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- bool CAimbot::bCanAim(CCSPlayer*pPlayer)
- {
- C_BaseCombatWeapon *pActiveWeapon = pPlayer->GetActiveWeapon();
- if( !pActiveWeapon )
- return false;
- int iClip = *Utils::MakePointer<int>( (UINT_PTR)pActiveWeapon, 0x168C );
- if( iClip == 0 )
- return false;
- return true;
- }
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