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- Hint:
- !!- = Must be done! (Most wanted)
- * = Fixes.
- - = Ideas not taken to effect yet.
- > = To be included next version.
- >> = To be included in future versions.
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- Special thanks to Gambit who made us the "Tau Commander Missile Barrage ability" and helped us with the AI!
- Special thanks to GreenScorpion for the update Inquisition tank models!
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- AI Changes:
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- Winconditions:
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- * When using the "Assassinate" wincondition, Space Marines now start with the Force Commander instead of the Brother Captain
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- Chaos Space Marines:
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- * Chaos Sorcerer's "Confusion" ability duration decreased and cooldown increased
- * Chaos Sorcerer's "Confusion" ability now costs resources to use
- * Reduced duration of the Chaos Sorcerer's "Sacrifice" ritual
- * Chaos Sorcerer's "Sacrifice" Ritual costs resources to use
- * Reduced the ability cooldown increase caused by Cultists when they use the worship ability if Tzeentch has been chosen
- * Reduced the ability cooldown increase caused by Icon Bearers aura if Tzeentch has been chosen
- * Land Raiders can now hold 3 squads so they are in line with other Land Raiders
- * Chaos Lord terminator research moved to the Chaos Lord's wargear area so you can't have more than one Terminator lord at once.
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- Dark Eldar:
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- >> New unit (after 1.83.0)
- * Haemonculus 'Stinger' ability damage increased
- * Haemonculus morale increased
- * Thermo Plasma Generator has a a control radius allowing buildings to be built near it
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- Eldar:
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- >> New unit (after 1.83.0)
- * Phantom Titan weapon damage slightly increased
- * Wraithlord's build time slightly increased
- * Guardian and Storm Guardian reinforcement cost decreased
- * Rangers weapon damage increased
- * Avatar speed and health regeneration increased
- * Turret damage increased
- * Seer Council health and melee damage increased
- * Seer Council squad size reduced by 2
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- Imperial Guard:
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- * Conscript reinforce time in combat increased
- * Reduced the amount of Vindicare assassins that can be fielded at once
- * Turrets (Plasma ones) cost increased to 180 req and 60 power
- * Command Tank twin autocannon damage decreased
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- Necrons:
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- * New Research: Ghost Ark Phase Shift
- * No longer able to field multiple Death Lords at once
- * Energy Beacons now only increase the Death Lords chance to resurrect by 5% from 20%
- * Energy Beacon cost increased from 185 power to 250 power
- * Ghost Ark can now use the Phase Shift ability after the new research in the Greater Summoning Core
- * Necron's Annihilator Super Weapon cost increased to 3000 power
- * Plasma Generators can now decay
- * Overseer health increased
- * Nightbringer health research now provides more health
- * Nightbringer's second research renamed and provides a massive health boost and a damage increase
- * Sentry Pylon building's health has been decreased
- * Sentry Pylon's cost increased from 550 power to 700 power
- * Wraith's chance to resurrect decreased significantly
- * Flayed Ones health and build time increased slightly
- * Attack Scarab reinforcement time in combat increased
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- Orks:
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- * Mega Armoured Nobz health and morale increased
- * Big Mek health and morale increased
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- Sisters Of Battle:
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- * "Emperor's Tears" ability cooldown increased massively and cost to use the ability increased
- * Immolator Flamers now do Area of effect damage instead of targeting a single unit
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- Space Marines:
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- * Lightning claws now show when choosing them for the Terminator commander instead of a Thunder Hammer and Shield
- * Vanguard Marines can upgrade with 4 weapons instead of 2
- * All Terminator Commander weapons and Chapter Master weapons morale damage increased slightly
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- Tau Empire:
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- >> New Unit (after 1.83.0)
- * New ability: Tau Commander Missile Barrage
- * Requisition and Power values swapped for all Battlesuits (except for commanders) meaning they cost more power than requisition
- * Emp Grenade effect duration increased
- * XV104 Riptide suit weapon damage increased
- * Health regeneration of the Kroot Shaper command squad reduced
- * Fire Warrior carbine rifle and pulse rifle damage increased, morale damage also increased
- * Pathfinder's morale damage increased
- * R'Varna Battlesuit morale damage increased
- * Kroot Shaper cost increased to 300 requisition
- * Kroot Shaper melee damage decreased
- * Ethereal's health increased
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- Tyranids:
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- * Spinegaunt reinforcement time in combat increased
- * Warrior melee damage decreased slightly
- * Hive Tyrant Devourer (lower arms) damage reduced
- * Ravener health increased
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- Inquisition:
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- * New model update: Damocles
- * New model update: Razorback
- * New model update: Whirlwind Hyperios
- * "Fire Ball" and "Lightning Balls" Inquisitor abilities cooldown increased
- * Paladins morale decreased and morale regen rate also decreased
- * Paladin health also slightly decreased
- * Stormtroopers can now upgrade with more weapons once the correct research has been done
- * Reduced the amount of Calculus Logi units that can be fielded at once
- * Inquisitor Lord's health and morale slightly increased
- * Daemon Hammer damage increased when the "Destruction Incarante" wargear is researched
- * Paladins squad cap increased
- * All melta guns range increased slightly
- * Bodyguards flamers now do AoE damage like they're supposed to.
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- Daemons:
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- * New unit: Blight Drones (Aircraft)
- * Nurgle Daemon Prince's "Nurgle's Rot" ability damage increased
- * Herald of Nurgle's "Nurgle's Rot" ability damage increased
- * Slight increase in damage to the Daemon Lord's "Flame Tongue" ability
- * Health of all Heralds increased
- * Greater Daemons pop cap has been increased by 1
- * Cost of Greater Brass Scorpion increased to 3k Power and 2.3k Requisition but pop cap has been reduced to 5.
- * Greater Flame Tongue ability damage increased slightly
- * Soul Grinder cost increased by 200
- * Bloodletter's health, armour and morale increased
- * Bloodletter's weapon damage increased
- * Plaguebearers poison touch lasts longer and deals more damage
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