Advertisement
pakin2549

Untitled

Aug 15th, 2019
110
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. --//====================================================\\--
  2. --|| Templates BY Aom[WCR]
  3. --\\====================================================//--
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,game,owner = owner,game
  6. local RealPlayer = Player
  7. do
  8. print("FE Compatibility code by Mokiros")
  9. local rp = RealPlayer
  10. script.Parent = rp.Character
  11.  
  12. --RemoteEvent for communicating
  13. local Event = Instance.new("RemoteEvent")
  14. Event.Name = "UserInput_Event"
  15.  
  16. --Fake event to make stuff like Mouse.KeyDown work
  17. local function fakeEvent()
  18. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  19. t.connect = t.Connect
  20. return t
  21. end
  22.  
  23. --Creating fake input objects with fake variables
  24. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  25. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  26. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  27. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  28. end}
  29. --Merged 2 functions into one by checking amount of arguments
  30. CAS.UnbindAction = CAS.BindAction
  31.  
  32. --This function will trigger the events that have been :Connect()'ed
  33. local function te(self,ev,...)
  34. local t = m[ev]
  35. if t and t._fakeEvent then
  36. for _,f in pairs(t.Functions) do
  37. f(...)
  38. end
  39. end
  40. end
  41. m.TrigEvent = te
  42. UIS.TrigEvent = te
  43.  
  44. Event.OnServerEvent:Connect(function(plr,io)
  45. if plr~=rp then return end
  46. m.Target = io.Target
  47. m.Hit = io.Hit
  48. if not io.isMouse then
  49. local b = io.UserInputState == Enum.UserInputState.Begin
  50. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  51. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67.  
  68. local Mouse = Player:GetMouse()
  69. local UIS = game:GetService("UserInputService")
  70. local input = function(io,a)
  71. if a then return end
  72. --Since InputObject is a client-side instance, we create and pass table instead
  73. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  74. end
  75. UIS.InputBegan:Connect(input)
  76. UIS.InputEnded:Connect(input)
  77.  
  78. local h,t
  79. --Give the server mouse data 30 times every second, but only if the values changed
  80. --If player is not moving their mouse, client won't fire events
  81. while wait(1/30) do
  82. if h~=Mouse.Hit or t~=Mouse.Target then
  83. h,t=Mouse.Hit,Mouse.Target
  84. Event:FireServer({isMouse=true,Target=t,Hit=h})
  85. end
  86. end]==],Player.Character)
  87.  
  88. ----Sandboxed game object that allows the usage of client-side methods and services
  89. --Real game object
  90. local _rg = game
  91.  
  92. --Metatable for fake service
  93. local fsmt = {
  94. __index = function(self,k)
  95. local s = rawget(self,"_RealService")
  96. if s then return s[k] end
  97. end,
  98. __newindex = function(self,k,v)
  99. local s = rawget(self,"_RealService")
  100. if s then s[k]=v end
  101. end,
  102. __call = function(self,...)
  103. local s = rawget(self,"_RealService")
  104. if s then return s(...) end
  105. end
  106. }
  107. local function FakeService(t,RealService)
  108. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  109. return setmetatable(t,fsmt)
  110. end
  111.  
  112. --Fake game object
  113. local g = {
  114. GetService = function(self,s)
  115. return self[s]
  116. end,
  117. Players = FakeService({
  118. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  119. },"Players"),
  120. UserInputService = FakeService(UIS,"UserInputService"),
  121. ContextActionService = FakeService(CAS,"ContextActionService"),
  122. }
  123. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  124. g.service = g.GetService
  125.  
  126. g.RunService = FakeService({
  127. RenderStepped = _rg:GetService("RunService").Heartbeat,
  128. BindToRenderStep = function(self,name,_,fun)
  129.  
  130. end,
  131. UnbindFromRenderStep = function(self,name)
  132. self._btrs[name]:Disconnect()
  133. end,
  134. },"RunService")
  135.  
  136. setmetatable(g,{
  137. __index=function(self,s)
  138. return _rg:GetService(s) or typeof(_rg[s])=="function"
  139. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  140. end,
  141. __newindex = fsmt.__newindex,
  142. __call = fsmt.__call
  143. })
  144. --Changing owner to fake player object to support owner:GetMouse()
  145. game,owner = g,g.Players.LocalPlayer
  146. end
  147.  
  148. Player = owner
  149. PlayerGui = Player.PlayerGui
  150. Cam = workspace.CurrentCamera
  151. Backpack = Player.Backpack
  152. Character = Player.Character
  153. Humanoid = Character.Humanoid
  154. Mouse = Player:GetMouse()
  155. RootPart = Character["HumanoidRootPart"]
  156. Torso = Character["Torso"]
  157. Head = Character["Head"]
  158. RightArm = Character["Right Arm"]
  159. LeftArm = Character["Left Arm"]
  160. RightLeg = Character["Right Leg"]
  161. LeftLeg = Character["Left Leg"]
  162. RootJoint = RootPart["RootJoint"]
  163. Neck = Torso["Neck"]
  164. RightShoulder = Torso["Right Shoulder"]
  165. LeftShoulder = Torso["Left Shoulder"]
  166. RightHip = Torso["Right Hip"]
  167. LeftHip = Torso["Left Hip"]
  168. local sick = Instance.new("Sound",Torso)
  169. sick.SoundId = "rbxassetid://893254284"
  170. sick.Looped = true
  171. sick.Pitch = 1
  172. sick.Volume = 3
  173. sick.TimePosition = 0
  174. Character.Archivable = true
  175. Humanoid.DisplayDistanceType = "None"
  176. Character.NeonBlitzGlasses.Handle.Mesh.TextureId = "0"
  177. Character.Headphones.Handle.Mesh.TextureId = "0"
  178. game:GetService('RunService').Stepped:Connect(function()
  179. Character.NeonBlitzGlasses.Handle.BrickColor = BrickColor.random()
  180. Character.Headphones.Handle.BrickColor = BrickColor.random()
  181. end)
  182.  
  183. ParticleEmitter0 = Instance.new("ParticleEmitter")
  184. ParticleEmitter1 = Instance.new("ParticleEmitter")
  185. ParticleEmitter2 = Instance.new("ParticleEmitter")
  186. ParticleEmitter3 = Instance.new("ParticleEmitter")
  187. ParticleEmitter0.Name = "Embers"
  188. ParticleEmitter0.Parent = mas
  189. ParticleEmitter0.Speed = NumberRange.new(2, 3)
  190. ParticleEmitter0.Rotation = NumberRange.new(-180, 180)
  191. ParticleEmitter0.Color = ColorSequence.new(Color3.new(1, 0, 0),Color3.new(0.756863, 0.454902, 0),Color3.new(0.552941, 0.368627, 0),Color3.new(0.317647, 0.262745, 0))
  192. ParticleEmitter0.LightEmission = 0.5
  193. ParticleEmitter0.Texture = "http://www.roblox.com/asset/?id=301261210"
  194. ParticleEmitter0.Transparency = NumberSequence.new(1,0,0,1)
  195. ParticleEmitter0.Size = NumberSequence.new(0,0.075000002980232,0.025000000372529)
  196. ParticleEmitter0.Acceleration = Vector3.new(0, 0, 4)
  197. ParticleEmitter0.Lifetime = NumberRange.new(0.5, 1.5)
  198. ParticleEmitter0.Rate = 50
  199. ParticleEmitter0.SpreadAngle = Vector2.new(22.5, 22.5)
  200. ParticleEmitter0.VelocitySpread = 22.5
  201. ParticleEmitter1.Name = "Glow"
  202. ParticleEmitter1.Parent = RightArm
  203. ParticleEmitter1.Speed = NumberRange.new(0, 0)
  204. ParticleEmitter1.Rotation = NumberRange.new(-100, 100)
  205. ParticleEmitter1.Color = ColorSequence.new(Color3.new(1, 0, 0),Color3.new(1, 0.615686, 0),Color3.new(0.984314, 1, 0))
  206. ParticleEmitter1.LightEmission = 555
  207. ParticleEmitter1.Texture = "rbxassetid://75202463"
  208. ParticleEmitter1.Transparency = NumberSequence.new(1,0.98750001192093,1,0.96249997615814,0.9375,0.96249997615814,1)
  209. ParticleEmitter1.ZOffset = 0.10000000149012
  210. ParticleEmitter1.Size = NumberSequence.new(10,3.5625,3.1874995231628,2.375)
  211. ParticleEmitter1.LockedToPart = true
  212. ParticleEmitter1.Rate = 3
  213. ParticleEmitter2.Name = "MainFire"
  214. ParticleEmitter2.Parent = RightArm
  215. ParticleEmitter2.Speed = NumberRange.new(2, 2)
  216. ParticleEmitter2.Color = ColorSequence.new(Color3.new(1, 0.411765, 0.0745098),Color3.new(1, 0.906398, 0.430645),Color3.new(0.470588, 0, 0),Color3.new(1, 0, 0))
  217. ParticleEmitter2.LightEmission = 0.80000001192093
  218. ParticleEmitter2.Texture = "http://www.roblox.com/asset/?id=242102147"
  219. ParticleEmitter2.Size = NumberSequence.new(1,0)
  220. ParticleEmitter2.Lifetime = NumberRange.new(1, 1)
  221. ParticleEmitter2.Rate = 55
  222. ParticleEmitter2.SpreadAngle = Vector2.new(30, 30)
  223. ParticleEmitter2.VelocitySpread = 30
  224. ParticleEmitter3.Name = "Flare"
  225. ParticleEmitter3.Parent = RightArm
  226. ParticleEmitter3.Speed = NumberRange.new(0, 0)
  227. ParticleEmitter3.Rotation = NumberRange.new(-100, 100)
  228. ParticleEmitter3.Color = ColorSequence.new(Color3.new(0.745098, 0, 0),Color3.new(1, 0, 0),Color3.new(0.760784, 0.403922, 0),Color3.new(1, 0.784314, 0),Color3.new(1, 0.917647, 0))
  229. ParticleEmitter3.LightEmission = 0.5
  230. ParticleEmitter3.Texture = "rbxassetid://75202463"
  231. ParticleEmitter3.Transparency = NumberSequence.new(1,0.98124998807907,1,0.97500002384186,0.95625001192093,0.95625001192093,1)
  232. ParticleEmitter3.ZOffset = 0.10000000149012
  233. ParticleEmitter3.Size = NumberSequence.new(10,4.25,4)
  234. ParticleEmitter3.LockedToPart = true
  235. ParticleEmitter3.Rate = 3
  236.  
  237. local naeeym2 = Instance.new("BillboardGui",Character)
  238. naeeym2.AlwaysOnTop = true
  239. naeeym2.Size = UDim2.new(5,35,2,35)
  240. naeeym2.StudsOffset = Vector3.new(0,3,0)
  241. naeeym2.Adornee = Character.Head
  242. naeeym2.Name = "Name"
  243. local tecks2 = Instance.new("TextLabel",naeeym2)
  244. tecks2.BackgroundTransparency = 1
  245. tecks2.TextScaled = true
  246. tecks2.BorderSizePixel = 0
  247. tecks2.Text = "Codex Red"
  248. tecks2.Font = "Code"
  249. tecks2.TextSize = 35
  250. tecks2.TextTransparency = 1
  251. tecks2.TextStrokeTransparency = 1
  252. tecks2.TextColor3 = Color3.new(22,29,50)
  253. tecks2.Size = UDim2.new(1,0,0.5,0)
  254. tecks2.Parent = naeeym2
  255.  
  256. IT = Instance.new
  257. CF = CFrame.new
  258. VT = Vector3.new
  259. RAD = math.rad
  260. C3 = Color3.new
  261. UD2 = UDim2.new
  262. BRICKC = BrickColor.new
  263. ANGLES = CFrame.Angles
  264. EULER = CFrame.fromEulerAnglesXYZ
  265. COS = math.cos
  266. ACOS = math.acos
  267. SIN = math.sin
  268. ASIN = math.asin
  269. ABS = math.abs
  270. MRANDOM = math.random
  271. FLOOR = math.floor
  272.  
  273. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  274. local NEWMESH = IT(MESH)
  275. if MESH == "SpecialMesh" then
  276. NEWMESH.MeshType = MESHTYPE
  277. if MESHID ~= "nil" and MESHID ~= "" then
  278. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  279. end
  280. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  281. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  282. end
  283. end
  284. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  285. NEWMESH.Scale = SCALE
  286. NEWMESH.Parent = PARENT
  287. return NEWMESH
  288. end
  289.  
  290. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  291. local NEWPART = IT("Part")
  292. NEWPART.formFactor = FORMFACTOR
  293. NEWPART.Reflectance = REFLECTANCE
  294. NEWPART.Transparency = TRANSPARENCY
  295. NEWPART.CanCollide = false
  296. NEWPART.Locked = true
  297. NEWPART.Anchored = true
  298. if ANCHOR == false then
  299. NEWPART.Anchored = false
  300. end
  301. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  302. NEWPART.Name = NAME
  303. NEWPART.Size = SIZE
  304. NEWPART.Position = Torso.Position
  305. NEWPART.Material = MATERIAL
  306. NEWPART:BreakJoints()
  307. NEWPART.Parent = PARENT
  308. return NEWPART
  309. end
  310.  
  311. --//=================================\\
  312. --|| CUSTOMIZATION
  313. --\\=================================//
  314.  
  315. Player_Size = 1 --Size of the player.
  316. Animation_Speed = 3
  317. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  318.  
  319. local Speed = 16
  320. local Effects2 = {}
  321.  
  322. --//=================================\\
  323. --|| END OF CUSTOMIZATION
  324. --\\=================================//
  325.  
  326. local function weldBetween(a, b)
  327. local weldd = Instance.new("ManualWeld")
  328. weldd.Part0 = a
  329. weldd.Part1 = b
  330. weldd.C0 = CFrame.new()
  331. weldd.C1 = b.CFrame:inverse() * a.CFrame
  332. weldd.Parent = a
  333. return weldd
  334. end
  335.  
  336. --//=================================\\
  337. --|| USEFUL VALUES
  338. --\\=================================//
  339.  
  340. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  341. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  342. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  343. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  344. local CHANGEDEFENSE = 0
  345. local CHANGEDAMAGE = 0
  346. local CHANGEMOVEMENT = 0
  347. local ANIM = "Idle"
  348. local ATTACK = false
  349. local EQUIPPED = false
  350. local HOLD = false
  351. local COMBO = 1
  352. local Rooted = false
  353. local SINE = 0
  354. local KEYHOLD = false
  355. local CHANGE = 2 / Animation_Speed
  356. local WALKINGANIM = false
  357. local WALK = 0
  358. local VALUE1 = false
  359. local VALUE2 = false
  360. local ROBLOXIDLEANIMATION = IT("Animation")
  361. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  362. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  363. --ROBLOXIDLEANIMATION.Parent = Humanoid
  364. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  365. WEAPONGUI.Name = "Weapon GUI"
  366. local Weapon = IT("Folder", Character)
  367. Weapon.Name = "Weapon"
  368. local Effects = IT("Folder", Character)
  369. Effects.Name = "Effects"
  370. local Weapon2 = IT("Folder",Character)
  371. Weapon2.Name = "Weapon2"
  372. local ANIMATOR = Humanoid.Animator
  373. local ANIMATE = Character.Animate
  374. local UNANCHOR = true
  375. local LAUGHS = {834001699,834001752,834001797,834001828}
  376. local SONGS = {534861083,530959353,1534958855,0}
  377. local CHOICE = MRANDOM(1,4)
  378. local PLAYMAINANIM = true
  379. local INTRO = false
  380. local TRANSFORMED = false
  381. local INSTANT = false
  382. local MODE = "GoodCop"
  383.  
  384. --//=================================\\
  385. --\\=================================//
  386.  
  387.  
  388. --//=================================\\
  389. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  390. --\\=================================//
  391.  
  392. ArtificialHB = Instance.new("BindableEvent", script)
  393. ArtificialHB.Name = "ArtificialHB"
  394.  
  395. script:WaitForChild("ArtificialHB")
  396.  
  397. frame = Frame_Speed
  398. tf = 0
  399. allowframeloss = false
  400. tossremainder = false
  401. lastframe = tick()
  402. script.ArtificialHB:Fire()
  403.  
  404. game:GetService("RunService").Heartbeat:connect(function(s, p)
  405. tf = tf + s
  406. if tf >= frame then
  407. if allowframeloss then
  408. script.ArtificialHB:Fire()
  409. lastframe = tick()
  410. else
  411. for i = 1, math.floor(tf / frame) do
  412. script.ArtificialHB:Fire()
  413. end
  414. lastframe = tick()
  415. end
  416. if tossremainder then
  417. tf = 0
  418. else
  419. tf = tf - frame * math.floor(tf / frame)
  420. end
  421. end
  422. end)
  423.  
  424. --//=================================\\
  425. --\\=================================//
  426.  
  427.  
  428.  
  429.  
  430.  
  431. --//=================================\\
  432. --|| SOME FUNCTIONS
  433. --\\=================================//
  434.  
  435. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  436. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  437. end
  438.  
  439. function PositiveAngle(NUMBER)
  440. if NUMBER >= 0 then
  441. NUMBER = 0
  442. end
  443. return NUMBER
  444. end
  445.  
  446. function NegativeAngle(NUMBER)
  447. if NUMBER <= 0 then
  448. NUMBER = 0
  449. end
  450. return NUMBER
  451. end
  452.  
  453. function Swait(NUMBER)
  454. if NUMBER == 0 or NUMBER == nil then
  455. ArtificialHB.Event:wait()
  456. else
  457. for i = 1, NUMBER do
  458. ArtificialHB.Event:wait()
  459. end
  460. end
  461. end
  462.  
  463. function QuaternionFromCFrame(cf)
  464. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  465. local trace = m00 + m11 + m22
  466. if trace > 0 then
  467. local s = math.sqrt(1 + trace)
  468. local recip = 0.5 / s
  469. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  470. else
  471. local i = 0
  472. if m11 > m00 then
  473. i = 1
  474. end
  475. if m22 > (i == 0 and m00 or m11) then
  476. i = 2
  477. end
  478. if i == 0 then
  479. local s = math.sqrt(m00 - m11 - m22 + 1)
  480. local recip = 0.5 / s
  481. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  482. elseif i == 1 then
  483. local s = math.sqrt(m11 - m22 - m00 + 1)
  484. local recip = 0.5 / s
  485. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  486. elseif i == 2 then
  487. local s = math.sqrt(m22 - m00 - m11 + 1)
  488. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  489. end
  490. end
  491. end
  492.  
  493. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  494. local xs, ys, zs = x + x, y + y, z + z
  495. local wx, wy, wz = w * xs, w * ys, w * zs
  496. local xx = x * xs
  497. local xy = x * ys
  498. local xz = x * zs
  499. local yy = y * ys
  500. local yz = y * zs
  501. local zz = z * zs
  502. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  503. end
  504.  
  505. function QuaternionSlerp(a, b, t)
  506. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  507. local startInterp, finishInterp;
  508. if cosTheta >= 0.0001 then
  509. if (1 - cosTheta) > 0.0001 then
  510. local theta = ACOS(cosTheta)
  511. local invSinTheta = 1 / SIN(theta)
  512. startInterp = SIN((1 - t) * theta) * invSinTheta
  513. finishInterp = SIN(t * theta) * invSinTheta
  514. else
  515. startInterp = 1 - t
  516. finishInterp = t
  517. end
  518. else
  519. if (1 + cosTheta) > 0.0001 then
  520. local theta = ACOS(-cosTheta)
  521. local invSinTheta = 1 / SIN(theta)
  522. startInterp = SIN((t - 1) * theta) * invSinTheta
  523. finishInterp = SIN(t * theta) * invSinTheta
  524. else
  525. startInterp = t - 1
  526. finishInterp = t
  527. end
  528. end
  529. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  530. end
  531.  
  532. function Clerp(a, b, t)
  533. local qa = {QuaternionFromCFrame(a)}
  534. local qb = {QuaternionFromCFrame(b)}
  535. local ax, ay, az = a.x, a.y, a.z
  536. local bx, by, bz = b.x, b.y, b.z
  537. local _t = 1 - t
  538. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  539. end
  540.  
  541. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  542. local frame = IT("Frame")
  543. frame.BackgroundTransparency = TRANSPARENCY
  544. frame.BorderSizePixel = BORDERSIZEPIXEL
  545. frame.Position = POSITION
  546. frame.Size = SIZE
  547. frame.BackgroundColor3 = COLOR
  548. frame.BorderColor3 = BORDERCOLOR
  549. frame.Name = NAME
  550. frame.Parent = PARENT
  551. return frame
  552. end
  553.  
  554. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  555. local label = IT("TextLabel")
  556. label.BackgroundTransparency = 1
  557. label.Size = UD2(1, 0, 1, 0)
  558. label.Position = UD2(0, 0, 0, 0)
  559. label.TextColor3 = TEXTCOLOR
  560. label.TextStrokeTransparency = STROKETRANSPARENCY
  561. label.TextTransparency = TRANSPARENCY
  562. label.FontSize = TEXTFONTSIZE
  563. label.Font = TEXTFONT
  564. label.BorderSizePixel = BORDERSIZEPIXEL
  565. label.TextScaled = false
  566. label.Text = TEXT
  567. label.Name = NAME
  568. label.Parent = PARENT
  569. return label
  570. end
  571.  
  572. function NoOutlines(PART)
  573. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  574. end
  575.  
  576.  
  577. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  578. local NEWWELD = IT(TYPE)
  579. NEWWELD.Part0 = PART0
  580. NEWWELD.Part1 = PART1
  581. NEWWELD.C0 = C0
  582. NEWWELD.C1 = C1
  583. NEWWELD.Parent = PARENT
  584. return NEWWELD
  585. end
  586.  
  587. function CreateSound(ID, PARENT, VOLUME, PITCH)
  588. local NEWSOUND = nil
  589. coroutine.resume(coroutine.create(function()
  590. NEWSOUND = IT("Sound", PARENT)
  591. NEWSOUND.Volume = VOLUME
  592. NEWSOUND.Pitch = PITCH
  593. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  594. Swait()
  595. NEWSOUND:play()
  596. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  597. end))
  598. return NEWSOUND
  599. end
  600.  
  601. function CFrameFromTopBack(at, top, back)
  602. local right = top:Cross(back)
  603. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  604. end
  605.  
  606. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  607. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  608. local mesh = IT("SpecialMesh",wave)
  609. mesh.MeshType = "FileMesh"
  610. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  611. mesh.Scale = SIZE
  612. mesh.Offset = VT(0,0,0)
  613. wave.CFrame = CFRAME
  614. coroutine.resume(coroutine.create(function(PART)
  615. for i = 1, WAIT do
  616. Swait()
  617. mesh.Scale = mesh.Scale + GROW
  618. if DOESROT == true then
  619. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  620. end
  621. wave.Transparency = wave.Transparency + (0.5/WAIT)
  622. if wave.Transparency > 0.99 then
  623. wave:remove()
  624. end
  625. end
  626. end))
  627. end
  628.  
  629. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  630. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  631. local mesh = IT("SpecialMesh",wave)
  632. mesh.MeshType = "Sphere"
  633. mesh.Scale = SIZE
  634. mesh.Offset = VT(0,0,0)
  635. wave.CFrame = CFRAME
  636. coroutine.resume(coroutine.create(function(PART)
  637. for i = 1, WAIT do
  638. Swait()
  639. mesh.Scale = mesh.Scale + GROW
  640. wave.Transparency = wave.Transparency + (1/WAIT)
  641. if wave.Transparency > 0.99 then
  642. wave:remove()
  643. end
  644. end
  645. end))
  646. end
  647.  
  648. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  649. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  650. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  651. wave.CFrame = CFRAME
  652. coroutine.resume(coroutine.create(function(PART)
  653. for i = 1, WAIT do
  654. Swait()
  655. mesh.Scale = mesh.Scale * GROW
  656. wave.Transparency = wave.Transparency + (0.5/WAIT)
  657. if wave.Transparency > 0.99 then
  658. wave:remove()
  659. end
  660. end
  661. end))
  662. end
  663.  
  664. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  665. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  666. local mesh = IT("BlockMesh",wave)
  667. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  668. coroutine.resume(coroutine.create(function(PART)
  669. for i = 1, WAIT do
  670. Swait()
  671. mesh.Scale = mesh.Scale + GROW
  672. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  673. wave.Transparency = wave.Transparency + (1/WAIT)
  674. if wave.Transparency > 0.99 then
  675. wave:remove()
  676. end
  677. end
  678. end))
  679. end
  680.  
  681. function MakeForm(PART,TYPE)
  682. if TYPE == "Cyl" then
  683. local MSH = IT("CylinderMesh",PART)
  684. elseif TYPE == "Ball" then
  685. local MSH = IT("SpecialMesh",PART)
  686. MSH.MeshType = "Sphere"
  687. elseif TYPE == "Wedge" then
  688. local MSH = IT("SpecialMesh",PART)
  689. MSH.MeshType = "Wedge"
  690. end
  691. end
  692.  
  693. function CheckTableForString(Table, String)
  694. for i, v in pairs(Table) do
  695. if string.find(string.lower(String), string.lower(v)) then
  696. return true
  697. end
  698. end
  699. return false
  700. end
  701.  
  702.  
  703.  
  704. Debris = game:GetService("Debris")
  705.  
  706. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  707. local Direction = CFrame.new(StartPos, Vec).lookVector
  708. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  709. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  710. if RayHit and CheckIntangible(RayHit) then
  711. if DelayIfHit then
  712. wait()
  713. end
  714. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  715. end
  716. return RayHit, RayPos, RayNormal
  717. end
  718.  
  719. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  720. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  721. end
  722.  
  723. function turnto(position)
  724. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  725. end
  726.  
  727. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  728. PLAYMAINANIM = false
  729. if WhichPose == "Cast1" then
  730. for i=0, Time, 0.1 / Animation_Speed do
  731. Swait()
  732. if Magic == true then
  733. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"White".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  734. end
  735. if Gyro ~= nil and Gyro ~= false then
  736. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  737. end
  738. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  739. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  740. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  741. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  742. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  743. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  744. end
  745. elseif WhichPose == "Cast2" then
  746. for i=0, Time, 0.1 / Animation_Speed do
  747. Swait()
  748. if Magic == true then
  749. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"White".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  750. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"White".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  751. end
  752. if Gyro ~= nil and Gyro ~= false then
  753. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  754. end
  755. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  756. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  757. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  758. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  759. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  760. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  761. end
  762. elseif WhichPose == "RightArmUp" then
  763. for i=0, Time, 0.1 / Animation_Speed do
  764. Swait()
  765. if Magic == true then
  766. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"White".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  767. end
  768. if Gyro ~= nil and Gyro ~= false then
  769. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  770. end
  771. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  772. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  773. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  774. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  775. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  776. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  777. end
  778. elseif WhichPose == "Taunt" then
  779. for i=0, Time, 0.1 / Animation_Speed do
  780. Swait()
  781. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  782. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  783. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  784. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  785. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  786. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  787. end
  788. CreateSound(221057812,Torso,10,1,false)
  789. for i=0, Time*2, 0.1 / Animation_Speed do
  790. Swait()
  791. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  792. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  793. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  794. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  795. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  796. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  797. end
  798. for i=0, Time, 0.1 / Animation_Speed do
  799. Swait()
  800. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  801. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  802. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  803. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  804. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  805. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  806. end
  807. elseif WhichPose == "Prepare key" then
  808. for i=0, Time, 0.1 / Animation_Speed do
  809. Swait()
  810. if Gyro ~= nil and Gyro ~= false then
  811. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  812. end
  813. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  814. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  815. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  816. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  817. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  818. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  819. end
  820. elseif WhichPose == "Turn key" then
  821. for i=0, Time, 0.1 / Animation_Speed do
  822. Swait()
  823. if Gyro ~= nil and Gyro ~= false then
  824. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  825. end
  826. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  827. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  828. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  829. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  830. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  831. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  832. end
  833. end
  834. PLAYMAINANIM = true
  835. end
  836.  
  837. --//=================================\\
  838. --|| SPEECH
  839. --\\=================================//
  840.  
  841. function Chatter(Text,Timer)
  842. local chat = coroutine.wrap(function()
  843. if Character:FindFirstChild("SpeechBoard")~= nil then
  844. Character:FindFirstChild("SpeechBoard"):destroy()
  845. end
  846. local naeeym2 = IT("BillboardGui",Character)
  847. naeeym2.Size = UD2(0,100,0,40)
  848. naeeym2.StudsOffset = Vector3.new(0,2,0)
  849. naeeym2.Adornee = Character.Head
  850. naeeym2.Name = "SpeechBoard"
  851. naeeym2.AlwaysOnTop = true
  852. local tecks2 = IT("TextLabel",naeeym2)
  853. tecks2.BackgroundTransparency = 1
  854. tecks2.BorderSizePixel = 0
  855. tecks2.Text = ""
  856. tecks2.Font = "Legacy"
  857. tecks2.TextSize = 15
  858. tecks2.TextStrokeTransparency = 1
  859. tecks2.TextColor3 = Color3.new(242,243,243)
  860. tecks2.TextStrokeColor3 = Color3.new(242,243,243)
  861. tecks2.Size = UDim2.new(1,0,0.5,0)
  862. for i = 1,string.len(Text),1 do
  863. CreateSound(418252437, Head, 3, MRANDOM(8,12)/15, false)
  864. tecks2.Text = string.sub(Text,1,i)
  865. wait(Timer)
  866. end
  867. wait(1)
  868. naeeym2:Destroy()
  869. end)
  870. chat()
  871. end
  872.  
  873. function chatfunc(text,waitt)
  874. local chat = coroutine.wrap(function()
  875. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  876. Character:FindFirstChild("TalkingBillBoard"):destroy()
  877. end
  878. local naeeym2 = Instance.new("BillboardGui",Character)
  879. naeeym2.Size = UDim2.new(0,100,0,40)
  880. naeeym2.StudsOffset = Vector3.new(0,5,0)
  881. naeeym2.Adornee = Character.Head
  882. naeeym2.Name = "TalkingBillBoard"
  883. naeeym2.AlwaysOnTop = true
  884. local tecks2 = Instance.new("TextLabel",naeeym2)
  885. tecks2.BackgroundTransparency = 1
  886. tecks2.BorderSizePixel = 0
  887. tecks2.Text = ""
  888. tecks2.Font = "SciFi"
  889. tecks2.TextSize = 30
  890. tecks2.TextStrokeTransparency = 1
  891. tecks2.TextColor3 = SKILLTEXTCOLOR
  892. tecks2.TextStrokeColor3 = Color3.new(27,42,53)
  893. tecks2.Size = UDim2.new(1,0,0.5,0)
  894. for i = 1,string.len(text),1 do
  895. tecks2.Text = string.sub(text,1,i)
  896. Swait()
  897. end
  898. wait(waitt)
  899. coroutine.resume(coroutine.create(function()
  900. for i = 1, 10 do
  901. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  902. Swait()
  903. end
  904. naeeym2:Destroy()
  905. end))
  906. end)
  907. chat()
  908. end
  909.  
  910. --// Start Stuff for Banishing \\--
  911.  
  912. local TOBANISH = {}
  913.  
  914. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  915. local DIRECTION = CF(StartPos,EndPos).lookVector
  916. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  917. end
  918.  
  919. function printbye(Name)
  920. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your life is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  921. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  922. end
  923.  
  924. function Banish(Foe)
  925. if Foe then
  926. coroutine.resume(coroutine.create(function()
  927. --if game.Players:FindFirstChild(Foe.Name) then
  928. table.insert(TOBANISH,Foe.Name)
  929. printbye(Foe.Name)
  930. --end
  931. Foe.Archivable = true
  932. local CLONE = Foe:Clone()
  933. Foe:Destroy()
  934. CLONE.Parent = Effects
  935. CLONE:BreakJoints()
  936. local MATERIALS = {"Glass","Neon"}
  937. for _, c in pairs(CLONE:GetDescendants()) do
  938. if c:IsA("BasePart") then
  939. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  940. CreateSound(340722848, c, 10, 1, false)
  941. end
  942. c.Anchored = true
  943. c.Transparency = c.Transparency + 0.2
  944. c.Material = MATERIALS[MRANDOM(1,2)]
  945. c.Color = C3(242,243,243)
  946. if c.ClassName == "MeshPart" then
  947. c.TextureID = ""
  948. end
  949. if c:FindFirstChildOfClass("SpecialMesh") then
  950. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  951. end
  952. if c:FindFirstChildOfClass("Decal") then
  953. c:FindFirstChildOfClass("Decal"):remove()
  954. end
  955. c.Name = "Banished"
  956. c.CanCollide = false
  957. else
  958. c:remove()
  959. end
  960. end
  961. local A = false
  962. for i = 1, 35 do
  963. if A == false then
  964. A = true
  965. elseif A == true then
  966. A = false
  967. end
  968. for _, c in pairs(CLONE:GetDescendants()) do
  969. if c:IsA("BasePart") then
  970. c.Anchored = true
  971. c.Material = MATERIALS[MRANDOM(1,2)]
  972. c.Transparency = c.Transparency + 0.8/35
  973. if A == false then
  974. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  975. elseif A == true then
  976. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  977. end
  978. end
  979. end
  980. Swait()
  981. end
  982. CLONE:remove()
  983. end))
  984. end
  985. end
  986.  
  987. function BANNEAREST(POS,RANGE)
  988. for i,v in ipairs(workspace:GetChildren()) do
  989. local body = v:GetChildren()
  990. for part = 1, #body do
  991. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  992. if(body[part].Position - POS).Magnitude < RANGE then
  993. if v:FindFirstChildOfClass("Humanoid") then
  994. Banish(v)
  995. if game.Players:FindFirstChild(v.Name) then
  996. local Value = IT("BoolValue",Delete)
  997. Value.Name = v.Name
  998. end
  999. end
  1000. end
  1001. end
  1002. end
  1003. end
  1004. end
  1005.  
  1006. workspace.ChildAdded:connect(function(instance)
  1007. for BANISH = 1, #TOBANISH do
  1008. if TOBANISH[BANISH] ~= nil then
  1009. if instance.Name == TOBANISH[BANISH] then
  1010. coroutine.resume(coroutine.create(function()
  1011. printbye(instance.Name)
  1012. instance:ClearAllChildren()
  1013. Debris:AddItem(instance,0.0005)
  1014. end))
  1015. end
  1016. end
  1017. end
  1018. end)
  1019.  
  1020. function SpawnTrail(FROM,TO,BIG)
  1021. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  1022. MakeForm(TRAIL,"Cyl")
  1023. local DIST = (FROM - TO).Magnitude
  1024. if BIG == true then
  1025. TRAIL.Size = VT(10,DIST,10)
  1026. else
  1027. TRAIL.Size = VT(0.25,DIST,0.25)
  1028. end
  1029. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1030. coroutine.resume(coroutine.create(function()
  1031. for i = 1, 5 do
  1032. Swait()
  1033. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1034. end
  1035. TRAIL:remove()
  1036. end))
  1037. end
  1038.  
  1039. function WACKYEFFECT(Table)
  1040. local TYPE = (Table.EffectType or "Sphere")
  1041. local SIZE = (Table.Size or VT(1,1,1))
  1042. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1043. local TRANSPARENCY = (Table.Transparency or 0)
  1044. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1045. local CFRAME = (Table.CFrame or Torso.CFrame)
  1046. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1047. local ROTATION1 = (Table.RotationX or 0)
  1048. local ROTATION2 = (Table.RotationY or 0)
  1049. local ROTATION3 = (Table.RotationZ or 0)
  1050. local MATERIAL = (Table.Material or "Neon")
  1051. local COLOR = (Table.Color or C3(242,243,243))
  1052. local TIME = (Table.Time or 45)
  1053. local SOUNDID = (Table.SoundID or nil)
  1054. local SOUNDPITCH = (Table.SoundPitch or nil)
  1055. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1056. coroutine.resume(coroutine.create(function()
  1057. local PLAYSSOUND = false
  1058. local SOUND = nil
  1059. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1060. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1061. PLAYSSOUND = true
  1062. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1063. end
  1064. EFFECT.Color = COLOR
  1065. local MSH = nil
  1066. if TYPE == "Sphere" then
  1067. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1068. elseif TYPE == "Block" then
  1069. MSH = IT("BlockMesh",EFFECT)
  1070. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1071. elseif TYPE == "Wave" then
  1072. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1073. elseif TYPE == "Ring" then
  1074. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1075. elseif TYPE == "Slash" then
  1076. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1077. elseif TYPE == "Round Slash" then
  1078. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1079. elseif TYPE == "Swirl" then
  1080. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1081. elseif TYPE == "Skull" then
  1082. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1083. elseif TYPE == "Crystal" then
  1084. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1085. end
  1086. if MSH ~= nil then
  1087. local MOVESPEED = nil
  1088. if MOVEDIRECTION ~= nil then
  1089. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1090. end
  1091. local GROWTH = SIZE - ENDSIZE
  1092. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1093. if TYPE == "Block" then
  1094. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1095. else
  1096. EFFECT.CFrame = CFRAME
  1097. end
  1098. for LOOP = 1, TIME+1 do
  1099. Swait()
  1100. MSH.Scale = MSH.Scale - GROWTH/TIME
  1101. if TYPE == "Wave" then
  1102. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1103. end
  1104. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1105. if TYPE == "Block" then
  1106. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1107. else
  1108. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1109. end
  1110. if MOVEDIRECTION ~= nil then
  1111. local ORI = EFFECT.Orientation
  1112. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1113. EFFECT.Orientation = ORI
  1114. end
  1115. end
  1116. if PLAYSSOUND == false then
  1117. EFFECT:remove()
  1118. else
  1119. SOUND.Stopped:Connect(function()
  1120. EFFECT:remove()
  1121. end)
  1122. end
  1123. else
  1124. if PLAYSSOUND == false then
  1125. EFFECT:remove()
  1126. else
  1127. repeat Swait() until SOUND.Playing == false
  1128. EFFECT:remove()
  1129. end
  1130. end
  1131. end))
  1132. end
  1133.  
  1134. -- \\ End Stuff for Banishing //--
  1135.  
  1136. --//=================================\\
  1137. --|| WEAPON CREATION
  1138. --\\=================================//
  1139. local Particle = IT("ParticleEmitter",nil)
  1140. Particle.Enabled = false
  1141. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1142. Particle.LightEmission = 0.5
  1143. Particle.Rate = 150
  1144. Particle.ZOffset = 0.2
  1145. Particle.Rotation = NumberRange.new(-180, 180)
  1146. Particle.RotSpeed = NumberRange.new(-180, 180)
  1147. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1148. Particle.Color = ColorSequence.new(C3(27,42,53),C3(0,155,0),C3(255,255,0),C3(0,255,0),C3(0,255,255),C3(0,0,255),C3(191,0,255),C3(255,0,191))
  1149.  
  1150. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1151. function ParticleEmitter(Table)
  1152. local PRTCL = Particle:Clone()
  1153. local Speed = Table.Speed or 5
  1154. local Drag = Table.Drag or 0
  1155. local Size1 = Table.Size1 or 1
  1156. local Size2 = Table.Size2 or 5
  1157. local Lifetime1 = Table.Lifetime1 or 1
  1158. local Lifetime2 = Table.Lifetime2 or 1.5
  1159. local Parent = Table.Parent or Torso
  1160. local Emit = Table.Emit or 100
  1161. local Offset = Table.Offset or 360
  1162. local Acel = Table.Acel or VT(0,0,0)
  1163. local Enabled = Table.Enabled or false
  1164. PRTCL.Parent = Parent
  1165. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1166. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1167. PRTCL.Speed = NumberRange.new(Speed)
  1168. PRTCL.VelocitySpread = Offset
  1169. PRTCL.Drag = Drag
  1170. PRTCL.Acceleration = Acel
  1171. if Enabled == false then
  1172. PRTCL:Emit(Emit)
  1173. Debris:AddItem(PRTCL,Lifetime2)
  1174. else
  1175. PRTCL.Enabled = true
  1176. end
  1177. return PRTCL
  1178. end
  1179.  
  1180.  
  1181.  
  1182. local BODY = {}
  1183.  
  1184. for _, c in pairs(Character:GetDescendants()) do
  1185. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1186. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1187. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1188. end
  1189. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1190. elseif c:IsA("JointInstance") then
  1191. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1192. end
  1193. end
  1194.  
  1195. for e = 1, #BODY do
  1196. if BODY[e] ~= nil then
  1197. local STUFF = BODY[e]
  1198. local PART = STUFF[1]
  1199. local PARENT = STUFF[2]
  1200. local MATERIAL = STUFF[3]
  1201. local COLOR = STUFF[4]
  1202. local TRANSPARENCY = STUFF[5]
  1203. if PART.ClassName == "Part" and PART ~= RootPart then
  1204. PART.Material = MATERIAL
  1205. PART.Color = COLOR
  1206. PART.Transparency = TRANSPARENCY
  1207. end
  1208. PART.AncestryChanged:Connect(function()
  1209. PART.Parent = PARENT
  1210. end)
  1211. end
  1212. end
  1213.  
  1214. function refit()
  1215. Character.Parent = workspace
  1216. for e = 1, #BODY do
  1217. if BODY[e] ~= nil then
  1218. local STUFF = BODY[e]
  1219. local PART = STUFF[1]
  1220. local PARENT = STUFF[2]
  1221. local MATERIAL = STUFF[3]
  1222. local COLOR = STUFF[4]
  1223. local TRANSPARENCY = STUFF[5]
  1224. if PART.ClassName == "Part" and PART ~= RootPart then
  1225. PART.Material = MATERIAL
  1226. PART.Color = COLOR
  1227. PART.Transparency = TRANSPARENCY
  1228. end
  1229. if PART.Parent ~= PARENT then
  1230. Humanoid:remove()
  1231. PART.Parent = PARENT
  1232. Humanoid = IT("Humanoid",Character)
  1233. end
  1234. end
  1235. end
  1236. end
  1237.  
  1238. for _, c in pairs(Weapon:GetDescendants()) do
  1239. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1240. c.Material = "Glass"
  1241. c.Color = C3(0,0,0)
  1242. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1243. c.Color = C3(0,0,0)
  1244. c.Material = "Neon"
  1245. end
  1246. end
  1247.  
  1248. for _, c in pairs(Weapon2:GetDescendants()) do
  1249. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1250. c.Material = "Glass"
  1251. c.Color = C3(242,243,243)
  1252. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1253. c.Color = C3(242,243,243)
  1254. c.Material = "Neon"
  1255. end
  1256. end
  1257.  
  1258. Weapon.Parent = Character
  1259. Weapon2.Parent = nil
  1260. for _, c in pairs(Weapon:GetChildren()) do
  1261. if c.ClassName == "Part" then
  1262. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1263. end
  1264. end
  1265.  
  1266. local SKILLTEXTCOLOR = C3(0,0,0)
  1267. local SKILLFONT = "Antique"
  1268. local SKILLTEXTSIZE = 7
  1269.  
  1270. Humanoid.Died:connect(function()
  1271. ATTACK = true
  1272. end)
  1273.  
  1274. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1275.  
  1276. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1277.  
  1278. function printbye(Name)
  1279. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1280. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1281. end
  1282.  
  1283. workspace.ChildAdded:connect(function(instance)
  1284. for BANISH = 1, #TOBANISH do
  1285. if TOBANISH[BANISH] ~= nil then
  1286. if instance.Name == TOBANISH[BANISH] then
  1287. coroutine.resume(coroutine.create(function()
  1288. printbye(instance.Name)
  1289. instance:ClearAllChildren()
  1290. Debris:AddItem(instance,0.0005)
  1291. end))
  1292. end
  1293. end
  1294. end
  1295. end)
  1296. --//=================================\\
  1297. --|| DAMAGING
  1298. --\\=================================//
  1299.  
  1300. function ApplyDamage(Humanoid,Damage,OneShot)
  1301. Damage = Damage * DAMAGEMULTIPLIER
  1302. local DEAD = false
  1303. if Humanoid.Health < 2000 and OneShot == false then
  1304. if Humanoid.Health - Damage > 0 then
  1305. Humanoid.Health = Humanoid.Health - Damage
  1306. else
  1307. Humanoid.Parent:BreakJoints()
  1308. DEAD = true
  1309. end
  1310. else
  1311. DEAD = true
  1312. Humanoid.Parent:BreakJoints()
  1313. end
  1314. if DEAD == true then
  1315. local PARTS = {}
  1316. for index, CHILD in pairs(Humanoid.Parent:GetChildren()) do
  1317. if CHILD:IsA("BasePart") then
  1318. table.insert(PARTS,CHILD)
  1319. end
  1320. end
  1321. coroutine.resume(coroutine.create(function()
  1322. wait(2)
  1323. repeat
  1324. Swait()
  1325. local PIECE = nil
  1326. if MRANDOM(1,5) == 1 then
  1327. for E = 1, #PARTS do
  1328. if MRANDOM(1,5) == 1 then
  1329. PIECE = PARTS[E]
  1330. table.remove(PARTS,E)
  1331. break
  1332. end
  1333. end
  1334. end
  1335. if PIECE ~= nil then
  1336. if PIECE.Name == "Head" then
  1337. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z), Size2 = (VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z))*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(242,243,243), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  1338. else
  1339. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = PIECE.Size, Size2 = PIECE.Size*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(242,243,243), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  1340. end
  1341. PIECE:remove()
  1342. end
  1343. until #PARTS == 0
  1344. end))
  1345. end
  1346. end
  1347.  
  1348.  
  1349. function ApplyDamage3(Humanoid,Damage,TorsoPart)
  1350. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1351. defence.Name = ("HitBy"..Player.Name)
  1352. game:GetService("Debris"):AddItem(defence, 0.001)
  1353. Damage = Damage * DAMAGEMULTIPLIER
  1354. if Humanoid.Health ~= 0 then
  1355. local CritChance = MRANDOM(1,100)
  1356. if Damage > Humanoid.Health then
  1357. Damage = math.ceil(Humanoid.Health)
  1358. if Damage == 0 then
  1359. Damage = 0.1
  1360. end
  1361. end
  1362. Humanoid.Health = Humanoid.Health - Damage
  1363. end
  1364. end
  1365.  
  1366. function ApplyDamage3(Humanoid,Damage,TorsoPart)
  1367. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1368. defence.Name = ("HitBy"..Player.Name)
  1369. game:GetService("Debris"):AddItem(defence, 0.001)
  1370. Damage = Damage * DAMAGEMULTIPLIER
  1371. if Humanoid.Health ~= 0 then
  1372. local CritChance = MRANDOM(1,100)
  1373. if Damage > Humanoid.Health then
  1374. Damage = math.ceil(Humanoid.Health)
  1375. if Damage == 0 then
  1376. Damage = 0.1
  1377. end
  1378. end
  1379. Humanoid.Health = Humanoid.Health - Damage
  1380. end
  1381. end
  1382.  
  1383. function ApplyAoE3(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1384. local CHILDREN = workspace:GetDescendants()
  1385. for index, CHILD in pairs(CHILDREN) do
  1386. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1387. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1388. if HUM then
  1389. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1390. if TORSO then
  1391. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1392. if INSTAKILL == true then
  1393. CHILD:BreakJoints()
  1394. else
  1395. local DMG = MRANDOM(MINDMG,MAXDMG)
  1396. ApplyDamage(HUM,DMG,TORSO)
  1397. end
  1398. if FLING > 0 then
  1399. for _, c in pairs(CHILD:GetChildren()) do
  1400. if c:IsA("BasePart") then
  1401. local bv = Instance.new("BodyVelocity")
  1402. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1403. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1404. bv.Parent = c
  1405. Debris:AddItem(bv,0.05)
  1406. end
  1407. end
  1408. end
  1409. end
  1410. end
  1411. end
  1412. end
  1413. end
  1414. end
  1415.  
  1416. function CameraEnshaking(Length, Intensity)
  1417. coroutine.resume(coroutine.create(function()
  1418. local intensity = 1 * Intensity
  1419. local rotM = 0.01 * Intensity
  1420. for i = 0, Length, 0.1 do
  1421. Swait()
  1422. intensity = intensity - 0.05 * Intensity / Length
  1423. rotM = rotM - 5.0E-4 * Intensity / Length
  1424. Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  1425. Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  1426. end
  1427. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  1428. end))
  1429. end
  1430.  
  1431. function KillChildren(v)
  1432. v:BreakJoints()
  1433. for _, c in pairs(v:GetChildren()) do
  1434. if c:IsA("BasePart") then
  1435. if c.Transparency < 1 then
  1436. if c:FindFirstChildOfClass("Decal") then
  1437. c:FindFirstChildOfClass("Decal"):remove()
  1438. end
  1439. particles(c)
  1440. c.PE.Enabled = true
  1441. c.Parent = Effects
  1442. c.CanCollide = false
  1443. c.Material = "Neon"
  1444. c.Color = C3(242,243,243)
  1445. c.Transparency = 1
  1446. local grav = Instance.new("BodyPosition",c)
  1447. grav.P = 20000
  1448. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1449. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  1450. grav.Name = "GravityForce"
  1451. coroutine.resume(coroutine.create(function()
  1452. for i = 1, 20 do
  1453. Swait()
  1454. c.Transparency = c.Transparency + 1/20
  1455. end
  1456. c.PE.Enabled = false
  1457. Debris:AddItem(c,2)
  1458. end))
  1459. end
  1460. end
  1461. end
  1462. end
  1463.  
  1464. function ApplyAoE(POSITION,RANGE)
  1465. local CHILDREN = workspace:GetDescendants()
  1466. for index, CHILD in pairs(CHILDREN) do
  1467. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1468. local LISTED = false
  1469. for LIST = 1, #WHITELIST do
  1470. if WHITELIST[LIST] ~= nil then
  1471. if CHILD.Name == WHITELIST[LIST] then
  1472. LISTED = true
  1473. end
  1474. end
  1475. end
  1476. if LISTED == false then
  1477. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1478. if HUM then
  1479. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1480. if TORSO then
  1481. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  1482. KillChildren(CHILD)
  1483. end
  1484. end
  1485. end
  1486. end
  1487. end
  1488. end
  1489. end
  1490.  
  1491. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  1492. coroutine.resume(coroutine.create(function()
  1493. local METEOR = IT("Model",Effects)
  1494. METEOR.Name = "Meteorite"
  1495. local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  1496. METEOR.PrimaryPart = CENTER
  1497. local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  1498. PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1499. for i = 1, 15 do
  1500. local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really red", "Fire", VT(5.1,1,5.1)*SIZE)
  1501. FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1502. end
  1503. if ISDEBREE ~= true then
  1504. METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1505. else
  1506. METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1507. end
  1508. local IMPACT = false
  1509. CreateSound(463593339, CENTER, 10, 0.6)
  1510. if SIZE >= 3.5 then
  1511. for i = 1, MRANDOM(3,7) do
  1512. SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  1513. end
  1514. end
  1515. for i = 1, 200 do
  1516. Swait()
  1517. local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  1518. if HITFLOOR == nil then
  1519. local ORI = CENTER.Orientation
  1520. METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1521. else
  1522. if HITFLOOR.Anchored == true then
  1523. CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  1524. CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  1525. end
  1526. IMPACT = true
  1527. break
  1528. end
  1529. end
  1530. if IMPACT == true then
  1531. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(245,205,48), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1532. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(245,205,48), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  1533. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(245,205,48), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1534. ApplyAoE(CENTER.Position,30*SIZE)
  1535. end
  1536. METEOR:remove()
  1537. end))
  1538. end
  1539.  
  1540. function ApplyAoE4(POSITION,RANGE,BRUTAL)
  1541. local CHILDREN = workspace:GetDescendants()
  1542. for index, CHILD in pairs(CHILDREN) do
  1543. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1544. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1545. if HUM then
  1546. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1547. if TORSO then
  1548. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1549. if BRUTAL == true then
  1550. Kill(CHILD)
  1551. else
  1552. CHILD:BreakJoints()
  1553. end
  1554. end
  1555. end
  1556. end
  1557. end
  1558. end
  1559. end
  1560.  
  1561. function Kill(Char)
  1562. local NewCharacter = IT("Model",Effects)
  1563. NewCharacter.Name = "Ow im ded ;-;"
  1564. for _, c in pairs(Char:GetDescendants()) do
  1565. if c:IsA("BasePart") and c.Transparency == 0 then
  1566. c:BreakJoints()
  1567. c.Material = "Glass"
  1568. c.Color = C3(245,205,48)
  1569. c.CanCollide = true
  1570. c.Transparency = 0.3
  1571. if c:FindFirstChildOfClass("SpecialMesh") then
  1572. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1573. end
  1574. if c.Name == "Head" then
  1575. c:ClearAllChildren()
  1576. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1577. end
  1578. if c.ClassName == "MeshPart" then
  1579. c.TextureID = ""
  1580. end
  1581. if c:FindFirstChildOfClass("BodyPosition") then
  1582. c:FindFirstChildOfClass("BodyPosition"):remove()
  1583. end
  1584. if c:FindFirstChildOfClass("ParticleEmitter") then
  1585. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1586. end
  1587. c.Parent = NewCharacter
  1588. c.Name = "DeadPart"
  1589. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1590. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1591. end
  1592. end
  1593. Char:remove()
  1594. Debris:AddItem(NewCharacter,5)
  1595. end
  1596.  
  1597. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1598. local CHILDREN = workspace:GetDescendants()
  1599. for index, CHILD in pairs(CHILDREN) do
  1600. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1601. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1602. if HUM then
  1603. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1604. if TORSO then
  1605. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1606. if BRUTAL == true then
  1607. Kill(CHILD)
  1608. else
  1609. CHILD:BreakJoints()
  1610. end
  1611. end
  1612. end
  1613. end
  1614. end
  1615. end
  1616. end
  1617.  
  1618. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1619. local CHILDREN = workspace:GetDescendants()
  1620. for index, CHILD in pairs(CHILDREN) do
  1621. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1622. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1623. if HUM then
  1624. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1625. if TORSO then
  1626. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1627. if BRUTAL == true then
  1628. Kill(CHILD)
  1629. else
  1630. CHILD:BreakJoints()
  1631. end
  1632. end
  1633. end
  1634. end
  1635. end
  1636. end
  1637. end
  1638.  
  1639. function Banish(Foe)
  1640. if Foe then
  1641. coroutine.resume(coroutine.create(function()
  1642. --if game.Players:FindFirstChild(Foe.Name) then
  1643. table.insert(TOBANISH,Foe.Name)
  1644. printbye(Foe.Name)
  1645. --end
  1646. Foe.Archivable = true
  1647. local CLONE = Foe:Clone()
  1648. Foe:Destroy()
  1649. CLONE.Parent = Effects
  1650. CLONE:BreakJoints()
  1651. local MATERIALS = {"Glass","Neon"}
  1652. for _, c in pairs(CLONE:GetDescendants()) do
  1653. if c:IsA("BasePart") then
  1654. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1655. CreateSound(138271815, c, 10, 1, false)
  1656. end
  1657. c.Anchored = true
  1658. c.Transparency = c.Transparency + 0.2
  1659. c.Material = MATERIALS[MRANDOM(1,2)]
  1660. c.Color = C3(245,205,48)
  1661. if c.ClassName == "MeshPart" then
  1662. c.TextureID = ""
  1663. end
  1664. if c:FindFirstChildOfClass("SpecialMesh") then
  1665. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1666. end
  1667. if c:FindFirstChildOfClass("Decal") then
  1668. c:FindFirstChildOfClass("Decal"):remove()
  1669. end
  1670. c.Name = "Banished"
  1671. c.CanCollide = false
  1672. else
  1673. c:remove()
  1674. end
  1675. end
  1676. local A = false
  1677. for i = 1, 35 do
  1678. if A == false then
  1679. A = true
  1680. elseif A == true then
  1681. A = false
  1682. end
  1683. for _, c in pairs(CLONE:GetDescendants()) do
  1684. if c:IsA("BasePart") then
  1685. c.Anchored = true
  1686. c.Material = MATERIALS[MRANDOM(1,2)]
  1687. c.Transparency = c.Transparency + 0.8/35
  1688. if A == false then
  1689. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1690. elseif A == true then
  1691. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1692. end
  1693. end
  1694. end
  1695. Swait()
  1696. end
  1697. CLONE:remove()
  1698. end))
  1699. end
  1700. end
  1701.  
  1702.  
  1703. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1704. local CHILDREN = workspace:GetDescendants()
  1705. for index, CHILD in pairs(CHILDREN) do
  1706. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1707. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1708. if HUM then
  1709. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1710. if TORSO then
  1711. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1712. if ISBANISH == true then
  1713. Banish(CHILD)
  1714. else
  1715. if ISBANISH == "Gravity" then
  1716. HUM.PlatformStand = true
  1717. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1718. local grav = Instance.new("BodyPosition",TORSO)
  1719. grav.D = 15
  1720. grav.P = 20000
  1721. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1722. grav.position = TORSO.Position
  1723. grav.Name = "V3BanishForce"..Player.Name
  1724. else
  1725. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1726. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1727. end
  1728. else
  1729. HUM.PlatformStand = false
  1730. end
  1731. end
  1732. elseif ISBANISH == "Gravity" then
  1733. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1734. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1735. HUM.PlatformStand = false
  1736. end
  1737. end
  1738. end
  1739. end
  1740. end
  1741. end
  1742. end
  1743.  
  1744. function SpawnSmite(POS)
  1745. local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  1746. local EMITPOS = HITPOS
  1747. if HITFLOOR ~= nil then
  1748. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1749. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  1750. EMITPOS = HITPOS
  1751. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1752. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  1753. EMITPOS = HITPOS
  1754. end
  1755. end
  1756. if HITFLOOR ~= nil then
  1757. ApplyAoE(EMITPOS,10)
  1758. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(245,205,48), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  1759. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(245,205,48), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1760. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(245,205,48), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1761. for i = 1, 5 do
  1762. local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  1763. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(245,205,48), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  1764. end
  1765. end
  1766. end
  1767.  
  1768. --//=================================\\
  1769. --|| TRANSFORMATIONS
  1770. --\\=================================//
  1771.  
  1772. function Switch()
  1773. ATTACK = true
  1774. Rooted = true
  1775. if MODE == "GoodCop" then
  1776. CreateSound("649634100", Head, 10, 0.5)
  1777. for i = 0, 3, 0.1 / Animation_Speed do
  1778. Swait()
  1779. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1780. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1781. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1782. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1783. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1784. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1785. end
  1786. CreateSound("289842971", RightArm, 10, 1)
  1787. for i = 0, 6, 0.1 / Animation_Speed do
  1788. Swait()
  1789. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 0.5 / Animation_Speed)
  1790. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1791. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1792. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1793. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1794. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1795. end
  1796. Weapon.Parent = nil
  1797. Weapon2.Parent = Character
  1798. for i = 0, 1, 0.1 / Animation_Speed do
  1799. Swait()
  1800. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.5 / Animation_Speed)
  1801. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1802. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1.25, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1803. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1804. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1805. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1806. end
  1807. for i=0, 0.6, 0.1 / Animation_Speed do
  1808. Swait()
  1809. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*3)
  1810. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  1811. if MRANDOM(1,7) == 1 then
  1812. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  1813. end
  1814. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(25), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1815. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(95), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1816. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * COS(SINE / 24), -1 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1817. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.2, 0.2 - 0.1 * COS(SINE / 24), -0.4 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1818. end
  1819. MODE = "BadCop"
  1820. tecks2.Text = "Skid Gun"
  1821. sick.SoundId = "rbxassetid://212675193"
  1822. sick.TimePosition = 0
  1823. elseif MODE == "BadCop" then
  1824. CreateSound(147722227, Torso, 4, 1.3, false)
  1825. for i=0, 0.3, 0.1 / Animation_Speed do
  1826. Swait()
  1827. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1828. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1829. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.75, -0.3) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1830. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1831. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1832. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1833. end
  1834. MODE = "GoodCop"
  1835. Weapon.Parent = Character
  1836. Weapon2.Parent = nil
  1837. tecks2.Text = "Final Gun"
  1838. sick.SoundId = "rbxassetid://3018974408"
  1839. sick.TimePosition = 22
  1840. end
  1841. ATTACK = false
  1842. Rooted = false
  1843. end
  1844. --//=================================\\
  1845. --|| ATTACK FUNCTIONS AND STUFF
  1846. --\\=================================//
  1847.  
  1848. function Intro()
  1849. ATTACK = true
  1850. Rooted = true
  1851. repeat
  1852. Swait()
  1853. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1854. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1855. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1856. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1857. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1858. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1859. until sick.TimePosition > 1
  1860. repeat
  1861. Swait()
  1862. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1863. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1864. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1865. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1866. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1867. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1868. until sick.TimePosition > 1
  1869. repeat
  1870. Swait()
  1871. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1872. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1873. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1874. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1875. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1876. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1877. until sick.TimePosition > 1
  1878. tecks2.TextTransparency = 0
  1879. for i = 1, 100 do
  1880. Swait()
  1881.  
  1882.  
  1883. end
  1884. TRANSFORMED = true
  1885. ATTACK = false
  1886. Rooted = false
  1887. end
  1888.  
  1889. function Shot1()
  1890. ATTACK = true
  1891. Rooted = false
  1892. for i=0, 0.4, 0.05 / Animation_Speed do
  1893. Swait()
  1894. turnto(Mouse.Hit.p)
  1895. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.5 / Animation_Speed)
  1896. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1897. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1898. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1899. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1900. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1901. end
  1902. repeat
  1903. for i=0, 0.2, 0.05 / Animation_Speed do
  1904. Swait()
  1905. turnto(Mouse.Hit.p)
  1906. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.5 / Animation_Speed)
  1907. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.5 / Animation_Speed)
  1908. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1909. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.6, -0.4) * ANGLES(RAD(170), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1910. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1911. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1912. end
  1913. local HIT,POS = CastProperRay(RightArm.Position, Mouse.Hit.p, 1000, Character)
  1914. SpawnTrail(RHole.Position,POS)
  1915. if HIT ~= nil then
  1916. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1917. Banish(HIT.Parent)
  1918. end
  1919. end
  1920. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RHole.CFrame, MoveToPos = RHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(216,221,86), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1921. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(216,221,86), SoundID = 1463566014, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1922. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(216,221,86), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1923. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(216,221,86), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1924. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  1925. for i=0, 0.3, 0.05 / Animation_Speed do
  1926. Swait()
  1927. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(60)), 0.5 / Animation_Speed)
  1928. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.25 / Animation_Speed)
  1929. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1930. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.6, -0.4) * ANGLES(RAD(172), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1931. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1932. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1933. end
  1934. until KEYHOLD == false
  1935. ATTACK = false
  1936. Rooted = false
  1937. end
  1938.  
  1939. function Shot2()
  1940. ATTACK = true
  1941. Rooted = false
  1942. for i=0, 0.2, 0.05 / Animation_Speed do
  1943. Swait()
  1944. turnto(Mouse.Hit.p)
  1945. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1946. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1947. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1948. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1949. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1950. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1951. end
  1952. repeat
  1953. for i=0, 0.2, 0.05 / Animation_Speed do
  1954. Swait()
  1955. turnto(Mouse.Hit.p)
  1956. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1957. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1958. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1959. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1960. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1961. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1962. end
  1963. local HIT,POS = CastProperRay(RightArm.Position, Mouse.Hit.p, 1000, Character)
  1964. SpawnTrail(Hole.Position,POS)
  1965. if HIT ~= nil then
  1966. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1967. Kill(HIT.Parent)
  1968. end
  1969. end
  1970. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(216,221,86), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1971. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(216,221,86), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1972. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(216,221,86), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1973. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(216,221,86), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1974. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  1975. for i=0, 0.2, 0.05 / Animation_Speed do
  1976. Swait()
  1977. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1978. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1979. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1980. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1981. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1982. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1983. end
  1984. until KEYHOLD == false
  1985. ATTACK = false
  1986. Rooted = false
  1987. end
  1988.  
  1989. function ScrewThis()
  1990. ATTACK = true
  1991. Rooted = true
  1992. Weapon.Parent = nil
  1993. sick.Volume = 0
  1994. CreateSound("1238240145", Effects, 10, 0.9)
  1995. CreateSound(363808674, Effects, 10, 1, false)
  1996. for i=0, 0.6, 0.1 / Animation_Speed do
  1997. Swait()
  1998. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1999. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  2000. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2001. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2002. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2003. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2004. end
  2005. CreateSound(363808674, Effects, 10, 1, false)
  2006. for i=0, 0.6, 0.1 / Animation_Speed do
  2007. Swait()
  2008. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2009. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  2010. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2011. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2012. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2013. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2014. end
  2015. CreateSound(363808674, Effects, 10, 1, false)
  2016. for i=0, 0.6, 0.1 / Animation_Speed do
  2017. Swait()
  2018. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2019. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  2020. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2021. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2022. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2023. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2024. end
  2025. CreateSound(363808674, Effects, 10, 1, false)
  2026. for i=0, 0.6, 0.1 / Animation_Speed do
  2027. Swait()
  2028. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2029. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  2030. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2031. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2032. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2033. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2034. end
  2035. CreateSound(363808674, Effects, 10, 1, false)
  2036. for i=0, 0.6, 0.1 / Animation_Speed do
  2037. Swait()
  2038. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2039. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  2040. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2041. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2042. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2043. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2044. end
  2045. CreateSound(363808674, Effects, 10, 1, false)
  2046. for i=0, 0.6, 0.1 / Animation_Speed do
  2047. Swait()
  2048. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2049. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  2050. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2051. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2052. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2053. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2054. end
  2055. Weapon.Parent = Character
  2056. sick.Volume = 2
  2057. ATTACK = false
  2058. Rooted = false
  2059. end
  2060.  
  2061. function Taunt()
  2062. ATTACK = true
  2063. Rooted = true
  2064. local L = CreateSound(2162230624,Head,8,1.1,false)
  2065. L.EmitterSize = 25
  2066. for i = 1, 20 do
  2067. Swait()
  2068. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2069. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2070. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2071. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2072. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2073. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2074. end
  2075. for i = 1, 40 do
  2076. Swait()
  2077. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2078. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  2079. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2080. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2081. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2082. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2083. end
  2084. for i = 1, 60 do
  2085. Swait()
  2086. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2087. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2088. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2089. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2090. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2091. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2092. end
  2093. for i = 1, 60 do
  2094. Swait()
  2095. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2096. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  2097. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2098. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2099. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2100. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2101. end
  2102. for i = 1, 90 do
  2103. Swait()
  2104. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2105. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2106. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2107. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2108. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2109. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2110. end
  2111. for i = 1, 72 do
  2112. Swait()
  2113. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2114. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  2115. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2116. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2117. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2118. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2119. end
  2120. for i = 1, 96 do
  2121. Swait()
  2122. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2123. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2124. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2125. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2126. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2127. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2128. end
  2129. for i = 1, 98 do
  2130. Swait()
  2131. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2132. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  2133. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2134. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2135. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2136. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2137. end
  2138. ATTACK = false
  2139. Rooted = false
  2140. end
  2141. --//=================================\\
  2142. --|| ASSIGN THINGS TO KEYS
  2143. --\\=================================//
  2144.  
  2145. function MouseDown(Mouse)
  2146. if ATTACK == false then
  2147.  
  2148. end
  2149. end
  2150.  
  2151. function MouseUp(Mouse)
  2152. HOLD = false
  2153. end
  2154.  
  2155. function KeyDown(Key)
  2156. KEYHOLD = true
  2157. if TRANSFORMED == true and Rooted == false then
  2158. if Key == "f" and ATTACK == false then
  2159. Switch()
  2160. end
  2161.  
  2162.  
  2163. if Key == "z" and ATTACK == false then
  2164. if MODE == "GoodCop" then
  2165. Shot2()
  2166. elseif MODE == "BadCop" then
  2167. Shot1()
  2168. end
  2169. end
  2170.  
  2171. if Key == "t" and ATTACK == false then
  2172. if MODE == "GoodCop" then
  2173. ScrewThis()
  2174. elseif MODE == "BadCop" then
  2175. Taunt()
  2176. end
  2177. end
  2178.  
  2179. end
  2180.  
  2181. if Key == "9" and ATTACK == false then
  2182. CreateSound("135017578", Effects, 5, 1)
  2183. end
  2184. end
  2185.  
  2186. function KeyUp(Key)
  2187. KEYHOLD = false
  2188. end
  2189.  
  2190. Mouse.Button1Down:connect(function(NEWKEY)
  2191. MouseDown(NEWKEY)
  2192. end)
  2193. Mouse.Button1Up:connect(function(NEWKEY)
  2194. MouseUp(NEWKEY)
  2195. end)
  2196. Mouse.KeyDown:connect(function(NEWKEY)
  2197. KeyDown(NEWKEY)
  2198. end)
  2199. Mouse.KeyUp:connect(function(NEWKEY)
  2200. KeyUp(NEWKEY)
  2201. end)
  2202.  
  2203. --//=================================\\
  2204. --\\=================================//
  2205.  
  2206.  
  2207. function unanchor()
  2208. if UNANCHOR == true then
  2209. RootPart.Anchored = false
  2210. end
  2211. for _, c in pairs(Weapon:GetChildren()) do
  2212. if c.ClassName == "Part" then
  2213. c.Anchored = false
  2214. end
  2215. end
  2216. end
  2217.  
  2218.  
  2219. --//=================================\\
  2220. --|| WRAP THE WHOLE SCRIPT UP
  2221. --\\=================================//
  2222.  
  2223. Humanoid.Changed:connect(function(Jump)
  2224. if Jump == "Jump" and (Disable_Jump == true) then
  2225. Humanoid.Jump = false
  2226. end
  2227. end)
  2228.  
  2229. while true do
  2230. Swait()
  2231. script.Parent = WEAPONGUI
  2232. ANIMATE.Parent = nil
  2233. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2234. v:Stop();
  2235. end
  2236. SINE = SINE + CHANGE
  2237. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2238. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2239. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2240. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2241. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2242. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2243. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2244. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  2245. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  2246. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2247. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2248. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2249. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  2250. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  2251. end
  2252. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2253. ANIM = "Jump"
  2254. if ATTACK == false then
  2255. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2256. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2257. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2258. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2259. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2260. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2261. end
  2262. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2263. ANIM = "Fall"
  2264. if ATTACK == false then
  2265. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2266. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2267. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2268. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2269. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2270. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2271. end
  2272. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2273. ANIM = "Idle"
  2274. if ATTACK == false then
  2275. if MODE == "GoodCop" then
  2276. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, 0 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2277. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2278. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2279. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2280. RightHip.C0 = Clerp(RightHip.C0, CF(1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2281. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2282. elseif MODE == "BadCop" then
  2283. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*3)
  2284. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  2285. if MRANDOM(1,7) == 1 then
  2286. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  2287. end
  2288. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(25), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2289. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(95), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2290. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * COS(SINE / 24), -1 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2291. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.2, 0.2 - 0.1 * COS(SINE / 24), -0.4 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2292. end
  2293. end
  2294. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2295. ANIM = "Walk"
  2296. if ATTACK == false then
  2297. if MODE == "GoodCop" then
  2298. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(180), RAD(180)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2299. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2300. elseif MODE == "BadCop" then
  2301. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2302. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2303. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, -0.15) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2304. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  2305. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2306. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2307. end
  2308. end
  2309. end
  2310. Humanoid.DisplayDistanceType = "None"
  2311. unanchor()
  2312. tecks2.TextColor3 = BrickColor.Random().Color
  2313. tecks2.TextStrokeColor3 = BrickColor.Random().Color
  2314. Humanoid.MaxHealth = "inf"
  2315. Humanoid.Health = "inf"
  2316. if Rooted == false then
  2317. Disable_Jump = false
  2318. Humanoid.WalkSpeed = Speed
  2319. elseif Rooted == true then
  2320. Disable_Jump = true
  2321. Humanoid.WalkSpeed = 0
  2322. end
  2323. Humanoid.PlatformStand = false
  2324. if INTRO == false and INSTANT == false then
  2325. INTRO = true
  2326. coroutine.resume(coroutine.create(function()
  2327. sick:Play()
  2328. Intro()
  2329. end))
  2330. end
  2331. if INSTANT == true then
  2332. if TRANSFORMED == false then
  2333. sick.TimePosition = 60
  2334. sick:Play()
  2335. end
  2336. TRANSFORMED = true
  2337. end
  2338. script.Parent = PlayerGui
  2339. Character.Parent = workspace
  2340. Humanoid.Parent = Character
  2341. end
  2342. --//=================================\\
  2343. --\\=================================//
  2344.  
  2345.  
  2346.  
  2347.  
  2348.  
  2349. --//====================================================\\--
  2350. --|| END OF SCRIPT
  2351. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement