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May 20th, 2018
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  1. nitroglycerin - bomb, also explode with 3+ actors in one night, hitting one random
  2. actor if not lethal
  3. You represent [b]nitroglycerin[/b], and you are [b]innocent[/b].
  4.  
  5. When it comes to first impressions, nitroglycerin has no equal! Just the slightest shock, and kaboom!
  6.  
  7. [b]If someone would eliminate you at night, you will explode, eliminating your "killer". You will also explode if three or more players perform non-lethal actions on you in a single night, eliminating a random player that acted on you.[/b]
  8.  
  9.  
  10. rum - vig/walk the plank
  11. You represent [b]rum[/b], and you are [b]innocent[/b].
  12.  
  13. Ahoy, matey! Rum be the finest refreshment to be had while sailin' the open seas. Ye once were the scourge of the seas, and with a swig of yer trusty rum, you can relive those days.
  14.  
  15. [b]Once per day, you may PM me the name of a player. At night, you will scare the wits out of this player, eliminating them. You cannot use this ability on consecutive days.[/b]
  16.  
  17.  
  18. deionized water - scientific role copier, watered down flavor
  19. You represent [b]deionized water[/b], and you are [b]innocent[/b].
  20.  
  21. There's no liquid purer than deionized water, completely free of nasty dissolved ions and minerals. Two parts H, and one part O, nothing else, and perfect for making dilutions from other liquids.
  22.  
  23. [b]Once per day, you may PM me the name of a player. You will make a dilution of their liquid, in the form of a one-shot copy of their role. This one-shot copy will be heavily watered down, with the flavor removed, and can only be used the next night after obtaining it. You can use your normal ability along with this one-shot.[/b]
  24.  
  25.  
  26. lava - jail, once per game, jailing someone who has been previously visited will vig them instead (no jail)
  27. You represent [b]lava[/b], and you are [b]mafia[/b].
  28.  
  29. Quite possibly the hottest liquid here, lava has a long history of shaping the very earth.
  30.  
  31. [b]Once per day, you may PM me the name of a player. You will create a ring of lava around that player at night, preventing them from acting and being acted on that night. If you have previously acted on that player, acting on them again will instead eliminate them. You can only act on the same player twice once this game.[/b]
  32.  
  33.  
  34. fry oil - delicious smell, lightning rod
  35. You represent [b]fry oil[/b], and you are [b]mafia[/b].
  36.  
  37. Fry oil has revolutionized cooking, being able to seal flavor and moisture into food while surrounding it a crunchy shell for added texture. Just the smell alone gets a lot of attention!
  38.  
  39. [b]Once per day, you may PM me the name of a player. At night, you will fan the scent of your cooking at that player, forcing them to act on you instead of their intended target. You cannot act on the same player twice in a row.[/b]
  40.  
  41.  
  42. blood - (doctor?)
  43. You represent [b]blood[/b], and you are [b]innocent[/b].
  44.  
  45. As a verified medical professional, you know just how important blood is to convention-goers, and you can make sure there's no bad blood between guests and staff.
  46.  
  47. [b]Once per day, you may PM me the name of a player. You will keep an eye on their blood at night, preventing that player from being eliminated, and you will cure them of any sickness they may be experiencing.[/b]
  48.  
  49.  
  50. ink - tracker, target informed they were inked
  51. You represent [b]ink[/b], and you are [b]innocent[/b].
  52.  
  53. Ink is a very critical liquid in communication, offering a more permanent and defined alternative to lead. You'll truly leave a mark at this convention!
  54.  
  55. [b]Once per day, you may PM me the name of a player. At night, you will drench their shoes in ink, causing them to leave a trail and allowing you to track them, learning the names of any player they act on. Your target will know that they left such a trail.[/b]
  56.  
  57.  
  58. motor oil - slippery, target also acts on backup/random additional target if no backup
  59. You represent [b]motor oil[/b], and you are [b]innocent[/b].
  60.  
  61. A lubricant crucial for keeping automobiles running smoothly, motor oil has purpose in its slipperiness. Just watch out for oil slicks!
  62.  
  63. [b]Once per day, you may PM me the name of a player. At night, you will place an oil spill in their path, causing them to slip and also act on their backup target, or a random additional target if they did not submit a backup. You cannot act on the same player twice in a row.[/b]
  64.  
  65.  
  66. snail slime - snail mail, delaying target's night results
  67. You represent [b]snail slime[/b], and you are [b]innocent[/b].
  68.  
  69. Slow and steady wins the race, the slimy trail left by snails serving as a testament to their patience and determination. Awfully gummy, though.
  70.  
  71. [b]Once per day, you may PM me the name of a player. At night, you will set them up on snail mail, delaying their full night results to the next day. Their actions will still go through.[/b]
  72.  
  73.  
  74. eyedrops - watcher
  75. You represent [b]SeeGood™ eyedrops[/b], and you are [b]innocent[/b].
  76.  
  77. Seeing is believing, and with your patented eyedrops, you'll be sure to discover the truth. You're not even sure how the crew at R&D managed to get night vision into the latest blend of eyedrops!
  78.  
  79. [b]Once per day, you may PM me the name of a player. At night, you will keep watch on them, learning the names of any players that acted on them.[/b]
  80.  
  81.  
  82. mercury - quicksilver, target immune to drives (redirections) and blocks that night
  83. You represent [b]mercury[/b], and you are [b]innocent[/b].
  84.  
  85. A curious metal, being a flowing liquid in its natural state rather than a motionless chunk. It's also quite heavy and fluid, being able to flow very quickly compared to other liquids.
  86.  
  87. [b]Once per day, you may PM me the name of a player. At night, they will be inspired by mercury's swiftness, causing them to move faster and be immune to redirections and blocks that night. You cannot act on the same target twice in a row.[/b]
  88.  
  89.  
  90. glow in the dark food coloring - highlight
  91. You represent [b]Glo-Lite™ food coloring[/b], and you are [b]mafia[/b].
  92.  
  93. Food coloring is a great way to give food even more visual appeal, and with your special glow-in-the-dark coloring, it'll even work in the dark!
  94.  
  95. [b]Once per day, you may PM me the name of a player. At night, they will be doused in food coloring, highlighting them and revealing who they act on that night. You cannot act on the same target twice in a row.[/b]
  96.  
  97.  
  98. warm milk - sleep/block
  99. You represent [b]warm milk[/b], and you are [b]innocent[/b].
  100.  
  101. Milk is an excellent source of calcium, and when warmed up, somehow also becomes an excellent source of sleeping. Two great health benefits in one liquid!
  102.  
  103. [b]Once per day, you may PM me the name of a player. At night, you will give them some warm milk, putting them to sleep and preventing them from acting, provided that no one else acts on them and disturbs their slumber otherwise. You cannot act on the same target twice in a row.[/b]
  104.  
  105.  
  106. bromophenol blue - learn role identity
  107. You represent [b]bromophenol blue (BPB)[/b], and you are [b]innocent[/b].
  108.  
  109. A dye commonly used in analytic chemical labs, bromophenol blue is excellent for identifying liquids through their pH. Being the brilliant scientist you are, all you need is the pH to fully identify any unknown liquid!
  110.  
  111. [b]Once per day, you may PM me the name of a player, At night, you will run some tests on their liquid with BPB, identifying its name.[/b]
  112.  
  113.  
  114. radioactive waste - passive poison
  115. You represent [b]radioactive waste[/b], and you are [b]mafia[/b].
  116.  
  117. They always said the future would be nuclear, and you, you've got some of the future in your hands! Not literally, that would be quite dangerous, but luckily you've got a protective lead suit. If only everyone else here could say the same thing...
  118.  
  119. [b]Any player that visits you at night will become sick, causing them to be eliminated the next day, provided that they are not medically treated on time.[/b]
  120.  
  121.  
  122. DNA analysis kit - each night, target either a living or "dead" player, get living's DNA or unknown DNA of someone acting on "dead" player, will be informed if any DNA samples match
  123. You represent [b]DeeEnnAyy!™ DNA kits[/b], and you are [b]innocent[/b].
  124.  
  125. What a long way science has come, from needing a huge team of scientists to analyze a single genome over a decade, to being able to do it yourself in one night thanks to your innovative kit. Collecting genetic fingerprints has never been easier!
  126.  
  127. [b]Once per day, you may PM me the name of either an alive player or an eliminated player. If they are alive, you will gain a sample of their DNA, labeled with their name. If they are eliminated, you will gain a sample of unknown DNA, belonging to a random player that has previously acted on them.
  128.  
  129. At the end of each night, if you have more than one DNA sample, you will learn if any of your unknown DNA corresponds to known DNA.[/b]
  130.  
  131.  
  132. lsd - colorful speech restriction on any visitors
  133. You represent [b]lysergic acid diethylamide (LSD)[/b], and you are [b]innocent[/b].
  134.  
  135. Far out! You're not sure how they approved your liquid, but the convention staff were totally groovy to let you show everyone your magic acid, It'll really mellow them out, and that's just what they need in this crazy world we've got, y'know?
  136.  
  137. [b]Any player that visits you at night will get a free sample of acid, inflicting a colorful speech restriction for the next day. If they do not comply with the restriction, they will suffer a bad trip, preventing them from acting on the next night.[/b]
  138.  
  139. [GM disclaimer: this role is based on 1960s stereotypes, please be safe (or ideally, please don't) when using illicit substances]
  140.  
  141.  
  142. sports drink - pass around a ball, can attach a message and know where the ball is
  143. You represent [b]ElectroThirst™ sports drink[/b], and you are [b]mafia[/b].
  144.  
  145. Play ball! With a sip of your amazing electrolyte-rich juice (5%), anyone will become an athlete and ready to strike a hat trick out of the park.
  146.  
  147. [b]You start the game with a sports-ball, and at night, can pass it to another player with a short message (<150 characters) attached. Anyone with the ball can do the same, passing the ball to another player with an optional message at night.
  148.  
  149. At the end of each night, you will know who is in possession of the ball.[/b]
  150.  
  151.  
  152. clam chowder - massachusetts driving
  153. You represent [b]New England clam chowder[/b], and you are [b]innocent[/b].
  154.  
  155. Among Bostonians, clam chowder is the preferred refreshment, just beating out fresh water from the bubbler in popularity. Some say it's what gives Bostonian their wicked driving abilities.
  156.  
  157. [b]Once per day, you may PM me the name of two players. At night, you will give the first player some clam chowder, driving their action (if any) to the second player.[/b]
  158.  
  159.  
  160. spit - collect spit from spittoon placed on target, exchange for oneshots
  161. You represent [b]spit[/b], and you are [b]innocent[/b].
  162.  
  163. You sure love spitting, which is why you brought your lucky spittoon to show everyone else here how fun it is to spit! They say it's not good to spit in public, but at least you can hide it in the spittoon and dignify it.
  164.  
  165. [b]Once per day, you may PM me the name of a player. At night, you will place your spittoon at their location, inviting anyone (including yourself) that visits them that night to spit in the spittoon as well (your target will not spit, unless they act on themself). At the end of the night, you will reclaim the spittoon and learn how many gobs of spit are inside.
  166.  
  167. You may "pay" 8 gobs of spit to challenge another player to a showdown during the day, eliminating them. Do this by posting "dh00t: <playername>" in bold in the main thread, at least 2 hours before Night.[/b]
  168.  
  169.  
  170. glitter - omt, spreading glitter (+hide?)
  171. You represent [b]glitter[/b], and you are [b]a one-player team[/b].
  172.  
  173. While very liquid-like in nature, clinging to surfaces and flowing and filling any container it's placed in, for some reason glitter isn't accepted as a liquid. You will not stand for this travesty, and plan to use this convention to make a statement, to make them realize the error of their judgment. You'll show them, and you'll look sparkly in doing it!
  174.  
  175. [b]Once per day, you may PM me the name of a player. At night, you will surprise them with a glitter bomb, showering them in glitter. You must wait at least one day between glitter bombs.
  176.  
  177. Anyone that visits or is visited by a glitter-coated player will become coated in glitter themselves at the end of the night*, you being an exception and unable to be covered in glitter.
  178.  
  179. Your win condition is to be alive and have every remaining player covered in glitter. To win, you must fulfill this condition before the innocents eliminate the mafia or mafia controls the vote.[/b]
  180.  
  181.  
  182. *Example of how glitter spreads:
  183. X is covered in glitter.
  184. X visits Y, and Y visits Z in the same night.
  185. Y becomes coated in glitter, but not Z.
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