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Feb 16th, 2019
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  1. struct Node
  2.  
  3. {
  4.  
  5. std::pair <int, int> node;
  6.  
  7. bool iswall = false;
  8.  
  9. };
  10.  
  11. void Gridspot::setEnemyPosition(int i, int j)
  12.  
  13. {
  14.  
  15. Enemytank.node = std::make_pair(i,j);
  16.  
  17. }
  18.  
  19. class AIEnemy
  20.  
  21. {
  22.  
  23. public:
  24.  
  25. AIEnemy()
  26.  
  27. void Update();
  28.  
  29. sf::RectangleShape getRect();
  30.  
  31. void setNodePosition(sf::RectangleShape * pos);
  32.  
  33. void AutoMotion(int col, int row);
  34.  
  35. };
  36.  
  37. AIEnemy::AIEnemy()
  38.  
  39. {
  40.  
  41. ect.setSize(sf::Vector2f(25.f, 25.f));
  42.  
  43. sf::Vector2f origin = rect.getSize();
  44.  
  45. rect.setOrigin(sf::Vector2f(origin.x /2 , origin.y / 2));
  46.  
  47. rect.setFillColor(sf::Color::Blue);
  48.  
  49. }
  50.  
  51. void AIEnemy::setNodePosition(sf::RectangleShape * pos)
  52.  
  53. {
  54.  
  55. sf::Vector2f origin = pos->getSize();
  56.  
  57. rect.setPosition(pos->getPosition().x+ origin.x /2, pos->getPosition().y + origin.y / 2);
  58.  
  59. }
  60.  
  61. if (i == pAInode.first && j == pAInode.second)
  62.  
  63. {
  64.  
  65. AItank.setNodePosition(&box[i][j]);
  66.  
  67. }
  68.  
  69. void AIEnemy::Update()
  70.  
  71. {
  72.  
  73. bottom = rect.getPosition().y + rect.getSize().y;
  74.  
  75. left = rect.getPosition().x;
  76.  
  77. right = rect.getPosition().x + rect.getSize().x;
  78.  
  79. top = rect.getPosition().y;
  80.  
  81.  
  82.  
  83. }
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