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- Initialize engine version: 5.5.0p3 (84ad46be53aa)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1080 Ti (ID=0x1b06)
- Vendor: NVIDIA
- VRAM: 11123 MB
- Driver: 22.21.13.8494
- Begin MonoManager ReloadAssembly
- Platform assembly: E:\game\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading E:\game\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: E:\game\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading E:\game\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: E:\game\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading E:\game\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: E:\game\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading E:\game\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: E:\game\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading E:\game\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: E:\game\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading E:\game\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: E:\game\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
- Loading E:\game\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
- Platform assembly: E:\game\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\UnityEngine.VR.dll (this message is harmless)
- Loading E:\game\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\UnityEngine.VR.dll into Unity Child Domain
- Platform assembly: E:\game\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\AmplifyBloom.dll (this message is harmless)
- Loading E:\game\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\AmplifyBloom.dll into Unity Child Domain
- Platform assembly: E:\game\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\AmplifyColor.dll (this message is harmless)
- Loading E:\game\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\AmplifyColor.dll into Unity Child Domain
- Platform assembly: E:\game\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\DinoFracture.dll (this message is harmless)
- Loading E:\game\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\DinoFracture.dll into Unity Child Domain
- Platform assembly: E:\game\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\ES2.dll (this message is harmless)
- Loading E:\game\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\ES2.dll into Unity Child Domain
- Platform assembly: E:\game\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\MoodkieSecurity.dll (this message is harmless)
- Loading E:\game\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\MoodkieSecurity.dll into Unity Child Domain
- - Completed reload, in 0.462 seconds
- Platform assembly: E:\game\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\System.Core.dll (this message is harmless)
- OnLevelWasLoaded was found on ES2AutoSaveManager
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 382)
- Platform assembly: E:\game\SteamLibrary\steamapps\common\H3VR\h3vr_Data\Managed\System.dll (this message is harmless)
- OnLevelWasLoaded was found on FXM
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 382)
- OnLevelWasLoaded was found on LM
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 382)
- OnLevelWasLoaded was found on UGSLobby_Panel
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 382)
- OnLevelWasLoaded was found on GM
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 382)
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1920x1080 60Hz; virtual: 3360x1080 at -1440,0
- <RI> Initialized touch support.
- OpenVR initialized!
- (Filename: Line: 387)
- UnloadTime: 13.919041 ms
- Connected to lighthouse:LHR-F129641D
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- OmniScores.txt exists, initializing from it
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- OmniUnlocks.txt does not exist, creating it
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- OmniScores.txt exists, initializing from it
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- GunList2.txt exists, initializing from it
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Rewards.txt exists, initializing from it
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- WW.txt exists, initializing from it
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Initializing Scene
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Prewarming Complete
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- SteamVR SetDeviceIndex called, trackedIndex and Controller are now: Device1 for Controller (right)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- WARNING: Shader Unsupported: 'Nature/SpeedTree' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Nature/SpeedTree' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Nature/SpeedTree' - Pass 'PREPASS' has no vertex shader
- WARNING: Shader Unsupported: 'Nature/SpeedTree' - Pass 'PREPASS' has no vertex shader
- WARNING: Shader Unsupported: 'Nature/SpeedTree' - Pass 'DEFERRED' has no vertex shader
- WARNING: Shader Unsupported: 'Nature/SpeedTree' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Nature/SpeedTree' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Nature/SpeedTree' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Nature/SpeedTree' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Nature/SpeedTree' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Nature/SpeedTree' - Pass 'PREPASS' has no vertex shader
- WARNING: Shader Unsupported: 'Nature/SpeedTree' - Pass 'PREPASS' has no vertex shader
- WARNING: Shader Unsupported: 'Nature/SpeedTree' - Pass 'DEFERRED' has no vertex shader
- WARNING: Shader Unsupported: 'Nature/SpeedTree' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Nature/SpeedTree' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Nature/SpeedTree' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Alloy/Nature/SpeedTree (Forward)' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Alloy/Nature/SpeedTree (Forward)' - Pass 'FORWARD_DELTA' has no vertex shader
- WARNING: Shader Unsupported: 'Alloy/Nature/SpeedTree (Forward)' - Pass 'SHADOWCASTER' has no vertex shader
- WARNING: Shader Unsupported: 'Alloy/Nature/SpeedTree (Forward)' - Pass 'META' has no vertex shader
- WARNING: Shader Unsupported: 'Alloy/Nature/SpeedTree (Forward)' - All passes removed
- SteamVR SetDeviceIndex called, trackedIndex and Controller are now: Device2 for Controller (left)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 8 Unused Serialized files (Serialized files now loaded: 1)
- UnloadTime: 13.761209 ms
- SteamVR SetDeviceIndex called, trackedIndex and Controller are now: Device1 for Controller (right)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- SteamVR SetDeviceIndex called, trackedIndex and Controller are now: Device2 for Controller (left)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Initializing Scene
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 401 unused Assets to reduce memory usage. Loaded Objects now: 55184.
- Total: 114.487289 ms (FindLiveObjects: 4.234708 ms CreateObjectMapping: 9.604166 ms MarkObjects: 91.823586 ms DeleteObjects: 8.752791 ms)
- Shader warmup: 92 shaders 6633 combinations 15.281s
- Unlocking bolt
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unlocking bolt
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 2)
- UnloadTime: 15.979791 ms
- SteamVR SetDeviceIndex called, trackedIndex and Controller are now: Device1 for Controller (right)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- SteamVR SetDeviceIndex called, trackedIndex and Controller are now: Device2 for Controller (left)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Initializing Scene
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 57599.
- Total: 111.475914 ms (FindLiveObjects: 3.148875 ms CreateObjectMapping: 12.169250 ms MarkObjects: 84.400291 ms DeleteObjects: 11.509875 ms)
- Shader warmup: 96 shaders 6980 combinations 0.324s
- Unloading 11 Unused Serialized files (Serialized files now loaded: 2)
- UnloadTime: 5.727750 ms
- SteamVR SetDeviceIndex called, trackedIndex and Controller are now: Device1 for Controller (right)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- SteamVR SetDeviceIndex called, trackedIndex and Controller are now: Device2 for Controller (left)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Initializing Scene
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 329 unused Assets to reduce memory usage. Loaded Objects now: 57935.
- Total: 73.266289 ms (FindLiveObjects: 2.681000 ms CreateObjectMapping: 7.952458 ms MarkObjects: 56.474041 ms DeleteObjects: 6.109291 ms)
- Shader warmup: 97 shaders 6981 combinations 0.030s
- Unloading 4 Unused Serialized files (Serialized files now loaded: 2)
- UnloadTime: 12.967291 ms
- SteamVR SetDeviceIndex called, trackedIndex and Controller are now: Device1 for Controller (right)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- SteamVR SetDeviceIndex called, trackedIndex and Controller are now: Device2 for Controller (left)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Initializing Scene
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 1915 unused Assets to reduce memory usage. Loaded Objects now: 57604.
- Total: 109.695374 ms (FindLiveObjects: 4.139333 ms CreateObjectMapping: 10.899333 ms MarkObjects: 69.800331 ms DeleteObjects: 24.788916 ms)
- Shader warmup: 96 shaders 6980 combinations 0.033s
- Unloading 9 Unused Serialized files (Serialized files now loaded: 2)
- UnloadTime: 6.408541 ms
- SteamVR SetDeviceIndex called, trackedIndex and Controller are now: Device1 for Controller (right)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- SteamVR SetDeviceIndex called, trackedIndex and Controller are now: Device2 for Controller (left)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Initializing Scene
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 302 unused Assets to reduce memory usage. Loaded Objects now: 66943.
- Total: 69.856041 ms (FindLiveObjects: 4.308708 ms CreateObjectMapping: 6.926541 ms MarkObjects: 53.114460 ms DeleteObjects: 5.434333 ms)
- Shader warmup: 98 shaders 6983 combinations 0.034s
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 3120 -> priority: 1
- Thread -> id: 1a88 -> priority: 1
- OpenVR Shutdown
- (Filename: Line: 821)
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