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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_2stations_b2.vmf"
- Valve Software - vbsp.exe (Jun 21 2018)
- 4 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_2stations_b2.vmf
- Patching WVT material: maps/ctf_2stations_b2/nature/blendgroundtoconcrete003_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1170 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_2stations_b2.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_hydro_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_hydro_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (278916 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1111 texinfos to 814
- Reduced 97 texdatas to 87 (3238 bytes to 2800)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_2stations_b2.bsp
- Wrote ZIP buffer, estimated size 1498227, actual size 1490375
- 1 second elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_2stations_b2"
- Valve Software - vvis.exe (Jun 21 2018)
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_2stations_b2.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_2stations_b2.prt
- 747 portalclusters
- 2169 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (71)
- Optimized: 1250 visible clusters (0.47%)
- Total clusters visible: 268767
- Average clusters visible: 359
- Building PAS...
- Average clusters audible: 740
- visdatasize:139952 compressed from 143424
- writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_2stations_b2.bsp
- 1 minute, 11 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_2stations_b2"
- Valve Software - vrad.exe SSE (Jun 21 2018)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_2stations_b2.bsp
- Setting up ray-trace acceleration structure... Done (0.56 seconds)
- 5835 faces
- 3090049 square feet [444967040.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 5835 patches before subdivision
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- 162421 patches after subdivision
- sun extent from map=0.000000
- 46 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (28)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (22)
- transfers 13119636, max 890
- transfer lists: 100.1 megs
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- Build Patch/Sample Hash Table(s).....Done<0.0829 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 23/1024 1104/49152 ( 2.2%)
- brushes 693/8192 8316/98304 ( 8.5%)
- brushsides 4312/65536 34496/524288 ( 6.6%)
- planes 2360/65536 47200/1310720 ( 3.6%)
- vertexes 10679/65536 128148/786432 (16.3%)
- nodes 1660/65536 53120/2097152 ( 2.5%)
- texinfos 814/12288 58608/884736 ( 6.6%)
- texdata 87/2048 2784/65536 ( 4.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 5835/65536 326760/3670016 ( 8.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2423/65536 135688/3670016 ( 3.7%)
- leaves 1684/65536 53888/2097152 ( 2.6%)
- leaffaces 7397/65536 14794/131072 (11.3%)
- leafbrushes 2146/65536 4292/131072 ( 3.3%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 38039/512000 152156/2048000 ( 7.4%)
- edges 23180/256000 92720/1024000 ( 9.1%)
- LDR worldlights 46/8192 4048/720896 ( 0.6%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 778/32768 7780/327680 ( 2.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 13578/65536 27156/131072 (20.7%)
- cubemapsamples 13/1024 208/16384 ( 1.3%)
- overlays 35/512 12320/180224 ( 6.8%)
- LDR lightdata [variable] 8179732/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 139952/16777216 ( 0.8%)
- entdata [variable] 34579/393216 ( 8.8%)
- LDR ambient table 1684/65536 6736/262144 ( 2.6%)
- HDR ambient table 1684/65536 6736/262144 ( 2.6%)
- LDR leaf ambient 9161/65536 256508/1835008 (14.0%)
- HDR leaf ambient 1684/65536 47152/1835008 ( 2.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/11912 ( 0.0%)
- pakfile [variable] 1490375/0 ( 0.0%)
- physics [variable] 278916/4194304 ( 6.6%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 16713
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_2stations_b2.bsp
- 1 minute, 12 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_2stations_b2.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\ctf_2stations_b2.bsp"
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -windowed -noborder -w1920 -h1080 -novid +map "ctf_2stations_b2" -steam
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