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  1. Initialize engine version: 5.5.0p3 (84ad46be53aa)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.1]
  5. Renderer: NVIDIA GeForce GTX 1080 Ti (ID=0x1b06)
  6. Vendor: NVIDIA
  7. VRAM: 11123 MB
  8. Driver: 22.21.13.8494
  9. Begin MonoManager ReloadAssembly
  10. Platform assembly: E:\game\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\UnityEngine.dll (this message is harmless)
  11. Loading E:\game\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\UnityEngine.dll into Unity Child Domain
  12. Platform assembly: E:\game\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  13. Loading E:\game\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  14. Platform assembly: E:\game\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  15. Loading E:\game\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  16. Platform assembly: E:\game\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
  17. Loading E:\game\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
  18. Platform assembly: E:\game\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  19. Loading E:\game\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  20. Platform assembly: E:\game\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  21. Loading E:\game\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  22. Platform assembly: E:\game\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
  23. Loading E:\game\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
  24. Platform assembly: E:\game\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\UnityEngine.VR.dll (this message is harmless)
  25. Loading E:\game\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\UnityEngine.VR.dll into Unity Child Domain
  26. Platform assembly: E:\game\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\AmplifyBloom.dll (this message is harmless)
  27. Loading E:\game\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\AmplifyBloom.dll into Unity Child Domain
  28. Platform assembly: E:\game\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\AmplifyColor.dll (this message is harmless)
  29. Loading E:\game\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\AmplifyColor.dll into Unity Child Domain
  30. Platform assembly: E:\game\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\DinoFracture.dll (this message is harmless)
  31. Loading E:\game\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\DinoFracture.dll into Unity Child Domain
  32. Platform assembly: E:\game\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\ES2.dll (this message is harmless)
  33. Loading E:\game\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\ES2.dll into Unity Child Domain
  34. Platform assembly: E:\game\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\MoodkieSecurity.dll (this message is harmless)
  35. Loading E:\game\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\MoodkieSecurity.dll into Unity Child Domain
  36. - Completed reload, in 0.462 seconds
  37. Platform assembly: E:\game\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\System.Core.dll (this message is harmless)
  38. OnLevelWasLoaded was found on ES2AutoSaveManager
  39. This message has been deprecated and will be removed in a later version of Unity.
  40. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  41.  
  42. (Filename: Line: 382)
  43.  
  44. Platform assembly: E:\game\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\System.dll (this message is harmless)
  45. OnLevelWasLoaded was found on FXM
  46. This message has been deprecated and will be removed in a later version of Unity.
  47. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  48.  
  49. (Filename: Line: 382)
  50.  
  51. OnLevelWasLoaded was found on LM
  52. This message has been deprecated and will be removed in a later version of Unity.
  53. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  54.  
  55. (Filename: Line: 382)
  56.  
  57. OnLevelWasLoaded was found on UGSLobby_Panel
  58. This message has been deprecated and will be removed in a later version of Unity.
  59. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  60.  
  61. (Filename: Line: 382)
  62.  
  63. OnLevelWasLoaded was found on GM
  64. This message has been deprecated and will be removed in a later version of Unity.
  65. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  66.  
  67. (Filename: Line: 382)
  68.  
  69. <RI> Initializing input.
  70.  
  71. <RI> Input initialized.
  72.  
  73. desktop: 1920x1080 60Hz; virtual: 3360x1080 at -1440,0
  74. <RI> Initialized touch support.
  75.  
  76. OpenVR initialized!
  77.  
  78. (Filename: Line: 387)
  79.  
  80. UnloadTime: 13.919041 ms
  81. Connected to lighthouse:LHR-F129641D
  82.  
  83. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  84.  
  85. OmniScores.txt exists, initializing from it
  86.  
  87. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  88.  
  89. OmniUnlocks.txt does not exist, creating it
  90.  
  91. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  92.  
  93. OmniScores.txt exists, initializing from it
  94.  
  95. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  96.  
  97. GunList2.txt exists, initializing from it
  98.  
  99. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  100.  
  101. Rewards.txt exists, initializing from it
  102.  
  103. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  104.  
  105. WW.txt exists, initializing from it
  106.  
  107. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  108.  
  109. Initializing Scene
  110.  
  111. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  112.  
  113. Prewarming Complete
  114.  
  115. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  116.  
  117. SteamVR SetDeviceIndex called, trackedIndex and Controller are now: Device1 for Controller (right)
  118.  
  119. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  120.  
  121. WARNING: Shader Unsupported: 'Nature/SpeedTree' - Pass 'FORWARD' has no vertex shader
  122. WARNING: Shader Unsupported: 'Nature/SpeedTree' - Pass 'FORWARD' has no vertex shader
  123. WARNING: Shader Unsupported: 'Nature/SpeedTree' - Pass 'PREPASS' has no vertex shader
  124. WARNING: Shader Unsupported: 'Nature/SpeedTree' - Pass 'PREPASS' has no vertex shader
  125. WARNING: Shader Unsupported: 'Nature/SpeedTree' - Pass 'DEFERRED' has no vertex shader
  126. WARNING: Shader Unsupported: 'Nature/SpeedTree' - Pass 'META' has no vertex shader
  127. WARNING: Shader Unsupported: 'Nature/SpeedTree' - Pass '' has no vertex shader
  128. WARNING: Shader Unsupported: 'Nature/SpeedTree' - Pass '' has no vertex shader
  129. WARNING: Shader Unsupported: 'Nature/SpeedTree' - Pass 'FORWARD' has no vertex shader
  130. WARNING: Shader Unsupported: 'Nature/SpeedTree' - Pass 'FORWARD' has no vertex shader
  131. WARNING: Shader Unsupported: 'Nature/SpeedTree' - Pass 'PREPASS' has no vertex shader
  132. WARNING: Shader Unsupported: 'Nature/SpeedTree' - Pass 'PREPASS' has no vertex shader
  133. WARNING: Shader Unsupported: 'Nature/SpeedTree' - Pass 'DEFERRED' has no vertex shader
  134. WARNING: Shader Unsupported: 'Nature/SpeedTree' - Pass 'META' has no vertex shader
  135. WARNING: Shader Unsupported: 'Nature/SpeedTree' - Pass '' has no vertex shader
  136. WARNING: Shader Unsupported: 'Nature/SpeedTree' - Pass '' has no vertex shader
  137. WARNING: Shader Unsupported: 'Alloy/Nature/SpeedTree (Forward)' - Pass 'FORWARD' has no vertex shader
  138. WARNING: Shader Unsupported: 'Alloy/Nature/SpeedTree (Forward)' - Pass 'FORWARD_DELTA' has no vertex shader
  139. WARNING: Shader Unsupported: 'Alloy/Nature/SpeedTree (Forward)' - Pass 'SHADOWCASTER' has no vertex shader
  140. WARNING: Shader Unsupported: 'Alloy/Nature/SpeedTree (Forward)' - Pass 'META' has no vertex shader
  141. WARNING: Shader Unsupported: 'Alloy/Nature/SpeedTree (Forward)' - All passes removed
  142. SteamVR SetDeviceIndex called, trackedIndex and Controller are now: Device2 for Controller (left)
  143.  
  144. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  145.  
  146. Unloading 8 Unused Serialized files (Serialized files now loaded: 1)
  147. UnloadTime: 13.761209 ms
  148. SteamVR SetDeviceIndex called, trackedIndex and Controller are now: Device1 for Controller (right)
  149.  
  150. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  151.  
  152. SteamVR SetDeviceIndex called, trackedIndex and Controller are now: Device2 for Controller (left)
  153.  
  154. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  155.  
  156. Initializing Scene
  157.  
  158. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  159.  
  160.  
  161. Unloading 401 unused Assets to reduce memory usage. Loaded Objects now: 55184.
  162. Total: 114.487289 ms (FindLiveObjects: 4.234708 ms CreateObjectMapping: 9.604166 ms MarkObjects: 91.823586 ms DeleteObjects: 8.752791 ms)
  163.  
  164. Shader warmup: 92 shaders 6633 combinations 15.281s
  165. Unlocking bolt
  166.  
  167. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  168.  
  169. Unlocking bolt
  170.  
  171. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  172.  
  173. Unloading 4 Unused Serialized files (Serialized files now loaded: 2)
  174. UnloadTime: 15.979791 ms
  175. SteamVR SetDeviceIndex called, trackedIndex and Controller are now: Device1 for Controller (right)
  176.  
  177. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  178.  
  179. SteamVR SetDeviceIndex called, trackedIndex and Controller are now: Device2 for Controller (left)
  180.  
  181. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  182.  
  183. Initializing Scene
  184.  
  185. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  186.  
  187.  
  188. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 57599.
  189. Total: 111.475914 ms (FindLiveObjects: 3.148875 ms CreateObjectMapping: 12.169250 ms MarkObjects: 84.400291 ms DeleteObjects: 11.509875 ms)
  190.  
  191. Shader warmup: 96 shaders 6980 combinations 0.324s
  192. Unloading 11 Unused Serialized files (Serialized files now loaded: 2)
  193. UnloadTime: 5.727750 ms
  194. SteamVR SetDeviceIndex called, trackedIndex and Controller are now: Device1 for Controller (right)
  195.  
  196. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  197.  
  198. SteamVR SetDeviceIndex called, trackedIndex and Controller are now: Device2 for Controller (left)
  199.  
  200. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  201.  
  202. Initializing Scene
  203.  
  204. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  205.  
  206.  
  207. Unloading 329 unused Assets to reduce memory usage. Loaded Objects now: 57935.
  208. Total: 73.266289 ms (FindLiveObjects: 2.681000 ms CreateObjectMapping: 7.952458 ms MarkObjects: 56.474041 ms DeleteObjects: 6.109291 ms)
  209.  
  210. Shader warmup: 97 shaders 6981 combinations 0.030s
  211. Unloading 4 Unused Serialized files (Serialized files now loaded: 2)
  212. UnloadTime: 12.967291 ms
  213. SteamVR SetDeviceIndex called, trackedIndex and Controller are now: Device1 for Controller (right)
  214.  
  215. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  216.  
  217. SteamVR SetDeviceIndex called, trackedIndex and Controller are now: Device2 for Controller (left)
  218.  
  219. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  220.  
  221. Initializing Scene
  222.  
  223. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  224.  
  225.  
  226. Unloading 1915 unused Assets to reduce memory usage. Loaded Objects now: 57604.
  227. Total: 109.695374 ms (FindLiveObjects: 4.139333 ms CreateObjectMapping: 10.899333 ms MarkObjects: 69.800331 ms DeleteObjects: 24.788916 ms)
  228.  
  229. Shader warmup: 96 shaders 6980 combinations 0.033s
  230. Unloading 9 Unused Serialized files (Serialized files now loaded: 2)
  231. UnloadTime: 6.408541 ms
  232. SteamVR SetDeviceIndex called, trackedIndex and Controller are now: Device1 for Controller (right)
  233.  
  234. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  235.  
  236. SteamVR SetDeviceIndex called, trackedIndex and Controller are now: Device2 for Controller (left)
  237.  
  238. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  239.  
  240. Initializing Scene
  241.  
  242. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  243.  
  244.  
  245. Unloading 302 unused Assets to reduce memory usage. Loaded Objects now: 66943.
  246. Total: 69.856041 ms (FindLiveObjects: 4.308708 ms CreateObjectMapping: 6.926541 ms MarkObjects: 53.114460 ms DeleteObjects: 5.434333 ms)
  247.  
  248. Shader warmup: 98 shaders 6983 combinations 0.034s
  249. Setting up 2 worker threads for Enlighten.
  250. Thread -> id: 3120 -> priority: 1
  251. Thread -> id: 1a88 -> priority: 1
  252. OpenVR Shutdown
  253.  
  254. (Filename: Line: 821)
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