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  1. ** Executing...
  2. ** Command: propper
  3. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" "c:\users\pc\documents\propper_vmf"
  4.  
  5. Propper 0.32. Originally written by Carl Foust, fixed and compiled for SDK Base 2013 by tuxxi. Adapted from vbsp.exe by Valve Software. (May 25 2016)
  6. 8 threads
  7. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  8. Loading c:\users\pc\documents\propper_vmf.vmf
  9. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  10. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  11. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. Chop Details...done (0)
  14. Find Visible Detail Sides...done (0)
  15. Merging details...done (0)
  16. ===============================
  17. Creating model: "props/test/testmodel"
  18. ===============================
  19. Building mesh...
  20. Material: dev_nyro/dev_blue_b-07 - LightmappedGeneric converted to vertexlitgeneric.
  21. Writing c:\propsource\props/test/testmodel_ref.smd
  22. 12 triangles written.
  23. ------------------------
  24. Writing c:\propsource\props/test/testmodel.qc
  25. Done.
  26. Compiling the model:
  27. studiomdl.exe -fullcollide -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" "c:\propsource\props/test/testmodel.qc"
  28. ---Please Wait---
  29. Studiomdl complete!
  30. 0 seconds elapsed
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