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golden gloves

Jan 21st, 2020
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2.  
  3. local Player,game,owner = owner,game
  4.  
  5. local RealPlayer = Player
  6.  
  7. do local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
  8.  
  9.  
  10. --//====================================================\\--
  11. --|| CREATED BY SHACKLUSTER
  12. --\\====================================================//--
  13.  
  14.  
  15.  
  16. wait(0.2)
  17.  
  18.  
  19.  
  20. Player = game:GetService("Players").LocalPlayer
  21. PlayerGui = Player.PlayerGui
  22. Cam = workspace.CurrentCamera
  23. Backpack = Player.Backpack
  24. Character = Player.Character
  25. Humanoid = Character.Humanoid
  26. Mouse = Player:GetMouse()
  27. RootPart = Character["HumanoidRootPart"]
  28. Torso = Character["Torso"]
  29. Head = Character["Head"]
  30. RightArm = Character["Right Arm"]
  31. LeftArm = Character["Left Arm"]
  32. RightLeg = Character["Right Leg"]
  33. LeftLeg = Character["Left Leg"]
  34. RootJoint = RootPart["RootJoint"]
  35. Neck = Torso["Neck"]
  36. RightShoulder = Torso["Right Shoulder"]
  37. LeftShoulder = Torso["Left Shoulder"]
  38. RightHip = Torso["Right Hip"]
  39. LeftHip = Torso["Left Hip"]
  40. local sick = Instance.new("Sound",Character)
  41. sick.SoundId = "rbxassetid://165704299"
  42. sick.Looped = true
  43. sick.Pitch = 1
  44. sick.Volume = 1
  45. sick:Play()
  46.  
  47. IT = Instance.new
  48. CF = CFrame.new
  49. VT = Vector3.new
  50. RAD = math.rad
  51. C3 = Color3.new
  52. UD2 = UDim2.new
  53. BRICKC = BrickColor.new
  54. ANGLES = CFrame.Angles
  55. EULER = CFrame.fromEulerAnglesXYZ
  56. COS = math.cos
  57. ACOS = math.acos
  58. SIN = math.sin
  59. ASIN = math.asin
  60. ABS = math.abs
  61. MRANDOM = math.random
  62. FLOOR = math.floor
  63.  
  64. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  65. local NEWMESH = IT(MESH)
  66. if MESH == "SpecialMesh" then
  67. NEWMESH.MeshType = MESHTYPE
  68. if MESHID ~= "nil" and MESHID ~= "" then
  69. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  70. end
  71. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  72. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  73. end
  74. end
  75. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  76. NEWMESH.Scale = SCALE
  77. NEWMESH.Parent = PARENT
  78. return NEWMESH
  79. end
  80.  
  81. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  82. local NEWPART = IT("Part")
  83. NEWPART.formFactor = FORMFACTOR
  84. NEWPART.Reflectance = REFLECTANCE
  85. NEWPART.Transparency = TRANSPARENCY
  86. NEWPART.CanCollide = false
  87. NEWPART.Locked = true
  88. NEWPART.Anchored = true
  89. if ANCHOR == false then
  90. NEWPART.Anchored = false
  91. end
  92. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  93. NEWPART.Name = NAME
  94. NEWPART.Size = SIZE
  95. NEWPART.Position = Torso.Position
  96. NEWPART.Material = MATERIAL
  97. NEWPART:BreakJoints()
  98. NEWPART.Parent = PARENT
  99. return NEWPART
  100. end
  101.  
  102. --//=================================\\
  103. --|| CUSTOMIZATION
  104. --\\=================================//
  105.  
  106. Player_Size = 1 --Size of the player.
  107. Animation_Speed = 3
  108. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  109.  
  110. local Speed = 20
  111. local Effects2 = {}
  112.  
  113. --//=================================\\
  114. --|| END OF CUSTOMIZATION
  115. --\\=================================//
  116.  
  117. local function weldBetween(a, b)
  118. local weldd = Instance.new("ManualWeld")
  119. weldd.Part0 = a
  120. weldd.Part1 = b
  121. weldd.C0 = CFrame.new()
  122. weldd.C1 = b.CFrame:inverse() * a.CFrame
  123. weldd.Parent = a
  124. return weldd
  125. end
  126.  
  127. --//=================================\\
  128. --|| USEFUL VALUES
  129. --\\=================================//
  130.  
  131. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  132. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  133. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  134. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  135. local CHANGEDEFENSE = 0
  136. local CHANGEDAMAGE = 0
  137. local CHANGEMOVEMENT = 0
  138. local ANIM = "Idle"
  139. local ATTACK = false
  140. local EQUIPPED = false
  141. local HOLD = false
  142. local COMBO = 1
  143. local Rooted = false
  144. local SINE = 0
  145. local KEYHOLD = false
  146. local CHANGE = 2 / Animation_Speed
  147. local WALKINGANIM = false
  148. local WALK = 0
  149. local VALUE1 = false
  150. local VALUE2 = false
  151. local ROBLOXIDLEANIMATION = IT("Animation")
  152. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  153. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  154. --ROBLOXIDLEANIMATION.Parent = Humanoid
  155. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  156. WEAPONGUI.Name = "Weapon GUI"
  157. local Weapon = IT("Model")
  158. Weapon.Name = "Adds"
  159. local HITFLOOR = nil
  160. local Effects = IT("Folder", Weapon)
  161. Effects.Name = "Effects"
  162. local ANIMATOR = Humanoid.Animator
  163. local ANIMATE = Character.Animate
  164. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  165. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  166. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  167. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  168. local UNANCHOR = true
  169.  
  170. local SKILLTEXTCOLOR = C3(239/255, 184/255, 56/255)
  171.  
  172. --//=================================\\
  173. --\\=================================//
  174.  
  175.  
  176. --//=================================\\
  177. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  178. --\\=================================//
  179.  
  180. ArtificialHB = Instance.new("BindableEvent", script)
  181. ArtificialHB.Name = "ArtificialHB"
  182.  
  183. script:WaitForChild("ArtificialHB")
  184.  
  185. frame = Frame_Speed
  186. tf = 0
  187. allowframeloss = false
  188. tossremainder = false
  189. lastframe = tick()
  190. script.ArtificialHB:Fire()
  191.  
  192. game:GetService("RunService").Heartbeat:connect(function(s, p)
  193. tf = tf + s
  194. if tf >= frame then
  195. if allowframeloss then
  196. script.ArtificialHB:Fire()
  197. lastframe = tick()
  198. else
  199. for i = 1, math.floor(tf / frame) do
  200. script.ArtificialHB:Fire()
  201. end
  202. lastframe = tick()
  203. end
  204. if tossremainder then
  205. tf = 0
  206. else
  207. tf = tf - frame * math.floor(tf / frame)
  208. end
  209. end
  210. end)
  211.  
  212. --//=================================\\
  213. --\\=================================//
  214.  
  215.  
  216.  
  217.  
  218.  
  219. --//=================================\\
  220. --|| SOME FUNCTIONS
  221. --\\=================================//
  222.  
  223. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  224. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  225. end
  226.  
  227. function PositiveAngle(NUMBER)
  228. if NUMBER >= 0 then
  229. NUMBER = 0
  230. end
  231. return NUMBER
  232. end
  233.  
  234. function NegativeAngle(NUMBER)
  235. if NUMBER <= 0 then
  236. NUMBER = 0
  237. end
  238. return NUMBER
  239. end
  240.  
  241. function Swait(NUMBER)
  242. if NUMBER == 0 or NUMBER == nil then
  243. ArtificialHB.Event:wait()
  244. else
  245. for i = 1, NUMBER do
  246. ArtificialHB.Event:wait()
  247. end
  248. end
  249. end
  250.  
  251. function QuaternionFromCFrame(cf)
  252. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  253. local trace = m00 + m11 + m22
  254. if trace > 0 then
  255. local s = math.sqrt(1 + trace)
  256. local recip = 0.5 / s
  257. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  258. else
  259. local i = 0
  260. if m11 > m00 then
  261. i = 1
  262. end
  263. if m22 > (i == 0 and m00 or m11) then
  264. i = 2
  265. end
  266. if i == 0 then
  267. local s = math.sqrt(m00 - m11 - m22 + 1)
  268. local recip = 0.5 / s
  269. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  270. elseif i == 1 then
  271. local s = math.sqrt(m11 - m22 - m00 + 1)
  272. local recip = 0.5 / s
  273. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  274. elseif i == 2 then
  275. local s = math.sqrt(m22 - m00 - m11 + 1)
  276. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  277. end
  278. end
  279. end
  280.  
  281. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  282. local xs, ys, zs = x + x, y + y, z + z
  283. local wx, wy, wz = w * xs, w * ys, w * zs
  284. local xx = x * xs
  285. local xy = x * ys
  286. local xz = x * zs
  287. local yy = y * ys
  288. local yz = y * zs
  289. local zz = z * zs
  290. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  291. end
  292.  
  293. function QuaternionSlerp(a, b, t)
  294. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  295. local startInterp, finishInterp;
  296. if cosTheta >= 0.0001 then
  297. if (1 - cosTheta) > 0.0001 then
  298. local theta = ACOS(cosTheta)
  299. local invSinTheta = 1 / SIN(theta)
  300. startInterp = SIN((1 - t) * theta) * invSinTheta
  301. finishInterp = SIN(t * theta) * invSinTheta
  302. else
  303. startInterp = 1 - t
  304. finishInterp = t
  305. end
  306. else
  307. if (1 + cosTheta) > 0.0001 then
  308. local theta = ACOS(-cosTheta)
  309. local invSinTheta = 1 / SIN(theta)
  310. startInterp = SIN((t - 1) * theta) * invSinTheta
  311. finishInterp = SIN(t * theta) * invSinTheta
  312. else
  313. startInterp = t - 1
  314. finishInterp = t
  315. end
  316. end
  317. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  318. end
  319.  
  320. function Clerp(a, b, t)
  321. local qa = {QuaternionFromCFrame(a)}
  322. local qb = {QuaternionFromCFrame(b)}
  323. local ax, ay, az = a.x, a.y, a.z
  324. local bx, by, bz = b.x, b.y, b.z
  325. local _t = 1 - t
  326. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  327. end
  328.  
  329. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  330. local frame = IT("Frame")
  331. frame.BackgroundTransparency = TRANSPARENCY
  332. frame.BorderSizePixel = BORDERSIZEPIXEL
  333. frame.Position = POSITION
  334. frame.Size = SIZE
  335. frame.BackgroundColor3 = COLOR
  336. frame.BorderColor3 = BORDERCOLOR
  337. frame.Name = NAME
  338. frame.Parent = PARENT
  339. return frame
  340. end
  341.  
  342. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  343. local label = IT("TextLabel")
  344. label.BackgroundTransparency = 1
  345. label.Size = UD2(1, 0, 1, 0)
  346. label.Position = UD2(0, 0, 0, 0)
  347. label.TextColor3 = TEXTCOLOR
  348. label.TextStrokeTransparency = STROKETRANSPARENCY
  349. label.TextTransparency = TRANSPARENCY
  350. label.FontSize = TEXTFONTSIZE
  351. label.Font = TEXTFONT
  352. label.BorderSizePixel = BORDERSIZEPIXEL
  353. label.TextScaled = false
  354. label.Text = TEXT
  355. label.Name = NAME
  356. label.Parent = PARENT
  357. return label
  358. end
  359.  
  360. function NoOutlines(PART)
  361. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  362. end
  363.  
  364.  
  365. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  366. local NEWWELD = IT(TYPE)
  367. NEWWELD.Part0 = PART0
  368. NEWWELD.Part1 = PART1
  369. NEWWELD.C0 = C0
  370. NEWWELD.C1 = C1
  371. NEWWELD.Parent = PARENT
  372. return NEWWELD
  373. end
  374.  
  375. function CreateSound(ID, PARENT, VOLUME, PITCH)
  376. local NEWSOUND = nil
  377. coroutine.resume(coroutine.create(function()
  378. NEWSOUND = IT("Sound", PARENT)
  379. NEWSOUND.Volume = VOLUME
  380. NEWSOUND.Pitch = PITCH
  381. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  382. Swait()
  383. NEWSOUND:play()
  384. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  385. end))
  386. return NEWSOUND
  387. end
  388.  
  389. function CFrameFromTopBack(at, top, back)
  390. local right = top:Cross(back)
  391. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  392. end
  393.  
  394. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  395. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  396. local mesh = IT("SpecialMesh",wave)
  397. mesh.MeshType = "FileMesh"
  398. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  399. mesh.Scale = SIZE
  400. mesh.Offset = VT(0,0,-SIZE.X/8)
  401. wave.CFrame = CFRAME
  402. coroutine.resume(coroutine.create(function(PART)
  403. for i = 1, WAIT do
  404. Swait()
  405. mesh.Scale = mesh.Scale + GROW
  406. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  407. if DOESROT == true then
  408. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  409. end
  410. wave.Transparency = wave.Transparency + (0.5/WAIT)
  411. if wave.Transparency > 0.99 then
  412. wave:remove()
  413. end
  414. end
  415. end))
  416. end
  417.  
  418. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  419. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  420. local mesh = IT("SpecialMesh",wave)
  421. mesh.MeshType = "FileMesh"
  422. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  423. mesh.Scale = SIZE
  424. --mesh.Offset = VT(0,0,-SIZE.X/8)
  425. wave.CFrame = CFRAME
  426. coroutine.resume(coroutine.create(function(PART)
  427. for i = 1, WAIT do
  428. Swait()
  429. mesh.Scale = mesh.Scale + GROW
  430. --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  431. if DOESROT == true then
  432. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  433. end
  434. wave.Transparency = wave.Transparency + (0.5/WAIT)
  435. if wave.Transparency > 0.99 then
  436. wave:remove()
  437. end
  438. end
  439. end))
  440. end
  441.  
  442. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  443. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  444. local mesh = IT("SpecialMesh",wave)
  445. mesh.MeshType = "FileMesh"
  446. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  447. mesh.Scale = SIZE
  448. wave.CFrame = CFRAME
  449. coroutine.resume(coroutine.create(function(PART)
  450. for i = 1, WAIT do
  451. Swait()
  452. mesh.Scale = mesh.Scale + GROW
  453. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  454. if DOESROT == true then
  455. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  456. end
  457. wave.Transparency = wave.Transparency + (0.5/WAIT)
  458. if wave.Transparency > 0.99 then
  459. wave:remove()
  460. end
  461. end
  462. end))
  463. end
  464.  
  465.  
  466. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  467. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  468. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  469. wave.CFrame = CFRAME
  470. coroutine.resume(coroutine.create(function(PART)
  471. for i = 1, WAIT do
  472. Swait()
  473. mesh.Scale = mesh.Scale * GROW
  474. wave.Transparency = wave.Transparency + (0.5/WAIT)
  475. if wave.Transparency > 0.99 then
  476. wave:remove()
  477. end
  478. end
  479. end))
  480. end
  481.  
  482. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  483. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  484. local mesh = IT("SpecialMesh",wave)
  485. mesh.MeshType = "Sphere"
  486. mesh.Scale = SIZE
  487. mesh.Offset = VT(0,0,0)
  488. wave.CFrame = CFRAME
  489. coroutine.resume(coroutine.create(function(PART)
  490. for i = 1, WAIT do
  491. Swait()
  492. mesh.Scale = mesh.Scale + GROW
  493. wave.Transparency = wave.Transparency + (1/WAIT)
  494. if wave.Transparency > 0.99 then
  495. wave:remove()
  496. end
  497. end
  498. end))
  499. end
  500.  
  501. function MakeForm(PART,TYPE)
  502. if TYPE == "Cyl" then
  503. local MSH = IT("CylinderMesh",PART)
  504. elseif TYPE == "Ball" then
  505. local MSH = IT("SpecialMesh",PART)
  506. MSH.MeshType = "Sphere"
  507. elseif TYPE == "Wedge" then
  508. local MSH = IT("SpecialMesh",PART)
  509. MSH.MeshType = "Wedge"
  510. end
  511. end
  512.  
  513. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  514. if FLOOR ~= nil then
  515. coroutine.resume(coroutine.create(function()
  516. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  517. PART.CFrame = CF(POSITION)
  518. for i = 1, 45 do
  519. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  520. RingPiece.Material = FLOOR.Material
  521. RingPiece.Color = FLOOR.Color
  522. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  523. Debris:AddItem(RingPiece,SWAIT/100)
  524. end
  525. PART:remove()
  526. end))
  527. end
  528. end
  529.  
  530. function CheckTableForString(Table, String)
  531. for i, v in pairs(Table) do
  532. if string.find(string.lower(String), string.lower(v)) then
  533. return true
  534. end
  535. end
  536. return false
  537. end
  538.  
  539. function CheckIntangible(Hit)
  540. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  541. if Hit and Hit.Parent then
  542. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  543. return true
  544. end
  545. end
  546. return false
  547. end
  548.  
  549. Debris = game:GetService("Debris")
  550.  
  551. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  552. local Direction = CFrame.new(StartPos, Vec).lookVector
  553. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  554. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  555. if RayHit and CheckIntangible(RayHit) then
  556. if DelayIfHit then
  557. wait()
  558. end
  559. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  560. end
  561. return RayHit, RayPos, RayNormal
  562. end
  563.  
  564. function turnto(position)
  565. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  566. end
  567.  
  568. --//=================================\\
  569. --|| WEAPON CREATION
  570. --\\=================================//
  571.  
  572. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Gold", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  573. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  574. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  575. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  576.  
  577. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  578. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  579. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  580. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  581. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  582. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  583. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  584. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  585.  
  586. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  587. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  588. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Gold", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  589. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  590. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  591. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  592. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  593. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  594. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  595. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  596.  
  597. for _, c in pairs(Weapon:GetChildren()) do
  598. if c.ClassName == "Part" then
  599. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  600. end
  601. end
  602.  
  603. Weapon.Parent = Character
  604.  
  605. Humanoid.Died:connect(function()
  606. ATTACK = true
  607. end)
  608.  
  609. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  610. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  611. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  612. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  613.  
  614. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Golden Punch", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  615. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Golden Grasp", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  616. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Teleport", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
  617. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Implosion Collision", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
  618.  
  619. --//=================================\\
  620. --|| DAMAGE FUNCTIONS
  621. --\\=================================//
  622.  
  623. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  624. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  625. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  626. local BODYGYRO = IT("BodyGyro", STATPART)
  627. local BODYPOSITION = IT("BodyPosition", STATPART)
  628. BODYPOSITION.P = 2000
  629. BODYPOSITION.D = 100
  630. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  631. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  632. game:GetService("Debris"):AddItem(STATPART ,5)
  633. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  634. BILLBOARDGUI.Adornee = STATPART
  635. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  636. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  637. BILLBOARDGUI.AlwaysOnTop = false
  638. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  639. TEXTLABEL.BackgroundTransparency = 1
  640. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  641. TEXTLABEL.Text = TEXT
  642. TEXTLABEL.Font = "SciFi"
  643. TEXTLABEL.FontSize="Size42"
  644. TEXTLABEL.TextColor3 = COLOR
  645. TEXTLABEL.TextStrokeTransparency = 1
  646. TEXTLABEL.TextScaled = true
  647. TEXTLABEL.TextWrapped = true
  648. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  649. if LABELTYPE == "Normal" then
  650. for i = 1, 30 do
  651. Swait()
  652. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  653. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  654. end
  655. elseif LABELTYPE == "Debuff" then
  656. for i = 1, 30 do
  657. Swait()
  658. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  659. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  660. end
  661. elseif LABELTYPE == "Shock" then
  662. local ORIGIN = STATPART.Position
  663. for i = 1, 30 do
  664. Swait()
  665. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  666. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  667. end
  668. end
  669. THEPART.Parent = nil
  670. end),STATPART, BODYPOSITION, TEXTLABEL)
  671. end
  672.  
  673. --//=================================\\
  674. --|| DAMAGING
  675. --\\=================================//
  676.  
  677. function killnearest(position,range,maxstrength,direction)
  678. for i,v in ipairs(workspace:GetChildren()) do
  679. local body = v:GetChildren()
  680. for part = 1, #body do
  681. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  682. if(body[part].Position - position).Magnitude < range then
  683. if v.ClassName == "Model" then
  684. --v:BreakJoints()
  685. end
  686. local POS = position
  687. coroutine.resume(coroutine.create(function()
  688. body[part].Anchored = true
  689. body[part].Parent = Effects
  690. body[part].CanCollide = true
  691. local SIZE = body[part].Size
  692. body[part].Material = "Neon"
  693. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  694. for i = 1, 75 do
  695. Swait()
  696. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  697. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  698. end
  699. coroutine.resume(coroutine.create(function()
  700. while true do
  701. Swait()
  702. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  703. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  704. end
  705. end))
  706. body[part].Anchored = false
  707. body[part].Velocity = direction.lookVector*maxstrength
  708. end))
  709. end
  710. end
  711. end
  712. if v.ClassName == "Part" then
  713. if v.Anchored == false and (v.Position - position).Magnitude < range then
  714. local POS = position
  715. coroutine.resume(coroutine.create(function()
  716. v.Anchored = true
  717. v.Parent = Effects
  718. local SIZE = v.Size
  719. v.Material = "Neon"
  720. CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  721. for i = 1, 75 do
  722. Swait()
  723. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  724. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  725. end
  726. coroutine.resume(coroutine.create(function()
  727. while true do
  728. Swait()
  729. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  730. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  731. end
  732. end))
  733. v.Anchored = false
  734. v.Velocity = direction.lookVector*maxstrength
  735. end))
  736. end
  737. end
  738. end
  739. end
  740.  
  741. --//=================================\\
  742. --|| ATTACK FUNCTIONS AND STUFF
  743. --\\=================================//
  744.  
  745. function AttackTemplate()
  746. ATTACK = true
  747. Rooted = false
  748. for i=0, 1, 0.1 / Animation_Speed do
  749. Swait()
  750. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  751. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  752. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  753. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  754. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  755. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  756. end
  757. ATTACK = false
  758. Rooted = false
  759. end
  760.  
  761. function GoldenPunch()
  762. ATTACK = true
  763. Rooted = false
  764. local SPEED = Speed
  765. Speed = 8
  766. CreateSound("169445572", RightArm, 10, 1.1)
  767. for i=0, 4, 0.1 / Animation_Speed do
  768. Swait()
  769. turnto(Mouse.Hit.p)
  770. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Deep orange",VT(-1/15,-1/15,-1/15))
  771. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Gold",VT(-2/15,-2/15,-2/15))
  772. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  773. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  774. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  775. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  776. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  777. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  778. end
  779. for i=0, 0.15, 0.1 / Animation_Speed do
  780. Swait()
  781. turnto(Mouse.Hit.p)
  782. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  783. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  784. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  785. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  786. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  787. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  788. end
  789. local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Gold", "Punch", VT(50,50,50),false)
  790. PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  791. PART.Shape = "Ball"
  792. local bv = Instance.new("BodyVelocity")
  793. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  794. bv.velocity = RootPart.CFrame.lookVector*600
  795. bv.Parent = PART
  796. bv.Name = "PROJECTILEVELOCITY"
  797. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(2.5,0.2,2.5))
  798. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(3,0.2,3))
  799. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(2,0.6,2))
  800. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(2.2,0.6,2.2))
  801. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  802. coroutine.resume(coroutine.create(function()
  803. for i = 1, 10 do
  804. Swait()
  805. PART.Transparency = PART.Transparency + 0.2/10
  806. PART.Size = PART.Size + VT(5,5,5)
  807. killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  808. end
  809. PART:Destroy()
  810. end))
  811. for i=0, 1, 0.1 / Animation_Speed do
  812. Swait()
  813. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  814. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  815. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  816. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  817. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  818. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  819. end
  820. Speed = SPEED
  821. ATTACK = false
  822. Rooted = false
  823. end
  824.  
  825. function GoldenGrasp()
  826. ATTACK = true
  827. Rooted = false
  828. local HASGRABBED = false
  829. local WELD = nil
  830. local TORS = nil
  831. local hitting = FIST.Touched:connect(function(hit)
  832. if hit.Parent:FindFirstChild("Humanoid") then
  833. if hit.Parent.Humanoid.Health ~= 0 then
  834. UNANCHOR = false
  835. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  836. TORS.Anchored = true
  837. TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  838. WELD = weldBetween(RightArm,TORS)
  839. HASGRABBED = true
  840. Rooted = true
  841. end
  842. end
  843. end)
  844. for i=0, 1, 0.1 / Animation_Speed do
  845. Swait()
  846. if HASGRABBED == true then
  847. break
  848. end
  849. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  850. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  851. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  852. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  853. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  854. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  855. end
  856. hitting:disconnect()
  857. if HASGRABBED == true then
  858. TORS.Anchored = false
  859. RootPart.Anchored = true
  860. for i=0, 2, 0.1 / Animation_Speed do
  861. Swait()
  862. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  863. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  864. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  865. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  866. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  867. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  868. end
  869. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5))
  870. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6))
  871. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0))
  872. SOUNDPART.CFrame = RootPart.CFrame
  873. Debris:AddItem(SOUNDPART,5)
  874. CreateSound("1295446488", SOUNDPART, 2, 1)
  875. for i = 1, 15 do
  876. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
  877. end
  878. for i=0, 2, 0.1 / Animation_Speed do
  879. Swait()
  880. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  881. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  882. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  883. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  884. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  885. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  886. end
  887. for i=0, 0.25, 0.1 / Animation_Speed do
  888. Swait()
  889. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  890. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  891. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  892. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  893. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  894. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  895. end
  896. if HITFLOOR ~= nil then
  897. CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
  898. end
  899. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  900. WELD:remove()
  901. for i = 1, 25 do
  902. Swait()
  903. killnearest(RootPart.Position,45,100,Torso.CFrame)
  904. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3))
  905. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Gold",VT(1,0.4,1))
  906. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Gold",VT(2.3,0.3,2.3))
  907. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  908. Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Gold", 1 + MRANDOM(1,30)/15)
  909. end
  910. end
  911. UNANCHOR = true
  912. ATTACK = false
  913. Rooted = false
  914. end
  915.  
  916. function Mach20()
  917. local ORIGIN = RootPart.Position
  918. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  919. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  920. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0))
  921. SOUNDPART.CFrame = RootPart.CFrame
  922. Debris:AddItem(SOUNDPART,5)
  923. CreateSound("1295446488", SOUNDPART, 2, 1)
  924. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  925. Swait()
  926. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  927. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  928. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0))
  929. SOUNDPART.CFrame = RootPart.CFrame
  930. Debris:AddItem(SOUNDPART,5)
  931. CreateSound("1295446488", SOUNDPART, 2, 1)
  932. if MRANDOM(1,8) == 1 then
  933. ATTACK = true
  934. Rooted = true
  935. local FRUITSTABLE = {
  936. {MeshId = "16190555", TextureId = "16190577", Color = "Really red"},
  937. {MeshId = "119574562", TextureId = "64374853", Color = "New Yeller"},
  938. {MeshId = "24394186", TextureId = "24394178", Color = "Brown"}
  939. }
  940. local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)]
  941. local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false)
  942. CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
  943. FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0)
  944. weldBetween(RightArm,FRUITMODEL)
  945. for i=0, 4, 0.1 / Animation_Speed do
  946. Swait()
  947. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  948. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  949. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  950. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  951. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  952. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  953. end
  954. CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
  955. FRUITMODEL:remove()
  956. for i = 1, 15 do
  957. Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15)
  958. end
  959. for i=0, 0.5, 0.1 / Animation_Speed do
  960. Swait()
  961. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  962. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  963. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  964. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  965. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  966. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  967. end
  968. ATTACK = false
  969. Rooted = false
  970. end
  971. end
  972.  
  973. function ImplosionCollision()
  974. ATTACK = true
  975. Rooted = true
  976. CreateSound("169445572", RightArm, 10, 0.8)
  977. for i=0, 8, 0.1 / Animation_Speed do
  978. Swait()
  979. turnto(Mouse.Hit.p)
  980. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Gold",VT(0.2,0,0.2))
  981. Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Gold", 1.1)
  982. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0)
  983. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Gold",VT(0.001,0.001,2),0)
  984. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Deep orange",VT(-1/15,-1/15,-1/15))
  985. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Gold",VT(-2/15,-2/15,-2/15))
  986. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  987. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  988. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  989. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  990. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  991. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  992. end
  993. for i=0, 0.15, 0.1 / Animation_Speed do
  994. Swait()
  995. turnto(Mouse.Hit.p)
  996. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  997. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  998. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  999. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1000. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1001. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1002. end
  1003. MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Gold",VT(-0.04,-0.04,-0.04))
  1004. MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035))
  1005. coroutine.resume(coroutine.create(function()
  1006. Swait(100)
  1007. for i = 1, 5 do
  1008. MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Gold",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
  1009. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(4.5*i,0.2,4.5*i))
  1010. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(5*i,0.2,5*i))
  1011. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(4*i,0.6,4*i))
  1012. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(5.2*i,0.6,5.2*i))
  1013. end
  1014. killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
  1015. for i = 1, 5 do
  1016. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1017. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1018. end
  1019. coroutine.resume(coroutine.create(function()
  1020. for i = 1, 50 do
  1021. Swait()
  1022. for i = 1, 1 do
  1023. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  1024. end
  1025. for i = 1, 2 do
  1026. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Gold", 1 + MRANDOM(1,30)/3)
  1027. end
  1028. end
  1029. end))
  1030. end))
  1031. for i=0, 4, 0.1 / Animation_Speed do
  1032. Swait()
  1033. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1034. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1035. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1036. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1037. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1038. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1039. end
  1040. ATTACK = false
  1041. Rooted = false
  1042. end
  1043.  
  1044. --//=================================\\
  1045. --|| ASSIGN THINGS TO KEYS
  1046. --\\=================================//
  1047.  
  1048. function MouseDown(Mouse)
  1049. if ATTACK == false then
  1050. end
  1051. end
  1052.  
  1053. function MouseUp(Mouse)
  1054. HOLD = false
  1055. end
  1056.  
  1057. function KeyDown(Key)
  1058. KEYHOLD = true
  1059. if Key == "z" and ATTACK == false then
  1060. GoldenPunch()
  1061. end
  1062.  
  1063. if Key == "b" and ATTACK == false then
  1064. GoldenGrasp()
  1065. end
  1066.  
  1067. if Key == "c" and ATTACK == false then
  1068. Teleport()
  1069. end
  1070.  
  1071. if Key == "x" and ATTACK == false then
  1072. ImplosionCollision()
  1073. end
  1074.  
  1075. if Key == "p" and ATTACK == false then
  1076. if Speed == 20 then
  1077. Speed = 150
  1078. elseif Speed == 150 then
  1079. Speed = 20
  1080. end
  1081. end
  1082. end
  1083.  
  1084. function KeyUp(Key)
  1085. KEYHOLD = false
  1086. end
  1087.  
  1088. Mouse.Button1Down:connect(function(NEWKEY)
  1089. MouseDown(NEWKEY)
  1090. end)
  1091. Mouse.Button1Up:connect(function(NEWKEY)
  1092. MouseUp(NEWKEY)
  1093. end)
  1094. Mouse.KeyDown:connect(function(NEWKEY)
  1095. KeyDown(NEWKEY)
  1096. end)
  1097. Mouse.KeyUp:connect(function(NEWKEY)
  1098. KeyUp(NEWKEY)
  1099. end)
  1100.  
  1101. --//=================================\\
  1102. --\\=================================//
  1103.  
  1104.  
  1105. function unanchor()
  1106. if UNANCHOR == true then
  1107. g = Character:GetChildren()
  1108. for i = 1, #g do
  1109. if g[i].ClassName == "Part" then
  1110. g[i].Anchored = false
  1111. end
  1112. end
  1113. end
  1114. end
  1115.  
  1116.  
  1117. --//=================================\\
  1118. --|| WRAP THE WHOLE SCRIPT UP
  1119. --\\=================================//
  1120.  
  1121. Humanoid.Changed:connect(function(Jump)
  1122. if Jump == "Jump" and (Disable_Jump == true) then
  1123. Humanoid.Jump = false
  1124. end
  1125. end)
  1126.  
  1127. while true do
  1128. Swait()
  1129. ANIMATE.Parent = nil
  1130. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1131. IDLEANIMATION:Play()
  1132. SINE = SINE + CHANGE
  1133. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1134. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1135. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1136. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1137. local WALKSPEEDVALUE = 0
  1138. if Speed < 35 then
  1139. WALKSPEEDVALUE = 6
  1140. else
  1141. WALKSPEEDVALUE = 3
  1142. end
  1143. if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
  1144. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed)
  1145. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1146. if Speed < 35 then
  1147. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1148. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1149. else
  1150. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1151. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1152. end
  1153. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
  1154. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1155. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1156. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1157. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1158. end
  1159. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1160. ANIM = "Jump"
  1161. if ATTACK == false then
  1162. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1163. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1164. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1165. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1166. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1167. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1168. end
  1169. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1170. ANIM = "Fall"
  1171. if ATTACK == false then
  1172. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1173. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1174. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1175. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1176. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1177. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1178. end
  1179. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1180. ANIM = "Idle"
  1181. if ATTACK == false then
  1182. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1183. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1184. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1185. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1186. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1187. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1188. end
  1189. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then
  1190. ANIM = "Walk"
  1191. WALK = WALK + 1 / Animation_Speed
  1192. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1193. WALK = 0
  1194. if WALKINGANIM == true then
  1195. WALKINGANIM = false
  1196. elseif WALKINGANIM == false then
  1197. WALKINGANIM = true
  1198. end
  1199. end
  1200. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1201. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1202. if ATTACK == false then
  1203. if Speed < 35 then
  1204. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1205. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1206. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1207. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1208. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1209. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1210. else
  1211. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1212. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1213. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1214. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1215. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1216. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1217. end
  1218. end
  1219. end
  1220. unanchor()
  1221. Humanoid.MaxHealth = "inf"
  1222. Humanoid.Health = "inf"
  1223. if Rooted == false then
  1224. Disable_Jump = false
  1225. Humanoid.WalkSpeed = Speed
  1226. elseif Rooted == true then
  1227. Disable_Jump = true
  1228. Humanoid.WalkSpeed = 0
  1229. end
  1230. local MATHS = {"0","1"}
  1231. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1232. Humanoid.PlatformStand = false
  1233. end
  1234.  
  1235. --//=================================\\
  1236. --\\=================================//
  1237.  
  1238.  
  1239.  
  1240.  
  1241.  
  1242. --//====================================================\\--
  1243. --|| END OF SCRIPT
  1244. --\\====================================================//--
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