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Aug 2nd, 2018
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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_2stations_b2.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jun 21 2018)
  7. 4 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  9. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_2stations_b2.vmf
  10. Patching WVT material: maps/ctf_2stations_b2/nature/blendgroundtoconcrete003_wvt_patch
  11. fixing up env_cubemap materials on brush sides...
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. Processing areas...done (0)
  15. Building Faces...done (0)
  16. Chop Details...done (0)
  17. Find Visible Detail Sides...
  18. Merged 1170 detail faces...done (0)
  19. Merging details...done (0)
  20. FixTjuncs...
  21. PruneNodes...
  22. WriteBSP...
  23. done (0)
  24. writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_2stations_b2.prt...Building visibility clusters...
  25. done (0)
  26. Creating default LDR cubemaps for env_cubemap using skybox materials:
  27. skybox/sky_hydro_01*.vmt
  28. ! Run buildcubemaps in the engine to get the correct cube maps.
  29. Creating default HDR cubemaps for env_cubemap using skybox materials:
  30. skybox/sky_hydro_01*.vmt
  31. ! Run buildcubemaps in the engine to get the correct cube maps.
  32. Finding displacement neighbors...
  33. Finding lightmap sample positions...
  34. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  35. Building Physics collision data...
  36. done (0) (278916 bytes)
  37. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  38. Compacting texture/material tables...
  39. Reduced 1111 texinfos to 814
  40. Reduced 97 texdatas to 87 (3238 bytes to 2800)
  41. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_2stations_b2.bsp
  42. Wrote ZIP buffer, estimated size 1498227, actual size 1490375
  43. 1 second elapsed
  44.  
  45. ** Executing...
  46. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  47. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_2stations_b2"
  48.  
  49. Valve Software - vvis.exe (Jun 21 2018)
  50. 4 threads
  51. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_2stations_b2.bsp
  52. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_2stations_b2.prt
  53. 747 portalclusters
  54. 2169 numportals
  55. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  56. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (71)
  57. Optimized: 1250 visible clusters (0.47%)
  58. Total clusters visible: 268767
  59. Average clusters visible: 359
  60. Building PAS...
  61. Average clusters audible: 740
  62. visdatasize:139952 compressed from 143424
  63. writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_2stations_b2.bsp
  64. 1 minute, 11 seconds elapsed
  65.  
  66. ** Executing...
  67. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  68. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_2stations_b2"
  69.  
  70. Valve Software - vrad.exe SSE (Jun 21 2018)
  71.  
  72. Valve Radiosity Simulator
  73. 4 threads
  74. [Reading texlights from 'lights.rad']
  75. unknown light specifier type - lights
  76.  
  77. [56 texlights parsed from 'lights.rad']
  78.  
  79. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_2stations_b2.bsp
  80. Setting up ray-trace acceleration structure... Done (0.56 seconds)
  81. 5835 faces
  82. 3090049 square feet [444967040.00 square inches]
  83. 0 Displacements
  84. 0 Square Feet [0.00 Square Inches]
  85. 5835 patches before subdivision
  86. zero area child patch
  87. zero area child patch
  88. zero area child patch
  89. zero area child patch
  90. 162421 patches after subdivision
  91. sun extent from map=0.000000
  92. 46 direct lights
  93. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (28)
  94. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (22)
  95. transfers 13119636, max 890
  96. transfer lists: 100.1 megs
  97. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  98. Bounce #1 added RGB(nan, nan, nan)
  99. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  100. Bounce #2 added RGB(nan, nan, nan)
  101. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  102. Bounce #3 added RGB(nan, nan, nan)
  103. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  104. Bounce #4 added RGB(nan, nan, nan)
  105. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  106. Bounce #5 added RGB(nan, nan, nan)
  107. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  108. Bounce #6 added RGB(nan, nan, nan)
  109. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  110. Bounce #7 added RGB(nan, nan, nan)
  111. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  112. Bounce #8 added RGB(nan, nan, nan)
  113. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  114. Bounce #9 added RGB(nan, nan, nan)
  115. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  116. Bounce #10 added RGB(nan, nan, nan)
  117. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  118. Bounce #11 added RGB(nan, nan, nan)
  119. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  120. Bounce #12 added RGB(nan, nan, nan)
  121. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  122. Bounce #13 added RGB(nan, nan, nan)
  123. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  124. Bounce #14 added RGB(nan, nan, nan)
  125. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  126. Bounce #15 added RGB(nan, nan, nan)
  127. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  128. Bounce #16 added RGB(nan, nan, nan)
  129. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  130. Bounce #17 added RGB(nan, nan, nan)
  131. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  132. Bounce #18 added RGB(nan, nan, nan)
  133. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  134. Bounce #19 added RGB(nan, nan, nan)
  135. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  136. Bounce #20 added RGB(nan, nan, nan)
  137. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  138. Bounce #21 added RGB(nan, nan, nan)
  139. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  140. Bounce #22 added RGB(nan, nan, nan)
  141. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  142. Bounce #23 added RGB(nan, nan, nan)
  143. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  144. Bounce #24 added RGB(nan, nan, nan)
  145. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  146. Bounce #25 added RGB(nan, nan, nan)
  147. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  148. Bounce #26 added RGB(nan, nan, nan)
  149. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  150. Bounce #27 added RGB(nan, nan, nan)
  151. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  152. Bounce #28 added RGB(nan, nan, nan)
  153. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  154. Bounce #29 added RGB(nan, nan, nan)
  155. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  156. Bounce #30 added RGB(nan, nan, nan)
  157. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  158. Bounce #31 added RGB(nan, nan, nan)
  159. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  160. Bounce #32 added RGB(nan, nan, nan)
  161. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  162. Bounce #33 added RGB(nan, nan, nan)
  163. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  164. Bounce #34 added RGB(nan, nan, nan)
  165. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  166. Bounce #35 added RGB(nan, nan, nan)
  167. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  168. Bounce #36 added RGB(nan, nan, nan)
  169. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  170. Bounce #37 added RGB(nan, nan, nan)
  171. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  172. Bounce #38 added RGB(nan, nan, nan)
  173. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  174. Bounce #39 added RGB(nan, nan, nan)
  175. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  176. Bounce #40 added RGB(nan, nan, nan)
  177. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  178. Bounce #41 added RGB(nan, nan, nan)
  179. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  180. Bounce #42 added RGB(nan, nan, nan)
  181. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  182. Bounce #43 added RGB(nan, nan, nan)
  183. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  184. Bounce #44 added RGB(nan, nan, nan)
  185. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  186. Bounce #45 added RGB(nan, nan, nan)
  187. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  188. Bounce #46 added RGB(nan, nan, nan)
  189. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  190. Bounce #47 added RGB(nan, nan, nan)
  191. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  192. Bounce #48 added RGB(nan, nan, nan)
  193. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  194. Bounce #49 added RGB(nan, nan, nan)
  195. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  196. Bounce #50 added RGB(nan, nan, nan)
  197. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  198. Bounce #51 added RGB(nan, nan, nan)
  199. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  200. Bounce #52 added RGB(nan, nan, nan)
  201. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  202. Bounce #53 added RGB(nan, nan, nan)
  203. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  204. Bounce #54 added RGB(nan, nan, nan)
  205. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  206. Bounce #55 added RGB(nan, nan, nan)
  207. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  208. Bounce #56 added RGB(nan, nan, nan)
  209. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  210. Bounce #57 added RGB(nan, nan, nan)
  211. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  212. Bounce #58 added RGB(nan, nan, nan)
  213. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  214. Bounce #59 added RGB(nan, nan, nan)
  215. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  216. Bounce #60 added RGB(nan, nan, nan)
  217. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  218. Bounce #61 added RGB(nan, nan, nan)
  219. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  220. Bounce #62 added RGB(nan, nan, nan)
  221. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  222. Bounce #63 added RGB(nan, nan, nan)
  223. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  224. Bounce #64 added RGB(nan, nan, nan)
  225. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  226. Bounce #65 added RGB(nan, nan, nan)
  227. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  228. Bounce #66 added RGB(nan, nan, nan)
  229. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  230. Bounce #67 added RGB(nan, nan, nan)
  231. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  232. Bounce #68 added RGB(nan, nan, nan)
  233. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  234. Bounce #69 added RGB(nan, nan, nan)
  235. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  236. Bounce #70 added RGB(nan, nan, nan)
  237. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  238. Bounce #71 added RGB(nan, nan, nan)
  239. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  240. Bounce #72 added RGB(nan, nan, nan)
  241. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  242. Bounce #73 added RGB(nan, nan, nan)
  243. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  244. Bounce #74 added RGB(nan, nan, nan)
  245. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  246. Bounce #75 added RGB(nan, nan, nan)
  247. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  248. Bounce #76 added RGB(nan, nan, nan)
  249. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  250. Bounce #77 added RGB(nan, nan, nan)
  251. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  252. Bounce #78 added RGB(nan, nan, nan)
  253. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  254. Bounce #79 added RGB(nan, nan, nan)
  255. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  256. Bounce #80 added RGB(nan, nan, nan)
  257. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  258. Bounce #81 added RGB(nan, nan, nan)
  259. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  260. Bounce #82 added RGB(nan, nan, nan)
  261. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  262. Bounce #83 added RGB(nan, nan, nan)
  263. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  264. Bounce #84 added RGB(nan, nan, nan)
  265. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  266. Bounce #85 added RGB(nan, nan, nan)
  267. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  268. Bounce #86 added RGB(nan, nan, nan)
  269. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  270. Bounce #87 added RGB(nan, nan, nan)
  271. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  272. Bounce #88 added RGB(nan, nan, nan)
  273. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  274. Bounce #89 added RGB(nan, nan, nan)
  275. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  276. Bounce #90 added RGB(nan, nan, nan)
  277. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  278. Bounce #91 added RGB(nan, nan, nan)
  279. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  280. Bounce #92 added RGB(nan, nan, nan)
  281. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  282. Bounce #93 added RGB(nan, nan, nan)
  283. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  284. Bounce #94 added RGB(nan, nan, nan)
  285. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  286. Bounce #95 added RGB(nan, nan, nan)
  287. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  288. Bounce #96 added RGB(nan, nan, nan)
  289. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  290. Bounce #97 added RGB(nan, nan, nan)
  291. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  292. Bounce #98 added RGB(nan, nan, nan)
  293. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  294. Bounce #99 added RGB(nan, nan, nan)
  295. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  296. Bounce #100 added RGB(nan, nan, nan)
  297. Build Patch/Sample Hash Table(s).....Done<0.0829 sec>
  298. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
  299. FinalLightFace Done
  300. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  301. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
  302. Writing leaf ambient...done
  303. Ready to Finish
  304.  
  305. Object names Objects/Maxobjs Memory / Maxmem Fullness
  306. ------------ --------------- --------------- --------
  307. models 23/1024 1104/49152 ( 2.2%)
  308. brushes 693/8192 8316/98304 ( 8.5%)
  309. brushsides 4312/65536 34496/524288 ( 6.6%)
  310. planes 2360/65536 47200/1310720 ( 3.6%)
  311. vertexes 10679/65536 128148/786432 (16.3%)
  312. nodes 1660/65536 53120/2097152 ( 2.5%)
  313. texinfos 814/12288 58608/884736 ( 6.6%)
  314. texdata 87/2048 2784/65536 ( 4.2%)
  315. dispinfos 0/0 0/0 ( 0.0%)
  316. disp_verts 0/0 0/0 ( 0.0%)
  317. disp_tris 0/0 0/0 ( 0.0%)
  318. disp_lmsamples 0/0 0/0 ( 0.0%)
  319. faces 5835/65536 326760/3670016 ( 8.9%)
  320. hdr faces 0/65536 0/3670016 ( 0.0%)
  321. origfaces 2423/65536 135688/3670016 ( 3.7%)
  322. leaves 1684/65536 53888/2097152 ( 2.6%)
  323. leaffaces 7397/65536 14794/131072 (11.3%)
  324. leafbrushes 2146/65536 4292/131072 ( 3.3%)
  325. areas 2/256 16/2048 ( 0.8%)
  326. surfedges 38039/512000 152156/2048000 ( 7.4%)
  327. edges 23180/256000 92720/1024000 ( 9.1%)
  328. LDR worldlights 46/8192 4048/720896 ( 0.6%)
  329. HDR worldlights 0/8192 0/720896 ( 0.0%)
  330. leafwaterdata 0/32768 0/393216 ( 0.0%)
  331. waterstrips 778/32768 7780/327680 ( 2.4%)
  332. waterverts 0/65536 0/786432 ( 0.0%)
  333. waterindices 13578/65536 27156/131072 (20.7%)
  334. cubemapsamples 13/1024 208/16384 ( 1.3%)
  335. overlays 35/512 12320/180224 ( 6.8%)
  336. LDR lightdata [variable] 8179732/0 ( 0.0%)
  337. HDR lightdata [variable] 0/0 ( 0.0%)
  338. visdata [variable] 139952/16777216 ( 0.8%)
  339. entdata [variable] 34579/393216 ( 8.8%)
  340. LDR ambient table 1684/65536 6736/262144 ( 2.6%)
  341. HDR ambient table 1684/65536 6736/262144 ( 2.6%)
  342. LDR leaf ambient 9161/65536 256508/1835008 (14.0%)
  343. HDR leaf ambient 1684/65536 47152/1835008 ( 2.6%)
  344. occluders 0/0 0/0 ( 0.0%)
  345. occluder polygons 0/0 0/0 ( 0.0%)
  346. occluder vert ind 0/0 0/0 ( 0.0%)
  347. detail props [variable] 1/12 ( 8.3%)
  348. static props [variable] 1/11912 ( 0.0%)
  349. pakfile [variable] 1490375/0 ( 0.0%)
  350. physics [variable] 278916/4194304 ( 6.6%)
  351. physics terrain [variable] 2/1048576 ( 0.0%)
  352.  
  353. Level flags = 0
  354.  
  355. Total triangle count: 16713
  356. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_2stations_b2.bsp
  357. 1 minute, 12 seconds elapsed
  358.  
  359. ** Executing...
  360. ** Command: Copy File
  361. ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_2stations_b2.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\ctf_2stations_b2.bsp"
  362.  
  363.  
  364. ** Executing...
  365. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
  366. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -windowed -noborder -w1920 -h1080 -novid +map "ctf_2stations_b2" -steam
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