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LITIV31

Feb 7th, 2020
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  1. =========================================================================
  2. Life in the Industrial Village 3.1 --> Life in the Industrial Village 3.2
  3. =========================================================================
  4.  
  5. Added:
  6. - Better Animal Models
  7. - Chisel
  8. - FTB Guides 2
  9. - Illuminations
  10. - Railcraft
  11. - Round Trees
  12.  
  13. Removed:
  14. - Better With Engineering
  15. - Better With Lib (BWM - Core)
  16. - Better With Mods
  17.  
  18. Updated:
  19. Alchemistry (alchemistry-1.0.35.jar --> alchemistry-1.0.37.jar):
  20. alchemistry-1.0.37.jar:
  21. -Added recipe compatibility for oredict entries using the spelling "caesium" instead of "cesium"
  22.  
  23. alchemistry-1.0.36.jar:
  24. -Fixed bug/exploit where the evaporator wouldn't switch recipe outputs even when fluid inputs were changed
  25.  
  26. Antique Atlas (antiqueatlas-1.12.2-4.5.1.jar --> antiqueatlas-1.12.2-4.6.3.jar):
  27. antiqueatlas-1.12.2-4.6.3.jar:
  28. Fixes bug with markers being invisible.
  29. The new logic for global markers works like this. If you turn off "autoVillageMarkers", you will not get any new village markers, but the old ones will remain until you log out, or until you delete them. If you turn "autoVillageMarkers" back on, village markers will be added again, next time you log in.
  30.  
  31. Archicraft building (Archicraft 1.15.0 --> Archicraft 1.20.0):
  32. Archicraft 1.20.0:
  33. -Added the last of the Luxark buildings, the Logistics center.
  34. -Added the rarity and description to the Luxark Hotel.
  35. -Optimized some code.
  36.  
  37. Archicraft 1.19.0:
  38. Added the exclusive Luxark building, the Hotel.
  39.  
  40. Archicraft 1.18.0:
  41. Added two new Luxark buildings:
  42. -Luxark Apartment
  43. -Luxark Factory
  44.  
  45. Archicraft 1.17.0:
  46. Added four new Luxark buildings:
  47. -Luxark Square
  48. -Luxark Garden
  49. -Luxark Duplex
  50. -Luxark Market
  51.  
  52. Archicraft 1.16.0:
  53. Added the first six buildings of the Luxark style:
  54. -Luxark House
  55. -Luxark Base
  56. -Luxark Greenhouse
  57. -Luxark Street
  58. -Luxark Avenue
  59. -Luxark Crossing
  60. Changed the Luxark decorations to adapt it to the new idea of the style. That decorations are door, lamp, luminary and light.
  61. Changed the Luxark token to white.
  62. Reduced the size of the icons in the skins of the machines.
  63.  
  64. BetterNether (betternether-0.1.8.3-1.12.2 --> betternether-0.1.8.6-1.12.2):
  65. betternether-0.1.8.6-1.12.2:
  66. Fixed world generator
  67.  
  68. betternether-0.1.8.5-1.12.2:
  69. Fixes:
  70. - Nether City config fix
  71. - Find City command fix
  72. - Nether wart config fix
  73. - En language file fix
  74. Improvements:
  75. - Added option to configure cincinnasite ore density
  76.  
  77. betternether-0.1.8.4-1.12.2:
  78. - More memory optimization, 10-20x faster world generator - New city generation + command to find cities (/findNetherCity) - New buildings for cities - Fixed biome name - Added more options to config
  79. - Some ore dictionary fixes
  80. - Credits
  81. - Translations (by yorusora_nk and kralrindo1)
  82. - Recipe for cincinnasite pot and pedestal
  83.  
  84. Bountiful (Bountiful-2.2.0.jar --> Bountiful-2.2.1.jar):
  85. Bountiful-2.2.1.jar:
  86. Hey there, it's been a while! I'm definitely still alive and modding, I've just been busy. Here's a bugfix!
  87. Changed:
  88. * Fixed a bug where sometimes, players could not turn in bounties on a server.
  89.  
  90. Champions (champions-1.12.2-1.0.10.1.jar --> champions-1.12.2-1.0.11.3.jar):
  91. champions-1.12.2-1.0.11.3.jar:
  92. [https://github.com/TheIllusiveC4/Champions/blob/master/docs/CHANGELOG.md](https://github.com/TheIllusiveC4/Champions/blob/master/docs/CHANGELOG.md)
  93.  
  94. champions-1.12.2-1.0.11.2.jar:
  95. [1.0.11.2] - 2019.12.10
  96. Added
  97. - Added config option to hide champion effects[[#36]](https://github.com/TheIllusiveC4/Champions/issues/36)
  98. - Added config option for Vortex affix strength
  99. Changed
  100. - Increased strength of Vortex affix effect
  101.  
  102. champions-1.12.2-1.0.11.1.jar:
  103. [1.0.11.1] - 2019.11.17
  104. Added
  105. - Added config option to scale loot drop amount to Champion tier for Config Loot
  106. - Added config option for Molten affix water resistance
  107. Fixed
  108. - Fixed death message config option applying to tiers at and below the set amount instead of at and above
  109.  
  110. champions-1.12.2-1.0.11.jar:
  111. [1.0.11] - 2019.11.09
  112. Added
  113. - Added Cinder affix, champions will shoot flaming homing projectiles that do damage and set targets on fire[[#28]](https://github.com/TheIllusiveC4/Champions/issues/28)
  114. - Added additional config options for Reflecting affix[[#30]](https://github.com/TheIllusiveC4/Champions/issues/30)
  115. Fixed
  116. - Fixed crashes with name configs[[#33]](https://github.com/TheIllusiveC4/Champions/issues/33)
  117.  
  118. ConnectedTexturesMod (CTM - MC1.12.2-0.3.3.22 --> CTM - MC1.12.2-1.0.1.30):
  119. CTM - MC1.12.2-1.0.1.30:
  120. CTM MC1.12.2-1.0.1.30
  121. Changes
  122. - If no layer is specified, the default will now be null (same as textures with no metadata) rather than SOLID
  123. - Now requires forge 2807 at a minimum (for item lighting fixes)
  124. Fixes
  125. - Eliminated unnecessary memory overhead from model loading (asiekierka)
  126. - Fix ctm models having duplicate quads when rendered as an item and containing null-layer quads
  127. - Cache quad subsets for no-layer cases a bit, should speed up item model rendering marginally
  128.  
  129. CTM - MC1.12.2-1.0.0.29:
  130. Fix possible crash when other mods attempt to retexture our models (specifically UnlimitedChiselWorks)
  131.  
  132. CTM - MC1.12.2-1.0.0.27:
  133. CTM MC1.12.2-1.0.0.27
  134. Hotfix: Fixed crash with current Chisel release
  135. New
  136. - Added 'use_actual_state' flag to allow connected textures to compare contextual states (such as glass panes)
  137. Changes
  138. - Remove deprecated APIs
  139. Fixes
  140. - Fix models with CTM overrides not inheriting from texture data
  141. - Fix disableCTM config not doing anything
  142. - Fix CTM models not working properly with forge blockstate features (retexture, uvlock, etc.)
  143. - [#89](https://github.com/Chisel-Team/ConnectedTexturesMod/issues/89) Fix CTM models not considering item overrides
  144.  
  145. Construct's Armory (conarm-1.12.2-1.2.4.jar --> conarm-1.12.2-1.2.5.3.jar):
  146. conarm-1.12.2-1.2.5.3.jar:
  147. [1.2.5.3] - 2019.11.03
  148. Fixed
  149. - Fix all blocks giving XP[[#196]](https://github.com/TheIllusiveC4/ConstructsArmory/issues/196)
  150.  
  151. conarm-1.12.2-1.2.5.2.jar:
  152. [1.2.5.2] - 2019.11.03
  153. Changed
  154. - Ambitious trait behavior changed to avoid potential exploits, it will now provide extra XP when killing mobs and breaking blocks rather than increasing XP on pickup [[#172]](https://github.com/TheIllusiveC4/ConstructsArmory/issues/172)
  155. Fixed
  156. - Fix Dramatic trait not accounting for protected damage [[#177]](https://github.com/TheIllusiveC4/ConstructsArmory/issues/177)
  157. - Fix ArmorModifications not being exposed to CraftTweaker [[#175]](https://github.com/TheIllusiveC4/ConstructsArmory/issues/175)
  158. - Fix ContentTweaker armor traits not being able to be added to items [[#194]](https://github.com/TheIllusiveC4/ConstructsArmory/issues/194)
  159.  
  160. conarm-1.12.2-1.2.5.1.jar:
  161. [1.2.5.1] - 2019.10.27
  162. Fixed
  163. - Fixed Autoforge trait not repairing when under the effects of Fire Resistance[[#193]](https://github.com/TheIllusiveC4/ConstructsArmory/issues/193)
  164. - Fixed Dramatic trait not preventing fatal damage[[#177]](https://github.com/TheIllusiveC4/ConstructsArmory/issues/177)
  165.  
  166. conarm-1.12.2-1.2.5.jar:
  167. [1.2.5] - 2019.10.14
  168. Added
  169. - Added XP leveling configs, XP Gain Cap and Damage to XP Multiplier[[#176]](https://github.com/TheIllusiveC4/ConstructsArmory/issues/176)
  170. Fixed
  171. - Fixed NoSuchFieldError with Tinkers' 2.13.0.171[[#178]](https://github.com/TheIllusiveC4/ConstructsArmory/issues/178)
  172.  
  173. Controlling (Controlling-3.0.7 --> Controlling-3.0.8):
  174. Controlling-3.0.8:
  175. Added Polish language
  176. Updated Russian language
  177.  
  178. Cooking for Blockheads (CookingForBlockheads_1.12.2-6.4.71.jar --> CookingForBlockheads_1.12.2-6.5.0.jar):
  179. CookingForBlockheads_1.12.2-6.5.0.jar:
  180. Fixed ingredients showing up as missing when they weren't
  181. Fixed multiple milk jars being required when cooking recipes with more than one milk bucket
  182. Fixed preservation upgrade not properly excluding recipe options in all cases
  183. Fixed dyes being used up when dyeing in creative mode (by WesCook)
  184. Allow coloring of blocks with any oredict dye (as opposed to only Vanilla) (by WesCook)
  185. Added Traditional Chinese translation (by chesterccj305)
  186. Updated Russian translation (by Bytegm)
  187.  
  188. Corpse ([1.12.2] Corpse 1.12.2-1.0.4 --> [1.12.2] Corpse 1.12.2-1.0.6):
  189. [1.12.2] Corpse 1.12.2-1.0.6:
  190. * Fixed update notification issue
  191.  
  192. [1.12.2] Corpse 1.12.2-1.0.5:
  193. * Fixed corpse inventory issues
  194.  
  195. CraftTweaker (CraftTweaker2-1.12-4.1.19 --> CraftTweaker2-1.12-4.1.20):
  196. CraftTweaker2-1.12-4.1.20:
  197. FINAL RELEASE FOR 1.12 (unless there are serious issues that need addressing)
  198. Update ZS
  199. IEntity: Made Coordinate setters persistent and added setter for pos3f
  200. Continue statement | Array<->List cast | ReturnsSelf
  201. Removed unused code from the food command. Closes #834
  202. Moved the tooltip event to Low instead of Lowest, should fix things
  203. Add preproc for search tree disabling, close #829 - if you are getting stuck on crafttweaker load complete or whatever, use #disable_search_tree in your script somewhere
  204.  
  205. Custom Main Menu (CustomMainMenu-MC1.12.2-2.0.9.jar --> CustomMainMenu-MC1.12.2-2.0.9.1.jar):
  206. CustomMainMenu-MC1.12.2-2.0.9.1.jar:
  207. * Fixed (By mysticdrew): connectToServer causing issues with other mods
  208.  
  209. Engineer's Decor (engineersdecor-1.12.2-1.0.11.jar --> engineersdecor-1.12.2-1.0.18.jar):
  210. engineersdecor-1.12.2-1.0.18.jar:
  211. -------------------------------------------------------------------
  212.  
  213. - v1.0.18 [R] Release based on v1.0.18-b2. Release-to-release changes:
  214.  
  215. * Tree cutter config fixes.
  216.  
  217. * Treated Wood Crafting Table mouse tweaks.
  218.  
  219. * Lang updates.
  220.  
  221. -------------------------------------------------------------------
  222.  
  223. [M] Lang update ru_ru (PR#77, thanks Smollet777).
  224.  
  225.  
  226.  
  227. - v1.0.18-b2 [A] Added Treated Wood Crafting table tweaks (ctrl-shift moves all same stacks from the
  228.  
  229. inventory, mouse wheel over crafting slot increases/decreases crafting grid stacks).
  230.  
  231. [F] EN Lang file fixed (issue #76, thx Riverstar907).
  232.  
  233. [F] Fixed Tree Cutter not respecting power-required config (thx federsavo, issue #77).
  234.  
  235.  
  236.  
  237. - v1.0.18-b1 [M] Lang ru_ru updated (Smollet777).
  238.  
  239.  
  240.  
  241. -------------------------------------------------------------------
  242.  
  243. - v1.0.17 [R] Release based on v1.0.17-b3. Release-to-release changes:
  244.  
  245. * Milking machine added.
  246.  
  247. * Reverse recipes for slab slices added.
  248.  
  249. * Texture and model improvements.
  250.  
  251. * Lang file updates.
  252.  
  253. * Minor bug fixes.
  254.  
  255. * Config options added.
  256.  
  257. -------------------------------------------------------------------
  258.  
  259. [M] Updated zh_cn lang file (scikirbypoke).
  260.  
  261. [A] Added opt-out config for the Small Tree Cutter.
  262.  
  263.  
  264.  
  265. - v1.0.17-b3 [F] Fixed Small Block Breaker facings to the horizontal range (issue #70, thx JimMiningWorm).
  266.  
  267.  
  268.  
  269. - v1.0.17-b2 [A] Reverse recipes for slabs and slab slices added.
  270.  
  271. [M] Inset Floor Edge Light slightly thinner, looks better.
  272.  
  273.  
  274.  
  275. - v1.0.17-b1 [A] Added Milking Machine.
  276.  
  277. [M] Window placement improved.
  278.  
  279. [M] Made Pipe Valve textures slightly darker to fit IE pipes better when shaded.
  280.  
  281.  
  282.  
  283. -------------------------------------------------------------------
  284.  
  285. - v1.0.16 [R] Release based on v1.0.16-b3. Release-to-release changes:
  286.  
  287. * Added Gas Concrete blocks/walls/stairs/slabs/slab slices.
  288.  
  289. * Added Fluid Collection Funnel
  290.  
  291. * Crafting yield for Clinker/Slag bricks increased.
  292.  
  293. * Block Placer improvements (cocoa planting) and fixes.
  294.  
  295. * Block breaker compat improvements and fixes.
  296.  
  297. * Recipe compat auto detection fixes.
  298.  
  299. * Feature opt-out and tweak config options for mod packs improved.
  300.  
  301. -------------------------------------------------------------------
  302.  
  303.  
  304.  
  305. - v1.0.16-b3 [M] Increased slag brick recipe yield to 8.
  306.  
  307. [A] Small Block Placer can plant Cocoa.
  308.  
  309. [F] Fixed Small Block Placer seed detection issue (issue #64, thx Federsavo).
  310.  
  311. [F] Fixed incorrectly enabled alternative recipes for fluid accumulator and check valve
  312.  
  313. when IE is installed.
  314.  
  315. [M] Slightly nerfed the Small Solar Panel default peak power output (does not affect
  316.  
  317. existing configurations).
  318.  
  319.  
  320.  
  321. - v1.0.16-b2 [A] Added Gas Concrete (including slab, wall, stairs, and slab slice).
  322.  
  323. [A] Added explicit RF-power-required option for Small Block Breaker and Small Tree Cutter (issue #63).
  324.  
  325. [M] Increased clinker brick recipe yield to 8 for the master builders needs.
  326.  
  327. [F] Fixed item-on-ground display glitch (issue #61, thx Federsavo for the hint).
  328.  
  329. [F] Fixed sign bounding boxes (issue #62, thx angela/themartin).
  330.  
  331.  
  332.  
  333. - v1.0.16-b1 [A] Added Fluid Collection Funnel.
  334.  
  335. [A] Added config opt-outs for Breaker, Placer, Fluid Funnel, Mineral Smelter.
  336.  
  337. [A] Added configs tweaks for Small Block Breaker and Small Tree Cutter (cffr#185).
  338.  
  339. [F] Fixed Block Placer discarding item metadata/variants while placing (issue #60).
  340.  
  341. [F] Fixed Block Breaker duping empty shulker boxes, model updated.
  342.  
  343.  
  344.  
  345. -------------------------------------------------------------------
  346.  
  347. - v1.0.15 [R] Release based on v1.0.15-b2. Release-to-release changes:
  348.  
  349. * Added Small Block Breaker
  350.  
  351. * Small Tree Cutter fixes and compatability improved.
  352.  
  353. * Crafting table compat fixes.
  354.  
  355. -------------------------------------------------------------------
  356.  
  357. [M] Small Tree Cutter log detection bug fixed (issue #59).
  358.  
  359. [M] Small Tree Cutter supports Menril chopping (issue #54).
  360.  
  361.  
  362.  
  363. - v1.0.15-b2 [A] Added Small Block Breaker
  364.  
  365. [M] Crafting Table: Allowing NBT "Damage" mismatch only
  366.  
  367. items that are declared damagable (issue #56).
  368.  
  369. [M] Tree Cutter: Loosened the strict mod namespace
  370.  
  371. requirement for Dynamic Trees log detection (issue #52)
  372.  
  373. to enable checking DT compat mod log blocks.
  374.  
  375.  
  376.  
  377. FTB Backups (FTBUtilitiesBackups-1.0.0.5.jar --> FTBBackups-1.1.0.1.jar):
  378. FTBBackups-1.1.0.1.jar:
  379. No changelog provided.
  380.  
  381. FTBUtilitiesBackups-1.0.0.12.jar:
  382. No changelog provided.
  383.  
  384. FTB Library (FTBLib-5.4.3.138.jar --> FTBLib-5.4.4.5.jar):
  385. FTBLib-5.4.4.5.jar:
  386. * Maybe fixed crash on login - LatvianModder
  387.  
  388. FTBLib-5.4.4.4.jar:
  389. * Fixed timer configs not working if string had quotation marks - LatvianModder
  390.  
  391. FTBLib-5.4.4.3.jar:
  392. * Changed version to fix jenkins build issue - LatvianModder
  393.  
  394. FTBLib-5.4.3.2.jar:
  395. No changelog provided.
  396.  
  397. FTBLib-5.4.3.151.jar:
  398. No changelog provided.
  399.  
  400. FTBLib-5.4.3.150.jar:
  401. No changelog provided.
  402.  
  403. FTBLib-5.4.3.149.jar:
  404. * Fixed textbox not using Math.min - LatvianModder
  405. * writeIcon and readIcon now use string instead of json - LatvianModder
  406. * Fixed rare crash - LatvianModder
  407.  
  408. FTBLib-5.4.3.148.jar:
  409. * Added disable_teams config. Not guaranteed to work - LatvianModder
  410. * Changed rank config API to not use IContext - LatvianModder
  411.  
  412. FTBLib-5.4.3.147.jar:
  413. * Fixed double configs ignoring bounds - LatvianModder
  414.  
  415. FTBLib-5.4.3.146.jar:
  416. * Changed scroll in panels to use double instead of int - LatvianModder
  417.  
  418. FTBLib-5.4.3.145.jar:
  419. * Part Icon can now be used in themes with part:image; pos=x,y,w,h; corner=size - LatvianModder
  420. * Merge pull request #81 from Slowwloriss/master - Kristi?ns Mic?tis
  421. * Update es_es.lang - Slowwloriss
  422. * Fixed es_es.lang issue - Slowwloriss
  423. * Uploaded es_es.lang - Slowwloriss
  424.  
  425. FTBLib-5.4.3.144.jar:
  426. * Fixed some more icon bugs, removed repeat param from PartIcon - LatvianModder
  427.  
  428. FTBLib-5.4.3.143.jar:
  429. * Added hollow_rectangle:color icon, removed color param from draw() - LatvianModder
  430. * Added properties to icons - LatvianModder
  431.  
  432. FTBLib-5.4.3.142.jar:
  433. * Parse string with quotes properly - LatvianModder
  434.  
  435. FTBLib-5.4.3.141.jar:
  436. * Fixed yet another crash - LatvianModder
  437.  
  438. FTBLib-5.4.3.140.jar:
  439. * Fixed crash with new people logging in/out - LatvianModder
  440.  
  441. FTBLib-5.4.3.139.jar:
  442. * Fixed some issues with players not working correctly when logged in/out - LatvianModder
  443.  
  444. FTB Money (FTBMoney-1.1.0.41.jar --> FTBMoney-1.1.0.42.jar):
  445. FTBMoney-1.1.0.42.jar:
  446. * Fixed data detection either crashing or not detecting multiple items on pickup - LatvianModder
  447.  
  448. FTB Quests (FTBQuests-1.7.2.218.jar --> FTBQuests-1.8.0.237.jar):
  449. FTBQuests-1.8.0.237.jar:
  450. * Fixed custom tasks not syncing with client properly - LatvianModder
  451.  
  452. FTBQuests-1.8.0.236.jar:
  453. * "Fixed" the crash when creating new task in empty chapter again - LatvianModder
  454.  
  455. FTBQuests-1.8.0.235.jar:
  456. * Fixed crash when creating new quest in blank chapter - LatvianModder
  457.  
  458. FTBQuests-1.8.0.234.jar:
  459. * Don't draw grid if quest is open - LatvianModder
  460. * Non-clickable images in player mode are now ignored - LatvianModder
  461. * Fixed images not moving between chapters - LatvianModder
  462.  
  463. FTBQuests-1.8.0.233.jar:
  464. * Added chapter images - LatvianModder
  465. * Fixed scroll slowly going sideways issue - LatvianModder
  466.  
  467. FTBQuests-1.8.0.232.jar:
  468. * Fixed multiple selected quest deletion not de-selecting quests - LatvianModder
  469. * Fixed repeatable quest progress calculation - LatvianModder
  470. * Added Convert to Ore Dictionary item option - LatvianModder
  471.  
  472. FTBQuests-1.8.0.231.jar:
  473. * Fixed rendering glitch with quests with mouse over them - LatvianModder
  474. * Updated Wiki URL - LatvianModder
  475.  
  476. FTBQuests-1.8.0.230.jar:
  477. * Progress screen now properly renders different quest sizes - LatvianModder
  478. * Task screen now only shows tasks that consume resources - LatvianModder
  479. * Fixed slight offset for non 1.0 size quests - LatvianModder
  480. * Removed JavaFX code - LatvianModder
  481. * Added pinnedquestsize property, changed default size to 0.75 from 0.5 - LatvianModder
  482.  
  483. FTBQuests-1.8.0.229.jar:
  484. * Fixed couple bugs, added quest_spacing theme property, added better options for adding/removing dependencies - LatvianModder
  485. * Fixed chapters with sub-chapters not counting progression properly - LatvianModder
  486. * Changed keys - Shift now lets you free-place quests instead of Ctrl - LatvianModder
  487. * Closing quest gui now clears selected quests - LatvianModder
  488.  
  489. FTBQuests-1.8.0.228.jar:
  490. * Fixed coordinate text being under quest buttons - LatvianModder
  491. * Fixed editing mode crashes - LatvianModder
  492. * Fixed task button not responding - LatvianModder
  493. * Fixed CustomNPCs issues, closes #343 - LatvianModder
  494. * Fixed CNPC faction task not reading point mode correctly from file - LatvianModder
  495.  
  496. FTBQuests-1.8.0.227.jar:
  497. * Fixed data detection either crashing or not detecting multiple items on pickup - LatvianModder
  498. * Added Size config in quest - LatvianModder
  499.  
  500. FTBQuests-1.8.0.226.jar:
  501. * You can now move quests in bulk and between chapters - LatvianModder
  502. * Renamed quest description to subtitle, quest text to description, chapter description to subtitle. Added per-chapter default quest shape - LatvianModder
  503. * Fixed zooming in and out resetting screen position - LatvianModder
  504.  
  505. FTBQuests-1.8.0.224.jar:
  506. * Removed fixed grid - you can move quests around snapped to 0.5x grid. Hold control key to move around freely, hold shift key to snap to original 1x grid - LatvianModder
  507. * Added text_box theme property - LatvianModder
  508.  
  509. FTBQuests-1.8.0.223.jar:
  510. * Dark theme ate light theme - LatvianModder
  511. * Merge pull request #3 from EngineerXL/master - Kristi?ns Mic?tis
  512. * Merge pull request #356 from Slowwloriss/master - Kristi?ns Mic?tis
  513. * es_es.lang - Slowwloriss
  514. * Update ru_ru.lang - EngineerXL
  515. * Update ru_ru.lang - EngineerXL
  516. * Add files via upload - EngineerXL
  517.  
  518. FTBQuests-1.8.0.222.jar:
  519. * Added Themes - LatvianModder
  520.  
  521. FTBQuests-1.7.2.221.jar:
  522. * Added criterion config in advancement task - LatvianModder
  523. * KJS completion event now has server - LatvianModder
  524.  
  525. FTBQuests-1.7.2.220.jar:
  526. * Fixed KubeJS versions - LatvianModder
  527.  
  528. FTB Utilities (FTBUtilities-5.4.0.106.jar --> FTBUtilities-5.4.0.124.jar):
  529. FTBUtilities-5.4.0.124.jar:
  530. * Fixed ``/ranks remove name` breaking without rank specified - LatvianModder
  531.  
  532. FTBUtilities-5.4.0.123.jar:
  533. * Fixed crash with EnderIO - LatvianModder
  534.  
  535. FTBUtilities-5.4.0.122.jar:
  536. * Display warning that sponge is installed instead of removing /ranks command - LatvianModder
  537. * Fixed quotation marks not porting from old rank files - LatvianModder
  538.  
  539. FTBUtilities-5.4.0.121.jar:
  540. * Fixed /nbtedit not working with blocks - LatvianModder
  541.  
  542. FTBUtilities-5.4.0.120.jar:
  543. * Fixed usernames not working in rank commands. Again. - LatvianModder
  544.  
  545. FTBUtilities-5.4.0.119.jar:
  546. * Fixed usernames not working in rank commands - LatvianModder
  547.  
  548. FTBUtilities-5.4.0.118.jar:
  549. * Fixed missing dep in build script - LatvianModder
  550.  
  551. FTBUtilities-5.4.0.114.jar:
  552. * Updated KubeJS version. Rewrote ranks. Now they support multiple parent ranks, discord role style. Added ja_jp.lang - LatvianModder
  553.  
  554. FTBUtilities-5.4.0.112.jar:
  555. * Aurora changes - LatvianModder
  556. * When SpongeForge is loaded, it no longer tries to override commands and /ranks displays a warning - LatvianModder
  557. * Changed badge thread to HttpUtil.DOWNLOADER_EXECUTOR - LatvianModder
  558.  
  559. FTBUtilities-5.4.0.111.jar:
  560. * Added WIP player UUID ranks. Create [<uuid>] rank to assign it special for-one-player-only permissions - LatvianModder
  561. * Fixed crash with afk timer - LatvianModder
  562.  
  563. FTBUtilities-5.4.0.110.jar:
  564. * Added hollow_rectangle:color icon, removed color param from draw() - LatvianModder
  565.  
  566. FTBUtilities-5.4.0.109.jar:
  567. * Re-added override_commands config - LatvianModder
  568. * Fixed ranks, added more Aurora integration - LatvianModder
  569.  
  570. FTBUtilities-5.4.0.108.jar:
  571. * Added Aurora integration, removed all permissions files, removed command error printing - LatvianModder
  572. * Changed CurseMaven version to 1.2.+ to fix build issue - LatvianModder
  573.  
  574. FTBUtilities-5.4.0.107.jar:
  575. * FTB Library changes - LatvianModder
  576.  
  577. FoamFix​ (FoamFix 0.10.5 (1.12.2) --> FoamFix 0.10.10 (1.12.2)):
  578. FoamFix 0.10.10 (1.12.2):
  579. * Un-force-disabled smallPropertyStorage for NEIDs/JEIDs. This was found to be an Unlimited Chisel Works bug, which was more commonly appearing in large modpacks (= modpacks with NEIDs/JEIDs installed).
  580. * Fixed PropertyValueMapper crashes in an environment with multi-threaded block state generation.
  581.  
  582. FoamFix 0.10.9 (1.12.2):
  583. * Added the "client.deduplicateModels" option, to disable specifically deduplication of baked models.
  584. * Fixed disabling the "client.deduplicateModelBakers" option causing the progress bar to not be properly removed.
  585. * Fixed NotEnoughIDs not auto-disabling the "coremod.smallPropertyStorage" option, which it seems to have issues with.
  586. * Removed unused debug message in ProxyCommon.preInit.
  587.  
  588. FoamFix 0.10.8 (1.12.2):
  589. Automatically disables patches (suspected to be) unsafe (and/or expected to be handled by due to other patches) in combination with JustEnoughIDs and SpongeForge.
  590.  
  591. FoamFix 0.10.7 (1.12.2):
  592. Barring more crash bugs, this is probably the final FoamFix release for 1.12.2.
  593. It mostly removes functionality which I couldn't manage to fix in time (or people kept force-enabling against defaults despite the resulting instability), but it also tries to fix some other patches.
  594.  
  595. Forestry (forestry_1.12.2-5.8.1.322.jar --> forestry_1.12.2-5.8.2.387.jar):
  596.  
  597. Immersive Engineering (Immersive Engineering 0.12 - 91 --> Immersive Engineering 0.12 - 92):
  598. Immersive Engineering 0.12 - 92:
  599. - Requires Forge version 14.23.5.2820 or higher (BluSunrize)
  600. - Added Steel Armor, crafted from steel plates! (BluSunrize)
  601. - Added a second MultiblockFormEvent to the API, to fire *after* the structure has been checked (BluSunrize)
  602. - Fixed client only translation reference crashing on servers (BluSunrize)
  603. - Fixed client only references in Chutes (BluSunrize)
  604. - Fixed Coresamples without coordinates resulting in a client crash (BluSunrize)
  605. - Fixed transformers on posts not accepting wires properly (BluSunrize)
  606.  
  607. Just Enough HarvestCraft (JEHC) ([1.12.2] JEHC 1.6.4 --> [1.12.2] Just Enough HarvestCraft 1.7.0):
  608. [1.12.2] Just Enough HarvestCraft 1.7.0:
  609. Add recipe transfer handlers and click areas for all the supported stuff
  610.  
  611. [1.12.2] JEHC 1.6.6:
  612. Changed the mod group ID and .jar file name.
  613.  
  614. [1.12.2] JEHC 1.6.5:
  615. Simplified .lang files, made some code-wise changes
  616.  
  617. Just Enough Items (JEI) (jei_1.12.2-4.15.0.268.jar --> jei_1.12.2-4.15.0.291.jar):
  618. Placeholder:
  619.  
  620.  
  621. Millénaire (Millénaire 7.2.1 --> Millénaire 8.0.1):
  622. Millénaire 8.0.1:
  623. This version is incompaible with savegames from v7.x.x. Upgrade your worlds at your own risk.
  624. - New Byzantine tools
  625. - Improved Byzantine skins
  626. - Removed some constraints on the placement of buildings in controlled villages
  627. - Improved the efficiency of some villager goals
  628. - Improved Greek names for the Byzantines by ShieldBearer
  629. - Fixed minor crash causes
  630. - Fixed some causes of lag spikes
  631. - Fixed some issues with Maya buildings
  632. - Fixed the Herbalist ending up planting only unneeded flower colours
  633. - Made it easier to spawn Notre Dame
  634.  
  635. Millénaire 8.0.0:
  636. This version is incompaible with savegames from v7.x.x. Upgrade your worlds at your own risk.
  637. -Fully rebuilt Byzantine culture by Ticlon, with a more accurate medieval feel. Olive trees, new blocks, new buildings, new items, new textures! It's like a brand new culture.
  638. -Village walls (Normans and Indians villages only so far) surrounding the village's centre. They start as simple palissades and get upgraded to massive stone walls.
  639. -New panels replacing the vanilla signs in villages, larger, using icons, and customized for each culture.
  640. -Border posts at the edge of villages, making it clear up to where the village will expend.
  641. -Many, many tweaks and fixes.
  642. -Mostly compatible with worlds from previous versions, except for Byzantine villages and a bug where buildings started in previous versions might be upgraded incorrectly.
  643.  
  644. Millénaire 8.0.0b1:
  645. * Warning: this is a beta version. Don't use it without backups. Please report issues on the [issue tracker]().
  646. *
  647. * Fully rebuilt Byzantine culture by Ticlon, with a more accurate medieval feel. Olive trees, new blocks, new buildings, new items, new textures! It's like a brand new culture.
  648. * Village walls (Normans and Indians villages only so far) surrounding the village's centre. They start as simple palissades and get upgraded to massive stone walls.
  649. * New panels replacing the vanila signs in villages, larger, using icons, and customized for each culture.
  650. * Border posts at the edge of villages, making it clear up to where the village will expend.
  651. * Many, many tweaks and fixes.
  652. * Compatible with worlds from previous versions, except for Byzantine villages.
  653.  
  654. Minecolonies (minecolonies-1.12.2-0.10.348-RELEASE-universal.jar --> minecolonies-1.12.2-0.10.679-RELEASE-universal.jar):
  655. minecolonies-1.12.2-0.10.679-RELEASE-universal.jar:
  656. Minecolonies Changelog
  657. Version: 1.12.2-0.10.679-RELEASE
  658.  
  659. * Enchanter scan fixes (#4271) Enchanter scan fixes * Fix guards not always sitting while sleeping (#4286)
  660. Hotfix guards sleeping while standing * Added Inventory Tweak support (#4254)
  661.  
  662. * Added Inventory Tweak support
  663. * Hotfix #4241
  664. * Schematics (#4257) All hut/styles rescanned, including enchanters. * Translation fr_FR (#4251)
  665. Update french translations * Fix citizen limit calculation v1.12 (#4229)
  666.  
  667. * Fix citizen limit calculation. Now Calculates on building upgrade/destruction. Recalculates after colony load, instead of reading old values. Recruitment of additional guards over the citizen hut limit now works. Level 0 guard-buildings no longer count towards the limit. Fix itemrack hooks beeing overwritten on load, backported from 1.14.
  668.  
  669. * fix rack upgrade
  670.  
  671. * update citizen limit upon all assigns/removes/building upgrade/destruction
  672.  
  673. * fix TH UI issues
  674.  
  675. * Merge branch 'testing/1.12' into version/1.12
  676. * Merge branch 'version/1.12' into testing/1.12
  677. * hotfix #4220
  678. * Various fixes (#4224) Further crafter fixes Improve the way miner requests resources Allow the dark oak themed herders to use more space Add greater pickup delay for lumberjack for dynamic trees * Fix/#4190 (#4210)
  679. Fix issues related to transferring items. Improve sleeping (better performance, more regular wakeup calls for daily jobs) * Add Permission Check to Visitor Notification (#4215)
  680. Adds a Forge Permission check to see if a player's entering or leaving a village should trigger a message to the village owners. * Add patreon to test server whitelist * I updated incorrect translate Ancient Tom (#4207)
  681. fix russian translation for ancient tome * Fix pathfinding crash (#4182)
  682. fix pathfinding crash * Several fixes (#4203)
  683. Fix the quantity to be crafted Fixes the way we display allies/feuds Fix problem when switching between singleplayer worlds where colony view data got messed up * Schematics (#4198)
  684. minor schematic fixes * Port/several fixes (#4200)
  685. Avoid guards getting stuck Fix builder placing blocks on cancel. Fix crafter count calc Fix crafter dumping and telling dman to bring it Fix calculation of builder blocks * Hotfix exception when crafting (#4162)
  686. Hotfix for crafting, no longer inserts on slot -1. * Hotfix Dman AI to work again * update aitargets (#4145)
  687. Updates some tickrates for our AI's and fixed a bug where herder workers would not pick up items around them as intended * Multiple Colonies (#4117)
  688. Adding a possibility to allow multiple colonies, one per world only, since the current code seems to already be written for that. * Fix builder view not updating client side (#4140)
  689. Fixes the builders building resource not updating on client side when clicked, so that clicking fast works now. * Merge remote-tracking branch 'origin/version/1.12' into testing/1.12 * Merge branch 'testing/1.12' into origin/version/1.12 * Merge remote-tracking branch 'origin/version/1.12' into testing/1.12 * [Draft] [1.12.2] Info Tabs (#4122)
  690. Adds dynamically added information tabs to worker huts (dynamically based on lang entries) Adds info button and tab to builder and lumberjack for now. * Rpg msging 1.12 (#4132)
  691. There are different types of interactions which result in different trees, different messages, validators and response options.
  692. Each response type has:
  693. One inquiry: The message displayed to the player Response options: Options the player can use to respond Validator: A predicate which checks if the interaction is still valid. At the moment we have two specific types of Interactions:
  694. StandardInteraction Which has the response options you can see in the top screenshot. It has a validator based on the citizenData only.
  695. PosBased Same response options but the validator receives besides the citizenData more special data (the pos).
  696. If a validator requires more information (PoS, ItemStack, Block, ChunkPos, IToken, etc) you setup a new interactionResponseHandler similarly to the PoSBased one and register and set it up in the ModInteractions.
  697. All these interactions inherit the ServerInteraction (only exists on the server side), the ClientInteraction handler exists only on the client and when triggered it sends a message back to the server to invoke the one on the server side.
  698. To setup an interaction of the citizen follow the following steps:
  699. 1: Setup a validator and add it to the ModValidators in a static block on top of the class where you use it.
  700. 2: Trigger the interaction in the citizen and reference the validator you used above.
  701. This is part 1 of this interaction handling. It adds:
  702. The framework for handling The GUI setup for generic handling. All currently basic citizen interactions. Request System integration Followup Tasks:
  703. ChitChat status based interactions While testing this I found some bugs and fixed them:
  704. All furnace based jobs had problems detecting a broken furnace Fisherman had problem with position finding when in water and had problems detecting wrong rods. * hotfix building tool is null issue for 1.12 * hotfix advancement crash * Sleeping guard feature (#4104)
  705. Guards received a new sleeping feature Added sleeping and levelup particles Guards AI/Combat and stats got a little rework and should work more smooth * Add correct pathfinding shutdown to 1.12.2 (hotfix) * Hotfix advancements NPE (#4107)
  706. fix colony crash on startup * DRAFT: Information Tabs and Advancements (#3944)
  707. Adds in Advancements as a form of Guide through the mod * Added a backup to the sorting function in case some exception occurs. (#4098) * improve state typing/add dynamic tick rates (#4056)
  708.  
  709. * changing base state type to IState to not be AI dependent
  710. * Adding tickrate into the statemachine, so it can dynamically skip ticks
  711. * Fixed textures merging. (#4085) Just a small fix for the textures that are merging on the lumberjack model block, when you see the block from under. No visual difference, but the problem disappear. * Merge branch 'version/1.12' into testing/1.12 * fix dynamic claim issue * Feature/empty hut counter (#4038)
  712. getJobName method added to View. getMaxInhabitants method added to View. Additions to logic in getting the total max jobs. * hotfix restriction issues * Fix/msg clientside (#4065)
  713. Fixes an exception on the server because the wrong class is used. * Fix/dman unblock (#4063)
  714. Add that dman which is inactive doesn't get tasks When dman gets reactivated he tries to reassign requests which were assigned to the player * Hotfix packets and netty memory leak (#4061)
  715.  
  716. *
  717. * hotfix packets and netty memory leak
  718. *
  719. * forgot bugger
  720. * add enchanter recipe (hotfix)
  721. * Updated README for windows (#4054) Updated README for windows * Enchanter (#4024)
  722. the enchanter has a GUI where you can set from who he will drain experience
  723. he will walk to these workers daily and drain some experience (you can set how many levels per day)
  724. there is a chance of him enchanting randomly something while draining (side effect)
  725. if he has a high enough experience level he will request enchanted tomes
  726. he will enchant this tome with a random enchantment, depending on his level, there is a chance to get high level enchantments A few notes a) It is probably one of the nicest workers to watch working b) He takes only 50% of the xp he gains (because he is very skilled) but this percentage is configurable in the config file c) you can configure which books he can produce in the config file as well So, also modded enchantments work
  727. Also adds potential max, to allow to recruit workers if there is a free space for the guard tower. * Improve/fix some chunk data issues (#4036)
  728.  
  729. * - removed unecessary chunk load counter which goes out of sync
  730. * made sure the chunk is mark dirty whenever the capability data changes
  731.  
  732. *
  733. * fix 3 claim logic issues
  734. *
  735. * fix chunk claim caches
  736. * fix backup loading re-claim
  737. * Disable crusher and sifter from learning recipes (#4045)
  738.  
  739. * fix crusher or sifter responding to 2x2 requests (by disabling teaching them)
  740.  
  741. *
  742. * fix subscribers add when the spawn is claimed (#4033)
  743. * fix permissions to not get overwritten by older permission versions (upgrade issue)
  744.  
  745. * Translation (#4029) Immensive 1.12 language update * Added empty huts counter (#4005)
  746. Added empty huts counter * Schematics (#4021)
  747. Update jungle schematic style and fix several other schematics * Improve backup loading (#4004)
  748.  
  749. * - fix colony readNbt not always resetting existing lists
  750. * Add backup loading on worldload when the cap is missing a non-deleted colony.
  751.  
  752. *
  753. * fix loading to all existing & missing files
  754. *
  755. * add javadoc
  756. *
  757. * only load once
  758. *
  759. * update building removal warning condition
  760. *
  761. * forgot the reset
  762. *
  763. * add permission map clear on read
  764. * - improve active condition and view send rate
  765. * - fix chunk data/claim issue (#4013)
  766. * 1.14 fixes (#4002) Respect native workOrder order * Subscriber and colony tick improvements (#3995)
  767. Changes proposed in this pull request: Feature chunkload Colonies now save the position of claimed chunks which are loaded, which is used to see if the colony is loaded/parts of it are loaded. Feature subscribers In this I've changed the way subscriber adding works, aswell as some internal structure of it.
  768. Subscribers(players who receive colony views) are no longer constantly pulled from the server's playerlist each tick, instead they're added/removed on chunk enter. Which adds little overhead at all as we're already loading the chunk claim on chunk enter. Those which are added on chunk enter are called/saved as close subscribers, aka subscribers close to the colony.
  769. In addition we're storing important players with global permissions on login/logoff, those are used for out of colony functionality like keeping the colony active when chunks are loaded, or receiving important messages of stuff happening within the colony like a raider event. Atm owners and officer have those perms.
  770. Feature Colony Ticks Introduces states to the colony Simplifies ticking logic and makes it about 3x faster Reworked some older ticking logic stuff The basic idea is that states for a colony lets us freely control what the colony updates in each state. For now there are three states:
  771. Active: All managers /other things updated/tick as usual Unloaded: Only logic which should tick even when the colony chunks are not loaded, requires a player(global subscriber) online for the colony with certain permissions. Inactive: Colony does nothing except occasionally checking if it needs to go into another state. Using the statemachine for this allows us to define transitions for logic which needs to be executed on ticks, simply by choosing in which state it should tick, giving it a function to execute and specifying at which rate we need the updates. Regarding performance this makes our colonies require about three times less tim...
  772.  
  773. minecolonies-1.12.2-0.10.675-BETA-universal.jar:
  774. Minecolonies Changelog
  775. Version: 1.12.2-0.10.675-BETA
  776.  
  777. * Enchanter scan fixes (#4271) Enchanter scan fixes * Fix guards not always sitting while sleeping (#4286)
  778. Hotfix guards sleeping while standing
  779.  
  780. minecolonies-1.12.2-0.10.673-ALPHA-universal.jar:
  781. Minecolonies Changelog
  782. Version: 1.12.2-0.10.673-ALPHA
  783.  
  784. * Enchanter scan fixes (#4271) Enchanter scan fixes
  785.  
  786. minecolonies-1.12.2-0.10.671-ALPHA-universal.jar:
  787. Minecolonies Changelog
  788. Version: 1.12.2-0.10.671-ALPHA
  789.  
  790. * Fix guards not always sitting while sleeping (#4286) Hotfix guards sleeping while standing
  791.  
  792. minecolonies-1.12.2-0.10.668-BETA-universal.jar:
  793. Minecolonies Changelog
  794. Version: 1.12.2-0.10.668-BETA
  795.  
  796. * Added Inventory Tweak support (#4254)
  797.  
  798. * Added Inventory Tweak support
  799.  
  800. * Hotfix #4241
  801. * Schematics (#4257) All hut/styles rescanned, including enchanters. * Translation fr_FR (#4251)
  802. Update french translations
  803.  
  804. minecolonies-1.12.2-0.10.665-ALPHA-universal.jar:
  805. Minecolonies Changelog
  806. Version: 1.12.2-0.10.665-ALPHA
  807.  
  808. * Added Inventory Tweak support (#4254)
  809.  
  810. * Added Inventory Tweak support
  811.  
  812. minecolonies-1.12.2-0.10.662-ALPHA-universal.jar:
  813. Minecolonies Changelog
  814. Version: 1.12.2-0.10.662-ALPHA
  815.  
  816. * Hotfix #4241
  817.  
  818. minecolonies-1.12.2-0.10.658-ALPHA-universal.jar:
  819. Minecolonies Changelog
  820. Version: 1.12.2-0.10.658-ALPHA
  821.  
  822. * Schematics (#4257) All hut/styles rescanned, including enchanters.
  823.  
  824. minecolonies-1.12.2-0.10.657-ALPHA-universal.jar:
  825. Minecolonies Changelog
  826. Version: 1.12.2-0.10.657-ALPHA
  827.  
  828. * Translation fr_FR (#4251) Update french translations
  829.  
  830. minecolonies-1.12.2-0.10.654-BETA-universal.jar:
  831. Minecolonies Changelog
  832. Version: 1.12.2-0.10.654-BETA
  833.  
  834. * Fix citizen limit calculation v1.12 (#4229)
  835.  
  836. * Fix citizen limit calculation. Now Calculates on building upgrade/destruction. Recalculates after colony load, instead of reading old values. Recruitment of additional guards over the citizen hut limit now works. Level 0 guard-buildings no longer count towards the limit.
  837. Fix itemrack hooks beeing overwritten on load, backported from 1.14.
  838.  
  839. * fix rack upgrade
  840.  
  841. * update citizen limit upon all assigns/removes/building upgrade/destruction
  842.  
  843. * fix TH UI issues
  844.  
  845. minecolonies-1.12.2-0.10.646-ALPHA-universal.jar:
  846. Minecolonies Changelog
  847. Version: 1.12.2-0.10.646-ALPHA
  848.  
  849. * Fix citizen limit calculation v1.12 (#4229)
  850.  
  851. * Fix citizen limit calculation. Now Calculates on building upgrade/destruction. Recalculates after colony load, instead of reading old values. Recruitment of additional guards over the citizen hut limit now works. Level 0 guard-buildings no longer count towards the limit.
  852. Fix itemrack hooks beeing overwritten on load, backported from 1.14.
  853.  
  854. * fix rack upgrade
  855.  
  856. * update citizen limit upon all assigns/removes/building upgrade/destruction
  857.  
  858. * fix TH UI issues
  859.  
  860. minecolonies-1.12.2-0.10.630-BETA-universal.jar:
  861. Minecolonies Changelog
  862. Version: 1.12.2-0.10.630-BETA
  863.  
  864. * Merge branch 'testing/1.12' into version/1.12
  865.  
  866. minecolonies-1.12.2-0.10.626-BETA-universal.jar:
  867. Minecolonies Changelog
  868. Version: 1.12.2-0.10.626-BETA
  869.  
  870. * Merge branch 'version/1.12' into testing/1.12
  871. * hotfix #4220
  872. * Various fixes (#4224) Further crafter fixes Improve the way miner requests resources Allow the dark oak themed herders to use more space Add greater pickup delay for lumberjack for dynamic trees * Fix/#4190 (#4210)
  873. Fix issues related to transferring items. Improve sleeping (better performance, more regular wakeup calls for daily jobs) * Add Permission Check to Visitor Notification (#4215)
  874. Adds a Forge Permission check to see if a player's entering or leaving a village should trigger a message to the village owners. * Add patreon to test server whitelist * I updated incorrect translate Ancient Tom (#4207)
  875. fix russian translation for ancient tome * Fix pathfinding crash (#4182)
  876. fix pathfinding crash * Several fixes (#4203)
  877. Fix the quantity to be crafted Fixes the way we display allies/feuds Fix problem when switching between singleplayer worlds where colony view data got messed up * Schematics (#4198)
  878. minor schematic fixes * Port/several fixes (#4200)
  879. Avoid guards getting stuck Fix builder placing blocks on cancel. Fix crafter count calc Fix crafter dumping and telling dman to bring it Fix calculation of builder blocks * Hotfix exception when crafting (#4162)
  880. Hotfix for crafting, no longer inserts on slot -1. * Hotfix Dman AI to work again * update aitargets (#4145)
  881. Updates some tickrates for our AI's and fixed a bug where herder workers would not pick up items around them as intended * Multiple Colonies (#4117)
  882. Adding a possibility to allow multiple colonies, one per world only, since the current code seems to already be written for that. * Fix builder view not updating client side (#4140)
  883. Fixes the builders building resource not updating on client side when clicked, so that clicking fast works now.
  884.  
  885. minecolonies-1.12.2-0.10.625-ALPHA-universal.jar:
  886. Minecolonies Changelog
  887. Version: 1.12.2-0.10.625-ALPHA
  888.  
  889. * Merge branch 'testing/1.12' into version/1.12
  890. * Merge branch 'version/1.12' into testing/1.12
  891. * Merge remote-tracking branch 'origin/version/1.12' into testing/1.12
  892. * Merge branch 'testing/1.12' into origin/version/1.12
  893. * Merge remote-tracking branch 'origin/version/1.12' into testing/1.12
  894. * Merge branch 'version/1.12' into testing/1.12
  895.  
  896. minecolonies-1.12.2-0.10.623-ALPHA-universal.jar:
  897. Minecolonies Changelog
  898. Version: 1.12.2-0.10.623-ALPHA
  899.  
  900. * hotfix #4220
  901.  
  902. minecolonies-1.12.2-0.10.622-ALPHA-universal.jar:
  903. Minecolonies Changelog
  904. Version: 1.12.2-0.10.622-ALPHA
  905.  
  906. * Various fixes (#4224) Further crafter fixes Improve the way miner requests resources Allow the dark oak themed herders to use more space Add greater pickup delay for lumberjack for dynamic trees * Fix/#4190 (#4210)
  907. Fix issues related to transferring items. Improve sleeping (better performance, more regular wakeup calls for daily jobs)
  908.  
  909. minecolonies-1.12.2-0.10.620-ALPHA-universal.jar:
  910. Minecolonies Changelog
  911. Version: 1.12.2-0.10.620-ALPHA
  912.  
  913. * Add Permission Check to Visitor Notification (#4215) Adds a Forge Permission check to see if a player's entering or leaving a village should trigger a message to the village owners.
  914.  
  915. minecolonies-1.12.2-0.10.618-ALPHA-universal.jar:
  916. Minecolonies Changelog
  917. Version: 1.12.2-0.10.618-ALPHA
  918.  
  919. * Add patreon to test server whitelist
  920.  
  921. minecolonies-1.12.2-0.10.617-ALPHA-universal.jar:
  922. Minecolonies Changelog
  923. Version: 1.12.2-0.10.617-ALPHA
  924.  
  925. * I updated incorrect translate Ancient Tom (#4207) fix russian translation for ancient tome
  926.  
  927. minecolonies-1.12.2-0.10.612-ALPHA-universal.jar:
  928. Minecolonies Changelog
  929. Version: 1.12.2-0.10.612-ALPHA
  930.  
  931. * Fix pathfinding crash (#4182) fix pathfinding crash
  932.  
  933. minecolonies-1.12.2-0.10.611-ALPHA-universal.jar:
  934. Minecolonies Changelog
  935. Version: 1.12.2-0.10.611-ALPHA
  936.  
  937. * Several fixes (#4203) Fix the quantity to be crafted Fixes the way we display allies/feuds Fix problem when switching between singleplayer worlds where colony view data got messed up
  938.  
  939. minecolonies-1.12.2-0.10.608-ALPHA-universal.jar:
  940. Minecolonies Changelog
  941. Version: 1.12.2-0.10.608-ALPHA
  942.  
  943. * Schematics (#4198) minor schematic fixes
  944.  
  945. minecolonies-1.12.2-0.10.606-ALPHA-universal.jar:
  946. Minecolonies Changelog
  947. Version: 1.12.2-0.10.606-ALPHA
  948.  
  949. * Port/several fixes (#4200) Avoid guards getting stuck Fix builder placing blocks on cancel. Fix crafter count calc Fix crafter dumping and telling dman to bring it Fix calculation of builder blocks
  950.  
  951. minecolonies-1.12.2-0.10.601-ALPHA-universal.jar:
  952. Minecolonies Changelog
  953. Version: 1.12.2-0.10.601-ALPHA
  954.  
  955. * Hotfix exception when crafting (#4162) Hotfix for crafting, no longer inserts on slot -1.
  956.  
  957. minecolonies-1.12.2-0.10.599-ALPHA-universal.jar:
  958. Minecolonies Changelog
  959. Version: 1.12.2-0.10.599-ALPHA
  960.  
  961. * Hotfix Dman AI to work again
  962.  
  963. minecolonies-1.12.2-0.10.598-ALPHA-universal.jar:
  964. Minecolonies Changelog
  965. Version: 1.12.2-0.10.598-ALPHA
  966.  
  967. * update aitargets (#4145) Updates some tickrates for our AI's and fixed a bug where herder workers would not pick up items around them as intended
  968.  
  969. minecolonies-1.12.2-0.10.597-ALPHA-universal.jar:
  970. Minecolonies Changelog
  971. Version: 1.12.2-0.10.597-ALPHA
  972.  
  973. * Multiple Colonies (#4117) Adding a possibility to allow multiple colonies, one per world only, since the current code seems to already be written for that.
  974.  
  975. minecolonies-1.12.2-0.10.595-ALPHA-universal.jar:
  976. Minecolonies Changelog
  977. Version: 1.12.2-0.10.595-ALPHA
  978.  
  979. * Fix builder view not updating client side (#4140) Fixes the builders building resource not updating on client side when clicked, so that clicking fast works now.
  980.  
  981. minecolonies-1.12.2-0.10.592-RELEASE-universal.jar:
  982. Minecolonies Changelog
  983. Version: 1.12.2-0.10.592-RELEASE
  984.  
  985. * Merge branch 'testing/1.12' into release/1.12
  986. * Merge remote-tracking branch 'origin/version/1.12' into testing/1.12
  987. * Merge branch 'testing/1.12' into origin/version/1.12
  988. * Merge remote-tracking branch 'origin/version/1.12' into testing/1.12
  989. * [Draft] [1.12.2] Info Tabs (#4122) Adds dynamically added information tabs to worker huts (dynamically based on lang entries) Adds info button and tab to builder and lumberjack for now. * Rpg msging 1.12 (#4132)
  990. There are different types of interactions which result in different trees, different messages, validators and response options.
  991. Each response type has:
  992. One inquiry: The message displayed to the player Response options: Options the player can use to respond Validator: A predicate which checks if the interaction is still valid. At the moment we have two specific types of Interactions:
  993. StandardInteraction Which has the response options you can see in the top screenshot. It has a validator based on the citizenData only.
  994. PosBased Same response options but the validator receives besides the citizenData more special data (the pos).
  995. If a validator requires more information (PoS, ItemStack, Block, ChunkPos, IToken, etc) you setup a new interactionResponseHandler similarly to the PoSBased one and register and set it up in the ModInteractions.
  996. All these interactions inherit the ServerInteraction (only exists on the server side), the ClientInteraction handler exists only on the client and when triggered it sends a message back to the server to invoke the one on the server side.
  997. To setup an interaction of the citizen follow the following steps:
  998. 1: Setup a validator and add it to the ModValidators in a static block on top of the class where you use it.
  999. 2: Trigger the interaction in the citizen and reference the validator you used above.
  1000. This is part 1 of this interaction handling. It adds:
  1001. The framework for handling The GUI setup for generic handling. All currently basic citizen interactions. Request System integration Followup Tasks:
  1002. ChitChat status based interactions While testing this I found some bugs and fixed them:
  1003. All furnace based jobs had problems detecting a broken furnace Fisherman had problem with position finding when in water and had problems detecting wrong rods. * hotfix building tool is null issue for 1.12 * hotfix advancement crash * Sleeping guard feature (#4104)
  1004. Guards received a new sleeping feature Added sleeping and levelup particles Guards AI/Combat and stats got a little rework and should work more smooth * Add correct pathfinding shutdown to 1.12.2 (hotfix) * Hotfix advancements NPE (#4107)
  1005. fix colony crash on startup * DRAFT: Information Tabs and Advancements (#3944)
  1006. Adds in Advancements as a form of Guide through the mod * Added a backup to the sorting function in case some exception occurs. (#4098) * improve state typing/add dynamic tick rates (#4056)
  1007.  
  1008. * changing base state type to IState to not be AI dependent
  1009. * Adding tickrate into the statemachine, so it can dynamically skip ticks
  1010. * Fixed textures merging. (#4085) Just a small fix for the textures that are merging on the lumberjack model block, when you see the block from under. No visual difference, but the problem disappear. * Merge branch 'version/1.12' into testing/1.12 * fix dynamic claim issue * Feature/empty hut counter (#4038)
  1011. getJobName method added to View. getMaxInhabitants method added to View. Additions to logic in getting the total max jobs. * hotfix restriction issues * Fix/msg clientside (#4065)
  1012. Fixes an exception on the server because the wrong class is used. * Fix/dman unblock (#4063)
  1013. Add that dman which is inactive doesn't get tasks When dman gets reactivated he tries to reassign requests which were assigned to the player * Hotfix packets and netty memory leak (#4061)
  1014.  
  1015. *
  1016. * hotfix packets and netty memory leak
  1017. *
  1018. * forgot bugger
  1019. * add enchanter recipe (hotfix)
  1020. * Updated README for windows (#4054) Updated README for windows * Enchanter (#4024)
  1021. the enchanter has a GUI where you can set from who he will drain experience
  1022. he will walk to these workers daily and drain some experience (you can set how many levels per day)
  1023. there is a chance of him enchanting randomly something while draining (side effect)
  1024. if he has a high enough experience level he will request enchanted tomes
  1025. he will enchant this tome with a random enchantment, depending on his level, there is a chance to get high level enchantments A few notes a) It is probably one of the nicest workers to watch working b) He takes only 50% of the xp he gains (because he is very skilled) but this percentage is configurable in the config file c) you can configure which books he can produce in the config file as well So, also modded enchantments work
  1026. Also adds potential max, to allow to recruit workers if there is a free space for the guard tower. * Improve/fix some chunk data issues (#4036)
  1027.  
  1028. * - removed unecessary chunk load counter which goes out of sync
  1029. * made sure the chunk is mark dirty whenever the capability data changes
  1030.  
  1031. *
  1032. * fix 3 claim logic issues
  1033. *
  1034. * fix chunk claim caches
  1035. * fix backup loading re-claim
  1036. * Disable crusher and sifter from learning recipes (#4045)
  1037.  
  1038. * fix crusher or sifter responding to 2x2 requests (by disabling teaching them)
  1039.  
  1040. *
  1041. * fix subscribers add when the spawn is claimed (#4033)
  1042. * fix permissions to not get overwritten by older permission versions (upgrade issue)
  1043.  
  1044. * Translation (#4029) Immensive 1.12 language update * Added empty huts counter (#4005)
  1045. Added empty huts counter * Schematics (#4021)
  1046. Update jungle schematic style and fix several other schematics * Improve backup loading (#4004)
  1047.  
  1048. * - fix colony readNbt not always resetting existing lists
  1049. * Add backup loading on worldload when the cap is missing a non-deleted colony.
  1050.  
  1051. *
  1052. * fix loading to all existing & missing files
  1053. *
  1054. * add javadoc
  1055. *
  1056. * only load once
  1057. *
  1058. * update building removal warning condition
  1059. *
  1060. * forgot the reset
  1061. *
  1062. * add permission map clear on read
  1063. * - improve active condition and view send rate
  1064. * - fix chunk data/claim issue (#4013)
  1065. * 1.14 fixes (#4002) Respect native workOrder order * Subscriber and colony tick improvements (#3995)
  1066. Changes proposed in this pull request: Feature chunkload Colonies now save the position of claimed chunks which are loaded, which is used to see if the colony is loaded/parts of it are loaded. Feature subscribers In this I've changed the way subscriber adding works, aswell as some internal structure of it.
  1067. Subscribers(players who receive colony views) are no longer constantly pulled from the server's playerlist each tick, instead they're added/removed on chunk enter. Which adds little overhead at all as we're already loading the chunk claim on chunk enter. Those which are added on chunk enter are called/saved as close subscribers, aka subscribers close to the colony.
  1068. In addition we're storing important players with global permissions on login/logoff, those are used for out of colony functionality like keeping the colony active when chunks are loaded, or receiving important messages of stuff happening within the colony like a raider event. Atm owners and officer have those perms.
  1069. Feature Colony Ticks Introduces states to the colony Simplifies ticking logic and makes it about 3x faster Reworked some older ticking logic stuff The basic idea is that states for a colony lets us freely control what the colony updates in each state. For now there are three states:
  1070. Active: All managers /other things updated/tick as usual Unloaded: Only logic which should tick even when the colony chunks are not loaded, requires a player(global subscriber) online for the colony with certain permissions. Inactive: Colony does nothing except occasionally checking if it needs to go into another state. Using the statemachine for this allows us to define transitions for logic which needs to be executed on ticks, simply by choosing in which state it should tick, giving it a function to execute and specifying at which rate we need the updates. Regarding performance this makes our colonies require about three times less tim...
  1071.  
  1072. minecolonies-1.12.2-0.10.590-BETA-universal.jar:
  1073. Minecolonies Changelog
  1074. Version: 1.12.2-0.10.590-BETA
  1075.  
  1076. * Merge remote-tracking branch 'origin/version/1.12' into testing/1.12
  1077. * Merge branch 'testing/1.12' into origin/version/1.12
  1078.  
  1079. minecolonies-1.12.2-0.10.587-BETA-universal.jar:
  1080. Minecolonies Changelog
  1081. Version: 1.12.2-0.10.587-BETA
  1082.  
  1083. * Merge remote-tracking branch 'origin/version/1.12' into testing/1.12
  1084. * [Draft] [1.12.2] Info Tabs (#4122) Adds dynamically added information tabs to worker huts (dynamically based on lang entries) Adds info button and tab to builder and lumberjack for now. * Rpg msging 1.12 (#4132)
  1085. There are different types of interactions which result in different trees, different messages, validators and response options.
  1086. Each response type has:
  1087. One inquiry: The message displayed to the player Response options: Options the player can use to respond Validator: A predicate which checks if the interaction is still valid. At the moment we have two specific types of Interactions:
  1088. StandardInteraction Which has the response options you can see in the top screenshot. It has a validator based on the citizenData only.
  1089. PosBased Same response options but the validator receives besides the citizenData more special data (the pos).
  1090. If a validator requires more information (PoS, ItemStack, Block, ChunkPos, IToken, etc) you setup a new interactionResponseHandler similarly to the PoSBased one and register and set it up in the ModInteractions.
  1091. All these interactions inherit the ServerInteraction (only exists on the server side), the ClientInteraction handler exists only on the client and when triggered it sends a message back to the server to invoke the one on the server side.
  1092. To setup an interaction of the citizen follow the following steps:
  1093. 1: Setup a validator and add it to the ModValidators in a static block on top of the class where you use it.
  1094. 2: Trigger the interaction in the citizen and reference the validator you used above.
  1095. This is part 1 of this interaction handling. It adds:
  1096. The framework for handling The GUI setup for generic handling. All currently basic citizen interactions. Request System integration Followup Tasks:
  1097. ChitChat status based interactions While testing this I found some bugs and fixed them:
  1098. All furnace based jobs had problems detecting a broken furnace Fisherman had problem with position finding when in water and had problems detecting wrong rods. * hotfix building tool is null issue for 1.12 * hotfix advancement crash * Sleeping guard feature (#4104)
  1099. Guards received a new sleeping feature Added sleeping and levelup particles Guards AI/Combat and stats got a little rework and should work more smooth * Add correct pathfinding shutdown to 1.12.2 (hotfix) * Hotfix advancements NPE (#4107)
  1100. fix colony crash on startup * DRAFT: Information Tabs and Advancements (#3944)
  1101. Adds in Advancements as a form of Guide through the mod * Added a backup to the sorting function in case some exception occurs. (#4098) * improve state typing/add dynamic tick rates (#4056)
  1102.  
  1103. * changing base state type to IState to not be AI dependent
  1104. * Adding tickrate into the statemachine, so it can dynamically skip ticks
  1105. * Fixed textures merging. (#4085) Just a small fix for the textures that are merging on the lumberjack model block, when you see the block from under. No visual difference, but the problem disappear.
  1106.  
  1107. minecolonies-1.12.2-0.10.584-ALPHA-universal.jar:
  1108. Minecolonies Changelog
  1109. Version: 1.12.2-0.10.584-ALPHA
  1110.  
  1111. * [Draft] [1.12.2] Info Tabs (#4122) Adds dynamically added information tabs to worker huts (dynamically based on lang entries) Adds info button and tab to builder and lumberjack for now.
  1112.  
  1113. minecolonies-1.12.2-0.10.583-ALPHA-universal.jar:
  1114. Minecolonies Changelog
  1115. Version: 1.12.2-0.10.583-ALPHA
  1116.  
  1117. * Rpg msging 1.12 (#4132) There are different types of interactions which result in different trees, different messages, validators and response options.
  1118. Each response type has:
  1119. One inquiry: The message displayed to the player Response options: Options the player can use to respond Validator: A predicate which checks if the interaction is still valid. At the moment we have two specific types of Interactions:
  1120. StandardInteraction Which has the response options you can see in the top screenshot. It has a validator based on the citizenData only.
  1121. PosBased Same response options but the validator receives besides the citizenData more special data (the pos).
  1122. If a validator requires more information (PoS, ItemStack, Block, ChunkPos, IToken, etc) you setup a new interactionResponseHandler similarly to the PoSBased one and register and set it up in the ModInteractions.
  1123. All these interactions inherit the ServerInteraction (only exists on the server side), the ClientInteraction handler exists only on the client and when triggered it sends a message back to the server to invoke the one on the server side.
  1124. To setup an interaction of the citizen follow the following steps:
  1125. 1: Setup a validator and add it to the ModValidators in a static block on top of the class where you use it.
  1126. 2: Trigger the interaction in the citizen and reference the validator you used above.
  1127. This is part 1 of this interaction handling. It adds:
  1128. The framework for handling The GUI setup for generic handling. All currently basic citizen interactions. Request System integration Followup Tasks:
  1129. ChitChat status based interactions While testing this I found some bugs and fixed them:
  1130. All furnace based jobs had problems detecting a broken furnace Fisherman had problem with position finding when in water and had problems detecting wrong rods.
  1131.  
  1132. minecolonies-1.12.2-0.10.579-ALPHA-universal.jar:
  1133. Minecolonies Changelog
  1134. Version: 1.12.2-0.10.579-ALPHA
  1135.  
  1136. * hotfix building tool is null issue for 1.12
  1137.  
  1138. minecolonies-1.12.2-0.10.578-ALPHA-universal.jar:
  1139. Minecolonies Changelog
  1140. Version: 1.12.2-0.10.578-ALPHA
  1141.  
  1142. * hotfix advancement crash
  1143.  
  1144. minecolonies-1.12.2-0.10.572-ALPHA-universal.jar:
  1145. Minecolonies Changelog
  1146. Version: 1.12.2-0.10.572-ALPHA
  1147.  
  1148. * Sleeping guard feature (#4104) Guards received a new sleeping feature Added sleeping and levelup particles Guards AI/Combat and stats got a little rework and should work more smooth
  1149.  
  1150. minecolonies-1.12.2-0.10.570-ALPHA-universal.jar:
  1151. Minecolonies Changelog
  1152. Version: 1.12.2-0.10.570-ALPHA
  1153.  
  1154. * Add correct pathfinding shutdown to 1.12.2 (hotfix)
  1155.  
  1156. minecolonies-1.12.2-0.10.566-ALPHA-universal.jar:
  1157. Minecolonies Changelog
  1158. Version: 1.12.2-0.10.566-ALPHA
  1159.  
  1160. * Hotfix advancements NPE (#4107) fix colony crash on startup
  1161.  
  1162. minecolonies-1.12.2-0.10.565-ALPHA-universal.jar:
  1163. Minecolonies Changelog
  1164. Version: 1.12.2-0.10.565-ALPHA
  1165.  
  1166. * DRAFT: Information Tabs and Advancements (#3944) Adds in Advancements as a form of Guide through the mod
  1167.  
  1168. minecolonies-1.12.2-0.10.562-ALPHA-universal.jar:
  1169. Minecolonies Changelog
  1170. Version: 1.12.2-0.10.562-ALPHA
  1171.  
  1172. * Added a backup to the sorting function in case some exception occurs. (#4098)
  1173.  
  1174. minecolonies-1.12.2-0.10.558-ALPHA-universal.jar:
  1175. Minecolonies Changelog
  1176. Version: 1.12.2-0.10.558-ALPHA
  1177.  
  1178. * improve state typing/add dynamic tick rates (#4056)
  1179.  
  1180. * changing base state type to IState to not be AI dependent
  1181.  
  1182. * Adding tickrate into the statemachine, so it can dynamically skip ticks
  1183.  
  1184. minecolonies-1.12.2-0.10.557-ALPHA-universal.jar:
  1185. Minecolonies Changelog
  1186. Version: 1.12.2-0.10.557-ALPHA
  1187.  
  1188. * Fixed textures merging. (#4085) Just a small fix for the textures that are merging on the lumberjack model block, when you see the block from under. No visual difference, but the problem disappear.
  1189.  
  1190. minecolonies-1.12.2-0.10.554-ALPHA-universal.jar:
  1191. Minecolonies Changelog
  1192. Version: 1.12.2-0.10.554-ALPHA
  1193.  
  1194. * fix dynamic claim issue
  1195.  
  1196. minecolonies-1.12.2-0.10.553-BETA-universal.jar:
  1197. Minecolonies Changelog
  1198. Version: 1.12.2-0.10.553-BETA
  1199.  
  1200. * Merge branch 'version/1.12' into testing/1.12
  1201. * fix dynamic claim issue
  1202.  
  1203. minecolonies-1.12.2-0.10.549-BETA-universal.jar:
  1204. Minecolonies Changelog
  1205. Version: 1.12.2-0.10.549-BETA
  1206.  
  1207. * Feature/empty hut counter (#4038) getJobName method added to View. getMaxInhabitants method added to View. Additions to logic in getting the total max jobs. * hotfix restriction issues * Fix/msg clientside (#4065)
  1208. Fixes an exception on the server because the wrong class is used.
  1209.  
  1210. minecolonies-1.12.2-0.10.545-ALPHA-universal.jar:
  1211. Minecolonies Changelog
  1212. Version: 1.12.2-0.10.545-ALPHA
  1213.  
  1214. * Feature/empty hut counter (#4038) getJobName method added to View. getMaxInhabitants method added to View. Additions to logic in getting the total max jobs.
  1215.  
  1216. minecolonies-1.12.2-0.10.541-ALPHA-universal.jar:
  1217. Minecolonies Changelog
  1218. Version: 1.12.2-0.10.541-ALPHA
  1219.  
  1220. * hotfix restriction issues
  1221.  
  1222. minecolonies-1.12.2-0.10.539-ALPHA-universal.jar:
  1223. Minecolonies Changelog
  1224. Version: 1.12.2-0.10.539-ALPHA
  1225.  
  1226. * Fix/msg clientside (#4065) Fixes an exception on the server because the wrong class is used.
  1227.  
  1228. minecolonies-1.12.2-0.10.538-BETA-universal.jar:
  1229. Minecolonies Changelog
  1230. Version: 1.12.2-0.10.538-BETA
  1231.  
  1232. * Fix/dman unblock (#4063) Add that dman which is inactive doesn't get tasks When dman gets reactivated he tries to reassign requests which were assigned to the player * Hotfix packets and netty memory leak (#4061)
  1233.  
  1234. *
  1235. * hotfix packets and netty memory leak
  1236. *
  1237. * forgot bugger
  1238. * add enchanter recipe (hotfix)
  1239. * Updated README for windows (#4054) Updated README for windows * Enchanter (#4024)
  1240. the enchanter has a GUI where you can set from who he will drain experience
  1241. he will walk to these workers daily and drain some experience (you can set how many levels per day)
  1242. there is a chance of him enchanting randomly something while draining (side effect)
  1243. if he has a high enough experience level he will request enchanted tomes
  1244. he will enchant this tome with a random enchantment, depending on his level, there is a chance to get high level enchantments A few notes a) It is probably one of the nicest workers to watch working b) He takes only 50% of the xp he gains (because he is very skilled) but this percentage is configurable in the config file c) you can configure which books he can produce in the config file as well So, also modded enchantments work
  1245. Also adds potential max, to allow to recruit workers if there is a free space for the guard tower. * Improve/fix some chunk data issues (#4036)
  1246.  
  1247. * - removed unecessary chunk load counter which goes out of sync
  1248. * made sure the chunk is mark dirty whenever the capability data changes
  1249.  
  1250. *
  1251. * fix 3 claim logic issues
  1252. *
  1253. * fix chunk claim caches
  1254. * fix backup loading re-claim
  1255. * Disable crusher and sifter from learning recipes (#4045)
  1256.  
  1257. * fix crusher or sifter responding to 2x2 requests (by disabling teaching them)
  1258.  
  1259. *
  1260. * fix subscribers add when the spawn is claimed (#4033)
  1261. * fix permissions to not get overwritten by older permission versions (upgrade issue)
  1262.  
  1263. * Translation (#4029) Immensive 1.12 language update * Added empty huts counter (#4005)
  1264. Added empty huts counter
  1265.  
  1266. minecolonies-1.12.2-0.10.536-ALPHA-universal.jar:
  1267. Minecolonies Changelog
  1268. Version: 1.12.2-0.10.536-ALPHA
  1269.  
  1270. * Fix/dman unblock (#4063) Add that dman which is inactive doesn't get tasks When dman gets reactivated he tries to reassign requests which were assigned to the player
  1271.  
  1272. minecolonies-1.12.2-0.10.534-ALPHA-universal.jar:
  1273. Minecolonies Changelog
  1274. Version: 1.12.2-0.10.534-ALPHA
  1275.  
  1276. * Hotfix packets and netty memory leak (#4061)
  1277.  
  1278. *
  1279. * hotfix packets and netty memory leak
  1280. *
  1281. * forgot bugger
  1282.  
  1283. minecolonies-1.12.2-0.10.529-ALPHA-universal.jar:
  1284. Minecolonies Changelog
  1285. Version: 1.12.2-0.10.529-ALPHA
  1286.  
  1287. * add enchanter recipe (hotfix)
  1288.  
  1289. minecolonies-1.12.2-0.10.525-ALPHA-universal.jar:
  1290. Minecolonies Changelog
  1291. Version: 1.12.2-0.10.525-ALPHA
  1292.  
  1293. * Updated README for windows (#4054) Updated README for windows
  1294.  
  1295. minecolonies-1.12.2-0.10.521-ALPHA-universal.jar:
  1296. Minecolonies Changelog
  1297. Version: 1.12.2-0.10.521-ALPHA
  1298. No Changes detected!
  1299.  
  1300. minecolonies-1.12.2-0.10.524-ALPHA-universal.jar:
  1301. Minecolonies Changelog
  1302. Version: 1.12.2-0.10.524-ALPHA
  1303. No Changes detected!
  1304.  
  1305. minecolonies-1.12.2-0.10.519-ALPHA-universal.jar:
  1306. Minecolonies Changelog
  1307. Version: 1.12.2-0.10.519-ALPHA
  1308.  
  1309. * Improve/fix some chunk data issues (#4036)
  1310.  
  1311. *
  1312. * removed unecessary chunk load counter which goes out of sync
  1313. * made sure the chunk is mark dirty whenever the capability data changes
  1314.  
  1315. *
  1316. * fix 3 claim logic issues
  1317. *
  1318. * fix chunk claim caches
  1319. * fix backup loading re-claim
  1320.  
  1321. minecolonies-1.12.2-0.10.517-ALPHA-universal.jar:
  1322. Minecolonies Changelog
  1323. Version: 1.12.2-0.10.517-ALPHA
  1324.  
  1325. * Disable crusher and sifter from learning recipes (#4045)
  1326.  
  1327. * fix crusher or sifter responding to 2x2 requests (by disabling teaching them)
  1328.  
  1329. minecolonies-1.12.2-0.10.514-ALPHA-universal.jar:
  1330. Minecolonies Changelog
  1331. Version: 1.12.2-0.10.514-ALPHA
  1332.  
  1333. *
  1334. * fix subscribers add when the spawn is claimed (#4033)
  1335. * fix permissions to not get overwritten by older permission versions (upgrade issue)
  1336.  
  1337. minecolonies-1.12.2-0.10.512-ALPHA-universal.jar:
  1338. Minecolonies Changelog
  1339. Version: 1.12.2-0.10.512-ALPHA
  1340.  
  1341. * Translation (#4029) Immensive 1.12 language update
  1342.  
  1343. minecolonies-1.12.2-0.10.510-ALPHA-universal.jar:
  1344. Minecolonies Changelog
  1345. Version: 1.12.2-0.10.510-ALPHA
  1346.  
  1347. * Added empty huts counter (#4005) Added empty huts counter
  1348.  
  1349. minecolonies-1.12.2-0.10.508-BETA-universal.jar:
  1350. Minecolonies Changelog
  1351. Version: 1.12.2-0.10.508-BETA
  1352.  
  1353. * Schematics (#4021) Update jungle schematic style and fix several other schematics * Improve backup loading (#4004)
  1354.  
  1355. * - fix colony readNbt not always resetting existing lists
  1356. * Add backup loading on worldload when the cap is missing a non-deleted colony.
  1357.  
  1358. *
  1359. * fix loading to all existing & missing files
  1360. *
  1361. * add javadoc
  1362. *
  1363. * only load once
  1364. *
  1365. * update building removal warning condition
  1366. *
  1367. * forgot the reset
  1368. *
  1369. * add permission map clear on read
  1370. * - improve active condition and view send rate
  1371. * - fix chunk data/claim issue (#4013)
  1372. * 1.14 fixes (#4002) Respect native workOrder order * Subscriber and colony tick improvements (#3995)
  1373. Changes proposed in this pull request: Feature chunkload Colonies now save the position of claimed chunks which are loaded, which is used to see if the colony is loaded/parts of it are loaded. Feature subscribers In this I've changed the way subscriber adding works, aswell as some internal structure of it.
  1374. Subscribers(players who receive colony views) are no longer constantly pulled from the server's playerlist each tick, instead they're added/removed on chunk enter. Which adds little overhead at all as we're already loading the chunk claim on chunk enter. Those which are added on chunk enter are called/saved as close subscribers, aka subscribers close to the colony.
  1375. In addition we're storing important players with global permissions on login/logoff, those are used for out of colony functionality like keeping the colony active when chunks are loaded, or receiving important messages of stuff happening within the colony like a raider event. Atm owners and officer have those perms.
  1376. Feature Colony Ticks Introduces states to the colony Simplifies ticking logic and makes it about 3x faster Reworked some older ticking logic stuff The basic idea is that states for a colony lets us freely control what the colony updates in each state. For now there are three states:
  1377. Active: All managers /other things updated/tick as usual Unloaded: Only logic which should tick even when the colony chunks are not loaded, requires a player(global subscriber) online for the colony with certain permissions. Inactive: Colony does nothing except occasionally checking if it needs to go into another state. Using the statemachine for this allows us to define transitions for logic which needs to be executed on ticks, simply by choosing in which state it should tick, giving it a function to execute and specifying at which rate we need the updates. Regarding performance this makes our colonies require about three times less tim...
  1378.  
  1379. minecolonies-1.12.2-0.10.507-ALPHA-universal.jar:
  1380. Minecolonies Changelog
  1381. Version: 1.12.2-0.10.507-ALPHA
  1382.  
  1383. * Schematics (#4021) Update jungle schematic style and fix several other schematics
  1384.  
  1385. minecolonies-1.12.2-0.10.505-ALPHA-universal.jar:
  1386. Minecolonies Changelog
  1387. Version: 1.12.2-0.10.505-ALPHA
  1388.  
  1389. * Improve backup loading (#4004)
  1390.  
  1391. *
  1392. * fix colony readNbt not always resetting existing lists
  1393. * Add backup loading on worldload when the cap is missing a non-deleted colony.
  1394.  
  1395. *
  1396. * fix loading to all existing & missing files
  1397. *
  1398. * add javadoc
  1399. *
  1400. * only load once
  1401. *
  1402. * update building removal warning condition
  1403. *
  1404. * forgot the reset
  1405. *
  1406. * add permission map clear on read
  1407.  
  1408. minecolonies-1.12.2-0.10.501-ALPHA-universal.jar:
  1409. Minecolonies Changelog
  1410. Version: 1.12.2-0.10.501-ALPHA
  1411.  
  1412. * - improve active condition and view send rate
  1413.  
  1414. minecolonies-1.12.2-0.10.499-ALPHA-universal.jar:
  1415. Minecolonies Changelog
  1416. Version: 1.12.2-0.10.499-ALPHA
  1417.  
  1418. * - fix chunk data/claim issue (#4013)
  1419.  
  1420. minecolonies-1.12.2-0.10.498-ALPHA-universal.jar:
  1421. Minecolonies Changelog
  1422. Version: 1.12.2-0.10.498-ALPHA
  1423.  
  1424. * 1.14 fixes (#4002) Respect native workOrder order
  1425.  
  1426. minecolonies-1.12.2-0.10.496-ALPHA-universal.jar:
  1427. Minecolonies Changelog
  1428. Version: 1.12.2-0.10.496-ALPHA
  1429.  
  1430. * Subscriber and colony tick improvements (#3995) Changes proposed in this pull request: Feature chunkload Colonies now save the position of claimed chunks which are loaded, which is used to see if the colony is loaded/parts of it are loaded. Feature subscribers In this I've changed the way subscriber adding works, aswell as some internal structure of it.
  1431. Subscribers(players who receive colony views) are no longer constantly pulled from the server's playerlist each tick, instead they're added/removed on chunk enter. Which adds little overhead at all as we're already loading the chunk claim on chunk enter. Those which are added on chunk enter are called/saved as close subscribers, aka subscribers close to the colony.
  1432. In addition we're storing important players with global permissions on login/logoff, those are used for out of colony functionality like keeping the colony active when chunks are loaded, or receiving important messages of stuff happening within the colony like a raider event. Atm owners and officer have those perms.
  1433. Feature Colony Ticks Introduces states to the colony Simplifies ticking logic and makes it about 3x faster Reworked some older ticking logic stuff The basic idea is that states for a colony lets us freely control what the colony updates in each state. For now there are three states:
  1434. Active: All managers /other things updated/tick as usual Unloaded: Only logic which should tick even when the colony chunks are not loaded, requires a player(global subscriber) online for the colony with certain permissions. Inactive: Colony does nothing except occasionally checking if it needs to go into another state. Using the statemachine for this allows us to define transitions for logic which needs to be executed on ticks, simply by choosing in which state it should tick, giving it a function to execute and specifying at which rate we need the updates. Regarding performance this makes our colonies require about three times less tim...
  1435.  
  1436. minecolonies-1.12.2-0.10.488-RELEASE-universal.jar:
  1437. Minecolonies Changelog
  1438. Version: 1.12.2-0.10.488-RELEASE
  1439.  
  1440. * - fix serversided crash (#4006)
  1441. * hotfix crash if no lastPosition
  1442. * New texts (#3986) Add Propper child models * hotfix dman issues * port fix for postbox to 1.12
  1443.  
  1444. MysticalLib (mysticallib-1.12.2-1.3.7.jar --> mysticallib-1.12.2-1.6.0.jar):
  1445. mysticallib-1.12.2-1.6.0.jar:
  1446. - Fix Roots issue with wildwood leaves (and all derived leaves from BlockLeavesBase) not obtaining decayable=false when manually played by players.
  1447. - Enforced Forge 2847 which will hopefully cut down on some crashes.
  1448.  
  1449. mysticallib-1.12.2-1.5.0.jar:
  1450. - ItemShearsBase, amongst other things
  1451.  
  1452. mysticallib-1.12.2-1.4.0.jar:
  1453. - Various updates to reflection
  1454. - Some more utility functions
  1455. - Updated the constructor for MultiOreIngredient
  1456.  
  1457. mysticallib-1.12.2-1.3.8.jar:
  1458. - This mod is now compiled against the latest version of Forge for 1.12.2, 2847.
  1459. - Properly annotate functions with @Override
  1460. - ItemUtil functions to fetch ItemStacks from BlockStates and vice versa.
  1461. - Adjusted the size of leaf particles to prevent Mip-Map errors.
  1462. - Fix Roots #221: baffle-cap mushroom blocks use the wood sound instead of hte stone sound.
  1463. - Hopefully fix situations where high values of fortune can result in 0 drops being made from ore blocks (such as Amethyst Ore).
  1464. - New system for handling handing-out-books-upon-login that can be extended by other mods.
  1465. - New system for dynamically generating blockstate files for various block types: "block", "button", "double_slab", "fence", "fence_gate", "pressure_plate", "slab", "stairs", "wall" -- multi-texture blocks (log, door, trapdoor) coming soon.
  1466. - Moved the entity cooldown capability serialisation into the base code to prevent duplication of effort.
  1467.  
  1468. Nature's Compass (NaturesCompass-1.12.2-1.5.1.jar --> NaturesCompass-1.12.2-1.8.3.jar):
  1469. NaturesCompass-1.12.2-1.8.3.jar:
  1470. --------------------------------------------------
  1471. VERSION: 1.8.3 - 1.15.1, 1.14.4, 1.12.2
  1472. --------------------------------------------------
  1473. 1.15.1, 1.14.4, 1.12.2
  1474. FIXES:
  1475. - Fixed an issue where HUD info did not render at the configured line offset
  1476. 1.15.1:
  1477. UPDATES:
  1478. - Initial release for 1.15.1 (Forge 30.0.35)
  1479. --------------------------------------------------
  1480. VERSION: 1.8.2 - 1.14.4, 1.13.2
  1481. --------------------------------------------------
  1482. 1.14.4, 1.13.2:
  1483. FIXES:
  1484. - Fixed uncraftable compass recipe
  1485. --------------------------------------------------
  1486. VERSION: 1.8.1 - 1.14.4, 1.13.2
  1487. --------------------------------------------------
  1488. 1.14.4, 1.13.2:
  1489. FIXES:
  1490. - Fixed a dedicated server crash upon initialization
  1491. --------------------------------------------------
  1492. VERSION: 1.8.0 - 1.14.4, 1.13.2, 1.12.2
  1493. --------------------------------------------------
  1494. 1.14.4, 1.13.2, 1.12.2:
  1495. FEATURES:
  1496. - Significantly improved biome search efficiency to essentially lag-free performance under normal circumstances
  1497. FIXES:
  1498. - Fixed a major flaw in search accuracy present in version 1.7.0
  1499. - Fixed unresponsive biome list in the main GUI after returning from the biome info GUI
  1500. - Fixed crash that would occasionally occur when attempting to sort by biome source
  1501. 1.14.4, 1.13.2:
  1502. UPDATES:
  1503. - Initial release for 1.14.4 (Forge 28.1.109)
  1504. - Initial release for 1.13.2 (Forge 25.0.219)
  1505. --------------------------------------------------
  1506. VERSION: 1.7.0 - 1.12.2
  1507. --------------------------------------------------
  1508. 1.12.2:
  1509. FEATURES:
  1510. - Added each biome's source mod name to GUI entries and the functionality to sort by source mod
  1511. - Added config field to specify the side to render information on the HUD
  1512. FIX:
  1513. - Fixed server crash when using Sponge
  1514. --------------------------------------------------
  1515. VERSION: 1.6.2 - 1.12.2
  1516. --------------------------------------------------
  1517. 1.12.2:
  1518. FEATURES:
  1519. - Added a new config field to specify how many new chunks can be generated from a single search
  1520. - Added search success/failure info to log
  1521. FIX:
  1522. - Fixed server crash by removing localized biome names as a valid disabled biome identifier
  1523. --------------------------------------------------
  1524. VERSION: 1.6.1 - 1.12.2
  1525. --------------------------------------------------
  1526. 1.12.2:
  1527. FIXES:
  1528. - Fixed ConcurrentModificationException and NullPointerException after using the search GUI due to stacktrace spam in log
  1529. - Fixed disabled biomes still appearing in biome search list due to server config not syncing with client
  1530. --------------------------------------------------
  1531. VERSION: 1.6.0 - 1.12.2
  1532. --------------------------------------------------
  1533. 1.12.2:
  1534. FEATURES:
  1535. - Added a biome name search box to the main compass GUI
  1536. - Biomes can now be blacklisted in the config by resource location (e.g. minecraft:ocean) as well as name (e.g. Ocean) or ID (e.g. 0)
  1537. - Fixed a crash that occurred somewhat randomly when selecting biomes from the GUI
  1538. - Added Chinese translation
  1539. - Added Russian translation
  1540. - Add Spanish translation
  1541. UPDATES:
  1542. - Updated to Forge #2796 (1.12.2)
  1543. --------------------------------------------------
  1544. VERSION: 1.5.1 - 1.12.2
  1545. --------------------------------------------------
  1546. 1.12.2:
  1547. FEATURES:
  1548. - Added a config field to disable teleportation to a located biome
  1549. UPDATES:
  1550. - Updated to Forge #2581 (1.12.2)
  1551. --------------------------------------------------
  1552. VERSION: 1.5.0 - 1.12.2
  1553. --------------------------------------------------
  1554. 1.12.2:
  1555. FIXES:
  1556. - Marked 1.12.2 as an accepted version
  1557. --------------------------------------------------
  1558. VERSION: 1.5.0 - 1.12
  1559. --------------------------------------------------
  1560. 1.12:
  1561. FEATURES:
  1562. - Added number of biome samples to HUD info after an unsuccessful biome search
  1563. FIXES:
  1564. - Fixed mismatched or missing texture issue when certain mods are present
  1565. - Rewrote biome searching algorithm
  1566. --------------------------------------------------
  1567. VERSION: 1.4.0 - 1.12
  1568. --------------------------------------------------
  1569. 1.12:
  1570. FEATURES:
  1571. - Changed the look of biome selection and biome info GUI backgrounds and buttons
  1572. 1.12:
  1573. UPDATES:
  1574. - Initial release for MC 1.12 (Forge #2387)
  1575. --------------------------------------------------
  1576. VERSION: 1.3.0 - 1.11, 1.10.2, 1.7.10
  1577. --------------------------------------------------
  1578. 1.11, 1.10.2, 1.7.10:
  1579. FEATURES:
  1580. - Added an op-only/cheat-only teleport button to the biome selection GUI that takes the user to the currently located biome
  1581. FIXES:
  1582. - Fixed a potential lack of localization for precipitation states
  1583. 1.11:
  1584. UPDATES:
  1585. - Initial release for MC 1.11 (Forge #2177)
  1586. --------------------------------------------------
  1587. VERSION: 1.2.0 - 1.10.2, 1.7.10
  1588. --------------------------------------------------
  1589. 1.10.2:
  1590. FEATURES:
  1591. - Added a biome blacklist config field
  1592. 1.7.10:
  1593. UPDATES:
  1594. - Initial release for MC 1.7.10 (Forge #1614)
  1595. --------------------------------------------------
  1596. VERSION: 1.1.0 - 1.10.2
  1597. --------------------------------------------------
  1598. 1.10.2:
  1599. FEATURES:
  1600. - Added a sorting function to the biome selection GUI
  1601. - HUD info will remain visible while chat is open (can be disabled in the config)
  1602. --------------------------------------------------
  1603. VERSION: 1.0.0 - 1.10.2
  1604. --------------------------------------------------
  1605. 1.10.2:
  1606. UPDATES:
  1607. - Initial release for MC 1.10.2 (Forge #2107)
  1608.  
  1609. NaturesCompass-1.12.2-1.8.0.jar:
  1610. --------------------------------------------------
  1611. VERSION: 1.8.0 - 1.14.4, 1.13.2, 1.12.2
  1612. --------------------------------------------------
  1613. 1.14.4, 1.13.2, 1.12.2:
  1614. FEATURES:
  1615. - Significantly improved biome search efficiency to essentially lag-free performance under normal circumstances
  1616. FIX:
  1617. - Fixed a major flaw in search accuracy present in version 1.7.0
  1618. - Fixed unresponsive biome list in the main GUI after returning from the biome info GUI
  1619. - Fixed crash that would occasionally occur when attempting to sort by biome source
  1620. 1.14.4, 1.13.2:
  1621. UPDATES:
  1622. - Initial release for 1.14.4 (Forge 28.1.109)
  1623. - Initial release for 1.13.2 (Forge 25.0.219)
  1624. --------------------------------------------------
  1625. VERSION: 1.7.0 - 1.12.2
  1626. --------------------------------------------------
  1627. 1.12.2:
  1628. FEATURES:
  1629. - Added each biome's source mod name to GUI entries and the functionality to sort by source mod
  1630. - Added config field to specify the side to render information on the HUD
  1631. FIX:
  1632. - Fixed server crash when using Sponge
  1633. --------------------------------------------------
  1634. VERSION: 1.6.2 - 1.12.2
  1635. --------------------------------------------------
  1636. 1.12.2:
  1637. FEATURES:
  1638. - Added a new config field to specify how many new chunks can be generated from a single search
  1639. - Added search success/failure info to log
  1640. FIX:
  1641. - Fixed server crash by removing localized biome names as a valid disabled biome identifier
  1642. --------------------------------------------------
  1643. VERSION: 1.6.1 - 1.12.2
  1644. --------------------------------------------------
  1645. 1.12.2:
  1646. FIXES:
  1647. - Fixed ConcurrentModificationException and NullPointerException after using the search GUI due to stacktrace spam in log
  1648. - Fixed disabled biomes still appearing in biome search list due to server config not syncing with client
  1649. --------------------------------------------------
  1650. VERSION: 1.6.0 - 1.12.2
  1651. --------------------------------------------------
  1652. 1.12.2:
  1653. FEATURES:
  1654. - Added a biome name search box to the main compass GUI
  1655. - Biomes can now be blacklisted in the config by resource location (e.g. minecraft:ocean) as well as name (e.g. Ocean) or ID (e.g. 0)
  1656. - Fixed a crash that occurred somewhat randomly when selecting biomes from the GUI
  1657. - Added Chinese translation
  1658. - Added Russian translation
  1659. - Add Spanish translation
  1660. UPDATES:
  1661. - Updated to Forge #2796 (1.12.2)
  1662. --------------------------------------------------
  1663. VERSION: 1.5.1 - 1.12.2
  1664. --------------------------------------------------
  1665. 1.12.2:
  1666. FEATURES:
  1667. - Added a config field to disable teleportation to a located biome
  1668. UPDATES:
  1669. - Updated to Forge #2581 (1.12.2)
  1670. --------------------------------------------------
  1671. VERSION: 1.5.0 - 1.12.2
  1672. --------------------------------------------------
  1673. 1.12.2:
  1674. FIXES:
  1675. - Marked 1.12.2 as an accepted version
  1676. --------------------------------------------------
  1677. VERSION: 1.5.0 - 1.12
  1678. --------------------------------------------------
  1679. 1.12:
  1680. FEATURES:
  1681. - Added number of biome samples to HUD info after an unsuccessful biome search
  1682. FIXES:
  1683. - Fixed mismatched or missing texture issue when certain mods are present
  1684. - Rewrote biome searching algorithm
  1685. --------------------------------------------------
  1686. VERSION: 1.4.0 - 1.12
  1687. --------------------------------------------------
  1688. 1.12:
  1689. FEATURES:
  1690. - Changed the look of biome selection and biome info GUI backgrounds and buttons
  1691. 1.12:
  1692. UPDATES:
  1693. - Initial release for MC 1.12 (Forge #2387)
  1694. --------------------------------------------------
  1695. VERSION: 1.3.0 - 1.11, 1.10.2, 1.7.10
  1696. --------------------------------------------------
  1697. 1.11, 1.10.2, 1.7.10:
  1698. FEATURES:
  1699. - Added an op-only/cheat-only teleport button to the biome selection GUI that takes the user to the currently located biome
  1700. FIXES:
  1701. - Fixed a potential lack of localization for precipitation states
  1702. 1.11:
  1703. UPDATES:
  1704. - Initial release for MC 1.11 (Forge #2177)
  1705. --------------------------------------------------
  1706. VERSION: 1.2.0 - 1.10.2, 1.7.10
  1707. --------------------------------------------------
  1708. 1.10.2:
  1709. FEATURES:
  1710. - Added a biome blacklist config field
  1711. 1.7.10:
  1712. UPDATES:
  1713. - Initial release for MC 1.7.10 (Forge #1614)
  1714. --------------------------------------------------
  1715. VERSION: 1.1.0 - 1.10.2
  1716. --------------------------------------------------
  1717. 1.10.2:
  1718. FEATURES:
  1719. - Added a sorting function to the biome selection GUI
  1720. - HUD info will remain visible while chat is open (can be disabled in the config)
  1721. --------------------------------------------------
  1722. VERSION: 1.0.0 - 1.10.2
  1723. --------------------------------------------------
  1724. 1.10.2:
  1725. UPDATES:
  1726. - Initial release for MC 1.10.2 (Forge #2107)
  1727.  
  1728. NaturesCompass-1.12.2-1.7.0.jar:
  1729. - Added each biome's source mod name to GUI entries and the functionality to sort by source mod
  1730. - Added config field to specify the side to render information on the HUD
  1731. - Fixed server crash when using Sponge
  1732.  
  1733. NaturesCompass-1.12.2-1.6.2.jar:
  1734. - Added a new config field to specify how many new chunks can be generated from a single search
  1735. - Added search success/failure info to log
  1736. - Fixed server crash by removing localized biome names as a valid disabled biome identifier
  1737.  
  1738. NaturesCompass-1.12.2-1.6.1.jar:
  1739. - Fixed ConcurrentModificationException crash and NullPointerException crash after using the search GUI due to stacktrace spam in log
  1740. - Fixed disabled biomes still appearing in biome search list due to server config not syncing with client
  1741.  
  1742. NaturesCompass-1.12.2-1.6.0.jar:
  1743. - Added a biome name search box to the main compass GUI
  1744. - Biomes can now be blacklisted in the config by resource location (e.g. minecraft:ocean) as well as name (e.g. Ocean) or ID (e.g. 0)
  1745. - Fixed a crash that occurred somewhat randomly when selecting biomes from the GUI
  1746. - Added Chinese translation
  1747. - Added Russian translation
  1748. - Add Spanish translation
  1749. - Updated to Forge #2796
  1750.  
  1751. RandomPatches (RandomPatches 1.12.2-1.18.2.1 --> RandomPatches 1.12.2-1.21.0.0):
  1752. RandomPatches 1.12.2-1.21.0.0:
  1753. Observers no longer send a signal when they are placed by default.
  1754. Fixed EigenCraft Unofficial Patch and Replay Mod compatibility.
  1755. The particle fixes are now compatible with CleanView and Dynamic Surroundings.
  1756.  
  1757. RandomPatches 1.12.2-1.20.1.0:
  1758. Fixed SpongeForge compatibility.
  1759.  
  1760. RandomPatches 1.12.2-1.20.0.1:
  1761. Hotfix.
  1762.  
  1763. RandomPatches 1.12.2-1.20.0.0:
  1764. Refactor.
  1765. Added a configuration option to change the framerate limit step size.
  1766.  
  1767. RandomPatches 1.12.2-1.19.1.1:
  1768. Temporary fix for SpongeForge compatibility.
  1769.  
  1770. RandomPatches 1.12.2-1.19.1.0:
  1771. The Dismount keybind no longer displays as conflicting with the Sneak keybind.
  1772. The Dismount keybind is now enabled by default.
  1773.  
  1774. RandomPatches 1.12.2-1.19.0.0:
  1775. Added a fix for MC-5694, which causes fast mining to sometimes only destroy blocks client-side only.
  1776. Added a fix for MC-54026, which causes blocks attached to slime blocks in some circumstances to create ghost blocks if a piston pushes the slime block.
  1777.  
  1778. RandomPatches 1.12.2-1.18.2.3:
  1779. Fixed Ice and Fire compatibility.
  1780.  
  1781. RandomPatches 1.12.2-1.18.2.2:
  1782. Fixed compatibility between the smooth eye level change animation and Valkyrien Skies.
  1783.  
  1784. Reborn Core (RebornCore-1.12.2-3.16.2.473-universal.jar --> RebornCore-1.12.2-3.18.1.514-universal.jar):
  1785. RebornCore-1.12.2-3.18.1.514-universal.jar:
  1786. (drcrazy) #releaseBuild
  1787. (drcrazy) Reorder methods + fix for generics related warnings
  1788. (drcrazy) Fix facing property
  1789. (drcrazy) Fix blockstate loading exceptions.
  1790. (drcrazy) Update mappings
  1791. (drcrazy) Bump forge and graddle versions
  1792. (drcrazy) Fix warnings for generics and license
  1793. (estebes) Small fix.
  1794. (estebes) Improvements to the recipe system.
  1795. (estebes) Minor improvment to the recipe handler.
  1796. (estebes) Small recipe handler improvment.
  1797. (estebes) Improve the performance of the recipe system. Bump version
  1798. (estebes) More fixes.
  1799. (estebes) Small fix.
  1800. (estebes) More stuff.
  1801. (estebes) Things
  1802. (estebes) More things.
  1803. (estebes) Things.
  1804. (estebes) things
  1805. (estebes) Minor tweak.
  1806. (estebes) Dont use this.
  1807. (estebes) Minor things.
  1808. (estebes) Improve tanks.
  1809. (estebes) Improve the performance of the FuelHandler.
  1810. (estebes) Make constructor public.
  1811. (estebes) Bump RebornCore version.
  1812. (estebes) Fix license header.
  1813. (estebes) Fix crash.
  1814. (estebes) More fixes.
  1815. (estebes) Tentative FluidStack packet handling.
  1816. (estebes) Fixes.
  1817. (estebes) Improvements to praescriptum.
  1818. (estebes) Improvements to praescriptum.
  1819. (estebes) Small fix.
  1820. (estebes) Some stuff.
  1821. (estebes) Fix GUI shift click bug.
  1822. (estebes) Minor improvments to the recipe system.
  1823.  
  1824. RebornCore-1.12.2-3.16.4.478-universal.jar:
  1825. (modmuss50) #releaseBuild
  1826. (drcrazy) Recipe Methods and bunch of warnings
  1827.  
  1828. RebornCore-1.12.2-3.16.3.476-universal.jar:
  1829. (drcrazy) #releaseBuild
  1830. (drcrazy) I hope this should fix TechReborn/TechReborn#1832
  1831. (drcrazy) Fix build in eclipse
  1832.  
  1833. Serene Seasons (SereneSeasons-1.12.2-1.2.17-universal.jar --> SereneSeasons-1.12.2-1.2.18-universal.jar):
  1834. SereneSeasons-1.12.2-1.2.18-universal.jar:
  1835. - Fixed null pointer exception caused by most recent update
  1836.  
  1837. Silent Lib (SilentLib-1.12.2-3.0.13+167.jar --> SilentLib-1.12.2-3.0.14+168.jar):
  1838. SilentLib-1.12.2-3.0.14+168.jar:
  1839. # Changelog
  1840. Changelog format is based on [Keep a Changelog]([https://keepachangelog.com/en/1.0.0/]()),
  1841. and this project adheres to [Semantic Versioning]([https://semver.org/spec/v2.0.0.html]()).
  1842. Silent Lib's changelog is not updated very frequently and most changes are not important for end-users.
  1843. Only recent changes use the new format, the old format has been left alone for previous versions.
  1844. ## [3.0.14] - 2019-12-28
  1845. Removed Night Config from the JAR file, it is not used in 1.12.2 [#19]
  1846. ## [3.0.13] - 2019-02-17
  1847. Just adds a dependency on a new library. This is _not a mod_ and is packed into the Silent Lib jar (there are no extra downloads or anything).
  1848. ## [3.0.12] - 2019-02-05
  1849. Backports some changes to Color class from 1.13, which allows for more intelligent parsing of color codes.
  1850. ## [3.0.11] - 2019-02-03
  1851. Just pushing an update to make sure code is synced up with another source. You can continue to use 3.0.9 or 3.0.10 without issues.
  1852. ## [3.0.10] - 2018-12-18
  1853. ### Changed
  1854. - Removed Patreon button from guide book
  1855. - Possibly improve some logging (ClientTicks overflow)
  1856. ## [3.0.9] - 2018-11-15
  1857. ### Added
  1858. - Wildcard support for match lists (entity and item lists in configs). Wildcard character is '*' and may only be used at the end of the entered value (for now). Example: `modid:*` or `modid:something_*`
  1859. ### Fixed
  1860. - Default min value on float and double configs were wrong, should allow negative values in all cases now
  1861. - Silent Gear tool/armor crashes when on a Tinkers Construct table. See [Silent's Gems #348]([https://github.com/SilentChaos512/SilentGems/issues/348](https://github.com/SilentChaos512/SilentGems/issues/348))
  1862. ## [3.0.8] - 2018-10-31
  1863. ### Added
  1864. - Drop-down GUI element (usable, but needs some work)
  1865. ## [3.0.7] - 2018-10-27
  1866. ### Added
  1867. - Instances of recipes being registered the "old way" (without JSON) are counted and logged.
  1868. For Silent's Gems users: Yes, I am aware of the 160+ recipes it counts (the mod contains a total of
  1869. about 1300 recipes, most are now JSON but some are... problematic right now).
  1870. ### Fixed
  1871. - Ore dictionary lookup optimizations
  1872. ## Old log (original format) starts here:
  1873. 3.0.4
  1874. Added: HudAnchor
  1875. 3.0.3
  1876. Added: InitialSpawnItems
  1877. 3.0.2
  1878. Documented recipe serializers
  1879. Added: ItemLootContainer, an item that gives player items from a loot table when used
  1880. Fixed: IColoredBlock not registering item color handler
  1881. 3.0.1
  1882. Fixed: Guide book crash (Silent's Gems #328)
  1883. 3.0.0
  1884. Removes many deprecated components, breaking compatibility with older versions
  1885. Added: IRecipeSerializer to support creation of recipe JSONs for custom recipe factories
  1886. 2.3.17
  1887. Added: I18nHelper option to replaces colons with dots (enabled by default)
  1888. Added: SRegistry setModel methods
  1889. Added: Greetings class (takes message suppliers to display on login)
  1890. 2.3.14
  1891. Added: I18nHelper translatedName methods
  1892. 2.3.13
  1893. Updated I18nHelper with additional methods
  1894. Updated ChatHelper with additional methods and javadoc
  1895. Fixed: Some issues with BlockMetaSubtypes
  1896. 2.3.2
  1897. Added: StackHelper.getOreNames
  1898. Fixed: Color codes with alpha not loading properly
  1899. 2.3.0
  1900. Mostly tweaks/additions for Borderblocks
  1901. Added: Dev-only keybindings to switch gamemodes. These are not registered in distributed builds.
  1902. Added: ConfigOptionOreGen (more-or-less direct copy from Silent's Gems)
  1903. Added: Advancement trigger registration method
  1904. 2.2.16
  1905. Added: ConfigMultiValueLineParser
  1906. 2.2.15
  1907. Added: zh_CN.lang (Snownee)
  1908. 2.2.14
  1909. Added: Blending functions to the Color class.
  1910. 2.2.11
  1911. Added: RecipeBaseSL#getNonEmptyStacks
  1912. 2.2.9
  1913. Added: EntityHelper#heal method, which can bypass cancelable healing events.
  1914. Added: GuideBook#showPatreonButton field. Defaults to false for all mods but Silent's Gems.
  1915. 2.2.8
  1916. Added: Patreon button to guide book main page.
  1917. Changed: LogHelper now takes a build number and will not output debug lines if it is not zero. Should fix "log spam" issues that pop up from time-to-time.
  1918. Fixed: Potion registration handler now works (currently, none of my mods use this).
  1919. 2.2.7
  1920. Fixed: Food subitems not working properly.
  1921. 2.2.6
  1922. Added: ModelHelperSL, which helps to fix the OBJ model issues in Silent's Gems.
  1923. 2.2.5
  1924. Updated to be compatible with 1.10.2 and 1.11.2.
  1925. Some rendering compatibility additions. Minor bugfixes.
  1926. 2.2.4
  1927. Updated for Forge 2387.
  1928. Fixed: Recipes being double registered, causing a crash in latest Forge when opening recipe book. (Silent's Gems #170)
  1929. Fixed: Hide custom recipe types in the recipe book (gets rid of the recipes for "air")
  1930. 2.2.3
  1931. Forge 2373
  1932. Fixed: Model loading crash
  1933. Fixed: Models for most metadata items not loading
  1934. Fixed: Items displaying in all creative tabs
  1935. 2.2.2
  1936. Forge 2365
  1937. 2.2.1
  1938. Added: Smelting recipe adders to RecipeMaker (kind of unnecessary right now, but...)
  1939. Added: TileEntitySpecialRendererSL
  1940. Fixed: addInformation handlers of Item classes
  1941. Fixed: Shaped/shapeless ore recipe adders being reversed
  1942. 2.2.0
  1943. Initial 1.12 update! Expect things to break as Forge updates.
  1944. Added: RecipeMaker. Handles creation of recipes.
  1945. Added: WorldGeneratorSL (ideal is to allow retrogen, but that doesn't work yet).
  1946. Changed: IRegistryObject#addRecipes now takes a parameter: the mod's RecipeMaker instance.
  1947. Removed: The deprecated RecipeBase class.
  1948. Removed: RecipeHelper (methods merged into RecipeMaker).
  1949. 2.1.4
  1950. Added: Safe method for spawning entities from other threads (EntityHelper#safeSpawn)
  1951. Added: Left-click (empty/block) handlers for items. These can capture left-clicks on the client and send a packet to the server for processing.
  1952. 2.1.3
  1953. Added: EntityHelper#getEntityNameList to fix a Silent's Gems issue.
  1954. Fixed: The "quote guy" not being cleared properly (guide book main page)
  1955. 2.1.2
  1956. Fixed: Buggy enchantments causing a crash (Good ol' PvP's silliness, for example)
  1957. 2.1.1
  1958. Added: Implemented config/achievement buttons in guide book.
  1959. Added: Implemented quotes in guide book.
  1960. Fixed: [1.10.2] Missing localizations caused by the resources folder having the wrong structure.
  1961. 2.1.0
  1962. Added: A guide book system. It is heavily inspired by (and partially copied from) Actually Additions. Any mod should be able to easily(?) create a decent guide book with this.
  1963. Note on the guide book system: This was introduced because Silent's Gems was using Guide-API, which does not work across Minecraft versions. An alternative solution might have been to add a Guide-API adaptor system into Lib, but this is probably for the best.
  1964. 2.0.6
  1965. Added: Minecraft version getter
  1966. Added: SyncVariable interface. Allows tile entities to sync data with less code.
  1967. Changed: Improved CreativeTabSL, making it less likely to self-destruct in 1.10.2.
  1968. 2.0.5
  1969. Added: KeyTrackerSL, a base class for key trackers
  1970. Added: WorldHelper (needed for a Gems bugfix)
  1971. 2.0.4
  1972. Added: ItemHelper (needed for a Gems bugfix)
  1973. 2.0.3
  1974. Fixed: Custom recipes not consuming ingredients.
  1975. Fixed: Some containers not dropping their inventories (eg Gems' material grader)
  1976. 2.0.2
  1977. Added: BiomeHelper (fix for a Fun Ores issue in 1.10.2)
  1978. 2.0.1
  1979. ~
  1980. 2.0.0-37
  1981. Fixes the armor constructor.
  1982. 2.0.0-36
  1983. First XCompat build
  1984. 1.2.0
  1985. Added: An adaptive config system inspired by Botania's. Still needs a bit of work, but functions for some values.
  1986. Fixed: Forge blockstate JSONs not loading properly. This may prevent some models from existing mods from loading properly. It also creates a bit of log spam on load about missing models that I haven't figured out, but that doesn't hurt anything.
  1987. 1.1.0
  1988. Fixed an issue with entity renderer registration.
  1989. Modified SRegistry to use generics for block/item registry.
  1990.  
  1991. Sledgehammer (Sledgehammer-1.12.2-1.6.5.jar --> Sledgehammer-1.12.2-1.6.6.jar):
  1992. Sledgehammer-1.12.2-1.6.6.jar:
  1993. Silence debug spam from better survival.
  1994. Fix Grafting Core not working in Sponge environment.
  1995.  
  1996. Steve's Carts Reborn (StevesCarts-1.12.2-2.4.31.135.jar --> StevesCarts-1.12.2-2.4.32.137.jar):
  1997. StevesCarts-1.12.2-2.4.32.137.jar:
  1998. (github) #releaseBuild
  1999. (github) Disable all easter eggs
  2000.  
  2001. TOP Addons (topaddons-1.12.2-1.11.0.jar --> topaddons-1.12.2-1.12.0.jar):
  2002. topaddons-1.12.2-1.12.0.jar:
  2003. v1.12.2-1.12.0
  2004.  
  2005. * Removed Ice And Fire addon
  2006. * Merge pull request #69 from DrManganese/fix/#68 Fixes #68 - Reordered dependencies in build.gradle - Sorted out dependencies
  2007. v1.12.2-1.11.0
  2008.  
  2009. * Added Mystical Agriculture support (#62)
  2010. * Seed tier
  2011. * Reprocessor fuel level
  2012. * Made Forge Addon respect showTankSetting for TOP fluid gauge (#61) v1.12.2-1.10.1
  2013.  
  2014. * [Roost] Server-friendly chicken name and stats (#60) v1.12.2-1.10.0
  2015.  
  2016. * [ArchitectureCraft] Ported to 1.12 (#59)
  2017. * [Roost] Added support (#58) v1.12.2-1.9.2
  2018.  
  2019. * [StorageDrawers] Display client-localized itemstack name. (#57) v1.12.2-1.9.1
  2020.  
  2021. * [MooFluids] Move client world reference out of entity render (#56) v1.12.2-1.9.0
  2022.  
  2023. * Re-add ic2-classic check (#55)
  2024. * [UCW] Added variation tooltip to UCW Proxy Blocks (#54) v1.12.2-1.8.0
  2025.  
  2026. * [TiCon] Remove drying rack progress
  2027. * [Forestry] Fix NPE when fluid is disabled in Forestry config. Fixes #52.
  2028. * [BM] Port to 1.12.2 v1.12.2-1.7.0
  2029.  
  2030. * [SC] Refactor field name in cage element. Fixes #50.
  2031. * [Lycanites] Update to 1.20 (Elementals) v1.12.2-1.6.0
  2032.  
  2033. * Rustic crop support (#47)
  2034. * Update mods
  2035. * CoFH version update and refactor. Fixes #48. v1.12.2-1.5.0
  2036.  
  2037. * [Binnie's] Correct growth percentage for hops (#45) v1.12.2-1.4.0
  2038.  
  2039. * Ported Ice&Fire support
  2040. * Update Lycanite's Mobs addon
  2041. * Add config option to disable storage drawer override
  2042. * Fix double extended info when extendedInMain is true. (#44)
  2043. * Create zh_cn language file (#42)
  2044.  
  2045. * Create zh_cn.lang
  2046.  
  2047. * Translated using Weblate (Chinese (Simplified))
  2048. Currently translated at 85.0% (97 of 114 strings)
  2049. Translation: Mod/TOPAddons Translate-URL: [http://weblate.sayori.pw/projects/mod/topaddons/zh_cn/]()
  2050.  
  2051. * Translated using Weblate (Chinese (Simplified)) Currently translated at 97.3% (111 of 114 strings)
  2052. Translation: Mod/TOPAddons Translate-URL: [http://weblate.sayori.pw/projects/mod/topaddons/zh_cn/]() - Moofluids support (override entity render)
  2053. v1.12.2-1.2.1
  2054.  
  2055. * Remove binnie dependency in ObjectHolder. Fixes #40. v1.12.2-1.2.0
  2056.  
  2057. * Update gradle wrapper, changelog plugin
  2058. * Binnie's Mods support
  2059. * Genetics/Extra Trees machine progress
  2060. * Botany flowers and soil
  2061. * Thermal Expansion & Thermal Dynamics support
  2062. * Tank color refactor & cleanup
  2063. * Implemented json recipes
  2064. * Thermal foundation fluid colours v1.12.2-1.1.3
  2065.  
  2066. * Update for forestry 204+ refactor (#38) v1.12.2-1.1.2
  2067.  
  2068. * Fix recipe book crash (#37)
  2069. * Updated FUC.json v1.12.2-1.1.1
  2070.  
  2071. * Fix ic2 dependency in advgenerators. (Curseforge comment 49)
  2072. * Don't hide default info on drawer when a probe is needed for extended info. (#36) v1.12.2-1.1.0
  2073.  
  2074. * Port Lycanite's Mobs v1.12-1.0.0
  2075.  
  2076. * Added OpenComputers, Advanced Generators support
  2077. * Updated and extended IC� support
  2078. * Refactoring, renaming, cleanup
  2079. * Smeltery widget for the Tinker Tank v1.12-0.15.1
  2080.  
  2081. * Merge pull request #35 from codewarrior0/patch-1 Fix locked+empty drawers losing their item reservations - Fix locked+empty drawers losing their item reservations
  2082. Changing the stack size of the item prototype to zero causes it to become empty, making the drawer think it is no longer locked to an item. - Fixed some deprecations - Ported TiCo and Chisel support - Steve's Carts 2 support
  2083. v1.12-0.15.0
  2084.  
  2085. * 1.12 port
  2086.  
  2087. Tinkers Construct (TConstruct-1.12.2-2.12.0.157.jar --> TConstruct-1.12.2-2.13.0.171.jar):
  2088. TConstruct-1.12.2-2.13.0.171.jar:
  2089. Features
  2090.  
  2091. * Slime
  2092. * Instead of mixing slime types or using non-Tinkers slime to craft Tinkers gadgets giving green slime, you get a new pink slime
  2093. * Happens when crafting slime boots, slimeslings, congealed slime, and slime channels
  2094. * Config option available to make crafting the vanilla slime block also return pink when made with mismatching or non-Tinkers slime types
  2095. * Slime Blocks
  2096. * Instead of crafting Tinkers slime blocks out of congealed slime and 5 slimeballs, they now use the vanilla recipe of 9 slimeballs
  2097. * Removed green as it was redundant to the vanilla block
  2098. * Quark Colored Slme
  2099. * If Quark is installed, Tinkers slime blocks will work with the Quark colored slime feature
  2100. * Green, blue, purple, magma, and blood slime blocks will not stick to each other
  2101. * Pink slime blocks (see above) will stick to all colors
  2102. * Green, blue, and blood slime blocks can be used in place of Quark's green, blue and blood slimeblocks to craft the other colors and to stick to secondary colors
  2103. * Slime naming
  2104. * Now are more consisent with vanilla
  2105. * Slimeballs are no longer called "Slime ball"
  2106. * Most slime items no longer have colors for consistency
  2107. * Tools
  2108. * Split listAllMaterials config into listAllPartMaterials and listAllToolMaterials
  2109. * Made hatchet shield breaking more compatible with other mod's shields
  2110. * Holding Tinkers weapons in creative now prevent breaking blocks, like vanilla swords
  2111. * Longswords now have a slight delay after use, giving a window to activate a shield
  2112. * Longswords now have an animation while charging
  2113. * Rapiers now allow a shield to be used while jumping back
  2114. * Projectiles like shurikens now light the target on fire if the projectile is on fire
  2115. * Hellish now boosts damage to mobs that are not immune to fire rather than the weird biome spawn list that missed many nether mobs.
  2116. * Smelteries
  2117. * Full smelteries no longer attempt to alloy or finish melting items
  2118. * When out of fuel, the smeltery tooltip now displays "No valid fuel" instead of sometimes displaying "Not enough space"
  2119. * Renamed "Smeltery Drain" to "Seared Drain" and "Faucet" to "Seared Faucet" for consistency
  2120. * Misc
  2121. * Slime trees once again have drippers
  2122. * Added a new config option to disallow non-leashable mobs from being picked up by piggybackpacks Fixes
  2123.  
  2124. * General
  2125. * Fixed wooden hoppers deleting contents when rotated
  2126. * Fixed slime recipe fallbacks giving hte wrong color
  2127. * Fixed blood being too hot
  2128. * Fix replacing the piggybackpack with another chestplate not dropping the entity
  2129. * Smelteries
  2130. * Fixed full smelteries sometimes filling with negative liquids
  2131. * Fixed smeltery sending too many packets, breaking some inventories
  2132. * Fixed stone tool parts melting too fast
  2133. * Fixed smeltery dropping items clientside when breaking under some conditions
  2134. * Fix crash when casting channels are filled from an invalid side
  2135. * Fixed being able to drain fluids from an invactive smeltery or tinker tank
  2136. * Tools
  2137. * Fixed Tinkers weapons not applying knockback to players
  2138. * Fixed no sound effects when attacking with Tinkers weapons
  2139. * Fixed no sounds when breaking tools
  2140. * Fixed pigiron having wrong nom chance when between 2.5 and 5 chickenwings
  2141. * Fixed custom crosshairs breaking other mods that modify crosshairs
  2142. * Fixed bows not rendering in the offhand when drawing
  2143. * Fixed infinite blocking when a battle sign breaks while in use
  2144. * Fixed embossment allowing invalid traits to be applied
  2145. * Fixed crash from reflecting thorns damage
  2146. * Fixed crash from dealing damage multiple times in the same frame
  2147. * Fixed projectiles dealing less damage based when the players attack cooldown is low
  2148. * Translation
  2149.  
  2150. * Updated fr_fr (thanks Neerwan)
  2151. * Updated ja_jp (thanks otoma417)
  2152. * Updated ru_ru (thanks Lanvilla)
  2153.  
  2154. Tinkers' Complement (Tinkers' Complement 0.4.2 --> Tinkers' Complement 0.4.3 for 1.12.2):
  2155. Tinkers' Complement 0.4.3 for 1.12.2:
  2156. Probably last release for 1.12.2
  2157.  
  2158. * Added chocolate. Its a secret, so don't tell anyone
  2159. * Made some private methods public for CraftTweaker
  2160. * Fix mix recipes with fewer than 3 additives not working
  2161. * Fix registration of some steelworks recipes when the module is disabled
  2162.  
  2163. V-Tweaks (V-Tweaks 2.0.4 --> V-Tweaks 1.12.2 2.0.8):
  2164. V-Tweaks 1.12.2 2.0.8:
  2165. VTweaks Changelog
  2166. 2.0.8
  2167. Added
  2168.  
  2169. * Challenger Mobs config for disabling custom name tags 2.0.7
  2170. Fixed
  2171.  
  2172. * Crash on right-click of block when the CropHelper blacklist config item is invalid 2.0.6b
  2173. Fixed
  2174.  
  2175. * HOTFIX: Remove debug console logs when lumbering 2.0.6
  2176. Changed
  2177.  
  2178. * Lumbering
  2179. * Lumbering will now break tools again
  2180. * Lumbering won't break tools with Imperishable
  2181. * Lumbering respects Forge Energy capabilities
  2182. * Lumbering respects CoFH Energy and other mods using the Energy NBT tag. 2.0.5:
  2183. Fixed
  2184.  
  2185. * Lumbering (Backport from 1.14 version) 2.0.4:
  2186. Fixed
  2187.  
  2188. * Crash if ChallengerMobs Rarity less than or equal to 0
  2189. * Debug output when throwing concrete powder with ConcreteTweaks enabled 2.0.3:
  2190. Added
  2191.  
  2192. * ConcreteTweaks: Throwing a concrete powder item from your inventory into water will turn it into a concrete block! This also works with dispensers. 2.0.2:
  2193. Added
  2194.  
  2195. * Config option for PeacefulSurface Y requirements
  2196. * Config for whether or not lumbering chops down leaves with the tree CHANGED
  2197.  
  2198. * Lumbering wood-chopping algorithm: * It now cuts down all of most trees! No more static pattern, now uses recursion to detect trees better Fixed
  2199.  
  2200. * Updater URL (for the Mods GUI screen) 2.0.1:
  2201. Added
  2202.  
  2203. * Adventurer's Toolbox compat to Lumbering recipe CHANGED
  2204.  
  2205. * Peaceful Surface feature to use Sea Level instead of "surface" guesstimate. 2.0.0c:
  2206.  
  2207. * Peaceful Surface feature now does a better guesstimate at what's the 'surface' of a world 2.0.0b:
  2208.  
  2209. * Fix crash on dedicated server with Peaceful Surface feature. 2.0.0:
  2210. This is the "Cleanup" update; it removes a lot of features that were weird, useless, or just didn't flow right with MC or Modded MC You'll need to re-generate your config file
  2211. Removed
  2212.  
  2213. * Multifaceted, Hypermending, Autosmelt and Stepboost enchantments
  2214. * Loss prevention features (the ones where obisidian / cactus / others would just pop into your inventory)
  2215. * Stack Tweaks
  2216. * Leaf Eater
  2217. * Glitching Item Fixes
  2218. * Mob Killer (For pigmen, bats, overworld withers)
  2219. * Extra smeltables
  2220. * Torch Helper
  2221. * Ping Damage Protection Changed
  2222.  
  2223. * Challenger Mobs now only drop one item - Not sure what ever convinced me they should drop two... Added
  2224.  
  2225. * Peaceful Surface: prevents enemies from spawning on the surface, except for nights of a new moon 1.4.11.4:
  2226. The 1.10.x branch is now only under a "as-needed" updating basis; only widespread game-crashing bugs will be Fixed
  2227. Fixed
  2228.  
  2229. * Loss-prevented blocks not being picked up by fake-player type breaking blocks. 1.4.11.3:
  2230. Added
  2231.  
  2232. * Config option for blacklisting entities for Challenger Mobs. Fixed
  2233.  
  2234. * Stepboost sometimes not working (see below): Removed
  2235.  
  2236. * Stepboost sneak toggle. It's not something I could necessarily get working. PR's accepted if you propose a fix
  2237. * Unused Sleeping Bag config
  2238. * Overall Enchantment system restructure. No user-visible changes. 1.4.11.2:
  2239. Changed
  2240.  
  2241. * Change everything to the new Forge Registry system 1.4.11.1:
  2242. The 1.11.x branch is now only under a "as-needed" updating basis; my current code focus is 1.10.2 and 1.12
  2243. Added
  2244.  
  2245. * 1.12 version! Most things work short of JEI integration (pending) Removed
  2246.  
  2247. * Sleeping Bags. Dumb feature, didn't work well, and wasn't done well by me. "Sleeping Bag" beds should work as plain beds.
  2248.  
  2249. V-Tweaks 1.12.2 2.0.7:
  2250. VTweaks Changelog
  2251. 2.0.7
  2252. Fixed
  2253.  
  2254. * Crash on right-click of block when the CropHelper blacklist config item is invalid 2.0.6b
  2255. Fixed
  2256.  
  2257. * HOTFIX: Remove debug console logs when lumbering 2.0.6
  2258. Changed
  2259.  
  2260. * Lumbering
  2261. * Lumbering will now break tools again
  2262. * Lumbering won't break tools with Imperishable
  2263. * Lumbering respects Forge Energy capabilities
  2264. * Lumbering respects CoFH Energy and other mods using the Energy NBT tag. 2.0.5:
  2265. Fixed
  2266.  
  2267. * Lumbering (Backport from 1.14 version) 2.0.4:
  2268. Fixed
  2269.  
  2270. * Crash if ChallengerMobs Rarity less than or equal to 0
  2271. * Debug output when throwing concrete powder with ConcreteTweaks enabled 2.0.3:
  2272. Added
  2273.  
  2274. * ConcreteTweaks: Throwing a concrete powder item from your inventory into water will turn it into a concrete block! This also works with dispensers. 2.0.2:
  2275. Added
  2276.  
  2277. * Config option for PeacefulSurface Y requirements
  2278. * Config for whether or not lumbering chops down leaves with the tree CHANGED
  2279.  
  2280. * Lumbering wood-chopping algorithm: * It now cuts down all of most trees! No more static pattern, now uses recursion to detect trees better Fixed
  2281.  
  2282. * Updater URL (for the Mods GUI screen) 2.0.1:
  2283. Added
  2284.  
  2285. * Adventurer's Toolbox compat to Lumbering recipe CHANGED
  2286.  
  2287. * Peaceful Surface feature to use Sea Level instead of "surface" guesstimate. 2.0.0c:
  2288.  
  2289. * Peaceful Surface feature now does a better guesstimate at what's the 'surface' of a world 2.0.0b:
  2290.  
  2291. * Fix crash on dedicated server with Peaceful Surface feature. 2.0.0:
  2292. This is the "Cleanup" update; it removes a lot of features that were weird, useless, or just didn't flow right with MC or Modded MC You'll need to re-generate your config file
  2293. Removed
  2294.  
  2295. * Multifaceted, Hypermending, Autosmelt and Stepboost enchantments
  2296. * Loss prevention features (the ones where obisidian / cactus / others would just pop into your inventory)
  2297. * Stack Tweaks
  2298. * Leaf Eater
  2299. * Glitching Item Fixes
  2300. * Mob Killer (For pigmen, bats, overworld withers)
  2301. * Extra smeltables
  2302. * Torch Helper
  2303. * Ping Damage Protection Changed
  2304.  
  2305. * Challenger Mobs now only drop one item - Not sure what ever convinced me they should drop two... Added
  2306.  
  2307. * Peaceful Surface: prevents enemies from spawning on the surface, except for nights of a new moon 1.4.11.4:
  2308. The 1.10.x branch is now only under a "as-needed" updating basis; only widespread game-crashing bugs will be Fixed
  2309. Fixed
  2310.  
  2311. * Loss-prevented blocks not being picked up by fake-player type breaking blocks. 1.4.11.3:
  2312. Added
  2313.  
  2314. * Config option for blacklisting entities for Challenger Mobs. Fixed
  2315.  
  2316. * Stepboost sometimes not working (see below): Removed
  2317.  
  2318. * Stepboost sneak toggle. It's not something I could necessarily get working. PR's accepted if you propose a fix
  2319. * Unused Sleeping Bag config
  2320. * Overall Enchantment system restructure. No user-visible changes. 1.4.11.2:
  2321. Changed
  2322.  
  2323. * Change everything to the new Forge Registry system 1.4.11.1:
  2324. The 1.11.x branch is now only under a "as-needed" updating basis; my current code focus is 1.10.2 and 1.12
  2325. Added
  2326.  
  2327. * 1.12 version! Most things work short of JEI integration (pending) Removed
  2328.  
  2329. * Sleeping Bags. Dumb feature, didn't work well, and wasn't done well by me. "Sleeping Bag" beds should work as plain beds.
  2330.  
  2331. V-Tweaks 1.12.2 2.0.6b:
  2332. VTweaks Changelog
  2333. 2.0.6b
  2334. Fixed
  2335.  
  2336. * HOTFIX: Remove debug console logs when lumbering 2.0.6
  2337. Changed
  2338.  
  2339. * Lumbering
  2340. * Lumbering will now break tools again
  2341. * Lumbering won't break tools with Imperishable
  2342. * Lumbering respects Forge Energy capabilities
  2343. * Lumbering respects CoFH Energy and other mods using the Energy NBT tag. 2.0.5:
  2344. Fixed
  2345.  
  2346. * Lumbering (Backport from 1.14 version) 2.0.4:
  2347. Fixed
  2348.  
  2349. * Crash if ChallengerMobs Rarity less than or equal to 0
  2350. * Debug output when throwing concrete powder with ConcreteTweaks enabled 2.0.3:
  2351. Added
  2352.  
  2353. * ConcreteTweaks: Throwing a concrete powder item from your inventory into water will turn it into a concrete block! This also works with dispensers. 2.0.2:
  2354. Added
  2355.  
  2356. * Config option for PeacefulSurface Y requirements
  2357. * Config for whether or not lumbering chops down leaves with the tree CHANGED
  2358.  
  2359. * Lumbering wood-chopping algorithm: * It now cuts down all of most trees! No more static pattern, now uses recursion to detect trees better Fixed
  2360.  
  2361. * Updater URL (for the Mods GUI screen) 2.0.1:
  2362. Added
  2363.  
  2364. * Adventurer's Toolbox compat to Lumbering recipe CHANGED
  2365.  
  2366. * Peaceful Surface feature to use Sea Level instead of "surface" guesstimate. 2.0.0c:
  2367.  
  2368. * Peaceful Surface feature now does a better guesstimate at what's the 'surface' of a world 2.0.0b:
  2369.  
  2370. * Fix crash on dedicated server with Peaceful Surface feature. 2.0.0:
  2371. This is the "Cleanup" update; it removes a lot of features that were weird, useless, or just didn't flow right with MC or Modded MC You'll need to re-generate your config file
  2372. Removed
  2373.  
  2374. * Multifaceted, Hypermending, Autosmelt and Stepboost enchantments
  2375. * Loss prevention features (the ones where obisidian / cactus / others would just pop into your inventory)
  2376. * Stack Tweaks
  2377. * Leaf Eater
  2378. * Glitching Item Fixes
  2379. * Mob Killer (For pigmen, bats, overworld withers)
  2380. * Extra smeltables
  2381. * Torch Helper
  2382. * Ping Damage Protection Changed
  2383.  
  2384. * Challenger Mobs now only drop one item - Not sure what ever convinced me they should drop two... Added
  2385.  
  2386. * Peaceful Surface: prevents enemies from spawning on the surface, except for nights of a new moon 1.4.11.4:
  2387. The 1.10.x branch is now only under a "as-needed" updating basis; only widespread game-crashing bugs will be Fixed
  2388. Fixed
  2389.  
  2390. * Loss-prevented blocks not being picked up by fake-player type breaking blocks. 1.4.11.3:
  2391. Added
  2392.  
  2393. * Config option for blacklisting entities for Challenger Mobs. Fixed
  2394.  
  2395. * Stepboost sometimes not working (see below): Removed
  2396.  
  2397. * Stepboost sneak toggle. It's not something I could necessarily get working. PR's accepted if you propose a fix
  2398. * Unused Sleeping Bag config
  2399. * Overall Enchantment system restructure. No user-visible changes. 1.4.11.2:
  2400. Changed
  2401.  
  2402. * Change everything to the new Forge Registry system 1.4.11.1:
  2403. The 1.11.x branch is now only under a "as-needed" updating basis; my current code focus is 1.10.2 and 1.12
  2404. Added
  2405.  
  2406. * 1.12 version! Most things work short of JEI integration (pending) Removed
  2407.  
  2408. * Sleeping Bags. Dumb feature, didn't work well, and wasn't done well by me. "Sleeping Bag" beds should work as plain beds.
  2409.  
  2410. V-Tweaks 1.12.2 2.0.6:
  2411. VTweaks Changelog
  2412. 2.0.6
  2413. Changed
  2414.  
  2415. * Lumbering
  2416. * Lumbering will now break tools again
  2417. * Lumbering won't break tools with Imperishable
  2418. * Lumbering respects Forge Energy capabilities
  2419. * Lumbering respects CoFH Energy and other mods using the Energy NBT tag. 2.0.5:
  2420. FIXED
  2421.  
  2422. * Lumbering (Backport from 1.14 version) 2.0.4:
  2423. FIXED
  2424.  
  2425. * Crash if ChallengerMobs Rarity less than or equal to 0
  2426. * Debug output when throwing concrete powder with ConcreteTweaks enabled 2.0.3:
  2427. ADDED
  2428.  
  2429. * ConcreteTweaks: Throwing a concrete powder item from your inventory into water will turn it into a concrete block! This also works with dispensers. 2.0.2:
  2430. ADDED
  2431.  
  2432. * Config option for PeacefulSurface Y requirements
  2433. * Config for whether or not lumbering chops down leaves with the tree CHANGED
  2434.  
  2435. * Lumbering wood-chopping algorithm: * It now cuts down all of most trees! No more static pattern, now uses recursion to detect trees better FIXED
  2436.  
  2437. * Updater URL (for the Mods GUI screen) 2.0.1:
  2438. ADDED
  2439.  
  2440. * Adventurer's Toolbox compat to Lumbering recipe CHANGED
  2441.  
  2442. * Peaceful Surface feature to use Sea Level instead of "surface" guesstimate. 2.0.0c:
  2443.  
  2444. * Peaceful Surface feature now does a better guesstimate at what's the 'surface' of a world 2.0.0b:
  2445.  
  2446. * Fix crash on dedicated server with Peaceful Surface feature. 2.0.0:
  2447. This is the "Cleanup" update; it removes a lot of features that were weird, useless, or just didn't flow right with MC or Modded MC You'll need to re-generate your config file
  2448. Removed
  2449.  
  2450. * Multifaceted, Hypermending, Autosmelt and Stepboost enchantments
  2451. * Loss prevention features (the ones where obisidian / cactus / others would just pop into your inventory)
  2452. * Stack Tweaks
  2453. * Leaf Eater
  2454. * Glitching Item Fixes
  2455. * Mob Killer (For pigmen, bats, overworld withers)
  2456. * Extra smeltables
  2457. * Torch Helper
  2458. * Ping Damage Protection Changed
  2459.  
  2460. * Challenger Mobs now only drop one item - Not sure what ever convinced me they should drop two... Added
  2461.  
  2462. * Peaceful Surface: prevents enemies from spawning on the surface, except for nights of a new moon 1.4.11.4:
  2463. The 1.10.x branch is now only under a "as-needed" updating basis; only widespread game-crashing bugs will be fixed
  2464. Fixed
  2465.  
  2466. * Loss-prevented blocks not being picked up by fake-player type breaking blocks. 1.4.11.3:
  2467. Added
  2468.  
  2469. * Config option for blacklisting entities for Challenger Mobs. Fixed
  2470.  
  2471. * Stepboost sometimes not working (see below): Removed
  2472.  
  2473. * Stepboost sneak toggle. It's not something I could necessarily get working. PR's accepted if you propose a fix
  2474. * Unused Sleeping Bag config
  2475. * Overall Enchantment system restructure. No user-visible changes. 1.4.11.2:
  2476. Changed
  2477.  
  2478. * Change everything to the new Forge Registry system 1.4.11.1:
  2479. The 1.11.x branch is now only under a "as-needed" updating basis; my current code focus is 1.10.2 and 1.12
  2480. Added
  2481.  
  2482. * 1.12 version! Most things work short of JEI integration (pending) Removed
  2483.  
  2484. * Sleeping Bags. Dumb feature, didn't work well, and wasn't done well by me. "Sleeping Bag" beds should work as plain beds.
  2485.  
  2486. V-Tweaks 1.12.2 2.0.5:
  2487. Fixed: Lumbering (see 1.14 changelog - this was a backport of those fixes)
  2488.  
  2489. Waystones (Waystones_1.12.2-4.0.72.jar --> Waystones_1.12.2-4.1.0.jar):
  2490. Waystones_1.12.2-4.1.0.jar:
  2491. Fixed language keys being broken
  2492. Added GenerateWaystoneNameEvent for mod compat
  2493. Added option to control xp cost when travelling between dimensions
  2494. Holding shift while clicking a sort or page button now moves to the front/end immediately
  2495. Name generator now chooses randomly from custom names, instead of in order
  2496. Fixed warp scroll costing XP
  2497. Fixed duplicate waystone entries when using return or bound scroll
  2498. Fixed return scrolls pretending to bound to waystones
  2499. Fixed duplicate Journeymap waypoints when using return or bound scroll
  2500.  
  2501. Waystones_1.12.2-4.0.73.jar:
  2502. Added option to control xp cost when travelling between dimensions
  2503. Holding shift while clicking a sort or page button now moves to the front/end immediately
  2504. Name generator now chooses randomly from custom names, instead of in order
  2505. Fixed warp scroll costing XP
  2506. Fixed duplicate waystone entries when using return or bound scroll
  2507. Fixed return scrolls pretending to bound to waystones
  2508. Fixed duplicate Journeymap waypoints when using return or bound scroll
  2509.  
  2510. Generated using [ChangelogGenerator 2.0.0-pre2](https://github.com/TheRandomLabs/ChangelogGenerator).
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