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- When taking a change, roll 1d(number of changes within the relevant category)
- Remember to reroll all duplicate or conflicting changes.
- Custom Fury Changes:
- 32. Mad-Eye
- Your eyes are changed to a mysterious pattern, and anyone who stares into them for too long will get nauseous. Does not effect other Magical Girls.
- 33. Big Mouth
- Randomly while talking, you end up uncontrollably shouting without noticing instead.
- 34. Choker
- Every now and then you find yourself completely unable to breathe for a few seconds. Alarming, but harmless.
- 35. Snakespeak
- Your tongue forks and lengthens, and you find yourself holding your 's' when speaking, and periodically flitting your tongue out into the air.
- 36. Vampiric
- Your skin pales slightly, and you acquire a preference for the dark, and the night. Your canines sharpen themselves as well.
- 37. Mauled
- One of your eyes spontaneously gets torn up horribly, and painfully. It won't heal either.
- 38. Hot Blooded
- Your skin is hot to the touch, and hot temperatures do not affect you. Your skin can still be damaged by fire, but you won't feel the heat so much.
- 39. Back in 'Nam
- You have a tendency to experience flashbacks. While primarily you flash back to traumatic experiences, you can recall some pleasant memories as well. In any event, you're rooted in place as the memory passes before you.
- 40. Elemental Vomit
- Periodically you cough up things related to your element. A time user might cough up a few old watches, and a light user might cough out a brief, colorful beam.
- 41. THE CLAWWWWW
- Your fingerbones elongate to sharp points, a few inches out of the tips of your fingers.
- 42. Rough Around the Edges
- The skin all across your body feels very rough, like sandpaper. Nothing you try seems to alleviate the effect.
- Custom Heart Changes:
- 26. Colorchange
- Your natural hair color changes to something completely different, but still normal. (GMs choice.)
- 27. Elven
- Your ears elongate and become pointed, like an elf's.
- 28. Elvis
- You find yourself unable to stop moving the edge of your lip up a bit, like some famous King.
- 29. Alluring
- People seem to move close to you more often, without even noticing themselves doing it.
- 30. Buckteeth
- Your front teeth become enlarged, and stick out a tiny bit, even when your mouth is closed.
- 31. Wide-eye
- You constantly have a surprised look on your face.
- 32. Poker-Face
- You are unable to make facial expressions for longer than about a second. (Cannot be taken if you already have "Always Smiling")
- 33. Wata-magical
- You find yourself unable to talk to new people normally until you've gotten to know them, and no matter what you do, your hair seems to fall over and cover one of your eyes.
- 34. Fan Following
- Through some twisted turn of events, you are now insanely popular! Enjoy never having a moment to yourself ever again, and the thrill of running away from massive mobs of camera wielding reporters.
- 35. Peer Review
- You can't stop yourself from hearing any thoughts about you from people nearby.
- 36. Twinkle Twinkle
- You have a borderline obsession with anything sparkly, and can not help but look at, touch, or take anything that shines.
- 37. Primal Urges
- You have an almost uncontrollable urge to throw yourself down any structure or object used to change your elevation in a timely manner.
- 38. Monotone
- You have a hard time voicing your emotions. Anything you say is delivered flatly with no inflection whatsoever. You can still make facial expressions provided nothing else is stopping you.
- 39. Apologetic
- You can not help but get on your knees and beg for forgiveness at even the slightest folly or inconveinence you give someone.
- 40. Heart On Your Sleeve
- You have grown a second heart. Obvious biological problems aside, it also happens to be located inside your shoulder, impeding movement with that particular arm and giving you an extra vulnerable spot.
- 41. Never Grew Up
- You feel the need to always carry around a stuffed animal, perhaps a particular favorite one. You feel broken and at a complete loss when seperated from it, and will attack anyone or anything that damages it.
- 42. OBVIOUS REFERENCE
- Whether on your outfit or in your hair, you always have at least two neatly tied, colorful bows on. They are always a bright and cheery color, whether or not it clashes with you and your outfit.
- 43. Ahoge
- A portion of your hair sticks straight up, like an antenna, with a slight curve to it in the middle. No matter how you try to comb it, it will never stay flat. It may occasionally react to your emotions, for example standing straight and stiffening when you are shocked, or drooping when you are depressed.
- Custom Magic Changes:
- 27. Dead-Eye
- Both of your eyes glass over to a solid white. Can be hidden easily with coloured contacts, but still very unsettling to see.
- 28. Eye of the Beholder
- Somewhere on your body, a large, red eye sprouts. Concealable with clothing, but it gets restless at times.
- 29. Lizardtongue
- Your tongue elongates and becomes not unlike a lizard's.
- 30. Cat-eye
- Your pupils become like that of a cat's.
- 31. Goat-eye
- Your pupils become rectangles.
- 32. Antennae
- Two antennae that seem to move on their own sprout from the top of your head. You can still flatten them without harming yourself, though.
- 33. Unlucky
- You seem to cross under ladders, break mirrors, and see black cats much more often than usual, and you seem to always be the one getting nailed by stray baseballs, or getting caught in the rain.
- 34. Chain Chomper
- A small, animate iron ball with a mouth is chained by a magical, unbreakable cuff to your leg. It randomly leaps out at passerby if not restrained, attempting to tear out a chunk of them, and by extension, dragging you along!
- 35. Headlights
- Your eyes glow unnaturally in the light, and in the dark work like flashlights, impeding your vision.
- 36. Ghost Abs
- Anything you eat or drink just goes right through you, literally.
- 37. Big Windup
- You have a large clockwork key embedded in your back, which must be twisted every day for you to continue functioning.
- 38. Hollow Limb
- Upon taking this, roll 1d4. That limb becomes hollow, and at either the ankle or wrist, can snap open to reveal a clean, dry interior, perfect for storage. Unfortunately the hinges are loose, and they sometimes pop open randomly.
- 39. Cog Jockey
- One or more of your internal organs have been replaced with cog-based machinery that functions much as the original organ did. Of course, the machinery is rather old, and it may malfunction... (Can be restarted by a successful attack against you, magical or otherwise.)
- 40. Twinkie Twinkie
- You have a borderline obsession with anything related to delicious, creame-filled golden spongecakes, and can not help but eat, eat or eat anything resembling twinkies.
- Introducing... Extreme Changes! Like a normal Change, but far more life, uh, changing. A list of relevant Extreme Changes will be located within this folder.
- When you get 8 or 9 Overcharge, you can elect to either get a Burst, or an Extreme Change. If you roll for an Extreme Change, and don't like the result, you're free to fall back on a Burst instead... but at double the power! If you decline to take an Extreme Change after you've rolled for it, you default to a Burst, at twice the strength of what it would have been.
- Fury Aligned:
- 1. Elemental 'Do
- Your hair is changed to reflect your element. A fire user might have a head of flames, while an ice user might have a cool, solid 'fro.
- 2. Self-Destructive
- Upon taking this change, roll 1d4 to see which of your limbs it affects. At the extremity of whichever limb is chosen, a tiny mouth forms instantly, which begins painfully eating away at you. It stops when the limb is completely gone. Cutting away the mouth only results in it reforming and consuming you faster.
- 3. Evil Twin
- You spawn a precise copy of yourself. She is not a magical girl, but she knows everything you do about magic at the time this Change takes effect. She also hates you, and will try to screw up your life however she can.
- 4. Elemental Resonance
- Instances of your magical element have a way of behaving abnormally when youfre around. If your element is
- water, the water in the schoolfs pool might take on a life of its own for example.
- 5. Aura of Death
- You acquire an invisible aura of death. Smaller creatures around you and larger creatures that are particularly sickly (including people) will tend to die off unexpectedly. The more a given weak organism is around you, the more likely it is to die.
- 6. Up Close and Personal
- You find a great thrill in getting hands-on with your enemies, and relish the feel of their bones buckling beneath your blows. As a bonus, you cannot summon your magical weapon for any reason whatsoever! Try to remember the basics of CQC.
- Heart Aligned:
- 1. Little One
- Congratulations! You've just had a child, though not in the usual sense. Upon taking this change, in an explosion of light, a baby appears before you, and bears a striking resemblance to you. The child's age is 2d3+2. What you do with the kid is up to you. Decide to keep it and you instantly get a 1 point relationship with it, though enjoy explaining THIS to your parents.
- 2. Weak Aura
- Your aura has become destabilized, making your gpresenceh periodically slip away. When this happens, people simply lose the ability to perceive you, even your best friends, unless you do something really extreme to catch their attention, and even then you'll quickly slip out of their perception.
- 3. Amnesia
- You lose access to significant parts of your memory. The specifics of this change should be discussed with the GM.
- 4. Clone Form
- You are transformed to look like someone you have a relationship with.
- 5. New Identity
- You become convinced that youfre someone else. You can keep your existing Relationships (they still care about you, and youfll feel an instinctual connection), though if you alienate people you may put Strain on a relationship.
- 6. Revolting Sight
- You become disgusting to look at. Any sentient being that looks at you (youma possibly included) will be forcefully subjected to disturbing images, disgusting smells, or just an immense sense of unease - enough to shock anyone unprepared, and perhaps people who are prepared as well. After someone's been around you for long enough, they can eventually get used to it, though. This effect lasts for only an instant, and typically only applies the first time you meet someone in a day.
- Magic Aligned:
- 1. Strange Element
- Your Magical Element is suddenly changed to something bizarre and possibly alarming. Examples include: blood, radiation, sickness, void, nightmare.
- 2. Portal
- A magical portal periodically opens up near you. Strange things come out, technicolor spirits or sometimes tsukaima or youma.
- 3. Tsukaima Form
- When not transformed, you look like a tsukaima, a fanciful furry creature capable of human speech. Your magical girl form is still human, but of course you can only maintain it for a short time.
- 4. Always Transformed
- You lose the ability to revert to your normal form. No matter what you do, you will always appear in your outlandish costume. If someone other than a magical girl gets this mutation, their clothes always distort into something outlandish.
- 5. EM Phenomenon
- Your body emits electromagnetic waves that disrupt electronics. Cell phones and other things that require radio signals stop working within a city block of you, and you can no longer use cell phones, computers, etc. yourself.
- 6. Maddening Costume Pattern
- Your costume is covered by a strange pattern. People who look at it get headaches in short order, and if someone were to stare at it for a long time they might go crazy.
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