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- Conquest:
- example:
- display-name: "&b&l*** CONQUEST CHEST &b&l***" # The hologram that will be displayed above the conquest
- material: "CHEST" # Only blocks are supported
- world: "world" # World this conquest spawns in
- location-type: "RANDOM" # You can choose between RANDOM or DEFINED
- # If you choose defined then use the command /conquest setloc <conquest> to define the location
- radius: 1000
- time: 30 # This defines that the conquest will spawn every x seconds
- durability: 100 # How many times the conquest needs to be hit to break
- knockback: 0.2
- time-before-destroy: 1800
- mob-chance: 60
- mob-limit: 10
- mobs:
- - 'Zombie:50'
- broadcast:
- - ''
- - '&f&l*** &b&l[Server] CONQUEST &f&L***'
- - '&7A Conquest Chest has been spawned at'
- - '&f&l{x}&fx, &f&l{y}&fy, &f&l{z}&fz'
- - ''
- message: "&7&l** &7Conquest Chest &b{DURABILITY}&7/100 HP &7&l**" # Message sent to players in a 10 block radius
- on-destroy: "&b&l(!) &9&l{PLAYER} &bHas destroyed the conquest chest, its loot spilled everywhere!"
- reward-amount: 3
- # PLEASE DON'T TRY AND DO A CONQUEST WITH NO REWARDS, IT WILL NOT WORK
- rewards: []
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