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May 30th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(1)
  6.  
  7. Player = game:GetService("Players").DeliquianSchomacher
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. repeat wait() until Player.Character
  12. Character = Player.Character
  13. repeat wait() until Player.Character:FindFirstChildOfClass("Humanoid")
  14. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  15. Mouse = Player:GetMouse()
  16. RootPart = Character["HumanoidRootPart"]
  17. Torso = Character["Torso"]
  18. Head = Character["Head"]
  19. RightArm = Character["Right Arm"]
  20. LeftArm = Character["Left Arm"]
  21. RightLeg = Character["Right Leg"]
  22. LeftLeg = Character["Left Leg"]
  23. RootJoint = RootPart["RootJoint"]
  24. Neck = Torso["Neck"]
  25. RightShoulder = Torso["Right Shoulder"]
  26. LeftShoulder = Torso["Left Shoulder"]
  27. RightHip = Torso["Right Hip"]
  28. LeftHip = Torso["Left Hip"]
  29.  
  30. IT = Instance.new
  31. CF = CFrame.new
  32. VT = Vector3.new
  33. RAD = math.rad
  34. C3 = Color3.new
  35. UD2 = UDim2.new
  36. BRICKC = BrickColor.new
  37. ANGLES = CFrame.Angles
  38. EULER = CFrame.fromEulerAnglesXYZ
  39. COS = math.cos
  40. ACOS = math.acos
  41. SIN = math.sin
  42. ASIN = math.asin
  43. ABS = math.abs
  44. MRANDOM = math.random
  45. FLOOR = math.floor
  46.  
  47. --//=================================\\
  48. --|| USEFUL VALUES
  49. --\\=================================//
  50.  
  51. Animation_Speed = 3
  52. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  53. local Speed = 16
  54. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  55. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  56. local RIGHTSHOULDERC0 = CF(-0.5, -0.25, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  57. local LEFTSHOULDERC0 = CF(0.5, -0.25, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  58. local DAMAGEMULTIPLIER = 1
  59. local ANIM = "Idle"
  60. local ATTACK = false
  61. local EQUIPPED = false
  62. local HOLD = false
  63. local COMBO = 1
  64. local Rooted = false
  65. local SINE = 0
  66. local KEYHOLD = false
  67. local CHANGE = 2 / Animation_Speed
  68. local WALKINGANIM = false
  69. local VALUE1 = false
  70. local VALUE2 = false
  71. local ROBLOXIDLEANIMATION = IT("Animation")
  72. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  73. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  74. --ROBLOXIDLEANIMATION.Parent = Humanoid
  75. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  76. WEAPONGUI.Name = "Weapon GUI"
  77. local Effects = IT("Folder", Character)
  78. Effects.Name = "Effects"
  79. local SpecialEffects = IT("Folder", Character)
  80. SpecialEffects.Name = "SpecialEffects"
  81. local ANIMATOR = Humanoid.Animator
  82. local ANIMATE = Character.Animate
  83. local UNANCHOR = true
  84. local REGENRATE = 1
  85. local FULLREGEN = false
  86. local POSEIDON = false
  87. local EXPLOSIONSMALLSOUND = 439342426
  88. local EXPLOSIONMEDIUMSOUND = 605005842
  89. local EXPLOSIONLARGESOUND = 565538688
  90. local CHARGE = 278641993
  91. local POSEIDONSOUND = 374289727
  92. local FIREBALLSOUND = 414517770
  93. local BURNSOUND = 565777213
  94. local FIREFIELD = false
  95. local SEARING = false
  96. local BODYPOS = nil
  97. local GYRO = nil
  98. local DIRECTTURN = false
  99. local APPLYGYRO = true
  100. local SONGS = {448290268,285883918,562367125,720006240,1604593557,306586318}
  101. local CHOSENSONG = MRANDOM(1,#SONGS)
  102.  
  103. --//=================================\\
  104. --\\=================================//
  105.  
  106.  
  107. --//=================================\\
  108. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  109. --\\=================================//
  110.  
  111. ArtificialHB = Instance.new("BindableEvent", script)
  112. ArtificialHB.Name = "ArtificialHB"
  113.  
  114. script:WaitForChild("ArtificialHB")
  115.  
  116. frame = Frame_Speed
  117. tf = 0
  118. allowframeloss = false
  119. tossremainder = false
  120. lastframe = tick()
  121. script.ArtificialHB:Fire()
  122.  
  123. game:GetService("RunService").Heartbeat:connect(function(s, p)
  124. tf = tf + s
  125. if tf >= frame then
  126. if allowframeloss then
  127. script.ArtificialHB:Fire()
  128. lastframe = tick()
  129. else
  130. for i = 1, math.floor(tf / frame) do
  131. script.ArtificialHB:Fire()
  132. end
  133. lastframe = tick()
  134. end
  135. if tossremainder then
  136. tf = 0
  137. else
  138. tf = tf - frame * math.floor(tf / frame)
  139. end
  140. end
  141. end)
  142.  
  143. --//=================================\\
  144. --\\=================================//
  145.  
  146. --//=================================\\
  147. --|| SOME FUNCTIONS
  148. --\\=================================//
  149.  
  150. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  151. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  152. end
  153.  
  154. function PositiveAngle(NUMBER)
  155. if NUMBER >= 0 then
  156. NUMBER = 0
  157. end
  158. return NUMBER
  159. end
  160.  
  161. function NegativeAngle(NUMBER)
  162. if NUMBER <= 0 then
  163. NUMBER = 0
  164. end
  165. return NUMBER
  166. end
  167.  
  168. function Swait(NUMBER)
  169. if NUMBER == 0 or NUMBER == nil then
  170. ArtificialHB.Event:wait()
  171. else
  172. for i = 1, NUMBER do
  173. ArtificialHB.Event:wait()
  174. end
  175. end
  176. end
  177.  
  178. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  179. local NEWMESH = IT(MESH)
  180. if MESH == "SpecialMesh" then
  181. NEWMESH.MeshType = MESHTYPE
  182. if MESHID ~= "nil" and MESHID ~= "" then
  183. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  184. end
  185. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  186. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  187. end
  188. end
  189. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  190. NEWMESH.Scale = SCALE
  191. NEWMESH.Parent = PARENT
  192. return NEWMESH
  193. end
  194.  
  195. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  196. local NEWPART = IT("Part")
  197. NEWPART.formFactor = FORMFACTOR
  198. NEWPART.Reflectance = REFLECTANCE
  199. NEWPART.Transparency = TRANSPARENCY
  200. NEWPART.CanCollide = false
  201. NEWPART.Locked = true
  202. NEWPART.Anchored = true
  203. if ANCHOR == false then
  204. NEWPART.Anchored = false
  205. end
  206. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  207. NEWPART.Name = NAME
  208. NEWPART.Size = SIZE
  209. NEWPART.Position = Torso.Position
  210. NEWPART.Material = MATERIAL
  211. NEWPART:BreakJoints()
  212. NEWPART.Parent = PARENT
  213. return NEWPART
  214. end
  215.  
  216. local function weldBetween(a, b)
  217. local weldd = Instance.new("ManualWeld")
  218. weldd.Part0 = a
  219. weldd.Part1 = b
  220. weldd.C0 = CFrame.new()
  221. weldd.C1 = b.CFrame:inverse() * a.CFrame
  222. weldd.Parent = a
  223. return weldd
  224. end
  225.  
  226.  
  227. function QuaternionFromCFrame(cf)
  228. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  229. local trace = m00 + m11 + m22
  230. if trace > 0 then
  231. local s = math.sqrt(1 + trace)
  232. local recip = 0.5 / s
  233. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  234. else
  235. local i = 0
  236. if m11 > m00 then
  237. i = 1
  238. end
  239. if m22 > (i == 0 and m00 or m11) then
  240. i = 2
  241. end
  242. if i == 0 then
  243. local s = math.sqrt(m00 - m11 - m22 + 1)
  244. local recip = 0.5 / s
  245. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  246. elseif i == 1 then
  247. local s = math.sqrt(m11 - m22 - m00 + 1)
  248. local recip = 0.5 / s
  249. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  250. elseif i == 2 then
  251. local s = math.sqrt(m22 - m00 - m11 + 1)
  252. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  253. end
  254. end
  255. end
  256.  
  257. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  258. local xs, ys, zs = x + x, y + y, z + z
  259. local wx, wy, wz = w * xs, w * ys, w * zs
  260. local xx = x * xs
  261. local xy = x * ys
  262. local xz = x * zs
  263. local yy = y * ys
  264. local yz = y * zs
  265. local zz = z * zs
  266. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  267. end
  268.  
  269. function QuaternionSlerp(a, b, t)
  270. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  271. local startInterp, finishInterp;
  272. if cosTheta >= 0.0001 then
  273. if (1 - cosTheta) > 0.0001 then
  274. local theta = ACOS(cosTheta)
  275. local invSinTheta = 1 / SIN(theta)
  276. startInterp = SIN((1 - t) * theta) * invSinTheta
  277. finishInterp = SIN(t * theta) * invSinTheta
  278. else
  279. startInterp = 1 - t
  280. finishInterp = t
  281. end
  282. else
  283. if (1 + cosTheta) > 0.0001 then
  284. local theta = ACOS(-cosTheta)
  285. local invSinTheta = 1 / SIN(theta)
  286. startInterp = SIN((t - 1) * theta) * invSinTheta
  287. finishInterp = SIN(t * theta) * invSinTheta
  288. else
  289. startInterp = t - 1
  290. finishInterp = t
  291. end
  292. end
  293. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  294. end
  295.  
  296. function Clerp(a, b, t)
  297. local qa = {QuaternionFromCFrame(a)}
  298. local qb = {QuaternionFromCFrame(b)}
  299. local ax, ay, az = a.x, a.y, a.z
  300. local bx, by, bz = b.x, b.y, b.z
  301. local _t = 1 - t
  302. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  303. end
  304.  
  305. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  306. local frame = IT("Frame")
  307. frame.BackgroundTransparency = TRANSPARENCY
  308. frame.BorderSizePixel = BORDERSIZEPIXEL
  309. frame.Position = POSITION
  310. frame.Size = SIZE
  311. frame.BackgroundColor3 = COLOR
  312. frame.BorderColor3 = BORDERCOLOR
  313. frame.Name = NAME
  314. frame.Parent = PARENT
  315. return frame
  316. end
  317.  
  318. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  319. local label = IT("TextLabel")
  320. label.BackgroundTransparency = 1
  321. label.Size = UD2(1, 0, 1, 0)
  322. label.Position = UD2(0, 0, 0, 0)
  323. label.TextColor3 = TEXTCOLOR
  324. label.TextStrokeTransparency = STROKETRANSPARENCY
  325. label.TextTransparency = TRANSPARENCY
  326. label.FontSize = TEXTFONTSIZE
  327. label.Font = TEXTFONT
  328. label.BorderSizePixel = BORDERSIZEPIXEL
  329. label.TextScaled = false
  330. label.Text = TEXT
  331. label.Name = NAME
  332. label.Parent = PARENT
  333. return label
  334. end
  335.  
  336. function NoOutlines(PART)
  337. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  338. end
  339.  
  340. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  341. local NEWWELD = IT(TYPE)
  342. NEWWELD.Part0 = PART0
  343. NEWWELD.Part1 = PART1
  344. NEWWELD.C0 = C0
  345. NEWWELD.C1 = C1
  346. NEWWELD.Parent = PARENT
  347. return NEWWELD
  348. end
  349.  
  350. local S = IT("Sound")
  351. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  352. local NEWSOUND = nil
  353. coroutine.resume(coroutine.create(function()
  354. NEWSOUND = S:Clone()
  355. NEWSOUND.Parent = PARENT
  356. NEWSOUND.Volume = VOLUME
  357. NEWSOUND.Pitch = PITCH
  358. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  359. NEWSOUND:play()
  360. if DOESLOOP == true then
  361. NEWSOUND.Looped = true
  362. else
  363. repeat wait(1) until NEWSOUND.Playing == false
  364. NEWSOUND:remove()
  365. end
  366. end))
  367. return NEWSOUND
  368. end
  369.  
  370. function CFrameFromTopBack(at, top, back)
  371. local right = top:Cross(back)
  372. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  373. end
  374.  
  375. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  376. function WACKYEFFECT(Table)
  377. local TYPE = (Table.EffectType or "Sphere")
  378. local SIZE = (Table.Size or VT(1,1,1))
  379. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  380. local TRANSPARENCY = (Table.Transparency or 0)
  381. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  382. local CFRAME = (Table.CFrame or Torso.CFrame)
  383. local MOVEDIRECTION = (Table.MoveToPos or nil)
  384. local ROTATION1 = (Table.RotationX or 0)
  385. local ROTATION2 = (Table.RotationY or 0)
  386. local ROTATION3 = (Table.RotationZ or 0)
  387. local MATERIAL = (Table.Material or "Neon")
  388. local COLOR = (Table.Color or C3(1,1,1))
  389. local TIME = (Table.Time or 45)
  390. local SOUNDID = (Table.SoundID or nil)
  391. local SOUNDPITCH = (Table.SoundPitch or nil)
  392. local SOUNDVOLUME = (Table.SoundVolume or nil)
  393. coroutine.resume(coroutine.create(function()
  394. local PLAYSSOUND = false
  395. local SOUND = nil
  396. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  397. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  398. PLAYSSOUND = true
  399. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  400. end
  401. EFFECT.Color = COLOR
  402. local MSH = nil
  403. if TYPE == "Sphere" then
  404. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  405. elseif TYPE == "Block" then
  406. MSH = IT("BlockMesh",EFFECT)
  407. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  408. elseif TYPE == "Wave" then
  409. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  410. elseif TYPE == "Ring" then
  411. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  412. elseif TYPE == "Slash" then
  413. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  414. elseif TYPE == "Round Slash" then
  415. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  416. elseif TYPE == "Swirl" then
  417. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  418. elseif TYPE == "Skull" then
  419. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  420. elseif TYPE == "Crystal" then
  421. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  422. end
  423. if MSH ~= nil then
  424. local MOVESPEED = nil
  425. if MOVEDIRECTION ~= nil then
  426. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  427. end
  428. local GROWTH = SIZE - ENDSIZE
  429. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  430. if TYPE == "Block" then
  431. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  432. else
  433. EFFECT.CFrame = CFRAME
  434. end
  435. for LOOP = 1, TIME+1 do
  436. Swait()
  437. MSH.Scale = MSH.Scale - GROWTH/TIME
  438. if TYPE == "Wave" then
  439. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  440. end
  441. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  442. if TYPE == "Block" then
  443. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  444. else
  445. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  446. end
  447. if MOVEDIRECTION ~= nil then
  448. local ORI = EFFECT.Orientation
  449. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  450. EFFECT.Orientation = ORI
  451. end
  452. end
  453. if PLAYSSOUND == false then
  454. EFFECT:remove()
  455. else
  456. repeat Swait() until SOUND.Playing == false
  457. EFFECT:remove()
  458. end
  459. else
  460. if PLAYSSOUND == false then
  461. EFFECT:remove()
  462. else
  463. repeat Swait() until SOUND.Playing == false
  464. EFFECT:remove()
  465. end
  466. end
  467. end))
  468. end
  469.  
  470. function MakeForm(PART,TYPE)
  471. if TYPE == "Cyl" then
  472. local MSH = IT("CylinderMesh",PART)
  473. elseif TYPE == "Ball" then
  474. local MSH = IT("SpecialMesh",PART)
  475. MSH.MeshType = "Sphere"
  476. elseif TYPE == "Wedge" then
  477. local MSH = IT("SpecialMesh",PART)
  478. MSH.MeshType = "Wedge"
  479. end
  480. end
  481.  
  482. Debris = game:GetService("Debris")
  483.  
  484. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  485. local DIRECTION = CF(StartPos,EndPos).lookVector
  486. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  487. end
  488.  
  489. function Particles(Which,Parent,Enabled)
  490. if script:FindFirstChild(Which) then
  491. local PARTICLES = script:FindFirstChild(Which):Clone()
  492. PARTICLES.Parent = Parent
  493. PARTICLES.Name = "CurseParticles"
  494. if Enabled ~= true then
  495. PARTICLES:Emit(Enabled)
  496. Debris:AddItem(PARTICLES,10)
  497. else
  498. PARTICLES.Enabled = true
  499. return PARTICLES
  500. end
  501. end
  502. end
  503.  
  504. --//=================================\\
  505. --|| WEAPON CREATION
  506. --\\=================================//
  507.  
  508.  
  509. Humanoid.DisplayDistanceType = "None"
  510. GUI.Enabled = true
  511. local Pauldrons = script.Pauldrons
  512. Pauldrons.Parent = Character
  513. Pauldrons.CFrame = Torso.CFrame
  514. local WELD = weldBetween(Torso,Pauldrons)
  515. Pauldrons.Anchored = false
  516. Pauldrons.Transparency = 0
  517. local FLINTLOCK = script.Flintlock
  518. FLINTLOCK.Parent = Character
  519. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, FLINTLOCK, CF(1,-1.5,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  520.  
  521. local REGENSOUND = 487215897
  522. for _, c in pairs(Character:GetDescendants()) do
  523. if c and c.Parent then
  524. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  525. local ACCESSORY = c.Parent
  526. c.Parent = Character
  527. if c then
  528. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  529. weldBetween(Head,c)
  530. else
  531. weldBetween(Torso,c)
  532. end
  533. end
  534. ACCESSORY:remove()
  535. end
  536. end
  537. end
  538. wait()
  539. local BODY = {}
  540. for _, c in pairs(Character:GetDescendants()) do
  541. if c:IsA("BasePart") then
  542. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  543. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  544. end
  545. local REGENVALUE = IT("BoolValue",c)
  546. REGENVALUE.Name = "IsRegening"
  547. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
  548. elseif c:IsA("JointInstance") and c.Name ~= "AccessoryWeld" then
  549. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil,nil})
  550. end
  551. end
  552. function FullBodyRegen()
  553. if FULLREGEN == false then
  554. FULLREGEN = true
  555. Character.Parent = workspace
  556. GUI.Enabled = false
  557. CreateSound(FIREBALLSOUND,Torso,3,MRANDOM(10,12)/10,false)
  558. UNANCHOR = false
  559. for e = 1, #BODY do
  560. if BODY[e] ~= nil then
  561. local STUFF = BODY[e]
  562. local PART = STUFF[1]
  563. local PARENT = STUFF[2]
  564. local MATERIAL = STUFF[3]
  565. local COLOR = STUFF[4]
  566. local TRANSPARENCY = STUFF[5]
  567. --local SIZE = STUFF[6]
  568. local NAME = STUFF[7]
  569. local VALUE = STUFF[8]
  570. PART.Parent = PARENT
  571. Humanoid.MaxHealth = "inf"
  572. Humanoid.Health = "inf"
  573. Humanoid.Parent = nil
  574. Humanoid = IT("Humanoid",Character)
  575. Humanoid.Died:Connect(FullBodyRegen)
  576. PART.Parent = PARENT
  577. if PART:IsA("BasePart") and VALUE.Value == false and PART ~= RootPart then
  578. VALUE.Value = true
  579. coroutine.resume(coroutine.create(function()
  580. PART.Transparency = 1
  581. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/15,false)
  582. local REGEN = script.Regen:Clone()
  583. REGEN.Parent = PART
  584. REGEN.Speed = NumberRange.new(30)
  585. REGEN:Emit(100)
  586. local REGENING = script.Regen2:Clone()
  587. REGENING.Parent = PART
  588. REGENING.Enabled = true
  589. REGENING.Speed = NumberRange.new(35)
  590. wait()
  591. local RANGE = 35
  592. for i = 1, math.ceil(REGENRATE*25) do
  593. wait()
  594. ApplyAoE(PART.Position,6,1,1,0,false)
  595. REGENING.Speed = NumberRange.new(RANGE)
  596. RANGE = RANGE - (35/(math.ceil(REGENRATE*20)))
  597. end
  598. REGEN.Speed = NumberRange.new(6)
  599. REGEN:Emit(60)
  600. wait(REGENRATE/3)
  601. RootPart.Velocity = VT(0,0,0)
  602. UNANCHOR = true
  603. GUI.Enabled = true
  604. PART.Transparency = 0
  605. REGEN.Rate = 50
  606. REGEN.Enabled = true
  607. REGENING.Enabled = false
  608. wait(REGENRATE/1.5)
  609. VALUE.Value = false
  610. Debris:AddItem(REGENING,5)
  611. FULLREGEN = false
  612. REGEN.Enabled = false
  613. Debris:AddItem(REGEN,5)
  614. end))
  615. end
  616. end
  617. end
  618. end
  619. end
  620. function Regen()
  621. Character.Parent = workspace
  622. for e = 1, #BODY do
  623. if BODY[e] ~= nil then
  624. local STUFF = BODY[e]
  625. local PART = STUFF[1]
  626. local PARENT = STUFF[2]
  627. local MATERIAL = STUFF[3]
  628. local COLOR = STUFF[4]
  629. local TRANSPARENCY = STUFF[5]
  630. --local SIZE = STUFF[6]
  631. local NAME = STUFF[7]
  632. local VALUE = STUFF[8]
  633. if PART.ClassName == "Part" and PART ~= RootPart then
  634. PART.Material = MATERIAL
  635. PART.Name = NAME
  636. end
  637. if PART.Parent ~= PARENT then
  638. PART.Parent = PARENT
  639. if PART:IsA("BasePart") and PART ~= RootPart and FULLREGEN == false then
  640. if VALUE.Value == false then
  641. VALUE.Value = true
  642. coroutine.resume(coroutine.create(function()
  643. PART.Transparency = 1
  644. wait(REGENRATE)
  645. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  646. local REGENING = script.Regen:Clone()
  647. REGENING.Parent = PART
  648. REGENING.Enabled = true
  649. for i = 1, math.ceil(REGENRATE*10) do
  650. wait()
  651. ApplyAoE(PART.Position,6,1,1,0,false)
  652. end
  653. wait(REGENRATE)
  654. PART.Transparency = 0
  655. wait(REGENRATE/5)
  656. REGENING.Enabled = false
  657. VALUE.Value = false
  658. Debris:AddItem(REGENING,5)
  659. end))
  660. end
  661. elseif PART:IsA("JointInstance") and PARENT ~= RootPart and FULLREGEN == false then
  662. local VALUE = PARENT.IsRegening
  663. if VALUE == false then
  664. VALUE.Value = true
  665. local PART = PART.Part1
  666. coroutine.resume(coroutine.create(function()
  667. PART.Transparency = 1
  668. wait(REGENRATE)
  669. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  670. local REGENING = script.Regen:Clone()
  671. REGENING.Parent = PART
  672. REGENING.Enabled = true
  673. for i = 1, math.ceil(REGENRATE*10) do
  674. wait()
  675. ApplyAoE(PART.Position,6,1,1,0,false)
  676. end
  677. wait(REGENRATE)
  678. PART.Transparency = 0
  679. wait(REGENRATE/5)
  680. REGENING.Enabled = false
  681. VALUE.Value = false
  682. end))
  683. end
  684. end
  685. end
  686. end
  687. end
  688. end
  689.  
  690. for _, c in pairs(script.Package:GetChildren()) do
  691. c.Parent = Character
  692. end
  693.  
  694. local b = IT("BodyForce",RootPart)
  695. b.Name = "LowGrav"
  696. b.force = Vector3.new(0,1500,0)
  697.  
  698. local SKILLTEXTCOLOR = C3(0,0,0)
  699. local SKILLFONT = "Fantasy"
  700. local SKILLTEXTSIZE = 7
  701.  
  702. local BACKATTACHMENT1 = IT("Attachment",Torso)
  703. BACKATTACHMENT1.Position = VT(0.5, 0.5, 0.75)
  704. local BACKATTACHMENT2 = IT("Attachment",Torso)
  705. BACKATTACHMENT2.Position = VT(-0.5, 0.5, 0.75)
  706.  
  707. Humanoid.Died:Connect(FullBodyRegen)
  708.  
  709. --//=================================\\
  710. --|| DAMAGING
  711. --\\=================================//
  712.  
  713. function ApplyDamage(Humanoid,Damage)
  714. if Humanoid.Health == math.huge then
  715. Humanoid.Parent:BreakJoints()
  716. else
  717. local MULTIPLY = Humanoid.MaxHealth/100
  718. Damage = Damage * DAMAGEMULTIPLIER
  719. if Humanoid.Health ~= 0 then
  720. Humanoid.Health = Humanoid.Health - Damage*MULTIPLY
  721. end
  722. end
  723. end
  724.  
  725. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,CAMSINSTAKILL,INSTAKILL)
  726. local CHILDREN = workspace:GetDescendants()
  727. for index, CHILD in pairs(CHILDREN) do
  728. if CHILD.ClassName == "Model" and CHILD ~= Character then
  729. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  730. if HUM then
  731. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  732. if TORSO then
  733. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  734. if INSTAKILL == true or HUM.MaxHealth == math.huge then
  735. CHILD:BreakJoints()
  736. else
  737. local DMG = MRANDOM(MINDMG,MAXDMG)
  738. ApplyDamage(HUM,DMG)
  739. end
  740. if FLING > 0 then
  741. for _, c in pairs(CHILD:GetChildren()) do
  742. if c:IsA("BasePart") then
  743. local bv = Instance.new("BodyVelocity")
  744. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  745. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  746. bv.Parent = c
  747. Debris:AddItem(bv,0.05)
  748. end
  749. end
  750. end
  751. end
  752. end
  753. end
  754. end
  755. end
  756. end
  757.  
  758. --//=================================\\
  759. --|| ATTACK FUNCTIONS AND STUFF
  760. --\\=================================//
  761.  
  762. function Fireball()
  763. ATTACK = true
  764. Rooted = true
  765. local GYRO = IT("BodyGyro",RootPart)
  766. GYRO.D = 20
  767. GYRO.P = 4000
  768. GYRO.MaxTorque = VT(40000,40000,40000)
  769. local POSITION = IT("BodyPosition",RootPart)
  770. POSITION.Position = RootPart.Position+VT(0,2,0)
  771. POSITION.D = 450
  772. POSITION.P = 40000
  773. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  774. local FIRE = Particles("FistFire",RightArm,true)
  775. CreateSound(CHARGE,RightArm,6,1,false)
  776. coroutine.resume(coroutine.create(function()
  777. repeat
  778. Swait()
  779. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  780. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  781. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  782. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  783. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  784. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  785. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  786. until ATTACK == false
  787. FIRE.LockedToPart = false
  788. FIRE.Enabled = false
  789. Debris:AddItem(FIRE,5)
  790. GYRO:remove()
  791. POSITION:remove()
  792. end))
  793. wait(1)
  794. repeat
  795. Particles("ExplosionFire1",RightArm,70)
  796. coroutine.resume(coroutine.create(function()
  797. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(10,10,10))
  798. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  799. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  800. local FLAME = Particles("FireballFire1",FIREBALL,true)
  801. local FLAME2 = Particles("FireballFire2",FIREBALL,true)
  802. for i = 1, 250 do
  803. Swait()
  804. local HIT,HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 10, Character)
  805. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-5)
  806. if HIT then
  807. Particles("ExplosionFire1",FIREBALL,600)
  808. ApplyAoE(FIREBALL.Position,200,15,25,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  809. for i = 1, 3 do
  810. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  811. end
  812. for i = 1, 3 do
  813. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  814. end
  815. for i = 1, 5 do
  816. WACKYEFFECT({Time = 80+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  817. end
  818. break
  819. end
  820. end
  821. FLAME.Enabled = false
  822. FLAME2.Enabled = false
  823. Debris:AddItem(FIREBALL,7)
  824. end))
  825. wait(0.1)
  826. until KEYHOLD == false
  827. wait(0.2)
  828. ATTACK = false
  829. Rooted = false
  830. end
  831.  
  832. function FireField()
  833. ATTACK = true
  834. Rooted = true
  835. local A = false
  836. local POSITION = IT("BodyPosition",RootPart)
  837. POSITION.Position = RootPart.Position+VT(0,2,0)
  838. POSITION.D = 450
  839. POSITION.P = 40000
  840. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  841. coroutine.resume(coroutine.create(function()
  842. repeat
  843. Swait()
  844. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  845. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  846. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.85, -0.35) * ANGLES(RAD(120), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  847. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.35) * ANGLES(RAD(120), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  848. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  849. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  850. until A == true
  851. repeat
  852. Swait()
  853. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  854. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  855. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.4, -0.3) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  856. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.4, -0.3) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  857. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  858. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  859. until ATTACK == false
  860. POSITION:remove()
  861. end))
  862. local RANGE = 75
  863. local REGENING = script.Regen2:Clone()
  864. REGENING.Parent = Torso
  865. REGENING.Enabled = true
  866. REGENING.Rate = 900
  867. REGENING.Speed = NumberRange.new(RANGE)
  868. wait()
  869. for i = 1, 75 do
  870. wait()
  871. ApplyAoE(Torso.Position,6,1,1,0,false)
  872. REGENING.Speed = NumberRange.new(RANGE)
  873. RANGE = RANGE - (75/(math.ceil(REGENRATE*75)))
  874. end
  875. REGENING.Enabled = false
  876. wait(0.5)
  877. for i = 1, 6 do
  878. WACKYEFFECT({Time = 10+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  879. end
  880. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  881. A = true
  882. local FLAME = Particles("Field",Torso,true)
  883. FLAME.Size = NumberSequence.new(0,25)
  884. FIREFIELD = true
  885. local SOUND = CreateSound(BURNSOUND,Torso,10,1,true)
  886. coroutine.resume(coroutine.create(function()
  887. for i = 1, 20 do
  888. wait(1)
  889. SOUND.Parent = Torso
  890. SOUND.Playing = true
  891. ApplyAoE(Torso.Position,100,5,10,0,false,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  892. for i = 1, 2 do
  893. WACKYEFFECT({Time = 20+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(30,30,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  894. end
  895. if SEARING == true then
  896. break
  897. end
  898. end
  899. FIREFIELD = false
  900. FLAME.Enabled = false
  901. Debris:AddItem(FLAME,5)
  902. SOUND:remove()
  903. end))
  904. wait(1)
  905. ATTACK = false
  906. Rooted = false
  907. end
  908.  
  909. function SearingForm()
  910. ATTACK = true
  911. Rooted = true
  912. local POSITION = IT("BodyPosition",RootPart)
  913. POSITION.Position = RootPart.Position+VT(0,2,0)
  914. POSITION.D = 450
  915. POSITION.P = 40000
  916. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  917. coroutine.resume(coroutine.create(function()
  918. repeat
  919. Swait()
  920. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  921. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  922. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.8, -0.35) * ANGLES(RAD(120), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  923. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.35) * ANGLES(RAD(120), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  924. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  925. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  926. until ATTACK == false
  927. end))
  928. local FIRES = {}
  929. local RANGE = 75
  930. local REGENING = script.Regen2:Clone()
  931. REGENING.Parent = Torso
  932. REGENING.Enabled = true
  933. REGENING.Rate = 900
  934. REGENING.Speed = NumberRange.new(RANGE)
  935. wait()
  936. for i = 1, 75 do
  937. wait()
  938. ApplyAoE(Torso.Position,6,1,1,0,false)
  939. REGENING.Speed = NumberRange.new(RANGE)
  940. RANGE = RANGE - (75/(math.ceil(REGENRATE*75)))
  941. end
  942. REGENING.Enabled = false
  943. wait(0.5)
  944. for i = 1, 6 do
  945. WACKYEFFECT({Time = 10+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  946. end
  947. local BUSY = true
  948. Particles("ExplosionFire1",Torso,100)
  949. SEARING = true
  950. local WING1 = Particles("WingFire1",BACKATTACHMENT1,true)
  951. local WING2 = Particles("WingFire1",BACKATTACHMENT2,true)
  952. coroutine.resume(coroutine.create(function()
  953. coroutine.resume(coroutine.create(function()
  954. repeat
  955. wait(1)
  956. ApplyAoE(Torso.Position,20,5,10,0,false,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  957. until SEARING == false
  958. end))
  959. repeat
  960. Swait()
  961. local ACCEL1 = VT(10,2-(6*COS(SINE / 24)),-6-(2*COS(SINE / 24)))
  962. local ACCEL2 = VT(-10,2-(6*COS(SINE / 24)),-6-(2*COS(SINE / 24)))
  963. WING1.Acceleration = ACCEL1
  964. WING2.Acceleration = ACCEL2
  965. local HIT,HITPOS = Raycast(RootPart.Position, RootPart.CFrame.lookVector, 4, Character)
  966. if HIT then
  967. ApplyAoE(Torso.Position,200,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  968. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  969. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  970. for i = 1, 3 do
  971. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  972. end
  973. for i = 1, 3 do
  974. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  975. end
  976. Particles("ExplosionFire1",Torso,600)
  977. BUSY = false
  978. break
  979. end
  980. until SEARING == false
  981. end))
  982. for _, c in pairs(Character:GetChildren()) do
  983. if c:IsA("BasePart") then
  984. local FLAME = Particles("BodyFire",c,true)
  985. table.insert(FIRES,FLAME)
  986. end
  987. end
  988. POSITION:remove()
  989. wait()
  990. ApplyAoE(Torso.Position,120,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  991. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  992. ATTACK = false
  993. Rooted = false
  994. GYRO = IT("BodyGyro",RootPart)
  995. GYRO.D = 20
  996. GYRO.P = 4000
  997. GYRO.MaxTorque = VT(0,40000,0)
  998. BODYPOS = IT("BodyPosition",RootPart)
  999. BODYPOS.Position = RootPart.Position+VT(0,2,0)
  1000. BODYPOS.D = 450
  1001. BODYPOS.P = 40000
  1002. BODYPOS.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1003. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  1004. if NEWKEY == "c" and ATTACK == false then
  1005. BUSY = false
  1006. end
  1007. end)
  1008. local HUM = Humanoid.Died:Connect(function()
  1009. BUSY = false
  1010. ApplyAoE(Torso.Position,200,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1011. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1012. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1013. for i = 1, 3 do
  1014. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1015. end
  1016. for i = 1, 3 do
  1017. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1018. end
  1019. Particles("ExplosionFire1",Torso,600)
  1020. end)
  1021. repeat wait() until BUSY == false
  1022. for i = 1, #FIRES do
  1023. FIRES[i].Enabled = false
  1024. Debris:AddItem(FIRES[i],5)
  1025. end
  1026. HUM:disconnect()
  1027. WING1.Enabled = false
  1028. WING2.Enabled = false
  1029. WING1.LockedToPart = false
  1030. WING2.LockedToPart = false
  1031. Debris:AddItem(WING1,5)
  1032. Debris:AddItem(WING2,5)
  1033. KEYDOWN:disconnect()
  1034. SEARING = false
  1035. GYRO:remove()
  1036. BODYPOS:remove()
  1037. FullBodyRegen()
  1038. end
  1039.  
  1040. function SearingOrb()
  1041. ATTACK = true
  1042. Rooted = true
  1043. local POSITION = IT("BodyPosition",RootPart)
  1044. POSITION.Position = RootPart.Position+VT(0,2,0)
  1045. POSITION.D = 450
  1046. POSITION.P = 40000
  1047. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1048. local FIRE = Particles("FistFire",RightArm,true)
  1049. local FIRE2 = Particles("FistFire",LeftArm,true)
  1050. CreateSound(CHARGE,Torso,6,1,false)
  1051. local NEWANIM = false
  1052. coroutine.resume(coroutine.create(function()
  1053. repeat
  1054. Swait()
  1055. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1056. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1057. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1058. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1059. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1060. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1061. until ATTACK == false or NEWANIM == true
  1062. if NEWANIM == true then
  1063. local GYRO = IT("BodyGyro",RootPart)
  1064. GYRO.D = 20
  1065. GYRO.P = 4000
  1066. GYRO.MaxTorque = VT(40000,40000,40000)
  1067. repeat
  1068. Swait()
  1069. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1070. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1071. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1072. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1073. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1074. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1075. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1076. until ATTACK == false
  1077. GYRO:remove()
  1078. end
  1079. POSITION:remove()
  1080. FIRE.LockedToPart = false
  1081. FIRE.Enabled = false
  1082. Debris:AddItem(FIRE,5)
  1083. FIRE2.LockedToPart = false
  1084. FIRE2.Enabled = false
  1085. Debris:AddItem(FIRE2,5)
  1086. end))
  1087. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1088. MakeForm(ORB,"Ball")
  1089. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  1090. local A = IT("Attachment",ORB)
  1091. local FIRES = Particles("FireballFire1",A,true)
  1092. FIRES.Size = NumberSequence.new(0)
  1093. FIRES.LockedToPart = true
  1094. local LOOP = 0
  1095. for i = 1, 500 do
  1096. Swait()
  1097. LOOP = LOOP + 1
  1098. if LOOP >= 30 then
  1099. LOOP = 0
  1100. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1101. end
  1102. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1103. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1104. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1105. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1106. FIRES.Enabled = true
  1107. end
  1108. wait(1)
  1109. if KEYHOLD == false then
  1110. coroutine.resume(coroutine.create(function()
  1111. ORB.Transparency = 1
  1112. FIRES.Enabled = false
  1113. Debris:AddItem(ORB,10)
  1114. ApplyAoE(ORB.Position,400,75,90,175,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1115. CreateSound(EXPLOSIONLARGESOUND,ORB,10,1,false)
  1116. CreateSound(EXPLOSIONSMALLSOUND,ORB,10,1,false)
  1117. for i = 1, 3 do
  1118. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1119. end
  1120. for i = 1, 3 do
  1121. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1122. end
  1123. Particles("ExplosionFire1",ORB,1200)
  1124. for i = 1, 15 do
  1125. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1126. end
  1127. end))
  1128. else
  1129. for i = 1, 100 do
  1130. Swait()
  1131. ORB.Size = ORB.Size - VT(0.2,0.2,0.2)*5
  1132. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1133. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1134. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1135. end
  1136. ORB.Transparency = 1
  1137. FIRES.Enabled = false
  1138. Debris:AddItem(ORB,10)
  1139. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  1140. for _, c in pairs(Character:GetChildren()) do
  1141. if c:IsA("BasePart") then
  1142. Particles("ExplosionFire2",c,25)
  1143. end
  1144. end
  1145. NEWANIM = true
  1146. wait(0.5)
  1147. for i = 1, 15 do
  1148. wait(0.1)
  1149. coroutine.resume(coroutine.create(function()
  1150. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(2,2,2))
  1151. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  1152. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  1153. local FLAME = Particles("FireballFire3",FIREBALL,true)
  1154. for i = 1, 250 do
  1155. Swait()
  1156. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2, Character)
  1157. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-2)
  1158. if HIT then
  1159. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  1160. local FIELD = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Fire", VT(75,0,75), true)
  1161. local FIELD2 = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Fire", VT(75,0,75), true)
  1162. FIELD.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  1163. FIELD2.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(45), RAD(0))
  1164. coroutine.resume(coroutine.create(function()
  1165. local FLAMES = Particles("DebrisFire",FIELD,true)
  1166. local FLAMES2 = Particles("DebrisFire",FIELD2,true)
  1167. for i = 1, 15 do
  1168. wait(1)
  1169. ApplyAoE(FIELD.Position,FIELD.Size.X/2,5,15,0,false,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1170. end
  1171. FLAMES.Enabled = false
  1172. FLAMES2.Enabled = false
  1173. Debris:AddItem(FIELD,5)
  1174. Debris:AddItem(FIELD2,5)
  1175. end))
  1176. Particles("ExplosionFire2",FIREBALL,600)
  1177. break
  1178. end
  1179. end
  1180. FLAME.Enabled = false
  1181. Debris:AddItem(FIREBALL,7)
  1182. end))
  1183. end
  1184. end
  1185. wait(0.3)
  1186. ATTACK = false
  1187. Rooted = false
  1188. end
  1189.  
  1190. function Shroud()
  1191. if Mouse.Target ~= nil then
  1192. if Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1193. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1194. local TORSO = HUM.Parent:FindFirstChild("HumanoidRootPart") or HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1195. if TORSO and HUM.Health > 0 then
  1196. local DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  1197. if DISTANCE < 100 then
  1198. ATTACK = true
  1199. POSEIDON = false
  1200. Rooted = true
  1201. local GYRO = IT("BodyGyro",RootPart)
  1202. GYRO.D = 20
  1203. GYRO.P = 4000
  1204. GYRO.MaxTorque = VT(40000,40000,40000)
  1205. local POSITION = IT("BodyPosition",RootPart)
  1206. POSITION.Position = RootPart.Position+VT(0,2,0)
  1207. POSITION.D = 450
  1208. POSITION.P = 40000
  1209. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1210. local TARGETTING = true
  1211. local HIT = false
  1212. local FIRES = {}
  1213. for _, c in pairs(Character:GetChildren()) do
  1214. if c:IsA("BasePart") then
  1215. local FLAME = Particles("BodyFire",c,true)
  1216. FLAME.Rate = 15
  1217. table.insert(FIRES,FLAME)
  1218. end
  1219. end
  1220. CreateSound(CHARGE,Torso,6,1,false)
  1221. coroutine.resume(coroutine.create(function()
  1222. repeat
  1223. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  1224. Swait()
  1225. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1226. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1227. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1228. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1229. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1230. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1231. until TARGETTING == false
  1232. repeat
  1233. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  1234. POSITION.Position = CF(RootPart.Position,TORSO.Position)*CF(0,0,-5).p
  1235. DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  1236. Swait()
  1237. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1238. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1239. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1240. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1241. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1242. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1243. until HIT == true
  1244. POSITION:remove()
  1245. GYRO:remove()
  1246. end))
  1247. wait(0.5)
  1248. repeat wait() until HOLD == true
  1249. for _, c in pairs(Character:GetChildren()) do
  1250. if c:IsA("BasePart") then
  1251. local FLAME = Particles("BodyFire",c,true)
  1252. table.insert(FIRES,FLAME)
  1253. end
  1254. end
  1255. for _, c in pairs(Character:GetChildren()) do
  1256. if c:IsA("BasePart") then
  1257. c.Transparency = 1
  1258. end
  1259. end
  1260. TARGETTING = false
  1261. for i = 1, 100 do
  1262. wait()
  1263. if DISTANCE < 5 or DISTANCE >= 200 then
  1264. break
  1265. end
  1266. end
  1267. HIT = true
  1268. if DISTANCE < 5 then
  1269. for i = 1, #FIRES do
  1270. FIRES[i].Enabled = false
  1271. end
  1272. for _, c in pairs(HUM.Parent:GetChildren()) do
  1273. if c:IsA("BasePart") then
  1274. local FLAME = Particles("BodyFire",c,true)
  1275. table.insert(FIRES,FLAME)
  1276. end
  1277. end
  1278. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1279. RootPart.CFrame = TORSO.CFrame
  1280. local WELD = weldBetween(RootPart,TORSO)
  1281. repeat wait() until HOLD == true
  1282. CreateSound(416328540,Torso,6,1,false)
  1283. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1284. local bv = Instance.new("BodyVelocity")
  1285. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1286. bv.velocity = CF(TORSO.Position,TORSO.Position+VT(0,15,0)).lookVector*125
  1287. bv.Parent = TORSO
  1288. for i = 1, 70 do
  1289. wait(0.1)
  1290. if TORSO.Parent == nil then
  1291. break
  1292. end
  1293. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1294. end
  1295. UNANCHOR = false
  1296. bv:remove()
  1297. wait(1)
  1298. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1299. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1300. UNANCHOR = true
  1301. local bv = Instance.new("BodyVelocity")
  1302. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1303. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  1304. bv.Parent = TORSO
  1305. local LANDED = false
  1306. for i = 1, 500 do
  1307. wait()
  1308. Ignore = {Character,HUM.Parent}
  1309. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1310. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1311. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  1312. if HITFLOOR or FULLREGEN == true then
  1313. LANDED = true
  1314. break
  1315. end
  1316. if TORSO.Parent == nil then
  1317. break
  1318. end
  1319. end
  1320. if TORSO.Parent ~= nil then
  1321. UNANCHOR = false
  1322. bv:remove()
  1323. wait(1)
  1324. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1325. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1326. UNANCHOR = true
  1327. local bv = Instance.new("BodyVelocity")
  1328. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1329. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  1330. bv.Parent = TORSO
  1331. local LANDED = false
  1332. for i = 1, 500 do
  1333. wait()
  1334. Ignore = {Character,HUM.Parent}
  1335. WACKYEFFECT({Time = 15, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.9, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1336. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1337. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  1338. if HITFLOOR or FULLREGEN == true then
  1339. LANDED = true
  1340. break
  1341. end
  1342. if TORSO.Parent == nil then
  1343. break
  1344. end
  1345. end
  1346. bv:remove()
  1347. if LANDED == true then
  1348. UNANCHOR = false
  1349. for i = 1, 10 do
  1350. ApplyAoE(TORSO.Position+VT(0,1,0),10+(2*i),15,15,45,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1351. end
  1352. CreateSound(EXPLOSIONLARGESOUND,TORSO,10,1,false)
  1353. CreateSound(EXPLOSIONSMALLSOUND,TORSO,10,1,false)
  1354. Particles("ExplosionFire1",TORSO,120)
  1355. for i = 1, 15 do
  1356. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1357. end
  1358. WELD:remove()
  1359. wait(0.3)
  1360. UNANCHOR = true
  1361. else
  1362. WELD:remove()
  1363. end
  1364. end
  1365. end
  1366. for i = 1, #FIRES do
  1367. FIRES[i].Enabled = false
  1368. Debris:AddItem(FIRES[i],5)
  1369. end
  1370. for _, c in pairs(Character:GetChildren()) do
  1371. if c:IsA("BasePart") and c ~= RootPart then
  1372. c.Transparency = 0
  1373. end
  1374. end
  1375. RootPart.Velocity = VT(0,0,0)
  1376. ATTACK = false
  1377. Rooted = false
  1378. end
  1379. end
  1380. end
  1381. end
  1382. end
  1383.  
  1384. function Spitter()
  1385. ATTACK = true
  1386. Rooted = true
  1387. local GYRO = IT("BodyGyro",RootPart)
  1388. GYRO.D = 20
  1389. GYRO.P = 4000
  1390. GYRO.MaxTorque = VT(40000,40000,40000)
  1391. local POSITION = IT("BodyPosition",RootPart)
  1392. POSITION.Position = RootPart.Position+VT(0,2,0)
  1393. POSITION.D = 450
  1394. POSITION.P = 40000
  1395. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1396. local FIRE = Particles("FistFire",RightArm,true)
  1397. CreateSound(CHARGE,RightArm,6,0.8,false)
  1398. coroutine.resume(coroutine.create(function()
  1399. repeat
  1400. Swait()
  1401. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1402. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1403. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1404. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1405. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1406. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1407. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1408. until ATTACK == false
  1409. FIRE.LockedToPart = false
  1410. FIRE.Enabled = false
  1411. Debris:AddItem(FIRE,5)
  1412. GYRO:remove()
  1413. POSITION:remove()
  1414. end))
  1415. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1416. MakeForm(FIREBALL,"Ball")
  1417. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1,0)
  1418. local CORE = IT("Attachment",FIREBALL)
  1419. local FIRES = Particles("FireballFire1",CORE,true)
  1420. FIRES.Size = NumberSequence.new(0)
  1421. FIRES.LockedToPart = true
  1422. local LOOP = 0
  1423. repeat
  1424. Swait()
  1425. LOOP = LOOP + 1
  1426. if LOOP == 20 then
  1427. LOOP = 0
  1428. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1429. end
  1430. if FIREBALL.Size.X < 20 then
  1431. FIREBALL.Size = FIREBALL.Size + VT(0.1,0.1,0.1)
  1432. FIRES.Size = NumberSequence.new(FIREBALL.Size.Y/1.5)
  1433. FIRES.Speed = NumberRange.new(0,FIREBALL.Size.Y/2)
  1434. end
  1435. FIRES.Enabled = true
  1436. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1-FIREBALL.Size.Z/2,0)
  1437. until KEYHOLD == false and FIREBALL.Size.X >= 10
  1438. CreateSound(FIREBALLSOUND,FIREBALL,10,0.8,false)
  1439. coroutine.resume(coroutine.create(function()
  1440. FIREBALL.CFrame = CF(FIREBALL.Position,Mouse.Hit.p)
  1441. local RANGE = 75
  1442. local FLAME = Particles("Field",CORE,true)
  1443. FLAME.Speed = NumberRange.new(0,FIREBALL.Size.X*5)
  1444. FLAME.Size = NumberSequence.new(0,25)
  1445. for i = 1, 600 do
  1446. LOOP = LOOP + 1
  1447. if LOOP == 20 then
  1448. LOOP = 0
  1449. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*5,5,25,0,false)
  1450. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1451. end
  1452. Swait()
  1453. FIREBALL.CFrame = CF(FIREBALL.Position,FIREBALL.CFrame*CF(0,-0.001,-1).p)*CF(0,0,-0.2)
  1454. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, FIREBALL.Size.X/2.5, Character)
  1455. if HIT then
  1456. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*12,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1457. CreateSound(EXPLOSIONLARGESOUND,FIREBALL,10,1,false)
  1458. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  1459. for i = 1, 3 do
  1460. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1461. end
  1462. for i = 1, 3 do
  1463. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1464. end
  1465. Particles("ExplosionFire1",FIREBALL,1200)
  1466. for i = 1, 15 do
  1467. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X*10,FIREBALL.Size.X*10,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1468. end
  1469. break
  1470. end
  1471. end
  1472. FLAME.Enabled = false
  1473. FIRES.Enabled = false
  1474. for i = 1, 10 do
  1475. Swait()
  1476. FIREBALL.Mesh.Scale = FIREBALL.Mesh.Scale - VT(0.1,0.1,0.1)
  1477. end
  1478. Debris:AddItem(FIREBALL,5)
  1479. end))
  1480. wait(0.5)
  1481. ATTACK = false
  1482. Rooted = false
  1483. end
  1484.  
  1485. function Devastor()
  1486. ATTACK = true
  1487. Rooted = true
  1488. local POSITION = IT("BodyPosition",RootPart)
  1489. POSITION.Position = RootPart.Position+VT(0,2,0)
  1490. POSITION.D = 450
  1491. POSITION.P = 40000
  1492. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1493. local FIRE = Particles("FistFire",RightArm,true)
  1494. local FIRE2 = Particles("FistFire",LeftArm,true)
  1495. CreateSound(CHARGE,Torso,6,1,false)
  1496. local NEWANIM = false
  1497. coroutine.resume(coroutine.create(function()
  1498. repeat
  1499. Swait()
  1500. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1501. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1502. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1503. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1504. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1505. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1506. until ATTACK == false or NEWANIM == true
  1507. if NEWANIM == true then
  1508. local GYRO = IT("BodyGyro",RootPart)
  1509. GYRO.D = 20
  1510. GYRO.P = 4000
  1511. GYRO.MaxTorque = VT(40000,40000,40000)
  1512. repeat
  1513. Swait()
  1514. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1515. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1516. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1517. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1518. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1519. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1520. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1521. until ATTACK == false
  1522. GYRO:remove()
  1523. end
  1524. POSITION:remove()
  1525. FIRE.LockedToPart = false
  1526. FIRE.Enabled = false
  1527. Debris:AddItem(FIRE,5)
  1528. FIRE2.LockedToPart = false
  1529. FIRE2.Enabled = false
  1530. Debris:AddItem(FIRE2,5)
  1531. end))
  1532. local FIRETABLE = {}
  1533. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1534. MakeForm(ORB,"Ball")
  1535. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  1536. local A = IT("Attachment",ORB)
  1537. local FIRES = Particles("FireballFire1",A,true)
  1538. FIRES.Size = NumberSequence.new(0)
  1539. FIRES.LockedToPart = true
  1540. local LOOP = 0
  1541. for i = 1, 200 do
  1542. Swait()
  1543. LOOP = LOOP + 1
  1544. if LOOP >= 30 then
  1545. LOOP = 0
  1546. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1547. end
  1548. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1549. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1550. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1551. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1552. FIRES.Enabled = true
  1553. end
  1554. RightArm.Transparency = 1
  1555. LeftArm.Transparency = 1
  1556. FIRE.Enabled = false
  1557. FIRE2.Enabled = false
  1558. for _, c in pairs(Character:GetChildren()) do
  1559. if c:IsA("BasePart") then
  1560. local FLAME = Particles("BodyFire",c,true)
  1561. table.insert(FIRETABLE,FLAME)
  1562. end
  1563. end
  1564. CreateSound(CHARGE,Torso,6,0.5,false)
  1565. for i = 1, 200 do
  1566. Swait()
  1567. LOOP = LOOP + 1
  1568. if LOOP >= 30 then
  1569. LOOP = 0
  1570. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1571. end
  1572. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1573. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1574. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1575. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1576. FIRES.Enabled = true
  1577. end
  1578. for _, c in pairs(Character:GetChildren()) do
  1579. if c:IsA("BasePart") then
  1580. c.Transparency = 1
  1581. end
  1582. end
  1583. for i = 1, #FIRETABLE do
  1584. FIRETABLE[i].Enabled = false
  1585. Debris:AddItem(FIRETABLE[i],5)
  1586. end
  1587. for i = 1, 400 do
  1588. Swait()
  1589. LOOP = LOOP + 1
  1590. if LOOP >= 30 then
  1591. LOOP = 0
  1592. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1593. end
  1594. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1595. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1596. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1597. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1598. FIRES.Enabled = true
  1599. end
  1600. wait(0.5)
  1601. FIRES.Lifetime = NumberRange.new(2,5)
  1602. FIRES.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,ORB.Size.Y/1.5),NumberSequenceKeypoint.new(0.5,ORB.Size.Y/2),NumberSequenceKeypoint.new(1,0)})
  1603. FIRES.LockedToPart = false
  1604. CreateSound(FIREBALLSOUND,Effects,4,1,false)
  1605. coroutine.resume(coroutine.create(function()
  1606. ORB.CFrame = CF(ORB.Position,Mouse.Hit.p)
  1607. for i = 1, 1200 do
  1608. Swait()
  1609. ORB.CFrame = ORB.CFrame*CF(0,0,-1)
  1610. local HIT,HITPOS = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X/2.5, Character)
  1611. if HIT then
  1612. break
  1613. end
  1614. end
  1615. for i = 1, 6 do
  1616. ApplyAoE(ORB.Position,ORB.Size.X*10,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1617. CreateSound(EXPLOSIONLARGESOUND,Effects,2,1,false)
  1618. CreateSound(EXPLOSIONSMALLSOUND,Effects,4,1,false)
  1619. for i = 1, 3 do
  1620. WACKYEFFECT({Time = 160, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1621. end
  1622. for i = 1, 3 do
  1623. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1624. end
  1625. for i = 1, 15 do
  1626. WACKYEFFECT({Time = 120+(i*5), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(ORB.Size.X*30,15,ORB.Size.X*30), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1627. end
  1628. wait(1)
  1629. end
  1630. FIRES.Enabled = false
  1631. for i = 1, 10 do
  1632. Swait()
  1633. ORB.Mesh.Scale = ORB.Mesh.Scale - VT(0.1,0.1,0.1)
  1634. end
  1635. Debris:AddItem(ORB,5)
  1636. end))
  1637. wait(1)
  1638. FullBodyRegen()
  1639. ATTACK = false
  1640. Rooted = false
  1641. end
  1642.  
  1643. --//=================================\\
  1644. --|| MISC
  1645. --\\=================================//
  1646.  
  1647. function Lock()
  1648. ATTACK = true
  1649. Rooted = true
  1650. local GYRO = IT("BodyGyro",RootPart)
  1651. GYRO.D = 50
  1652. GYRO.P = 4000
  1653. GYRO.MaxTorque = VT(40000,40000,40000)
  1654. local POSITION = IT("BodyPosition",RootPart)
  1655. POSITION.Position = RootPart.Position+VT(0,1,0)
  1656. POSITION.D = 450
  1657. POSITION.P = 40000
  1658. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1659. local FLINT = FLINTLOCK:Clone()
  1660. FLINTLOCK.Transparency = 1
  1661. FLINT.Parent = Character
  1662. local SHOT = false
  1663. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, FLINT, CF(-0.05,-1.65,0) * ANGLES(RAD(180),RAD(0),RAD(0)), CF(0, 0, 0))
  1664. coroutine.resume(coroutine.create(function()
  1665. repeat
  1666. Swait()
  1667. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1668. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1669. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1670. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1671. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1672. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1673. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1674. until SHOT == true
  1675. CreateSound(213603013,RightArm,4,1,false)
  1676. local FROM = FLINT.CFrame*CF(0,1.043,0.231).p
  1677. local Ignore = Character
  1678. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1679. local TO = Mouse.Hit.p
  1680. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Ignore)
  1681. if AIMHIT ~= nil then
  1682. if AIMHIT.Parent ~= Character then
  1683. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1684. local HUM = AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1685. if HUM then
  1686. ApplyDamage(HUM,MRANDOM(70,90))
  1687. end
  1688. end
  1689. end
  1690. end
  1691. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0))
  1692. MakeForm(TRAIL,"Cyl")
  1693. local DIST = (FLINT.CFrame*CF(0,1.043,0.231).p - AIMPOS).Magnitude
  1694. TRAIL.Size = VT(0.1,DIST,0.1)
  1695. TRAIL.CFrame = CF(FLINT.CFrame*CF(0,1.043,0.231).p, AIMPOS) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1696. coroutine.resume(coroutine.create(function()
  1697. for i = 1, 5 do
  1698. Swait()
  1699. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1700. end
  1701. TRAIL:remove()
  1702. end))
  1703. repeat
  1704. Swait()
  1705. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1706. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1707. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1708. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1709. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1710. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1711. until ATTACK == false
  1712. GYRO:remove()
  1713. POSITION:remove()
  1714. FLINT:remove()
  1715. FLINTLOCK.Transparency = 0
  1716. end))
  1717. wait(0.3)
  1718. SHOT = true
  1719. wait(0.5)
  1720. ATTACK = false
  1721. Rooted = false
  1722. end
  1723.  
  1724. function Jupiter()
  1725. ATTACK = true
  1726. Rooted = true
  1727. local POSITION = IT("BodyPosition",RootPart)
  1728. POSITION.Position = RootPart.Position+VT(0,0.2,0)
  1729. POSITION.D = 450
  1730. POSITION.P = 40000
  1731. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1732. coroutine.resume(coroutine.create(function()
  1733. repeat
  1734. Swait()
  1735. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
  1736. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1737. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1738. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1739. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1740. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  1741. until ATTACK == false
  1742. end))
  1743. wait(0.5)
  1744. repeat wait() until KEYHOLD == false
  1745. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35,4,35), Transparency = 0.3, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = 431105970, SoundPitch = 1, SoundVolume = 10})
  1746. POSITION:remove()
  1747. RootPart.Velocity = VT(0,150,0)
  1748. ATTACK = false
  1749. Rooted = false
  1750. end
  1751.  
  1752. function Taunt()
  1753. ATTACK = true
  1754. Rooted = true
  1755. local TAUNT = CreateSound(159882303,Torso,10,1,false)
  1756. coroutine.resume(coroutine.create(function()
  1757. repeat
  1758. Swait()
  1759. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1760. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1761. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1762. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1763. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1764. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1765. until ATTACK == false
  1766. end))
  1767. repeat wait() until TAUNT.Playing == false
  1768. ATTACK = false
  1769. Rooted = false
  1770. end
  1771.  
  1772. --//=================================\\
  1773. --|| ASSIGN THINGS TO KEYS
  1774. --\\=================================//
  1775.  
  1776. function MouseDown(Mouse)
  1777. HOLD = true
  1778. if ATTACK == false then
  1779. end
  1780. end
  1781.  
  1782. function MouseUp(Mouse)
  1783. HOLD = false
  1784. end
  1785.  
  1786. local MUSIC = CreateSound(285883918,Character,3,1,true)
  1787.  
  1788. function KeyDown(Key)
  1789. KEYHOLD = true
  1790. if ATTACK == false and FULLREGEN == false then
  1791. if Key == "z" then
  1792. Fireball()
  1793. end
  1794.  
  1795. if Key == "b" and FIREFIELD == false and SEARING == false then
  1796. FireField()
  1797. end
  1798.  
  1799. if Key == "c" and SEARING == false then
  1800. SearingForm()
  1801. end
  1802.  
  1803. if Key == "v" and SEARING == false then
  1804. SearingOrb()
  1805. end
  1806.  
  1807. if Key == "q" and SEARING == false then
  1808. Shroud()
  1809. end
  1810.  
  1811. if Key == "x" and SEARING == false then
  1812. Jupiter()
  1813. wait(2)
  1814. Devastor()
  1815. end
  1816.  
  1817. if Key == "e" then
  1818. Spitter()
  1819. end
  1820.  
  1821. if Key == "g" then
  1822. Lock()
  1823. end
  1824.  
  1825. if Key == "j" then
  1826. Jupiter()
  1827. end
  1828.  
  1829. if Key == "t" and SEARING == false then
  1830. Taunt()
  1831. end
  1832.  
  1833. if Key == "h" then
  1834. if POSEIDON == false then
  1835. POSEIDON = true
  1836. CreateSound(POSEIDONSOUND,Torso,5,MRANDOM(8,12)/10,false)
  1837. else
  1838. POSEIDON = false
  1839. end
  1840. end
  1841. end
  1842.  
  1843. if Key == "w" and ATTACK == false and SEARING == true and VALUE2 == false then
  1844. repeat
  1845. VALUE2 = true
  1846. Swait()
  1847. BODYPOS.Position = RootPart.CFrame*CF(0,0,-5).p
  1848. until KEYHOLD == false
  1849. VALUE2 = false
  1850. end
  1851.  
  1852. if string.byte(Key) == 50 and ATTACK == false then
  1853. if Speed == 16 then
  1854. Speed = 45
  1855. elseif Speed == 45 then
  1856. Speed = 16
  1857. end
  1858. end
  1859.  
  1860. if Key == "1" then
  1861. MUSIC:Play()
  1862. CHOSENSONG = CHOSENSONG + 1
  1863. if CHOSENSONG > #SONGS then
  1864. CHOSENSONG = 1
  1865. end
  1866. end
  1867. end
  1868.  
  1869. function KeyUp(Key)
  1870. KEYHOLD = false
  1871. end
  1872.  
  1873. Mouse.Button1Down:connect(function(NEWKEY)
  1874. MouseDown(NEWKEY)
  1875. end)
  1876. Mouse.Button1Up:connect(function(NEWKEY)
  1877. MouseUp(NEWKEY)
  1878. end)
  1879. Mouse.KeyDown:connect(function(NEWKEY)
  1880. KeyDown(NEWKEY)
  1881. end)
  1882. Mouse.KeyUp:connect(function(NEWKEY)
  1883. KeyUp(NEWKEY)
  1884. end)
  1885.  
  1886. --//=================================\\
  1887. --\\=================================//
  1888.  
  1889. function unanchor()
  1890. if UNANCHOR == true then
  1891. for _, c in pairs(Character:GetChildren()) do
  1892. if c:IsA("BasePart") then
  1893. c.Anchored = false
  1894. end
  1895. end
  1896. else
  1897. for _, c in pairs(Character:GetChildren()) do
  1898. if c:IsA("BasePart") then
  1899. c.Anchored = true
  1900. end
  1901. end
  1902. end
  1903. end
  1904.  
  1905. --//=================================\\
  1906. --|| WRAP THE WHOLE SCRIPT UP
  1907. --\\=================================//
  1908.  
  1909. Humanoid.Changed:connect(function(Jump)
  1910. if Jump == "Jump" and (Disable_Jump == true) then
  1911. Humanoid.Jump = false
  1912. end
  1913. end)
  1914.  
  1915. local LOOP = 0
  1916.  
  1917. while true do
  1918. Swait()
  1919. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1920. Humanoid = IT("Humanoid",Character)
  1921. end
  1922. Effects.Parent = Character
  1923. script.Parent = WEAPONGUI
  1924. ANIMATE.Parent = nil
  1925. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1926. v:Stop();
  1927. end
  1928. SINE = SINE + CHANGE
  1929. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1930. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1931. Ignore = {Torso,RootPart,RightLeg,LeftLeg,RightLeg,Head,RightArm,LeftArm,Effects}
  1932. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1933. local HITFLOOR,HITPOS = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4, Ignore)
  1934. local WALKSPEEDVALUE = 5
  1935. if SEARING == false then
  1936. if ANIM == "Walk" and TORSOVELOCITY > 1 and SEARING == false and Rooted == false then
  1937. if Humanoid.WalkSpeed <= 20 then
  1938. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  1939. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1940. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1941. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 +0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1942. elseif SEARING == false and Humanoid.WalkSpeed > 20 and Rooted == false then
  1943. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / (2*1.3)))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  1944. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / (2*1.3)))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1945. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), -0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  1946. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), 0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  1947. end
  1948. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or SEARING == true or Rooted == true then
  1949. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1950. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1951. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1952. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1953. end
  1954. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1955. ANIM = "Jump"
  1956. if ATTACK == false then
  1957. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1958. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1959. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1960. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1961. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1962. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1963. end
  1964. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1965. ANIM = "Fall"
  1966. if ATTACK == false then
  1967. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(8*COS(SINE / 6))), 1 / Animation_Speed)
  1968. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-8*COS(SINE / 6))), 1 / Animation_Speed)
  1969. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1970. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1971. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1972. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1973. end
  1974. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1975. ANIM = "Idle"
  1976. if ATTACK == false then
  1977. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1978. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1979. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 2 * COS(SINE / 12)), RAD(-25), RAD(-10 - 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1980. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 1 * COS(SINE / 12)), RAD(25), RAD(20 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1981. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1982. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1983. end
  1984. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1985. ANIM = "Walk"
  1986. if ATTACK == false then
  1987. if Humanoid.WalkSpeed <= 20 then
  1988. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1989. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1990. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed)
  1991. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed)
  1992. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1993. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1994. elseif Humanoid.WalkSpeed > 20 then
  1995. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1996. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1997. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(2)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1998. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(35), RAD(-35), RAD(0)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1999. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(6)), 2 / Animation_Speed)
  2000. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed)
  2001. end
  2002. end
  2003. end
  2004. elseif SEARING == true then
  2005. if APPLYGYRO == true then
  2006. if VALUE2 == false and DIRECTTURN == false then
  2007. if GYRO ~= nil then
  2008. GYRO.MaxTorque = VT(0,40000,0)
  2009. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2010. end
  2011. else
  2012. if GYRO ~= nil then
  2013. GYRO.MaxTorque = VT(80000,40000,80000)
  2014. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2015. end
  2016. end
  2017. end
  2018. if VALUE2 == false and ATTACK == false then
  2019. ANIM = "IdleFlight"
  2020. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2021. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2022. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2023. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2024. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2025. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2026. elseif VALUE2 == true and ATTACK == false then
  2027. ANIM = "Flight"
  2028. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed)
  2029. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2030. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0,1 / Animation_Speed)
  2031. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2032. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2033. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2034. end
  2035. end
  2036. unanchor()
  2037. Humanoid.MaxHealth = "inf"
  2038. Humanoid.Health = "inf"
  2039. if Rooted == false then
  2040. Disable_Jump = false
  2041. Humanoid.WalkSpeed = Speed
  2042. elseif Rooted == true then
  2043. Disable_Jump = true
  2044. Humanoid.WalkSpeed = 0
  2045. end
  2046. Regen()
  2047. if Head:FindFirstChild("face") then
  2048. Head.face.Texture = "rbxassetid://608798717"
  2049. Head.face.Transparency = Head.Transparency
  2050. end
  2051. for _, c in pairs(Character:GetDescendants()) do
  2052. if c.ClassName == "Attachment" and c ~= BACKATTACHMENT1 and c ~= BACKATTACHMENT2 and c.Parent.Parent ~= Effects then
  2053. c:remove()
  2054. end
  2055. if c.ClassName == "ParticleEmitter" then
  2056. if c.Name ~= "Regen" and c.Name ~= "Regen2" and c.Name ~= "CurseParticles" and c.Parent.Parent == Character then
  2057. c:remove()
  2058. end
  2059. end
  2060. if c and c.Parent then
  2061. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  2062. local ACCESSORY = c.Parent
  2063. c.Parent = Character
  2064. local REGENVALUE = IT("BoolValue",c)
  2065. REGENVALUE.Name = "IsRegening"
  2066. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
  2067. if c then
  2068. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  2069. local WELD = weldBetween(Head,c)
  2070. table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
  2071. else
  2072. local WELD = weldBetween(Torso,c)
  2073. table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
  2074. end
  2075. end
  2076. ACCESSORY:remove()
  2077. end
  2078. end
  2079. end
  2080. for _, c in pairs(Character:GetChildren()) do
  2081. if SEARING == true and c:IsA("BasePart") then
  2082. c.Transparency = 1
  2083. end
  2084. end
  2085. MUSIC.Parent = Character
  2086. MUSIC.SoundId = "rbxassetid://"..SONGS[CHOSENSONG]
  2087. MUSIC.Pitch = 1
  2088. if CHOSENSONG ~= 5 then
  2089. MUSIC.Volume = 2
  2090. else
  2091. MUSIC.Volume = 4
  2092. end
  2093. MUSIC.Playing = true
  2094. if POSEIDON == true and FULLREGEN == false then
  2095. LOOP = LOOP + 1
  2096. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true)
  2097. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))
  2098. FLOOR.CanCollide = true
  2099. Debris:AddItem(FLOOR,0.2)
  2100. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true)
  2101. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))*ANGLES(RAD(0),RAD(45),RAD(0))
  2102. FLOOR.CanCollide = true
  2103. Debris:AddItem(FLOOR,0.2)
  2104. if LOOP >= 5 then
  2105. LOOP = 0
  2106. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = HITPOS+VT(0,0.45,0), RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2107. end
  2108. end
  2109. RootJoint.Parent = RootPart
  2110. Humanoid.DisplayDistanceType = "None"
  2111. Humanoid.Name = "Searing Emperor"
  2112. end
  2113.  
  2114. --//=================================\\
  2115. --\\=================================//
  2116.  
  2117.  
  2118.  
  2119.  
  2120.  
  2121. --//====================================================\\--
  2122. --|| END OF SCRIPT
  2123. --\\====================================================//--
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