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- _G.Enabled = true --execute again with true/false to stop or start script
- speed = 2--change speed here (smaller num = faster, but more buggy, default at 2 is safe)
- while _G.Enabled do
- game.Players.LocalPlayer.Character.HumanoidRootPart.Position = game.Workspace.nextStageArrow.Position
- game.Players.LocalPlayer.Character.Torso.Position = game.Workspace.nextStageArrow.Position
- game.Players.LocalPlayer.Character.HumanoidRootPart.Position = game.Players.LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(3.5,0,0)
- game.Players.LocalPlayer.Character.Torso.Position = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
- wait(speed)
- end
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