reset234567890

......

Apr 14th, 2019
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  1. --Join my discord server.----------------------------------------------------------------
  2. --Original by Shackluster.---------------------------------------------------------------
  3. --Enjoy the edit! :D.--------------------------------------------------------------------
  4. --Join here: https://discordapp.com/channels/506798328995119114/506798328995119116-------
  5. -----------------------------------------------------------------------------------------
  6. ------Update 27/12/2018!-----------------------------------------------------
  7. -----------------------------------------------------------------------------------------
  8. print("If u edit this again, send me a copy plz -_-")
  9. print("Go see the original your skid")
  10.  
  11. script:ClearAllChildren()
  12. wait(0.2)
  13.  
  14. Player = game:GetService("Players").LocalPlayer
  15. PlayerGui = Player.PlayerGui
  16. Cam = workspace.CurrentCamera
  17. Backpack = Player.Backpack
  18. Character = Player.Character
  19. Humanoid = Character.Humanoid
  20. Mouse = Player:GetMouse()
  21. RootPart = Character["HumanoidRootPart"]
  22. Torso = Character["Torso"]
  23. Head = Character["Head"]
  24. RightArm = Character["Right Arm"]
  25. LeftArm = Character["Left Arm"]
  26. RightLeg = Character["Right Leg"]
  27. LeftLeg = Character["Left Leg"]
  28. RootJoint = RootPart["RootJoint"]
  29. Neck = Torso["Neck"]
  30. RightShoulder = Torso["Right Shoulder"]
  31. LeftShoulder = Torso["Left Shoulder"]
  32. RightHip = Torso["Right Hip"]
  33. LeftHip = Torso["Left Hip"]
  34. print('User: '..Player.Name)
  35. print('Enjoy this Edit ;D')
  36. local sick = Instance.new("Sound",Character)
  37. sick.Parent = Character
  38. sick:resume()
  39. sick.Volume = 10
  40. sick.Pitch = 0.75
  41. sick.Looped = true
  42. sick.SoundId = "rbxassetid://290176752"
  43. sick.Name = ""
  44. -------------Name Tag Stuff.------------------------
  45. local naeeym = Instance.new("BillboardGui",Character)
  46. naeeym.Size = UDim2.new(0,100,0,40)
  47. naeeym.StudsOffset = Vector3.new(0,2,0)
  48. naeeym.Adornee = Character.Head
  49. local tecks = Instance.new("TextLabel",naeeym)
  50. tecks.BackgroundTransparency = 1
  51. tecks.BorderSizePixel = 0
  52. tecks.Text = "Skid Neutralizer V2"
  53. tecks.Font = "Fantasy"
  54. tecks.FontSize = "Size24"
  55. tecks.TextStrokeTransparency = 0
  56. tecks.TextStrokeColor3 = Color3.new(1,1,1)
  57. tecks.TextColor3 = Color3.new(1,1,1)
  58. tecks.Size = UDim2.new(1,0,0.5,0)
  59. ----------------------------------------------------
  60.  
  61. IT = Instance.new
  62. CF = CFrame.new
  63. VT = Vector3.new
  64. RAD = math.rad
  65. C3 = Color3.new
  66. UD2 = UDim2.new
  67. BRICKC = BrickColor.new
  68. ANGLES = CFrame.Angles
  69. EULER = CFrame.fromEulerAnglesXYZ
  70. COS = math.cos
  71. ACOS = math.acos
  72. SIN = math.sin
  73. ASIN = math.asin
  74. ABS = math.abs
  75. MRANDOM = math.random
  76. FLOOR = math.floor
  77.  
  78. local sky = Instance.new('Sky', game:GetService'Lighting')
  79. sky.SkyboxBk = "rbxassetid://48020371"
  80. sky.SkyboxDn = "rbxassetid://48020144"
  81. sky.SkyboxFt = "rbxassetid://48020234"
  82. sky.SkyboxLf = "rbxassetid://48020211"
  83. sky.SkyboxRt = "rbxassetid://48020254"
  84. sky.SkyboxUp = "rbxassetid://48020383"
  85. sky.StarCount = 3000
  86. sky.SunAngularSize = 0
  87. sky.MoonAngularSize = 11
  88. sky.MoonTextureId = "rbxasset://sky/moon.jpg"
  89. sky.CelestialBodiesShown = false
  90.  
  91. Character["Body Colors"].HeadColor = BrickColor.new("Institutional white")
  92. Character["Body Colors"].TorsoColor = BrickColor.new("Institutional white")
  93. Character["Body Colors"].LeftArmColor = BrickColor.new("Institutional white")
  94. Character["Body Colors"].RightArmColor = BrickColor.new("Institutional white")
  95. Character["Body Colors"].LeftLegColor = BrickColor.new("Institutional white")
  96. Character["Body Colors"].RightLegColor = BrickColor.new("Institutional white")
  97.  
  98. --//=================================\\
  99. --|| USEFUL VALUES
  100. --\\=================================//
  101.  
  102. Player_Size = 1
  103. Animation_Speed = 3
  104. local FORCERESET = false
  105. local Effects2 = {}
  106. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  107. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  108. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  109. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  110. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  111. local DAMAGEMULTIPLIER = 1
  112. local SIZE = 1
  113. local ANIM = "Idle"
  114. local ATTACK = false
  115. local EQUIPPED = false
  116. local HOLD = false
  117. local COMBO = 1
  118. local Rooted = false
  119. local SINE = 0
  120. local KEYHOLD = false
  121. local CHANGE = 2 / Animation_Speed
  122. local WALKINGANIM = false
  123. local VALUE1 = false
  124. local VALUE2 = false
  125. local ROBLOXIDLEANIMATION = IT("Animation")
  126. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  127. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  128. --ROBLOXIDLEANIMATION.Parent = Humanoid
  129. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  130. WEAPONGUI.Name = "BanishV3Gui"
  131. local Weapon = IT("Model")
  132. Weapon.Name = "Adds"
  133. local Effects = IT("Folder", Weapon)
  134. Effects.Name = "Effects"
  135. local ANIMATOR = Humanoid.Animator
  136. local ANIMATE = Character:FindFirstChild("Animate")
  137. local UNANCHOR = true
  138. local TOBANISH = {}
  139. local ROAR = {528589078,528589175,528589274,528589382}
  140. script.Parent = PlayerGui
  141.  
  142. --//=================================\\
  143. --\\=================================//
  144.  
  145. local Speed = 18
  146.  
  147. --//=================================\\
  148. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  149. --\\=================================//
  150.  
  151. ArtificialHB = Instance.new("BindableEvent", script)
  152. ArtificialHB.Name = "ArtificialHB"
  153.  
  154. script:WaitForChild("ArtificialHB")
  155.  
  156. frame = Frame_Speed
  157. tf = 0
  158. allowframeloss = false
  159. tossremainder = false
  160. lastframe = tick()
  161. script.ArtificialHB:Fire()
  162.  
  163. game:GetService("RunService").Heartbeat:connect(function(s, p)
  164. tf = tf + s
  165. if tf >= frame then
  166. if allowframeloss then
  167. script.ArtificialHB:Fire()
  168. lastframe = tick()
  169. else
  170. for i = 1, math.floor(tf / frame) do
  171. script.ArtificialHB:Fire()
  172. end
  173. lastframe = tick()
  174. end
  175. if tossremainder then
  176. tf = 0
  177. else
  178. tf = tf - frame * math.floor(tf / frame)
  179. end
  180. end
  181. end)
  182.  
  183. --//=================================\\
  184. --\\=================================//
  185.  
  186. --//=================================\\
  187. --|| SOME FUNCTIONS
  188. --\\=================================//
  189.  
  190. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  191. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  192. end
  193.  
  194. function PositiveAngle(NUMBER)
  195. if NUMBER >= 0 then
  196. NUMBER = 0
  197. end
  198. return NUMBER
  199. end
  200.  
  201. function NegativeAngle(NUMBER)
  202. if NUMBER <= 0 then
  203. NUMBER = 0
  204. end
  205. return NUMBER
  206. end
  207.  
  208. function Swait(NUMBER)
  209. if NUMBER == 0 or NUMBER == nil then
  210. ArtificialHB.Event:wait()
  211. else
  212. for i = 1, NUMBER do
  213. ArtificialHB.Event:wait()
  214. end
  215. end
  216. end
  217.  
  218. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  219. local NEWMESH = IT(MESH)
  220. if MESH == "SpecialMesh" then
  221. NEWMESH.MeshType = MESHTYPE
  222. if MESHID ~= "nil" and MESHID ~= "" then
  223. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  224. end
  225. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  226. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  227. end
  228. end
  229. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  230. NEWMESH.Scale = SCALE
  231. NEWMESH.Parent = PARENT
  232. return NEWMESH
  233. end
  234.  
  235. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  236. local NEWPART = IT("Part")
  237. NEWPART.formFactor = FORMFACTOR
  238. NEWPART.Reflectance = REFLECTANCE
  239. NEWPART.Transparency = TRANSPARENCY
  240. NEWPART.CanCollide = false
  241. NEWPART.Locked = true
  242. NEWPART.Anchored = true
  243. if ANCHOR == false then
  244. NEWPART.Anchored = false
  245. end
  246. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  247. NEWPART.Name = NAME
  248. NEWPART.Size = SIZE
  249. NEWPART.Position = Torso.Position
  250. NEWPART.Material = MATERIAL
  251. NEWPART:BreakJoints()
  252. NEWPART.Parent = PARENT
  253. return NEWPART
  254. end
  255.  
  256. local function weldBetween(a, b)
  257. local weldd = Instance.new("ManualWeld")
  258. weldd.Part0 = a
  259. weldd.Part1 = b
  260. weldd.C0 = CFrame.new()
  261. weldd.C1 = b.CFrame:inverse() * a.CFrame
  262. weldd.Parent = a
  263. return weldd
  264. end
  265.  
  266.  
  267. function QuaternionFromCFrame(cf)
  268. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  269. local trace = m00 + m11 + m22
  270. if trace > 0 then
  271. local s = math.sqrt(1 + trace)
  272. local recip = 0.5 / s
  273. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  274. else
  275. local i = 0
  276. if m11 > m00 then
  277. i = 1
  278. end
  279. if m22 > (i == 0 and m00 or m11) then
  280. i = 2
  281. end
  282. if i == 0 then
  283. local s = math.sqrt(m00 - m11 - m22 + 1)
  284. local recip = 0.5 / s
  285. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  286. elseif i == 1 then
  287. local s = math.sqrt(m11 - m22 - m00 + 1)
  288. local recip = 0.5 / s
  289. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  290. elseif i == 2 then
  291. local s = math.sqrt(m22 - m00 - m11 + 1)
  292. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  293. end
  294. end
  295. end
  296.  
  297. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  298. local xs, ys, zs = x + x, y + y, z + z
  299. local wx, wy, wz = w * xs, w * ys, w * zs
  300. local xx = x * xs
  301. local xy = x * ys
  302. local xz = x * zs
  303. local yy = y * ys
  304. local yz = y * zs
  305. local zz = z * zs
  306. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  307. end
  308.  
  309. function QuaternionSlerp(a, b, t)
  310. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  311. local startInterp, finishInterp;
  312. if cosTheta >= 0.0001 then
  313. if (1 - cosTheta) > 0.0001 then
  314. local theta = ACOS(cosTheta)
  315. local invSinTheta = 1 / SIN(theta)
  316. startInterp = SIN((1 - t) * theta) * invSinTheta
  317. finishInterp = SIN(t * theta) * invSinTheta
  318. else
  319. startInterp = 1 - t
  320. finishInterp = t
  321. end
  322. else
  323. if (1 + cosTheta) > 0.0001 then
  324. local theta = ACOS(-cosTheta)
  325. local invSinTheta = 1 / SIN(theta)
  326. startInterp = SIN((t - 1) * theta) * invSinTheta
  327. finishInterp = SIN(t * theta) * invSinTheta
  328. else
  329. startInterp = t - 1
  330. finishInterp = t
  331. end
  332. end
  333. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  334. end
  335.  
  336. function Clerp(a, b, t)
  337. local qa = {QuaternionFromCFrame(a)}
  338. local qb = {QuaternionFromCFrame(b)}
  339. local ax, ay, az = a.x, a.y, a.z
  340. local bx, by, bz = b.x, b.y, b.z
  341. local _t = 1 - t
  342. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  343. end
  344.  
  345. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  346. local frame = IT("Frame")
  347. frame.BackgroundTransparency = TRANSPARENCY
  348. frame.BorderSizePixel = BORDERSIZEPIXEL
  349. frame.Position = POSITION
  350. frame.Size = SIZE
  351. frame.BackgroundColor3 = COLOR
  352. frame.BorderColor3 = BORDERCOLOR
  353. frame.Name = NAME
  354. frame.Parent = PARENT
  355. return frame
  356. end
  357.  
  358. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  359. local label = IT("TextLabel")
  360. label.BackgroundTransparency = 1
  361. label.Size = UD2(1, 0, 1, 0)
  362. label.Position = UD2(0, 0, 0, 0)
  363. label.TextColor3 = TEXTCOLOR
  364. label.TextStrokeTransparency = STROKETRANSPARENCY
  365. label.TextTransparency = TRANSPARENCY
  366. label.FontSize = TEXTFONTSIZE
  367. label.Font = TEXTFONT
  368. label.BorderSizePixel = BORDERSIZEPIXEL
  369. label.TextScaled = false
  370. label.Text = TEXT
  371. label.Name = NAME
  372. label.Parent = PARENT
  373. return label
  374. end
  375.  
  376. function NoOutlines(PART)
  377. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  378. end
  379.  
  380. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  381. local NEWWELD = IT(TYPE)
  382. NEWWELD.Part0 = PART0
  383. NEWWELD.Part1 = PART1
  384. NEWWELD.C0 = C0
  385. NEWWELD.C1 = C1
  386. NEWWELD.Parent = PARENT
  387. return NEWWELD
  388. end
  389. local S = IT("Sound")
  390. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  391. local NEWSOUND = nil
  392. coroutine.resume(coroutine.create(function()
  393. NEWSOUND = S:Clone()
  394. NEWSOUND.Parent = PARENT
  395. NEWSOUND.Volume = VOLUME
  396. NEWSOUND.Pitch = PITCH
  397. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  398. NEWSOUND:play()
  399. if DOESLOOP == true then
  400. NEWSOUND.Looped = true
  401. else
  402. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  403. NEWSOUND:remove()
  404. end
  405. end))
  406. return NEWSOUND
  407. end
  408.  
  409. function CFrameFromTopBack(at, top, back)
  410. local right = top:Cross(back)
  411. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  412. end
  413.  
  414. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  415. function WACKYEFFECT(Table)
  416. local TYPE = (Table.EffectType or "Sphere")
  417. local SIZE = (Table.Size or VT(1,1,1))
  418. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  419. local TRANSPARENCY = (Table.Transparency or 0)
  420. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  421. local CFRAME = (Table.CFrame or Torso.CFrame)
  422. local MOVEDIRECTION = (Table.MoveToPos or nil)
  423. local ROTATION1 = (Table.RotationX or 0)
  424. local ROTATION2 = (Table.RotationY or 0)
  425. local ROTATION3 = (Table.RotationZ or 0)
  426. local MATERIAL = (Table.Material or "Neon")
  427. local COLOR = (Table.Color or C3(1,1,1))
  428. local TIME = (Table.Time or 45)
  429. local SOUNDID = (Table.SoundID or nil)
  430. local SOUNDPITCH = (Table.SoundPitch or nil)
  431. local SOUNDVOLUME = (Table.SoundVolume or nil)
  432. coroutine.resume(coroutine.create(function()
  433. local PLAYSSOUND = false
  434. local SOUND = nil
  435. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  436. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  437. PLAYSSOUND = true
  438. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  439. end
  440. EFFECT.Color = COLOR
  441. local MSH = nil
  442. if TYPE == "Sphere" then
  443. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  444. elseif TYPE == "Block" then
  445. MSH = IT("BlockMesh",EFFECT)
  446. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  447. elseif TYPE == "Wave" then
  448. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  449. elseif TYPE == "Ring" then
  450. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  451. elseif TYPE == "Slash" then
  452. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  453. elseif TYPE == "Round Slash" then
  454. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  455. elseif TYPE == "Swirl" then
  456. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  457. elseif TYPE == "Skull" then
  458. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  459. elseif TYPE == "Crystal" then
  460. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  461. end
  462. if MSH ~= nil then
  463. local MOVESPEED = nil
  464. if MOVEDIRECTION ~= nil then
  465. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  466. end
  467. local GROWTH = SIZE - ENDSIZE
  468. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  469. if TYPE == "Block" then
  470. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  471. else
  472. EFFECT.CFrame = CFRAME
  473. end
  474. for LOOP = 1, TIME+1 do
  475. Swait()
  476. MSH.Scale = MSH.Scale - GROWTH/TIME
  477. if TYPE == "Wave" then
  478. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  479. end
  480. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  481. if TYPE == "Block" then
  482. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  483. else
  484. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  485. end
  486. if MOVEDIRECTION ~= nil then
  487. local ORI = EFFECT.Orientation
  488. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  489. EFFECT.Orientation = ORI
  490. end
  491. end
  492. if PLAYSSOUND == false then
  493. EFFECT:remove()
  494. else
  495. SOUND.Stopped:Connect(function()
  496. EFFECT:remove()
  497. end)
  498. end
  499. else
  500. if PLAYSSOUND == false then
  501. EFFECT:remove()
  502. else
  503. repeat Swait() until SOUND.Playing == false
  504. EFFECT:remove()
  505. end
  506. end
  507. end))
  508. end
  509.  
  510. function MakeForm(PART,TYPE)
  511. if TYPE == "Cyl" then
  512. local MSH = IT("CylinderMesh",PART)
  513. elseif TYPE == "Ball" then
  514. local MSH = IT("SpecialMesh",PART)
  515. MSH.MeshType = "Sphere"
  516. elseif TYPE == "Wedge" then
  517. local MSH = IT("SpecialMesh",PART)
  518. MSH.MeshType = "Wedge"
  519. end
  520. end
  521.  
  522. function SpawnTrail(FROM,TO,BIG)
  523. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really white", "Trail", VT(0,0,0))
  524. MakeForm(TRAIL,"Cyl")
  525. local DIST = (FROM - TO).Magnitude
  526. if BIG == true then
  527. TRAIL.Size = VT(4.5,DIST,4.5)
  528. else
  529. TRAIL.Size = VT(4.5,DIST,4.5)
  530. end
  531. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  532. coroutine.resume(coroutine.create(function()
  533. for i = 1, 5 do
  534. Swait()
  535. TRAIL.Transparency = TRAIL.Transparency + 0.1
  536. end
  537. TRAIL:remove()
  538. end))
  539. end
  540.  
  541. function SpawnTrail0(FROM,TO,BIG)
  542. local TRAIL0 = CreatePart(3, Effects, "Neon", 0, 0.5, "Really white", "Trail", VT(1,1,1))
  543. MakeForm(TRAIL0,"Cyl")
  544. local DIST = (FROM - TO).Magnitude
  545. if BIG == true then
  546. TRAIL0.Size = VT(0.75,DIST,0.75)
  547. else
  548. TRAIL0.Size = VT(0.65,DIST,0.65)
  549. end
  550. TRAIL0.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  551. coroutine.resume(coroutine.create(function()
  552. for i = 1, 5 do
  553. Swait()
  554. TRAIL0.Transparency = TRAIL0.Transparency + 0.1
  555. end
  556. TRAIL0:remove()
  557. end))
  558. end
  559.  
  560. Debris = game:GetService("Debris")
  561.  
  562. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  563. local DIRECTION = CF(StartPos,EndPos).lookVector
  564. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  565. end
  566.  
  567. function turnto(position)
  568. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  569. end
  570.  
  571. function swait(num)
  572. if num == 0 or num == nil then
  573. ArtificialHB.Event:wait()
  574. else
  575. for i = 0, num do
  576. ArtificialHB.Event:wait()
  577. end
  578. end
  579. end
  580.  
  581. function CreateRing2(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  582. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  583. local mesh = IT("SpecialMesh",wave)
  584. mesh.MeshType = "FileMesh"
  585. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  586. mesh.Scale = SIZE
  587. mesh.Offset = VT(0,0,0)
  588. wave.CFrame = CFRAME
  589. coroutine.resume(coroutine.create(function(PART)
  590. for i = 1, WAIT do
  591. Swait()
  592. mesh.Scale = mesh.Scale + GROW
  593. if DOESROT == true then
  594. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  595. end
  596. wave.Transparency = wave.Transparency + (0.5/WAIT)
  597. if wave.Transparency > 0.99 then
  598. wave:remove()
  599. end
  600. end
  601. end))
  602. end
  603.  
  604. function MagicSphere3(SIZE,WAIT,CFRAME,COLOR,GROW)
  605. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  606. local mesh = IT("SpecialMesh",wave)
  607. mesh.MeshType = "Sphere"
  608. mesh.Scale = SIZE
  609. mesh.Offset = VT(0,0,0)
  610. wave.CFrame = CFRAME
  611. coroutine.resume(coroutine.create(function(PART)
  612. for i = 1, WAIT do
  613. Swait()
  614. mesh.Scale = mesh.Scale + GROW
  615. wave.Transparency = wave.Transparency + (1/WAIT)
  616. if wave.Transparency > 0.99 then
  617. wave:remove()
  618. end
  619. end
  620. end))
  621. end
  622.  
  623. function chatfunc(text)
  624. local chat = coroutine.wrap(function()
  625. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  626. Character:FindFirstChild("TalkingBillBoard"):destroy()
  627. end
  628. local Bill = Instance.new("BillboardGui",Character)
  629. Bill.Size = UDim2.new(0,100,0,40)
  630. Bill.StudsOffset = Vector3.new(0,3,0)
  631. Bill.Adornee = Character.Head
  632. Bill.Name = "TalkingBillBoard"
  633. local Hehe = Instance.new("TextLabel",Bill)
  634. Hehe.BackgroundTransparency = 1
  635. Hehe.BorderSizePixel = 0
  636. Hehe.Text = ""
  637. Hehe.Font = "Fantasy"
  638. Hehe.TextSize = 40
  639. Hehe.TextStrokeTransparency = 0
  640. Hehe.Size = UDim2.new(1,0,0.5,0)
  641. coroutine.resume(coroutine.create(function()
  642. while Hehe ~= nil do
  643. swait()
  644. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  645. Hehe.Rotation = math.random(-5,5)
  646. Hehe.TextColor3 = Color3.new(17,17,17)
  647. Hehe.TextStrokeColor3 = Color3.new(17,17,17)
  648. end
  649. end))
  650. for i = 1,string.len(text),1 do
  651. swait()
  652. Hehe.Text = string.sub(text,1,i)
  653. end
  654. swait(90)--Re[math.random(1, 93)]
  655. for i = 0, 1, .025 do
  656. swait()
  657. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  658. Hehe.TextStrokeTransparency = i
  659. Hehe.TextTransparency = i
  660. end
  661. Bill:Destroy()
  662. end)
  663. chat()
  664. end
  665.  
  666. function CheckTableForString(Table, String)
  667. for i, v in pairs(Table) do
  668. if string.find(string.lower(String), string.lower(v)) then
  669. return true
  670. end
  671. end
  672. return false
  673. end
  674.  
  675. function CheckIntangible(Hit)
  676. local ProjectileNames = {
  677. "Water",
  678. "Arrow",
  679. "Projectile",
  680. "Effect",
  681. "Rail",
  682. "Lightning",
  683. "Bullet"
  684. }
  685. if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
  686. return true
  687. end
  688. return false
  689. end
  690.  
  691. --//=================================\\
  692. --|| WEAPON CREATION
  693. --\\=================================//
  694. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really white", "Scarf", VT(1,1,1),false)
  695. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  696. PRT.Color = C3(1,1,1)
  697. for i = 1, 35 do
  698. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  699. FACE.Color = C3(0,0,0)
  700. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  701. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  702. end
  703. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really white", "Scarf", VT(1,1,1),false)
  704. PRT.Color = C3(1,1,1)
  705. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  706. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  707. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Eye", VT(0.6,0.1,1)/2,false)
  708. MakeForm(Eye,"Ball")
  709. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  710. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Eye", VT(0.6,0.1,1)/2,false)
  711. MakeForm(Eye,"Ball")
  712. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  713. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  714. MakeForm(Eye,"Ball")
  715. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  716.  
  717. function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT)
  718. if FLOOR ~= nil then
  719. coroutine.resume(coroutine.create(function()
  720. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0))
  721. PART.CFrame = CF(POSITION)
  722. for i = 1, 45 do
  723. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  724. RingPiece.Material = FLOOR.Material
  725. RingPiece.Color = FLOOR.Color
  726. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  727. Debris:AddItem(RingPiece, SWAIT)
  728. end
  729. PART:remove()
  730. end))
  731. end
  732. end
  733. function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
  734. if FLOOR ~= nil then
  735. for i = 1, AMOUNT do
  736. do
  737. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  738. DEBREE.Material = FLOOR.Material
  739. DEBREE.Color = FLOOR.Color
  740. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  741. DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH))
  742. coroutine.resume(coroutine.create(function()
  743. Swait(15)
  744. DEBREE.Parent = workspace
  745. DEBREE.CanCollide = true
  746. Debris:AddItem(DEBREE, SWAIT)
  747. end))
  748. end
  749. end
  750. end
  751. end
  752.  
  753. local Particle = IT("ParticleEmitter",nil)
  754. Particle.Enabled = false
  755. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  756. Particle.LightEmission = 0.88
  757. Particle.Rate = 250
  758. Particle.ZOffset = 0.2
  759. Particle.Rotation = NumberRange.new(-180, 180)
  760. Particle.RotSpeed = NumberRange.new(-180, 180)
  761. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  762. Particle.Color = ColorSequence.new(C3(255,255,255),C3(255,255,255))
  763.  
  764. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  765. function ParticleEmitter(Table)
  766. local PRTCL = Particle:Clone()
  767. local Speed = Table.Speed or 5
  768. local Drag = Table.Drag or 0
  769. local Size1 = Table.Size1 or 1
  770. local Size2 = Table.Size2 or 5
  771. local Lifetime1 = Table.Lifetime1 or 1
  772. local Lifetime2 = Table.Lifetime2 or 1.5
  773. local Parent = Table.Parent or Torso
  774. local Emit = Table.Emit or 100
  775. local Offset = Table.Offset or 360
  776. local Acel = Table.Acel or VT(0,0,0)
  777. local Enabled = Table.Enabled or false
  778. PRTCL.Parent = Parent
  779. PRTCL.Size = NumberSequence.new(Size1,Size2)
  780. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  781. PRTCL.Speed = NumberRange.new(Speed)
  782. PRTCL.VelocitySpread = Offset
  783. PRTCL.Drag = Drag
  784. PRTCL.Acceleration = Acel
  785. if Enabled == false then
  786. PRTCL:Emit(Emit)
  787. Debris:AddItem(PRTCL,Lifetime2)
  788. else
  789. PRTCL.Enabled = true
  790. end
  791. return PRTCL
  792. end
  793.  
  794. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  795. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  796. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  797. MakeForm(Part,"Wedge")
  798. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  799. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  800. MakeForm(Part,"Wedge")
  801. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  802. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  803. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  804. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  805. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  806. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  807. MakeForm(Part,"Cyl")
  808. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  809. for i = 1, 8 do
  810. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  811. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  812. end
  813. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  814. MakeForm(Part,"Cyl")
  815. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  816. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  817. MakeForm(Part,"Ball")
  818. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  819. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  820. MakeForm(Part,"Wedge")
  821. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  822. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  823. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  824. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  825. MakeForm(Part,"Cyl")
  826. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  827. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  828. MakeForm(Part,"Cyl")
  829. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  830. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  831. MakeForm(Part,"Cyl")
  832. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  833. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  834. MakeForm(Part,"Wedge")
  835. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  836. local LASTPART = Handle
  837. for i = 1, 10 do
  838. if LASTPART == Handle then
  839. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  840. LASTPART = Part
  841. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  842. else
  843. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  844. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  845. LASTPART = Part
  846. end
  847. end
  848.  
  849. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  850. MakeForm(Barrel,"Cyl")
  851. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  852. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  853. MakeForm(Part,"Cyl")
  854. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  855. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  856. MakeForm(Part,"Wedge")
  857. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  858. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  859. MakeForm(Hole,"Cyl")
  860. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  861. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  862. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  863. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  864. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  865. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  866. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  867. coroutine.resume(coroutine.create(function()
  868. while wait() do
  869. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  870. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  871. end
  872. end))
  873.  
  874. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.4, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  875. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  876.  
  877. for _, c in pairs(Weapon:GetDescendants()) do
  878. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  879. c.Material = "Glass"
  880. c.Color = C3(0,0,0)
  881. elseif c.ClassName == "Part" and c.Name == "Eye" then
  882. c.Color = C3(1,1,1)
  883. c.Material = "Neon"
  884. end
  885. end
  886.  
  887. Weapon.Parent = Character
  888. for _, c in pairs(Weapon:GetChildren()) do
  889. if c.ClassName == "Part" then
  890. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  891. end
  892. end
  893.  
  894. local SKILLTEXTCOLOR = C3(1,1,1)
  895. local SKILLFONT = "Bodoni"
  896. local SKILLTEXTSIZE = 5
  897.  
  898. Humanoid.Died:connect(function()
  899. ATTACK = true
  900. end)
  901. Humanoid.Died:connect(function()
  902. Humanoid.Parent = nil
  903. chatfunc("I don't have any crimes to DIE!")
  904. ApplyAoE(RootPart, 955, 9999, 9999, 9999, true)
  905. Humanoid.Name = "DEAD!"
  906. Humanoid.MaxHealth = 16e+16
  907. Humanoid.Health = 16e+16
  908. CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really white",VT(10,10,10))
  909. CreateSound("178452217", Effects, 10, 1)
  910. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Institutional white",VT(500,500,500))
  911. end)
  912.  
  913. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  914. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  915. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  916. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  917. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.20, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  918. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.03, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  919.  
  920. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "Z - Neutralize", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 1")
  921. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "X - Pure Heaven", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 2")
  922. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "F - Taunt with text", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 3")
  923. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "V - Ban Skids", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 4")
  924. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "C - ROAR", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 5")
  925. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "Q - Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 6")
  926.  
  927. workspace.ChildAdded:connect(function(instance)
  928. for BANISH = 1, #TOBANISH do
  929. if TOBANISH[BANISH] ~= nil then
  930. if instance.Name == TOBANISH[BANISH] then
  931. coroutine.resume(coroutine.create(function()
  932. printbye(instance.Name)
  933. instance:ClearAllChildren()
  934. Debris:AddItem(instance,0.0005)
  935. end))
  936. end
  937. end
  938. end
  939. end)
  940.  
  941. --//=================================\\
  942. --|| DAMAGING
  943. --\\=================================//
  944.  
  945. function Banish(Foe)
  946. if Foe then
  947. coroutine.resume(coroutine.create(function()
  948. --if game.Players:FindFirstChild(Foe.Name) then
  949. table.insert(TOBANISH,Foe.Name)
  950. printbye(Foe.Name)
  951. --end
  952. Foe.Archivable = true
  953. local CLONE = Foe:Clone()
  954. Foe:Destroy()
  955. CLONE.Parent = Effects
  956. CLONE:BreakJoints()
  957. local MATERIALS = {"Glass","Neon"}
  958. for _, c in pairs(CLONE:GetDescendants()) do
  959. if c:IsA("BasePart") then
  960. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  961. CreateSound(340722848, c, 10, 1, false)
  962. end
  963. c.Anchored = true
  964. c.Transparency = c.Transparency + 0.2
  965. c.Material = MATERIALS[MRANDOM(1,2)]
  966. c.Color = C3(1 ,1 ,1)
  967. if c.ClassName == "MeshPart" then
  968. c.TextureID = ""
  969. end
  970. if c:FindFirstChildOfClass("SpecialMesh") then
  971. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  972. end
  973. if c:FindFirstChildOfClass("Decal") then
  974. c:FindFirstChildOfClass("Decal"):remove()
  975. end
  976. c.Name = "Banished"
  977. c.CanCollide = false
  978. else
  979. c:remove()
  980. end
  981. end
  982. local A = false
  983. for i = 1, 35 do
  984. if A == false then
  985. A = true
  986. elseif A == true then
  987. A = false
  988. end
  989. for _, c in pairs(CLONE:GetDescendants()) do
  990. if c:IsA("BasePart") then
  991. c.Anchored = true
  992. c.Material = MATERIALS[MRANDOM(1,2)]
  993. c.Transparency = c.Transparency + 0.8/35
  994. if A == false then
  995. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  996. elseif A == true then
  997. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  998. end
  999. end
  1000. end
  1001. Swait()
  1002. end
  1003. CLONE:remove()
  1004. end))
  1005. end
  1006. end
  1007.  
  1008. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1009. local CHILDREN = workspace:GetDescendants()
  1010. for index, CHILD in pairs(CHILDREN) do
  1011. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1012. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1013. if HUM then
  1014. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1015. if TORSO then
  1016. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1017. if ISBANISH == true then
  1018. Banish(CHILD)
  1019. else
  1020. if ISBANISH == "Gravity" then
  1021. HUM.PlatformStand = true
  1022. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1023. local grav = Instance.new("BodyPosition",TORSO)
  1024. grav.D = 15
  1025. grav.P = 20000
  1026. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1027. grav.position = TORSO.Position
  1028. grav.Name = "V3BanishForce"..Player.Name
  1029. else
  1030. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1031. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1032. end
  1033. else
  1034. HUM.PlatformStand = false
  1035. end
  1036. end
  1037. elseif ISBANISH == "Gravity" then
  1038. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1039. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1040. HUM.PlatformStand = false
  1041. end
  1042. end
  1043. end
  1044. end
  1045. end
  1046. end
  1047. end
  1048. function recurse(root,callback,i)
  1049. i= i or 0
  1050. for _,v in pairs(root:GetChildren()) do
  1051. i = i + 1
  1052. callback(i,v)
  1053.  
  1054. if #v:GetChildren() > 0 then
  1055. i = recurse(v,callback,i)
  1056. end
  1057. end
  1058.  
  1059. return i
  1060. end
  1061. function ragdollJoint(character, part0, part1, attachmentName, className, properties)
  1062. attachmentName = attachmentName.."RigAttachment"
  1063. local constraint = Instance.new(className.."Constraint")
  1064. constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  1065. constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  1066. constraint.Name = "RagdollConstraint"..part1.Name
  1067.  
  1068. for _,propertyData in next,properties or {} do
  1069. constraint[propertyData[1]] = propertyData[2]
  1070. end
  1071.  
  1072. constraint.Parent = character
  1073. end
  1074. function getAttachment0(character, attachmentName)
  1075. for _,child in next,character:GetChildren() do
  1076. local attachment = child:FindFirstChild(attachmentName)
  1077. if attachment then
  1078. return attachment
  1079. end
  1080. end
  1081. end
  1082.  
  1083. function ArtificialHitbox(Part)
  1084. local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false)
  1085. HITBOX.CanCollide = true
  1086. HITBOX.CFrame = Part.CFrame
  1087. weldBetween(Part,HITBOX)
  1088. end
  1089. function R15Ragdoll(character,KeepArms)
  1090. character:BreakJoints()
  1091. coroutine.resume(coroutine.create(function()
  1092. recurse(character, function(_,v)
  1093. if v:IsA("Attachment") then
  1094. v.Axis = Vector3.new(0, 1, 0)
  1095. v.SecondaryAxis = Vector3.new(0, 0, 1)
  1096. v.Rotation = Vector3.new(0, 0, 0)
  1097. end
  1098. end)
  1099. for _,child in next,character:GetChildren() do
  1100. if child:IsA("Accoutrement") then
  1101. for _,part in next,child:GetChildren() do
  1102. if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  1103. local attachment1 = part:FindFirstChildOfClass("Attachment")
  1104. local attachment0 = getAttachment0(character,attachment1.Name)
  1105. if attachment0 and attachment1 then
  1106. local constraint = Instance.new("HingeConstraint")
  1107. constraint.Attachment0 = attachment0
  1108. constraint.Attachment1 = attachment1
  1109. constraint.LimitsEnabled = true
  1110. constraint.UpperAngle = 0
  1111. constraint.LowerAngle = 0
  1112. constraint.Parent = character
  1113. end
  1114. ArtificialHitbox(part)
  1115. elseif part.Name == "HumanoidRootPart" then
  1116. part:remove()
  1117. end
  1118. end
  1119. end
  1120. end
  1121.  
  1122. ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  1123. {"LimitsEnabled",true};
  1124. {"UpperAngle",5};
  1125. })
  1126. if character:FindFirstChild("Head") then
  1127. ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  1128. {"LimitsEnabled",true};
  1129. {"UpperAngle",15};
  1130. })
  1131. end
  1132.  
  1133. local handProperties = {
  1134. {"LimitsEnabled", true};
  1135. {"UpperAngle",0};
  1136. {"LowerAngle",0};
  1137. }
  1138. ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  1139. ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  1140.  
  1141. local shinProperties = {
  1142. {"LimitsEnabled", true};
  1143. {"UpperAngle", 0};
  1144. {"LowerAngle", -75};
  1145. }
  1146. ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  1147. ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  1148.  
  1149. local footProperties = {
  1150. {"LimitsEnabled", true};
  1151. {"UpperAngle", 15};
  1152. {"LowerAngle", -45};
  1153. }
  1154. ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  1155. ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  1156. if KeepArms == true then
  1157. ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  1158. ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  1159. ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  1160. ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  1161. end
  1162. ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  1163. ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  1164. Debris:AddItem(character,5)
  1165. end))
  1166. end
  1167.  
  1168. function Ragdoll(Character2,CharTorso,KeepArms)
  1169. coroutine.resume(coroutine.create(function()
  1170. Character2:BreakJoints()
  1171. local hum = Character2:findFirstChild("Humanoid")
  1172. hum:remove()
  1173. local function Scan(ch)
  1174. local e
  1175. for e = 1,#ch do
  1176. Scan(ch[e]:GetChildren())
  1177. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  1178. ch[e]:remove()
  1179. end
  1180. end
  1181. end
  1182. local NEWHUM = IT("Humanoid")
  1183. NEWHUM.Name = "Corpse"
  1184. NEWHUM.Health = 0
  1185. NEWHUM.MaxHealth = 0
  1186. NEWHUM.PlatformStand = true
  1187. NEWHUM.Parent = Character2
  1188. NEWHUM.DisplayDistanceType = "None"
  1189.  
  1190. local ch = Character2:GetChildren()
  1191. local i
  1192. for i = 1,#ch do
  1193. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1194. ch[i]:remove()
  1195. end
  1196. end
  1197.  
  1198. local Torso2 = Character2.Torso
  1199. local movevector = Vector3.new()
  1200.  
  1201. if Torso2 then
  1202. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  1203. local Head = Character2:FindFirstChild("Head")
  1204. if Head then
  1205. local Neck = Instance.new("Weld")
  1206. Neck.Name = "Neck"
  1207. Neck.Part0 = Torso2
  1208. Neck.Part1 = Head
  1209. Neck.C0 = CFrame.new(0, 1.5, 0)
  1210. Neck.C1 = CFrame.new()
  1211. Neck.Parent = Torso2
  1212.  
  1213. end
  1214. local Limb = Character2:FindFirstChild("Right Arm")
  1215. if Limb and KeepArms == true then
  1216.  
  1217. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  1218. local Joint = Instance.new("Glue")
  1219. Joint.Name = "RightShoulder"
  1220. Joint.Part0 = Torso2
  1221. Joint.Part1 = Limb
  1222. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1223. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1224. Joint.Parent = Torso2
  1225.  
  1226. local B = Instance.new("Part")
  1227. B.TopSurface = 0
  1228. B.BottomSurface = 0
  1229. B.formFactor = "Symmetric"
  1230. B.Size = Vector3.new(1, 1, 1)
  1231. B.Transparency = 1
  1232. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1233. B.Parent = Character2
  1234. local W = Instance.new("Weld")
  1235. W.Part0 = Limb
  1236. W.Part1 = B
  1237. W.C0 = CFrame.new(0, -0.5, 0)
  1238. W.Parent = Limb
  1239.  
  1240. end
  1241. local Limb = Character2:FindFirstChild("Left Arm")
  1242. if Limb and KeepArms == true then
  1243.  
  1244. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  1245. local Joint = Instance.new("Glue")
  1246. Joint.Name = "LeftShoulder"
  1247. Joint.Part0 = Torso2
  1248. Joint.Part1 = Limb
  1249. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1250. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1251. Joint.Parent = Torso2
  1252.  
  1253. local B = Instance.new("Part")
  1254. B.TopSurface = 0
  1255. B.BottomSurface = 0
  1256. B.formFactor = "Symmetric"
  1257. B.Size = Vector3.new(1, 1, 1)
  1258. B.Transparency = 1
  1259. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1260. B.Parent = Character2
  1261. local W = Instance.new("Weld")
  1262. W.Part0 = Limb
  1263. W.Part1 = B
  1264. W.C0 = CFrame.new(0, -0.5, 0)
  1265. W.Parent = Limb
  1266.  
  1267. end
  1268. local Limb = Character2:FindFirstChild("Right Leg")
  1269. if Limb then
  1270.  
  1271. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  1272. local Joint = Instance.new("Glue")
  1273. Joint.Name = "RightHip"
  1274. Joint.Part0 = Torso2
  1275. Joint.Part1 = Limb
  1276. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1277. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1278. Joint.Parent = Torso2
  1279.  
  1280. local B = Instance.new("Part")
  1281. B.TopSurface = 0
  1282. B.BottomSurface = 0
  1283. B.formFactor = "Symmetric"
  1284. B.Size = Vector3.new(1, 1, 1)
  1285. B.Transparency = 1
  1286. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1287. B.Parent = Character2
  1288. local W = Instance.new("Weld")
  1289. W.Part0 = Limb
  1290. W.Part1 = B
  1291. W.C0 = CFrame.new(0, -0.5, 0)
  1292. W.Parent = Limb
  1293.  
  1294. end
  1295. local Limb = Character2:FindFirstChild("Left Leg")
  1296. if Limb then
  1297.  
  1298. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  1299. local Joint = Instance.new("Glue")
  1300. Joint.Name = "LeftHip"
  1301. Joint.Part0 = Torso2
  1302. Joint.Part1 = Limb
  1303. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1304. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1305. Joint.Parent = Torso2
  1306.  
  1307. local B = Instance.new("Part")
  1308. B.TopSurface = 0
  1309. B.BottomSurface = 0
  1310. B.formFactor = "Symmetric"
  1311. B.Size = Vector3.new(1, 1, 1)
  1312. B.Transparency = 1
  1313. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1314. B.Parent = Character2
  1315. local W = Instance.new("Weld")
  1316. W.Part0 = Limb
  1317. W.Part1 = B
  1318. W.C0 = CFrame.new(0, -0.5, 0)
  1319. W.Parent = Limb
  1320.  
  1321. end
  1322. --[
  1323. local Bar = Instance.new("Part")
  1324. Bar.TopSurface = 0
  1325. Bar.BottomSurface = 0
  1326. Bar.formFactor = "Symmetric"
  1327. Bar.Size = Vector3.new(1, 1, 1)
  1328. Bar.Transparency = 1
  1329. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  1330. Bar.Parent = Character2
  1331. local Weld = Instance.new("Weld")
  1332. Weld.Part0 = Torso2
  1333. Weld.Part1 = Bar
  1334. Weld.C0 = CFrame.new(0, 0.5, 0)
  1335. Weld.Parent = Torso2
  1336. --]]
  1337. end
  1338. Character2.Parent = workspace
  1339. Debris:AddItem(Character2,5)
  1340.  
  1341. return Character2,Torso2
  1342. end))
  1343. end
  1344.  
  1345. --//=================================\\
  1346. --|| ATTACK FUNCTIONS AND STUFF
  1347. --\\=================================//
  1348. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1349. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1350. local mesh = IT("SpecialMesh",wave)
  1351. mesh.MeshType = "Sphere"
  1352. mesh.Scale = SIZE
  1353. mesh.Offset = VT(0,0,0)
  1354. wave.CFrame = CFRAME
  1355. coroutine.resume(coroutine.create(function(PART)
  1356. for i = 1, WAIT do
  1357. Swait()
  1358. mesh.Scale = mesh.Scale + GROW
  1359. wave.Transparency = wave.Transparency + (1/WAIT)
  1360. if wave.Transparency > 0.99 then
  1361. wave:remove()
  1362. end
  1363. end
  1364. end))
  1365. end
  1366. function Roar()
  1367. ATTACK = true
  1368. Rooted = true
  1369. local VIOLENCE = 1
  1370. FORCEIDLE = true
  1371. FORCEIDLE = false
  1372. if VIOLENCE <= 10 then
  1373. MagicSphere(VT(0,0,0),15,Head.CFrame,"Pearl",VT(2,2,2))
  1374. for i=0, 1, 0.1 / Animation_Speed do
  1375. Swait()
  1376. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1377. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1378. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(22)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1379. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-22)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1380. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1381. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1382. end
  1383. local TAUNT = CreateSound(ROAR[MRANDOM(1,#ROAR)], Head, 100, 1, false)
  1384. repeat Swait() until TAUNT.TimeLength > 0
  1385. repeat
  1386. Swait()
  1387. ApplyAoE(Head.Position,15,0,0,200,false)
  1388. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1389. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(150,0,150), Transparency = 1, Transparency2 = 1, CFrame = CF(Head.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1390. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(350,0,350), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1391. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0) * ANGLES(RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
  1392. TAUNT.Parent = Head
  1393. Swait()
  1394. TAUNT.Parent = Head
  1395. local CHILDREN = workspace:GetDescendants()
  1396. for index, CHILD in pairs(CHILDREN) do
  1397. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1398. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1399. if HUM then
  1400. local TORSO = CHILD:FindFirstChild("Head")
  1401. if TORSO then
  1402. if (TORSO.Position - Head.Position).Magnitude <= 999 then
  1403. WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1404. TORSO:remove()
  1405. if CHILD:FindFirstChild("Torso") then
  1406. Ragdoll(CHILD,Torso,true)
  1407. elseif CHILD:FindFirstChild("UpperTorso") then
  1408. R15Ragdoll(CHILD,true)
  1409. end
  1410. end
  1411. end
  1412. end
  1413. end
  1414. end
  1415. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -0.2*SIZE, -0.1*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1416. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  1417. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(42)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1418. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(-42)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1419. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1420. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(45), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1421. until TAUNT.TimePosition > TAUNT.TimeLength - 2
  1422. end
  1423. MagicSphere(VT(0,0,0),15,Head.CFrame,"Pearl",VT(5,5,5))
  1424. ATTACK = false
  1425. Rooted = false
  1426. end
  1427. function Shot()
  1428. ATTACK = true
  1429. Rooted = false
  1430. MagicSphere(VT(0,0,0),15,Head.CFrame,"Pearl",VT(5,5,5))
  1431. MagicSphere(VT(0,0,0),15,Head.CFrame,"Pearl",VT(5,5,5))
  1432. for i=0, 0.5, 0.22 / Animation_Speed do
  1433. Swait()
  1434. turnto(Mouse.Hit.p)
  1435. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1436. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1437. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1438. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1439. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1440. end
  1441. repeat
  1442. for i=0, 0.5, 0.22 / Animation_Speed do
  1443. Swait()
  1444. turnto(Mouse.Hit.p)
  1445. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1446. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1447. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1448. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1449. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1450. end
  1451. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1452. SpawnTrail0(Hole.Position,POS)
  1453. if HIT ~= nil then
  1454. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1455. Banish(HIT.Parent)
  1456. end
  1457. end
  1458. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(4,4,4).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1459. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 904440937, SoundPitch = 0.95, SoundVolume = 10})
  1460. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 8})
  1461. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 8})
  1462. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1463. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(150,0,150), Transparency = 1, Transparency2 = 1, CFrame = CF(Head.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1464. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(350,0,350), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1465. for i=0, 0.5, 0.22 / Animation_Speed do
  1466. Swait()
  1467. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1468. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1469. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1470. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1471. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1472. end
  1473. MagicSphere(VT(0,0,0),15,Head.CFrame,"Really white",VT(5,5,5))
  1474. until KEYHOLD == false
  1475. ATTACK = false
  1476. Rooted = false
  1477. end
  1478. function CreateDebreeRing2(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1479. if FLOOR ~= nil then
  1480. coroutine.resume(coroutine.create(function()
  1481. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really black", "DebreeCenter", VT(0,0,0))
  1482. PART.CFrame = CF(POSITION)
  1483. for i = 1, 45 do
  1484. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really black", "DebreePart", BLOCKSIZE)
  1485. RingPiece.Material = FLOOR.Material
  1486. RingPiece.Color = FLOOR.Color
  1487. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1488. Debris:AddItem(RingPiece,SWAIT)
  1489. end
  1490. PART:remove()
  1491. end))
  1492. end
  1493. end
  1494.  
  1495. function CreateFlyingDebree2(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1496. if FLOOR ~= nil then
  1497. for i = 1, AMOUNT do
  1498. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Debree", BLOCKSIZE, false)
  1499. DEBREE.Material = FLOOR.Material
  1500. DEBREE.Color = FLOOR.Color
  1501. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1502. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  1503. coroutine.resume(coroutine.create(function()
  1504. Swait(15)
  1505. DEBREE.Parent = workspace
  1506. DEBREE.CanCollide = true
  1507. Debris:AddItem(DEBREE,SWAIT)
  1508. end))
  1509. end
  1510. end
  1511. end
  1512. function Pure_Heaven()
  1513. chatfunc("BANISH WAVE")
  1514. ATTACK = true
  1515. Rooted = true
  1516. for i = 1, 15 do
  1517. Swait()
  1518. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1519. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1520. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1521. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1522. end
  1523. for i=0, 0.5, 0.1 / Animation_Speed do
  1524. Swait()
  1525. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(65 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1526. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-65 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1527. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1528. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1529. end
  1530. coroutine.resume(coroutine.create(function()
  1531. local POS = Mouse.Hit.p
  1532. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0))
  1533. MakeForm(RAY,"Cyl")
  1534. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0))
  1535. MakeForm(SPHERE,"Ball")
  1536. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really white", "Strike", VT(0,0,0))
  1537. MakeForm(SHIELD,"Ball")
  1538. SHIELD.CFrame = CF(POS)
  1539. RAY.CFrame = CF(POS)
  1540. SPHERE.CFrame = CF(POS)
  1541. CreateSound(440145570, SPHERE, 15, 0.5, false)
  1542. CreateSound(415700134, SPHERE, 15, 0.5, false)
  1543. for i = 1, 200 do
  1544. Swait()
  1545. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1546. RAY.Size = RAY.Size + VT(0.5,0,0.5)
  1547. SPHERE.Size = SPHERE.Size + VT(1.5,1.5,1.5)
  1548. SHIELD.Size = SPHERE.Size + VT(2.5,2.5,2.5)
  1549. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  1550. end
  1551. for i = 1, 45 do
  1552. Swait()
  1553. RAY.Transparency = RAY.Transparency + 1/45
  1554. SPHERE.Transparency = RAY.Transparency
  1555. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1556. end
  1557. RAY:remove()
  1558. SHIELD:remove()
  1559. SPHERE:remove()
  1560. end))
  1561. for i=0, 1, 0.1 / Animation_Speed do
  1562. Swait()
  1563. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1564. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1565. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1566. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1567. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1568. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1569. end
  1570. ATTACK = false
  1571. Rooted = false
  1572. end
  1573. function printbye(Name)
  1574. local MESSAGES = {"Go away skid, ","I have a gun skid, ","I will ban you forever skid, ","This is for everyone skid, "}
  1575. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1576. end
  1577. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1578. MakeForm(RightHole,"Cyl")
  1579. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1580. MakeForm(LeftHole,"Cyl")
  1581. function Gates_Of_Darkness()
  1582. chatfunc("Be Darker...")
  1583. CreateSound(0, Torso, 10, 1, false)
  1584. ATTACK = true
  1585. Rooted = true
  1586. for i=0, 0.5, 0.1 / Animation_Speed do
  1587. Swait()
  1588. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1589. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1590. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1591. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1592. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1593. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1594. end
  1595. local DONE = false
  1596. local GATE = nil
  1597. local GATESPIN = true
  1598. coroutine.resume(coroutine.create(function()
  1599. repeat
  1600. Swait()
  1601. if GATE ~= nil then
  1602. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  1603. end
  1604. until GATESPIN == false
  1605. end))
  1606. coroutine.resume(coroutine.create(function()
  1607. repeat
  1608. Swait()
  1609. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1610. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1611. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1612. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1613. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1614. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1615. until DONE == true
  1616. Swait(50)
  1617. for i = 1, 35 do
  1618. Swait(4)
  1619. local FIRED = false
  1620. local CHILDREN = workspace:GetDescendants()
  1621. for index, CHILD in pairs(CHILDREN) do
  1622. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1623. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1624. if HUM then
  1625. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1626. if TORSO then
  1627. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1628. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1629. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1630. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  1631. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1632. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1633. Banish(CHILD)
  1634. FIRED = true
  1635. break
  1636. end
  1637. end
  1638. end
  1639. end
  1640. end
  1641. if FIRED == false then
  1642. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1643. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  1644. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1645. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1646. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1647. if HITBOD ~= nil then
  1648. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1649. Banish(HITBOD.Parent)
  1650. end
  1651. end
  1652. end
  1653. end
  1654. for i = 1, 35 do
  1655. Swait(4)
  1656. local FIRED = false
  1657. local CHILDREN = workspace:GetDescendants()
  1658. for index, CHILD in pairs(CHILDREN) do
  1659. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1660. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1661. if HUM then
  1662. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1663. if TORSO then
  1664. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1665. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1666. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1667. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  1668. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1669. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1670. Banish(CHILD)
  1671. FIRED = true
  1672. break
  1673. end
  1674. end
  1675. end
  1676. end
  1677. end
  1678. if FIRED == false then
  1679. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1680. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  1681. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1682. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1683. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1684. if HITBOD ~= nil then
  1685. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1686. Banish(HITBOD.Parent)
  1687. end
  1688. end
  1689. end
  1690. end
  1691. for i = 1, 35 do
  1692. Swait(4)
  1693. local FIRED = false
  1694. local CHILDREN = workspace:GetDescendants()
  1695. for index, CHILD in pairs(CHILDREN) do
  1696. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1697. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1698. if HUM then
  1699. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1700. if TORSO then
  1701. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1702. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1703. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1704. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  1705. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1706. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1707. Banish(CHILD)
  1708. FIRED = true
  1709. break
  1710. end
  1711. end
  1712. end
  1713. end
  1714. end
  1715. if FIRED == false then
  1716. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1717. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  1718. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1719. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1720. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1721. if HITBOD ~= nil then
  1722. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1723. Banish(HITBOD.Parent)
  1724. end
  1725. end
  1726. end
  1727. end
  1728. for i = 1, 35 do
  1729. Swait(4)
  1730. local FIRED = false
  1731. local CHILDREN = workspace:GetDescendants()
  1732. for index, CHILD in pairs(CHILDREN) do
  1733. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1734. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1735. if HUM then
  1736. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1737. if TORSO then
  1738. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1739. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1740. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1741. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  1742. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1743. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1744. Banish(CHILD)
  1745. FIRED = true
  1746. break
  1747. end
  1748. end
  1749. end
  1750. end
  1751. end
  1752. if FIRED == false then
  1753. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1754. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  1755. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1756. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1757. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1758. if HITBOD ~= nil then
  1759. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1760. Banish(HITBOD.Parent)
  1761. end
  1762. end
  1763. end
  1764. end
  1765. for i = 1, 35 do
  1766. Swait(4)
  1767. local FIRED = false
  1768. local CHILDREN = workspace:GetDescendants()
  1769. for index, CHILD in pairs(CHILDREN) do
  1770. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1771. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1772. if HUM then
  1773. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1774. if TORSO then
  1775. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1776. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1777. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1778. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  1779. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1780. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1781. Banish(CHILD)
  1782. FIRED = true
  1783. break
  1784. end
  1785. end
  1786. end
  1787. end
  1788. end
  1789. if FIRED == false then
  1790. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1791. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  1792. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1793. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1794. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1795. if HITBOD ~= nil then
  1796. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1797. Banish(HITBOD.Parent)
  1798. end
  1799. end
  1800. end
  1801. end
  1802. for i = 1, 35 do
  1803. Swait(4)
  1804. local FIRED = false
  1805. local CHILDREN = workspace:GetDescendants()
  1806. for index, CHILD in pairs(CHILDREN) do
  1807. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1808. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1809. if HUM then
  1810. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1811. if TORSO then
  1812. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1813. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1814. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1815. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  1816. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1817. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1818. Banish(CHILD)
  1819. FIRED = true
  1820. break
  1821. end
  1822. end
  1823. end
  1824. end
  1825. end
  1826. if FIRED == false then
  1827. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1828. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  1829. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1830. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1831. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1832. if HITBOD ~= nil then
  1833. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1834. Banish(HITBOD.Parent)
  1835. end
  1836. end
  1837. end
  1838. end
  1839. for i = 1, 35 do
  1840. Swait(4)
  1841. local FIRED = false
  1842. local CHILDREN = workspace:GetDescendants()
  1843. for index, CHILD in pairs(CHILDREN) do
  1844. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1845. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1846. if HUM then
  1847. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1848. if TORSO then
  1849. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1850. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1851. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1852. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  1853. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1854. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1855. Banish(CHILD)
  1856. FIRED = true
  1857. break
  1858. end
  1859. end
  1860. end
  1861. end
  1862. end
  1863. if FIRED == false then
  1864. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1865. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  1866. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1867. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1868. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1869. if HITBOD ~= nil then
  1870. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1871. Banish(HITBOD.Parent)
  1872. end
  1873. end
  1874. end
  1875. end
  1876. for i = 1, 35 do
  1877. Swait(4)
  1878. local FIRED = false
  1879. local CHILDREN = workspace:GetDescendants()
  1880. for index, CHILD in pairs(CHILDREN) do
  1881. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1882. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1883. if HUM then
  1884. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1885. if TORSO then
  1886. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1887. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1888. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1889. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  1890. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1891. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1892. Banish(CHILD)
  1893. FIRED = true
  1894. break
  1895. end
  1896. end
  1897. end
  1898. end
  1899. end
  1900. if FIRED == false then
  1901. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1902. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  1903. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1904. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1905. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1906. if HITBOD ~= nil then
  1907. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1908. Banish(HITBOD.Parent)
  1909. end
  1910. end
  1911. end
  1912. end
  1913. for i = 1, 35 do
  1914. Swait(4)
  1915. local FIRED = false
  1916. local CHILDREN = workspace:GetDescendants()
  1917. for index, CHILD in pairs(CHILDREN) do
  1918. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1919. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1920. if HUM then
  1921. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1922. if TORSO then
  1923. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1924. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1925. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1926. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  1927. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1928. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1929. Banish(CHILD)
  1930. FIRED = true
  1931. break
  1932. end
  1933. end
  1934. end
  1935. end
  1936. end
  1937. if FIRED == false then
  1938. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1939. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  1940. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1941. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1942. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1943. if HITBOD ~= nil then
  1944. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1945. Banish(HITBOD.Parent)
  1946. end
  1947. end
  1948. end
  1949. end
  1950. for i = 1, 35 do
  1951. Swait(4)
  1952. local FIRED = false
  1953. local CHILDREN = workspace:GetDescendants()
  1954. for index, CHILD in pairs(CHILDREN) do
  1955. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1956. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1957. if HUM then
  1958. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1959. if TORSO then
  1960. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1961. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1962. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1963. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  1964. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1965. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1966. Banish(CHILD)
  1967. FIRED = true
  1968. break
  1969. end
  1970. end
  1971. end
  1972. end
  1973. end
  1974. if FIRED == false then
  1975. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1976. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  1977. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1978. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1979. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1980. if HITBOD ~= nil then
  1981. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1982. Banish(HITBOD.Parent)
  1983. end
  1984. end
  1985. end
  1986. end
  1987. for i = 1, 35 do
  1988. Swait(4)
  1989. local FIRED = false
  1990. local CHILDREN = workspace:GetDescendants()
  1991. for index, CHILD in pairs(CHILDREN) do
  1992. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1993. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1994. if HUM then
  1995. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1996. if TORSO then
  1997. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1998. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1999. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2000. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2001. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2002. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2003. Banish(CHILD)
  2004. FIRED = true
  2005. break
  2006. end
  2007. end
  2008. end
  2009. end
  2010. end
  2011. if FIRED == false then
  2012. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2013. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2014. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2015. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  2016. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2017. if HITBOD ~= nil then
  2018. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2019. Banish(HITBOD.Parent)
  2020. end
  2021. end
  2022. end
  2023. end
  2024. for i = 1, 35 do
  2025. Swait(4)
  2026. local FIRED = false
  2027. local CHILDREN = workspace:GetDescendants()
  2028. for index, CHILD in pairs(CHILDREN) do
  2029. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2030. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2031. if HUM then
  2032. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2033. if TORSO then
  2034. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2035. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2036. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2037. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2038. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2039. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2040. Banish(CHILD)
  2041. FIRED = true
  2042. break
  2043. end
  2044. end
  2045. end
  2046. end
  2047. end
  2048. if FIRED == false then
  2049. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2050. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2051. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2052. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  2053. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2054. if HITBOD ~= nil then
  2055. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2056. Banish(HITBOD.Parent)
  2057. end
  2058. end
  2059. end
  2060. end
  2061. for i = 1, 35 do
  2062. Swait(4)
  2063. local FIRED = false
  2064. local CHILDREN = workspace:GetDescendants()
  2065. for index, CHILD in pairs(CHILDREN) do
  2066. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2067. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2068. if HUM then
  2069. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2070. if TORSO then
  2071. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2072. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2073. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2074. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2075. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2076. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2077. Banish(CHILD)
  2078. FIRED = true
  2079. break
  2080. end
  2081. end
  2082. end
  2083. end
  2084. end
  2085. if FIRED == false then
  2086. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2087. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2088. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2089. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  2090. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2091. if HITBOD ~= nil then
  2092. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2093. Banish(HITBOD.Parent)
  2094. end
  2095. end
  2096. end
  2097. end
  2098. for i = 1, 35 do
  2099. Swait(4)
  2100. local FIRED = false
  2101. local CHILDREN = workspace:GetDescendants()
  2102. for index, CHILD in pairs(CHILDREN) do
  2103. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2104. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2105. if HUM then
  2106. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2107. if TORSO then
  2108. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2109. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2110. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2111. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2112. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2113. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2114. Banish(CHILD)
  2115. FIRED = true
  2116. break
  2117. end
  2118. end
  2119. end
  2120. end
  2121. end
  2122. if FIRED == false then
  2123. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2124. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2125. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2126. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  2127. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2128. if HITBOD ~= nil then
  2129. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2130. Banish(HITBOD.Parent)
  2131. end
  2132. end
  2133. end
  2134. end
  2135. for i = 1, 35 do
  2136. Swait(4)
  2137. local FIRED = false
  2138. local CHILDREN = workspace:GetDescendants()
  2139. for index, CHILD in pairs(CHILDREN) do
  2140. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2141. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2142. if HUM then
  2143. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2144. if TORSO then
  2145. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2146. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2147. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2148. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2149. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2150. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2151. Banish(CHILD)
  2152. FIRED = true
  2153. break
  2154. end
  2155. end
  2156. end
  2157. end
  2158. end
  2159. if FIRED == false then
  2160. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2161. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2162. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2163. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  2164. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2165. if HITBOD ~= nil then
  2166. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2167. Banish(HITBOD.Parent)
  2168. end
  2169. end
  2170. end
  2171. end
  2172. for i = 1, 35 do
  2173. Swait(4)
  2174. local FIRED = false
  2175. local CHILDREN = workspace:GetDescendants()
  2176. for index, CHILD in pairs(CHILDREN) do
  2177. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2178. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2179. if HUM then
  2180. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2181. if TORSO then
  2182. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2183. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2184. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2185. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2186. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2187. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2188. Banish(CHILD)
  2189. FIRED = true
  2190. break
  2191. end
  2192. end
  2193. end
  2194. end
  2195. end
  2196. if FIRED == false then
  2197. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2198. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2199. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2200. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  2201. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2202. if HITBOD ~= nil then
  2203. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2204. Banish(HITBOD.Parent)
  2205. end
  2206. end
  2207. end
  2208. end
  2209. for i = 1, 35 do
  2210. Swait(4)
  2211. local FIRED = false
  2212. local CHILDREN = workspace:GetDescendants()
  2213. for index, CHILD in pairs(CHILDREN) do
  2214. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2215. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2216. if HUM then
  2217. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2218. if TORSO then
  2219. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2220. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2221. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2222. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2223. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2224. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2225. Banish(CHILD)
  2226. FIRED = true
  2227. break
  2228. end
  2229. end
  2230. end
  2231. end
  2232. end
  2233. if FIRED == false then
  2234. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2235. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2236. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2237. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  2238. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2239. if HITBOD ~= nil then
  2240. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2241. Banish(HITBOD.Parent)
  2242. end
  2243. end
  2244. end
  2245. end
  2246. for i = 1, 35 do
  2247. Swait(4)
  2248. local FIRED = false
  2249. local CHILDREN = workspace:GetDescendants()
  2250. for index, CHILD in pairs(CHILDREN) do
  2251. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2252. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2253. if HUM then
  2254. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2255. if TORSO then
  2256. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2257. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2258. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2259. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2260. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2261. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2262. Banish(CHILD)
  2263. FIRED = true
  2264. break
  2265. end
  2266. end
  2267. end
  2268. end
  2269. end
  2270. if FIRED == false then
  2271. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2272. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2273. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2274. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  2275. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2276. if HITBOD ~= nil then
  2277. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2278. Banish(HITBOD.Parent)
  2279. end
  2280. end
  2281. end
  2282. end
  2283. for i = 1, 35 do
  2284. Swait(4)
  2285. local FIRED = false
  2286. local CHILDREN = workspace:GetDescendants()
  2287. for index, CHILD in pairs(CHILDREN) do
  2288. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2289. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2290. if HUM then
  2291. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2292. if TORSO then
  2293. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2294. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2295. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2296. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2297. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2298. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2299. Banish(CHILD)
  2300. FIRED = true
  2301. break
  2302. end
  2303. end
  2304. end
  2305. end
  2306. end
  2307. if FIRED == false then
  2308. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2309. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2310. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2311. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  2312. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2313. if HITBOD ~= nil then
  2314. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2315. Banish(HITBOD.Parent)
  2316. end
  2317. end
  2318. end
  2319. end
  2320. for i = 1, 35 do
  2321. Swait(4)
  2322. local FIRED = false
  2323. local CHILDREN = workspace:GetDescendants()
  2324. for index, CHILD in pairs(CHILDREN) do
  2325. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2326. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2327. if HUM then
  2328. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2329. if TORSO then
  2330. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2331. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2332. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2333. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2334. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2335. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2336. Banish(CHILD)
  2337. FIRED = true
  2338. break
  2339. end
  2340. end
  2341. end
  2342. end
  2343. end
  2344. if FIRED == false then
  2345. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2346. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2347. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2348. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  2349. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2350. if HITBOD ~= nil then
  2351. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2352. Banish(HITBOD.Parent)
  2353. end
  2354. end
  2355. end
  2356. end
  2357. for i = 1, 35 do
  2358. Swait(4)
  2359. local FIRED = false
  2360. local CHILDREN = workspace:GetDescendants()
  2361. for index, CHILD in pairs(CHILDREN) do
  2362. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2363. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2364. if HUM then
  2365. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2366. if TORSO then
  2367. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2368. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2369. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2370. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2371. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2372. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2373. Banish(CHILD)
  2374. FIRED = true
  2375. break
  2376. end
  2377. end
  2378. end
  2379. end
  2380. end
  2381. if FIRED == false then
  2382. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2383. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2384. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2385. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  2386. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2387. if HITBOD ~= nil then
  2388. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2389. Banish(HITBOD.Parent)
  2390. end
  2391. end
  2392. end
  2393. end
  2394. for i = 1, 35 do
  2395. Swait(4)
  2396. local FIRED = false
  2397. local CHILDREN = workspace:GetDescendants()
  2398. for index, CHILD in pairs(CHILDREN) do
  2399. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2400. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2401. if HUM then
  2402. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2403. if TORSO then
  2404. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2405. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2406. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2407. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2408. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2409. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2410. Banish(CHILD)
  2411. FIRED = true
  2412. break
  2413. end
  2414. end
  2415. end
  2416. end
  2417. end
  2418. if FIRED == false then
  2419. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2420. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2421. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2422. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  2423. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2424. if HITBOD ~= nil then
  2425. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2426. Banish(HITBOD.Parent)
  2427. end
  2428. end
  2429. end
  2430. end
  2431. for i = 1, 35 do
  2432. Swait(4)
  2433. local FIRED = false
  2434. local CHILDREN = workspace:GetDescendants()
  2435. for index, CHILD in pairs(CHILDREN) do
  2436. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2437. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2438. if HUM then
  2439. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2440. if TORSO then
  2441. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2442. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2443. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2444. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2445. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2446. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2447. Banish(CHILD)
  2448. FIRED = true
  2449. break
  2450. end
  2451. end
  2452. end
  2453. end
  2454. end
  2455. if FIRED == false then
  2456. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2457. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2458. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2459. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  2460. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2461. if HITBOD ~= nil then
  2462. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2463. Banish(HITBOD.Parent)
  2464. end
  2465. end
  2466. end
  2467. end
  2468. for i = 1, 35 do
  2469. Swait(4)
  2470. local FIRED = false
  2471. local CHILDREN = workspace:GetDescendants()
  2472. for index, CHILD in pairs(CHILDREN) do
  2473. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2474. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2475. if HUM then
  2476. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2477. if TORSO then
  2478. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2479. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2480. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2481. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2482. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2483. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2484. Banish(CHILD)
  2485. FIRED = true
  2486. break
  2487. end
  2488. end
  2489. end
  2490. end
  2491. end
  2492. if FIRED == false then
  2493. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2494. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1486538358, SoundPitch = 1, SoundVolume = 6})
  2495. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2496. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  2497. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2498. if HITBOD ~= nil then
  2499. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2500. Banish(HITBOD.Parent)
  2501. end
  2502. end
  2503. end
  2504. end
  2505. for i = 1, 45 do
  2506. Swait()
  2507. GATE.Size = GATE.Size - VT(10,0,10)
  2508. end
  2509. GATESPIN = false
  2510. GATE:remove()
  2511. end))
  2512. Swait(15)
  2513. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2514. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Black", "Gate", VT(0,0,0))
  2515. local DECAL = IT("Decal",GATE)
  2516. DECAL.Texture = "http://www.roblox.com/asset/?id=62270888"
  2517. DECAL.Face = "Top"
  2518. GATE.CFrame = CF(HITPOS)
  2519. CreateSound(0, GATE, 7, 1.3, false)
  2520. for i = 1, 45 do
  2521. Swait()
  2522. GATE.Size = GATE.Size + VT(10,0,10)
  2523. end
  2524. CreateSound(213603013, RightHole, 7, 1, false)
  2525. CreateSound(213603013, LeftHole, 7, 1, false)
  2526. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(8,8,8), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2527. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(8,8,8), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2528. ATTACK = false
  2529. Rooted = false
  2530. DONE = true
  2531. end
  2532. function Taunt()
  2533. ATTACK = true
  2534. Rooted = true
  2535. CreateSound("907333406", Head, 10, 0.9)
  2536. sick:Stop()
  2537. Weapon.Parent = nil
  2538. for i = 1, 3 do
  2539. for i = 0, 0.7, 0.14 / Animation_Speed do
  2540. Swait()
  2541. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2542. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  2543. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5)
  2544. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-145)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5)
  2545. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2546. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2547. end
  2548. for i = 0, 0.7, 0.14 / Animation_Speed do
  2549. Swait()
  2550. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2551. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  2552. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5)
  2553. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-145)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5)
  2554. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2555. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2556. end
  2557. end
  2558. sick:Play()
  2559. Weapon.Parent = Character
  2560. ATTACK = false
  2561. Rooted = false
  2562. end
  2563.  
  2564. --//=================================\\
  2565. --|| ASSIGN THINGS TO KEYS
  2566. --\\=================================//
  2567.  
  2568. function MouseDown(Mouse)
  2569. if ATTACK == false then
  2570. end
  2571. end
  2572.  
  2573. function MouseUp(Mouse)
  2574. HOLD = false
  2575. end
  2576.  
  2577. function KeyDown(Key)
  2578. KEYHOLD = true
  2579. if Key == "z" and ATTACK == false then
  2580. Shot()
  2581. end
  2582.  
  2583. if Key == "f" and ATTACK == false then
  2584. chatfunc("You had one job and you failed...")
  2585. TOBANISH = {}
  2586. end
  2587.  
  2588. if Key == "t" and ATTACK == false then
  2589. Taunt()
  2590. end
  2591.  
  2592. if Key == "c" and ATTACK == false then
  2593. Roar()
  2594. end
  2595.  
  2596. if Key == "q" and ATTACK == false then
  2597. for i=0, 0.5, 0.08 / Animation_Speed do
  2598. Swait()
  2599. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2600. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2601. end
  2602. MagicSphere(VT(0,0,0),15,Head.CFrame,"Pearl",VT(5,5,5))
  2603. local pos = RootPart.Position
  2604. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,5,0),pos)
  2605. end
  2606.  
  2607. if Key == "x" and ATTACK == false then
  2608. Pure_Heaven()
  2609. end
  2610.  
  2611. if Key == "v" and ATTACK == false then
  2612. Gates_Of_Darkness()
  2613. end
  2614. end
  2615.  
  2616. function KeyUp(Key)
  2617. KEYHOLD = false
  2618. end
  2619.  
  2620. Mouse.Button1Down:connect(function(NEWKEY)
  2621. MouseDown(NEWKEY)
  2622. end)
  2623. Mouse.Button1Up:connect(function(NEWKEY)
  2624. MouseUp(NEWKEY)
  2625. end)
  2626. Mouse.KeyDown:connect(function(NEWKEY)
  2627. KeyDown(NEWKEY)
  2628. end)
  2629. Mouse.KeyUp:connect(function(NEWKEY)
  2630. KeyUp(NEWKEY)
  2631. end)
  2632.  
  2633. --//=================================\\
  2634. --\\=================================//
  2635.  
  2636.  
  2637. function unanchor()
  2638. if UNANCHOR == true then
  2639. g = Character:GetChildren()
  2640. for i = 1, #g do
  2641. if g[i].ClassName == "Part" then
  2642. g[i].Anchored = false
  2643. end
  2644. end
  2645. end
  2646. end
  2647.  
  2648.  
  2649. --//=================================\\
  2650. --|| WRAP THE WHOLE SCRIPT UP
  2651. --\\=================================//
  2652.  
  2653. Humanoid.Changed:connect(function(Jump)
  2654. if Jump == "Jump" and (Disable_Jump == true) then
  2655. Humanoid.Jump = false
  2656. end
  2657. end)
  2658.  
  2659. sick.AncestryChanged:Connect(function()
  2660. sick.Parent = Character
  2661. end)
  2662.  
  2663. local FF = IT("ForceField", Character)
  2664. FF.Visible = false
  2665.  
  2666. while true do
  2667. Swait()
  2668. script.Parent = WEAPONGUI
  2669. ANIMATE.Parent = nil
  2670. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2671. v:Stop();
  2672. end
  2673. SINE = SINE + CHANGE
  2674. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2675. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2676. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2677. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2678. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2679. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2680. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2681. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2682. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2683. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2684. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2685. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2686. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2687. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2688. end
  2689. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2690. ANIM = "Jump"
  2691. if ATTACK == false then
  2692. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2693. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2694. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2695. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2696. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2697. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2698. end
  2699. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2700. ANIM = "Fall"
  2701. if ATTACK == false then
  2702. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2703. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2704. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2705. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2706. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2707. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2708. end
  2709. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2710. ANIM = "Idle"
  2711. if ATTACK == false then
  2712. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2713. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2714. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2715. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2716. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2717. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2718. end
  2719. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2720. ANIM = "Walk"
  2721. if ATTACK == false then
  2722. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2723. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2724. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2725. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2726. end
  2727. end
  2728. unanchor()
  2729. Humanoid.MaxHealth = 16e+16
  2730. Humanoid.Health = 16e+16
  2731. if Rooted == false then
  2732. Disable_Jump = false
  2733. Humanoid.WalkSpeed = Speed
  2734. elseif Rooted == true then
  2735. Disable_Jump = true
  2736. Humanoid.WalkSpeed = 0
  2737. end
  2738. if Head:FindFirstChild("face") then
  2739. Head.face.Texture = "rbxassetid://0"
  2740. end
  2741. end
  2742.  
  2743. --//=================================\\
  2744. --\\=================================//
  2745.  
  2746.  
  2747.  
  2748.  
  2749. --//====================================================\\--
  2750. --|| END OF SCRIPT
  2751. --\\====================================================//--
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