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- ** Executing...
- ** Command: propper
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" "c:\users\pc\documents\propper_vmf"
- Propper 0.32. Originally written by Carl Foust, fixed and compiled for SDK Base 2013 by tuxxi. Adapted from vbsp.exe by Valve Software. (May 25 2016)
- 8 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
- Loading c:\users\pc\documents\propper_vmf.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- ===============================
- Creating model: "props/test/testmodel"
- ===============================
- Building mesh...
- Material: dev_nyro/dev_blue_b-07 - LightmappedGeneric converted to vertexlitgeneric.
- Writing c:\propsource\props/test/testmodel_ref.smd
- 12 triangles written.
- ------------------------
- Writing c:\propsource\props/test/testmodel.qc
- Done.
- Compiling the model:
- studiomdl.exe -fullcollide -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" "c:\propsource\props/test/testmodel.qc"
- ---Please Wait---
- Studiomdl complete!
- 0 seconds elapsed
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