Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- If a condition somehow turns out to be impossible to fulfill, the enemy will simply resort to using a regular attack with standard targeting.
- Co-op attacks will also prevent any required enemies from taking any actions. Instead, they will do nothing, and the message: "[Enemy name] stands ready!" will be displayed.
- Standard targeting is the default targeting routine most enemies follow. How it works is that each party member has an assigned aggro value each time the enemy makes an attack. Said value can be a random number from 0 to 4. Each enemy then chooses a target to attack, with preference being given to characters in the front row and the character with the most HP. Chosen targets get a random number from 0 to 6 added onto their initial value. Taunt and other aggro skills add a random number from 3 to the maximum aggro value onto the buff owner's aggro value. When all of this is said and done, the character with the highest resulting aggro value is the one who is attacked.
- Dark Overseer
- =============
- If fought on Misty Ravine B2F:
- 49% chance to cast Icy Blast. (Standard targeting.)
- 51% chance to use a regular attack. (Standard targeting.)
- Else:
- If self is in the back row:
- 79% chance to cast Icy Blast. (Standard targeting.)
- 21% chance to use a regular attack. (Standard targeting.)
- If self is in the front row:
- 29% chance to cast Icy Blast. (Standard targeting.)
- 71% chance to use a regular attack. (Standard targeting.)
- Baboon King
- ===========
- Run this AI script the moment it's the user's turn.
- If flag 3 is active:
- If 2 Healing Rollers are in the battle, cast Healing Strike [1]. (Standard targeting.) If it's the moment of the user's turn, activate flag 2, and deactivate flag 3.
- If only 1 Healing Roller is in the battle, cast Healing Strike [2]. (Standard targeting.) If it's the moment of the user's turn, activate flag 2, and deactivate flag 3.
- If no Healing Rollers are in the battle, do nothing. Display message: "Baboon King couldn't cooperate!" Deactivate flag 3.
- If flag 4 is active:
- If only 1 Healing Roller is in the battle, cast Healing Strike [2]. (Standard targeting.) If it's the moment of the user's turn, activate flag 2, and deactivate flag 4.
- If no Healing Rollers are in the battle, do nothing. Display message: "Baboon King couldn't cooperate!" Deactivate flag 4.
- If it is the moment of the user's turn, and flags 3 and 4 are not active:
- If only 1 Healing Roller is in the battle, 34% chance to summon 1 Healing Roller in the back row.
- If HP is below 71%:
- If flag 1 is not active, summon 2 Healing Rollers in the back row. If it's the moment of the user's turn, activate flag 1.
- If no Healing Rollers are in the battle, 49% chance to summons 2 Healing Rollers in the back row.
- Else:
- 39% chance to cast Grand Uppercut. (Standard targeting.)
- 40% chance to cast Wild Tackle. (Targets the front row.)
- 21% chance to use a regular attack. (Standard targeting.)
- If 2 Healing Rollers are in the battle:
- If flag 2 is not active, or a 49 out of 100 RNG roll succeeds:
- Have the Healing Rollers to prepare to use Healing Strike [1]. (Standard targeting.) Activate flag 3. If it's the moment of the user's turn, activate flag 2.
- If only 1 Healing Roller is in the battle:
- If flag 2 is not active, or a 49 out of 100 RNG roll succeeds:
- Have the Healing Rollers to prepare to use Healing Strike [2]. (Standard targeting.) Activate flag 4. If it's the moment of the user's turn, activate flag 2.
- Else, 34% chance to summon 1 Healing Roller in the back row.
- If HP is below 71%:
- If flag 1 is not active, summon 2 Healing Rollers in the back row. If it's the moment of the user's turn, activate flag 1.
- If no Healing Rollers are in the battle, 49% chance to summons 2 Healing Rollers in the back row.
- Else:
- 39% chance to cast Grand Uppercut. (Standard targeting.)
- 40% chance to cast Wild Tackle. (Targets the front row.)
- 21% chance to use a regular attack. (Standard targeting.)
- Healing Roller
- ==============
- 49% chance to cast Rush Attack. (Standard targeting.)
- 51% chance to use a regular attack. (Standard targeting.)
- Raging Baboon
- =============
- If HP is below 51%:
- 59% chance to cast Swing. (Standard targeting.)
- 41% chance to use a regular attack. (Standard targeting.)
- Else:
- 69% chance to use a regular attack. (Standard targeting.)
- 31% chance to cast Swing. (Standard targeting.)
- Chameleon King
- ==============
- If the turn count is equal to 1, cast Poison Spit. (Standard targeting.)
- If the turn count is equal to 2, cast Camouflage. (Targets self.)
- If the turn count is a multiple of 5, cast Lick. (Standard targeting.)
- If self is in the camouflaged state, cast Ice Storm. (Standard targeting.)
- If there are no Lizard Retainers in the battle, 49% chance to summons 2 Lizard Retainers, and move self to the back row.
- If only 1 Lizard Retainer is in the battle, 29% chance to summon 1 Lizard Retainer, and move self to the back row.
- If at least 1 party member is poisoned:
- 49% chance to cast Camouflage. (Targets self.)
- If Camouflage does not get cast, 19% chance to cast Poison Spit. (Standard targeting.)
- Else, use a regular attack. (Standard targeting.)
- Else:
- 69% chance to cast Poison Spit. (Standard targeting.)
- 31% chance to cast Camouflage. (Targets self.)
- Lizard Retainer
- ===============
- If the action count is equal to 1, cast Camouflage. (Targets self.)
- If self is in the camouflaged state, cast Icicle. (Standard targeting.)
- Else:
- 39% chance to cast Camouflage. (Targets self.)
- If Camouflage does not get cast, 39% chance to cast Icicle. (Standard targeting.)
- Else, use a regular attack. (Standard targeting.)
- Hraesvelgr
- ==========
- If flags 2, 3, and 4 are active, deactivate flag 1.
- If HP is below 51%:
- If flag 1 is not active, cast Feather Rain. (Standard targeting.) Activate flag 1. Deactivate flags 2, 3, and 4.
- Else:
- 34% chance to cast In The Dark. (Targets the back row.) Activate flag 2.
- 33% chance to cast Eagle Dive. (Targets the back row.) Activate flag 3.
- 33% chance to cast Binding Feather. (Targets the back row.) Activate flag 4.
- Else:
- 24% chance to cast In The Dark. (Targets the back row.) Activate flag 2.
- 25% chance to cast Eagle Dive. (Targets the back row.) Activate flag 3.
- 25% chance to cast Binding Feather. (Targets the back row.) Activate flag 4.
- 26% chance to use a regular attack. (Targets the back row.)
- Sand Leviathan
- ==============
- If the turn count is equal to 1, cast Sand Shot. (Standard targeting.) Activate flag 1.
- If HP is below 51%:
- If flag 2 is active or a party member has a defense debuff:
- If flag 1 is not active:
- 49% chance to cast Fiery Bolts (Level 2). (Standard targeting.) Activate flag 1.
- 51% chance to cast Sand Shot (Level 2). (Standard targeting.) Activate flag 1.
- Else:
- 49% chance to cast Stunning Bite. (Standard targeting.) Deactivate flag 1. 29% chance to activate flag 2.
- 51% chance to cast Crushing Bite. (Standard targeting.) Deactivate flag 1. 29% chance to activate flag 2.
- Else, cast Withering Roar. (Standard targeting.) Activate flag 2.
- If flag 1 is not active:
- 49% chance to cast Fiery Bolts. (Standard targeting.) Activate flag 1.
- 51% chance to cast Sand Shot. (Standard targeting.) Activate flag 1.
- Else:
- 39% chance to cast Stunning Bite. (Standard targeting.) Deactivate flag 1.
- 61% chance to use a regular attack. (Standard targeting.) Deactivate flag 1.
- Berserker King
- ==============
- If the turn count is equal to 1, cast Binding Voice (Level 2). (Standard targeting.)
- If self is in the Delay Charge state:
- If the Delay Charge countdown reached 0, cast Berserker Rage. (Standard targeting.)
- Else, do nothing. Display message: "Berserker King is charging up!"
- If flag 3 is active, cast Counter. (Standard targeting.) Deactivate flag 3.
- If HP is below 51%:
- If at least 1 party member has their arms bound and at least 1 party member is blind:
- 69% chance to cast Delay Charge (Level 2). (Targets self.) Activate flag 3.
- 10% chance to cast Binding Voice. (Standard targeting.)
- 15% chance to cast Ruinous Strike (Level 2). (Targets the front row.)
- 6% chance to use a regular attack. (Standard targeting.)
- If at least 1 party member is blind:
- 59% chance to cast Delay Charge (Level 2). (Targets self.) Activate flag 3.
- 25% chance to cast Arm Breaker. (Targets party members without arm binds.)
- 5% chance to cast Binding Voice. (Standard targeting.)
- 11% chance to cast Ruinous Strike (Level 2). (Targets the front row.)
- If at least 1 party member has their arms bound:
- If flag 2 is not active:
- 39% chance to cast Delay Charge (Level 2). (Targets self.) Activate flag 3.
- 61% chance to cast Rock Crusher. (Standard targeting.) Activate flag 2.
- Else:
- 39% chance to cast Delay Charge (Level 2). (Targets self.) Activate flag 3.
- 30% chance to cast Rock Crusher. (Standard targeting.)
- 15% chance to cast Arm Breaker. (Targets party members without arm binds.)
- 16% chance to cast Ruinous Strike (Level 2). (Targets the front row.)
- If flag 2 is not active, cast Rock Crusher. (Standard targeting.) Activate flag 2.
- Else:
- 34% chance to cast Delay Charge (Level 2). (Targets self.) Activate flag 3.
- 30% chance to cast Rock Crusher. (Standard targeting.)
- 15% chance to cast Arm Breaker. (Targets party members without arm binds.)
- 15% chance to cast Ruinous Strike (Level 2). (Targets the front row.)
- 6% chance to use a regular attack. (Standard targeting.)
- If HP is below 76%:
- If flag 1 is not active, cast Arm Breaker. (Targets party members without arm binds.) Activate flag 1.
- If at least 1 party member has their arms bound:
- 49% chance to cast Delay Charge (Level 2). (Targets self.) Activate flag 3.
- 20% chance to cast Ruinous Strike (Level 2). (Targets the front row.)
- 20% chance to cast Arm Breaker. (Targets party members without arm binds.)
- 11% chance to use a regular attack. (Standard targeting.)
- Else:
- 39% chance to cast Delay Charge (Level 2). (Targets self.) Activate flag 3.
- 35% chance to cast Arm Breaker. (Targets party members without arm binds.)
- 15% chance to cast Ruinous Strike (Level 2). (Targets the front row.)
- 11% chance to use a regular attack. (Standard targeting.)
- If HP is below 91%:
- If flag 3 is not active, cast Delay Charge (Level 2). (Targets self.) Activate flag 3.
- Else:
- 29% chance to cast Delay Charge (Level 2). (Targets self.) Activate flag 3.
- 35% chance to cast Ruinous Strike (Level 2). (Targets the front row.)
- 36% chance to use a regular attack. (Standard targeting.)
- Else:
- 34% chance to cast Ruinous Strike (Level 2). (Targets the front row.)
- 66% chance to use a regular attack. (Standard targeting.)
- Hollow Rambler
- ==============
- If HP is above 50% and no one else is casting Cover, 29% chance to cast Cover. (Targets the Hollow Exile.)
- If at least 1 party member has their legs bound:
- 69% chance to cast Long Thrust. (Targets enemies with their legs bound.) (BUG: Supposed to target party members with their legs bound.)
- If Long Thrust does not get cast, 29% chance to cast Blitzritter. (Standard targeting.)
- If Blitzritter does not get cast, use a regular attack. (Standard targeting.)
- Else:
- 39% chance to use a regular attack. (Standard targeting.)
- If a regular attack does not get used, 39% chance to cast Blitzritter. (Standard targeting.)
- If Blitzritter does not get cast, cast Long Thrust. (Standard targeting.)
- Hollow Exile
- ============
- If an enemy is below 51% of their HP, and no one else is casting Dark Healing, 39% chance to cast Dark Healing. (Targets the enemy with the lowest HP.)
- If the action count is equal to at least 1, and no one has their legs bound, and no one else is using Shadow Bind, 39% chance to cast Shadow Bind. (Standard targeting.)
- Else:
- 79% chance to cast Icy Blast. (Standard targeting.)
- 21% chance to use a regular attack. (Standard targeting.)
- Hollow Guard
- ============
- If no one else is casting Cover, 29% chance to cast Cover. (Targets the Hollow Queen.)
- Else:
- 39% chance to use a regular attack. (Standard targeting.)
- If a regular attack does not get used, 39% chance to cast Blitzritter. (Standard targeting.)
- If Blitzritter does not get cast, cast Long Thrust. (Standard targeting.)
- Hollow Seer
- ===========
- If no one else is casting Dark Healing, 19% chance to cast Dark Healing. (Targets Hollow Queen.)
- If the action count is equal to at least 2, and no one has their legs bound, 39% chance to cast Shadow Bind. (Standard targeting.)
- Else:
- 79% chance to cast Icy Blast. (Standard targeting.)
- 21% chance to use a regular attack. (Standard targeting.)
- Hollow Queen
- ============
- Run this AI script the moment it's the user's turn.
- If the turn count is equal to 1, cast Dimensional Cut. (Standard targeting.) Activate flags 3 and 4.
- If there are 2 Hollow Guards in the battle and it is not the moment of the user's turn, activate flag 6.
- If there is only 1 Hollow Guard in the battle and it is not the moment of the user's turn, deactivate flag 6.
- If self is not in the back row, and there are no Hollow Seers in the battle, and flag 7 is not active, summon 2 Hollow Seers in the back row. If it is the moment of the user's turn, activate flag 7.
- If the turn count is a multiple of 10, cast Dark Erosion. (Targets self.)
- If HP is below 51%:
- If self is leg bound, arm bound, or head bound:
- If flag 1 is not active, cast Lovers' Breath. (Targets self.) If it is the moment of the user's turn, activate flags 1 and 2.
- If flag 2 is not active, 19% chance to cast Lovers' Breath. (Targets self.) If it is the moment of the user's turn, activate flag 2.
- If the turn count is equal to or greater than 8:
- If flag 5 is not active, 69% chance to cast Dazzling Eye. (Standard targeting.) If it is the moment of the user's turn, activate flag 5.
- If no one is panicking, 14% chance to cast Dazzling Eye. (Standard targeting.)
- If self is in the back row:
- If HP is below 51%:
- If flag 3 is active and flag 4 is not active:
- 39% chance to cast Dimensional Cut. (Standard targeting.) If it is the moment of the user's turn, activate flag 4, and deactivate flag 2.
- 40% chance to cast Icy Aria (Standard targeting.)
- 21% chance to cast Darkness Wing. (Standard targeting.)
- Else:
- 49% chance to cast Icy Aria (Standard targeting.) If it is the moment of the user's turn, deactivate flag 4.
- 30% chance to cast Darkness Wing. (Standard targeting.) If it is the moment of the user's turn, deactivate flag 4.
- 21% chance to use a regular attack. (Standard targeting.)
- If flag 3 is active and flag 4 is not active:
- 29% chance to cast Dimensional Cut. (Standard targeting.) If it is the moment of the user's turn, activate flag 4.
- 30% chance to cast Icy Aria (Standard targeting.)
- 20% chance to cast Darkness Wing. (Standard targeting.)
- 21% chance to use a regular attack. (Standard targeting.)
- Else:
- 49% chance to cast Icy Aria (Standard targeting.) If it is the moment of the user's turn, deactivate flag 4.
- 20% chance to cast Darkness Wing. (Standard targeting.) If it is the moment of the user's turn, deactivate flag 4.
- 41% chance to use a regular attack. (Standard targeting.) If it is the moment of the user's turn, deactivate flag 4.
- If HP is below 51%:
- If flag 3 is active and flag 4 is not active:
- 49% chance to cast Dimensional Cut. (Standard targeting.) If it is the moment of the user's turn, activate flag 4, and deactivate flag 2.
- 20% chance to cast Icy Aria (Standard targeting.)
- 31% chance to cast Darkness Wing. (Standard targeting.)
- Else:
- 29% chance to cast Icy Aria (Standard targeting.) If it is the moment of the user's turn, deactivate flag 4.
- 50% chance to cast Darkness Wing. (Standard targeting.) If it is the moment of the user's turn, deactivate flag 4.
- 21% chance to use a regular attack. (Standard targeting.) If it is the moment of the user's turn, deactivate flag 4.
- If flag 3 is active and flag 4 is not active:
- 39% chance to cast Dimensional Cut. (Standard targeting.) If it is the moment of the user's turn, activate flag 4.
- 20% chance to cast Icy Aria (Standard targeting.)
- 30% chance to cast Darkness Wing. (Standard targeting.)
- 11% chance to use a regular attack. (Standard targeting.)
- Else:
- 19% chance to cast Icy Aria (Standard targeting.) If it is the moment of the user's turn, deactivate flag 4.
- 40% chance to cast Darkness Wing. (Standard targeting.) If it is the moment of the user's turn, deactivate flag 4.
- 31% chance to use a regular attack. (Standard targeting.) If it is the moment of the user's turn, deactivate flag 4.
- Kibagami
- ========
- If the turn count is equal to 1, cast Moon Slash. (Standard targeting.)
- If the turn count is equal to 2:
- 49% chance to cast Ice Slash. (Standard targeting.) Activate flag 1.
- 51% chance to cast Fire Strike. (Standard targeting.)
- If the turn count is equal to 3, cast Charge. (Targets self.)
- If the turn count is equal to 4:
- If flag 1 is not active, cast Ice Slash. (Standard targeting.) Activate flag 1.
- Else, cast Fire Strike. (Standard targeting.) Deactivate flag 1.
- IF HP is below 71%, cast Blood Surge. (Targets self.) Activate flag 3.
- If HP is below 21%, activate flag 4.
- If flag 7 is active, deactivate flags 7 and 11, then:
- 29% chance to cast Moon Slash. (Standard targeting.)
- If flag 1 is not active, 39% chance to cast Ice Slash. (Standard targeting.) Activate flag 1.
- If Ice Slash did not get cast, 39% chance to cast Fire Strike. (Standard targeting.) Deactivate flag 1.
- Else, cast Shockwave. (Standard targeting.)
- If flag 3 is active:
- If flag 2 is not active, cast Blood Surge. (Targets self.) Activate flag 2.
- If self is not in the Blood Surge stage, and flags 5 and 13 are active, 39% chance to cast Blood Surge. (Targets self.)
- If the party has at least 3 buffs, and flag 11 is not active, cast Roar. (Targets party members with buffs.) Activate flag 11.
- If flags 7 and 12 are not active, 29% chance to cast Charge. (Targets self.) Activate flags 7 and 12.
- If flag 4 is active:
- If self is in the Blood Surge state and flag 13 is not active, cast Deep Breath. (Targets self.) Activate flag 13.
- If self is leg bound or head bound, and flag 8 is not active, cast Recovery. (Targets self.) Activate flag 8.
- If self is Cursed, Panicking, Paralyzed, Poisoned, or Blinded, and flag 9 is not active, cast Refresh. (Targets self.) Activate flag 9.
- If flag 5 is not active, cast Healing. (Targets self.) Activate flags 5 and 6.
- If flag 6 is not active, 49% chance to cast Healing. (Targets self.) Activate flag 6.
- If flag 10 is not active, 49% chance to cast Knockout Blow. (Standard targeting.) Activate flag 10.
- Else, 9% chance to cast Knockout Blow. (Standard targeting.)
- If flag 1 is not active, 24% chance to cast Ice Slash. (Standard targeting.) Activate flag 1. Deactivate flag 12.
- If Ice Slash did not get cast, 24% chance to cast Fire Strike. (Standard targeting.) Deactivate flag 12.
- Else:
- 29% chance to cast Moon Slash. (Standard targeting.) Deactivate flag 6.
- 40% chance to cast Shockwave. (Standard targeting.) Deactivate flag 8.
- 31% chance to use a regular attack. (Standard targeting.) Deactivate flag 9.
- Boiling Lizard
- ==============
- If the temperature is cold:
- If the turn count is equal to 1, or flag 1 is active, cast Scorching Fire. (Standard targeting.) Deactivate flag 1. Activate flag 5.
- If there are 4 Scales in the battle, and flag 5 is not active, 39% chance to cast Scorching Fire. (Standard targeting.) Activate flag 5.
- If the turn count is a multiple of 4:
- If HP is below 26%:
- If there are less than 3 Scales in the battle, summon 2 scales. Activate flag 1.
- If there are less than 4 Scales in the battle, summon 1 scale. Activate flag 1.
- If there are less than 4 Scales in the battle, summon 1 scale. Activate flag 1.
- If HP is below 16% and flag 2 is not active, cast Fire Regen. (Targets self.) Activate flag 2.
- If HP is below 39%:
- If flag 4 is not active, cast Venom Tail. (Standard targeting.) Activate flag 4.
- Else, 20% chance to cast Venom Tail. (Standard targeting.)
- If HP is below 26%:
- If flag 3 is not active, cast Fire Wall. (Targets self.) Activate flag 3.
- Else:
- 49% chance to cast Fireball Cannon. (Standard targeting.)
- 40% chance to cast Upward Thrust. (Targets the front row.) Deactivate flag 5.
- 11% chance to use a regular attack. (Standard targeting.) Deactivate flag 5.
- Else:
- 39% chance to cast Fireball Cannon. (Standard targeting.)
- 30% chance to cast Upward Thrust. (Targets the front row.) Deactivate flag 5.
- 31% chance to use a regular attack. (Standard targeting.) Deactivate flag 5.
- If the turn count is equal to 1, or flag 1 is active, cast Scorching Fire (Level 2). (Standard targeting.) Deactivate flag 1. Activate flag 5.
- If there are 4 Scales in the battle, and flag 5 is not active, 39% chance to cast Scorching Fire (Level 2). (Standard targeting.) Activate flag 5.
- If the turn count is a multiple of 4:
- If HP is below 31%:
- If there are less than 2 Scales in the battle, summon 3 scales. Activate flag 1.
- If there are less than 3 Scales in the battle, summon 2 scales. Activate flag 1.
- If there are less than 4 Scales in the battle, summon 1 scale. Activate flag 1.
- If HP is below 61%:
- If there are less than 3 Scales in the battle, summon 2 scales. Activate flag 1.
- If there are less than 4 Scales in the battle, summon 1 scale. Activate flag 1.
- If there are less than 4 Scales in the battle, summon 1 scale. Activate flag 1.
- If HP is below 26% and flag 2 is not active, cast Fire Regen (Level 2). (Targets self.) Activate flag 2.
- If HP is below 76%:
- If flag 4 is not active, cast Venom Tail (Level 2). (Standard targeting.) Activate flag 4.
- Else, 20% chance to cast Venom Tail (Level 2). (Standard targeting.)
- If HP is below 51%:
- If flag 3 is not active, cast Fire Wall. (Targets self.) Activate flag 3.
- Else:
- 49% chance to cast Fireball Cannon (Level 2). (Standard targeting.)
- 40% chance to cast Upward Thrust (Level 2). (Targets the front row.) Deactivate flag 5.
- 11% chance to use a regular attack. (Standard targeting.) Deactivate flag 5.
- Else:
- 39% chance to cast Fireball Cannon (Level 2). (Standard targeting.)
- 30% chance to cast Upward Thrust (Level 2). (Targets the front row.) Deactivate flag 5.
- 31% chance to use a regular attack. (Standard targeting.) Deactivate flag 5.
- Scale
- =====
- Do nothing.
- Logre (South Sanctuary Fight)
- =============================
- If turn count is equal to 5 or above, escape. (Targets self.)
- Else:
- 29% chance to cast Spiral Slice. (Standard targeting.)
- 30% chance to cast Sonic Raid. (Standard targeting.)
- 41% chance to use a regular attack. (Standard targeting.)
- Logre (Echoing Library Fight)
- =============================
- If the turn count is equal to 1, or self is not in the Overheat state, cast Shock Drive. (Targets the front row.) Deactivate flags 1, 2, and 3.
- If HP is below 31%, and flag 4 is not active, cast Vanguard. (Targets self.) Activate flag 4.
- If HP is below 71%, and flag 5 is not active, cast Rear Guard. (Targets self.) Activate flag 5.
- If flag 1 is active, and the Overheat state has 4 turns left:
- 64% chance to cast Sharp Edge. (Standard targeting.) Activate flag 2.
- 36% chance to cast Heat Sink. (Targets self.)
- If flag 1 is active, and the Overheat state has 3 turns left, cast Cool Edge. (Standard targeting.)
- If the Overheat state has 4 turns left, cast Heat Sink. (Targets self.)
- If flag 2 is active, cast Cool Edge. (Standard targeting.)
- Else:
- 29% chance to cast Sharp Edge. (Standard targeting.) Activate flag 1.
- 40% chance to cast Spiral Slice. (Standard targeting.) Activate flag 3.
- 21% chance to cast Sonic Raid. (Standard targeting.) Activate flag 3.
- Guardian Head
- =============
- If the action count is equal to 0, do nothing. Display message: "Guardian Head entered self-destruct mode! 3 turns until detonation!" Activate flag 1.
- If flag 1 is not active:
- If the action count is equal to 1, do nothing. Display message: "Guardian Head entered self-destruct mode! 3 turns until detonation!" Activate flag 1.
- If the action count is equal to 2, do nothing. Display message: "2 turns until Guardian Head self-destructs!"
- If the action count is equal to 3, do nothing. Display message: "1 turn until Guardian Head self-destructs!"
- Else, cast Final Strike. (Standard targeting.)
- If the action count is equal to 1, do nothing. Display message: "2 turns until Guardian Head self-destructs!"
- If the action count is equal to 2, do nothing. Display message: "1 turn until Guardian Head self-destructs!"
- Else, cast Final Strike. (Standard targeting.)
- Cradle Guardian
- ===============
- Run this AI script the moment it's the user's turn.
- If the Cradle Guardian is dead, do nothing. Display message: "Guardian Head entered self-destruct mode! 3 turns until detonation!" Activate flag 1.
- If the turn count is equal to 3, cast Arm Mixer. (Standard targeting.)
- If the turn count is equal to 4, Cast Fire Shift. (Targets self.)
- If the turn count is equal to 6, and self is in the Fire state, cast Flame Mixer. (Standard targeting.)
- If the turn count is equal to 7, Cast Ice Shift. (Targets self.)
- If the turn count is equal to 9, and self is in the Ice state, cast Ice Mixer. (Standard targeting.)
- If the turn count is equal to 10, Cast Volt Shift. (Targets self.)
- If the turn count is equal to 12, and self is in the Volt state, cast Volt Mixer. (Standard targeting.) If it is the moment of the user's turn, activate flags 2 and 7.
- If the turn count is equal to 13, Cast Phys Shift. (Targets self.)
- If the turn count is equal to or above 15, flag 7 is active, and it is the moment of the user's turn:
- If self is in the Phys state, deactivate flag 7, then:
- 33% chance to cast Fire Shift. (Targets self.)
- 33% chance to cast Ice Shift. (Targets self.)
- 34% chance to cast Volt Shift. (Targets self.)
- If self is in the Fire state, deactivate flag 7, then:
- 33% chance to cast Ice Shift. (Targets self.)
- 32% chance to cast Volt Shift. (Targets self.)
- 35% chance to cast Phys Shift. (Targets self.)
- If self is in the Ice state, deactivate flag 7, then:
- 33% chance to cast Volt Shift. (Targets self.)
- 32% chance to cast Fire Shift. (Targets self.)
- 35% chance to cast Phys Shift. (Targets self.)
- Else:
- 33% chance to cast Phys Shift. (Targets self.)
- 32% chance to cast Fire Shift. (Targets self.)
- 35% chance to cast Ice Shift. (Targets self.)
- If HP is below 31%, and flag 1 is not active, cast Dis-Element. (Targets self.) If it is the moment of the user's turn, activate flag 1.
- If HP is below 71%:
- If flag 3 is not active, cast Electric Shock. (Standard targeting.) If it is the moment of the user's turn, activate flags 3 and 5.
- If flag 5 is not active, 24% chance to cast Electric Shock. (Standard targeting.) If it is the moment of the user's turn, activate flag 5.
- If HP is below 51%:
- If flag 4 is not active, cast Restraint. (Standard targeting.) If it is the moment of the user's turn, activate flags 4 and 6.
- If flag 6 is not active, 24% chance to cast Restraint. (Standard targeting.) If it is the moment of the user's turn, activate flag 6.
- If self is in the Phys state:
- If flag 2 is active, 49% chance to cast Arm Mixer. (Standard targeting.) If it is the moment of the user's turn, activate flag 7.
- Else:
- 44% chance to cast Megaton Punch. (Standard targeting.) If it is the moment of the user's turn, activate flag 5.
- 56% chance to cast Pile Bunker. (Targets the front row.) If it is the moment of the user's turn, activate flag 6.
- If self is in the Fire state:
- If flag 2 is active, 49% chance to cast Flame Mixer. (Standard targeting.) If it is the moment of the user's turn, activate flag 7.
- Else:
- 44% chance to cast Megaton Punch. (Standard targeting.) If it is the moment of the user's turn, activate flag 5.
- 56% chance to cast Pile Bunker. (Targets the front row.) If it is the moment of the user's turn, activate flag 6.
- If self is in the Ice state:
- If flag 2 is active, 49% chance to cast Ice Mixer. (Standard targeting.) If it is the moment of the user's turn, activate flag 7.
- Else:
- 44% chance to cast Megaton Punch. (Standard targeting.) If it is the moment of the user's turn, activate flag 5.
- 56% chance to cast Pile Bunker. (Targets the front row.) If it is the moment of the user's turn, activate flag 6.
- Else:
- If flag 2 is active, 49% chance to cast Volt Mixer. (Standard targeting.) If it is the moment of the user's turn, activate flag 7.
- Else:
- 44% chance to cast Megaton Punch. (Standard targeting.) If it is the moment of the user's turn, activate flag 5.
- 56% chance to cast Pile Bunker. (Targets the front row.) If it is the moment of the user's turn, activate flag 6.
- If self is in the Phys state:
- If flag 2 is active, 49% chance to cast Arm Mixer. (Standard targeting.) If it is the moment of the user's turn, activate flag 7.
- Else:
- 34% chance to cast Megaton Punch. (Standard targeting.) If it is the moment of the user's turn, activate flag 5.
- 35% chance to cast Pile Bunker. (Targets the front row.) If it is the moment of the user's turn, activate flag 6.
- 31% chance to use a regular attack. (Standard targeting.)
- If self is in the Fire state:
- If flag 2 is active, 49% chance to cast Flame Mixer. (Standard targeting.) If it is the moment of the user's turn, activate flag 7.
- Else:
- 34% chance to cast Megaton Punch. (Standard targeting.) If it is the moment of the user's turn, activate flag 5.
- 35% chance to cast Pile Bunker. (Targets the front row.) If it is the moment of the user's turn, activate flag 6.
- 31% chance to use a regular attack. (Standard targeting.)
- If self is in the Ice state:
- If flag 2 is active, 49% chance to cast Ice Mixer. (Standard targeting.) If it is the moment of the user's turn, activate flag 7.
- Else:
- 34% chance to cast Megaton Punch. (Standard targeting.) If it is the moment of the user's turn, activate flag 5.
- 35% chance to cast Pile Bunker. (Targets the front row.) If it is the moment of the user's turn, activate flag 6.
- 31% chance to use a regular attack. (Standard targeting.)
- If flag 2 is active, 49% chance to cast Volt Mixer. (Standard targeting.) If it is the moment of the user's turn, activate flag 7.
- Else:
- 34% chance to cast Megaton Punch. (Standard targeting.) If it is the moment of the user's turn, activate flag 5.
- 35% chance to cast Pile Bunker. (Targets the front row.) If it is the moment of the user's turn, activate flag 6.
- 31% chance to use a regular attack. (Standard targeting.)
- Cursed Prince
- =============
- If self is in the Ignition state:
- Activate flag 1.
- If the Ignition state has 1 turn left, cast Overdrive. (Standard targeting.)
- Else:
- 59% chance to cast Flame Drive. (Standard targeting.)
- 41% chance to cast Chaos Drive. (Standard targeting.)
- If the turn count is equal to 1, cast Chaos Drive. (Standard targeting.)
- If the turn count is equal to 2, cast Kingly Ambition. (Standard targeting.)
- If the turn count is a multiple of 8, cast Kingly Ambition. (Standard targeting.)
- If HP is below 36%, self is not in the Ignition state, and flag 1 is not active, cast Ignition. (Targets self.)
- If self is not in the Overheat state:
- If at least 1 party member has their legs bound, cast Chaos Drive. (Standard targeting.)
- Else, cast Flame Drive. (Standard targeting.)
- If the Overheat state has 4 turns left, cast Heat Sink. (Targets self.)
- If HP is below 61%:
- If flag 2 is not active, cast Seizing Vine. (Standard targeting.) Activate flags 2 and 3.
- If flag 3 is not active, 29% chance to cast Seizing Vine. (Standard targeting.) Activate flag 3.
- Else:
- 50% chance to cast Ivy Thrust. (Standard targeting.)
- 41% chance to use a regular attack. (Standard targeting.)
- Heavenbringer
- =============
- Run this AI script the moment it's the user's turn.
- If self is not in the back row:
- If flag 1 is not active, and it is the moment of the user's turn, activate flag 1.
- If flag 10 is not active, and it is the moment of the user's turn, activate flag 2.
- If flag 1 is active, and it is the moment of the user's turn, activate flag 10.
- If HP is below 41%, and it is the moment of the user's turn, activate flag 2.
- If HP is below 71%, and it is the moment of the user's turn, activate flags 1 and 10.
- If flag 22 is active, and it is the moment of the user's turn:
- If both the Destroyer Arm and Illusion Arm are alive, cast Delay Charge. (Targets self.) Deactivate flag 22. Activate flags 6 and 7.
- If only the Illusion Arm is alive, cast Delay Charge. (Targets self.) Deactivate flag 22. Activate flags 6 and 7.
- If only the Destroyer Arm is alive, cast Delay Charge. (Targets self.) Deactivate flag 22. Activate flags 6 and 7.
- Deactivate flag 22.
- Deactivate flag 22.
- If flag 21 is active, and it is the moment of the user's turn:
- If both the Destroyer Arm and Illusion Arm are alive, cast Holy Chest [1]. (Standard targeting.) Deactivate flag 21.
- If only the Illusion Arm is alive, cast Holy Chest [2]. (Targets self.) Deactivate flag 21.
- If only the Destroyer Arm is alive, cast Holy Chest [2]. (Targets self.) Deactivate flag 21.
- Else, do nothing. Display message: "Heavenbringer couldn't cooperate!" Deactivate flag 21.
- Deactivate flag 21.
- If self is in the Delay Charge stage:
- Activate flag 21.
- If the Delay Charge countdown reached 0:
- If both the Destroyer Arm and Illusion Arm are alive, cast Holy Chest [1]. (Standard targeting.)
- If only the Illusion Arm is alive, cast Holy Chest [2]. (Targets self.)
- If only the Destroyer Arm is alive, cast Holy Chest [2]. (Targets self.)
- Else, do nothing. Display message: "Heavenbringer is charging up!"
- If the turn count is equal to 1, cast Tempting Death. Targeting parameters:
- 30% chance to target the party member with the lowest HP.
- If the last targeting check failed, 20% chance to target the party member with the lowest HP percentage.
- If the last targeting check failed, 20% chance to target the party member with the lowest level.
- If the last targeting check failed, 20% chance to target the back row.
- If the last targeting check failed, follow the standard targeting procedure.
- If self is in the back row and flag 9 is active, cast Tempting Death. Targeting parameters:
- 30% chance to target the party member with the lowest HP. If it is the moment of the user's turn, deactivate flag 9.
- If the last targeting check failed, 20% chance to target the party member with the lowest HP percentage. If it is the moment of the user's turn, deactivate flag 9.
- If the last targeting check failed, 20% chance to target the party member with the lowest level. If it is the moment of the user's turn, deactivate flag 9.
- If the last targeting check failed, 20% chance to target the back row. If it is the moment of the user's turn, deactivate flag 9.
- If the last targeting check failed, follow the standard targeting procedure. If it is the moment of the user's turn, deactivate flag 9.
- Else, if it is the moment of the user's turn, deactivate flag 9.
- If flags 1 and 8 are active, and only the Destroyer Arm is alive, 19% chance to cast Regen Breath. Deactivate flag 8.
- If flags 1 and 8 are active, and only the Illusion Arm is alive, 19% chance to cast Regen Breath. Deactivate flag 8.
- If self is not in the back row, and it is the moment of the user's turn:
- If flags 11 and 16 are not active:
- If HP is below 31%, activate flag 16.
- If HP is below 61%, activate flags 16 and 17.
- If HP is below 81%, activate flags 16 and 18.
- Else, activate flags 16 and 19.
- If self is not in the back row:
- If HP is below 51%, flag 19 is active, flag 20 is not active, and it is the moment of the user's turn, cast Regen Breath. Deactivate flags 11, 12, 13, 14, and 15. Activate flags 9 and 20.
- If HP is below 41%, flag 18 is active, flag 20 is not active, and it is the moment of the user's turn, cast Regen Breath. Deactivate flags 11, 12, 13, 14, and 15. Activate flags 9 and 20.
- If HP is below 21%, flag 17 is active, flag 20 is not active, and it is the moment of the user's turn, cast Regen Breath. Deactivate flags 11, 12, 13, 14, and 15. Activate flags 9 and 20.
- If flag 11 is not active and it is the moment of the user's turn, activate flag 11.
- If flag 12 is not active and it is the moment of the user's turn, activate flag 12.
- If flag 13 is not active and it is the moment of the user's turn, activate flag 13.
- If flag 14 is not active:
- 59% chance to cast Regen Breath. If it is the moment of the user's turn, deactivate flags 11, 12, and 13. Activate flag 9.
- If it is the moment of the user's turn, activate flag 14.
- If flag 15 is not active:
- 79% chance to cast Regen Breath. If it is the moment of the user's turn, deactivate flags 11, 12, 13 and 14. Activate flag 9.
- If it is the moment of the user's turn, activate flag 15.
- Else, if it is the moment of the user's turn, cast Regen Breath. Deactivate flags 11, 12, 13, 14, and 15. Activate flag 9.
- If flag 2 is active:
- If flag 4 is not active, and there is at least 1 buff on the party, cast Vanish Breath. (Standard targeting.) If it is the moment of the user's turn, activate flags 4 and 5.
- If flag 5 is not active:
- If there are at least 5 buffs on the party, 39% chance to cast Vanish Breath. (Standard targeting.) If it is the moment of the user's turn, activate flag 5.
- If there are at least 3 buffs on the party, 24% chance to cast Vanish Breath. (Standard targeting.) If it is the moment of the user's turn, activate flag 5.
- If there is at least 1 buff on the party, 14% chance to cast Vanish Breath. (Standard targeting.) If it is the moment of the user's turn, activate flag 5.
- If flag 1 is active and it is the start of the turn:
- If both the Destroyer Arm and Illusion Arm are alive:
- If flag 6 is not active, cast Delay Charge. (Targets self.) Activate flag 22.
- If flag 7 is not active, 69% chance to cast Delay Charge. (Targets self.) Activate flag 22.
- Else:
- 32% chance to cast Origin Flame. (Standard targeting.) If it is the moment of the user's turn, 50% chance to deactivate flags 5 and 7, and activate flag 8.
- 33% chance to cast Tundra Lance. (Targets the front row.) If it is the moment of the user's turn, 50% chance to deactivate flags 5 and 7, and activate flag 8.
- 35% chance to cast Ruinous Thunder. (Standard targeting.) If it is the moment of the user's turn, 50% chance to deactivate flags 5 and 7, and activate flag 8.
- Bared Essence
- =============
- Run this AI script the moment it's the user's turn.
- If the action count is less than 3, do nothing.
- If self is not in the back row, cast Face Close 1. (Targets self.)
- Else, cast Face Close 2. (Targets self.)
- Destroyer Arm
- =============
- If the turn count is a multiple of 5, cast Light Barrier. (Targets self.)
- If someone else is already casting Protective Form, 19% chance to cast Protective Form. (Targets Heavenbringer.)
- If Heavenbringer is below 51% HP, or Bared Essence is attackable:
- 39% chance to cast Gale Shockwave. (Standard targeting.)
- If Gale Shockwave does not get cast, 39% chance to cast Cutting Leaves. (Standard targeting.)
- Else, use a regular attack. (Standard targeting.)
- Else:
- 24% chance to cast Gale Shockwave. (Standard targeting.)
- If Gale Shockwave does not get cast, 29% chance to cast Cutting Leaves. (Standard targeting.)
- Else, use a regular attack. (Standard targeting.)
- Illusion Arm
- ============
- If the turn count is a multiple of 5, cast Hollow Domain. (Standard targeting.)
- If someone else is already casting Protective Form, 19% chance to cast Protective Form. (Targets Heavenbringer.)
- If Heavenbringer is below 51% HP, or Bared Essence is attackable:
- 34% chance to cast Vine Cage. (Standard targeting.)
- If Vine Cage does not get cast, 39% chance to cast Soul Control. (Standard targeting.)
- Else, use a regular attack. (Standard targeting.)
- Else:
- 24% chance to cast Vine Cage. (Standard targeting.)
- If Vine Cage does not get cast, 29% chance to cast Soul Control. (Standard targeting.)
- Else, use a regular attack. (Standard targeting.)
- Blizzard King
- =============
- If flag 9 is not active, set counter 1 to 5. Activate flag 9.
- If flag 6 is active, decrease counter 1 by 1.
- If the turn count is equal to 1, cast Frigid Breath. (Standard targeting.) Activate flag 5.
- If flag 2 is active:
- If flag 4 is active, cast Absolute Zero. (Standard targeting.) Deactivate flags 2 and 4.
- Else, cast Frigid Breath. (Standard targeting.) Deactivate flag 2. If flag 3 is active, activate flag 4. Else, activate flag 3.
- If HP is below 61%:
- If flag 6 is not active, cast Ice Domain. (Standard targeting.) Activate flags 2 and 6.
- Else, if counter 1 is equal to 0, cast Ice Domain. (Standard targeting.) Activate flag 2. Set counter 1 to 5.
- If flag 5 is not active, 39% chance to cast Frigid Breath. (Standard targeting.) Activate flag 5. If flag 3 is active, activate flag 4. Else, activate flag 3.
- If self is head bound, cast Ice Crush. (Standard targeting.)
- If HP is below 26%, and flag 7 is not active, cast Glacial Regen (Level 3). (Targets self.) Activate flag 7.
- If HP is below 76%, the last attack that dealt damage was Volt damage, self does not have the Iceblock buff, and flag 1 is not active, cast Iceblock. (Targets self.) Activate flag 1.
- If HP falls below 26% again after casting Glacial Regen, cast Iceblock once HP falls below 26%.
- If HP is below 26%:
- If more than 2 party members are asleep:
- 29% chance to cast Ice Crush. (Standard targeting.) Deactivate flag 5.
- 71% chance to cast Dragon Dance. (Standard targeting.) Deactivate flag 5.
- Else:
- 39% chance to cast Sonic Scream. (Standard targeting.) Deactivate flags 1 and 5.
- 40% chance to cast Ice Crush. (Standard targeting.) Deactivate flag 5.
- 21% chance to cast Dragon Dance. (Standard targeting.) Deactivate flag 5.
- If HP is below 51%:
- If more than 2 party members are asleep:
- 39% chance to cast Ice Crush. (Standard targeting.) Deactivate flag 5.
- 61% chance to cast Dragon Dance. (Standard targeting.) Deactivate flag 5.
- Else:
- 39% chance to cast Sonic Scream. (Standard targeting.) Deactivate flags 1 and 5.
- 30% chance to cast Ice Crush. (Standard targeting.) Deactivate flag 5.
- 31% chance to cast Dragon Dance. (Standard targeting.) Deactivate flag 5.
- If HP is below 76%:
- 39% chance to cast Ice Crush. (Standard targeting.) Deactivate flag 5.
- 61% chance to cast Dragon Dance. (Standard targeting.) Deactivate flag 5.
- Else:
- 69% chance to cast Ice Crush. (Standard targeting.) Deactivate flag 5.
- 31% chance to cast Dragon Dance. (Standard targeting.) Deactivate flag 5.
- Storm Emperor
- =============
- If flag 9 is not active, set counter 1 to 5. Activate flag 9.
- If flag 6 is active, decrease counter 1 by 1.
- If the turn count is equal to 1, cast Volt Breath. (Standard targeting.) Activate flag 5.
- If flag 2 is active:
- If flag 4 is active, cast Roaring Thunder. (Standard targeting.) Deactivate flags 2 and 4.
- Else, cast Volt Breath. (Standard targeting.) Deactivate flag 2. If flag 3 is active, activate flag 4. Else, activate flag 3.
- If HP is below 61%:
- If flag 6 is not active, cast Volt Domain. (Standard targeting.) Activate flags 2 and 6.
- Else, if counter 1 is equal to 0, cast Volt Domain. (Standard targeting.) Activate flag 2. Set counter 1 to 5.
- If flag 5 is not active, 39% chance to cast Volt Breath. (Standard targeting.) Activate flag 5. If flag 3 is active, activate flag 4. Else, activate flag 3.
- If self is head bound, cast Dragon Strike. (Standard targeting.)
- If the party has at least 11 buffs, cast Corrupt Howl. (Standard targeting.) Deactivate flag 5.
- If HP is below 51%, and the party has at least 7 buffs, cast Corrupt Howl. (Standard targeting.) Deactivate flag 5.
- If HP is below 26%:
- If any party member has a physical defense debuff:
- 49% chance to cast Cursed Strike. (Targets party members with debuffs.) Deactivate flag 5.
- 20% chance to cast Deadly Fangs. (Standard targeting.) Deactivate flag 5.
- 31% chance to cast Dragon Strike. (Standard targeting.) Deactivate flag 5.
- Else:
- 29% chance to cast Cursed Strike. (Standard targeting.)
- 40% chance to cast Deadly Fangs. (Standard targeting.)
- 31% chance to cast Dragon Strike. (Standard targeting.)
- If HP is below 51%:
- If any party member has a physical defense debuff:
- 39% chance to cast Cursed Strike. (Targets party members with debuffs.) Deactivate flag 5.
- 20% chance to cast Deadly Fangs. (Standard targeting.) Deactivate flag 5.
- 41% chance to cast Dragon Strike. (Standard targeting.) Deactivate flag 5.
- Else:
- 29% chance to cast Cursed Strike. (Standard targeting.) Deactivate flag 5.
- 50% chance to cast Deadly Fangs. (Standard targeting.) Deactivate flag 5.
- 21% chance to cast Dragon Strike. (Standard targeting.) Deactivate flag 5.
- If HP is below 76%:
- 39% chance to cast Deadly Fangs. (Standard targeting.) Deactivate flag 5.
- 20% chance to cast Cursed Strike. (Standard targeting.) Deactivate flag 5.
- 41% chance to cast Dragon Strike. (Standard targeting.) Deactivate flag 5.
- Else:
- 59% chance to cast Deadly Fangs. (Standard targeting.) Deactivate flag 5.
- 41% chance to cast Cursed Strike. (Standard targeting.) Deactivate flag 5.
- Great Dragon
- ============
- If flag 9 is not active, set counter 1 to 5. Activate flag 9.
- If flag 6 is active, decrease counter 1 by 1.
- If the turn count is equal to 1, cast Searing Breath. (Standard targeting.) Activate flag 5.
- If flag 2 is active:
- If flag 4 is active, cast Inferno. (Standard targeting.) Deactivate flags 2 and 4.
- Else, cast Searing Breath. (Standard targeting.) Deactivate flag 2. If flag 3 is active, activate flag 4. Else, activate flag 3.
- If HP is below 61%:
- If flag 6 is not active, cast Fire Domain. (Standard targeting.) Activate flags 2 and 6.
- Else, if counter 1 is equal to 0, cast Fire Domain. (Standard targeting.) Activate flag 2. Set counter 1 to 5.
- If flag 5 is not active, 39% chance to cast Fire Breath. (Standard targeting.) Activate flag 5. If flag 3 is active, activate flag 4. Else, activate flag 3.
- If self is head bound, cast Dragon Smash. (Standard targeting.)
- If HP is above 10% and below 76%, flag 1 is not active, and self does not have the Raging Strike buff, 59% chance to cast Raging Strike (Targets self.) Activate flag 1.
- If HP is below 26%:
- 29% chance to cast Echoing Howl. (Standard targeting.) Deactivate flag 1.
- 45% chance to cast Dragon Smash. (Standard targeting.)
- 26% chance to cast Dragon Claw. (Standard targeting.)
- If HP is below 51%:
- 29% chance to cast Echoing Howl. (Standard targeting.) Deactivate flag 1.
- 40% chance to cast Dragon Smash. (Standard targeting.)
- 31% chance to cast Dragon Claw. (Standard targeting.)
- If HP is below 76%:
- 39% chance to cast Dragon Smash. (Standard targeting.) Deactivate flag 5.
- 61% chance to cast Dragon Claw. (Standard targeting.) Deactivate flag 5.
- Else:
- 29% chance to cast Dragon Smash. (Standard targeting.) Deactivate flag 5.
- 71% chance to cast Dragon Claw. (Standard targeting.) Deactivate flag 5.
- Iwaoropenelep
- =============
- Run this AI script the moment it's the user's turn.
- If the turn count is equal to 1, cast Sonic Boom. (Standard targeting.)
- If flags 3 and 4 are active, and it is the moment of the user's turn, activate flag 2.
- If flags 3 and 5 are active, and it is the moment of the user's turn, activate flag 2.
- If flags 4 and 5 are active, and it is the moment of the user's turn, activate flag 2.
- If flags 6, 7, and 8 are active, and it is the moment of the user's turn, deactivate flags 6, 7, and 8.
- If flags 9, 10, and 11 are active, and it is the moment of the user's turn, deactivate flags 1, 9, 10, and 11.
- If HP is below 51%:
- If self has a priority buff, deactivate flags 9, 10, and 11. then:
- If flag 2 is active, cast Sonic Boom (Level 2). (Standard targeting.) If it is the moment of the user's turn, deactivate flags 1, 2, 3, 4, and 5.
- If flags 4 and 7 are not active:
- 60% chance to cast Deathbringer. (Standard targeting.) If it is the moment of the user's turn, activate flags 4 and 7.
- 40% chance to cast Chaosbringer. (Standard targeting.) If it is the moment of the user's turn, activate flags 4 and 7.
- If flags 5 and 8 are not active:
- 60% chance to cast Twin Talons. (Standard targeting.) If it is the moment of the user's turn, activate flags 5 and 8.
- 40% chance to cast Grab. (Standard targeting.) If it is the moment of the user's turn, activate flags 5 and 8.
- If flags 3 and 6 are not active, cast Thunderwing. (Standard targeting.) If it is the moment of the user's turn, activate flags 3 and 6.
- Deactivate flags 3, 4, and 5.
- If flag 1 is not active, cast Supersonic Wing. (Targets self.) If it is the moment of the user's turn, activate flag 1.
- If flag 7 is not active:
- 60% chance to cast Deathbringer. (Standard targeting.) If it is the moment of the user's turn, activate flags 7 and 9.
- 40% chance to cast Chaosbringer. (Standard targeting.) If it is the moment of the user's turn, activate flags 7 and 9.
- If flag 8 is not active:
- 60% chance to cast Twin Talons. (Standard targeting.) If it is the moment of the user's turn, activate flags 8 and 10.
- 40% chance to cast Grab. (Standard targeting.) If it is the moment of the user's turn, activate flags 8 and 10.
- If flag 6 is not active, cast Thunderwing. (Standard targeting.) If it is the moment of the user's turn, activate flags 6 and 11.
- If flag 7 is not active:
- 30% chance to cast Deathbringer. (Standard targeting.) If it is the moment of the user's turn, activate flags 7 and 9.
- 70% chance to cast Chaosbringer. (Standard targeting.) If it is the moment of the user's turn, activate flags 7 and 9.
- If flag 8 is not active:
- 30% chance to cast Twin Talons. (Standard targeting.) If it is the moment of the user's turn, activate flags 8 and 10.
- 70% chance to cast Grab. (Standard targeting.) If it is the moment of the user's turn, activate flags 8 and 10.
- If flag 6 is not active, cast Thunderwing. (Standard targeting.) If it is the moment of the user's turn, activate flags 6 and 11.
- Fallen One
- ==========
- Set the minimum duration of head binds to 5 turns.
- Set the minimum duration of arm binds to 4 turns.
- Set the minimum duration of leg binds to 4 turns.
- If flag 9 is not active, set counter 1 to 4. Activate flag 9.
- If flag 8 is active, decrease counter 1 by 1.
- If the turn count is a multiple of 5, cast Supernova. (Standard targeting.)
- If the turn count equals 1, cast Darkness Curse. (Standard targeting.) Activate flags 1, 4, and 6.
- If HP is below 21%, and flag 10 is not active, cast Darkness Curse (Level 4). (Standard targeting.) Activate flags 6, 7, 8, and 10.
- If HP is below 41%, and flag 8 is not active, cast Darkness Curse (Level 3). (Standard targeting.) Activate flags 1, 6, 7, and 8.
- If HP is below 71%, and flag 7 is not active, cast Darkness Curse (Level 2). (Standard targeting.) Activate flags 1, 3, 5, and 7.
- If flags 6, 7, and 8 are active:
- If self's legs and arms are not bound:
- 49% chance to follow this routine:
- 39% chance to cast Dead Claw. (Standard targeting.)
- 61% chance to cast Bloody Blade. (Standard targeting.)
- 51% chance to follow this routine:
- 33% chance to cast Infernal Flight. (Standard targeting.)
- 33% chance to cast Ice Pellets. (Standard targeting.)
- 34% chance to cast Gale Volt. (Standard targeting.)
- If self's arms are bound:
- 33% chance to cast Infernal Flight. (Standard targeting.)
- 33% chance to cast Ice Pellets. (Standard targeting.)
- 34% chance to cast Gale Volt. (Standard targeting.)
- If self's legs are bound:
- 39% chance to cast Dead Claw. (Standard targeting.)
- 61% chance to cast Bloody Blade. (Standard targeting.)
- If flag 5 is active:
- 33% chance to cast Infernal Flight. (Standard targeting.)
- 33% chance to cast Ice Pellets. (Standard targeting.)
- 34% chance to cast Gale Volt. (Standard targeting.)
- If flag 4 is active:
- 39% chance to cast Dead Claw. (Standard targeting.)
- 61% chance to cast Bloody Blade. (Standard targeting.)
- Else, use a regular attack. (Standard targeting.)
- Insatiable Pupa
- ===============
- If the chemicals were applied:
- If self is in the Delay Charge state, cast Loosed Power. (Standard targeting.)
- If the turn count equals 7 or above, cast Delay Charge (Level 3). (Targets self.)
- If the turn count equals 4, cast Guardian Thread. (Targets self.)
- If the turn count equals 1, cast Peptic Juices. (Standard targeting.)
- If HP is below 51%:
- 29% chance to cast Heavy Press. (Standard targeting.)
- 71% chance to cast Ground Shake. (Standard targeting.)
- Else:
- 69% chance to cast Heavy Press. (Standard targeting.)
- 31% chance to cast Ground Shake. (Standard targeting.)
- If self is in the Delay Charge state, cast Loosed Power (Level 2). (Standard targeting.)
- If the turn count equals 7 or above, cast Delay Charge (Level 3). (Targets self.)
- If the turn count equals 4, cast Guardian Thread (Level 2). (Targets self.)
- If the turn count equals 1, cast Peptic Juices (Level 2). (Standard targeting.)
- If HP is below 51%:
- 29% chance to cast Heavy Press (Level 2). (Standard targeting.)
- 71% chance to cast Ground Shake (Level 2). (Standard targeting.)
- Else:
- 69% chance to cast Heavy Press (Level 2). (Standard targeting.)
- 31% chance to cast Ground Shake (Level 2). (Standard targeting.)
- Immoral Bud
- ===========
- If the chemicals were applied:
- Do nothing on even numbered turns.
- If Warped Savior cast Holy Chest, do nothing. (Display message about getting ready.)
- If Warped Savior cast Open Shell, do nothing until Close Shell is cast. (Targets self.)
- If Warped Savior is at or below 35% HP:
- If Warped Savior cast Open Shell, cast Riot Lance if the Conceited Bud is alive. (Standard targeting.)
- 29% chance to cast Tentacle Rod. (Standard targeting.)
- If Warped Savior is at or below 25% HP:
- 44% chance to cast Raging Bud. (Standard targeting.)
- If Raging Bud does not get cast, 79% chance to cast Head Crusher. (Standard targeting.)
- If Head Crusher does not get cast, use a regular attack. (Standard targeting.)
- Else:
- 49% chance to cast Head Crusher. (Standard targeting.)
- 51% chance to use a regular attack. (Standard targeting.)
- If the chemicals were not applied:
- If Warped Savior cast Holy Chest, do nothing (Display message about getting ready.)
- If Warped Savior cast Open Shell, do nothing until Close Shell is cast. (Targets self.)
- If Warped Savior is at or below 70% HP:
- If Warped Savior cast Open Shell, cast Riot Lance (Level 2) if the Conceited Bud is alive. (Standard targeting.)
- 29% chance to cast Tentacle Rod (Level 2). (Standard targeting.)
- If Warped Savior is at or below 50% HP:
- 44% chance to cast Raging Bud (Level 2). (Standard targeting.)
- If Raging Bud does not get cast, 79% chance to cast Head Crusher (Level 2). (Standard targeting.)
- If Head Crusher does not get cast, use a regular attack. (Standard targeting.)
- Else:
- 49% chance to cast Head Crusher (Level 2). (Standard targeting.)
- 51% chance to use a regular attack (Level 2). (Standard targeting.)
- Conceited Bud
- =============
- If the chemicals were applied:
- Do nothing on even numbered turns.
- If Warped Savior cast Holy Chest, do nothing. (Display message about getting ready.)
- If Warped Savior cast Open Shell, do nothing until Close Shell is cast. (Targets self.)
- If Warped Savior is at or below 35% HP:
- If Warped Savior cast Open Shell, cast Riot Lance if the Immoral Bud is alive. (Standard targeting.)
- 29% chance to cast Tentacle Rod. (Standard targeting.)
- If Warped Savior is at or below 25% HP:
- 44% chance to cast Raging Bud. (Standard targeting.)
- If Raging Bud does not get cast, 79% chance to cast Head Crusher. (Standard targeting.)
- If Head Crusher does not get cast, use a regular attack. (Standard targeting.)
- Else:
- 49% chance to cast Head Crusher. (Standard targeting.)
- 51% chance to use a regular attack. (Standard targeting.)
- If the chemicals were not applied:
- If Warped Savior cast Holy Chest, do nothing (Display message about getting ready.)
- If Warped Savior cast Open Shell, do nothing until Close Shell is cast. (Targets self.)
- If Warped Savior is at or below 70% HP:
- If Warped Savior cast Open Shell, cast Riot Lance if the Immoral Bud is alive. (Standard targeting.)
- 29% chance to cast Tentacle Rod (Level 2). (Standard targeting.)
- If Warped Savior is at or below 50% HP:
- 44% chance to cast Raging Bud (Level 2). (Standard targeting.)
- If Raging Bud does not get cast, 79% chance to cast Head Crusher (Level 2). (Standard targeting.)
- If Head Crusher does not get cast, use a regular attack. (Standard targeting.)
- Else:
- 49% chance to cast Head Crusher (Level 2). (Standard targeting.)
- 51% chance to use a regular attack. (Standard targeting.)
- Cowardice Claw
- ==============
- If the chemicals were applied:
- Do nothing on odd numbered turns.
- If Warped Savior cast Holy Chest, do nothing. (Display message about getting ready.)
- If Warped Savior cast Open Shell, do nothing until Close Shell is cast. (Targets self.)
- If Warped Savior is at or below 35% HP:
- If Warped Savior cast Open Shell, cast Guillotine if the Covetous Claw is alive. (Standard targeting.)
- 29% chance to cast Grand Scissors. (Standard targeting.)
- If Warped Savior is at or below 25% HP:
- 44% chance to cast Hangman. (Standard targeting.)
- If Raging Bud does not get cast, 79% chance to cast Arm Crusher. (Standard targeting.)
- If Head Crusher does not get cast, use a regular attack. (Standard targeting.)
- Else:
- 49% chance to cast Arm Crusher. (Standard targeting.)
- 51% chance to use a regular attack. (Standard targeting.)
- If the chemicals were not applied:
- If Warped Savior cast Holy Chest, do nothing. (Display message about getting ready.)
- If Warped Savior cast Open Shell, do nothing until Close Shell is cast. (Targets self.)
- If Warped Savior is at or below 35% HP:
- If Warped Savior cast Open Shell, cast Guillotine (Level 2) if the Covetous Claw is alive. (Standard targeting.)
- 29% chance to cast Grand Scissors (Level 2). (Standard targeting.)
- If Warped Savior is at or below 25% HP:
- 44% chance to cast Hangman (Level 2). (Standard targeting.)
- If Raging Bud does not get cast, 79% chance to cast Arm Crusher (Level 2). (Standard targeting.)
- If Head Crusher does not get cast, use a regular attack. (Standard targeting.)
- Else:
- 49% chance to cast Arm Crusher (Level 2). (Standard targeting.)
- 51% chance to use a regular attack. (Standard targeting.)
- Covetous Claw
- =============
- If the chemicals were applied:
- Do nothing on odd numbered turns.
- If Warped Savior cast Holy Chest, do nothing. (Display message about getting ready.)
- If Warped Savior cast Open Shell, do nothing until Close Shell is cast. (Targets self.)
- If Warped Savior is at or below 35% HP:
- If Warped Savior cast Open Shell, cast Guillotine if the Cowardice Claw is alive. (Standard targeting.)
- 29% chance to cast Grand Scissors. (Standard targeting.)
- If Warped Savior is at or below 25% HP:
- 44% chance to cast Hangman. (Standard targeting.)
- If Raging Bud does not get cast, 79% chance to cast Arm Crusher. (Standard targeting.)
- If Head Crusher does not get cast, use a regular attack. (Standard targeting.)
- Else:
- 49% chance to cast Arm Crusher. (Standard targeting.)
- 51% chance to use a regular attack. (Standard targeting.)
- If the chemicals were not applied:
- If Warped Savior cast Holy Chest, do nothing. (Display message about getting ready.)
- If Warped Savior cast Open Shell, do nothing until Close Shell is cast. (Targets self.)
- If Warped Savior is at or below 35% HP:
- If Warped Savior cast Open Shell, cast Guillotine (Level 2) if the Cowardice Claw is alive. (Standard targeting.)
- 29% chance to cast Grand Scissors (Level 2). (Standard targeting.)
- If Warped Savior is at or below 25% HP:
- 44% chance to cast Hangman (Level 2). (Standard targeting.)
- If Raging Bud does not get cast, 79% chance to cast Arm Crusher (Level 2). (Standard targeting.)
- If Head Crusher does not get cast, use a regular attack. (Standard targeting.)
- Else:
- 49% chance to cast Arm Crusher (Level 2). (Standard targeting.)
- 51% chance to use a regular attack. (Standard targeting.)
- Warped Savior
- =============
- If the chemicals were applied:
- Prevent the Immoral Bud, Conceited Bud, Cowardice Claw, and Covetous Claw from doing anything once Open Shell is cast.
- Follow this attack pattern:
- Turn 1: Cast Vanish Barrier. (Standard targeting.)
- Set a turn countdown starting from 3. The countdown will also go down by 1 for every tentacle that is killed.
- Turn 2: Do nothing. (Targets self.)
- Turn 3: Do nothing. (Targets self.)
- Turn 4: Do nothing. (Targets self.)
- Turn 5: Cast Open Shell. (Targets self.)
- Turn 6: Cast Vanishing Wave. (Standard targeting.)
- Turn 7: Megido Flame. (Standard targeting.)
- Turn 8: Chaos Blizzard. (Standard targeting.)
- Turn 9: Volt Cyclone. (Standard targeting.)
- Turn 10: Chaotic Embrace. (Standard targeting.)
- Turn 11: Holy Chest. (Standard targeting.)
- Turn 12: Cast Close Shell. Revive all tentacles upon cast. (Targets self.)
- Loop from the beginning of the pattern.
- If the chemicals were not applied:
- Prevent the Immoral Bud, Conceited Bud, Cowardice Claw, and Covetous Claw from doing anything once Open Shell is cast.
- Follow this attack pattern:
- Turn 1: Cast Hollow Barrier (Level 2). (Standard targeting.)
- Set a turn countdown starting from 3. The countdown will also go down by 1 for every tentacle that is killed.
- Turn 2: Do nothing. (Targets self.)
- Turn 3: Do nothing. (Targets self.)
- Turn 4: Do nothing. (Targets self.)
- Turn 5: Cast Open Shell (Level 2). (Targets self.)
- Turn 6: Cast Ragnarok (Level 2). (Standard targeting.)
- Turns 7-9: The Warped Savior will randomly pick one of the following attack patterns to follow for the next 3 turns. All of the skills have standard targeting and are level 2:
- {Megido Flame, Chaos Blizzard, Volt Cyclone}
- {Chaos Blizzard, Volt Cyclone, Megido Flame}
- {Volt Cyclone, Megido Flame, Chaos Blizzard}
- During this time, Chaotic Embrace (Level 2) has a 51% chance of being cast if it wasn't cast at least once during this timeframe. It is also guaranteed to come out at least once, so if it hasn't been cast by the 3rd turn, it will be cast on that turn.
- Turn 10: Cast Holy Chest (Level 2). (Standard targeting.)
- Turn 11: Cast Close Shell (Level 2). Revive all tentacles upon cast. (Targets self.)
- Turn 12: Cast Vanish Barrier (Level 2). (Standard targeting.)
- Turn 13: Cast Open Shell (Level 2). (Standard targeting.)
- Turn 14: Cast Vanishing Wave (Level 2). (Standard targeting.)
- Turns 15-17: The Warped Savior will randomly pick one of the following attack patterns to follow for the next 3 turns. All of the skills have standard targeting and are level 2:
- {Megido Flame, Chaos Blizzard, Volt Cyclone}
- {Chaos Blizzard, Volt Cyclone, Megido Flame}
- {Volt Cyclone, Megido Flame, Chaos Blizzard}
- During this time, Chaotic Embrace (Level 2) has a 51% chance of being cast if it wasn't cast at least once during this timeframe. It is also guaranteed to come out at least once, so if it hasn't been cast by the 3rd turn, it will be cast on that turn.
- Turn 18: Cast Holy Chest (Level 2). (Standard targeting.)
- Turn 19: Cast Close Shell (Level 2). Revive all tentacles upon cast. (Targets self.)
- Turn 20: Cast Hollow Barrier (Level 2). (Standard targeting.)
- Turn 21: Cast Open Shell (Level 2). (Standard targeting.)
- Turn 22: Cast Ragnarok (Level 2). (Standard targeting.)
- Loop from turn 7 once turn 22 is reached.
Add Comment
Please, Sign In to add comment