Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- CDynamicFunction: Loading library 'Kernel32.dll' (75760000)
- CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 77DB0B00
- CDynamicFunction: Loading library 'psapi.dll' (77530000)
- CDynamicFunction: Lookup of 'GetProcessMemoryInfo' in 'psapi.dll': 775316C0
- -------------------------------------------------------------------------------
- Running command: cd "C:\Program Files\Steam\steamapps\common\left 4 dead 2\bin"
- -------------------------------------------------------------------------------
- -------------------------------------------------------------------------------
- Running command: "C:\Program Files\Steam\steamapps\common\left 4 dead 2\bin\vbsp.exe" -game "C:\Program Files\Steam\steamapps\common\left 4 dead 2\left4dead2" "C:\Users\Bikers29\Downloads\disconnected\the barrels.vmf"
- -------------------------------------------------------------------------------
- CDynamicFunction: Loading library 'Kernel32.dll' (75760000)
- CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 77DB0B00
- CDynamicFunction: Loading library 'psapi.dll' (77530000)
- CDynamicFunction: Lookup of 'GetProcessMemoryInfo' in 'psapi.dll': 775316C0
- Valve Software - vbsp.exe (Feb 4 2016)
- 2 threads
- materialPath: C:\Program Files\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading C:\Users\Bikers29\Downloads\disconnected\the barrels.vmf
- Can't find surfaceprop cloth for material BUILDINGS/AWNING_BLUE, using default
- Patching WVT material: maps/the barrels/nature/blend_alleydirt_leaves_wvt_patch
- Patching WVT material: maps/the barrels/concrete/blend_blacktop_03_wvt_patch
- Patching WVT material: maps/the barrels/nature/blend_docks_grass_dirt_wvt_patch
- Patching WVT material: maps/the barrels/brick/blend_brick_brick02_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (6)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (6)
- Processing areas...done (1)
- Building Faces...done (2)
- Chop Details...done (1)
- Find Visible Detail Sides...
- Merged 288 detail faces...done (6)
- Merging details...done (2)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (3)
- writing C:\Users\Bikers29\Downloads\disconnected\the barrels.prt...Building visibility clusters...
- done (8)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (5) (465521 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Error loading studio model ""!
- Error! prop_static using model "models/props_junk/cardboard_box05.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_junk/cardboard_box05.mdl"!
- Placing detail props : 0...1...2...3Material maps/the barrels/nature/blend_alleydirt_leaves_wvt_patch uses unknown detail object type alleydirt_leaves!
- Material maps/the barrels/nature/blend_alleydirt_leaves_wvt_patch uses unknown detail object type alleydirt_leaves!
- ...4...5...Material maps/the barrels/nature/blend_alleydirt_leaves_wvt_patch uses unknown detail object type alleydirt_leaves!
- Material maps/the barrels/nature/blend_alleydirt_leaves_wvt_patch uses unknown detail object type alleydirt_leaves!
- Material maps/the barrels/nature/blend_alleydirt_leaves_wvt_patch uses unknown detail object type alleydirt_leaves!
- Material maps/the barrels/nature/blend_alleydirt_leaves_wvt_patch uses unknown detail object type alleydirt_leaves!
- 6...7...8.Material NATURE/BLEND_DOCKS_GRASS_DIRT uses unknown detail object type urban_overgrown_docks!
- Material NATURE/BLEND_ALLEYDIRT_LEAVES uses unknown detail object type alleydirt_leaves!
- Material NATURE/BLEND_DOCKS_GRASS_DIRT uses unknown detail object type urban_overgrown_docks!
- Material NATURE/BLEND_DOCKS_GRASS_DIRT uses unknown detail object type urban_overgrown_docks!
- ..9...10
- Compacting texture/material tables...
- Reduced 2758 texinfos to 1596
- Reduced 360 texdatas to 310 (13947 bytes to 11969)
- Writing C:\Users\Bikers29\Downloads\disconnected\the barrels.bsp
- 3 minutes, 44 seconds elapsed
- CDynamicFunction: Closing library 'psapi.dll' (77530000)
- CDynamicFunction: Closing library 'Kernel32.dll' (75760000)
- -------------------------------------------------------------------------------
- Running command: cd "C:\Program Files\Steam\steamapps\common\left 4 dead 2\bin"
- -------------------------------------------------------------------------------
- -------------------------------------------------------------------------------
- Running command: "C:\Program Files\Steam\steamapps\common\left 4 dead 2\bin\vvis.exe" -game "C:\Program Files\Steam\steamapps\common\left 4 dead 2\left4dead2" "C:\Users\Bikers29\Downloads\disconnected\the barrels"
- -------------------------------------------------------------------------------
- CDynamicFunction: Loading library 'Kernel32.dll' (75760000)
- CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 77DB0B00
- CDynamicFunction: Loading library 'psapi.dll' (77530000)
- CDynamicFunction: Lookup of 'GetProcessMemoryInfo' in 'psapi.dll': 775316C0
- Valve Software - vvis.exe (Feb 4 2016)
- 2 threads
- reading c:\users\bikers29\downloads\disconnected\the barrels.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading c:\users\bikers29\downloads\disconnected\the barrels.prt
- 1179 portalclusters
- 3956 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (8)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9... Still Stop So How now Fuck This Launcher Im So Disappointed.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement