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Jun 26th, 2017
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  1. - Is it correct that the Pulsar of the Scorpion deals 3 damage? Because the special rule is conflicting with that and the Pulsar of the Vampire deals D6 which sounds more plausible.
  2. - Is it correct that Wasp Assault Walkers cost 29 points more than regular War Walkers without any weapons? That's about 50% more points for just the deep strike ability and a single wound more
  3. - Is it correct that the Shadow Spectres Exarch costs 4 points? All other Exarchs from the regular GW Index cost 0.
  4. - The spelling of Irillyth's special rule is really weird. It can be read in two ways:
  5. --- Enemy units near Irillyth need to roll one more D6 and other Spectre units also need to
  6. --- Enemy units near Irillyth or near other Spectre units need to roll one more D6 (I think this is the intended meaning)
  7. - What is the "Wraithgun" in the entry of the Wraithseer? There is no such modelling option
  8. - Is it correct that Hornets really only advance D6 inches? Because if so, advancing is basically a useless ability which grants being hit with -1, but disallows the Hornet to shoot it's usual weapons
  9. - The toughness and strength of the Phantom titan look impressively low compared to Reaver and Warlord titans of which the Phantom should be a class somewhere in the middle
  10. - The Holofield of Eldar-titans only kick in on movement, so if the owner of the titans goes 2nd, they don't get any fields in the first turn. Similar issues had been existing in multiple iterations of these titans already, will this problem ever get addressed?
  11. - Phoenix and Nightwing have a BS of 3+ which effectively turns to 4+ for most of their weapons due to minimal movement. Eldar Codex flyers have only assault weapons or a 2+ to compensate and thus effectively have a 3+ BS.
  12. - Revenants need to advance to get the 4+ invulnerable save?
  13. - Scropions need to advance and roll a 3+ for advance-roll to get the 4+ invulnerable save?
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