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  1. # Microsoft Developer Studio Project File - Name="System" - Package Owner=<4>
  2. # Microsoft Developer Studio Generated Build File, Format Version 6.00
  3. # ** DO NOT EDIT **
  4.  
  5. # TARGTYPE "Win32 (x86) Generic Project" 0x010a
  6.  
  7. CFG=System - Win32 Debug
  8. !MESSAGE This is not a valid makefile. To build this project using NMAKE,
  9. !MESSAGE use the Export Makefile command and run
  10. !MESSAGE
  11. !MESSAGE NMAKE /f "System.mak".
  12. !MESSAGE
  13. !MESSAGE You can specify a configuration when running NMAKE
  14. !MESSAGE by defining the macro CFG on the command line. For example:
  15. !MESSAGE
  16. !MESSAGE NMAKE /f "System.mak" CFG="System - Win32 Debug"
  17. !MESSAGE
  18. !MESSAGE Possible choices for configuration are:
  19. !MESSAGE
  20. !MESSAGE "System - Win32 Release" (based on "Win32 (x86) Generic Project")
  21. !MESSAGE "System - Win32 Debug" (based on "Win32 (x86) Generic Project")
  22. !MESSAGE
  23.  
  24. # Begin Project
  25. # PROP AllowPerConfigDependencies 0
  26. # PROP Scc_ProjName ""
  27. # PROP Scc_LocalPath ""
  28. MTL=midl.exe
  29.  
  30. !IF  "$(CFG)" == "System - Win32 Release"
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  34. # PROP BASE Output_Dir "Release"
  35. # PROP BASE Intermediate_Dir "Release"
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  39. # PROP Output_Dir "Release"
  40. # PROP Intermediate_Dir "Release"
  41. # PROP Target_Dir ""
  42.  
  43. !ELSEIF  "$(CFG)" == "System - Win32 Debug"
  44.  
  45. # PROP BASE Use_MFC 0
  46. # PROP BASE Use_Debug_Libraries 1
  47. # PROP BASE Output_Dir "Debug"
  48. # PROP BASE Intermediate_Dir "Debug"
  49. # PROP BASE Target_Dir ""
  50. # PROP Use_MFC 0
  51. # PROP Use_Debug_Libraries 1
  52. # PROP Output_Dir "Debug"
  53. # PROP Intermediate_Dir "Debug"
  54. # PROP Target_Dir ""
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  56. !ENDIF
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  58. # Begin Target
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  60. # Name "System - Win32 Release"
  61. # Name "System - Win32 Debug"
  62. # Begin Group "INT"
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  64. # PROP Default_Filter ""
  65. # Begin Source File
  66.  
  67. SOURCE=.\BossSkins.int
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  71. SOURCE=.\botpack.int
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  312. SOURCE=.\U2Ed.int
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