Advertisement
Kaphotics

sm4sh 3 reparse/up

Sep 27th, 2014
15,003
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 232.49 KB | None | 0 0
  1. Remove
  2. Brawn Badge
  3. Gloves
  4. Banana
  5. Sword
  6. Arm Cannon
  7. Egg
  8. Lollipop
  9. Blaster
  10. X Attack
  11. Bat
  12. Toad
  13. Fake Nails
  14. Magic Stone
  15. Needles
  16. Hammer
  17. Torch
  18. Zapper
  19. Sacred Treasures
  20. Drill
  21. Beam Whip
  22. Pikmin
  23. Staff
  24. Protein
  25. Boxing Gloves
  26. Lloid
  27. Tome
  28. Protection Badge
  29. Overalls
  30. Tie
  31. Shield
  32. Suit
  33. Saddle
  34. Hat
  35. Jacket
  36. X Defense
  37. Cape
  38. Dress
  39. Shell
  40. Coat
  41. Raiment
  42. Watch Battery
  43. Mask
  44. Space Suit
  45. Block
  46. Ring
  47. Clothes
  48. Collar
  49. Helmet
  50. Agility Badge
  51. Shoes
  52. Boots
  53. X Speed
  54. Booster
  55. Pumps
  56. Shin Guards
  57. Sandals
  58. Dash Mushroom
  59. Rocketbarrel Pack
  60. Microchip
  61. Feather
  62. Turbo Boost
  63. Rare[VAR]
  64. Super[VAR]
  65.  
  66. Max-Power[VAR]
  67. High-Power[VAR]
  68. Power[VAR]
  69. Exquisite[VAR]
  70. High-Quality[VAR]
  71. Ordinary[VAR]
  72. Legendary[VAR]
  73. Silver[VAR]
  74. Steel[VAR]
  75. Prototype[VAR]
  76. Deluxe[VAR]
  77. Standard[VAR]
  78. Extra-Large[VAR]
  79. Large[VAR]
  80. Medium[VAR]
  81. Decadent[VAR]
  82. Delicious[VAR]
  83. Yummy[VAR]
  84. Sixfold[VAR]
  85. Threefold[VAR]
  86. Legendary[VAR]
  87. Top-Notch[VAR]
  88. Decent[VAR]
  89. Fearless[VAR]
  90. Brave[VAR]
  91. Dedicated[VAR]
  92. Gold[VAR]
  93. Bronze[VAR]
  94. Mysterious[VAR]
  95. Mystical[VAR]
  96. Enchanted[VAR]
  97. Iron[VAR]
  98. 100-ton[VAR]
  99. 1-ton[VAR]
  100. 100 lb.[VAR]
  101. Blazing[VAR]
  102. Burning[VAR]
  103. Smoldering[VAR]
  104. Godly[VAR]
  105. Angelic[VAR]
  106. Heroic[VAR]
  107. Hyper[VAR]
  108. Light[VAR]
  109. Holy[VAR]
  110. Purifying[VAR]
  111. Three-Star[VAR]
  112. Two-Star[VAR]
  113. One-Star[VAR]
  114. Heavyweight[VAR]
  115. Middleweight[VAR]
  116. Lightweight[VAR]
  117. Mega[VAR]
  118. Good Ol'[VAR]
  119. Mini[VAR]
  120. Sage's[VAR]
  121. Expert's[VAR]
  122. Apprentice's[VAR]
  123. Vintage[VAR]
  124. Trendy[VAR]
  125. Designer[VAR]
  126. Expensive[VAR]
  127. Discount[VAR]
  128. Hero's[VAR]
  129. Pretty Sweet[VAR]
  130. Average Joe's[VAR]
  131. Master's[VAR]
  132. Veteran's[VAR]
  133. Rookie's[VAR]
  134. King's[VAR]
  135. Knight's[VAR]
  136. Squire’s[VAR]
  137. Diamond[VAR]
  138. Turtle[VAR]
  139. Ultra-Performance[VAR]
  140. High-Performance[VAR]
  141. Vengeful[VAR]
  142. Heroic[VAR]
  143. Enigmatic[VAR]
  144. Expensive[VAR]
  145. Stylish[VAR]
  146. Well-Worn[VAR]
  147. Ultra-Lightweight[VAR]
  148. Lightweight[VAR]
  149. Speedy[VAR]
  150. Swift[VAR]
  151. Nimble[VAR]
  152. Turbo[VAR]
  153. Double[VAR]
  154. Light-Speed[VAR]
  155. Mach-Speed[VAR]
  156. High-Speed[VAR]
  157. Shimmering[VAR]
  158. Shiny[VAR]
  159. First-Class[VAR]
  160. Deluxe[VAR]
  161. Sprinter[VAR]
  162. Stroller[VAR]
  163. Glider[VAR]
  164. Antiglide[VAR]
  165. Leaper[VAR]
  166. Antileap[VAR]
  167. Speed Skater[VAR]
  168. Hi-Jump[VAR]
  169. Lo-Jump[VAR]
  170. Double-Jump Boost[VAR]
  171. Double-Jump Drag[VAR]
  172. Thistle Jump[VAR]
  173. Anchor Jump[VAR]
  174. Speed Walker[VAR]
  175. Meanderer[VAR]
  176. Lingering Edge[VAR]
  177. Hasty Edge[VAR]
  178. Gluey Edge[VAR]
  179. Tough Edge[VAR]
  180. Hard Braker [VAR]
  181. Perfect-Shield Helper[VAR]
  182. Imperfect Shield[VAR]
  183. Shield Regenerator[VAR]
  184. Shield Degenerator[VAR]
  185. Air Defender[VAR]
  186. Air Piñata[VAR]
  187. Nimble Dodger[VAR]
  188. Dodgy Dodger[VAR]
  189. Smooth Lander[VAR]
  190. Crash Lander[VAR]
  191. Quick Smasher[VAR]
  192. Hyper Smasher[VAR]
  193. Air Attacker[VAR]
  194. Air Pushover[VAR]
  195. Meteor Master[VAR]
  196. Desperate Attacker[VAR]
  197. Desperate Defender[VAR]
  198. Desperate Speedster[VAR]
  199. Desperate Specialist[VAR]
  200. Desperate Immortal[VAR]
  201. Unharmed Attacker[VAR]
  202. Unharmed Speedster[VAR]
  203. Unharmed Speed Demon[VAR]
  204. Trade-off Attacker[VAR]
  205. Trade-off Defender[VAR]
  206. Trade-off Speedster[VAR]
  207. All-around Trade-off[VAR]
  208. Moon Launcher[VAR]
  209. Vampire[VAR]
  210. No-Flinch Smasher[VAR]
  211. Critical Hitter[VAR]
  212. Insult to Injury[VAR]
  213. First Striker[VAR]
  214. Countdown[VAR]
  215. Speed Crasher[VAR]
  216. Shield Exploder[VAR]
  217. Shield Healer[VAR]
  218. Shield Reflector[VAR]
  219. Escape Artist[VAR]
  220. Item Hurler[VAR]
  221. Item Lobber[VAR]
  222. Item Hitter[VAR]
  223. Item Pitcher[VAR]
  224. Item Shooter[VAR]
  225. Quick Batter[VAR]
  226. Star Rod[VAR]
  227. Lip's Stick[VAR]
  228. Super Scope[VAR]
  229. Ray Gun[VAR]
  230. Fire Flower[VAR]
  231. Beam Sword[VAR]
  232. Home-Run Bat[VAR]
  233. Bob-omb[VAR]
  234. Mr. Saturn[VAR]
  235. Food Lover[VAR]
  236. Picky Eater[VAR]
  237. Crouch Healer[VAR]
  238. Caloric Attacker[VAR]
  239. Caloric Speedster[VAR]
  240. Caloric Defender[VAR]
  241. Caloric Powerhouse[VAR]
  242. KO Healer[VAR]
  243. Caloric Immortal[VAR]
  244. Auto-Healer[VAR]
  245. Smash Ball Attractor[VAR]
  246. Pity Final Smasher[VAR]
  247. Smash Ball Clinger[VAR]
  248. Super Final Smasher[VAR]
  249. Final Smash Healer[VAR]
  250. Double Final Smasher[VAR]
  251. Sudden Death Gambler[VAR]
  252. Safe Respawner[VAR]
  253. Risky Respawner[VAR]
  254. Increased run speed
  255. Decreased run speed
  256. Increased lateral air movement
  257. Decreased lateral air movement
  258. Improved jump
  259. Weakened jump
  260. Skating traction
  261. Improved ground jumps
  262. Weakened ground jumps
  263. Improved double jump
  264. Weakened double jump
  265. Floaty jumps
  266. Heavy jumps
  267. Increased walk speed
  268. Decreased walk speed
  269. Increased edge-grab duration
  270. Decreased edge-grab duration
  271. Easier edge grabs
  272. Harder edge grabs
  273. Improved braking ability
  274. Easy perfect shield
  275. No perfect shield
  276. Improved shield regeneration
  277. Weakened shield regeneration
  278. Improved air defense
  279. Weakened air defense
  280. Improved dodge ability
  281. Weakened dodge ability
  282. Reduced landing impact
  283. Increased landing impact
  284. Quick smash attacks
  285. Hyper smash attacks
  286. Improved air attacks
  287. Weakened air attacks
  288. Improved meteor effect
  289. Improved attack in a crisis
  290. Improved defense in a crisis
  291. Improved speed in a crisis
  292. Powered up in a crisis
  293. Invincibility in a crisis
  294. Improved attack at 0 damage
  295. Improved speed at 0 damage
  296. Improved attack/speed at 0%
  297. Improved trade-off attack
  298. Improved trade-off defense
  299. Improved trade-off speed
  300. Improved trade-off ability
  301. Improved launch ability
  302. Damage-stealing capability
  303. No-flinch charged smashes
  304. Critical-hit capability
  305. Prone damage dealer
  306. First-strike advantage
  307. Countdown bonus
  308. Crash run
  309. Explosive perfect shield
  310. Health-restoring shield
  311. Improved escapability
  312. Mirror shield
  313. Stronger item throws
  314. Weakened item throws
  315. Battering item boost
  316. Throwing item boost
  317. Projectile item boost
  318. Quicker bat swing
  319. Star Rod equipped
  320. Lip's Stick equipped
  321. Super Scope equipped
  322. Ray Gun equipped
  323. Fire Flower equipped
  324. Beam Sword equipped
  325. Home-Run Bat equipped
  326. Bob-omb equipped
  327. Mr. Saturn equipped
  328. Increased healing from food
  329. Decreased healing from food
  330. Heal while crouching
  331. Improved attack after eating
  332. Improved speed after eating
  333. Improved defense after eating
  334. Power up after eating
  335. KOs heal damage
  336. Invincibility after eating
  337. Auto-heal capability
  338. Smash Ball gravitation
  339. Respawn Final Smash
  340. Smash Ball retention
  341. Powered up Final Smash
  342. Healing Final Smash
  343. Chance of double Final Smash
  344. Chance of lucky Sudden Death
  345. Extended respawn invincibility
  346. No respawn invincibility
  347. 1.3x running speed.
  348. 0.8x running speed.
  349. 1.25x lateral air movement speed.
  350. 0.8x lateral air movement speed.
  351. 1.2x jump height.
  352. 0.8x jump height.
  353. 1.5x movement speed on land, but watch that you don't slip!
  354. 1.3x jump height from the ground.
  355. 0.7x jump height from the ground.
  356. 1.3x midair jump height.
  357. 0.7x midair jump height.
  358. 0.6x speed when falling.
  359. 1.4x speed when falling.
  360. 1.3x walking speed.
  361. 0.8x walking speed.
  362. Hang on to the edges of stages for twice as long.
  363. Hang on to the edges of stages for half as long.
  364. Increased range for grabbing stage edges.
  365. Decreased range for grabbing stage edges.
  366. Stop on a dime even when dashing.
  367. More easily nullify attacks when blocking at the last second.
  368. Only get a normal shield no matter how good your timing is.
  369. Recharge your shield more quickly.
  370. Recharge your shield more slowly.
  371. 0.75x damage received when in midair.
  372. 1.2x damage received when in midair.
  373. Gives a little extra time to dodge an enemy attack.
  374. Gives a bit less time to dodge an enemy attack.
  375. Start moving again more quickly after landing.
  376. After landing, take more time to start moving again.
  377. Charge smash attacks faster when holding the attack button.
  378. Charge smash attacks for longer to get 1.3x power.
  379. 1.15x attack power while airborne.
  380. 0.75x attack power while airborne.
  381. 1.5x power when using moves that launch opponents downward.
  382. 1.7x attack power for 20 seconds when damage reaches 100%.
  383. Take 0.33x damage for 20 seconds when damage reaches 100%.
  384. 1.55x speed for 20 seconds when damage reaches 100%.
  385. Slowly increase attack, defense, and speed for 20 seconds when damage reaches 100%.
  386. Gain 7 seconds of invincibility when your damage reaches 100%.
  387. 1.5x attack power while damage is at 0%.
  388. 1.32x speed while damage is at 0%.
  389. Attack and speed gradually increase while damage is at 0%.
  390. 1.15x attack power from the start of the match...as well as 30% damage.
  391. Start the match with 30% damage, but take only 0.8x damage from attacks.
  392. 1.3x speed from the start of the match...as well as 30% damage.
  393. Start with 60% damage but slowly gain attack, defense, and speed.
  394. 1.3x attack power when launching enemies upward.
  395. When directly striking an opponent, may recover health relative to damage inflicted.
  396. You cannot be launched by standard attacks when charging a smash attack.
  397. Attacks get a 20% chance of dealing extra damage.
  398. 1.4x damage when hitting a prone opponent.
  399. If you land the first strike of the battle, you will be invincible for 10 seconds.
  400. Greatly improved launch power for the last five seconds of a battle.
  401. Do damage to an opponent if you crash into them while dashing.
  402. Shield against an attack with perfect timing to create an explosion.
  403. Recover health when shielding relative to the power of received attacks.
  404. Escape more easily from being grabbed, stunned, etc.
  405. When shielding, reflect some damage back at your attackers.
  406. 1.5x attack power to thrown items.
  407. 0.7x attack power to thrown items.
  408. 1.5x attack power to battering items.
  409. Item-throwing range increased.
  410. 1.5x attack power and ammo for items that fire projectiles.
  411. Faster smash attacks when using the Home-Run Bat.
  412. Start battles with a Star Rod. Wave it to fire star-shaped projectiles.
  413. Start battles with a Lip's Stick. Hit an opponent to plant a damaging flower.
  414. Start battles with a Super Scope. Attack with charge shots or rapid fire!
  415. Start battles with a Ray Gun. Blast your foes with lasers!
  416. Start battles with a Fire Flower. Roast your enemies!
  417. Start battles with a Beam Sword. The stronger the attack, the longer the reach.
  418. Start battles with a Home-Run Bat. Use smash attacks and aim for the stands!
  419. Start battles with a Bob-omb. Just don't hold on to it for too long...
  420. Start matches with Mr. Saturn. He does huge damage to fighters' shields.
  421. 1.5x damage healed when eating food.
  422. 0.7x damage healed when eating food.
  423. Slowly heal damage while crouching.
  424. 1.4x attack power for 15 seconds after eating food.
  425. 1.38x speed for 15 seconds after eating food.
  426. 0.5x damage received for 15 seconds after eating food.
  427. Attack, defense, and speed rise gradually for 15 seconds after eating food.
  428. Recover damage when you KO an enemy.
  429. Become invincible for 5 seconds after eating food.
  430. Heal damage gradually over time.
  431. Automatically draw Smash Balls to you.
  432. After a KO, return to battle ready to use your Final Smash.
  433. When glowing with your Final Smash, resist losing it when attacked.
  434. Attack, defense, and speed rise gradually while you have the Final Smash glow.
  435. Heal damage gradually while you have the Final Smash glow.
  436. After using a Final Smash, you have a 20% chance of being able to use it again.
  437. Get a 50% chance of going into Sudden Death with only 100% damage.
  438. Invincibility will last three times as long after being KO'd.
  439. Get no invincibility after being KO'd.
  440. None
  441. Mario's Cap
  442. Luigi's Cap
  443. Peach's Crown
  444. Daisy's Crown
  445. Wario's Cap
  446. Waluigi's Cap
  447. Super Mushroom Hat
  448. 1-Up Mushroom Hat
  449. Red Shell Hat
  450. Spiny Hat
  451. Chomp Hat
  452. Shy Guy Mask
  453. Princess Zelda Wig
  454. Sheik Mask
  455. Samus's Helmet
  456. Meta Knight Mask
  457. Captain Falcon Helmet
  458. Barbara the Bat Wig
  459. Regal Crown
  460. Prince's Crown
  461. Princess's Crown
  462. Master Gardener's Crown
  463. Mii Force Helmet
  464. Cat Ears
  465. Dog Ears
  466. Bear Hat
  467. Panda Hat
  468. Chicken Hat
  469. Frog Hat
  470. Lion Hat
  471. Cow Skull Hat
  472. Red Ribbon
  473. Straw Hat
  474. Top Hat
  475. Hibiscus
  476. Chef Hat
  477. Mini Top Hat
  478. Swimming Cap
  479. Football Helmet
  480. Hockey Mask
  481. Wedding Veil
  482. Beehive Wig
  483. Lacy Headband
  484. Ninja Headband
  485. Devil Horns
  486. Magic Hat
  487. Floral Hat
  488. Cowboy Hat
  489. Western Hat
  490. Pirate Hat
  491. Fancy Pirate Hat
  492. Spartan Helmet
  493. Santa Hat
  494. Samurai Helmet
  495. Dragon Helmet
  496. Standard Outfit
  497. Standard Outfit
  498. Standard Outfit
  499. Standard Outfit
  500. Standard Outfit
  501. Standard Outfit
  502. Protective Gear
  503. Protective Gear
  504. Fighter Uniform
  505. Fighter Uniform
  506. Tracksuit
  507. Tracksuit
  508. Biker Gear
  509. Biker Gear
  510. Fancy Suit
  511. Fancy Suit
  512. Mecha Suit
  513. Mecha Suit
  514. Ninja Suit
  515. Ninja Suit
  516. Samurai Armor
  517. Samurai Armor
  518. Plate Armor
  519. Plate Armor
  520. Cybernetic Suit
  521. Cybernetic Suit
  522. Neon Suit
  523. Neon Suit
  524. Vampire Garb
  525. Vampire Garb
  526. Mage Robe
  527. Mage Robe
  528. Steampunk Getup
  529. Steampunk Getup
  530. Wild West Wear
  531. Wild West Wear
  532. Pirate Outfit
  533. Pirate Outfit
  534. High-Tech Armor
  535. High-Tech Armor
  536. Dragon Armor
  537. Dragon Armor
  538. Shot Put
  539. Ultimate Uppercut
  540. Exploding Side Kick
  541. Onslaught
  542. Burning Dropkick
  543. Headache Maker
  544. Soaring Axe Kick
  545. Helicopter Kick
  546. Piston Punch
  547. Head-On Assault
  548. Feint Jump
  549. Foot Flurry
  550. Gale Strike
  551. Shuriken of Light
  552. Blurring Blade
  553. Airborne Assault
  554. Slash Launcher
  555. Chakram
  556. Stone Scabbard
  557. Skyward Slash Dash
  558. Hero's Spin
  559. Blade Counter
  560. Reversal Slash
  561. Power Thrust
  562. Charge Blast
  563. Laser Blaze
  564. Grenade Launch
  565. Flame Pillar
  566. Stealth Burst
  567. Gunner Missile
  568. Lunar Launch
  569. Cannon Uppercut
  570. Arm Rocket
  571. Echo Reflector
  572. Bomb Drop
  573. Absorbing Vortex
  574. Fireball
  575. Fast Fireball
  576. Fire Orb
  577. Cape
  578. Shocking Cape
  579. Gust Cape
  580. Super Jump Punch
  581. Super Jump
  582. Explosive Punch
  583. F.L.U.D.D.
  584. Scalding F.L.U.D.D.
  585. High-Pressure F.L.U.D.D.
  586. Giant Punch
  587. Lightning Punch
  588. Storm Punch
  589. Headbutt
  590. Jumping Headbutt
  591. Stubborn Headbutt
  592. Spinning Kong
  593. Chopper Kong
  594. Kong Cyclone
  595. Hand Slap
  596. Focused Slap
  597. Hot Slap
  598. Hero's Bow
  599. Power Bow
  600. Quickfire Bow
  601. Gale Boomerang
  602. Boomerang
  603. Ripping Boomerang
  604. Spin Attack
  605. Shocking Spin
  606. Whirling Leap
  607. Bomb
  608. Giant Bomb
  609. Meteor Bomb
  610. Charge Shot
  611. Dense Charge Shot
  612. Melee Charge Shot
  613. Missile
  614. Relentless Missile
  615. Turbo Missile
  616. Screw Attack
  617. Screw Rush
  618. Apex Screw Attack
  619. Bomb
  620. Slip Bomb
  621. Mega Bomb
  622. Egg Lay
  623. Lick
  624. Egg Launch
  625. Egg Roll
  626. Heavy Egg Roll
  627. Light Egg Roll
  628. Egg Throw
  629. High Jump
  630. Timed Egg Throw
  631. Yoshi Bomb
  632. Star Bomb
  633. Crushing Bomb
  634. Inhale
  635. Ice Breath
  636. Jumping Inhale
  637. Hammer Flip
  638. Hammer Bash
  639. Giant Hammer
  640. Final Cutter
  641. Wave Cutter
  642. Upper Cutter
  643. Stone
  644. Grounding Stone
  645. Meteor Stone
  646. Blaster
  647. Impact Blaster
  648. Charge Blaster
  649. Fox Illusion
  650. Fox Burst
  651. Wolf Flash
  652. Fire Fox
  653. Flying Fox
  654. Twisting Fox
  655. Reflector
  656. Big Reflector
  657. Amplifying Reflector
  658. Thunder Jolt
  659. Thunder Wave
  660. Thunder Shock
  661. Skull Bash
  662. Shocking Skull Bash
  663. Heavy Skull Bash
  664. Quick Attack
  665. Meteor Quick Attack
  666. Quick Feet
  667. Thunder
  668. Thunder Burst
  669. Distant Thunder
  670. Fireball
  671. Bouncing Fireball
  672. Iceball
  673. Green Missile
  674. Floating Missile
  675. Quick Missile
  676. Super Jump Punch
  677. Fiery Jump Punch
  678. Burial Header
  679. Luigi Cyclone
  680. Mach Cyclone
  681. Clothesline Cyclone
  682. Falcon Punch
  683. Falcon Dash Punch
  684. Mighty Falcon Punch
  685. Raptor Boost
  686. Heavy Raptor Boost
  687. Wind-up Raptor Boost
  688. Falcon Dive
  689. Falcon Strike
  690. Explosive Falcon Dive
  691. Falcon Kick
  692. Falcon Kick Fury
  693. Lightning Falcon Kick
  694. PK Flash
  695. Rising PK Flash
  696. PK Freeze
  697. PK Fire
  698. PK Bonfire
  699. PK Fire Burst
  700. PK Thunder
  701. Lasting PK Thunder
  702. Rolling PK Thunder
  703. PSI Magnet
  704. PSI Vacuum
  705. Forward PSI Magnet
  706. Toad
  707. Sleepy Toad
  708. Grumpy Toad
  709. Peach Bomber
  710. Flower Bomber
  711. Flying Peach Bomber
  712. Peach Parasol
  713. Parasol High Jump
  714. Light Parasol
  715. Vegetable
  716. Light Veggie
  717. Heavy Veggie
  718. Fire Breath
  719. Fire Shot
  720. Fire Roar
  721. Flying Slam
  722. Dash Slam
  723. Dash Slash
  724. Whirling Fortress
  725. Flying Fortress
  726. Sliding Fortress
  727. Bowser Bomb
  728. Turbulent Bomb
  729. Slip Bomb
  730. Nayru's Love
  731. Nayru's Rejection
  732. Nayru's Passion
  733. Din's Fire
  734. Din's Flare
  735. Din's Blaze
  736. Farore's Wind
  737. Farore's Squall
  738. Farore's Windfall
  739. Phantom Slash
  740. Phantom Breaker
  741. Phantom Strike
  742. Needle Storm
  743. Penetrating Needles
  744. Paralyzing Needle
  745. Burst Grenade
  746. Gravity Grenade
  747. Skimming Grenade
  748. Vanish
  749. Gale
  750. Abyss
  751. Bouncing Fish
  752. Jellyfish
  753. Pisces
  754. Shield Breaker
  755. Storm Thrust
  756. Dashing Assault
  757. Dancing Blade
  758. Effortless Blade
  759. Heavy Blade
  760. Dolphin Slash
  761. Crescent Slash
  762. Dolphin Jump
  763. Counter
  764. Easy Counter
  765. Iai Counter
  766. Chef
  767. XXL Chef
  768. Short-Order Chef
  769. Judge
  770. Extreme Judge
  771. Chain Judge
  772. Fire
  773. Heavy Trampoline
  774. Trampoline Launch
  775. Oil Panic
  776. Efficient Panic
  777. Panic Overload
  778. Warlock Punch
  779. Warlock Blade
  780. Warlock Thrust
  781. Flame Choke
  782. Flame Wave
  783. Flame Chain
  784. Dark Dive
  785. Dark Fists
  786. Dark Vault
  787. Wizard's Foot
  788. Wizard's Dropkick
  789. Wizard's Assault
  790. Blaster
  791. Explosive Blaster
  792. Burst Blaster
  793. Falco Phantasm
  794. Falco Phase
  795. Falco Charge
  796. Fire Bird
  797. Fast Fire Bird
  798. Distant Fire Bird
  799. Reflector
  800. Accele-Reflector
  801. Reflector Void
  802. Chomp
  803. Inhaling Chomp
  804. Garlic Breath
  805. Wario Bike
  806. Speeding Bike
  807. Burying Bike
  808. Corkscrew
  809. Widescrew
  810. Corkscrew Leap
  811. Wario Waft
  812. Rose-Scented Waft
  813. Quick Waft
  814. Mach Tornado
  815. Entangling Tornado
  816. Dreadful Tornado
  817. Drill Rush
  818. High-Speed Drill
  819. Shieldbreaker Drill
  820. Shuttle Loop
  821. Blade Coaster
  822. Lazy Shuttle Loop
  823. Dimensional Cape
  824. Shield Piercer
  825. Stealth Smasher
  826. Palutena Bow
  827. Piercing Bow
  828. Guiding Bow
  829. Upperdash Arm
  830. Interception Arm
  831. Quickdash Arm
  832. Power of Flight
  833. Striking Flight
  834. Breezy Flight
  835. Guardian Orbitars
  836. Impact Orbitars
  837. Amplifying Orbitars
  838. Paralyzer
  839. Blast Shot
  840. Electromagnetic Net
  841. Plasma Whip
  842. Plasma Dash
  843. Whip Lash
  844. Boost Kick
  845. Impact Kick
  846. Lateral Kick
  847. Flip Jump
  848. Shooting Star Flip Kick
  849. Low Flip
  850. Pikmin Pluck
  851. Hardy Pikmin Pluck
  852. Explosive Pluck
  853. Pikmin Throw
  854. Sticky Pikmin Throw
  855. Tackle Pikmin Throw
  856. Winged Pikmin
  857. Winged Pikmin Jump
  858. Mighty Winged Pikmin
  859. Pikmin Order
  860. Order Tackle
  861. Dizzy Whistle
  862. Peanut Popgun
  863. Exploding Popgun
  864. Jumbo Peanuts
  865. Monkey Flip
  866. Back Flip
  867. Flying Monkey Flip
  868. Rocketbarrel Boost
  869. Rocketbarrel Attack
  870. Rocketbarrel Kaboom
  871. Banana Peel
  872. Shocking Banana Peel
  873. Battering Banana Peel
  874. Inhale
  875. Dedede Storm
  876. Taste Test
  877. Gordo Throw
  878. Topspin Gordo
  879. Bouncing Gordo
  880. Super Dedede Jump
  881. Rising Dedede
  882. Quick Dedede Jump
  883. Jet Hammer
  884. Armored Jet Hammer
  885. Dash Jet Hammer
  886. Eruption
  887. Tempest
  888. Furious Eruption
  889. Quick Draw
  890. Close Combat
  891. Unyielding Blade
  892. Aether
  893. Aether Drive
  894. Aether Wave
  895. Counter
  896. Paralyzing Counter
  897. Smash Counter
  898. Aura Sphere
  899. Snaring Aura Sphere
  900. Piercing Aura Sphere
  901. Force Palm
  902. Advancing Force Palm
  903. Long-Distance Force Palm
  904. Extreme Speed
  905. Ride the Wind
  906. Extreme Speed Attack
  907. Double Team
  908. Glancing Counter
  909. Stunning Double Team
  910. Robo Beam
  911. Wide-Angle Beam
  912. Infinite Robo Beam
  913. Arm Rotor
  914. Reflector Arm
  915. Backward Arm Rotor
  916. Robo Burner
  917. Robo Rocket
  918. High-Speed Burner
  919. Gyro
  920. Fire Gyro
  921. Slip Gyro
  922. Hero's Bow
  923. Fire Arrow
  924. Piercing Arrow
  925. Boomerang
  926. Floating Boomerang
  927. High-Speed Boomerang
  928. Spin Attack
  929. Sliding Spin Attack
  930. Flying Spin Attack
  931. Bomb
  932. Time Bomb
  933. Short-Fuse Bomb
  934. Flamethrower
  935. Fire Fang
  936. Fireball Cannon
  937. Flare Blitz
  938. Blast Burn
  939. Dragon Rush
  940. Fly
  941. Rising Cyclone
  942. Fly High
  943. Rock Smash
  944. Sinking Skull
  945. Rock Hurl
  946. Homing Attack
  947. Stomp
  948. Surprise Attack
  949. Spin Dash
  950. Hammer Spin Dash
  951. Burning Spin Dash
  952. Spring Jump
  953. Double Spring
  954. Springing Headbutt
  955. Spin Charge
  956. Auto-Spin Charge
  957. Gravitational Charge
  958. Luma Shot
  959. Luma Warp
  960. Power Luma Shot
  961. Star Bits
  962. Floaty Star Bit
  963. Shooting Star Bit
  964. Launch Star
  965. Launch Star Plus
  966. Launch Star Attack
  967. Gravitational Pull
  968. Catch & Release
  969. Guardian Luma
  970. Sun Salutation
  971. Enriched Sun Salutation
  972. Sweeping Sun Salutation
  973. Header
  974. Huge Header
  975. Weighted Header
  976. Super Hoop
  977. Jumbo Hoop
  978. Hoop Hurricane
  979. Deep Breathing
  980. Volatile Breathing
  981. Steady Breathing
  982. Straight Lunge
  983. Flaming Straight Lunge
  984. Stunning Straight Lunge
  985. Jolt Haymaker
  986. Grounding Blow
  987. Guard Breaker
  988. Rising Uppercut
  989. Tornado Uppercut
  990. Rising Smash
  991. Slip Counter
  992. Compact Counter
  993. Dash Counter
  994. Pocket
  995. Garden
  996. Pocket Plus
  997. Lloid Rocket
  998. Liftoff Lloid
  999. Pushy Lloid
  1000. Balloon Trip
  1001. Extreme Balloon Trip
  1002. Balloon High Jump
  1003. Timber
  1004. Timber Counter
  1005. Super Timber
  1006. Autoreticle
  1007. Explosive Flame
  1008. Heavenly Light
  1009. Reflect Barrier
  1010. Angelic Missile
  1011. Super Speed
  1012. Warp
  1013. Jump Glide
  1014. Rocket Jump
  1015. Counter
  1016. Lightweight
  1017. Celestial Firework
  1018. Thunder
  1019. Thunder+
  1020. Speed Thunder
  1021. Arcfire
  1022. Arcfire+
  1023. Fire Wall
  1024. Elwind
  1025. Soaring Elwind
  1026. Gliding Elwind
  1027. Nosferatu
  1028. Distant Nosferatu
  1029. Goetia
  1030. Trick Shot
  1031. High-Explosive Shot
  1032. Zigzag Shot
  1033. Clay Shooting
  1034. Rising Clay
  1035. Clay Break
  1036. Duck Jump
  1037. Duck Jump Snag
  1038. Super Duck Jump
  1039. Wild Gunman
  1040. Quick Draw Aces
  1041. Mega Gunman
  1042. Clown Cannon
  1043. Piercing Cannon
  1044. Air Cannon
  1045. Clown Kart Dash
  1046. Koopa Drift
  1047. Grounding Dash
  1048. Abandon Ship
  1049. Meteor Ejection
  1050. Koopa Meteor
  1051. Mechakoopa
  1052. Impatient Mechakoopa
  1053. Big Mechakoopa
  1054. Monado Arts
  1055. Decisive Monado Arts
  1056. Hyper Monado Arts
  1057. Back Slash
  1058. Back Slash Leap
  1059. Back Slash Charge
  1060. Air Slash
  1061. Advancing Air Slash
  1062. Mighty Air Slash
  1063. Vision
  1064. Dash Vision
  1065. Power Vision
  1066. Rollout
  1067. Relentless Rollout
  1068. Raging Rollout
  1069. Pound
  1070. Sideways Pound
  1071. Pound Blitz
  1072. Sing
  1073. Hyper Voice
  1074. Spinphony
  1075. Rest
  1076. Leaping Rest
  1077. Wakie Wakie
  1078. Shield Breaker
  1079. Storm Thrust
  1080. Dashing Assault
  1081. Dancing Blade
  1082. Effortless Blade
  1083. Heavy Blade
  1084. Dolphin Slash
  1085. Crescent Slash
  1086. Dolphin Jump
  1087. Counter
  1088. Easy Counter
  1089. Iai Counter
  1090. Water Shuriken
  1091. Stagnant Shuriken
  1092. Shifting Shuriken
  1093. Shadow Sneak
  1094. Shadow Strike
  1095. Shadow Dash
  1096. Hydro Pump
  1097. High-Capacity Pump
  1098. Single-Shot Pump
  1099. Substitute
  1100. Exploding Attack
  1101. Substitute Ambush
  1102. Megavitamins
  1103. Fast Capsule
  1104. Mega Capsule
  1105. Super Sheet
  1106. Shocking Sheet
  1107. Breezy Sheet
  1108. Super Jump Punch
  1109. Super Jump
  1110. Ol' One-Two
  1111. Dr. Tornado
  1112. Soaring Tornado
  1113. Clothesline Tornado
  1114. Bonus Fruit
  1115. Freaky Fruit
  1116. Lazy Fruit
  1117. Power Pellet
  1118. Distant Power Pellet
  1119. Enticing Power Pellet
  1120. Pac-Jump
  1121. Power Pac-Jump
  1122. Meteor Trampoline
  1123. Fire Hydrant
  1124. On-Fire Hydrant
  1125. Dire Hydrant
  1126. Metal Blade
  1127. Hyper Bomb
  1128. Shadow Blade
  1129. Crash Bomber
  1130. Ice Slasher
  1131. Danger Wrap
  1132. Rush Coil
  1133. Tornado Hold
  1134. Beat
  1135. Leaf Shield
  1136. Skull Barrier
  1137. Plant Barrier
  1138. Silver Bow
  1139. Piercing Bow
  1140. Guiding Bow
  1141. Electroshock Arm
  1142. Electrocut Arm
  1143. Quickshock Arm
  1144. Power of Flight
  1145. Striking Flight
  1146. Breezy Flight
  1147. Guardian Orbitars
  1148. Impact Orbitars
  1149. Amplifying Orbitars
  1150. This iron ball makes an impact, but it doesn't go very far.
  1151. A devastating uppercut charged up with all your might.
  1152. A kick so explosive, it'll set the world on fire (or at least your leg).
  1153. Rush forward to deliver a flurry of kicks, and then finish with an uppercut.
  1154. A fiery dropkick with decent range. Charge it to really turn up the heat!
  1155. Pummel your foes with a swing of your arms as you descend from a jump.
  1156. Hit 'em on the way up while flipping, and hit 'em on the way down with an axe kick.
  1157. A series of spin kicks delivered while soaring diagonally into the air.
  1158. A storm of rising punches, carrying both you and your foes into the air for a high-flying combo.
  1159. Crash headfirst into the ground, burying any foes standing nearby.
  1160. An invincible leap out of danger that you can combo into a mighty kick.
  1161. A flurry of kicks. On the ground you'll charge forward, but in the air you'll stay in place.
  1162. A blade technique that sends a tornado hurtling forth.
  1163. A small throwing weapon made of light that flies straight forward.
  1164. A flurry of sword slashes. Charge it longer for extra power.
  1165. Flip forward to strike a foe, and then rebound off of them.
  1166. Rush through anyone in your path, and launch them upward.
  1167. A throwing weapon that you can guide with directional inputs.
  1168. A high jump followed by a firm downward strike with your sword.
  1169. A flurry of slashes that sends you in the direction of your choice.
  1170. A spinning sword attack that sends you upward if used in the air.
  1171. Counter an enemy attack. The strength of your strike depends on their attack.
  1172. Creates a rainbow that reflects projectiles. Can also flip foes around if it hits them.
  1173. A high-speed strike that goes forward on the ground and diagonally down in the air.
  1174. A straight plasma shot. Charge it for extra firepower.
  1175. A rapid-fire laser beam that will do damage but won't make foes flinch.
  1176. A grenade thrown in an arc that explodes on impact.
  1177. Fire a blast diagonally toward the ground, creating a miniature inferno on impact.
  1178. A stealthy shot that explodes when you release the button.
  1179. Fires a guided missile. Alternatively, enter the move like a smash attack for a super missile!
  1180. Shoot downward, and the recoil will rocket you into the air.
  1181. An uppercut powered by a downward blast that can dunk airborne foes.
  1182. Take to the sky using jet propulsion. The direction of flight can be adjusted left or right.
  1183. Reflects enemy projectiles, sending them back even stronger than they were before.
  1184. A thrown bomb that rolls a short distance on the ground.
  1185. Sucks in enemy projectiles, forming a barrier that also heals your damage.
  1186. Throws a fireball that bounces along the ground.
  1187. Throws a faster, slightly weaker fireball straight ahead.
  1188. Throws a big ball of fire. Slow, but hits repeatedly before disappearing.
  1189. Whips out a cape to spin opponents around and reflect projectiles.
  1190. Whips out a cape that zaps opponents. Doesn't reflect projectiles.
  1191. Create a gust of wind with low attack power that can push opponents.
  1192. A rising punch that hits repeatedly.
  1193. More jump than the Super Jump Punch, but with none of the punch.
  1194. Less jump than the Super Jump Punch, but with an explosive punch at the top.
  1195. Blasts opponents with water. It can be charged and aimed at an angle.
  1196. Shoots hot water a short distance. Burns opponents on contact.
  1197. Takes a while to fully charge, but blasts opponents with torrents of water.
  1198. A mighty punch. Press the button once to wind up, then again to unleash it.
  1199. Charges up much faster, but isn't quite as mighty. Deals electrical damage.
  1200. A punch that's not very strong, but it pushes opponents away with a gust of wind.
  1201. Headbutt opponents in front of you, and bury them if they're on the ground.
  1202. Jump up before headbutting. Buries opponents for a shorter time.
  1203. A slow but powerful headbutt. Being attacked won't interrupt this move.
  1204. A whirlwind of punches. You can move left and right while spinning.
  1205. Spins high into the air like a helicopter. Doesn't deal any damage to opponents.
  1206. Suck opponents in as you spin, and then launch them with a single punch.
  1207. Slap the ground to cause shock waves that send opponents into the air.
  1208. Smaller shock waves, but opponents will be stunned and sent flying.
  1209. Creates flame pillars that can hit airborne fighters.
  1210. Fires an arrow. The longer you hold the button, the stronger the shot.
  1211. Shorter-range arrows, but if you draw the bow fully, they'll deal a hefty blow.
  1212. Rapid-fire arrows that can pass through enemies to hit others.
  1213. Deals damage on its way out, and can pull opponents toward you on its way back.
  1214. A normal boomerang with good attack power, but it won't pull opponents.
  1215. A short-range boomerang that passes through opponents, dealing multiple hits.
  1216. Strike opponents while spinning. Acts as a jump if used in midair.
  1217. Strong and electrical, but sideways motion is reduced and it leaves you vulnerable.
  1218. Sends you soaring high into the air, but doesn't deal any damage to opponents.
  1219. Pull out a throwable bomb that explodes on impact or when the fuse runs out.
  1220. Pull out a huge bomb that makes a huge boom. (Where the heck does Link keep these things?!)
  1221. Pull out a short-fused bomb that has a meteor effect on airborne foes.
  1222. An energy blast that shoots straight. Can be charged and stored for later.
  1223. A Charge Shot with even more power, but at the expense of range and speed.
  1224. A point-blank Charge Shot that isn't a projectile. Charging expands its range.
  1225. Launch a homing missile. Perform like a smash attack to launch a Super Missile.
  1226. Launch a slower, more persistent missile. Also, the Super Missiles decelerate after a bit.
  1227. Launch a missile that takes a second to get going. Its direction can be adjusted.
  1228. Spin into the air. Any opponents caught by the move get hit several times.
  1229. Spin forward through the air, launching opponents sideways.
  1230. Hits at the start and peak of the jump. The force at the peak can launch foes.
  1231. Drop a bomb in Morph Ball form. You'll fly upward if you're hit by the explosion.
  1232. Drop a bomb that can knock foes over but does less damage.
  1233. Drop a stronger bomb with a longer fuse. Only one can exist at a time.
  1234. Grab an opponent with your tongue, swallow them, and turn them into an egg.
  1235. Jump forward and attack with your tongue. Surprisingly effective.
  1236. Turn a foe into an egg and launch them. This egg is easier to break out of.
  1237. Turn into an egg and roll into enemies. You can jump once while in the egg.
  1238. Slow, but deals a lot of damage when you roll into opponents.
  1239. A bouncing version of Egg Roll. Doesn't last very long.
  1240. Lob an egg. You can set the angle of the throw with directional inputs.
  1241. Jump really high. In midair, you can use the move more than once.
  1242. Lob an egg that goes right through opponents as it flies and then explodes.
  1243. Jump up quickly and slam to the ground, shooting stars out left and right.
  1244. Deals less damage with the bombing motion, but the stars are powerful and fly far.
  1245. A full-power slam attack. So powerful, in fact, that the stars forget to fly out.
  1246. Inhale an opponent. You can then copy one of their abilities or spit them out as a star.
  1247. Breathe cold air to freeze nearby opponents.
  1248. Leap forward and inhale an opponent. The star you can spit out won't do damage, though.
  1249. A powerful hammer attack that can launch foes. Dangerous when fully charged.
  1250. A hammer swing that sends victims flying skyward. Powerful, but can't be charged.
  1251. Swing an enormous hammer. It's slow but deals a lot of damage.
  1252. Jump high into the air, striking on the way up and down. Creates a shock wave when landing.
  1253. Jump high into the air, and then slam down to the ground, sending rocks flying.
  1254. Strike powerfully as you rise through the air. You can't attack on the way down.
  1255. Turn into a heavy object and plummet. You'll take no damage while transformed.
  1256. Takes longer to transform, but can bury opponents.
  1257. Has a meteor effect on foes you hit while falling, but it takes longer to transform back.
  1258. Rapid-fire lasers that deal damage but don't knock opponents back.
  1259. Slower lasers that deal damage and knock opponents back.
  1260. Charge up to fire a single, powerful laser. It's slow but deals a lot of damage.
  1261. Dash through opponents at great speed to knock them into the air.
  1262. The dash itself deals no damage, but an explosion occurs where you stop.
  1263. Dash into the air at an angle. When it hits, it sends opponents crashing downward.
  1264. Engulf yourself in flames and rocket skyward. You can change the direction while charging.
  1265. Sends you high into the air at high speed, but deals no damage.
  1266. Spin to pull opponents in, then rise into the air, hitting multiple times on the way.
  1267. A shield that reflects projectiles, upping their speed and power.
  1268. A larger reflective shield that doesn't power up reflected projectiles.
  1269. Sends projectiles back with twice the speed and power, but it takes longer to activate.
  1270. Send a ball of electricity bouncing along the stage.
  1271. The ball of electricity paralyzes foes but does less damage.
  1272. Shoot a ball of electricity horizontally. Triggers a small blast as it disappears.
  1273. A flying headbutt that can be charged up.
  1274. A flying headbutt that deals multiple hits. The last hit has added launch power.
  1275. Dives sideways. Deals more damage if it hits near the start of the attack.
  1276. A fast attack in any direction. Change direction midmove to move a second time.
  1277. A Quick Attack with a meteor effect. Potent at the start and when changing direction.
  1278. Doesn't move twice, but moves much farther than Pikachu's other up specials.
  1279. A lightning strike that deals more damage to opponents if the bolt hits you.
  1280. An electrical burst around you that sends opponents flying.
  1281. The thundercloud will appear higher up. Deals more damage near the cloud.
  1282. Throw a fireball straight ahead. It will bounce if it hits a wall or the ground.
  1283. Throw a fireball that bounces along the ground. Gradually loses power.
  1284. Throw a slow-moving, icy ball at your foes.
  1285. A sideways dive that can be charged. It's Luigi, so this move can backfire.
  1286. Flies sideways in a straight line. Charges up quickly, but doesn't do a lot of damage.
  1287. Fly faster and farther than normal, sliding across the ground if you miss.
  1288. Punch up through the air. Stronger at the start of the move.
  1289. Easier to get a critical hit at the start, but you don't jump as high.
  1290. Can bury opponents on the way down, but no critical hits on the way up.
  1291. A spinning attack that can be moved sideways. Tap the button quickly to rise.
  1292. A spin that pushes opponents. Not much sideways movement, but can rise quite far.
  1293. A slow but powerful whirlwind slap that sends opponents flying sideways.
  1294. Charge up for a moment, then strike. The direction can be changed while charging.
  1295. Dash forward and punch. Slightly weaker, and you're vulnerable just before striking.
  1296. A bigger, more powerful Falcon Punch, but the buildup leaves you more open than ever.
  1297. Dash forward, and uppercut when you reach an opponent.
  1298. A dashing punch that's slow but is difficult to interrupt.
  1299. Step back before dashing forward. Charges up faster than the other moves.
  1300. Jump up and grab a foe. If you connect with your prey, you'll explode off of them.
  1301. Jump higher than the Falcon Dive, but doesn't grab opponents.
  1302. Doesn't jump as high as the Falcon Dive, but it's more explosive.
  1303. On the ground, does a flying sideways kick. In the air, kicks diagonally downward.
  1304. A Falcon Kick that hits multiple times and can launch opponents at the end.
  1305. A quick, electrical flying kick that goes straight through enemies.
  1306. An electrical blast that explodes after a while or when you release the button.
  1307. A PK Flash that just keeps rising. Lower on power and sideways motion.
  1308. Like PK Flash, but freezes opponents when it hits.
  1309. A ball of light that erupts into a flame pillar when it hits an opponent.
  1310. The ball of light doesn't travel as far, but the flame pillars stick around longer.
  1311. A ball of light that releases a single flame when it hits. Knocks opponents farther.
  1312. Fire a steerable ball of lightning. Hit yourself with it to go flying.
  1313. Doesn't disappear when it hits an opponent, but deals less damage.
  1314. A more powerful PK Thunder, but the lightning ball moves more slowly.
  1315. Absorb projectiles to heal damage. Blows opponents away at the end of the move.
  1316. Pull opponents in, and then deal damage at the end of the move. Does not pull projectiles in.
  1317. The field appears in front of you. It can launch foes when vanishing, as well as absorbing projectiles.
  1318. Use Toad as an unwilling shield. If he gets hit, he spreads spores.
  1319. A counter that puts opponents in front of you to sleep. Launches airborne opponents.
  1320. Not a counterattack. Releases spores that deal minor damage.
  1321. Jump sideways and deliver a powerful hip bash.
  1322. A hip bash that plants flowers on enemies' heads. If you miss, you're left open to attacks.
  1323. Rise into the air and deliver a hip bash. Harder to land, but it's more powerful.
  1324. Jump high into the air and open your parasol. Keep it open to slowly float down.
  1325. Jump high into the air quickly, but you can't open your parasol.
  1326. The jump isn't very high, but opening the parasol lifts you a little bit higher.
  1327. Pluck a veggie if on the ground. The veggie's power depends on its mood.
  1328. Pluck a slow-flying veggie from the ground. Can only be used so many times in a row.
  1329. Pluck a heavy veggie that doesn't go far but can launch opponents.
  1330. Breathe fire. Power decreases if used too much. You can control the angle a little bit.
  1331. Spit out a fireball. Power won't change even if used in rapid succession.
  1332. More powerful than Fire Breath, but it runs out quickly and takes longer to recharge.
  1333. Grab an opponent, jump into the air, and slam them to the ground.
  1334. Dash and grab an opponent. The jump isn't high, but there's more sideways movement.
  1335. Charge and slash opponents with your claws. Low damage, but high launch power.
  1336. Duck inside your shell and spin. You can move sideways while spinning.
  1337. Spins high into the air but doesn't deal damage.
  1338. Spin while sliding quickly to send opponents flying. Less vertical range.
  1339. Butt-stomp your enemies. On the ground, you can lift opponents with your horns.
  1340. Jump up diagonally, and push opponents with a gust of wind when you land.
  1341. Drop down and shake the ground, causing nearby opponents to fall over.
  1342. Envelop yourself in a crystal that deals damage and reflects projectiles.
  1343. Similar to Nayru's Love, but instead of hitting the opponent, it spins them around.
  1344. Spin to pull opponents in, and then deal fire damage. Won't reflect projectiles.
  1345. Fire magic that explodes after a time or when the button is released.
  1346. Travels farther, but can't be aimed up or down. Damage is the same at all distances.
  1347. A steady fireball that floats in the air and explodes after a bit.
  1348. Teleport in any direction. Deals damage when disappearing and reappearing.
  1349. Teleporting doesn't deal damage, but a gust of wind will push foes away.
  1350. Will only teleport upward, but foes hit when reappearing are meteor smashed.
  1351. Summon a Phantom that slashes foes in front of you. Can be charged.
  1352. The Phantom travels a set distance and wears down enemy shields rapidly.
  1353. The summoned Phantom strikes harder than normal but will not move forward much.
  1354. Throw needles forward if on the ground or diagonally down if in the air. Can be charged.
  1355. Throw needles that go through enemies. You can only throw up to three at a time.
  1356. Throw needles that deal slightly less damage but paralyze opponents. Charges more slowly.
  1357. Throw a stealthy grenade that pulls opponents in before exploding.
  1358. Has a smaller explosion radius, but foes hit by the burst will be knocked toward you.
  1359. Throw a small, bouncing grenade. The longer it takes to explode, the less damage it deals.
  1360. Throw a bomb to the ground and warp in any direction. Deals some damage.
  1361. An ultra-swift teleport. No attacking ability at all, but makes up for it in sheer speed.
  1362. A stealthy leap that has a meteor effect on any opponents in its path.
  1363. Flip through the air and strike foes with your heel. If you land the kick, you bounce back.
  1364. Flip higher and slam downward with your heel. Land the kick to bounce straight up.
  1365. Flip lower and press the button again to kick. Land the kick to bounce forward.
  1366. Thrust your sword forward. Can be charged. Great for breaking shields.
  1367. Thrust your sword forward, creating a gust of wind that knocks opponents back.
  1368. Thrust while dashing forward. Deals slightly less damage than normal.
  1369. Press repeatedly to unleash a sword combo. Press up or down to change the attacks.
  1370. You can't change the combo type, but you can wait longer between attacks. Lower damage.
  1371. Each strike is stronger but launches foes, making it hard to pull off a combo.
  1372. Strike upward with your sword as you rise into the air. Deals most damage at the start.
  1373. Rise in an arc while attacking. Deals most damage at the midpoint. Doesn't go as high.
  1374. Jump really high, but you won't deal any damage.
  1375. Prepare for an attack and strike back if hit. The power depends on your enemy's attack.
  1376. Your counter stance lasts longer, but the attack power is lower.
  1377. A successful counter knocks opponents behind you. Faster but does less damage.
  1378. Fling inedible food from a frying pan. Hold down the button to fling five foods in a row.
  1379. Flings massive food (still inedible). Lower range and slower, but more powerful.
  1380. Quickly flings mini bits of food from a frying pan. Lower attack power, but longer range.
  1381. Swing your hammer. The power changes depending on the number displayed.
  1382. Only "1" or "9" will appear, but the latter isn't quite as devastating as usual.
  1383. The number shown on the card equals the number of continuous hits dealt.
  1384. Launch into the air and open a parachute, allowing you to glide down.
  1385. Lower vertical distance, but you do more damage on the way up.
  1386. Launches you and any foes next to you into the air. No parachute included.
  1387. Collect energy-based projectiles in a bucket. Once it's full, do the move again to throw oil.
  1388. The bucket fills more quickly, but it deals less damage.
  1389. The bucket has a smaller absorption area, but the attack area is larger.
  1390. Channel dark energy into a devastating punch. Difficult to interrupt.
  1391. Draw a sword and thrust it forward. The blade's tip deals the most damage.
  1392. A faster, explosive Warlock Punch. Make sure your fist hits home for max damage.
  1393. Rush forward to grab an enemy. Grabbed enemies will be thrown straight down.
  1394. Dash forward to grab an enemy and blast them into the air into other enemies.
  1395. Dash forward and strike enemies repeatedly rather than grab them.
  1396. Jump up and grab an enemy, and then shock and launch them.
  1397. Punch opponents into the air, and then hit them in midair to send them higher.
  1398. Jump extra high, but you can only grab at the beginning or end of the attack.
  1399. A magic kick that flies straight when on the ground and diagonally down when airborne.
  1400. Jump low into the air before doing the flying kick.
  1401. A faster flying kick that goes through foes. In the air, the kick goes straight down.
  1402. A blaster shot that can't be fired very rapidly but makes enemies flinch.
  1403. Fires a shot that slows down as it travels and explodes just before it stops.
  1404. Fires faster shots, but the power and range are decreased.
  1405. Dash forward with incredible speed, knocking opponents into the air.
  1406. You can't be hit while dashing, but the move doesn't hit opponents, either.
  1407. A shorter dash that hits much harder at the beginning of the move.
  1408. Wrap yourself in flame, and dash through the air in the direction of your choosing.
  1409. Same as Fire Bird, but you can dash instantly. You don't go as far, though.
  1410. Takes longer to charge, but flies farther and hits enemies harder.
  1411. Kick out an energy shield that reflects projectiles and deals damage.
  1412. Only reflects when moving forward, but sends them back stronger than normal.
  1413. Destroys shots rather than reflecting them. The reflector itself does more damage.
  1414. A big, toothy bite that can be used to eat enemies, projectiles, and items.
  1415. Pull enemies in, and then bite down. Slightly less powerful than normal.
  1416. Wario's breath is rancid enough to cause enemies to fall over and pass out. Ugh.
  1417. Ride around on a bike and crash into enemies. Takes some time to recharge.
  1418. The bike is faster and lighter, but it does less damage and falls apart easier.
  1419. The bike is slower and heavier. Run over enemies to bury them.
  1420. Jump while spinning, hitting opponents multiple times.
  1421. Less damage and range than Corkscrew, but you can change the angle.
  1422. Takes longer to charge and doesn't deal damage, but goes much higher.
  1423. Release noxious gas from your rear end. It, uh..."charges" automatically.
  1424. Release noxious gas that makes flowers grow on opponents' heads.
  1425. The noxious gas charges more quickly, but it's less offensive.
  1426. Twirl and hit enemies multiple times. Press repeatedly to increase spin.
  1427. Pull enemies in, and then hit them straight up into the air.
  1428. A more powerful Mach Tornado, but the amount of spins can't be increased.
  1429. Spin into opponents with your sword. You can change the angle a bit.
  1430. Faster than Drill Rush, but the angle can't be changed.
  1431. A Drill Rush designed to break shields. Attack power and distance are reduced.
  1432. Fly into the air and strike, and then strike again after looping.
  1433. Fly forward instead of up. Enemies hit will be launched at a lower angle.
  1434. Do a slow loop, and then strike hard while rising quickly.
  1435. Vanish, teleport in any direction, and then attack when reappearing.
  1436. The attack penetrates shields, but the power and distance are lower.
  1437. Longer travel distance, but you're left vulnerable for longer.
  1438. Fire a guidable arrow. While charging, you can aim the bow straight up.
  1439. Fire a stronger arrow that can pierce through foes. Charging takes longer. Can't be guided.
  1440. Fire an arrow that can be guided much more easily but has less power.
  1441. Dash forward and uppercut opponents. Can deflect projectiles.
  1442. Acts as a counter, allowing you to uppercut enemies if they try to hit you. No dash.
  1443. A faster, longer dash that continues after the uppercut, making it hard to control.
  1444. Fly high through the air. The flight angle can be changed while charging.
  1445. The angle of flight can't be controlled as much, but you deal damage at takeoff.
  1446. Doesn't fly as far, but creates a whirlwind around Pit that can push enemies away.
  1447. Shields your front and back and reflects projectiles, but you're vulnerable from above.
  1448. The Orbitars damage foes and knock them back. Won't shield you or reflect projectiles.
  1449. Boosts the power of projectiles it reflects, but the Orbitars can be broken more easily.
  1450. Fire an energy blast that stuns enemies. Can be charged.
  1451. Shoot farther and faster than normal, but it's slightly less powerful and won't stun.
  1452. The energy blast expands after being fired, but it has reduced range.
  1453. Attack foes with an energy whip. Can also be used to grab on to edges.
  1454. A dashing strike with your gun. Doesn't use the whip, so it can't grab on to edges.
  1455. Knock foes toward you with the very end of the whip. The rest of the whip does nothing.
  1456. Rise into the air, striking multiple times, and then finish with a spinning kick.
  1457. Kick opponents into the air, and then finish with a powerful spinning kick.
  1458. Lift opponents into the air at an angle, and then dash forward with a spinning kick.
  1459. Flip through the air. If you land on an opponent, they'll be buried in the ground.
  1460. The flip itself doesn't attack, but press the button again to do a descending kick.
  1461. A flip that doesn't go very high but quickly covers a lot of ground.
  1462. Pluck a maximum of three Pikmin in this order: red, yellow, blue, white, purple.
  1463. Pluck Pikmin that have more durability. It takes longer to pluck them, though.
  1464. Trigger an explosive effect when you pluck a Pikmin, but Pikmin are less resilient.
  1465. Throw your Pikmin. Most colors will stick to opponents, but purple Pikmin will slam them.
  1466. Throw Pikmin that are harder to shake off, but their attacks do less damage.
  1467. All Pikmin will behave like purple Pikmin: they'll slam into opponents instead of sticking.
  1468. Summon Winged Pikmin to fly you around. Less effective if you have more Pikmin.
  1469. Winged Pikmin pull you straight up very quickly, pushing any opponents aside.
  1470. You can fly just as far with Pikmin in tow as without, but you can't fly as far to begin with.
  1471. Blow your whistle to recall your Pikmin and change their order.
  1472. Recalled Pikmin will deal damage when returning, but you're left vulnerable.
  1473. Spin nearby opponents around as you recall your Pikmin, but you're left open to attack.
  1474. Diddy's trusty peanut shooter. Don't charge it for too long, or it'll blow up in your face!
  1475. Charges quickly and explodes, damaging nearby enemies. Doesn't actually fire any peanuts.
  1476. Shoot giant peanuts that don't travel as far but pack a real punch.
  1477. Leap forward to grab whoever you contact, or press the button again to kick.
  1478. A backward leap that switches to a flying forward kick if you press the button again.
  1479. A higher jump with a weaker kick, but the grab attack is stronger.
  1480. Rocket through the air and tackle opponents. Can be charged for extra distance.
  1481. Hits harder than the Rocketbarrel Boost, but doesn't fly quite as well.
  1482. Charges faster and steers better, but you'll explode if you hit terrain.
  1483. Throw a banana peel behind you to trip foes. Only one peel can exist at a time.
  1484. A banana peel that paralyzes foes. More effective if stepped on.
  1485. Throw a banana peel straight up. The peel launches foes straight up, as well.
  1486. Inhale opponents and spit them out as stars.
  1487. A cyclone from King Dedede's mouth that pulls foes in, hits repeatedly, and launches upward.
  1488. Inhale opponents quickly, and spit them out as stars instantly.
  1489. Throw a Gordo. If opponents attack it with the right timing, they can hit it back.
  1490. Throw a Gordo that moves slowly at first, then kicks into high gear after it bounces.
  1491. Throw a Gordo that bounces back and forth. Lasts awhile, but each hit doesn't hurt much.
  1492. A big jump, and then a downward crash. Press up to cancel it.
  1493. A big jump that attacks on the way up instead of the way down.
  1494. A jump and crash that's extra fast but doesn't go as high or hit as hard.
  1495. You can charge it while walking around, but charge for too long and you'll take damage.
  1496. Charging gives you super armor, but charging fully hurts you more. Also deals less damage.
  1497. Pushes you backward while charging, and sends you dashing forward when you attack.
  1498. Plunge your sword into the ground, triggering a fiery burst. Hurts you when fully charged.
  1499. Plunging the sword into the ground creates a wind gust that pushes opponents away.
  1500. The eruption covers a wider area the more you charge it, but it also harms you.
  1501. Lunge forward and slash at any foe in your path. Can be charged.
  1502. A faster forward lunge that ends with a body blow that launches foes.
  1503. Grants super armor during the charge and lunge, but the lunge is slower and shorter.
  1504. Throw your sword up, jump to grab it, and then swing it on the way down.
  1505. Throw your sword diagonally up, jump to grab it, and then swing it on the way down.
  1506. Creates a shock wave when hitting the ground, but it's less powerful than normal.
  1507. Block and counter an enemy attack. The strength of your strike depends on their attack.
  1508. A counter that paralyzes enemies instead of dealing damage.
  1509. Deliver a slower, more powerful attack when countering.
  1510. Charge a ball of energy that can damage foes even while powering up. Press again to launch it.
  1511. Charge a slow-moving energy ball that draws opponents in and damages them.
  1512. Charge a faster, weaker energy ball that passes through foes.
  1513. A punch that unleashes concentrated energy. Will grab the enemy if they're close enough.
  1514. Dash forward while using Force Palm. If it doesn't connect, you're left open to attacks.
  1515. A Force Palm attack with more range but less damage.
  1516. A dash through the air that ends in an attack. You can swerve midflight with directional input.
  1517. Fly through the air longer but slower than Extreme Speed. Doesn't do damage.
  1518. Leaves you vulnerable at the start, but sends opponents flying at any point during the dash.
  1519. Prepare for an incoming attack, and counterattack with a sliding kick if struck.
  1520. Dodge to avoid taking damage, and then immediately strike with a strong punch.
  1521. A counter move that can paralyze your opponent if timed correctly.
  1522. Fire a laser beam, but only when the LED on your head is flashing. It can bounce off the floor.
  1523. A Robo Beam that can be fired at a wider range of angles but doesn't do quite as much damage.
  1524. Never runs out of charge, but isn't as strong as the standard Robo Beam.
  1525. Hop forward with an arm-spinning attack. Can also be used to reflect projectiles.
  1526. A longer arm spin that makes it easier to reflect projectiles. No forward movement.
  1527. Spin opponents around while knocking them away. Its slow start leaves you open to attacks.
  1528. Use your thrusters to fly or hover in the air. You can also attack while airborne.
  1529. Quickly sends you high into the air. Unable to hover like Robo Burner.
  1530. You can fly around faster, but it burns through your fuel more quickly.
  1531. Fire a spinning top. You can only have one on the stage at a time. This attack can be charged.
  1532. Fire a flaming top. Deals more damage, but doesn't travel as far.
  1533. Fire a slippery top that slides across the ground instead of bouncing.
  1534. Fire an arrow with your bow. Charge it up for more power and range.
  1535. Sets fire to the ground where the arrow lands, but the range is reduced.
  1536. Fire a piercing arrow at high speed. Does less damage than normal arrows.
  1537. Deals damage on its way out and on its way back. Can be thrown diagonally.
  1538. Throw a boomerang that's slow to return. It'll vanish if it hits anything on its way back.
  1539. Throw a high-speed boomerang that passes through fighters. Deals less damage than normal.
  1540. Spin with your sword. Can hit opponents more than once and can be charged.
  1541. Slide forward while spinning. If used in the air, you'll move more sideways than up.
  1542. A spin attack that ends in an upward slash, sending both you and the slashee into the air.
  1543. Pull out a throwable bomb. It'll explode after a while or when it hits something.
  1544. The bomb only explodes when its fuse runs out. Does less damage but launches foes.
  1545. A powerful bomb with a very short fuse. The explosion sends fighters flying upward.
  1546. Breathe fire on your opponents. Can be aimed slightly. The longer you use it, the weaker it gets.
  1547. A short-range fire-breathing attack. Hits quickly and continuously to rack up damage.
  1548. Fires distinct balls of fire that travel far but do less damage than Flamethrower.
  1549. Hurtle sideways in an explosive assault. Damages both you and your foes.
  1550. Slower but more explosive than Flare Blitz. Deals more damage to both you and your foes.
  1551. Less powerful than Flare Blitz, but you don't take damage when using it.
  1552. Spiral into the sky. Can hit opponents multiple times while soaring upward.
  1553. The movement distance is reduced, but it sucks in enemies and launches them.
  1554. Your flight distance is increased, but you don't deal any damage.
  1555. Headbutt a rock to send fragments flying. Both the headbutt and the fragments can hurt rivals.
  1556. Pound an opponent into the ground, where they'll be stuck for a little while.
  1557. Similar to Rock Smash. The rock shards fly higher, but they cause less damage.
  1558. Jump into the air, and then home in on the closest fighter (if there's one in range).
  1559. Jump into the air before slamming straight down with a meteor smash.
  1560. A faster Homing Attack with less range and power than normal.
  1561. Roll forward at high speed. You can charge it, change the direction, and link to other attacks.
  1562. Starts with a huge hop that buries any foes it hits. Slightly weaker than Spin Dash.
  1563. A more powerful Spin Dash with no hop at the start. Jumps during the dash are lower.
  1564. Spawns a spring. When used on the ground, it sticks around and can be used by anyone.
  1565. Doesn't spring as high, but the move can be used twice in a row without landing.
  1566. Spring straight up and deliver a headbutt. The spring doesn't stick around, though.
  1567. A forward dash that can be powered up by rapidly pressing the special-move button.
  1568. A Spin Charge that can be powered up simply by holding the button.
  1569. Foes in front are pulled in while foes behind are pushed. Takes more button presses to power up.
  1570. Fling Luma forward. Press the button again to call Luma back. This attack can be charged.
  1571. Warp Luma forward. What this move lacks in attacking power it makes up for in sheer speed.
  1572. Send Luma spinning forward like a drill. He travels slowly but has serious power.
  1573. Command Luma to fire three Star Bits forward. Works at any range.
  1574. Luma fires one slower Star Bit that doesn't go far but is good at getting in the way.
  1575. Luma fires a single, high-powered Star Bit in a straight line. Travels far.
  1576. Fly into the air at an angle. You can adjust the angle a bit by pressing left and right.
  1577. Sends you skyward quicker, but you can't control the angle of ascent.
  1578. You travel a shorter distance than normal, but hitting opponents will launch them.
  1579. Draw items and projectiles safely toward you. While being drawn in, they can damage foes.
  1580. Pull foes in and damage them. Has no effect on items or projectiles.
  1581. Causes Luma to grow bigger and protect you from attacks. Also does a bit of damage.
  1582. Charge a ball of energy. Press again to launch it. Heals you slightly when fully charged.
  1583. Charge a ball of energy that condenses while charging. Press again to launch it. Won't heal.
  1584. The energy ball travels slowly but hits foes multiple times, pushing them away.
  1585. Head a soccer ball at opponents. Press the button again to head the ball early.
  1586. Head a larger ball that's slightly slower and less powerful but easier to hit with.
  1587. Head a heavy ball that's more powerful but quick to drop to the ground.
  1588. Gyrate into the air, striking opponents. Press rapidly to go higher.
  1589. Gyrate into the air with larger hoops that deal damage over a wider area. Can't go as high.
  1590. Pull in opponents while rising, and then knock them upward with the hoops.
  1591. Press the button at the right time to heal and boost your launching power.
  1592. A forbidden breathing method that causes an explosion. Doesn't heal or power you up.
  1593. If successful, you're briefly impossible to launch. Takes a while to use again, though.
  1594. Blast forward with a powerful punch. Press once to charge and again to strike.
  1595. Blast forward with a flaming punch that hits multiple times before launching opponents.
  1596. Blast through opponents at high speed. Will stun and launch at full charge.
  1597. Leap forward, dodging low attacks, and deliver a punch. Press again to punch early.
  1598. Jump high into the air to whack opponents downward and bury them.
  1599. A slower but more powerful Jolt Haymaker that can't be blocked by shields.
  1600. Punch upward while twisting into the air. Hits opponents multiple times.
  1601. A twisting uppercut that reaches greater heights. Knocks foes away, only hitting them once.
  1602. Pop up foes, and then leap up to deliver an extra-powerful punch. Doesn't go very high.
  1603. Wait for your opponent to attack, and then counter with an uppercut.
  1604. A weaker counterattack that doesn't knock foes very far, allowing for easy follow-up combos.
  1605. The counter window is shorter, but you dash forward to strike, making it useful at range.
  1606. Pocket an item or projectile to use later. Press the button again to take it back out.
  1607. You can only pocket items in front of you, but it can hit foes and plant flowers on their heads.
  1608. Stash items and projectiles more easily, but they become slightly less effective.
  1609. Fire Lloid forward like a rocket. Hold the button to ride on top of Lloid.
  1610. Fire Lloid forward, but he'll soon shoot up into the air, letting you ride to great heights!
  1611. Lloid will hit opponents multiple times, pushing them before exploding.
  1612. Don a balloon hat and fly around. You have a lot of control, but the balloons can be popped.
  1613. Fly using special balloons that don't rise as fast but cause an explosion when they burst.
  1614. Rise to an incredible height. Any foes you hit will take damage.
  1615. Plant a seed, water it, and chop the tree down. Each step has a different effect on foes.
  1616. A fresh sprout trips opponents, and the fully grown tree fights back if attacked!
  1617. Slower but stronger. Use lots of water to grow a huge tree. The axe has high launching power.
  1618. Fire energy blasts from your staff directly at an opponent in front of you.
  1619. Create a blast in front of you that can hit opponents multiple times.
  1620. Surround yourself in rays of light that damage opponents.
  1621. Cast a reflective wall that moves forward for a short distance. Can be used to push rivals.
  1622. Hurtle forth and collide with enemies to send them flying.
  1623. Dash headfirst into opponents. You can even jump and attack while dashing.
  1624. Teleport in any direction. You can't attack or be attacked while warping.
  1625. Jump into the air and glide around. Move faster by pressing left or right.
  1626. Create an explosion at your feet that blasts you into the air. Also damages opponents.
  1627. Prepare for an opponent's attack, and strike back when struck.
  1628. Makes you lighter and significantly faster, but you'll also be easier to launch as a result.
  1629. Shoot a firework into the air. The firework explodes when hit or after a short time.
  1630. Lightning magic that can be charged to cast Elthunder, Arcthunder, and Thoron.
  1631. Cast stronger lightning magic. Can't be used as many times in a row as Thunder.
  1632. Charges and travels faster than Thunder, but it isn't quite as strong.
  1633. Cast a spell to throw a ball of fire. When it hits, it triggers a pillar of flames.
  1634. Cast a spell that causes a large explosion when it lands. Slower to cast than Arcfire.
  1635. Cast a giant flame pillar in front of you that can be used to guard against attacks.
  1636. Cast wind magic downward, dealing damage and boosting you into the air twice.
  1637. The first Elwind will send you higher than the second.
  1638. The first shot sends you up at a forward angle, and then the second fires straight down.
  1639. A dark curse that steals the life force of enemies.
  1640. Can ensnare opponents farther away, but it's less powerful than normal.
  1641. Pulls opponents in before trapping them. No healing effect, but deals more damage.
  1642. Kick an explosive can. Press the button to shoot it, bouncing it and boosting its power.
  1643. Kick a can into the air more quickly. Explodes as soon as you shoot it.
  1644. Kick a can that moves back and forth as you shoot it. The shots knock foes into the air.
  1645. Toss a clay pigeon. Press the button again to fire a volley of three shots at its position.
  1646. Toss a clay pigeon that can't be shot. The farther it goes, the more it hurts.
  1647. Toss a clay pigeon that's harder to shoot, but the shots deal more damage.
  1648. Use the duck's wings to fly. You can control which direction you fly in.
  1649. The duck flies and the dog bites nearby fighters. You can't fly for long, though.
  1650. Fly high into the air, causing a gust of wind that pushes opponents aside.
  1651. Call one of five gunmen who each shoot at different speeds. They can be defeated.
  1652. Call one of five gunmen. They fire more quickly, but their shots don't travel very far.
  1653. Call a bigger but slower gunman with high defense to aid you.
  1654. Fire a slow, heavy cannonball. Charge it to boost the cannonball's speed and power.
  1655. Fire a smaller, less-powerful cannonball that can bash through multiple fighters.
  1656. Blast opponents with wind. In the air, you can also use it to move backward quickly.
  1657. Transform the Junior Clown Car into a kart that speeds forward. Change direction to spin.
  1658. When spinning, the kart careens forward, hitting opponents multiple times.
  1659. A Clown Kart Dash that buries foes. Doesn't go far, and ends in an auto spin.
  1660. Eject from the Junior Clown Car just before it explodes. You can attack while you fall.
  1661. Jump out of the Junior Clown Car, and send it crashing to the ground.
  1662. Launch high into the air before the Junior Clown Car explodes, firing you downward.
  1663. Deploy a Mechakoopa that will explode if thrown, attacked, or just left alone.
  1664. Launch a Mechakoopa a fair distance. It explodes shortly after landing.
  1665. A large, powerful Mechakoopa. Walks past enemies, so throw it to make it go boom!
  1666. Activate one of five different Arts, each of which provides a different advantage.
  1667. Activate stronger Arts that last longer. However, they can't be canceled once used.
  1668. Your arts are much stronger, but the drawbacks are too. Doesn't last as long.
  1669. Leap forward to deliver a powerful slash. Attack from behind for massive damage!
  1670. Leap high into the air, and deliver a powerful descending slice.
  1671. Leap forward, shrugging off foes' attacks, to deliver a powerful slash.
  1672. Lift enemies into the air with a rising slash. Can be followed up with a midair strike.
  1673. Slash upward and launch foes diagonally. Press again to deliver a second strike.
  1674. A more focused version of the standard Air Slash. Sacrifices range for sheer brute force.
  1675. Evade an incoming enemy attack, and deliver a swift counterattack.
  1676. Counter an enemy's incoming attack while moving swiftly past them.
  1677. An extra-powerful counter that's much less effective when used repeatedly.
  1678. A rolling attack that can be charged to achieve incredible speeds.
  1679. An unstoppable rolling attack that keeps going even after bumping into enemies.
  1680. A rolling attack that can't be turned around. When fully charged, it has serious power.
  1681. Step forward and slap your opponent so hard they fly straight into the air.
  1682. Stomp opponents with your adorable feet, and launch them sideways.
  1683. A lunging strike that sends you sliding across the ground. Can hit multiple times.
  1684. A soothing song that causes extreme drowsiness in nearby opponents.
  1685. A funky tune that sends opponents reeling backward if they get too close.
  1686. A thrilling melody that somehow spins enemies around where they stand.
  1687. A well-earned nap. Use it while touching a foe to unleash its hidden power.
  1688. A well-earned nap...with added altitude. No one will disturb you all the way up there.
  1689. A short yet peaceful nap. Oh, and you explode when you wake up. Not so peaceful, I guess.
  1690. Thrust the sword forward to pierce through shields. Can be charged.
  1691. Thrust the sword forward. The tip creates a gust of wind that pushes opponents back.
  1692. Thrust while dashing forward. Deals slightly less damage than normal.
  1693. Attack up to four times. Press up or down to change the combo type.
  1694. You can't change the combo type, but you can wait longer between attacks. Lower damage.
  1695. Each strike is stronger but launches foes, making it hard to pull off a combo.
  1696. Strike upward with your sword as you rise into the air. Deals most damage at the start.
  1697. Rise in an arc while attacking. Deals most damage at the midpoint. Doesn't go as high.
  1698. Jump really high, but you won't deal any damage.
  1699. Prepare for an attack and strike back if hit. The power depends on your enemy's attack.
  1700. Your counter stance lasts longer, but the attack power is lower.
  1701. A successful counter knocks opponents behind you. Faster but does less damage.
  1702. Fire a shuriken of water straight ahead. Charge it up to make the shuriken grow!
  1703. Fires a water shuriken that hovers in place wherever it is created.
  1704. Fire two different types of shuriken depending on whether you tap the button or hold it.
  1705. Send a shadow along the ground. Release the button to warp to that point and strike!
  1706. A slower, more powerful form of Shadow Sneak that delivers a truly decisive blow.
  1707. Instantly warp a set distance. Less flexible than the standard Shadow Sneak, but more speedy.
  1708. Fire a powerful water jet, propelling you in whichever direction you have pressed.
  1709. Fire two jets for a bigger boost. Slower than Hydro Pump, but easier to control.
  1710. Rocket skyward with a single short blast. Travels high, but you can't change direction.
  1711. Evade an incoming enemy attack by summoning a substitute, and then counterattack.
  1712. Vanish momentarily, and then reappear with a powerful explosion. Not a counterattack.
  1713. Evade an enemy attack with a substitute, and then launch a slow but extra-powerful counter.
  1714. Throw a vitamin capsule that bounces off the ground.
  1715. Throw a capsule that flies swift and true. Not strong, but easy to use repeatedly.
  1716. Throws a large, slow-moving capsule. Short ranged, but hits multiple times.
  1717. A sheet that reflects projectiles. Has a short reach but a wide vertical range.
  1718. Launch foes with an electrically charged sheet. Can't reflect projectiles, though.
  1719. Use your sheet to whip up a gale that damages foes while pushing them back.
  1720. This rising punch may have no coins involved, but it's extra powerful at the start of the jump.
  1721. A slow jump that travels higher. No attack power, but you can move horizontally.
  1722. A burning uppercut. Not much height, but causes a powerful explosion at its peak.
  1723. Spins repeatedly. You can move sideways while spinning and press the button repeatedly to rise.
  1724. A rapid spin that creates wind and launches foes. Rises high, but can't move very far horizontally.
  1725. A spin that launches opponents you collide with. Slow, but has high launching power.
  1726. Summon a variety of fruit to throw at your foes. Some of them seem a little less edible, though...
  1727. Summon fruit that move in strange and unpredictable ways, or even travel farther.
  1728. Summon slow-moving fruit that tend to stick around for quite some time.
  1729. Summon a row of Pac-Dots ending in a Power Pellet, and send PAC-MAN on a retro dash.
  1730. Summon Pac-Dots that move faster and farther, but your own movement is slower.
  1731. Summon a row of Pac-Dots that pull your opponents toward them.
  1732. Bounce high into the air with a trampoline that sticks around for a little while.
  1733. Summon a trampoline that bounces you higher than usual but doesn't stick around.
  1734. Bounces you less high. When it's red, it has the meteor effect and can bury whoever jumps on it.
  1735. Summon a fire hydrant that shoots powerful jets of water that push nearby fighters.
  1736. Summon a fire hydrant that unleashes fire instead of water. Careful, it'll hurt you too!
  1737. Summon a fire hydrant that will explode after a while or when it hits the ground.
  1738. Metal Man's spinning saw. It goes through foes. The direction it travels can be chosen.
  1739. Bomb Man's weapon. Throw bombs in an arc that explode on contact with an opponent.
  1740. Shadow Man's spinning blade. It flies a set distance and returns to you.
  1741. Crash Man's weapon. Fire a bomb that will attach to any opponent in its path and explode.
  1742. Ice Man's weapon. Fire an ice projectile that will freeze enemies upon contact.
  1743. Burst Man's weapon. Fire an explosive projectile that arcs steeply upward.
  1744. Summon your faithful dog, Rush, to propel you to new heights.
  1745. Tengu Man's weapon. A tornado-blowing fan sends you hurtling skyward to damage enemies.
  1746. Summon the bird-type robot Beat to carry you through the air.
  1747. Wood Man's rotating shield. It hurts foes who get close. Press again to fire the leaves.
  1748. Skull Man's weapon. A rotating barrier of skulls that reflects enemy projectiles.
  1749. Plant Man's weapon. The deadly petals provide great protection but don't travel far when fired.
  1750. Fire an arrow of darkness. Stronger than Pit's arrows, but they don't curve as much.
  1751. Fire a giant arrow that travels through foes. A powerful shot, but leaves you quite open.
  1752. Fire a mystical arrow that can be easily controlled but is slower and less powerful.
  1753. A steadfast forward charge with a weapon that launches foes diagonally upward.
  1754. Ready your weapon, and then strike if an enemy comes in range. You won't flinch while readied.
  1755. Charge forward with such speed, you won't stop even after delivering an uppercut.
  1756. Soar on shining black wings in any upward direction of your choosing.
  1757. A takeoff that launches opponents. More restricted in direction than Power of Flight.
  1758. A speedy ascent that causes a gale, pushing back opponents in the vicinity.
  1759. Summon shields that block attacks and reflect projectiles, but only from the sides.
  1760. Summon shields that launch enemies but don't reflect projectiles or block attacks.
  1761. Summon shields that are easily broken but boost the power of reflected projectiles.
  1762. Mario
  1763. Mario (Alt.)
  1764. Donkey Kong
  1765. Donkey Kong (Alt.)
  1766. Link
  1767. Link (Alt.)
  1768. Samus
  1769. Samus (Alt.)
  1770. Yoshi
  1771. Yoshi (Alt.)
  1772. Kirby
  1773. Kirby (Alt.)
  1774. Fox
  1775. Fox (Alt.)
  1776. Pikachu
  1777. Pikachu (Alt.)
  1778. Luigi
  1779. Luigi (Alt.)
  1780. Captain Falcon
  1781. Captain Falcon (Alt.)
  1782. Peach
  1783. Peach (Alt.)
  1784. Bowser
  1785. Bowser (Alt.)
  1786. Zelda
  1787. Zelda (Alt.)
  1788. Sheik
  1789. Sheik (Alt.)
  1790. Marth
  1791. Marth (Alt.)
  1792. Meta Knight
  1793. Meta Knight (Alt.)
  1794. Pit
  1795. Pit (Alt.)
  1796. Zero Suit Samus
  1797. Zero Suit Samus (Alt.)
  1798. Ike
  1799. Ike (Alt.)
  1800. Charizard
  1801. Charizard (Alt.)
  1802. Diddy Kong
  1803. Diddy Kong (Alt.)
  1804. King Dedede
  1805. King Dedede (Alt.)
  1806. Olimar
  1807. Olimar (Alt.)
  1808. Lucario
  1809. Lucario (Alt.)
  1810. Toon Link
  1811. Toon Link (Alt.)
  1812. Villager
  1813. Villager (Alt.)
  1814. Wii Fit Trainer
  1815. Wii Fit Trainer (Alt.)
  1816. Rosalina & Luma
  1817. Rosalina & Luma (Alt.)
  1818. Little Mac
  1819. Little Mac (Alt.)
  1820. Greninja
  1821. Greninja (Alt.)
  1822. Palutena
  1823. Palutena (Alt.)
  1824. Robin
  1825. Robin (Alt.)
  1826. Shulk
  1827. Shulk (Alt.)
  1828. Sonic the Hedgehog
  1829. Sonic (Alt.)
  1830. Mega Man
  1831. Mega Man (Alt.)
  1832. PAC-MAN
  1833. PAC-MAN (Alt.)
  1834. Mii Brawler
  1835. Mii Brawler (Alt.)
  1836. Mii Swordfighter
  1837. Mii Swordfighter (Alt.)
  1838. Mii Gunner
  1839. Mii Gunner (Alt.)
  1840. Fighting Mii Team
  1841. Ness
  1842. Ness (Alt.)
  1843. Jigglypuff
  1844. Jigglypuff (Alt.)
  1845. Falco
  1846. Falco (Alt.)
  1847. Ganondorf
  1848. Ganondorf (Alt.)
  1849. Mr. Game & Watch
  1850. Mr. Game & Watch (Alt.)
  1851. Wario
  1852. Wario (Alt.)
  1853. R.O.B.
  1854. R.O.B. (Alt.)
  1855. Duck Hunt
  1856. Duck Hunt (Alt.)
  1857. Bowser Jr.
  1858. Bowser Jr. (Alt.)
  1859. Dr. Mario
  1860. Dr. Mario (Alt.)
  1861. Lucina
  1862. Lucina (Alt.)
  1863. Dark Pit
  1864. Dark Pit (Alt.)
  1865. Ice Climbers
  1866. Red Pikmin
  1867. Blue Pikmin
  1868. Yellow Pikmin
  1869. Purple Pikmin
  1870. White Pikmin
  1871. Rock Pikmin
  1872. Winged Pikmin
  1873. Larry
  1874. Morton
  1875. Wendy
  1876. Iggy
  1877. Roy
  1878. Lemmy
  1879. Ludwig
  1880. Alph
  1881. Toad
  1882. Piranha Plant
  1883. Buzzy Beetle
  1884. Paragoomba
  1885. Cheep Cheep
  1886. Blooper
  1887. Dry Bones
  1888. Wiggler
  1889. Thwomp
  1890. King Boo
  1891. King Bob-omb
  1892. Pokey
  1893. Baby Mario
  1894. Baby Peach
  1895. ? Block
  1896. Pipe
  1897. 1-Up Mushroom
  1898. Ghosts
  1899. Luigi (With Poltergust 3000)
  1900. Professor E. Gadd
  1901. Polterpup
  1902. Paper Mario
  1903. Paper Luigi
  1904. Paper Peach
  1905. Paper Bowser
  1906. Paper Kersti
  1907. Paper Wiggler
  1908. Paper Gooper Blooper
  1909. Paper Bowser (Second Form)
  1910. Tanooki Mario & Kitsune Luigi
  1911. Boomerang Mario
  1912. Mario (With Propeller Box)
  1913. Statue Mario
  1914. Mario + Standard Kart
  1915. Peach + Birthday Girl
  1916. Yoshi + Egg 1
  1917. Bowser + Standard Kart
  1918. Donkey Kong + Barrel Train
  1919. Lakitu + Cloud 9
  1920. Wario + Bruiser
  1921. Peach (Tennis Outfit)
  1922. Daisy (Tennis Outfit)
  1923. Mario (Gold Block)
  1924. Link (Spirit Tracks)
  1925. Zelda (Spirit Tracks)
  1926. Zelda's Spirit (Spirit Tracks)
  1927. Phantom
  1928. Demon Train
  1929. Alfonzo
  1930. Byrne
  1931. Anjean
  1932. Demon King Malladus
  1933. Stagnox
  1934. Adult Link (Ocarina of Time)
  1935. Young Zelda (Ocarina of Time)
  1936. Adult Zelda (Ocarina of Time)
  1937. Ganondorf (Ocarina of Time)
  1938. Twinrova
  1939. Epona
  1940. Saria
  1941. Malon
  1942. Impa (Ocarina of Time)
  1943. Gorons
  1944. Zoras
  1945. Linebeck
  1946. Ciela
  1947. Medusa, Queen of the Underworld
  1948. Twinbellows the Ferocious
  1949. Three-Headed Hewdraw
  1950. Great Reaper
  1951. Thanatos, God of Death
  1952. Galactic Fiend Kraken
  1953. Hades, Lord of the Underworld
  1954. Cragalanche the Mighty
  1955. Arlon the Serene
  1956. Pyrrhon
  1957. Chariot Master
  1958. Chaos Kin
  1959. Pseudo-Palutena
  1960. Mik
  1961. Specknose
  1962. Centurions
  1963. Dark Pit Staff
  1964. Palutena Bow
  1965. Guardian Orbitars
  1966. Upperdash Arm
  1967. Three Sacred Treasures
  1968. Fiend's Cauldron
  1969. Reset Bomb
  1970. Pit (Eggplant)
  1971. Space Pirate Ship
  1972. Rover
  1973. Isabelle
  1974. Pete
  1975. Porter
  1976. Tom Nook
  1977. Reese & Cyrus
  1978. Dr. Shrunk
  1979. Redd
  1980. Leif
  1981. Snowpeople
  1982. Gulliver
  1983. DJ KK
  1984. Timmy & Tommy
  1985. Resetti
  1986. Able Sisters
  1987. Kicks
  1988. Tails
  1989. Dr. Eggman
  1990. Silver
  1991. Knuckles
  1992. Jet
  1993. Amy
  1994. Cream & Cheese
  1995. Chao
  1996. Blaze
  1997. Metal Sonic
  1998. Big
  1999. Rouge
  2000. Dunban
  2001. Dixie Kong
  2002. Funky Kong
  2003. Candy Kong
  2004. Rambi
  2005. Cranky Kong
  2006. Squitter
  2007. Expresso
  2008. King K. Rool
  2009. Squawks
  2010. Peanut Popgun
  2011. Rocketbarrel Pack
  2012. DK Barrel
  2013. Pauline
  2014. Tutorial Pig
  2015. Kalimba
  2016. Mugly
  2017. Cap'n Greenbeard
  2018. Samus (Varia Suit)
  2019. Samus (Gravity Suit)
  2020. Plasma Kirby
  2021. Wheelie
  2022. Bomber
  2023. Bugzzy
  2024. Combo Cannon
  2025. Halberd
  2026. Peppy Hare
  2027. Slippy Toad
  2028. Krystal
  2029. ROB 64
  2030. General Pepper
  2031. Wolf O'Donnell
  2032. Leon Powalski
  2033. Panther Caroso
  2034. Pigma Dengar
  2035. Arwing
  2036. Great Fox
  2037. Wolfen
  2038. Andrew Oikonny
  2039. James McCloud
  2040. Andross (True Form)
  2041. Louie
  2042. Pellets
  2043. Dr. Wily
  2044. Beat
  2045. X
  2046. MegaMan Volnutt
  2047. MegaMan.EXE
  2048. Star Force Mega Man
  2049. Energy Tank
  2050. Tree
  2051. Dancer
  2052. Warrior
  2053. Bridge
  2054. Gate
  2055. Jackknife
  2056. Arm & Leg Lift
  2057. Super Hoop
  2058. Blinky
  2059. Inky
  2060. Pinky
  2061. Clyde
  2062. Power Pellet
  2063. Bonus Fruit
  2064. Fire Hydrant
  2065. Glass Joe
  2066. Bald Bull
  2067. Mr. Sandman
  2068. Dr. Stewart
  2069. Pico
  2070. Falcon Flyer
  2071. Lucas
  2072. Porky Statue
  2073. Wario Bike
  2074. Wild Gunmen
  2075. Chrom
  2076. Tiki
  2077. Owain
  2078. Gaius
  2079. Cordelia
  2080. Lon'qu
  2081. Lissa
  2082. Anna
  2083. Inigo
  2084. Validar
  2085. Lloid
  2086. Isabelle (Winter Outfit)
  2087. Digby
  2088. Copper & Booker
  2089. Luna
  2090. Blanca
  2091. Chip
  2092. Jack
  2093. Franklin
  2094. Nat
  2095. Zipper
  2096. Pavé
  2097. Omega
  2098. Vector
  2099. Espio
  2100. Charmy
  2101. Pokémon Trainer
  2102. Squirtle
  2103. Ivysaur
  2104. Mewtwo
  2105. Pichu
  2106. Sylveon
  2107. Articuno
  2108. Porygon-Z
  2109. Mega Blastoise
  2110. Mega Venusaur
  2111. Audino
  2112. Celebi
  2113. Pokémon Trainer (Pokémon X & Y)
  2114. Professor Sycamore
  2115. Rolling Crates
  2116. Crates
  2117. Barrels
  2118. Capsule
  2119. Party Ball
  2120. Sandbag
  2121. Golden Hammer
  2122. Star Rod
  2123. Hammer
  2124. Beam Sword
  2125. Home-Run Bat
  2126. Lip's Stick
  2127. Super Scope
  2128. Fire Flower
  2129. Ray Gun
  2130. Gooey Bomb
  2131. Banana Peel
  2132. Pitfall
  2133. Smart Bomb
  2134. Hothead
  2135. Unira
  2136. Spring
  2137. Team Healer
  2138. Green Shell
  2139. Freezie
  2140. Mr. Saturn
  2141. Bob-omb
  2142. Motion-Sensor Bomb
  2143. Bumper
  2144. Hammerhead
  2145. Superspicy Curry
  2146. Lightning
  2147. Timer
  2148. Super Star
  2149. Super Mushroom
  2150. Poison Mushroom
  2151. Metal Box
  2152. Bunny Hood
  2153. Franklin Badge
  2154. Screw Attack
  2155. Food
  2156. Maxim Tomato
  2157. Heart Container
  2158. Dragoon
  2159. Smash Ball
  2160. Blast Box
  2161. Soccer Ball
  2162. Warp Star
  2163. Super Leaf
  2164. POW Block
  2165. Grass
  2166. Spiny Shell
  2167. Bullet Bill
  2168. Boomerang
  2169. Gust Bellows
  2170. Beetle
  2171. Bombchu
  2172. Fairy Bottle
  2173. Cucco
  2174. Beehive
  2175. Daybreak
  2176. Ore Club
  2177. Back Shield
  2178. X Bomb
  2179. Killer Eye
  2180. Hocotate Bomb
  2181. Master Ball
  2182. Rocket Belt
  2183. Steel Diver
  2184. Drill
  2185. Boss Galaga
  2186. Deku Nuts
  2187. Special Flag
  2188. Smoke Ball
  2189. Fire Bar
  2190. Stat Boosts
  2191. Power
  2192. Custom Part
  2193. Gold (Smash Run)
  2194. Gold (Classic)
  2195. Assist Trophy
  2196. Samurai Goroh
  2197. Dr. Wright
  2198. Devil
  2199. Andross
  2200. Metroid
  2201. Hammer Bro
  2202. Knuckle Joe
  2203. Saki Amamiya
  2204. Starfy
  2205. Waluigi
  2206. Jeff
  2207. Kat & Ana
  2208. Tingle
  2209. Lakitu & Spinies
  2210. Nintendog
  2211. Infantry & Tanks
  2212. Shadow
  2213. Lyn
  2214. Excitebike
  2215. Barbara
  2216. Ghirahim
  2217. Elec Man
  2218. Skull Kid
  2219. Midna
  2220. Mother Brain
  2221. Phosphora
  2222. Starman
  2223. Sheriff
  2224. Dark Samus
  2225. Ashley
  2226. Doc Louis
  2227. Nightmare
  2228. Ghosts (PAC-MAN)
  2229. ReDead
  2230. Dr. Kawashima
  2231. Takamaru
  2232. Prince of Sablé
  2233. Color TV-Game 15
  2234. Riki
  2235. Magnus
  2236. Dillon
  2237. Poké Ball
  2238. Meowth
  2239. Electrode
  2240. Goldeen
  2241. Staryu
  2242. Eevee
  2243. Snorlax
  2244. Togepi
  2245. Bellossom
  2246. Gardevoir
  2247. Metagross
  2248. Abomasnow
  2249. Snivy
  2250. Oshawott
  2251. Chespin
  2252. Fennekin
  2253. Fletchling
  2254. Spewpa
  2255. Gogoat
  2256. Swirlix
  2257. Inkay
  2258. Dedenne
  2259. Moltres
  2260. Mew
  2261. Entei
  2262. Suicune
  2263. Lugia
  2264. Latias & Latios
  2265. Kyogre
  2266. Deoxys
  2267. Palkia
  2268. Giratina
  2269. Darkrai
  2270. Arceus
  2271. Victini
  2272. Zoroark
  2273. Kyurem
  2274. Keldeo
  2275. Meloetta
  2276. Genesect
  2277. Xerneas
  2278. Goomba
  2279. Tac
  2280. Koopa Troopa (Green)
  2281. Koopa Troopa (Red)
  2282. Koopa Paratroopa (Green)
  2283. Koopa Paratroopa (Red)
  2284. Glunder
  2285. Glice
  2286. Glire
  2287. Peahat
  2288. Gordo
  2289. Kihunter
  2290. Monoeye
  2291. Shy Guy
  2292. Blue Shy Guy
  2293. Yellow Shy Guy
  2294. Green Shy Guy
  2295. Mettaur
  2296. Shotzo
  2297. Geemer
  2298. Tiki Buzz
  2299. Ghosts (Find Mii)
  2300. Gastly
  2301. Plasma Wisp
  2302. Parasol Waddle Dee
  2303. Kritter
  2304. Octorok
  2305. Spike Top
  2306. Bumpety Bomb
  2307. Mites
  2308. Waddle Doo
  2309. Cryogonal
  2310. Daphne
  2311. Nutski
  2312. Bronto Burt
  2313. Skulltula
  2314. Like Like
  2315. Koffing
  2316. Petilil
  2317. Pooka
  2318. Bytan
  2319. Lethinium
  2320. Banzai Bill
  2321. Big Goomba
  2322. Flame Chomp
  2323. Reo
  2324. Mahva
  2325. Chandelure
  2326. Skuttler Cannoneer
  2327. Kamek
  2328. Bubble
  2329. Eggrobo
  2330. Zuree
  2331. Stalfos
  2332. Skuttler
  2333. Bacura
  2334. Roturret
  2335. Flage
  2336. Cucco
  2337. Hitmonlee
  2338. Boom Stomper
  2339. Skuttler Mage
  2340. Reaper
  2341. Chain Chomp
  2342. Clubberskull
  2343. Bulborb
  2344. Lurchthorn
  2345. Polar Bear
  2346. Darknut
  2347. Megonta
  2348. Orne
  2349. Bonkers
  2350. Devil Car
  2351. Gamyga
  2352. Poppant
  2353. Fly Guy
  2354. Souflee
  2355. Mimicutie
  2356. Iridescent Glint Beetle
  2357. Sneaky Spirits
  2358. Generator
  2359. Spiny
  2360. Bill Blaster
  2361. Master Hand
  2362. Master Core
  2363. Crazy Hand
  2364. Dark Emperor
  2365. Flying Man
  2366. Boo
  2367. Yellow Devil
  2368. Lakitu
  2369. Engineer Link
  2370. Viridi, Goddess of Nature
  2371. Tortimer
  2372. Kapp'n
  2373. Leilani
  2374. Leila
  2375. Grams
  2376. Mii Apartments
  2377. Prism Tower
  2378. Whimsicott
  2379. Reshiram
  2380. Zekrom
  2381. Magnemite
  2382. Zapdos
  2383. Emolga
  2384. Helioptile
  2385. Yveltal
  2386. TURN-TO-BLUE
  2387. PAC-MAZE
  2388. Golden Fox
  2389. Wild Goose
  2390. Fire Stingray
  2391. Mute City
  2392. Blue Falcon
  2393. Magicant
  2394. Sky Runner
  2395. Dungeon Man
  2396. Fire
  2397. Chef
  2398. Lion
  2399. Oil Panic
  2400. Rainbow Road
  2401. Shy Guy + Standard Kart
  2402. P Switch
  2403. Spirit Train
  2404. Dark Train
  2405. Armored Train
  2406. Tortimer Island
  2407. Shiba Inu
  2408. Calico
  2409. Toy Poodle
  2410. Golden Retriever
  2411. Beagle
  2412. Reaper General
  2413. Diamond Golem
  2414. Jack Russell Terrier
  2415. Golden
  2416. Rush Coil
  2417. Iris Archwell
  2418. Demon King Arzodius
  2419. Wentworth
  2420. The Emperor
  2421. Mii Force Captain
  2422. Gold Bone
  2423. Mr. Mendel & Ms. Blossom
  2424. Michaela
  2425. Nintendoji
  2426. Maya
  2427. Karate Joe
  2428. The Chorus Kids
  2429. Gallo, Boone & Nomad
  2430. Sakura Samurai
  2431. Mallo
  2432. Goligan
  2433. Tempo
  2434. Fossil Fighters (Heroes)
  2435. Inuji Darumeshi
  2436. Chibi-Robo & Chibi-Tot
  2437. Athletes
  2438. Eddy
  2439. Guardian
  2440. King Roy
  2441. Steel Diver
  2442. Rusty Slugger
  2443. Shaymin
  2444. Milotic
  2445. Mario Golf: World Tour
  2446. Yoshi's New Island
  2447. Super Smash Bros.
  2448. Donkey Kong
  2449. Star Fox
  2450. Kirby
  2451. F-Zero
  2452. Metroid
  2453. EarthBound (Mother)
  2454. Pokémon
  2455. The Legend of Zelda
  2456. Super Mario Bros.
  2457. Yoshi's Island
  2458. Fire Emblem
  2459. Game & Watch
  2460. Ice Climber
  2461. Pikmin
  2462. WarioWare
  2463. Kid Icarus
  2464. R.O.B.
  2465. Sonic the Hedgehog
  2466. Touch! Generations
  2467. Animal Crossing
  2468. Wii Fit
  2469. Xenoblade Chronicles
  2470. Punch-Out!!
  2471. Duck Hunt
  2472. Mega Man
  2473. Nintendogs
  2474. StreetPass Mii Plaza
  2475. PAC-MAN
  2476. Tomodachi Life
  2477. Wrecking Crew
  2478. Wii Sports Resort
  2479. Miiverse
  2480. Pilotwings
  2481. Other
  2482. Fighter
  2483. Fighter Related
  2484. Final Smash
  2485. Item
  2486. Assist Trophy
  2487. Poké Ball
  2488. Smash Run
  2489. Enemy
  2490. Stage
  2491. Series Related
  2492. Other
  2493. Custom Parts
  2494. Equipment
  2495. Special Move
  2496. Mii Fighter Headgear
  2497. Mii Fighter Outfit
  2498. Trophy
  2499. Gold
  2500. Stage
  2501. Smash Run
  2502. Speed
  2503. Jump
  2504. Attack
  2505. Special
  2506. Arms
  2507. Defense
  2508. All
  2509. Brawler
  2510. Swordfighter
  2511. Gunner
  2512. You can now see your Global Smash Power (GSP). It shows how your high scores compare to the high scores of people all around the world!
  2513. New trophies available! Different trophies will appear in the shop as you play the game.
  2514. Please come again!
  2515. Not enough Play Coins.
  2516. Not enough gold.
  2517. Save and return?
  2518. Restore default configuration?
  2519. Would you like to activate StreetPass for this game?
  2520. Enter a greeting. (Don't enter personal information or inappropriate messages.)
  2521. End the game?
  2522. Allow customized fighters? This will send all players back to fighter selection.
  2523. You must have an SD card inserted to take a snapshot.
  2524. Leave this game?
  2525. End the game? (The game will end for all players.)
  2526. Snapshot added to the album.
  2527. Start over?
  2528. Return to fighter selection?
  2529. Return to fighter selection? This will end the battle for everyone.
  2530. Delete?
  2531. Save?
  2532. Unable to save.
  2533. Customized fighters cannot be used in this battle.
  2534. Customized fighters can now be used in this battle.
  2535. Waiting for other players...
  2536. Leave this match?
  2537. You have been disconnected. Returning to the menu.
  2538. Your connection to [VAR] has ended.
  2539. Rules changed to Stock. Fight until you lose all your lives!
  2540. Rules changed to Time. Get the most KOs within the time limit!
  2541. Delete all save data?
  2542. Are you sure you're sure? Save data doesn't grow on trees, you know!
  2543. All save data has been deleted.
  2544. Please wait...
  2545. If you delete your save data, you will lose all of your game progress. Are you sure you want to delete?
  2546. Report submitted.
  2547. Report
  2548. Would you like see this player's Miiverse profile? (You will leave this match.)
  2549. Block this player? They won't be able to send you messages, and you won't see them in matches.
  2550. Report this player? Players who behave inappropriately will be blocked from online matches.
  2551. Player blocked.
  2552. You have been disconnected due to being idle for more than 20 minutes.
  2553. Custom sets enabled. Returning to set selection.
  2554. Save replay?
  2555. Unable to save replay.
  2556. No SD card inserted.
  2557. Would you like to see this player's Miiverse profile?
  2558. Would you like to see this player's Miiverse profile? (You will leave the match.)
  2559. You cannot use this feature, as wireless communication has been disabled. Enable wireless communication to continue.
  2560. Start a new match?
  2561. Join [VAR]'s game?
  2562. Joining game. Please wait...
  2563. Unable to join game.
  2564. Canceled.
  2565. Unable to start game.
  2566. Are you sure you want to end this match?
  2567. You have ended the match. Returning to main menu.
  2568. Customized fighters cannot be used in this battle.
  2569. Ready!
  2570. Exit without saving?
  2571. Play with these settings?
  2572. Are you sure you want to quit? Gold you've spent will be forfeit.
  2573. You've unlocked Panel 2!
  2574. You've unlocked Panel 3!
  2575. Use a hammer to open this square?
  2576. Shop
  2577. Unable to connect.
  2578. Disconnect?
  2579. You've been disconnected.
  2580. Practice again?
  2581. Are you sure you want to delete this replay?
  2582. You can no longer play this replay as it is incompatible with the current version of the software. All incompatible replays can be deleted from the menu.
  2583. Replay data saved. Please note that if the software is updated, replays saved using previous versions may no longer play.
  2584. All replays that can't be played using the current software version will be deleted. Is this OK?
  2585. By connecting to Nintendo Network, you can share this replay with a friend or with the entire world. What would you like to do?
  2586. By connecting to Nintendo Network, you can share this snapshot with a friend or with the entire world. What would you like to do?
  2587. There's nothing to sell.
  2588. Are you sure you want to quit? Gold you've spent will be forfeit.
  2589. Would you like your fighter to be randomly customized?
  2590. Equipment has been randomized.
  2591. Download and save?
  2592. Saved.
  2593. Replays you've downloaded can be found in the Vault.
  2594. StreetPass activated. Put your system into Sleep Mode when you're not playing, and tag others via StreetPass!
  2595. By connecting to Nintendo Network, you can send your replay to friends or show it off to the world. Who do you want to share this with?
  2596. Data will be sent to the following number of people: [VAR]. Is this OK?
  2597. Sent.
  2598. Leave this game?
  2599. Buy [VAR] for [VAR] gold?
  2600. Buy [VAR] for [VAR] Play Coins?
  2601. A challenger named [VAR] approaches!
  2602. Leave the game?
  2603. Everyone has been disconnected. Returning to the menu.
  2604. No replay data found. You can save a battle as a replay by pressing the Y Button on the results screen.
  2605. Customized fighters are now allowed. Please choose your custom set.
  2606. Please wait until all players are ready.
  2607. Information on how you play Super Smash Bros. on this system will be sent to Nintendo.
  2608. Enter a comment of up to 16 characters.
  2609. Enter a comment of up to 16 characters
  2610. Are you sure you want to delete? (It may take a while to delete a lot of snapshots at once.)
  2611. Deleting an album will also delete snapshots inside. Delete the album? (It may take a while to delete a lot of snapshots at once.)
  2612. This will delete the selected snapshots and albums. Are you sure you want to delete? (It may take a while to delete a lot of snapshots at once.)
  2613. Some of your replays may be incompatible with the current software version. You can delete all incompatible replays at once from the menu.
  2614. Would you like your equipment, special moves, and Powers to be randomly selected?
  2615. Equipment set randomized!
  2616. Do you want to save before quitting?
  2617. Connect to Nintendo Network?
  2618. Unable to block player.
  2619. You can't block friends. Delete the name from your system's friend list, and then block him or her again.
  2620. Send report? Anything found to be inappropriate will be removed from online play.
  2621. Are you sure?
  2622. Report sent. Delete saved data from the menu.
  2623. Unable to send report. Please wait and try again.
  2624. You can't report your friends. If you'd like to report this player, delete them from your friend list on the system's HOME Menu, and try reporting them again.
  2625. You have been sending reports rather frequently. Please wait awhile before sending another.
  2626. Insert an SD card to view your albums.
  2627. Delete the selected album? (It may take a while to delete a lot of data at once.)
  2628. Album data corrupted. The album data will be rebuilt.
  2629. You can choose to send play data to Nintendo in order to improve the service for all players. Would you like to turn on information sharing?
  2630. Turn off information sharing?
  2631. You don't have any records yet as you haven't played any StreetSmash battles. Records will start to display when you play StreetSmash for the first time.
  2632. You can only activate StreetPass for up to 12 titles at once. Go to StreetPass Management in the System Settings to deactivate one and make room for this title, and then try again.
  2633. You cannot play StreetSmash due to corruption of StreetPass data. Go to StreetPass Management from the System Settings and disable StreetPass for this software, and then try again.
  2634. Unable to activate StreetPass.
  2635. StreetPass has been restricted by Parental Controls and is unavailable.
  2636. StreetPass is restricted by Parental Controls. You will not be able to use this feature.
  2637. A communication error has occurred.
  2638. You have been disconnected from the Internet.
  2639. When playing online, please refrain from unsporting behavior, such as disconnecting midbattle or targeting one player excessively, or you may be temporarily restricted from online play.
  2640. You were disconnected from the last online match. Time until you can play again: [VAR] min. [VAR] sec.
  2641. You were disconnected in the last online match. There may be issues with the network or wireless environment. Move closer to the access point, and make sure there are no obstructions between it and the system.
  2642. Time until you can play online again: [VAR] min. [VAR] sec.
  2643. You can now battle online!
  2644. Would you like to delete the list of all players you have blocked up to now?
  2645. Blocked-user list deleted.
  2646. Blocked-user-list deletion failed.
  2647. Unable to save battle data. Ending battle.
  2648. Leave this battle? Warning: You may be penalized for abandoning an online battle!
  2649. You have been disconnected for repeatedly targeting one player.
  2650. You have been disconnected for excessive self-destructs.
  2651. You idled too long and have been disconnected.
  2652. You have been disconnected due to irregular save data.
  2653. The battle will be ended as a no contest due to a connection error.
  2654. The battle will be ended as a no contest due to an error saving match information.
  2655. Enter your profile information. All information will be displayed publicly, so please don't enter personal information or inappropriate content.
  2656. Unable to send report.
  2657. Unable to block player.
  2658. Unable to receive replay data.
  2659. Unable to view replay due to a data error.
  2660. You have been disconnected due to being idle for more than 20 minutes.
  2661. Unable to retrieve World Status data.
  2662. Unable to retrieve conquest data.
  2663. Connection lost.
  2664. Wireless communication has been disabled. Enable wireless communication to continue.
  2665. Unable to find any Wii U consoles. Try again?
  2666. Unable to connect.
  2667. Disconnect?
  2668. Disconnected.
  2669. You can't send any more reports today.
  2670. You have been penalized for sending too many reports in a short time period. You can play again after [VAR] min. [VAR] sec.
  2671. Too heavy! Some of your Powers will be removed.
  2672. Press  to start.
  2673. End replay?
  2674. Stop spectating?
  2675. Exit the test screen?
  2676. This replay is too long to be saved.
  2677. You cannot create any more albums.
  2678. Demo version found! Gold you earned in the demo version will be carried over.
  2679. You will need to update the software via Nintendo eShop before using the in-game shop.
  2680. End the game?
  2681. Connecting...
  2682. Posting your replay data will allow others to see both your nickname and your Mii. Would you like to post your replays in Spectator mode?
  2683. Don't turn the power off.
  2684. The process has been interrupted due to irregular save data.
  2685. Would you like to randomize your Powers?
  2686. You can now use a customized version of [VAR]!
  2687. Copying...
  2688. Copying failed.
  2689. Your connection to the other players has been lost. Returning to the menu.
  2690. The game has ended. Returning to the menu.
  2691. Error saving latest conquest data.
  2692. Unable to display this snapshot.
  2693. Cannot create additional Mii Fighters. Please create some space before creating a new Mii Fighter.
  2694. You have been disconnected for sending too many reports in a short period of time.
  2695. Waiting for a response from the host...
  2696. Your request to join has been declined.
  2697. Communicating with the server...
  2698. If you quit midbattle, all your StreetSmash hits will be forfeit. End the battle?
  2699. Finished copying from Wii U to Nintendo 3DS.
  2700. Finished copying from Nintendo 3DS to Wii U.
  2701. Waiting for Player 1...
  2702.  Cancel [VAR] / [VAR]
  2703. Canceling
  2704. Unable to battle because you are using different versions of the software. Connect to the Internet, and make sure you have the latest update data from Nintendo eShop.
  2705. An error has occurred.
  2706. Saving data... Don't turn the power off.
  2707. The save data is corrupted and will be rewritten.
  2708. Unable to read save data. Turn the power off and back on, and then try again.
  2709. Unable to format save data.
  2710. Your save data is corrupted. Deleting and rebuilding data.
  2711. Unable to rebuild save data.
  2712. Not enough free space.
  2713. Unable to use the save data since it is not the latest data. Would you like to create new save data?
  2714. Are you sure you want to delete all save data and create new data?
  2715. Unable to find the latest data for Super Smash Bros. for Nintendo 3DS. Please close the game and go to Nintendo eShop to download the latest update data to your SD card.
  2716. You will need the latest update in order to use save data. Start the game without using save data?
  2717. Press the HOME Button to return to the HOME Menu.
  2718. Accessing SD card... Don't turn the power off or remove the Game Card or SD card.
  2719. Extra data will be created for this software on the SD card.
  2720. There is no SD card inserted. Turn the power off, and then insert an SD card.
  2721. Unable to access the SD card. Turn the power off, and then remove and reinsert the SD card.
  2722. Your extra data for this title is corrupted. Creating new extra data.
  2723. Unable to access the SD card.
  2724. Unable to write to the SD card. Turn the power off, remove the SD card, and move the write-protection switch to the off position.
  2725. An SD card error has occurred.
  2726. Free space is low on the SD card. If you don't free up more space, certain features will become inaccessible.
  2727. Preparing extra data... Don't turn the power off or remove the SD card.
  2728. The SD card has been removed. Please turn the power off before removing the SD card.
  2729. The game cannot be started because the SD card and/or extra data is unavailable.
  2730. Either turn off the power and check the SD card or press the HOME Button to return to the HOME Menu.
  2731. Creating extra data...
  2732. Extra data created.
  2733. Not enough free space on the SD card. Unable to create extra data.
  2734. Saving to the SD card... Don't turn the power off or remove the SD card.
  2735. No extra data found on the SD card.
  2736. There is no SD card inserted.
  2737. Your extra data is corrupted.
  2738. Not enough free space on the SD card. Unable to save data.
  2739. Unable to save data.
  2740. Your extra data is corrupted and will be rebuilt.
  2741. You will have to delete some of your old snapshots to make room on the SD card.
  2742. You will have to delete some of your old snapshots to make room on the SD card.
  2743. Not enough free space on the SD card. Unable to save snapshot.
  2744. Unable to save snapshot.
  2745. The replay has been saved. Visit the Vault in Games & More to view it.
  2746. There is not enough space on the SD card. The replay was not saved.
  2747. Unable to save replay.
  2748. You cannot save any more replays.
  2749. To use online services, you must accept the Nintendo 3DS Service User Agreement.
  2750. You will not be able to play online without agreeing to the Nintendo 3DS Service User Agreement.
  2751. Sharing Images / Audio / Video / Long Text Data is restricted by Parental Controls. You will not be able to use this feature.
  2752. The ability to comment or leave short messages in profiles has been restricted by Parental Controls.
  2753. This function has been restricted by Parental Controls.
  2754. Would you like to activate SpotPass and receive information and notifications from Nintendo relating to this software, including promotions and advertisements?
  2755. Would you like to activate SpotPass and receive notifications relating to this software, including promotions and advertisements?
  2756. You will need to agree to the latest terms in order to use SpotPass.
  2757. Would you like to disable SpotPass?
  2758. You have received corrupted data via SpotPass. This data will now be deleted.
  2759. Power
  2760. Got it!
  2761. NEW!
  2762. COMPLETE
  2763. Challenges
  2764. Challenges: Panel 1
  2765. Challenges: Panel 2
  2766. Challenges: Panel 3
  2767. Custom Part
  2768. Gold
  2769. Trophy
  2770. Stage
  2771. Milestones
  2772. A new milestone was added to your records! Date: [VAR] Time: [VAR]
  2773. Take a look in the Trophy Gallery in the Vault!
  2774. Try it out by selecting Custom and then Characters in Games & More!
  2775. Clear!
  2776. Complete!
  2777. [VAR] acquired!
  2778. Profile
  2779. Data ID: [VAR]
  2780. Report
  2781. Block
  2782. Send Report
  2783. No
  2784. OK
  2785. Send to a Friend
  2786. Post
  2787. Post to Miiverse
  2788. Miiverse Profile
  2789. Close
  2790. Block
  2791. Cancel
  2792. Maybe later...
  2793. OK!
  2794. Buy
  2795. Shop
  2796. No
  2797. Yes
  2798. Cancel
  2799. Play Demo
  2800. Purchase Game
  2801. Cancel
  2802. Search
  2803. Back
  2804. For Glory Records
  2805. [VAR]
  2806. [VAR]%
  2807. [VAR].[VAR]%
  2808. [VAR]:[VAR]
  2809. Combined
  2810. Battles
  2811. Victories
  2812. Top-Half Finishes
  2813. Last-Place Finishes
  2814. Win Rate
  2815. Win Rate (Last 10)
  2816. Win Rate (Last 50)
  2817. Win Rate (Last 100)
  2818. Top-Half Finish Rate
  2819. Top-Half Finish Rate (Last 10)
  2820. Top-Half Finish Rate (Last 50)
  2821. Top-Half Finish Rate (Last 100)
  2822. Total KOs
  2823. Average KOs per Battle
  2824. Total Falls
  2825. Average Falls per Battle
  2826. Play Time
  2827. Damage Given
  2828. Damage Taken
  2829. Total Sudden Deaths
  2830. Sudden Death Wins
  2831. Sudden Death Win Rate
  2832. KOs: Standard Attacks
  2833. KOs: Strong Attacks
  2834. KOs: Smash Attacks
  2835. KOs: Air Attacks
  2836. KOs: Special Moves
  2837. KOs: Meteor Smashes
  2838. KOs: Throws
  2839. KOs: Floor Attacks
  2840. KOs: Edge Attacks
  2841. KOs: Other
  2842. Disconnects: Lost Connection
  2843. Disconnects: Selected from Menu
  2844. Disconnects: Turned Power Off
  2845. Disconnects: Idle
  2846. Disconnects: Self-Destructing
  2847. Disconnects: Griefing
  2848. Disconnects: Cheating
  2849. Smash
  2850. Battles
  2851. Victories
  2852. Top-Half Finishes
  2853. Win Rate
  2854. Win Rate (Last 10)
  2855. Win Rate (Last 50)
  2856. Win Rate (Last 100)
  2857. Top-Half Finish Rate
  2858. Top-Half Finish Rate (Last 10)
  2859. Top-Half Finish Rate (Last 50)
  2860. Top-Half Finish Rate (Last 100)
  2861. Total KOs
  2862. Average KOs per Battle
  2863. Total Falls
  2864. Average Falls per Battle
  2865. Play Time
  2866. Damage Given
  2867. Damage Taken
  2868. Total Sudden Deaths
  2869. Sudden Death Wins
  2870. Sudden Death Win Rate
  2871. 4-Player
  2872. Battles
  2873. Victories
  2874. Top-Half Finishes
  2875. Win Rate
  2876. Win Rate (Last 10)
  2877. Win Rate (Last 50)
  2878. Win Rate (Last 100)
  2879. Top-Half Finish Rate
  2880. Top-Half Finish Rate (Last 10)
  2881. Top-Half Finish Rate (Last 50)
  2882. Top-Half Finish Rate (Last 100)
  2883. Total KOs
  2884. Average KOs per Battle
  2885. Total Falls
  2886. Average Falls per Battle
  2887. 3-Player
  2888. Battles
  2889. Victories
  2890. Win Rate
  2891. Win Rate (Last 10)
  2892. Win Rate (Last 50)
  2893. Win Rate (Last 100)
  2894. Total KOs
  2895. Average KOs per Battle
  2896. Total Falls
  2897. Average Falls per Battle
  2898. 2-Player
  2899. Battles
  2900. Victories
  2901. Losses
  2902. Win Rate
  2903. Win Rate (Last 10)
  2904. Win Rate (Last 50)
  2905. Win Rate (Last 100)
  2906. Total KOs
  2907. Average KOs per Battle
  2908. Total Falls
  2909. Average Falls per Battle
  2910. Team
  2911. Battles
  2912. Victories
  2913. Losses
  2914. Win Rate
  2915. Win Rate (Last 10)
  2916. Win Rate (Last 50)
  2917. Win Rate (Last 100)
  2918. Total KOs
  2919. Average KOs per Battle
  2920. Total Falls
  2921. Average Falls per Battle
  2922. Play Time
  2923. Damage Given
  2924. Damage Taken
  2925. Total Sudden Deaths
  2926. Sudden Death Wins
  2927. Sudden Death Win Rate
  2928. 1-on-1
  2929. Battles
  2930. Victories
  2931. Losses
  2932. Win Rate
  2933. Win Rate (Last 10)
  2934. Win Rate (Last 50)
  2935. Win Rate (Last 100)
  2936. Total KOs
  2937. Average KOs per Battle
  2938. Total Falls
  2939. Average Falls per Battle
  2940. Play Time
  2941. Damage Given
  2942. Damage Taken
  2943. Total Sudden Deaths
  2944. Sudden Death Wins
  2945. Sudden Death Win Rate
  2946. Number of battles fought for glory.
  2947. Number of victories in battles fought for glory.
  2948. Number of top-half results (second place or higher if four players, otherwise first only).
  2949. Number of last-place finishes in battles fought for glory.
  2950. Percentage of battles won for glory.
  2951. Percentage of the last 10 battles that you won for glory.
  2952. Percentage of the last 50 battles that you won for glory.
  2953. Percentage of the last 100 battles that you won for glory.
  2954. Percentage of battles for glory where you finished in the top half.
  2955. Percentage of the last 10 battles for glory where you finished in the top half.
  2956. Percentage of the last 50 battles for glory where you finished in the top half.
  2957. Percentage of the last 100 battles for glory where you finished in the top half.
  2958. Number of times you've knocked out opponents in battles fought for glory.
  2959. Average number of times you've knocked out opponents per battle.
  2960. Number of times you've been knocked out or have self-destructed in battles fought for glory.
  2961. Average number of times you've been knocked out or have self-destructed per battle.
  2962. Total amount of time spent fighting battles for glory.
  2963. Total amount of damage dealt to opponents.
  2964. Total amount of damage received from opponents.
  2965. Number of times you've taken part in Sudden Death.
  2966. Number of times you've emerged victorious in Sudden Death.
  2967. Percentage of times you've taken part in Sudden Death and won.
  2968. Number of times you've knocked out an opponent using a weak attack.
  2969. Number of times you've knocked out an opponent using a strong attack.
  2970. Number of times you've knocked out an opponent using a smash attack.
  2971. Number of times you've knocked out an opponent using an air attack.
  2972. Number of times you've knocked out an opponent using a special move.
  2973. Number of times you've knocked out an opponent by launching them downward.
  2974. Number of times you've knocked out an opponent by throwing them.
  2975. Number of times you've knocked out an opponent by attacking as you get up off the floor.
  2976. Number of times you've knocked out an opponent by attacking as you climb up from an edge.
  2977. Number of times you've knocked out an opponent using another kind of attack.
  2978. Number of times you've been disconnected due to your connection being interrupted.
  2979. Number of times you've chosen to disconnect on the pause menu.
  2980. Number of times you've been disconnected because your system lost power.
  2981. Number of times you've been disconnected due to the system being left idle.
  2982. Number of times you've been disconnected due to self-destructing too many times.
  2983. Number of times you've been disconnected due to picking on a particular player too much.
  2984. Number of times you've been disconnected after being caught cheating.
  2985. Number of battles fought.
  2986. Number of wins.
  2987. Number of top-half results (second place or higher if four players, otherwise first only).
  2988. Percentage of battles won.
  2989. Percentage won of the last 10 battles.
  2990. Percentage won of the last 50 battles.
  2991. Percentage won of the last 100 battles.
  2992. Percentage of results where you placed in the top half.
  2993. Percentage of top-half results in the last 10 battles.
  2994. Percentage of top-half results in the last 50 battles.
  2995. Percentage of top-half results in the last 100 battles.
  2996. Number of times you've knocked out opponents.
  2997. Average number of times you've knocked out opponents per battle.
  2998. Number of times you've been knocked out or have self-destructed.
  2999. Average number of times you've been knocked out or have self-destructed per battle.
  3000. Total amount of time spent fighting battles.
  3001. Total amount of damage dealt to opponents.
  3002. Total amount of damage received from opponents.
  3003. Number of times you've taken part in Sudden Death.
  3004. Number of times you've emerged victorious in Sudden Death.
  3005. Percentage of times you've taken part in Sudden Death and won.
  3006. Number of times you've fought a four-player battle to the end.
  3007. Number of wins in four-player battles.
  3008. Number of times you've placed first or second in a four-player battle.
  3009. Percentage of four-player battles won.
  3010. Percentage won of the last 10 four-player battles.
  3011. Percentage won of the last 50 four-player battles.
  3012. Percentage won of the last 100 four-player battles.
  3013. Percentage of four-player matches where you came in 1st or 2nd.
  3014. Percentage of top-half results in the last 10 four-player battles.
  3015. Percentage of top-half results in the last 50 four-player battles.
  3016. Percentage of top-half results in the last 100 four-player battles.
  3017. Number of times you've knocked out opponents.
  3018. Average number of times you've knocked out opponents per battle.
  3019. Number of times you've been knocked out or have self-destructed.
  3020. Average number of times you've been knocked out or have self-destructed per battle.
  3021. Number of times you've fought a three-player battle to the end.
  3022. Number of wins in three-player battles.
  3023. Percentage of three-player battles won.
  3024. Percentage of the last 10 three-player battles that you won.
  3025. Percentage of the last 50 three-player battles that you won.
  3026. Percentage of the last 100 three-player battles that you won.
  3027. Number of times you've knocked out opponents.
  3028. Average number of times you've knocked out opponents per battle.
  3029. Number of times you've been knocked out or have self-destructed.
  3030. Average number of times you've been knocked out or have self-destructed per battle.
  3031. Number of times you've fought a two-player battle to the end.
  3032. Number of wins in two-player battles.
  3033. Number of losses in two-player battles.
  3034. Percentage of two-player battles won.
  3035. Percentage of the last 10 two-player battles that you won.
  3036. Percentage of the last 50 two-player battles that you won.
  3037. Percentage of the last 100 two-player battles that you won.
  3038. Number of times you've knocked out opponents.
  3039. Average number of times you've knocked out opponents per battle.
  3040. Number of times you've been knocked out or have self-destructed.
  3041. Average number of times you've been knocked out or have self-destructed per battle.
  3042. Number of battles fought.
  3043. Number of victories.
  3044. Number of losses.
  3045. Percentage of battles won.
  3046. Percentage won of the last 10 battles.
  3047. Percentage won of the last 50 battles.
  3048. Percentage won of the last 100 battles.
  3049. Number of times you've knocked out opponents.
  3050. Average number of times you've knocked out opponents per battle.
  3051. Number of times you've been knocked out or have self-destructed.
  3052. Average number of times you've been knocked out or have self-destructed per battle.
  3053. Total amount of time spent fighting battles.
  3054. Total amount of damage dealt to opponents.
  3055. Total amount of damage received from opponents.
  3056. Number of times you've taken part in a Sudden Death showdown.
  3057. Number of times you've won during Sudden Death.
  3058. Percentage of times you've taken part in Sudden Death and won.
  3059. Number of battles fought.
  3060. Number of wins.
  3061. Number of losses.
  3062. Percentage of battles won.
  3063. Percentage won of the last 10 battles.
  3064. Percentage won of the last 50 battles.
  3065. Percentage won of the last 100 battles.
  3066. Number of times you've knocked out opponents.
  3067. Average number of times you've knocked out opponents per battle.
  3068. Number of times you've been knocked out or have self-destructed.
  3069. Average number of times you've been knocked out or have self-destructed per battle.
  3070. Total amount of time spent fighting battles.
  3071. Total amount of damage dealt to opponents.
  3072. Total amount of damage received from opponents.
  3073. Number of times you've taken part in a Sudden Death showdown.
  3074. Number of times you've won during Sudden Death.
  3075. Percentage of times you've taken part in Sudden Death and won.
  3076. Fighter Records
  3077. Stats
  3078. Milestones
  3079. View specific data about each fighter.
  3080. View the vital stats of your play time so far.
  3081. View the milestones you've reached in the game and when you reached them.
  3082. [VAR]:[VAR]
  3083. [VAR]
  3084. [VAR].[VAR]
  3085. [VAR]
  3086. -
  3087. Fighter Records
  3088. KOs
  3089. KOs (in thousands)
  3090. Falls
  3091. Falls (in thousands)
  3092. Self-Destructs
  3093. Self-Destructs (in thousands)
  3094. Hit Percentage
  3095. Damage Given
  3096. Damage Given (in thousands)
  3097. Damage Taken
  3098. Damage Taken (in thousands)
  3099. Damage Recovered
  3100. Damage Recovered (in thousands)
  3101. Peak Damage
  3102. Battles
  3103. Battles (in thousands)
  3104. Victories
  3105. Wins (in thousands)
  3106. Losses
  3107. Losses (in thousands)
  3108. Play Time (hr:min)
  3109. Play Time (in 1,000s of hours)
  3110. Play Time %
  3111. Average Group Size
  3112. Distance Walked (ft.)
  3113. Distance Walked (mi.)
  3114. Distance Jumped (ft.)
  3115. Distance Jumped (mi.)
  3116. Distance Fallen (ft.)
  3117. Distance Fallen (mi.)
  3118. Distance Launched (ft.)
  3119. Distance Launched (mi.)
  3120. Final Smashes
  3121. Final Smashes (in thousands)
  3122. Items Obtained
  3123. Items Obtained (in thousands)
  3124. Play Time
  3125. Play Time %
  3126. Victories
  3127. Change Fighter Focus
  3128. Smash (All)
  3129. Local
  3130. Online
  3131. Smash Run
  3132. Zoom
  3133. Fighter Details
  3134. Fighter Records
  3135. [VAR]'s Records
  3136. Solo & Group Smash
  3137. Local
  3138. Online
  3139. Smash Run
  3140. All Smash Battles
  3141. Online Smash Battles
  3142. Smash Run
  3143.  
  3144. %
  3145.  
  3146. ft.
  3147.  
  3148.  
  3149. Enemies Defeated
  3150. Enemies Defeated (in thousands)
  3151. Falls
  3152. Falls (in thousands)
  3153. Damage Given
  3154. Damage Given (in thousands)
  3155. Peak Damage
  3156. Battles
  3157. Battles (in thousands)
  3158. Victories
  3159. Victories (in thousands)
  3160. Losses
  3161. Losses (in thousands)
  3162. Smash Run Play Time (hr:min)
  3163. Smash Run Hours (in thousands)
  3164. Play Time %
  3165. Distance Walked (ft.)
  3166. Distance Walked (mi.)
  3167. Distance Jumped (ft.)
  3168. Distance Jumped (mi.)
  3169. Final Battle: KOs
  3170. Final Battle: KOs (in thousands)
  3171. Final Battle: Falls
  3172. Final Battle: Falls (in thousands)
  3173. Final Battle: Self-Destructs
  3174. Final Battle: SDs (in thousands)
  3175. Final Battle: Hit Percentage
  3176. Final Battle: Damage Given
  3177. Final Battle: Damage Given (in thousands)
  3178. Final Battle: Damage Taken
  3179. Final Battle: Damage Taken (in thousands)
  3180. Final Battle: Peak Damage
  3181. Times you've KO'd opponents.
  3182. Times you've been KO'd by opponents.
  3183. Times you've self-destructed.
  3184. Your average accuracy.
  3185. Total damage dealt to opponents.
  3186. Total damage received from opponents.
  3187. Total amount of damage recovered.
  3188. Most damage taken in one battle.
  3189. Number of battles played until the end.
  3190. Times you placed first in a battle.
  3191. Times you placed last in a battle.
  3192. Time spent playing this fighter.
  3193. Proportion of play time using this fighter.
  3194. Average number of players per battle.
  3195. Total distance covered on the ground.
  3196. Total distance risen using jumps/specials.
  3197. Total distance fallen.
  3198. Total distance launched by attacks.
  3199. Total number of Final Smashes used.
  3200. Total number of items picked up.
  3201. Total number of enemies defeated.
  3202. Times you've been KO'd.
  3203. Total damage dealt to enemies.
  3204. Highest amount of damage in one game.
  3205. Number of final battles fought.
  3206. Times you placed first in Smash Run.
  3207. Times you placed last in Smash Run.
  3208. Time spent playing this fighter.
  3209. Proportion of play time using this fighter.
  3210. Total distance covered on the ground.
  3211. Total distance risen using jumps/specials.
  3212. Times you've KO'd opponents.
  3213. Times you've been KO'd.
  3214. Times you've self-destructed in final battles.
  3215. Average hit rate in final battles.
  3216. Total damage dealt in final battles.
  3217. Total damage taken in final battles.
  3218. Most damage taken in a final battle.
  3219. [VAR]Stats[VAR]
  3220. [VAR].[VAR]
  3221. Combined
  3222. Power Count
  3223. Power Time
  3224. Play Time
  3225. Smash Play Time
  3226. Solo Play Time
  3227. Group Play Time
  3228. Vs. Play Battle Total
  3229. Local Vs. Battles Played
  3230. Online Play Time With Friends
  3231. Online Play Time With Anyone
  3232. Time Battle Total
  3233. Stock Battle Total
  3234. Vs. Play Contestants
  3235. Battles Cut Short
  3236. Total Damage
  3237. KO Total
  3238. Self-Destruct Total
  3239. Number of times you've turned the game on.
  3240. The total amount of time the game has been turned on.
  3241. The total amount of time you've spent in battles.
  3242. The total amount of time you've spent playing Smash mode.
  3243. The total amount of time you've spent playing in Solo mode.
  3244. The total amount of time you've spent playing in Group mode.
  3245. The total number of versus battles you've fought (including online battles).
  3246. The total number of offline battles you've fought alone or via local wireless.
  3247. The total amount of time you've spent playing matches With Friends.
  3248. The total amount of time you've spent playing matches With Anyone.
  3249. The total number of Time matches you've played.
  3250. The total number of Stock matches you've played.
  3251. The total number of people you've played against.
  3252. The total number of times you've ended a battle early.
  3253. The total damage received by other players (excluding CPU).
  3254. The total number of opponents you've KO'd.
  3255. The total number of times you've self-destructed.
  3256. Smash Run
  3257. Most-Used Fighter
  3258. Enemies Defeated
  3259. Stat Boosts Obtained
  3260. Stat Points Obtained
  3261. Custom Parts Obtained
  3262. Gold Obtained
  3263. Powers Used
  3264. Most-Used Power
  3265. Trophies Obtained
  3266. Treasure Chests Opened
  3267. Barrel Cannons Used
  3268. Distance Traveled
  3269. Challenge Doors Entered
  3270. Smash Run: Global Smash Power
  3271. Smash Run: High Score
  3272. The fighter used the most in Smash Run.
  3273. The total number of enemies you've defeated in Smash Run.
  3274. Total number of stat-boost icons obtained in Smash Run.
  3275. Total amount that your stats have been boosted by in Smash Run.
  3276. The total number of unique custom parts you've obtained in Smash Run.
  3277. The total amount of gold you've earned in Smash Run.
  3278. The total number of times you've used Powers in Smash Run.
  3279. The Power you've used most frequently in Smash Run.
  3280. The number of trophies you've obtained playing Smash Run.
  3281. The number of times you've opened treasure chests in Smash Run.
  3282. The number of times you've used Barrel Cannons in Smash Run.
  3283. The total distance you've traveled in Smash Run (ft.).
  3284. The number of times you've entered challenge doors.
  3285. The score showing the number of players you outrank worldwide in Smash Run.
  3286. The highest number of points you have achieved in Smash Run.
  3287. Games & More
  3288. Classic: Times Cleared
  3289. Classic: Highest Intensity
  3290. Classic: Global Smash Power
  3291. All-Star: Times Cleared
  3292. All-Star: Highest Intensity
  3293. Solo All-Star: Global Smash Power
  3294. Group All-Star: Global Smash Power
  3295. Target Blast: Total Score
  3296. Target Blast: High Score
  3297. Target Blast: Global Smash Power
  3298. Home-Run Contest: Total Distance
  3299. Home-Run Contest: Farthest Distance
  3300. Home-Run Contest: Global Smash Power
  3301. Solo 10-Man Smash: Global Smash Power
  3302. Solo 10-Man Smash: High Score
  3303. Solo 100-Man Smash: Global Smash Power
  3304. Solo 100-Man Smash: High Score
  3305. Solo 3-Minute Smash: Global Smash Power
  3306. Solo 3-Minute Smash: High Score
  3307. Solo Rival Smash: Global Smash Power
  3308. Solo Rival Smash: High Score
  3309. Solo Endless Smash: Global Smash Power
  3310. Solo Endless Smash: High Score
  3311. Solo Cruel Smash: Global Smash Power
  3312. Solo Cruel Smash: High Score
  3313. Group 10-Man Smash: Global Smash Power
  3314. Group 10-Man Smash: High Score
  3315. Group 100-Man Smash: Global Smash Power
  3316. Group 100-Man Smash: High Score
  3317. Group 3-Minute Smash: Global Smash Power
  3318. Group 3-Minute Smash: High Score
  3319. Group Endless Smash: Global Smash Power
  3320. Group Endless Smash: High Score
  3321. Group Cruel Smash: Global Smash Power
  3322. Group Cruel Smash: High Score
  3323. Trophy Rush: Total Score
  3324. Trophy Rush: Global Smash Power
  3325. Highest Global Smash Power
  3326. The total number of times you've seen the ending in Classic.
  3327. The highest intensity at which you've cleared Classic.
  3328. The score showing the number of players you outrank worldwide in Classic.
  3329. The number of times you've seen the ending in All-Star.
  3330. The highest difficulty at which you've cleared Solo All-Star.
  3331. The score showing the number of players you outrank worldwide in Solo All-Star.
  3332. The score showing the number of players you outrank worldwide in Group All-Star.
  3333. Your total score so far in Target Blast.
  3334. Your highest score in Target Blast.
  3335. The score showing the number of players you outrank worldwide in Target Blast.
  3336. The total distance you have hit Sandbag in Home-Run Contest (ft.).
  3337. The farthest you've hit Sandbag in Home-Run Contest (ft.).
  3338. The score showing the number of players you outrank worldwide in Home-Run Contest.
  3339. The score showing the number of players you outrank worldwide in Solo 10-Man Smash.
  3340. Your highest score in Solo 10-Man Smash.
  3341. The score showing the number of players you outrank worldwide in Solo 100-Man Smash.
  3342. Your highest score in Solo 100-Man Smash.
  3343. The score showing the number of players you outrank worldwide in Solo 3-Minute Smash.
  3344. Your highest score in Solo 3-Minute Smash.
  3345. The score showing the number of players you outrank worldwide in Solo Rival Smash.
  3346. Your highest score in Solo Rival Smash.
  3347. The score showing the number of players you outrank worldwide in Solo Endless Smash.
  3348. Your highest score in Solo Endless Smash.
  3349. The score showing the number of players you outrank worldwide in Solo Cruel Smash.
  3350. Your highest score in Solo Cruel Smash.
  3351. The score showing the number of players you outrank worldwide in Group 10-Man Smash.
  3352. Your highest score in Group 10-Man Smash.
  3353. The score showing the number of players you outrank worldwide in Group 100-Man Smash.
  3354. Your highest score in Group 100-Man Smash.
  3355. The score showing the number of players you outrank worldwide in Group 3-Minute Smash.
  3356. Your highest score in Group 3-Minute Smash.
  3357. The score showing the number of players you outrank worldwide in Group Endless Smash.
  3358. Your highest score in Group Endless Smash.
  3359. The score showing the number of players you outrank worldwide in Group Cruel Smash.
  3360. Your highest score in Group Cruel Smash.
  3361. Your total score so far in Trophy Rush.
  3362. The score showing the number of players you outrank worldwide in Trophy Rush.
  3363. The score showing the highest number of players you outrank worldwide out of all modes.
  3364. Custom
  3365. Custom Equipment
  3366. Special Moves
  3367. Headgear
  3368. Outfits
  3369. Bonus Effects
  3370. Characters Customized
  3371. Mii Fighters Customized
  3372. The number of custom equipment items you've collected.
  3373. The number of unique special moves you've collected.
  3374. The number of unique headgear items you've collected.
  3375. The number of unique outfits you've collected.
  3376. The number of different bonus effects you've had on custom equipment you've collected.
  3377. The number of times you've selected Custom and then Characters, customized a fighter, and saved.
  3378. The number of times you've selected Custom and then Mii Fighters, created a new Mii Fighter, and saved.
  3379. Online
  3380. Online Battles Played
  3381. Online Wins
  3382. Conquest Wins
  3383. Points Contributed in Conquest
  3384. Spectator Mode View Count
  3385. Replay Channel View Count
  3386. Gold Won in Spectator Mode
  3387. Winning Streak Successes
  3388. Friends
  3389. Snapshots Shared
  3390. Mii Fighters Shared
  3391. Replays Shared
  3392. Midbattle Dropouts
  3393. Penalties Received
  3394. The total number of battles you've played online.
  3395. The total number of times you've won in online battles.
  3396. The total number of times the team you've supported has won in Conquest mode.
  3397. The total number of points that you've contributed to an ongoing conquest.
  3398. The number of times you've used Spectator mode to watch battles.
  3399. The number of times you've used the Replay Channel to watch battles.
  3400. The total amount of gold you've won by predicting correctly in Spectator mode.
  3401. The number of times you've successfully attempted a winning streak in Spectator mode.
  3402. The number of friends you currently have registered.
  3403. The number of times you've lost your Internet connection during an online battle.
  3404. The number of times you've been restricted from battling because you've intentionally disconnected from a battle.
  3405. [VAR]Other[VAR]
  3406. Gold Spent on Trophies
  3407. Snapshots Taken
  3408. StreetSmash Battles Played
  3409. StreetSmash Opponents
  3410. Available Fighters
  3411. Available Stages
  3412. Total Trophies
  3413. The total amount of gold you've spent on trophies in the Trophy Shop.
  3414. The number of snapshots you've taken on the pause menu during gameplay.
  3415. The number of times you've battled people you met via StreetPass in StreetSmash mode.
  3416. The number of people you've met via StreetPass and battled in StreetSmash mode.
  3417. The number of playable fighters you have available.
  3418. The number of stages you can choose to play on.
  3419. The number of unique trophies you've collected while playing.
  3420. Characters
  3421. Favorite Character
  3422. Second-Favorite Character
  3423. Loneliest Character
  3424. Smash Champ
  3425. Smash Sap
  3426. Slug Meister
  3427. Punching Bag
  3428. KO Kingpin
  3429. No-Defense Nelly
  3430. Disaster Master
  3431. The fighter you've used the longest in Smash.
  3432. The fighter you've used the second longest in Smash.
  3433. The fighter you've spent the least time playing as in Smash.
  3434. The fighter you've won the most battles with.
  3435. The fighter you've lost the most battles with.
  3436. The fighter you've dealt the most damage with.
  3437. The fighter you've taken the most damage with.
  3438. The fighter you've got the most KOs with in battles.
  3439. The fighter you've been knocked off the screen the most times with in battles.
  3440. The fighter you've got the most self-destructs with in battles.
  3441. [VAR]Stages[VAR]
  3442. Most-Played Stage
  3443. The stage you've selected most often.
  3444. [VAR]Milestones[VAR]
  3445. Started playing Super Smash Bros. for Nintendo 3DS!
  3446. Ness, the PSI-powered youth, has joined the battle!
  3447. Falco, Fox's brash wingman, has joined the battle!
  3448. Wario, the greedy microgame maker, has joined the battle!
  3449. Lucina, hero from a doomed future, has joined the battle!
  3450. Dark Pit, the flawed clone of Pit, has joined the battle!
  3451. Dr. Mario, MD in hand, has joined the battle!
  3452. R.O.B., the robot with the scorching beam, has joined the battle!
  3453. Ganondorf, the resurrected king of evil, has joined the battle!
  3454. Mr. Game & Watch, the 2D warrior of old, has joined the battle!
  3455. Bowser Jr., the Koopa king's ornery offspring, has joined the battle!
  3456. Duck Hunt, the old-school hunting crew, has joined the battle!
  3457. Jigglypuff, the Balloon Pokémon, has joined the battle!
  3458. All fighters now available! Let the true battle begin!
  3459. Unlocked the Dream Land stage! Get your Game Boy on!
  3460. Unlocked the Mute City stage! Watch out for the sharp bend!
  3461. Unlocked the Magicant stage! Get the Flying Men on your side!
  3462. Unlocked the Balloon Fight stage! Go left or right to get loopy!
  3463. Unlocked the PAC-MAZE stage! Turn the tide with Power Pellets!
  3464. Unlocked the Flat Zone 2 stage! Now with twice as much flat!
  3465. Unlocked the WarioWare, Inc. stage! Clear those challenges!
  3466. Unlocked all stages! Time to learn all 34 inside and out!
  3467. Unlocked the true All-Star solo mode! Find it in Games & More.
  3468. Unlocked More Rules! Find it by selecting Smash, and then Rules.
  3469. Unlocked random stage switching! You can find it in the Smash rules.
  3470. Encountered Mew for the first time! Strange things do happen.
  3471. Collected every Assist Trophy! Strength in numbers!
  3472. Collected [VAR] unique trophies!
  3473. Collected [VAR] unique trophies!
  3474. Collected [VAR] unique trophies!
  3475. Collected [VAR] unique trophies!
  3476. Collected [VAR] unique trophies!
  3477. Collected [VAR] unique trophies!
  3478. Collected every single trophy! Thank you, and congrats!
  3479. Cleared Classic for the first time!
  3480. Cleared Classic with every fighter!
  3481. Cleared Classic at intensity 9.0: Nothing Harder!
  3482. Cleared All-Star for the first time!
  3483. Cleared All-Star with every fighter!
  3484. Cleared All-Star on Hard!
  3485. Won 100-Man Smash for the first time!
  3486. Achieved a high score of [VAR] in Rival Smash!
  3487. Defeated [VAR] enemies in Endless Smash!
  3488. Defeated [VAR] enemies in Cruel Smash!
  3489. Got a Global Smash Power rating!
  3490. Achieved a Global Smash Power of [VAR]!
  3491. Exploded [VAR] bombs in Target Blast.
  3492. Earned [VAR] points in Target Blast.
  3493. Blew up [VAR] targets and/or obstacles in Target Blast.
  3494. Achieved a score of [VAR] in Home-Run Contest!
  3495. Broke [VAR] blocks in Trophy Rush!
  3496. Broke [VAR] blocks in Trophy Rush!
  3497. Obtained [VAR] trophies in Trophy Rush!
  3498. Obtained every Power in Smash Run!
  3499. Defeated every possible type of enemy in Smash Run!
  3500. Encountered every type of special event in Smash Run!
  3501. Fought in every type of Smash Run final battle!
  3502. Completed every Challenge! Very impressive!
  3503. Found [VAR] custom items!
  3504. Found [VAR] custom items!
  3505. Found [VAR] custom items!
  3506. Found [VAR] custom items!
  3507. Found [VAR] custom items!
  3508. Found [VAR] custom items!
  3509. Found [VAR] custom items!
  3510. Found [VAR] custom items!
  3511. Found [VAR] custom items!
  3512. Found [VAR] custom items!
  3513. Collected [VAR] custom special moves!
  3514. Collected [VAR] custom special moves!
  3515. Collected [VAR] custom special moves!
  3516. Collected [VAR] custom special moves!
  3517. Collected [VAR] custom special moves!
  3518. Collected [VAR] custom special moves!
  3519. Collected every custom special move! Show me your moves!
  3520. Collected [VAR] unique headgear items!
  3521. Collected [VAR] unique headgear items!
  3522. Collected [VAR] unique headgear items!
  3523. Collected [VAR] unique headgear items!
  3524. Collected every custom headgear item! That's a lot of hats!
  3525. Collected [VAR] unique custom outfits!
  3526. Collected [VAR] unique custom outfits!
  3527. Collected every custom outfit. Dress for success!
  3528. Found [VAR] unique bonus effects for equipment!
  3529. Found [VAR] unique bonus effects for equipment!
  3530. Found [VAR] unique bonus effects for equipment!
  3531. Found [VAR] unique bonus effects for equipment!
  3532. Found [VAR] unique bonus effects for equipment!
  3533. Found [VAR] unique bonus effects for equipment!
  3534. Found [VAR] unique bonus effects for equipment!
  3535. Found [VAR] unique bonus effects for equipment!
  3536. Found every bonus effect for equipment! It's super effective!
  3537. Collected every online profile icon! Pick your favorite!
  3538. You've fought [VAR] battles!
  3539. You've fought [VAR] battles!
  3540. You've fought [VAR] battles!
  3541. You've fought [VAR] battles!
  3542. You've fought [VAR] battles!
  3543. You've fought [VAR] battles!
  3544. You've fought [VAR] battles!
  3545. You've fought [VAR] battles! Positively smashing!
  3546. You've fought [VAR] battles!
  3547. You've fought [VAR] battles!
  3548. You've fought [VAR] battles!
  3549. You've fought [VAR] battles!
  3550. You've fought [VAR] battles!
  3551. You battled [VAR] times! You're no ordinary fighter!
  3552. You've fought [VAR] battles! Incredible! Keep it up!
  3553. You've fought [VAR] battles! So you like the game then?
  3554. You've fought [VAR] battles! AMAZING! Thanks for playing.
  3555. Unlocked all of [VAR]'s custom special moves!
  3556. Unlocked all the cries of the Pokémon in Sounds.
  3557. Unlocked all of Kirby's copied voice clips in Sounds!
  3558. Tips
  3559. Next Tip
  3560. Original Games / Settings
  3561. Fighters
  3562. Stages
  3563. Items
  3564. Game Modes
  3565. Smash Run
  3566. Other
  3567. Tap to see more!
  3568. [VAR]
  3569. Mario: F.L.U.D.D.
  3570. Wario: Chomp
  3571. Marth: Shield Breaker
  3572. Villager: Timber
  3573. Link: Bomb
  3574. Kirby: Stone
  3575. Captain Falcon: Falcon Punch
  3576. Wii Fit Trainer: Header
  3577. Wii Fit Trainer: Sun Salutation
  3578. Peach: Side Smash Attack
  3579. Sonic: Spring Jump
  3580. Luigi: Green Missile
  3581. Samus: Charge Shot
  3582. Kirby: Taunt
  3583. Link: Hylian Shield
  3584. Mr. Game & Watch: Judge
  3585. Olimar: Yellow Pikmin
  3586. Wario: Wario Bike
  3587. Luigi: Green Missile
  3588. Luigi: Green Missile
  3589. Kirby: Stone
  3590. Kirby: Hammer
  3591. Olimar: Pikmin Pluck
  3592. Olimar: Pikmin Order
  3593. Olimar: Winged Pikmin
  3594. Link: Side Smash Attack
  3595. Peach: Vegetable
  3596. Peach: Gliding
  3597. Peach: Peach Parasol
  3598. Bowser: Tough Guy
  3599. Zelda: Phantom Slash
  3600. Mr. Game & Watch: Oil Panic
  3601. Fox: Reflector
  3602. Falco: Blaster
  3603. King Dedede: Inhale
  3604. Charizard: Rock Smash
  3605. Villager: Down Air Attack
  3606. Mega Man: Metal Blade
  3607. Wario: Chomp
  3608. Falco: Falco Phantasm
  3609. Wii Fit Trainer: Deep Breathing
  3610. Wii Fit Trainer: Standard Attack
  3611. Greninja: Hydro Pump
  3612. Marth: Counter
  3613. Jigglypuff: Shield
  3614. Ness: Side Smash Attack
  3615. Zelda: Din's Fire
  3616. Zelda: Phantom Slash
  3617. Zero Suit Samus: Flip Jump
  3618. Meta Knight: Flurry Attack
  3619. King Dedede: Strong Down Attack
  3620. Charizard: Rock Smash
  3621. Wii Fit Trainer: Up Smash Attack
  3622. Villager: Balloon Trip
  3623. Greninja: Hydro Pump
  3624. Villager: Lloid Rocket
  3625. Little Mac: Jolt Haymaker
  3626. R.O.B.: Robo Beam
  3627. Samus: Missile
  3628. Pikachu: Thunder
  3629. Ness: PSI Magnet
  3630. Peach: Side Smash Attack
  3631. Peach: Low Gliding
  3632. Rosalina: Controlling Luma
  3633. Donkey Kong: Headbutt
  3634. Mario: Front Air Attack
  3635. Mr. Game & Watch: Chef
  3636. Diddy Kong: Peanut Popgun
  3637. Mr. Game & Watch: Oil Panic
  3638. Olimar: Pikmin Order
  3639. Donkey Kong: Hand Slap
  3640. Meta Knight: Strong Side Attack
  3641. Jigglypuff: Rest
  3642. Mega Man: Leaf Shield
  3643. Zero Suit Samus: Paralyzer
  3644. Meta Knight: Drill Rush
  3645. Meta Knight: Mach Tornado
  3646. R.O.B.: Arm Rotor
  3647. R.O.B.: Robo Beam
  3648. Ness: PK Fire
  3649. Ness: PK Thunder
  3650. Ness: Up Smash Attack
  3651. Sonic: Spin Charge
  3652. Charizard: Flare Blitz
  3653. Ike: Standard Attack
  3654. Pit: Palutena Bow
  3655. Pit: Upperdash Arm
  3656. Pit: Guardian Orbitars
  3657. Mega Man: Crash Bomber
  3658. Link: Dash Attack
  3659. Bowser: Whirling Fortress
  3660. Bowser: Fire Breath
  3661. Ike: Aether
  3662. Kirby: Jump
  3663. Bowser: Bowser Bomb
  3664. Meta Knight: Dimensional Cape
  3665. R.O.B.: Back Air Attack
  3666. Lucario: Aura
  3667. Fox: Blaster
  3668. Rosalina & Luma: Star Bits
  3669. Marth: Dancing Blade
  3670. Marth: Dancing Blade
  3671. Falco: Reflector
  3672. Charizard: Flare Blitz
  3673. Zelda: Farore's Wind
  3674. Marth: Dancing Blade
  3675. Marth: Dancing Blade
  3676. Shulk: Monado Arts
  3677. Diddy Kong: Monkey Flip
  3678. Diddy Kong: Banana Peel
  3679. Olimar: Pikmin Pluck
  3680. Mega Man: Rush Coil
  3681. Mega Man: Up Air Attack
  3682. Wario: Taunt
  3683. Diddy Kong: Rocketbarrel Pack
  3684. Mega Man: Side Smash Attack
  3685. Mii Brawler: Head-On Assault
  3686. Mii Swordfighter: Blade Flurry
  3687. Mii Brawler: Piston Punch
  3688. Mii Brawler: Headache Maker
  3689. Mii Gunner: Charge Blast
  3690. Mii Gunner: Flame Pillar
  3691. Captain Falcon: Front Air Attack
  3692. Lucario: Aura Sphere
  3693. Lucario: Extreme Speed
  3694. Lucario: Force Palm
  3695. Wario: Chomp
  3696. PAC-MAN: Bonus Fruit
  3697. PAC-MAN: Bonus Fruit
  3698. PAC-MAN: Bonus Fruit
  3699. Donkey Kong: Spinning Kong
  3700. Olimar: Lead Pikmin
  3701. Luigi: Down Taunt
  3702. Marth: Dancing Blade
  3703. Link: Hylian Shield
  3704. Donkey Kong: Forward Throw
  3705. Diddy Kong: Peanut Popgun
  3706. Diddy Kong: Banana Peel
  3707. Olimar: Pikmin's Stamina
  3708. King Dedede: Super Dedede Jump
  3709. Mii Swordfighter: Airborne Assault
  3710. Mii Gunner: Lunar Launch
  3711. PAC-MAN: Bonus Fruit
  3712. PAC-MAN: Bonus Fruit
  3713. PAC-MAN: Fire Hydrant
  3714. PAC-MAN: Fire Hydrant
  3715. Duck Hunt: Duck Jump
  3716. Bowser Jr.: Abandon Ship!
  3717. Bowser Jr.: Clown Kart Dash
  3718. Bowser Jr.: Mechakoopa
  3719. King Dedede: Jet Hammer
  3720. Mii Swordfighter: Reversal Slash
  3721. Yoshi: Egg Roll
  3722. Little Mac: Side Smash Attack
  3723. Ganondorf: Wizard's Foot
  3724. Zero Suit: Attacking from Above
  3725. Villager: Lloid Rocket
  3726. Meta Knight: Shuttle Loop
  3727. Charizard: Strong Up Attack
  3728. Ganondorf: Strong Down Attack
  3729. Shulk: Back Slash
  3730. Diddy Kong: Rocketbarrel Boost
  3731. Mii Brawler: Up Smash
  3732. Mii Brawler: Feint Jump
  3733. Mii Brawler: Helicopter Kick
  3734. Wii Fit Trainer: Deep Breathing
  3735. Ike: Aether
  3736. Ike: Eruption
  3737. Kirby: Inhale
  3738. Kirby: Final Cutter
  3739. Ganondorf: Flame Choke
  3740. Captain Falcon: Falcon Dive
  3741. Bowser Jr.: Clown Cannon
  3742. Greninja: Substitute
  3743. Samus: Bomb
  3744. Shulk: Monado Arts
  3745. Shulk: Monado Arts
  3746. Shulk: Monado Arts
  3747. Shulk: Monado Arts
  3748. Zelda: Nayru's Love
  3749. Zero Suit Samus: Plasma Whip
  3750. Zero Suit Samus: Down Smash Attack
  3751. Sonic: Spin Charge
  3752. Diddy Kong: Monkey Flip
  3753. Diddy Kong: Monkey Flip
  3754. King Dedede: Gordo Throw
  3755. King Dedede: Inhale
  3756. PAC-MAN: Pac-Jump
  3757. PAC-MAN: Bonus Fruit
  3758. Palutena: Autoreticle
  3759. Palutena: Warp
  3760. Palutena: Rocket Jump
  3761. Palutena: Lightweight
  3762. Palutena: Angelic Missile
  3763. Palutena: Celestial Firework
  3764. Palutena: Super Speed
  3765. Palutena: Heavenly Light
  3766. Palutena: Heavenly Light
  3767. Palutena: Heavenly Light
  3768. Palutena: Reflect Barrier
  3769. Pikachu: Thunder Jolt
  3770. Olimar: Pikmin Throw
  3771. Olimar: Pikmin Throw
  3772. Fox: Fox Illusion
  3773. Dark Pit: Electroshock Arm
  3774. Dark Pit: Silver Bow
  3775. Jigglypuff: Sing
  3776. Mario: Up Smash Attack
  3777. Villager: Pocket
  3778. Villager: Timber
  3779. Yoshi: Egg Roll
  3780. Yoshi: Egg Lay
  3781. Yoshi: Egg Throw
  3782. Yoshi: Egg Throw
  3783. Yoshi: Yoshi Bomb
  3784. Yoshi: Front Air Attack
  3785. Charizard: Flamethrower
  3786. Little Mac: Slip Counter
  3787. Little Mac: Rising Uppercut
  3788. Little Mac: KO Uppercut
  3789. Link: Hero's Bow
  3790. Robin: Thunder
  3791. Robin: Thunder
  3792. Robin: Thunder
  3793. Robin: Thunder
  3794. Robin: Thunder
  3795. R.O.B.: Robo Burner
  3796. Wario: Wario Waft
  3797. Mii Brawler: Onslaught
  3798. Mii Brawler: Shot Put
  3799. Mii Brawler: Soaring Axe Kick
  3800. Mii Brawler: Burning Dropkick
  3801. Mii Swordfighter: Blade Counter
  3802. Mii Swordfighter: Chakram
  3803. Mii Swordfighter: Chakram
  3804. Mii Swordfighter: Gale Strike
  3805. Mii Swordfighter: Stone Scabbard
  3806. Mii Swordfighter: Stone Scabbard
  3807. Mii Swordfighter: Hero's Spin
  3808. Mii Swordfighter: Hero's Spin
  3809. Mii Swordfighter: Shuriken of Light
  3810. Mii Swordfighter: Slash Launcher
  3811. Mii Gunner: Arm Rocket
  3812. Mii Gunner: Absorbing Vortex
  3813. Mii Gunner: Cannon Uppercut
  3814. Mii Gunner: Bomb Drop
  3815. Mii Gunner: Grenade Launch
  3816. Mii Gunner: Stealth Burst
  3817. Mii Gunner: Gunner Missile
  3818. Mii Gunner: Laser Blaze
  3819. Mii Gunner: Echo Reflector
  3820. Mr. Game & Watch: Fire
  3821. Kirby: Inhale
  3822. Ganondorf: Warlock Punch
  3823. Shulk: Monado Arts
  3824. Zero Suit Samus: Flip Jump
  3825. Duck Hunt: Clay Shooting
  3826. Duck Hunt: Trick Shot
  3827. Palutena: Counter
  3828. Palutena: Jump Glide
  3829. Palutena: Celestial Firework
  3830. Palutena: Explosive Flame
  3831. Pit: Power of Flight
  3832. Jigglypuff: Rest
  3833. Jigglypuff: Pound
  3834. Yoshi: Egg Lay
  3835. Robin: Thunder
  3836. Robin: Thunder
  3837. Rosalina: Luma Shot
  3838. R.O.B.: Robo Burner
  3839. Mii Brawler: Ultimate Uppercut
  3840. Mii Brawler: Exploding Side Kick
  3841. Mii Brawler: Foot Flurry
  3842. Mii Swordfighter: Power Thrust
  3843. Mii Swordfighter: Skyward Slash Dash
  3844. Mii Swordfighter: Gale Strike
  3845. A blast of water is an effective way to disrupt your opponents. It doesn't hurt, but it can slide them around.
  3846. Can be used to bite opponents or eat items. If he eats food, it'll restore more health than usual!
  3847. This move leaves you wide open, but if you charge it to maximum, it can break an enemy's shield in a single hit.
  3848. The axe is surprisingly powerful! You can swing it at your rivals as long as the tree is standing.
  3849. Your bombs are special ones—the explosion from hitting an enemy won't hurt you.
  3850. While falling, you can cancel the attack by entering the move a second time. It's a perfect way to trick other players!
  3851. After pressing the attack button, quickly turn around to make Captain Falcon unleash an even more powerful attack as he turns.
  3852. Shield before hitting the ball to cancel your serve and let the ball fall, dejected, to the ground.
  3853. Fully charge the attack before striking to recover a bit of health. Talk about flexible!
  3854. Peach pulls out a tennis racket, a golf club, and then a frying pan. Remember that order!
  3855. Use this in midair to drop a spring on someone below. Give yourself a boost while disrupting your rivals!
  3856. This move can end with Luigi's head stuck in a wall. That leaves him vulnerable, so be careful!
  3857. This is devastating when fully charged. It can be unleashed instantly if you fire it while airborne.
  3858. Taunt to discard your current copy ability. Find the most opportune moment to change your abilities!
  3859. Link's Hylian Shield can block projectiles, but it won't block anything while you're attacking.
  3860. This move's power depends on the number displayed. Swinging a 1 is nearly useless, but a 9 has incredible launching power!
  3861. The Yellow Pikmin has a wide attack range but deals low damage. Electric attacks won't hurt it.
  3862. Wario's motorcycle can break into parts. Throw them at others, or eat them to fill Wario's...gas tank.
  3863. This move has a 1-in-10 chance to hit REALLY hard and fly REALLY far. Too far, in some cases.
  3864. Charge this for too long, and he'll get worn out and give up. Let him catch his breath, and then try again.
  3865. Kirby's form is different each time he uses this, but the move's effect is the same.
  3866. If fully charged, this move becomes very powerful, but Kirby will begin to take damage at full charge.
  3867. Olimar will always pluck the Pikmin in this order: red, yellow, blue, white, purple.
  3868. This move will change the order of your Pikmin. Use it to plan your attack strategy.
  3869. Two Winged Pikmin carry Olimar. The more Pikmin he has, the harder it is to pull him up.
  3870. Press the button again to attack a second time. The second attack has more launching power.
  3871. The vegetables' emotions are picked at random. The sort-of-wrinkled-looking ones deal the most damage.
  3872. Holding the jump button will let Peach hover in the air for a short time. She can even attack as she floats!
  3873. Press up and down to open and close your parasol and adjust your fall speed.
  3874. Bowser's a real tough guy. When he's only lightly damaged, weaker attacks won't make him flinch.
  3875. Zelda's Phantom can take some damage, but if it's destroyed, she can't summon another for a while.
  3876. This bucket can hold all manner of projectiles. Once filled, unleash the contents on an unsuspecting foe.
  3877. This move can reflect projectiles, and it also damages nearby opponents when activated.
  3878. Unlike Fox's blaster, Falco's blaster can make opponents flinch. It fires faster when airborne.
  3879. Dedede is already perfect, so his inhale won't copy abilities. Instead, it has a longer range than Kirby's.
  3880. The rock shards will fly in random directions. Get close to your target to maximize damage.
  3881. One to three turnips will appear. More turnips means more damage. Three has a meteor effect.
  3882. If a Metal Blade gets stuck in a wall or floor, other fighters can pick it up and use it.
  3883. Eating items will make Wario more gassy. The gassier he is, the stronger his down special will be.
  3884. Falco Phantasm can send an airborne enemy straight down—use it to dunk them into the abyss!
  3885. Deep Breathing can reduce stress. Oh, and it also increases your attack and launch power and heals a small amount of damage.
  3886. Land three weak attacks in a row, and you'll bury your opponents in the ground for a time.
  3887. Aim the water jets by pressing in a particular direction. You can then quickly press a different direction to go that way with the second burst.
  3888. The counter depends on the attack it is countering. A countered smash attack may KO an opponent!
  3889. If Jigglypuff's shield is shattered, it'll get launched and KO'd no matter its damage.
  3890. Ness's bat leaves him open to attack, but it has epic launching power. He can even hit projectiles with it!
  3891. This explodes when you release the button. Hold it longer to get more range and a stronger explosion.
  3892. Charge this attack to make the Phantom travel farther. It'll attack differently based on the distance traveled.
  3893. Fighters struck while on the ground will be buried, while airborne fighters will be meteored.
  3894. Press the attack button to unleash a flurry of strikes. Meta Knight doesn't do "standard attacks."
  3895. He can attack while prone by cartwheeling forward. This lets him attack while moving, like a dash attack.
  3896. Right before smashing a rock, Charizard gets super armor, meaning it won't even flinch if it's attacked!
  3897. You're invincible for a moment just before unleashing this. Try using it to launch foes attacking from above.
  3898. Your balloons can be popped by your foes. Lose one and you'll lose lift. Lose both and down you go!
  3899. The water flow doesn't just cause damage—it can also push your foes if you hit them just right.
  3900. Hold the button when using this move to ride on the Lloid Rocket.
  3901. You get a window of invincibility if you start this move on the ground, but not in the air, so be careful!
  3902. After charging, R.O.B. fires a beam from his eyes. The red light on his head shows the charge level.
  3903. Holding a direction will fire a Homing Missile, while quickly inputting a direction will fire a Super Missile!
  3904. The bolt of lightning has a meteor effect. Use it after throwing a foe upward for a powerful combo.
  3905. This move absorbs energy-type projectiles and heals Ness as a result.
  3906. The tennis racket launches farthest, the golf club has the best reach, and the frying pan hurts the most.
  3907. Jump while crouching to float just above the ground. You can use air attacks quickly that way!
  3908. Luma can attack even if Rosalina is stunned or sleeping. This can save you in a pinch.
  3909. Use this move to bury your opponents if they're on the ground or meteor-smash them in midair.
  3910. It's a slow attack, but Mario swings his fist down hard enough for a meteor smash as it begins.
  3911. Food jumps out of Mr. Game & Watch's frying pan in all directions. Use this to protect yourself.
  3912. Overcharging the Peanut Popgun makes it backfire, but it'll do a ton of damage to foes that it hits!
  3913. This will only absorb energy-style projectiles. It won't affect physical ones like Link's arrows.
  3914. Olimar's whistle calls back his scattered Pikmin. Even the ones that are goofing off.
  3915. DK's Hand Slap affects a large area around him. However, it won't hit airborne fighters.
  3916. The third strike of Meta Knight's side strong attack is powerful enough to launch opponents.
  3917. Opponents launched by Rest will get a flower on their heads. Talk about insult to injury.
  3918. Grab someone while the Leaf Shield's up, and you can do a combo attack: a throw plus the damage from the leaves.
  3919. Attack with this to paralyze foes for just a moment. When they can't move, that's your chance to strike!
  3920. While Meta Knight's rushing through the air like a drill, you can adjust his direction.
  3921. The tornado created around Meta Knight can destroy any weak projectiles it hits.
  3922. The spinning arms can deflect enemy projectiles. Also, press the button repeatedly for a slightly longer attack!
  3923. The beam can be angled up or down. Also, if it hits the ground, it'll reflect and change direction.
  3924. If this attack connects, a big pillar of fire appears. "I feel the burn!" your foes will yell.
  3925. You can guide the bolt of lightning around and hit yourself for propulsion—but this leaves you defenseless, so be careful!
  3926. Ness's yo-yo flies forward and then swings up and around to the back for a wide-ranging, heavy-hitting attack.
  3927. Jump while spinning forward, and you'll keep spinning in the air. You can hit opponents like that or use other attacks.
  3928. This move engulfs Charizard in flames. It's extremely powerful, but it hurts Charizard too.
  3929. There are three levels of attack: a punch, a kick, and a sword swing. All pretty handy, since they're quicker than Ike's other moves!
  3930. Press up before firing to aim the arrow that way. Also, you can guide the arrow while it's in the air.
  3931. A dash forward followed by an uppercut. While Pit is dashing, the Upperdash Arm deflects projectiles! Cool!
  3932. These handy items will block enemy attacks as well as reflect projectiles. They'll even push back foes who touch them!
  3933. This bomb is incredibly clingy, latching on to walls, floors, and even fighters! It can be given to another fighter by bumping into them.
  3934. Link's dash attack strikes with almost as much force as a smash attack. The point of his sword is especially painful.
  3935. Repeatedly pressing the button while using this in midair will give you a small boost in how high you fly.
  3936. Fire Breath loses power the longer it is used. Waiting a short time between bursts will allow it to recharge.
  3937. Ike will be protected from flinching while he prepares this attack. This move can send foes flying upward!
  3938. Kirby's light body lets him jump five times—more than most other fighters. If Kirby gets launched but not cleared, you can almost bet he's coming back!
  3939. Bowser will leap into the air hornsfirst. Hitting an opponent on the way up makes it much easier to clobber them again on the way down.
  3940. Meta Knight wraps himself in his cape and disappears. Keep holding the button, and he'll strike when he's back!
  3941. When R.O.B. fires the burner on his base, the force of the attack will move him forward a bit.
  3942. Lucario's launching potential is directly related to how much damage this Pokémon has taken. The power of Lucario's Aura radiates off its hands.
  3943. The blaster fires quickly, and its shots go a long way, but enemies won't flinch when they're hit, so use this at a safe distance.
  3944. Luma fires Star Bits that can scatter in three directions: high, middle, and low.
  3945. Keep pressing the button to turn this into a four-hit combo. Holding different directions will change the angle of the strike!
  3946. Marth's sword leaves a trail as he swings it, and the color reflects the attack's height. Blue is high, red is middle, and green is low.
  3947. Falco kicks his Reflector forward, making it possible to both reflect projectiles and hit foes at the same time!
  3948. There's a big explosion when Charizard hits a fighter or an obstacle. This can hit other nearby fighters, too!
  3949. Zelda will deal damage to those nearby when she disappears and reappears. Hold a direction to control where she teleports to.
  3950. Press down on the fourth swing to finish your combo with a powerful blow to your opponent's feet!
  3951. Press up on the fourth swing for a slice that will launch your foes. This swing is excellent for netting some KOs!
  3952. Shulk switches between five modes—Jump, Speed, Shield, Buster, and Smash—that change his abilities for a short time.
  3953. If you grab someone in the air, you'll release them more quickly than if you grab them on the ground. Be ready to use a speedy follow-up attack.
  3954. You can't whip out another Banana Peel if one of yours is still in play, but each one will vanish after being thrown twice.
  3955. You can have up to three Pikmin in tow at any time. Plucking for more while three are already active is, sadly, futile.
  3956. Summoning Rush into battle will help Mega Man reach even greater heights. Unfortunately, foes can use him as well!
  3957. Mega Man can launch a little tornado upward. If an opponent gets caught in this minigale, it'll carry them up into the air!
  3958. Leave it to Wario to taunt while riding a motorcycle. Don't try this at home! Or anywhere else! Not safe!
  3959. You can indicate a direction while this is charging to fly in that direction. You can even steer while flying!
  3960. Mega Man unleashes a powerful Charge Shot. The damage and distance increases the longer you charge it!
  3961. This downward headbutt has a meteor effect, and it will bury opponents on the ground who get caught beneath it.
  3962. A flurry of sword slashes right in front of you, followed by a stab forward. Good for keeping your opponents at a safe distance!
  3963. This series of upward punches isn't so great for recovering. However, it's a powerful move to use against opponents.
  3964. After a big jump, the Mii Brawler swings down with both arms. At that exact moment, this move has a meteor effect.
  3965. This move is super powerful when fully charged. Use it in midair, and it'll fire without charging at all.
  3966. If you make a pillar of fire on the ground, it'll deliver a single hit to anyone who comes close, pushing them back.
  3967. There's a violent knee jab at the start of this move. Connect with that for some serious launching power.
  3968. Other fighters can be damaged by the Aura Sphere as Lucario charges it. The size of the sphere is affected by Lucario's Aura.
  3969. This move will send Lucario flying in the direction you indicate. The more damage Lucario has taken, the farther it will fly.
  3970. Force Palm deals more damage and has a greater range if Lucario's Aura is stronger.
  3971. Wario's hunger knows no bounds, but eating explosives will cause him a bit of damage. The blast will hurt those around him, too!
  3972. Cherries fly in a low arc. After hitting the floor, they'll only bounce once.
  3973. Oranges don't deal much damage, but they fly straight and at high speed, making it pretty easy to hit foes with them.
  3974. Keys fly forward at high speed while spinning. They deal the most damage out of all the Bonus Fruit items.
  3975. This move doesn't offer a lot of lift, but it can carry Donkey Kong a fair distance left or right.
  3976. Olimar always attacks with the Pikmin at the front of the line. You can tell which one this is by the arrow pointing to it.
  3977. If your foe's clinging to an edge for dear life, try using Luigi's down taunt. That meteor smash will be VERY satisfying!
  3978. Hold toward the foe you're attacking on the fourth swing for an attack that launches foes much farther than the up or down versions.
  3979. Link's Hylian Shield blocks all projectiles, no matter how powerful. Link won't take any damage at all.
  3980. Donkey Kong can pick up opponents and carry them around! Try to throw them before they shake free, though.
  3981. While charging, watch for when Diddy grabs his hat! That's the sign that the Peanut Popgun's about to backfire.
  3982. In this move, Diddy throws a banana peel behind him. Foes who step on it fall clumsily to the ground. Have a nice trip!
  3983. When separated from Olimar, Pikmin are very vulnerable to enemy attacks.
  3984. After leaping up high, Dedede crashes down to attack. This move can be canceled partway through by pressing up.
  3985. The Mii performs a somersault leap forward in a large arc. If it strikes a foe, they will be blasted back and the user will jump upward.
  3986. The Mii fires straight down, using the recoil to gain height. How fortunate if an opponent gets caught in the blast as well!
  3987. PAC-MAN's strawberry flies a little farther than other fruit and bounces twice when it lands.
  3988. PAC-MAN's melon moves slowly through the air, so it's harder to hit opponents with. But when it does hit home, it deals quite some damage.
  3989. PAC-MAN places a fire hydrant on the ground. The water that it spurts will push fighters back.
  3990. Use this attack in the air, and the falling hydrant itself becomes a form of attack. Try dropping it on an opponent trying to return to the stage!
  3991. The duck grabs the dog and carries him through the air. Once started, this move can't be stopped.
  3992. Bowser Jr. abandons his Junior Clown Car and performs a massive leap. After a short delay, the abandoned vehicle will self-destruct.
  3993. The Junior Clown Car becomes a kart and charges forward. The higher the speed, the more damage it will deal.
  3994. The Junior Clown Car spits out a Mechakoopa, which explodes on contact with an enemy. It'll explode if you just leave it alone for a while, too.
  3995. It's possible to charge this move to deal more damage, but charging for too long will start to hurt Dedede too!
  3996. A gust of wind from the Mii character's sword sends projectiles back the way they came. It can also flip opponents around if they get too close.
  3997. You can start this move in the air, but you won't deal any damage until you hit the ground.
  3998. If you press up when performing Little Mac's side smash, it will change into an uppercut that sends enemies flying upward.
  3999. Used on the ground, this move is a horizontal flying kick. In the air, it goes downward instead and has a meteor effect at the very start.
  4000. This move sends Zero Suit Samus diagonally downward while attacking. When she lands, the impact damages enemies around her.
  4001. The Lloid Rocket is more powerful when you're riding it, but you can bail at any time just by pressing the button.
  4002. Meta Knight thrusts his sword upward, loops in midair, and then thrusts upward once more. A swift and powerful attack, useful against falling foes.
  4003. Charizard's wings won't take damage, making this good for overpowering foes striking from overhead.
  4004. A crouching kick that sends opponents flying upward. It has good reach and is one of Ganondorf's faster attacks.
  4005. Shulk leaps forward and performs a vertical slice downward. As the name implies, it deals more damage if you hit the enemy from behind.
  4006. If someone attacks Diddy Kong when he's wearing his Rocketbarrel Pack, it'll break free and fly off on its own.
  4007. An upward-kicking backflip. Your legs are invulnerable while you perform it, so it's perfect for countering enemy attacks from above.
  4008. A long leap forward while turning upside down. If you hit the attack button on the way down, you'll perform a jump kick.
  4009. When performing this move, pressing left or right will let you change the direction of the kick.
  4010. Press the button again just as the outer circle meets the red inner circle, and you'll boost your attack and launching power for a while.
  4011. During the downward strike, this attack has a meteor effect. You'll fall straight down until you hit solid ground, so make sure you aim well!
  4012. A downward stab that summons raging flames around you. Gets stronger the longer you charge it, and the tip of the blade has a meteor effect.
  4013. If you press the attack button after sucking an enemy in, you'll spit them back out. Use enemies to attack other enemies!
  4014. Kirby slices up into the air and then slices straight down again. The shock wave that appears when you land can also damage your opponents.
  4015. After being grabbed by this move, it's possible to recover just before being slammed to the ground.
  4016. A leaping grab that sends the opponent flying with explosive force. If it connects, you're free to use the same attack again without landing.
  4017. This move fires a cannonball from the Junior Clown Car. The longer this attack is charged, the faster and more powerful it will be.
  4018. This move makes an enemy attack hit a substitute instead of you. You then reappear somewhere else and attack!
  4019. Samus morphs into a ball and drops a bomb. You can use the explosion to gain a little height.
  4020. In Speed mode, you'll sacrifice damage and jump height in order to move faster.
  4021. In Shield mode, the power of your shield is boosted but you can't move as fast, jump as high, or deal as much damage.
  4022. In Buster mode, you deal more damage than usual but you can't launch opponents as far and you'll receive more damage.
  4023. In Smash mode, you can launch opponents more effectively but you deal less damage and can be launched more easily yourself.
  4024. This move summons a magical barrier that reflects enemy projectiles. It's not just for defense, either—it also deals direct damage!
  4025. This move swings a whiplike stream of plasma directly in front of Zero Suit Samus. Opponents struck by the very tip of it will be blasted away.
  4026. This attack fires Zero Suit Samus's Paralyzer diagonally down. Its victim will be stunned for a moment, leaving them open to another attack!
  4027. If you hold down and keep tapping the button, you can charge up this move, making it faster and stronger.
  4028. While performing this move, you can press the attack button to launch a flying kick that deals considerable damage and has good launching power.
  4029. After grabbing on to an opponent with this move, press the attack button to launch them sideways or press up to jump off their head!
  4030. Choose up, middle, or down right after starting this move to hit the Gordo in three different ways, changing how it bounces.
  4031. After inhaling an opponent, press the button again to spit them out as a projectile. This way, you can hit your opponents with each other!
  4032. This move sets up a trampoline for PAC-MAN to jump on. If you jump on it repeatedly, you'll go higher with each bounce!
  4033. PAC-MAN's apple bounces repeatedly across the ground. It travels quite a distance!
  4034. Targets an opponent ahead of you and fires shots at them. No shots will be fired if obstacles prevent you from finding a target.
  4035. Palutena disappears and then warps to a location a short distance away. Warp will take Palutena in the direction you press.
  4036. Palutena propels herself with an explosion at her feet, damaging enemies nearby. It's a little more powerful on the ground than in the air.
  4037. This move temporarily allows Palutena to move faster and jump farther. However, it also makes her easier to damage and launch.
  4038. Palutena fires herself forward like a spinning torpedo. This move travels a long way, so be careful not to fire yourself right off a cliff!
  4039. There's a moment of invincibility just after firing the firework. Use it well, and you might be able to nullify an enemy attack and then strike back!
  4040. Palutena charges forward at speed and sends anyone in her way flying. The farther she travels, the more damage she deals on impact.
  4041. This move damages anyone who touches the rays of light. It's not particularly powerful, but it can hit repeatedly.
  4042. Palutena's Heavenly Light doesn't cause opponents to flinch, but it does gradually push them out of its area of effect.
  4043. Palutena's Heavenly Light covers a wide area. If you hit someone with it while they're flying off the screen, you can steal the KO for yourself.
  4044. This move creates a barrier that reflects enemy projectiles. It also pushes opponents away, so it can be useful if you want to keep your distance.
  4045. Pikachu's Thunder Jolt bounces along the surface of the stage. It can even attack foes who are hanging from edges.
  4046. Most Pikmin latch on to opponents and attack them repeatedly. Purple Pikmin, though, deal one heavy blow and then bounce off.
  4047. The less damage an opponent has accumulated, the longer the Pikmin can hang on to it.
  4048. When you use this move on the ground, Fox will always stop if he reaches an edge. When used in the air, you need to be a little more careful.
  4049. Dark Pit charges forward and launches foes upward at a lower angle than Pit's Upperdash Arm. This move also deals electrical damage.
  4050. This move fires an arrow from Dark Pit's bow, either to the side or upward. Its shots are more powerful than Pit's Palutena Bow, but they curve less.
  4051. Enemies on the ground who hear this song will fall asleep. The more damage they have, the longer they'll nap.
  4052. A powerful upward headbutt. Mario's head is invulnerable while performing it. Useful against opponents moving in to attack from above.
  4053. The Villager uses this move to put items or incoming projectiles into his pocket. Then he can press the button again to take them out.
  4054. A three-stage move: planting a seed, watering it, and then chopping down the tree. Don't use the first stage in the air—it'll just leave you wide open.
  4055. This move turns Yoshi into an egg that rolls along the ground. The faster it goes, the more powerful it'll be. Just beware of getting grabbed!
  4056. The more damage Yoshi's foe has accumulated, the longer they'll be stuck as an egg. They can escape faster by wiggling around.
  4057. The angle Yoshi's egg travels depends on the direction you press just before the egg is thrown. Push backward to throw straight up.
  4058. How hard Yoshi throws the egg depends on how long you hold the button down. Tap for a light throw or hold for a powerful one.
  4059. The damage and launching power of the Yoshi Bomb are both a little higher when used on the ground.
  4060. Yoshi charges up for a moment and then delivers a powerful headbutt. Hit an opponent from above, and they'll fly down with a meteor effect.
  4061. Charizard will keep breathing fire as long as you hold the button down, but it'll get weaker and weaker as you use it.
  4062. Just when you think you've got him, Little Mac socks you with a nasty counter. He's invincible during the attack, so there's no stopping him!
  4063. Little Mac zooms upward with a powerful uppercut. It travels farther when used on the ground than when used in the air.
  4064. Little Mac's Power Meter builds up when he deals or receives damage. Once it's full, he can use the KO Uppercut to deal some serious hurt!
  4065. The longer Link charges his bow, the farther the arrows will fly and the more powerful they'll be. At maximum charge, they'll fly perfectly straight.
  4066. Robin will use one of four magic spells, depending on how long you charge Thunder. The color the tome glows indicates which spell will be used.
  4067. It's difficult to notice in the middle of a battle, but the cover of the tome Robin uses actually changes depending on the spell being used.
  4068. If you launch this move without charging it up, Robin will cast Thunder. It's not very powerful, but its fast speed can take foes by surprise.
  4069. Once the tome starts glowing yellow, you can cast Elthunder. It's more powerful than Thunder and travels farther, but it's not quite as fast.
  4070. When casting Thoron, you can hold down the button to make the beam extend farther.
  4071. The Robo Burner's fuel slowly replenishes while R.O.B. is on the ground. Be careful if you find yourself in the air a lot—it won't refill there.
  4072. When Wario's bursting at the seams with gas, he'll glow. Getting KO'd won't release any gas, either—there's only one way to let it out...
  4073. A flurry of kicks, followed by a powerful uppercut. This move hits the opponent quite some distance and might even KO them if it connects in midair!
  4074. Throws a metal ball diagonally upward, just like the real shot-put event. It's effective at blocking opponents' attempts at recovery.
  4075. A leap up with a somersault kick, and then a swift heel-kick drop. If that falling kick connects, it delivers a powerful meteor effect.
  4076. This move combines a big forward leap with a dropkick. Also it's on fire. Charge it up for some serious power, distance, and speed.
  4077. This move counters an enemy attack. The attack has slightly greater launching power than a normal attack.
  4078. Throws a ring-shaped projectile. If it hits the stage, it'll stick there. You can adjust the angle of the throw by pressing up and down.
  4079. Perform this move like a smash attack to throw stronger and farther. Perform it normally, and the chakram will hover and hit multiple times.
  4080. A large swing of the sword that summons a damaging tornado. The tornado's path sinks slightly just after it appears.
  4081. A rising upward slice followed by a plummeting stab down. The falling stab has a meteor effect.
  4082. At the end of this move, the sword sticks right through the ground. You can use it to attack unsuspecting enemies below the platform.
  4083. A spinning sword slice that attacks enemies on both sides. When used in midair it makes you rise upward, so you can use it for recovery.
  4084. When using this move on the ground, you can hold down the button to charge it up. It's also stronger in general on the ground than in the air.
  4085. The farther the shurikens travel, the more damage they deal. Throwing them at nearby foes won't even make them flinch.
  4086. A swift dash forward ending in a decisive slash, with the sword held in a reverse grip. The longer you charge it, the farther it will travel.
  4087. This move fires a rocket jet from your arm cannon, carrying you upward. You can adjust the direction by pressing left or right just before liftoff.
  4088. A barrier that absorbs energy-based projectiles. When you deactivate the barrier, it will push nearby enemies back a bit.
  4089. Fires a blast downward, using the recoil to power an uppercut. If you're up close, you can hit your foe with both the uppercut and the blast!
  4090. This move rolls a bomb forward that will blow up after a set period of time or when it hits a foe. Drop one on an opponent trying to recover!
  4091. These grenades fly in an arc, exploding after a set time or when they hit an opponent. Hold down the button to throw them farther.
  4092. Fires a stealth explosive forward, which detonates when you release the button. Hold the button down to get more distance and power.
  4093. Use this move normally to fire a missile that homes in on opponents. Deliver it like a smash attack to fire a stronger missile that flies straight.
  4094. This move fires a beam from your arm cannon. It won't make enemies flinch, but it can be fired repeatedly to build up damage.
  4095. This move creates a Reflector that sends projectiles back the way they came. They'll be stronger than they were before, too!
  4096. A pair of firemen launch Mr. Game & Watch high into the air. Nearby opponents will also be pushed back a bit.
  4097. In addition to enemies, Kirby can inhale some items. You'll recover a little damage this way, but sucking in explosives will hurt!
  4098. After pressing the attack button, quickly turn around to make Ganondorf unleash an even more powerful attack as he turns.
  4099. Jump mode increases your jumping ability. You'll be able to move more quickly in the air, but you'll also take more damage from attacks.
  4100. Press the attack button during this move to launch a kick. This kick deals a lot of damage and has a powerful meteor effect, too.
  4101. Press the button once to throw a clay pigeon forward, and then press again to shoot. The third shot will hit, breaking the clay and hurting foes.
  4102. This move kicks an exploding can toward your enemies. Keep pressing the button to fire shots and lead it toward its target.
  4103. This move raises Palutena's shield, preparing to counter an enemy attack. The counterattack itself covers a surprisingly wide range.
  4104. After leaping upward, Palutena glides down slowly. You can make use of this glide to cover a lot of distance in the air.
  4105. This move shoots fireworks upward to attack. Besides the obvious anti-air applications, it can also be used to hit downed opponents.
  4106. This move causes an explosion a short distance away from Palutena. It deals multiple hits to any opponents in its vicinity and then sends them flying.
  4107. Pit's wings glow and then send him flying in the direction you choose. This move travels a long way, making it an excellent recovery.
  4108. This move is hard to hit with but can really send opponents flying! You'll need to get very close or use it right when your opponent tries to attack.
  4109. A simple punch that travels horizontally. You can use it repeatedly in midair—combine it with jumps to stay aloft for a very long time.
  4110. This move grabs opponents with Yoshi's tongue and traps them in an egg. They'll take less damage while trapped, but you can hit them all you like!
  4111. A red glow means that Thunder has charged into Arcthunder! A current with very high launching power will appear when this move connects.
  4112. When Thunder is fully charged, it becomes Thoron! The high-speed beam can deal damage to multiple opponents at once.
  4113. This sends Luma hurtling forward with a high chance of launching opponents. Charge up this move to send Luma flying farther.
  4114. R.O.B. will use his burner to fly up. Don't jump—just press the special-move button repeatedly to save fuel and let yourself fly longer.
  4115. This fierce uppercut can be charged. When fully charged, it's super strong and has an extra-long super-armor effect at the start.
  4116. Input in the opposite direction right after pressing the button to turn around and deliver this kick the other way! It'll also deal more damage.
  4117. On the ground, this flurry of kicks will move forward, ending with an upward kick. In the air, you'll hover in place and kick downward.
  4118. This dashing thrust will travel sideways on the ground but diagonally down in the air. The sword's tip is especially powerful.
  4119. Slash repeatedly while dashing in the direction you've pressed. Use it in the air to ambush opponents waiting below!
  4120. The tornado will become weaker as time passes, but the force of the wind will still push opponents even after it stops dealing damage.
  4121. Magicant
  4122. Magicant
  4123. Balloon Fight
  4124. Wily Castle
  4125. Golden Plains
  4126. PAC-MAZE
  4127. Gerudo Valley
  4128. Jungle Japes
  4129. Flat Zone 2: Fire
  4130. Golden Plains
  4131. Golden Plains
  4132. WarioWare, Inc.
  4133. Flat Zone 2: Chef
  4134. Find Mii
  4135. Paper Mario
  4136. Paper Mario
  4137. Living Room
  4138. Living Room
  4139. Spirit Train
  4140. Spirit Train
  4141. Spirit Train
  4142. Magicant
  4143. Magicant
  4144. Rainbow Road
  4145. Rainbow Road
  4146. Tomodachi Life
  4147. Mute City
  4148. Unova Pokémon League
  4149. Spirit Train
  4150. Spirit Train
  4151. 3D Land: Blocks
  4152. 3D Land: ? Blocks
  4153. 3D Land: Protruding Rocks
  4154. 3D Land: Shrinking and Growing Pipes
  4155. 3D Land: Lifts on Rails
  4156. 3D Land: Spike Pillars
  4157. Tortimer Island
  4158. Find Mii
  4159. Balloon Fight
  4160. Paper Mario
  4161. 3D Land: Donut Blocks
  4162. 3D Land: Flip Panels
  4163. 3D Land: Note Blocks
  4164. 3D Land: Rotating Platforms
  4165. Tomodachi Life
  4166. Tortimer Island
  4167. Tortimer Island
  4168. Green Hill Zone
  4169. Distant Planet
  4170. Distant Planet
  4171. Distant Planet
  4172. Distant Planet
  4173. PictoChat 2
  4174. Yoshi's Island
  4175. Unova Pokémon League
  4176. Unova Pokémon League
  4177. Unova Pokémon League
  4178. Unova Pokémon League
  4179. Tortimer Island
  4180. Find Mii
  4181. Arena Ferox
  4182. Boxing Ring
  4183. Boxing Ring
  4184. Golden Plains
  4185. Flying Man will fight alongside the first person who touches him. Get to him before anyone else has a chance!
  4186. There are only five Flying Men. If all five are defeated, no more will appear in the battle.
  4187. This stage loops back on itself if you run to the left or right. However, getting launched can still KO you.
  4188. The Yellow Devil explodes when defeated, which counts as your attack if you defeated it. Use this to KO other fighters!
  4189. Collect 100 coins and you'll turn to gold! You'll become generally more powerful and won't flinch at all.
  4190. Collect 100 Pac-Dots, and a Power Pellet will appear just for you. You can destroy ones that appear for your rivals, too!
  4191. Sometimes the wooden bridge will break if you stand on it or attack it. It's a flimsy bridge and will break over time, too.
  4192. The river below the stage flows very quickly, so don't fall in! Try to knock foes into it instead!
  4193. If you leave items on the ground, a diver might appear and take them away.
  4194. Touch the red ring to make eight red coins appear. One red coin is worth five regular coins!
  4195. The scalelike platforms will tilt and fall if there is no one on the other side. Get two fighters on there to see who weighs more!
  4196. When the microgame starts, follow the instructions to get items or other bonuses!
  4197. You can launch the Chef off the stage by continuously hitting him. Once the Chef is gone, the stage will change to a new scene.
  4198. The Dark Emperor is capable of destroying the platforms in this stage. There are only two, so watch out!
  4199. Watch out for the gigantic fan on the part of the stage that is on land. It's much easier to be launched to the right when it spins!
  4200. Bowser's metal face will appear and spin in the sky. If his eyes turn red, it's a good time to run!
  4201. Five different kinds of puppies appear in the background. The breed will change randomly. Sometimes a kitten will appear instead!
  4202. The falling blocks are really painful if they land on you. Avoid damage by watching the shadows and moving before the blocks land.
  4203. If Link or Toon Link is busy in the battle, Alfonzo will handle being the train's conductor.
  4204. The Spirit Train can have several different cabooses. It could be Linebeck's shop, a coal car, a steel-frame car, or other cars!
  4205. Keep an eye on the black smoke from the Dark Train! It will jump before exploding, landing in a random place on the stage.
  4206. A giant tomato or iron octopus will fall into the clouds, slowly sinking in until it falls out the other side.
  4207. Standing on a giant tomato or an iron octopus will cause it to sink through the clouds faster.
  4208. Sometimes Shy Guys drive by in karts. There is plenty of warning before the Shy Guys cruise by.
  4209. The floor of the tunnel rotates; don't get caught standing in one spot, or you'll be sent flying off the screen!
  4210. Normally, only rooms that fighters are currently in will be visible. If you throw an X Bomb, though, a lot will be revealed!
  4211. This fight takes place on F-Zero machines in the middle of a race! Falling onto the course will hurt and send you flying through the air!
  4212. Stairs will appear and connect to N's Castle. The stairs will make the stage larger—change up your tactics with this new space!
  4213. The Armored Train is pointy in front and will try to push the train you are on off the stage. Don't get pushed off during their conflict!
  4214. This train travels left at extremely high speed. You'll need more luck than any one fighter has if you want to survive falling off the back.
  4215. The Brick Blocks that appear in the beginning can be easily broken by hitting them once from below.
  4216. ? Blocks give you items! Super Leaves will appear slightly more often than usual.
  4217. The mountain range partway through the stage has rocks sticking out from it. The platform tilts and pushes fighters, so watch out!
  4218. Pipes that shrink and grow will appear throughout the stage. Time your jumps so you don't fall down!
  4219. During the ocean scene, the lift will travel along rails. Look ahead to spot where lifts are going next! Find the premium fighting spot!
  4220. Spike Pillars will pop out of the ocean at random. They can break lifts and deal a lot of damage to unlucky fighters.
  4221. The shallow waters around the island are home to some vicious sharks. They'll swim close and try to make a meal of an unsuspecting fighter.
  4222. The faster you can rescue the Mii trapped in the cage, the faster the Dark Emperor will leave the battle.
  4223. Beware the fish lurking beneath those pixelated waves—they'll surface and try to get a mouthful of Smash Bros. fighter.
  4224. A Big Blooper will appear on the ocean stage. Don't worry—it won't attack. It will rock the ship, though, generating some waves.
  4225. As tasty as they may sound, the Donut Blocks are not for eating. You can, however, jump on top of them for a bit before they collapse from your weight.
  4226. The Flip Panels at the beginning of this stage will flip, gradually creating more places for you to stand.
  4227. Note Blocks appear at the beginning of the stage. Jumping on them will send fighters flying into the sky!
  4228. This rotating platform may seem like a good place to fight, but it'll toss anyone who's still on it when it rotates!
  4229. The apartments and the Mii characters living in them will change every time you play. You might even see your friends!
  4230. Kapp'n's boat will sail out to sea after some time has passed. Disembark before he sails you off the stage!
  4231. Durians and coconuts have no healing power, but sometimes they can explode when thrown.
  4232. The object with the blue ball on top is called a Point Marker. A Point Marker will twirl when the ball is hit, dealing damage to anyone too close.
  4233. The Red Bulborb will appear on the right, opening its mouth and looking for food. Being eaten by the Red Bulborb counts as a KO.
  4234. The slanted hill on the left side of the stage will flood with water when it rains. The strong current can sweep you off the edge. Watch out!
  4235. The objects labeled with numbers that blossom in the center of the flowers are called Pellets. Bigger numbers deal more damage when thrown.
  4236. Occasionally you might see Onions fly by. Hit them with Pellets to get items!
  4237. The stage changes as the background changes. Adjust your tactics depending on the drawing shown in the background.
  4238. Shy Guys sometimes appear from the sky, carrying yummy food. Attack them to make them drop their tasty snacks!
  4239. Sometimes Milotic, Whimsicott, and Shaymin will appear. Don't worry—these three are only here to watch.
  4240. Reshiram and Zekrom will attack when they appear on this stage. You might see some other Pokémon, too!
  4241. Reshiram's Fusion Flare move will unleash a burst of flames and then destroy the stairs, so be careful!
  4242. Zekrom, the Dragon/Electric-type Legendary Pokémon, charges in using Fusion Bolt, which breaks the stairs or leaves platforms askew.
  4243. Beehives will occasionally fall from the trees. Unless you like swarms of bees attacking you, be careful not to hit those beehives...
  4244. The Dark Emperor uses random magic during the battle. What effect his magic will have is displayed on the bottom screen.
  4245. Four types of platforms appear on this stage. Some of them can be destroyed! The statues too!
  4246. Use the ropes around the ring to jump high into the air. These ropes let fighters who have no ups reach the lights overhead!
  4247. Reach those lights hanging above the ring! Damage them enough and they'll come crashing down, launching anyone caught beneath them.
  4248. Step on the P Switch (or just hit it) to make blue coins appear. They won't stay around for long, so look lively!
  4249. Beetle
  4250. Golden Hammer
  4251. Screw Attack
  4252. Master Ball
  4253. Boomerang
  4254. Daybreak
  4255. Blast Box
  4256. Fairy Bottle
  4257. Hocotate Bomb
  4258. Sandbag
  4259. Hocotate Bomb
  4260. Lip's Stick
  4261. Pokémon: Electrode
  4262. Pokémon: Snorlax
  4263. Pokémon: Inkay
  4264. Pokémon: Spewpa
  4265. Pokémon: Kyogre
  4266. Pokémon: Entei
  4267. Pokémon: Oshawott
  4268. Pokémon: Dedenne
  4269. Pokémon: Bellossom
  4270. Pokémon: Mew
  4271. Pokémon: Goldeen
  4272. Pokémon: Darkrai
  4273. Pokémon: Kyurem
  4274. Pokémon: Gardevoir
  4275. Pokémon: Gogoat
  4276. Pokémon: Meowth
  4277. Pokémon: Victini
  4278. Pokémon: Arceus
  4279. Pokémon: Meloetta
  4280. Pokémon: Snivy
  4281. Pokémon: Metagross
  4282. Pokémon: Staryu
  4283. Pokémon: Moltres
  4284. Pokémon: Palkia
  4285. Pokémon: Abomasnow
  4286. Pokémon: Giratina
  4287. Pokémon: Lugia
  4288. Pokémon: Genesect
  4289. Pokémon: Chespin
  4290. Pokémon: Swirlix
  4291. Pokémon: Zoroark
  4292. Assist Trophy: Ghirahim
  4293. Assist Trophy: Skull Kid
  4294. Assist Trophy: Skull Kid
  4295. Assist Trophy: Mother Brain
  4296. Assist Trophy: Phosphora
  4297. Assist Trophy: Starman
  4298. Assist Trophy: Starman
  4299. Assist Trophy: Ashley
  4300. Assist Trophy: Midna
  4301. Assist Trophy: Midna
  4302. Assist Trophy: Elec Man
  4303. Assist Trophy: Elec Man
  4304. Assist Trophy: Dark Samus
  4305. Assist Trophy: Sheriff
  4306. Assist Trophy: Isabelle
  4307. Assist Trophy: Ghosts
  4308. Fire Bar
  4309. Fire Bar
  4310. Pokémon: Fennekin
  4311. Assist Trophy: Ashley
  4312. Assist Trophy: Ashley
  4313. Assist Trophy: Ghirahim
  4314. Assist Trophy: Saki Amamiya
  4315. Assist Trophy: Isabelle
  4316. Assist Trophy: Isabelle
  4317. Assist Trophy: Lakitu
  4318. Assist Trophy: Dillon
  4319. Assist Trophy: Dark Samus
  4320. Assist Trophy: Tingle
  4321. Assist Trophy: Tingle
  4322. Assist Trophy: Tingle
  4323. Assist Trophy: Tingle
  4324. Assist Trophy: Color TV-Game 15
  4325. Assist Trophy: Nightmare
  4326. Assist Trophy: Knuckle Joe
  4327. Assist Trophy: Hammer Bro
  4328. Assist Trophy: Mother Brain
  4329. Assist Trophy: Mother Brain
  4330. Assist Trophy: Mother Brain
  4331. Assist Trophy: Lyn
  4332. Assist Trophy: Lyn
  4333. Assist Trophy: Waluigi
  4334. Assist Trophy: Chain Chomp
  4335. Assist Trophy: Chain Chomp
  4336. Assist Trophy: Dr. Kawashima
  4337. Assist Trophy: Phosphora
  4338. Pokémon: Keldeo
  4339. Pokémon: Suicune
  4340. Pokémon: Xerneas
  4341. Pokémon: Deoxys
  4342. Pokémon: Fletchling
  4343. Boss Galaga
  4344. Boss Galaga
  4345. Lip's Stick
  4346. Assist Trophy: Devil
  4347. Assist Trophy: Ghosts
  4348. Assist Trophy: Ghosts
  4349. Assist Trophy: Chain Chomp
  4350. Pokémon: Eevee
  4351. Attack an incoming Beetle and it'll do a U-turn. Beat the person who threw it at their own game!
  4352. This sometimes turns into a Squeaky Hammer. It doesn't hurt much, but that sound sure is cute, eh?
  4353. You can deliver air attacks while using the Screw Attack item. This can lead to powerful combos.
  4354. A purple ball with the letter M on it. Unlike a regular Poké Ball, there's almost always a Legendary inside.
  4355. If you time it right and catch this on the way back, it'll deal more damage next time you throw it.
  4356. After completing it, press the attack button to fire a beam. Getting hit before firing it can KO you, so be careful!
  4357. This item can be risky, since fire attacks will detonate it straight away. However, it's safe to hit or throw it.
  4358. This heals your damage by 100...unless you're below 100% at the time, in which case you can't use it.
  4359. While flying upward, it can hit enemies above it repeatedly and even launch them right off the screen.
  4360. Sandbag takes damage just like a fighter. The more it takes, the easier it is to launch.
  4361. The bomb detonates when it hits the ground. It has a big blast range, but the fighter who launched it is immune.
  4362. If you're hit by one of these, a flower blooms on your head and slowly does damage. It's so pretty, it's a shame it hurts...
  4363. Right before an Electrode explodes, its body goes red and shrinks. That's when you can grab it and throw it at your opponents!
  4364. Snorlax grows as it rises into the air. If the timing's right, you can get every other fighter in one fell swoop!
  4365. Inkay's Topsy-Turvy move knocks over nearby fighters. It doesn't work on anybody in the air, though, so try jumping!
  4366. If attacked, it'll react with a blast of Stun Spore, so...you leave Spewpa alone, Spewpa leaves you alone.
  4367. Hydro Pump pushes fighters off the stage. It's very difficult to escape the power of this current.
  4368. Fire Spin has a gravitational effect, sucking in anyone who touches it. Once you're trapped in the fiery pillar, it'll do huge damage.
  4369. Surf sweeps up anybody in its path—adjust your aim to catch fighters who try to get out of the way!
  4370. Its Discharge attack creates an electrical burst with Dedenne in the center. Fighters caught in this will take multiple hits.
  4371. Getting close to it will put you right to sleep! The more damage you've taken, the longer you'll be counting sheep.
  4372. Mew is so rare, you'll be lucky to see one at all—but when you do, it'll drop rare items onto the battlefield.
  4373. If damage was dealt from enthusiasm, then Goldeen would KO everyone with Splash. But it isn't. Not even when Goldeen comes from a Master Ball.
  4374. Its Dark Void move has a strong gravitational pull and puts anyone who touches it to sleep. If you're caught in midair, you'll fall to the ground, sound asleep.
  4375. Icy Wind freezes fighters in just one hit. Not only does the attack have a wide range, but Kyurem can keep it going for a long time.
  4376. Gardevoir uses a barrier that reflects projectiles. If you summoned it, your own projectiles won't be affected. Nice!
  4377. Gogoat will let you ride on its back. Charge down opponents to deal damage!
  4378. Meowth can use Pay Day to throw coins at enemy fighters. They don't do much damage, but the attack has a wide range.
  4379. Victini will use Victory Star to give the fighter who summoned it a boost. In a team battle, it will boost your teammates as well.
  4380. The attack Gravity will pull fighters out of the air. Anyone caught out beyond the edge will fall straight down.
  4381. Meloetta's song will bounce off walls and platforms. In smaller stages, the song will bounce unpredictably, making it tough to avoid.
  4382. Snivy's Razor Leaf rapidly fires at short range, but anyone caught in it will be hit over and over and over.
  4383. Only touch Metagross if you like being buried. Anyone too slow to flee will suffer this Pokémon's Earthquake attack.
  4384. Staryu will pursue a target and shoot stars at high speed. For fighters with projectile-absorbing moves, this is like an early birthday present!
  4385. Moltres slowly rises after appearing. Even barely touching this Legendary Pokémon will send a fighter flying.
  4386. Everything gets flipped 180 degrees, changing the battlefield. The controls don't change though, so don't accidentally fall off!
  4387. Abomasnow's Blizzard move will pull you toward the Pokémon. Once Blizzard ends, Abomasnow will unleash Ice Punch!
  4388. Giratina launches a massive gust of wind that hits multiple times. Be careful—this move is tough to avoid and can send you off the screen.
  4389. Lugia will launch Aeroblast, a wide-range attack, from the back of the stage. This attack can't be blocked—do all you can to get clear!
  4390. Both Genesect's laser and its Techno Blast can penetrate walls, so all you can do is stay out of its line of sight.
  4391. Chespin will use Seed Bomb, causing explosions all around it that deal a large amount of damage to anyone hit by the attack.
  4392. Anyone who strays too close to Swirlix will have their movement reduced. Take advantage of this if you brought Swirlix into battle!
  4393. Zoroark's Fury Swipes will smack foes down to the ground. If it gets ahold of its target again, it can use a follow-up attack.
  4394. Ghirahim moves gracefully through the battle, using swords and knives. He can't be defeated— he'll simply teleport back if you launch him.
  4395. Skull Kid calls on a variety of mystical powers when he appears in the battle. Unfortunately, these powers affect whoever summoned him, too!
  4396. Skull Kid has three different moves: he can reverse the directional inputs, make everyone invisible, or flip the stage upside down.
  4397. Attack Mother Brain to defeat her! The glass around her will shatter after she fires lasers— that's your chance to strike!
  4398. Phosphora can't be defeated when she arrives on the battlefield, only made to flinch. However, her thunder attacks can be reflected or absorbed.
  4399. He will shoot either a PK Beam γ or a PK Beam Ω, stunning fighters. PK Beam γ targets one fighter, but Ω is less discerning.
  4400. If you can keep up with his teleporting, Starman can be defeated. Reflecting or absorbing the PK Beams is a good strategy, too.
  4401. A dark field will appear around Ashley. Any foes inside the field will move more slowly and take continuous damage.
  4402. Watch out for Midna's hand-shaped hair. She'll reach out and grab nearby fighters no matter how badly you wish your shield could stop it.
  4403. Midna won't be abandoned in battle—she'll teleport to chase foes. She also uses her teleport to return if she gets launched.
  4404. Elec Man will move swiftly across the stage, firing Thunder Beam at fighters. A hit from this attack will leave a fighter stunned for a time.
  4405. Attacking Elec Man will make him flinch, but you'll have to launch him off the screen if you want to stop his lightning attacks.
  4406. This energy-based life-form looks a lot like Samus. Dark Samus fires homing missiles and rapid-fire rounds at fighters on the stage.
  4407. Sheriff fires high-speed, powerful shots at fighters. These shots can be reflected, but absorbing them is not an option.
  4408. Isabelle is here to support whichever fighter summoned her into the battle. She'll throw healing fruit that's used just by touching it.
  4409. Blinky, Inky, Pinky, and Clyde will all appear on the stage! They each have their own movement patterns and will hurt opponents who touch them.
  4410. Five fireballs are linked to the hilt of this weapon. As you attack with it, the number of fireballs decreases.
  4411. You can use the Fire Bar both at short range and long range. The fireballs at the base of the weapon do the most damage.
  4412. Incinerate creates a fire pillar reaching out in front of Fennekin. If it connects, it'll do repeated damage to fighters.
  4413. Unless you summoned Ashley, eating food while within her dark field will cause damage instead of healing it. It's Pit's worst nightmare!
  4414. Ashley causes an effect at random. She'll make attacks miss, limit movement, flip the controls, or bury, shrink, or make invisible all the fighters.
  4415. Ghirahim will use a dash attack at foes straight ahead. He moves swiftly—making it hard to dodge—and strikes hard enough to launch you.
  4416. Depending on the location of his target, Saki may shoot or slash with his weapon. The slash is very powerful at close range, so watch out!
  4417. Isabelle cares how the fight is going! If the fighter who summoned her gets a KO, she'll be happy! She'll flinch if the fighters get close.
  4418. Isabelle will do her best to throw the fruit she brought to the fighter who summoned her. This doesn't mean other fighters can't steal it.
  4419. Lakitu's Spiny Eggs will have a meteor effect on anyone they hit. Lakitu is perfect for stages that have small platforms.
  4420. Watch out! This armadillo will attack without fear. His Arma-Charge is super powerful, so get to dodging if you see him spinning up!
  4421. Dark Samus can be defeated by dealing enough damage. However, anyone who gets too close to her may receive a burst of Phazon energy.
  4422. Every so often, Tingle will send down a shower of Hammers. Even more rarely, he'll rain Golden Hammers on the battlefield!
  4423. Tingle may sometimes become engulfed in flames! If this happens, everyone in the battle will suddenly act like they've consumed Superspicy Curry.
  4424. Sometimes Tingle will emerge from the Assist Trophy with a big balloon on his back. He'll rise into the sky, leaving the battle without helping.
  4425. Tingle, a man with a stubby red nose and wearing an entirely green suit, randomly selects one of five different effects when summoned.
  4426. The paddles that appear to the left and right will try to keep a ball in play. You'll take damage and be launched if you touch them.
  4427. When Nightmare has changed from his Power Orb to his true form, the screen will go completely black, obscuring the stage.
  4428. A fighter sporting a bandanna. After a rapid- fire attack, Knuckle Joe will unleash Smash Punch or Rising Break, both very powerful moves.
  4429. Hammer Bros. won't move from side to side, so you can move around them and out of range.
  4430. Mother Brain will fire ring-shaped projectiles called Rinkas from off-screen. These are energy based, so they can be absorbed or reflected.
  4431. Mother Brain will send colorful lasers shooting up and down the screen. They can't be absorbed or reflected, so you'll have to just avoid them!
  4432. It's totally fine to use Mother Brain to shield yourself from the attacks of your rivals.
  4433. Right before she strikes, Lyn will move slightly—this is your cue to dodge and avoid her attack!
  4434. Lyn is a swordfighter who has perfected her Quick Draw. After she has drawn her sword, she'll attack the nearest opponent.
  4435. Luigi's purple-clothed rival. He only ever jumps directly up, so leaping left or right is a good way to avoid him.
  4436. If a Chain Chomp falls off the stage, it'll just jump straight back up!
  4437. If a platform that can break is broken with one of these chained to it, the Chain Chomp will fall off the stage, as well.
  4438. Numbers will fly in from off-screen. Attack them to make them change direction.
  4439. Phosphora will teleport around the stage, dodging attacks and shooting lightning at everyone not fortunate enough to have summoned her.
  4440. When it uses Secret Sword, it will rush up to a fighter and deliver a powerful, wide- range slash attack with its extended horn.
  4441. Getting hit by Aurora Beam will give you a chance to cool off. Literally. Even touching Suicune right when it appears will freeze you.
  4442. Everyone's launching power will get a boost when Xerneas is around. It'll be much easier to launch rivals who have low damage.
  4443. Hyper Beam draws in fighters, but it won't hurt for you to launch them toward Deoxys, too.
  4444. Once Fletchling settles on a target, it can be a real pest. Strike while your foes are distracted by this little Pokémon's attacks!
  4445. If you get caught up in Boss Galaga's tractor beam, you'll be pulled right up off the stage. Wiggle back and forth quickly to escape!
  4446. It's possible to defeat Boss Galaga! He'll change color as he takes damage. The bluer he gets, the weaker he's becoming!
  4447. Using Lip's Stick to damage a foe will make a flower bloom. The flower grows as you continue to deal damage.
  4448. The Devil will begin pointing in various directions, and the stage will shift that way. If you get slid off the screen, you'll get KO'd!
  4449. Blinky will always take the quickest route to a foe. Inky, meanwhile, prefers to move randomly in a direction opposite the foe.
  4450. Pinky will try to catch her target out by getting in front and ambushing them. Clyde doesn't have a target—he just does whatever he likes.
  4451. A Chain Chomp's chomp will deal more damage than just touching one. Be careful, though; even chained up, they've got a long range.
  4452. Eevee will use Take Down on any fighters nearby. If there aren't any, it'll just stand around looking a bit confused.
  4453. Items on Floating Platforms
  4454. Classic: Route Map
  4455. All-Star: Rest Area
  4456. Smash Run: Powers
  4457. Smash Run: Ranks and Prizes
  4458. Smash Run: Participants and Prizes
  4459. In Multi-Man Smash, items occasionally float by on a platform. These aren't random—the same items will appear at the same time in every battle.
  4460. The paths are marked with a color to show their difficulty: blue, green, or red. The harder the path, the better the reward!
  4461. In the rest area between matches in All-Star, moves that normally heal you...won't.
  4462. The number of Powers a fighter can carry depends on the fighter's weight—the heavier the fighter, the more they can manage.
  4463. After the final fight, you'll find out your ranking. You'll earn better and rarer items by placing higher!
  4464. The more people you play with in Smash Run, the more prizes you'll all receive at the end.
  4465. Enemies: Orne
  4466. Stat Boosts
  4467. Rare Items
  4468. Glunders, Glices, and Glires
  4469. Enemies: Glice
  4470. Enemies: Glire
  4471. Cannonball Effect
  4472. Enemies: Goomba
  4473. Enemies: Big Goomba
  4474. Enemies: Mimicutie
  4475. Enemies: Glunder
  4476. Powerful Enemies
  4477. Enemies: Gastly
  4478. Enemies: Bubble
  4479. Enemies: Megonta
  4480. Enemies: Darknut
  4481. Enemies: Chain Chomp
  4482. Enemies: Polar Bear
  4483. Enemies: Flame Chomp
  4484. Enemies: Flame Chomp
  4485. Enemies: Peahat
  4486. Enemies: Reaper
  4487. Enemies: Octorok
  4488. Enemies: Spike Top
  4489. Enemies: Kamek
  4490. Enemies: Souflee
  4491. Enemies: Darknut
  4492. Enemies: Poppant
  4493. Enemies: Poppant
  4494. Enemies: Polar Bear
  4495. Area Lockdown
  4496. Enemies: Bumpety Bomb
  4497. Launching Foes Off-Screen
  4498. Enemies: ReDead
  4499. Enemies: Tac
  4500. Enemies: Tiki Buzz
  4501. Enemies: Koffing
  4502. Enemies: Cucco
  4503. Enemies: Bacura
  4504. Enemies: Octorok
  4505. Enemies: Bubble
  4506. Enemies: Zuree
  4507. Enemies: Clubberskull
  4508. Area Lockdown
  4509. Event: Treasure Trove
  4510. Enemies: Koffing
  4511. Enemies: Flage
  4512. Enemies: Boom Stomper
  4513. Enemies: Clubberskull
  4514. Enemies: Megonta
  4515. Enemies: Bulborb
  4516. Enemies: Reaper
  4517. Enemies: Reapette
  4518. Enemies: Bonkers
  4519. Enemies: Bonkers
  4520. Enemies: Devil Car
  4521. Enemies: ReDead
  4522. Enemies: Lurchthorn
  4523. Powers and Speed
  4524. Enemies: Starman
  4525. Enemies: Starman
  4526. Enemies: Spike Top
  4527. Enemies: Tiki Buzz
  4528. Enemies: Bumpety Bomb
  4529. Enemies: Cryogonal
  4530. Enemies: Daphne
  4531. Enemies: Daphne
  4532. Enemies: Pooka
  4533. Enemies: Pooka
  4534. Enemies: Kihunter
  4535. Enemies: Kihunter
  4536. Enemies: Blue Shy Guy
  4537. Enemies: Yellow Shy Guy
  4538. Enemies: Green Shy Guy
  4539. Enemies: Iridescent Glint Beetle
  4540. Enemies: Iridescent Glint Beetle
  4541. Enemies: Monoeye
  4542. Enemies: Shotzo
  4543. Enemies: Fly Guy
  4544. Enemies: Nutski
  4545. Enemies: Hammer Bro
  4546. Enemies: Lakitu
  4547. Enemies: Roturret
  4548. Enemies: Reo
  4549. Enemies: Generator
  4550. Enemies: Bill Blaster
  4551. Event: Heavenly Light
  4552. Event: Fast Learner
  4553. Event: Bonus Time
  4554. Enemies: Devil Car
  4555. Enemies: Lurchthorn
  4556. Enemies: Banzai Bill
  4557. Using Powers
  4558. Using Powers
  4559. Enemies: Bullet Bill
  4560. Enemies: Kritter
  4561. Enemies: Gordo
  4562. Enemies: Geemer
  4563. Enemies: Sneaky Spirits
  4564. Enemies: Lethinium
  4565. Enemies: Pooka
  4566. Enemies: Plasma Wisp
  4567. Enemies: Cryogonal
  4568. Enemies: Bronto Burt
  4569. Enemies: Shy Guy
  4570. Enemies: Types of Shy Guys
  4571. Enemies: Skuttler Cannoneer
  4572. Enemies: Skuttler Mage
  4573. Enemies: Mahva
  4574. Enemies: Mettaur
  4575. Enemies: Metroid
  4576. Enemies: Parasol Waddle Dee
  4577. Enemies: Peahat Larva
  4578. Enemies: Petilil
  4579. Challenge Doors
  4580. Challenge Doors
  4581. Smash Run: Edge of the Stage
  4582. Challenges: Defeat them all!
  4583. Challenges: Defeat them all!
  4584. Challenges: Crystal Smash!
  4585. Stat Boosts: Special
  4586. Stat Boosts: Arms
  4587. Stat Boosts: Defense
  4588. Star-Shaped Stat Boosts
  4589. Stat Megaboost
  4590. Cannonball Effect
  4591. Events: Amped Up!
  4592. Events: Fests
  4593. Challenges: Crystal Smash!
  4594. Stat Boosts: Arms
  4595. Ornes are dangerous foes. Just touching one will KO you instantly. When you hear that eerie music, run! Run away!
  4596. Just running and attacking will slowly boost your speed and attack stats.
  4597. Looking for cool stuff like trophies and custom parts? Try defeating bonus enemies and opening treasure chests.
  4598. They all roll along the ground, but they're based on different elements. Glire is red, Glice is blue, and Glunder is yellow.
  4599. An icy enemy that's weak to fire. Its attack range is small, but you'll freeze if it hits you.
  4600. A fiery enemy that's weak to ice. It attacks slowly but deals a lot of damage.
  4601. When you defeat an enemy, it will fly off like a cannonball and deal damage to other enemies it hits.
  4602. The classic Mario enemy. Punches and kicks will work, but jumping on it delivers a one-hit KO in trademark Mario style.
  4603. Its health and attack power may be high, but you can stomp on it to do massive damage. A Goomba's still a Goomba!
  4604. Lures you in disguised as a treasure chest, and then comes after you. Often drops Powers and other rarities.
  4605. An electrical enemy with no particular weakness but fairly low health. Its attacks are wide ranging but deal little damage.
  4606. Strong enemies like Reapers drop lots of items. These can include rare rewards.
  4607. A Ghost-type Pokémon unaffected by punches and kicks. You'll have to use projectiles to defeat it.
  4608. Red Bubbles are weak to water and electricity, blue ones to fire. Attack accordingly to extinguish their colored flame and weaken them.
  4609. This pill bug look-alike attacks by rolling at you. It's invincible while balled up, so strike wisely.
  4610. Breaking a Darknut's armor changes its attack pattern and raises its speed, but your attacks will now make it flinch.
  4611. You can't defeat a Chain Chomp—just the post it's chained to. Once free, it will run off and leave behind an item.
  4612. Polar bears are weak to fire attacks. They'll flinch when struck by fire, making them far easier to defeat.
  4613. Don't touch the Flame Chomp's fireballs! That means both the ones it fires at you and the ones that are still attached to its tail.
  4614. When a Flame Chomp's tail is gone, its eyes will droop and it will flash. Defeat it quickly or it will explode!
  4615. Peahats will keep sending Peahat Larvae at you. These are hard to avoid because of their scattered flight patterns.
  4616. If a Reaper spots you, its special music will play and it'll go berserk. It'll also summon Reapettes, making it hard to even get close.
  4617. Octoroks will fire rocks at distant fighters. Deflecting an Octorok's own rock back at it is a one-hit KO!
  4618. Projectiles have no effect on Spike Tops, and these shelled beasts don't flinch easily either. Give them a toss instead.
  4619. Kamek flies around and teleports, making an air battle all but inevitable. Try to ground this goof with a strong attack.
  4620. These cake-shaped enemies like to run away from the player. In typical bonus-enemy fashion, they drop excellent stat boosts if you catch them.
  4621. Darknuts attack by swinging their large swords around. Their shields deflect attacks, so try to hit them from behind!
  4622. Poppants store candy and gift-wrapped boxes in their bucket-like lower bodies. Defeat these bonus enemies for some sweet rewards!
  4623. Poppants will run away if you get too close or attack them. They'll also throw stones and Bob-ombs in their wake! Watch out!
  4624. When a polar bear jumps, you should jump too. The earthquake from their landing won't affect you if you're in the air.
  4625. When the screen locks in place and swarms of enemies start to appear, hold your ground. Leaving the screen then will count as a KO.
  4626. Bumpety Bombs flash more and more quickly as they get closer to exploding. The blast hurts other enemies, too, so use that to your advantage!
  4627. Launching enemies off the screen will defeat them even if they haven't taken much damage. However, you won't get as many stat boosts.
  4628. Fighters on the ground will be left shaking if a ReDead's screech hits them, but airborne fighters will keep their wits about them.
  4629. Tac will fire his hand at you to try and steal your stat boosts. If he gets them, defeat him before he runs away or they'll be gone for good!
  4630. From time to time, one of these drumlike enemies will swoop down to attack you. Jump on its head midswoop to take it out in one hit.
  4631. Get too close, and you'll be sprayed with an extra-powerful Poison Gas that reduces your stats more than regular Poison Gas.
  4632. When a Cucco gets hurt—even by defeated enemies cannonballing toward it—it'll call upon its flock to strike back at you.
  4633. Bacuras are invincible spinning boards that can reflect projectiles. Touching one will launch you downward.
  4634. When you get close to an Octorok, it'll hide in the grass. You won't be able to hit it with attacks, but you can still throw it.
  4635. These flying skulls with wings come in two varieties. Red flames indicate a fire element, while blue flames indicate ice.
  4636. These ghosts with big claws are impossible to hit before they take physical form. When they attack, that's your chance to strike back.
  4637. Once freed, a Clubberskull will swing its arms in wide circles, dealing a lot of damage if it lands hits. Best to fight at a distance if you can.
  4638. The number in the top left is your target number of enemies to beat. Hit that mark, and you'll get an especially large stat boost!
  4639. This event unlocks a treasure trove full of...you guessed it...treasure! Check your map to see where it is.
  4640. This Pokémon fills its body up with toxic gases like a balloon. If its Poison Gas move hits you, it'll reduce your stats.
  4641. This slimy green foe disappears and moves closer to you. Its shadow will give away where it is heading.
  4642. Don't expect your attacks to do a lot to a Boom Stomper's rock-solid body. Aim for its weak point: the leaf on its head.
  4643. When a Clubberskull's on a rampage, it'll come after fighters relentlessly. It'll even jump over walls and other obstacles!
  4644. Hit a Megonta's weak point—the stomach—and you can topple it over. It can't do anything until it gets back up, so you have a chance to strike.
  4645. Bulborbs will use a slam attack if there's a fighter behind them. It can hurt a lot, but it also leaves the Bulborb open to counterattacks.
  4646. An angry Reaper won't move around—it'll just turn to the left and right. If you're right in front of it, it'll swing its scythe.
  4647. These Reaper minions can pass right through walls. They'll disappear in one hit, so it's easy to clear them out with some careful aim.
  4648. This gorilla-like foe uses a hammer to strike with a variety of attacks. When he charges up Hammer Flip, it can hit you for serious pain.
  4649. Bonkers is so tough that your attacks won't make him flinch at all. However, he does leave himself wide open after swinging his hammer.
  4650. If you're close by when a Devil Car has stopped moving, it'll spout exhaust fumes that paralyze you. It's enough to drive anyone crazy...
  4651. These shambling creatures made from magically animated clay will let out a hideous screech if you come near, leaving you shaking.
  4652. These fishlike foes pull five cannons along behind them. Each cannon takes damage on its own, but defeating the head can save you some time.
  4653. Slower fighters can carry more Powers. Putting on equipment that makes you faster or slower will affect this, too!
  4654. Starmen are aliens that move by teleporting and unleash PK Beam attacks. These beams will briefly paralyze you if they hit, so watch out!
  4655. Reflect a PK Beam back at a Starman to defeat it in one satisfying hit. However, this trick won't work on a Starman summoned as an Assist Trophy.
  4656. Hitting Spike Tops can flip them over. That's the only time projectiles can hurt them.
  4657. Bounce off one of these for a big jump. It might even let you reach places you couldn't get to before!
  4658. You can't hit a Bumpety Bomb through the armor on its front. Instead, attack from behind or try to throw it.
  4659. This Ice-type Pokémon floats in the air and fires an Ice Beam. If the beam hits you, you'll be frozen.
  4660. Looks can be deceiving! These cute, flowery foes float along dropping mines that will flash and then explode when a fighter comes near.
  4661. A Daphne's mines will explode if you attack them. Best to use projectiles to take them out from a comfortable distance.
  4662. These red little enemies with goggles will walk up to fighters and tackle them.
  4663. Each time a Pooka takes damage, it'll puff up like a balloon. When it finally pops, the blast will damage surrounding enemies.
  4664. These insectoid enemies spit acid at you from the air. Touching the acid will paralyze you for a short time.
  4665. Kihunters won't spit acid at you if they're below you. Fighting them from above is an excellent strategy.
  4666. Blue Shy Guys have slightly more health than other Shy Guys. They tend to drop Defense boosts.
  4667. Yellow Shy Guys jump slightly higher than other Shy Guys. They tend to drop Jump boosts.
  4668. Green Shy Guys move slightly faster than other Shy Guys. They tend to drop Speed boosts.
  4669. These golden bugs stay underground until a fighter comes near. They're bonus enemies, and often when you launch one, it'll drop some gold.
  4670. The farther you launch one of these, the more gold it'll drop. It'll go back underground if it gets launched five times or if enough time passes.
  4671. These enormous eyeballs fly around above you, occasionally targeting you with energy blasts.
  4672. Depending on the type, these indestructible cannons will either fire three shots in a fixed direction or one shot aimed at you.
  4673. A type of Shy Guy that flies around, dangling items. Sometimes they even carry custom parts!
  4674. These airborne enemies from the Forces of Nature fire either a burst of weak seeds or a single big seed that deals more damage.
  4675. Hammer Bros. jump up and down while throwing hammers. The hammers bounce off the walls and floor, so watch out!
  4676. Lakitus ride on a cloud and throw down Spiny Eggs. These turn into Spinies when they hit the ground.
  4677. Roturrets hang in the air and fire three shots from each of their two cannons. The last pair of shots has extra launching power.
  4678. These enemies swoop down from above to tackle fighters. However, they can't actually hit you if you're directly below them. Give it a try!
  4679. Generators disappear after they've finished spawning enemies. Defeat them before they finish to get a big bounty as a reward!
  4680. These fire Bullet Bills (and sometimes other enemies). Destroy a Bill Blaster before it's out of ammo, and you might just get extra items.
  4681. A light engulfs the fighters, causing damage to nearby enemies. The effect is just like the Power of the same name.
  4682. One stat will be easier to upgrade for a while. Stat boosts for it will appear more frequently, and it'll upgrade more quickly from play, too.
  4683. During this event, enemies will drop more stat boosts. This is a good chance to really raise those numbers!
  4684. These cars are the most inconsiderate drivers, trying to ram right into you! If one hits you at high speed, it'll hurt.
  4685. Each of a Lurchthorn's cannons will drop items and stop shooting if you destroy it. However, the other cannons will get stronger as a result.
  4686. These enormous versions of Bullet Bills have a LOT of health. They also explode with a big blast radius after getting stuck in the terrain.
  4687. Using Powers aggressively at the start will let you beat enemies easily for some early stat boosts. That'll make later foes easier too.
  4688. If you get KO'd in Smash Run, your stats will go down. Try to keep some good Powers in reserve to help you stay in the game!
  4689. These bullets with angry eyes and angry fists will either fly in a straight line or chase after fighters.
  4690. Green Kritters will try to bite you, while blue Kritters will use their claws in a spinning jump attack.
  4691. These spiky little balls are invincible, and just touching one will hurt and send you reeling.
  4692. Geemers can crawl along the ground, the walls... even the ceiling! Those spikes will hurt any fighter who touches them.
  4693. These rhythmic spooks pop up at regular intervals. Defeat one of these bonus enemies to get great rewards, like stat boosts for all stats.
  4694. These floral fiends shoot lasers that can go through the terrain. If the beam doesn't hit, the next shot will be at a different angle.
  4695. Pookas can chase after you by burrowing through walls and the ground. While doing this, you can't hit them, only look at their goggles.
  4696. When these glowing foes have fully charged their attack to its third level, they become immune to projectiles and direct attacks.
  4697. Sometimes Cryogonals will fire an Ice Beam that mows down everything around them. This takes longer to charge than the usual beam.
  4698. Bronto Burts fly around and try to hit you with their spin attack. The attack doesn't do much damage but has high launching power.
  4699. Red Shy Guys have more attack power than other Shy Guys. They tend to drop Attack stat boosts.
  4700. Shy Guys come in four colors: red, blue, yellow, and green. They have different abilities and tend to drop different stat boosts.
  4701. The color of the cannon shows which type it is. Blue = beam, green = bazooka, and red = missile.
  4702. These one-eyed enemies use magic to lower your stats. They're tough, but that only means a greater bounty of stat boosts once you defeat them.
  4703. These fishlike foes with six eyes can protect other enemies with their barriers. Break down the barrier first—then you can hit the Mahva.
  4704. When a Mettaur's hiding under its helmet, attacking it won't accomplish anything. However, you can still grab and throw it.
  4705. These alien creatures float around and then try to clamp down on you with their sharp fangs. Quickly struggle to break free from their grasp.
  4706. Attack a Waddle Dee to make it let go of its parasol. As the parasol floats into the air, it can snag you and carry you with it. Watch out!
  4707. These weak enemies are thrown by Peahats. You can even defeat them with moves that don't deal any damage, like Mario's F.L.U.D.D.
  4708. This Grass-type Pokémon's Sleep Powder move will only affect fighters on the ground.
  4709. Go into the red door if you are ready for a challenge! If you clear the challenge, you can get great rewards!
  4710. Sometimes there won't be a challenge behind the door at all. Just a bonus room full of treasure chests and stat boosts!
  4711. There are a lot of challenge doors and treasure chests around the edges of the labyrinth—but lots of strong enemies, too.
  4712. Defeat all the enemies in the time allotted. Be careful not to fall off the narrow platforms as you fight!
  4713. If you touch the floor under the platforms when it's red, you'll be KO'd immediately. That applies to foes, too, so try to send them to their doom!
  4714. Break all the crystals in the time allotted. Breaking them gets you stat boosts!
  4715. Some special moves won't just deal more damage—they'll also take less time to charge or have an expanded range.
  4716. Arms stat boosts will improve throwing moves and attacks using items. They also make healing items more effective.
  4717. Improving your Defense means you'll take less damage and your shield will be more durable. It'll also be easier to achieve a perfect shield.
  4718. These star-shaped stat boosts will improve all six stats. You'll get them from treasure chests or by defeating special enemies.
  4719. These items will double the effectiveness of stat boosts for a short time. You'll power up twice as fast while moving around, too!
  4720. When you defeat a large foe, the cannonball effect can take out other enemies, too. However, the other enemies won't fly off like cannonballs.
  4721. For a short time, your Speed and Jump stats will be maxed out. This lets you reach all kinds of places—but be careful not to go too far!
  4722. Loads of a single enemy will appear. The name of the fest tells you which one. A Souflee Fest is a chance to get tons of stat boosts!
  4723. When you're attacking crystals, sometimes large cracks will appear. Aim your attacks at these to destroy the crystals more efficiently.
  4724. One effect of Arms stat boosts is to increase your grabbing range. They also make you less likely to drop items when attacked.
  4725. Breaking Your Fall
  4726. Grabbing Edges
  4727. Footstool Jump
  4728. Clinging to Walls
  4729. Crouch Walking
  4730. Hitstun Shuffling
  4731. Shield Break
  4732. Super Armor
  4733. Turning and Grabbing
  4734. Eating While Prone
  4735. Wall Jumping
  4736. Low Jump
  4737. Shifting Your Shield
  4738. Meteor Smash
  4739. Perfect Shield
  4740. Catching Items
  4741. Smash Throw
  4742. Letting Go of Items
  4743. Stale Moves
  4744. Equipment
  4745. Types of Equipment
  4746. Strong Equipment
  4747. Custom Special Moves
  4748. Bonus Effects
  4749. Magnifying-Glass Damage
  4750. Throwing Items
  4751. Mii Fighters' Physiques
  4752. Easy Final Smash
  4753. Grab
  4754. Shieldstun Shuffling
  4755. Grab an Item While Airborne
  4756. Interacting with Equipment
  4757. When you hit the wall, floor, or ceiling after being launched, press the shield button to break your fall and avoid follow-up attacks.
  4758. If you grab an edge that someone else is grabbing, you'll steal it from them. So much for first come, first served!
  4759. You can jump on an opponent's head and use them as a springboard. If they're airborne, they'll fall down, too.
  4760. Some fighters can temporarily stick to walls if you keep holding in the direction of the wall. Not every wall is good for this move, though...
  4761. Some fighters can move while crouched if you input diagonally down to the left or right.
  4762. Input in a direction while taking damage, and you'll shift slightly in that direction.
  4763. While your shield is up, it'll gradually get smaller. When it finally breaks, you'll become dizzy.
  4764. This is a state where you won't flinch even while taking damage. Some specials will trigger this.
  4765. If you turn around while running and then grab, your grabbing range will be longer than usual.
  4766. Press the attack button while you're prone to eat a food item that's fallen nearby.
  4767. Some fighters can jump off walls. Input in the opposite direction while touching the wall to do this.
  4768. Press the jump button very briefly and you'll jump lower than usual, letting you use air attacks against ground-level foes.
  4769. You can gently input a direction while shielding to move your shield. This lets you block effectively, even with a small shield.
  4770. Launching an opponent straight downward is known as a Meteor Smash. Doing this when there isn't a platform below is a good one-hit KO method.
  4771. Shielding right before an attack results in a perfect shield. You'll be able to strike back immediately after guarding.
  4772. You can catch items thrown at you by pressing the attack button at just the right time.
  4773. When you throw an item, quickly press in the same direction as your throw. You'll throw it farther than usual that way.
  4774. Press the grab button to drop the item you're holding. Even an item dropped like this deals a small amount of damage.
  4775. Using the same attack constantly will decrease its power. Add a little variety to your fighting, and spice up your game!
  4776. Fighters can carry up to three pieces of equipment. Carrying different equipment can really change the way you play a fighter!
  4777. Equipment can affect either attack, defense, or speed. You can equip more than one piece of the same type.
  4778. Taking on higher intensity levels in Classic mode or achieving high scores in minigames can hugely affect the power of the equipment you pick up.
  4779. Each of the custom special moves have different attributes. Choose carefully to create the perfect fighter for your play style!
  4780. You can equip multiple pieces of equipment with the same bonus effect to make that effect stronger.
  4781. When you move off-screen, you'll be shown in a little circle. You'll gradually take damage while off the screen, so don't linger!
  4782. Drop items by pressing the grab button. Input a direction when you drop an item to throw the item in that direction.
  4783. The physique of the Mii your Mii Fighter was based on will affect it! A big Mii is stronger, while a smaller Mii is faster.
  4784. Fighters who are really lagging behind will sometimes be ready to use a Final Smash as soon as they return from being KO'd.
  4785. You have to wait at least a second between letting go of an opponent and grabbing them again, so be patient!
  4786. Angling to one side or the other while blocking with your shield will move it very slightly in that direction.
  4787. You can grab an item in midair by dodging or attacking at just the right time.
  4788. Using equipment that raises attack will lower defense at the same time. You know what they say—the best defense is a good offense!
  4789. [VAR]/[VAR]/[VAR]
  4790. [VAR]/[VAR]
  4791. [VAR]:[VAR]:[VAR]
  4792. [VAR]:[VAR]
  4793. ,
  4794. Effortless
  4795. Easy
  4796. Standard
  4797. Tougher
  4798. Challenging
  4799. Heatin' Up
  4800. Extra Spicy
  4801. Infernal
  4802. White Hot
  4803. Nothing Harder!
  4804. Intensity
  4805. [VAR].[VAR]
  4806. Gold Hoard
  4807. Begin
  4808. START
  4809. P1
  4810. P2
  4811. P3
  4812. P4
  4813. P5
  4814. P6
  4815. P7
  4816. P8
  4817. CPU
  4818. Opponent
  4819. Ally
  4820. NEW!
  4821. NEW
  4822. ×[VAR].[VAR]
  4823. [VAR]%
  4824. [VAR].[VAR]
  4825. No
  4826. Yes
  4827. Equipment
  4828. Specials
  4829. Attack
  4830. Defense
  4831. Speed
  4832. Bruiser
  4833. Defender
  4834. Speedy
  4835. Atk/Def
  4836. Def/Spd
  4837. Spd/Atk
  4838. Balanced
  4839. Brawler
  4840. Swordfighter
  4841. Gunner
  4842. Brawler
  4843. Swordfighter
  4844. Gunner
  4845. Touch an area of the screen to see an explanation.
  4846. [VAR].[VAR]
  4847. [VAR].[VAR]
  4848. Retry
  4849. Quit
  4850. OK
  4851. By Category
  4852. By Weight
  4853. Alphabetically
  4854. Unlock Order
  4855. G
  4856. All
  4857. [VAR]
  4858. Enter Comment
  4859. .[VAR]
  4860. Items:
  4861. Mii
  4862. Global Smash Power: [VAR]
  4863. Total High Score: [VAR]
  4864. Total High Score: [VAR].[VAR] ft.
  4865. High Score: [VAR]
  4866. [VAR].[VAR]%
  4867. [VAR].[VAR]
  4868. [VAR]
  4869. [VAR]
  4870. [VAR]
  4871. [VAR]
  4872. .[VAR]
  4873. [VAR] / [VAR]
  4874. Close
  4875. START
  4876. L
  4877. R
  4878. Let's go!
  4879. Practice
  4880. How to Play
  4881. +
  4882. Off-Screen
  4883. You'll get KO'd if you fly off the screen. Don't get launched off!
  4884. Use the Circle Pad
  4885. Move
  4886. Tap
  4887. Dash
  4888. Jump
  4889. Double
  4890. !
  4891. !
  4892. Attack
  4893. Forward
  4894. Up
  4895. Down
  4896. Once your opponent has taken enough damage...
  4897. Launch them with a powerful smash attack!
  4898. The more damage they've taken, the farther they'll fly.
  4899. Charge up your smash attacks to really launch your foes!
  4900. It's not the end of the world if you get launched, so don't give up!
  4901. Special
  4902. There are four types of special moves.
  4903. Shield
  4904. to defend!
  4905. Roll to dodge!
  4906. A shielding opponent can still be grabbed!
  4907. Throw
  4908. Claim the Smash Ball by attacking it until it shatters...
  4909. And unleash your Final Smash!
  4910. Show 'em who's boss!
  4911. PRESS ANY BUTTON
  4912. Side
  4913. Back
  4914. Super Smash Bros.
  4915. for Nintendo 3DS
  4916. TM
  4917. Super Smash Bros. for Nintendo 3DS
  4918. /
  4919. ver.[VAR].[VAR]
  4920. © 2014 Nintendo Original Game: © Nintendo / HAL Laboratory, Inc. Characters: © Nintendo / HAL Laboratory, Inc. / Pokémon. / Creatures Inc. / GAME FREAK inc. / [VAR]SHIGESATO ITOI/APE inc. / INTELLIGENT SYSTEMS / SEGA / CAPCOM CO., LTD. BANDAI NAMCO Games Inc. / MONOLITHSOFT
  4921. PRESS ANY BUTTON
  4922. SMASH
  4923. Online
  4924. Smash Run
  4925. Games & More
  4926. Challenge
  4927. Wii U
  4928. StreetPass
  4929. Test your skills in classic Smash! Challenge the CPU or nearby players.
  4930. Connect to the Internet, and test your skills against your friends and the world!
  4931. Collect boosts in a vast labyrinth to prepare for an epic final battle!
  4932. Solo and group games, plus Training, custom fighters, the Vault, and more!
  4933. Take on challenges and win prizes!
  4934. Connect to Super Smash Bros. for Wii U.
  4935. A StreetSmash of epic proportions! Defeat your rivals and win prizes!
  4936. Challenges
  4937. Notifications
  4938. Shop
  4939. /
  4940. !
  4941. Connect to a Wii U
  4942.  Look for Wii U
  4943. Searching for nearby Wii U consoles...
  4944. Found [VAR] Wii U consoles!
  4945.  Search again
  4946. Connecting to [VAR]'s Wii U console...
  4947. Connected to [VAR]'s Wii U console.
  4948. is available!
  4949. is connected.
  4950. Please wait for the Wii U console.
  4951. Tap to select an option.
  4952. Disconnect
  4953. Allow copying of customized characters?
  4954. No
  4955. Yes
  4956. Go to the Nintendo 3DS connection screen in Super Smash Bros. for Wii U.
  4957. Wii U
  4958. You can exchange custom fighters or use your Nintendo 3DS as a Wii U controller.
  4959. Copying of customized characters disabled.
  4960. Copying of customized characters enabled.
  4961. Found a Wii U console!
  4962. A Challenger Approaches!
  4963. Smash
  4964. Solo
  4965. Group
  4966. Rules
  4967. Play against AI-controlled opponents!
  4968. Play against people nearby who have their own copy of the game.
  4969. Change settings to customize the battle!
  4970. With Friends
  4971. With Anyone
  4972. Spectate
  4973. Share
  4974. Conquest
  4975. Ongoing!
  4976. Play online with friends from your friend list!
  4977. Play with people from all over the world!
  4978. Watch other players smash it up!
  4979. Share your Mii Fighters, snapshots, and more via the Internet!
  4980. Teams of fighters battle for supremacy. Support your team and win rewards!
  4981. With Friends
  4982. Create Room
  4983. Join a Friend's Room
  4984. 's Game
  4985. Free Space
  4986. Room Full
  4987. Unavailable
  4988. Profile
  4989. With Friends: Waiting...
  4990. With Friends: Smashing
  4991. With Friends: In Another Mode
  4992. Playing For Fun
  4993. Playing For Glory
  4994. Playing Online
  4995. Playing Offline
  4996. Online
  4997. Offline
  4998. Friend Request Pending
  4999. Friends Participating
  5000. Switch Profile
  5001. You can register friends from your Nintendo 3DS friend list.
  5002.  Online Now
  5003. Make a room and start a battle.
  5004. Join a friend's room and play!
  5005. [VAR]With Anyone[VAR]
  5006. For Fun
  5007. For Glory
  5008. All items and stages except Final Destination are enabled. Battle stats are not recorded.
  5009. Play without items on Ω Form stages. Your wins and losses are recorded.
  5010.  
  5011. Team Smash
  5012. Smash
  5013. A 2-on-2 team battle. Represent your team color! Items are enabled and most stages are available.
  5014. Play For Fun with other players. Items are enabled and most stages are available.
  5015.  
  5016. Smash
  5017. Team Smash
  5018. 1-on-1
  5019. Records
  5020. Play For Glory with up to four players.
  5021. A 2-on-2 team battle. Represent your team color!
  5022. A 1-on-1 battle. Just you against a rival.
  5023. View your online battle stats.
  5024. Spectate
  5025. Replay Channel
  5026. World Status
  5027. Spectator Mode
  5028. Watch battles being fought around the world! Predict the winner to win gold and rewards!
  5029. Watch replays of battles fought in the past.
  5030. Take a look at a map of players online now!
  5031. Take a look at a map of players online now! Press the A Button to spectate.
  5032. What Is Spectator Mode?
  5033. Spectate to Accumulate 1
  5034. Spectate to Accumulate 2
  5035. Winning Streaks 1
  5036. Winning Streaks 2
  5037. BONUS CHANCE
  5038. Win from Second Place
  5039. Win Rate
  5040. Momentum
  5041. Odds
  5042. You can watch battles from all around the world!
  5043. Bet gold while you watch, and try to predict the winner!
  5044. Make your prediction using odds, win rates, and momentum from the past 10 matches. If you're correct, you'll double your gold!
  5045. You can bet the gold you win on the very next match and go for a winning streak!
  5046. Maximize your earnings by going for a two-win streak, but if you predict wrong the second time, you'll lose the whole pot!
  5047. Bonus Chances allow you to use your gold to win extra prizes!
  5048. If the player you bet on places second in a four-player Smash, you can still win gold! However, you won't get a winning streak or a Bonus Chance.
  5049. ,000,000,000,000
  5050. ,000,000,000
  5051. ,000,000
  5052. ,000
  5053. Predict the winner!
  5054. Bonus Chance
  5055. ▲▼ Change bet amount  Confirm
  5056.  Return to the menu. (Gold you've bet will be returned.)
  5057. Starting in
  5058. READY TO FIGHT
  5059. Starting in
  5060. = [VAR]G
  5061. All
  5062. For Glory
  5063. For Fun
  5064. All
  5065. Smash
  5066. Team Smash
  5067. 1-on-1
  5068. Bonus Chance
  5069. Would you like to bet your earnings and try to extend your win streak?
  5070. Deciding in
  5071. OK
  5072. Next Battle!
  5073.  OK
  5074. Winning Streak x1
  5075. Winning Streak x2
  5076. For Glory / Smash
  5077. For Glory / Team Smash
  5078. For Glory / 1-on-1
  5079. For Fun / Smash
  5080. For Fun / Team Smash
  5081.  Finish and return to the menu. (Gold bet will be returned.)
  5082. All the gold you've bet has been returned.
  5083. Bet
  5084. JACKPOT!
  5085. NICE!
  5086. %
  5087. If the system is left idle, playback will stop. Idle in
  5088. Press START to begin playback.
  5089. View all fighters' replays in random order.
  5090. Next Battle!
  5091. Update in
  5092. Gold bet yesterday: [VAR]G
  5093. Total gold bet so far: [VAR]G
  5094. Online Smashes fought yesterday: [VAR]
  5095. Total online Smashes fought: [VAR]
  5096. Downloading replay...
  5097. Replay download failed.
  5098. Replay
  5099. Snapshot
  5100. Mii Fighter
  5101. Send
  5102. View
  5103. Community
  5104. Take a look at replays others have shared online.
  5105. Take a look at snapshots others have shared online.
  5106. Take someone else's Mii Fighter for a spin!
  5107. View replays and snapshots posted by players, or download Mii Fighters.
  5108. Upload your replays, snapshots, and Mii Fighters for the world to see!
  5109. Share your favorite replay videos with the rest of the world!
  5110. Share your best snapshots with the rest of the world!
  5111. Share your Mii Fighters with the rest of the world!
  5112. Search Filters
  5113. Creator
  5114. Creator
  5115. Creator
  5116. Location
  5117. Mode
  5118. Stage
  5119. Character
  5120. Type
  5121. Anyone
  5122. Friends
  5123. You
  5124. World
  5125. Japan
  5126. Americas
  5127. Europe and Oceania
  5128. Other
  5129. All Modes
  5130. Smash
  5131. Team Smash
  5132. All Types
  5133. Brawler
  5134. Swordfighter
  5135. Gunner
  5136. Search
  5137. START
  5138. ALL
  5139. Search for Replays
  5140. Stage
  5141. Participants
  5142. Mode
  5143. Posted
  5144. Views
  5145. Ver. [VAR].[VAR]
  5146. Change Filters
  5147. Menu
  5148. L
  5149. R
  5150. Receive
  5151. Profile
  5152. [VAR]/[VAR]
  5153. No results.
  5154. [VAR]
  5155. Downloaded
  5156. Search for Snapshots
  5157. Posted
  5158. Views
  5159. Change Filters
  5160. Menu
  5161. Show in Full Screen
  5162. Profile
  5163. [VAR]
  5164. Save
  5165. Display Information
  5166. No results.
  5167. Downloaded
  5168. Select the filters you would like to apply, and then touch Search.
  5169. Search for Mii Fighters
  5170. Date Posted
  5171. Times Used
  5172. Change Filters
  5173. Menu
  5174. L
  5175. R
  5176. Receive
  5177. Profile
  5178. No results.
  5179. Downloaded
  5180. Select the filters you would like to apply, and then touch Search.
  5181.  Show Profile
  5182. Send
  5183. START
  5184.  Cancel
  5185. Sending...
  5186. Downloading...
  5187.  Cancel
  5188. Conquest
  5189. Go for first place to win huge prizes!
  5190. Tourney
  5191. Conquest
  5192. Conquest in Progress!
  5193. Results Announced!
  5194. Previous Results
  5195. No Conquest in Progress
  5196. [VAR]-[VAR]
  5197. Until [VAR]:[VAR] on [VAR]/[VAR]
  5198. This battle is part of a conquest.
  5199. View the featured fighters. Battle online with them to earn them points!
  5200. Who will reign supreme? View the results to find out!
  5201. Take a look at the final conquest results.
  5202. You haven't been in any conquests yet.
  5203. Vs.
  5204. Gold bet worldwide yesterday: [VAR][VAR]G
  5205. Total gold bet worldwide: [VAR][VAR]G
  5206. Online battles held worldwide yesterday: [VAR][VAR]
  5207. Total online battles held worldwide: [VAR][VAR]
  5208. Total battles held worldwide: [VAR][VAR]
  5209. Total local battles held worldwide: [VAR][VAR]
  5210. Total play time worldwide: [VAR][VAR] hours
  5211. Total KOs worldwide: [VAR][VAR]
  5212. Total damage received worldwide: [VAR][VAR]
  5213. Total Final Smashes used worldwide: [VAR][VAR]
  5214. Total items obtained worldwide: [VAR][VAR]
  5215. Total number of times Smash Run has been played worldwide: [VAR][VAR]
  5216. Total number of times Classic has been cleared worldwide: [VAR][VAR]
  5217. Total number of times All-Star has been cleared worldwide: [VAR][VAR]
  5218. Total worldwide KOs in Multi-Man Smash: [VAR][VAR]
  5219. Total worldwide Target Blast score: [VAR][VAR]
  5220. Total worldwide Trophy Rush score: [VAR][VAR]
  5221. Total Sandbag launch distance worldwide in Home-Run Contest: [VAR][VAR] mi.
  5222. Total number of replays posted worldwide: [VAR][VAR]
  5223. Total number of snapshots posted worldwide: [VAR][VAR]
  5224. Total number of Mii Fighters posted worldwide: [VAR][VAR]
  5225. thousand
  5226. million
  5227. billion
  5228. trillion
  5229. Vs.
  5230. <Conquest #[VAR] Progress Report> [VAR] – 1st: [VAR], [VAR]% / 2nd: [VAR], [VAR]% / 3rd: [VAR], [VAR]%
  5231. <Conquest #[VAR] Final Results> [VAR] – 1st: [VAR], [VAR]% / 2nd: [VAR], [VAR]% / 3rd: [VAR], [VAR]%
  5232. Gold bet worldwide yesterday: [VAR]G
  5233. Total gold bet worldwide: [VAR]G
  5234. Online battles held worldwide yesterday: [VAR]
  5235. Total online battles held worldwide: [VAR]
  5236. Total battles held worldwide: [VAR]
  5237. Total local battles held worldwide: [VAR]
  5238. Total play time worldwide: [VAR] hours
  5239. Total KOs worldwide: [VAR]
  5240. Total damage received worldwide: [VAR]
  5241. Total Final Smashes used worldwide: [VAR]
  5242. Total items obtained worldwide: [VAR]
  5243. Total number of times Smash Run has been played worldwide: [VAR]
  5244. Total number of times Classic has been cleared worldwide: [VAR]
  5245. Total number of times All-Star has been cleared worldwide: [VAR]
  5246. Total worldwide KOs in Multi-Man Smash: [VAR]
  5247. Total worldwide Target Blast score: [VAR]
  5248. Total worldwide Trophy Rush score: [VAR]
  5249. Total Sandbag launch distance worldwide in Home-Run Contest: [VAR] mi.
  5250. Total number of replays posted worldwide: [VAR]
  5251. Total number of snapshots posted worldwide: [VAR]
  5252. Total number of Mii Fighters posted worldwide: [VAR]
  5253. Total number of snapshots posted worldwide: [VAR]
  5254. Total number of Mii Fighters posted worldwide: [VAR]
  5255. [VAR]Conquest Chart[VAR]
  5256. World
  5257. Americas
  5258. Europe and Oceania
  5259. Japan
  5260. Post
  5261. Your pts: [VAR]
  5262. Can contribute again in: [VAR]
  5263. You can lend your support!
  5264. Points Contributed
  5265. Total
  5266. Your pts: [VAR]
  5267. Smash Run
  5268. Solo
  5269. Group
  5270. Custom
  5271. Select
  5272. Music
  5273. How to Play
  5274. Powers
  5275. You've got five minutes! Boost your stats, and then face three CPU rivals in battle!
  5276. Collect stat boosts, and face off against up to three other people via local wireless!
  5277. Choose the best item and equipment combinations to lead you to victory!
  5278. Select the background music.
  5279. Smash Run 1
  5280. Smash Run 2
  5281. Smash Run 3
  5282. Stat Boosts 1
  5283. Stat Boosts 2
  5284. Powers / The Lower Screen 1
  5285. Powers / The Lower Screen 2
  5286. Powers / The Lower Screen 3
  5287. Defeat enemies to get stat boosts!
  5288. Speed!
  5289. Attack!
  5290. Defense!
  5291. Attack nearby enemies!
  5292. Warp!
  5293. Equip Powers!
  5294. Touch to switch
  5295. You have five minutes to defeat enemies across a massive battlefield.
  5296. Each character powers up their stats by defeating the hordes of enemies.
  5297. Power up the stats of your favorite character, and then smash it out in a final battle.
  5298. Enemies drop stat boosts when defeated. There are six stats that can boosted.
  5299. Run and you'll get faster. Punch and you'll get stronger. The only wasted action is one you don't take.
  5300. You can equip Powers to use in the heat of battle. Use them wisely to power yourself up faster.
  5301. Touch the icons on the lower screen to use Powers. You can adjust your setup before starting a Smash Run.
  5302. Tap anywhere on the lower screen (besides the Power panels) to see a map of the entire Smash Run area.
  5303. Powers
  5304. Weight Limit 1
  5305. Weight Limit 2
  5306. Can Hold a Lot
  5307. Can't Hold Much
  5308. Weight
  5309. Heavy
  5310. Light
  5311. Speed
  5312. Slow
  5313. Fast
  5314. Choose a fighter and equip Powers that you've acquired.
  5315. Each Power has a weight. Lighter fighters are not able to equip as many Powers as heavier fighters.
  5316. Lower a fighter's speed to make that fighter heavier. They'll be able to carry more Powers that way.
  5317.  Setup
  5318.  Create
  5319. Customize your equipment, special moves, and Powers to get the best performance!
  5320. Create [VAR]'s Custom Set
  5321.  Add
  5322.  Remove
  5323. Change your fighter's equipment, appearance, and special moves. Select OK to save when you're done.
  5324. Character
  5325. Powers
  5326. Character
  5327. Powers
  5328. Test
  5329.  Random
  5330. OK
  5331. START
  5332. ON
  5333. OFF
  5334.  Edit  Delete
  5335. Change your Mii Fighter's equipment, Powers, appearance, and special moves. Select OK to save when you're done.
  5336. Music
  5337. Select music to Smash Run to.
  5338. All On
  5339. All Off
  5340. Default
  5341.  On/Off
  5342.  Play
  5343. Weight Limits
  5344. Different characters have different weight limits. Consider weight as you choose your Powers.
  5345. Select Powers on the upper screen.
  5346. Use the lower screen to equip or remove them.
  5347.  Favorites
  5348.  Random
  5349. Equipped
  5350. Total Weight
  5351. Remove
  5352. OK
  5353. Uses: [VAR]
  5354. Remove
  5355. Quit
  5356. Try Again
  5357. Organizer
  5358. Lv.
  5359. 1
  5360. 2
  5361. 3
  5362. 4
  5363. [VAR]/[VAR]
  5364. START
  5365. Back
  5366. Final Battle
  5367. OK → A
  5368. Free-for-All
  5369. Team Battle
  5370. Vs. Enemy Team
  5371. Smash
  5372. Mega Smash
  5373. High-Launch Smash
  5374. Flower Smash
  5375. 300% Smash
  5376. Reflect Smash
  5377. Stamina Smash
  5378. Stock Smash
  5379. Glorious Smash
  5380. [VAR] Smash
  5381. Explosive
  5382. Mushroom
  5383. Mr. Saturn
  5384. Warp Star
  5385. Multi-Man Smash
  5386. Climb!
  5387. Run!
  5388. Defeat as many as you can before time runs out!
  5389. Climb higher than anybody else!
  5390. Reach the goal faster than anybody else!
  5391. Defeat as many as you can before time runs out!
  5392. StreetSmash
  5393. A StreetSmash challenger approaches!
  5394. Page
  5395. L
  5396. R
  5397. Start
  5398. No
  5399. Yes
  5400. StreetSmash
  5401. Profile
  5402. Records
  5403. Tutorial
  5404. Hits
  5405. MAX!
  5406. Your Profile
  5407. [VAR]
  5408. KO'd [VAR]!
  5409. Practice
  5410. A battle using the avatars of other players collected through StreetPass!
  5411. Change the greeting and character token to be sent to other players.
  5412. Review your StreetSmash stats.
  5413. Refresh your memory on how to play StreetSmash.
  5414. Practice makes perfect! Hone your StreetSmash technique.
  5415. Tokens:
  5416.  
  5417. KOs: [VAR]
  5418. /[VAR]
  5419. [VAR]Profile[VAR]
  5420. Player Info
  5421. Most Used
  5422. KOs
  5423. Battles
  5424. Pick a StreetSmash token!
  5425. [VAR]StreetPass Settings[VAR]
  5426. StreetPass Greeting
  5427. Select Token
  5428. Set a greeting to be sent via StreetPass.
  5429. Choose which character token you'll use for StreetSmash.
  5430. Let's do this!
  5431. StreetPass Stats
  5432. Most Fought
  5433. Survived Most
  5434. Easily KO'd
  5435. Gold Earned
  5436. Player Bonus
  5437. GOT IT!
  5438. YOU!
  5439. Win Bonus
  5440. [VAR]
  5441. [VAR] [VAR]
  5442. [VAR]Practice[VAR]
  5443. Opponents
  5444. Start
  5445. Practicing
  5446. You got some gold!
  5447. [VAR]
  5448. Select the number of Training opponents!
  5449. Start Practice!
  5450. [VAR]How to Play[VAR]
  5451. Using StreetPass
  5452. StreetSmash 1
  5453. StreetSmash 2
  5454. Controls 1
  5455. Controls 2
  5456. Controls 3
  5457. Controls 4
  5458. Practice Mode
  5459. Practice
  5460. Offstage
  5461. Move
  5462. Attack
  5463. Strong Attack
  5464. Hold
  5465. Defense
  5466. Dodge
  5467. Dodge
  5468. Counter
  5469. Carry your system around in Sleep Mode, and tag other Super Smash Bros. players to get their character tokens.
  5470. Play by attacking your opponent's character tokens with your own.
  5471. Knock your opponents off the stage to win. The more opponents you knock off, the better the prize!
  5472. Move your character token around the board, and press  to attack.
  5473. Press and hold  for a stronger attack. Strike enemy tokens from behind for better results.
  5474. Press  to shield. If you're under attack, press in any direction while shielding to dodge.
  5475. Dodge at the last second and press  to execute a devastating counterattack.
  5476. If you haven't tagged anyone via StreetPass, you can still use Practice Mode to earn a little gold!
  5477. Games & More
  5478. Solo
  5479. Group
  5480. Custom
  5481. Vault
  5482. Options
  5483. Take on Classic mode, play some minigames, or do some Training.
  5484. Play with a friend who has their own copy of the game!
  5485. Create your own Mii Fighter, or customize existing characters.
  5486. Check out trophies, replays, music, and records, or read some tips!
  5487. Customize Smash Bros. to suit you!
  5488. Solo
  5489. Classic
  5490. All-Star
  5491. Stadium
  5492. Training
  5493. Choose your own path to victory! Use gold to change the difficulty to suit you.
  5494. Time to fight everyone! Defeat every fighter in set conditions.
  5495. Defeat an army, destroy targets, hit a home run...and beat your high scores!
  5496. Try out a fighter for the first time, or brush up on an old favorite!
  5497. It's every fighter for themselves! Take on each fighter in set conditions.
  5498. Reward
  5499. Red Team
  5500. Blue Team
  5501. Player
  5502. Defeat a single opponent!
  5503. Fight together to defeat two enemies!
  5504. Defeat 10 enemies!
  5505. Defeat a supersized enemy!
  5506. Defeat a metallic enemy!
  5507. Defeat your rivals!
  5508. Defeat the enemy!
  5509. Stage Score
  5510. GSP
  5511. Total Gold Earned
  5512. Total Score
  5513. [VAR]G
  5514. Stage 1 Clear!
  5515. Stage 2 Clear!
  5516. Stage 3 Clear!
  5517. Stage 4 Clear!
  5518. Stage 5 Clear!
  5519. Final Results
  5520. Stage 6 Clear!
  5521. Results!
  5522. Intensity
  5523. [0.0-1.9] Lower the intensity...for a small fee!
  5524. [2.0] Go straight into battle without spending gold.
  5525. [2.1-9.0] Higher intensity, better prizes...at a price!
  5526. .
  5527. Classic
  5528. Total Gold Earned
  5529. Total Score
  5530. Total Reward
  5531. Continue?
  5532. Yes
  5533. No
  5534. GAME OVER
  5535. [VAR]STAFF CREDITS[VAR]
  5536. Congratulations!
  5537. RESULTS
  5538. Hits
  5539. Revealed
  5540. Gold
  5541. PERFECT!
  5542. Hits: [VAR]
  5543. Revealed: [VAR].[VAR]%
  5544. Stage Clear Time: [VAR]
  5545. Clear Time: [VAR]
  5546. .[VAR]
  5547. Enemies Defeated
  5548. Stadium
  5549. Multi-Man Smash
  5550. Target Blast!
  5551. Home-Run Contest
  5552. How to Play Target Blast
  5553. How to Play Home-Run Contest
  5554. Stand strong against an oncoming horde!
  5555. Launch a bomb and destroy as many obstacles as you can!
  5556. Help Sandbag go the distance! It's a glutton for punishment!
  5557. Multi-Man Smash
  5558. 10-Man Smash
  5559. 100-Man Smash
  5560. 3-Minute Smash
  5561. Rival Smash
  5562. Endless Smash
  5563. Cruel Smash
  5564. Defeat a 10-man army as fast as you can!
  5565. Defeat a 100-man army as fast as you can!
  5566. Defeat as many enemies as you can within the time limit!
  5567. Defeat more enemies than your rivals!
  5568. No time limit! Fight until you can fight no more!
  5569. The elite army is ready to attack! Don't hold back—it's a fight to the end!
  5570. Target Blast 1
  5571. Target Blast 2
  5572. Target Blast 3
  5573. Zooming In/Out
  5574. Touch the bomb to start a countdown! Deal damage to it, and then launch it before the explosion!
  5575. When the countdown reaches zero... BOOM! It'll destroy everything around it!
  5576. You get two tries to bump up your score. Reach for the top!
  5577. Touch Zoom In/Out on the lower screen to see a display of the whole area.
  5578. Home-Run Contest 1
  5579. Home-Run Contest 2
  5580. Home-Run Contest 3
  5581. 10 sec.
  5582. 4%
  5583. 794.6
  5584. 1783.7
  5585. ft.
  5586. 37%
  5587. 106%
  5588. You've got 10 seconds to attack Sandbag and raise its damage.
  5589. Grab the bat before time runs out, and hit Sandbag with a smash attack to send it flying!
  5590. The higher Sandbag's damage is, the farther it'll fly. Swing hard and aim for the stands!
  5591. Group
  5592. All-Star
  5593. Multi-Man
  5594. Team up to fight the entire Smash roster! No continues and only a few items await.
  5595. Battle an army and go for the high score together!
  5596. Take on each fighter as a team! Few recovery items and no continues!
  5597. Custom
  5598. Characters
  5599. Mii Fighters
  5600. Mii Fighters
  5601. Custom Fighters
  5602. Create a unique fighter based on an a Mii character!
  5603. Customize the equipment and special moves of a standard fighter!
  5604. Mii Fighters
  5605. The Three Types
  5606. Your Choice of Equipment
  5607. Bonus Effects
  5608. Special Moves
  5609. Head-to-Toe Customization
  5610. Hand-to-hand, up close and personal!
  5611. Fight the enemy with power and precision!
  5612. Take aim from afar and fire at will!
  5613. Change your equipment, change your stats!
  5614. +20
  5615. -8
  5616. +120
  5617. -18
  5618. Mii Brawler: Up Specials
  5619. Soaring Axe Kick
  5620. Helicopter Kick
  5621. Piston Punch
  5622. Turn one of your Mii characters into your very own personalized fighter!
  5623. Choose from one of three classes: Brawler, Swordfighter, and Gunner.
  5624. Equip up to three pieces of gear to change the balance of your fighter's attack, defense, and speed. Equipment might lower one stat but raise another.
  5625. Some equipment has bonus effects!
  5626. Assign some of the special moves you've collected to your fighter. There are three for each slot.
  5627. You can even customize your fighter's appearance! Collect new looks for the head and body of your Mii Fighter.
  5628. Custom Fighters
  5629. Your Choice of Equipment
  5630. Bonus Effects
  5631. Special Moves
  5632. Custom Sets
  5633. Bruiser Mario
  5634. Speedy Mario
  5635. Defender Mario
  5636. Standard Specials
  5637. Fireball
  5638. Fire Orb
  5639. Fast Fireball
  5640. Standard
  5641. Speedy
  5642. Tough
  5643. Nimble
  5644. Bruiser
  5645. Rounded
  5646. Customize fighters and adjust their strengths as you see fit!
  5647. Equip up to three pieces of gear to change the balance of your fighter's attack, defense, and speed. Some equipment may lower one stat while raising another.
  5648. Some equipment has bonus effects!
  5649. Assign some of the special moves you've collected to your fighter. There are three for each slot.
  5650. You can make up to 10 custom sets for each of the fighters. Be ready for anything!
  5651. Create
  5652.  Create New
  5653. Order Created
  5654. Last Used
  5655. By Type
  5656.  Edit  Delete
  5657. Limit reached.
  5658.  Edit  Send  Delete
  5659.  View  Delete
  5660. Saved.
  5661.  Edit  Remove
  5662.  Change Color
  5663.  Change Color
  5664. Create a brand-new Mii Fighter.
  5665. Headgear
  5666. Before
  5667. After
  5668. Last Used
  5669. Alphabetically
  5670. Order Obtained
  5671. Choose your Mii Fighter's headgear on the lower screen.
  5672. Outfit
  5673. Equipped
  5674. After Change
  5675. Last Used
  5676. Alphabetically
  5677. Order Obtained
  5678. Choose your Mii Fighter's outfit on the lower screen.
  5679. Customize [VAR].
  5680. Customize a Mii Fighter.
  5681. Saved Custom Sets
  5682.  Edit  Delete
  5683.  Create New
  5684. Select equipment and special moves to improve your fighter's abilities.
  5685. Default
  5686. Random
  5687. Choose a customized fighter.
  5688.  View  Delete
  5689. Saved.
  5690. Test
  5691.  Random
  5692. OK
  5693. START
  5694. Name
  5695. Choose a name you like!
  5696. Set up your fighter's equipment, special attacks, and appearance, and then select OK when you're ready to save!
  5697. Effects
  5698. Standard Special
  5699. Side Special
  5700. Up Special
  5701. Down Special
  5702. Neutral
  5703. Side
  5704. Up
  5705. Down
  5706. Powers
  5707. You can only edit your Powers.
  5708. Headgear
  5709. Outfit
  5710. Test
  5711.  Random
  5712. OK
  5713. START
  5714. Name
  5715. Choose a name you like!
  5716. Change your Mii Fighter's equipment, appearance, and special moves. Select OK to save when you're done.
  5717. Effects
  5718. Standard Special
  5719. Side Special
  5720. Up Special
  5721. Down Special
  5722. You can't edit this fighter.
  5723. Posted
  5724. Creator: [VAR]
  5725. You created [VAR]!
  5726. Original Mii Name: [VAR]
  5727. Select a Class
  5728. Brawler
  5729. Swordfighter
  5730. Gunner
  5731.  
  5732.  
  5733.  
  5734. Choose a class.
  5735. Brawler
  5736. Swordfighter
  5737. Gunner
  5738. Enter a name for your Mii Fighter.
  5739. A fighter skilled in hand-to-hand combat.
  5740. A warrior versed in the art of swordplay.
  5741. An expert in long-range projectile combat.
  5742. Equipped
  5743. Select a special move on the lower screen.
  5744. Standard Special
  5745. Side Special
  5746. Up Special
  5747. Down Special
  5748. Equipped
  5749. Choose a special move.
  5750. No alternate specials found.
  5751. Equipment
  5752. Equipped
  5753. After Change
  5754. Select an equipment slot on the lower screen.
  5755. Effects
  5756. Last Used
  5757. By Category
  5758. Alphabetically
  5759. Order Obtained
  5760.  Sell Equipment
  5761. Equip gear to change your fighter's attributes. Some equipment can also provide special effects.
  5762. Select equipment on the lower screen.
  5763. ★ [VAR]
  5764.  Help
  5765. By Strength
  5766. Sell Equipment
  5767. Select the items you want to sell for gold, and then touch Sell.
  5768. Last Used
  5769. By Category
  5770. Alphabetically
  5771. Order Obtained
  5772. Sell
  5773. START
  5774. Are you sure?
  5775. Sell!
  5776. [VAR]G
  5777. By Value
  5778. Name
  5779. Use the lower screen.
  5780. Vault
  5781. Trophies
  5782. Album
  5783. Replays
  5784. Sounds
  5785. Records
  5786. Tips
  5787. Check out trophies showcasing all kinds of Super Smash Bros. characters and items.
  5788. Look at the snapshots you've taken while playing.
  5789. Manage and watch the replays you've saved.
  5790. Listen to your favorite music and sounds from the game.
  5791. Take a look back over your milestones and stats.
  5792. All sorts of hints and tips gathered together in one place.
  5793. Trophies
  5794. Gallery
  5795. Hoard
  5796. Shop
  5797. Trophy Rush
  5798. How to Play Trophy Rush
  5799. Take a close look at the trophies you've collected.
  5800. See your trophies all grouped together.
  5801. Use gold to buy new trophies.
  5802. Destroy falling blocks to win trophies!
  5803. Trophy-Name Order
  5804. Order Obtained
  5805. By Series
  5806. By Category
  5807. ×[VAR]
  5808. Zoom
  5809. NEW
  5810. Trophy Hoard
  5811. Zoom In
  5812. Zoom Out
  5813. Current Gold
  5814. Select your game length.
  5815. OK
  5816. START
  5817. [VAR]:[VAR]
  5818. [VAR]G
  5819. Not enough gold.
  5820. GSP
  5821. High Score!
  5822. Fighter High Score
  5823. Spend [VAR] gold to get [VAR] sec. of play time. The minimum is [VAR] seconds.
  5824. Trophy Rush 1
  5825. Trophy Rush 2
  5826. Trophy Rush 3
  5827. Trophy Rush 4
  5828. Fever Rush
  5829. Keep Moving, Or...
  5830. 30 seconds...
  5831. ...to 2 min. 30 sec.!
  5832. Spend gold to get more time. The longer you play, the easier it is to win!
  5833. Destroy the blocks as they drop to win trophies.
  5834. Build up your score to win more prizes. Destroy blocks in succession to earn chain bonuses—go for a high score!
  5835. You'll lose your footing if you let the blocks build up too much!
  5836. Destroy as many blocks as possible! Fill the gauge to enter Fever Rush and win even more prizes!
  5837. If you stay in the same place for too long, you'll get a nasty surprise. Watch for the warning signal!
  5838. RESULTS
  5839.  Save Replay
  5840. Spoils
  5841. Trophies
  5842. Play Time:
  5843. [VAR]:[VAR]
  5844. Max Chain:
  5845. [VAR]
  5846. Prizes
  5847. Trophies
  5848. Custom Parts
  5849. Gold
  5850. Total Score
  5851. Max Chain
  5852. Trophy Shop
  5853.  Buy with Play Coins
  5854.  Buy with Gold
  5855. Back
  5856. Buy!
  5857. Come again soon!
  5858. Not enough Play Coins!
  5859. Not enough gold!
  5860. New arrivals! The items will change when selecting the game.
  5861. Album
  5862. No photos.
  5863. New Album
  5864. Back to Album
  5865. No photos.
  5866. ALL
  5867. NEW
  5868. Please enter a new name for this album.
  5869. Back
  5870. START
  5871. Info Display On/Off
  5872. Snapshots: [VAR]
  5873. Write Comment
  5874. Send
  5875. Profile
  5876. Replay
  5877. Stage
  5878. Fighters
  5879. Mode
  5880. Posted
  5881. Ver. [VAR].[VAR]
  5882. Menu
  5883. [VAR] (Ω Form)
  5884. Latest
  5885. By Creator
  5886. By Stage
  5887. By Mode
  5888. Play
  5889. Write Comment
  5890. Send
  5891. Delete
  5892. Report
  5893. Delete Replay
  5894. Delete All Unviewable Replays
  5895. [VAR]
  5896. [VAR]
  5897. [VAR]
  5898. [VAR]
  5899. [VAR]
  5900. [VAR]
  5901. [VAR]
  5902. [VAR]
  5903. Profile
  5904. Resume
  5905. Close Replay
  5906. Smash / Solo / Smash
  5907. Smash / Solo / Team Smash
  5908. Smash / Group / Smash
  5909. Smash / Group / Team Smash
  5910. Online / With Friends / Smash
  5911. Online / With Friends / Team Smash
  5912. Online / With Anyone (For Fun) / Smash
  5913. Online / With Anyone (For Fun) / Team Smash
  5914. Online / With Anyone (For Glory) / Smash
  5915. Online / With Anyone (For Glory) / Team Smash
  5916. Online / With Anyone (For Glory) / 1-on-1
  5917. Home-Run Contest
  5918. Target Blast
  5919. Trophy Rush
  5920. Multi-Man Smash / Solo / 10-Man Smash
  5921. Multi-Man Smash / Solo / 100-Man Smash
  5922. Multi-Man Smash / Solo / 3-Minute Smash
  5923. Multi-Man Smash / Solo / Rival Smash
  5924. Multi-Man Smash / Solo / Endless Smash
  5925. Multi-Man Smash / Solo / Cruel Smash
  5926. Multi-Man Smash / Group / 10-Man Smash
  5927. Multi-Man Smash / Group / 100-Man Smash
  5928. Multi-Man Smash / Group / 3-Minute Smash
  5929. Multi-Man Smash / Group / Rival Smash
  5930. Multi-Man Smash / Group / Endless Smash
  5931. Multi-Man Smash / Group / Cruel Smash
  5932. Multi-Man Smash / Solo / 10-Man Smash
  5933. Multi-Man Smash / Solo / 100-Man Smash
  5934. Multi-Man Smash / Solo / 3-Minute Smash
  5935. Multi-Man Smash / Solo / Rival Smash
  5936. Multi-Man Smash / Solo / Endless Smash
  5937. Multi-Man Smash / Solo / Cruel Smash
  5938. Multi-Man Smash / Group / 10-Man Smash
  5939. Multi-Man Smash / Group / 100-Man Smash
  5940. Multi-Man Smash / Group / 3-Minute Smash
  5941. Multi-Man Smash / Group / Rival Smash
  5942. Multi-Man Smash / Group / Endless Smash
  5943. Multi-Man Smash / Group / Cruel Smash
  5944. Smash
  5945. Online
  5946. Home-Run Contest
  5947. Target Blast
  5948. Trophy Rush
  5949. Multi-Man Smash
  5950. Sounds
  5951.  More Info
  5952. Music
  5953. Voices
  5954. Play Song
  5955. Repeat All
  5956. Repeat Song
  5957. Shuffle
  5958. Play in Sleep Mode
  5959. Don't play in Sleep Mode
  5960. NEW!
  5961. Favorite
  5962.  On/Off
  5963. Options
  5964. Controls
  5965. Sound
  5966. Damage Display
  5967. Character Outline
  5968. Internet Options
  5969. Change the button configuration.
  5970. Adjust the volume of music, sound effects, and voices.
  5971. Change the thickness of the outline surrounding the fighters.
  5972. Change the location of the damage display on the lower screen.
  5973. Change your online settings and profile.
  5974. Controls
  5975. Save and Exit
  5976. Undo
  5977. Attack
  5978. Special
  5979. Jump
  5980. Grab
  5981. Shield
  5982. Back
  5983. Tap Jump
  5984. On
  5985. Off
  5986.  :
  5987.  :
  5988.  :
  5989.  :
  5990.  :
  5991.  :
  5992. Touch and slide on the lower screen to customize.
  5993. Attack or use smash attacks.
  5994. Use a special move.
  5995. Exactly what you might expect.
  5996. Grab an enemy—and possibly throw them.
  5997. Deploy a shield to defend against attacks.
  5998. Turn this on to allow jumping by inputting up.
  5999. Sound
  6000. OK
  6001. Undo
  6002.  Preview
  6003. Music
  6004. Sound Effects
  6005. Voices
  6006. Sounds
  6007. Save and return.
  6008. Reset all volume settings to the original settings.
  6009. Test your current settings.
  6010. Change the music volume: ← Down Up →
  6011. Change sound-effect volume: ← Down Up →
  6012. Change character-voice volume: ← Down Up →
  6013. Listen to the game's wide variety of music and voice clips.
  6014. Character Outline
  6015. Thick
  6016. Thin
  6017. None
  6018. A thick outline around the fighters.
  6019. A thin outline around the fighters.
  6020. No outline around the fighters.
  6021. Damage Display
  6022. Top
  6023. Bottom
  6024. Off
  6025. Display accumulated damage at the top of the screen.
  6026. Display accumulated damage at the bottom of the screen.
  6027. Don't display accumulated damage.
  6028. Internet Options
  6029. SpotPass
  6030. Broadcast
  6031. Profile
  6032. On
  6033. Off
  6034. On
  6035. Off
  6036. Share Info
  6037. Receive notifications about this software.
  6038. Let other players watch your battles in Spectator mode.
  6039. Change information others will see online, such as your icon and greeting.
  6040. Information on how you play this game will be sent to Nintendo.
  6041. [VAR]Profile[VAR]
  6042. Use the lower screen.
  6043. Write on the lower screen. Use up to 16 characters.
  6044. Short Message
  6045. Select the icon for your profile.
  6046. Select
  6047. Cancel
  6048. Write a comment for your profile.
  6049. Set the messages that will pop up when you use the +Control Pad in battles with friends.
  6050. No
  6051. Yes
  6052. Write on the lower screen. Use up to 16 characters.
  6053. Alice
  6054. Let's do this!
  6055. USA
  6056. Washington
  6057. Yay!
  6058. Hello!
  6059. Thanks!
  6060. Oh no!
  6061. Let's do this!
  6062. ***
  6063. You can enter five numbers maximum.
  6064.  
  6065. This contains inappropriate language and cannot be used.
  6066.  
  6067. ~~end
  6068. ctrl f Ridley Mewtwo Wolf ( ͡° ͜ʖ ͡°)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement