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- <?
- $load_reset_settings = simplexml_load_file('engine/config_mods/grandreset_character_settings.xml');
- $active = trim($load_reset_settings->active);
- if($active == '0'){
- echo msg('0','Sorry, this feature is temporarily unavailable at the moment.');
- }else{
- $reset_resets_need = trim($load_reset_settings->resets_need);
- $reset_level = trim($load_reset_settings->level);
- $reset_zen = trim($load_reset_settings->zen);
- $reset_points = trim($load_reset_settings->bpoints);
- $reset_points_formula = trim($load_reset_settings->bpoints_formula);
- $reset_clear_skills = trim($load_reset_settings->clear_skills);
- $reset_clear_inv = trim($load_reset_settings->clear_inv);
- $reset_stats = trim($load_reset_settings->reset_stats);
- $reset_limit = trim($load_reset_settings->reset_limit);
- $reset_credits = trim($load_reset_settings->bcredits);
- $reset_credits_formula = trim($load_reset_settings->bcredits_formula);
- if(isset($_GET['rid'])){
- echo '<div style="margin-top: 10px;">';
- $id = safe_input($_GET['rid'],'');
- if(empty($id) || !is_numeric($id)){
- header('Location: '.$core_run_script.'');
- exit();
- }else{
- if(character_and_account($id,$user_auth_id) === false){
- header('Location: '.$core_run_script.'');
- exit();
- }else {
- if(account_online($user_auth_id) === true){
- echo msg('0','Account is connected on game, please logout.');
- }else{
- $select_req = $core_db->Execute("select clevel,money,ResetCount,leveluppoint,MasterResetCount from character where mu_id=? and accountid=?",array($id,$user_auth_id));
- if($select_req->fields[2] < $reset_resets_need){
- echo msg('0','Unable to reset, reason: lacking '.($reset_resets_need - $select_req->fields[2]).' resets.');
- $no_reset = 1;
- }
- if($select_req->fields[0] < $reset_level){
- echo msg('0','Unable to reset, reason: lacking '.($reset_level - $select_req->fields[0]).' levels.');
- $no_reset = 1;
- }
- if($select_req->fields[1] < $reset_zen){
- echo msg('0','Unable to reset, reason: lacking '.number_format($reset_zen - $select_req->fields[1]).' zen.');
- $no_reset = 1;
- }
- if($no_reset != '1'){
- $new_money = $select_req->fields[1] - $reset_zen;
- switch ($reset_points_formula){
- case '0': $new_bpoints = ($select_req->fields[3]+$reset_points); break;
- case '1': $new_bpoints = ($select_req->fields[3]+ ($reset_points*($select_req->fields[2]+1))); break;
- }
- switch ($reset_credits_formula){
- case '0': $new_bcredits = ($reset_credits); break;
- case '1': $new_bcredits = ($reset_credits*($select_req->fields[4]+1)); break;
- }
- switch ($reset_stats){
- case '1':
- if($reset_clear_inv == '1' and $reset_clear_skills == '1'){
- $reset_formula = "Update character set [ResetCount]='0',[clevel]='1',[experience]='0',[leveluppoint]=?,[money]=?,[strength]='25',[dexterity]='25',[vitality]='25',[energy]='25',[leadership]='25',[inventory]=CONVERT(varbinary(1080), null),[magiclist]=CONVERT(varbinary(180), null),[MasterResetCount]=(MasterResetCount+1),[mapnumber]='0',[mapposx]='125',[mapposy]='125' where mu_id=?";
- }elseif ($reset_clear_inv == '1'){
- $reset_formula = "Update character set [ResetCount]='0',[clevel]='1',[experience]='0',[leveluppoint]=?,[money]=?,[strength]='25',[dexterity]='25',[vitality]='25',[energy]='25',[leadership]='25',[inventory]=CONVERT(varbinary(1080), null),[MasterResetCount]=(MasterResetCount+1),[mapnumber]='0',[mapposx]='125',[mapposy]='125' where mu_id=?";
- }elseif ($reset_clear_skills == '1'){
- $reset_formula = "Update character set [ResetCount]='0',[clevel]='1',[experience]='0',[leveluppoint]=?,[money]=?,[strength]='25',[dexterity]='25',[vitality]='25',[energy]='25',[leadership]='25',[magiclist]=CONVERT(varbinary(180), null),[MasterResetCount]=(MasterResetCount+1),[mapnumber]='0',[mapposx]='125',[mapposy]='125' where mu_id=?";
- }elseif ($reset_clear_inv == '0' and $reset_clear_skills == '0'){
- $reset_formula = "Update character set [ResetCount]='0',[clevel]='1',[experience]='0',[leveluppoint]=?,[money]=?,[strength]='25',[dexterity]='25',[vitality]='25',[energy]='25',[leadership]='25',[MasterResetCount]=(MasterResetCount+1),[mapnumber]='0',[mapposx]='125',[mapposy]='125' where mu_id=?";
- }
- break;
- case '0':
- if($reset_clear_inv == '1' and $reset_clear_skills == '1'){
- $reset_formula = "Update character set [ResetCount]='0',[clevel]='1',[experience]='0',[leveluppoint]=?,[money]=?,[inventory]=CONVERT(varbinary(1080), null),[magiclist]=CONVERT(varbinary(180), null),[MasterResetCount]=(MasterResetCount+1),[mapnumber]='0',[mapposx]='125',[mapposy]='125' where mu_id=?";
- }elseif ($reset_clear_inv == '1'){
- $reset_formula = "Update character set [ResetCount]='0',[clevel]='1',[experience]='0',[leveluppoint]=?,[money]=?,[inventory]=CONVERT(varbinary(1080), null),[MasterResetCount]=(MasterResetCount+1),[mapnumber]='0',[mapposx]='125',[mapposy]='125' where mu_id=?";
- }elseif ($reset_clear_skills == '1'){
- $reset_formula = "Update character set [ResetCount]='0',[clevel]='1',[experience]='0',[leveluppoint]=?,[money]=?,[magiclist]=CONVERT(varbinary(180), null),[MasterResetCount]=(MasterResetCount+1),[mapnumber]='0',[mapposx]='125',[mapposy]='125' where mu_id=?";
- }elseif ($reset_clear_inv == '0' and $reset_clear_skills == '0'){
- $reset_formula = "Update character set [ResetCount]='0',[clevel]='1',[experience]='0',[leveluppoint]=?,[money]=?,[MasterResetCount]=(MasterResetCount+1),[mapnumber]='0',[mapposx]='125',[mapposy]='125' where mu_id=?";
- }
- break;
- }
- $exc_reset_formula=$core_db->Execute($reset_formula,array($new_bpoints,$new_money,$id));
- $check_for_memb_id = $core_db2->Execute("Select ".MU_COINS_USERID_COLUMN." from ".MU_COINS_TABLE." where ".MU_COINS_USERID_COLUMN."=?",array($user_auth_id));
- if($check_for_memb_id->EOF){
- $set_credits = $core_db2->Execute("insert into dbo.DmN_Shop_Credits (memb___id,credits) VALUES (?,?)",array($user_auth_id,$new_bcredits));
- }else{
- $set_credits = $core_db2->Execute("Update dbo.DmN_Shop_Credits set credits=(credits+?) WHERE memb___id=?",array($new_bcredits,$user_auth_id));
- }
- if($exc_reset_formula && $set_credits){
- echo msg('1','Character successfully grand reseted.');
- }else{
- echo msg('0','Unable to grand reset, reason: system error, please contact administrator.');
- }
- }
- }
- }
- }
- echo '</div>';
- }
- echo '<div style="margin-top: 20px;">
- <fieldset><legend>Reset Character Requirements</legend>
- <table border="0" cellspacing="4" cellpadding="0" width="100%" style="padding-left: 10px;">
- <tr>
- <td align="left"><b>Resets:</b></td>
- <td align="left" width="100%">'.$reset_resets_need.'</td>
- </tr>
- <tr>
- <td align="left"><b>Level:</b></td>
- <td align="left" width="100%">'.$reset_level.'</td>
- </tr>
- <tr>
- <td align="left"><b>Zen:</b></td>
- <td align="left" width="100%">'.number_format($reset_zen).'</td>
- </tr>
- <tr>
- <td align="left"><b>Resets Limit:</b></td>
- <td align="left" width="100%">'.number_format($reset_limit).'</td>
- </tr>
- </table>
- </fieldset>
- </div>
- <div style="margin-top: 10px;">
- <fieldset><legend>Reset Forumla</legend>
- <table border="0" cellspacing="4" cellpadding="0" style="padding-left: 10px; padding-right: 10px;">
- <tr>
- <td align="left" width="130" valign="top"><b>Credits Bonus:</b></td>
- <td align="left">';
- switch ($reset_credits_formula){
- case '0': echo number_format($reset_credits); break;
- case '1': echo '('.number_format($reset_credits).'* grand resets number) - The * amount between credits bonus witch is '.number_format($reset_credits).' and number of grand resets that your character have.'; break;
- }
- echo '</td>
- </tr>
- <tr>
- <td align="left" width="130" valign="top"><b>Levelup Bonus Points:</b></td>
- <td align="left">';
- switch ($reset_points_formula){
- case '0': echo number_format($reset_points); break;
- case '1': echo '('.number_format($reset_points).'* resets number) - The * amount between levelup bonus points witch is '.number_format($reset_points).' and number of resets that your character have.'; break;
- }
- echo '</td>
- </tr>
- <tr>
- <td align="left"><b>Clear Skills:</b></td>
- <td align="left">';
- switch ($reset_clear_skills){
- case '0': echo 'No'; break;
- case '1': echo 'Yes'; break;
- }
- echo '</td>
- </tr>
- <tr>
- <td align="left"><b>Clear Inventory:</b></td>
- <td align="left">';
- switch ($reset_clear_inv){
- case '0': echo 'No'; break;
- case '1': echo 'Yes'; break;
- }
- echo '</td>
- </tr>
- <tr>
- <td align="left"><b>Reset Stats:</b></td>
- <td align="left">';
- switch ($reset_stats){
- case '0': echo 'No'; break;
- case '1': echo 'Yes'; break;
- }
- echo '</td>
- </tr>
- </table>
- </fieldset>
- </div>
- ';
- $select_characters = $core_db->Execute("Select mu_id,name,clevel,class,ResetCount,money,MasterResetCount from character where accountid=? order by clevel desc ",array($user_auth_id));
- echo '<table border="0" cellspacing="4" cellpadding="0" width="100%" style="margin-top: 10px; margin-bottom: 10px;">';
- while (!$select_characters->EOF){
- if($select_characters->fields[4] < $reset_resets_need && $select_characters->fields[2] < $reset_level && $select_characters->fields[5] < $reset_zen){
- $lacking_error = '<span class="iR_func_status_lacking">lacking '.($reset_resets_need - $select_characters->fields[5]).' resets, '.($reset_level - $select_characters->fields[2]).' level and '.number_format($reset_zen - $select_characters->fields[5]).' zen</span>';
- }elseif ($select_characters->fields[4] < $reset_resets_need){
- $lacking_error = '<span class="iR_func_status_lacking">lacking '.($reset_resets_need - $select_characters->fields[4]).' resets</span>';
- }elseif ($select_characters->fields[2] < $reset_level){
- $lacking_error = '<span class="iR_func_status_lacking">lacking '.($reset_level - $select_characters->fields[2]).' level</span>';
- }elseif ($select_characters->fields[5] < $reset_zen){
- $lacking_error = '<span class="iR_func_status_lacking">lacking '.number_format($reset_zen - $select_characters->fields[5]).' zen</span>';
- }else{
- $lacking_error = '<input type="button" value="Grand Reset Character" onclick="ask_url(\'Are you sure?\',\''.$core_run_script.'&rid='.$select_characters->fields[0].'\');">';
- }
- echo '
- <tr>
- <td width="66" rowspan="2"><img src="template/'.$core['config']['template'].'/images/class/'.decode_class($select_characters->fields[3],'2').'" width="66" height="66" title="Class"></td>
- <td align="left" class="iR_name" width="100">'.htmlentities($select_characters->fields[1]).'</td>
- <td align="left" class="iR_stats">Level: '.$select_characters->fields[2].'</td>
- <td align="left" class="iR_stats">Zen: '.number_format($select_characters->fields[5]).'</td>
- <td align="left" class="iR_stats">Resets: '.$select_characters->fields[4].'</td>
- <td align="left" class="iR_stats">Grand Resets: '.$select_characters->fields[6].'</td>
- </tr>
- <tr>
- <td algin="left" class="iR_class">'.decode_class($select_characters->fields[3]).'</td>
- <td colspan="4" class="iR_func_status" align="left">'.$lacking_error.'</td>
- </tr>
- <tr>
- <td colspan="6" class="iRg_line_top"> </td>
- </tr>
- ';
- $select_characters->MoveNext();
- }
- echo '</table>';
- }
- ?>
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