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Draegunier

H3 Special NPC Stage

Jan 16th, 2019 (edited)
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  1. [floatright][img height=300 padding=5]Image here[/img][/floatright]
  2. [b]Name:[/b] Akira Hoshikawa
  3. [b]Age:[/b] 24
  4. [b]Gender:[/b] Male
  5. [b]Stereotype:[/b] Amnesiac Superweapon
  6. [b]Alias:[/b] Kamen Rider Stage
  7. [b]Player Name:[/b] Steir
  8.  
  9. [b]Physical Description:[/b]
  10. Hair/Eyes: Short and black, uncombed/Brown
  11. Body: Athletic, 5'8"
  12. Clothing: Shirts of plain color, jeans, rubber shoes, and a dark blue jacket. Akira wears a belt with a large buckle with a round socket-like receptacle and some unusual mechanisms around it, seemingly both technological and magical in nature.
  13. Extra: As Kamen Rider Stage, Akira assumes a completely armored form. His body is mainly white in color with blue highlights on the legs, arms, and shoulders. The helmet's eyes are round and of the same blue color as the highlights, vaguely resembling a samurai's helmet made into a motorcycle helmet. The belt buckle has a spherical crystal surrounded by mechanism that harnesses the sphere's energy.
  14.  
  15. [b]Personality:[/b]
  16. Distant - Akira has a hard time putting his trust onto others, especially if he just met the individuals in question. He can work with them, but only for the sake of completing his mission.
  17.  
  18. Kind - despite his lack of trust in others, Akira will go out of his way to help people in danger. He does not understand this aspect of himself either, but he cannot leave someone behind if he can help them.
  19.  
  20. Gentle - Akira has a weak spot for youths in general, and will assist them somehow in achieving their request.
  21.  
  22. Akira fears what can happen if he finally recalls his past, worrying that he may actually be a villain and may betray people he has met. It is for this reason that he tries to keep distance from others in order to not make it hard for others to fight against him if he really is a villain.
  23.  
  24. [b]Background:[/b]
  25. Hailing from the World of Kamen Riders, Akira has very little memory of his past save for his name. Most of his memory has been tampered with and wiped by Act Shocker during the process of turning him into a Stage Trooper to subjugate the Kamen Riders. He clearly remembered coming to his senses after receiving a solid hit from one of the Kamen Riders, freeing him from the mind control as a vanguard for the evil organization.
  26.  
  27. Akira was forced to flee his world while his saviors held Act Shocker's forces back, causing him to regret his actions but at the same time reminding himself that he was on a mission to search for the power that can overcome the evil organization's power. He has joined the other individuals rescued and gathered by the Void Quartet to help undo the alterations made in various worlds.
  28.  
  29. [b]Player Ons and Offs:[/b] Refer to my other sheets
  30.  
  31. [b]Transformation Device:[/b] Stage Driver
  32. "I'm no longer staying on the sidelines!"
  33. "Scene set! STAGE!"
  34. A transformation device in the form of a belt. The buckle section has a circular cavity where Akira can insert an Essence Sphere into. Closing the cavity shut will activate the driver and allow him to transform into Stage.
  35.  
  36. [b]Powers and Abilities[/b]
  37. Stage Form - transforming into a Kamen Rider enhances Akira's physical capabilities by fivefold. It also allows him to access the power of the Essence Spheres.
  38.  
  39. Essence Spheres - a tiny fraction of a World Crystal's powers in spherical form. These grant Akira the ability to transform into Stage as well as other forms, accessing their powers. Akira acquires new Essence Spheres after restoring a World to its original state.
  40. -KaRi: essence sphere from the Kamen Rider world, blue in color with a Kamen Rider head emblem in the middle. This sphere grants Akira the basic ability to transform into Stage, as well as fighting abilities possessed by Kamen Riders. Stage can execute the finishing moves Stage Climax Kick, Stage Ending Slash, and Stage Finale Shot in this form.
  41. -DraBa: essence sphere from the Dragonball World, resembling a Dragon Ball but with a Z emblem in the middle. Stage's appearance changes, sporting an orange primary color for his body with blue and black highlights. The helmet is also orange with a blue face visor and black crest designs on the forehead. At base state this form enhances Stage's physical and fighting abilities, making him a martial arts powerhouse. This form can further power up, causing the black crest on the helmet to turn into yellow as an energy aura wraps around stage. Stage can execute the finishing moves Stage Dragon Dive and Stage Big Bang Cannon in this form.
  42. -JoBi: essence sphere from the world of JoJo's Bizarre Adventure, it is a purple sphere with to stylized Js in the middle. Stage gains the ability to summon a Stand known as "Fight the Gravity", a large revolver with a short sword mounted under the barrel. The weapon fires bullets that possesses increased or reversed gravity. The sword can also inflict the same effects on a target. "Fight the Gravity" carries six bullets and requires Stage to stay in one place for a minute before the Stand reloads its bullets.
  43.  
  44. Signature Moves - High-powered attacks that Akira can use as Kamen Rider Stage. These are often used to finish off powerful opponents or clear out armies of minions. More powerful enemies can still avoid or defend against these attacks.
  45. -Stage Climax Kick: Stage releases World Crystal energy to create a field that holds his target in place. He then leaps up into the air and charges energy to deliver a flying kick.
  46. -Stage Ending Slash: Stage switches his KR essence sphere from his belt into the Shooting Sword while in sword mode. He charges up World Crystal energy into the blade and delivers a slash wave at his target. The slash wave rips open a temporary portal onto the target and pulls it apart.
  47. -Stage Finale Shot: Stage switches his KR essence sphere from his belt into the Shooting Sword while in gun mode. He charges up World Crystal energy and fires it in a straight beam at his target. The beam causes the target to get pulled into its center by a temporary miniature wormhole.
  48. -Stage Dragon Dive: Stage takes to the air and descends towards the enemy as energy shaped like a dragon wraps around him. This attack forces a high amount of energy on the contact point before Stage somersaults backwards. The gathered energy then explodes upwards in a short moment.
  49. -Stage Big Bang Cannon: Stage gathers energy into both hands and brings them together before him, unleashing a burst of blue energy towards the target. The force of the attack is similar to dense plasma that burns away mundane objects in the path.
  50. -Stage Gravity Bomb: Stage fires all six bullets at the target's position, creating a powerful gravity well that tears away at the target.
  51. -Stage Rift Slash: Stage grafts powerful gravity energy into his Stand's blade and slashes at the target. The energy then starts pulling inwards with a powerful gravitational force.
  52.  
  53. [b]Equipment[/b]
  54. Shooting Sword - a short sword that is convertible into a handgun possessing a slightly longer barrel. There is a round socket between the blade and the grip of the weapon that can accommodate a sphere. Basic finishing moves with this weapon includes the Stage Ending Slash and the Stage Finale Shot.
  55.  
  56. Stage Voyager - a motorcycle modified to the needs of a Stage Trooper. It is capable of acceleration from 0 to 60 mph in 2.3 seconds and safe passage across worlds. It has thrusters for short aerial maneuvers and is capable of undersea travel, essentially working as an all-terrain vehicle for the new super soldier army of Act Shocker.
  57.  
  58. ???? - a mystery item that will appear in the course of the story.
  59.  
  60. [b]Skills[/b]
  61. Mechanic - Akira is good at fixing most wheeled vehicles such as cars, motorbikes, and trucks.
  62.  
  63. Cook - Akira can cook a decent meal for at about twenty people if he has to.
  64.  
  65. Martial Arts - Akira adopts a variety of fighting skills unarmed and with melee weapons to an expert degree.
  66.  
  67. Marksman - Akira can properly handle firearms of small to medium size.
  68.  
  69. Driving - Akira can drive well using cars and motorbikes and has enough skill to use such vehicles in competitive racing.
  70.  
  71. [b]Advantages[/b]
  72. Cybernetically Enhanced Human - Akira's body has been remodeled from the ground up with very advanced technology. He is now machine capable of biological functions that makes him at least ten times stronger than an average human and can withstand minor to moderate injuries. His body is also capable of healing on its own given eight hours of rest and food.
  73.  
  74. Gifted by the World - Akira gains the appropriate set of skills needed to get around in whatever world he visits and is sufficiently talented in such skills.
  75.  
  76. Restorer of Worlds - Akira is gifted by the Void Quartet with the means of restoring a world to its original state.
  77.  
  78. [b]Weaknesses[/b]
  79. Amnesiac - Akira has no recollection of himself save for his name.
  80.  
  81. Nemesis: Act Shocker - branded as a traitor by the people who turned him into what he is now, Act Shocker actively makes their way to find him and if possible strike him down where he stands. At the same time, Akira will also confront members of Act Shocker if not stopped by other people.
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