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- //爆発パンチ ループすると動く
- opd_s FUN_0047deb8_t = { 0x47DEB8, TOC };
- int(*FUN_0047deb8)(int, int) = (int(*)(int, int))&FUN_0047deb8_t;
- void SET_EXPLOSIVE_MELEE_THIS_FRAME_f()
- {
- int iVar1;
- iVar1 = FUN_0047deb8(PLAYER::PLAYER_ID(), 0x1);
- if (iVar1 != 0x0)
- {
- *(uint *)(*(int *)(iVar1 + 0xbd0) + 0x178) = *(uint *)(*(int *)(iVar1 + 0xbd0) + 0x178) | 0x2000;
- }
- return;
- }
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