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  1. // ACE Advanced Fatigue
  2. force force ace_advanced_fatigue_enabled = true;
  3. force force ace_advanced_fatigue_enableStaminaBar = true;
  4. force force ace_advanced_fatigue_loadFactor = 1;
  5. force force ace_advanced_fatigue_performanceFactor = 1.8;
  6. force force ace_advanced_fatigue_recoveryFactor = 2.8;
  7. force force ace_advanced_fatigue_terrainGradientFactor = 1;
  8.  
  9. // ACE Broń
  10. force force ace_common_persistentLaserEnabled = true;
  11. force force ace_laserpointer_enabled = true;
  12. force force ace_reload_displayText = true;
  13. force force ace_weaponselect_displayText = true;
  14.  
  15. // ACE Captives
  16. force force ace_captives_allowHandcuffOwnSide = true;
  17. force force ace_captives_allowSurrender = true;
  18. force force ace_captives_requireSurrender = 2;
  19. force force ace_captives_requireSurrenderAi = false;
  20.  
  21. // ACE Celowniki optyczne
  22. force force ace_scopes_correctZeroing = true;
  23. force force ace_scopes_deduceBarometricPressureFromTerrainAltitude = false;
  24. force force ace_scopes_defaultZeroRange = 100;
  25. force force ace_scopes_enabled = true;
  26. force force ace_scopes_forceUseOfAdjustmentTurrets = false;
  27. force force ace_scopes_overwriteZeroRange = false;
  28. force force ace_scopes_simplifiedZeroing = false;
  29. force force ace_scopes_useLegacyUI = false;
  30. force force ace_scopes_zeroReferenceBarometricPressure = 1013.25;
  31. force force ace_scopes_zeroReferenceHumidity = 0;
  32. force force ace_scopes_zeroReferenceTemperature = 15;
  33.  
  34. // ACE Common
  35. force force ace_common_checkPBOsAction = 0;
  36. force force ace_common_checkPBOsCheckAll = true;
  37. force ace_common_checkPBOsWhitelist = "[]";
  38. force force ace_common_displayTextColor = [0,0,0,0.1];
  39. force force ace_common_displayTextFontColor = [1,1,1,1];
  40. force force ace_common_settingFeedbackIcons = 1;
  41. force force ace_common_settingProgressBarLocation = 0;
  42. force force ace_noradio_enabled = true;
  43. force force ace_parachute_hideAltimeter = true;
  44.  
  45. // ACE Cook off
  46. force force ace_cookoff_ammoCookoffDuration = 1;
  47. force force ace_cookoff_enable = true;
  48. force force ace_cookoff_enableAmmobox = true;
  49. force force ace_cookoff_enableAmmoCookoff = true;
  50. force force ace_cookoff_probabilityCoef = 1;
  51.  
  52. // ACE Gesty na mapie
  53. force force ace_map_gestures_defaultColor = [1,0.88,0,0.7];
  54. force force ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95];
  55. force force ace_map_gestures_enabled = true;
  56. force force ace_map_gestures_interval = 0.03;
  57. force force ace_map_gestures_maxRange = 7;
  58. force force ace_map_gestures_nameTextColor = [0.2,0.2,0.2,0.3];
  59.  
  60. // ACE Goggles
  61. force force ace_goggles_effects = 2;
  62. force force ace_goggles_showInThirdPerson = false;
  63.  
  64. // ACE Interaction
  65. force ace_interaction_disableNegativeRating = false;
  66. ace_interaction_enableMagazinePassing = true;
  67. force ace_interaction_enableTeamManagement = true;
  68.  
  69. // ACE Interfejs uĹĽytkownika
  70. force force ace_ui_allowSelectiveUI = true;
  71. force force ace_ui_ammoCount = false;
  72. force force ace_ui_ammoType = false;
  73. force force ace_ui_commandMenu = true;
  74. force force ace_ui_firingMode = true;
  75. force force ace_ui_groupBar = false;
  76. force force ace_ui_gunnerAmmoCount = false;
  77. force force ace_ui_gunnerAmmoType = true;
  78. force force ace_ui_gunnerFiringMode = true;
  79. force force ace_ui_gunnerLaunchableCount = true;
  80. force force ace_ui_gunnerLaunchableName = true;
  81. force force ace_ui_gunnerMagCount = true;
  82. force force ace_ui_gunnerWeaponLowerInfoBackground = true;
  83. force force ace_ui_gunnerWeaponName = true;
  84. force force ace_ui_gunnerWeaponNameBackground = true;
  85. force force ace_ui_gunnerZeroing = true;
  86. force force ace_ui_magCount = false;
  87. force force ace_ui_soldierVehicleWeaponInfo = true;
  88. force force ace_ui_staminaBar = true;
  89. force force ace_ui_stance = true;
  90. force force ace_ui_throwableCount = false;
  91. force force ace_ui_throwableName = false;
  92. force force ace_ui_vehicleAltitude = true;
  93. force force ace_ui_vehicleCompass = true;
  94. force force ace_ui_vehicleDamage = true;
  95. force force ace_ui_vehicleFuelBar = true;
  96. force force ace_ui_vehicleInfoBackground = true;
  97. force force ace_ui_vehicleName = true;
  98. force force ace_ui_vehicleNameBackground = true;
  99. force force ace_ui_vehicleRadar = true;
  100. force force ace_ui_vehicleSpeed = true;
  101. force force ace_ui_weaponLowerInfoBackground = true;
  102. force force ace_ui_weaponName = true;
  103. force force ace_ui_weaponNameBackground = true;
  104. force force ace_ui_zeroing = true;
  105.  
  106. // ACE Logistyka
  107. force force ace_cargo_enable = true;
  108. force force ace_cargo_paradropTimeCoefficent = 2.5;
  109. force force ace_refuel_hoseLength = 12;
  110. force force ace_refuel_rate = 1;
  111. force force ace_repair_addSpareParts = true;
  112. force force ace_repair_autoShutOffEngineWhenStartingRepair = true;
  113. force force ace_repair_consumeItem_toolKit = 0;
  114. force force ace_repair_displayTextOnRepair = true;
  115. force force ace_repair_engineerSetting_fullRepair = 2;
  116. force force ace_repair_engineerSetting_repair = 1;
  117. force force ace_repair_engineerSetting_wheel = 0;
  118. force force ace_repair_fullRepairLocation = 2;
  119. force force ace_repair_repairDamageThreshold = 0.6;
  120. force force ace_repair_repairDamageThreshold_engineer = 0.4;
  121. force force ace_repair_wheelRepairRequiredItems = 0;
  122.  
  123. // ACE Magazine Repack
  124. force force ace_magazinerepack_timePerAmmo = 1.5;
  125. force force ace_magazinerepack_timePerBeltLink = 8;
  126. force force ace_magazinerepack_timePerMagazine = 2;
  127.  
  128. // ACE Mapa
  129. force force ace_map_BFT_Enabled = true;
  130. force force ace_map_BFT_HideAiGroups = true;
  131. force force ace_map_BFT_Interval = 10;
  132. force force ace_map_BFT_ShowPlayerNames = false;
  133. force force ace_map_DefaultChannel = 5;
  134. force force ace_map_mapGlow = true;
  135. force force ace_map_mapIllumination = true;
  136. force force ace_map_mapLimitZoom = false;
  137. force force ace_map_mapShake = true;
  138. force force ace_map_mapShowCursorCoordinates = false;
  139. force force ace_markers_moveRestriction = 0;
  140.  
  141. // ACE Mat. wybuchowe
  142. force force ace_explosives_explodeOnDefuse = true;
  143. force force ace_explosives_punishNonSpecialists = true;
  144. force force ace_explosives_requireSpecialist = true;
  145.  
  146. // ACE Medyczne
  147. force force ace_medical_ai_enabledFor = 2;
  148. force force ace_medical_AIDamageThreshold = 1;
  149. force force ace_medical_allowLitterCreation = true;
  150. force force ace_medical_allowUnconsciousAnimationOnTreatment = true;
  151. force force ace_medical_amountOfReviveLives = -1;
  152. force force ace_medical_bleedingCoefficient = 1;
  153. force force ace_medical_blood_enabledFor = 2;
  154. force force ace_medical_consumeItem_PAK = 0;
  155. force force ace_medical_consumeItem_SurgicalKit = 0;
  156. force force ace_medical_delayUnconCaptive = 3;
  157. force force ace_medical_enableAdvancedWounds = true;
  158. force force ace_medical_enableFor = 0;
  159. force force ace_medical_enableOverdosing = true;
  160. force force ace_medical_enableRevive = 0;
  161. force force ace_medical_enableScreams = true;
  162. force force ace_medical_enableUnconsciousnessAI = 1;
  163. force force ace_medical_enableVehicleCrashes = false;
  164. force force ace_medical_healHitPointAfterAdvBandage = true;
  165. force force ace_medical_increaseTrainingInLocations = true;
  166. force force ace_medical_keepLocalSettingsSynced = true;
  167. force force ace_medical_level = 2;
  168. force force ace_medical_litterCleanUpDelay = 30;
  169. force force ace_medical_litterSimulationDetail = 3;
  170. force force ace_medical_maxReviveTime = 0;
  171. force force ace_medical_medicSetting = 2;
  172. force force ace_medical_medicSetting_basicEpi = 1;
  173. force force ace_medical_medicSetting_PAK = 1;
  174. force force ace_medical_medicSetting_SurgicalKit = 0;
  175. force force ace_medical_menu_allow = 1;
  176. force force ace_medical_menu_maxRange = 3;
  177. force force ace_medical_menu_openAfterTreatment = true;
  178. force force ace_medical_menu_useMenu = 1;
  179. force force ace_medical_menuTypeStyle = 0;
  180. force force ace_medical_moveUnitsFromGroupOnUnconscious = false;
  181. force force ace_medical_painCoefficient = 1;
  182. force force ace_medical_painEffectType = 0;
  183. force force ace_medical_painIsOnlySuppressed = true;
  184. force force ace_medical_playerDamageThreshold = 3.5;
  185. force force ace_medical_preventInstaDeath = false;
  186. force force ace_medical_remoteControlledAI = true;
  187. force force ace_medical_useCondition_PAK = 0;
  188. force force ace_medical_useCondition_SurgicalKit = 0;
  189. force force ace_medical_useLocation_basicEpi = 0;
  190. force force ace_medical_useLocation_PAK = 0;
  191. force force ace_medical_useLocation_SurgicalKit = 0;
  192.  
  193. // ACE Menu interakcji
  194. ace_gestures_showOnInteractionMenu = 2;
  195. ace_interact_menu_actionOnKeyRelease = true;
  196. ace_interact_menu_addBuildingActions = false;
  197. force force ace_interact_menu_alwaysUseCursorInteraction = true;
  198. force force ace_interact_menu_alwaysUseCursorSelfInteraction = true;
  199. ace_interact_menu_colorShadowMax = [0,0,0,1];
  200. ace_interact_menu_colorShadowMin = [0,0,0,0.25];
  201. ace_interact_menu_colorTextMax = [1,1,1,1];
  202. ace_interact_menu_colorTextMin = [1,1,1,0.25];
  203. force force ace_interact_menu_cursorKeepCentered = false;
  204. ace_interact_menu_menuAnimationSpeed = 0;
  205. ace_interact_menu_menuBackground = 0;
  206. ace_interact_menu_shadowSetting = 2;
  207. ace_interact_menu_textSize = 2;
  208. force force ace_interact_menu_useListMenu = true;
  209.  
  210. // ACE Mk6 Mortar
  211. force force ace_mk6mortar_airResistanceEnabled = false;
  212. force force ace_mk6mortar_allowCompass = true;
  213. force force ace_mk6mortar_allowComputerRangefinder = true;
  214. force force ace_mk6mortar_useAmmoHandling = false;
  215.  
  216. // ACE Narzędzia nawigacyjne
  217. ace_maptools_drawStraightLines = true;
  218. ace_maptools_rotateModifierKey = 1;
  219.  
  220. // ACE Nightvision
  221. force force ace_nightvision_aimDownSightsBlur = 0.2;
  222. force force ace_nightvision_disableNVGsWithSights = false;
  223. force force ace_nightvision_effectScaling = 0.6;
  224. force force ace_nightvision_fogScaling = 0.6;
  225. force force ace_nightvision_noiseScaling = 0.6;
  226. force force ace_nightvision_shutterEffects = true;
  227.  
  228. // ACE OgĂłlne
  229. force ace_common_allowFadeMusic = true;
  230.  
  231. // ACE Ogranicznik zasięgu widzenia
  232. force force ace_viewdistance_enabled = true;
  233. force force ace_viewdistance_limitViewDistance = 10000;
  234. force force ace_viewdistance_objectViewDistanceCoeff = 0;
  235. force force ace_viewdistance_viewDistanceAirVehicle = 0;
  236. force force ace_viewdistance_viewDistanceLandVehicle = 0;
  237. force force ace_viewdistance_viewDistanceOnFoot = 0;
  238.  
  239. // ACE Overheating
  240. force force ace_overheating_displayTextOnJam = true;
  241. force force ace_overheating_enabled = true;
  242. force force ace_overheating_overheatingDispersion = true;
  243. force force ace_overheating_showParticleEffects = true;
  244. force force ace_overheating_showParticleEffectsForEveryone = true;
  245. force force ace_overheating_unJamFailChance = 0.2;
  246. force force ace_overheating_unJamOnreload = false;
  247.  
  248. // ACE Pogoda
  249. force force ace_weather_enabled = false;
  250. force force ace_weather_updateInterval = 60;
  251. force force ace_weather_windSimulation = false;
  252.  
  253. // ACE Pointing
  254. force force ace_finger_enabled = true;
  255. force force ace_finger_indicatorColor = [0.83,0.68,0.21,0.75];
  256. force force ace_finger_indicatorForSelf = true;
  257. force force ace_finger_maxRange = 4;
  258.  
  259. // ACE Pylons
  260. force force ace_pylons_enabled = true;
  261. force force ace_pylons_rearmNewPylons = true;
  262. force force ace_pylons_requireEngineer = false;
  263. force force ace_pylons_requireToolkit = true;
  264. force force ace_pylons_searchDistance = 15;
  265. force force ace_pylons_timePerPylon = 5;
  266.  
  267. // ACE Rearm
  268. force force ace_rearm_level = 2;
  269. force force ace_rearm_supply = 1;
  270.  
  271. // ACE Respawn
  272. force force ace_respawn_removeDeadBodiesDisconnected = true;
  273. force force ace_respawn_savePreDeathGear = true;
  274.  
  275. // ACE SĹ‚uch
  276. force force ace_hearing_autoAddEarplugsToUnits = true;
  277. force force ace_hearing_disableEarRinging = false;
  278. force force ace_hearing_earplugsVolume = 0.5;
  279. force force ace_hearing_enableCombatDeafness = true;
  280. force force ace_hearing_enabledForZeusUnits = true;
  281. force force ace_hearing_unconsciousnessVolume = 0;
  282.  
  283. // ACE Spectator
  284. force force ace_spectator_enableAI = true;
  285. force force ace_spectator_restrictModes = 0;
  286. force force ace_spectator_restrictVisions = 0;
  287.  
  288. // ACE Switch Units
  289. force ace_switchunits_enableSafeZone = true;
  290. force ace_switchunits_enableSwitchUnits = false;
  291. force ace_switchunits_safeZoneRadius = 100;
  292. force ace_switchunits_switchToCivilian = false;
  293. force ace_switchunits_switchToEast = false;
  294. force ace_switchunits_switchToIndependent = false;
  295. force ace_switchunits_switchToWest = false;
  296.  
  297. // ACE Symulacja fragmentacji
  298. force force ace_frag_enabled = true;
  299. force force ace_frag_maxTrack = 10;
  300. force force ace_frag_maxTrackPerFrame = 10;
  301. force force ace_frag_reflectionsEnabled = true;
  302. force force ace_frag_spallEnabled = true;
  303.  
  304. // ACE Szybkie wsiadanie
  305. force force ace_quickmount_distance = 3;
  306. force force ace_quickmount_enabled = false;
  307. force force ace_quickmount_priority = 0;
  308. force force ace_quickmount_speed = 18;
  309.  
  310. // ACE Tagowanie
  311. ace_tagging_quickTag = 1;
  312.  
  313. // ACE Uncategorized
  314. force force ace_gforces_enabledFor = 1;
  315. force force ace_hitreactions_minDamageToTrigger = 1;
  316. force force ace_inventory_inventoryDisplaySize = 0;
  317. force force ace_laser_dispersionCount = 1;
  318. force force ace_microdagr_mapDataAvailable = 2;
  319. force force ace_optionsmenu_showNewsOnMainMenu = true;
  320. force force ace_overpressure_distanceCoefficient = 1;
  321.  
  322. // ACE Ustawienia imion
  323. force force ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1];
  324. force force ace_nametags_playerNamesMaxAlpha = 0.8;
  325. force force ace_nametags_playerNamesViewDistance = 5;
  326. force force ace_nametags_showCursorTagForVehicles = true;
  327. force force ace_nametags_showNamesForAI = true;
  328. force force ace_nametags_showPlayerNames = 1;
  329. force force ace_nametags_showPlayerRanks = true;
  330. force force ace_nametags_showSoundWaves = 1;
  331. force force ace_nametags_showVehicleCrewInfo = true;
  332. force force ace_nametags_tagSize = 2;
  333.  
  334. // ACE Vehicle Lock
  335. force force ace_vehiclelock_defaultLockpickStrength = 10;
  336. force force ace_vehiclelock_lockVehicleInventory = true;
  337. force force ace_vehiclelock_vehicleStartingLockState = -1;
  338.  
  339. // ACE Wpływ wiatru
  340. force ace_winddeflection_enabled = true;
  341. force ace_winddeflection_simulationInterval = 0.05;
  342. force ace_winddeflection_vehicleEnabled = true;
  343.  
  344. // ACE Zaawansowana balistyka
  345. force ace_advanced_ballistics_ammoTemperatureEnabled = true;
  346. force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;
  347. force ace_advanced_ballistics_bulletTraceEnabled = true;
  348. force ace_advanced_ballistics_enabled = false;
  349. force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;
  350. force ace_advanced_ballistics_simulationInterval = 0.05;
  351.  
  352. // ACE Zaawansowane rzucanie
  353. force force ace_advanced_throwing_enabled = true;
  354. force force ace_advanced_throwing_enablePickUp = true;
  355. force force ace_advanced_throwing_enablePickUpAttached = true;
  356. force force ace_advanced_throwing_showMouseControls = true;
  357. force force ace_advanced_throwing_showThrowArc = true;
  358.  
  359. // ACE Zeus
  360. force ace_zeus_autoAddObjects = false;
  361. force ace_zeus_radioOrdnance = false;
  362. force ace_zeus_remoteWind = false;
  363. force ace_zeus_revealMines = 0;
  364. force ace_zeus_zeusAscension = false;
  365. force ace_zeus_zeusBird = false;
  366.  
  367. // ACEX Siadanie
  368. force acex_sitting_enable = false;
  369.  
  370. // Achilles - Curator Vision Modes
  371. achilles_curator_vision_blackhot = false;
  372. achilles_curator_vision_blackhotgreencold = false;
  373. achilles_curator_vision_blackhotredcold = false;
  374. achilles_curator_vision_greenhotcold = false;
  375. achilles_curator_vision_nvg = true;
  376. achilles_curator_vision_redgreen = false;
  377. achilles_curator_vision_redhot = false;
  378. achilles_curator_vision_whitehot = true;
  379. achilles_curator_vision_whitehotredcold = false;
  380.  
  381. // Achilles - Debug
  382. Achilles_Debug_Output_Enabled = false;
  383.  
  384. // Achilles - Defaults
  385. Achilles_var_setRadioFrequenciesLR_Default = "50";
  386. Achilles_var_setRadioFrequenciesSR_Default = "150";
  387.  
  388. // Achilles - Icon Selection
  389. Achilles_var_iconSelection = "Achilles_var_iconSelection_Ares";
  390.  
  391. // Achilles - Modules Interface
  392. Achilles_var_moduleTreeCollapse = true;
  393. Achilles_var_moduleTreeDLC = true;
  394. Achilles_var_moduleTreeHelmet = false;
  395.  
  396. // ACRE2
  397. force force acre_sys_core_fullDuplex = true;
  398. force force acre_sys_core_ignoreAntennaDirection = false;
  399. force force acre_sys_core_interference = true;
  400. force force acre_sys_core_postmixGlobalVolume = 3;
  401. force force acre_sys_core_premixGlobalVolume = 1.5;
  402. force force acre_sys_core_revealToAI = true;
  403. force force acre_sys_core_spectatorVolume = 1;
  404. force force acre_sys_core_terrainLoss = 0.5;
  405. force force acre_sys_core_ts3ChannelName = "Gramy Coopa [LIVE]";
  406. force force acre_sys_core_ts3ChannelPassword = "";
  407. force force acre_sys_core_ts3ChannelSwitch = true;
  408. force force acre_sys_core_unmuteClients = true;
  409.  
  410. // AIME General
  411. UPSL_aime_setting_hide = true;
  412.  
  413. // AIME GPS and UAV Terminal
  414. UPSL_aime_uav_terminal_setting_gps_action = true;
  415. UPSL_aime_uav_terminal_setting_term_action = true;
  416. UPSL_aime_uav_terminal_setting_uav_action = true;
  417.  
  418. // AIME Group Management
  419. UPSL_aime_group_setting_drop_leader_action = true;
  420.  
  421. // AIME Inventory
  422. UPSL_aime_inventory_setting_assemble_action = true;
  423. UPSL_aime_inventory_setting_backpack_action = true;
  424. UPSL_aime_inventory_setting_holder_action = true;
  425. UPSL_aime_inventory_setting_open_action = true;
  426.  
  427. // AIME Vehicle Controls
  428. UPSL_aime_vehicle_controls_setting_arty_computer_action = true;
  429. UPSL_aime_vehicle_controls_setting_collision_action = true;
  430. UPSL_aime_vehicle_controls_setting_engine_action = true;
  431. UPSL_aime_vehicle_controls_setting_flaps_action = true;
  432. UPSL_aime_vehicle_controls_setting_gear_action = true;
  433. UPSL_aime_vehicle_controls_setting_hover_action = true;
  434. UPSL_aime_vehicle_controls_setting_lights_action = true;
  435. UPSL_aime_vehicle_controls_setting_manual_action = true;
  436. UPSL_aime_vehicle_controls_setting_user_actions = true;
  437.  
  438. // AIME Vehicle Seats
  439. UPSL_aime_vehicle_seats_setting_change_action = true;
  440. UPSL_aime_vehicle_seats_setting_force_eject = false;
  441. UPSL_aime_vehicle_seats_setting_getin_action = true;
  442. UPSL_aime_vehicle_seats_setting_getout_action = true;
  443. UPSL_aime_vehicle_seats_setting_turnout_action = true;
  444.  
  445. // CF_BAI
  446. force cf_bai_subskills_maximum_aimingAccuracy = 0;
  447. force cf_bai_subskills_maximum_aimingShake = 0;
  448. force cf_bai_subskills_maximum_aimingSpeed = 0;
  449. force cf_bai_subskills_maximum_commanding = 0;
  450. force cf_bai_subskills_maximum_courage = 0;
  451. force cf_bai_subskills_maximum_general = 0;
  452. force cf_bai_subskills_maximum_spotDistance = 0;
  453. force cf_bai_subskills_maximum_spotTime = 0;
  454. force force cf_bai_subskills_minimum_aimingAccuracy = 0.4;
  455. force force cf_bai_subskills_minimum_aimingShake = 0.65;
  456. force force cf_bai_subskills_minimum_aimingSpeed = 0.5;
  457. force force cf_bai_subskills_minimum_commanding = 0.7;
  458. force force cf_bai_subskills_minimum_courage = 0.8;
  459. force force cf_bai_subskills_minimum_general = 0.6;
  460. force force cf_bai_subskills_minimum_spotDistance = 0.35;
  461. force force cf_bai_subskills_minimum_spotTime = 0.5;
  462. force force cf_bai_subskills_sleep = 30;
  463. force force cf_bai_subskills_terrain_maximum_default = 30;
  464. force force cf_bai_subskills_terrain_maximum_world_code = "[[""pja310"",25],[""Panthera3"",25]]";
  465. force force cf_bai_subskills_terrain_range = 25;
  466.  
  467. // dzn Weapon Holders Carryable
  468. force dzn_WHC_AllowedNumberOfItemsSetting = "2";
  469. force dzn_WHC_CheckRadiusSetting = "50";
  470. force dzn_WHC_CheckTimeoutSetting = "5";
  471. force dzn_WHC_ClasslistSetting = "GroundWeaponHolder, WeaponHolderSimulated";
  472. force dzn_WHC_Enabled = true;
  473.  
  474. // GRAD Trenches
  475. grad_trenches_functions_allowBigEnvelope = true;
  476. grad_trenches_functions_allowCamouflage = true;
  477. grad_trenches_functions_allowDigging = true;
  478. grad_trenches_functions_allowGigantEnvelope = true;
  479. grad_trenches_functions_allowShortEnvelope = true;
  480. grad_trenches_functions_allowSmallEnvelope = true;
  481. grad_trenches_functions_allowVehicleEnvelope = true;
  482. grad_trenches_functions_camouflageRequireEntrenchmentTool = true;
  483.  
  484. // Laxemann Align
  485. L_Align_enabled = true;
  486. L_Align_steadyShake_enabled = true;
  487.  
  488. // Laxemann Immerse
  489. L_Immerse_exShake = true;
  490. L_Immerse_force = true;
  491. L_Immerse_recoil = true;
  492. L_Immerse_twitch = true;
  493.  
  494. // Laxemann Suppress
  495. L_Suppress_enabled = true;
  496.  
  497. // NIArms
  498. force niarms_magSwitch = true;
  499.  
  500. // STUI Settings
  501. STHud_Settings_ColourBlindMode = "Normal";
  502. STHud_Settings_Font = "PuristaSemibold";
  503. STHud_Settings_HUDMode = 3;
  504. STHud_Settings_Occlusion = true;
  505. STHud_Settings_RemoveDeadViaProximity = true;
  506. STHud_Settings_SquadBar = false;
  507. STHud_Settings_TextShadow = 1;
  508.  
  509. // VCOM SETTINGS
  510. force Vcm_ActivateAI = true;
  511. force VCM_ADVANCEDMOVEMENT = true;
  512. force VCM_AIDISTANCEVEHPATH = 0;
  513. force VCM_AIMagLimit = 5;
  514. force VCM_ARTYDELAY = 300;
  515. force VCM_ARTYENABLE = false;
  516. force VCM_ARTYSPREAD = 400;
  517. force VCM_Debug = false;
  518. force VCM_FRMCHANGE = true;
  519. force VCM_HEARINGDISTANCE = 600;
  520. force VCM_MINECHANCE = 75;
  521. force VCM_RAGDOLL = true;
  522. force VCM_RAGDOLLCHC = 65;
  523. force VCM_SIDEENABLED = [WEST,EAST,GUER];
  524. force VCM_SKILLCHANGE = true;
  525. force VCM_STATICARMT = 60;
  526. force VCM_StealVeh = false;
  527. force VCM_WARNDELAY = 30;
  528. force VCM_WARNDIST = 0;
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