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Jun 24th, 2018
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  1. //Written by beta
  2. //Kit out player according to starting equipment
  3.  
  4.  
  5. private ["_primw", "_muzzles"];
  6.  
  7. removeAllWeapons player;
  8. removeAllItems player;
  9.  
  10. {
  11.     player addMagazine _x;
  12. } forEach (player getVariable "b_myMagazines");
  13.  
  14. {
  15.     player addWeapon _x;
  16. } forEach (player getVariable "b_myWeapons");
  17.  
  18. player setVariable ["ACE_RuckMagContents", (player getVariable "b_myRuck")];
  19. player setVariable ["ACE_WeaponOnBack", (player getVariable "b_myBack")];
  20. player setVariable ["ACE_RuckWepContents", (player getVariable "b_myRuckWeps")];
  21.  
  22.  
  23. _primw = primaryWeapon player;
  24.  
  25. if (_primw != "") then
  26. {
  27.     player selectWeapon _primw;
  28.     _muzzles = getArray (configFile >> "cfgWeapons" >> _primw >> "muzzles");
  29.     player selectWeapon (_muzzles select 0);
  30. };
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