Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- =========================================================================
- Life in the Industrial Village 3.1 --> Life in the Industrial Village 3.2
- =========================================================================
- Added:
- - Better Animal Models
- - Chisel
- - FTB Guides 2
- - Illuminations
- - Railcraft
- - Round Trees
- Removed:
- - Better With Engineering
- - Better With Lib (BWM - Core)
- - Better With Mods
- Updated:
- Alchemistry (alchemistry-1.0.35.jar --> alchemistry-1.0.37.jar):
- alchemistry-1.0.37.jar:
- -Added recipe compatibility for oredict entries using the spelling "caesium" instead of "cesium"
- alchemistry-1.0.36.jar:
- -Fixed bug/exploit where the evaporator wouldn't switch recipe outputs even when fluid inputs were changed
- Antique Atlas (antiqueatlas-1.12.2-4.5.1.jar --> antiqueatlas-1.12.2-4.6.3.jar):
- antiqueatlas-1.12.2-4.6.3.jar:
- Fixes bug with markers being invisible.
- The new logic for global markers works like this. If you turn off "autoVillageMarkers", you will not get any new village markers, but the old ones will remain until you log out, or until you delete them. If you turn "autoVillageMarkers" back on, village markers will be added again, next time you log in.
- Archicraft building (Archicraft 1.15.0 --> Archicraft 1.20.0):
- Archicraft 1.20.0:
- -Added the last of the Luxark buildings, the Logistics center.
- -Added the rarity and description to the Luxark Hotel.
- -Optimized some code.
- Archicraft 1.19.0:
- Added the exclusive Luxark building, the Hotel.
- Archicraft 1.18.0:
- Added two new Luxark buildings:
- -Luxark Apartment
- -Luxark Factory
- Archicraft 1.17.0:
- Added four new Luxark buildings:
- -Luxark Square
- -Luxark Garden
- -Luxark Duplex
- -Luxark Market
- Archicraft 1.16.0:
- Added the first six buildings of the Luxark style:
- -Luxark House
- -Luxark Base
- -Luxark Greenhouse
- -Luxark Street
- -Luxark Avenue
- -Luxark Crossing
- Changed the Luxark decorations to adapt it to the new idea of the style. That decorations are door, lamp, luminary and light.
- Changed the Luxark token to white.
- Reduced the size of the icons in the skins of the machines.
- BetterNether (betternether-0.1.8.3-1.12.2 --> betternether-0.1.8.6-1.12.2):
- betternether-0.1.8.6-1.12.2:
- Fixed world generator
- betternether-0.1.8.5-1.12.2:
- Fixes:
- - Nether City config fix
- - Find City command fix
- - Nether wart config fix
- - En language file fix
- Improvements:
- - Added option to configure cincinnasite ore density
- betternether-0.1.8.4-1.12.2:
- - More memory optimization, 10-20x faster world generator - New city generation + command to find cities (/findNetherCity) - New buildings for cities - Fixed biome name - Added more options to config
- - Some ore dictionary fixes
- - Credits
- - Translations (by yorusora_nk and kralrindo1)
- - Recipe for cincinnasite pot and pedestal
- Bountiful (Bountiful-2.2.0.jar --> Bountiful-2.2.1.jar):
- Bountiful-2.2.1.jar:
- Hey there, it's been a while! I'm definitely still alive and modding, I've just been busy. Here's a bugfix!
- Changed:
- * Fixed a bug where sometimes, players could not turn in bounties on a server.
- Champions (champions-1.12.2-1.0.10.1.jar --> champions-1.12.2-1.0.11.3.jar):
- champions-1.12.2-1.0.11.3.jar:
- [https://github.com/TheIllusiveC4/Champions/blob/master/docs/CHANGELOG.md](https://github.com/TheIllusiveC4/Champions/blob/master/docs/CHANGELOG.md)
- champions-1.12.2-1.0.11.2.jar:
- [1.0.11.2] - 2019.12.10
- Added
- - Added config option to hide champion effects[[#36]](https://github.com/TheIllusiveC4/Champions/issues/36)
- - Added config option for Vortex affix strength
- Changed
- - Increased strength of Vortex affix effect
- champions-1.12.2-1.0.11.1.jar:
- [1.0.11.1] - 2019.11.17
- Added
- - Added config option to scale loot drop amount to Champion tier for Config Loot
- - Added config option for Molten affix water resistance
- Fixed
- - Fixed death message config option applying to tiers at and below the set amount instead of at and above
- champions-1.12.2-1.0.11.jar:
- [1.0.11] - 2019.11.09
- Added
- - Added Cinder affix, champions will shoot flaming homing projectiles that do damage and set targets on fire[[#28]](https://github.com/TheIllusiveC4/Champions/issues/28)
- - Added additional config options for Reflecting affix[[#30]](https://github.com/TheIllusiveC4/Champions/issues/30)
- Fixed
- - Fixed crashes with name configs[[#33]](https://github.com/TheIllusiveC4/Champions/issues/33)
- ConnectedTexturesMod (CTM - MC1.12.2-0.3.3.22 --> CTM - MC1.12.2-1.0.1.30):
- CTM - MC1.12.2-1.0.1.30:
- CTM MC1.12.2-1.0.1.30
- Changes
- - If no layer is specified, the default will now be null (same as textures with no metadata) rather than SOLID
- - Now requires forge 2807 at a minimum (for item lighting fixes)
- Fixes
- - Eliminated unnecessary memory overhead from model loading (asiekierka)
- - Fix ctm models having duplicate quads when rendered as an item and containing null-layer quads
- - Cache quad subsets for no-layer cases a bit, should speed up item model rendering marginally
- CTM - MC1.12.2-1.0.0.29:
- Fix possible crash when other mods attempt to retexture our models (specifically UnlimitedChiselWorks)
- CTM - MC1.12.2-1.0.0.27:
- CTM MC1.12.2-1.0.0.27
- Hotfix: Fixed crash with current Chisel release
- New
- - Added 'use_actual_state' flag to allow connected textures to compare contextual states (such as glass panes)
- Changes
- - Remove deprecated APIs
- Fixes
- - Fix models with CTM overrides not inheriting from texture data
- - Fix disableCTM config not doing anything
- - Fix CTM models not working properly with forge blockstate features (retexture, uvlock, etc.)
- - [#89](https://github.com/Chisel-Team/ConnectedTexturesMod/issues/89) Fix CTM models not considering item overrides
- Construct's Armory (conarm-1.12.2-1.2.4.jar --> conarm-1.12.2-1.2.5.3.jar):
- conarm-1.12.2-1.2.5.3.jar:
- [1.2.5.3] - 2019.11.03
- Fixed
- - Fix all blocks giving XP[[#196]](https://github.com/TheIllusiveC4/ConstructsArmory/issues/196)
- conarm-1.12.2-1.2.5.2.jar:
- [1.2.5.2] - 2019.11.03
- Changed
- - Ambitious trait behavior changed to avoid potential exploits, it will now provide extra XP when killing mobs and breaking blocks rather than increasing XP on pickup [[#172]](https://github.com/TheIllusiveC4/ConstructsArmory/issues/172)
- Fixed
- - Fix Dramatic trait not accounting for protected damage [[#177]](https://github.com/TheIllusiveC4/ConstructsArmory/issues/177)
- - Fix ArmorModifications not being exposed to CraftTweaker [[#175]](https://github.com/TheIllusiveC4/ConstructsArmory/issues/175)
- - Fix ContentTweaker armor traits not being able to be added to items [[#194]](https://github.com/TheIllusiveC4/ConstructsArmory/issues/194)
- conarm-1.12.2-1.2.5.1.jar:
- [1.2.5.1] - 2019.10.27
- Fixed
- - Fixed Autoforge trait not repairing when under the effects of Fire Resistance[[#193]](https://github.com/TheIllusiveC4/ConstructsArmory/issues/193)
- - Fixed Dramatic trait not preventing fatal damage[[#177]](https://github.com/TheIllusiveC4/ConstructsArmory/issues/177)
- conarm-1.12.2-1.2.5.jar:
- [1.2.5] - 2019.10.14
- Added
- - Added XP leveling configs, XP Gain Cap and Damage to XP Multiplier[[#176]](https://github.com/TheIllusiveC4/ConstructsArmory/issues/176)
- Fixed
- - Fixed NoSuchFieldError with Tinkers' 2.13.0.171[[#178]](https://github.com/TheIllusiveC4/ConstructsArmory/issues/178)
- Controlling (Controlling-3.0.7 --> Controlling-3.0.8):
- Controlling-3.0.8:
- Added Polish language
- Updated Russian language
- Cooking for Blockheads (CookingForBlockheads_1.12.2-6.4.71.jar --> CookingForBlockheads_1.12.2-6.5.0.jar):
- CookingForBlockheads_1.12.2-6.5.0.jar:
- Fixed ingredients showing up as missing when they weren't
- Fixed multiple milk jars being required when cooking recipes with more than one milk bucket
- Fixed preservation upgrade not properly excluding recipe options in all cases
- Fixed dyes being used up when dyeing in creative mode (by WesCook)
- Allow coloring of blocks with any oredict dye (as opposed to only Vanilla) (by WesCook)
- Added Traditional Chinese translation (by chesterccj305)
- Updated Russian translation (by Bytegm)
- Corpse ([1.12.2] Corpse 1.12.2-1.0.4 --> [1.12.2] Corpse 1.12.2-1.0.6):
- [1.12.2] Corpse 1.12.2-1.0.6:
- * Fixed update notification issue
- [1.12.2] Corpse 1.12.2-1.0.5:
- * Fixed corpse inventory issues
- CraftTweaker (CraftTweaker2-1.12-4.1.19 --> CraftTweaker2-1.12-4.1.20):
- CraftTweaker2-1.12-4.1.20:
- FINAL RELEASE FOR 1.12 (unless there are serious issues that need addressing)
- Update ZS
- IEntity: Made Coordinate setters persistent and added setter for pos3f
- Continue statement | Array<->List cast | ReturnsSelf
- Removed unused code from the food command. Closes #834
- Moved the tooltip event to Low instead of Lowest, should fix things
- Add preproc for search tree disabling, close #829 - if you are getting stuck on crafttweaker load complete or whatever, use #disable_search_tree in your script somewhere
- Custom Main Menu (CustomMainMenu-MC1.12.2-2.0.9.jar --> CustomMainMenu-MC1.12.2-2.0.9.1.jar):
- CustomMainMenu-MC1.12.2-2.0.9.1.jar:
- * Fixed (By mysticdrew): connectToServer causing issues with other mods
- Engineer's Decor (engineersdecor-1.12.2-1.0.11.jar --> engineersdecor-1.12.2-1.0.18.jar):
- engineersdecor-1.12.2-1.0.18.jar:
- -------------------------------------------------------------------
- - v1.0.18 [R] Release based on v1.0.18-b2. Release-to-release changes:
- * Tree cutter config fixes.
- * Treated Wood Crafting Table mouse tweaks.
- * Lang updates.
- -------------------------------------------------------------------
- [M] Lang update ru_ru (PR#77, thanks Smollet777).
- - v1.0.18-b2 [A] Added Treated Wood Crafting table tweaks (ctrl-shift moves all same stacks from the
- inventory, mouse wheel over crafting slot increases/decreases crafting grid stacks).
- [F] EN Lang file fixed (issue #76, thx Riverstar907).
- [F] Fixed Tree Cutter not respecting power-required config (thx federsavo, issue #77).
- - v1.0.18-b1 [M] Lang ru_ru updated (Smollet777).
- -------------------------------------------------------------------
- - v1.0.17 [R] Release based on v1.0.17-b3. Release-to-release changes:
- * Milking machine added.
- * Reverse recipes for slab slices added.
- * Texture and model improvements.
- * Lang file updates.
- * Minor bug fixes.
- * Config options added.
- -------------------------------------------------------------------
- [M] Updated zh_cn lang file (scikirbypoke).
- [A] Added opt-out config for the Small Tree Cutter.
- - v1.0.17-b3 [F] Fixed Small Block Breaker facings to the horizontal range (issue #70, thx JimMiningWorm).
- - v1.0.17-b2 [A] Reverse recipes for slabs and slab slices added.
- [M] Inset Floor Edge Light slightly thinner, looks better.
- - v1.0.17-b1 [A] Added Milking Machine.
- [M] Window placement improved.
- [M] Made Pipe Valve textures slightly darker to fit IE pipes better when shaded.
- -------------------------------------------------------------------
- - v1.0.16 [R] Release based on v1.0.16-b3. Release-to-release changes:
- * Added Gas Concrete blocks/walls/stairs/slabs/slab slices.
- * Added Fluid Collection Funnel
- * Crafting yield for Clinker/Slag bricks increased.
- * Block Placer improvements (cocoa planting) and fixes.
- * Block breaker compat improvements and fixes.
- * Recipe compat auto detection fixes.
- * Feature opt-out and tweak config options for mod packs improved.
- -------------------------------------------------------------------
- - v1.0.16-b3 [M] Increased slag brick recipe yield to 8.
- [A] Small Block Placer can plant Cocoa.
- [F] Fixed Small Block Placer seed detection issue (issue #64, thx Federsavo).
- [F] Fixed incorrectly enabled alternative recipes for fluid accumulator and check valve
- when IE is installed.
- [M] Slightly nerfed the Small Solar Panel default peak power output (does not affect
- existing configurations).
- - v1.0.16-b2 [A] Added Gas Concrete (including slab, wall, stairs, and slab slice).
- [A] Added explicit RF-power-required option for Small Block Breaker and Small Tree Cutter (issue #63).
- [M] Increased clinker brick recipe yield to 8 for the master builders needs.
- [F] Fixed item-on-ground display glitch (issue #61, thx Federsavo for the hint).
- [F] Fixed sign bounding boxes (issue #62, thx angela/themartin).
- - v1.0.16-b1 [A] Added Fluid Collection Funnel.
- [A] Added config opt-outs for Breaker, Placer, Fluid Funnel, Mineral Smelter.
- [A] Added configs tweaks for Small Block Breaker and Small Tree Cutter (cffr#185).
- [F] Fixed Block Placer discarding item metadata/variants while placing (issue #60).
- [F] Fixed Block Breaker duping empty shulker boxes, model updated.
- -------------------------------------------------------------------
- - v1.0.15 [R] Release based on v1.0.15-b2. Release-to-release changes:
- * Added Small Block Breaker
- * Small Tree Cutter fixes and compatability improved.
- * Crafting table compat fixes.
- -------------------------------------------------------------------
- [M] Small Tree Cutter log detection bug fixed (issue #59).
- [M] Small Tree Cutter supports Menril chopping (issue #54).
- - v1.0.15-b2 [A] Added Small Block Breaker
- [M] Crafting Table: Allowing NBT "Damage" mismatch only
- items that are declared damagable (issue #56).
- [M] Tree Cutter: Loosened the strict mod namespace
- requirement for Dynamic Trees log detection (issue #52)
- to enable checking DT compat mod log blocks.
- FTB Backups (FTBUtilitiesBackups-1.0.0.5.jar --> FTBBackups-1.1.0.1.jar):
- FTBBackups-1.1.0.1.jar:
- No changelog provided.
- FTBUtilitiesBackups-1.0.0.12.jar:
- No changelog provided.
- FTB Library (FTBLib-5.4.3.138.jar --> FTBLib-5.4.4.5.jar):
- FTBLib-5.4.4.5.jar:
- * Maybe fixed crash on login - LatvianModder
- FTBLib-5.4.4.4.jar:
- * Fixed timer configs not working if string had quotation marks - LatvianModder
- FTBLib-5.4.4.3.jar:
- * Changed version to fix jenkins build issue - LatvianModder
- FTBLib-5.4.3.2.jar:
- No changelog provided.
- FTBLib-5.4.3.151.jar:
- No changelog provided.
- FTBLib-5.4.3.150.jar:
- No changelog provided.
- FTBLib-5.4.3.149.jar:
- * Fixed textbox not using Math.min - LatvianModder
- * writeIcon and readIcon now use string instead of json - LatvianModder
- * Fixed rare crash - LatvianModder
- FTBLib-5.4.3.148.jar:
- * Added disable_teams config. Not guaranteed to work - LatvianModder
- * Changed rank config API to not use IContext - LatvianModder
- FTBLib-5.4.3.147.jar:
- * Fixed double configs ignoring bounds - LatvianModder
- FTBLib-5.4.3.146.jar:
- * Changed scroll in panels to use double instead of int - LatvianModder
- FTBLib-5.4.3.145.jar:
- * Part Icon can now be used in themes with part:image; pos=x,y,w,h; corner=size - LatvianModder
- * Merge pull request #81 from Slowwloriss/master - Kristi?ns Mic?tis
- * Update es_es.lang - Slowwloriss
- * Fixed es_es.lang issue - Slowwloriss
- * Uploaded es_es.lang - Slowwloriss
- FTBLib-5.4.3.144.jar:
- * Fixed some more icon bugs, removed repeat param from PartIcon - LatvianModder
- FTBLib-5.4.3.143.jar:
- * Added hollow_rectangle:color icon, removed color param from draw() - LatvianModder
- * Added properties to icons - LatvianModder
- FTBLib-5.4.3.142.jar:
- * Parse string with quotes properly - LatvianModder
- FTBLib-5.4.3.141.jar:
- * Fixed yet another crash - LatvianModder
- FTBLib-5.4.3.140.jar:
- * Fixed crash with new people logging in/out - LatvianModder
- FTBLib-5.4.3.139.jar:
- * Fixed some issues with players not working correctly when logged in/out - LatvianModder
- FTB Money (FTBMoney-1.1.0.41.jar --> FTBMoney-1.1.0.42.jar):
- FTBMoney-1.1.0.42.jar:
- * Fixed data detection either crashing or not detecting multiple items on pickup - LatvianModder
- FTB Quests (FTBQuests-1.7.2.218.jar --> FTBQuests-1.8.0.237.jar):
- FTBQuests-1.8.0.237.jar:
- * Fixed custom tasks not syncing with client properly - LatvianModder
- FTBQuests-1.8.0.236.jar:
- * "Fixed" the crash when creating new task in empty chapter again - LatvianModder
- FTBQuests-1.8.0.235.jar:
- * Fixed crash when creating new quest in blank chapter - LatvianModder
- FTBQuests-1.8.0.234.jar:
- * Don't draw grid if quest is open - LatvianModder
- * Non-clickable images in player mode are now ignored - LatvianModder
- * Fixed images not moving between chapters - LatvianModder
- FTBQuests-1.8.0.233.jar:
- * Added chapter images - LatvianModder
- * Fixed scroll slowly going sideways issue - LatvianModder
- FTBQuests-1.8.0.232.jar:
- * Fixed multiple selected quest deletion not de-selecting quests - LatvianModder
- * Fixed repeatable quest progress calculation - LatvianModder
- * Added Convert to Ore Dictionary item option - LatvianModder
- FTBQuests-1.8.0.231.jar:
- * Fixed rendering glitch with quests with mouse over them - LatvianModder
- * Updated Wiki URL - LatvianModder
- FTBQuests-1.8.0.230.jar:
- * Progress screen now properly renders different quest sizes - LatvianModder
- * Task screen now only shows tasks that consume resources - LatvianModder
- * Fixed slight offset for non 1.0 size quests - LatvianModder
- * Removed JavaFX code - LatvianModder
- * Added pinnedquestsize property, changed default size to 0.75 from 0.5 - LatvianModder
- FTBQuests-1.8.0.229.jar:
- * Fixed couple bugs, added quest_spacing theme property, added better options for adding/removing dependencies - LatvianModder
- * Fixed chapters with sub-chapters not counting progression properly - LatvianModder
- * Changed keys - Shift now lets you free-place quests instead of Ctrl - LatvianModder
- * Closing quest gui now clears selected quests - LatvianModder
- FTBQuests-1.8.0.228.jar:
- * Fixed coordinate text being under quest buttons - LatvianModder
- * Fixed editing mode crashes - LatvianModder
- * Fixed task button not responding - LatvianModder
- * Fixed CustomNPCs issues, closes #343 - LatvianModder
- * Fixed CNPC faction task not reading point mode correctly from file - LatvianModder
- FTBQuests-1.8.0.227.jar:
- * Fixed data detection either crashing or not detecting multiple items on pickup - LatvianModder
- * Added Size config in quest - LatvianModder
- FTBQuests-1.8.0.226.jar:
- * You can now move quests in bulk and between chapters - LatvianModder
- * Renamed quest description to subtitle, quest text to description, chapter description to subtitle. Added per-chapter default quest shape - LatvianModder
- * Fixed zooming in and out resetting screen position - LatvianModder
- FTBQuests-1.8.0.224.jar:
- * Removed fixed grid - you can move quests around snapped to 0.5x grid. Hold control key to move around freely, hold shift key to snap to original 1x grid - LatvianModder
- * Added text_box theme property - LatvianModder
- FTBQuests-1.8.0.223.jar:
- * Dark theme ate light theme - LatvianModder
- * Merge pull request #3 from EngineerXL/master - Kristi?ns Mic?tis
- * Merge pull request #356 from Slowwloriss/master - Kristi?ns Mic?tis
- * es_es.lang - Slowwloriss
- * Update ru_ru.lang - EngineerXL
- * Update ru_ru.lang - EngineerXL
- * Add files via upload - EngineerXL
- FTBQuests-1.8.0.222.jar:
- * Added Themes - LatvianModder
- FTBQuests-1.7.2.221.jar:
- * Added criterion config in advancement task - LatvianModder
- * KJS completion event now has server - LatvianModder
- FTBQuests-1.7.2.220.jar:
- * Fixed KubeJS versions - LatvianModder
- FTB Utilities (FTBUtilities-5.4.0.106.jar --> FTBUtilities-5.4.0.124.jar):
- FTBUtilities-5.4.0.124.jar:
- * Fixed ``/ranks remove name` breaking without rank specified - LatvianModder
- FTBUtilities-5.4.0.123.jar:
- * Fixed crash with EnderIO - LatvianModder
- FTBUtilities-5.4.0.122.jar:
- * Display warning that sponge is installed instead of removing /ranks command - LatvianModder
- * Fixed quotation marks not porting from old rank files - LatvianModder
- FTBUtilities-5.4.0.121.jar:
- * Fixed /nbtedit not working with blocks - LatvianModder
- FTBUtilities-5.4.0.120.jar:
- * Fixed usernames not working in rank commands. Again. - LatvianModder
- FTBUtilities-5.4.0.119.jar:
- * Fixed usernames not working in rank commands - LatvianModder
- FTBUtilities-5.4.0.118.jar:
- * Fixed missing dep in build script - LatvianModder
- FTBUtilities-5.4.0.114.jar:
- * Updated KubeJS version. Rewrote ranks. Now they support multiple parent ranks, discord role style. Added ja_jp.lang - LatvianModder
- FTBUtilities-5.4.0.112.jar:
- * Aurora changes - LatvianModder
- * When SpongeForge is loaded, it no longer tries to override commands and /ranks displays a warning - LatvianModder
- * Changed badge thread to HttpUtil.DOWNLOADER_EXECUTOR - LatvianModder
- FTBUtilities-5.4.0.111.jar:
- * Added WIP player UUID ranks. Create [<uuid>] rank to assign it special for-one-player-only permissions - LatvianModder
- * Fixed crash with afk timer - LatvianModder
- FTBUtilities-5.4.0.110.jar:
- * Added hollow_rectangle:color icon, removed color param from draw() - LatvianModder
- FTBUtilities-5.4.0.109.jar:
- * Re-added override_commands config - LatvianModder
- * Fixed ranks, added more Aurora integration - LatvianModder
- FTBUtilities-5.4.0.108.jar:
- * Added Aurora integration, removed all permissions files, removed command error printing - LatvianModder
- * Changed CurseMaven version to 1.2.+ to fix build issue - LatvianModder
- FTBUtilities-5.4.0.107.jar:
- * FTB Library changes - LatvianModder
- FoamFix (FoamFix 0.10.5 (1.12.2) --> FoamFix 0.10.10 (1.12.2)):
- FoamFix 0.10.10 (1.12.2):
- * Un-force-disabled smallPropertyStorage for NEIDs/JEIDs. This was found to be an Unlimited Chisel Works bug, which was more commonly appearing in large modpacks (= modpacks with NEIDs/JEIDs installed).
- * Fixed PropertyValueMapper crashes in an environment with multi-threaded block state generation.
- FoamFix 0.10.9 (1.12.2):
- * Added the "client.deduplicateModels" option, to disable specifically deduplication of baked models.
- * Fixed disabling the "client.deduplicateModelBakers" option causing the progress bar to not be properly removed.
- * Fixed NotEnoughIDs not auto-disabling the "coremod.smallPropertyStorage" option, which it seems to have issues with.
- * Removed unused debug message in ProxyCommon.preInit.
- FoamFix 0.10.8 (1.12.2):
- Automatically disables patches (suspected to be) unsafe (and/or expected to be handled by due to other patches) in combination with JustEnoughIDs and SpongeForge.
- FoamFix 0.10.7 (1.12.2):
- Barring more crash bugs, this is probably the final FoamFix release for 1.12.2.
- It mostly removes functionality which I couldn't manage to fix in time (or people kept force-enabling against defaults despite the resulting instability), but it also tries to fix some other patches.
- Forestry (forestry_1.12.2-5.8.1.322.jar --> forestry_1.12.2-5.8.2.387.jar):
- Immersive Engineering (Immersive Engineering 0.12 - 91 --> Immersive Engineering 0.12 - 92):
- Immersive Engineering 0.12 - 92:
- - Requires Forge version 14.23.5.2820 or higher (BluSunrize)
- - Added Steel Armor, crafted from steel plates! (BluSunrize)
- - Added a second MultiblockFormEvent to the API, to fire *after* the structure has been checked (BluSunrize)
- - Fixed client only translation reference crashing on servers (BluSunrize)
- - Fixed client only references in Chutes (BluSunrize)
- - Fixed Coresamples without coordinates resulting in a client crash (BluSunrize)
- - Fixed transformers on posts not accepting wires properly (BluSunrize)
- Just Enough HarvestCraft (JEHC) ([1.12.2] JEHC 1.6.4 --> [1.12.2] Just Enough HarvestCraft 1.7.0):
- [1.12.2] Just Enough HarvestCraft 1.7.0:
- Add recipe transfer handlers and click areas for all the supported stuff
- [1.12.2] JEHC 1.6.6:
- Changed the mod group ID and .jar file name.
- [1.12.2] JEHC 1.6.5:
- Simplified .lang files, made some code-wise changes
- Just Enough Items (JEI) (jei_1.12.2-4.15.0.268.jar --> jei_1.12.2-4.15.0.291.jar):
- Placeholder:
- Millénaire (Millénaire 7.2.1 --> Millénaire 8.0.1):
- Millénaire 8.0.1:
- This version is incompaible with savegames from v7.x.x. Upgrade your worlds at your own risk.
- - New Byzantine tools
- - Improved Byzantine skins
- - Removed some constraints on the placement of buildings in controlled villages
- - Improved the efficiency of some villager goals
- - Improved Greek names for the Byzantines by ShieldBearer
- - Fixed minor crash causes
- - Fixed some causes of lag spikes
- - Fixed some issues with Maya buildings
- - Fixed the Herbalist ending up planting only unneeded flower colours
- - Made it easier to spawn Notre Dame
- Millénaire 8.0.0:
- This version is incompaible with savegames from v7.x.x. Upgrade your worlds at your own risk.
- -Fully rebuilt Byzantine culture by Ticlon, with a more accurate medieval feel. Olive trees, new blocks, new buildings, new items, new textures! It's like a brand new culture.
- -Village walls (Normans and Indians villages only so far) surrounding the village's centre. They start as simple palissades and get upgraded to massive stone walls.
- -New panels replacing the vanilla signs in villages, larger, using icons, and customized for each culture.
- -Border posts at the edge of villages, making it clear up to where the village will expend.
- -Many, many tweaks and fixes.
- -Mostly compatible with worlds from previous versions, except for Byzantine villages and a bug where buildings started in previous versions might be upgraded incorrectly.
- Millénaire 8.0.0b1:
- * Warning: this is a beta version. Don't use it without backups. Please report issues on the [issue tracker]().
- *
- * Fully rebuilt Byzantine culture by Ticlon, with a more accurate medieval feel. Olive trees, new blocks, new buildings, new items, new textures! It's like a brand new culture.
- * Village walls (Normans and Indians villages only so far) surrounding the village's centre. They start as simple palissades and get upgraded to massive stone walls.
- * New panels replacing the vanila signs in villages, larger, using icons, and customized for each culture.
- * Border posts at the edge of villages, making it clear up to where the village will expend.
- * Many, many tweaks and fixes.
- * Compatible with worlds from previous versions, except for Byzantine villages.
- Minecolonies (minecolonies-1.12.2-0.10.348-RELEASE-universal.jar --> minecolonies-1.12.2-0.10.679-RELEASE-universal.jar):
- minecolonies-1.12.2-0.10.679-RELEASE-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.679-RELEASE
- * Enchanter scan fixes (#4271) Enchanter scan fixes * Fix guards not always sitting while sleeping (#4286)
- Hotfix guards sleeping while standing * Added Inventory Tweak support (#4254)
- * Added Inventory Tweak support
- * Hotfix #4241
- * Schematics (#4257) All hut/styles rescanned, including enchanters. * Translation fr_FR (#4251)
- Update french translations * Fix citizen limit calculation v1.12 (#4229)
- * Fix citizen limit calculation. Now Calculates on building upgrade/destruction. Recalculates after colony load, instead of reading old values. Recruitment of additional guards over the citizen hut limit now works. Level 0 guard-buildings no longer count towards the limit. Fix itemrack hooks beeing overwritten on load, backported from 1.14.
- * fix rack upgrade
- * update citizen limit upon all assigns/removes/building upgrade/destruction
- * fix TH UI issues
- * Merge branch 'testing/1.12' into version/1.12
- * Merge branch 'version/1.12' into testing/1.12
- * hotfix #4220
- * Various fixes (#4224) Further crafter fixes Improve the way miner requests resources Allow the dark oak themed herders to use more space Add greater pickup delay for lumberjack for dynamic trees * Fix/#4190 (#4210)
- Fix issues related to transferring items. Improve sleeping (better performance, more regular wakeup calls for daily jobs) * Add Permission Check to Visitor Notification (#4215)
- Adds a Forge Permission check to see if a player's entering or leaving a village should trigger a message to the village owners. * Add patreon to test server whitelist * I updated incorrect translate Ancient Tom (#4207)
- fix russian translation for ancient tome * Fix pathfinding crash (#4182)
- fix pathfinding crash * Several fixes (#4203)
- Fix the quantity to be crafted Fixes the way we display allies/feuds Fix problem when switching between singleplayer worlds where colony view data got messed up * Schematics (#4198)
- minor schematic fixes * Port/several fixes (#4200)
- Avoid guards getting stuck Fix builder placing blocks on cancel. Fix crafter count calc Fix crafter dumping and telling dman to bring it Fix calculation of builder blocks * Hotfix exception when crafting (#4162)
- Hotfix for crafting, no longer inserts on slot -1. * Hotfix Dman AI to work again * update aitargets (#4145)
- Updates some tickrates for our AI's and fixed a bug where herder workers would not pick up items around them as intended * Multiple Colonies (#4117)
- Adding a possibility to allow multiple colonies, one per world only, since the current code seems to already be written for that. * Fix builder view not updating client side (#4140)
- Fixes the builders building resource not updating on client side when clicked, so that clicking fast works now. * Merge remote-tracking branch 'origin/version/1.12' into testing/1.12 * Merge branch 'testing/1.12' into origin/version/1.12 * Merge remote-tracking branch 'origin/version/1.12' into testing/1.12 * [Draft] [1.12.2] Info Tabs (#4122)
- Adds dynamically added information tabs to worker huts (dynamically based on lang entries) Adds info button and tab to builder and lumberjack for now. * Rpg msging 1.12 (#4132)
- There are different types of interactions which result in different trees, different messages, validators and response options.
- Each response type has:
- One inquiry: The message displayed to the player Response options: Options the player can use to respond Validator: A predicate which checks if the interaction is still valid. At the moment we have two specific types of Interactions:
- StandardInteraction Which has the response options you can see in the top screenshot. It has a validator based on the citizenData only.
- PosBased Same response options but the validator receives besides the citizenData more special data (the pos).
- If a validator requires more information (PoS, ItemStack, Block, ChunkPos, IToken, etc) you setup a new interactionResponseHandler similarly to the PoSBased one and register and set it up in the ModInteractions.
- All these interactions inherit the ServerInteraction (only exists on the server side), the ClientInteraction handler exists only on the client and when triggered it sends a message back to the server to invoke the one on the server side.
- To setup an interaction of the citizen follow the following steps:
- 1: Setup a validator and add it to the ModValidators in a static block on top of the class where you use it.
- 2: Trigger the interaction in the citizen and reference the validator you used above.
- This is part 1 of this interaction handling. It adds:
- The framework for handling The GUI setup for generic handling. All currently basic citizen interactions. Request System integration Followup Tasks:
- ChitChat status based interactions While testing this I found some bugs and fixed them:
- All furnace based jobs had problems detecting a broken furnace Fisherman had problem with position finding when in water and had problems detecting wrong rods. * hotfix building tool is null issue for 1.12 * hotfix advancement crash * Sleeping guard feature (#4104)
- Guards received a new sleeping feature Added sleeping and levelup particles Guards AI/Combat and stats got a little rework and should work more smooth * Add correct pathfinding shutdown to 1.12.2 (hotfix) * Hotfix advancements NPE (#4107)
- fix colony crash on startup * DRAFT: Information Tabs and Advancements (#3944)
- Adds in Advancements as a form of Guide through the mod * Added a backup to the sorting function in case some exception occurs. (#4098) * improve state typing/add dynamic tick rates (#4056)
- * changing base state type to IState to not be AI dependent
- * Adding tickrate into the statemachine, so it can dynamically skip ticks
- * Fixed textures merging. (#4085) Just a small fix for the textures that are merging on the lumberjack model block, when you see the block from under. No visual difference, but the problem disappear. * Merge branch 'version/1.12' into testing/1.12 * fix dynamic claim issue * Feature/empty hut counter (#4038)
- getJobName method added to View. getMaxInhabitants method added to View. Additions to logic in getting the total max jobs. * hotfix restriction issues * Fix/msg clientside (#4065)
- Fixes an exception on the server because the wrong class is used. * Fix/dman unblock (#4063)
- Add that dman which is inactive doesn't get tasks When dman gets reactivated he tries to reassign requests which were assigned to the player * Hotfix packets and netty memory leak (#4061)
- *
- * hotfix packets and netty memory leak
- *
- * forgot bugger
- * add enchanter recipe (hotfix)
- * Updated README for windows (#4054) Updated README for windows * Enchanter (#4024)
- the enchanter has a GUI where you can set from who he will drain experience
- he will walk to these workers daily and drain some experience (you can set how many levels per day)
- there is a chance of him enchanting randomly something while draining (side effect)
- if he has a high enough experience level he will request enchanted tomes
- he will enchant this tome with a random enchantment, depending on his level, there is a chance to get high level enchantments A few notes a) It is probably one of the nicest workers to watch working b) He takes only 50% of the xp he gains (because he is very skilled) but this percentage is configurable in the config file c) you can configure which books he can produce in the config file as well So, also modded enchantments work
- Also adds potential max, to allow to recruit workers if there is a free space for the guard tower. * Improve/fix some chunk data issues (#4036)
- * - removed unecessary chunk load counter which goes out of sync
- * made sure the chunk is mark dirty whenever the capability data changes
- *
- * fix 3 claim logic issues
- *
- * fix chunk claim caches
- * fix backup loading re-claim
- * Disable crusher and sifter from learning recipes (#4045)
- * fix crusher or sifter responding to 2x2 requests (by disabling teaching them)
- *
- * fix subscribers add when the spawn is claimed (#4033)
- * fix permissions to not get overwritten by older permission versions (upgrade issue)
- * Translation (#4029) Immensive 1.12 language update * Added empty huts counter (#4005)
- Added empty huts counter * Schematics (#4021)
- Update jungle schematic style and fix several other schematics * Improve backup loading (#4004)
- * - fix colony readNbt not always resetting existing lists
- * Add backup loading on worldload when the cap is missing a non-deleted colony.
- *
- * fix loading to all existing & missing files
- *
- * add javadoc
- *
- * only load once
- *
- * update building removal warning condition
- *
- * forgot the reset
- *
- * add permission map clear on read
- * - improve active condition and view send rate
- * - fix chunk data/claim issue (#4013)
- * 1.14 fixes (#4002) Respect native workOrder order * Subscriber and colony tick improvements (#3995)
- Changes proposed in this pull request: Feature chunkload Colonies now save the position of claimed chunks which are loaded, which is used to see if the colony is loaded/parts of it are loaded. Feature subscribers In this I've changed the way subscriber adding works, aswell as some internal structure of it.
- Subscribers(players who receive colony views) are no longer constantly pulled from the server's playerlist each tick, instead they're added/removed on chunk enter. Which adds little overhead at all as we're already loading the chunk claim on chunk enter. Those which are added on chunk enter are called/saved as close subscribers, aka subscribers close to the colony.
- In addition we're storing important players with global permissions on login/logoff, those are used for out of colony functionality like keeping the colony active when chunks are loaded, or receiving important messages of stuff happening within the colony like a raider event. Atm owners and officer have those perms.
- Feature Colony Ticks Introduces states to the colony Simplifies ticking logic and makes it about 3x faster Reworked some older ticking logic stuff The basic idea is that states for a colony lets us freely control what the colony updates in each state. For now there are three states:
- Active: All managers /other things updated/tick as usual Unloaded: Only logic which should tick even when the colony chunks are not loaded, requires a player(global subscriber) online for the colony with certain permissions. Inactive: Colony does nothing except occasionally checking if it needs to go into another state. Using the statemachine for this allows us to define transitions for logic which needs to be executed on ticks, simply by choosing in which state it should tick, giving it a function to execute and specifying at which rate we need the updates. Regarding performance this makes our colonies require about three times less tim...
- minecolonies-1.12.2-0.10.675-BETA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.675-BETA
- * Enchanter scan fixes (#4271) Enchanter scan fixes * Fix guards not always sitting while sleeping (#4286)
- Hotfix guards sleeping while standing
- minecolonies-1.12.2-0.10.673-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.673-ALPHA
- * Enchanter scan fixes (#4271) Enchanter scan fixes
- minecolonies-1.12.2-0.10.671-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.671-ALPHA
- * Fix guards not always sitting while sleeping (#4286) Hotfix guards sleeping while standing
- minecolonies-1.12.2-0.10.668-BETA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.668-BETA
- * Added Inventory Tweak support (#4254)
- * Added Inventory Tweak support
- * Hotfix #4241
- * Schematics (#4257) All hut/styles rescanned, including enchanters. * Translation fr_FR (#4251)
- Update french translations
- minecolonies-1.12.2-0.10.665-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.665-ALPHA
- * Added Inventory Tweak support (#4254)
- * Added Inventory Tweak support
- minecolonies-1.12.2-0.10.662-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.662-ALPHA
- * Hotfix #4241
- minecolonies-1.12.2-0.10.658-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.658-ALPHA
- * Schematics (#4257) All hut/styles rescanned, including enchanters.
- minecolonies-1.12.2-0.10.657-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.657-ALPHA
- * Translation fr_FR (#4251) Update french translations
- minecolonies-1.12.2-0.10.654-BETA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.654-BETA
- * Fix citizen limit calculation v1.12 (#4229)
- * Fix citizen limit calculation. Now Calculates on building upgrade/destruction. Recalculates after colony load, instead of reading old values. Recruitment of additional guards over the citizen hut limit now works. Level 0 guard-buildings no longer count towards the limit.
- Fix itemrack hooks beeing overwritten on load, backported from 1.14.
- * fix rack upgrade
- * update citizen limit upon all assigns/removes/building upgrade/destruction
- * fix TH UI issues
- minecolonies-1.12.2-0.10.646-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.646-ALPHA
- * Fix citizen limit calculation v1.12 (#4229)
- * Fix citizen limit calculation. Now Calculates on building upgrade/destruction. Recalculates after colony load, instead of reading old values. Recruitment of additional guards over the citizen hut limit now works. Level 0 guard-buildings no longer count towards the limit.
- Fix itemrack hooks beeing overwritten on load, backported from 1.14.
- * fix rack upgrade
- * update citizen limit upon all assigns/removes/building upgrade/destruction
- * fix TH UI issues
- minecolonies-1.12.2-0.10.630-BETA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.630-BETA
- * Merge branch 'testing/1.12' into version/1.12
- minecolonies-1.12.2-0.10.626-BETA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.626-BETA
- * Merge branch 'version/1.12' into testing/1.12
- * hotfix #4220
- * Various fixes (#4224) Further crafter fixes Improve the way miner requests resources Allow the dark oak themed herders to use more space Add greater pickup delay for lumberjack for dynamic trees * Fix/#4190 (#4210)
- Fix issues related to transferring items. Improve sleeping (better performance, more regular wakeup calls for daily jobs) * Add Permission Check to Visitor Notification (#4215)
- Adds a Forge Permission check to see if a player's entering or leaving a village should trigger a message to the village owners. * Add patreon to test server whitelist * I updated incorrect translate Ancient Tom (#4207)
- fix russian translation for ancient tome * Fix pathfinding crash (#4182)
- fix pathfinding crash * Several fixes (#4203)
- Fix the quantity to be crafted Fixes the way we display allies/feuds Fix problem when switching between singleplayer worlds where colony view data got messed up * Schematics (#4198)
- minor schematic fixes * Port/several fixes (#4200)
- Avoid guards getting stuck Fix builder placing blocks on cancel. Fix crafter count calc Fix crafter dumping and telling dman to bring it Fix calculation of builder blocks * Hotfix exception when crafting (#4162)
- Hotfix for crafting, no longer inserts on slot -1. * Hotfix Dman AI to work again * update aitargets (#4145)
- Updates some tickrates for our AI's and fixed a bug where herder workers would not pick up items around them as intended * Multiple Colonies (#4117)
- Adding a possibility to allow multiple colonies, one per world only, since the current code seems to already be written for that. * Fix builder view not updating client side (#4140)
- Fixes the builders building resource not updating on client side when clicked, so that clicking fast works now.
- minecolonies-1.12.2-0.10.625-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.625-ALPHA
- * Merge branch 'testing/1.12' into version/1.12
- * Merge branch 'version/1.12' into testing/1.12
- * Merge remote-tracking branch 'origin/version/1.12' into testing/1.12
- * Merge branch 'testing/1.12' into origin/version/1.12
- * Merge remote-tracking branch 'origin/version/1.12' into testing/1.12
- * Merge branch 'version/1.12' into testing/1.12
- minecolonies-1.12.2-0.10.623-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.623-ALPHA
- * hotfix #4220
- minecolonies-1.12.2-0.10.622-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.622-ALPHA
- * Various fixes (#4224) Further crafter fixes Improve the way miner requests resources Allow the dark oak themed herders to use more space Add greater pickup delay for lumberjack for dynamic trees * Fix/#4190 (#4210)
- Fix issues related to transferring items. Improve sleeping (better performance, more regular wakeup calls for daily jobs)
- minecolonies-1.12.2-0.10.620-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.620-ALPHA
- * Add Permission Check to Visitor Notification (#4215) Adds a Forge Permission check to see if a player's entering or leaving a village should trigger a message to the village owners.
- minecolonies-1.12.2-0.10.618-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.618-ALPHA
- * Add patreon to test server whitelist
- minecolonies-1.12.2-0.10.617-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.617-ALPHA
- * I updated incorrect translate Ancient Tom (#4207) fix russian translation for ancient tome
- minecolonies-1.12.2-0.10.612-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.612-ALPHA
- * Fix pathfinding crash (#4182) fix pathfinding crash
- minecolonies-1.12.2-0.10.611-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.611-ALPHA
- * Several fixes (#4203) Fix the quantity to be crafted Fixes the way we display allies/feuds Fix problem when switching between singleplayer worlds where colony view data got messed up
- minecolonies-1.12.2-0.10.608-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.608-ALPHA
- * Schematics (#4198) minor schematic fixes
- minecolonies-1.12.2-0.10.606-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.606-ALPHA
- * Port/several fixes (#4200) Avoid guards getting stuck Fix builder placing blocks on cancel. Fix crafter count calc Fix crafter dumping and telling dman to bring it Fix calculation of builder blocks
- minecolonies-1.12.2-0.10.601-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.601-ALPHA
- * Hotfix exception when crafting (#4162) Hotfix for crafting, no longer inserts on slot -1.
- minecolonies-1.12.2-0.10.599-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.599-ALPHA
- * Hotfix Dman AI to work again
- minecolonies-1.12.2-0.10.598-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.598-ALPHA
- * update aitargets (#4145) Updates some tickrates for our AI's and fixed a bug where herder workers would not pick up items around them as intended
- minecolonies-1.12.2-0.10.597-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.597-ALPHA
- * Multiple Colonies (#4117) Adding a possibility to allow multiple colonies, one per world only, since the current code seems to already be written for that.
- minecolonies-1.12.2-0.10.595-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.595-ALPHA
- * Fix builder view not updating client side (#4140) Fixes the builders building resource not updating on client side when clicked, so that clicking fast works now.
- minecolonies-1.12.2-0.10.592-RELEASE-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.592-RELEASE
- * Merge branch 'testing/1.12' into release/1.12
- * Merge remote-tracking branch 'origin/version/1.12' into testing/1.12
- * Merge branch 'testing/1.12' into origin/version/1.12
- * Merge remote-tracking branch 'origin/version/1.12' into testing/1.12
- * [Draft] [1.12.2] Info Tabs (#4122) Adds dynamically added information tabs to worker huts (dynamically based on lang entries) Adds info button and tab to builder and lumberjack for now. * Rpg msging 1.12 (#4132)
- There are different types of interactions which result in different trees, different messages, validators and response options.
- Each response type has:
- One inquiry: The message displayed to the player Response options: Options the player can use to respond Validator: A predicate which checks if the interaction is still valid. At the moment we have two specific types of Interactions:
- StandardInteraction Which has the response options you can see in the top screenshot. It has a validator based on the citizenData only.
- PosBased Same response options but the validator receives besides the citizenData more special data (the pos).
- If a validator requires more information (PoS, ItemStack, Block, ChunkPos, IToken, etc) you setup a new interactionResponseHandler similarly to the PoSBased one and register and set it up in the ModInteractions.
- All these interactions inherit the ServerInteraction (only exists on the server side), the ClientInteraction handler exists only on the client and when triggered it sends a message back to the server to invoke the one on the server side.
- To setup an interaction of the citizen follow the following steps:
- 1: Setup a validator and add it to the ModValidators in a static block on top of the class where you use it.
- 2: Trigger the interaction in the citizen and reference the validator you used above.
- This is part 1 of this interaction handling. It adds:
- The framework for handling The GUI setup for generic handling. All currently basic citizen interactions. Request System integration Followup Tasks:
- ChitChat status based interactions While testing this I found some bugs and fixed them:
- All furnace based jobs had problems detecting a broken furnace Fisherman had problem with position finding when in water and had problems detecting wrong rods. * hotfix building tool is null issue for 1.12 * hotfix advancement crash * Sleeping guard feature (#4104)
- Guards received a new sleeping feature Added sleeping and levelup particles Guards AI/Combat and stats got a little rework and should work more smooth * Add correct pathfinding shutdown to 1.12.2 (hotfix) * Hotfix advancements NPE (#4107)
- fix colony crash on startup * DRAFT: Information Tabs and Advancements (#3944)
- Adds in Advancements as a form of Guide through the mod * Added a backup to the sorting function in case some exception occurs. (#4098) * improve state typing/add dynamic tick rates (#4056)
- * changing base state type to IState to not be AI dependent
- * Adding tickrate into the statemachine, so it can dynamically skip ticks
- * Fixed textures merging. (#4085) Just a small fix for the textures that are merging on the lumberjack model block, when you see the block from under. No visual difference, but the problem disappear. * Merge branch 'version/1.12' into testing/1.12 * fix dynamic claim issue * Feature/empty hut counter (#4038)
- getJobName method added to View. getMaxInhabitants method added to View. Additions to logic in getting the total max jobs. * hotfix restriction issues * Fix/msg clientside (#4065)
- Fixes an exception on the server because the wrong class is used. * Fix/dman unblock (#4063)
- Add that dman which is inactive doesn't get tasks When dman gets reactivated he tries to reassign requests which were assigned to the player * Hotfix packets and netty memory leak (#4061)
- *
- * hotfix packets and netty memory leak
- *
- * forgot bugger
- * add enchanter recipe (hotfix)
- * Updated README for windows (#4054) Updated README for windows * Enchanter (#4024)
- the enchanter has a GUI where you can set from who he will drain experience
- he will walk to these workers daily and drain some experience (you can set how many levels per day)
- there is a chance of him enchanting randomly something while draining (side effect)
- if he has a high enough experience level he will request enchanted tomes
- he will enchant this tome with a random enchantment, depending on his level, there is a chance to get high level enchantments A few notes a) It is probably one of the nicest workers to watch working b) He takes only 50% of the xp he gains (because he is very skilled) but this percentage is configurable in the config file c) you can configure which books he can produce in the config file as well So, also modded enchantments work
- Also adds potential max, to allow to recruit workers if there is a free space for the guard tower. * Improve/fix some chunk data issues (#4036)
- * - removed unecessary chunk load counter which goes out of sync
- * made sure the chunk is mark dirty whenever the capability data changes
- *
- * fix 3 claim logic issues
- *
- * fix chunk claim caches
- * fix backup loading re-claim
- * Disable crusher and sifter from learning recipes (#4045)
- * fix crusher or sifter responding to 2x2 requests (by disabling teaching them)
- *
- * fix subscribers add when the spawn is claimed (#4033)
- * fix permissions to not get overwritten by older permission versions (upgrade issue)
- * Translation (#4029) Immensive 1.12 language update * Added empty huts counter (#4005)
- Added empty huts counter * Schematics (#4021)
- Update jungle schematic style and fix several other schematics * Improve backup loading (#4004)
- * - fix colony readNbt not always resetting existing lists
- * Add backup loading on worldload when the cap is missing a non-deleted colony.
- *
- * fix loading to all existing & missing files
- *
- * add javadoc
- *
- * only load once
- *
- * update building removal warning condition
- *
- * forgot the reset
- *
- * add permission map clear on read
- * - improve active condition and view send rate
- * - fix chunk data/claim issue (#4013)
- * 1.14 fixes (#4002) Respect native workOrder order * Subscriber and colony tick improvements (#3995)
- Changes proposed in this pull request: Feature chunkload Colonies now save the position of claimed chunks which are loaded, which is used to see if the colony is loaded/parts of it are loaded. Feature subscribers In this I've changed the way subscriber adding works, aswell as some internal structure of it.
- Subscribers(players who receive colony views) are no longer constantly pulled from the server's playerlist each tick, instead they're added/removed on chunk enter. Which adds little overhead at all as we're already loading the chunk claim on chunk enter. Those which are added on chunk enter are called/saved as close subscribers, aka subscribers close to the colony.
- In addition we're storing important players with global permissions on login/logoff, those are used for out of colony functionality like keeping the colony active when chunks are loaded, or receiving important messages of stuff happening within the colony like a raider event. Atm owners and officer have those perms.
- Feature Colony Ticks Introduces states to the colony Simplifies ticking logic and makes it about 3x faster Reworked some older ticking logic stuff The basic idea is that states for a colony lets us freely control what the colony updates in each state. For now there are three states:
- Active: All managers /other things updated/tick as usual Unloaded: Only logic which should tick even when the colony chunks are not loaded, requires a player(global subscriber) online for the colony with certain permissions. Inactive: Colony does nothing except occasionally checking if it needs to go into another state. Using the statemachine for this allows us to define transitions for logic which needs to be executed on ticks, simply by choosing in which state it should tick, giving it a function to execute and specifying at which rate we need the updates. Regarding performance this makes our colonies require about three times less tim...
- minecolonies-1.12.2-0.10.590-BETA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.590-BETA
- * Merge remote-tracking branch 'origin/version/1.12' into testing/1.12
- * Merge branch 'testing/1.12' into origin/version/1.12
- minecolonies-1.12.2-0.10.587-BETA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.587-BETA
- * Merge remote-tracking branch 'origin/version/1.12' into testing/1.12
- * [Draft] [1.12.2] Info Tabs (#4122) Adds dynamically added information tabs to worker huts (dynamically based on lang entries) Adds info button and tab to builder and lumberjack for now. * Rpg msging 1.12 (#4132)
- There are different types of interactions which result in different trees, different messages, validators and response options.
- Each response type has:
- One inquiry: The message displayed to the player Response options: Options the player can use to respond Validator: A predicate which checks if the interaction is still valid. At the moment we have two specific types of Interactions:
- StandardInteraction Which has the response options you can see in the top screenshot. It has a validator based on the citizenData only.
- PosBased Same response options but the validator receives besides the citizenData more special data (the pos).
- If a validator requires more information (PoS, ItemStack, Block, ChunkPos, IToken, etc) you setup a new interactionResponseHandler similarly to the PoSBased one and register and set it up in the ModInteractions.
- All these interactions inherit the ServerInteraction (only exists on the server side), the ClientInteraction handler exists only on the client and when triggered it sends a message back to the server to invoke the one on the server side.
- To setup an interaction of the citizen follow the following steps:
- 1: Setup a validator and add it to the ModValidators in a static block on top of the class where you use it.
- 2: Trigger the interaction in the citizen and reference the validator you used above.
- This is part 1 of this interaction handling. It adds:
- The framework for handling The GUI setup for generic handling. All currently basic citizen interactions. Request System integration Followup Tasks:
- ChitChat status based interactions While testing this I found some bugs and fixed them:
- All furnace based jobs had problems detecting a broken furnace Fisherman had problem with position finding when in water and had problems detecting wrong rods. * hotfix building tool is null issue for 1.12 * hotfix advancement crash * Sleeping guard feature (#4104)
- Guards received a new sleeping feature Added sleeping and levelup particles Guards AI/Combat and stats got a little rework and should work more smooth * Add correct pathfinding shutdown to 1.12.2 (hotfix) * Hotfix advancements NPE (#4107)
- fix colony crash on startup * DRAFT: Information Tabs and Advancements (#3944)
- Adds in Advancements as a form of Guide through the mod * Added a backup to the sorting function in case some exception occurs. (#4098) * improve state typing/add dynamic tick rates (#4056)
- * changing base state type to IState to not be AI dependent
- * Adding tickrate into the statemachine, so it can dynamically skip ticks
- * Fixed textures merging. (#4085) Just a small fix for the textures that are merging on the lumberjack model block, when you see the block from under. No visual difference, but the problem disappear.
- minecolonies-1.12.2-0.10.584-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.584-ALPHA
- * [Draft] [1.12.2] Info Tabs (#4122) Adds dynamically added information tabs to worker huts (dynamically based on lang entries) Adds info button and tab to builder and lumberjack for now.
- minecolonies-1.12.2-0.10.583-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.583-ALPHA
- * Rpg msging 1.12 (#4132) There are different types of interactions which result in different trees, different messages, validators and response options.
- Each response type has:
- One inquiry: The message displayed to the player Response options: Options the player can use to respond Validator: A predicate which checks if the interaction is still valid. At the moment we have two specific types of Interactions:
- StandardInteraction Which has the response options you can see in the top screenshot. It has a validator based on the citizenData only.
- PosBased Same response options but the validator receives besides the citizenData more special data (the pos).
- If a validator requires more information (PoS, ItemStack, Block, ChunkPos, IToken, etc) you setup a new interactionResponseHandler similarly to the PoSBased one and register and set it up in the ModInteractions.
- All these interactions inherit the ServerInteraction (only exists on the server side), the ClientInteraction handler exists only on the client and when triggered it sends a message back to the server to invoke the one on the server side.
- To setup an interaction of the citizen follow the following steps:
- 1: Setup a validator and add it to the ModValidators in a static block on top of the class where you use it.
- 2: Trigger the interaction in the citizen and reference the validator you used above.
- This is part 1 of this interaction handling. It adds:
- The framework for handling The GUI setup for generic handling. All currently basic citizen interactions. Request System integration Followup Tasks:
- ChitChat status based interactions While testing this I found some bugs and fixed them:
- All furnace based jobs had problems detecting a broken furnace Fisherman had problem with position finding when in water and had problems detecting wrong rods.
- minecolonies-1.12.2-0.10.579-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.579-ALPHA
- * hotfix building tool is null issue for 1.12
- minecolonies-1.12.2-0.10.578-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.578-ALPHA
- * hotfix advancement crash
- minecolonies-1.12.2-0.10.572-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.572-ALPHA
- * Sleeping guard feature (#4104) Guards received a new sleeping feature Added sleeping and levelup particles Guards AI/Combat and stats got a little rework and should work more smooth
- minecolonies-1.12.2-0.10.570-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.570-ALPHA
- * Add correct pathfinding shutdown to 1.12.2 (hotfix)
- minecolonies-1.12.2-0.10.566-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.566-ALPHA
- * Hotfix advancements NPE (#4107) fix colony crash on startup
- minecolonies-1.12.2-0.10.565-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.565-ALPHA
- * DRAFT: Information Tabs and Advancements (#3944) Adds in Advancements as a form of Guide through the mod
- minecolonies-1.12.2-0.10.562-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.562-ALPHA
- * Added a backup to the sorting function in case some exception occurs. (#4098)
- minecolonies-1.12.2-0.10.558-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.558-ALPHA
- * improve state typing/add dynamic tick rates (#4056)
- * changing base state type to IState to not be AI dependent
- * Adding tickrate into the statemachine, so it can dynamically skip ticks
- minecolonies-1.12.2-0.10.557-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.557-ALPHA
- * Fixed textures merging. (#4085) Just a small fix for the textures that are merging on the lumberjack model block, when you see the block from under. No visual difference, but the problem disappear.
- minecolonies-1.12.2-0.10.554-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.554-ALPHA
- * fix dynamic claim issue
- minecolonies-1.12.2-0.10.553-BETA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.553-BETA
- * Merge branch 'version/1.12' into testing/1.12
- * fix dynamic claim issue
- minecolonies-1.12.2-0.10.549-BETA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.549-BETA
- * Feature/empty hut counter (#4038) getJobName method added to View. getMaxInhabitants method added to View. Additions to logic in getting the total max jobs. * hotfix restriction issues * Fix/msg clientside (#4065)
- Fixes an exception on the server because the wrong class is used.
- minecolonies-1.12.2-0.10.545-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.545-ALPHA
- * Feature/empty hut counter (#4038) getJobName method added to View. getMaxInhabitants method added to View. Additions to logic in getting the total max jobs.
- minecolonies-1.12.2-0.10.541-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.541-ALPHA
- * hotfix restriction issues
- minecolonies-1.12.2-0.10.539-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.539-ALPHA
- * Fix/msg clientside (#4065) Fixes an exception on the server because the wrong class is used.
- minecolonies-1.12.2-0.10.538-BETA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.538-BETA
- * Fix/dman unblock (#4063) Add that dman which is inactive doesn't get tasks When dman gets reactivated he tries to reassign requests which were assigned to the player * Hotfix packets and netty memory leak (#4061)
- *
- * hotfix packets and netty memory leak
- *
- * forgot bugger
- * add enchanter recipe (hotfix)
- * Updated README for windows (#4054) Updated README for windows * Enchanter (#4024)
- the enchanter has a GUI where you can set from who he will drain experience
- he will walk to these workers daily and drain some experience (you can set how many levels per day)
- there is a chance of him enchanting randomly something while draining (side effect)
- if he has a high enough experience level he will request enchanted tomes
- he will enchant this tome with a random enchantment, depending on his level, there is a chance to get high level enchantments A few notes a) It is probably one of the nicest workers to watch working b) He takes only 50% of the xp he gains (because he is very skilled) but this percentage is configurable in the config file c) you can configure which books he can produce in the config file as well So, also modded enchantments work
- Also adds potential max, to allow to recruit workers if there is a free space for the guard tower. * Improve/fix some chunk data issues (#4036)
- * - removed unecessary chunk load counter which goes out of sync
- * made sure the chunk is mark dirty whenever the capability data changes
- *
- * fix 3 claim logic issues
- *
- * fix chunk claim caches
- * fix backup loading re-claim
- * Disable crusher and sifter from learning recipes (#4045)
- * fix crusher or sifter responding to 2x2 requests (by disabling teaching them)
- *
- * fix subscribers add when the spawn is claimed (#4033)
- * fix permissions to not get overwritten by older permission versions (upgrade issue)
- * Translation (#4029) Immensive 1.12 language update * Added empty huts counter (#4005)
- Added empty huts counter
- minecolonies-1.12.2-0.10.536-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.536-ALPHA
- * Fix/dman unblock (#4063) Add that dman which is inactive doesn't get tasks When dman gets reactivated he tries to reassign requests which were assigned to the player
- minecolonies-1.12.2-0.10.534-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.534-ALPHA
- * Hotfix packets and netty memory leak (#4061)
- *
- * hotfix packets and netty memory leak
- *
- * forgot bugger
- minecolonies-1.12.2-0.10.529-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.529-ALPHA
- * add enchanter recipe (hotfix)
- minecolonies-1.12.2-0.10.525-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.525-ALPHA
- * Updated README for windows (#4054) Updated README for windows
- minecolonies-1.12.2-0.10.521-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.521-ALPHA
- No Changes detected!
- minecolonies-1.12.2-0.10.524-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.524-ALPHA
- No Changes detected!
- minecolonies-1.12.2-0.10.519-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.519-ALPHA
- * Improve/fix some chunk data issues (#4036)
- *
- * removed unecessary chunk load counter which goes out of sync
- * made sure the chunk is mark dirty whenever the capability data changes
- *
- * fix 3 claim logic issues
- *
- * fix chunk claim caches
- * fix backup loading re-claim
- minecolonies-1.12.2-0.10.517-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.517-ALPHA
- * Disable crusher and sifter from learning recipes (#4045)
- * fix crusher or sifter responding to 2x2 requests (by disabling teaching them)
- minecolonies-1.12.2-0.10.514-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.514-ALPHA
- *
- * fix subscribers add when the spawn is claimed (#4033)
- * fix permissions to not get overwritten by older permission versions (upgrade issue)
- minecolonies-1.12.2-0.10.512-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.512-ALPHA
- * Translation (#4029) Immensive 1.12 language update
- minecolonies-1.12.2-0.10.510-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.510-ALPHA
- * Added empty huts counter (#4005) Added empty huts counter
- minecolonies-1.12.2-0.10.508-BETA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.508-BETA
- * Schematics (#4021) Update jungle schematic style and fix several other schematics * Improve backup loading (#4004)
- * - fix colony readNbt not always resetting existing lists
- * Add backup loading on worldload when the cap is missing a non-deleted colony.
- *
- * fix loading to all existing & missing files
- *
- * add javadoc
- *
- * only load once
- *
- * update building removal warning condition
- *
- * forgot the reset
- *
- * add permission map clear on read
- * - improve active condition and view send rate
- * - fix chunk data/claim issue (#4013)
- * 1.14 fixes (#4002) Respect native workOrder order * Subscriber and colony tick improvements (#3995)
- Changes proposed in this pull request: Feature chunkload Colonies now save the position of claimed chunks which are loaded, which is used to see if the colony is loaded/parts of it are loaded. Feature subscribers In this I've changed the way subscriber adding works, aswell as some internal structure of it.
- Subscribers(players who receive colony views) are no longer constantly pulled from the server's playerlist each tick, instead they're added/removed on chunk enter. Which adds little overhead at all as we're already loading the chunk claim on chunk enter. Those which are added on chunk enter are called/saved as close subscribers, aka subscribers close to the colony.
- In addition we're storing important players with global permissions on login/logoff, those are used for out of colony functionality like keeping the colony active when chunks are loaded, or receiving important messages of stuff happening within the colony like a raider event. Atm owners and officer have those perms.
- Feature Colony Ticks Introduces states to the colony Simplifies ticking logic and makes it about 3x faster Reworked some older ticking logic stuff The basic idea is that states for a colony lets us freely control what the colony updates in each state. For now there are three states:
- Active: All managers /other things updated/tick as usual Unloaded: Only logic which should tick even when the colony chunks are not loaded, requires a player(global subscriber) online for the colony with certain permissions. Inactive: Colony does nothing except occasionally checking if it needs to go into another state. Using the statemachine for this allows us to define transitions for logic which needs to be executed on ticks, simply by choosing in which state it should tick, giving it a function to execute and specifying at which rate we need the updates. Regarding performance this makes our colonies require about three times less tim...
- minecolonies-1.12.2-0.10.507-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.507-ALPHA
- * Schematics (#4021) Update jungle schematic style and fix several other schematics
- minecolonies-1.12.2-0.10.505-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.505-ALPHA
- * Improve backup loading (#4004)
- *
- * fix colony readNbt not always resetting existing lists
- * Add backup loading on worldload when the cap is missing a non-deleted colony.
- *
- * fix loading to all existing & missing files
- *
- * add javadoc
- *
- * only load once
- *
- * update building removal warning condition
- *
- * forgot the reset
- *
- * add permission map clear on read
- minecolonies-1.12.2-0.10.501-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.501-ALPHA
- * - improve active condition and view send rate
- minecolonies-1.12.2-0.10.499-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.499-ALPHA
- * - fix chunk data/claim issue (#4013)
- minecolonies-1.12.2-0.10.498-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.498-ALPHA
- * 1.14 fixes (#4002) Respect native workOrder order
- minecolonies-1.12.2-0.10.496-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.496-ALPHA
- * Subscriber and colony tick improvements (#3995) Changes proposed in this pull request: Feature chunkload Colonies now save the position of claimed chunks which are loaded, which is used to see if the colony is loaded/parts of it are loaded. Feature subscribers In this I've changed the way subscriber adding works, aswell as some internal structure of it.
- Subscribers(players who receive colony views) are no longer constantly pulled from the server's playerlist each tick, instead they're added/removed on chunk enter. Which adds little overhead at all as we're already loading the chunk claim on chunk enter. Those which are added on chunk enter are called/saved as close subscribers, aka subscribers close to the colony.
- In addition we're storing important players with global permissions on login/logoff, those are used for out of colony functionality like keeping the colony active when chunks are loaded, or receiving important messages of stuff happening within the colony like a raider event. Atm owners and officer have those perms.
- Feature Colony Ticks Introduces states to the colony Simplifies ticking logic and makes it about 3x faster Reworked some older ticking logic stuff The basic idea is that states for a colony lets us freely control what the colony updates in each state. For now there are three states:
- Active: All managers /other things updated/tick as usual Unloaded: Only logic which should tick even when the colony chunks are not loaded, requires a player(global subscriber) online for the colony with certain permissions. Inactive: Colony does nothing except occasionally checking if it needs to go into another state. Using the statemachine for this allows us to define transitions for logic which needs to be executed on ticks, simply by choosing in which state it should tick, giving it a function to execute and specifying at which rate we need the updates. Regarding performance this makes our colonies require about three times less tim...
- minecolonies-1.12.2-0.10.488-RELEASE-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.488-RELEASE
- * - fix serversided crash (#4006)
- * hotfix crash if no lastPosition
- * New texts (#3986) Add Propper child models * hotfix dman issues * port fix for postbox to 1.12
- MysticalLib (mysticallib-1.12.2-1.3.7.jar --> mysticallib-1.12.2-1.6.0.jar):
- mysticallib-1.12.2-1.6.0.jar:
- - Fix Roots issue with wildwood leaves (and all derived leaves from BlockLeavesBase) not obtaining decayable=false when manually played by players.
- - Enforced Forge 2847 which will hopefully cut down on some crashes.
- mysticallib-1.12.2-1.5.0.jar:
- - ItemShearsBase, amongst other things
- mysticallib-1.12.2-1.4.0.jar:
- - Various updates to reflection
- - Some more utility functions
- - Updated the constructor for MultiOreIngredient
- mysticallib-1.12.2-1.3.8.jar:
- - This mod is now compiled against the latest version of Forge for 1.12.2, 2847.
- - Properly annotate functions with @Override
- - ItemUtil functions to fetch ItemStacks from BlockStates and vice versa.
- - Adjusted the size of leaf particles to prevent Mip-Map errors.
- - Fix Roots #221: baffle-cap mushroom blocks use the wood sound instead of hte stone sound.
- - Hopefully fix situations where high values of fortune can result in 0 drops being made from ore blocks (such as Amethyst Ore).
- - New system for handling handing-out-books-upon-login that can be extended by other mods.
- - New system for dynamically generating blockstate files for various block types: "block", "button", "double_slab", "fence", "fence_gate", "pressure_plate", "slab", "stairs", "wall" -- multi-texture blocks (log, door, trapdoor) coming soon.
- - Moved the entity cooldown capability serialisation into the base code to prevent duplication of effort.
- Nature's Compass (NaturesCompass-1.12.2-1.5.1.jar --> NaturesCompass-1.12.2-1.8.3.jar):
- NaturesCompass-1.12.2-1.8.3.jar:
- --------------------------------------------------
- VERSION: 1.8.3 - 1.15.1, 1.14.4, 1.12.2
- --------------------------------------------------
- 1.15.1, 1.14.4, 1.12.2
- FIXES:
- - Fixed an issue where HUD info did not render at the configured line offset
- 1.15.1:
- UPDATES:
- - Initial release for 1.15.1 (Forge 30.0.35)
- --------------------------------------------------
- VERSION: 1.8.2 - 1.14.4, 1.13.2
- --------------------------------------------------
- 1.14.4, 1.13.2:
- FIXES:
- - Fixed uncraftable compass recipe
- --------------------------------------------------
- VERSION: 1.8.1 - 1.14.4, 1.13.2
- --------------------------------------------------
- 1.14.4, 1.13.2:
- FIXES:
- - Fixed a dedicated server crash upon initialization
- --------------------------------------------------
- VERSION: 1.8.0 - 1.14.4, 1.13.2, 1.12.2
- --------------------------------------------------
- 1.14.4, 1.13.2, 1.12.2:
- FEATURES:
- - Significantly improved biome search efficiency to essentially lag-free performance under normal circumstances
- FIXES:
- - Fixed a major flaw in search accuracy present in version 1.7.0
- - Fixed unresponsive biome list in the main GUI after returning from the biome info GUI
- - Fixed crash that would occasionally occur when attempting to sort by biome source
- 1.14.4, 1.13.2:
- UPDATES:
- - Initial release for 1.14.4 (Forge 28.1.109)
- - Initial release for 1.13.2 (Forge 25.0.219)
- --------------------------------------------------
- VERSION: 1.7.0 - 1.12.2
- --------------------------------------------------
- 1.12.2:
- FEATURES:
- - Added each biome's source mod name to GUI entries and the functionality to sort by source mod
- - Added config field to specify the side to render information on the HUD
- FIX:
- - Fixed server crash when using Sponge
- --------------------------------------------------
- VERSION: 1.6.2 - 1.12.2
- --------------------------------------------------
- 1.12.2:
- FEATURES:
- - Added a new config field to specify how many new chunks can be generated from a single search
- - Added search success/failure info to log
- FIX:
- - Fixed server crash by removing localized biome names as a valid disabled biome identifier
- --------------------------------------------------
- VERSION: 1.6.1 - 1.12.2
- --------------------------------------------------
- 1.12.2:
- FIXES:
- - Fixed ConcurrentModificationException and NullPointerException after using the search GUI due to stacktrace spam in log
- - Fixed disabled biomes still appearing in biome search list due to server config not syncing with client
- --------------------------------------------------
- VERSION: 1.6.0 - 1.12.2
- --------------------------------------------------
- 1.12.2:
- FEATURES:
- - Added a biome name search box to the main compass GUI
- - Biomes can now be blacklisted in the config by resource location (e.g. minecraft:ocean) as well as name (e.g. Ocean) or ID (e.g. 0)
- - Fixed a crash that occurred somewhat randomly when selecting biomes from the GUI
- - Added Chinese translation
- - Added Russian translation
- - Add Spanish translation
- UPDATES:
- - Updated to Forge #2796 (1.12.2)
- --------------------------------------------------
- VERSION: 1.5.1 - 1.12.2
- --------------------------------------------------
- 1.12.2:
- FEATURES:
- - Added a config field to disable teleportation to a located biome
- UPDATES:
- - Updated to Forge #2581 (1.12.2)
- --------------------------------------------------
- VERSION: 1.5.0 - 1.12.2
- --------------------------------------------------
- 1.12.2:
- FIXES:
- - Marked 1.12.2 as an accepted version
- --------------------------------------------------
- VERSION: 1.5.0 - 1.12
- --------------------------------------------------
- 1.12:
- FEATURES:
- - Added number of biome samples to HUD info after an unsuccessful biome search
- FIXES:
- - Fixed mismatched or missing texture issue when certain mods are present
- - Rewrote biome searching algorithm
- --------------------------------------------------
- VERSION: 1.4.0 - 1.12
- --------------------------------------------------
- 1.12:
- FEATURES:
- - Changed the look of biome selection and biome info GUI backgrounds and buttons
- 1.12:
- UPDATES:
- - Initial release for MC 1.12 (Forge #2387)
- --------------------------------------------------
- VERSION: 1.3.0 - 1.11, 1.10.2, 1.7.10
- --------------------------------------------------
- 1.11, 1.10.2, 1.7.10:
- FEATURES:
- - Added an op-only/cheat-only teleport button to the biome selection GUI that takes the user to the currently located biome
- FIXES:
- - Fixed a potential lack of localization for precipitation states
- 1.11:
- UPDATES:
- - Initial release for MC 1.11 (Forge #2177)
- --------------------------------------------------
- VERSION: 1.2.0 - 1.10.2, 1.7.10
- --------------------------------------------------
- 1.10.2:
- FEATURES:
- - Added a biome blacklist config field
- 1.7.10:
- UPDATES:
- - Initial release for MC 1.7.10 (Forge #1614)
- --------------------------------------------------
- VERSION: 1.1.0 - 1.10.2
- --------------------------------------------------
- 1.10.2:
- FEATURES:
- - Added a sorting function to the biome selection GUI
- - HUD info will remain visible while chat is open (can be disabled in the config)
- --------------------------------------------------
- VERSION: 1.0.0 - 1.10.2
- --------------------------------------------------
- 1.10.2:
- UPDATES:
- - Initial release for MC 1.10.2 (Forge #2107)
- NaturesCompass-1.12.2-1.8.0.jar:
- --------------------------------------------------
- VERSION: 1.8.0 - 1.14.4, 1.13.2, 1.12.2
- --------------------------------------------------
- 1.14.4, 1.13.2, 1.12.2:
- FEATURES:
- - Significantly improved biome search efficiency to essentially lag-free performance under normal circumstances
- FIX:
- - Fixed a major flaw in search accuracy present in version 1.7.0
- - Fixed unresponsive biome list in the main GUI after returning from the biome info GUI
- - Fixed crash that would occasionally occur when attempting to sort by biome source
- 1.14.4, 1.13.2:
- UPDATES:
- - Initial release for 1.14.4 (Forge 28.1.109)
- - Initial release for 1.13.2 (Forge 25.0.219)
- --------------------------------------------------
- VERSION: 1.7.0 - 1.12.2
- --------------------------------------------------
- 1.12.2:
- FEATURES:
- - Added each biome's source mod name to GUI entries and the functionality to sort by source mod
- - Added config field to specify the side to render information on the HUD
- FIX:
- - Fixed server crash when using Sponge
- --------------------------------------------------
- VERSION: 1.6.2 - 1.12.2
- --------------------------------------------------
- 1.12.2:
- FEATURES:
- - Added a new config field to specify how many new chunks can be generated from a single search
- - Added search success/failure info to log
- FIX:
- - Fixed server crash by removing localized biome names as a valid disabled biome identifier
- --------------------------------------------------
- VERSION: 1.6.1 - 1.12.2
- --------------------------------------------------
- 1.12.2:
- FIXES:
- - Fixed ConcurrentModificationException and NullPointerException after using the search GUI due to stacktrace spam in log
- - Fixed disabled biomes still appearing in biome search list due to server config not syncing with client
- --------------------------------------------------
- VERSION: 1.6.0 - 1.12.2
- --------------------------------------------------
- 1.12.2:
- FEATURES:
- - Added a biome name search box to the main compass GUI
- - Biomes can now be blacklisted in the config by resource location (e.g. minecraft:ocean) as well as name (e.g. Ocean) or ID (e.g. 0)
- - Fixed a crash that occurred somewhat randomly when selecting biomes from the GUI
- - Added Chinese translation
- - Added Russian translation
- - Add Spanish translation
- UPDATES:
- - Updated to Forge #2796 (1.12.2)
- --------------------------------------------------
- VERSION: 1.5.1 - 1.12.2
- --------------------------------------------------
- 1.12.2:
- FEATURES:
- - Added a config field to disable teleportation to a located biome
- UPDATES:
- - Updated to Forge #2581 (1.12.2)
- --------------------------------------------------
- VERSION: 1.5.0 - 1.12.2
- --------------------------------------------------
- 1.12.2:
- FIXES:
- - Marked 1.12.2 as an accepted version
- --------------------------------------------------
- VERSION: 1.5.0 - 1.12
- --------------------------------------------------
- 1.12:
- FEATURES:
- - Added number of biome samples to HUD info after an unsuccessful biome search
- FIXES:
- - Fixed mismatched or missing texture issue when certain mods are present
- - Rewrote biome searching algorithm
- --------------------------------------------------
- VERSION: 1.4.0 - 1.12
- --------------------------------------------------
- 1.12:
- FEATURES:
- - Changed the look of biome selection and biome info GUI backgrounds and buttons
- 1.12:
- UPDATES:
- - Initial release for MC 1.12 (Forge #2387)
- --------------------------------------------------
- VERSION: 1.3.0 - 1.11, 1.10.2, 1.7.10
- --------------------------------------------------
- 1.11, 1.10.2, 1.7.10:
- FEATURES:
- - Added an op-only/cheat-only teleport button to the biome selection GUI that takes the user to the currently located biome
- FIXES:
- - Fixed a potential lack of localization for precipitation states
- 1.11:
- UPDATES:
- - Initial release for MC 1.11 (Forge #2177)
- --------------------------------------------------
- VERSION: 1.2.0 - 1.10.2, 1.7.10
- --------------------------------------------------
- 1.10.2:
- FEATURES:
- - Added a biome blacklist config field
- 1.7.10:
- UPDATES:
- - Initial release for MC 1.7.10 (Forge #1614)
- --------------------------------------------------
- VERSION: 1.1.0 - 1.10.2
- --------------------------------------------------
- 1.10.2:
- FEATURES:
- - Added a sorting function to the biome selection GUI
- - HUD info will remain visible while chat is open (can be disabled in the config)
- --------------------------------------------------
- VERSION: 1.0.0 - 1.10.2
- --------------------------------------------------
- 1.10.2:
- UPDATES:
- - Initial release for MC 1.10.2 (Forge #2107)
- NaturesCompass-1.12.2-1.7.0.jar:
- - Added each biome's source mod name to GUI entries and the functionality to sort by source mod
- - Added config field to specify the side to render information on the HUD
- - Fixed server crash when using Sponge
- NaturesCompass-1.12.2-1.6.2.jar:
- - Added a new config field to specify how many new chunks can be generated from a single search
- - Added search success/failure info to log
- - Fixed server crash by removing localized biome names as a valid disabled biome identifier
- NaturesCompass-1.12.2-1.6.1.jar:
- - Fixed ConcurrentModificationException crash and NullPointerException crash after using the search GUI due to stacktrace spam in log
- - Fixed disabled biomes still appearing in biome search list due to server config not syncing with client
- NaturesCompass-1.12.2-1.6.0.jar:
- - Added a biome name search box to the main compass GUI
- - Biomes can now be blacklisted in the config by resource location (e.g. minecraft:ocean) as well as name (e.g. Ocean) or ID (e.g. 0)
- - Fixed a crash that occurred somewhat randomly when selecting biomes from the GUI
- - Added Chinese translation
- - Added Russian translation
- - Add Spanish translation
- - Updated to Forge #2796
- RandomPatches (RandomPatches 1.12.2-1.18.2.1 --> RandomPatches 1.12.2-1.21.0.0):
- RandomPatches 1.12.2-1.21.0.0:
- Observers no longer send a signal when they are placed by default.
- Fixed EigenCraft Unofficial Patch and Replay Mod compatibility.
- The particle fixes are now compatible with CleanView and Dynamic Surroundings.
- RandomPatches 1.12.2-1.20.1.0:
- Fixed SpongeForge compatibility.
- RandomPatches 1.12.2-1.20.0.1:
- Hotfix.
- RandomPatches 1.12.2-1.20.0.0:
- Refactor.
- Added a configuration option to change the framerate limit step size.
- RandomPatches 1.12.2-1.19.1.1:
- Temporary fix for SpongeForge compatibility.
- RandomPatches 1.12.2-1.19.1.0:
- The Dismount keybind no longer displays as conflicting with the Sneak keybind.
- The Dismount keybind is now enabled by default.
- RandomPatches 1.12.2-1.19.0.0:
- Added a fix for MC-5694, which causes fast mining to sometimes only destroy blocks client-side only.
- Added a fix for MC-54026, which causes blocks attached to slime blocks in some circumstances to create ghost blocks if a piston pushes the slime block.
- RandomPatches 1.12.2-1.18.2.3:
- Fixed Ice and Fire compatibility.
- RandomPatches 1.12.2-1.18.2.2:
- Fixed compatibility between the smooth eye level change animation and Valkyrien Skies.
- Reborn Core (RebornCore-1.12.2-3.16.2.473-universal.jar --> RebornCore-1.12.2-3.18.1.514-universal.jar):
- RebornCore-1.12.2-3.18.1.514-universal.jar:
- (drcrazy) #releaseBuild
- (drcrazy) Reorder methods + fix for generics related warnings
- (drcrazy) Fix facing property
- (drcrazy) Fix blockstate loading exceptions.
- (drcrazy) Update mappings
- (drcrazy) Bump forge and graddle versions
- (drcrazy) Fix warnings for generics and license
- (estebes) Small fix.
- (estebes) Improvements to the recipe system.
- (estebes) Minor improvment to the recipe handler.
- (estebes) Small recipe handler improvment.
- (estebes) Improve the performance of the recipe system. Bump version
- (estebes) More fixes.
- (estebes) Small fix.
- (estebes) More stuff.
- (estebes) Things
- (estebes) More things.
- (estebes) Things.
- (estebes) things
- (estebes) Minor tweak.
- (estebes) Dont use this.
- (estebes) Minor things.
- (estebes) Improve tanks.
- (estebes) Improve the performance of the FuelHandler.
- (estebes) Make constructor public.
- (estebes) Bump RebornCore version.
- (estebes) Fix license header.
- (estebes) Fix crash.
- (estebes) More fixes.
- (estebes) Tentative FluidStack packet handling.
- (estebes) Fixes.
- (estebes) Improvements to praescriptum.
- (estebes) Improvements to praescriptum.
- (estebes) Small fix.
- (estebes) Some stuff.
- (estebes) Fix GUI shift click bug.
- (estebes) Minor improvments to the recipe system.
- RebornCore-1.12.2-3.16.4.478-universal.jar:
- (modmuss50) #releaseBuild
- (drcrazy) Recipe Methods and bunch of warnings
- RebornCore-1.12.2-3.16.3.476-universal.jar:
- (drcrazy) #releaseBuild
- (drcrazy) I hope this should fix TechReborn/TechReborn#1832
- (drcrazy) Fix build in eclipse
- Serene Seasons (SereneSeasons-1.12.2-1.2.17-universal.jar --> SereneSeasons-1.12.2-1.2.18-universal.jar):
- SereneSeasons-1.12.2-1.2.18-universal.jar:
- - Fixed null pointer exception caused by most recent update
- Silent Lib (SilentLib-1.12.2-3.0.13+167.jar --> SilentLib-1.12.2-3.0.14+168.jar):
- SilentLib-1.12.2-3.0.14+168.jar:
- # Changelog
- Changelog format is based on [Keep a Changelog]([https://keepachangelog.com/en/1.0.0/]()),
- and this project adheres to [Semantic Versioning]([https://semver.org/spec/v2.0.0.html]()).
- Silent Lib's changelog is not updated very frequently and most changes are not important for end-users.
- Only recent changes use the new format, the old format has been left alone for previous versions.
- ## [3.0.14] - 2019-12-28
- Removed Night Config from the JAR file, it is not used in 1.12.2 [#19]
- ## [3.0.13] - 2019-02-17
- Just adds a dependency on a new library. This is _not a mod_ and is packed into the Silent Lib jar (there are no extra downloads or anything).
- ## [3.0.12] - 2019-02-05
- Backports some changes to Color class from 1.13, which allows for more intelligent parsing of color codes.
- ## [3.0.11] - 2019-02-03
- Just pushing an update to make sure code is synced up with another source. You can continue to use 3.0.9 or 3.0.10 without issues.
- ## [3.0.10] - 2018-12-18
- ### Changed
- - Removed Patreon button from guide book
- - Possibly improve some logging (ClientTicks overflow)
- ## [3.0.9] - 2018-11-15
- ### Added
- - Wildcard support for match lists (entity and item lists in configs). Wildcard character is '*' and may only be used at the end of the entered value (for now). Example: `modid:*` or `modid:something_*`
- ### Fixed
- - Default min value on float and double configs were wrong, should allow negative values in all cases now
- - Silent Gear tool/armor crashes when on a Tinkers Construct table. See [Silent's Gems #348]([https://github.com/SilentChaos512/SilentGems/issues/348](https://github.com/SilentChaos512/SilentGems/issues/348))
- ## [3.0.8] - 2018-10-31
- ### Added
- - Drop-down GUI element (usable, but needs some work)
- ## [3.0.7] - 2018-10-27
- ### Added
- - Instances of recipes being registered the "old way" (without JSON) are counted and logged.
- For Silent's Gems users: Yes, I am aware of the 160+ recipes it counts (the mod contains a total of
- about 1300 recipes, most are now JSON but some are... problematic right now).
- ### Fixed
- - Ore dictionary lookup optimizations
- ## Old log (original format) starts here:
- 3.0.4
- Added: HudAnchor
- 3.0.3
- Added: InitialSpawnItems
- 3.0.2
- Documented recipe serializers
- Added: ItemLootContainer, an item that gives player items from a loot table when used
- Fixed: IColoredBlock not registering item color handler
- 3.0.1
- Fixed: Guide book crash (Silent's Gems #328)
- 3.0.0
- Removes many deprecated components, breaking compatibility with older versions
- Added: IRecipeSerializer to support creation of recipe JSONs for custom recipe factories
- 2.3.17
- Added: I18nHelper option to replaces colons with dots (enabled by default)
- Added: SRegistry setModel methods
- Added: Greetings class (takes message suppliers to display on login)
- 2.3.14
- Added: I18nHelper translatedName methods
- 2.3.13
- Updated I18nHelper with additional methods
- Updated ChatHelper with additional methods and javadoc
- Fixed: Some issues with BlockMetaSubtypes
- 2.3.2
- Added: StackHelper.getOreNames
- Fixed: Color codes with alpha not loading properly
- 2.3.0
- Mostly tweaks/additions for Borderblocks
- Added: Dev-only keybindings to switch gamemodes. These are not registered in distributed builds.
- Added: ConfigOptionOreGen (more-or-less direct copy from Silent's Gems)
- Added: Advancement trigger registration method
- 2.2.16
- Added: ConfigMultiValueLineParser
- 2.2.15
- Added: zh_CN.lang (Snownee)
- 2.2.14
- Added: Blending functions to the Color class.
- 2.2.11
- Added: RecipeBaseSL#getNonEmptyStacks
- 2.2.9
- Added: EntityHelper#heal method, which can bypass cancelable healing events.
- Added: GuideBook#showPatreonButton field. Defaults to false for all mods but Silent's Gems.
- 2.2.8
- Added: Patreon button to guide book main page.
- Changed: LogHelper now takes a build number and will not output debug lines if it is not zero. Should fix "log spam" issues that pop up from time-to-time.
- Fixed: Potion registration handler now works (currently, none of my mods use this).
- 2.2.7
- Fixed: Food subitems not working properly.
- 2.2.6
- Added: ModelHelperSL, which helps to fix the OBJ model issues in Silent's Gems.
- 2.2.5
- Updated to be compatible with 1.10.2 and 1.11.2.
- Some rendering compatibility additions. Minor bugfixes.
- 2.2.4
- Updated for Forge 2387.
- Fixed: Recipes being double registered, causing a crash in latest Forge when opening recipe book. (Silent's Gems #170)
- Fixed: Hide custom recipe types in the recipe book (gets rid of the recipes for "air")
- 2.2.3
- Forge 2373
- Fixed: Model loading crash
- Fixed: Models for most metadata items not loading
- Fixed: Items displaying in all creative tabs
- 2.2.2
- Forge 2365
- 2.2.1
- Added: Smelting recipe adders to RecipeMaker (kind of unnecessary right now, but...)
- Added: TileEntitySpecialRendererSL
- Fixed: addInformation handlers of Item classes
- Fixed: Shaped/shapeless ore recipe adders being reversed
- 2.2.0
- Initial 1.12 update! Expect things to break as Forge updates.
- Added: RecipeMaker. Handles creation of recipes.
- Added: WorldGeneratorSL (ideal is to allow retrogen, but that doesn't work yet).
- Changed: IRegistryObject#addRecipes now takes a parameter: the mod's RecipeMaker instance.
- Removed: The deprecated RecipeBase class.
- Removed: RecipeHelper (methods merged into RecipeMaker).
- 2.1.4
- Added: Safe method for spawning entities from other threads (EntityHelper#safeSpawn)
- Added: Left-click (empty/block) handlers for items. These can capture left-clicks on the client and send a packet to the server for processing.
- 2.1.3
- Added: EntityHelper#getEntityNameList to fix a Silent's Gems issue.
- Fixed: The "quote guy" not being cleared properly (guide book main page)
- 2.1.2
- Fixed: Buggy enchantments causing a crash (Good ol' PvP's silliness, for example)
- 2.1.1
- Added: Implemented config/achievement buttons in guide book.
- Added: Implemented quotes in guide book.
- Fixed: [1.10.2] Missing localizations caused by the resources folder having the wrong structure.
- 2.1.0
- Added: A guide book system. It is heavily inspired by (and partially copied from) Actually Additions. Any mod should be able to easily(?) create a decent guide book with this.
- Note on the guide book system: This was introduced because Silent's Gems was using Guide-API, which does not work across Minecraft versions. An alternative solution might have been to add a Guide-API adaptor system into Lib, but this is probably for the best.
- 2.0.6
- Added: Minecraft version getter
- Added: SyncVariable interface. Allows tile entities to sync data with less code.
- Changed: Improved CreativeTabSL, making it less likely to self-destruct in 1.10.2.
- 2.0.5
- Added: KeyTrackerSL, a base class for key trackers
- Added: WorldHelper (needed for a Gems bugfix)
- 2.0.4
- Added: ItemHelper (needed for a Gems bugfix)
- 2.0.3
- Fixed: Custom recipes not consuming ingredients.
- Fixed: Some containers not dropping their inventories (eg Gems' material grader)
- 2.0.2
- Added: BiomeHelper (fix for a Fun Ores issue in 1.10.2)
- 2.0.1
- ~
- 2.0.0-37
- Fixes the armor constructor.
- 2.0.0-36
- First XCompat build
- 1.2.0
- Added: An adaptive config system inspired by Botania's. Still needs a bit of work, but functions for some values.
- Fixed: Forge blockstate JSONs not loading properly. This may prevent some models from existing mods from loading properly. It also creates a bit of log spam on load about missing models that I haven't figured out, but that doesn't hurt anything.
- 1.1.0
- Fixed an issue with entity renderer registration.
- Modified SRegistry to use generics for block/item registry.
- Sledgehammer (Sledgehammer-1.12.2-1.6.5.jar --> Sledgehammer-1.12.2-1.6.6.jar):
- Sledgehammer-1.12.2-1.6.6.jar:
- Silence debug spam from better survival.
- Fix Grafting Core not working in Sponge environment.
- Steve's Carts Reborn (StevesCarts-1.12.2-2.4.31.135.jar --> StevesCarts-1.12.2-2.4.32.137.jar):
- StevesCarts-1.12.2-2.4.32.137.jar:
- (github) #releaseBuild
- (github) Disable all easter eggs
- TOP Addons (topaddons-1.12.2-1.11.0.jar --> topaddons-1.12.2-1.12.0.jar):
- topaddons-1.12.2-1.12.0.jar:
- v1.12.2-1.12.0
- * Removed Ice And Fire addon
- * Merge pull request #69 from DrManganese/fix/#68 Fixes #68 - Reordered dependencies in build.gradle - Sorted out dependencies
- v1.12.2-1.11.0
- * Added Mystical Agriculture support (#62)
- * Seed tier
- * Reprocessor fuel level
- * Made Forge Addon respect showTankSetting for TOP fluid gauge (#61) v1.12.2-1.10.1
- * [Roost] Server-friendly chicken name and stats (#60) v1.12.2-1.10.0
- * [ArchitectureCraft] Ported to 1.12 (#59)
- * [Roost] Added support (#58) v1.12.2-1.9.2
- * [StorageDrawers] Display client-localized itemstack name. (#57) v1.12.2-1.9.1
- * [MooFluids] Move client world reference out of entity render (#56) v1.12.2-1.9.0
- * Re-add ic2-classic check (#55)
- * [UCW] Added variation tooltip to UCW Proxy Blocks (#54) v1.12.2-1.8.0
- * [TiCon] Remove drying rack progress
- * [Forestry] Fix NPE when fluid is disabled in Forestry config. Fixes #52.
- * [BM] Port to 1.12.2 v1.12.2-1.7.0
- * [SC] Refactor field name in cage element. Fixes #50.
- * [Lycanites] Update to 1.20 (Elementals) v1.12.2-1.6.0
- * Rustic crop support (#47)
- * Update mods
- * CoFH version update and refactor. Fixes #48. v1.12.2-1.5.0
- * [Binnie's] Correct growth percentage for hops (#45) v1.12.2-1.4.0
- * Ported Ice&Fire support
- * Update Lycanite's Mobs addon
- * Add config option to disable storage drawer override
- * Fix double extended info when extendedInMain is true. (#44)
- * Create zh_cn language file (#42)
- * Create zh_cn.lang
- * Translated using Weblate (Chinese (Simplified))
- Currently translated at 85.0% (97 of 114 strings)
- Translation: Mod/TOPAddons Translate-URL: [http://weblate.sayori.pw/projects/mod/topaddons/zh_cn/]()
- * Translated using Weblate (Chinese (Simplified)) Currently translated at 97.3% (111 of 114 strings)
- Translation: Mod/TOPAddons Translate-URL: [http://weblate.sayori.pw/projects/mod/topaddons/zh_cn/]() - Moofluids support (override entity render)
- v1.12.2-1.2.1
- * Remove binnie dependency in ObjectHolder. Fixes #40. v1.12.2-1.2.0
- * Update gradle wrapper, changelog plugin
- * Binnie's Mods support
- * Genetics/Extra Trees machine progress
- * Botany flowers and soil
- * Thermal Expansion & Thermal Dynamics support
- * Tank color refactor & cleanup
- * Implemented json recipes
- * Thermal foundation fluid colours v1.12.2-1.1.3
- * Update for forestry 204+ refactor (#38) v1.12.2-1.1.2
- * Fix recipe book crash (#37)
- * Updated FUC.json v1.12.2-1.1.1
- * Fix ic2 dependency in advgenerators. (Curseforge comment 49)
- * Don't hide default info on drawer when a probe is needed for extended info. (#36) v1.12.2-1.1.0
- * Port Lycanite's Mobs v1.12-1.0.0
- * Added OpenComputers, Advanced Generators support
- * Updated and extended IC� support
- * Refactoring, renaming, cleanup
- * Smeltery widget for the Tinker Tank v1.12-0.15.1
- * Merge pull request #35 from codewarrior0/patch-1 Fix locked+empty drawers losing their item reservations - Fix locked+empty drawers losing their item reservations
- Changing the stack size of the item prototype to zero causes it to become empty, making the drawer think it is no longer locked to an item. - Fixed some deprecations - Ported TiCo and Chisel support - Steve's Carts 2 support
- v1.12-0.15.0
- * 1.12 port
- Tinkers Construct (TConstruct-1.12.2-2.12.0.157.jar --> TConstruct-1.12.2-2.13.0.171.jar):
- TConstruct-1.12.2-2.13.0.171.jar:
- Features
- * Slime
- * Instead of mixing slime types or using non-Tinkers slime to craft Tinkers gadgets giving green slime, you get a new pink slime
- * Happens when crafting slime boots, slimeslings, congealed slime, and slime channels
- * Config option available to make crafting the vanilla slime block also return pink when made with mismatching or non-Tinkers slime types
- * Slime Blocks
- * Instead of crafting Tinkers slime blocks out of congealed slime and 5 slimeballs, they now use the vanilla recipe of 9 slimeballs
- * Removed green as it was redundant to the vanilla block
- * Quark Colored Slme
- * If Quark is installed, Tinkers slime blocks will work with the Quark colored slime feature
- * Green, blue, purple, magma, and blood slime blocks will not stick to each other
- * Pink slime blocks (see above) will stick to all colors
- * Green, blue, and blood slime blocks can be used in place of Quark's green, blue and blood slimeblocks to craft the other colors and to stick to secondary colors
- * Slime naming
- * Now are more consisent with vanilla
- * Slimeballs are no longer called "Slime ball"
- * Most slime items no longer have colors for consistency
- * Tools
- * Split listAllMaterials config into listAllPartMaterials and listAllToolMaterials
- * Made hatchet shield breaking more compatible with other mod's shields
- * Holding Tinkers weapons in creative now prevent breaking blocks, like vanilla swords
- * Longswords now have a slight delay after use, giving a window to activate a shield
- * Longswords now have an animation while charging
- * Rapiers now allow a shield to be used while jumping back
- * Projectiles like shurikens now light the target on fire if the projectile is on fire
- * Hellish now boosts damage to mobs that are not immune to fire rather than the weird biome spawn list that missed many nether mobs.
- * Smelteries
- * Full smelteries no longer attempt to alloy or finish melting items
- * When out of fuel, the smeltery tooltip now displays "No valid fuel" instead of sometimes displaying "Not enough space"
- * Renamed "Smeltery Drain" to "Seared Drain" and "Faucet" to "Seared Faucet" for consistency
- * Misc
- * Slime trees once again have drippers
- * Added a new config option to disallow non-leashable mobs from being picked up by piggybackpacks Fixes
- * General
- * Fixed wooden hoppers deleting contents when rotated
- * Fixed slime recipe fallbacks giving hte wrong color
- * Fixed blood being too hot
- * Fix replacing the piggybackpack with another chestplate not dropping the entity
- * Smelteries
- * Fixed full smelteries sometimes filling with negative liquids
- * Fixed smeltery sending too many packets, breaking some inventories
- * Fixed stone tool parts melting too fast
- * Fixed smeltery dropping items clientside when breaking under some conditions
- * Fix crash when casting channels are filled from an invalid side
- * Fixed being able to drain fluids from an invactive smeltery or tinker tank
- * Tools
- * Fixed Tinkers weapons not applying knockback to players
- * Fixed no sound effects when attacking with Tinkers weapons
- * Fixed no sounds when breaking tools
- * Fixed pigiron having wrong nom chance when between 2.5 and 5 chickenwings
- * Fixed custom crosshairs breaking other mods that modify crosshairs
- * Fixed bows not rendering in the offhand when drawing
- * Fixed infinite blocking when a battle sign breaks while in use
- * Fixed embossment allowing invalid traits to be applied
- * Fixed crash from reflecting thorns damage
- * Fixed crash from dealing damage multiple times in the same frame
- * Fixed projectiles dealing less damage based when the players attack cooldown is low
- * Translation
- * Updated fr_fr (thanks Neerwan)
- * Updated ja_jp (thanks otoma417)
- * Updated ru_ru (thanks Lanvilla)
- Tinkers' Complement (Tinkers' Complement 0.4.2 --> Tinkers' Complement 0.4.3 for 1.12.2):
- Tinkers' Complement 0.4.3 for 1.12.2:
- Probably last release for 1.12.2
- * Added chocolate. Its a secret, so don't tell anyone
- * Made some private methods public for CraftTweaker
- * Fix mix recipes with fewer than 3 additives not working
- * Fix registration of some steelworks recipes when the module is disabled
- V-Tweaks (V-Tweaks 2.0.4 --> V-Tweaks 1.12.2 2.0.8):
- V-Tweaks 1.12.2 2.0.8:
- VTweaks Changelog
- 2.0.8
- Added
- * Challenger Mobs config for disabling custom name tags 2.0.7
- Fixed
- * Crash on right-click of block when the CropHelper blacklist config item is invalid 2.0.6b
- Fixed
- * HOTFIX: Remove debug console logs when lumbering 2.0.6
- Changed
- * Lumbering
- * Lumbering will now break tools again
- * Lumbering won't break tools with Imperishable
- * Lumbering respects Forge Energy capabilities
- * Lumbering respects CoFH Energy and other mods using the Energy NBT tag. 2.0.5:
- Fixed
- * Lumbering (Backport from 1.14 version) 2.0.4:
- Fixed
- * Crash if ChallengerMobs Rarity less than or equal to 0
- * Debug output when throwing concrete powder with ConcreteTweaks enabled 2.0.3:
- Added
- * ConcreteTweaks: Throwing a concrete powder item from your inventory into water will turn it into a concrete block! This also works with dispensers. 2.0.2:
- Added
- * Config option for PeacefulSurface Y requirements
- * Config for whether or not lumbering chops down leaves with the tree CHANGED
- * Lumbering wood-chopping algorithm: * It now cuts down all of most trees! No more static pattern, now uses recursion to detect trees better Fixed
- * Updater URL (for the Mods GUI screen) 2.0.1:
- Added
- * Adventurer's Toolbox compat to Lumbering recipe CHANGED
- * Peaceful Surface feature to use Sea Level instead of "surface" guesstimate. 2.0.0c:
- * Peaceful Surface feature now does a better guesstimate at what's the 'surface' of a world 2.0.0b:
- * Fix crash on dedicated server with Peaceful Surface feature. 2.0.0:
- This is the "Cleanup" update; it removes a lot of features that were weird, useless, or just didn't flow right with MC or Modded MC You'll need to re-generate your config file
- Removed
- * Multifaceted, Hypermending, Autosmelt and Stepboost enchantments
- * Loss prevention features (the ones where obisidian / cactus / others would just pop into your inventory)
- * Stack Tweaks
- * Leaf Eater
- * Glitching Item Fixes
- * Mob Killer (For pigmen, bats, overworld withers)
- * Extra smeltables
- * Torch Helper
- * Ping Damage Protection Changed
- * Challenger Mobs now only drop one item - Not sure what ever convinced me they should drop two... Added
- * Peaceful Surface: prevents enemies from spawning on the surface, except for nights of a new moon 1.4.11.4:
- The 1.10.x branch is now only under a "as-needed" updating basis; only widespread game-crashing bugs will be Fixed
- Fixed
- * Loss-prevented blocks not being picked up by fake-player type breaking blocks. 1.4.11.3:
- Added
- * Config option for blacklisting entities for Challenger Mobs. Fixed
- * Stepboost sometimes not working (see below): Removed
- * Stepboost sneak toggle. It's not something I could necessarily get working. PR's accepted if you propose a fix
- * Unused Sleeping Bag config
- * Overall Enchantment system restructure. No user-visible changes. 1.4.11.2:
- Changed
- * Change everything to the new Forge Registry system 1.4.11.1:
- The 1.11.x branch is now only under a "as-needed" updating basis; my current code focus is 1.10.2 and 1.12
- Added
- * 1.12 version! Most things work short of JEI integration (pending) Removed
- * Sleeping Bags. Dumb feature, didn't work well, and wasn't done well by me. "Sleeping Bag" beds should work as plain beds.
- V-Tweaks 1.12.2 2.0.7:
- VTweaks Changelog
- 2.0.7
- Fixed
- * Crash on right-click of block when the CropHelper blacklist config item is invalid 2.0.6b
- Fixed
- * HOTFIX: Remove debug console logs when lumbering 2.0.6
- Changed
- * Lumbering
- * Lumbering will now break tools again
- * Lumbering won't break tools with Imperishable
- * Lumbering respects Forge Energy capabilities
- * Lumbering respects CoFH Energy and other mods using the Energy NBT tag. 2.0.5:
- Fixed
- * Lumbering (Backport from 1.14 version) 2.0.4:
- Fixed
- * Crash if ChallengerMobs Rarity less than or equal to 0
- * Debug output when throwing concrete powder with ConcreteTweaks enabled 2.0.3:
- Added
- * ConcreteTweaks: Throwing a concrete powder item from your inventory into water will turn it into a concrete block! This also works with dispensers. 2.0.2:
- Added
- * Config option for PeacefulSurface Y requirements
- * Config for whether or not lumbering chops down leaves with the tree CHANGED
- * Lumbering wood-chopping algorithm: * It now cuts down all of most trees! No more static pattern, now uses recursion to detect trees better Fixed
- * Updater URL (for the Mods GUI screen) 2.0.1:
- Added
- * Adventurer's Toolbox compat to Lumbering recipe CHANGED
- * Peaceful Surface feature to use Sea Level instead of "surface" guesstimate. 2.0.0c:
- * Peaceful Surface feature now does a better guesstimate at what's the 'surface' of a world 2.0.0b:
- * Fix crash on dedicated server with Peaceful Surface feature. 2.0.0:
- This is the "Cleanup" update; it removes a lot of features that were weird, useless, or just didn't flow right with MC or Modded MC You'll need to re-generate your config file
- Removed
- * Multifaceted, Hypermending, Autosmelt and Stepboost enchantments
- * Loss prevention features (the ones where obisidian / cactus / others would just pop into your inventory)
- * Stack Tweaks
- * Leaf Eater
- * Glitching Item Fixes
- * Mob Killer (For pigmen, bats, overworld withers)
- * Extra smeltables
- * Torch Helper
- * Ping Damage Protection Changed
- * Challenger Mobs now only drop one item - Not sure what ever convinced me they should drop two... Added
- * Peaceful Surface: prevents enemies from spawning on the surface, except for nights of a new moon 1.4.11.4:
- The 1.10.x branch is now only under a "as-needed" updating basis; only widespread game-crashing bugs will be Fixed
- Fixed
- * Loss-prevented blocks not being picked up by fake-player type breaking blocks. 1.4.11.3:
- Added
- * Config option for blacklisting entities for Challenger Mobs. Fixed
- * Stepboost sometimes not working (see below): Removed
- * Stepboost sneak toggle. It's not something I could necessarily get working. PR's accepted if you propose a fix
- * Unused Sleeping Bag config
- * Overall Enchantment system restructure. No user-visible changes. 1.4.11.2:
- Changed
- * Change everything to the new Forge Registry system 1.4.11.1:
- The 1.11.x branch is now only under a "as-needed" updating basis; my current code focus is 1.10.2 and 1.12
- Added
- * 1.12 version! Most things work short of JEI integration (pending) Removed
- * Sleeping Bags. Dumb feature, didn't work well, and wasn't done well by me. "Sleeping Bag" beds should work as plain beds.
- V-Tweaks 1.12.2 2.0.6b:
- VTweaks Changelog
- 2.0.6b
- Fixed
- * HOTFIX: Remove debug console logs when lumbering 2.0.6
- Changed
- * Lumbering
- * Lumbering will now break tools again
- * Lumbering won't break tools with Imperishable
- * Lumbering respects Forge Energy capabilities
- * Lumbering respects CoFH Energy and other mods using the Energy NBT tag. 2.0.5:
- Fixed
- * Lumbering (Backport from 1.14 version) 2.0.4:
- Fixed
- * Crash if ChallengerMobs Rarity less than or equal to 0
- * Debug output when throwing concrete powder with ConcreteTweaks enabled 2.0.3:
- Added
- * ConcreteTweaks: Throwing a concrete powder item from your inventory into water will turn it into a concrete block! This also works with dispensers. 2.0.2:
- Added
- * Config option for PeacefulSurface Y requirements
- * Config for whether or not lumbering chops down leaves with the tree CHANGED
- * Lumbering wood-chopping algorithm: * It now cuts down all of most trees! No more static pattern, now uses recursion to detect trees better Fixed
- * Updater URL (for the Mods GUI screen) 2.0.1:
- Added
- * Adventurer's Toolbox compat to Lumbering recipe CHANGED
- * Peaceful Surface feature to use Sea Level instead of "surface" guesstimate. 2.0.0c:
- * Peaceful Surface feature now does a better guesstimate at what's the 'surface' of a world 2.0.0b:
- * Fix crash on dedicated server with Peaceful Surface feature. 2.0.0:
- This is the "Cleanup" update; it removes a lot of features that were weird, useless, or just didn't flow right with MC or Modded MC You'll need to re-generate your config file
- Removed
- * Multifaceted, Hypermending, Autosmelt and Stepboost enchantments
- * Loss prevention features (the ones where obisidian / cactus / others would just pop into your inventory)
- * Stack Tweaks
- * Leaf Eater
- * Glitching Item Fixes
- * Mob Killer (For pigmen, bats, overworld withers)
- * Extra smeltables
- * Torch Helper
- * Ping Damage Protection Changed
- * Challenger Mobs now only drop one item - Not sure what ever convinced me they should drop two... Added
- * Peaceful Surface: prevents enemies from spawning on the surface, except for nights of a new moon 1.4.11.4:
- The 1.10.x branch is now only under a "as-needed" updating basis; only widespread game-crashing bugs will be Fixed
- Fixed
- * Loss-prevented blocks not being picked up by fake-player type breaking blocks. 1.4.11.3:
- Added
- * Config option for blacklisting entities for Challenger Mobs. Fixed
- * Stepboost sometimes not working (see below): Removed
- * Stepboost sneak toggle. It's not something I could necessarily get working. PR's accepted if you propose a fix
- * Unused Sleeping Bag config
- * Overall Enchantment system restructure. No user-visible changes. 1.4.11.2:
- Changed
- * Change everything to the new Forge Registry system 1.4.11.1:
- The 1.11.x branch is now only under a "as-needed" updating basis; my current code focus is 1.10.2 and 1.12
- Added
- * 1.12 version! Most things work short of JEI integration (pending) Removed
- * Sleeping Bags. Dumb feature, didn't work well, and wasn't done well by me. "Sleeping Bag" beds should work as plain beds.
- V-Tweaks 1.12.2 2.0.6:
- VTweaks Changelog
- 2.0.6
- Changed
- * Lumbering
- * Lumbering will now break tools again
- * Lumbering won't break tools with Imperishable
- * Lumbering respects Forge Energy capabilities
- * Lumbering respects CoFH Energy and other mods using the Energy NBT tag. 2.0.5:
- FIXED
- * Lumbering (Backport from 1.14 version) 2.0.4:
- FIXED
- * Crash if ChallengerMobs Rarity less than or equal to 0
- * Debug output when throwing concrete powder with ConcreteTweaks enabled 2.0.3:
- ADDED
- * ConcreteTweaks: Throwing a concrete powder item from your inventory into water will turn it into a concrete block! This also works with dispensers. 2.0.2:
- ADDED
- * Config option for PeacefulSurface Y requirements
- * Config for whether or not lumbering chops down leaves with the tree CHANGED
- * Lumbering wood-chopping algorithm: * It now cuts down all of most trees! No more static pattern, now uses recursion to detect trees better FIXED
- * Updater URL (for the Mods GUI screen) 2.0.1:
- ADDED
- * Adventurer's Toolbox compat to Lumbering recipe CHANGED
- * Peaceful Surface feature to use Sea Level instead of "surface" guesstimate. 2.0.0c:
- * Peaceful Surface feature now does a better guesstimate at what's the 'surface' of a world 2.0.0b:
- * Fix crash on dedicated server with Peaceful Surface feature. 2.0.0:
- This is the "Cleanup" update; it removes a lot of features that were weird, useless, or just didn't flow right with MC or Modded MC You'll need to re-generate your config file
- Removed
- * Multifaceted, Hypermending, Autosmelt and Stepboost enchantments
- * Loss prevention features (the ones where obisidian / cactus / others would just pop into your inventory)
- * Stack Tweaks
- * Leaf Eater
- * Glitching Item Fixes
- * Mob Killer (For pigmen, bats, overworld withers)
- * Extra smeltables
- * Torch Helper
- * Ping Damage Protection Changed
- * Challenger Mobs now only drop one item - Not sure what ever convinced me they should drop two... Added
- * Peaceful Surface: prevents enemies from spawning on the surface, except for nights of a new moon 1.4.11.4:
- The 1.10.x branch is now only under a "as-needed" updating basis; only widespread game-crashing bugs will be fixed
- Fixed
- * Loss-prevented blocks not being picked up by fake-player type breaking blocks. 1.4.11.3:
- Added
- * Config option for blacklisting entities for Challenger Mobs. Fixed
- * Stepboost sometimes not working (see below): Removed
- * Stepboost sneak toggle. It's not something I could necessarily get working. PR's accepted if you propose a fix
- * Unused Sleeping Bag config
- * Overall Enchantment system restructure. No user-visible changes. 1.4.11.2:
- Changed
- * Change everything to the new Forge Registry system 1.4.11.1:
- The 1.11.x branch is now only under a "as-needed" updating basis; my current code focus is 1.10.2 and 1.12
- Added
- * 1.12 version! Most things work short of JEI integration (pending) Removed
- * Sleeping Bags. Dumb feature, didn't work well, and wasn't done well by me. "Sleeping Bag" beds should work as plain beds.
- V-Tweaks 1.12.2 2.0.5:
- Fixed: Lumbering (see 1.14 changelog - this was a backport of those fixes)
- Waystones (Waystones_1.12.2-4.0.72.jar --> Waystones_1.12.2-4.1.0.jar):
- Waystones_1.12.2-4.1.0.jar:
- Fixed language keys being broken
- Added GenerateWaystoneNameEvent for mod compat
- Added option to control xp cost when travelling between dimensions
- Holding shift while clicking a sort or page button now moves to the front/end immediately
- Name generator now chooses randomly from custom names, instead of in order
- Fixed warp scroll costing XP
- Fixed duplicate waystone entries when using return or bound scroll
- Fixed return scrolls pretending to bound to waystones
- Fixed duplicate Journeymap waypoints when using return or bound scroll
- Waystones_1.12.2-4.0.73.jar:
- Added option to control xp cost when travelling between dimensions
- Holding shift while clicking a sort or page button now moves to the front/end immediately
- Name generator now chooses randomly from custom names, instead of in order
- Fixed warp scroll costing XP
- Fixed duplicate waystone entries when using return or bound scroll
- Fixed return scrolls pretending to bound to waystones
- Fixed duplicate Journeymap waypoints when using return or bound scroll
- Generated using [ChangelogGenerator 2.0.0-pre2](https://github.com/TheRandomLabs/ChangelogGenerator).
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement