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Jan 18th, 2020
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  1. monsterUI:
  2. {
  3. enable:true
  4. alphaPolynomials:
  5. {
  6. nonHighlight:[1,0,0]
  7. highlight:[1,0,0]
  8. changeRate:1
  9. }
  10. hueShiftPolynomials:
  11. {
  12. nonHighlight:[0,0,0]
  13. highlight:[0,0,0]
  14. changeRate:0
  15. }
  16. bDynamicPositioning:false
  17. dynamicPositioning:
  18. {
  19. scalingPolynomials:
  20. {
  21. nonHighlight:[1,10,300]
  22. highlight:[1,10,300]
  23. changeRate:3
  24. }
  25. heightPolynomials:
  26. {
  27. nonHighlight:[0,50,0]
  28. highlight:[0,10,0]
  29. changeRate:3
  30. }
  31. renderDistance:
  32. {
  33. nonHighlight:
  34. {
  35. min:300
  36. max:15000
  37. }
  38. highlight:
  39. {
  40. min:300
  41. max:Infinity
  42. }
  43. }
  44. offset:[-150,0]
  45. }
  46. staticPositioning:
  47. {
  48. pos:[980,15]
  49. spacingMonsters:[400,0]
  50. bSortByDistance:false
  51. }
  52. scale:0.55
  53. spacingName:[0,30]
  54. spacingAction:[0,30]
  55. spacingTextEntries:[0,26]
  56. spacingStamina:[0,0]
  57. spacingParts:[0,0]
  58. hpEntryValueOffset:[350,0]
  59. rageEntryValueOffset:[350,0]
  60. staminaEntryValueOffset:[350,0]
  61. partsEntryValueOffset:[350,0]
  62. statusEntryValueOffset:[350,0]
  63. animation:
  64. {
  65. fadeDuration:1
  66. speed:2000
  67. }
  68. highlight:
  69. {
  70. enable:false
  71. focus:
  72. {
  73. enable:true
  74. precedence:5
  75. }
  76. lookAt:
  77. {
  78. enable:true
  79. precedence:4
  80. }
  81. target:
  82. {
  83. enable:true
  84. precedence:3
  85. }
  86. lastDamaged:
  87. {
  88. enable:true
  89. precedence:2
  90. }
  91. onlyMonster:
  92. {
  93. enable:true
  94. precedence:1
  95. }
  96. }
  97. precisionHp:0
  98. precisionHpPercent:0
  99. precisionRage:0
  100. precisionRagePercent:0
  101. precisionStamina:0
  102. precisionStaminaPercent:0
  103. precisionPartsHp:0
  104. precisionPartsHpPercent:0
  105. precisionAbnormalStatuses:0
  106. precisionAbnormalStatusesPercent:0
  107. bRenderAction:true
  108. bRenderSize:true
  109. bRenderCrown:true
  110. bRenderHp:true
  111. bRenderHpPercent:true
  112. bRenderHpBar:true
  113. bRenderRage:true
  114. bRenderRagePercent:true
  115. bRenderRageBar:true
  116. bRenderStamina:true
  117. bRenderStaminaPercent:true
  118. bRenderStaminaBar:true
  119. bRenderNonHighlightedMonsters:true
  120. bRenderDeadMonsters:false
  121. bRenderInactiveMonsters:false
  122. bRenderAbnormalStatuses:true
  123. bRenderAbnormalStatusesValue:true
  124. bRenderAbnormalStatusesPercent:true
  125. bRenderAbnormalStatusesLevel:true
  126. bRenderAbnormalStatusesBar:true
  127. bRenderInactiveAbnormalStatuses:true
  128. bRenderStatusesIfMonsterIsNotHighlighted:true
  129. bRenderParts:true
  130. bRenderPartsHp:true
  131. bRenderPartsHpPercent:true
  132. bRenderPartsBreakLevel:true
  133. bRenderPartsHpBar:true
  134. bRenderUndamagedParts:true
  135. bRenderPartsIfMonsterIsNotHighlighted:true
  136. bRenderBothBuildupAndDurationOnEveryEntry:true
  137. rageVisibleDuration:1800
  138. staminaVisibleDuration:1800
  139. partVisibleDuration:1800
  140. statusVisibleDuration:1800
  141. barsHp:
  142. {
  143. spacing:[0,10]
  144. shape:[[0,-5],[1,-5],[1,1.5],[0,1.5]]
  145. length:350
  146. bRenderBackground:true
  147. offsetBackground:[0,0]
  148. backgroundLightnessMultiplier:0.6
  149. backgroundSaturationMultiplier:0.6
  150. backgroundAlphaMultiplier:0.6
  151. }
  152. barsRage:
  153. {
  154. spacing:[0,10]
  155. shape:[[0,-5],[1,-5],[1,1.5],[0,1.5]]
  156. length:350
  157. bRenderBackground:true
  158. offsetBackground:[0,0]
  159. backgroundLightnessMultiplier:0.6
  160. backgroundSaturationMultiplier:0.6
  161. backgroundAlphaMultiplier:0.6
  162. }
  163. barsStamina:
  164. {
  165. spacing:[0,10]
  166. shape:[[0,-5],[1,-5],[1,1.5],[0,1.5]]
  167. length:350
  168. bRenderBackground:true
  169. offsetBackground:[0,0]
  170. backgroundLightnessMultiplier:0.6
  171. backgroundSaturationMultiplier:0.6
  172. backgroundAlphaMultiplier:0.6
  173. }
  174. barsParts:
  175. {
  176. spacing:[0,10]
  177. shape:[[0,-5],[1,-5],[1,1.5],[0,1.5]]
  178. length:350
  179. bRenderBackground:true
  180. offsetBackground:[0,0]
  181. backgroundLightnessMultiplier:0.6
  182. backgroundSaturationMultiplier:0.6
  183. backgroundAlphaMultiplier:0.6
  184. }
  185. barsStatus:
  186. {
  187. spacing:[0,10]
  188. shape:[[0,-5],[1,-5],[1,1.5],[0,1.5]]
  189. length:350
  190. bRenderBackground:true
  191. offsetBackground:[0,0]
  192. backgroundLightnessMultiplier:0.6
  193. backgroundSaturationMultiplier:0.6
  194. backgroundAlphaMultiplier:0.6
  195. }
  196. colors:
  197. {
  198. name:"#FFFFFFFF"
  199. size:"#FFFFFFFF"
  200. action:"#FFFB00FF"
  201. hpText:"#FFFFFFFF"
  202. hp:"#FFFFFFFF"
  203. hpBar:"#00FF00FF"
  204. rageText:"#FFFFFFFF"
  205. rage:"#FFFFFFFF"
  206. rageBar:"#FFFFFFFF"
  207. staminaText:"#FFFFFFFF"
  208. stamina:"#FFFFFFFF"
  209. staminaBar:"#FF2D00FF"
  210. hueShiftPer100PercentageChange:0
  211. }
  212. textHp:"HP"
  213. textRage:"Rage"
  214. textRaging:"Raging"
  215. textStamina:"Stamina"
  216. textFatigue:"Fatigue"
  217. textCrownMini:"[Mini]"
  218. textCrownSilver:"[Silver]"
  219. textCrownGold:"[Gold]"
  220. }
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