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- ADOM 1.2.0 Prerelease 8 Changelog (04 January 2013)
- - Feature 1300 - Add 45 new items (current: 25)
- - Feature 1301 - Add 46 new artifacts (current: 7)
- - Feature 1431 - Add 4 new monsters (current: 3)
- - Feature 1612 - Implement the Duelist profession
- - Bug 84 - Weird Ogre Guardian
- - Bug 112 - Covered Pit Bug
- - Bug 770 - D:49 bugs
- - Bug 1329 - Using a blessed stetoscope on a 'detected' trapped door says there is nothing to check.
- - Bug 1407 - Can't train cooking with chaos knights
- - Bug 1408 - [Suggestion] Ghost Lords / Kings should give more XP
- - Bug 1412 - Perception modifiers
- - Bug 1414 - Stat potential lower than base stat for hurthling CK with strength decreasing corruption
- - Bug 1420 - Message for chaotic hurthlings eating black hurthling corpses
- - Bug 1429 - Confusion's stagger effect can be ignored by anyone
- - Bug 1430 - Kicking a stack of statues breaks the whole stack
- - Bug 1436 - Disarmed in a shop: lost ownership and un-ID'd
- - Bug 1440 - New star sign effects are not displayed upon creation
- - Bug 1441 - Ratling Archer Heir Talent causes error dialog
- - Bug 1442 - Crash while eating stomacemtia/alt tabbing
- - Bug 1443 - Rolled a Mist elf merchant. Died on the second turn.
- - Bug 1444 - Mist elf Chat with creation gives illogical message
- - Bug 1446 - Mist elven starting items
- - Bug 1448 - White necromancy not included in level up description
- - Bug 1451 - Mist elfs taking damage from metal doesn't stop reading
- - Bug 1455 - DV penalty when blind
- - Bug 1456 - Andor Drakon likes quarreling with himself?
- - Bug 1459 - Confirmation query when missile attacking 'Neutrals'
- - Bug 1463 - Stealth is totally broken, invisibility with low backstab being preferred for assassin-like play
- - Bug 1465 - Mist elf chaos knight starting equipment
- - Bug 1531 - Poisoned hands corruption not working as expected.
- ADOM 1.2.0 Prerelease 7 Changelog (13 December 2012)
- - Feature 1300 - Add 45 new items (current: 12)
- - Feature 1301 - Add 46 new artifacts (current: 5)
- - Feature 63 - Mad Minstrel songs
- - Feature 70 - Bless spell
- - Feature 146 - Make pets less rebellious
- - Feature 782 - Extending Greater Identify a bit
- - Feature 813 - Make gremlins/summoned creatures unpickpocketable
- - Feature 858 - Make trees immune to Banshee wail
- - Feature 1113 - changed requirements for Platinum girdle?
- - Feature 1116 - Weighted Monster Generation
- - Feature 1117 - Stat Potentials
- - Feature 1118 - Increase Difficulty of Air and Earth Temples
- - Feature 1119 - Tone down blind rage
- - Feature 1150 - Ventriloquism when mute
- - Feature 1154 - Allowing the 'w' commands under more circumstances?
- - Feature 1161 - Casino Robbing made harder
- - Feature 1198 - [Balance] Nerf Seven League Boots
- - Feature 1200 - [Balance]Starsigns
- - Feature 1201 - [Balance] HP-casting should be more costly
- - Feature 1202 - [Balance] Greater/killer bugs should shrug bolts
- - Feature 1203 - [Balance] Shopkeepers should see in the dark
- - Feature 1204 - [Balance] Pick Pockets
- - Feature 1206 - [Balance] Make teleport control harder to acquire
- - Feature 1213 - [Suggestion] Haggling should work on the ratling dealer
- - Feature 1215 - [Balance] Scrolls of power should restore more PP
- - Feature 1218 - [Suggestion] Upgrade the Quickening Tree
- - Feature 1221 - Uniques providing their services while in combat
- - Feature 1223 - Don't give experience or loot from "clones"
- - Feature 1231 - No items on the ground in the ID?
- - Feature 1237 - [Balance] Bosses upgrade
- - Feature 1241 - UI improvement / Shop selling
- - Feature 1244 - Orb guardian corpse effects
- - Feature 1258 - Remove Bug-infested Temple restriction for pre-releases
- - Feature 1259 - Add Pe stat to character summary
- - Feature 1263 - w# compatible with Poisoned! and Sick!
- - Feature 1269 - [Balance] Herbs respect potential maximums
- - Feature 1277 - Increase the spawn rate of certain mundane items that are currently too rare
- - Feature 1293 - Change some monsters' properties/behavior
- - Feature 1304 - [Balance] Buff first aid
- - Feature 1317 - Change Something About Literacy
- - Feature 1322 - [Balance] Slightly randomize locations of key towns, dungeons, NPCs
- - Feature 1324 - [RFE] Halloween Candy
- - Feature 1334 - Cure disease on others
- - Feature 1341 - Change Gardening so that it can harvest herb seeds from pre-existing herb bushes
- - Feature 1350 - Change scrolls of chaos resistance
- - Feature 1358 - Walk mode not canceled due to item destruction
- - Feature 1361 - Making killer bugs harder to tame?
- - Feature 1376 - [Balance]Banshee
- - Feature 1384 - Better heir item for chaos knight
- - Feature 1391 - [balance] make chaos knights start with thick gauntlets
- - Feature 1397 - RFE: changes in Literacy skill and reading scrolls
- - Feature 1431 - Add 4 new monsters
- - Feature 1432 - Implement new PC race: Ratlings
- - Feature 1433 - Implement new PC race: Mist Elves
- - Bug 12 - Uberjackal problem
- - Bug 74 - Some anomaly doesn't show description from look command
- - Bug 98 - Invisible Bolting Bug
- - Bug 102 - Bats see in the dark but not invisible
- - Bug 105 - Casino scumming
- - Bug 108 - Monster Behaviour in Darkness
- - Bug 110 - Necromancer Starting Spellbook
- - Bug 116 - Wish Engines
- - Bug 118 - Use base stats, not current stats
- - Bug 121 - Monster Resistances
- - Bug 123 - Blindness and elemental anomalies
- - Bug 126 - Restrict possible monster types in tension rooms?
- - Bug 136 - Rustproof items can be generated rusty
- - Bug 140 - Thug corpses have a bounty value on their head, but Tywat won't accept them
- - Bug 143 - Girdle of Greed + Blinging
- - Bug 718 - Final Score for Ultra Endings
- - Bug 719 - ID staircase bug with overburdened characters
- - Bug 724 - Unarmed Combat + Kicking
- - Bug 731 - Casino: infinite gold, no corruption
- - Bug 732 - Skeletal King doesn't summon mobs in the lake level
- - Bug 739 - Dorn Beast
- - Bug 747 - Sleep Reading
- - Bug 757 - Ring of Ice from Dwarven Mystic?
- - Bug 768 - Wrong message when cancelling Fire Orb
- - Bug 774 - Talent quirks
- - Bug 881 - Weaponsmiths' level 50 class power isn't exclusive to melee weapons
- - Bug 883 - Throwing some weapons doesn't increase their respective skill
- - Bug 887 - Stat potentials can drop below 1 via cursed potions of -stat-
- - Bug 889 - Double damage display when wielding a weapon in left hand with thorny hands
- - Bug 939 - Missile Weapons with Potions, Slings with Gems.
- - Bug 1120 - Monk lightweight armor DV bonus is not always granted correctly
- - Bug 1121 - Calm monster illogical message
- - Bug 1156 - Altars disappear
- - Bug 1168 - Shopkeepers and invisibility
- - Bug 1185 - There is no "lock door", only "unlock door"?
- - Bug 1199 - Monsters' behavior when you're invisible
- - Bug 1210 - Ranged Attacks Incorrectly Ask for Confirmation Against Hostile Monsters
- - Bug 1232 - Many items do not auto-identify when found, even if the PC has them in the identified items list
- - Bug 1233 - Many items do not auto-identify when equipped, and it feels they should
- - Bug 1235 - Linux / large screen: Pressing W key on cast spell list clears quick marks, refuses to cast spell
- - Bug 1255 - No "already cleaned out" message on pickpocketing
- - Bug 1294 - Missiles can be shot while blind, but not if blind and under darkness
- - Bug 1295 - Training with Yergius can grant training dice "increases" that seemingly do nothing
- - Bug 1297 - Cursed scroll of defense/protection may fail to lower high DV/PV
- - Bug 1327 - Blot the sun corruption can darken wilderness map
- - Bug 1328 - Graves captions cannot be read in the dark with light source on
- - Bug 1330 - Persistent tension room messages
- - Bug 1344 - Yulgash does not drop orbs when transformed into a chaos being
- - Bug 1349 - Attacked by Dark sage after offering peace
- - Bug 1360 - Bug? Berserker taming.
- - Bug 1365 - Throwing a potion of boost stat at a companion makes it hostile.
- - Bug 1370 - Zapping wand of destruction gives PP.
- - Bug 1372 - Possible bug: Amulet of life saving may reduce satiation level.
- - Bug 1373 - Babbling mouth activates on widerness map
- - Bug 1386 - Chaos Knight background doesn't show up on char background screen
- - Bug 1387 - Chaos Knights altar conversion
- - Bug 1395 - Blotting the sun activates on the wilderness map.
- - Bug 1396 - Level 12 chaos knight power
- - Bug 1401 - Configuration variables display is broken
- - Bug 1406 - chaos knight power review crashes game
- ADOM 1.2.0 Prerelease 6 Changelog (6 December 2012)
- - Feature 1381 - [Balance] Nerf spenseweed
- - Feature 1382 - [Balance] Restrict stomafilla sacrifice
- - Feature 1383 - Implement chaos knights [ATR]
- - Issue 103 - Wrong calculation of special item bonus (e.g. ring of regeneration in missile slot)
- - Issue 826 - Elementalist level 6 class power (fire resistance) does not work
- - Issue 886 - Prefixed ingots can be created from melted iron armor
- - Issue 932 - Interacting with unpaid items
- - Issue 1260 - Merchants' level 40 class power: added prompt for number of items
- - Issue 1313 - Learning spells way more difficult for non-wizards, even with 100 Literacy
- - Issue 1356 - F2-F5 does not change tactics
- - Issue 1357 - Some mutations are listed twice
- - Issue 1359 - Typo: "lock themselfs" -> "lock themselves"
- - Issue 1369 - Save game version check ignores empty files
- - Issue 1375 - destroyed door still exists for close command
- ADOM 1.2.0 Prerelease 5 Changelog (15 November 2012)
- - Feature 1316 - Version dump to flg
- - Issue 144 - gold can be cursed
- - Issue 884 - Petrified shopkeepers can yell and summon help
- - Issue 904 - The PC can repeatedly fall into a pit by '\Ct'riggering it
- - Issue 919 - Raised ghuls and wraiths do not decompose to destruction when out of LOS
- - Issue 1172 - Blessed potions of oil doesn't make stuff waterproof
- - Issue 1286 - Crashes and strange behavior when quitting game
- - Issue 1288 - Illegal movement (x1, y1) -> (x1+/-3, y1+/-1) (Raspbian pre4 running on maemo)
- - Issue 1289 - Maggot Corruption Results in Fatal Crash
- - Issue 1298 - Cursed scroll of uncursing curses the item before message is generated
- - Issue 1303 - crashed on mac 1.2.0p4 moving into creature with two shields
- - Issue 1306 - Corruptions have some of their effects mixed up
- - Issue 1312 - Mists of ChAoS not working
- - Issue 1318 - No cause of death in game summary screen
- - Issue 1326 - Walking against a wall produces bizarre behavior
- - Issue 1331 - Add prerelease version number to saved games
- - Issue 1336 - Initial Bard skill assignment missing skills after 'F'
- - Issue 1343 - Monster triggered door trap destroys items on the ground of the PC position
- ADOM 1.2.0 Prerelease 4 Changelog (21 October 2012)
- - Feature 1284 - Add 12 new corruptions (actually 17 were added)
- - Issue 716 - another batch of typos was fixed
- - Issue 720 - Breakable/alterable artifacts
- - Issue 728 - 'your muscles bulge' message without strength gains
- - Issue 918 - +Crit armor doesn't increase critical hit rate
- - Issue 1245 - Altar changes to white instead of black(Mac OS X)
- - Issue 1246 - "u"sing a hatchet always advances turn
- - Issue 1252 - wrong list of artefacts in post-mortem info (see Issue 1265 and Issue 1268)
- - Issue 1254 - Burning Hands +modifier remains at 0
- - Issue 1272 - Hunger status doesn't change immediately with drakeling spit
- - Issue 1274 - Deciding not to attack a neutral monster increases energy cost of next action (see Issue 765)
- - Issue 1275 - ADOM crashes on launch after crash during play
- - Issue 1280 - Improve error handling on Windows and OSX
- ADOM 1.2.0 Prerelease 3 Changelog (15 September 2012)
- - crowd funding campaign screen removed
- - Feature 1226 - Allow font selection on Windows version
- - Issue 49 - Invalid target in "GetTargetData" (-2)
- - Issue 145 - Thief Autosearch Bug
- - Issue 715 - Not every item is considered for destruction (balanced fixed)
- - Issue 745 - Experience from door traps
- - Issue 885 - Strength of Atlas can expire in unenterable wilderness locations
- - Issue 950 - Naming-related bugs
- - Issue 1144 - Waiting gives satiation
- - Issue 1189 - Error: Trying to remove a non-existent item
- - Issue 1211 - Walk commands consider undiscovered mimics when stopping movement
- - Issue 1225 - "t"arget sometimes doesn't select a hostile monster
- - Issue 1238 - Possible bug with gloves of smiting
- ADOM 1.2.0 Prerelease 2 Changelog (4 August 2012)
- - Issue 1148 - using the "ws" or "w5" commands crashes the game (64 Bit releases)
- - Issue 1191 - Features are lost when saving the game (Amiga only)
- ADOM 1.2.0 Prerelease 1 Changelog (3 August 2012)
- - Issue 9 - Choosing the skilled talent crashes the game
- - Issue 10 - Dropping unIDed metal ingots can crash game
- - Issue 11 - Killing corrupting monsters that stand behind other monsters with mindcraft crashes the game
- - Issue 25 - Several bugs can crop up during play due integer wrap-rounds
- - Issue 69 - it was possible to decrease the number of game turns
- - Issue 95 - Circle kick bug allows you to kick indefinately
- - Issue 97 - Dipping gold into a potion of exchange causes a crash
- - Issue 99 - Chatting to Thrundarr while corrupted results in a game crash
- - Issue 100 - Invalid bonuses for Good Learner and Great Learner skills
- - Issue 106 - It is possible to rob some shops unnoticed in broad daylight and in front of the shopkeeper
- - Issue 107 - Background corruption only increases once, on day 90
- - Issue 109 - Berserking monsters behave oddly and can lead to an annoying crash
- - Issue 111 - Dragons are able to replicate gold
- - Issue 113 - The 'n'ame command can be used to detect invisible monsters
- - Issue 117 - Wizards not charging wands after all
- - Issue 119 - Fireproof blankets don't function properly while doomed
- - Issue 120 - The unicorn starsign makes it easier to change alignment
- - Issue 122 - Kicking walls with extremely low strength produces hilarious death
- - Issue 128 - Walking against a wall with monsters nearby allow for free regeneration of HP and PP
- - Issue 129 - Approximately half of the game's artifacts are currently unavailable
- - Issue 134 - Artifact Grod does not grant a critical hit bonus
- - Issue 135 - You always fall at least once when entering the rift
- - Issue 138 - The formula for potential stat gain is bugged
- - Issue 139 - "dwarven weaponmaster" and "dwarven mystic" are now flagged as "unique" monsters
- - Issue 148 - The Allow_Default_Name = true flag in the .cfg can either result in a crash or a strange, exploitable effect
- - Issue 203 - ADOM crashing during character creation on a 64-bit machine
- - Issue 711 - Starvation tolerance for farmer class not working correctly
- - Issue 712 - Slow Poison is far too good
- - Issue 713 - Dipping fluff ball into water: game crashes if there is no room for the Gremlins to spawn
- - Issue 714 - Spell learning chance mixed up for arcane and clerical spells
- - Issue 715 - Only every other inventory item is considered for destruction
- - Issue 717 - Berserking monsters don't kill themselves any more
- - Issue 723 - (Greater) karmic vaults seem to end up getting filled with goblins instead of ancient karmic dragons
- - Issue 726 - The "Drop items in a comfortable way" command regularly drops the wrong items if used on too many items stacks of the same type
- - Issue 727 - If you kill a creature using a potion of cure corruption (and other potions), you don't get any experience
- - Issue 728 - Eating some corpses can result in a 'your muscles bulge' message without any strength gains
- - Issue 729 - Applying concentration skill while stunned
- - Issue 740 - There are a few ways that cause the game to unfairly and irrevocably crash
- - Issue 741 - Some words are missing in the talents screen (e.g. "encounters" for Scout)
- - Issue 744 - Having enough stacks of scrolls of item destruction as your sole inventory and reading one will crash the game
- - Issue 745 - PC gets experience from door traps that triggered by monsters
- - Issue 749 - Mad Minstrel songs don't display properly
- - Issue 750 - Wrong alignment message when reading tracts
- - Issue 751 - PCs with high swimming skill use more energy to move while in water than PCs without it
- - Issue 752 - Monsters don't leave any of the guaranteed artifacts when sacced or transformed
- - Issue 754 - Certain skills can be successfully 'a'pplied under nonsensical circumstances
- - Issue 765 - Answering no to "Really attack/backstab the -foo-? [y/N]", reduces the energy cost of the PC's following action
- - Issue 766 - Some items in the game have no plural form to display when the PC owns more than one
- - Issue 790 - the "Justifier" artifact is completely useless to priests, despite the fact they can be crowned with it
- - Issue 823 - Monsters give double xp when invisible even if the player can see invisible
- - Issue 848 - Under certain circumstances, owing money to a shopkeeper (or reversed) can trigger some bugs
- - Issue 851 - Illusionary wall bugs: Monsters standing in those walls can't be hit by non-bouncing bolt spells
- - Issue 857 - Prayer can both help and punish you at the same time
- - Issue 925 - The PC can receive a DV bonus worth half what he'd get from fighting unarmed, but *only* if the *right* hand slot is free
- - Issue 950 - There are a few bugs regarding 'n'aming monsters
- - Issue 1109 - Reading spellbooks can make them shift place in your inventory
- Partially fixed:
- - Issue 716 - an uncountable number of typos have been fixed
- - Issue 735 - There are several ways to make an ADOM game unwinnable
- - Issue 737 - Odd behavior related to the inventory system and items
- - Issue 743 - around 55 "illogical messages" were fixed
- - Issue 776 - The colors for some items are buggy, or do not match their descriptions.
- - Issue 882 - the PC is able to illogically perform several actions while stuck in webs. The webs themselves also have some quirks
- Additionally many bugs encountered while refacturing and reviewing the code were fixed. They don't have separate tickets.
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