/
- Chatterskull Uzume ------> Horus ----> Yatagarasu --\
- \ Makami ---/ Inugami --/ Mikazuchi ----> Amaterasu
- Hua Po ---->[Baphomet] -/ Uzume ----/
- Apsaras Pixie Shiisaa Pyro Jack Chatter
- Lullaby Dia Shock Agi Sukunda
- Seduce _Zio _Feral Claw # Maragi _Stun Gaze
- _Mutudi (Seduce) #+ Mazio _Nag (#)Dekaja
- # Mazio (Rakunda) + any #+ Mazio (#)Dormina
- Last Resort
- Choronzon Shikigami Blob Mouryou Hell Thrust
- Agi Zio Tarunda Pulinpa #+ Mazio
- _Sukunda _Beseech _Last Resort _Toxic Sting #+ Mazan
- Tarunda + any 2 Zan + Maragi
- Lilim Deathtouch #+ Mana Aid
- Rakunda # Mana Aid + Zan / any
- _Sexy Gaze # Mazan
- + any
- Hua Po Baphomet Flaemis Inugami _ Makami
- Agi Makakaja Maragi Fire Breath Void Mind
- _Pester Beckon Call # Bright Might _Feral Bite Petradi
- Patra _Dark Pledge Mabufu Media Diarama
- Nag Evil Gaze Mazio Rakunda Recarm
- Sexy Gaze # Maragion Mazan Fog Breath #+ Might
- # Rakukaja # Eternal Rest Dormina Panic Voice + any
- Maragi Dismal Tune Mana Aid #+ Bright Might
- #+ Mazio Void Mind ! Might
- + Mazan + any
- + Rakukaja
- #+ Mana Aid
- Uzume Horus Yatagarasu Mikazuchi Amaterasu
- Media Watchful # Mana Aid Ziodyne Tetrakarn
- Mazan _Mahama _Violet Flash _Shock _Prominence
- Mazio Mana Gain Wind Cutter Arbitration Godly Light
- Zio # Dekunda Mana Gain Dark Sword Debilitate
- Me Patra Liftoma Force Boost Mana Refill Fire Repel
- # Lullaby Mediarama Recarmdra Mazionga Prayer
- Mana Aid Violet Flash #+ Lullaby + Lullaby
- Mana Refill + Mazio #+ Eternal Rest + Eternal Rest
- + Maragion #+ Dekunda + Dekunda
- #+ Lullaby #+ Might + Mana Aid
- #+ Eternal Rest + Might
- + Mana Aid
- #+ Might
- - Instead of catching a Choronzon, you can also just create one (Pixie +
- Datsueba, Jack Frost + Wisp).
- - Being able to transfer 5 skills when creating Chatterskull is a nice
- little bonus, but if you're only getting 4, that's fine.
- - If you can't power up Inugami's Bright Might, create a Mitama with
- Might (Karasu + Apsaras -> Aquans, etc.).
- - You may need to drop Baphomet for a couple of levels to actually be
- able to do the fusion for Horus.
- - Depending on how long you used Uzume, you won't be able to fuse
- Amaterasu until you're maybe Lv58 or so.
- - Just to be clear, all the other Uzumes after the first one in the
- Lakshmi chart are ones you summon at the Cathedral of Shadows after
- using the original one to create Kikurihime.
- Wu Kong
- Apsaras A ---> Nozuchi ----> Forneus -----> Koppa --> Karasu
- Mouryou --/ Lilim ---/ High Pixie --/
- [Mouryou] ---/
- Chatter -\ Shiisaa --\ Apsaras B --\ Shiisaa --\
- Fairy ---> Fomor ----> Pyro Jack ----> Unicorn ---> Flaemis
- [Mouryou] --/
- Flaemis --\ Pyro Jack -\ Karasu ---\
- High Pixie --> Jack Frost --> Aeros ----> Onkot --> Hanuman --> Wu Kong
- [+ xp] --/ [Uzume] ---/
- Mouryou High Pixie Forneus Koppa _ Karasu
- Pulinpa Dia Stun Bite Wing Buffet Mana Gain
- _Toxic Sting Zio _Riberama Tarukaja Connection
- Zan Seduce (Bufula) (#)Watchful Mahama
- Deathtouch Rakunda (Loan) Shibaboo (#)Might
- # Mana Aid Posumudi (Fog Breath) Makatora # Tornado
- Mazan Wing Buffet (Anti-Elec) Kamikaze
- (Mabufula) Zanma
- Apsaras A #+ Mazio + Mazio
- # Mazio + any #+ Mana Aid
- Chatter Fomor Pyro Jack Unicorn Flaemis
- Sukunda Bufu Agi Rakukaja Maragi
- Mazio _Lullaby Maragi Mabufu (#)_Bright Might
- Mazan #+ Dekaja _Nag _Media Makakaja
- Maragi #+ Dormina (#)+ Dekaja #+ Dormina Media
- # Dormina #+ Mana Aid #+ Dormina #+ Mana Aid # Void Mind
- # Mana Aid + any #+ Mana Aid + any Agilao
- Dekaja #+ Dormina
- Zan / any #+ Void Mind
- #+ Mana Aid
- Jack Frost Aeros Onkot _ Hanuman
- Bufu Dia Might Rakukaja
- Connection _Zio Berserk Endure
- _Dark Might Lullaby Tarukaja Kidnap
- #+Dormina Marin Karin _Tetrakarn Life Surge
- #+Void Mind Anti-Mind Brutal Slash
- #+Mana Aid Toxic Sting Stone Hunt _ Wu Kong
- + any #+ Dormina Sukukaja Hassouhappa
- #+ Dekaja Last Resort Dark Pledge
- #+ Void Mind + Tornado Attack All
- #+ Mana Aid + Dormina Avenge
- + Dekaja
- + Void Mind
- + Mana Aid
- - Make sure Koppa/Karasu hangs on to Watchful. Ongkhot doesn't have to
- keep it anymore, though.
- - You need to create Baphomet before you can create Flaemis and,
- subsequently, Aeros. You can at least create the Apsaras in advance.
- - Don't forget to register the new Pyro Jack (as you're creating Flaemis).
- Otherwise, when creating Aeros, you'll have to sacrifice one of the
- earlier demons that was carrying Chatterskull's Dekaja (like Fomor).
- Sacrificing Chatterskull itself is not recommended, since it would give
- Aeros a far greater Exp boost than needed. It would increase his summoning
- cost for no good reason.
- - Try to register all the demons right before they evolve, especially
- Koppa and Karasu. For Karasu, you need to stop the evolution, then do
- the upgrade with Aeros.
- - Don't forget that counterattack skills are worthless for demons like
- Wu Kong who are immune to physical attacks.
- - DON'T FORGET TO REGISTER YOUR DEMONS BEFORE SACRIFICING!
- Area Notes
- Shinjuku Medical Center
- - Pick up all five demons available here (Wisp, Kodama, Hua Po, Preta,
- and Shikigami).
- Yoyogi Park
- - A good place to farm Chakra Drops and Revival Beads (if needed).
- Shibuya
- - Grab a Mouryou and put it in your active party. Mouryou needs 2400 xp
- for 3 levels and 3600 xp for 4. 3 levels is enough for Uzume, since she
- learns Mazan natively. 3 is also enough for Koppa, since he's got Wing
- Buffet.
- - Fuse Wisp with Shikigami to create a Zhen. You can fuse it with a
- Kodama later to create a Momunofu.
- Amala Network
- - Grab a Choronzon if you can. You can also get one in the warehouse.
- Ginza
- - With sacrificial fusion now available, creating an Uzume with Mana
- Aid should be your first priority (if you're following the party build
- outlined above). If you've already hit Lv18, you can do it right away.
- - Next is Chatterskull. If you can't be bothered to create one with
- Mana Aid yet (requires leveling up another Mouryou), just grab one at
- the warehouse. I mean, you'll have to level up another one anyway, so
- you can register it, but if you do it now, you'll have to do a third
- one, or a *fourth* one if you go all the way and create a Koppa as well.
- I'm certainly up for it, but, yeah, you can do it once you reach Ikebukuro
- and save yourself some grinding. It really doesn't take that long, though.
- There's good xp at the Underpass. Try the Isoras in the water.
- - If you work on one demon at a time and don't pick up unnecessary demons,
- party space should *not* become an issue.
- - DON'T FORGET TO SWITCH MAGATAMAS BEFORE LEVELING UP!
- Great Underpass
- - With Chatterskull's Dekaja, Matador shouldn't be an issue.
- Labyrinth of Amala
- - Entering the Labyrinth is a bit slow, since you always have to go
- through the underwhelming mini-game. You don't really have to do anything
- during it if you don't feel like it, although you'll take some damage
- from hitting the obstacle spheres. If nothing else, you could try
- grabbing the item sphere(s) (the glowing, white spheres) to receive
- a random item. There can be 0-2 of these. You can lose the item if
- you hit an obstacle before the end. The items aren't anything great,
- though (not until the 5th Kalpa).
- - Just another reminder that you can't recruit any of the demons you
- encounter in the Kalpa dungeons. They won't even beg for mercy. They
- can still run away, though.
- - In certain locations within the Kalpas, you'll find a pair of lovely
- nurses, who offer to heal you for 500 macca. What they really do is warp
- you all the way back to the save terminal while also relieving you of
- 2500-15 500 macca (more the deeper you are). You do get healed too, though.
- - Gaining access to any of the Kalpas after the first one requires you
- to defeat the optional bosses referred to as Fiends.
- Second | Daisoujou | Ikebukuro
- Hell Biker | OW - Ikebukuro (after Assembly of Nihilo)
- Third | White Rider | Near any Terminal (after Kabukichou Prison)
- Red Rider | Great Underpass
- Black Rider | Shinjuku Medical Center (after Obelisk)
- Fourth | Pale Rider | Asakusa (after Amala Network 2)
- Harlot | Yoyogi Park (after boss)
- Trumpeter | Yuurakuchou Tunnel
- - When you encounter a Fiend, you'll be given the choice to either face
- the Fiend or try and avoid it. There's no guarantee you'll get away, though.
- - Completing the Kalpas is the only way you can obtain Black Frost,
- Belzebub H/F, Metatron, Sakahagi, Futomimi and Dante / Raidou and unlock
- Marogare's final skill. Also something about an ending? I don't know. I
- have no interest in that.
- - Within the Labyrinth are Burial Chambers with the graves of the bosses
- you've killed. Once you have the Black Visor from the 1st Kalpa (requires
- the Moon Key from the 2nd Kalpa), you can re-fight the bosses.
- Ikebukuro / Mantra HQ
- - With the Demon Compendium now available, you can further start working
- on your build, so long as you have the money and have reached a high
- enough level.
- - You'll want to level up and register some of the demons you sacrificed
- or evolved prior to this point.
- - Don't bother with Compendium completion yet. For now, just save your
- money for the demons you're actually planning on using in your party.
- !!! DON'T FORGET TO REGISTER YOUR DEMONS BEFORE SACRIFICING !!!
- - If you've been pumping most of your stat points into Strength, you can
- probably already pick up Gaea. You won't be able to learn any of those
- skills until you're level 60+, though.
- - You'll want to buy a bunch of Tetraja Rocks (at least 5) for Daisoujou.
- He doesn't use his instant death spells much, but you definitely want
- that Tetraja nonetheless. If you don't have enough gems for the rocks,
- you can either create a Dis just for this one fight, or you can complete
- the Assembly of Nihilo first, since you can fairly easily get Aquamarines
- there.
- Labyrinth of Amala - First Kalpa
- - Don't forget to heal yourself after the mini-game.
- - A spirit merchant on the east side of 1F offers you a Pisaca with the
- following skills: Life Drain, Trafuri, Estoma, Riberama, Liftoma, Lightoma,
- Lucky Find, Watchful. The cost is 15 000 macca. Definitely pick it up to
- replace your previous Riberama demon. Lightoma will also come in handy.
- Later, you should sacrifice it while creating some other demon, such as
- Sarasvati, who has Mana Refill (which won't do anything in the reserve,
- but you could always just bring the demon up front for a while).
- - This will likely be your first time dealing with enemies immune to
- physicals, namely Arahabaki. The immunity comes at a significant cost,
- though, as they're weak to three elements as well as ailments. Try not
- to let them stand alone to avoid Dragon Eye + Stone Gaze.
- - You can safely get past the trap floors on B1 if you move diagonally
- between them, although you have to be fairly precise.
- Assembly of Nihilo
- - Kaiwan also has instant death spells, but doesn't use them much. Also,
- he's not the proper boss and only has 650 HP. When fighting the trio,
- you can just pop Tetraja Rocks or just keep trying until you're lucky
- enough to not lose anyone. They mostly stick to Mudo.
- Second Kalpa
- - You'll fight Hell Biker on your way to the prison. This is one of
- those bosses who constantly clears out buffs and debuffs, but it might
- still be worth casting them just so he'll waste a turn on Dekunda. He
- has his own unique version of Dekaja (Hell Exhaust) that he spams even
- if you haven't used any buffs. It actually deals damage, so it's possible
- to avoid it, but even so, your buffs won't likely last long. Hifumi would
- allow you to negate Hell Exhaust, but then you'll be weak to Hell Burner.
- - Once both Daisoujou and Hell Biker are down, you can access and complete
- the Second Kalpa.
- - A spirit merchant on B2 (in the northeast sealed room) offers to sell
- you a demon for 30 grand, a Nue with the following skills: Prayer, Me Patra,
- Mutudi, Posumudi, Paraladi, Petradi, Samrecarm, Mana Refill.
- - The area with the (semi-)invisible walls on B3 is split into two sections
- that are not directly connected (accessed from the two holes above). The
- northern section is the one where you'll find the Moon Key.
- - Exploring the cursed area on B2 at this point will net you 250 000 cash.
- Moving in a cursed area deals 50% cHP damage to your party at the same
- high pace as damage floors, and there's nothing you can do to stop it.
- As if that wasn't bad enough, the enemies you encounter in this area
- are among the toughest enemies in the game. I suggest giving it a shot
- after the prison, since you can level up nicely there. Anyway, it's
- really not all that bad, so long as you're not caught at low HP (<300).
- No need to heal yourself constantly. That's just a waste. Keep your eye
- on the radar, and don't start healing yourself until the radar goes red.
- It could be a slow encounter, though, so even if it's red, it could take
- a while before you actually get into a battle. Not sure if Estoma makes
- any difference, since the enemies are higher level than you.
- Kabukichou Prison
- - Grab a Raijuu for Lightoma if you didn't buy the Pisaca in the 1st Kalpa
- (you really should, though). Light Balls certainly work too.
- Ikebukuro Tunnel
- - Fighting the four Onis is optional, but does net you the Murakumo magatama.
- Asakusa
- - If you triggered the scene with the Four Horsemen at the beginning of
- the Third Kalpa, the White Rider will now start appearing near any main
- terminal. You might not be able to save before the fight, so be prepared.
- God's Bow causes Instant Death (Expel-type). Don't bother killing the
- Virtues, since he'll quickly just replace them with new ones. They mostly
- use Rakunda, sometimes Makarakarn. You can drain their MP or you can just
- keep casting Dekunda.
- - Use a video guide for Puzzle Boy. It's incredibly hard, and you can't
- save your progress.
- Obelisk
- - One of the longest dungeons in the game. Afterwards, you can fight two
- optional bosses: Black Rider at the Medical Center (to unlock the Third
- Kalpa) and Mara at Shibuya (to obtain Muspell).
- - Mara has Diarahan. You can either drain all his MP or just debuff him
- to the point that you can take him out in a single round.
- Third Kalpa
- - This dungeon features stat-check doors that can only be opened if the
- Demi-Fiend's Strength, Magic, or Luck is high enough (~10-20). The Strength
- area is west, Magic area east, and Luck area north.
- - On B1, there are three doors that can only be opened if you have a
- specific 'alignment,' which is determined by the types of Magatama you've
- mastered. The alignments are light, dark, and neutral. Each of these rooms
- holds a shady broker selling something.
- - Dark (Strength): Preta with Megido, Megidola, Megidolaon, Mediarahan,
- Samrecarm, Tetrakarn, Makarakarn, Recarmdra - 150 000 Mc.
- - Light (Magic): Lv50 Arahabaki with Drain Attack, Tetrakarn, Makarakarn,
- Tetraja, Rakukaja, Sukukaja, Dekaja, Dekunda - 70 000 Mc.
- - Neutral (Luck): Deathstone - 100 000 Mc
- - On B2, you'll start a mini-game, where Dante/Raidou chases you around
- while you activate switches that open the door to the next level. It's
- nothing particularly demanding. Once it's done, have the nurses on B4
- warp you out, so you can save before the boss.
- - You can pick up Black Frost on B2 later once you've fought him at the
- prison.
- Yoyogi Park
- - The chain rate is really high here. Good place for xp (and money).
- Nothing changes about the encounters after the boss despite what the
- dialog might suggest.
- - If you still have money left over after filling out the Compendium,
- use it for playing the Lottery. While you *could* save when you're at
- 9 tickets and then reload until you get an Incense, you should get some
- Balm of Rising as well.
- - After the events here, you can fight Harlot at the west plaza and
- Black Frost at Kabukichou Prison.
- Amala Temple
- - Aciel has a very non-PC move that leaves your whole party at 1 HP.
- While there's no way to prevent that, you *can* (and pretty much need
- to) protect yourself from the follow-up attack (just a regular, physical
- attack) by using an Attack Mirror. You'll know it's time to use one
- when he spends an entire round casting Mana Drain.
- - Albion has four goons, each of whom is able to revive Albion should
- he fall before the goons, whereas Albion will bring back the goons if
- all four of them go down. Draining their MP won't stop this.
- Yuurakuchou Tunnel
- - Trumpeter is a tricky one. He alternates between Holy Melody, which
- fully heals whoever has the lowest proportional HP, and Evil Melody,
- which instantly kills whoever has the lowest proportional HP (except
- Trumpeter himself). Use a demon with a physical skill (such as Wu Kong)
- to draw in Evil Melody, then bring them back with a Balm of Rising.
- Someone else can take Holy Melody (such as the MC).
- - An NPC here asks you to give him a demon to help him dig a tunnel.
- You won't be getting the demon back, and the demon needs to have high
- enough Str (20+). Once the tunnel is done (after 10 or so lunar cycles),
- you can choose two of the four treasures at the end. Choose 2 and 4.
- You'll get the Kimon Stone either way.
- 2 3 | 2: 10 000 mc 3: Sapphire
- 1 4 | 1: Kimon Stone 4: Great Chakra
- - Use the Kimon Stone to fight Bishamonten at the temple near Asakusa.
- This will also unlock his fusion.
- Fourth Kalpa
- - There's a small, cursed area at the beginning. Better explore it after
- the boss when the curse is gone.
- - A spirit merchant on 1F is selling a demon for 50 000 macca, a Lv60
- Mothman with Maragidyne, Mabufudyne, Maziodyne, Mazandyne, Mahamaon,
- Mamudoon, Megidolaon, Mana Refill.
- - The portal on B1 can send you to four different locations depending
- on the Kagutsuchi phase. The map is unavailable in each of these areas.
- 1\3\5\7 | Road to Hell
- 4\8 | Hell's Vault
- 2\6 | Hell's Maze (flags that unlock Sakahagi and Futomimi)
- 0 | Hell's Hall (boss)
- - Beelzebub's Death Flies causes instant death and targets your whole
- party. If your (whole) party isn't immune to Death, bring a bunch of
- Tetraja Rocks.
- Fifth Kalpa
- - The 5th Kalpa is available as soon as you've completed the 4th one, but
- you do have to jump through some event flag hoops to get in.
- - The item sphere in the mini-game will sometimes give you a Bead of Life.
- - The 5th Kalpa also features stat-check doors, but this time they check
- the stats of your demons. There are also a few doors that require a specific
- demon (Black Frost, Beelzebub F, Metatron)
- - One of the doors asks for the demon who has "been with you the longest."
- This would be the Pixie, who was the first demon to join you. If you send
- the Pixie's descendant through the door, the demon will transform into a
- Lv80 Pixie with 30 in all stats and the following five skills: Maziodyne,
- Megidolaon, Mediarahan, Samrecarm, Endure. I recommend you pass. There's
- nothing else in the room.
- - A spirit merchant on B5 (beyond the Metatron door) will sell you a
- Girimehkala with the following skills: Binding Cry, Chaos Blade, Might,
- Bright Might, Dark Might, Attack All, Focus, Pierce. 200 000 Macca.
- - You'll fight Metatron on B5.
- - Once you take the Lift to the Abyss on B6, you will be locked on to the
- True Demon Ending regardless of any of your prior ending-related choices.
- Getting the TDE ending sequence does not have a Trophy nor is it required
- for the all endings Trophy. Completing the Fifth Kalpa is, however, required
- to unlock Marogare's Pierce, without which you can't get the Magatama master
- Trophy.
- Diet Building
- - You'll fight Surt almost right away, so better head straight to the
- save point.
- - Samael is one of those bosses where Prayer would really come in handy,
- but you can still manage without it.
- Tower of Kagutsuchi
- - Trophy note: One more time: You *must* complete the Fifth Kalpa before
- entering the final dungeon or you won't be able to master Marogare.
- - After completing the Diet Building and fusing the bosses you fought
- there, your Compendium should be 99% complete. Only Thor remains at that
- point. You'll fight him on 418F.
- - Take the back entrance to the Obelisk to find the Chakra Elixir, an
- infinite-use Chakra Drop. You can only use it during battle, though.
- - The final dungeon features no fewer than three main terminals. It's
- just for convenience, though, and not because the dungeon is massively
- larger than any previous one.
- - You'll face Ahriman on 223F. This is one of the hardest bosses in the
- game. He can deal ~400 pod to your whole party with Apocalypse and ~300
- with Tentacle.
- - The remaining two Reason bosses can be fought in any order, as they're
- not in your direct path leading up.
- - You can fight Noah on 329F. He's not hard, but the battle can last for
- 30 minutes, since you can only use magic of a certain element each round.
- - The last main terminal is on 402F, where you'll also find a shop, a
- Cathedral and a Fountain of Healing.
- - 418F is a lovely warp maze, for which you really should seek out some
- graphical assistance.
- - You can fight Baal Avatar on 462F. Only demons immune to Curse are
- viable when fighting her.
- - You can get the Soul-Return if you navigate through the area with trap
- floors on the west side of 431F without falling (reached by falling down
- from 444F). Unless you're using a map, don't even bother. The Soul-Return
- is an infinite-use revival item, but you should already have plenty of
- Balms of Rising from Incense farming.
- - After beating the game, you'll be given the option of creating a New Game+
- save file. On New Game+:
- × You get a slight stat boost depending on which jacket you choose.
- × The Demon Compendium carries over and becomes available immediately.
- Additionally, summoning is no longer restricted by level.
- Bandou Shrine
- - Not a big dungeon at all, but there are a lot of split paths, and you're
- denied an in-game map, so it can be a bit confusing. There are four bosses,
- triggered by examining the four pillars.
- - If he has enough turns, Bishamon will use a Focused normal attack on
- any character that happens to get shocked by his Thunder spells. It could
- easily do more than 300 pod. He uses both Tarukaja and Makakaja a lot, so
- don't bother with War Cry. Just use Dekaja to bring him back down to neutral
- while also keeping your defense up with Rakukaja.
- e
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