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- The Legend of Zelda: Ballad of a Bloodline
- General:
- After the happenings of the earlier Zelda games, you are controlling Knil and instead of saving Hyrule, you need to escape from it with the most important
- NPC of the game, your girlfriend: Myra. However, escaping is the smaller part of the game. Big part of the overworld opens almost at the beginning, so
- instead of some linear dungeon crawling, you need to explore, backtrack and guess which is the next action that makes the story move on. It's important to
- pay attention to NPCs, since sometimes what they say is the only clue on where to go next. At the same time, pay attention to even the smallest detail.
- Contents:
- 13 overworlds with size varying from small to full
- 12 mandatory big dungeons
- 1 mandatory minidungeon
- 8 optional subdungeons
- various small and medium secret dungeons
- various special challenges
- 2 ultimate secrets
- 3 180° plot twists
- 5 endings
- Item usage:
- Sword 1: plants, rocks, cloths, doors
- +2: guards
- +3: small force field
- +4: invisible objects, otherworldly objects
- Sword Beam: flashing objects
- Arrow 1: targets, eyes
- +2: shielded objects, heavy obstacles
- +3: anything non-magical, especially machines
- Boomerang 1: switches, goriyas, small outstanding objects
- +2: anything, especially blocks
- +3: anything, especially lifeless objects
- Candle 1: green objects, oddly coloured plants, torches
- +2: tentacles
- Hookshot: non-smooth objects, holes
- Wand: NPCs
- +magic: hot objects, cold objects
- Hammer: poundable objects, fragile objects, armors
- Bestiary:
- Darknuts: ordered to kill on sight, they attack quickly and only a hammer can damage them from the front.
- Thieves: hiding their true identity, they are usually hanging around roads, but are can be found in dungeons or as operator screw of facilities.
- Gels: mutant acidual blobs ranging from grass eater through carnivorous to atom radiation infected, quickly multipling.
- Wizzrobes: spirits with various astounding magical abilities, only attacking at night.
- Dodongos: extre hard skinned dinosaurs allergic to smoke and being weak in the stomach.
- Dingdodgers: programmed metal applications that break apart when encountering high pitched sound.
- Painting, Gohma, Security Robot, Cyclops: things that keep going left and right can be damaged only with an accurate arrow shot in their eye when it's open.
- Patra Family, Crystal Keeper, Weapon Marionette, Ghost Dancers: things that are surrounded with allies can be damaged only after the allies have fallen.
- SnagBags, Like Likes: these munching plants eat out anything from your hands and if they snag you, they never let you free til they live.
- Peahats: these plants repel any weapon while spinning fast, but are harmless when resting.
- Darknut Initiate: can be damaged even from the front, but has a relatively weak fireball.
- HalfWitrobe: relatively untalented Wizzrobe.
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