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- Mono path[0] = 'D:/SteamLibrary/steamapps/common/Stationeers/rocketstation_Data/Managed'
- Mono config path = 'D:/SteamLibrary/steamapps/common/Stationeers/Mono/etc'
- PlayerConnection initialized from D:/SteamLibrary/steamapps/common/Stationeers/rocketstation_Data (debug = 0)
- PlayerConnection initialized network socket : 0.0.0.0 55007
- Multi-casting "[IP] 192.168.0.2 [Port] 55007 [Flags] 2 [Guid] 772401542 [EditorId] 294151900 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-IHF1F9Q) [Debug] 0 [PackageName] WindowsPlayer" to [225.0.0.222:54997]...
- Started listening to [0.0.0.0:55007]
- PlayerConnection already initialized - listening to [0.0.0.0:55007]
- Initialize engine version: 2018.2.10f1 (674aa5a67ed5)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: AMD Radeon (TM) R9 390 Series (ID=0x67b1)
- Vendor:
- VRAM: 8168 MB
- Driver: 23.20.15002.11
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.777 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 4.799494 ms
- WARNING: Shader Unsupported: 'Hidden/AtmosphericScattering_Deferred' - Pass '' has no vertex shader
- The referenced script on this Behaviour (Game Object 'BookPro') is missing!
- (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 1775)
- The referenced script on this Behaviour (Game Object 'BookPro') is missing!
- (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 1775)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 3.871236 ms
- Error loading settings file: System.Xml.XmlException: Document element did not appear. Line 1, position 1.
- at Mono.Xml2.XmlTextReader.Read () [0x0017d] in /Users/builduser/buildslave/mono/build/mcs/class/System.XML/System.Xml/XmlTextReader.cs:626
- at System.Xml.XmlTextReader.Read () [0x0006b] in /Users/builduser/buildslave/mono/build/mcs/class/System.XML/System.Xml/XmlTextReader2.cs:564
- at System.Xml.XmlReader.MoveToContent () [0x00050] in /Users/builduser/buildslave/mono/build/mcs/class/System.XML/System.Xml/XmlReader.cs:559
- at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadRoot () [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/System.XML/System.Xml.Serialization/XmlSerializationReaderInterpreter.cs:83
- at System.Xml.Serialization.XmlSerializer.Deserialize (System.Xml.Serialization.XmlSerializationReader reader) [0x0001c] in /Users/builduser/buildslave/mono/build/mcs/class/System.XML/System.Xml.Serialization/XmlSerializer.cs:361
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Assets.Scripts.Serialization.Settings:LoadSettings() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Serialization\Settings.cs:1057)
- WorldManager:Awake() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\WorldManager\WorldManager.cs:260)
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Serialization/Settings.cs Line: 1057)
- NullReferenceException: Object reference not set to an instance of an object
- at UIAudioManager.Play (System.String clipName) [0x00007] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\UI\UIAudioManager.cs:102
- at Assets.Scripts.Serialization.Settings.SaveSettings () [0x000e2] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Serialization\Settings.cs:986
- at WorldManager.Awake () [0x00084] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\WorldManager\WorldManager.cs:271
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/UI/UIAudioManager.cs Line: 102)
- Setting AudioSettings.speakerMode is deprecated and has been replaced by audio project settings and the AudioSettings.GetConfiguration/AudioSettings.Reset API.
- UnityEngine.AudioSettings:set_speakerMode(AudioSpeakerMode)
- Assets.Scripts.Serialization.Settings:Initialize() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Serialization\Settings.cs:323)
- Assets.Scripts.GameManager:Start() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\GameManager.cs:272)
- [C:\buildslave\unity\build\artifacts/generated/bindings_old/common/Audio/AudioBindings.gen.cpp line 66]
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Serialization/Settings.cs Line: 323)
- Version : 0.2.1846.8518
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Assets.Scripts.GameManager:Start() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\GameManager.cs:293)
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/GameManager.cs Line: 293)
- System memory in use before: 0.58 GB.
- System memory in use after: 0.57 GB.
- Unloading 18467 unused Assets to reduce memory usage. Loaded Objects now: 207388.
- Total: 713.195664 ms (FindLiveObjects: 12.762128 ms CreateObjectMapping: 6.959880 ms MarkObjects: 679.948646 ms DeleteObjects: 13.523985 ms)
- Loaded Mod Data from D:/SteamLibrary/steamapps/common/Stationeers/rocketstation_Data/StreamingAssets/Data/
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- WorldManager:LoadGameData() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\WorldManager\WorldManager.cs:813)
- Assets.Scripts.Util.<WaitUntilInitialized>c__Iterator0:MoveNext() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\MonoBehaviourListener.cs:68)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/WorldManager/WorldManager.cs Line: 813)
- Hosting 0 clients on port 27016
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Assets.Scripts.Networking.NetworkManagerHudOverride:PrintPlayerCount() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerHudOverride.cs:782)
- Assets.Scripts.Networking.NetworkManagerHudOverride:StartAsHost() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerHudOverride.cs:766)
- Assets.Scripts.Networking.NetworkManagerHudOverride:CreateNewWorld() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerHudOverride.cs:701)
- Assets.Scripts.Networking.SteamServer:StartSteamServer(Boolean) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:784)
- Assets.Scripts.Networking.SteamServer:SetupGameServer(Boolean) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:640)
- Assets.Scripts.Networking.<InitServer>c__Iterator0:MoveNext() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:603)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Networking/NetworkManagerHudOverride.cs Line: 782)
- Server Started
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Assets.Scripts.Networking.SteamServer:StartSteamServer(Boolean) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:803)
- Assets.Scripts.Networking.SteamServer:SetupGameServer(Boolean) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:640)
- Assets.Scripts.Networking.<InitServer>c__Iterator0:MoveNext() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:603)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Steam/Matchmaking/SteamServer.cs Line: 803)
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/Stationeers/rocketstation_Data/Mono/libc
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/Stationeers/rocketstation_Data/Mono/.\libc
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/Stationeers/rocketstation_Data/Mono/libc
- StationeerServer is VAC Secure!
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Assets.Scripts.Networking.SteamServer:OnPolicyResponse(GSPolicyResponse_t) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:929)
- Steamworks.Callback`1:OnRunCallback(IntPtr, IntPtr) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Plugins\Steamworks.NET\CallbackDispatcher.cs:140)
- Steamworks.NativeMethods:SteamGameServer_RunCallbacks()
- Steamworks.GameServer:RunCallbacks() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Plugins\Steamworks.NET\Steam.cs:148)
- Assets.Scripts.Networking.SteamServer:Update() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:846)
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Steam/Matchmaking/SteamServer.cs Line: 929)
- Hosting 1 clients on port 27016
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Assets.Scripts.Networking.NetworkManagerHudOverride:PrintPlayerCount() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerHudOverride.cs:782)
- Assets.Scripts.Networking.NetworkManagerOverride:HandlePlayerConnection(NetworkMessage) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerOverride.cs:2290)
- UnityEngine.Networking.NetworkConnection:InvokeHandler(NetworkMessage) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:230)
- UnityEngine.Networking.LocalClient:ProcessInternalMessages() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\LocalClient.cs:138)
- UnityEngine.Networking.LocalClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\LocalClient.cs:66)
- UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:965)
- UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1088)
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Networking/NetworkManagerHudOverride.cs Line: 782)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- Hosting 1 clients on port 27016
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Assets.Scripts.Networking.NetworkManagerHudOverride:PrintPlayerCount() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerHudOverride.cs:782)
- Assets.Scripts.Networking.NetworkManagerOverride:HandlePlayerConnection(NetworkMessage) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerOverride.cs:2290)
- UnityEngine.Networking.NetworkConnection:InvokeHandler(NetworkMessage) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:230)
- UnityEngine.Networking.LocalClient:ProcessInternalMessages() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\LocalClient.cs:138)
- UnityEngine.Networking.LocalClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\LocalClient.cs:66)
- UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:965)
- UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1088)
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Networking/NetworkManagerHudOverride.cs Line: 782)
- System memory in use before: 0.62 GB.
- System memory in use after: 0.62 GB.
- Unloading 18448 unused Assets to reduce memory usage. Loaded Objects now: 230517.
- Total: 786.778095 ms (FindLiveObjects: 15.532051 ms CreateObjectMapping: 10.069004 ms MarkObjects: 746.134203 ms DeleteObjects: 15.042323 ms)
- NullReferenceException: Object reference not set to an instance of an object
- at Assets.Scripts.Voxel.Asteroid.SetMinableRenderers (Boolean isRendered) [0x00076] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:196
- at Assets.Scripts.Voxel.Asteroid+<SetChunkRenderer>c__Iterator0.MoveNext () [0x0001f] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:179
- at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
- UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- Assets.Scripts.Util.<Enqueue>c__AnonStorey1:<>m__0() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:92)
- Assets.Scripts.Util.UnityMainThreadDispatcher:Update() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:68)
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Voxel/Asteroid.cs Line: 196)
- NullReferenceException: Object reference not set to an instance of an object
- at Assets.Scripts.Voxel.Asteroid.SetMinableRenderers (Boolean isRendered) [0x00076] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:196
- at Assets.Scripts.Voxel.Asteroid+<SetChunkRenderer>c__Iterator0.MoveNext () [0x0001f] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:179
- at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
- UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- Assets.Scripts.Util.<Enqueue>c__AnonStorey1:<>m__0() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:92)
- Assets.Scripts.Util.UnityMainThreadDispatcher:Update() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:68)
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Voxel/Asteroid.cs Line: 196)
- NullReferenceException: Object reference not set to an instance of an object
- at Assets.Scripts.Voxel.Asteroid.SetMinableRenderers (Boolean isRendered) [0x00076] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:196
- at Assets.Scripts.Voxel.Asteroid+<SetChunkRenderer>c__Iterator0.MoveNext () [0x0001f] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:179
- at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
- UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- Assets.Scripts.Util.<Enqueue>c__AnonStorey1:<>m__0() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:92)
- Assets.Scripts.Util.UnityMainThreadDispatcher:Update() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:68)
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Voxel/Asteroid.cs Line: 196)
- NullReferenceException: Object reference not set to an instance of an object
- at Assets.Scripts.Voxel.Asteroid.SetMinableRenderers (Boolean isRendered) [0x00076] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:196
- at Assets.Scripts.Voxel.Asteroid+<SetChunkRenderer>c__Iterator0.MoveNext () [0x0001f] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:179
- at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
- UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- Assets.Scripts.Util.<Enqueue>c__AnonStorey1:<>m__0() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:92)
- Assets.Scripts.Util.UnityMainThreadDispatcher:Update() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:68)
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Voxel/Asteroid.cs Line: 196)
- NullReferenceException: Object reference not set to an instance of an object
- at Assets.Scripts.Voxel.Asteroid.SetMinableRenderers (Boolean isRendered) [0x00076] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:196
- at Assets.Scripts.Voxel.Asteroid+<SetChunkRenderer>c__Iterator0.MoveNext () [0x0001f] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:179
- at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
- UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- Assets.Scripts.Util.<Enqueue>c__AnonStorey1:<>m__0() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:92)
- Assets.Scripts.Util.UnityMainThreadDispatcher:Update() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:68)
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Voxel/Asteroid.cs Line: 196)
- NullReferenceException: Object reference not set to an instance of an object
- at Assets.Scripts.Voxel.Asteroid.SetMinableRenderers (Boolean isRendered) [0x00076] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:196
- at Assets.Scripts.Voxel.Asteroid+<SetChunkRenderer>c__Iterator0.MoveNext () [0x0001f] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:179
- at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
- UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- Assets.Scripts.Util.<Enqueue>c__AnonStorey1:<>m__0() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:92)
- Assets.Scripts.Util.UnityMainThreadDispatcher:Update() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:68)
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Voxel/Asteroid.cs Line: 196)
- NullReferenceException: Object reference not set to an instance of an object
- at Assets.Scripts.Voxel.Asteroid.SetMinableRenderers (Boolean isRendered) [0x00076] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:196
- at Assets.Scripts.Voxel.Asteroid+<SetChunkRenderer>c__Iterator0.MoveNext () [0x0001f] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:179
- at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
- UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- Assets.Scripts.Util.<Enqueue>c__AnonStorey1:<>m__0() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:92)
- Assets.Scripts.Util.UnityMainThreadDispatcher:Update() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:68)
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Voxel/Asteroid.cs Line: 196)
- NullReferenceException: Object reference not set to an instance of an object
- at Assets.Scripts.Voxel.Asteroid.SetMinableRenderers (Boolean isRendered) [0x00076] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:196
- at Assets.Scripts.Voxel.Asteroid+<SetChunkRenderer>c__Iterator0.MoveNext () [0x0001f] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:179
- at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
- UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- Assets.Scripts.Util.<Enqueue>c__AnonStorey1:<>m__0() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:92)
- Assets.Scripts.Util.UnityMainThreadDispatcher:Update() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:68)
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Voxel/Asteroid.cs Line: 196)
- NullReferenceException: Object reference not set to an instance of an object
- at Assets.Scripts.Voxel.Asteroid.SetMinableRenderers (Boolean isRendered) [0x00076] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:196
- at Assets.Scripts.Voxel.Asteroid+<SetChunkRenderer>c__Iterator0.MoveNext () [0x0001f] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:179
- at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
- UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- Assets.Scripts.Util.<Enqueue>c__AnonStorey1:<>m__0() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:92)
- Assets.Scripts.Util.UnityMainThreadDispatcher:Update() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:68)
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Voxel/Asteroid.cs Line: 196)
- NullReferenceException: Object reference not set to an instance of an object
- at Assets.Scripts.Voxel.Asteroid.SetMinableRenderers (Boolean isRendered) [0x00076] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:196
- at Assets.Scripts.Voxel.Asteroid+<SetChunkRenderer>c__Iterator0.MoveNext () [0x0001f] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:179
- at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
- UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- Assets.Scripts.Util.<Enqueue>c__AnonStorey1:<>m__0() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:92)
- Assets.Scripts.Util.UnityMainThreadDispatcher:Update() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:68)
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Voxel/Asteroid.cs Line: 196)
- NullReferenceException: Object reference not set to an instance of an object
- at Assets.Scripts.Voxel.Asteroid.SetMinableRenderers (Boolean isRendered) [0x00076] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:196
- at Assets.Scripts.Voxel.Asteroid+<SetChunkRenderer>c__Iterator0.MoveNext () [0x0001f] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:179
- at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
- UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- Assets.Scripts.Util.<Enqueue>c__AnonStorey1:<>m__0() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:92)
- Assets.Scripts.Util.UnityMainThreadDispatcher:Update() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:68)
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Voxel/Asteroid.cs Line: 196)
- NullReferenceException: Object reference not set to an instance of an object
- at Assets.Scripts.Voxel.Asteroid.SetMinableRenderers (Boolean isRendered) [0x00076] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:196
- at Assets.Scripts.Voxel.Asteroid+<SetChunkRenderer>c__Iterator0.MoveNext () [0x0001f] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:179
- at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
- UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- Assets.Scripts.Util.<Enqueue>c__AnonStorey1:<>m__0() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:92)
- Assets.Scripts.Util.UnityMainThreadDispatcher:Update() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:68)
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Voxel/Asteroid.cs Line: 196)
- NullReferenceException: Object reference not set to an instance of an object
- at Assets.Scripts.Voxel.Asteroid.SetMinableRenderers (Boolean isRendered) [0x00076] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:196
- at Assets.Scripts.Voxel.Asteroid+<SetChunkRenderer>c__Iterator0.MoveNext () [0x0001f] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:179
- at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
- UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- Assets.Scripts.Util.<Enqueue>c__AnonStorey1:<>m__0() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:92)
- Assets.Scripts.Util.UnityMainThreadDispatcher:Update() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:68)
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Voxel/Asteroid.cs Line: 196)
- NullReferenceException: Object reference not set to an instance of an object
- at Assets.Scripts.Voxel.Asteroid.SetMinableRenderers (Boolean isRendered) [0x00076] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:196
- at Assets.Scripts.Voxel.Asteroid+<SetChunkRenderer>c__Iterator0.MoveNext () [0x0001f] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:179
- at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
- UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- Assets.Scripts.Util.<Enqueue>c__AnonStorey1:<>m__0() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:92)
- Assets.Scripts.Util.UnityMainThreadDispatcher:Update() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:68)
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Voxel/Asteroid.cs Line: 196)
- NullReferenceException: Object reference not set to an instance of an object
- at Assets.Scripts.Voxel.Asteroid.SetMinableRenderers (Boolean isRendered) [0x00076] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:196
- at Assets.Scripts.Voxel.Asteroid+<SetChunkRenderer>c__Iterator0.MoveNext () [0x0001f] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:179
- at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
- UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- Assets.Scripts.Util.<Enqueue>c__AnonStorey1:<>m__0() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:92)
- Assets.Scripts.Util.UnityMainThreadDispatcher:Update() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:68)
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Voxel/Asteroid.cs Line: 196)
- NullReferenceException: Object reference not set to an instance of an object
- at Assets.Scripts.Voxel.Asteroid.SetMinableRenderers (Boolean isRendered) [0x00076] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:196
- at Assets.Scripts.Voxel.Asteroid+<SetChunkRenderer>c__Iterator0.MoveNext () [0x0001f] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:179
- at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
- UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- Assets.Scripts.Util.<Enqueue>c__AnonStorey1:<>m__0() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:92)
- Assets.Scripts.Util.UnityMainThreadDispatcher:Update() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:68)
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Voxel/Asteroid.cs Line: 196)
- NullReferenceException: Object reference not set to an instance of an object
- at Assets.Scripts.Voxel.Asteroid.SetMinableRenderers (Boolean isRendered) [0x00076] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:196
- at Assets.Scripts.Voxel.Asteroid+<SetChunkRenderer>c__Iterator0.MoveNext () [0x0001f] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:179
- at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
- UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- Assets.Scripts.Util.<Enqueue>c__AnonStorey1:<>m__0() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:92)
- Assets.Scripts.Util.UnityMainThreadDispatcher:Update() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:68)
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Voxel/Asteroid.cs Line: 196)
- NullReferenceException: Object reference not set to an instance of an object
- at Assets.Scripts.Voxel.Asteroid.SetMinableRenderers (Boolean isRendered) [0x00076] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:196
- at Assets.Scripts.Voxel.Asteroid+<SetChunkRenderer>c__Iterator0.MoveNext () [0x0001f] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:179
- at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
- UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- Assets.Scripts.Util.<Enqueue>c__AnonStorey1:<>m__0() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:92)
- Assets.Scripts.Util.UnityMainThreadDispatcher:Update() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:68)
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Voxel/Asteroid.cs Line: 196)
- NullReferenceException: Object reference not set to an instance of an object
- at Assets.Scripts.Voxel.Asteroid.SetMinableRenderers (Boolean isRendered) [0x00076] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:196
- at Assets.Scripts.Voxel.Asteroid+<SetChunkRenderer>c__Iterator0.MoveNext () [0x0001f] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:179
- at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
- UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- Assets.Scripts.Util.<Enqueue>c__AnonStorey1:<>m__0() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:92)
- Assets.Scripts.Util.UnityMainThreadDispatcher:Update() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:68)
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Voxel/Asteroid.cs Line: 196)
- NullReferenceException: Object reference not set to an instance of an object
- at Assets.Scripts.Voxel.Asteroid.SetMinableRenderers (Boolean isRendered) [0x00076] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:196
- at Assets.Scripts.Voxel.Asteroid+<SetChunkRenderer>c__Iterator0.MoveNext () [0x0001f] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:179
- at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
- UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- Assets.Scripts.Util.<Enqueue>c__AnonStorey1:<>m__0() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:92)
- Assets.Scripts.Util.UnityMainThreadDispatcher:Update() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:68)
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Voxel/Asteroid.cs Line: 196)
- NullReferenceException: Object reference not set to an instance of an object
- at Assets.Scripts.Voxel.Asteroid.SetMinableRenderers (Boolean isRendered) [0x00076] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:196
- at Assets.Scripts.Voxel.Asteroid+<SetChunkRenderer>c__Iterator0.MoveNext () [0x0001f] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:179
- at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
- UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- Assets.Scripts.Util.<Enqueue>c__AnonStorey1:<>m__0() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:92)
- Assets.Scripts.Util.UnityMainThreadDispatcher:Update() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:68)
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Voxel/Asteroid.cs Line: 196)
- NullReferenceException: Object reference not set to an instance of an object
- at Assets.Scripts.Voxel.Asteroid.SetMinableRenderers (Boolean isRendered) [0x00076] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:196
- at Assets.Scripts.Voxel.Asteroid+<SetChunkRenderer>c__Iterator0.MoveNext () [0x0001f] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:179
- at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
- UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- Assets.Scripts.Util.<Enqueue>c__AnonStorey1:<>m__0() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:92)
- Assets.Scripts.Util.UnityMainThreadDispatcher:Update() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:68)
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Voxel/Asteroid.cs Line: 196)
- NullReferenceException: Object reference not set to an instance of an object
- at Assets.Scripts.Voxel.Asteroid.SetMinableRenderers (Boolean isRendered) [0x00076] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:196
- at Assets.Scripts.Voxel.Asteroid+<SetChunkRenderer>c__Iterator0.MoveNext () [0x0001f] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:179
- at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
- UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- Assets.Scripts.Util.<Enqueue>c__AnonStorey1:<>m__0() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:92)
- Assets.Scripts.Util.UnityMainThreadDispatcher:Update() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:68)
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Voxel/Asteroid.cs Line: 196)
- NullReferenceException: Object reference not set to an instance of an object
- at Assets.Scripts.Voxel.Asteroid.SetMinableRenderers (Boolean isRendered) [0x00076] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:196
- at Assets.Scripts.Voxel.Asteroid+<SetChunkRenderer>c__Iterator0.MoveNext () [0x0001f] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:179
- at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
- UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- Assets.Scripts.Util.<Enqueue>c__AnonStorey1:<>m__0() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:92)
- Assets.Scripts.Util.UnityMainThreadDispatcher:Update() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:68)
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Voxel/Asteroid.cs Line: 196)
- NullReferenceException: Object reference not set to an instance of an object
- at Assets.Scripts.Voxel.Asteroid.SetMinableRenderers (Boolean isRendered) [0x00076] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:196
- at Assets.Scripts.Voxel.Asteroid+<SetChunkRenderer>c__Iterator0.MoveNext () [0x0001f] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:179
- at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
- UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- Assets.Scripts.Util.<Enqueue>c__AnonStorey1:<>m__0() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:92)
- Assets.Scripts.Util.UnityMainThreadDispatcher:Update() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:68)
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Voxel/Asteroid.cs Line: 196)
- NullReferenceException: Object reference not set to an instance of an object
- at Assets.Scripts.Voxel.Asteroid.SetMinableRenderers (Boolean isRendered) [0x00076] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:196
- at Assets.Scripts.Voxel.Asteroid+<SetChunkRenderer>c__Iterator0.MoveNext () [0x0001f] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Voxel\Asteroid.cs:179
- at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
- UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- Assets.Scripts.Util.<Enqueue>c__AnonStorey1:<>m__0() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:92)
- Assets.Scripts.Util.UnityMainThreadDispatcher:Update() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Util\UnityMainThreadDispatcher.cs:68)
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Voxel/Asteroid.cs Line: 196)
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