guruflex

data.mobs

Jul 12th, 2012
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  1. <?xml version="1.0" encoding="utf-16"?>
  2. <Mobs xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" version="0.9.9.2" can_save="true">
  3. <config ignored_worlds="" messages_tooltip="Click to edit messages" log_level="1" tracked_mobs_only="false" damaging="false" burning="false" spawning="false" targeting="false" exploding="false" creating_portal="false" splitting="false" regrowing_wool="false" dying_wool="false" shearing="false" changing_block="false" taming="false" becoming_powered_creeper="false" becoming_pig_zombie="false" teleporting="false" use_seconds="true" healing="false" has_messages="false" />
  4. <creatures>
  5. <Mob name="BLAZE" track_mob="false" has_outcomes="false" has_default_outcome="false" has_autospawns="false" display_name="Blaze" reload_behaviour="0" gen_drops_check_type="0" gen_damages_check_type="0" as_drops_check_type="0" as_damages_check_type="0" gen_fallthrough_type="1" as_fallthrough_type="1" invalid_mob="false" />
  6. <Mob name="CAVE_SPIDER" track_mob="false" has_outcomes="false" has_default_outcome="false" has_autospawns="false" display_name="Cave Spider" reload_behaviour="0" gen_drops_check_type="0" gen_damages_check_type="0" as_drops_check_type="0" as_damages_check_type="0" gen_fallthrough_type="1" as_fallthrough_type="1" invalid_mob="false" />
  7. <Mob name="CHICKEN" track_mob="false" has_outcomes="false" has_default_outcome="false" has_autospawns="false" display_name="Chicken" reload_behaviour="0" gen_drops_check_type="0" gen_damages_check_type="0" as_drops_check_type="0" as_damages_check_type="0" gen_fallthrough_type="1" as_fallthrough_type="1" invalid_mob="false" />
  8. <Mob name="COW" track_mob="false" has_outcomes="false" has_default_outcome="false" has_autospawns="false" display_name="Cow" reload_behaviour="0" gen_drops_check_type="0" gen_damages_check_type="0" as_drops_check_type="0" as_damages_check_type="0" gen_fallthrough_type="1" as_fallthrough_type="1" invalid_mob="false" />
  9. <Mob name="CREEPER" track_mob="false" has_outcomes="false" has_default_outcome="false" has_autospawns="false" display_name="Creeper" reload_behaviour="0" gen_drops_check_type="0" gen_damages_check_type="0" as_drops_check_type="0" as_damages_check_type="0" gen_fallthrough_type="1" as_fallthrough_type="1" invalid_mob="false" />
  10. <Mob name="ENDER_DRAGON" track_mob="false" has_outcomes="false" has_default_outcome="false" has_autospawns="false" display_name="Ender Dragon" reload_behaviour="0" gen_drops_check_type="0" gen_damages_check_type="0" as_drops_check_type="0" as_damages_check_type="0" gen_fallthrough_type="1" as_fallthrough_type="1" invalid_mob="false" />
  11. <Mob name="ENDERMAN" track_mob="false" has_outcomes="false" has_default_outcome="false" has_autospawns="false" display_name="Enderman" reload_behaviour="0" gen_drops_check_type="0" gen_damages_check_type="0" as_drops_check_type="0" as_damages_check_type="0" gen_fallthrough_type="1" as_fallthrough_type="1" invalid_mob="false" />
  12. <Mob name="GHAST" track_mob="false" has_outcomes="false" has_default_outcome="false" has_autospawns="false" display_name="Ghast" reload_behaviour="0" gen_drops_check_type="0" gen_damages_check_type="0" as_drops_check_type="0" as_damages_check_type="0" gen_fallthrough_type="1" as_fallthrough_type="1" invalid_mob="false" />
  13. <Mob name="GIANT" track_mob="false" has_outcomes="false" has_default_outcome="false" has_autospawns="false" display_name="Giant" reload_behaviour="0" gen_drops_check_type="0" gen_damages_check_type="0" as_drops_check_type="0" as_damages_check_type="0" gen_fallthrough_type="1" as_fallthrough_type="1" invalid_mob="false" />
  14. <Mob name="IRON_GOLEM" track_mob="false" has_outcomes="false" has_default_outcome="false" has_autospawns="false" display_name="Iron Golem" reload_behaviour="0" gen_drops_check_type="0" gen_damages_check_type="0" as_drops_check_type="0" as_damages_check_type="0" gen_fallthrough_type="1" as_fallthrough_type="1" invalid_mob="false" />
  15. <Mob name="MAGMA_CUBE" track_mob="false" has_outcomes="false" has_default_outcome="false" has_autospawns="false" display_name="Magma Cube" reload_behaviour="0" gen_drops_check_type="0" gen_damages_check_type="0" as_drops_check_type="0" as_damages_check_type="0" gen_fallthrough_type="1" as_fallthrough_type="1" invalid_mob="false" />
  16. <Mob name="MUSHROOM_COW" track_mob="false" has_outcomes="false" has_default_outcome="false" has_autospawns="false" display_name="Mooshroom" reload_behaviour="0" gen_drops_check_type="0" gen_damages_check_type="0" as_drops_check_type="0" as_damages_check_type="0" gen_fallthrough_type="1" as_fallthrough_type="1" invalid_mob="false" />
  17. <Mob name="OCELOT" track_mob="false" has_outcomes="false" has_default_outcome="false" has_autospawns="false" display_name="Ocelot" reload_behaviour="0" gen_drops_check_type="0" gen_damages_check_type="0" as_drops_check_type="0" as_damages_check_type="0" gen_fallthrough_type="1" as_fallthrough_type="1" invalid_mob="false" />
  18. <Mob name="PIG" track_mob="false" has_outcomes="false" has_default_outcome="false" has_autospawns="false" display_name="Pig" reload_behaviour="0" gen_drops_check_type="0" gen_damages_check_type="0" as_drops_check_type="0" as_damages_check_type="0" gen_fallthrough_type="1" as_fallthrough_type="1" invalid_mob="false" />
  19. <Mob name="PIG_ZOMBIE" track_mob="true" has_outcomes="true" has_default_outcome="false" has_autospawns="false" display_name="Pig Zombie" reload_behaviour="0" gen_drops_check_type="0" gen_damages_check_type="0" as_drops_check_type="0" as_damages_check_type="0" gen_fallthrough_type="1" as_fallthrough_type="1" invalid_mob="false">
  20. <outcomes>
  21. <Outcome has_conditions="true" has_drops="true" has_messages="false" has_mob_properties="true" has_potions="true" has_damage_properties="false" all_potion_effects="true" conditions_tooltip="Angry? = No&#xA;World names = world" outcome_id="" spawn="true" affected_mobs="0" invalid_outcome="false">
  22. <conditions>
  23. <Condition display_name="Angry?" name="angry" value_type="bool" mob_type="ALL" coordinate_type="x" time_type="seconds" condition_value="No" reversed="false" description="Whether the mob is angry" />
  24. <Condition display_name="World names" name="world_names" value_type="string" mob_type="ALL" coordinate_type="x" time_type="seconds" condition_value="world" reversed="false" description="The names of the worlds" />
  25. </conditions>
  26. <mob_properties tooltip="Boss mob? = Yes">
  27. <properties>
  28. <Property display_name="Boss mob?" name="boss_mob" data_type="" property_type="bool" property_value="" bool_property_value="Yes" help="Whether the mob is shown as a boss (visual effect only)" damage_is_percentage="true" />
  29. <Property display_name="HP" name="hp" data_type="" property_type="range" property_value="" bool_property_value="Default" help="The mob's max HP" damage_is_percentage="true" />
  30. <Property display_name="Invincibility ticks" name="invincibility_ticks" data_type="" property_type="range" property_value="" bool_property_value="Default" help="The amount of time a mob will be invincible after taking damage" damage_is_percentage="true" />
  31. <Property display_name="Max lifetime" name="max_lifetime" data_type="" property_type="range" property_value="" bool_property_value="Default" help="The mob's maximum lifetime (in seconds). If it reaches here it will be killed automatically" damage_is_percentage="true" />
  32. <Property display_name="Can heal?" name="can_heal" data_type="" property_type="bool" property_value="" bool_property_value="Default" help="Whether the mob can heal itself" damage_is_percentage="true" />
  33. <Property display_name="Can overheal?" name="can_overheal" data_type="" property_type="bool" property_value="" bool_property_value="Default" help="Whether the mob can heal itself to higher than its max HP" damage_is_percentage="true" />
  34. <Property display_name="Angry?" name="angry" data_type="" property_type="bool" property_value="" bool_property_value="Default" help="Whether the mob spawns angry" damage_is_percentage="true" />
  35. <Property display_name="Damage" name="damage" data_type="" property_type="range" property_value="" bool_property_value="Default" help="The damage the mob inflicts each hit" damage_is_percentage="true" />
  36. <Property display_name="Safe?" name="safe" data_type="" property_type="bool" property_value="" bool_property_value="Default" help="Whether the mob will attack players" damage_is_percentage="true" />
  37. <Property display_name="Can burn?" name="can_burn" data_type="" property_type="bool" property_value="" bool_property_value="Default" help="Whether the mob can burn" damage_is_percentage="true" />
  38. </properties>
  39. </mob_properties>
  40. <drops has_exp="false" has_bounties="false" has_items="true" has_messages="false" tooltip="Items set" item_tooltip="Items set" exp_tooltip="Click to edit experiences" bounties_tooltip="Click to edit bounties" messages_tooltip="Click to edit messages">
  41. <items>
  42. <Item has_enchantments="false" message="266 x 3, above 0 chance (no enchantments)" quantity="3" name="266" chance="above 0" add_all_enchantments="true" data="0" replace="false" />
  43. <Item has_enchantments="false" message="283 x 1, above 55 chance (no enchantments)" quantity="1" name="283" chance="above 55 " add_all_enchantments="true" data="0" replace="true" />
  44. </items>
  45. </drops>
  46. <potion_effects tooltip="BLINDNESS, level 1, for 2 minutes&#xA;CONFUSION, level 1, for 1 minutes">
  47. <potions>
  48. <Potion level="1" duration="2" use_seconds="false" name="BLINDNESS" message="BLINDNESS, level 1, for 2 minutes" />
  49. <Potion level="1" duration="1" use_seconds="false" name="CONFUSION" message="CONFUSION, level 1, for 1 minutes" />
  50. </potions>
  51. <all_effects>true</all_effects>
  52. </potion_effects>
  53. </Outcome>
  54. </outcomes>
  55. </Mob>
  56. <Mob name="PLAYER" track_mob="false" has_outcomes="false" has_default_outcome="false" has_autospawns="false" display_name="Player" reload_behaviour="0" gen_drops_check_type="0" gen_damages_check_type="0" as_drops_check_type="0" as_damages_check_type="0" gen_fallthrough_type="1" as_fallthrough_type="1" invalid_mob="false" />
  57. <Mob name="SHEEP" track_mob="false" has_outcomes="false" has_default_outcome="false" has_autospawns="false" display_name="Sheep" reload_behaviour="0" gen_drops_check_type="0" gen_damages_check_type="0" as_drops_check_type="0" as_damages_check_type="0" gen_fallthrough_type="1" as_fallthrough_type="1" invalid_mob="false" />
  58. <Mob name="SILVERFISH" track_mob="false" has_outcomes="false" has_default_outcome="false" has_autospawns="false" display_name="Silverfish" reload_behaviour="0" gen_drops_check_type="0" gen_damages_check_type="0" as_drops_check_type="0" as_damages_check_type="0" gen_fallthrough_type="1" as_fallthrough_type="1" invalid_mob="false" />
  59. <Mob name="SKELETON" track_mob="false" has_outcomes="false" has_default_outcome="false" has_autospawns="false" display_name="Skeleton" reload_behaviour="0" gen_drops_check_type="0" gen_damages_check_type="0" as_drops_check_type="0" as_damages_check_type="0" gen_fallthrough_type="1" as_fallthrough_type="1" invalid_mob="false" />
  60. <Mob name="SLIME" track_mob="false" has_outcomes="false" has_default_outcome="false" has_autospawns="false" display_name="Slime" reload_behaviour="0" gen_drops_check_type="0" gen_damages_check_type="0" as_drops_check_type="0" as_damages_check_type="0" gen_fallthrough_type="1" as_fallthrough_type="1" invalid_mob="false" />
  61. <Mob name="SNOWMAN" track_mob="false" has_outcomes="false" has_default_outcome="false" has_autospawns="false" display_name="Snowman" reload_behaviour="0" gen_drops_check_type="0" gen_damages_check_type="0" as_drops_check_type="0" as_damages_check_type="0" gen_fallthrough_type="1" as_fallthrough_type="1" invalid_mob="false" />
  62. <Mob name="SPIDER" track_mob="false" has_outcomes="false" has_default_outcome="false" has_autospawns="false" display_name="Spider" reload_behaviour="0" gen_drops_check_type="0" gen_damages_check_type="0" as_drops_check_type="0" as_damages_check_type="0" gen_fallthrough_type="1" as_fallthrough_type="1" invalid_mob="false" />
  63. <Mob name="SQUID" track_mob="false" has_outcomes="false" has_default_outcome="false" has_autospawns="false" display_name="Squid" reload_behaviour="0" gen_drops_check_type="0" gen_damages_check_type="0" as_drops_check_type="0" as_damages_check_type="0" gen_fallthrough_type="1" as_fallthrough_type="1" invalid_mob="false" />
  64. <Mob name="VILLAGER" track_mob="false" has_outcomes="false" has_default_outcome="false" has_autospawns="false" display_name="Villager" reload_behaviour="0" gen_drops_check_type="0" gen_damages_check_type="0" as_drops_check_type="0" as_damages_check_type="0" gen_fallthrough_type="1" as_fallthrough_type="1" invalid_mob="false" />
  65. <Mob name="WOLF" track_mob="false" has_outcomes="false" has_default_outcome="false" has_autospawns="false" display_name="Wolf" reload_behaviour="0" gen_drops_check_type="0" gen_damages_check_type="0" as_drops_check_type="0" as_damages_check_type="0" gen_fallthrough_type="1" as_fallthrough_type="1" invalid_mob="false" />
  66. <Mob name="ZOMBIE" track_mob="true" has_outcomes="true" has_default_outcome="false" has_autospawns="false" display_name="Zombie" reload_behaviour="0" gen_drops_check_type="0" gen_damages_check_type="0" as_drops_check_type="0" as_damages_check_type="0" gen_fallthrough_type="1" as_fallthrough_type="1" invalid_mob="false">
  67. <outcomes>
  68. <Outcome has_conditions="true" has_drops="true" has_messages="false" has_mob_properties="true" has_potions="true" has_damage_properties="false" all_potion_effects="false" conditions_tooltip="World names = world" outcome_id="" spawn="true" affected_mobs="0" invalid_outcome="false">
  69. <conditions>
  70. <Condition display_name="World names" name="world_names" value_type="string" mob_type="ALL" coordinate_type="x" time_type="seconds" condition_value="world" reversed="false" description="The names of the worlds" />
  71. </conditions>
  72. <mob_properties tooltip="Boss mob? = Random">
  73. <properties>
  74. <Property display_name="Boss mob?" name="boss_mob" data_type="" property_type="bool" property_value="" bool_property_value="Random" help="Whether the mob is shown as a boss (visual effect only)" damage_is_percentage="true" />
  75. <Property display_name="HP" name="hp" data_type="" property_type="range" property_value="" bool_property_value="Default" help="The mob's max HP" damage_is_percentage="true" />
  76. <Property display_name="Invincibility ticks" name="invincibility_ticks" data_type="" property_type="range" property_value="" bool_property_value="Default" help="The amount of time a mob will be invincible after taking damage" damage_is_percentage="true" />
  77. <Property display_name="Max lifetime" name="max_lifetime" data_type="" property_type="range" property_value="" bool_property_value="Default" help="The mob's maximum lifetime (in seconds). If it reaches here it will be killed automatically" damage_is_percentage="true" />
  78. <Property display_name="Can heal?" name="can_heal" data_type="" property_type="bool" property_value="" bool_property_value="Default" help="Whether the mob can heal itself" damage_is_percentage="true" />
  79. <Property display_name="Can overheal?" name="can_overheal" data_type="" property_type="bool" property_value="" bool_property_value="Default" help="Whether the mob can heal itself to higher than its max HP" damage_is_percentage="true" />
  80. <Property display_name="Damage" name="damage" data_type="" property_type="range" property_value="" bool_property_value="Default" help="The damage the mob inflicts each hit" damage_is_percentage="true" />
  81. <Property display_name="Safe?" name="safe" data_type="" property_type="bool" property_value="" bool_property_value="Default" help="Whether the mob will attack players" damage_is_percentage="true" />
  82. <Property display_name="Can burn?" name="can_burn" data_type="" property_type="bool" property_value="" bool_property_value="Default" help="Whether the mob can burn" damage_is_percentage="true" />
  83. </properties>
  84. </mob_properties>
  85. <drops has_exp="false" has_bounties="false" has_items="true" has_messages="false" tooltip="Items set" item_tooltip="Items set" exp_tooltip="Click to edit experiences" bounties_tooltip="Click to edit bounties" messages_tooltip="Click to edit messages">
  86. <items>
  87. <Item has_enchantments="false" message="266 x 2, above 60 chance (no enchantments)" quantity="2" name="266" chance="above 60" add_all_enchantments="true" data="0" replace="true" />
  88. <Item has_enchantments="false" message="266 x 1, above 0 chance (no enchantments)" quantity="1" name="266" chance="above 0" add_all_enchantments="true" data="0" replace="true" />
  89. </items>
  90. </drops>
  91. <potion_effects tooltip="POISON, level 1, for 1 minutes&#xA;SLOW, level 1, for 2 minutes">
  92. <potions>
  93. <Potion level="1" duration="1" use_seconds="false" name="POISON" message="POISON, level 1, for 1 minutes" />
  94. <Potion level="1" duration="2" use_seconds="false" name="SLOW" message="SLOW, level 1, for 2 minutes" />
  95. </potions>
  96. <all_effects>false</all_effects>
  97. </potion_effects>
  98. </Outcome>
  99. </outcomes>
  100. </Mob>
  101. </creatures>
  102. </Mobs>
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