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G4U55

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Sep 26th, 2018
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  1. Update v20180926:
  2.  
  3. New Feature: Challenges
  4. Challenges are a new game mode where you have to accomplish a specific objective within a time limit. Mission parameters, game rules and colony coordinates are predetermined and unique for each challenge. A total of 24 challenges are now available.
  5.  
  6. Self-sufficient Rovers
  7. Rovers no longer have batteries and there’s no need to recharge roves from Power cables. We reevaluated this mechanic and decided that the amount of micromanagement it required was more tedious than actually presenting a meaningful challenge. We are removing it as part of our initiative to reduce the unnecessary micromanagement in the game and allow the player to focus on more important tasks.
  8.  
  9. Rover Command AI tech now enables automated mode for Explorers and Transports.
  10.  
  11. Changes to Concrete Deposits
  12. We have reworked the Concrete Extractor to work more in line with other extractors. Concrete Extractors have to be placed in the vicinity of the concrete deposit marker and no longer take into account the specific patch of terrain they cover. This way concrete deposits can be fully exploited even with a single extractor.
  13.  
  14. Changes to Maps
  15. Due to the changes in concrete deposits, as well as other fixes to the random map generator, all maps have been generated again and will look different than previous versions. Environmental variety of maps has been improved.
  16.  
  17. Changes to Research
  18. The randomization of research (both order of techs in the research tree and breakthroughs discovered from anomalies) is now tied to the random seed of the individual map. This means that techs are always the same on the same map but different between different maps. This change allows players to compete for score on even terms on the same map coordinates and to have the same experience with techs when attempting Challenges.
  19.  
  20. Changes to Messages
  21. Popup messages will now arrive first as blinking notifications, which will pop up after some time has passed. This way popups will not interrupt your current actions like placing or managing buildings. Some important messages will still pop up without a notification.
  22.  
  23. Controller Support for the Infobar
  24. "Resource Overview" buttons are removed from the HUD for both mouse and controller interfaces. The Infobar can now be navigated using controller. Rollover highlights have been added to the Infobar in the controller version of the UI.
  25.  
  26. Balance Changes
  27.  
  28. Reduced Mega Trigon Dome construction and maintenance costs
  29. Trigon Dome now requires Polymers for maintenance
  30. Dust generated from Building and Rocket sources has been increased
  31.  
  32. General Fixes and Improvements
  33. Crystals in “The Philosopher’s Stone” mystery should now work properly
  34. Resource deposit markers are now aligned to the building grid
  35. Increased the range in which the Transport Rover looks for Transport Route resources to 25 hexes
  36. Fixed the sound effect of the Artificial Sun
  37. Rockets no longer require cargo to be launched towards Mars
  38. Meteor Storm epicentre now moves during the disaster
  39. Improved Pipe placement logic, related warnings and cost predictions
  40. Price of Pipe segments placed over non-buildable or rough terrain is now properly calculated
  41. Landing Pads are no longer being suspended by disasters
  42. Deep scanning progress for sectors is now properly reset after surface scanning
  43. Sub-surface Heater & Mohole Mine are now protected from freezing
  44. Endless Supply game rule now disables achievements
  45. Fixed the game not launching on some Linux distributions
  46. General performance improvements
  47.  
  48. UI fixes and improvements:
  49. Dust radii of Extractors and Rockets are now shown on placement and selection
  50. New auto pin settings in Options > Gameplay, that allow customization of pinned objects
  51. Key-bindings now properly appear in rollover hints
  52. Added key-bindings for passages and passage ramps
  53. Added warning sign over buildings that lack input resources
  54. Settings for Photo mode are now properly saved
  55. Added Reset button to Photo mode
  56. Fix for Photo Mode, which removes black artefacts appearing on some buildings
  57. Fix for the "Build Menu" shortcut to work as a toggle button instead of only opening the build menu
  58. Various encyclopedia texts have been updated to reflect Sagan changes
  59. Added description text for Health lost due to the "Infected" trait
  60. Reworked the early warning notification for disasters to be more informative
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