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Jan 1st, 2019
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  1. Mono path[0] = 'D:/SteamLibrary/steamapps/common/Stationeers/rocketstation_Data/Managed'
  2. Mono config path = 'D:/SteamLibrary/steamapps/common/Stationeers/Mono/etc'
  3. PlayerConnection initialized from D:/SteamLibrary/steamapps/common/Stationeers/rocketstation_Data (debug = 0)
  4. PlayerConnection initialized network socket : 0.0.0.0 55007
  5. Multi-casting "[IP] 192.168.0.2 [Port] 55007 [Flags] 2 [Guid] 772401542 [EditorId] 294151900 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-IHF1F9Q) [Debug] 0 [PackageName] WindowsPlayer" to [225.0.0.222:54997]...
  6. Started listening to [0.0.0.0:55007]
  7. PlayerConnection already initialized - listening to [0.0.0.0:55007]
  8. Initialize engine version: 2018.2.10f1 (674aa5a67ed5)
  9. GfxDevice: creating device client; threaded=1
  10. Direct3D:
  11. Version: Direct3D 11.0 [level 11.1]
  12. Renderer: AMD Radeon (TM) R9 390 Series (ID=0x67b1)
  13. Vendor:
  14. VRAM: 8168 MB
  15. Driver: 23.20.15002.11
  16. Begin MonoManager ReloadAssembly
  17. - Completed reload, in 0.777 seconds
  18. <RI> Initializing input.
  19.  
  20. <RI> Input initialized.
  21.  
  22. <RI> Initialized touch support.
  23.  
  24. UnloadTime: 4.799494 ms
  25. WARNING: Shader Unsupported: 'Hidden/AtmosphericScattering_Deferred' - Pass '' has no vertex shader
  26. The referenced script on this Behaviour (Game Object 'BookPro') is missing!
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 1775)
  29.  
  30. The referenced script on this Behaviour (Game Object 'BookPro') is missing!
  31.  
  32. (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 1775)
  33.  
  34. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  35. UnloadTime: 3.871236 ms
  36. Error loading settings file: System.Xml.XmlException: Document element did not appear. Line 1, position 1.
  37. at Mono.Xml2.XmlTextReader.Read () [0x0017d] in /Users/builduser/buildslave/mono/build/mcs/class/System.XML/System.Xml/XmlTextReader.cs:626
  38. at System.Xml.XmlTextReader.Read () [0x0006b] in /Users/builduser/buildslave/mono/build/mcs/class/System.XML/System.Xml/XmlTextReader2.cs:564
  39. at System.Xml.XmlReader.MoveToContent () [0x00050] in /Users/builduser/buildslave/mono/build/mcs/class/System.XML/System.Xml/XmlReader.cs:559
  40. at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadRoot () [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/System.XML/System.Xml.Serialization/XmlSerializationReaderInterpreter.cs:83
  41. at System.Xml.Serialization.XmlSerializer.Deserialize (System.Xml.Serialization.XmlSerializationReader reader) [0x0001c] in /Users/builduser/buildslave/mono/build/mcs/class/System.XML/System.Xml.Serialization/XmlSerializer.cs:361
  42. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  43. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  44. UnityEngine.Logger:Log(LogType, Object)
  45. UnityEngine.Debug:LogError(Object)
  46. Assets.Scripts.Serialization.Settings:LoadSettings() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Serialization\Settings.cs:1057)
  47. WorldManager:Awake() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\WorldManager\WorldManager.cs:260)
  48.  
  49. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Serialization/Settings.cs Line: 1057)
  50.  
  51. NullReferenceException: Object reference not set to an instance of an object
  52. at UIAudioManager.Play (System.String clipName) [0x00007] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\UI\UIAudioManager.cs:102
  53. at Assets.Scripts.Serialization.Settings.SaveSettings () [0x000e2] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Serialization\Settings.cs:986
  54. at WorldManager.Awake () [0x00084] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\WorldManager\WorldManager.cs:271
  55.  
  56. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/UI/UIAudioManager.cs Line: 102)
  57.  
  58. Setting AudioSettings.speakerMode is deprecated and has been replaced by audio project settings and the AudioSettings.GetConfiguration/AudioSettings.Reset API.
  59. UnityEngine.AudioSettings:set_speakerMode(AudioSpeakerMode)
  60. Assets.Scripts.Serialization.Settings:Initialize() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Serialization\Settings.cs:323)
  61. Assets.Scripts.GameManager:Start() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\GameManager.cs:272)
  62.  
  63. [C:\buildslave\unity\build\artifacts/generated/bindings_old/common/Audio/AudioBindings.gen.cpp line 66]
  64. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Serialization/Settings.cs Line: 323)
  65.  
  66. Version : 0.2.1846.8518
  67. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  68. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  69. UnityEngine.Logger:Log(LogType, Object)
  70. UnityEngine.Debug:Log(Object)
  71. Assets.Scripts.GameManager:Start() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\GameManager.cs:293)
  72.  
  73. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/GameManager.cs Line: 293)
  74.  
  75. System memory in use before: 0.58 GB.
  76. System memory in use after: 0.57 GB.
  77.  
  78. Unloading 18467 unused Assets to reduce memory usage. Loaded Objects now: 207388.
  79. Total: 713.195664 ms (FindLiveObjects: 12.762128 ms CreateObjectMapping: 6.959880 ms MarkObjects: 679.948646 ms DeleteObjects: 13.523985 ms)
  80.  
  81. Loaded Mod Data from D:/SteamLibrary/steamapps/common/Stationeers/rocketstation_Data/StreamingAssets/Data/
  82.  
  83. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  84. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  85. UnityEngine.Logger:Log(LogType, Object)
  86. UnityEngine.Debug:Log(Object)
  87. WorldManager:LoadGameData() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\WorldManager\WorldManager.cs:813)
  88. Assets.Scripts.Util.<WaitUntilInitialized>c__Iterator0:MoveNext() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\MonoBehaviourListener.cs:68)
  89. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  90.  
  91. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/WorldManager/WorldManager.cs Line: 813)
  92.  
  93. Hosting 0 clients on port 27016
  94. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  95. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  96. UnityEngine.Logger:Log(LogType, Object)
  97. UnityEngine.Debug:Log(Object)
  98. Assets.Scripts.Networking.NetworkManagerHudOverride:PrintPlayerCount() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerHudOverride.cs:782)
  99. Assets.Scripts.Networking.NetworkManagerHudOverride:StartAsHost() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerHudOverride.cs:766)
  100. Assets.Scripts.Networking.NetworkManagerHudOverride:CreateNewWorld() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerHudOverride.cs:701)
  101. Assets.Scripts.Networking.SteamServer:StartSteamServer(Boolean) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:784)
  102. Assets.Scripts.Networking.SteamServer:SetupGameServer(Boolean) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:640)
  103. Assets.Scripts.Networking.<InitServer>c__Iterator0:MoveNext() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:603)
  104. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  105.  
  106. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Networking/NetworkManagerHudOverride.cs Line: 782)
  107.  
  108. Server Started
  109. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  110. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  111. UnityEngine.Logger:Log(LogType, Object)
  112. UnityEngine.Debug:Log(Object)
  113. Assets.Scripts.Networking.SteamServer:StartSteamServer(Boolean) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:803)
  114. Assets.Scripts.Networking.SteamServer:SetupGameServer(Boolean) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:640)
  115. Assets.Scripts.Networking.<InitServer>c__Iterator0:MoveNext() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:603)
  116. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  117.  
  118. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Steam/Matchmaking/SteamServer.cs Line: 803)
  119.  
  120. Fallback handler could not load library D:/SteamLibrary/steamapps/common/Stationeers/rocketstation_Data/Mono/libc
  121. Fallback handler could not load library D:/SteamLibrary/steamapps/common/Stationeers/rocketstation_Data/Mono/.\libc
  122. Fallback handler could not load library D:/SteamLibrary/steamapps/common/Stationeers/rocketstation_Data/Mono/libc
  123. StationeerServer is VAC Secure!
  124. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  125. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  126. UnityEngine.Logger:Log(LogType, Object)
  127. UnityEngine.Debug:Log(Object)
  128. Assets.Scripts.Networking.SteamServer:OnPolicyResponse(GSPolicyResponse_t) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:929)
  129. Steamworks.Callback`1:OnRunCallback(IntPtr, IntPtr) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Plugins\Steamworks.NET\CallbackDispatcher.cs:140)
  130. Steamworks.NativeMethods:SteamGameServer_RunCallbacks()
  131. Steamworks.GameServer:RunCallbacks() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Plugins\Steamworks.NET\Steam.cs:148)
  132. Assets.Scripts.Networking.SteamServer:Update() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:846)
  133.  
  134. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Steam/Matchmaking/SteamServer.cs Line: 929)
  135.  
  136. Hosting 1 clients on port 27016
  137. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  138. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  139. UnityEngine.Logger:Log(LogType, Object)
  140. UnityEngine.Debug:Log(Object)
  141. Assets.Scripts.Networking.NetworkManagerHudOverride:PrintPlayerCount() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerHudOverride.cs:782)
  142. Assets.Scripts.Networking.NetworkManagerOverride:HandlePlayerConnection(NetworkMessage) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerOverride.cs:2290)
  143. UnityEngine.Networking.NetworkConnection:InvokeHandler(NetworkMessage) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:230)
  144. UnityEngine.Networking.LocalClient:ProcessInternalMessages() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\LocalClient.cs:138)
  145. UnityEngine.Networking.LocalClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\LocalClient.cs:66)
  146. UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:965)
  147. UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1088)
  148.  
  149. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Networking/NetworkManagerHudOverride.cs Line: 782)
  150.  
  151. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  152. Hosting 1 clients on port 27016
  153. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  154. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  155. UnityEngine.Logger:Log(LogType, Object)
  156. UnityEngine.Debug:Log(Object)
  157. Assets.Scripts.Networking.NetworkManagerHudOverride:PrintPlayerCount() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerHudOverride.cs:782)
  158. Assets.Scripts.Networking.NetworkManagerOverride:HandlePlayerConnection(NetworkMessage) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerOverride.cs:2290)
  159. UnityEngine.Networking.NetworkConnection:InvokeHandler(NetworkMessage) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:230)
  160. UnityEngine.Networking.LocalClient:ProcessInternalMessages() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\LocalClient.cs:138)
  161. UnityEngine.Networking.LocalClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\LocalClient.cs:66)
  162. UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:965)
  163. UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1088)
  164.  
  165. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Networking/NetworkManagerHudOverride.cs Line: 782)
  166.  
  167. System memory in use before: 0.62 GB.
  168. System memory in use after: 0.62 GB.
  169.  
  170. Unloading 18448 unused Assets to reduce memory usage. Loaded Objects now: 230517.
  171. Total: 786.778095 ms (FindLiveObjects: 15.532051 ms CreateObjectMapping: 10.069004 ms MarkObjects: 746.134203 ms DeleteObjects: 15.042323 ms)
  172.  
  173. NullReferenceException: Object reference not set to an instance of an object
  174. at Assets.Scripts.Voxel.Asteroid.SetMinableRenderers (Boolean isRendered) [0x00076] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:196
  175. at Assets.Scripts.Voxel.Asteroid+<SetChunkRenderer>c__Iterator0.MoveNext () [0x0001f] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:179
  176. at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
  177. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  178. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  179. Assets.Scripts.Util.<Enqueue>c__AnonStorey1:<>m__0() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:92)
  180. Assets.Scripts.Util.UnityMainThreadDispatcher:Update() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:68)
  181.  
  182. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Voxel/Asteroid.cs Line: 196)
  183.  
  184. NullReferenceException: Object reference not set to an instance of an object
  185. at Assets.Scripts.Voxel.Asteroid.SetMinableRenderers (Boolean isRendered) [0x00076] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:196
  186. at Assets.Scripts.Voxel.Asteroid+<SetChunkRenderer>c__Iterator0.MoveNext () [0x0001f] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:179
  187. at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
  188. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  189. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  190. Assets.Scripts.Util.<Enqueue>c__AnonStorey1:<>m__0() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:92)
  191. Assets.Scripts.Util.UnityMainThreadDispatcher:Update() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:68)
  192.  
  193. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Voxel/Asteroid.cs Line: 196)
  194.  
  195. NullReferenceException: Object reference not set to an instance of an object
  196. at Assets.Scripts.Voxel.Asteroid.SetMinableRenderers (Boolean isRendered) [0x00076] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:196
  197. at Assets.Scripts.Voxel.Asteroid+<SetChunkRenderer>c__Iterator0.MoveNext () [0x0001f] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:179
  198. at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
  199. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  200. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  201. Assets.Scripts.Util.<Enqueue>c__AnonStorey1:<>m__0() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:92)
  202. Assets.Scripts.Util.UnityMainThreadDispatcher:Update() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:68)
  203.  
  204. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Voxel/Asteroid.cs Line: 196)
  205.  
  206. NullReferenceException: Object reference not set to an instance of an object
  207. at Assets.Scripts.Voxel.Asteroid.SetMinableRenderers (Boolean isRendered) [0x00076] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:196
  208. at Assets.Scripts.Voxel.Asteroid+<SetChunkRenderer>c__Iterator0.MoveNext () [0x0001f] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:179
  209. at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
  210. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  211. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  212. Assets.Scripts.Util.<Enqueue>c__AnonStorey1:<>m__0() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:92)
  213. Assets.Scripts.Util.UnityMainThreadDispatcher:Update() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:68)
  214.  
  215. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Voxel/Asteroid.cs Line: 196)
  216.  
  217. NullReferenceException: Object reference not set to an instance of an object
  218. at Assets.Scripts.Voxel.Asteroid.SetMinableRenderers (Boolean isRendered) [0x00076] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:196
  219. at Assets.Scripts.Voxel.Asteroid+<SetChunkRenderer>c__Iterator0.MoveNext () [0x0001f] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:179
  220. at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
  221. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  222. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  223. Assets.Scripts.Util.<Enqueue>c__AnonStorey1:<>m__0() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:92)
  224. Assets.Scripts.Util.UnityMainThreadDispatcher:Update() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:68)
  225.  
  226. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Voxel/Asteroid.cs Line: 196)
  227.  
  228. NullReferenceException: Object reference not set to an instance of an object
  229. at Assets.Scripts.Voxel.Asteroid.SetMinableRenderers (Boolean isRendered) [0x00076] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:196
  230. at Assets.Scripts.Voxel.Asteroid+<SetChunkRenderer>c__Iterator0.MoveNext () [0x0001f] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:179
  231. at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
  232. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  233. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  234. Assets.Scripts.Util.<Enqueue>c__AnonStorey1:<>m__0() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:92)
  235. Assets.Scripts.Util.UnityMainThreadDispatcher:Update() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:68)
  236.  
  237. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Voxel/Asteroid.cs Line: 196)
  238.  
  239. NullReferenceException: Object reference not set to an instance of an object
  240. at Assets.Scripts.Voxel.Asteroid.SetMinableRenderers (Boolean isRendered) [0x00076] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:196
  241. at Assets.Scripts.Voxel.Asteroid+<SetChunkRenderer>c__Iterator0.MoveNext () [0x0001f] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:179
  242. at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
  243. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  244. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  245. Assets.Scripts.Util.<Enqueue>c__AnonStorey1:<>m__0() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:92)
  246. Assets.Scripts.Util.UnityMainThreadDispatcher:Update() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:68)
  247.  
  248. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Voxel/Asteroid.cs Line: 196)
  249.  
  250. NullReferenceException: Object reference not set to an instance of an object
  251. at Assets.Scripts.Voxel.Asteroid.SetMinableRenderers (Boolean isRendered) [0x00076] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:196
  252. at Assets.Scripts.Voxel.Asteroid+<SetChunkRenderer>c__Iterator0.MoveNext () [0x0001f] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:179
  253. at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
  254. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  255. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  256. Assets.Scripts.Util.<Enqueue>c__AnonStorey1:<>m__0() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:92)
  257. Assets.Scripts.Util.UnityMainThreadDispatcher:Update() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:68)
  258.  
  259. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Voxel/Asteroid.cs Line: 196)
  260.  
  261. NullReferenceException: Object reference not set to an instance of an object
  262. at Assets.Scripts.Voxel.Asteroid.SetMinableRenderers (Boolean isRendered) [0x00076] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:196
  263. at Assets.Scripts.Voxel.Asteroid+<SetChunkRenderer>c__Iterator0.MoveNext () [0x0001f] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:179
  264. at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
  265. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  266. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  267. Assets.Scripts.Util.<Enqueue>c__AnonStorey1:<>m__0() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:92)
  268. Assets.Scripts.Util.UnityMainThreadDispatcher:Update() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:68)
  269.  
  270. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Voxel/Asteroid.cs Line: 196)
  271.  
  272. NullReferenceException: Object reference not set to an instance of an object
  273. at Assets.Scripts.Voxel.Asteroid.SetMinableRenderers (Boolean isRendered) [0x00076] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:196
  274. at Assets.Scripts.Voxel.Asteroid+<SetChunkRenderer>c__Iterator0.MoveNext () [0x0001f] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:179
  275. at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
  276. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  277. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  278. Assets.Scripts.Util.<Enqueue>c__AnonStorey1:<>m__0() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:92)
  279. Assets.Scripts.Util.UnityMainThreadDispatcher:Update() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:68)
  280.  
  281. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Voxel/Asteroid.cs Line: 196)
  282.  
  283. NullReferenceException: Object reference not set to an instance of an object
  284. at Assets.Scripts.Voxel.Asteroid.SetMinableRenderers (Boolean isRendered) [0x00076] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:196
  285. at Assets.Scripts.Voxel.Asteroid+<SetChunkRenderer>c__Iterator0.MoveNext () [0x0001f] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:179
  286. at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
  287. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  288. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  289. Assets.Scripts.Util.<Enqueue>c__AnonStorey1:<>m__0() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:92)
  290. Assets.Scripts.Util.UnityMainThreadDispatcher:Update() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:68)
  291.  
  292. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Voxel/Asteroid.cs Line: 196)
  293.  
  294. NullReferenceException: Object reference not set to an instance of an object
  295. at Assets.Scripts.Voxel.Asteroid.SetMinableRenderers (Boolean isRendered) [0x00076] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:196
  296. at Assets.Scripts.Voxel.Asteroid+<SetChunkRenderer>c__Iterator0.MoveNext () [0x0001f] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:179
  297. at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
  298. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  299. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  300. Assets.Scripts.Util.<Enqueue>c__AnonStorey1:<>m__0() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:92)
  301. Assets.Scripts.Util.UnityMainThreadDispatcher:Update() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:68)
  302.  
  303. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Voxel/Asteroid.cs Line: 196)
  304.  
  305. NullReferenceException: Object reference not set to an instance of an object
  306. at Assets.Scripts.Voxel.Asteroid.SetMinableRenderers (Boolean isRendered) [0x00076] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:196
  307. at Assets.Scripts.Voxel.Asteroid+<SetChunkRenderer>c__Iterator0.MoveNext () [0x0001f] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:179
  308. at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
  309. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  310. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  311. Assets.Scripts.Util.<Enqueue>c__AnonStorey1:<>m__0() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:92)
  312. Assets.Scripts.Util.UnityMainThreadDispatcher:Update() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:68)
  313.  
  314. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Voxel/Asteroid.cs Line: 196)
  315.  
  316. NullReferenceException: Object reference not set to an instance of an object
  317. at Assets.Scripts.Voxel.Asteroid.SetMinableRenderers (Boolean isRendered) [0x00076] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:196
  318. at Assets.Scripts.Voxel.Asteroid+<SetChunkRenderer>c__Iterator0.MoveNext () [0x0001f] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:179
  319. at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
  320. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  321. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  322. Assets.Scripts.Util.<Enqueue>c__AnonStorey1:<>m__0() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:92)
  323. Assets.Scripts.Util.UnityMainThreadDispatcher:Update() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:68)
  324.  
  325. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Voxel/Asteroid.cs Line: 196)
  326.  
  327. NullReferenceException: Object reference not set to an instance of an object
  328. at Assets.Scripts.Voxel.Asteroid.SetMinableRenderers (Boolean isRendered) [0x00076] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:196
  329. at Assets.Scripts.Voxel.Asteroid+<SetChunkRenderer>c__Iterator0.MoveNext () [0x0001f] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:179
  330. at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
  331. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  332. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  333. Assets.Scripts.Util.<Enqueue>c__AnonStorey1:<>m__0() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:92)
  334. Assets.Scripts.Util.UnityMainThreadDispatcher:Update() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:68)
  335.  
  336. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Voxel/Asteroid.cs Line: 196)
  337.  
  338. NullReferenceException: Object reference not set to an instance of an object
  339. at Assets.Scripts.Voxel.Asteroid.SetMinableRenderers (Boolean isRendered) [0x00076] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:196
  340. at Assets.Scripts.Voxel.Asteroid+<SetChunkRenderer>c__Iterator0.MoveNext () [0x0001f] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:179
  341. at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
  342. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  343. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  344. Assets.Scripts.Util.<Enqueue>c__AnonStorey1:<>m__0() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:92)
  345. Assets.Scripts.Util.UnityMainThreadDispatcher:Update() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:68)
  346.  
  347. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Voxel/Asteroid.cs Line: 196)
  348.  
  349. NullReferenceException: Object reference not set to an instance of an object
  350. at Assets.Scripts.Voxel.Asteroid.SetMinableRenderers (Boolean isRendered) [0x00076] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:196
  351. at Assets.Scripts.Voxel.Asteroid+<SetChunkRenderer>c__Iterator0.MoveNext () [0x0001f] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:179
  352. at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
  353. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  354. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  355. Assets.Scripts.Util.<Enqueue>c__AnonStorey1:<>m__0() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:92)
  356. Assets.Scripts.Util.UnityMainThreadDispatcher:Update() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:68)
  357.  
  358. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Voxel/Asteroid.cs Line: 196)
  359.  
  360. NullReferenceException: Object reference not set to an instance of an object
  361. at Assets.Scripts.Voxel.Asteroid.SetMinableRenderers (Boolean isRendered) [0x00076] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:196
  362. at Assets.Scripts.Voxel.Asteroid+<SetChunkRenderer>c__Iterator0.MoveNext () [0x0001f] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:179
  363. at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
  364. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  365. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  366. Assets.Scripts.Util.<Enqueue>c__AnonStorey1:<>m__0() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:92)
  367. Assets.Scripts.Util.UnityMainThreadDispatcher:Update() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:68)
  368.  
  369. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Voxel/Asteroid.cs Line: 196)
  370.  
  371. NullReferenceException: Object reference not set to an instance of an object
  372. at Assets.Scripts.Voxel.Asteroid.SetMinableRenderers (Boolean isRendered) [0x00076] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:196
  373. at Assets.Scripts.Voxel.Asteroid+<SetChunkRenderer>c__Iterator0.MoveNext () [0x0001f] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:179
  374. at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
  375. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  376. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  377. Assets.Scripts.Util.<Enqueue>c__AnonStorey1:<>m__0() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:92)
  378. Assets.Scripts.Util.UnityMainThreadDispatcher:Update() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:68)
  379.  
  380. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Voxel/Asteroid.cs Line: 196)
  381.  
  382. NullReferenceException: Object reference not set to an instance of an object
  383. at Assets.Scripts.Voxel.Asteroid.SetMinableRenderers (Boolean isRendered) [0x00076] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:196
  384. at Assets.Scripts.Voxel.Asteroid+<SetChunkRenderer>c__Iterator0.MoveNext () [0x0001f] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:179
  385. at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
  386. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  387. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  388. Assets.Scripts.Util.<Enqueue>c__AnonStorey1:<>m__0() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:92)
  389. Assets.Scripts.Util.UnityMainThreadDispatcher:Update() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:68)
  390.  
  391. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Voxel/Asteroid.cs Line: 196)
  392.  
  393. NullReferenceException: Object reference not set to an instance of an object
  394. at Assets.Scripts.Voxel.Asteroid.SetMinableRenderers (Boolean isRendered) [0x00076] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:196
  395. at Assets.Scripts.Voxel.Asteroid+<SetChunkRenderer>c__Iterator0.MoveNext () [0x0001f] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:179
  396. at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
  397. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  398. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  399. Assets.Scripts.Util.<Enqueue>c__AnonStorey1:<>m__0() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:92)
  400. Assets.Scripts.Util.UnityMainThreadDispatcher:Update() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:68)
  401.  
  402. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Voxel/Asteroid.cs Line: 196)
  403.  
  404. NullReferenceException: Object reference not set to an instance of an object
  405. at Assets.Scripts.Voxel.Asteroid.SetMinableRenderers (Boolean isRendered) [0x00076] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:196
  406. at Assets.Scripts.Voxel.Asteroid+<SetChunkRenderer>c__Iterator0.MoveNext () [0x0001f] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:179
  407. at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
  408. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  409. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  410. Assets.Scripts.Util.<Enqueue>c__AnonStorey1:<>m__0() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:92)
  411. Assets.Scripts.Util.UnityMainThreadDispatcher:Update() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:68)
  412.  
  413. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Voxel/Asteroid.cs Line: 196)
  414.  
  415. NullReferenceException: Object reference not set to an instance of an object
  416. at Assets.Scripts.Voxel.Asteroid.SetMinableRenderers (Boolean isRendered) [0x00076] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:196
  417. at Assets.Scripts.Voxel.Asteroid+<SetChunkRenderer>c__Iterator0.MoveNext () [0x0001f] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:179
  418. at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
  419. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  420. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  421. Assets.Scripts.Util.<Enqueue>c__AnonStorey1:<>m__0() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:92)
  422. Assets.Scripts.Util.UnityMainThreadDispatcher:Update() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:68)
  423.  
  424. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Voxel/Asteroid.cs Line: 196)
  425.  
  426. NullReferenceException: Object reference not set to an instance of an object
  427. at Assets.Scripts.Voxel.Asteroid.SetMinableRenderers (Boolean isRendered) [0x00076] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:196
  428. at Assets.Scripts.Voxel.Asteroid+<SetChunkRenderer>c__Iterator0.MoveNext () [0x0001f] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:179
  429. at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
  430. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  431. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  432. Assets.Scripts.Util.<Enqueue>c__AnonStorey1:<>m__0() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:92)
  433. Assets.Scripts.Util.UnityMainThreadDispatcher:Update() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:68)
  434.  
  435. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Voxel/Asteroid.cs Line: 196)
  436.  
  437. NullReferenceException: Object reference not set to an instance of an object
  438. at Assets.Scripts.Voxel.Asteroid.SetMinableRenderers (Boolean isRendered) [0x00076] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:196
  439. at Assets.Scripts.Voxel.Asteroid+<SetChunkRenderer>c__Iterator0.MoveNext () [0x0001f] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:179
  440. at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
  441. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  442. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  443. Assets.Scripts.Util.<Enqueue>c__AnonStorey1:<>m__0() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:92)
  444. Assets.Scripts.Util.UnityMainThreadDispatcher:Update() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:68)
  445.  
  446. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Voxel/Asteroid.cs Line: 196)
  447.  
  448. NullReferenceException: Object reference not set to an instance of an object
  449. at Assets.Scripts.Voxel.Asteroid.SetMinableRenderers (Boolean isRendered) [0x00076] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:196
  450. at Assets.Scripts.Voxel.Asteroid+<SetChunkRenderer>c__Iterator0.MoveNext () [0x0001f] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:179
  451. at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
  452. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  453. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  454. Assets.Scripts.Util.<Enqueue>c__AnonStorey1:<>m__0() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:92)
  455. Assets.Scripts.Util.UnityMainThreadDispatcher:Update() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:68)
  456.  
  457. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Voxel/Asteroid.cs Line: 196)
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