Advertisement
Guest User

Untitled

a guest
Jun 14th, 2017
96
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 14.04 KB | None | 0 0
  1. V03 *** DONE**** 03!
  2.  
  3.  
  4.  
  5. -fixed static props not always showing, -added 2 old TVs
  6.  
  7.  
  8. File: housewall9b_v03.zip
  9. ------------------------
  10.  
  11. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  12. ***BE V-E-R-Y CAREFUL NOT TO CLICK ON ADs OR BANNER***
  13. ***LOOK CLOSELY FOR THE _REAL_ DOWNLOAD BUTTON***
  14. ***SOMETIMES YOU HAVE TO WAIT FOR A COUNTDOWN OR SOMETHING LIKE THAT***
  15. ***TRY DIFFERENT LINKS!***
  16. ***NO GUARANTEE! 100% YOUR OWN RISK! FILES PROVIDED 'AS IS'!***
  17. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  18. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  19.  
  20.  
  21. https://www.file-upload.net/download-12552330/housewall9b_v03.zip.html
  22.  
  23. https://ufile.io/uyt82
  24.  
  25. https://files.fm/u/g4s3tb22
  26.  
  27. http://xup.in/dl,20263977
  28.  
  29. https://workupload.com/file/uwZw7xQ
  30.  
  31. http://s000.tinyupload.com/?file_id=97650963672323547997
  32.  
  33. http://www.yourfilelink.com/get.php?fid=1370254
  34.  
  35. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  36. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  37.  
  38.  
  39.  
  40.  
  41.  
  42. LOG:
  43.  
  44. +++++++++
  45.  
  46.  
  47. ++++++++
  48.  
  49. +++++++
  50.  
  51.  
  52.  
  53.  
  54.  
  55. ** Executing...
  56. ** Command: "Z:\home\christian\.wine\drive_c\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
  57. ** Parameters: -leaktest -bumpall -dumpcollide -game "Z:\home\christian\.wine\drive_c\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "c:\users\christian\desktop\housewall9b"
  58.  
  59. Valve Software - vbsp.exe (May 15 2014)
  60. leaktest = true
  61. Dumping collision models to collideXXX.txt
  62. 2 threads
  63. materialPath: Z:\home\christian\.wine\drive_c\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\materials
  64. Loading c:\users\christian\desktop\housewall9b.vmf
  65. Could not locate 'GameData' key in z:\home\christian\.wine\drive_c\program files (x86)\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
  66. fixing up env_cubemap materials on brush sides...
  67. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  68. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  69. Processing areas...done (0)
  70. Building Faces...done (0)
  71. FixTjuncs...
  72. PruneNodes...
  73. WriteBSP...
  74. done (0)
  75. writing c:\users\christian\desktop\housewall9b.prt...Building visibility clusters...
  76. done (0)
  77. Creating default LDR cubemaps for env_cubemap using skybox materials:
  78. skybox/sky_day01_08*.vmt
  79. ! Run buildcubemaps in the engine to get the correct cube maps.
  80. Creating default HDR cubemaps for env_cubemap using skybox materials:
  81. skybox/sky_day01_08*.vmt
  82. ! Run buildcubemaps in the engine to get the correct cube maps.
  83. Finding displacement neighbors...
  84. Finding lightmap sample positions...
  85. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  86. Building Physics collision data...
  87. Writing static00000.phy...
  88. Writing static00000.txt...
  89. done (0) (7579 bytes)
  90. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  91. Compacting texture/material tables...
  92. Reduced 65 texinfos to 31
  93. Reduced 12 texdatas to 10 (250 bytes to 189)
  94. Writing c:\users\christian\desktop\housewall9b.bsp
  95. 2 seconds elapsed
  96.  
  97. ** Executing...
  98. ** Command: "Z:\home\christian\.wine\drive_c\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
  99. ** Parameters: -game "Z:\home\christian\.wine\drive_c\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "c:\users\christian\desktop\housewall9b"
  100.  
  101. Valve Software - vvis.exe (May 15 2014)
  102. 2 threads
  103. reading c:\users\christian\desktop\housewall9b.bsp
  104. reading c:\users\christian\desktop\housewall9b.prt
  105. 43 portalclusters
  106. 107 numportals
  107. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  108. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  109. Optimized: 0 visible clusters (0.00%)
  110. Total clusters visible: 1343
  111. Average clusters visible: 31
  112. Building PAS...
  113. Average clusters audible: 43
  114. visdatasize:881 compressed from 688
  115. writing c:\users\christian\desktop\housewall9b.bsp
  116. 0 seconds elapsed
  117.  
  118. ** Executing...
  119. ** Command: "Z:\home\christian\.wine\drive_c\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
  120. ** Parameters: -both -final -extrasky 32 -softsun 5 -StaticPropLighting -StaticPropPolys -TextureShadows -LargeDispSampleRadius -maxdispsamplesize 4096 -final -game "Z:\home\christian\.wine\drive_c\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "c:\users\christian\desktop\housewall9b"
  121.  
  122. Valve Software - vrad.exe SSE (May 15 2014)
  123.  
  124. Valve Radiosity Simulator
  125. sun extent=0.087156
  126. 2 threads
  127. [Reading texlights from 'lights.rad']
  128. [45 texlights parsed from 'lights.rad']
  129.  
  130. Loading c:\users\christian\desktop\housewall9b.bsp
  131. Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
  132. Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
  133. Setting up ray-trace acceleration structure... Done (0.51 seconds)
  134. 118 faces
  135. 33271 square feet [4791042.00 square inches]
  136. 0 Displacements
  137. 0 Square Feet [0.00 Square Inches]
  138. 118 patches before subdivision
  139. 1656 patches after subdivision
  140. 4 direct lights
  141. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  142. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
  143. transfers 58727, max 202
  144. transfer lists: 0.4 megs
  145. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  146. Bounce #1 added RGB(959, 488, 113)
  147. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  148. Bounce #2 added RGB(47, 20, 2)
  149. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  150. Bounce #3 added RGB(3, 1, 0)
  151. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  152. Bounce #4 added RGB(0, 0, 0)
  153. Build Patch/Sample Hash Table(s).....Done<0.0012 sec>
  154. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
  155. FinalLightFace Done
  156. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  157. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  158. Writing leaf ambient...done
  159. Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (1)
  160.  
  161. Ready to Finish
  162.  
  163. Object names Objects/Maxobjs Memory / Maxmem Fullness
  164. ------------ --------------- --------------- --------
  165. models 1/1024 48/49152 ( 0.1%)
  166. brushes 20/8192 240/98304 ( 0.2%)
  167. brushsides 145/65536 1160/524288 ( 0.2%)
  168. planes 144/65536 2880/1310720 ( 0.2%)
  169. vertexes 176/65536 2112/786432 ( 0.3%)
  170. nodes 91/65536 2912/2097152 ( 0.1%)
  171. texinfos 31/12288 2232/884736 ( 0.3%)
  172. texdata 10/2048 320/65536 ( 0.5%)
  173. dispinfos 0/0 0/0 ( 0.0%)
  174. disp_verts 0/0 0/0 ( 0.0%)
  175. disp_tris 0/0 0/0 ( 0.0%)
  176. disp_lmsamples 0/0 0/0 ( 0.0%)
  177. faces 118/65536 6608/3670016 ( 0.2%)
  178. hdr faces 0/65536 0/3670016 ( 0.0%)
  179. origfaces 51/65536 2856/3670016 ( 0.1%)
  180. leaves 93/65536 2976/2097152 ( 0.1%)
  181. leaffaces 165/65536 330/131072 ( 0.3%)
  182. leafbrushes 44/65536 88/131072 ( 0.1%)
  183. areas 2/256 16/2048 ( 0.8%)
  184. surfedges 748/512000 2992/2048000 ( 0.1%)
  185. edges 415/256000 1660/1024000 ( 0.2%)
  186. LDR worldlights 4/8192 352/720896 ( 0.0%)
  187. HDR worldlights 0/8192 0/720896 ( 0.0%)
  188. leafwaterdata 0/32768 0/393216 ( 0.0%)
  189. waterstrips 3/32768 30/327680 ( 0.0%)
  190. waterverts 0/65536 0/786432 ( 0.0%)
  191. waterindices 51/65536 102/131072 ( 0.1%)
  192. cubemapsamples 0/1024 0/16384 ( 0.0%)
  193. overlays 0/512 0/180224 ( 0.0%)
  194. LDR lightdata [variable] 250776/0 ( 0.0%)
  195. HDR lightdata [variable] 0/0 ( 0.0%)
  196. visdata [variable] 881/16777216 ( 0.0%)
  197. entdata [variable] 17677/393216 ( 4.5%)
  198. LDR ambient table 93/65536 372/262144 ( 0.1%)
  199. HDR ambient table 93/65536 372/262144 ( 0.1%)
  200. LDR leaf ambient 505/65536 14140/1835008 ( 0.8%)
  201. HDR leaf ambient 93/65536 2604/1835008 ( 0.1%)
  202. occluders 0/0 0/0 ( 0.0%)
  203. occluder polygons 0/0 0/0 ( 0.0%)
  204. occluder vert ind 0/0 0/0 ( 0.0%)
  205. detail props [variable] 1/12 ( 8.3%)
  206. static props [variable] 1/820 ( 0.1%)
  207. pakfile [variable] 207382/0 ( 0.0%)
  208. physics [variable] 7579/4194304 ( 0.2%)
  209. physics terrain [variable] 2/1048576 ( 0.0%)
  210.  
  211. Level flags = 1
  212.  
  213. Total triangle count: 306
  214. Writing c:\users\christian\desktop\housewall9b.bsp
  215. 5 seconds elapsed
  216. Valve Software - vrad.exe SSE (May 15 2014)
  217.  
  218. Valve Radiosity Simulator
  219. sun extent=0.087156
  220. 2 threads
  221. [Reading texlights from 'lights.rad']
  222. [45 texlights parsed from 'lights.rad']
  223.  
  224. Loading c:\users\christian\desktop\housewall9b.bsp
  225. Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
  226. Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
  227. Setting up ray-trace acceleration structure... Done (0.50 seconds)
  228. 118 faces
  229. 33271 square feet [4791042.00 square inches]
  230. 0 Displacements
  231. 0 Square Feet [0.00 Square Inches]
  232. 118 patches before subdivision
  233. 1656 patches after subdivision
  234. 4 direct lights
  235. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  236. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
  237. transfers 58727, max 202
  238. transfer lists: 0.4 megs
  239. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  240. Bounce #1 added RGB(959, 488, 113)
  241. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  242. Bounce #2 added RGB(47, 20, 2)
  243. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  244. Bounce #3 added RGB(3, 1, 0)
  245. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  246. Bounce #4 added RGB(0, 0, 0)
  247. Build Patch/Sample Hash Table(s).....Done<0.0009 sec>
  248. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  249. FinalLightFace Done
  250. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  251. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
  252. Writing leaf ambient...done
  253. Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (0)
  254.  
  255. Ready to Finish
  256.  
  257. Object names Objects/Maxobjs Memory / Maxmem Fullness
  258. ------------ --------------- --------------- --------
  259. models 1/1024 48/49152 ( 0.1%)
  260. brushes 20/8192 240/98304 ( 0.2%)
  261. brushsides 145/65536 1160/524288 ( 0.2%)
  262. planes 144/65536 2880/1310720 ( 0.2%)
  263. vertexes 176/65536 2112/786432 ( 0.3%)
  264. nodes 91/65536 2912/2097152 ( 0.1%)
  265. texinfos 31/12288 2232/884736 ( 0.3%)
  266. texdata 10/2048 320/65536 ( 0.5%)
  267. dispinfos 0/0 0/0 ( 0.0%)
  268. disp_verts 0/0 0/0 ( 0.0%)
  269. disp_tris 0/0 0/0 ( 0.0%)
  270. disp_lmsamples 0/0 0/0 ( 0.0%)
  271. faces 118/65536 6608/3670016 ( 0.2%)
  272. hdr faces 118/65536 6608/3670016 ( 0.2%)
  273. origfaces 51/65536 2856/3670016 ( 0.1%)
  274. leaves 93/65536 2976/2097152 ( 0.1%)
  275. leaffaces 165/65536 330/131072 ( 0.3%)
  276. leafbrushes 44/65536 88/131072 ( 0.1%)
  277. areas 2/256 16/2048 ( 0.8%)
  278. surfedges 748/512000 2992/2048000 ( 0.1%)
  279. edges 415/256000 1660/1024000 ( 0.2%)
  280. LDR worldlights 4/8192 352/720896 ( 0.0%)
  281. HDR worldlights 4/8192 352/720896 ( 0.0%)
  282. leafwaterdata 0/32768 0/393216 ( 0.0%)
  283. waterstrips 3/32768 30/327680 ( 0.0%)
  284. waterverts 0/65536 0/786432 ( 0.0%)
  285. waterindices 51/65536 102/131072 ( 0.1%)
  286. cubemapsamples 0/1024 0/16384 ( 0.0%)
  287. overlays 0/512 0/180224 ( 0.0%)
  288. LDR lightdata [variable] 250776/0 ( 0.0%)
  289. HDR lightdata [variable] 250776/0 ( 0.0%)
  290. visdata [variable] 881/16777216 ( 0.0%)
  291. entdata [variable] 17677/393216 ( 4.5%)
  292. LDR ambient table 93/65536 372/262144 ( 0.1%)
  293. HDR ambient table 93/65536 372/262144 ( 0.1%)
  294. LDR leaf ambient 505/65536 14140/1835008 ( 0.8%)
  295. HDR leaf ambient 505/65536 14140/1835008 ( 0.8%)
  296. occluders 0/0 0/0 ( 0.0%)
  297. occluder polygons 0/0 0/0 ( 0.0%)
  298. occluder vert ind 0/0 0/0 ( 0.0%)
  299. detail props [variable] 1/12 ( 8.3%)
  300. static props [variable] 1/820 ( 0.1%)
  301. pakfile [variable] 241062/0 ( 0.0%)
  302. physics [variable] 7579/4194304 ( 0.2%)
  303. physics terrain [variable] 2/1048576 ( 0.0%)
  304.  
  305. Level flags = 3
  306.  
  307. Total triangle count: 306
  308. Writing c:\users\christian\desktop\housewall9b.bsp
  309. 4 seconds elapsed
  310.  
  311. ** Executing...
  312. ** Command: Copy File
  313. ** Parameters: "c:\users\christian\desktop\housewall9b.bsp" "Z:\home\christian\.wine\drive_c\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\maps\housewall9b.bsp"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement