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- #By Wheemango
- #Class Skript
- Options:
- L: &7[&bClass&7]
- Command /Class [<Text>] [<Text>]:
- Trigger:
- Arg 1 is "List":
- Send "{@L} &6Classes"
- send "{@L} -------"
- send "{@L} &aWarrior &f-&7 &aMain Class"
- send "{@L} &eArcher &f-&7 &aMain Class"
- send "{@L} &dMage &f-&7 &aMain Class"
- send "{@L} -------"
- send "{@L} &aAssassin &f-&7 &a$120"
- send "{@L} &dWizard &f-&7 &a*Medieval Age"
- send "{@L} &eSharpshooter &f-&7 $300"
- send "{@L} &3Exorcist &f-&7 &a$800 | *Soul of Odine"
- send "{@L} -------"
- send "{@L} * : &cRequired"
- Send "{@L} &cMore Coming Soon!"
- send "{@L} &a/Class join <Class> &7to Join a Class"
- Stop
- Arg 1 is "Admin":
- Send "{@L} &aAdmin Mode"
- send "{@L} ----------"
- send "{@L} &a/Class SetSpawn <Class> &f-&7 Set the Default Class Spawn"
- send "{@L} &a/Class DelSpawn <Class> &f-&7 Delete the Default Class Spawn"
- Stop
- Arg 1 is "Setspawn":
- Arg 2 is "Warrior":
- Set {WarriorSpawn} to location of the player
- send "{@L} &aSuccessfully Set the Spawn for Warrior Class in &b%{WarriorSpawn}%"
- Stop
- Arg 2 is "Archer":
- Set {ArcherSpawn} to location of the player
- send "{@L} &aSuccessfully Set the Spawn for Archer Class in &b%{ArcherSpawn}%"
- Stop
- Arg 2 is "Mage":
- Set {MageSpawn} to location of the Player
- send "{@L} &aSuccessfully Set the Spawn for Mage Class in &b%{MageSpawn}%"
- Stop
- send "{@L} &aWarrior&7, &eArcher&7, &dMage&7."
- Stop
- Arg 1 is "Join":
- Arg 2 is not set:
- send "{@L} Input your Class!"
- Stop
- Arg 2 is "Warrior":
- Clear player's inventory
- Set {Class.%Player%} to "Warrior"
- Send "{@L} &aCongratulations! You've joined Warrior Class!"
- Equip player with all iron armor named "{@L} &eWarrior Armor"
- teleport player to {WarriorSpawn}
- Give player iron spade of unbreaking 10 named "{@L} &eWarrior Spear &6| &b1"
- Set {Mage.%player%} to false
- Set {Archer.%player%} to false
- Set {Warrior.%player%} to true
- Add 5 to {Stat.%player%}
- Stop
- Arg 2 is "Archer":
- Clear player's Inventory
- Set {Class.%player%} to "Archer"
- Send "{@L} &aCongratulations! You've joined Archer Class!"
- Equip player with all iron armor named "{@L} &eArcher Armor"
- teleport player to {ArcherSpawn}
- Give player bow of unbreaking 10 named "{@L} &eArcher Bow &6| &b1"
- Set {Mage.%player%} to false
- Set {Archer.%player%} to true
- Set {Warrior.%player%} to false
- Add 5 to {Stat.%player%}
- Stop
- Arg 2 is "Mage":
- Clear player's Inventory
- Set {Class.%player%} to "Mage"
- Send "{@L} &aCongratulations! You've joined Mage Class!"
- Equip player with all iron armor named "{@L} &eArcher Armor"
- teleport player to {MageSpawn}
- Give player blaze rod of unbreaking 10 named "{@L} &eMage Wand &6| &b1"
- Set {Mage.%player%} to true
- Set {Archer.%player%} to false
- Set {Warrior.%player%} to false
- Add 5 to {Stat.%player%}
- Stop
- Send "{@L} &6Classes"
- send "{@L} -------"
- send "{@L} &aWarrior &f-&7 &aMain Class"
- send "{@L} &eArcher &f-&7 &aMain Class"
- send "{@L} &dMage &f-&7 &aMain Class"
- send "{@L} -------"
- send "{@L} &aAssassin &f-&7 &a$120"
- send "{@L} &dWizard &f-&7 &a*Medieval Age"
- send "{@L} &eSharpshooter &f-&7 $300"
- send "{@L} &3Exorcist &f-&7 &a$800 | *Soul of Odine"
- send "{@L} -------"
- send "{@L} * : &cRequired"
- Send "{@L} &cMore Coming Soon!"
- send "{@L} &a/Class join <Class> &7to Join a Class"
- Stop
- Send "{@L} &a/Class List &f-&7 See list of Classes"
- send "{@L} &a/Class Join <Class> &f-&7 Join a Class"
- send "{@L} &a/Class Admin &f-&7 Admin Only"
- Send "{@L} &a/Class Me &f-&7 See your Class Info"
- Send "{@L} &a/Class Upgrade &f-&7 Upgrade your Class Skills"
- Stop
- #Fight Event
- on leftclick with blaze rod:
- tool of player is a Blaze rod of unbreaking 10 named "{@L} &eMage Wand &6| &b1":
- targeted entity is not player:
- set {wanddamage} to a random integer between 1 and 10
- damage targeted entity by {wanddamage}
- execute console command "playsound random.orb %player%"
- stop
- On rightclick with blaze rod:
- tool of player is a Blaze rod of unbreaking 10 named "{@L} &eMage Wand &6| &b1":
- create a fake explosion 1 meters in front of the player
- wait 2 ticks
- create a safe explosion of force 1 2 meters in front of the player
- wait 2 ticks
- create a safe explosion of force 1 4 meters in front of the player
- wait 2 ticks
- create a safe explosion of force 1 6 meters in front of the player
- wait 2 ticks
- create a safe explosion of force 1 8 meters in front of the player
- wait 2 ticks
- create a safe explosion of force 1 10 meters in front of the player
- wait 2 ticks
- create a safe explosion of force 1 12 meters in front of the player
- wait 2 ticks
- create a safe explosion of force 1 14 meters in front of the player
- wait 2 ticks
- create a safe explosion of force 1 16 meters in front of the player
- wait 2 ticks
- create a safe explosion of force 1 18 meters in front of the player
- wait 2 ticks
- create a safe explosion of force 1 20 meters in front of the player
- wait 2 ticks
- create a safe explosion of force 1 22 meters in front of the player
- wait 2 ticks
- create a safe explosion of force 1 24 meters in front of the player
- wait 2 ticks
- create a safe explosion of force 1 16 meters in front of the player
- wait 2 ticks
- create a safe explosion of force 1 26 meters in front of the player
- wait 2 ticks
- create a safe explosion of force 1 28 meters in front of the player
- wait 2 ticks
- create a safe explosion of force 1 30 meters in front of the player
- wait 2 ticks
- create a safe explosion of force 1 32 meters in front of the player
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