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Nov 25th, 2017
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  1. warn'any options for magic'
  2. plr = game.Players.LocalPlayer
  3. char = plr.Character
  4. hum = char.Humanoid
  5. local cam = game.Workspace.CurrentCamera
  6. t = char.Torso
  7. h = char.Head
  8. ra = char["Right Arm"]
  9. la = char["Left Arm"]
  10. rl = char["Right Leg"]
  11. ll = char["Left Leg"]
  12. tors = char.Torso
  13. lleg = char["Left Leg"]
  14. root = char.HumanoidRootPart
  15. hed = char.Head
  16. rleg = char["Right Leg"]
  17. rarm = char["Right Arm"]
  18. larm = char["Left Arm"]
  19. vt = Vector3.new
  20. bc = BrickColor.new
  21. br = BrickColor.random
  22. it = Instance.new
  23. cf = CFrame.new
  24.  
  25.  
  26. local NoobGui = Instance.new("BillboardGui", Head)
  27. NoobGui.ExtentsOffset = Vector3.new(0,5,0)
  28. NoobGui.Parent = char.Head
  29. NoobGui.AlwaysOnTop = true
  30. NoobGui.Enabled = true
  31. NoobGui.Size = UDim2.new(0, 200,0, 50)
  32.  
  33. local NoobText = Instance.new("TextLabel", NoobGui)
  34. NoobText.BackgroundTransparency = 1
  35. NoobText.Font = "Garamond"
  36. NoobText.Size = UDim2.new(0, 200,0, 50)
  37. NoobText.TextStrokeColor3 = BrickColor.Yellow().Color
  38. NoobText.TextStrokeTransparency = 0
  39. NoobText.TextColor3 = BrickColor.Black().Color
  40. NoobText.TextScaled = true
  41. NoobText.Text = "Noob King"
  42.  
  43.  
  44. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  45. local gui = it(GuiType)
  46. gui.Parent = parent
  47. gui.Text = text
  48. gui.BackgroundTransparency = backtrans
  49. gui.BackgroundColor3 = backcol
  50. gui.SizeConstraint = "RelativeXY"
  51. gui.TextXAlignment = "Center"
  52. gui.TextYAlignment = "Center"
  53. gui.Position = pos
  54. gui.Size = size
  55. gui.Font = "SourceSans"
  56. gui.FontSize = "Size14"
  57. gui.TextWrapped = false
  58. gui.TextStrokeTransparency = 0
  59. gui.TextColor = BrickColor.new("White")
  60. return gui
  61. end
  62. ---- Music
  63. local s = Instance.new("Sound",char)
  64. s.SoundId = "http://www.roblox.com/asset/?id=613361202"
  65. s.Parent = char.Torso
  66. s.Pitch = 1
  67. s.Volume = 1
  68. s.Looped = true
  69. wait(0.1)
  70. s:play()
  71. ---- GUI set
  72. local basgui = it("GuiMain")
  73. basgui.Parent = plr.PlayerGui
  74. basgui.Name = "CooldownsGUI"
  75. local basframe = it("Frame")
  76. basframe.Parent = basgui
  77. basframe.BackgroundColor3 = Color3.new(255, 255, 255)
  78. basframe.BackgroundTransparency = 1
  79. basframe.BorderColor3 = Color3.new(17, 17, 17)
  80. basframe.Size = UDim2.new(0.2, 0, 0.2, 0)
  81. basframe.Position = UDim2.new(0.8, 0, 0.8, 0)
  82. local x = gui("TextLabel", basframe, "Basic", 0, BrickColor.new("Really black").Color, UDim2.new(-0.15, 0, 0.5, 0), UDim2.new(0.95, 0, 0.5, 0))
  83. x.ZIndex = 2
  84. x.Font = "Highway"
  85. x.BackgroundTransparency = 0.5
  86. x.BorderSizePixel = 0.65
  87. x.TextScaled = true
  88. x.Text = "Element: Greenlight"
  89. x.TextSize = 24
  90.  
  91. local Create = LoadLibrary("RbxUtility").Create
  92.  
  93. CFuncs = {
  94. ["Part"] = {
  95. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  96. local Part = Create("Part"){
  97. Parent = Parent,
  98. Reflectance = Reflectance,
  99. Transparency = Transparency,
  100. CanCollide = false,
  101. Locked = true,
  102. BrickColor = BrickColor.new(tostring(BColor)),
  103. Name = Name,
  104. Size = Size,
  105. Material = Material,
  106. }
  107. RemoveOutlines(Part)
  108. return Part
  109. end;
  110. };
  111.  
  112. ["Mesh"] = {
  113. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  114. local Msh = Create(Mesh){
  115. Parent = Part,
  116. Offset = OffSet,
  117. Scale = Scale,
  118. }
  119. if Mesh == "SpecialMesh" then
  120. Msh.MeshType = MeshType
  121. Msh.MeshId = MeshId
  122. end
  123. return Msh
  124. end;
  125. };
  126.  
  127. ["Mesh"] = {
  128. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  129. local Msh = Create(Mesh){
  130. Parent = Part,
  131. Offset = OffSet,
  132. Scale = Scale,
  133. }
  134. if Mesh == "SpecialMesh" then
  135. Msh.MeshType = MeshType
  136. Msh.MeshId = MeshId
  137. end
  138. return Msh
  139. end;
  140. };
  141.  
  142. ["Weld"] = {
  143. Create = function(Parent, Part0, Part1, C0, C1)
  144. local Weld = Create("Weld"){
  145. Parent = Parent,
  146. Part0 = Part0,
  147. Part1 = Part1,
  148. C0 = C0,
  149. C1 = C1,
  150. }
  151. return Weld
  152. end;
  153. };
  154.  
  155. ["Sound"] = {
  156. Create = function(id, par, vol, pit)
  157. coroutine.resume(coroutine.create(function()
  158. local S = Create("Sound"){
  159. Volume = vol,
  160. Pitch = pit or 1,
  161. SoundId = id,
  162. Parent = par or workspace,
  163. }
  164. wait()
  165. S:play()
  166. game:GetService("Debris"):AddItem(S, 10)
  167. end))
  168. end;
  169. };
  170.  
  171. ["ParticleEmitter"] = {
  172. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  173. local fp = Create("ParticleEmitter"){
  174. Parent = Parent,
  175. Color = ColorSequence.new(Color1, Color2),
  176. LightEmission = LightEmission,
  177. Size = Size,
  178. Texture = Texture,
  179. Transparency = Transparency,
  180. ZOffset = ZOffset,
  181. Acceleration = Accel,
  182. Drag = Drag,
  183. LockedToPart = LockedToPart,
  184. VelocityInheritance = VelocityInheritance,
  185. EmissionDirection = EmissionDirection,
  186. Enabled = Enabled,
  187. Lifetime = LifeTime,
  188. Rate = Rate,
  189. Rotation = Rotation,
  190. RotSpeed = RotSpeed,
  191. Speed = Speed,
  192. VelocitySpread = VelocitySpread,
  193. }
  194. return fp
  195. end;
  196. };
  197.  
  198. CreateTemplate = {
  199.  
  200. };
  201. }
  202.  
  203.  
  204.  
  205. New = function(Object, Parent, Name, Data)
  206. local Object = Instance.new(Object)
  207. for Index, Value in pairs(Data or {}) do
  208. Object[Index] = Value
  209. end
  210. Object.Parent = Parent
  211. Object.Name = Name
  212. return Object
  213. end
  214.  
  215. function Explode(rad,par,pitch,vol)
  216. local expart = Instance.new("Part",char)
  217. local expart2 = Instance.new("Part",char)
  218. local rin = Instance.new("Part",char)
  219. local rin2 = Instance.new("Part",char)
  220. local partMesh = Instance.new("SpecialMesh",expart)
  221. partMesh.MeshType = "Sphere"
  222. local partMesh2 = Instance.new("SpecialMesh",expart2)
  223. partMesh2.MeshType = "Sphere"
  224. local partMesh3 = Instance.new("SpecialMesh",rin)
  225. partMesh3.MeshType = "Sphere"
  226. local partMesh4 = Instance.new("SpecialMesh",rin2)
  227. partMesh4.MeshType = "Sphere"
  228. CFuncs["Sound"].Create("rbxassetid://165970126", expart,vol, pitch)
  229. partMesh.Scale = vt(rad,rad,rad)
  230. expart.Size = vt(1,1,1)
  231. expart.Transparency = 0
  232. expart.Anchored = true
  233. expart.Material = "Neon"
  234. expart.BrickColor = bc("White")
  235. expart.CFrame = par.CFrame
  236. partMesh2.Scale = vt(rad,rad,rad)
  237. expart2.Size = vt(1.15,1.15,1.15)
  238. expart2.Transparency = 0.5
  239. expart2.Anchored = true
  240. expart2.Material = "Neon"
  241. expart2.BrickColor = par.BrickColor
  242. expart2.CFrame = par.CFrame
  243. rin.Size = vt(1.15,1.15,1.15)
  244. rin.Transparency = 0.75
  245. rin.Anchored = true
  246. rin.Material = "Neon"
  247. rin.BrickColor = par.BrickColor
  248. rin.CFrame = par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  249. rin2.Size = vt(1.15,1.15,1.15)
  250. rin2.Transparency = 0.75
  251. rin2.Anchored = true
  252. rin2.Material = "Neon"
  253. rin2.BrickColor = par.BrickColor
  254. rin2.CFrame = par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  255. local hitbox = Instance.new("Part",char)
  256. hitbox.Size = Vector3.new(1,1,1)
  257. hitbox.CFrame = par.CFrame
  258. hitbox.Anchored = true
  259. hitbox.Transparency = 1
  260. hitbox.CanCollide = false
  261. partMesh3.Scale = vt(0,1,0)
  262. partMesh4.Scale = vt(0,1,0)
  263. expart.CanCollide = false
  264. expart2.CanCollide = false
  265. rin.CanCollide = false
  266. rin2.CanCollide = false
  267. hitbox.Touched:connect(function(hit)
  268. Damagefunc(hit,5,10,math.random(50,100),"Normal",root,.2,1)
  269. end)
  270. game:GetService("Debris"):AddItem(hitbox, 3)
  271. local value = 1*rad/6.5
  272. for i = 0, 199 do
  273. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  274. expart.CFrame = expart.CFrame
  275. hitbox.Size = hitbox.Size + Vector3.new(value*1.5,value*1.5,value*1.5)
  276. hitbox.CFrame = expart.CFrame
  277. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  278. expart2.CFrame = expart.CFrame
  279. value = value - 0.035*rad/30
  280. if value < 7.5 then
  281. partMesh3.Scale = partMesh3.Scale + vt(rad/5,0,rad/5)
  282. rin.CFrame = rin.CFrame
  283. partMesh4.Scale = partMesh4.Scale + vt(rad/7.5,0,rad/7.5)
  284. rin2.CFrame = rin2.CFrame
  285. end
  286. if value < 0 then
  287. expart.Transparency = expart.Transparency + 0.025
  288. expart2.Transparency = expart2.Transparency + 0.025
  289. rin.Transparency = rin.Transparency + 0.025
  290. rin2.Transparency = rin2.Transparency + 0.025
  291. end
  292. swait()
  293. end
  294. game:GetService("Debris"):AddItem(expart, 1)
  295. game:GetService("Debris"):AddItem(expart2, 1)
  296. game:GetService("Debris"):AddItem(rin, 1)
  297. game:GetService("Debris"):AddItem(rin2, 1)
  298. end
  299.  
  300. function ExplodeShort(rad,par,pitch,vol)
  301. local expart = Instance.new("Part",char)
  302. local expart2 = Instance.new("Part",char)
  303. local partMesh = Instance.new("SpecialMesh",expart)
  304. partMesh.MeshType = "Sphere"
  305. local partMesh2 = Instance.new("SpecialMesh",expart2)
  306. partMesh2.MeshType = "Sphere"
  307. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=142070127", expart,vol, pitch)
  308. partMesh.Scale = vt(rad,rad,rad)
  309. expart.Size = vt(1,1,1)
  310. expart.Transparency = 0
  311. expart.Anchored = true
  312. expart.Material = "Neon"
  313. expart.BrickColor = bc("White")
  314. expart.CFrame = par.CFrame
  315. partMesh2.Scale = vt(rad,rad,rad)
  316. expart2.Size = vt(1.15,1.15,1.15)
  317. expart2.Transparency = 0.5
  318. expart2.Anchored = true
  319. expart2.Material = "Neon"
  320. expart2.BrickColor = par.BrickColor
  321. expart2.CFrame = par.CFrame
  322. expart.CanCollide = false
  323. expart2.CanCollide = false
  324. local hitbox = Instance.new("Part",char)
  325. hitbox.Size = Vector3.new(1,1,1)
  326. hitbox.CFrame = par.CFrame
  327. hitbox.Anchored = true
  328. hitbox.Transparency = 1
  329. hitbox.CanCollide = false
  330.  
  331. hitbox.Touched:connect(function(hit)
  332. Damagefunc(hit,5,10,math.random(10,20),"Normal",root,.2,1)
  333. end)
  334. game:GetService("Debris"):AddItem(hitbox, 1)
  335. local value = 1*rad/6.5
  336. for i = 0, 75 do
  337. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  338. expart.CFrame = expart.CFrame
  339. hitbox.Size = hitbox.Size + Vector3.new(value*1.5,value*1.5,value*1.5)
  340. hitbox.CFrame = expart.CFrame
  341. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  342. expart2.CFrame = expart.CFrame
  343. value = value - 0.035*rad/5
  344. if value < 0 then
  345. value = 0
  346. expart.Transparency = expart.Transparency + 0.05
  347. expart2.Transparency = expart2.Transparency + 0.05
  348. end
  349. swait()
  350. end
  351. game:GetService("Debris"):AddItem(expart, 1)
  352. game:GetService("Debris"):AddItem(expart2, 1)
  353. end
  354.  
  355. function PulseDam(rad,par,col)
  356. local expart = Instance.new("Part",char)
  357. local expart2 = Instance.new("Part",char)
  358. local partMesh = Instance.new("SpecialMesh",expart)
  359. partMesh.MeshType = "Sphere"
  360. local partMesh2 = Instance.new("SpecialMesh",expart2)
  361. partMesh2.MeshType = "Sphere"
  362. partMesh.Scale = vt(rad,rad,rad)
  363. expart.Size = vt(1,1,1)
  364. expart.Transparency = 0
  365. expart.Anchored = true
  366. expart.Material = "Neon"
  367. expart.BrickColor = bc("White")
  368. expart.CFrame = par.CFrame
  369. partMesh2.Scale = vt(rad,rad,rad)
  370. expart2.Size = vt(1.15,1.15,1.15)
  371. expart2.Transparency = 0.5
  372. expart2.Anchored = true
  373. expart2.Material = "Neon"
  374. expart2.BrickColor = col
  375. expart2.CFrame = par.CFrame
  376. expart.CanCollide = false
  377. expart2.CanCollide = false
  378. local hitbox = Instance.new("Part",char)
  379. hitbox.Size = Vector3.new(1,1,1)
  380. hitbox.CFrame = par.CFrame
  381. hitbox.Anchored = true
  382. hitbox.Transparency = 1
  383. hitbox.CanCollide = false
  384.  
  385. hitbox.Touched:connect(function(hit)
  386. Damagefunc(hit,10,15,1,"Normal",root,.2,1)
  387. end)
  388. local value = 1*rad/10
  389. for i = 0, 34 do
  390. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  391. expart.CFrame = expart.CFrame
  392. hitbox.Size = hitbox.Size + Vector3.new(value*1.5,value*1.5,value*1.5)
  393. hitbox.CFrame = expart.CFrame
  394. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  395. expart2.CFrame = expart.CFrame
  396. value = value - 0.035*rad/10
  397. if value < 0 then
  398. value = 0
  399. end
  400. swait()
  401. end
  402. for z = 0, 4 do
  403. CFuncs["Sound"].Create("rbxassetid://203691467", expart, 1, 0.25)
  404. for i = 0, 24 do
  405. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  406. expart.CFrame = expart.CFrame
  407. hitbox.Size = hitbox.Size + Vector3.new(value*1.5,value*1.5,value*1.5)
  408. hitbox.CFrame = expart.CFrame
  409. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  410. expart2.CFrame = expart.CFrame
  411. value = value - 0.035*rad/10
  412. swait()
  413. end
  414. for i = 0, 49 do
  415. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  416. expart.CFrame = expart.CFrame
  417. hitbox.Size = hitbox.Size + Vector3.new(value*1.5,value*1.5,value*1.5)
  418. hitbox.CFrame = expart.CFrame
  419. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  420. expart2.CFrame = expart.CFrame
  421. value = value + 0.035*rad/10
  422. swait()
  423. end
  424. CFuncs["Sound"].Create("rbxassetid://203691467", expart, 1, 0.25)
  425. for i = 0, 24 do
  426. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  427. expart.CFrame = expart.CFrame
  428. hitbox.Size = hitbox.Size + Vector3.new(value*1.5,value*1.5,value*1.5)
  429. hitbox.CFrame = expart.CFrame
  430. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  431. expart2.CFrame = expart.CFrame
  432. value = value - 0.035*rad/10
  433. swait()
  434. end
  435. end
  436. for i = 0, 75 do
  437. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  438. expart.CFrame = expart.CFrame
  439. hitbox.Size = hitbox.Size + Vector3.new(value*1.5,value*1.5,value*1.5)
  440. hitbox.CFrame = expart.CFrame
  441. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  442. expart2.CFrame = expart.CFrame
  443. value = value - 0.035*rad/10
  444. if value < 0 then
  445. expart.Transparency = expart.Transparency + 0.025
  446. expart2.Transparency = expart2.Transparency + 0.025
  447. end
  448. swait()
  449. end
  450. game:GetService("Debris"):AddItem(hitbox, 0.1)
  451. game:GetService("Debris"):AddItem(expart, 1)
  452. game:GetService("Debris"):AddItem(expart2, 1)
  453. end
  454.  
  455.  
  456. function PulseShort(rad,par,col,times)
  457. local expart = Instance.new("Part",char)
  458. local expart2 = Instance.new("Part",char)
  459. local partMesh = Instance.new("SpecialMesh",expart)
  460. partMesh.MeshType = "Sphere"
  461. local partMesh2 = Instance.new("SpecialMesh",expart2)
  462. partMesh2.MeshType = "Sphere"
  463. partMesh.Scale = vt(rad,rad,rad)
  464. expart.Size = vt(1,1,1)
  465. expart.Transparency = 0
  466. expart.Anchored = true
  467. expart.Material = "Neon"
  468. expart.BrickColor = bc("White")
  469. expart.CFrame = par.CFrame
  470. partMesh2.Scale = vt(rad,rad,rad)
  471. expart2.Size = vt(1.15,1.15,1.15)
  472. expart2.Transparency = 0.5
  473. expart2.Anchored = true
  474. expart2.Material = "Neon"
  475. expart2.BrickColor = col
  476. expart2.CFrame = par.CFrame
  477. expart.CanCollide = false
  478. expart2.CanCollide = false
  479. local value = 1*rad/10
  480. for i = 0, 34 do
  481. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  482. expart.CFrame = expart.CFrame
  483. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  484. expart2.CFrame = expart.CFrame
  485. value = value - 0.035*rad/10
  486. if value < 0 then
  487. value = 0
  488. end
  489. swait()
  490. end
  491. for z = 0, times do
  492. for i = 0, 24 do
  493. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  494. expart.CFrame = expart.CFrame
  495. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  496. expart2.CFrame = expart.CFrame
  497. value = value - 0.035*rad/10
  498. swait()
  499. end
  500. for i = 0, 49 do
  501. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  502. expart.CFrame = expart.CFrame
  503. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  504. expart2.CFrame = expart.CFrame
  505. value = value + 0.035*rad/10
  506. swait()
  507. end
  508. for i = 0, 24 do
  509. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  510. expart.CFrame = expart.CFrame
  511. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  512. expart2.CFrame = expart.CFrame
  513. value = value - 0.035*rad/10
  514. swait()
  515. end
  516. end
  517. for i = 0, 75 do
  518. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  519. expart.CFrame = expart.CFrame
  520. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  521. expart2.CFrame = expart.CFrame
  522. value = value - 0.035*rad/10
  523. if value < 0 then
  524. expart.Transparency = expart.Transparency + 0.025
  525. expart2.Transparency = expart2.Transparency + 0.025
  526. end
  527. swait()
  528. end
  529. game:GetService("Debris"):AddItem(expart, 1)
  530. game:GetService("Debris"):AddItem(expart2, 1)
  531. end
  532.  
  533.  
  534.  
  535. function ExplodeLong(rad,par,pitch,vol)
  536. local expart = Instance.new("Part",char)
  537. local expart2 = Instance.new("Part",char)
  538. local partMesh = Instance.new("SpecialMesh",expart)
  539. partMesh.MeshType = "Sphere"
  540. local partMesh2 = Instance.new("SpecialMesh",expart2)
  541. partMesh2.MeshType = "Sphere"
  542. CFuncs["Sound"].Create("rbxassetid://165970126", char, vol, pitch)
  543. expart.Size = vt(1,1,1)
  544. expart.Transparency = 0
  545. expart.Anchored = true
  546. expart.Material = "Neon"
  547. expart.BrickColor = bc("White")
  548. expart.CFrame = par.CFrame
  549. expart2.Size = vt(1.15,1.15,1.15)
  550. expart2.Transparency = 0.5
  551. expart2.Anchored = true
  552. expart2.Material = "Neon"
  553. expart2.BrickColor = par.BrickColor
  554. expart2.CFrame = par.CFrame
  555. expart.CanCollide = false
  556. expart2.CanCollide = false
  557. local hitbox = Instance.new("Part",char)
  558. hitbox.Size = Vector3.new(1,1,1)
  559. hitbox.CFrame = par.CFrame
  560. hitbox.Anchored = true
  561. hitbox.Transparency = 1
  562. hitbox.CanCollide = false
  563. hitbox.Touched:connect(function(hit)
  564. Damagefunc(hit,50,75,math.random(50,100),"Normal",root,.2,1)
  565. end)
  566. game:GetService("Debris"):AddItem(hitbox, 3)
  567. local value = 1*rad/6.5
  568. for i = 0, 175 do
  569. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  570. expart.CFrame = expart.CFrame
  571. hitbox.Size = hitbox.Size + Vector3.new(value*1.5,value*1.5,value*1.5)
  572. hitbox.CFrame = expart.CFrame
  573. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  574. expart2.CFrame = expart.CFrame
  575. value = value - 0.035*rad/30
  576. if value < 0 then
  577. expart.Transparency = expart.Transparency + 0.025
  578. expart2.Transparency = expart2.Transparency + 0.025
  579. end
  580. swait()
  581. end
  582. game:GetService("Debris"):AddItem(expart, 1)
  583. game:GetService("Debris"):AddItem(expart2, 1)
  584. end
  585.  
  586. local m = Instance.new("Model",char)
  587.  
  588. function CreatePart(parent,transparency,reflectance,material,brickcolor)
  589. local p = Instance.new("Part")
  590. p.Parent = parent
  591. p.Size = Vector3.new(1,1,1)
  592. p.Transparency = transparency
  593. p.Reflectance = reflectance
  594. p.CanCollide = false
  595. p.Locked = true
  596. p.BrickColor = brickcolor
  597. p.Material = material
  598. return p
  599. end
  600.  
  601. function CreateMesh(parent,meshtype,x1,y1,z1)
  602. local mesh = Instance.new("SpecialMesh",parent)
  603. mesh.MeshType = meshtype
  604. mesh.Scale = Vector3.new(x1,y1,z1)
  605. return mesh
  606. end
  607.  
  608. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  609. local mesh = Instance.new("SpecialMesh",parent)
  610. mesh.MeshType = "FileMesh"
  611. mesh.MeshId = meshid
  612. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  613. mesh.Scale = Vector3.new(x1,y1,z1)
  614. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  615. return mesh
  616. end
  617.  
  618. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  619. local weld = Instance.new("Weld")
  620. weld.Parent = parent
  621. weld.Part0 = part0
  622. weld.Part1 = part1
  623. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  624. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  625. return weld
  626. end
  627.  
  628.  
  629. local sorb = CreatePart(m,1,1,"SmoothPlastic",BrickColor.random())
  630. CreateWeld(sorb,rarm,sorb,0,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  631. local sorb2 = CreatePart(m,1,1,"SmoothPlastic",BrickColor.random())
  632. CreateWeld(sorb2,larm,sorb2,0,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  633.  
  634. Player=game:GetService("Players").LocalPlayer
  635. Character=Player.Character
  636. PlayerGui=Player.PlayerGui
  637. Backpack=Player.Backpack
  638. Torso=Character.Torso
  639. Head=Character.Head
  640. Humanoid=Character.Humanoid
  641. m=Instance.new('Model',Character)
  642. LeftArm=Character["Left Arm"]
  643. LeftLeg=Character["Left Leg"]
  644. RightArm=Character["Right Arm"]
  645. RightLeg=Character["Right Leg"]
  646. LS=Torso["Left Shoulder"]
  647. LH=Torso["Left Hip"]
  648. RS=Torso["Right Shoulder"]
  649. RH=Torso["Right Hip"]
  650. Face = Head.face
  651. Neck=Torso.Neck
  652. it=Instance.new
  653. attacktype=1
  654. vt=Vector3.new
  655. cf=CFrame.new
  656. euler=CFrame.fromEulerAnglesXYZ
  657. angles=CFrame.Angles
  658. cloaked=false
  659. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  660. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  661. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  662. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  663. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  664. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  665. RootPart=Character.HumanoidRootPart
  666. RootJoint=RootPart.RootJoint
  667. RootCF=euler(-1.57,0,3.14)
  668. attack = false
  669. attackdebounce = false
  670. deb=false
  671. equipped=true
  672. hand=false
  673. MMouse=nil
  674. combo=0
  675. mana=0
  676. trispeed=.2
  677. attackmode='none'
  678. local idle=0
  679. local Anim="Idle"
  680. local Effects={}
  681. local gun=false
  682. local shoot=false
  683. local sine = 0
  684. local change = 1
  685. player=nil
  686.  
  687. mouse=Player:GetMouse()
  688. --save shoulders
  689. RSH, LSH=nil, nil
  690. --welds
  691. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  692. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  693. LH=Torso["Left Hip"]
  694. RH=Torso["Right Hip"]
  695. TorsoColor=Torso.BrickColor
  696. function NoOutline(Part)
  697. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  698. end
  699. player=Player
  700. ch=Character
  701. RSH=ch.Torso["Right Shoulder"]
  702. LSH=ch.Torso["Left Shoulder"]
  703. --
  704. RSH.Parent=nil
  705. LSH.Parent=nil
  706. --
  707. RW.Name="Right Shoulder"
  708. RW.Part0=ch.Torso
  709. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  710. RW.C1=cf(0, 0.5, 0)
  711. RW.Part1=ch["Right Arm"]
  712. RW.Parent=ch.Torso
  713. --
  714. LW.Name="Left Shoulder"
  715. LW.Part0=ch.Torso
  716. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  717. LW.C1=cf(0, 0.5, 0)
  718. LW.Part1=ch["Left Arm"]
  719. LW.Parent=ch.Torso
  720.  
  721. local Stats=Instance.new("BoolValue")
  722. Stats.Name="Stats"
  723. Stats.Parent=Character
  724. local Atk=Instance.new("NumberValue")
  725. Atk.Name="Damage"
  726. Atk.Parent=Stats
  727. Atk.Value=1
  728. local Def=Instance.new("NumberValue")
  729. Def.Name="Defense"
  730. Def.Parent=Stats
  731. Def.Value=1
  732. local Speed=Instance.new("NumberValue")
  733. Speed.Name="Speed"
  734. Speed.Parent=Stats
  735. Speed.Value=1
  736. local Mvmt=Instance.new("NumberValue")
  737. Mvmt.Name="Movement"
  738. Mvmt.Parent=Stats
  739. Mvmt.Value=1
  740.  
  741. local donum=0
  742.  
  743.  
  744. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  745. local fp=it("Part")
  746. fp.formFactor=formfactor
  747. fp.Parent=parent
  748. fp.Reflectance=reflectance
  749. fp.Transparency=transparency
  750. fp.CanCollide=false
  751. fp.Locked=true
  752. fp.BrickColor=brickcolor
  753. fp.Name=name
  754. fp.Size=size
  755. fp.Position=Torso.Position
  756. NoOutline(fp)
  757. fp.Material="SmoothPlastic"
  758. fp:BreakJoints()
  759. return fp
  760. end
  761.  
  762. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  763. local mesh=it(Mesh)
  764. mesh.Parent=part
  765. if Mesh=="SpecialMesh" then
  766. mesh.MeshType=meshtype
  767. if meshid~="nil" then
  768. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  769. end
  770. end
  771. mesh.Offset=offset
  772. mesh.Scale=scale
  773. return mesh
  774. end
  775.  
  776. function weld(parent,part0,part1,c0)
  777. local weld=it("Weld")
  778. weld.Parent=parent
  779. weld.Part0=part0
  780. weld.Part1=part1
  781. weld.C0=c0
  782. return weld
  783. end
  784.  
  785. local Color1=Torso.BrickColor
  786.  
  787. local bodvel=Instance.new("BodyVelocity")
  788. local bg=Instance.new("BodyGyro")
  789.  
  790. function swait(num)
  791. if num==0 or num==nil then
  792. game:service'RunService'.Stepped:wait(0)
  793. else
  794. for i=0,num do
  795. game:service'RunService'.Stepped:wait(0)
  796. end
  797. end
  798. end
  799.  
  800.  
  801. so = function(id,par,vol,pit)
  802. coroutine.resume(coroutine.create(function()
  803. local sou = Instance.new("Sound",par or workspace)
  804. sou.Volume=vol
  805. sou.Pitch=pit or 1
  806. sou.SoundId=id
  807. swait()
  808. sou:play()
  809. game:GetService("Debris"):AddItem(sou,6)
  810. end))
  811. end
  812.  
  813. function clerp(a,b,t)
  814. local qa = {QuaternionFromCFrame(a)}
  815. local qb = {QuaternionFromCFrame(b)}
  816. local ax, ay, az = a.x, a.y, a.z
  817. local bx, by, bz = b.x, b.y, b.z
  818. local _t = 1-t
  819. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  820. end
  821.  
  822. function QuaternionFromCFrame(cf)
  823. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  824. local trace = m00 + m11 + m22
  825. if trace > 0 then
  826. local s = math.sqrt(1 + trace)
  827. local recip = 0.5/s
  828. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  829. else
  830. local i = 0
  831. if m11 > m00 then
  832. i = 1
  833. end
  834. if m22 > (i == 0 and m00 or m11) then
  835. i = 2
  836. end
  837. if i == 0 then
  838. local s = math.sqrt(m00-m11-m22+1)
  839. local recip = 0.5/s
  840. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  841. elseif i == 1 then
  842. local s = math.sqrt(m11-m22-m00+1)
  843. local recip = 0.5/s
  844. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  845. elseif i == 2 then
  846. local s = math.sqrt(m22-m00-m11+1)
  847. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  848. end
  849. end
  850. end
  851.  
  852. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  853. local xs, ys, zs = x + x, y + y, z + z
  854. local wx, wy, wz = w*xs, w*ys, w*zs
  855. local xx = x*xs
  856. local xy = x*ys
  857. local xz = x*zs
  858. local yy = y*ys
  859. local yz = y*zs
  860. local zz = z*zs
  861. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  862. end
  863.  
  864. function QuaternionSlerp(a, b, t)
  865. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  866. local startInterp, finishInterp;
  867. if cosTheta >= 0.0001 then
  868. if (1 - cosTheta) > 0.0001 then
  869. local theta = math.acos(cosTheta)
  870. local invSinTheta = 1/math.sin(theta)
  871. startInterp = math.sin((1-t)*theta)*invSinTheta
  872. finishInterp = math.sin(t*theta)*invSinTheta
  873. else
  874. startInterp = 1-t
  875. finishInterp = t
  876. end
  877. else
  878. if (1+cosTheta) > 0.0001 then
  879. local theta = math.acos(-cosTheta)
  880. local invSinTheta = 1/math.sin(theta)
  881. startInterp = math.sin((t-1)*theta)*invSinTheta
  882. finishInterp = math.sin(t*theta)*invSinTheta
  883. else
  884. startInterp = t-1
  885. finishInterp = t
  886. end
  887. end
  888. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  889. end
  890.  
  891. local function CFrameFromTopBack(at, top, back)
  892. local right = top:Cross(back)
  893. return CFrame.new(at.x, at.y, at.z,
  894. right.x, top.x, back.x,
  895. right.y, top.y, back.y,
  896. right.z, top.z, back.z)
  897. end
  898.  
  899. function Triangle(a, b, c)
  900. local edg1 = (c-a):Dot((b-a).unit)
  901. local edg2 = (a-b):Dot((c-b).unit)
  902. local edg3 = (b-c):Dot((a-c).unit)
  903. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  904. a, b, c = a, b, c
  905. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  906. a, b, c = b, c, a
  907. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  908. a, b, c = c, a, b
  909. else
  910. assert(false, "unreachable")
  911. end
  912.  
  913. local len1 = (c-a):Dot((b-a).unit)
  914. local len2 = (b-a).magnitude - len1
  915. local width = (a + (b-a).unit*len1 - c).magnitude
  916.  
  917. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  918.  
  919. local list = {}
  920.  
  921. if len1 > 0.01 then
  922. local w1 = Instance.new('WedgePart', m)
  923. game:GetService("Debris"):AddItem(w1,5)
  924. w1.Material = "SmoothPlastic"
  925. w1.FormFactor = 'Custom'
  926. w1.BrickColor = BrickColor.new("Really red")
  927. w1.Transparency = 0
  928. w1.Reflectance = 0
  929. w1.Material = "SmoothPlastic"
  930. w1.CanCollide = false
  931. local l1 = Instance.new("PointLight",w1)
  932. l1.Color = Color3.new(170,0,0)
  933. NoOutline(w1)
  934. local sz = Vector3.new(0.2, width, len1)
  935. w1.Size = sz
  936. local sp = Instance.new("SpecialMesh",w1)
  937. sp.MeshType = "Wedge"
  938. sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
  939. w1:BreakJoints()
  940. w1.Anchored = true
  941. w1.Parent = workspace
  942. w1.Transparency = 0.7
  943. table.insert(Effects,{w1,"Disappear",.01})
  944. w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  945. table.insert(list,w1)
  946. end
  947.  
  948. if len2 > 0.01 then
  949. local w2 = Instance.new('WedgePart', m)
  950. game:GetService("Debris"):AddItem(w2,5)
  951. w2.Material = "SmoothPlastic"
  952. w2.FormFactor = 'Custom'
  953. w2.BrickColor = BrickColor.new("Really red")
  954. w2.Transparency = 0
  955. w2.Reflectance = 0
  956. w2.Material = "SmoothPlastic"
  957. w2.CanCollide = false
  958. local l2 = Instance.new("PointLight",w2)
  959. l2.Color = Color3.new(170,0,0)
  960. NoOutline(w2)
  961. local sz = Vector3.new(0.2, width, len2)
  962. w2.Size = sz
  963. local sp = Instance.new("SpecialMesh",w2)
  964. sp.MeshType = "Wedge"
  965. sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
  966. w2:BreakJoints()
  967. w2.Anchored = true
  968. w2.Parent = workspace
  969. w2.Transparency = 0.7
  970. table.insert(Effects,{w2,"Disappear",.01})
  971. w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  972. table.insert(list,w2)
  973. end
  974. return unpack(list)
  975. end
  976.  
  977.  
  978. Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
  979. if hit.Parent==nil then
  980. return
  981. end
  982. h=hit.Parent:FindFirstChild("Humanoid")
  983. for _,v in pairs(hit.Parent:children()) do
  984. if v:IsA("Humanoid") then
  985. h=v
  986. end
  987. end
  988. if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
  989. h=hit.Parent.Parent:FindFirstChild("Humanoid")
  990. end
  991. if hit.Parent.className=="Hat" then
  992. hit=hit.Parent.Parent:findFirstChild("Head")
  993. end
  994. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  995. if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
  996. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  997. return
  998. end]]
  999. -- hs(hit,1.2)
  1000. c=Instance.new("ObjectValue")
  1001. c.Name="creator"
  1002. c.Value=game:service("Players").LocalPlayer
  1003. c.Parent=h
  1004. game:GetService("Debris"):AddItem(c,.5)
  1005. Damage=math.random(minim,maxim)
  1006. -- h:TakeDamage(Damage)
  1007. blocked=false
  1008. block=hit.Parent:findFirstChild("Block")
  1009. if block~=nil then
  1010. print(block.className)
  1011. if block.className=="NumberValue" then
  1012. if block.Value>0 then
  1013. blocked=true
  1014. if decreaseblock==nil then
  1015. block.Value=block.Value-1
  1016. end
  1017. end
  1018. end
  1019. if block.className=="IntValue" then
  1020. if block.Value>0 then
  1021. blocked=true
  1022. if decreaseblock~=nil then
  1023. block.Value=block.Value-1
  1024. end
  1025. end
  1026. end
  1027. end
  1028. if blocked==false then
  1029. -- h:TakeDamage(Damage)
  1030. h.Health=h.Health-Damage
  1031. showDamage(hit.Parent,Damage,.5,BrickColor.new("Really red"))
  1032. else
  1033. h.Health=h.Health-(Damage/2)
  1034. showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
  1035. end
  1036. if Type=="Knockdown" then
  1037. hum=hit.Parent.Humanoid
  1038. hum.PlatformStand=true
  1039. coroutine.resume(coroutine.create(function(HHumanoid)
  1040. swait(1)
  1041. HHumanoid.PlatformStand=false
  1042. end),hum)
  1043. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  1044. --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  1045. local bodvol=Instance.new("BodyVelocity")
  1046. bodvol.velocity=angle*knockback
  1047. bodvol.P=5000
  1048. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  1049. bodvol.Parent=hit
  1050. rl=Instance.new("BodyAngularVelocity")
  1051. rl.P=3000
  1052. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  1053. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1054. rl.Parent=hit
  1055. game:GetService("Debris"):AddItem(bodvol,.5)
  1056. game:GetService("Debris"):AddItem(rl,.5)
  1057. elseif Type=="Normal" then
  1058. vp=Instance.new("BodyVelocity")
  1059. vp.P=500
  1060. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  1061. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  1062. if KnockbackType==1 then
  1063. vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
  1064. elseif KnockbackType==2 then
  1065. vp.velocity=Property.CFrame.lookVector*knockback
  1066. end
  1067. if knockback>0 then
  1068. vp.Parent=hit.Parent.Torso
  1069. end
  1070. game:GetService("Debris"):AddItem(vp,.5)
  1071. elseif Type=="Up" then
  1072. local bodyVelocity=Instance.new("BodyVelocity")
  1073. bodyVelocity.velocity=vt(0,60,0)
  1074. bodyVelocity.P=5000
  1075. bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  1076. bodyVelocity.Parent=hit
  1077. game:GetService("Debris"):AddItem(bodyVelocity,1)
  1078. rl=Instance.new("BodyAngularVelocity")
  1079. rl.P=3000
  1080. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  1081. rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
  1082. rl.Parent=hit
  1083. game:GetService("Debris"):AddItem(rl,.5)
  1084. elseif Type=="Snare" then
  1085. bp=Instance.new("BodyPosition")
  1086. bp.P=2000
  1087. bp.D=100
  1088. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1089. bp.position=hit.Parent.Torso.Position
  1090. bp.Parent=hit.Parent.Torso
  1091. game:GetService("Debris"):AddItem(bp,1)
  1092. elseif Type=="Target" then
  1093. if Targetting==false then
  1094. ZTarget=hit.Parent.Torso
  1095. coroutine.resume(coroutine.create(function(Part)
  1096. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  1097. swait(5)
  1098. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  1099. end),ZTarget)
  1100. TargHum=ZTarget.Parent:findFirstChild("Humanoid")
  1101. targetgui=Instance.new("BillboardGui")
  1102. targetgui.Parent=ZTarget
  1103. targetgui.Size=UDim2.new(10,100,10,100)
  1104. targ=Instance.new("ImageLabel")
  1105. targ.Parent=targetgui
  1106. targ.BackgroundTransparency=1
  1107. targ.Image="rbxassetid://4834067"
  1108. targ.Size=UDim2.new(1,0,1,0)
  1109. cam.CameraType="Scriptable"
  1110. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  1111. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  1112. workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  1113. Targetting=true
  1114. RocketTarget=ZTarget
  1115. for i=1,Property do
  1116. --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
  1117. if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
  1118. swait()
  1119. end
  1120. --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
  1121. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  1122. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  1123. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
  1124. end
  1125. Targetting=false
  1126. RocketTarget=nil
  1127. targetgui.Parent=nil
  1128. cam.CameraType="Custom"
  1129. end
  1130. end
  1131. debounce=Instance.new("BoolValue")
  1132. debounce.Name="DebounceHit"
  1133. debounce.Parent=hit.Parent
  1134. debounce.Value=true
  1135. game:GetService("Debris"):AddItem(debounce,Delay)
  1136. c=Instance.new("ObjectValue")
  1137. c.Name="creator"
  1138. c.Value=Player
  1139. c.Parent=h
  1140. game:GetService("Debris"):AddItem(c,.5)
  1141. CRIT=false
  1142. hitDeb=true
  1143. AttackPos=6
  1144. end
  1145. end
  1146.  
  1147. showDamage=function(Char,Dealt,du,Color)
  1148. m=Instance.new("Model")
  1149. m.Name=tostring(Dealt)
  1150. h=Instance.new("Humanoid")
  1151. h.Health=0
  1152. h.MaxHealth=0
  1153. h.Parent=m
  1154. c=Instance.new("Part")
  1155. c.Transparency=0
  1156. c.BrickColor=Color
  1157. c.Transparency = 1
  1158. c.Name="Head"
  1159. c.TopSurface=0
  1160. c.BottomSurface=0
  1161. c.formFactor="Plate"
  1162. c.Size=Vector3.new(1,.4,1)
  1163.  
  1164. local txt = Instance.new("BillboardGui", c)
  1165. txt.Adornee = c
  1166. txt.Name = "_status"
  1167. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1168. txt.StudsOffset = Vector3.new(-9, 8, 0)
  1169. local text = Instance.new("TextLabel", txt)
  1170. text.Size = UDim2.new(10, 0, 7, 0)
  1171. text.FontSize = "Size12"
  1172. text.TextScaled = true
  1173. text.TextTransparency = 0.5
  1174. text.BackgroundTransparency = 1
  1175. text.TextTransparency = 0.5
  1176. text.TextStrokeTransparency = 0.5
  1177. text.Font = "SciFi"
  1178. text.TextStrokeColor3 = Color3.new(0,0,0)
  1179. v=Instance.new("Part")
  1180. v.Name = "ColorBrick"
  1181. v.Parent=c
  1182. v.FormFactor="Symmetric"
  1183. v.Anchored=true
  1184. v.CanCollide=false
  1185. v.BottomSurface="Smooth"
  1186. v.TopSurface="Smooth"
  1187. v.Size=Vector3.new(10,5,3)
  1188. v.Transparency=1
  1189. v.CFrame=c.CFrame
  1190. v.BrickColor=BrickColor.random()
  1191. v.Transparency=1
  1192. text.TextColor3 = t.BrickColor.Color
  1193. v.Shape="Block"
  1194. text.Text = tostring(Dealt)
  1195. ms=Instance.new("CylinderMesh")
  1196. ms.Scale=Vector3.new(.8,.8,.8)
  1197. --[[local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  1198. local rndm=math.random(1,#hitsounds)
  1199. local r=rndm
  1200. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id="..hitsounds[r],c,1.25,1)]]--
  1201. if CRIT==true then
  1202. ms.Scale=Vector3.new(1,1.25,1)
  1203. end
  1204. ms.Parent=c
  1205. c.Reflectance=0
  1206. Instance.new("BodyGyro").Parent=c
  1207. c.Parent=m
  1208. if Char:findFirstChild("Head")~=nil then
  1209. c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
  1210. elseif Char.Parent:findFirstChild("Head")~=nil then
  1211. c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
  1212. end
  1213. f=Instance.new("BodyPosition")
  1214. f.P=2000
  1215. f.D=100
  1216. f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1217. f.position=c.Position+Vector3.new(0,3,0)
  1218. f.Parent=c
  1219. game:GetService("Debris"):AddItem(m,.5+du)
  1220. c.CanCollide=false
  1221. m.Parent=workspace
  1222. c.CanCollide=false
  1223. end
  1224.  
  1225. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  1226. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1227. end
  1228.  
  1229. function SkullEffect(brickcolor,cframe,x1,y1,z1,delay)
  1230. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1231. prt.Anchored=true
  1232. prt.CFrame=cframe
  1233. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1))
  1234. --http://www.roblox.com/asset/?id=4770560
  1235. game:GetService("Debris"):AddItem(prt,2)
  1236. CF=prt.CFrame
  1237. coroutine.resume(coroutine.create(function(Part,Mesh,TehCF)
  1238. for i=0,1,0.2 do
  1239. wait()
  1240. Part.CFrame=CF*cf(0,0,-0.4)
  1241. end
  1242. for i=0,1,delay do
  1243. wait()
  1244. --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5)
  1245. Mesh.Scale=Mesh.Scale
  1246. end
  1247. for i=0,1,0.1 do
  1248. wait()
  1249. Part.Transparency=i
  1250. end
  1251. Part.Parent=nil
  1252. end),prt,msh,CF)
  1253. end
  1254.  
  1255. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1256. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1257. prt.Anchored=true
  1258. prt.Material = "Neon"
  1259. prt.CFrame=cframe
  1260. prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1261. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1262. game:GetService("Debris"):AddItem(prt,5)
  1263. coroutine.resume(coroutine.create(function(Part,Mesh)
  1264. for i=0,1,delay do
  1265. swait()
  1266. Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1267. Part.Transparency=i
  1268. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1269. end
  1270. Part.Parent=nil
  1271. end),prt,msh)
  1272. end
  1273.  
  1274. function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  1275. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1276. prt.Anchored=true
  1277. prt.Material = "Neon"
  1278. prt.CFrame=cframe
  1279. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1280. game:GetService("Debris"):AddItem(prt,5)
  1281. coroutine.resume(coroutine.create(function(Part,Mesh)
  1282. local rtype = rottype
  1283. for i=0,1,delay do
  1284. swait()
  1285. if rtype == 1 then
  1286. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1287. elseif rtype == 2 then
  1288. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1289. end
  1290. Part.Transparency=i
  1291. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1292. end
  1293. Part.Parent=nil
  1294. end),prt,msh)
  1295. end
  1296.  
  1297. function MagicSphere(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1298. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1299. prt.Anchored=true
  1300. prt.CFrame=cframe
  1301. prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1302. msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1303. game:GetService("Debris"):AddItem(prt,5)
  1304. coroutine.resume(coroutine.create(function(Part,Mesh)
  1305. for i=0,1,delay do
  1306. wait()
  1307. Part.Transparency=i
  1308. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1309. end
  1310. Part.Parent=nil
  1311. end),prt,msh)
  1312. end
  1313.  
  1314. function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  1315. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1316. prt.Anchored=true
  1317. prt.Material = "Neon"
  1318. prt.CFrame=cframe
  1319. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1320. game:GetService("Debris"):AddItem(prt,5)
  1321. coroutine.resume(coroutine.create(function(Part,Mesh)
  1322. local rtype = rottype
  1323. for i=0,1,delay do
  1324. swait()
  1325. if rtype == 1 then
  1326. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1327. elseif rtype == 2 then
  1328. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1329. end
  1330. Part.Transparency=i
  1331. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1332. end
  1333. Part.Parent=nil
  1334. end),prt,msh)
  1335. end
  1336.  
  1337. function MagicShock(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
  1338. local prt=part(3,char,1,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1339. prt.Anchored=true
  1340. prt.Material = "Neon"
  1341. prt.CFrame=cframe
  1342. local dec = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
  1343. local dec2 = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
  1344. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
  1345. game:GetService("Debris"):AddItem(prt,5)
  1346. coroutine.resume(coroutine.create(function(Part,Mesh)
  1347. local rtype = rottype
  1348. for i=0,1,delay do
  1349. swait()
  1350. if rtype == 1 then
  1351. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1352. elseif rtype == 2 then
  1353. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1354. end
  1355. dec.Transparency=i
  1356. dec2.Transparency=i
  1357. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  1358. end
  1359. Part.Parent=nil
  1360. end),prt,msh)
  1361. end
  1362.  
  1363. function MagicShockAlt(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
  1364. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1365. prt.Anchored=true
  1366. prt.Material = "Neon"
  1367. prt.CFrame=cframe
  1368. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
  1369. game:GetService("Debris"):AddItem(prt,5)
  1370. coroutine.resume(coroutine.create(function(Part,Mesh)
  1371. local rtype = rottype
  1372. for i=0,1,delay do
  1373. swait()
  1374. if rtype == 1 then
  1375. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1376. elseif rtype == 2 then
  1377. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1378. end
  1379. prt.Transparency=i
  1380. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  1381. end
  1382. Part.Parent=nil
  1383. end),prt,msh)
  1384. end
  1385.  
  1386. function MagicShockAltCircle(brickcolor,cframe,x1,z1,x3,z3,delay,rottype)
  1387. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1388. prt.Anchored=true
  1389. prt.Material = "Neon"
  1390. prt.CFrame=cframe
  1391. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,1,z1))
  1392. game:GetService("Debris"):AddItem(prt,5)
  1393. coroutine.resume(coroutine.create(function(Part,Mesh)
  1394. local rtype = rottype
  1395. for i=0,1,delay do
  1396. swait()
  1397. if rtype == 1 then
  1398. prt.CFrame = prt.CFrame*CFrame.Angles(0,0.1,0)
  1399. elseif rtype == 2 then
  1400. prt.CFrame = prt.CFrame*CFrame.Angles(0,-0.1,0)
  1401. end
  1402. prt.Transparency=i
  1403. Mesh.Scale=Mesh.Scale+vt(x3,0,z3)
  1404. end
  1405. Part.Parent=nil
  1406. end),prt,msh)
  1407. end
  1408.  
  1409. function MagicShockTrailAlt(brickcolor,cframe,x1,y1,z1,x3,y3,delay,rottype)
  1410. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1411. prt.Anchored=true
  1412. prt.Material = "Neon"
  1413. prt.CFrame=cframe
  1414. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1415. game:GetService("Debris"):AddItem(prt,5)
  1416. coroutine.resume(coroutine.create(function(Part,Mesh)
  1417. local rtype = rottype
  1418. for i=0,1,delay do
  1419. swait()
  1420. if rtype == 1 then
  1421. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1422. elseif rtype == 2 then
  1423. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1424. end
  1425. prt.Transparency=i
  1426. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  1427. end
  1428. Part.Parent=nil
  1429. end),prt,msh)
  1430. end
  1431.  
  1432. function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
  1433. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1434. prt.Anchored=false
  1435. prt.CFrame=cframe
  1436. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1437. local wld=weld(prt,prt,Parent,cframe)
  1438. game:GetService("Debris"):AddItem(prt,5)
  1439. coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
  1440. for i=0,1,delay do
  1441. wait()
  1442. Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe
  1443. --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1444. Part.Transparency=i
  1445. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1446. end
  1447. Part.Parent=nil
  1448. end),prt,msh,wld)
  1449. end
  1450.  
  1451. function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
  1452. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1453. prt.Anchored=false
  1454. prt.CFrame=cframe
  1455. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1456. local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0))
  1457. game:GetService("Debris"):AddItem(prt,5)
  1458. coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
  1459. for i=0,1,delay do
  1460. wait()
  1461. Weld.C0=euler(i*20,0,0)
  1462. --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1463. Part.Transparency=i
  1464. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1465. end
  1466. Part.Parent=nil
  1467. end),prt,msh,wld)
  1468. end
  1469.  
  1470. function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1471. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1472. prt.Anchored=true
  1473. prt.CFrame=cframe
  1474. local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1475. game:GetService("Debris"):AddItem(prt,2)
  1476. coroutine.resume(coroutine.create(function(Part,Mesh)
  1477. for i=0,1,delay do
  1478. wait()
  1479. Part.CFrame=Part.CFrame
  1480. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1481. local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1482. prt2.Anchored=true
  1483. prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1484. local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
  1485. game:GetService("Debris"):AddItem(prt2,2)
  1486. coroutine.resume(coroutine.create(function(Part,Mesh)
  1487. for i=0,1,0.1 do
  1488. wait()
  1489. Part.CFrame=Part.CFrame*cf(0,0.5,0)
  1490. end
  1491. Part.Parent=nil
  1492. end),prt2,msh2)
  1493. end
  1494. for i=0,1,delay*2 do
  1495. wait()
  1496. Part.CFrame=Part.CFrame
  1497. Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i)
  1498. end
  1499. Part.Parent=nil
  1500. end),prt,msh)
  1501. end
  1502.  
  1503. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1504. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1505. prt.Anchored=true
  1506. prt.CFrame=cframe
  1507. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1508. game:GetService("Debris"):AddItem(prt,2)
  1509. coroutine.resume(coroutine.create(function(Part,Mesh)
  1510. for i=0,1,delay do
  1511. wait()
  1512. Part.CFrame=Part.CFrame
  1513. Part.Transparency=i
  1514. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1515. end
  1516. Part.Parent=nil
  1517. end),prt,msh)
  1518. end
  1519.  
  1520. function BreakEffect(brickcolor,cframe,x1,y1,z1)
  1521. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1522. prt.Anchored=true
  1523. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1524. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1525. game:GetService("Debris"):AddItem(prt,2)
  1526. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  1527. CF=Part.CFrame
  1528. Numbb=0
  1529. randnumb=math.random()/10
  1530. rand1=math.random()/10
  1531. for i=0,1,rand1 do
  1532. wait()
  1533. CF=CF*cf(0,math.random()/2,0)
  1534. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  1535. Part.CFrame=CF*euler(Numbb,0,0)
  1536. Part.Transparency=i
  1537. Numbb=Numbb+randnumb
  1538. end
  1539. Part.Parent=nil
  1540. end),prt,CF,Numbb,randnumb)
  1541. end
  1542.  
  1543. function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1544. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1545. prt.Anchored=true
  1546. prt.CFrame=cframe
  1547. msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
  1548. game:GetService("Debris"):AddItem(prt,5)
  1549. coroutine.resume(coroutine.create(function(Part,Mesh)
  1550. for i=0,1,delay do
  1551. wait()
  1552. Part.CFrame=Part.CFrame*euler(0,0.7,0)
  1553. Part.Transparency=i
  1554. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1555. end
  1556. Part.Parent=nil
  1557. end),prt,msh)
  1558. end
  1559.  
  1560. function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1561. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1562. prt.Anchored=true
  1563. prt.CFrame=cframe
  1564. msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
  1565. game:GetService("Debris"):AddItem(prt,2)
  1566. coroutine.resume(coroutine.create(function(Part,Mesh)
  1567. for i=0,1,delay do
  1568. wait()
  1569. Part.CFrame=Part.CFrame*cf(0,y3/2,0)
  1570. Part.Transparency=i
  1571. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1572. end
  1573. Part.Parent=nil
  1574. end),prt,msh)
  1575. end
  1576.  
  1577. function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay)
  1578. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1579. prt.Anchored=true
  1580. prt.CFrame=cframe*cf(x,y,z)
  1581. msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1))
  1582. game:GetService("Debris"):AddItem(prt,5)
  1583. coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee)
  1584. local num=math.random()
  1585. local num2=math.random(-3,2)+math.random()
  1586. local numm=0
  1587. for i=0,1,delay*2 do
  1588. swait()
  1589. Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0)
  1590. Part.Transparency=i
  1591. numm=numm+0.01
  1592. end
  1593. Part.Parent=nil
  1594. Mesh.Parent=nil
  1595. end),prt,msh,x,y,z)
  1596. end
  1597.  
  1598. function dmgstart(dmg,what)
  1599. hitcon = what.Touched:connect(function(hit)
  1600. local hum = hit.Parent:FindFirstChild("Humanoid")
  1601. if hum and not hum:IsDescendantOf(Character) then
  1602. hum:TakeDamage(dmg)
  1603. end
  1604. end)
  1605. end
  1606.  
  1607. function dmgstop()
  1608. hitcon:disconnect()
  1609. end
  1610.  
  1611. function Cloak()
  1612. Face.Parent=nil
  1613. cloaked=true
  1614. for _,v in pairs(Torso.Parent:children()) do
  1615. if v.className=="Part" and v.Name~="HumanoidRootPart" then
  1616. coroutine.resume(coroutine.create(function()
  1617. for i=0,1,0.2 do
  1618. wait()
  1619. v.Transparency=i
  1620. end
  1621. v.Transparency=1
  1622. end))
  1623. end
  1624. if v.className=="Hat" then
  1625. hatp=v.Handle
  1626. coroutine.resume(coroutine.create(function(derp)
  1627. for i=0,1,0.2 do
  1628. wait()
  1629. derp.Transparency=i
  1630. end
  1631. derp.Transparency=1
  1632. end),hatp)
  1633. end
  1634. end
  1635. for _,v in pairs(m:children()) do
  1636. if v.className=="Part" then
  1637. coroutine.resume(coroutine.create(function()
  1638. for i=0,1,0.2 do
  1639. wait()
  1640. v.Transparency=i
  1641. end
  1642. v.Transparency=1
  1643. end))
  1644. end
  1645. end
  1646. end
  1647.  
  1648. function UnCloak()
  1649. so("http://roblox.com/asset/?id=2767090",Torso,1,1.1)
  1650. Face.Parent=Head
  1651. cloaked=false
  1652. for _,v in pairs(Torso.Parent:children()) do
  1653. if v.className=="Part" and v.Name~="HumanoidRootPart" then
  1654. coroutine.resume(coroutine.create(function()
  1655. for i=0,1,0.1 do
  1656. wait()
  1657. v.Transparency=v.Transparency-0.1
  1658. end
  1659. v.Transparency=0
  1660. end))
  1661. end
  1662. if v.className=="Hat" then
  1663. hatp=v.Handle
  1664. coroutine.resume(coroutine.create(function(derp)
  1665. for i=0,1,0.1 do
  1666. wait()
  1667. derp.Transparency=derp.Transparency-0.1
  1668. end
  1669. derp.Transparency=0
  1670. end),hatp)
  1671. end
  1672. end
  1673. for _,v in pairs(m:children()) do
  1674. if v.className=="Part" and v.Name~="hitbox" and v.Name~='tip' then
  1675. coroutine.resume(coroutine.create(function()
  1676. for i=0,1,0.1 do
  1677. wait()
  1678. v.Transparency=v.Transparency-0.1
  1679. end
  1680. v.Transparency=0
  1681. end))
  1682. v.Transparency=0
  1683. end
  1684. end
  1685. end
  1686.  
  1687. function MakeMagic(Type,Color,Bullets,Size,Speed,Position,MagCircleScale,Delay,ExplosionScale,ExplosionVol,Explosionpit)
  1688. if Type == "PulsingBullet" then
  1689. for i = 0,1,0.1 do
  1690. swait()
  1691. MagicBlock(Color,sorb.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  1692. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(0)),.4)
  1693. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.4)
  1694. RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.5, -0.15) * angles(math.rad(80), math.rad(0), math.rad(-30)), 0.4)
  1695. LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, -0.15) * angles(math.rad(80), math.rad(0), math.rad(30)), 0.4)
  1696. end
  1697. local a = Instance.new("Part",Character)
  1698. a.Name = "Direction"
  1699. a.Anchored = true
  1700. a.BrickColor = Color
  1701. a.Material = "Neon"
  1702. a.Transparency = 0.5
  1703. a.CanCollide = false
  1704. local ray = Ray.new(
  1705. sorb.CFrame.p, -- origin
  1706. (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  1707. )
  1708. local ignore = Character
  1709. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1710. a.BottomSurface = 10
  1711. a.TopSurface = 10
  1712. local distance = (sorb.CFrame.p - position).magnitude
  1713. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1714. a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0)
  1715. game:GetService("Debris"):AddItem(a, 3)
  1716. local thing = Instance.new("SpecialMesh",a)
  1717. thing.MeshType = "Sphere"
  1718. thing.Scale = vt(0,0,1)
  1719. for i = 0, 9 do
  1720. ray = Ray.new(
  1721. sorb.CFrame.p, -- origin
  1722. (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  1723. )
  1724. ignore = Character
  1725. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1726. local distance = (sorb.CFrame.p - position).magnitude
  1727. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1728. a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0)
  1729. thing.Scale = thing.Scale + vt(MagCircleScale,MagCircleScale,0)
  1730. wait()
  1731. end
  1732. if Bullets == 1 then
  1733. local lb = Instance.new("Part")
  1734. CFuncs["Sound"].Create("rbxassetid://260433768", lb, 2.5, 1)
  1735. lb.Parent = char
  1736. lb.BrickColor = Color
  1737. lb.CanCollide = false
  1738. lb.Material = "Neon"
  1739. lb.Shape = "Ball"
  1740. lb.Anchored = true
  1741. lb.Transparency = 0
  1742. lb.Size = vt(1,1,1)
  1743. lb.CFrame = a.CFrame
  1744. local thingery = Instance.new("SpecialMesh",lb)
  1745. thingery.MeshType = "Sphere"
  1746. thingery.Scale = Size
  1747. lb.Anchored = false
  1748. local bv = Instance.new("BodyVelocity")
  1749. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1750. bv.velocity = a.CFrame.lookVector*Speed
  1751. bv.Parent = lb
  1752. wait(0.1)
  1753. local touched = false
  1754. lb.Touched:connect(function(hit)
  1755. if touched == false then
  1756. touched = true
  1757. lb.Transparency = 1
  1758. PulseDam(ExplosionScale,lb,lb.BrickColor)
  1759. lb.Anchored = true
  1760. end
  1761. end)
  1762. game:GetService("Debris"):AddItem(lb, Delay)
  1763. end
  1764. for i = 0, 9 do
  1765. ray = Ray.new(
  1766. sorb.CFrame.p, -- origin
  1767. (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  1768. )
  1769. ignore = Character
  1770. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1771. local distance = (sorb.CFrame.p - position).magnitude
  1772. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1773. a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0)
  1774. thing.Scale = thing.Scale - vt(MagCircleScale,MagCircleScale,0)
  1775. wait()
  1776. end
  1777. end
  1778. if Type == "ExplodingBullet" then
  1779. if Bullets == 1 then
  1780. for i = 0,1,0.1 do
  1781. swait()
  1782. MagicBlock(Color,sorb.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  1783. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(0)),.4)
  1784. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.4)
  1785. RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.5, -0.15) * angles(math.rad(80), math.rad(0), math.rad(-30)), 0.4)
  1786. LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, -0.15) * angles(math.rad(80), math.rad(0), math.rad(30)), 0.4)
  1787. end
  1788. end
  1789. if Bullets > 1 then
  1790. for i = 0,1,0.1 do
  1791. swait()
  1792. MagicBlock(Color,sorb.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  1793. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(90)),.4)
  1794. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-90)),.4)
  1795. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.4)
  1796. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.4)
  1797. end
  1798. end
  1799. local a = Instance.new("Part",Character)
  1800. a.Name = "Direction"
  1801. a.Anchored = true
  1802. a.BrickColor = Color
  1803. a.Material = "Neon"
  1804. a.Transparency = 0.5
  1805. a.CanCollide = false
  1806. local ray = Ray.new(
  1807. sorb.CFrame.p, -- origin
  1808. (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  1809. )
  1810. local ignore = Character
  1811. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1812. a.BottomSurface = 10
  1813. a.TopSurface = 10
  1814. local distance = (sorb.CFrame.p - position).magnitude
  1815. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1816. a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0)
  1817. game:GetService("Debris"):AddItem(a, 3)
  1818. local thing = Instance.new("SpecialMesh",a)
  1819. thing.MeshType = "Sphere"
  1820. thing.Scale = vt(0,0,1)
  1821. for i = 0, 9 do
  1822. ray = Ray.new(
  1823. sorb.CFrame.p, -- origin
  1824. (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  1825. )
  1826. ignore = Character
  1827. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1828. local distance = (sorb.CFrame.p - position).magnitude
  1829. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1830. a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0)
  1831. thing.Scale = thing.Scale + vt(MagCircleScale,MagCircleScale,0)
  1832. wait()
  1833. end
  1834. if Bullets == 1 then
  1835. local lb = Instance.new("Part")
  1836. CFuncs["Sound"].Create("rbxassetid://260433721", lb, 2.5, 1)
  1837. lb.Parent = char
  1838. lb.BrickColor = Color
  1839. lb.CanCollide = false
  1840. lb.Material = "Neon"
  1841. lb.Shape = "Ball"
  1842. lb.Anchored = true
  1843. lb.Transparency = 0
  1844. lb.Size = vt(1,1,1)
  1845. lb.CFrame = a.CFrame
  1846. local thingery = Instance.new("SpecialMesh",lb)
  1847. thingery.MeshType = "Sphere"
  1848. thingery.Scale = Size
  1849. lb.Anchored = false
  1850. local bv = Instance.new("BodyVelocity")
  1851. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1852. bv.velocity = a.CFrame.lookVector*Speed
  1853. bv.Parent = lb
  1854. wait(0.1)
  1855. local touched = false
  1856. lb.Touched:connect(function(hit)
  1857. if touched == false then
  1858. touched = true
  1859. lb.Transparency = 1
  1860. Explode(ExplosionScale,lb,Explosionpit,ExplosionVol)
  1861. lb.Anchored = true
  1862. end
  1863. end)
  1864. game:GetService("Debris"):AddItem(lb, Delay)
  1865. end
  1866. if Bullets > 1 then
  1867. for i = 0, Bullets do
  1868. ray = Ray.new(
  1869. sorb.CFrame.p, -- origin
  1870. (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  1871. )
  1872. ignore = Character
  1873. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1874. local distance = (sorb.CFrame.p - position).magnitude
  1875. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1876. a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0)
  1877. local lb = Instance.new("Part")
  1878. CFuncs["Sound"].Create("rbxassetid://203691467", lb, 1, 5.5)
  1879. lb.Parent = char
  1880. lb.BrickColor = Color
  1881. lb.CanCollide = false
  1882. lb.Material = "Neon"
  1883. lb.Shape = "Ball"
  1884. lb.Anchored = true
  1885. lb.Transparency = 0
  1886. lb.Size = vt(1,1,1)
  1887. lb.CFrame = a.CFrame
  1888. local thingery = Instance.new("SpecialMesh",lb)
  1889. thingery.MeshType = "Sphere"
  1890. thingery.Scale = Size
  1891. lb.Anchored = false
  1892. local bv = Instance.new("BodyVelocity")
  1893. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1894. bv.velocity = a.CFrame.lookVector*Speed
  1895. bv.Parent = lb
  1896. wait(0.035)
  1897. local touched = false
  1898. lb.Touched:connect(function(hit)
  1899. if touched == false then
  1900. touched = true
  1901. lb.Transparency = 1
  1902. ExplodeShort(ExplosionScale,lb,Explosionpit,ExplosionVol)
  1903. lb.Anchored = true
  1904. end
  1905. end)
  1906. game:GetService("Debris"):AddItem(lb, Delay)
  1907. end
  1908. end
  1909. for i = 0, 9 do
  1910. ray = Ray.new(
  1911. sorb.CFrame.p, -- origin
  1912. (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  1913. )
  1914. ignore = Character
  1915. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1916. local distance = (sorb.CFrame.p - position).magnitude
  1917. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1918. a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0)
  1919. thing.Scale = thing.Scale - vt(MagCircleScale,MagCircleScale,0)
  1920. wait()
  1921. end
  1922. end
  1923. if Type == "FireUltExplosion" then
  1924. hum.WalkSpeed = 16
  1925. local a = Instance.new("Part",Character)
  1926. a.Name = "Direction"
  1927. a.Anchored = true
  1928. a.BrickColor = Color
  1929. a.Material = "Neon"
  1930. a.Transparency = 0.5
  1931. a.Size = vt(1,1,1)
  1932. a.CanCollide = false
  1933. a.CFrame = root.CFrame + vt(0,5,0)
  1934. game:GetService("Debris"):AddItem(a, Delay)
  1935. local thing = Instance.new("SpecialMesh",a)
  1936. thing.MeshType = "Sphere"
  1937. thing.Scale = vt(0,1,0)
  1938. for i = 0,5,0.1 do
  1939. swait()
  1940. MagicBlock(Color,sorb.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  1941. MagicBlock(Color,sorb2.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  1942. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(0)),.1)
  1943. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.1)
  1944. RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.5, -0.15) * angles(math.rad(150), math.rad(0), math.rad(30)), 0.1)
  1945. LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, -0.15) * angles(math.rad(150), math.rad(0), math.rad(-30)), 0.1)
  1946. end
  1947. for i = 0, 9 do
  1948. thing.Scale = thing.Scale + vt(MagCircleScale,0,MagCircleScale)
  1949. wait()
  1950. end
  1951. for i = 0,5,0.1 do
  1952. swait()
  1953. MagicBlock(Color,sorb.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  1954. MagicBlock(Color,sorb2.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  1955. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(0)),.1)
  1956. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.1)
  1957. RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.5, -0.15) * angles(math.rad(80), math.rad(0), math.rad(30)), 0.1)
  1958. LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, -0.15) * angles(math.rad(80), math.rad(0), math.rad(-30)), 0.1)
  1959. end
  1960. for i = 0,1,0.1 do
  1961. swait()
  1962. MagicBlock(Color,sorb.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  1963. MagicBlock(Color,sorb2.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  1964. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(0)),.4)
  1965. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.4)
  1966. RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.5, -0.15) * angles(math.rad(80), math.rad(0), math.rad(-30)), 0.4)
  1967. LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, -0.15) * angles(math.rad(80), math.rad(0), math.rad(30)), 0.4)
  1968. end
  1969. hum.WalkSpeed = 16
  1970. attack = false
  1971. for i = 0, 9 do
  1972. thing.Scale = thing.Scale - vt(MagCircleScale,0,MagCircleScale)
  1973. wait()
  1974. end
  1975. ExplodeLong(65,a,0.4,1)
  1976. end
  1977. if Type == "Bullet" then
  1978. for i = 0,1,0.1 do
  1979. swait()
  1980. MagicBlock(Color,sorb.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  1981. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(80)),.4)
  1982. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-80)),.4)
  1983. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)), 0.4)
  1984. LW.C0 = clerp(LW.C0, CFrame.new(-0.15, 0.5, -0.35) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.4)
  1985. end
  1986. local a = Instance.new("Part",Character)
  1987. a.Name = "Direction"
  1988. a.Anchored = true
  1989. a.BrickColor = Color
  1990. a.Material = "Neon"
  1991. a.Transparency = 0.5
  1992. a.CanCollide = false
  1993. local ray = Ray.new(
  1994. sorb.CFrame.p, -- origin
  1995. (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  1996. )
  1997. local ignore = Character
  1998. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1999. a.BottomSurface = 10
  2000. a.TopSurface = 10
  2001. local distance = (sorb.CFrame.p - position).magnitude
  2002. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2003. a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0)
  2004. game:GetService("Debris"):AddItem(a, 3)
  2005. local thing = Instance.new("SpecialMesh",a)
  2006. thing.MeshType = "Sphere"
  2007. thing.Scale = vt(0,0,1)
  2008. for i = 0, 9 do
  2009. thing.Scale = thing.Scale + vt(MagCircleScale,MagCircleScale,0)
  2010. wait()
  2011. end
  2012. if Bullets == 1 then
  2013. local lb = Instance.new("Part")
  2014. CFuncs["Sound"].Create("rbxassetid://260433721", lb, 2.5, 1)
  2015. lb.Parent = char
  2016. lb.BrickColor = Color
  2017. lb.CanCollide = false
  2018. lb.Material = "Neon"
  2019. lb.Shape = "Ball"
  2020. lb.Anchored = true
  2021. lb.Transparency = 0.5
  2022. lb.Size = Size
  2023. lb.CFrame = a.CFrame
  2024. local thing = Instance.new("SpecialMesh",lb)
  2025. thing.MeshType = "Sphere"
  2026. lb.Anchored = false
  2027. local bv = Instance.new("BodyVelocity")
  2028. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2029. bv.velocity = a.CFrame.lookVector*Speed
  2030. bv.Parent = lb
  2031. lb.Touched:connect(function(hit)
  2032. Damagefunc(hit,9,15,math.random(10,20),"Normal",root,.2,1)
  2033. end)
  2034. game:GetService("Debris"):AddItem(lb, Delay)
  2035. end
  2036. if Bullets > 1 then
  2037. for i = 0, Bullets do
  2038. wait(0.075)
  2039. ray = Ray.new(
  2040. sorb.CFrame.p, -- origin
  2041. (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  2042. )
  2043. ignore = Character
  2044. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2045. local distance = (sorb.CFrame.p - position).magnitude
  2046. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2047. a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0)
  2048. local lb = Instance.new("Part")
  2049. CFuncs["Sound"].Create("rbxassetid://260433721", lb, 2.5, 1)
  2050. lb.Parent = char
  2051. lb.BrickColor = Color
  2052. lb.CanCollide = false
  2053. lb.Material = "Neon"
  2054. lb.Shape = "Ball"
  2055. lb.Anchored = true
  2056. lb.Transparency = 0.5
  2057. lb.Size = Size
  2058. lb.CFrame = a.CFrame
  2059. local thing = Instance.new("SpecialMesh",lb)
  2060. thing.MeshType = "Sphere"
  2061. lb.Anchored = false
  2062. local bv = Instance.new("BodyVelocity")
  2063. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2064. bv.velocity = a.CFrame.lookVector*Speed
  2065. bv.Parent = lb
  2066. lb.Touched:connect(function(hit)
  2067. Damagefunc(hit,3,5,math.random(10,20),"Normal",root,.2,1)
  2068. end)
  2069. game:GetService("Debris"):AddItem(lb, Delay)
  2070. end
  2071. end
  2072. for i = 0, 9 do
  2073. thing.Scale = thing.Scale - vt(MagCircleScale,MagCircleScale,0)
  2074. wait()
  2075. end
  2076. end
  2077. if Type == "Beam" then
  2078. for i = 0,1,0.1 do
  2079. swait()
  2080. MagicBlock(Color,sorb.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  2081. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(80)),.4)
  2082. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-80)),.4)
  2083. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)), 0.4)
  2084. LW.C0 = clerp(LW.C0, CFrame.new(-0.15, 0.5, -0.35) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.4)
  2085. end
  2086. local a = Instance.new("Part",Character)
  2087. a.Name = "Direction"
  2088. a.Anchored = true
  2089. a.BrickColor = Color
  2090. a.Material = "Neon"
  2091. a.Transparency = 0.5
  2092. a.CanCollide = false
  2093. local ray = Ray.new(
  2094. sorb.CFrame.p, -- origin
  2095. (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  2096. )
  2097. local ignore = Character
  2098. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2099. a.BottomSurface = 10
  2100. a.TopSurface = 10
  2101. local distance = (sorb.CFrame.p - position).magnitude
  2102. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2103. a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0)
  2104. game:GetService("Debris"):AddItem(a, 3)
  2105. local thing = Instance.new("SpecialMesh",a)
  2106. thing.MeshType = "Sphere"
  2107. thing.Scale = vt(0,0,1)
  2108. for i = 0, 9 do
  2109. thing.Scale = thing.Scale + vt(MagCircleScale,MagCircleScale,0)
  2110. wait()
  2111. end
  2112. if Bullets == 1 then
  2113. local a = Instance.new("Part",Character)
  2114. a.Name = "Direction"
  2115. a.Anchored = true
  2116. a.BrickColor = Color
  2117. a.Material = "Neon"
  2118. a.Transparency = 0.5
  2119. a.CanCollide = false
  2120. local ray = Ray.new(
  2121. sorb.CFrame.p, -- origin
  2122. (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  2123. )
  2124. local ignore = Character
  2125. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2126. if hit then
  2127. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  2128.  
  2129. if not humanoid then
  2130. humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  2131. end
  2132. if humanoid then
  2133. if humanoid.Parent:IsA"Model" then
  2134. Damagefunc(hit,5,10,math.random(10,20),"Normal",RootPart,.2,1)
  2135. end
  2136. end
  2137. end
  2138. a.BottomSurface = 10
  2139. a.TopSurface = 10
  2140. CFuncs["Sound"].Create("rbxassetid://151414336", a, 2.5, 1)
  2141. local distance = (sorb.CFrame.p - position).magnitude
  2142. a.Size = Vector3.new(0.5, 0.5, distance)
  2143. a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
  2144. game:GetService("Debris"):AddItem(a, 0.1)
  2145. end
  2146. if Bullets > 1 then
  2147. for i = 0, Bullets do
  2148. wait(0.05)
  2149. ray = Ray.new(
  2150. sorb.CFrame.p, -- origin
  2151. (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  2152. )
  2153. ignore = Character
  2154. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2155. local distance = (sorb.CFrame.p - position).magnitude
  2156. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2157. a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0)
  2158. local a = Instance.new("Part",Character)
  2159. a.Name = "Direction"
  2160. a.Anchored = true
  2161. a.BrickColor = Color
  2162. a.Material = "Neon"
  2163. a.Transparency = 0.5
  2164. a.CanCollide = false
  2165. local ray = Ray.new(
  2166. sorb.CFrame.p, -- origin
  2167. (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  2168. )
  2169. local ignore = Character
  2170. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2171. if hit then
  2172. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  2173.  
  2174. if not humanoid then
  2175. humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  2176. end
  2177. if humanoid then
  2178. if humanoid.Parent:IsA"Model" then
  2179. Damagefunc(hit,5,10,math.random(10,20),"Normal",RootPart,.2,1)
  2180. end
  2181. end
  2182. end
  2183. a.BottomSurface = 10
  2184. a.TopSurface = 10
  2185. CFuncs["Sound"].Create("rbxassetid://151414336", a, 2.5, 1)
  2186. local distance = (sorb.CFrame.p - position).magnitude
  2187. a.Size = Vector3.new(0.5, 0.5, distance)
  2188. a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
  2189. game:GetService("Debris"):AddItem(a, 0.1)
  2190. end
  2191. end
  2192. for i = 0, 9 do
  2193. thing.Scale = thing.Scale - vt(MagCircleScale,MagCircleScale,0)
  2194. wait()
  2195. end
  2196. end
  2197. hum.WalkSpeed = 16
  2198. end
  2199. function Teleport(col,rad,par)
  2200. attack = true
  2201. for i = 0,1,0.1 do
  2202. swait()
  2203. MagicBlock(col,sorb.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  2204. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(90)),.4)
  2205. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-90)),.4)
  2206. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.4)
  2207. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.4)
  2208. end
  2209. local a = Instance.new("Part",Character)
  2210. a.Name = "Direction"
  2211. a.Anchored = true
  2212. a.BrickColor = col
  2213. a.Material = "Neon"
  2214. a.Transparency = 1
  2215. a.CanCollide = false
  2216. local ab = Instance.new("Part",Character)
  2217. ab.Name = "Direction"
  2218. ab.Anchored = true
  2219. ab.BrickColor = col
  2220. ab.Material = "Neon"
  2221. ab.Transparency = 1
  2222. ab.CanCollide = false
  2223. local ray = Ray.new(
  2224. sorb.CFrame.p, -- origin
  2225. (mouse.Hit.p - sorb.CFrame.p).unit * 75 -- direction
  2226. )
  2227. local ignore = Character
  2228. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2229. a.BottomSurface = 10
  2230. a.TopSurface = 10
  2231. CFuncs["Sound"].Create("rbxassetid://201858045", a, 2.5, 1.25)
  2232. local distance = (sorb.CFrame.p - position).magnitude
  2233. a.Size = Vector3.new(0.5, 0.5, distance)
  2234. ab.Size = Vector3.new(1,1,1)
  2235. a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
  2236. ab.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  2237. local expart = Instance.new("Part",char)
  2238. local expart2 = Instance.new("Part",char)
  2239. local partMesh = Instance.new("SpecialMesh",expart)
  2240. partMesh.MeshType = "Sphere"
  2241. local partMesh2 = Instance.new("SpecialMesh",expart2)
  2242. partMesh2.MeshType = "Sphere"
  2243. partMesh.Scale = vt(rad,rad,rad)
  2244. expart.Size = vt(1,1,1)
  2245. expart.Transparency = 0
  2246. expart.Anchored = true
  2247. expart.Material = "Neon"
  2248. expart.BrickColor = bc("White")
  2249. expart.CFrame = par.CFrame
  2250. partMesh2.Scale = vt(rad,rad,rad)
  2251. expart2.Size = vt(1.15,1.15,1.15)
  2252. expart2.Transparency = 0.5
  2253. expart2.Anchored = true
  2254. expart2.Material = "Neon"
  2255. expart2.BrickColor = col
  2256. expart2.CFrame = par.CFrame
  2257. expart.CanCollide = false
  2258. expart2.CanCollide = false
  2259.  
  2260. local expartb = Instance.new("Part",char)
  2261. local expart2b = Instance.new("Part",char)
  2262. expartb.CanCollide = false
  2263. expart2b.CanCollide = false
  2264. local partMeshb = Instance.new("SpecialMesh",expartb)
  2265. partMeshb.MeshType = "Sphere"
  2266. local partMesh2b = Instance.new("SpecialMesh",expart2b)
  2267. partMesh2b.MeshType = "Sphere"
  2268. partMeshb.Scale = vt(rad,rad,rad)
  2269. expartb.Size = vt(1,1,1)
  2270. expartb.Transparency = 0
  2271. expartb.Anchored = true
  2272. expartb.Material = "Neon"
  2273. expartb.BrickColor = bc("White")
  2274. expartb.CFrame = ab.CFrame
  2275. partMesh2b.Scale = vt(rad,rad,rad)
  2276. expart2b.Size = vt(1.15,1.15,1.15)
  2277. expart2b.Transparency = 0.5
  2278. expart2b.Anchored = true
  2279. expart2b.Material = "Neon"
  2280. expart2b.BrickColor = col
  2281. expart2b.CFrame = ab.CFrame
  2282. local value = 1*rad/10
  2283. for i = 0, 34 do
  2284. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  2285. expart.CFrame = expart.CFrame
  2286. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  2287. expart2.CFrame = expart.CFrame
  2288. partMeshb.Scale = partMeshb.Scale + vt(value,value,value)
  2289. expartb.CFrame = expartb.CFrame
  2290. partMesh2b.Scale = partMesh2b.Scale + vt(value,value,value)
  2291. expart2b.CFrame = expartb.CFrame
  2292. value = value - 0.035*rad/10
  2293. if value < 0 then
  2294. value = 0
  2295. end
  2296. swait()
  2297. end
  2298. value = 1.5*rad/10
  2299. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=142070127",tors,2.5, 1)
  2300. attack = false
  2301. tors.CFrame = ab.CFrame
  2302. for i = 0, 99 do
  2303. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  2304. expart.CFrame = expart.CFrame
  2305. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  2306. expart2.CFrame = expart.CFrame
  2307. partMeshb.Scale = partMeshb.Scale + vt(value,value,value)
  2308. expartb.CFrame = expartb.CFrame
  2309. partMesh2b.Scale = partMesh2b.Scale + vt(value,value,value)
  2310. expart2b.CFrame = expartb.CFrame
  2311. value = value - 0.035*rad/10
  2312. if value < 0 then
  2313. value = 0
  2314. expart.Transparency = expart.Transparency + 0.025
  2315. expart2.Transparency = expart2.Transparency + 0.025
  2316. expartb.Transparency = expartb.Transparency + 0.025
  2317. expart2b.Transparency = expart2b.Transparency + 0.025
  2318. end
  2319. swait()
  2320. end
  2321. game:GetService("Debris"):AddItem(a, 4)
  2322. game:GetService("Debris"):AddItem(ab, 4)
  2323. game:GetService("Debris"):AddItem(expart, 1)
  2324. game:GetService("Debris"):AddItem(expart2, 1)
  2325. game:GetService("Debris"):AddItem(expart2b, 1)
  2326. game:GetService("Debris"):AddItem(expartb, 1)
  2327. end
  2328. function Ultimate(rad,par,col) --- was doing this because idk
  2329. hum.WalkSpeed = 0
  2330. for i = 0,5,0.1 do
  2331. swait()
  2332. MagicBlock(col,sorb.CFrame,2,2,2,0.05,0.05,0.05,0.05)
  2333. MagicBlock(col,sorb2.CFrame,2,2,2,0.05,0.05,0.05,0.05)
  2334. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(0)),.05)
  2335. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(15),math.rad(0),math.rad(0)),.05)
  2336. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.15) * angles(math.rad(80), math.rad(10), math.rad(-30)), 0.05)
  2337. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(math.rad(80), math.rad(0), math.rad(30)), 0.05)
  2338. end
  2339. for i = 0,10,0.1 do
  2340. swait()
  2341. MagicBlock(col,tors.CFrame,10,10,10,0.05,0.05,0.05,0.05)
  2342. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,100 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(0)),.05)
  2343. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(15),math.rad(0),math.rad(0)),.05)
  2344. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(20), math.rad(10), math.rad(80)), 0.05)
  2345. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-80)), 0.05)
  2346. end
  2347. local expart = Instance.new("Part",char)
  2348. local expart2 = Instance.new("Part",char)
  2349. local partMesh = Instance.new("SpecialMesh",expart)
  2350. partMesh.MeshType = "Sphere"
  2351. local partMesh2 = Instance.new("SpecialMesh",expart2)
  2352. partMesh2.MeshType = "Sphere"
  2353. expart.Size = vt(1,1,1)
  2354. expart.Transparency = 0
  2355. expart.Anchored = true
  2356. expart.Material = "Neon"
  2357. expart.BrickColor = bc("White")
  2358. expart.CFrame = par.CFrame
  2359. expart2.Size = vt(1.15,1.15,1.15)
  2360. expart2.Transparency = 0.5
  2361. expart2.Anchored = true
  2362. expart2.Material = "Neon"
  2363. expart2.BrickColor = col
  2364. expart2.CFrame = par.CFrame
  2365.  
  2366. local a = Instance.new("Part",Character)
  2367. a.Name = "Direction"
  2368. a.Anchored = true
  2369. a.BrickColor = col
  2370. a.Material = "Neon"
  2371. a.Transparency = 0.5
  2372. a.CanCollide = false
  2373. local ray = Ray.new(
  2374. tors.CFrame.p, -- origin
  2375. (mouse.Hit.p - tors.CFrame.p).unit * 500 -- direction
  2376. )
  2377. local ignore = Character
  2378. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2379. a.BottomSurface = 10
  2380. a.TopSurface = 10
  2381. local distance = (tors.CFrame.p - position).magnitude
  2382. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2383. a.CFrame = CFrame.new(tors.CFrame.p, position) * CFrame.new(0, 0, 0)
  2384. local value = 1*rad/10
  2385. for i = 0, 99 do
  2386. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  2387. expart.CFrame = expart.CFrame
  2388. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  2389. expart2.CFrame = expart.CFrame
  2390. value = value - 0.035*rad/10
  2391. if value < 0 then
  2392. value = 0
  2393. end
  2394. swait()
  2395. end
  2396. for z = 0, 4 do
  2397. ray = Ray.new(
  2398. tors.CFrame.p, -- origin
  2399. (mouse.Hit.p - tors.CFrame.p).unit * 500 -- direction
  2400. )
  2401. local ignore = Character
  2402. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2403. local distance = (tors.CFrame.p - position).magnitude
  2404. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2405. a.CFrame = CFrame.new(tors.CFrame.p, position) * CFrame.new(0, 0, 0)
  2406. local lb = Instance.new("Part")
  2407. lb.Parent = char
  2408. lb.BrickColor = col
  2409. lb.CanCollide = false
  2410. lb.Material = "Neon"
  2411. lb.Shape = "Ball"
  2412. lb.Anchored = true
  2413. lb.Transparency = 0
  2414. lb.Size = vt(1,1,1)
  2415. lb.CFrame = a.CFrame + a.CFrame.lookVector*45
  2416. local thingery = Instance.new("SpecialMesh",lb)
  2417. thingery.MeshType = "Sphere"
  2418. thingery.Scale = vt(25,25,25)
  2419. lb.Anchored = false
  2420. local bv = Instance.new("BodyVelocity")
  2421. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2422. bv.velocity = a.CFrame.lookVector*350
  2423. bv.Parent = lb
  2424. local touched = false
  2425. lb.Touched:connect(function(hit)
  2426. if touched == false then
  2427. touched = true
  2428. lb.Transparency = 1
  2429. Explode(10,lb,0.65,1.5)
  2430. lb.Anchored = true
  2431. end
  2432. end)
  2433. game:GetService("Debris"):AddItem(lb, 10)
  2434. for i = 0, 24 do
  2435. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  2436. expart.CFrame = expart.CFrame
  2437. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  2438. expart2.CFrame = expart.CFrame
  2439. value = value - 0.035*rad/25
  2440. swait()
  2441. end
  2442. for i = 0, 49 do
  2443. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  2444. expart.CFrame = expart.CFrame
  2445. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  2446. expart2.CFrame = expart.CFrame
  2447. value = value + 0.035*rad/25
  2448. swait()
  2449. end
  2450. for i = 0, 24 do
  2451. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  2452. expart.CFrame = expart.CFrame
  2453. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  2454. expart2.CFrame = expart.CFrame
  2455. value = value - 0.035*rad/25
  2456. swait()
  2457. end
  2458. end
  2459. for i = 0, 75 do
  2460. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  2461. expart.CFrame = expart.CFrame
  2462. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  2463. expart2.CFrame = expart.CFrame
  2464. value = value - 0.035*rad/25
  2465. if value < 0 then
  2466. expart.Transparency = expart.Transparency + 0.025
  2467. expart2.Transparency = expart2.Transparency + 0.025
  2468. end
  2469. swait()
  2470. end
  2471. hum.WalkSpeed = 16
  2472. game:GetService("Debris"):AddItem(expart, 1)
  2473. game:GetService("Debris"):AddItem(expart2, 1)
  2474. game:GetService("Debris"):AddItem(a, 1)
  2475. end
  2476. local amount = 1
  2477. local size = 1
  2478. local speed = 50
  2479. local custocolor = BrickColor.new("Lime green")
  2480. function Move1()
  2481. attack = true
  2482. MakeMagic("ExplodingBullet",custocolor,9,vt(1,1,1),250,sorb.CFrame,5,10,5,1,1)
  2483. attack = false
  2484. end
  2485. function Move2()
  2486. attack = true
  2487. MakeMagic("ExplodingBullet",custocolor,1,vt(5,5,5),100,sorb.CFrame,10,25,7.5,1,1)
  2488. attack = false
  2489. end
  2490. function Ult()
  2491. attack = true
  2492. Ultimate(75,tors,custocolor)
  2493. attack = false
  2494. end
  2495.  
  2496. local coold = false
  2497. function PulsingShield(col)
  2498. attack = true
  2499. coold = true
  2500. hum.WalkSpeed = 0
  2501. for i = 0,3,0.1 do
  2502. swait()
  2503. MagicBlock(col,sorb.CFrame,2,2,2,0.05,0.05,0.05,0.05)
  2504. MagicBlock(col,sorb2.CFrame,2,2,2,0.05,0.05,0.05,0.05)
  2505. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2506. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  2507. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(20), math.rad(10), math.rad(80)), 0.3)
  2508. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-80)), 0.3)
  2509. end
  2510. attack = false
  2511. hum.WalkSpeed = 16
  2512. PulseDam(25,tors,col)
  2513. coold = false
  2514. end
  2515.  
  2516. mouse.KeyDown:connect(function(k)
  2517. if k == "z" and attack == false then
  2518. Move1()
  2519. end
  2520. if k == "x" and attack == false then
  2521. Move2()
  2522. end
  2523. if k == "c" and attack == false then
  2524. Teleport(custocolor,5,tors)
  2525. end
  2526. if k == "v" and attack == false and coold == false then
  2527. PulsingShield(custocolor)
  2528. end
  2529. if k == "b" and attack == false then
  2530. Ult()
  2531. end
  2532. end)
  2533.  
  2534. Humanoid.Animator.Parent = nil
  2535. idleanim=.4
  2536. while true do
  2537. swait()
  2538. sine = sine + change
  2539. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  2540. local velderp=RootPart.Velocity.y
  2541. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  2542. if equipped==true or equipped==false then
  2543. if attack==false then
  2544. idle=idle+1
  2545. else
  2546. idle=0
  2547. end
  2548. if idle>=500 then
  2549. if attack==false then
  2550. --Sheath()
  2551. end
  2552. end
  2553. if RootPart.Velocity.y > 1 and hitfloor==nil then
  2554. Anim="Jump"
  2555. if attack==false then
  2556. Neck.C0=clerp(Neck.C0,necko*euler(-0.2,0,0),.3)
  2557. Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
  2558. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0.25)*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  2559. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.5,0,0.5)*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
  2560. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  2561. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.5,0,-0.5),.3)
  2562. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  2563. RH.C0=clerp(RH.C0,cf(1,-1,-.3)*euler(-0.5,1.57,0)*euler(-.2,0,0),.2)
  2564. LH.C0=clerp(LH.C0,cf(-1,-1,-.3)*euler(-0.5,-1.57,0)*euler(-.2,0,0),.2)
  2565. end
  2566. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
  2567. Anim="Fall"
  2568. if attack==false then
  2569. Neck.C0=clerp(Neck.C0,necko*euler(0.4,0,0),.3)
  2570. Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
  2571. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0.25)*angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  2572. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0.3,0,-0.2),.3)
  2573. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  2574. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0.3,0,0.2)*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
  2575. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  2576. RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.4,1.57,0),.2)
  2577. LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.2,-1.57,0),.2)
  2578. end
  2579. elseif torvel<1 and hitfloor~=nil then
  2580. Anim="Idle"
  2581. RH.C0=clerp(RH.C0,cf(1,-1 - 0.15 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5 - 2.5 * math.cos(sine / 32)),math.rad(0),math.rad(0 + 7.5 * math.cos(sine / 32))),.3)
  2582. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.15 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5 - 2.5 * math.cos(sine / 32)),math.rad(0),math.rad(0 + 7.5 * math.cos(sine / 32))),.3)
  2583. if attack==false then
  2584. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2585. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0 - 5 * math.cos(sine / 25)),math.rad(0),math.rad(0)),.3)
  2586. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(5 + 2.5 * math.cos(sine / 25))),.3)
  2587. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-5 - 2.5 * math.cos(sine / 25))),.3)
  2588. end
  2589. elseif torvel>2 and torvel<22 and hitfloor~=nil then
  2590. Anim="Walk"
  2591. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 4),-0.25 - 0.15 * math.cos(sine / 4))*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 25 * math.cos(sine / 8))),.3)
  2592. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 4),-0.25 - 0.15 * math.cos(sine / 4))*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 25 * math.cos(sine / 8))),.3)
  2593. if attack==false then
  2594. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 - 0.05 * math.cos(sine / 4))*angles(math.rad(15),math.rad(0),math.rad(0)),.3)
  2595. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  2596. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0 - 25 * math.cos(sine / 8)),math.rad(0),math.rad(10 + 1.25 * math.cos(sine / 16))),.3)
  2597. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0 + 25 * math.cos(sine / 8)),math.rad(0),math.rad(-10 - 1.25 * math.cos(sine / 16))),.3)
  2598. end
  2599. elseif torvel>=22 and hitfloor~=nil then
  2600. Anim="Run"
  2601. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 75 * math.cos(sine / 3))),.3)
  2602. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 75 * math.cos(sine / 3))),.3)
  2603. if attack==false then
  2604. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-0.25 + 0.05 * math.cos(sine / 32))* angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  2605. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  2606. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-50),math.rad(-60),math.rad(25)),.3)
  2607. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-50),math.rad(0),math.rad(-25)),.3)
  2608. end
  2609. end
  2610. end
  2611. end
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