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- Brawn Badge
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- Needles
- Hammer
- Torch
- Zapper
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- Drill
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- Protein
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- Lloid
- Tome
- Protection Badge
- Overalls
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- Shield
- Suit
- Saddle
- Hat
- Jacket
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- Mask
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- Block
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- Shoes
- Boots
- X Speed
- Booster
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- Dash Mushroom
- Rocketbarrel Pack
- Microchip
- Feather
- Turbo Boost
- Rare[VAR]
- Super[VAR]
- Max-Power[VAR]
- High-Power[VAR]
- Power[VAR]
- Exquisite[VAR]
- High-Quality[VAR]
- Ordinary[VAR]
- Legendary[VAR]
- Silver[VAR]
- Steel[VAR]
- Prototype[VAR]
- Deluxe[VAR]
- Standard[VAR]
- Extra-Large[VAR]
- Large[VAR]
- Medium[VAR]
- Decadent[VAR]
- Delicious[VAR]
- Yummy[VAR]
- Sixfold[VAR]
- Threefold[VAR]
- Legendary[VAR]
- Top-Notch[VAR]
- Decent[VAR]
- Fearless[VAR]
- Brave[VAR]
- Dedicated[VAR]
- Gold[VAR]
- Bronze[VAR]
- Mysterious[VAR]
- Mystical[VAR]
- Enchanted[VAR]
- Iron[VAR]
- 100-ton[VAR]
- 1-ton[VAR]
- 100 lb.[VAR]
- Blazing[VAR]
- Burning[VAR]
- Smoldering[VAR]
- Godly[VAR]
- Angelic[VAR]
- Heroic[VAR]
- Hyper[VAR]
- Light[VAR]
- Holy[VAR]
- Purifying[VAR]
- Three-Star[VAR]
- Two-Star[VAR]
- One-Star[VAR]
- Heavyweight[VAR]
- Middleweight[VAR]
- Lightweight[VAR]
- Mega[VAR]
- Good Ol'[VAR]
- Mini[VAR]
- Sage's[VAR]
- Expert's[VAR]
- Apprentice's[VAR]
- Vintage[VAR]
- Trendy[VAR]
- Designer[VAR]
- Expensive[VAR]
- Discount[VAR]
- Hero's[VAR]
- Pretty Sweet[VAR]
- Average Joe's[VAR]
- Master's[VAR]
- Veteran's[VAR]
- Rookie's[VAR]
- King's[VAR]
- Knight's[VAR]
- Squire’s[VAR]
- Diamond[VAR]
- Turtle[VAR]
- Ultra-Performance[VAR]
- High-Performance[VAR]
- Vengeful[VAR]
- Heroic[VAR]
- Enigmatic[VAR]
- Expensive[VAR]
- Stylish[VAR]
- Well-Worn[VAR]
- Ultra-Lightweight[VAR]
- Lightweight[VAR]
- Speedy[VAR]
- Swift[VAR]
- Nimble[VAR]
- Turbo[VAR]
- Double[VAR]
- Light-Speed[VAR]
- Mach-Speed[VAR]
- High-Speed[VAR]
- Shimmering[VAR]
- Shiny[VAR]
- First-Class[VAR]
- Deluxe[VAR]
- Sprinter[VAR]
- Stroller[VAR]
- Glider[VAR]
- Antiglide[VAR]
- Leaper[VAR]
- Antileap[VAR]
- Speed Skater[VAR]
- Hi-Jump[VAR]
- Lo-Jump[VAR]
- Double-Jump Boost[VAR]
- Double-Jump Drag[VAR]
- Thistle Jump[VAR]
- Anchor Jump[VAR]
- Speed Walker[VAR]
- Meanderer[VAR]
- Lingering Edge[VAR]
- Hasty Edge[VAR]
- Gluey Edge[VAR]
- Tough Edge[VAR]
- Hard Braker [VAR]
- Perfect-Shield Helper[VAR]
- Imperfect Shield[VAR]
- Shield Regenerator[VAR]
- Shield Degenerator[VAR]
- Air Defender[VAR]
- Air Piñata[VAR]
- Nimble Dodger[VAR]
- Dodgy Dodger[VAR]
- Smooth Lander[VAR]
- Crash Lander[VAR]
- Quick Smasher[VAR]
- Hyper Smasher[VAR]
- Air Attacker[VAR]
- Air Pushover[VAR]
- Meteor Master[VAR]
- Desperate Attacker[VAR]
- Desperate Defender[VAR]
- Desperate Speedster[VAR]
- Desperate Specialist[VAR]
- Desperate Immortal[VAR]
- Unharmed Attacker[VAR]
- Unharmed Speedster[VAR]
- Unharmed Speed Demon[VAR]
- Trade-off Attacker[VAR]
- Trade-off Defender[VAR]
- Trade-off Speedster[VAR]
- All-around Trade-off[VAR]
- Moon Launcher[VAR]
- Vampire[VAR]
- No-Flinch Smasher[VAR]
- Critical Hitter[VAR]
- Insult to Injury[VAR]
- First Striker[VAR]
- Countdown[VAR]
- Speed Crasher[VAR]
- Shield Exploder[VAR]
- Shield Healer[VAR]
- Shield Reflector[VAR]
- Escape Artist[VAR]
- Item Hurler[VAR]
- Item Lobber[VAR]
- Item Hitter[VAR]
- Item Pitcher[VAR]
- Item Shooter[VAR]
- Quick Batter[VAR]
- Star Rod[VAR]
- Lip's Stick[VAR]
- Super Scope[VAR]
- Ray Gun[VAR]
- Fire Flower[VAR]
- Beam Sword[VAR]
- Home-Run Bat[VAR]
- Bob-omb[VAR]
- Mr. Saturn[VAR]
- Food Lover[VAR]
- Picky Eater[VAR]
- Crouch Healer[VAR]
- Caloric Attacker[VAR]
- Caloric Speedster[VAR]
- Caloric Defender[VAR]
- Caloric Powerhouse[VAR]
- KO Healer[VAR]
- Caloric Immortal[VAR]
- Auto-Healer[VAR]
- Smash Ball Attractor[VAR]
- Pity Final Smasher[VAR]
- Smash Ball Clinger[VAR]
- Super Final Smasher[VAR]
- Final Smash Healer[VAR]
- Double Final Smasher[VAR]
- Sudden Death Gambler[VAR]
- Safe Respawner[VAR]
- Risky Respawner[VAR]
- Increased run speed
- Decreased run speed
- Increased lateral air movement
- Decreased lateral air movement
- Improved jump
- Weakened jump
- Skating traction
- Improved ground jumps
- Weakened ground jumps
- Improved double jump
- Weakened double jump
- Floaty jumps
- Heavy jumps
- Increased walk speed
- Decreased walk speed
- Increased edge-grab duration
- Decreased edge-grab duration
- Easier edge grabs
- Harder edge grabs
- Improved braking ability
- Easy perfect shield
- No perfect shield
- Improved shield regeneration
- Weakened shield regeneration
- Improved air defense
- Weakened air defense
- Improved dodge ability
- Weakened dodge ability
- Reduced landing impact
- Increased landing impact
- Quick smash attacks
- Hyper smash attacks
- Improved air attacks
- Weakened air attacks
- Improved meteor effect
- Improved attack in a crisis
- Improved defense in a crisis
- Improved speed in a crisis
- Powered up in a crisis
- Invincibility in a crisis
- Improved attack at 0 damage
- Improved speed at 0 damage
- Improved attack/speed at 0%
- Improved trade-off attack
- Improved trade-off defense
- Improved trade-off speed
- Improved trade-off ability
- Improved launch ability
- Damage-stealing capability
- No-flinch charged smashes
- Critical-hit capability
- Prone damage dealer
- First-strike advantage
- Countdown bonus
- Crash run
- Explosive perfect shield
- Health-restoring shield
- Improved escapability
- Mirror shield
- Stronger item throws
- Weakened item throws
- Battering item boost
- Throwing item boost
- Projectile item boost
- Quicker bat swing
- Star Rod equipped
- Lip's Stick equipped
- Super Scope equipped
- Ray Gun equipped
- Fire Flower equipped
- Beam Sword equipped
- Home-Run Bat equipped
- Bob-omb equipped
- Mr. Saturn equipped
- Increased healing from food
- Decreased healing from food
- Heal while crouching
- Improved attack after eating
- Improved speed after eating
- Improved defense after eating
- Power up after eating
- KOs heal damage
- Invincibility after eating
- Auto-heal capability
- Smash Ball gravitation
- Respawn Final Smash
- Smash Ball retention
- Powered up Final Smash
- Healing Final Smash
- Chance of double Final Smash
- Chance of lucky Sudden Death
- Extended respawn invincibility
- No respawn invincibility
- 1.3x running speed.
- 0.8x running speed.
- 1.25x lateral air movement speed.
- 0.8x lateral air movement speed.
- 1.2x jump height.
- 0.8x jump height.
- 1.5x movement speed on land, but watch that you don't slip!
- 1.3x jump height from the ground.
- 0.7x jump height from the ground.
- 1.3x midair jump height.
- 0.7x midair jump height.
- 0.6x speed when falling.
- 1.4x speed when falling.
- 1.3x walking speed.
- 0.8x walking speed.
- Hang on to the edges of stages for twice as long.
- Hang on to the edges of stages for half as long.
- Increased range for grabbing stage edges.
- Decreased range for grabbing stage edges.
- Stop on a dime even when dashing.
- More easily nullify attacks when blocking at the last second.
- Only get a normal shield no matter how good your timing is.
- Recharge your shield more quickly.
- Recharge your shield more slowly.
- 0.75x damage received when in midair.
- 1.2x damage received when in midair.
- Gives a little extra time to dodge an enemy attack.
- Gives a bit less time to dodge an enemy attack.
- Start moving again more quickly after landing.
- After landing, take more time to start moving again.
- Charge smash attacks faster when holding the attack button.
- Charge smash attacks for longer to get 1.3x power.
- 1.15x attack power while airborne.
- 0.75x attack power while airborne.
- 1.5x power when using moves that launch opponents downward.
- 1.7x attack power for 20 seconds when damage reaches 100%.
- Take 0.33x damage for 20 seconds when damage reaches 100%.
- 1.55x speed for 20 seconds when damage reaches 100%.
- Slowly increase attack, defense, and speed for 20 seconds when damage reaches 100%.
- Gain 7 seconds of invincibility when your damage reaches 100%.
- 1.5x attack power while damage is at 0%.
- 1.32x speed while damage is at 0%.
- Attack and speed gradually increase while damage is at 0%.
- 1.15x attack power from the start of the match...as well as 30% damage.
- Start the match with 30% damage, but take only 0.8x damage from attacks.
- 1.3x speed from the start of the match...as well as 30% damage.
- Start with 60% damage but slowly gain attack, defense, and speed.
- 1.3x attack power when launching enemies upward.
- When directly striking an opponent, may recover health relative to damage inflicted.
- You cannot be launched by standard attacks when charging a smash attack.
- Attacks get a 20% chance of dealing extra damage.
- 1.4x damage when hitting a prone opponent.
- If you land the first strike of the battle, you will be invincible for 10 seconds.
- Greatly improved launch power for the last five seconds of a battle.
- Do damage to an opponent if you crash into them while dashing.
- Shield against an attack with perfect timing to create an explosion.
- Recover health when shielding relative to the power of received attacks.
- Escape more easily from being grabbed, stunned, etc.
- When shielding, reflect some damage back at your attackers.
- 1.5x attack power to thrown items.
- 0.7x attack power to thrown items.
- 1.5x attack power to battering items.
- Item-throwing range increased.
- 1.5x attack power and ammo for items that fire projectiles.
- Faster smash attacks when using the Home-Run Bat.
- Start battles with a Star Rod. Wave it to fire star-shaped projectiles.
- Start battles with a Lip's Stick. Hit an opponent to plant a damaging flower.
- Start battles with a Super Scope. Attack with charge shots or rapid fire!
- Start battles with a Ray Gun. Blast your foes with lasers!
- Start battles with a Fire Flower. Roast your enemies!
- Start battles with a Beam Sword. The stronger the attack, the longer the reach.
- Start battles with a Home-Run Bat. Use smash attacks and aim for the stands!
- Start battles with a Bob-omb. Just don't hold on to it for too long...
- Start matches with Mr. Saturn. He does huge damage to fighters' shields.
- 1.5x damage healed when eating food.
- 0.7x damage healed when eating food.
- Slowly heal damage while crouching.
- 1.4x attack power for 15 seconds after eating food.
- 1.38x speed for 15 seconds after eating food.
- 0.5x damage received for 15 seconds after eating food.
- Attack, defense, and speed rise gradually for 15 seconds after eating food.
- Recover damage when you KO an enemy.
- Become invincible for 5 seconds after eating food.
- Heal damage gradually over time.
- Automatically draw Smash Balls to you.
- After a KO, return to battle ready to use your Final Smash.
- When glowing with your Final Smash, resist losing it when attacked.
- Attack, defense, and speed rise gradually while you have the Final Smash glow.
- Heal damage gradually while you have the Final Smash glow.
- After using a Final Smash, you have a 20% chance of being able to use it again.
- Get a 50% chance of going into Sudden Death with only 100% damage.
- Invincibility will last three times as long after being KO'd.
- Get no invincibility after being KO'd.
- None
- Mario's Cap
- Luigi's Cap
- Peach's Crown
- Daisy's Crown
- Wario's Cap
- Waluigi's Cap
- Super Mushroom Hat
- 1-Up Mushroom Hat
- Red Shell Hat
- Spiny Hat
- Chomp Hat
- Shy Guy Mask
- Princess Zelda Wig
- Sheik Mask
- Samus's Helmet
- Meta Knight Mask
- Captain Falcon Helmet
- Barbara the Bat Wig
- Regal Crown
- Prince's Crown
- Princess's Crown
- Master Gardener's Crown
- Mii Force Helmet
- Cat Ears
- Dog Ears
- Bear Hat
- Panda Hat
- Chicken Hat
- Frog Hat
- Lion Hat
- Cow Skull Hat
- Red Ribbon
- Straw Hat
- Top Hat
- Hibiscus
- Chef Hat
- Mini Top Hat
- Swimming Cap
- Football Helmet
- Hockey Mask
- Wedding Veil
- Beehive Wig
- Lacy Headband
- Ninja Headband
- Devil Horns
- Magic Hat
- Floral Hat
- Cowboy Hat
- Western Hat
- Pirate Hat
- Fancy Pirate Hat
- Spartan Helmet
- Santa Hat
- Samurai Helmet
- Dragon Helmet
- Standard Outfit
- Standard Outfit
- Standard Outfit
- Standard Outfit
- Standard Outfit
- Standard Outfit
- Protective Gear
- Protective Gear
- Fighter Uniform
- Fighter Uniform
- Tracksuit
- Tracksuit
- Biker Gear
- Biker Gear
- Fancy Suit
- Fancy Suit
- Mecha Suit
- Mecha Suit
- Ninja Suit
- Ninja Suit
- Samurai Armor
- Samurai Armor
- Plate Armor
- Plate Armor
- Cybernetic Suit
- Cybernetic Suit
- Neon Suit
- Neon Suit
- Vampire Garb
- Vampire Garb
- Mage Robe
- Mage Robe
- Steampunk Getup
- Steampunk Getup
- Wild West Wear
- Wild West Wear
- Pirate Outfit
- Pirate Outfit
- High-Tech Armor
- High-Tech Armor
- Dragon Armor
- Dragon Armor
- Shot Put
- Ultimate Uppercut
- Exploding Side Kick
- Onslaught
- Burning Dropkick
- Headache Maker
- Soaring Axe Kick
- Helicopter Kick
- Piston Punch
- Head-On Assault
- Feint Jump
- Foot Flurry
- Gale Strike
- Shuriken of Light
- Blurring Blade
- Airborne Assault
- Slash Launcher
- Chakram
- Stone Scabbard
- Skyward Slash Dash
- Hero's Spin
- Blade Counter
- Reversal Slash
- Power Thrust
- Charge Blast
- Laser Blaze
- Grenade Launch
- Flame Pillar
- Stealth Burst
- Gunner Missile
- Lunar Launch
- Cannon Uppercut
- Arm Rocket
- Echo Reflector
- Bomb Drop
- Absorbing Vortex
- Fireball
- Fast Fireball
- Fire Orb
- Cape
- Shocking Cape
- Gust Cape
- Super Jump Punch
- Super Jump
- Explosive Punch
- F.L.U.D.D.
- Scalding F.L.U.D.D.
- High-Pressure F.L.U.D.D.
- Giant Punch
- Lightning Punch
- Storm Punch
- Headbutt
- Jumping Headbutt
- Stubborn Headbutt
- Spinning Kong
- Chopper Kong
- Kong Cyclone
- Hand Slap
- Focused Slap
- Hot Slap
- Hero's Bow
- Power Bow
- Quickfire Bow
- Gale Boomerang
- Boomerang
- Ripping Boomerang
- Spin Attack
- Shocking Spin
- Whirling Leap
- Bomb
- Giant Bomb
- Meteor Bomb
- Charge Shot
- Dense Charge Shot
- Melee Charge Shot
- Missile
- Relentless Missile
- Turbo Missile
- Screw Attack
- Screw Rush
- Apex Screw Attack
- Bomb
- Slip Bomb
- Mega Bomb
- Egg Lay
- Lick
- Egg Launch
- Egg Roll
- Heavy Egg Roll
- Light Egg Roll
- Egg Throw
- High Jump
- Timed Egg Throw
- Yoshi Bomb
- Star Bomb
- Crushing Bomb
- Inhale
- Ice Breath
- Jumping Inhale
- Hammer Flip
- Hammer Bash
- Giant Hammer
- Final Cutter
- Wave Cutter
- Upper Cutter
- Stone
- Grounding Stone
- Meteor Stone
- Blaster
- Impact Blaster
- Charge Blaster
- Fox Illusion
- Fox Burst
- Wolf Flash
- Fire Fox
- Flying Fox
- Twisting Fox
- Reflector
- Big Reflector
- Amplifying Reflector
- Thunder Jolt
- Thunder Wave
- Thunder Shock
- Skull Bash
- Shocking Skull Bash
- Heavy Skull Bash
- Quick Attack
- Meteor Quick Attack
- Quick Feet
- Thunder
- Thunder Burst
- Distant Thunder
- Fireball
- Bouncing Fireball
- Iceball
- Green Missile
- Floating Missile
- Quick Missile
- Super Jump Punch
- Fiery Jump Punch
- Burial Header
- Luigi Cyclone
- Mach Cyclone
- Clothesline Cyclone
- Falcon Punch
- Falcon Dash Punch
- Mighty Falcon Punch
- Raptor Boost
- Heavy Raptor Boost
- Wind-up Raptor Boost
- Falcon Dive
- Falcon Strike
- Explosive Falcon Dive
- Falcon Kick
- Falcon Kick Fury
- Lightning Falcon Kick
- PK Flash
- Rising PK Flash
- PK Freeze
- PK Fire
- PK Bonfire
- PK Fire Burst
- PK Thunder
- Lasting PK Thunder
- Rolling PK Thunder
- PSI Magnet
- PSI Vacuum
- Forward PSI Magnet
- Toad
- Sleepy Toad
- Grumpy Toad
- Peach Bomber
- Flower Bomber
- Flying Peach Bomber
- Peach Parasol
- Parasol High Jump
- Light Parasol
- Vegetable
- Light Veggie
- Heavy Veggie
- Fire Breath
- Fire Shot
- Fire Roar
- Flying Slam
- Dash Slam
- Dash Slash
- Whirling Fortress
- Flying Fortress
- Sliding Fortress
- Bowser Bomb
- Turbulent Bomb
- Slip Bomb
- Nayru's Love
- Nayru's Rejection
- Nayru's Passion
- Din's Fire
- Din's Flare
- Din's Blaze
- Farore's Wind
- Farore's Squall
- Farore's Windfall
- Phantom Slash
- Phantom Breaker
- Phantom Strike
- Needle Storm
- Penetrating Needles
- Paralyzing Needle
- Burst Grenade
- Gravity Grenade
- Skimming Grenade
- Vanish
- Gale
- Abyss
- Bouncing Fish
- Jellyfish
- Pisces
- Shield Breaker
- Storm Thrust
- Dashing Assault
- Dancing Blade
- Effortless Blade
- Heavy Blade
- Dolphin Slash
- Crescent Slash
- Dolphin Jump
- Counter
- Easy Counter
- Iai Counter
- Chef
- XXL Chef
- Short-Order Chef
- Judge
- Extreme Judge
- Chain Judge
- Fire
- Heavy Trampoline
- Trampoline Launch
- Oil Panic
- Efficient Panic
- Panic Overload
- Warlock Punch
- Warlock Blade
- Warlock Thrust
- Flame Choke
- Flame Wave
- Flame Chain
- Dark Dive
- Dark Fists
- Dark Vault
- Wizard's Foot
- Wizard's Dropkick
- Wizard's Assault
- Blaster
- Explosive Blaster
- Burst Blaster
- Falco Phantasm
- Falco Phase
- Falco Charge
- Fire Bird
- Fast Fire Bird
- Distant Fire Bird
- Reflector
- Accele-Reflector
- Reflector Void
- Chomp
- Inhaling Chomp
- Garlic Breath
- Wario Bike
- Speeding Bike
- Burying Bike
- Corkscrew
- Widescrew
- Corkscrew Leap
- Wario Waft
- Rose-Scented Waft
- Quick Waft
- Mach Tornado
- Entangling Tornado
- Dreadful Tornado
- Drill Rush
- High-Speed Drill
- Shieldbreaker Drill
- Shuttle Loop
- Blade Coaster
- Lazy Shuttle Loop
- Dimensional Cape
- Shield Piercer
- Stealth Smasher
- Palutena Bow
- Piercing Bow
- Guiding Bow
- Upperdash Arm
- Interception Arm
- Quickdash Arm
- Power of Flight
- Striking Flight
- Breezy Flight
- Guardian Orbitars
- Impact Orbitars
- Amplifying Orbitars
- Paralyzer
- Blast Shot
- Electromagnetic Net
- Plasma Whip
- Plasma Dash
- Whip Lash
- Boost Kick
- Impact Kick
- Lateral Kick
- Flip Jump
- Shooting Star Flip Kick
- Low Flip
- Pikmin Pluck
- Hardy Pikmin Pluck
- Explosive Pluck
- Pikmin Throw
- Sticky Pikmin Throw
- Tackle Pikmin Throw
- Winged Pikmin
- Winged Pikmin Jump
- Mighty Winged Pikmin
- Pikmin Order
- Order Tackle
- Dizzy Whistle
- Peanut Popgun
- Exploding Popgun
- Jumbo Peanuts
- Monkey Flip
- Back Flip
- Flying Monkey Flip
- Rocketbarrel Boost
- Rocketbarrel Attack
- Rocketbarrel Kaboom
- Banana Peel
- Shocking Banana Peel
- Battering Banana Peel
- Inhale
- Dedede Storm
- Taste Test
- Gordo Throw
- Topspin Gordo
- Bouncing Gordo
- Super Dedede Jump
- Rising Dedede
- Quick Dedede Jump
- Jet Hammer
- Armored Jet Hammer
- Dash Jet Hammer
- Eruption
- Tempest
- Furious Eruption
- Quick Draw
- Close Combat
- Unyielding Blade
- Aether
- Aether Drive
- Aether Wave
- Counter
- Paralyzing Counter
- Smash Counter
- Aura Sphere
- Snaring Aura Sphere
- Piercing Aura Sphere
- Force Palm
- Advancing Force Palm
- Long-Distance Force Palm
- Extreme Speed
- Ride the Wind
- Extreme Speed Attack
- Double Team
- Glancing Counter
- Stunning Double Team
- Robo Beam
- Wide-Angle Beam
- Infinite Robo Beam
- Arm Rotor
- Reflector Arm
- Backward Arm Rotor
- Robo Burner
- Robo Rocket
- High-Speed Burner
- Gyro
- Fire Gyro
- Slip Gyro
- Hero's Bow
- Fire Arrow
- Piercing Arrow
- Boomerang
- Floating Boomerang
- High-Speed Boomerang
- Spin Attack
- Sliding Spin Attack
- Flying Spin Attack
- Bomb
- Time Bomb
- Short-Fuse Bomb
- Flamethrower
- Fire Fang
- Fireball Cannon
- Flare Blitz
- Blast Burn
- Dragon Rush
- Fly
- Rising Cyclone
- Fly High
- Rock Smash
- Sinking Skull
- Rock Hurl
- Homing Attack
- Stomp
- Surprise Attack
- Spin Dash
- Hammer Spin Dash
- Burning Spin Dash
- Spring Jump
- Double Spring
- Springing Headbutt
- Spin Charge
- Auto-Spin Charge
- Gravitational Charge
- Luma Shot
- Luma Warp
- Power Luma Shot
- Star Bits
- Floaty Star Bit
- Shooting Star Bit
- Launch Star
- Launch Star Plus
- Launch Star Attack
- Gravitational Pull
- Catch & Release
- Guardian Luma
- Sun Salutation
- Enriched Sun Salutation
- Sweeping Sun Salutation
- Header
- Huge Header
- Weighted Header
- Super Hoop
- Jumbo Hoop
- Hoop Hurricane
- Deep Breathing
- Volatile Breathing
- Steady Breathing
- Straight Lunge
- Flaming Straight Lunge
- Stunning Straight Lunge
- Jolt Haymaker
- Grounding Blow
- Guard Breaker
- Rising Uppercut
- Tornado Uppercut
- Rising Smash
- Slip Counter
- Compact Counter
- Dash Counter
- Pocket
- Garden
- Pocket Plus
- Lloid Rocket
- Liftoff Lloid
- Pushy Lloid
- Balloon Trip
- Extreme Balloon Trip
- Balloon High Jump
- Timber
- Timber Counter
- Super Timber
- Autoreticle
- Explosive Flame
- Heavenly Light
- Reflect Barrier
- Angelic Missile
- Super Speed
- Warp
- Jump Glide
- Rocket Jump
- Counter
- Lightweight
- Celestial Firework
- Thunder
- Thunder+
- Speed Thunder
- Arcfire
- Arcfire+
- Fire Wall
- Elwind
- Soaring Elwind
- Gliding Elwind
- Nosferatu
- Distant Nosferatu
- Goetia
- Trick Shot
- High-Explosive Shot
- Zigzag Shot
- Clay Shooting
- Rising Clay
- Clay Break
- Duck Jump
- Duck Jump Snag
- Super Duck Jump
- Wild Gunman
- Quick Draw Aces
- Mega Gunman
- Clown Cannon
- Piercing Cannon
- Air Cannon
- Clown Kart Dash
- Koopa Drift
- Grounding Dash
- Abandon Ship
- Meteor Ejection
- Koopa Meteor
- Mechakoopa
- Impatient Mechakoopa
- Big Mechakoopa
- Monado Arts
- Decisive Monado Arts
- Hyper Monado Arts
- Back Slash
- Back Slash Leap
- Back Slash Charge
- Air Slash
- Advancing Air Slash
- Mighty Air Slash
- Vision
- Dash Vision
- Power Vision
- Rollout
- Relentless Rollout
- Raging Rollout
- Pound
- Sideways Pound
- Pound Blitz
- Sing
- Hyper Voice
- Spinphony
- Rest
- Leaping Rest
- Wakie Wakie
- Shield Breaker
- Storm Thrust
- Dashing Assault
- Dancing Blade
- Effortless Blade
- Heavy Blade
- Dolphin Slash
- Crescent Slash
- Dolphin Jump
- Counter
- Easy Counter
- Iai Counter
- Water Shuriken
- Stagnant Shuriken
- Shifting Shuriken
- Shadow Sneak
- Shadow Strike
- Shadow Dash
- Hydro Pump
- High-Capacity Pump
- Single-Shot Pump
- Substitute
- Exploding Attack
- Substitute Ambush
- Megavitamins
- Fast Capsule
- Mega Capsule
- Super Sheet
- Shocking Sheet
- Breezy Sheet
- Super Jump Punch
- Super Jump
- Ol' One-Two
- Dr. Tornado
- Soaring Tornado
- Clothesline Tornado
- Bonus Fruit
- Freaky Fruit
- Lazy Fruit
- Power Pellet
- Distant Power Pellet
- Enticing Power Pellet
- Pac-Jump
- Power Pac-Jump
- Meteor Trampoline
- Fire Hydrant
- On-Fire Hydrant
- Dire Hydrant
- Metal Blade
- Hyper Bomb
- Shadow Blade
- Crash Bomber
- Ice Slasher
- Danger Wrap
- Rush Coil
- Tornado Hold
- Beat
- Leaf Shield
- Skull Barrier
- Plant Barrier
- Silver Bow
- Piercing Bow
- Guiding Bow
- Electroshock Arm
- Electrocut Arm
- Quickshock Arm
- Power of Flight
- Striking Flight
- Breezy Flight
- Guardian Orbitars
- Impact Orbitars
- Amplifying Orbitars
- This iron ball makes an impact, but it doesn't go very far.
- A devastating uppercut charged up with all your might.
- A kick so explosive, it'll set the world on fire (or at least your leg).
- Rush forward to deliver a flurry of kicks, and then finish with an uppercut.
- A fiery dropkick with decent range. Charge it to really turn up the heat!
- Pummel your foes with a swing of your arms as you descend from a jump.
- Hit 'em on the way up while flipping, and hit 'em on the way down with an axe kick.
- A series of spin kicks delivered while soaring diagonally into the air.
- A storm of rising punches, carrying both you and your foes into the air for a high-flying combo.
- Crash headfirst into the ground, burying any foes standing nearby.
- An invincible leap out of danger that you can combo into a mighty kick.
- A flurry of kicks. On the ground you'll charge forward, but in the air you'll stay in place.
- A blade technique that sends a tornado hurtling forth.
- A small throwing weapon made of light that flies straight forward.
- A flurry of sword slashes. Charge it longer for extra power.
- Flip forward to strike a foe, and then rebound off of them.
- Rush through anyone in your path, and launch them upward.
- A throwing weapon that you can guide with directional inputs.
- A high jump followed by a firm downward strike with your sword.
- A flurry of slashes that sends you in the direction of your choice.
- A spinning sword attack that sends you upward if used in the air.
- Counter an enemy attack. The strength of your strike depends on their attack.
- Creates a rainbow that reflects projectiles. Can also flip foes around if it hits them.
- A high-speed strike that goes forward on the ground and diagonally down in the air.
- A straight plasma shot. Charge it for extra firepower.
- A rapid-fire laser beam that will do damage but won't make foes flinch.
- A grenade thrown in an arc that explodes on impact.
- Fire a blast diagonally toward the ground, creating a miniature inferno on impact.
- A stealthy shot that explodes when you release the button.
- Fires a guided missile. Alternatively, enter the move like a smash attack for a super missile!
- Shoot downward, and the recoil will rocket you into the air.
- An uppercut powered by a downward blast that can dunk airborne foes.
- Take to the sky using jet propulsion. The direction of flight can be adjusted left or right.
- Reflects enemy projectiles, sending them back even stronger than they were before.
- A thrown bomb that rolls a short distance on the ground.
- Sucks in enemy projectiles, forming a barrier that also heals your damage.
- Throws a fireball that bounces along the ground.
- Throws a faster, slightly weaker fireball straight ahead.
- Throws a big ball of fire. Slow, but hits repeatedly before disappearing.
- Whips out a cape to spin opponents around and reflect projectiles.
- Whips out a cape that zaps opponents. Doesn't reflect projectiles.
- Create a gust of wind with low attack power that can push opponents.
- A rising punch that hits repeatedly.
- More jump than the Super Jump Punch, but with none of the punch.
- Less jump than the Super Jump Punch, but with an explosive punch at the top.
- Blasts opponents with water. It can be charged and aimed at an angle.
- Shoots hot water a short distance. Burns opponents on contact.
- Takes a while to fully charge, but blasts opponents with torrents of water.
- A mighty punch. Press the button once to wind up, then again to unleash it.
- Charges up much faster, but isn't quite as mighty. Deals electrical damage.
- A punch that's not very strong, but it pushes opponents away with a gust of wind.
- Headbutt opponents in front of you, and bury them if they're on the ground.
- Jump up before headbutting. Buries opponents for a shorter time.
- A slow but powerful headbutt. Being attacked won't interrupt this move.
- A whirlwind of punches. You can move left and right while spinning.
- Spins high into the air like a helicopter. Doesn't deal any damage to opponents.
- Suck opponents in as you spin, and then launch them with a single punch.
- Slap the ground to cause shock waves that send opponents into the air.
- Smaller shock waves, but opponents will be stunned and sent flying.
- Creates flame pillars that can hit airborne fighters.
- Fires an arrow. The longer you hold the button, the stronger the shot.
- Shorter-range arrows, but if you draw the bow fully, they'll deal a hefty blow.
- Rapid-fire arrows that can pass through enemies to hit others.
- Deals damage on its way out, and can pull opponents toward you on its way back.
- A normal boomerang with good attack power, but it won't pull opponents.
- A short-range boomerang that passes through opponents, dealing multiple hits.
- Strike opponents while spinning. Acts as a jump if used in midair.
- Strong and electrical, but sideways motion is reduced and it leaves you vulnerable.
- Sends you soaring high into the air, but doesn't deal any damage to opponents.
- Pull out a throwable bomb that explodes on impact or when the fuse runs out.
- Pull out a huge bomb that makes a huge boom. (Where the heck does Link keep these things?!)
- Pull out a short-fused bomb that has a meteor effect on airborne foes.
- An energy blast that shoots straight. Can be charged and stored for later.
- A Charge Shot with even more power, but at the expense of range and speed.
- A point-blank Charge Shot that isn't a projectile. Charging expands its range.
- Launch a homing missile. Perform like a smash attack to launch a Super Missile.
- Launch a slower, more persistent missile. Also, the Super Missiles decelerate after a bit.
- Launch a missile that takes a second to get going. Its direction can be adjusted.
- Spin into the air. Any opponents caught by the move get hit several times.
- Spin forward through the air, launching opponents sideways.
- Hits at the start and peak of the jump. The force at the peak can launch foes.
- Drop a bomb in Morph Ball form. You'll fly upward if you're hit by the explosion.
- Drop a bomb that can knock foes over but does less damage.
- Drop a stronger bomb with a longer fuse. Only one can exist at a time.
- Grab an opponent with your tongue, swallow them, and turn them into an egg.
- Jump forward and attack with your tongue. Surprisingly effective.
- Turn a foe into an egg and launch them. This egg is easier to break out of.
- Turn into an egg and roll into enemies. You can jump once while in the egg.
- Slow, but deals a lot of damage when you roll into opponents.
- A bouncing version of Egg Roll. Doesn't last very long.
- Lob an egg. You can set the angle of the throw with directional inputs.
- Jump really high. In midair, you can use the move more than once.
- Lob an egg that goes right through opponents as it flies and then explodes.
- Jump up quickly and slam to the ground, shooting stars out left and right.
- Deals less damage with the bombing motion, but the stars are powerful and fly far.
- A full-power slam attack. So powerful, in fact, that the stars forget to fly out.
- Inhale an opponent. You can then copy one of their abilities or spit them out as a star.
- Breathe cold air to freeze nearby opponents.
- Leap forward and inhale an opponent. The star you can spit out won't do damage, though.
- A powerful hammer attack that can launch foes. Dangerous when fully charged.
- A hammer swing that sends victims flying skyward. Powerful, but can't be charged.
- Swing an enormous hammer. It's slow but deals a lot of damage.
- Jump high into the air, striking on the way up and down. Creates a shock wave when landing.
- Jump high into the air, and then slam down to the ground, sending rocks flying.
- Strike powerfully as you rise through the air. You can't attack on the way down.
- Turn into a heavy object and plummet. You'll take no damage while transformed.
- Takes longer to transform, but can bury opponents.
- Has a meteor effect on foes you hit while falling, but it takes longer to transform back.
- Rapid-fire lasers that deal damage but don't knock opponents back.
- Slower lasers that deal damage and knock opponents back.
- Charge up to fire a single, powerful laser. It's slow but deals a lot of damage.
- Dash through opponents at great speed to knock them into the air.
- The dash itself deals no damage, but an explosion occurs where you stop.
- Dash into the air at an angle. When it hits, it sends opponents crashing downward.
- Engulf yourself in flames and rocket skyward. You can change the direction while charging.
- Sends you high into the air at high speed, but deals no damage.
- Spin to pull opponents in, then rise into the air, hitting multiple times on the way.
- A shield that reflects projectiles, upping their speed and power.
- A larger reflective shield that doesn't power up reflected projectiles.
- Sends projectiles back with twice the speed and power, but it takes longer to activate.
- Send a ball of electricity bouncing along the stage.
- The ball of electricity paralyzes foes but does less damage.
- Shoot a ball of electricity horizontally. Triggers a small blast as it disappears.
- A flying headbutt that can be charged up.
- A flying headbutt that deals multiple hits. The last hit has added launch power.
- Dives sideways. Deals more damage if it hits near the start of the attack.
- A fast attack in any direction. Change direction midmove to move a second time.
- A Quick Attack with a meteor effect. Potent at the start and when changing direction.
- Doesn't move twice, but moves much farther than Pikachu's other up specials.
- A lightning strike that deals more damage to opponents if the bolt hits you.
- An electrical burst around you that sends opponents flying.
- The thundercloud will appear higher up. Deals more damage near the cloud.
- Throw a fireball straight ahead. It will bounce if it hits a wall or the ground.
- Throw a fireball that bounces along the ground. Gradually loses power.
- Throw a slow-moving, icy ball at your foes.
- A sideways dive that can be charged. It's Luigi, so this move can backfire.
- Flies sideways in a straight line. Charges up quickly, but doesn't do a lot of damage.
- Fly faster and farther than normal, sliding across the ground if you miss.
- Punch up through the air. Stronger at the start of the move.
- Easier to get a critical hit at the start, but you don't jump as high.
- Can bury opponents on the way down, but no critical hits on the way up.
- A spinning attack that can be moved sideways. Tap the button quickly to rise.
- A spin that pushes opponents. Not much sideways movement, but can rise quite far.
- A slow but powerful whirlwind slap that sends opponents flying sideways.
- Charge up for a moment, then strike. The direction can be changed while charging.
- Dash forward and punch. Slightly weaker, and you're vulnerable just before striking.
- A bigger, more powerful Falcon Punch, but the buildup leaves you more open than ever.
- Dash forward, and uppercut when you reach an opponent.
- A dashing punch that's slow but is difficult to interrupt.
- Step back before dashing forward. Charges up faster than the other moves.
- Jump up and grab a foe. If you connect with your prey, you'll explode off of them.
- Jump higher than the Falcon Dive, but doesn't grab opponents.
- Doesn't jump as high as the Falcon Dive, but it's more explosive.
- On the ground, does a flying sideways kick. In the air, kicks diagonally downward.
- A Falcon Kick that hits multiple times and can launch opponents at the end.
- A quick, electrical flying kick that goes straight through enemies.
- An electrical blast that explodes after a while or when you release the button.
- A PK Flash that just keeps rising. Lower on power and sideways motion.
- Like PK Flash, but freezes opponents when it hits.
- A ball of light that erupts into a flame pillar when it hits an opponent.
- The ball of light doesn't travel as far, but the flame pillars stick around longer.
- A ball of light that releases a single flame when it hits. Knocks opponents farther.
- Fire a steerable ball of lightning. Hit yourself with it to go flying.
- Doesn't disappear when it hits an opponent, but deals less damage.
- A more powerful PK Thunder, but the lightning ball moves more slowly.
- Absorb projectiles to heal damage. Blows opponents away at the end of the move.
- Pull opponents in, and then deal damage at the end of the move. Does not pull projectiles in.
- The field appears in front of you. It can launch foes when vanishing, as well as absorbing projectiles.
- Use Toad as an unwilling shield. If he gets hit, he spreads spores.
- A counter that puts opponents in front of you to sleep. Launches airborne opponents.
- Not a counterattack. Releases spores that deal minor damage.
- Jump sideways and deliver a powerful hip bash.
- A hip bash that plants flowers on enemies' heads. If you miss, you're left open to attacks.
- Rise into the air and deliver a hip bash. Harder to land, but it's more powerful.
- Jump high into the air and open your parasol. Keep it open to slowly float down.
- Jump high into the air quickly, but you can't open your parasol.
- The jump isn't very high, but opening the parasol lifts you a little bit higher.
- Pluck a veggie if on the ground. The veggie's power depends on its mood.
- Pluck a slow-flying veggie from the ground. Can only be used so many times in a row.
- Pluck a heavy veggie that doesn't go far but can launch opponents.
- Breathe fire. Power decreases if used too much. You can control the angle a little bit.
- Spit out a fireball. Power won't change even if used in rapid succession.
- More powerful than Fire Breath, but it runs out quickly and takes longer to recharge.
- Grab an opponent, jump into the air, and slam them to the ground.
- Dash and grab an opponent. The jump isn't high, but there's more sideways movement.
- Charge and slash opponents with your claws. Low damage, but high launch power.
- Duck inside your shell and spin. You can move sideways while spinning.
- Spins high into the air but doesn't deal damage.
- Spin while sliding quickly to send opponents flying. Less vertical range.
- Butt-stomp your enemies. On the ground, you can lift opponents with your horns.
- Jump up diagonally, and push opponents with a gust of wind when you land.
- Drop down and shake the ground, causing nearby opponents to fall over.
- Envelop yourself in a crystal that deals damage and reflects projectiles.
- Similar to Nayru's Love, but instead of hitting the opponent, it spins them around.
- Spin to pull opponents in, and then deal fire damage. Won't reflect projectiles.
- Fire magic that explodes after a time or when the button is released.
- Travels farther, but can't be aimed up or down. Damage is the same at all distances.
- A steady fireball that floats in the air and explodes after a bit.
- Teleport in any direction. Deals damage when disappearing and reappearing.
- Teleporting doesn't deal damage, but a gust of wind will push foes away.
- Will only teleport upward, but foes hit when reappearing are meteor smashed.
- Summon a Phantom that slashes foes in front of you. Can be charged.
- The Phantom travels a set distance and wears down enemy shields rapidly.
- The summoned Phantom strikes harder than normal but will not move forward much.
- Throw needles forward if on the ground or diagonally down if in the air. Can be charged.
- Throw needles that go through enemies. You can only throw up to three at a time.
- Throw needles that deal slightly less damage but paralyze opponents. Charges more slowly.
- Throw a stealthy grenade that pulls opponents in before exploding.
- Has a smaller explosion radius, but foes hit by the burst will be knocked toward you.
- Throw a small, bouncing grenade. The longer it takes to explode, the less damage it deals.
- Throw a bomb to the ground and warp in any direction. Deals some damage.
- An ultra-swift teleport. No attacking ability at all, but makes up for it in sheer speed.
- A stealthy leap that has a meteor effect on any opponents in its path.
- Flip through the air and strike foes with your heel. If you land the kick, you bounce back.
- Flip higher and slam downward with your heel. Land the kick to bounce straight up.
- Flip lower and press the button again to kick. Land the kick to bounce forward.
- Thrust your sword forward. Can be charged. Great for breaking shields.
- Thrust your sword forward, creating a gust of wind that knocks opponents back.
- Thrust while dashing forward. Deals slightly less damage than normal.
- Press repeatedly to unleash a sword combo. Press up or down to change the attacks.
- You can't change the combo type, but you can wait longer between attacks. Lower damage.
- Each strike is stronger but launches foes, making it hard to pull off a combo.
- Strike upward with your sword as you rise into the air. Deals most damage at the start.
- Rise in an arc while attacking. Deals most damage at the midpoint. Doesn't go as high.
- Jump really high, but you won't deal any damage.
- Prepare for an attack and strike back if hit. The power depends on your enemy's attack.
- Your counter stance lasts longer, but the attack power is lower.
- A successful counter knocks opponents behind you. Faster but does less damage.
- Fling inedible food from a frying pan. Hold down the button to fling five foods in a row.
- Flings massive food (still inedible). Lower range and slower, but more powerful.
- Quickly flings mini bits of food from a frying pan. Lower attack power, but longer range.
- Swing your hammer. The power changes depending on the number displayed.
- Only "1" or "9" will appear, but the latter isn't quite as devastating as usual.
- The number shown on the card equals the number of continuous hits dealt.
- Launch into the air and open a parachute, allowing you to glide down.
- Lower vertical distance, but you do more damage on the way up.
- Launches you and any foes next to you into the air. No parachute included.
- Collect energy-based projectiles in a bucket. Once it's full, do the move again to throw oil.
- The bucket fills more quickly, but it deals less damage.
- The bucket has a smaller absorption area, but the attack area is larger.
- Channel dark energy into a devastating punch. Difficult to interrupt.
- Draw a sword and thrust it forward. The blade's tip deals the most damage.
- A faster, explosive Warlock Punch. Make sure your fist hits home for max damage.
- Rush forward to grab an enemy. Grabbed enemies will be thrown straight down.
- Dash forward to grab an enemy and blast them into the air into other enemies.
- Dash forward and strike enemies repeatedly rather than grab them.
- Jump up and grab an enemy, and then shock and launch them.
- Punch opponents into the air, and then hit them in midair to send them higher.
- Jump extra high, but you can only grab at the beginning or end of the attack.
- A magic kick that flies straight when on the ground and diagonally down when airborne.
- Jump low into the air before doing the flying kick.
- A faster flying kick that goes through foes. In the air, the kick goes straight down.
- A blaster shot that can't be fired very rapidly but makes enemies flinch.
- Fires a shot that slows down as it travels and explodes just before it stops.
- Fires faster shots, but the power and range are decreased.
- Dash forward with incredible speed, knocking opponents into the air.
- You can't be hit while dashing, but the move doesn't hit opponents, either.
- A shorter dash that hits much harder at the beginning of the move.
- Wrap yourself in flame, and dash through the air in the direction of your choosing.
- Same as Fire Bird, but you can dash instantly. You don't go as far, though.
- Takes longer to charge, but flies farther and hits enemies harder.
- Kick out an energy shield that reflects projectiles and deals damage.
- Only reflects when moving forward, but sends them back stronger than normal.
- Destroys shots rather than reflecting them. The reflector itself does more damage.
- A big, toothy bite that can be used to eat enemies, projectiles, and items.
- Pull enemies in, and then bite down. Slightly less powerful than normal.
- Wario's breath is rancid enough to cause enemies to fall over and pass out. Ugh.
- Ride around on a bike and crash into enemies. Takes some time to recharge.
- The bike is faster and lighter, but it does less damage and falls apart easier.
- The bike is slower and heavier. Run over enemies to bury them.
- Jump while spinning, hitting opponents multiple times.
- Less damage and range than Corkscrew, but you can change the angle.
- Takes longer to charge and doesn't deal damage, but goes much higher.
- Release noxious gas from your rear end. It, uh..."charges" automatically.
- Release noxious gas that makes flowers grow on opponents' heads.
- The noxious gas charges more quickly, but it's less offensive.
- Twirl and hit enemies multiple times. Press repeatedly to increase spin.
- Pull enemies in, and then hit them straight up into the air.
- A more powerful Mach Tornado, but the amount of spins can't be increased.
- Spin into opponents with your sword. You can change the angle a bit.
- Faster than Drill Rush, but the angle can't be changed.
- A Drill Rush designed to break shields. Attack power and distance are reduced.
- Fly into the air and strike, and then strike again after looping.
- Fly forward instead of up. Enemies hit will be launched at a lower angle.
- Do a slow loop, and then strike hard while rising quickly.
- Vanish, teleport in any direction, and then attack when reappearing.
- The attack penetrates shields, but the power and distance are lower.
- Longer travel distance, but you're left vulnerable for longer.
- Fire a guidable arrow. While charging, you can aim the bow straight up.
- Fire a stronger arrow that can pierce through foes. Charging takes longer. Can't be guided.
- Fire an arrow that can be guided much more easily but has less power.
- Dash forward and uppercut opponents. Can deflect projectiles.
- Acts as a counter, allowing you to uppercut enemies if they try to hit you. No dash.
- A faster, longer dash that continues after the uppercut, making it hard to control.
- Fly high through the air. The flight angle can be changed while charging.
- The angle of flight can't be controlled as much, but you deal damage at takeoff.
- Doesn't fly as far, but creates a whirlwind around Pit that can push enemies away.
- Shields your front and back and reflects projectiles, but you're vulnerable from above.
- The Orbitars damage foes and knock them back. Won't shield you or reflect projectiles.
- Boosts the power of projectiles it reflects, but the Orbitars can be broken more easily.
- Fire an energy blast that stuns enemies. Can be charged.
- Shoot farther and faster than normal, but it's slightly less powerful and won't stun.
- The energy blast expands after being fired, but it has reduced range.
- Attack foes with an energy whip. Can also be used to grab on to edges.
- A dashing strike with your gun. Doesn't use the whip, so it can't grab on to edges.
- Knock foes toward you with the very end of the whip. The rest of the whip does nothing.
- Rise into the air, striking multiple times, and then finish with a spinning kick.
- Kick opponents into the air, and then finish with a powerful spinning kick.
- Lift opponents into the air at an angle, and then dash forward with a spinning kick.
- Flip through the air. If you land on an opponent, they'll be buried in the ground.
- The flip itself doesn't attack, but press the button again to do a descending kick.
- A flip that doesn't go very high but quickly covers a lot of ground.
- Pluck a maximum of three Pikmin in this order: red, yellow, blue, white, purple.
- Pluck Pikmin that have more durability. It takes longer to pluck them, though.
- Trigger an explosive effect when you pluck a Pikmin, but Pikmin are less resilient.
- Throw your Pikmin. Most colors will stick to opponents, but purple Pikmin will slam them.
- Throw Pikmin that are harder to shake off, but their attacks do less damage.
- All Pikmin will behave like purple Pikmin: they'll slam into opponents instead of sticking.
- Summon Winged Pikmin to fly you around. Less effective if you have more Pikmin.
- Winged Pikmin pull you straight up very quickly, pushing any opponents aside.
- You can fly just as far with Pikmin in tow as without, but you can't fly as far to begin with.
- Blow your whistle to recall your Pikmin and change their order.
- Recalled Pikmin will deal damage when returning, but you're left vulnerable.
- Spin nearby opponents around as you recall your Pikmin, but you're left open to attack.
- Diddy's trusty peanut shooter. Don't charge it for too long, or it'll blow up in your face!
- Charges quickly and explodes, damaging nearby enemies. Doesn't actually fire any peanuts.
- Shoot giant peanuts that don't travel as far but pack a real punch.
- Leap forward to grab whoever you contact, or press the button again to kick.
- A backward leap that switches to a flying forward kick if you press the button again.
- A higher jump with a weaker kick, but the grab attack is stronger.
- Rocket through the air and tackle opponents. Can be charged for extra distance.
- Hits harder than the Rocketbarrel Boost, but doesn't fly quite as well.
- Charges faster and steers better, but you'll explode if you hit terrain.
- Throw a banana peel behind you to trip foes. Only one peel can exist at a time.
- A banana peel that paralyzes foes. More effective if stepped on.
- Throw a banana peel straight up. The peel launches foes straight up, as well.
- Inhale opponents and spit them out as stars.
- A cyclone from King Dedede's mouth that pulls foes in, hits repeatedly, and launches upward.
- Inhale opponents quickly, and spit them out as stars instantly.
- Throw a Gordo. If opponents attack it with the right timing, they can hit it back.
- Throw a Gordo that moves slowly at first, then kicks into high gear after it bounces.
- Throw a Gordo that bounces back and forth. Lasts awhile, but each hit doesn't hurt much.
- A big jump, and then a downward crash. Press up to cancel it.
- A big jump that attacks on the way up instead of the way down.
- A jump and crash that's extra fast but doesn't go as high or hit as hard.
- You can charge it while walking around, but charge for too long and you'll take damage.
- Charging gives you super armor, but charging fully hurts you more. Also deals less damage.
- Pushes you backward while charging, and sends you dashing forward when you attack.
- Plunge your sword into the ground, triggering a fiery burst. Hurts you when fully charged.
- Plunging the sword into the ground creates a wind gust that pushes opponents away.
- The eruption covers a wider area the more you charge it, but it also harms you.
- Lunge forward and slash at any foe in your path. Can be charged.
- A faster forward lunge that ends with a body blow that launches foes.
- Grants super armor during the charge and lunge, but the lunge is slower and shorter.
- Throw your sword up, jump to grab it, and then swing it on the way down.
- Throw your sword diagonally up, jump to grab it, and then swing it on the way down.
- Creates a shock wave when hitting the ground, but it's less powerful than normal.
- Block and counter an enemy attack. The strength of your strike depends on their attack.
- A counter that paralyzes enemies instead of dealing damage.
- Deliver a slower, more powerful attack when countering.
- Charge a ball of energy that can damage foes even while powering up. Press again to launch it.
- Charge a slow-moving energy ball that draws opponents in and damages them.
- Charge a faster, weaker energy ball that passes through foes.
- A punch that unleashes concentrated energy. Will grab the enemy if they're close enough.
- Dash forward while using Force Palm. If it doesn't connect, you're left open to attacks.
- A Force Palm attack with more range but less damage.
- A dash through the air that ends in an attack. You can swerve midflight with directional input.
- Fly through the air longer but slower than Extreme Speed. Doesn't do damage.
- Leaves you vulnerable at the start, but sends opponents flying at any point during the dash.
- Prepare for an incoming attack, and counterattack with a sliding kick if struck.
- Dodge to avoid taking damage, and then immediately strike with a strong punch.
- A counter move that can paralyze your opponent if timed correctly.
- Fire a laser beam, but only when the LED on your head is flashing. It can bounce off the floor.
- A Robo Beam that can be fired at a wider range of angles but doesn't do quite as much damage.
- Never runs out of charge, but isn't as strong as the standard Robo Beam.
- Hop forward with an arm-spinning attack. Can also be used to reflect projectiles.
- A longer arm spin that makes it easier to reflect projectiles. No forward movement.
- Spin opponents around while knocking them away. Its slow start leaves you open to attacks.
- Use your thrusters to fly or hover in the air. You can also attack while airborne.
- Quickly sends you high into the air. Unable to hover like Robo Burner.
- You can fly around faster, but it burns through your fuel more quickly.
- Fire a spinning top. You can only have one on the stage at a time. This attack can be charged.
- Fire a flaming top. Deals more damage, but doesn't travel as far.
- Fire a slippery top that slides across the ground instead of bouncing.
- Fire an arrow with your bow. Charge it up for more power and range.
- Sets fire to the ground where the arrow lands, but the range is reduced.
- Fire a piercing arrow at high speed. Does less damage than normal arrows.
- Deals damage on its way out and on its way back. Can be thrown diagonally.
- Throw a boomerang that's slow to return. It'll vanish if it hits anything on its way back.
- Throw a high-speed boomerang that passes through fighters. Deals less damage than normal.
- Spin with your sword. Can hit opponents more than once and can be charged.
- Slide forward while spinning. If used in the air, you'll move more sideways than up.
- A spin attack that ends in an upward slash, sending both you and the slashee into the air.
- Pull out a throwable bomb. It'll explode after a while or when it hits something.
- The bomb only explodes when its fuse runs out. Does less damage but launches foes.
- A powerful bomb with a very short fuse. The explosion sends fighters flying upward.
- Breathe fire on your opponents. Can be aimed slightly. The longer you use it, the weaker it gets.
- A short-range fire-breathing attack. Hits quickly and continuously to rack up damage.
- Fires distinct balls of fire that travel far but do less damage than Flamethrower.
- Hurtle sideways in an explosive assault. Damages both you and your foes.
- Slower but more explosive than Flare Blitz. Deals more damage to both you and your foes.
- Less powerful than Flare Blitz, but you don't take damage when using it.
- Spiral into the sky. Can hit opponents multiple times while soaring upward.
- The movement distance is reduced, but it sucks in enemies and launches them.
- Your flight distance is increased, but you don't deal any damage.
- Headbutt a rock to send fragments flying. Both the headbutt and the fragments can hurt rivals.
- Pound an opponent into the ground, where they'll be stuck for a little while.
- Similar to Rock Smash. The rock shards fly higher, but they cause less damage.
- Jump into the air, and then home in on the closest fighter (if there's one in range).
- Jump into the air before slamming straight down with a meteor smash.
- A faster Homing Attack with less range and power than normal.
- Roll forward at high speed. You can charge it, change the direction, and link to other attacks.
- Starts with a huge hop that buries any foes it hits. Slightly weaker than Spin Dash.
- A more powerful Spin Dash with no hop at the start. Jumps during the dash are lower.
- Spawns a spring. When used on the ground, it sticks around and can be used by anyone.
- Doesn't spring as high, but the move can be used twice in a row without landing.
- Spring straight up and deliver a headbutt. The spring doesn't stick around, though.
- A forward dash that can be powered up by rapidly pressing the special-move button.
- A Spin Charge that can be powered up simply by holding the button.
- Foes in front are pulled in while foes behind are pushed. Takes more button presses to power up.
- Fling Luma forward. Press the button again to call Luma back. This attack can be charged.
- Warp Luma forward. What this move lacks in attacking power it makes up for in sheer speed.
- Send Luma spinning forward like a drill. He travels slowly but has serious power.
- Command Luma to fire three Star Bits forward. Works at any range.
- Luma fires one slower Star Bit that doesn't go far but is good at getting in the way.
- Luma fires a single, high-powered Star Bit in a straight line. Travels far.
- Fly into the air at an angle. You can adjust the angle a bit by pressing left and right.
- Sends you skyward quicker, but you can't control the angle of ascent.
- You travel a shorter distance than normal, but hitting opponents will launch them.
- Draw items and projectiles safely toward you. While being drawn in, they can damage foes.
- Pull foes in and damage them. Has no effect on items or projectiles.
- Causes Luma to grow bigger and protect you from attacks. Also does a bit of damage.
- Charge a ball of energy. Press again to launch it. Heals you slightly when fully charged.
- Charge a ball of energy that condenses while charging. Press again to launch it. Won't heal.
- The energy ball travels slowly but hits foes multiple times, pushing them away.
- Head a soccer ball at opponents. Press the button again to head the ball early.
- Head a larger ball that's slightly slower and less powerful but easier to hit with.
- Head a heavy ball that's more powerful but quick to drop to the ground.
- Gyrate into the air, striking opponents. Press rapidly to go higher.
- Gyrate into the air with larger hoops that deal damage over a wider area. Can't go as high.
- Pull in opponents while rising, and then knock them upward with the hoops.
- Press the button at the right time to heal and boost your launching power.
- A forbidden breathing method that causes an explosion. Doesn't heal or power you up.
- If successful, you're briefly impossible to launch. Takes a while to use again, though.
- Blast forward with a powerful punch. Press once to charge and again to strike.
- Blast forward with a flaming punch that hits multiple times before launching opponents.
- Blast through opponents at high speed. Will stun and launch at full charge.
- Leap forward, dodging low attacks, and deliver a punch. Press again to punch early.
- Jump high into the air to whack opponents downward and bury them.
- A slower but more powerful Jolt Haymaker that can't be blocked by shields.
- Punch upward while twisting into the air. Hits opponents multiple times.
- A twisting uppercut that reaches greater heights. Knocks foes away, only hitting them once.
- Pop up foes, and then leap up to deliver an extra-powerful punch. Doesn't go very high.
- Wait for your opponent to attack, and then counter with an uppercut.
- A weaker counterattack that doesn't knock foes very far, allowing for easy follow-up combos.
- The counter window is shorter, but you dash forward to strike, making it useful at range.
- Pocket an item or projectile to use later. Press the button again to take it back out.
- You can only pocket items in front of you, but it can hit foes and plant flowers on their heads.
- Stash items and projectiles more easily, but they become slightly less effective.
- Fire Lloid forward like a rocket. Hold the button to ride on top of Lloid.
- Fire Lloid forward, but he'll soon shoot up into the air, letting you ride to great heights!
- Lloid will hit opponents multiple times, pushing them before exploding.
- Don a balloon hat and fly around. You have a lot of control, but the balloons can be popped.
- Fly using special balloons that don't rise as fast but cause an explosion when they burst.
- Rise to an incredible height. Any foes you hit will take damage.
- Plant a seed, water it, and chop the tree down. Each step has a different effect on foes.
- A fresh sprout trips opponents, and the fully grown tree fights back if attacked!
- Slower but stronger. Use lots of water to grow a huge tree. The axe has high launching power.
- Fire energy blasts from your staff directly at an opponent in front of you.
- Create a blast in front of you that can hit opponents multiple times.
- Surround yourself in rays of light that damage opponents.
- Cast a reflective wall that moves forward for a short distance. Can be used to push rivals.
- Hurtle forth and collide with enemies to send them flying.
- Dash headfirst into opponents. You can even jump and attack while dashing.
- Teleport in any direction. You can't attack or be attacked while warping.
- Jump into the air and glide around. Move faster by pressing left or right.
- Create an explosion at your feet that blasts you into the air. Also damages opponents.
- Prepare for an opponent's attack, and strike back when struck.
- Makes you lighter and significantly faster, but you'll also be easier to launch as a result.
- Shoot a firework into the air. The firework explodes when hit or after a short time.
- Lightning magic that can be charged to cast Elthunder, Arcthunder, and Thoron.
- Cast stronger lightning magic. Can't be used as many times in a row as Thunder.
- Charges and travels faster than Thunder, but it isn't quite as strong.
- Cast a spell to throw a ball of fire. When it hits, it triggers a pillar of flames.
- Cast a spell that causes a large explosion when it lands. Slower to cast than Arcfire.
- Cast a giant flame pillar in front of you that can be used to guard against attacks.
- Cast wind magic downward, dealing damage and boosting you into the air twice.
- The first Elwind will send you higher than the second.
- The first shot sends you up at a forward angle, and then the second fires straight down.
- A dark curse that steals the life force of enemies.
- Can ensnare opponents farther away, but it's less powerful than normal.
- Pulls opponents in before trapping them. No healing effect, but deals more damage.
- Kick an explosive can. Press the button to shoot it, bouncing it and boosting its power.
- Kick a can into the air more quickly. Explodes as soon as you shoot it.
- Kick a can that moves back and forth as you shoot it. The shots knock foes into the air.
- Toss a clay pigeon. Press the button again to fire a volley of three shots at its position.
- Toss a clay pigeon that can't be shot. The farther it goes, the more it hurts.
- Toss a clay pigeon that's harder to shoot, but the shots deal more damage.
- Use the duck's wings to fly. You can control which direction you fly in.
- The duck flies and the dog bites nearby fighters. You can't fly for long, though.
- Fly high into the air, causing a gust of wind that pushes opponents aside.
- Call one of five gunmen who each shoot at different speeds. They can be defeated.
- Call one of five gunmen. They fire more quickly, but their shots don't travel very far.
- Call a bigger but slower gunman with high defense to aid you.
- Fire a slow, heavy cannonball. Charge it to boost the cannonball's speed and power.
- Fire a smaller, less-powerful cannonball that can bash through multiple fighters.
- Blast opponents with wind. In the air, you can also use it to move backward quickly.
- Transform the Junior Clown Car into a kart that speeds forward. Change direction to spin.
- When spinning, the kart careens forward, hitting opponents multiple times.
- A Clown Kart Dash that buries foes. Doesn't go far, and ends in an auto spin.
- Eject from the Junior Clown Car just before it explodes. You can attack while you fall.
- Jump out of the Junior Clown Car, and send it crashing to the ground.
- Launch high into the air before the Junior Clown Car explodes, firing you downward.
- Deploy a Mechakoopa that will explode if thrown, attacked, or just left alone.
- Launch a Mechakoopa a fair distance. It explodes shortly after landing.
- A large, powerful Mechakoopa. Walks past enemies, so throw it to make it go boom!
- Activate one of five different Arts, each of which provides a different advantage.
- Activate stronger Arts that last longer. However, they can't be canceled once used.
- Your arts are much stronger, but the drawbacks are too. Doesn't last as long.
- Leap forward to deliver a powerful slash. Attack from behind for massive damage!
- Leap high into the air, and deliver a powerful descending slice.
- Leap forward, shrugging off foes' attacks, to deliver a powerful slash.
- Lift enemies into the air with a rising slash. Can be followed up with a midair strike.
- Slash upward and launch foes diagonally. Press again to deliver a second strike.
- A more focused version of the standard Air Slash. Sacrifices range for sheer brute force.
- Evade an incoming enemy attack, and deliver a swift counterattack.
- Counter an enemy's incoming attack while moving swiftly past them.
- An extra-powerful counter that's much less effective when used repeatedly.
- A rolling attack that can be charged to achieve incredible speeds.
- An unstoppable rolling attack that keeps going even after bumping into enemies.
- A rolling attack that can't be turned around. When fully charged, it has serious power.
- Step forward and slap your opponent so hard they fly straight into the air.
- Stomp opponents with your adorable feet, and launch them sideways.
- A lunging strike that sends you sliding across the ground. Can hit multiple times.
- A soothing song that causes extreme drowsiness in nearby opponents.
- A funky tune that sends opponents reeling backward if they get too close.
- A thrilling melody that somehow spins enemies around where they stand.
- A well-earned nap. Use it while touching a foe to unleash its hidden power.
- A well-earned nap...with added altitude. No one will disturb you all the way up there.
- A short yet peaceful nap. Oh, and you explode when you wake up. Not so peaceful, I guess.
- Thrust the sword forward to pierce through shields. Can be charged.
- Thrust the sword forward. The tip creates a gust of wind that pushes opponents back.
- Thrust while dashing forward. Deals slightly less damage than normal.
- Attack up to four times. Press up or down to change the combo type.
- You can't change the combo type, but you can wait longer between attacks. Lower damage.
- Each strike is stronger but launches foes, making it hard to pull off a combo.
- Strike upward with your sword as you rise into the air. Deals most damage at the start.
- Rise in an arc while attacking. Deals most damage at the midpoint. Doesn't go as high.
- Jump really high, but you won't deal any damage.
- Prepare for an attack and strike back if hit. The power depends on your enemy's attack.
- Your counter stance lasts longer, but the attack power is lower.
- A successful counter knocks opponents behind you. Faster but does less damage.
- Fire a shuriken of water straight ahead. Charge it up to make the shuriken grow!
- Fires a water shuriken that hovers in place wherever it is created.
- Fire two different types of shuriken depending on whether you tap the button or hold it.
- Send a shadow along the ground. Release the button to warp to that point and strike!
- A slower, more powerful form of Shadow Sneak that delivers a truly decisive blow.
- Instantly warp a set distance. Less flexible than the standard Shadow Sneak, but more speedy.
- Fire a powerful water jet, propelling you in whichever direction you have pressed.
- Fire two jets for a bigger boost. Slower than Hydro Pump, but easier to control.
- Rocket skyward with a single short blast. Travels high, but you can't change direction.
- Evade an incoming enemy attack by summoning a substitute, and then counterattack.
- Vanish momentarily, and then reappear with a powerful explosion. Not a counterattack.
- Evade an enemy attack with a substitute, and then launch a slow but extra-powerful counter.
- Throw a vitamin capsule that bounces off the ground.
- Throw a capsule that flies swift and true. Not strong, but easy to use repeatedly.
- Throws a large, slow-moving capsule. Short ranged, but hits multiple times.
- A sheet that reflects projectiles. Has a short reach but a wide vertical range.
- Launch foes with an electrically charged sheet. Can't reflect projectiles, though.
- Use your sheet to whip up a gale that damages foes while pushing them back.
- This rising punch may have no coins involved, but it's extra powerful at the start of the jump.
- A slow jump that travels higher. No attack power, but you can move horizontally.
- A burning uppercut. Not much height, but causes a powerful explosion at its peak.
- Spins repeatedly. You can move sideways while spinning and press the button repeatedly to rise.
- A rapid spin that creates wind and launches foes. Rises high, but can't move very far horizontally.
- A spin that launches opponents you collide with. Slow, but has high launching power.
- Summon a variety of fruit to throw at your foes. Some of them seem a little less edible, though...
- Summon fruit that move in strange and unpredictable ways, or even travel farther.
- Summon slow-moving fruit that tend to stick around for quite some time.
- Summon a row of Pac-Dots ending in a Power Pellet, and send PAC-MAN on a retro dash.
- Summon Pac-Dots that move faster and farther, but your own movement is slower.
- Summon a row of Pac-Dots that pull your opponents toward them.
- Bounce high into the air with a trampoline that sticks around for a little while.
- Summon a trampoline that bounces you higher than usual but doesn't stick around.
- Bounces you less high. When it's red, it has the meteor effect and can bury whoever jumps on it.
- Summon a fire hydrant that shoots powerful jets of water that push nearby fighters.
- Summon a fire hydrant that unleashes fire instead of water. Careful, it'll hurt you too!
- Summon a fire hydrant that will explode after a while or when it hits the ground.
- Metal Man's spinning saw. It goes through foes. The direction it travels can be chosen.
- Bomb Man's weapon. Throw bombs in an arc that explode on contact with an opponent.
- Shadow Man's spinning blade. It flies a set distance and returns to you.
- Crash Man's weapon. Fire a bomb that will attach to any opponent in its path and explode.
- Ice Man's weapon. Fire an ice projectile that will freeze enemies upon contact.
- Burst Man's weapon. Fire an explosive projectile that arcs steeply upward.
- Summon your faithful dog, Rush, to propel you to new heights.
- Tengu Man's weapon. A tornado-blowing fan sends you hurtling skyward to damage enemies.
- Summon the bird-type robot Beat to carry you through the air.
- Wood Man's rotating shield. It hurts foes who get close. Press again to fire the leaves.
- Skull Man's weapon. A rotating barrier of skulls that reflects enemy projectiles.
- Plant Man's weapon. The deadly petals provide great protection but don't travel far when fired.
- Fire an arrow of darkness. Stronger than Pit's arrows, but they don't curve as much.
- Fire a giant arrow that travels through foes. A powerful shot, but leaves you quite open.
- Fire a mystical arrow that can be easily controlled but is slower and less powerful.
- A steadfast forward charge with a weapon that launches foes diagonally upward.
- Ready your weapon, and then strike if an enemy comes in range. You won't flinch while readied.
- Charge forward with such speed, you won't stop even after delivering an uppercut.
- Soar on shining black wings in any upward direction of your choosing.
- A takeoff that launches opponents. More restricted in direction than Power of Flight.
- A speedy ascent that causes a gale, pushing back opponents in the vicinity.
- Summon shields that block attacks and reflect projectiles, but only from the sides.
- Summon shields that launch enemies but don't reflect projectiles or block attacks.
- Summon shields that are easily broken but boost the power of reflected projectiles.
- Mario
- Mario (Alt.)
- Donkey Kong
- Donkey Kong (Alt.)
- Link
- Link (Alt.)
- Samus
- Samus (Alt.)
- Yoshi
- Yoshi (Alt.)
- Kirby
- Kirby (Alt.)
- Fox
- Fox (Alt.)
- Pikachu
- Pikachu (Alt.)
- Luigi
- Luigi (Alt.)
- Captain Falcon
- Captain Falcon (Alt.)
- Peach
- Peach (Alt.)
- Bowser
- Bowser (Alt.)
- Zelda
- Zelda (Alt.)
- Sheik
- Sheik (Alt.)
- Marth
- Marth (Alt.)
- Meta Knight
- Meta Knight (Alt.)
- Pit
- Pit (Alt.)
- Zero Suit Samus
- Zero Suit Samus (Alt.)
- Ike
- Ike (Alt.)
- Charizard
- Charizard (Alt.)
- Diddy Kong
- Diddy Kong (Alt.)
- King Dedede
- King Dedede (Alt.)
- Olimar
- Olimar (Alt.)
- Lucario
- Lucario (Alt.)
- Toon Link
- Toon Link (Alt.)
- Villager
- Villager (Alt.)
- Wii Fit Trainer
- Wii Fit Trainer (Alt.)
- Rosalina & Luma
- Rosalina & Luma (Alt.)
- Little Mac
- Little Mac (Alt.)
- Greninja
- Greninja (Alt.)
- Palutena
- Palutena (Alt.)
- Robin
- Robin (Alt.)
- Shulk
- Shulk (Alt.)
- Sonic the Hedgehog
- Sonic (Alt.)
- Mega Man
- Mega Man (Alt.)
- PAC-MAN
- PAC-MAN (Alt.)
- Mii Brawler
- Mii Brawler (Alt.)
- Mii Swordfighter
- Mii Swordfighter (Alt.)
- Mii Gunner
- Mii Gunner (Alt.)
- Fighting Mii Team
- Ness
- Ness (Alt.)
- Jigglypuff
- Jigglypuff (Alt.)
- Falco
- Falco (Alt.)
- Ganondorf
- Ganondorf (Alt.)
- Mr. Game & Watch
- Mr. Game & Watch (Alt.)
- Wario
- Wario (Alt.)
- R.O.B.
- R.O.B. (Alt.)
- Duck Hunt
- Duck Hunt (Alt.)
- Bowser Jr.
- Bowser Jr. (Alt.)
- Dr. Mario
- Dr. Mario (Alt.)
- Lucina
- Lucina (Alt.)
- Dark Pit
- Dark Pit (Alt.)
- Ice Climbers
- Red Pikmin
- Blue Pikmin
- Yellow Pikmin
- Purple Pikmin
- White Pikmin
- Rock Pikmin
- Winged Pikmin
- Larry
- Morton
- Wendy
- Iggy
- Roy
- Lemmy
- Ludwig
- Alph
- Toad
- Piranha Plant
- Buzzy Beetle
- Paragoomba
- Cheep Cheep
- Blooper
- Dry Bones
- Wiggler
- Thwomp
- King Boo
- King Bob-omb
- Pokey
- Baby Mario
- Baby Peach
- ? Block
- Pipe
- 1-Up Mushroom
- Ghosts
- Luigi (With Poltergust 3000)
- Professor E. Gadd
- Polterpup
- Paper Mario
- Paper Luigi
- Paper Peach
- Paper Bowser
- Paper Kersti
- Paper Wiggler
- Paper Gooper Blooper
- Paper Bowser (Second Form)
- Tanooki Mario & Kitsune Luigi
- Boomerang Mario
- Mario (With Propeller Box)
- Statue Mario
- Mario + Standard Kart
- Peach + Birthday Girl
- Yoshi + Egg 1
- Bowser + Standard Kart
- Donkey Kong + Barrel Train
- Lakitu + Cloud 9
- Wario + Bruiser
- Peach (Tennis Outfit)
- Daisy (Tennis Outfit)
- Mario (Gold Block)
- Link (Spirit Tracks)
- Zelda (Spirit Tracks)
- Zelda's Spirit (Spirit Tracks)
- Phantom
- Demon Train
- Alfonzo
- Byrne
- Anjean
- Demon King Malladus
- Stagnox
- Adult Link (Ocarina of Time)
- Young Zelda (Ocarina of Time)
- Adult Zelda (Ocarina of Time)
- Ganondorf (Ocarina of Time)
- Twinrova
- Epona
- Saria
- Malon
- Impa (Ocarina of Time)
- Gorons
- Zoras
- Linebeck
- Ciela
- Medusa, Queen of the Underworld
- Twinbellows the Ferocious
- Three-Headed Hewdraw
- Great Reaper
- Thanatos, God of Death
- Galactic Fiend Kraken
- Hades, Lord of the Underworld
- Cragalanche the Mighty
- Arlon the Serene
- Pyrrhon
- Chariot Master
- Chaos Kin
- Pseudo-Palutena
- Mik
- Specknose
- Centurions
- Dark Pit Staff
- Palutena Bow
- Guardian Orbitars
- Upperdash Arm
- Three Sacred Treasures
- Fiend's Cauldron
- Reset Bomb
- Pit (Eggplant)
- Space Pirate Ship
- Rover
- Isabelle
- Pete
- Porter
- Tom Nook
- Reese & Cyrus
- Dr. Shrunk
- Redd
- Leif
- Snowpeople
- Gulliver
- DJ KK
- Timmy & Tommy
- Resetti
- Able Sisters
- Kicks
- Tails
- Dr. Eggman
- Silver
- Knuckles
- Jet
- Amy
- Cream & Cheese
- Chao
- Blaze
- Metal Sonic
- Big
- Rouge
- Dunban
- Dixie Kong
- Funky Kong
- Candy Kong
- Rambi
- Cranky Kong
- Squitter
- Expresso
- King K. Rool
- Squawks
- Peanut Popgun
- Rocketbarrel Pack
- DK Barrel
- Pauline
- Tutorial Pig
- Kalimba
- Mugly
- Cap'n Greenbeard
- Samus (Varia Suit)
- Samus (Gravity Suit)
- Plasma Kirby
- Wheelie
- Bomber
- Bugzzy
- Combo Cannon
- Halberd
- Peppy Hare
- Slippy Toad
- Krystal
- ROB 64
- General Pepper
- Wolf O'Donnell
- Leon Powalski
- Panther Caroso
- Pigma Dengar
- Arwing
- Great Fox
- Wolfen
- Andrew Oikonny
- James McCloud
- Andross (True Form)
- Louie
- Pellets
- Dr. Wily
- Beat
- X
- MegaMan Volnutt
- MegaMan.EXE
- Star Force Mega Man
- Energy Tank
- Tree
- Dancer
- Warrior
- Bridge
- Gate
- Jackknife
- Arm & Leg Lift
- Super Hoop
- Blinky
- Inky
- Pinky
- Clyde
- Power Pellet
- Bonus Fruit
- Fire Hydrant
- Glass Joe
- Bald Bull
- Mr. Sandman
- Dr. Stewart
- Pico
- Falcon Flyer
- Lucas
- Porky Statue
- Wario Bike
- Wild Gunmen
- Chrom
- Tiki
- Owain
- Gaius
- Cordelia
- Lon'qu
- Lissa
- Anna
- Inigo
- Validar
- Lloid
- Isabelle (Winter Outfit)
- Digby
- Copper & Booker
- Luna
- Blanca
- Chip
- Jack
- Franklin
- Nat
- Zipper
- Pavé
- Omega
- Vector
- Espio
- Charmy
- Pokémon Trainer
- Squirtle
- Ivysaur
- Mewtwo
- Pichu
- Sylveon
- Articuno
- Porygon-Z
- Mega Blastoise
- Mega Venusaur
- Audino
- Celebi
- Pokémon Trainer (Pokémon X & Y)
- Professor Sycamore
- Rolling Crates
- Crates
- Barrels
- Capsule
- Party Ball
- Sandbag
- Golden Hammer
- Star Rod
- Hammer
- Beam Sword
- Home-Run Bat
- Lip's Stick
- Super Scope
- Fire Flower
- Ray Gun
- Gooey Bomb
- Banana Peel
- Pitfall
- Smart Bomb
- Hothead
- Unira
- Spring
- Team Healer
- Green Shell
- Freezie
- Mr. Saturn
- Bob-omb
- Motion-Sensor Bomb
- Bumper
- Hammerhead
- Superspicy Curry
- Lightning
- Timer
- Super Star
- Super Mushroom
- Poison Mushroom
- Metal Box
- Bunny Hood
- Franklin Badge
- Screw Attack
- Food
- Maxim Tomato
- Heart Container
- Dragoon
- Smash Ball
- Blast Box
- Soccer Ball
- Warp Star
- Super Leaf
- POW Block
- Grass
- Spiny Shell
- Bullet Bill
- Boomerang
- Gust Bellows
- Beetle
- Bombchu
- Fairy Bottle
- Cucco
- Beehive
- Daybreak
- Ore Club
- Back Shield
- X Bomb
- Killer Eye
- Hocotate Bomb
- Master Ball
- Rocket Belt
- Steel Diver
- Drill
- Boss Galaga
- Deku Nuts
- Special Flag
- Smoke Ball
- Fire Bar
- Stat Boosts
- Power
- Custom Part
- Gold (Smash Run)
- Gold (Classic)
- Assist Trophy
- Samurai Goroh
- Dr. Wright
- Devil
- Andross
- Metroid
- Hammer Bro
- Knuckle Joe
- Saki Amamiya
- Starfy
- Waluigi
- Jeff
- Kat & Ana
- Tingle
- Lakitu & Spinies
- Nintendog
- Infantry & Tanks
- Shadow
- Lyn
- Excitebike
- Barbara
- Ghirahim
- Elec Man
- Skull Kid
- Midna
- Mother Brain
- Phosphora
- Starman
- Sheriff
- Dark Samus
- Ashley
- Doc Louis
- Nightmare
- Ghosts (PAC-MAN)
- ReDead
- Dr. Kawashima
- Takamaru
- Prince of Sablé
- Color TV-Game 15
- Riki
- Magnus
- Dillon
- Poké Ball
- Meowth
- Electrode
- Goldeen
- Staryu
- Eevee
- Snorlax
- Togepi
- Bellossom
- Gardevoir
- Metagross
- Abomasnow
- Snivy
- Oshawott
- Chespin
- Fennekin
- Fletchling
- Spewpa
- Gogoat
- Swirlix
- Inkay
- Dedenne
- Moltres
- Mew
- Entei
- Suicune
- Lugia
- Latias & Latios
- Kyogre
- Deoxys
- Palkia
- Giratina
- Darkrai
- Arceus
- Victini
- Zoroark
- Kyurem
- Keldeo
- Meloetta
- Genesect
- Xerneas
- Goomba
- Tac
- Koopa Troopa (Green)
- Koopa Troopa (Red)
- Koopa Paratroopa (Green)
- Koopa Paratroopa (Red)
- Glunder
- Glice
- Glire
- Peahat
- Gordo
- Kihunter
- Monoeye
- Shy Guy
- Blue Shy Guy
- Yellow Shy Guy
- Green Shy Guy
- Mettaur
- Shotzo
- Geemer
- Tiki Buzz
- Ghosts (Find Mii)
- Gastly
- Plasma Wisp
- Parasol Waddle Dee
- Kritter
- Octorok
- Spike Top
- Bumpety Bomb
- Mites
- Waddle Doo
- Cryogonal
- Daphne
- Nutski
- Bronto Burt
- Skulltula
- Like Like
- Koffing
- Petilil
- Pooka
- Bytan
- Lethinium
- Banzai Bill
- Big Goomba
- Flame Chomp
- Reo
- Mahva
- Chandelure
- Skuttler Cannoneer
- Kamek
- Bubble
- Eggrobo
- Zuree
- Stalfos
- Skuttler
- Bacura
- Roturret
- Flage
- Cucco
- Hitmonlee
- Boom Stomper
- Skuttler Mage
- Reaper
- Chain Chomp
- Clubberskull
- Bulborb
- Lurchthorn
- Polar Bear
- Darknut
- Megonta
- Orne
- Bonkers
- Devil Car
- Gamyga
- Poppant
- Fly Guy
- Souflee
- Mimicutie
- Iridescent Glint Beetle
- Sneaky Spirits
- Generator
- Spiny
- Bill Blaster
- Master Hand
- Master Core
- Crazy Hand
- Dark Emperor
- Flying Man
- Boo
- Yellow Devil
- Lakitu
- Engineer Link
- Viridi, Goddess of Nature
- Tortimer
- Kapp'n
- Leilani
- Leila
- Grams
- Mii Apartments
- Prism Tower
- Whimsicott
- Reshiram
- Zekrom
- Magnemite
- Zapdos
- Emolga
- Helioptile
- Yveltal
- TURN-TO-BLUE
- PAC-MAZE
- Golden Fox
- Wild Goose
- Fire Stingray
- Mute City
- Blue Falcon
- Magicant
- Sky Runner
- Dungeon Man
- Fire
- Chef
- Lion
- Oil Panic
- Rainbow Road
- Shy Guy + Standard Kart
- P Switch
- Spirit Train
- Dark Train
- Armored Train
- Tortimer Island
- Shiba Inu
- Calico
- Toy Poodle
- Golden Retriever
- Beagle
- Reaper General
- Diamond Golem
- Jack Russell Terrier
- Golden
- Rush Coil
- Iris Archwell
- Demon King Arzodius
- Wentworth
- The Emperor
- Mii Force Captain
- Gold Bone
- Mr. Mendel & Ms. Blossom
- Michaela
- Nintendoji
- Maya
- Karate Joe
- The Chorus Kids
- Gallo, Boone & Nomad
- Sakura Samurai
- Mallo
- Goligan
- Tempo
- Fossil Fighters (Heroes)
- Inuji Darumeshi
- Chibi-Robo & Chibi-Tot
- Athletes
- Eddy
- Guardian
- King Roy
- Steel Diver
- Rusty Slugger
- Shaymin
- Milotic
- Mario Golf: World Tour
- Yoshi's New Island
- Super Smash Bros.
- Donkey Kong
- Star Fox
- Kirby
- F-Zero
- Metroid
- EarthBound (Mother)
- Pokémon
- The Legend of Zelda
- Super Mario Bros.
- Yoshi's Island
- Fire Emblem
- Game & Watch
- Ice Climber
- Pikmin
- WarioWare
- Kid Icarus
- R.O.B.
- Sonic the Hedgehog
- Touch! Generations
- Animal Crossing
- Wii Fit
- Xenoblade Chronicles
- Punch-Out!!
- Duck Hunt
- Mega Man
- Nintendogs
- StreetPass Mii Plaza
- PAC-MAN
- Tomodachi Life
- Wrecking Crew
- Wii Sports Resort
- Miiverse
- Pilotwings
- Other
- Fighter
- Fighter Related
- Final Smash
- Item
- Assist Trophy
- Poké Ball
- Smash Run
- Enemy
- Stage
- Series Related
- Other
- Custom Parts
- Equipment
- Special Move
- Mii Fighter Headgear
- Mii Fighter Outfit
- Trophy
- Gold
- Stage
- Smash Run
- Speed
- Jump
- Attack
- Special
- Arms
- Defense
- All
- Brawler
- Swordfighter
- Gunner
- You can now see your Global Smash Power (GSP). It shows how your high scores compare to the high scores of people all around the world!
- New trophies available! Different trophies will appear in the shop as you play the game.
- Please come again!
- Not enough Play Coins.
- Not enough gold.
- Save and return?
- Restore default configuration?
- Would you like to activate StreetPass for this game?
- Enter a greeting. (Don't enter personal information or inappropriate messages.)
- End the game?
- Allow customized fighters? This will send all players back to fighter selection.
- You must have an SD card inserted to take a snapshot.
- Leave this game?
- End the game? (The game will end for all players.)
- Snapshot added to the album.
- Start over?
- Return to fighter selection?
- Return to fighter selection? This will end the battle for everyone.
- Delete?
- Save?
- Unable to save.
- Customized fighters cannot be used in this battle.
- Customized fighters can now be used in this battle.
- Waiting for other players...
- Leave this match?
- You have been disconnected. Returning to the menu.
- Your connection to [VAR] has ended.
- Rules changed to Stock. Fight until you lose all your lives!
- Rules changed to Time. Get the most KOs within the time limit!
- Delete all save data?
- Are you sure you're sure? Save data doesn't grow on trees, you know!
- All save data has been deleted.
- Please wait...
- If you delete your save data, you will lose all of your game progress. Are you sure you want to delete?
- Report submitted.
- Report
- Would you like see this player's Miiverse profile? (You will leave this match.)
- Block this player? They won't be able to send you messages, and you won't see them in matches.
- Report this player? Players who behave inappropriately will be blocked from online matches.
- Player blocked.
- You have been disconnected due to being idle for more than 20 minutes.
- Custom sets enabled. Returning to set selection.
- Save replay?
- Unable to save replay.
- No SD card inserted.
- Would you like to see this player's Miiverse profile?
- Would you like to see this player's Miiverse profile? (You will leave the match.)
- You cannot use this feature, as wireless communication has been disabled. Enable wireless communication to continue.
- Start a new match?
- Join [VAR]'s game?
- Joining game. Please wait...
- Unable to join game.
- Canceled.
- Unable to start game.
- Are you sure you want to end this match?
- You have ended the match. Returning to main menu.
- Customized fighters cannot be used in this battle.
- Ready!
- Exit without saving?
- Play with these settings?
- Are you sure you want to quit? Gold you've spent will be forfeit.
- You've unlocked Panel 2!
- You've unlocked Panel 3!
- Use a hammer to open this square?
- Shop
- Unable to connect.
- Disconnect?
- You've been disconnected.
- Practice again?
- Are you sure you want to delete this replay?
- You can no longer play this replay as it is incompatible with the current version of the software. All incompatible replays can be deleted from the menu.
- Replay data saved. Please note that if the software is updated, replays saved using previous versions may no longer play.
- All replays that can't be played using the current software version will be deleted. Is this OK?
- By connecting to Nintendo Network, you can share this replay with a friend or with the entire world. What would you like to do?
- By connecting to Nintendo Network, you can share this snapshot with a friend or with the entire world. What would you like to do?
- There's nothing to sell.
- Are you sure you want to quit? Gold you've spent will be forfeit.
- Would you like your fighter to be randomly customized?
- Equipment has been randomized.
- Download and save?
- Saved.
- Replays you've downloaded can be found in the Vault.
- StreetPass activated. Put your system into Sleep Mode when you're not playing, and tag others via StreetPass!
- By connecting to Nintendo Network, you can send your replay to friends or show it off to the world. Who do you want to share this with?
- Data will be sent to the following number of people: [VAR]. Is this OK?
- Sent.
- Leave this game?
- Buy [VAR] for [VAR] gold?
- Buy [VAR] for [VAR] Play Coins?
- A challenger named [VAR] approaches!
- Leave the game?
- Everyone has been disconnected. Returning to the menu.
- No replay data found. You can save a battle as a replay by pressing the Y Button on the results screen.
- Customized fighters are now allowed. Please choose your custom set.
- Please wait until all players are ready.
- Information on how you play Super Smash Bros. on this system will be sent to Nintendo.
- Enter a comment of up to 16 characters.
- Enter a comment of up to 16 characters
- Are you sure you want to delete? (It may take a while to delete a lot of snapshots at once.)
- Deleting an album will also delete snapshots inside. Delete the album? (It may take a while to delete a lot of snapshots at once.)
- This will delete the selected snapshots and albums. Are you sure you want to delete? (It may take a while to delete a lot of snapshots at once.)
- Some of your replays may be incompatible with the current software version. You can delete all incompatible replays at once from the menu.
- Would you like your equipment, special moves, and Powers to be randomly selected?
- Equipment set randomized!
- Do you want to save before quitting?
- Connect to Nintendo Network?
- Unable to block player.
- You can't block friends. Delete the name from your system's friend list, and then block him or her again.
- Send report? Anything found to be inappropriate will be removed from online play.
- Are you sure?
- Report sent. Delete saved data from the menu.
- Unable to send report. Please wait and try again.
- You can't report your friends. If you'd like to report this player, delete them from your friend list on the system's HOME Menu, and try reporting them again.
- You have been sending reports rather frequently. Please wait awhile before sending another.
- Insert an SD card to view your albums.
- Delete the selected album? (It may take a while to delete a lot of data at once.)
- Album data corrupted. The album data will be rebuilt.
- You can choose to send play data to Nintendo in order to improve the service for all players. Would you like to turn on information sharing?
- Turn off information sharing?
- You don't have any records yet as you haven't played any StreetSmash battles. Records will start to display when you play StreetSmash for the first time.
- You can only activate StreetPass for up to 12 titles at once. Go to StreetPass Management in the System Settings to deactivate one and make room for this title, and then try again.
- You cannot play StreetSmash due to corruption of StreetPass data. Go to StreetPass Management from the System Settings and disable StreetPass for this software, and then try again.
- Unable to activate StreetPass.
- StreetPass has been restricted by Parental Controls and is unavailable.
- StreetPass is restricted by Parental Controls. You will not be able to use this feature.
- A communication error has occurred.
- You have been disconnected from the Internet.
- When playing online, please refrain from unsporting behavior, such as disconnecting midbattle or targeting one player excessively, or you may be temporarily restricted from online play.
- You were disconnected from the last online match. Time until you can play again: [VAR] min. [VAR] sec.
- You were disconnected in the last online match. There may be issues with the network or wireless environment. Move closer to the access point, and make sure there are no obstructions between it and the system.
- Time until you can play online again: [VAR] min. [VAR] sec.
- You can now battle online!
- Would you like to delete the list of all players you have blocked up to now?
- Blocked-user list deleted.
- Blocked-user-list deletion failed.
- Unable to save battle data. Ending battle.
- Leave this battle? Warning: You may be penalized for abandoning an online battle!
- You have been disconnected for repeatedly targeting one player.
- You have been disconnected for excessive self-destructs.
- You idled too long and have been disconnected.
- You have been disconnected due to irregular save data.
- The battle will be ended as a no contest due to a connection error.
- The battle will be ended as a no contest due to an error saving match information.
- Enter your profile information. All information will be displayed publicly, so please don't enter personal information or inappropriate content.
- Unable to send report.
- Unable to block player.
- Unable to receive replay data.
- Unable to view replay due to a data error.
- You have been disconnected due to being idle for more than 20 minutes.
- Unable to retrieve World Status data.
- Unable to retrieve conquest data.
- Connection lost.
- Wireless communication has been disabled. Enable wireless communication to continue.
- Unable to find any Wii U consoles. Try again?
- Unable to connect.
- Disconnect?
- Disconnected.
- You can't send any more reports today.
- You have been penalized for sending too many reports in a short time period. You can play again after [VAR] min. [VAR] sec.
- Too heavy! Some of your Powers will be removed.
- Press to start.
- End replay?
- Stop spectating?
- Exit the test screen?
- This replay is too long to be saved.
- You cannot create any more albums.
- Demo version found! Gold you earned in the demo version will be carried over.
- You will need to update the software via Nintendo eShop before using the in-game shop.
- End the game?
- Connecting...
- Posting your replay data will allow others to see both your nickname and your Mii. Would you like to post your replays in Spectator mode?
- Don't turn the power off.
- The process has been interrupted due to irregular save data.
- Would you like to randomize your Powers?
- You can now use a customized version of [VAR]!
- Copying...
- Copying failed.
- Your connection to the other players has been lost. Returning to the menu.
- The game has ended. Returning to the menu.
- Error saving latest conquest data.
- Unable to display this snapshot.
- Cannot create additional Mii Fighters. Please create some space before creating a new Mii Fighter.
- You have been disconnected for sending too many reports in a short period of time.
- Waiting for a response from the host...
- Your request to join has been declined.
- Communicating with the server...
- If you quit midbattle, all your StreetSmash hits will be forfeit. End the battle?
- Finished copying from Wii U to Nintendo 3DS.
- Finished copying from Nintendo 3DS to Wii U.
- Waiting for Player 1...
- Cancel [VAR] / [VAR]
- Canceling
- Unable to battle because you are using different versions of the software. Connect to the Internet, and make sure you have the latest update data from Nintendo eShop.
- An error has occurred.
- Saving data... Don't turn the power off.
- The save data is corrupted and will be rewritten.
- Unable to read save data. Turn the power off and back on, and then try again.
- Unable to format save data.
- Your save data is corrupted. Deleting and rebuilding data.
- Unable to rebuild save data.
- Not enough free space.
- Unable to use the save data since it is not the latest data. Would you like to create new save data?
- Are you sure you want to delete all save data and create new data?
- Unable to find the latest data for Super Smash Bros. for Nintendo 3DS. Please close the game and go to Nintendo eShop to download the latest update data to your SD card.
- You will need the latest update in order to use save data. Start the game without using save data?
- Press the HOME Button to return to the HOME Menu.
- Accessing SD card... Don't turn the power off or remove the Game Card or SD card.
- Extra data will be created for this software on the SD card.
- There is no SD card inserted. Turn the power off, and then insert an SD card.
- Unable to access the SD card. Turn the power off, and then remove and reinsert the SD card.
- Your extra data for this title is corrupted. Creating new extra data.
- Unable to access the SD card.
- Unable to write to the SD card. Turn the power off, remove the SD card, and move the write-protection switch to the off position.
- An SD card error has occurred.
- Free space is low on the SD card. If you don't free up more space, certain features will become inaccessible.
- Preparing extra data... Don't turn the power off or remove the SD card.
- The SD card has been removed. Please turn the power off before removing the SD card.
- The game cannot be started because the SD card and/or extra data is unavailable.
- Either turn off the power and check the SD card or press the HOME Button to return to the HOME Menu.
- Creating extra data...
- Extra data created.
- Not enough free space on the SD card. Unable to create extra data.
- Saving to the SD card... Don't turn the power off or remove the SD card.
- No extra data found on the SD card.
- There is no SD card inserted.
- Your extra data is corrupted.
- Not enough free space on the SD card. Unable to save data.
- Unable to save data.
- Your extra data is corrupted and will be rebuilt.
- You will have to delete some of your old snapshots to make room on the SD card.
- You will have to delete some of your old snapshots to make room on the SD card.
- Not enough free space on the SD card. Unable to save snapshot.
- Unable to save snapshot.
- The replay has been saved. Visit the Vault in Games & More to view it.
- There is not enough space on the SD card. The replay was not saved.
- Unable to save replay.
- You cannot save any more replays.
- To use online services, you must accept the Nintendo 3DS Service User Agreement.
- You will not be able to play online without agreeing to the Nintendo 3DS Service User Agreement.
- Sharing Images / Audio / Video / Long Text Data is restricted by Parental Controls. You will not be able to use this feature.
- The ability to comment or leave short messages in profiles has been restricted by Parental Controls.
- This function has been restricted by Parental Controls.
- Would you like to activate SpotPass and receive information and notifications from Nintendo relating to this software, including promotions and advertisements?
- Would you like to activate SpotPass and receive notifications relating to this software, including promotions and advertisements?
- You will need to agree to the latest terms in order to use SpotPass.
- Would you like to disable SpotPass?
- You have received corrupted data via SpotPass. This data will now be deleted.
- Power
- Got it!
- NEW!
- COMPLETE
- Challenges
- Challenges: Panel 1
- Challenges: Panel 2
- Challenges: Panel 3
- Custom Part
- Gold
- Trophy
- Stage
- Milestones
- A new milestone was added to your records! Date: [VAR] Time: [VAR]
- Take a look in the Trophy Gallery in the Vault!
- Try it out by selecting Custom and then Characters in Games & More!
- Clear!
- Complete!
- [VAR] acquired!
- Profile
- Data ID: [VAR]
- Report
- Block
- Send Report
- No
- OK
- Send to a Friend
- Post
- Post to Miiverse
- Miiverse Profile
- Close
- Block
- Cancel
- Maybe later...
- OK!
- Buy
- Shop
- No
- Yes
- Cancel
- Play Demo
- Purchase Game
- Cancel
- Search
- Back
- For Glory Records
- [VAR]
- [VAR]%
- [VAR].[VAR]%
- [VAR]:[VAR]
- Combined
- Battles
- Victories
- Top-Half Finishes
- Last-Place Finishes
- Win Rate
- Win Rate (Last 10)
- Win Rate (Last 50)
- Win Rate (Last 100)
- Top-Half Finish Rate
- Top-Half Finish Rate (Last 10)
- Top-Half Finish Rate (Last 50)
- Top-Half Finish Rate (Last 100)
- Total KOs
- Average KOs per Battle
- Total Falls
- Average Falls per Battle
- Play Time
- Damage Given
- Damage Taken
- Total Sudden Deaths
- Sudden Death Wins
- Sudden Death Win Rate
- KOs: Standard Attacks
- KOs: Strong Attacks
- KOs: Smash Attacks
- KOs: Air Attacks
- KOs: Special Moves
- KOs: Meteor Smashes
- KOs: Throws
- KOs: Floor Attacks
- KOs: Edge Attacks
- KOs: Other
- Disconnects: Lost Connection
- Disconnects: Selected from Menu
- Disconnects: Turned Power Off
- Disconnects: Idle
- Disconnects: Self-Destructing
- Disconnects: Griefing
- Disconnects: Cheating
- Smash
- Battles
- Victories
- Top-Half Finishes
- Win Rate
- Win Rate (Last 10)
- Win Rate (Last 50)
- Win Rate (Last 100)
- Top-Half Finish Rate
- Top-Half Finish Rate (Last 10)
- Top-Half Finish Rate (Last 50)
- Top-Half Finish Rate (Last 100)
- Total KOs
- Average KOs per Battle
- Total Falls
- Average Falls per Battle
- Play Time
- Damage Given
- Damage Taken
- Total Sudden Deaths
- Sudden Death Wins
- Sudden Death Win Rate
- 4-Player
- Battles
- Victories
- Top-Half Finishes
- Win Rate
- Win Rate (Last 10)
- Win Rate (Last 50)
- Win Rate (Last 100)
- Top-Half Finish Rate
- Top-Half Finish Rate (Last 10)
- Top-Half Finish Rate (Last 50)
- Top-Half Finish Rate (Last 100)
- Total KOs
- Average KOs per Battle
- Total Falls
- Average Falls per Battle
- 3-Player
- Battles
- Victories
- Win Rate
- Win Rate (Last 10)
- Win Rate (Last 50)
- Win Rate (Last 100)
- Total KOs
- Average KOs per Battle
- Total Falls
- Average Falls per Battle
- 2-Player
- Battles
- Victories
- Losses
- Win Rate
- Win Rate (Last 10)
- Win Rate (Last 50)
- Win Rate (Last 100)
- Total KOs
- Average KOs per Battle
- Total Falls
- Average Falls per Battle
- Team
- Battles
- Victories
- Losses
- Win Rate
- Win Rate (Last 10)
- Win Rate (Last 50)
- Win Rate (Last 100)
- Total KOs
- Average KOs per Battle
- Total Falls
- Average Falls per Battle
- Play Time
- Damage Given
- Damage Taken
- Total Sudden Deaths
- Sudden Death Wins
- Sudden Death Win Rate
- 1-on-1
- Battles
- Victories
- Losses
- Win Rate
- Win Rate (Last 10)
- Win Rate (Last 50)
- Win Rate (Last 100)
- Total KOs
- Average KOs per Battle
- Total Falls
- Average Falls per Battle
- Play Time
- Damage Given
- Damage Taken
- Total Sudden Deaths
- Sudden Death Wins
- Sudden Death Win Rate
- Number of battles fought for glory.
- Number of victories in battles fought for glory.
- Number of top-half results (second place or higher if four players, otherwise first only).
- Number of last-place finishes in battles fought for glory.
- Percentage of battles won for glory.
- Percentage of the last 10 battles that you won for glory.
- Percentage of the last 50 battles that you won for glory.
- Percentage of the last 100 battles that you won for glory.
- Percentage of battles for glory where you finished in the top half.
- Percentage of the last 10 battles for glory where you finished in the top half.
- Percentage of the last 50 battles for glory where you finished in the top half.
- Percentage of the last 100 battles for glory where you finished in the top half.
- Number of times you've knocked out opponents in battles fought for glory.
- Average number of times you've knocked out opponents per battle.
- Number of times you've been knocked out or have self-destructed in battles fought for glory.
- Average number of times you've been knocked out or have self-destructed per battle.
- Total amount of time spent fighting battles for glory.
- Total amount of damage dealt to opponents.
- Total amount of damage received from opponents.
- Number of times you've taken part in Sudden Death.
- Number of times you've emerged victorious in Sudden Death.
- Percentage of times you've taken part in Sudden Death and won.
- Number of times you've knocked out an opponent using a weak attack.
- Number of times you've knocked out an opponent using a strong attack.
- Number of times you've knocked out an opponent using a smash attack.
- Number of times you've knocked out an opponent using an air attack.
- Number of times you've knocked out an opponent using a special move.
- Number of times you've knocked out an opponent by launching them downward.
- Number of times you've knocked out an opponent by throwing them.
- Number of times you've knocked out an opponent by attacking as you get up off the floor.
- Number of times you've knocked out an opponent by attacking as you climb up from an edge.
- Number of times you've knocked out an opponent using another kind of attack.
- Number of times you've been disconnected due to your connection being interrupted.
- Number of times you've chosen to disconnect on the pause menu.
- Number of times you've been disconnected because your system lost power.
- Number of times you've been disconnected due to the system being left idle.
- Number of times you've been disconnected due to self-destructing too many times.
- Number of times you've been disconnected due to picking on a particular player too much.
- Number of times you've been disconnected after being caught cheating.
- Number of battles fought.
- Number of wins.
- Number of top-half results (second place or higher if four players, otherwise first only).
- Percentage of battles won.
- Percentage won of the last 10 battles.
- Percentage won of the last 50 battles.
- Percentage won of the last 100 battles.
- Percentage of results where you placed in the top half.
- Percentage of top-half results in the last 10 battles.
- Percentage of top-half results in the last 50 battles.
- Percentage of top-half results in the last 100 battles.
- Number of times you've knocked out opponents.
- Average number of times you've knocked out opponents per battle.
- Number of times you've been knocked out or have self-destructed.
- Average number of times you've been knocked out or have self-destructed per battle.
- Total amount of time spent fighting battles.
- Total amount of damage dealt to opponents.
- Total amount of damage received from opponents.
- Number of times you've taken part in Sudden Death.
- Number of times you've emerged victorious in Sudden Death.
- Percentage of times you've taken part in Sudden Death and won.
- Number of times you've fought a four-player battle to the end.
- Number of wins in four-player battles.
- Number of times you've placed first or second in a four-player battle.
- Percentage of four-player battles won.
- Percentage won of the last 10 four-player battles.
- Percentage won of the last 50 four-player battles.
- Percentage won of the last 100 four-player battles.
- Percentage of four-player matches where you came in 1st or 2nd.
- Percentage of top-half results in the last 10 four-player battles.
- Percentage of top-half results in the last 50 four-player battles.
- Percentage of top-half results in the last 100 four-player battles.
- Number of times you've knocked out opponents.
- Average number of times you've knocked out opponents per battle.
- Number of times you've been knocked out or have self-destructed.
- Average number of times you've been knocked out or have self-destructed per battle.
- Number of times you've fought a three-player battle to the end.
- Number of wins in three-player battles.
- Percentage of three-player battles won.
- Percentage of the last 10 three-player battles that you won.
- Percentage of the last 50 three-player battles that you won.
- Percentage of the last 100 three-player battles that you won.
- Number of times you've knocked out opponents.
- Average number of times you've knocked out opponents per battle.
- Number of times you've been knocked out or have self-destructed.
- Average number of times you've been knocked out or have self-destructed per battle.
- Number of times you've fought a two-player battle to the end.
- Number of wins in two-player battles.
- Number of losses in two-player battles.
- Percentage of two-player battles won.
- Percentage of the last 10 two-player battles that you won.
- Percentage of the last 50 two-player battles that you won.
- Percentage of the last 100 two-player battles that you won.
- Number of times you've knocked out opponents.
- Average number of times you've knocked out opponents per battle.
- Number of times you've been knocked out or have self-destructed.
- Average number of times you've been knocked out or have self-destructed per battle.
- Number of battles fought.
- Number of victories.
- Number of losses.
- Percentage of battles won.
- Percentage won of the last 10 battles.
- Percentage won of the last 50 battles.
- Percentage won of the last 100 battles.
- Number of times you've knocked out opponents.
- Average number of times you've knocked out opponents per battle.
- Number of times you've been knocked out or have self-destructed.
- Average number of times you've been knocked out or have self-destructed per battle.
- Total amount of time spent fighting battles.
- Total amount of damage dealt to opponents.
- Total amount of damage received from opponents.
- Number of times you've taken part in a Sudden Death showdown.
- Number of times you've won during Sudden Death.
- Percentage of times you've taken part in Sudden Death and won.
- Number of battles fought.
- Number of wins.
- Number of losses.
- Percentage of battles won.
- Percentage won of the last 10 battles.
- Percentage won of the last 50 battles.
- Percentage won of the last 100 battles.
- Number of times you've knocked out opponents.
- Average number of times you've knocked out opponents per battle.
- Number of times you've been knocked out or have self-destructed.
- Average number of times you've been knocked out or have self-destructed per battle.
- Total amount of time spent fighting battles.
- Total amount of damage dealt to opponents.
- Total amount of damage received from opponents.
- Number of times you've taken part in a Sudden Death showdown.
- Number of times you've won during Sudden Death.
- Percentage of times you've taken part in Sudden Death and won.
- Fighter Records
- Stats
- Milestones
- View specific data about each fighter.
- View the vital stats of your play time so far.
- View the milestones you've reached in the game and when you reached them.
- [VAR]:[VAR]
- [VAR]
- [VAR].[VAR]
- [VAR]
- -
- Fighter Records
- KOs
- KOs (in thousands)
- Falls
- Falls (in thousands)
- Self-Destructs
- Self-Destructs (in thousands)
- Hit Percentage
- Damage Given
- Damage Given (in thousands)
- Damage Taken
- Damage Taken (in thousands)
- Damage Recovered
- Damage Recovered (in thousands)
- Peak Damage
- Battles
- Battles (in thousands)
- Victories
- Wins (in thousands)
- Losses
- Losses (in thousands)
- Play Time (hr:min)
- Play Time (in 1,000s of hours)
- Play Time %
- Average Group Size
- Distance Walked (ft.)
- Distance Walked (mi.)
- Distance Jumped (ft.)
- Distance Jumped (mi.)
- Distance Fallen (ft.)
- Distance Fallen (mi.)
- Distance Launched (ft.)
- Distance Launched (mi.)
- Final Smashes
- Final Smashes (in thousands)
- Items Obtained
- Items Obtained (in thousands)
- Play Time
- Play Time %
- Victories
- Change Fighter Focus
- Smash (All)
- Local
- Online
- Smash Run
- Zoom
- Fighter Details
- Fighter Records
- [VAR]'s Records
- Solo & Group Smash
- Local
- Online
- Smash Run
- All Smash Battles
- Online Smash Battles
- Smash Run
- %
- ft.
- Enemies Defeated
- Enemies Defeated (in thousands)
- Falls
- Falls (in thousands)
- Damage Given
- Damage Given (in thousands)
- Peak Damage
- Battles
- Battles (in thousands)
- Victories
- Victories (in thousands)
- Losses
- Losses (in thousands)
- Smash Run Play Time (hr:min)
- Smash Run Hours (in thousands)
- Play Time %
- Distance Walked (ft.)
- Distance Walked (mi.)
- Distance Jumped (ft.)
- Distance Jumped (mi.)
- Final Battle: KOs
- Final Battle: KOs (in thousands)
- Final Battle: Falls
- Final Battle: Falls (in thousands)
- Final Battle: Self-Destructs
- Final Battle: SDs (in thousands)
- Final Battle: Hit Percentage
- Final Battle: Damage Given
- Final Battle: Damage Given (in thousands)
- Final Battle: Damage Taken
- Final Battle: Damage Taken (in thousands)
- Final Battle: Peak Damage
- Times you've KO'd opponents.
- Times you've been KO'd by opponents.
- Times you've self-destructed.
- Your average accuracy.
- Total damage dealt to opponents.
- Total damage received from opponents.
- Total amount of damage recovered.
- Most damage taken in one battle.
- Number of battles played until the end.
- Times you placed first in a battle.
- Times you placed last in a battle.
- Time spent playing this fighter.
- Proportion of play time using this fighter.
- Average number of players per battle.
- Total distance covered on the ground.
- Total distance risen using jumps/specials.
- Total distance fallen.
- Total distance launched by attacks.
- Total number of Final Smashes used.
- Total number of items picked up.
- Total number of enemies defeated.
- Times you've been KO'd.
- Total damage dealt to enemies.
- Highest amount of damage in one game.
- Number of final battles fought.
- Times you placed first in Smash Run.
- Times you placed last in Smash Run.
- Time spent playing this fighter.
- Proportion of play time using this fighter.
- Total distance covered on the ground.
- Total distance risen using jumps/specials.
- Times you've KO'd opponents.
- Times you've been KO'd.
- Times you've self-destructed in final battles.
- Average hit rate in final battles.
- Total damage dealt in final battles.
- Total damage taken in final battles.
- Most damage taken in a final battle.
- [VAR]Stats[VAR]
- [VAR].[VAR]
- Combined
- Power Count
- Power Time
- Play Time
- Smash Play Time
- Solo Play Time
- Group Play Time
- Vs. Play Battle Total
- Local Vs. Battles Played
- Online Play Time With Friends
- Online Play Time With Anyone
- Time Battle Total
- Stock Battle Total
- Vs. Play Contestants
- Battles Cut Short
- Total Damage
- KO Total
- Self-Destruct Total
- Number of times you've turned the game on.
- The total amount of time the game has been turned on.
- The total amount of time you've spent in battles.
- The total amount of time you've spent playing Smash mode.
- The total amount of time you've spent playing in Solo mode.
- The total amount of time you've spent playing in Group mode.
- The total number of versus battles you've fought (including online battles).
- The total number of offline battles you've fought alone or via local wireless.
- The total amount of time you've spent playing matches With Friends.
- The total amount of time you've spent playing matches With Anyone.
- The total number of Time matches you've played.
- The total number of Stock matches you've played.
- The total number of people you've played against.
- The total number of times you've ended a battle early.
- The total damage received by other players (excluding CPU).
- The total number of opponents you've KO'd.
- The total number of times you've self-destructed.
- Smash Run
- Most-Used Fighter
- Enemies Defeated
- Stat Boosts Obtained
- Stat Points Obtained
- Custom Parts Obtained
- Gold Obtained
- Powers Used
- Most-Used Power
- Trophies Obtained
- Treasure Chests Opened
- Barrel Cannons Used
- Distance Traveled
- Challenge Doors Entered
- Smash Run: Global Smash Power
- Smash Run: High Score
- The fighter used the most in Smash Run.
- The total number of enemies you've defeated in Smash Run.
- Total number of stat-boost icons obtained in Smash Run.
- Total amount that your stats have been boosted by in Smash Run.
- The total number of unique custom parts you've obtained in Smash Run.
- The total amount of gold you've earned in Smash Run.
- The total number of times you've used Powers in Smash Run.
- The Power you've used most frequently in Smash Run.
- The number of trophies you've obtained playing Smash Run.
- The number of times you've opened treasure chests in Smash Run.
- The number of times you've used Barrel Cannons in Smash Run.
- The total distance you've traveled in Smash Run (ft.).
- The number of times you've entered challenge doors.
- The score showing the number of players you outrank worldwide in Smash Run.
- The highest number of points you have achieved in Smash Run.
- Games & More
- Classic: Times Cleared
- Classic: Highest Intensity
- Classic: Global Smash Power
- All-Star: Times Cleared
- All-Star: Highest Intensity
- Solo All-Star: Global Smash Power
- Group All-Star: Global Smash Power
- Target Blast: Total Score
- Target Blast: High Score
- Target Blast: Global Smash Power
- Home-Run Contest: Total Distance
- Home-Run Contest: Farthest Distance
- Home-Run Contest: Global Smash Power
- Solo 10-Man Smash: Global Smash Power
- Solo 10-Man Smash: High Score
- Solo 100-Man Smash: Global Smash Power
- Solo 100-Man Smash: High Score
- Solo 3-Minute Smash: Global Smash Power
- Solo 3-Minute Smash: High Score
- Solo Rival Smash: Global Smash Power
- Solo Rival Smash: High Score
- Solo Endless Smash: Global Smash Power
- Solo Endless Smash: High Score
- Solo Cruel Smash: Global Smash Power
- Solo Cruel Smash: High Score
- Group 10-Man Smash: Global Smash Power
- Group 10-Man Smash: High Score
- Group 100-Man Smash: Global Smash Power
- Group 100-Man Smash: High Score
- Group 3-Minute Smash: Global Smash Power
- Group 3-Minute Smash: High Score
- Group Endless Smash: Global Smash Power
- Group Endless Smash: High Score
- Group Cruel Smash: Global Smash Power
- Group Cruel Smash: High Score
- Trophy Rush: Total Score
- Trophy Rush: Global Smash Power
- Highest Global Smash Power
- The total number of times you've seen the ending in Classic.
- The highest intensity at which you've cleared Classic.
- The score showing the number of players you outrank worldwide in Classic.
- The number of times you've seen the ending in All-Star.
- The highest difficulty at which you've cleared Solo All-Star.
- The score showing the number of players you outrank worldwide in Solo All-Star.
- The score showing the number of players you outrank worldwide in Group All-Star.
- Your total score so far in Target Blast.
- Your highest score in Target Blast.
- The score showing the number of players you outrank worldwide in Target Blast.
- The total distance you have hit Sandbag in Home-Run Contest (ft.).
- The farthest you've hit Sandbag in Home-Run Contest (ft.).
- The score showing the number of players you outrank worldwide in Home-Run Contest.
- The score showing the number of players you outrank worldwide in Solo 10-Man Smash.
- Your highest score in Solo 10-Man Smash.
- The score showing the number of players you outrank worldwide in Solo 100-Man Smash.
- Your highest score in Solo 100-Man Smash.
- The score showing the number of players you outrank worldwide in Solo 3-Minute Smash.
- Your highest score in Solo 3-Minute Smash.
- The score showing the number of players you outrank worldwide in Solo Rival Smash.
- Your highest score in Solo Rival Smash.
- The score showing the number of players you outrank worldwide in Solo Endless Smash.
- Your highest score in Solo Endless Smash.
- The score showing the number of players you outrank worldwide in Solo Cruel Smash.
- Your highest score in Solo Cruel Smash.
- The score showing the number of players you outrank worldwide in Group 10-Man Smash.
- Your highest score in Group 10-Man Smash.
- The score showing the number of players you outrank worldwide in Group 100-Man Smash.
- Your highest score in Group 100-Man Smash.
- The score showing the number of players you outrank worldwide in Group 3-Minute Smash.
- Your highest score in Group 3-Minute Smash.
- The score showing the number of players you outrank worldwide in Group Endless Smash.
- Your highest score in Group Endless Smash.
- The score showing the number of players you outrank worldwide in Group Cruel Smash.
- Your highest score in Group Cruel Smash.
- Your total score so far in Trophy Rush.
- The score showing the number of players you outrank worldwide in Trophy Rush.
- The score showing the highest number of players you outrank worldwide out of all modes.
- Custom
- Custom Equipment
- Special Moves
- Headgear
- Outfits
- Bonus Effects
- Characters Customized
- Mii Fighters Customized
- The number of custom equipment items you've collected.
- The number of unique special moves you've collected.
- The number of unique headgear items you've collected.
- The number of unique outfits you've collected.
- The number of different bonus effects you've had on custom equipment you've collected.
- The number of times you've selected Custom and then Characters, customized a fighter, and saved.
- The number of times you've selected Custom and then Mii Fighters, created a new Mii Fighter, and saved.
- Online
- Online Battles Played
- Online Wins
- Conquest Wins
- Points Contributed in Conquest
- Spectator Mode View Count
- Replay Channel View Count
- Gold Won in Spectator Mode
- Winning Streak Successes
- Friends
- Snapshots Shared
- Mii Fighters Shared
- Replays Shared
- Midbattle Dropouts
- Penalties Received
- The total number of battles you've played online.
- The total number of times you've won in online battles.
- The total number of times the team you've supported has won in Conquest mode.
- The total number of points that you've contributed to an ongoing conquest.
- The number of times you've used Spectator mode to watch battles.
- The number of times you've used the Replay Channel to watch battles.
- The total amount of gold you've won by predicting correctly in Spectator mode.
- The number of times you've successfully attempted a winning streak in Spectator mode.
- The number of friends you currently have registered.
- The number of times you've lost your Internet connection during an online battle.
- The number of times you've been restricted from battling because you've intentionally disconnected from a battle.
- [VAR]Other[VAR]
- Gold Spent on Trophies
- Snapshots Taken
- StreetSmash Battles Played
- StreetSmash Opponents
- Available Fighters
- Available Stages
- Total Trophies
- The total amount of gold you've spent on trophies in the Trophy Shop.
- The number of snapshots you've taken on the pause menu during gameplay.
- The number of times you've battled people you met via StreetPass in StreetSmash mode.
- The number of people you've met via StreetPass and battled in StreetSmash mode.
- The number of playable fighters you have available.
- The number of stages you can choose to play on.
- The number of unique trophies you've collected while playing.
- Characters
- Favorite Character
- Second-Favorite Character
- Loneliest Character
- Smash Champ
- Smash Sap
- Slug Meister
- Punching Bag
- KO Kingpin
- No-Defense Nelly
- Disaster Master
- The fighter you've used the longest in Smash.
- The fighter you've used the second longest in Smash.
- The fighter you've spent the least time playing as in Smash.
- The fighter you've won the most battles with.
- The fighter you've lost the most battles with.
- The fighter you've dealt the most damage with.
- The fighter you've taken the most damage with.
- The fighter you've got the most KOs with in battles.
- The fighter you've been knocked off the screen the most times with in battles.
- The fighter you've got the most self-destructs with in battles.
- [VAR]Stages[VAR]
- Most-Played Stage
- The stage you've selected most often.
- [VAR]Milestones[VAR]
- Started playing Super Smash Bros. for Nintendo 3DS!
- Ness, the PSI-powered youth, has joined the battle!
- Falco, Fox's brash wingman, has joined the battle!
- Wario, the greedy microgame maker, has joined the battle!
- Lucina, hero from a doomed future, has joined the battle!
- Dark Pit, the flawed clone of Pit, has joined the battle!
- Dr. Mario, MD in hand, has joined the battle!
- R.O.B., the robot with the scorching beam, has joined the battle!
- Ganondorf, the resurrected king of evil, has joined the battle!
- Mr. Game & Watch, the 2D warrior of old, has joined the battle!
- Bowser Jr., the Koopa king's ornery offspring, has joined the battle!
- Duck Hunt, the old-school hunting crew, has joined the battle!
- Jigglypuff, the Balloon Pokémon, has joined the battle!
- All fighters now available! Let the true battle begin!
- Unlocked the Dream Land stage! Get your Game Boy on!
- Unlocked the Mute City stage! Watch out for the sharp bend!
- Unlocked the Magicant stage! Get the Flying Men on your side!
- Unlocked the Balloon Fight stage! Go left or right to get loopy!
- Unlocked the PAC-MAZE stage! Turn the tide with Power Pellets!
- Unlocked the Flat Zone 2 stage! Now with twice as much flat!
- Unlocked the WarioWare, Inc. stage! Clear those challenges!
- Unlocked all stages! Time to learn all 34 inside and out!
- Unlocked the true All-Star solo mode! Find it in Games & More.
- Unlocked More Rules! Find it by selecting Smash, and then Rules.
- Unlocked random stage switching! You can find it in the Smash rules.
- Encountered Mew for the first time! Strange things do happen.
- Collected every Assist Trophy! Strength in numbers!
- Collected [VAR] unique trophies!
- Collected [VAR] unique trophies!
- Collected [VAR] unique trophies!
- Collected [VAR] unique trophies!
- Collected [VAR] unique trophies!
- Collected [VAR] unique trophies!
- Collected every single trophy! Thank you, and congrats!
- Cleared Classic for the first time!
- Cleared Classic with every fighter!
- Cleared Classic at intensity 9.0: Nothing Harder!
- Cleared All-Star for the first time!
- Cleared All-Star with every fighter!
- Cleared All-Star on Hard!
- Won 100-Man Smash for the first time!
- Achieved a high score of [VAR] in Rival Smash!
- Defeated [VAR] enemies in Endless Smash!
- Defeated [VAR] enemies in Cruel Smash!
- Got a Global Smash Power rating!
- Achieved a Global Smash Power of [VAR]!
- Exploded [VAR] bombs in Target Blast.
- Earned [VAR] points in Target Blast.
- Blew up [VAR] targets and/or obstacles in Target Blast.
- Achieved a score of [VAR] in Home-Run Contest!
- Broke [VAR] blocks in Trophy Rush!
- Broke [VAR] blocks in Trophy Rush!
- Obtained [VAR] trophies in Trophy Rush!
- Obtained every Power in Smash Run!
- Defeated every possible type of enemy in Smash Run!
- Encountered every type of special event in Smash Run!
- Fought in every type of Smash Run final battle!
- Completed every Challenge! Very impressive!
- Found [VAR] custom items!
- Found [VAR] custom items!
- Found [VAR] custom items!
- Found [VAR] custom items!
- Found [VAR] custom items!
- Found [VAR] custom items!
- Found [VAR] custom items!
- Found [VAR] custom items!
- Found [VAR] custom items!
- Found [VAR] custom items!
- Collected [VAR] custom special moves!
- Collected [VAR] custom special moves!
- Collected [VAR] custom special moves!
- Collected [VAR] custom special moves!
- Collected [VAR] custom special moves!
- Collected [VAR] custom special moves!
- Collected every custom special move! Show me your moves!
- Collected [VAR] unique headgear items!
- Collected [VAR] unique headgear items!
- Collected [VAR] unique headgear items!
- Collected [VAR] unique headgear items!
- Collected every custom headgear item! That's a lot of hats!
- Collected [VAR] unique custom outfits!
- Collected [VAR] unique custom outfits!
- Collected every custom outfit. Dress for success!
- Found [VAR] unique bonus effects for equipment!
- Found [VAR] unique bonus effects for equipment!
- Found [VAR] unique bonus effects for equipment!
- Found [VAR] unique bonus effects for equipment!
- Found [VAR] unique bonus effects for equipment!
- Found [VAR] unique bonus effects for equipment!
- Found [VAR] unique bonus effects for equipment!
- Found [VAR] unique bonus effects for equipment!
- Found every bonus effect for equipment! It's super effective!
- Collected every online profile icon! Pick your favorite!
- You've fought [VAR] battles!
- You've fought [VAR] battles!
- You've fought [VAR] battles!
- You've fought [VAR] battles!
- You've fought [VAR] battles!
- You've fought [VAR] battles!
- You've fought [VAR] battles!
- You've fought [VAR] battles! Positively smashing!
- You've fought [VAR] battles!
- You've fought [VAR] battles!
- You've fought [VAR] battles!
- You've fought [VAR] battles!
- You've fought [VAR] battles!
- You battled [VAR] times! You're no ordinary fighter!
- You've fought [VAR] battles! Incredible! Keep it up!
- You've fought [VAR] battles! So you like the game then?
- You've fought [VAR] battles! AMAZING! Thanks for playing.
- Unlocked all of [VAR]'s custom special moves!
- Unlocked all the cries of the Pokémon in Sounds.
- Unlocked all of Kirby's copied voice clips in Sounds!
- Tips
- Next Tip
- Original Games / Settings
- Fighters
- Stages
- Items
- Game Modes
- Smash Run
- Other
- Tap to see more!
- [VAR]
- Mario: F.L.U.D.D.
- Wario: Chomp
- Marth: Shield Breaker
- Villager: Timber
- Link: Bomb
- Kirby: Stone
- Captain Falcon: Falcon Punch
- Wii Fit Trainer: Header
- Wii Fit Trainer: Sun Salutation
- Peach: Side Smash Attack
- Sonic: Spring Jump
- Luigi: Green Missile
- Samus: Charge Shot
- Kirby: Taunt
- Link: Hylian Shield
- Mr. Game & Watch: Judge
- Olimar: Yellow Pikmin
- Wario: Wario Bike
- Luigi: Green Missile
- Luigi: Green Missile
- Kirby: Stone
- Kirby: Hammer
- Olimar: Pikmin Pluck
- Olimar: Pikmin Order
- Olimar: Winged Pikmin
- Link: Side Smash Attack
- Peach: Vegetable
- Peach: Gliding
- Peach: Peach Parasol
- Bowser: Tough Guy
- Zelda: Phantom Slash
- Mr. Game & Watch: Oil Panic
- Fox: Reflector
- Falco: Blaster
- King Dedede: Inhale
- Charizard: Rock Smash
- Villager: Down Air Attack
- Mega Man: Metal Blade
- Wario: Chomp
- Falco: Falco Phantasm
- Wii Fit Trainer: Deep Breathing
- Wii Fit Trainer: Standard Attack
- Greninja: Hydro Pump
- Marth: Counter
- Jigglypuff: Shield
- Ness: Side Smash Attack
- Zelda: Din's Fire
- Zelda: Phantom Slash
- Zero Suit Samus: Flip Jump
- Meta Knight: Flurry Attack
- King Dedede: Strong Down Attack
- Charizard: Rock Smash
- Wii Fit Trainer: Up Smash Attack
- Villager: Balloon Trip
- Greninja: Hydro Pump
- Villager: Lloid Rocket
- Little Mac: Jolt Haymaker
- R.O.B.: Robo Beam
- Samus: Missile
- Pikachu: Thunder
- Ness: PSI Magnet
- Peach: Side Smash Attack
- Peach: Low Gliding
- Rosalina: Controlling Luma
- Donkey Kong: Headbutt
- Mario: Front Air Attack
- Mr. Game & Watch: Chef
- Diddy Kong: Peanut Popgun
- Mr. Game & Watch: Oil Panic
- Olimar: Pikmin Order
- Donkey Kong: Hand Slap
- Meta Knight: Strong Side Attack
- Jigglypuff: Rest
- Mega Man: Leaf Shield
- Zero Suit Samus: Paralyzer
- Meta Knight: Drill Rush
- Meta Knight: Mach Tornado
- R.O.B.: Arm Rotor
- R.O.B.: Robo Beam
- Ness: PK Fire
- Ness: PK Thunder
- Ness: Up Smash Attack
- Sonic: Spin Charge
- Charizard: Flare Blitz
- Ike: Standard Attack
- Pit: Palutena Bow
- Pit: Upperdash Arm
- Pit: Guardian Orbitars
- Mega Man: Crash Bomber
- Link: Dash Attack
- Bowser: Whirling Fortress
- Bowser: Fire Breath
- Ike: Aether
- Kirby: Jump
- Bowser: Bowser Bomb
- Meta Knight: Dimensional Cape
- R.O.B.: Back Air Attack
- Lucario: Aura
- Fox: Blaster
- Rosalina & Luma: Star Bits
- Marth: Dancing Blade
- Marth: Dancing Blade
- Falco: Reflector
- Charizard: Flare Blitz
- Zelda: Farore's Wind
- Marth: Dancing Blade
- Marth: Dancing Blade
- Shulk: Monado Arts
- Diddy Kong: Monkey Flip
- Diddy Kong: Banana Peel
- Olimar: Pikmin Pluck
- Mega Man: Rush Coil
- Mega Man: Up Air Attack
- Wario: Taunt
- Diddy Kong: Rocketbarrel Pack
- Mega Man: Side Smash Attack
- Mii Brawler: Head-On Assault
- Mii Swordfighter: Blade Flurry
- Mii Brawler: Piston Punch
- Mii Brawler: Headache Maker
- Mii Gunner: Charge Blast
- Mii Gunner: Flame Pillar
- Captain Falcon: Front Air Attack
- Lucario: Aura Sphere
- Lucario: Extreme Speed
- Lucario: Force Palm
- Wario: Chomp
- PAC-MAN: Bonus Fruit
- PAC-MAN: Bonus Fruit
- PAC-MAN: Bonus Fruit
- Donkey Kong: Spinning Kong
- Olimar: Lead Pikmin
- Luigi: Down Taunt
- Marth: Dancing Blade
- Link: Hylian Shield
- Donkey Kong: Forward Throw
- Diddy Kong: Peanut Popgun
- Diddy Kong: Banana Peel
- Olimar: Pikmin's Stamina
- King Dedede: Super Dedede Jump
- Mii Swordfighter: Airborne Assault
- Mii Gunner: Lunar Launch
- PAC-MAN: Bonus Fruit
- PAC-MAN: Bonus Fruit
- PAC-MAN: Fire Hydrant
- PAC-MAN: Fire Hydrant
- Duck Hunt: Duck Jump
- Bowser Jr.: Abandon Ship!
- Bowser Jr.: Clown Kart Dash
- Bowser Jr.: Mechakoopa
- King Dedede: Jet Hammer
- Mii Swordfighter: Reversal Slash
- Yoshi: Egg Roll
- Little Mac: Side Smash Attack
- Ganondorf: Wizard's Foot
- Zero Suit: Attacking from Above
- Villager: Lloid Rocket
- Meta Knight: Shuttle Loop
- Charizard: Strong Up Attack
- Ganondorf: Strong Down Attack
- Shulk: Back Slash
- Diddy Kong: Rocketbarrel Boost
- Mii Brawler: Up Smash
- Mii Brawler: Feint Jump
- Mii Brawler: Helicopter Kick
- Wii Fit Trainer: Deep Breathing
- Ike: Aether
- Ike: Eruption
- Kirby: Inhale
- Kirby: Final Cutter
- Ganondorf: Flame Choke
- Captain Falcon: Falcon Dive
- Bowser Jr.: Clown Cannon
- Greninja: Substitute
- Samus: Bomb
- Shulk: Monado Arts
- Shulk: Monado Arts
- Shulk: Monado Arts
- Shulk: Monado Arts
- Zelda: Nayru's Love
- Zero Suit Samus: Plasma Whip
- Zero Suit Samus: Down Smash Attack
- Sonic: Spin Charge
- Diddy Kong: Monkey Flip
- Diddy Kong: Monkey Flip
- King Dedede: Gordo Throw
- King Dedede: Inhale
- PAC-MAN: Pac-Jump
- PAC-MAN: Bonus Fruit
- Palutena: Autoreticle
- Palutena: Warp
- Palutena: Rocket Jump
- Palutena: Lightweight
- Palutena: Angelic Missile
- Palutena: Celestial Firework
- Palutena: Super Speed
- Palutena: Heavenly Light
- Palutena: Heavenly Light
- Palutena: Heavenly Light
- Palutena: Reflect Barrier
- Pikachu: Thunder Jolt
- Olimar: Pikmin Throw
- Olimar: Pikmin Throw
- Fox: Fox Illusion
- Dark Pit: Electroshock Arm
- Dark Pit: Silver Bow
- Jigglypuff: Sing
- Mario: Up Smash Attack
- Villager: Pocket
- Villager: Timber
- Yoshi: Egg Roll
- Yoshi: Egg Lay
- Yoshi: Egg Throw
- Yoshi: Egg Throw
- Yoshi: Yoshi Bomb
- Yoshi: Front Air Attack
- Charizard: Flamethrower
- Little Mac: Slip Counter
- Little Mac: Rising Uppercut
- Little Mac: KO Uppercut
- Link: Hero's Bow
- Robin: Thunder
- Robin: Thunder
- Robin: Thunder
- Robin: Thunder
- Robin: Thunder
- R.O.B.: Robo Burner
- Wario: Wario Waft
- Mii Brawler: Onslaught
- Mii Brawler: Shot Put
- Mii Brawler: Soaring Axe Kick
- Mii Brawler: Burning Dropkick
- Mii Swordfighter: Blade Counter
- Mii Swordfighter: Chakram
- Mii Swordfighter: Chakram
- Mii Swordfighter: Gale Strike
- Mii Swordfighter: Stone Scabbard
- Mii Swordfighter: Stone Scabbard
- Mii Swordfighter: Hero's Spin
- Mii Swordfighter: Hero's Spin
- Mii Swordfighter: Shuriken of Light
- Mii Swordfighter: Slash Launcher
- Mii Gunner: Arm Rocket
- Mii Gunner: Absorbing Vortex
- Mii Gunner: Cannon Uppercut
- Mii Gunner: Bomb Drop
- Mii Gunner: Grenade Launch
- Mii Gunner: Stealth Burst
- Mii Gunner: Gunner Missile
- Mii Gunner: Laser Blaze
- Mii Gunner: Echo Reflector
- Mr. Game & Watch: Fire
- Kirby: Inhale
- Ganondorf: Warlock Punch
- Shulk: Monado Arts
- Zero Suit Samus: Flip Jump
- Duck Hunt: Clay Shooting
- Duck Hunt: Trick Shot
- Palutena: Counter
- Palutena: Jump Glide
- Palutena: Celestial Firework
- Palutena: Explosive Flame
- Pit: Power of Flight
- Jigglypuff: Rest
- Jigglypuff: Pound
- Yoshi: Egg Lay
- Robin: Thunder
- Robin: Thunder
- Rosalina: Luma Shot
- R.O.B.: Robo Burner
- Mii Brawler: Ultimate Uppercut
- Mii Brawler: Exploding Side Kick
- Mii Brawler: Foot Flurry
- Mii Swordfighter: Power Thrust
- Mii Swordfighter: Skyward Slash Dash
- Mii Swordfighter: Gale Strike
- A blast of water is an effective way to disrupt your opponents. It doesn't hurt, but it can slide them around.
- Can be used to bite opponents or eat items. If he eats food, it'll restore more health than usual!
- This move leaves you wide open, but if you charge it to maximum, it can break an enemy's shield in a single hit.
- The axe is surprisingly powerful! You can swing it at your rivals as long as the tree is standing.
- Your bombs are special ones—the explosion from hitting an enemy won't hurt you.
- While falling, you can cancel the attack by entering the move a second time. It's a perfect way to trick other players!
- After pressing the attack button, quickly turn around to make Captain Falcon unleash an even more powerful attack as he turns.
- Shield before hitting the ball to cancel your serve and let the ball fall, dejected, to the ground.
- Fully charge the attack before striking to recover a bit of health. Talk about flexible!
- Peach pulls out a tennis racket, a golf club, and then a frying pan. Remember that order!
- Use this in midair to drop a spring on someone below. Give yourself a boost while disrupting your rivals!
- This move can end with Luigi's head stuck in a wall. That leaves him vulnerable, so be careful!
- This is devastating when fully charged. It can be unleashed instantly if you fire it while airborne.
- Taunt to discard your current copy ability. Find the most opportune moment to change your abilities!
- Link's Hylian Shield can block projectiles, but it won't block anything while you're attacking.
- This move's power depends on the number displayed. Swinging a 1 is nearly useless, but a 9 has incredible launching power!
- The Yellow Pikmin has a wide attack range but deals low damage. Electric attacks won't hurt it.
- Wario's motorcycle can break into parts. Throw them at others, or eat them to fill Wario's...gas tank.
- This move has a 1-in-10 chance to hit REALLY hard and fly REALLY far. Too far, in some cases.
- Charge this for too long, and he'll get worn out and give up. Let him catch his breath, and then try again.
- Kirby's form is different each time he uses this, but the move's effect is the same.
- If fully charged, this move becomes very powerful, but Kirby will begin to take damage at full charge.
- Olimar will always pluck the Pikmin in this order: red, yellow, blue, white, purple.
- This move will change the order of your Pikmin. Use it to plan your attack strategy.
- Two Winged Pikmin carry Olimar. The more Pikmin he has, the harder it is to pull him up.
- Press the button again to attack a second time. The second attack has more launching power.
- The vegetables' emotions are picked at random. The sort-of-wrinkled-looking ones deal the most damage.
- Holding the jump button will let Peach hover in the air for a short time. She can even attack as she floats!
- Press up and down to open and close your parasol and adjust your fall speed.
- Bowser's a real tough guy. When he's only lightly damaged, weaker attacks won't make him flinch.
- Zelda's Phantom can take some damage, but if it's destroyed, she can't summon another for a while.
- This bucket can hold all manner of projectiles. Once filled, unleash the contents on an unsuspecting foe.
- This move can reflect projectiles, and it also damages nearby opponents when activated.
- Unlike Fox's blaster, Falco's blaster can make opponents flinch. It fires faster when airborne.
- Dedede is already perfect, so his inhale won't copy abilities. Instead, it has a longer range than Kirby's.
- The rock shards will fly in random directions. Get close to your target to maximize damage.
- One to three turnips will appear. More turnips means more damage. Three has a meteor effect.
- If a Metal Blade gets stuck in a wall or floor, other fighters can pick it up and use it.
- Eating items will make Wario more gassy. The gassier he is, the stronger his down special will be.
- Falco Phantasm can send an airborne enemy straight down—use it to dunk them into the abyss!
- Deep Breathing can reduce stress. Oh, and it also increases your attack and launch power and heals a small amount of damage.
- Land three weak attacks in a row, and you'll bury your opponents in the ground for a time.
- Aim the water jets by pressing in a particular direction. You can then quickly press a different direction to go that way with the second burst.
- The counter depends on the attack it is countering. A countered smash attack may KO an opponent!
- If Jigglypuff's shield is shattered, it'll get launched and KO'd no matter its damage.
- Ness's bat leaves him open to attack, but it has epic launching power. He can even hit projectiles with it!
- This explodes when you release the button. Hold it longer to get more range and a stronger explosion.
- Charge this attack to make the Phantom travel farther. It'll attack differently based on the distance traveled.
- Fighters struck while on the ground will be buried, while airborne fighters will be meteored.
- Press the attack button to unleash a flurry of strikes. Meta Knight doesn't do "standard attacks."
- He can attack while prone by cartwheeling forward. This lets him attack while moving, like a dash attack.
- Right before smashing a rock, Charizard gets super armor, meaning it won't even flinch if it's attacked!
- You're invincible for a moment just before unleashing this. Try using it to launch foes attacking from above.
- Your balloons can be popped by your foes. Lose one and you'll lose lift. Lose both and down you go!
- The water flow doesn't just cause damage—it can also push your foes if you hit them just right.
- Hold the button when using this move to ride on the Lloid Rocket.
- You get a window of invincibility if you start this move on the ground, but not in the air, so be careful!
- After charging, R.O.B. fires a beam from his eyes. The red light on his head shows the charge level.
- Holding a direction will fire a Homing Missile, while quickly inputting a direction will fire a Super Missile!
- The bolt of lightning has a meteor effect. Use it after throwing a foe upward for a powerful combo.
- This move absorbs energy-type projectiles and heals Ness as a result.
- The tennis racket launches farthest, the golf club has the best reach, and the frying pan hurts the most.
- Jump while crouching to float just above the ground. You can use air attacks quickly that way!
- Luma can attack even if Rosalina is stunned or sleeping. This can save you in a pinch.
- Use this move to bury your opponents if they're on the ground or meteor-smash them in midair.
- It's a slow attack, but Mario swings his fist down hard enough for a meteor smash as it begins.
- Food jumps out of Mr. Game & Watch's frying pan in all directions. Use this to protect yourself.
- Overcharging the Peanut Popgun makes it backfire, but it'll do a ton of damage to foes that it hits!
- This will only absorb energy-style projectiles. It won't affect physical ones like Link's arrows.
- Olimar's whistle calls back his scattered Pikmin. Even the ones that are goofing off.
- DK's Hand Slap affects a large area around him. However, it won't hit airborne fighters.
- The third strike of Meta Knight's side strong attack is powerful enough to launch opponents.
- Opponents launched by Rest will get a flower on their heads. Talk about insult to injury.
- Grab someone while the Leaf Shield's up, and you can do a combo attack: a throw plus the damage from the leaves.
- Attack with this to paralyze foes for just a moment. When they can't move, that's your chance to strike!
- While Meta Knight's rushing through the air like a drill, you can adjust his direction.
- The tornado created around Meta Knight can destroy any weak projectiles it hits.
- The spinning arms can deflect enemy projectiles. Also, press the button repeatedly for a slightly longer attack!
- The beam can be angled up or down. Also, if it hits the ground, it'll reflect and change direction.
- If this attack connects, a big pillar of fire appears. "I feel the burn!" your foes will yell.
- You can guide the bolt of lightning around and hit yourself for propulsion—but this leaves you defenseless, so be careful!
- Ness's yo-yo flies forward and then swings up and around to the back for a wide-ranging, heavy-hitting attack.
- Jump while spinning forward, and you'll keep spinning in the air. You can hit opponents like that or use other attacks.
- This move engulfs Charizard in flames. It's extremely powerful, but it hurts Charizard too.
- There are three levels of attack: a punch, a kick, and a sword swing. All pretty handy, since they're quicker than Ike's other moves!
- Press up before firing to aim the arrow that way. Also, you can guide the arrow while it's in the air.
- A dash forward followed by an uppercut. While Pit is dashing, the Upperdash Arm deflects projectiles! Cool!
- These handy items will block enemy attacks as well as reflect projectiles. They'll even push back foes who touch them!
- This bomb is incredibly clingy, latching on to walls, floors, and even fighters! It can be given to another fighter by bumping into them.
- Link's dash attack strikes with almost as much force as a smash attack. The point of his sword is especially painful.
- Repeatedly pressing the button while using this in midair will give you a small boost in how high you fly.
- Fire Breath loses power the longer it is used. Waiting a short time between bursts will allow it to recharge.
- Ike will be protected from flinching while he prepares this attack. This move can send foes flying upward!
- Kirby's light body lets him jump five times—more than most other fighters. If Kirby gets launched but not cleared, you can almost bet he's coming back!
- Bowser will leap into the air hornsfirst. Hitting an opponent on the way up makes it much easier to clobber them again on the way down.
- Meta Knight wraps himself in his cape and disappears. Keep holding the button, and he'll strike when he's back!
- When R.O.B. fires the burner on his base, the force of the attack will move him forward a bit.
- Lucario's launching potential is directly related to how much damage this Pokémon has taken. The power of Lucario's Aura radiates off its hands.
- The blaster fires quickly, and its shots go a long way, but enemies won't flinch when they're hit, so use this at a safe distance.
- Luma fires Star Bits that can scatter in three directions: high, middle, and low.
- Keep pressing the button to turn this into a four-hit combo. Holding different directions will change the angle of the strike!
- Marth's sword leaves a trail as he swings it, and the color reflects the attack's height. Blue is high, red is middle, and green is low.
- Falco kicks his Reflector forward, making it possible to both reflect projectiles and hit foes at the same time!
- There's a big explosion when Charizard hits a fighter or an obstacle. This can hit other nearby fighters, too!
- Zelda will deal damage to those nearby when she disappears and reappears. Hold a direction to control where she teleports to.
- Press down on the fourth swing to finish your combo with a powerful blow to your opponent's feet!
- Press up on the fourth swing for a slice that will launch your foes. This swing is excellent for netting some KOs!
- Shulk switches between five modes—Jump, Speed, Shield, Buster, and Smash—that change his abilities for a short time.
- If you grab someone in the air, you'll release them more quickly than if you grab them on the ground. Be ready to use a speedy follow-up attack.
- You can't whip out another Banana Peel if one of yours is still in play, but each one will vanish after being thrown twice.
- You can have up to three Pikmin in tow at any time. Plucking for more while three are already active is, sadly, futile.
- Summoning Rush into battle will help Mega Man reach even greater heights. Unfortunately, foes can use him as well!
- Mega Man can launch a little tornado upward. If an opponent gets caught in this minigale, it'll carry them up into the air!
- Leave it to Wario to taunt while riding a motorcycle. Don't try this at home! Or anywhere else! Not safe!
- You can indicate a direction while this is charging to fly in that direction. You can even steer while flying!
- Mega Man unleashes a powerful Charge Shot. The damage and distance increases the longer you charge it!
- This downward headbutt has a meteor effect, and it will bury opponents on the ground who get caught beneath it.
- A flurry of sword slashes right in front of you, followed by a stab forward. Good for keeping your opponents at a safe distance!
- This series of upward punches isn't so great for recovering. However, it's a powerful move to use against opponents.
- After a big jump, the Mii Brawler swings down with both arms. At that exact moment, this move has a meteor effect.
- This move is super powerful when fully charged. Use it in midair, and it'll fire without charging at all.
- If you make a pillar of fire on the ground, it'll deliver a single hit to anyone who comes close, pushing them back.
- There's a violent knee jab at the start of this move. Connect with that for some serious launching power.
- Other fighters can be damaged by the Aura Sphere as Lucario charges it. The size of the sphere is affected by Lucario's Aura.
- This move will send Lucario flying in the direction you indicate. The more damage Lucario has taken, the farther it will fly.
- Force Palm deals more damage and has a greater range if Lucario's Aura is stronger.
- Wario's hunger knows no bounds, but eating explosives will cause him a bit of damage. The blast will hurt those around him, too!
- Cherries fly in a low arc. After hitting the floor, they'll only bounce once.
- Oranges don't deal much damage, but they fly straight and at high speed, making it pretty easy to hit foes with them.
- Keys fly forward at high speed while spinning. They deal the most damage out of all the Bonus Fruit items.
- This move doesn't offer a lot of lift, but it can carry Donkey Kong a fair distance left or right.
- Olimar always attacks with the Pikmin at the front of the line. You can tell which one this is by the arrow pointing to it.
- If your foe's clinging to an edge for dear life, try using Luigi's down taunt. That meteor smash will be VERY satisfying!
- Hold toward the foe you're attacking on the fourth swing for an attack that launches foes much farther than the up or down versions.
- Link's Hylian Shield blocks all projectiles, no matter how powerful. Link won't take any damage at all.
- Donkey Kong can pick up opponents and carry them around! Try to throw them before they shake free, though.
- While charging, watch for when Diddy grabs his hat! That's the sign that the Peanut Popgun's about to backfire.
- In this move, Diddy throws a banana peel behind him. Foes who step on it fall clumsily to the ground. Have a nice trip!
- When separated from Olimar, Pikmin are very vulnerable to enemy attacks.
- After leaping up high, Dedede crashes down to attack. This move can be canceled partway through by pressing up.
- The Mii performs a somersault leap forward in a large arc. If it strikes a foe, they will be blasted back and the user will jump upward.
- The Mii fires straight down, using the recoil to gain height. How fortunate if an opponent gets caught in the blast as well!
- PAC-MAN's strawberry flies a little farther than other fruit and bounces twice when it lands.
- PAC-MAN's melon moves slowly through the air, so it's harder to hit opponents with. But when it does hit home, it deals quite some damage.
- PAC-MAN places a fire hydrant on the ground. The water that it spurts will push fighters back.
- Use this attack in the air, and the falling hydrant itself becomes a form of attack. Try dropping it on an opponent trying to return to the stage!
- The duck grabs the dog and carries him through the air. Once started, this move can't be stopped.
- Bowser Jr. abandons his Junior Clown Car and performs a massive leap. After a short delay, the abandoned vehicle will self-destruct.
- The Junior Clown Car becomes a kart and charges forward. The higher the speed, the more damage it will deal.
- The Junior Clown Car spits out a Mechakoopa, which explodes on contact with an enemy. It'll explode if you just leave it alone for a while, too.
- It's possible to charge this move to deal more damage, but charging for too long will start to hurt Dedede too!
- A gust of wind from the Mii character's sword sends projectiles back the way they came. It can also flip opponents around if they get too close.
- You can start this move in the air, but you won't deal any damage until you hit the ground.
- If you press up when performing Little Mac's side smash, it will change into an uppercut that sends enemies flying upward.
- Used on the ground, this move is a horizontal flying kick. In the air, it goes downward instead and has a meteor effect at the very start.
- This move sends Zero Suit Samus diagonally downward while attacking. When she lands, the impact damages enemies around her.
- The Lloid Rocket is more powerful when you're riding it, but you can bail at any time just by pressing the button.
- Meta Knight thrusts his sword upward, loops in midair, and then thrusts upward once more. A swift and powerful attack, useful against falling foes.
- Charizard's wings won't take damage, making this good for overpowering foes striking from overhead.
- A crouching kick that sends opponents flying upward. It has good reach and is one of Ganondorf's faster attacks.
- Shulk leaps forward and performs a vertical slice downward. As the name implies, it deals more damage if you hit the enemy from behind.
- If someone attacks Diddy Kong when he's wearing his Rocketbarrel Pack, it'll break free and fly off on its own.
- An upward-kicking backflip. Your legs are invulnerable while you perform it, so it's perfect for countering enemy attacks from above.
- A long leap forward while turning upside down. If you hit the attack button on the way down, you'll perform a jump kick.
- When performing this move, pressing left or right will let you change the direction of the kick.
- Press the button again just as the outer circle meets the red inner circle, and you'll boost your attack and launching power for a while.
- During the downward strike, this attack has a meteor effect. You'll fall straight down until you hit solid ground, so make sure you aim well!
- A downward stab that summons raging flames around you. Gets stronger the longer you charge it, and the tip of the blade has a meteor effect.
- If you press the attack button after sucking an enemy in, you'll spit them back out. Use enemies to attack other enemies!
- Kirby slices up into the air and then slices straight down again. The shock wave that appears when you land can also damage your opponents.
- After being grabbed by this move, it's possible to recover just before being slammed to the ground.
- A leaping grab that sends the opponent flying with explosive force. If it connects, you're free to use the same attack again without landing.
- This move fires a cannonball from the Junior Clown Car. The longer this attack is charged, the faster and more powerful it will be.
- This move makes an enemy attack hit a substitute instead of you. You then reappear somewhere else and attack!
- Samus morphs into a ball and drops a bomb. You can use the explosion to gain a little height.
- In Speed mode, you'll sacrifice damage and jump height in order to move faster.
- In Shield mode, the power of your shield is boosted but you can't move as fast, jump as high, or deal as much damage.
- In Buster mode, you deal more damage than usual but you can't launch opponents as far and you'll receive more damage.
- In Smash mode, you can launch opponents more effectively but you deal less damage and can be launched more easily yourself.
- This move summons a magical barrier that reflects enemy projectiles. It's not just for defense, either—it also deals direct damage!
- This move swings a whiplike stream of plasma directly in front of Zero Suit Samus. Opponents struck by the very tip of it will be blasted away.
- This attack fires Zero Suit Samus's Paralyzer diagonally down. Its victim will be stunned for a moment, leaving them open to another attack!
- If you hold down and keep tapping the button, you can charge up this move, making it faster and stronger.
- While performing this move, you can press the attack button to launch a flying kick that deals considerable damage and has good launching power.
- After grabbing on to an opponent with this move, press the attack button to launch them sideways or press up to jump off their head!
- Choose up, middle, or down right after starting this move to hit the Gordo in three different ways, changing how it bounces.
- After inhaling an opponent, press the button again to spit them out as a projectile. This way, you can hit your opponents with each other!
- This move sets up a trampoline for PAC-MAN to jump on. If you jump on it repeatedly, you'll go higher with each bounce!
- PAC-MAN's apple bounces repeatedly across the ground. It travels quite a distance!
- Targets an opponent ahead of you and fires shots at them. No shots will be fired if obstacles prevent you from finding a target.
- Palutena disappears and then warps to a location a short distance away. Warp will take Palutena in the direction you press.
- Palutena propels herself with an explosion at her feet, damaging enemies nearby. It's a little more powerful on the ground than in the air.
- This move temporarily allows Palutena to move faster and jump farther. However, it also makes her easier to damage and launch.
- Palutena fires herself forward like a spinning torpedo. This move travels a long way, so be careful not to fire yourself right off a cliff!
- There's a moment of invincibility just after firing the firework. Use it well, and you might be able to nullify an enemy attack and then strike back!
- Palutena charges forward at speed and sends anyone in her way flying. The farther she travels, the more damage she deals on impact.
- This move damages anyone who touches the rays of light. It's not particularly powerful, but it can hit repeatedly.
- Palutena's Heavenly Light doesn't cause opponents to flinch, but it does gradually push them out of its area of effect.
- Palutena's Heavenly Light covers a wide area. If you hit someone with it while they're flying off the screen, you can steal the KO for yourself.
- This move creates a barrier that reflects enemy projectiles. It also pushes opponents away, so it can be useful if you want to keep your distance.
- Pikachu's Thunder Jolt bounces along the surface of the stage. It can even attack foes who are hanging from edges.
- Most Pikmin latch on to opponents and attack them repeatedly. Purple Pikmin, though, deal one heavy blow and then bounce off.
- The less damage an opponent has accumulated, the longer the Pikmin can hang on to it.
- When you use this move on the ground, Fox will always stop if he reaches an edge. When used in the air, you need to be a little more careful.
- Dark Pit charges forward and launches foes upward at a lower angle than Pit's Upperdash Arm. This move also deals electrical damage.
- This move fires an arrow from Dark Pit's bow, either to the side or upward. Its shots are more powerful than Pit's Palutena Bow, but they curve less.
- Enemies on the ground who hear this song will fall asleep. The more damage they have, the longer they'll nap.
- A powerful upward headbutt. Mario's head is invulnerable while performing it. Useful against opponents moving in to attack from above.
- The Villager uses this move to put items or incoming projectiles into his pocket. Then he can press the button again to take them out.
- A three-stage move: planting a seed, watering it, and then chopping down the tree. Don't use the first stage in the air—it'll just leave you wide open.
- This move turns Yoshi into an egg that rolls along the ground. The faster it goes, the more powerful it'll be. Just beware of getting grabbed!
- The more damage Yoshi's foe has accumulated, the longer they'll be stuck as an egg. They can escape faster by wiggling around.
- The angle Yoshi's egg travels depends on the direction you press just before the egg is thrown. Push backward to throw straight up.
- How hard Yoshi throws the egg depends on how long you hold the button down. Tap for a light throw or hold for a powerful one.
- The damage and launching power of the Yoshi Bomb are both a little higher when used on the ground.
- Yoshi charges up for a moment and then delivers a powerful headbutt. Hit an opponent from above, and they'll fly down with a meteor effect.
- Charizard will keep breathing fire as long as you hold the button down, but it'll get weaker and weaker as you use it.
- Just when you think you've got him, Little Mac socks you with a nasty counter. He's invincible during the attack, so there's no stopping him!
- Little Mac zooms upward with a powerful uppercut. It travels farther when used on the ground than when used in the air.
- Little Mac's Power Meter builds up when he deals or receives damage. Once it's full, he can use the KO Uppercut to deal some serious hurt!
- The longer Link charges his bow, the farther the arrows will fly and the more powerful they'll be. At maximum charge, they'll fly perfectly straight.
- Robin will use one of four magic spells, depending on how long you charge Thunder. The color the tome glows indicates which spell will be used.
- It's difficult to notice in the middle of a battle, but the cover of the tome Robin uses actually changes depending on the spell being used.
- If you launch this move without charging it up, Robin will cast Thunder. It's not very powerful, but its fast speed can take foes by surprise.
- Once the tome starts glowing yellow, you can cast Elthunder. It's more powerful than Thunder and travels farther, but it's not quite as fast.
- When casting Thoron, you can hold down the button to make the beam extend farther.
- The Robo Burner's fuel slowly replenishes while R.O.B. is on the ground. Be careful if you find yourself in the air a lot—it won't refill there.
- When Wario's bursting at the seams with gas, he'll glow. Getting KO'd won't release any gas, either—there's only one way to let it out...
- A flurry of kicks, followed by a powerful uppercut. This move hits the opponent quite some distance and might even KO them if it connects in midair!
- Throws a metal ball diagonally upward, just like the real shot-put event. It's effective at blocking opponents' attempts at recovery.
- A leap up with a somersault kick, and then a swift heel-kick drop. If that falling kick connects, it delivers a powerful meteor effect.
- This move combines a big forward leap with a dropkick. Also it's on fire. Charge it up for some serious power, distance, and speed.
- This move counters an enemy attack. The attack has slightly greater launching power than a normal attack.
- Throws a ring-shaped projectile. If it hits the stage, it'll stick there. You can adjust the angle of the throw by pressing up and down.
- Perform this move like a smash attack to throw stronger and farther. Perform it normally, and the chakram will hover and hit multiple times.
- A large swing of the sword that summons a damaging tornado. The tornado's path sinks slightly just after it appears.
- A rising upward slice followed by a plummeting stab down. The falling stab has a meteor effect.
- At the end of this move, the sword sticks right through the ground. You can use it to attack unsuspecting enemies below the platform.
- A spinning sword slice that attacks enemies on both sides. When used in midair it makes you rise upward, so you can use it for recovery.
- When using this move on the ground, you can hold down the button to charge it up. It's also stronger in general on the ground than in the air.
- The farther the shurikens travel, the more damage they deal. Throwing them at nearby foes won't even make them flinch.
- A swift dash forward ending in a decisive slash, with the sword held in a reverse grip. The longer you charge it, the farther it will travel.
- This move fires a rocket jet from your arm cannon, carrying you upward. You can adjust the direction by pressing left or right just before liftoff.
- A barrier that absorbs energy-based projectiles. When you deactivate the barrier, it will push nearby enemies back a bit.
- Fires a blast downward, using the recoil to power an uppercut. If you're up close, you can hit your foe with both the uppercut and the blast!
- This move rolls a bomb forward that will blow up after a set period of time or when it hits a foe. Drop one on an opponent trying to recover!
- These grenades fly in an arc, exploding after a set time or when they hit an opponent. Hold down the button to throw them farther.
- Fires a stealth explosive forward, which detonates when you release the button. Hold the button down to get more distance and power.
- Use this move normally to fire a missile that homes in on opponents. Deliver it like a smash attack to fire a stronger missile that flies straight.
- This move fires a beam from your arm cannon. It won't make enemies flinch, but it can be fired repeatedly to build up damage.
- This move creates a Reflector that sends projectiles back the way they came. They'll be stronger than they were before, too!
- A pair of firemen launch Mr. Game & Watch high into the air. Nearby opponents will also be pushed back a bit.
- In addition to enemies, Kirby can inhale some items. You'll recover a little damage this way, but sucking in explosives will hurt!
- After pressing the attack button, quickly turn around to make Ganondorf unleash an even more powerful attack as he turns.
- Jump mode increases your jumping ability. You'll be able to move more quickly in the air, but you'll also take more damage from attacks.
- Press the attack button during this move to launch a kick. This kick deals a lot of damage and has a powerful meteor effect, too.
- Press the button once to throw a clay pigeon forward, and then press again to shoot. The third shot will hit, breaking the clay and hurting foes.
- This move kicks an exploding can toward your enemies. Keep pressing the button to fire shots and lead it toward its target.
- This move raises Palutena's shield, preparing to counter an enemy attack. The counterattack itself covers a surprisingly wide range.
- After leaping upward, Palutena glides down slowly. You can make use of this glide to cover a lot of distance in the air.
- This move shoots fireworks upward to attack. Besides the obvious anti-air applications, it can also be used to hit downed opponents.
- This move causes an explosion a short distance away from Palutena. It deals multiple hits to any opponents in its vicinity and then sends them flying.
- Pit's wings glow and then send him flying in the direction you choose. This move travels a long way, making it an excellent recovery.
- This move is hard to hit with but can really send opponents flying! You'll need to get very close or use it right when your opponent tries to attack.
- A simple punch that travels horizontally. You can use it repeatedly in midair—combine it with jumps to stay aloft for a very long time.
- This move grabs opponents with Yoshi's tongue and traps them in an egg. They'll take less damage while trapped, but you can hit them all you like!
- A red glow means that Thunder has charged into Arcthunder! A current with very high launching power will appear when this move connects.
- When Thunder is fully charged, it becomes Thoron! The high-speed beam can deal damage to multiple opponents at once.
- This sends Luma hurtling forward with a high chance of launching opponents. Charge up this move to send Luma flying farther.
- R.O.B. will use his burner to fly up. Don't jump—just press the special-move button repeatedly to save fuel and let yourself fly longer.
- This fierce uppercut can be charged. When fully charged, it's super strong and has an extra-long super-armor effect at the start.
- Input in the opposite direction right after pressing the button to turn around and deliver this kick the other way! It'll also deal more damage.
- On the ground, this flurry of kicks will move forward, ending with an upward kick. In the air, you'll hover in place and kick downward.
- This dashing thrust will travel sideways on the ground but diagonally down in the air. The sword's tip is especially powerful.
- Slash repeatedly while dashing in the direction you've pressed. Use it in the air to ambush opponents waiting below!
- The tornado will become weaker as time passes, but the force of the wind will still push opponents even after it stops dealing damage.
- Magicant
- Magicant
- Balloon Fight
- Wily Castle
- Golden Plains
- PAC-MAZE
- Gerudo Valley
- Jungle Japes
- Flat Zone 2: Fire
- Golden Plains
- Golden Plains
- WarioWare, Inc.
- Flat Zone 2: Chef
- Find Mii
- Paper Mario
- Paper Mario
- Living Room
- Living Room
- Spirit Train
- Spirit Train
- Spirit Train
- Magicant
- Magicant
- Rainbow Road
- Rainbow Road
- Tomodachi Life
- Mute City
- Unova Pokémon League
- Spirit Train
- Spirit Train
- 3D Land: Blocks
- 3D Land: ? Blocks
- 3D Land: Protruding Rocks
- 3D Land: Shrinking and Growing Pipes
- 3D Land: Lifts on Rails
- 3D Land: Spike Pillars
- Tortimer Island
- Find Mii
- Balloon Fight
- Paper Mario
- 3D Land: Donut Blocks
- 3D Land: Flip Panels
- 3D Land: Note Blocks
- 3D Land: Rotating Platforms
- Tomodachi Life
- Tortimer Island
- Tortimer Island
- Green Hill Zone
- Distant Planet
- Distant Planet
- Distant Planet
- Distant Planet
- PictoChat 2
- Yoshi's Island
- Unova Pokémon League
- Unova Pokémon League
- Unova Pokémon League
- Unova Pokémon League
- Tortimer Island
- Find Mii
- Arena Ferox
- Boxing Ring
- Boxing Ring
- Golden Plains
- Flying Man will fight alongside the first person who touches him. Get to him before anyone else has a chance!
- There are only five Flying Men. If all five are defeated, no more will appear in the battle.
- This stage loops back on itself if you run to the left or right. However, getting launched can still KO you.
- The Yellow Devil explodes when defeated, which counts as your attack if you defeated it. Use this to KO other fighters!
- Collect 100 coins and you'll turn to gold! You'll become generally more powerful and won't flinch at all.
- Collect 100 Pac-Dots, and a Power Pellet will appear just for you. You can destroy ones that appear for your rivals, too!
- Sometimes the wooden bridge will break if you stand on it or attack it. It's a flimsy bridge and will break over time, too.
- The river below the stage flows very quickly, so don't fall in! Try to knock foes into it instead!
- If you leave items on the ground, a diver might appear and take them away.
- Touch the red ring to make eight red coins appear. One red coin is worth five regular coins!
- The scalelike platforms will tilt and fall if there is no one on the other side. Get two fighters on there to see who weighs more!
- When the microgame starts, follow the instructions to get items or other bonuses!
- You can launch the Chef off the stage by continuously hitting him. Once the Chef is gone, the stage will change to a new scene.
- The Dark Emperor is capable of destroying the platforms in this stage. There are only two, so watch out!
- Watch out for the gigantic fan on the part of the stage that is on land. It's much easier to be launched to the right when it spins!
- Bowser's metal face will appear and spin in the sky. If his eyes turn red, it's a good time to run!
- Five different kinds of puppies appear in the background. The breed will change randomly. Sometimes a kitten will appear instead!
- The falling blocks are really painful if they land on you. Avoid damage by watching the shadows and moving before the blocks land.
- If Link or Toon Link is busy in the battle, Alfonzo will handle being the train's conductor.
- The Spirit Train can have several different cabooses. It could be Linebeck's shop, a coal car, a steel-frame car, or other cars!
- Keep an eye on the black smoke from the Dark Train! It will jump before exploding, landing in a random place on the stage.
- A giant tomato or iron octopus will fall into the clouds, slowly sinking in until it falls out the other side.
- Standing on a giant tomato or an iron octopus will cause it to sink through the clouds faster.
- Sometimes Shy Guys drive by in karts. There is plenty of warning before the Shy Guys cruise by.
- The floor of the tunnel rotates; don't get caught standing in one spot, or you'll be sent flying off the screen!
- Normally, only rooms that fighters are currently in will be visible. If you throw an X Bomb, though, a lot will be revealed!
- This fight takes place on F-Zero machines in the middle of a race! Falling onto the course will hurt and send you flying through the air!
- Stairs will appear and connect to N's Castle. The stairs will make the stage larger—change up your tactics with this new space!
- The Armored Train is pointy in front and will try to push the train you are on off the stage. Don't get pushed off during their conflict!
- This train travels left at extremely high speed. You'll need more luck than any one fighter has if you want to survive falling off the back.
- The Brick Blocks that appear in the beginning can be easily broken by hitting them once from below.
- ? Blocks give you items! Super Leaves will appear slightly more often than usual.
- The mountain range partway through the stage has rocks sticking out from it. The platform tilts and pushes fighters, so watch out!
- Pipes that shrink and grow will appear throughout the stage. Time your jumps so you don't fall down!
- During the ocean scene, the lift will travel along rails. Look ahead to spot where lifts are going next! Find the premium fighting spot!
- Spike Pillars will pop out of the ocean at random. They can break lifts and deal a lot of damage to unlucky fighters.
- The shallow waters around the island are home to some vicious sharks. They'll swim close and try to make a meal of an unsuspecting fighter.
- The faster you can rescue the Mii trapped in the cage, the faster the Dark Emperor will leave the battle.
- Beware the fish lurking beneath those pixelated waves—they'll surface and try to get a mouthful of Smash Bros. fighter.
- A Big Blooper will appear on the ocean stage. Don't worry—it won't attack. It will rock the ship, though, generating some waves.
- As tasty as they may sound, the Donut Blocks are not for eating. You can, however, jump on top of them for a bit before they collapse from your weight.
- The Flip Panels at the beginning of this stage will flip, gradually creating more places for you to stand.
- Note Blocks appear at the beginning of the stage. Jumping on them will send fighters flying into the sky!
- This rotating platform may seem like a good place to fight, but it'll toss anyone who's still on it when it rotates!
- The apartments and the Mii characters living in them will change every time you play. You might even see your friends!
- Kapp'n's boat will sail out to sea after some time has passed. Disembark before he sails you off the stage!
- Durians and coconuts have no healing power, but sometimes they can explode when thrown.
- The object with the blue ball on top is called a Point Marker. A Point Marker will twirl when the ball is hit, dealing damage to anyone too close.
- The Red Bulborb will appear on the right, opening its mouth and looking for food. Being eaten by the Red Bulborb counts as a KO.
- The slanted hill on the left side of the stage will flood with water when it rains. The strong current can sweep you off the edge. Watch out!
- The objects labeled with numbers that blossom in the center of the flowers are called Pellets. Bigger numbers deal more damage when thrown.
- Occasionally you might see Onions fly by. Hit them with Pellets to get items!
- The stage changes as the background changes. Adjust your tactics depending on the drawing shown in the background.
- Shy Guys sometimes appear from the sky, carrying yummy food. Attack them to make them drop their tasty snacks!
- Sometimes Milotic, Whimsicott, and Shaymin will appear. Don't worry—these three are only here to watch.
- Reshiram and Zekrom will attack when they appear on this stage. You might see some other Pokémon, too!
- Reshiram's Fusion Flare move will unleash a burst of flames and then destroy the stairs, so be careful!
- Zekrom, the Dragon/Electric-type Legendary Pokémon, charges in using Fusion Bolt, which breaks the stairs or leaves platforms askew.
- Beehives will occasionally fall from the trees. Unless you like swarms of bees attacking you, be careful not to hit those beehives...
- The Dark Emperor uses random magic during the battle. What effect his magic will have is displayed on the bottom screen.
- Four types of platforms appear on this stage. Some of them can be destroyed! The statues too!
- Use the ropes around the ring to jump high into the air. These ropes let fighters who have no ups reach the lights overhead!
- Reach those lights hanging above the ring! Damage them enough and they'll come crashing down, launching anyone caught beneath them.
- Step on the P Switch (or just hit it) to make blue coins appear. They won't stay around for long, so look lively!
- Beetle
- Golden Hammer
- Screw Attack
- Master Ball
- Boomerang
- Daybreak
- Blast Box
- Fairy Bottle
- Hocotate Bomb
- Sandbag
- Hocotate Bomb
- Lip's Stick
- Pokémon: Electrode
- Pokémon: Snorlax
- Pokémon: Inkay
- Pokémon: Spewpa
- Pokémon: Kyogre
- Pokémon: Entei
- Pokémon: Oshawott
- Pokémon: Dedenne
- Pokémon: Bellossom
- Pokémon: Mew
- Pokémon: Goldeen
- Pokémon: Darkrai
- Pokémon: Kyurem
- Pokémon: Gardevoir
- Pokémon: Gogoat
- Pokémon: Meowth
- Pokémon: Victini
- Pokémon: Arceus
- Pokémon: Meloetta
- Pokémon: Snivy
- Pokémon: Metagross
- Pokémon: Staryu
- Pokémon: Moltres
- Pokémon: Palkia
- Pokémon: Abomasnow
- Pokémon: Giratina
- Pokémon: Lugia
- Pokémon: Genesect
- Pokémon: Chespin
- Pokémon: Swirlix
- Pokémon: Zoroark
- Assist Trophy: Ghirahim
- Assist Trophy: Skull Kid
- Assist Trophy: Skull Kid
- Assist Trophy: Mother Brain
- Assist Trophy: Phosphora
- Assist Trophy: Starman
- Assist Trophy: Starman
- Assist Trophy: Ashley
- Assist Trophy: Midna
- Assist Trophy: Midna
- Assist Trophy: Elec Man
- Assist Trophy: Elec Man
- Assist Trophy: Dark Samus
- Assist Trophy: Sheriff
- Assist Trophy: Isabelle
- Assist Trophy: Ghosts
- Fire Bar
- Fire Bar
- Pokémon: Fennekin
- Assist Trophy: Ashley
- Assist Trophy: Ashley
- Assist Trophy: Ghirahim
- Assist Trophy: Saki Amamiya
- Assist Trophy: Isabelle
- Assist Trophy: Isabelle
- Assist Trophy: Lakitu
- Assist Trophy: Dillon
- Assist Trophy: Dark Samus
- Assist Trophy: Tingle
- Assist Trophy: Tingle
- Assist Trophy: Tingle
- Assist Trophy: Tingle
- Assist Trophy: Color TV-Game 15
- Assist Trophy: Nightmare
- Assist Trophy: Knuckle Joe
- Assist Trophy: Hammer Bro
- Assist Trophy: Mother Brain
- Assist Trophy: Mother Brain
- Assist Trophy: Mother Brain
- Assist Trophy: Lyn
- Assist Trophy: Lyn
- Assist Trophy: Waluigi
- Assist Trophy: Chain Chomp
- Assist Trophy: Chain Chomp
- Assist Trophy: Dr. Kawashima
- Assist Trophy: Phosphora
- Pokémon: Keldeo
- Pokémon: Suicune
- Pokémon: Xerneas
- Pokémon: Deoxys
- Pokémon: Fletchling
- Boss Galaga
- Boss Galaga
- Lip's Stick
- Assist Trophy: Devil
- Assist Trophy: Ghosts
- Assist Trophy: Ghosts
- Assist Trophy: Chain Chomp
- Pokémon: Eevee
- Attack an incoming Beetle and it'll do a U-turn. Beat the person who threw it at their own game!
- This sometimes turns into a Squeaky Hammer. It doesn't hurt much, but that sound sure is cute, eh?
- You can deliver air attacks while using the Screw Attack item. This can lead to powerful combos.
- A purple ball with the letter M on it. Unlike a regular Poké Ball, there's almost always a Legendary inside.
- If you time it right and catch this on the way back, it'll deal more damage next time you throw it.
- After completing it, press the attack button to fire a beam. Getting hit before firing it can KO you, so be careful!
- This item can be risky, since fire attacks will detonate it straight away. However, it's safe to hit or throw it.
- This heals your damage by 100...unless you're below 100% at the time, in which case you can't use it.
- While flying upward, it can hit enemies above it repeatedly and even launch them right off the screen.
- Sandbag takes damage just like a fighter. The more it takes, the easier it is to launch.
- The bomb detonates when it hits the ground. It has a big blast range, but the fighter who launched it is immune.
- If you're hit by one of these, a flower blooms on your head and slowly does damage. It's so pretty, it's a shame it hurts...
- Right before an Electrode explodes, its body goes red and shrinks. That's when you can grab it and throw it at your opponents!
- Snorlax grows as it rises into the air. If the timing's right, you can get every other fighter in one fell swoop!
- Inkay's Topsy-Turvy move knocks over nearby fighters. It doesn't work on anybody in the air, though, so try jumping!
- If attacked, it'll react with a blast of Stun Spore, so...you leave Spewpa alone, Spewpa leaves you alone.
- Hydro Pump pushes fighters off the stage. It's very difficult to escape the power of this current.
- Fire Spin has a gravitational effect, sucking in anyone who touches it. Once you're trapped in the fiery pillar, it'll do huge damage.
- Surf sweeps up anybody in its path—adjust your aim to catch fighters who try to get out of the way!
- Its Discharge attack creates an electrical burst with Dedenne in the center. Fighters caught in this will take multiple hits.
- Getting close to it will put you right to sleep! The more damage you've taken, the longer you'll be counting sheep.
- Mew is so rare, you'll be lucky to see one at all—but when you do, it'll drop rare items onto the battlefield.
- If damage was dealt from enthusiasm, then Goldeen would KO everyone with Splash. But it isn't. Not even when Goldeen comes from a Master Ball.
- Its Dark Void move has a strong gravitational pull and puts anyone who touches it to sleep. If you're caught in midair, you'll fall to the ground, sound asleep.
- Icy Wind freezes fighters in just one hit. Not only does the attack have a wide range, but Kyurem can keep it going for a long time.
- Gardevoir uses a barrier that reflects projectiles. If you summoned it, your own projectiles won't be affected. Nice!
- Gogoat will let you ride on its back. Charge down opponents to deal damage!
- Meowth can use Pay Day to throw coins at enemy fighters. They don't do much damage, but the attack has a wide range.
- Victini will use Victory Star to give the fighter who summoned it a boost. In a team battle, it will boost your teammates as well.
- The attack Gravity will pull fighters out of the air. Anyone caught out beyond the edge will fall straight down.
- Meloetta's song will bounce off walls and platforms. In smaller stages, the song will bounce unpredictably, making it tough to avoid.
- Snivy's Razor Leaf rapidly fires at short range, but anyone caught in it will be hit over and over and over.
- Only touch Metagross if you like being buried. Anyone too slow to flee will suffer this Pokémon's Earthquake attack.
- Staryu will pursue a target and shoot stars at high speed. For fighters with projectile-absorbing moves, this is like an early birthday present!
- Moltres slowly rises after appearing. Even barely touching this Legendary Pokémon will send a fighter flying.
- Everything gets flipped 180 degrees, changing the battlefield. The controls don't change though, so don't accidentally fall off!
- Abomasnow's Blizzard move will pull you toward the Pokémon. Once Blizzard ends, Abomasnow will unleash Ice Punch!
- Giratina launches a massive gust of wind that hits multiple times. Be careful—this move is tough to avoid and can send you off the screen.
- Lugia will launch Aeroblast, a wide-range attack, from the back of the stage. This attack can't be blocked—do all you can to get clear!
- Both Genesect's laser and its Techno Blast can penetrate walls, so all you can do is stay out of its line of sight.
- Chespin will use Seed Bomb, causing explosions all around it that deal a large amount of damage to anyone hit by the attack.
- Anyone who strays too close to Swirlix will have their movement reduced. Take advantage of this if you brought Swirlix into battle!
- Zoroark's Fury Swipes will smack foes down to the ground. If it gets ahold of its target again, it can use a follow-up attack.
- Ghirahim moves gracefully through the battle, using swords and knives. He can't be defeated— he'll simply teleport back if you launch him.
- Skull Kid calls on a variety of mystical powers when he appears in the battle. Unfortunately, these powers affect whoever summoned him, too!
- Skull Kid has three different moves: he can reverse the directional inputs, make everyone invisible, or flip the stage upside down.
- Attack Mother Brain to defeat her! The glass around her will shatter after she fires lasers— that's your chance to strike!
- Phosphora can't be defeated when she arrives on the battlefield, only made to flinch. However, her thunder attacks can be reflected or absorbed.
- He will shoot either a PK Beam γ or a PK Beam Ω, stunning fighters. PK Beam γ targets one fighter, but Ω is less discerning.
- If you can keep up with his teleporting, Starman can be defeated. Reflecting or absorbing the PK Beams is a good strategy, too.
- A dark field will appear around Ashley. Any foes inside the field will move more slowly and take continuous damage.
- Watch out for Midna's hand-shaped hair. She'll reach out and grab nearby fighters no matter how badly you wish your shield could stop it.
- Midna won't be abandoned in battle—she'll teleport to chase foes. She also uses her teleport to return if she gets launched.
- Elec Man will move swiftly across the stage, firing Thunder Beam at fighters. A hit from this attack will leave a fighter stunned for a time.
- Attacking Elec Man will make him flinch, but you'll have to launch him off the screen if you want to stop his lightning attacks.
- This energy-based life-form looks a lot like Samus. Dark Samus fires homing missiles and rapid-fire rounds at fighters on the stage.
- Sheriff fires high-speed, powerful shots at fighters. These shots can be reflected, but absorbing them is not an option.
- Isabelle is here to support whichever fighter summoned her into the battle. She'll throw healing fruit that's used just by touching it.
- Blinky, Inky, Pinky, and Clyde will all appear on the stage! They each have their own movement patterns and will hurt opponents who touch them.
- Five fireballs are linked to the hilt of this weapon. As you attack with it, the number of fireballs decreases.
- You can use the Fire Bar both at short range and long range. The fireballs at the base of the weapon do the most damage.
- Incinerate creates a fire pillar reaching out in front of Fennekin. If it connects, it'll do repeated damage to fighters.
- Unless you summoned Ashley, eating food while within her dark field will cause damage instead of healing it. It's Pit's worst nightmare!
- Ashley causes an effect at random. She'll make attacks miss, limit movement, flip the controls, or bury, shrink, or make invisible all the fighters.
- Ghirahim will use a dash attack at foes straight ahead. He moves swiftly—making it hard to dodge—and strikes hard enough to launch you.
- Depending on the location of his target, Saki may shoot or slash with his weapon. The slash is very powerful at close range, so watch out!
- Isabelle cares how the fight is going! If the fighter who summoned her gets a KO, she'll be happy! She'll flinch if the fighters get close.
- Isabelle will do her best to throw the fruit she brought to the fighter who summoned her. This doesn't mean other fighters can't steal it.
- Lakitu's Spiny Eggs will have a meteor effect on anyone they hit. Lakitu is perfect for stages that have small platforms.
- Watch out! This armadillo will attack without fear. His Arma-Charge is super powerful, so get to dodging if you see him spinning up!
- Dark Samus can be defeated by dealing enough damage. However, anyone who gets too close to her may receive a burst of Phazon energy.
- Every so often, Tingle will send down a shower of Hammers. Even more rarely, he'll rain Golden Hammers on the battlefield!
- Tingle may sometimes become engulfed in flames! If this happens, everyone in the battle will suddenly act like they've consumed Superspicy Curry.
- Sometimes Tingle will emerge from the Assist Trophy with a big balloon on his back. He'll rise into the sky, leaving the battle without helping.
- Tingle, a man with a stubby red nose and wearing an entirely green suit, randomly selects one of five different effects when summoned.
- The paddles that appear to the left and right will try to keep a ball in play. You'll take damage and be launched if you touch them.
- When Nightmare has changed from his Power Orb to his true form, the screen will go completely black, obscuring the stage.
- A fighter sporting a bandanna. After a rapid- fire attack, Knuckle Joe will unleash Smash Punch or Rising Break, both very powerful moves.
- Hammer Bros. won't move from side to side, so you can move around them and out of range.
- Mother Brain will fire ring-shaped projectiles called Rinkas from off-screen. These are energy based, so they can be absorbed or reflected.
- Mother Brain will send colorful lasers shooting up and down the screen. They can't be absorbed or reflected, so you'll have to just avoid them!
- It's totally fine to use Mother Brain to shield yourself from the attacks of your rivals.
- Right before she strikes, Lyn will move slightly—this is your cue to dodge and avoid her attack!
- Lyn is a swordfighter who has perfected her Quick Draw. After she has drawn her sword, she'll attack the nearest opponent.
- Luigi's purple-clothed rival. He only ever jumps directly up, so leaping left or right is a good way to avoid him.
- If a Chain Chomp falls off the stage, it'll just jump straight back up!
- If a platform that can break is broken with one of these chained to it, the Chain Chomp will fall off the stage, as well.
- Numbers will fly in from off-screen. Attack them to make them change direction.
- Phosphora will teleport around the stage, dodging attacks and shooting lightning at everyone not fortunate enough to have summoned her.
- When it uses Secret Sword, it will rush up to a fighter and deliver a powerful, wide- range slash attack with its extended horn.
- Getting hit by Aurora Beam will give you a chance to cool off. Literally. Even touching Suicune right when it appears will freeze you.
- Everyone's launching power will get a boost when Xerneas is around. It'll be much easier to launch rivals who have low damage.
- Hyper Beam draws in fighters, but it won't hurt for you to launch them toward Deoxys, too.
- Once Fletchling settles on a target, it can be a real pest. Strike while your foes are distracted by this little Pokémon's attacks!
- If you get caught up in Boss Galaga's tractor beam, you'll be pulled right up off the stage. Wiggle back and forth quickly to escape!
- It's possible to defeat Boss Galaga! He'll change color as he takes damage. The bluer he gets, the weaker he's becoming!
- Using Lip's Stick to damage a foe will make a flower bloom. The flower grows as you continue to deal damage.
- The Devil will begin pointing in various directions, and the stage will shift that way. If you get slid off the screen, you'll get KO'd!
- Blinky will always take the quickest route to a foe. Inky, meanwhile, prefers to move randomly in a direction opposite the foe.
- Pinky will try to catch her target out by getting in front and ambushing them. Clyde doesn't have a target—he just does whatever he likes.
- A Chain Chomp's chomp will deal more damage than just touching one. Be careful, though; even chained up, they've got a long range.
- Eevee will use Take Down on any fighters nearby. If there aren't any, it'll just stand around looking a bit confused.
- Items on Floating Platforms
- Classic: Route Map
- All-Star: Rest Area
- Smash Run: Powers
- Smash Run: Ranks and Prizes
- Smash Run: Participants and Prizes
- In Multi-Man Smash, items occasionally float by on a platform. These aren't random—the same items will appear at the same time in every battle.
- The paths are marked with a color to show their difficulty: blue, green, or red. The harder the path, the better the reward!
- In the rest area between matches in All-Star, moves that normally heal you...won't.
- The number of Powers a fighter can carry depends on the fighter's weight—the heavier the fighter, the more they can manage.
- After the final fight, you'll find out your ranking. You'll earn better and rarer items by placing higher!
- The more people you play with in Smash Run, the more prizes you'll all receive at the end.
- Enemies: Orne
- Stat Boosts
- Rare Items
- Glunders, Glices, and Glires
- Enemies: Glice
- Enemies: Glire
- Cannonball Effect
- Enemies: Goomba
- Enemies: Big Goomba
- Enemies: Mimicutie
- Enemies: Glunder
- Powerful Enemies
- Enemies: Gastly
- Enemies: Bubble
- Enemies: Megonta
- Enemies: Darknut
- Enemies: Chain Chomp
- Enemies: Polar Bear
- Enemies: Flame Chomp
- Enemies: Flame Chomp
- Enemies: Peahat
- Enemies: Reaper
- Enemies: Octorok
- Enemies: Spike Top
- Enemies: Kamek
- Enemies: Souflee
- Enemies: Darknut
- Enemies: Poppant
- Enemies: Poppant
- Enemies: Polar Bear
- Area Lockdown
- Enemies: Bumpety Bomb
- Launching Foes Off-Screen
- Enemies: ReDead
- Enemies: Tac
- Enemies: Tiki Buzz
- Enemies: Koffing
- Enemies: Cucco
- Enemies: Bacura
- Enemies: Octorok
- Enemies: Bubble
- Enemies: Zuree
- Enemies: Clubberskull
- Area Lockdown
- Event: Treasure Trove
- Enemies: Koffing
- Enemies: Flage
- Enemies: Boom Stomper
- Enemies: Clubberskull
- Enemies: Megonta
- Enemies: Bulborb
- Enemies: Reaper
- Enemies: Reapette
- Enemies: Bonkers
- Enemies: Bonkers
- Enemies: Devil Car
- Enemies: ReDead
- Enemies: Lurchthorn
- Powers and Speed
- Enemies: Starman
- Enemies: Starman
- Enemies: Spike Top
- Enemies: Tiki Buzz
- Enemies: Bumpety Bomb
- Enemies: Cryogonal
- Enemies: Daphne
- Enemies: Daphne
- Enemies: Pooka
- Enemies: Pooka
- Enemies: Kihunter
- Enemies: Kihunter
- Enemies: Blue Shy Guy
- Enemies: Yellow Shy Guy
- Enemies: Green Shy Guy
- Enemies: Iridescent Glint Beetle
- Enemies: Iridescent Glint Beetle
- Enemies: Monoeye
- Enemies: Shotzo
- Enemies: Fly Guy
- Enemies: Nutski
- Enemies: Hammer Bro
- Enemies: Lakitu
- Enemies: Roturret
- Enemies: Reo
- Enemies: Generator
- Enemies: Bill Blaster
- Event: Heavenly Light
- Event: Fast Learner
- Event: Bonus Time
- Enemies: Devil Car
- Enemies: Lurchthorn
- Enemies: Banzai Bill
- Using Powers
- Using Powers
- Enemies: Bullet Bill
- Enemies: Kritter
- Enemies: Gordo
- Enemies: Geemer
- Enemies: Sneaky Spirits
- Enemies: Lethinium
- Enemies: Pooka
- Enemies: Plasma Wisp
- Enemies: Cryogonal
- Enemies: Bronto Burt
- Enemies: Shy Guy
- Enemies: Types of Shy Guys
- Enemies: Skuttler Cannoneer
- Enemies: Skuttler Mage
- Enemies: Mahva
- Enemies: Mettaur
- Enemies: Metroid
- Enemies: Parasol Waddle Dee
- Enemies: Peahat Larva
- Enemies: Petilil
- Challenge Doors
- Challenge Doors
- Smash Run: Edge of the Stage
- Challenges: Defeat them all!
- Challenges: Defeat them all!
- Challenges: Crystal Smash!
- Stat Boosts: Special
- Stat Boosts: Arms
- Stat Boosts: Defense
- Star-Shaped Stat Boosts
- Stat Megaboost
- Cannonball Effect
- Events: Amped Up!
- Events: Fests
- Challenges: Crystal Smash!
- Stat Boosts: Arms
- Ornes are dangerous foes. Just touching one will KO you instantly. When you hear that eerie music, run! Run away!
- Just running and attacking will slowly boost your speed and attack stats.
- Looking for cool stuff like trophies and custom parts? Try defeating bonus enemies and opening treasure chests.
- They all roll along the ground, but they're based on different elements. Glire is red, Glice is blue, and Glunder is yellow.
- An icy enemy that's weak to fire. Its attack range is small, but you'll freeze if it hits you.
- A fiery enemy that's weak to ice. It attacks slowly but deals a lot of damage.
- When you defeat an enemy, it will fly off like a cannonball and deal damage to other enemies it hits.
- The classic Mario enemy. Punches and kicks will work, but jumping on it delivers a one-hit KO in trademark Mario style.
- Its health and attack power may be high, but you can stomp on it to do massive damage. A Goomba's still a Goomba!
- Lures you in disguised as a treasure chest, and then comes after you. Often drops Powers and other rarities.
- An electrical enemy with no particular weakness but fairly low health. Its attacks are wide ranging but deal little damage.
- Strong enemies like Reapers drop lots of items. These can include rare rewards.
- A Ghost-type Pokémon unaffected by punches and kicks. You'll have to use projectiles to defeat it.
- Red Bubbles are weak to water and electricity, blue ones to fire. Attack accordingly to extinguish their colored flame and weaken them.
- This pill bug look-alike attacks by rolling at you. It's invincible while balled up, so strike wisely.
- Breaking a Darknut's armor changes its attack pattern and raises its speed, but your attacks will now make it flinch.
- You can't defeat a Chain Chomp—just the post it's chained to. Once free, it will run off and leave behind an item.
- Polar bears are weak to fire attacks. They'll flinch when struck by fire, making them far easier to defeat.
- Don't touch the Flame Chomp's fireballs! That means both the ones it fires at you and the ones that are still attached to its tail.
- When a Flame Chomp's tail is gone, its eyes will droop and it will flash. Defeat it quickly or it will explode!
- Peahats will keep sending Peahat Larvae at you. These are hard to avoid because of their scattered flight patterns.
- If a Reaper spots you, its special music will play and it'll go berserk. It'll also summon Reapettes, making it hard to even get close.
- Octoroks will fire rocks at distant fighters. Deflecting an Octorok's own rock back at it is a one-hit KO!
- Projectiles have no effect on Spike Tops, and these shelled beasts don't flinch easily either. Give them a toss instead.
- Kamek flies around and teleports, making an air battle all but inevitable. Try to ground this goof with a strong attack.
- These cake-shaped enemies like to run away from the player. In typical bonus-enemy fashion, they drop excellent stat boosts if you catch them.
- Darknuts attack by swinging their large swords around. Their shields deflect attacks, so try to hit them from behind!
- Poppants store candy and gift-wrapped boxes in their bucket-like lower bodies. Defeat these bonus enemies for some sweet rewards!
- Poppants will run away if you get too close or attack them. They'll also throw stones and Bob-ombs in their wake! Watch out!
- When a polar bear jumps, you should jump too. The earthquake from their landing won't affect you if you're in the air.
- When the screen locks in place and swarms of enemies start to appear, hold your ground. Leaving the screen then will count as a KO.
- Bumpety Bombs flash more and more quickly as they get closer to exploding. The blast hurts other enemies, too, so use that to your advantage!
- Launching enemies off the screen will defeat them even if they haven't taken much damage. However, you won't get as many stat boosts.
- Fighters on the ground will be left shaking if a ReDead's screech hits them, but airborne fighters will keep their wits about them.
- Tac will fire his hand at you to try and steal your stat boosts. If he gets them, defeat him before he runs away or they'll be gone for good!
- From time to time, one of these drumlike enemies will swoop down to attack you. Jump on its head midswoop to take it out in one hit.
- Get too close, and you'll be sprayed with an extra-powerful Poison Gas that reduces your stats more than regular Poison Gas.
- When a Cucco gets hurt—even by defeated enemies cannonballing toward it—it'll call upon its flock to strike back at you.
- Bacuras are invincible spinning boards that can reflect projectiles. Touching one will launch you downward.
- When you get close to an Octorok, it'll hide in the grass. You won't be able to hit it with attacks, but you can still throw it.
- These flying skulls with wings come in two varieties. Red flames indicate a fire element, while blue flames indicate ice.
- These ghosts with big claws are impossible to hit before they take physical form. When they attack, that's your chance to strike back.
- Once freed, a Clubberskull will swing its arms in wide circles, dealing a lot of damage if it lands hits. Best to fight at a distance if you can.
- The number in the top left is your target number of enemies to beat. Hit that mark, and you'll get an especially large stat boost!
- This event unlocks a treasure trove full of...you guessed it...treasure! Check your map to see where it is.
- This Pokémon fills its body up with toxic gases like a balloon. If its Poison Gas move hits you, it'll reduce your stats.
- This slimy green foe disappears and moves closer to you. Its shadow will give away where it is heading.
- Don't expect your attacks to do a lot to a Boom Stomper's rock-solid body. Aim for its weak point: the leaf on its head.
- When a Clubberskull's on a rampage, it'll come after fighters relentlessly. It'll even jump over walls and other obstacles!
- Hit a Megonta's weak point—the stomach—and you can topple it over. It can't do anything until it gets back up, so you have a chance to strike.
- Bulborbs will use a slam attack if there's a fighter behind them. It can hurt a lot, but it also leaves the Bulborb open to counterattacks.
- An angry Reaper won't move around—it'll just turn to the left and right. If you're right in front of it, it'll swing its scythe.
- These Reaper minions can pass right through walls. They'll disappear in one hit, so it's easy to clear them out with some careful aim.
- This gorilla-like foe uses a hammer to strike with a variety of attacks. When he charges up Hammer Flip, it can hit you for serious pain.
- Bonkers is so tough that your attacks won't make him flinch at all. However, he does leave himself wide open after swinging his hammer.
- If you're close by when a Devil Car has stopped moving, it'll spout exhaust fumes that paralyze you. It's enough to drive anyone crazy...
- These shambling creatures made from magically animated clay will let out a hideous screech if you come near, leaving you shaking.
- These fishlike foes pull five cannons along behind them. Each cannon takes damage on its own, but defeating the head can save you some time.
- Slower fighters can carry more Powers. Putting on equipment that makes you faster or slower will affect this, too!
- Starmen are aliens that move by teleporting and unleash PK Beam attacks. These beams will briefly paralyze you if they hit, so watch out!
- Reflect a PK Beam back at a Starman to defeat it in one satisfying hit. However, this trick won't work on a Starman summoned as an Assist Trophy.
- Hitting Spike Tops can flip them over. That's the only time projectiles can hurt them.
- Bounce off one of these for a big jump. It might even let you reach places you couldn't get to before!
- You can't hit a Bumpety Bomb through the armor on its front. Instead, attack from behind or try to throw it.
- This Ice-type Pokémon floats in the air and fires an Ice Beam. If the beam hits you, you'll be frozen.
- Looks can be deceiving! These cute, flowery foes float along dropping mines that will flash and then explode when a fighter comes near.
- A Daphne's mines will explode if you attack them. Best to use projectiles to take them out from a comfortable distance.
- These red little enemies with goggles will walk up to fighters and tackle them.
- Each time a Pooka takes damage, it'll puff up like a balloon. When it finally pops, the blast will damage surrounding enemies.
- These insectoid enemies spit acid at you from the air. Touching the acid will paralyze you for a short time.
- Kihunters won't spit acid at you if they're below you. Fighting them from above is an excellent strategy.
- Blue Shy Guys have slightly more health than other Shy Guys. They tend to drop Defense boosts.
- Yellow Shy Guys jump slightly higher than other Shy Guys. They tend to drop Jump boosts.
- Green Shy Guys move slightly faster than other Shy Guys. They tend to drop Speed boosts.
- These golden bugs stay underground until a fighter comes near. They're bonus enemies, and often when you launch one, it'll drop some gold.
- The farther you launch one of these, the more gold it'll drop. It'll go back underground if it gets launched five times or if enough time passes.
- These enormous eyeballs fly around above you, occasionally targeting you with energy blasts.
- Depending on the type, these indestructible cannons will either fire three shots in a fixed direction or one shot aimed at you.
- A type of Shy Guy that flies around, dangling items. Sometimes they even carry custom parts!
- These airborne enemies from the Forces of Nature fire either a burst of weak seeds or a single big seed that deals more damage.
- Hammer Bros. jump up and down while throwing hammers. The hammers bounce off the walls and floor, so watch out!
- Lakitus ride on a cloud and throw down Spiny Eggs. These turn into Spinies when they hit the ground.
- Roturrets hang in the air and fire three shots from each of their two cannons. The last pair of shots has extra launching power.
- These enemies swoop down from above to tackle fighters. However, they can't actually hit you if you're directly below them. Give it a try!
- Generators disappear after they've finished spawning enemies. Defeat them before they finish to get a big bounty as a reward!
- These fire Bullet Bills (and sometimes other enemies). Destroy a Bill Blaster before it's out of ammo, and you might just get extra items.
- A light engulfs the fighters, causing damage to nearby enemies. The effect is just like the Power of the same name.
- One stat will be easier to upgrade for a while. Stat boosts for it will appear more frequently, and it'll upgrade more quickly from play, too.
- During this event, enemies will drop more stat boosts. This is a good chance to really raise those numbers!
- These cars are the most inconsiderate drivers, trying to ram right into you! If one hits you at high speed, it'll hurt.
- Each of a Lurchthorn's cannons will drop items and stop shooting if you destroy it. However, the other cannons will get stronger as a result.
- These enormous versions of Bullet Bills have a LOT of health. They also explode with a big blast radius after getting stuck in the terrain.
- Using Powers aggressively at the start will let you beat enemies easily for some early stat boosts. That'll make later foes easier too.
- If you get KO'd in Smash Run, your stats will go down. Try to keep some good Powers in reserve to help you stay in the game!
- These bullets with angry eyes and angry fists will either fly in a straight line or chase after fighters.
- Green Kritters will try to bite you, while blue Kritters will use their claws in a spinning jump attack.
- These spiky little balls are invincible, and just touching one will hurt and send you reeling.
- Geemers can crawl along the ground, the walls... even the ceiling! Those spikes will hurt any fighter who touches them.
- These rhythmic spooks pop up at regular intervals. Defeat one of these bonus enemies to get great rewards, like stat boosts for all stats.
- These floral fiends shoot lasers that can go through the terrain. If the beam doesn't hit, the next shot will be at a different angle.
- Pookas can chase after you by burrowing through walls and the ground. While doing this, you can't hit them, only look at their goggles.
- When these glowing foes have fully charged their attack to its third level, they become immune to projectiles and direct attacks.
- Sometimes Cryogonals will fire an Ice Beam that mows down everything around them. This takes longer to charge than the usual beam.
- Bronto Burts fly around and try to hit you with their spin attack. The attack doesn't do much damage but has high launching power.
- Red Shy Guys have more attack power than other Shy Guys. They tend to drop Attack stat boosts.
- Shy Guys come in four colors: red, blue, yellow, and green. They have different abilities and tend to drop different stat boosts.
- The color of the cannon shows which type it is. Blue = beam, green = bazooka, and red = missile.
- These one-eyed enemies use magic to lower your stats. They're tough, but that only means a greater bounty of stat boosts once you defeat them.
- These fishlike foes with six eyes can protect other enemies with their barriers. Break down the barrier first—then you can hit the Mahva.
- When a Mettaur's hiding under its helmet, attacking it won't accomplish anything. However, you can still grab and throw it.
- These alien creatures float around and then try to clamp down on you with their sharp fangs. Quickly struggle to break free from their grasp.
- Attack a Waddle Dee to make it let go of its parasol. As the parasol floats into the air, it can snag you and carry you with it. Watch out!
- These weak enemies are thrown by Peahats. You can even defeat them with moves that don't deal any damage, like Mario's F.L.U.D.D.
- This Grass-type Pokémon's Sleep Powder move will only affect fighters on the ground.
- Go into the red door if you are ready for a challenge! If you clear the challenge, you can get great rewards!
- Sometimes there won't be a challenge behind the door at all. Just a bonus room full of treasure chests and stat boosts!
- There are a lot of challenge doors and treasure chests around the edges of the labyrinth—but lots of strong enemies, too.
- Defeat all the enemies in the time allotted. Be careful not to fall off the narrow platforms as you fight!
- If you touch the floor under the platforms when it's red, you'll be KO'd immediately. That applies to foes, too, so try to send them to their doom!
- Break all the crystals in the time allotted. Breaking them gets you stat boosts!
- Some special moves won't just deal more damage—they'll also take less time to charge or have an expanded range.
- Arms stat boosts will improve throwing moves and attacks using items. They also make healing items more effective.
- Improving your Defense means you'll take less damage and your shield will be more durable. It'll also be easier to achieve a perfect shield.
- These star-shaped stat boosts will improve all six stats. You'll get them from treasure chests or by defeating special enemies.
- These items will double the effectiveness of stat boosts for a short time. You'll power up twice as fast while moving around, too!
- When you defeat a large foe, the cannonball effect can take out other enemies, too. However, the other enemies won't fly off like cannonballs.
- For a short time, your Speed and Jump stats will be maxed out. This lets you reach all kinds of places—but be careful not to go too far!
- Loads of a single enemy will appear. The name of the fest tells you which one. A Souflee Fest is a chance to get tons of stat boosts!
- When you're attacking crystals, sometimes large cracks will appear. Aim your attacks at these to destroy the crystals more efficiently.
- One effect of Arms stat boosts is to increase your grabbing range. They also make you less likely to drop items when attacked.
- Breaking Your Fall
- Grabbing Edges
- Footstool Jump
- Clinging to Walls
- Crouch Walking
- Hitstun Shuffling
- Shield Break
- Super Armor
- Turning and Grabbing
- Eating While Prone
- Wall Jumping
- Low Jump
- Shifting Your Shield
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- Perfect Shield
- Catching Items
- Smash Throw
- Letting Go of Items
- Stale Moves
- Equipment
- Types of Equipment
- Strong Equipment
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- Bonus Effects
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- Throwing Items
- Mii Fighters' Physiques
- Easy Final Smash
- Grab
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- Grab an Item While Airborne
- Interacting with Equipment
- When you hit the wall, floor, or ceiling after being launched, press the shield button to break your fall and avoid follow-up attacks.
- If you grab an edge that someone else is grabbing, you'll steal it from them. So much for first come, first served!
- You can jump on an opponent's head and use them as a springboard. If they're airborne, they'll fall down, too.
- Some fighters can temporarily stick to walls if you keep holding in the direction of the wall. Not every wall is good for this move, though...
- Some fighters can move while crouched if you input diagonally down to the left or right.
- Input in a direction while taking damage, and you'll shift slightly in that direction.
- While your shield is up, it'll gradually get smaller. When it finally breaks, you'll become dizzy.
- This is a state where you won't flinch even while taking damage. Some specials will trigger this.
- If you turn around while running and then grab, your grabbing range will be longer than usual.
- Press the attack button while you're prone to eat a food item that's fallen nearby.
- Some fighters can jump off walls. Input in the opposite direction while touching the wall to do this.
- Press the jump button very briefly and you'll jump lower than usual, letting you use air attacks against ground-level foes.
- You can gently input a direction while shielding to move your shield. This lets you block effectively, even with a small shield.
- Launching an opponent straight downward is known as a Meteor Smash. Doing this when there isn't a platform below is a good one-hit KO method.
- Shielding right before an attack results in a perfect shield. You'll be able to strike back immediately after guarding.
- You can catch items thrown at you by pressing the attack button at just the right time.
- When you throw an item, quickly press in the same direction as your throw. You'll throw it farther than usual that way.
- Press the grab button to drop the item you're holding. Even an item dropped like this deals a small amount of damage.
- Using the same attack constantly will decrease its power. Add a little variety to your fighting, and spice up your game!
- Fighters can carry up to three pieces of equipment. Carrying different equipment can really change the way you play a fighter!
- Equipment can affect either attack, defense, or speed. You can equip more than one piece of the same type.
- Taking on higher intensity levels in Classic mode or achieving high scores in minigames can hugely affect the power of the equipment you pick up.
- Each of the custom special moves have different attributes. Choose carefully to create the perfect fighter for your play style!
- You can equip multiple pieces of equipment with the same bonus effect to make that effect stronger.
- When you move off-screen, you'll be shown in a little circle. You'll gradually take damage while off the screen, so don't linger!
- Drop items by pressing the grab button. Input a direction when you drop an item to throw the item in that direction.
- The physique of the Mii your Mii Fighter was based on will affect it! A big Mii is stronger, while a smaller Mii is faster.
- Fighters who are really lagging behind will sometimes be ready to use a Final Smash as soon as they return from being KO'd.
- You have to wait at least a second between letting go of an opponent and grabbing them again, so be patient!
- Angling to one side or the other while blocking with your shield will move it very slightly in that direction.
- You can grab an item in midair by dodging or attacking at just the right time.
- Using equipment that raises attack will lower defense at the same time. You know what they say—the best defense is a good offense!
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- It's not the end of the world if you get launched, so don't give up!
- Special
- There are four types of special moves.
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- Collect boosts in a vast labyrinth to prepare for an epic final battle!
- Solo and group games, plus Training, custom fighters, the Vault, and more!
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- Watch battles being fought around the world! Predict the winner to win gold and rewards!
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- Maximize your earnings by going for a two-win streak, but if you predict wrong the second time, you'll lose the whole pot!
- Bonus Chances allow you to use your gold to win extra prizes!
- If the player you bet on places second in a four-player Smash, you can still win gold! However, you won't get a winning streak or a Bonus Chance.
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- Team Smash
- All Types
- Brawler
- Swordfighter
- Gunner
- Search
- START
- ALL
- Search for Replays
- Stage
- Participants
- Mode
- Posted
- Views
- Ver. [VAR].[VAR]
- Change Filters
- Menu
- L
- R
- Receive
- Profile
- [VAR]/[VAR]
- No results.
- [VAR]
- Downloaded
- Search for Snapshots
- Posted
- Views
- Change Filters
- Menu
- Show in Full Screen
- Profile
- [VAR]
- Save
- Display Information
- No results.
- Downloaded
- Select the filters you would like to apply, and then touch Search.
- Search for Mii Fighters
- Date Posted
- Times Used
- Change Filters
- Menu
- L
- R
- Receive
- Profile
- No results.
- Downloaded
- Select the filters you would like to apply, and then touch Search.
- Show Profile
- Send
- START
- Cancel
- Sending...
- Downloading...
- Cancel
- Conquest
- Go for first place to win huge prizes!
- Tourney
- Conquest
- Conquest in Progress!
- Results Announced!
- Previous Results
- No Conquest in Progress
- [VAR]-[VAR]
- Until [VAR]:[VAR] on [VAR]/[VAR]
- This battle is part of a conquest.
- View the featured fighters. Battle online with them to earn them points!
- Who will reign supreme? View the results to find out!
- Take a look at the final conquest results.
- You haven't been in any conquests yet.
- Vs.
- Gold bet worldwide yesterday: [VAR][VAR]G
- Total gold bet worldwide: [VAR][VAR]G
- Online battles held worldwide yesterday: [VAR][VAR]
- Total online battles held worldwide: [VAR][VAR]
- Total battles held worldwide: [VAR][VAR]
- Total local battles held worldwide: [VAR][VAR]
- Total play time worldwide: [VAR][VAR] hours
- Total KOs worldwide: [VAR][VAR]
- Total damage received worldwide: [VAR][VAR]
- Total Final Smashes used worldwide: [VAR][VAR]
- Total items obtained worldwide: [VAR][VAR]
- Total number of times Smash Run has been played worldwide: [VAR][VAR]
- Total number of times Classic has been cleared worldwide: [VAR][VAR]
- Total number of times All-Star has been cleared worldwide: [VAR][VAR]
- Total worldwide KOs in Multi-Man Smash: [VAR][VAR]
- Total worldwide Target Blast score: [VAR][VAR]
- Total worldwide Trophy Rush score: [VAR][VAR]
- Total Sandbag launch distance worldwide in Home-Run Contest: [VAR][VAR] mi.
- Total number of replays posted worldwide: [VAR][VAR]
- Total number of snapshots posted worldwide: [VAR][VAR]
- Total number of Mii Fighters posted worldwide: [VAR][VAR]
- thousand
- million
- billion
- trillion
- Vs.
- <Conquest #[VAR] Progress Report> [VAR] – 1st: [VAR], [VAR]% / 2nd: [VAR], [VAR]% / 3rd: [VAR], [VAR]%
- <Conquest #[VAR] Final Results> [VAR] – 1st: [VAR], [VAR]% / 2nd: [VAR], [VAR]% / 3rd: [VAR], [VAR]%
- Gold bet worldwide yesterday: [VAR]G
- Total gold bet worldwide: [VAR]G
- Online battles held worldwide yesterday: [VAR]
- Total online battles held worldwide: [VAR]
- Total battles held worldwide: [VAR]
- Total local battles held worldwide: [VAR]
- Total play time worldwide: [VAR] hours
- Total KOs worldwide: [VAR]
- Total damage received worldwide: [VAR]
- Total Final Smashes used worldwide: [VAR]
- Total items obtained worldwide: [VAR]
- Total number of times Smash Run has been played worldwide: [VAR]
- Total number of times Classic has been cleared worldwide: [VAR]
- Total number of times All-Star has been cleared worldwide: [VAR]
- Total worldwide KOs in Multi-Man Smash: [VAR]
- Total worldwide Target Blast score: [VAR]
- Total worldwide Trophy Rush score: [VAR]
- Total Sandbag launch distance worldwide in Home-Run Contest: [VAR] mi.
- Total number of replays posted worldwide: [VAR]
- Total number of snapshots posted worldwide: [VAR]
- Total number of Mii Fighters posted worldwide: [VAR]
- Total number of snapshots posted worldwide: [VAR]
- Total number of Mii Fighters posted worldwide: [VAR]
- [VAR]Conquest Chart[VAR]
- World
- Americas
- Europe and Oceania
- Japan
- Post
- Your pts: [VAR]
- Can contribute again in: [VAR]
- You can lend your support!
- Points Contributed
- Total
- Your pts: [VAR]
- Smash Run
- Solo
- Group
- Custom
- Select
- Music
- How to Play
- Powers
- You've got five minutes! Boost your stats, and then face three CPU rivals in battle!
- Collect stat boosts, and face off against up to three other people via local wireless!
- Choose the best item and equipment combinations to lead you to victory!
- Select the background music.
- Smash Run 1
- Smash Run 2
- Smash Run 3
- Stat Boosts 1
- Stat Boosts 2
- Powers / The Lower Screen 1
- Powers / The Lower Screen 2
- Powers / The Lower Screen 3
- Defeat enemies to get stat boosts!
- Speed!
- Attack!
- Defense!
- Attack nearby enemies!
- Warp!
- Equip Powers!
- Touch to switch
- You have five minutes to defeat enemies across a massive battlefield.
- Each character powers up their stats by defeating the hordes of enemies.
- Power up the stats of your favorite character, and then smash it out in a final battle.
- Enemies drop stat boosts when defeated. There are six stats that can boosted.
- Run and you'll get faster. Punch and you'll get stronger. The only wasted action is one you don't take.
- You can equip Powers to use in the heat of battle. Use them wisely to power yourself up faster.
- Touch the icons on the lower screen to use Powers. You can adjust your setup before starting a Smash Run.
- Tap anywhere on the lower screen (besides the Power panels) to see a map of the entire Smash Run area.
- Powers
- Weight Limit 1
- Weight Limit 2
- Can Hold a Lot
- Can't Hold Much
- Weight
- Heavy
- Light
- Speed
- Slow
- Fast
- Choose a fighter and equip Powers that you've acquired.
- Each Power has a weight. Lighter fighters are not able to equip as many Powers as heavier fighters.
- Lower a fighter's speed to make that fighter heavier. They'll be able to carry more Powers that way.
- Setup
- Create
- Customize your equipment, special moves, and Powers to get the best performance!
- Create [VAR]'s Custom Set
- Add
- Remove
- Change your fighter's equipment, appearance, and special moves. Select OK to save when you're done.
- Character
- Powers
- Character
- Powers
- Test
- Random
- OK
- START
- ON
- OFF
- Edit Delete
- Change your Mii Fighter's equipment, Powers, appearance, and special moves. Select OK to save when you're done.
- Music
- Select music to Smash Run to.
- All On
- All Off
- Default
- On/Off
- Play
- Weight Limits
- Different characters have different weight limits. Consider weight as you choose your Powers.
- Select Powers on the upper screen.
- Use the lower screen to equip or remove them.
- Favorites
- Random
- Equipped
- Total Weight
- Remove
- OK
- Uses: [VAR]
- Remove
- Quit
- Try Again
- Organizer
- Lv.
- 1
- 2
- 3
- 4
- [VAR]/[VAR]
- START
- Back
- Final Battle
- OK → A
- Free-for-All
- Team Battle
- Vs. Enemy Team
- Smash
- Mega Smash
- High-Launch Smash
- Flower Smash
- 300% Smash
- Reflect Smash
- Stamina Smash
- Stock Smash
- Glorious Smash
- [VAR] Smash
- Explosive
- Mushroom
- Mr. Saturn
- Warp Star
- Multi-Man Smash
- Climb!
- Run!
- Defeat as many as you can before time runs out!
- Climb higher than anybody else!
- Reach the goal faster than anybody else!
- Defeat as many as you can before time runs out!
- StreetSmash
- A StreetSmash challenger approaches!
- Page
- L
- R
- Start
- No
- Yes
- StreetSmash
- Profile
- Records
- Tutorial
- Hits
- MAX!
- Your Profile
- [VAR]
- KO'd [VAR]!
- Practice
- A battle using the avatars of other players collected through StreetPass!
- Change the greeting and character token to be sent to other players.
- Review your StreetSmash stats.
- Refresh your memory on how to play StreetSmash.
- Practice makes perfect! Hone your StreetSmash technique.
- Tokens:
- KOs: [VAR]
- /[VAR]
- [VAR]Profile[VAR]
- Player Info
- Most Used
- KOs
- Battles
- Pick a StreetSmash token!
- [VAR]StreetPass Settings[VAR]
- StreetPass Greeting
- Select Token
- Set a greeting to be sent via StreetPass.
- Choose which character token you'll use for StreetSmash.
- Let's do this!
- StreetPass Stats
- Most Fought
- Survived Most
- Easily KO'd
- Gold Earned
- Player Bonus
- GOT IT!
- YOU!
- Win Bonus
- [VAR]
- [VAR] [VAR]
- [VAR]Practice[VAR]
- Opponents
- Start
- Practicing
- You got some gold!
- [VAR]
- Select the number of Training opponents!
- Start Practice!
- [VAR]How to Play[VAR]
- Using StreetPass
- StreetSmash 1
- StreetSmash 2
- Controls 1
- Controls 2
- Controls 3
- Controls 4
- Practice Mode
- Practice
- Offstage
- Move
- Attack
- Strong Attack
- Hold
- Defense
- Dodge
- Dodge
- Counter
- Carry your system around in Sleep Mode, and tag other Super Smash Bros. players to get their character tokens.
- Play by attacking your opponent's character tokens with your own.
- Knock your opponents off the stage to win. The more opponents you knock off, the better the prize!
- Move your character token around the board, and press to attack.
- Press and hold for a stronger attack. Strike enemy tokens from behind for better results.
- Press to shield. If you're under attack, press in any direction while shielding to dodge.
- Dodge at the last second and press to execute a devastating counterattack.
- If you haven't tagged anyone via StreetPass, you can still use Practice Mode to earn a little gold!
- Games & More
- Solo
- Group
- Custom
- Vault
- Options
- Take on Classic mode, play some minigames, or do some Training.
- Play with a friend who has their own copy of the game!
- Create your own Mii Fighter, or customize existing characters.
- Check out trophies, replays, music, and records, or read some tips!
- Customize Smash Bros. to suit you!
- Solo
- Classic
- All-Star
- Stadium
- Training
- Choose your own path to victory! Use gold to change the difficulty to suit you.
- Time to fight everyone! Defeat every fighter in set conditions.
- Defeat an army, destroy targets, hit a home run...and beat your high scores!
- Try out a fighter for the first time, or brush up on an old favorite!
- It's every fighter for themselves! Take on each fighter in set conditions.
- Reward
- Red Team
- Blue Team
- Player
- Defeat a single opponent!
- Fight together to defeat two enemies!
- Defeat 10 enemies!
- Defeat a supersized enemy!
- Defeat a metallic enemy!
- Defeat your rivals!
- Defeat the enemy!
- Stage Score
- GSP
- Total Gold Earned
- Total Score
- [VAR]G
- Stage 1 Clear!
- Stage 2 Clear!
- Stage 3 Clear!
- Stage 4 Clear!
- Stage 5 Clear!
- Final Results
- Stage 6 Clear!
- Results!
- Intensity
- [0.0-1.9] Lower the intensity...for a small fee!
- [2.0] Go straight into battle without spending gold.
- [2.1-9.0] Higher intensity, better prizes...at a price!
- .
- Classic
- Total Gold Earned
- Total Score
- Total Reward
- Continue?
- Yes
- No
- GAME OVER
- [VAR]STAFF CREDITS[VAR]
- Congratulations!
- RESULTS
- Hits
- Revealed
- Gold
- PERFECT!
- Hits: [VAR]
- Revealed: [VAR].[VAR]%
- Stage Clear Time: [VAR]
- Clear Time: [VAR]
- .[VAR]
- Enemies Defeated
- Stadium
- Multi-Man Smash
- Target Blast!
- Home-Run Contest
- How to Play Target Blast
- How to Play Home-Run Contest
- Stand strong against an oncoming horde!
- Launch a bomb and destroy as many obstacles as you can!
- Help Sandbag go the distance! It's a glutton for punishment!
- Multi-Man Smash
- 10-Man Smash
- 100-Man Smash
- 3-Minute Smash
- Rival Smash
- Endless Smash
- Cruel Smash
- Defeat a 10-man army as fast as you can!
- Defeat a 100-man army as fast as you can!
- Defeat as many enemies as you can within the time limit!
- Defeat more enemies than your rivals!
- No time limit! Fight until you can fight no more!
- The elite army is ready to attack! Don't hold back—it's a fight to the end!
- Target Blast 1
- Target Blast 2
- Target Blast 3
- Zooming In/Out
- Touch the bomb to start a countdown! Deal damage to it, and then launch it before the explosion!
- When the countdown reaches zero... BOOM! It'll destroy everything around it!
- You get two tries to bump up your score. Reach for the top!
- Touch Zoom In/Out on the lower screen to see a display of the whole area.
- Home-Run Contest 1
- Home-Run Contest 2
- Home-Run Contest 3
- 10 sec.
- 4%
- 794.6
- 1783.7
- ft.
- 37%
- 106%
- You've got 10 seconds to attack Sandbag and raise its damage.
- Grab the bat before time runs out, and hit Sandbag with a smash attack to send it flying!
- The higher Sandbag's damage is, the farther it'll fly. Swing hard and aim for the stands!
- Group
- All-Star
- Multi-Man
- Team up to fight the entire Smash roster! No continues and only a few items await.
- Battle an army and go for the high score together!
- Take on each fighter as a team! Few recovery items and no continues!
- Custom
- Characters
- Mii Fighters
- Mii Fighters
- Custom Fighters
- Create a unique fighter based on an a Mii character!
- Customize the equipment and special moves of a standard fighter!
- Mii Fighters
- The Three Types
- Your Choice of Equipment
- Bonus Effects
- Special Moves
- Head-to-Toe Customization
- Hand-to-hand, up close and personal!
- Fight the enemy with power and precision!
- Take aim from afar and fire at will!
- Change your equipment, change your stats!
- +20
- -8
- +120
- -18
- Mii Brawler: Up Specials
- Soaring Axe Kick
- Helicopter Kick
- Piston Punch
- Turn one of your Mii characters into your very own personalized fighter!
- Choose from one of three classes: Brawler, Swordfighter, and Gunner.
- Equip up to three pieces of gear to change the balance of your fighter's attack, defense, and speed. Equipment might lower one stat but raise another.
- Some equipment has bonus effects!
- Assign some of the special moves you've collected to your fighter. There are three for each slot.
- You can even customize your fighter's appearance! Collect new looks for the head and body of your Mii Fighter.
- Custom Fighters
- Your Choice of Equipment
- Bonus Effects
- Special Moves
- Custom Sets
- Bruiser Mario
- Speedy Mario
- Defender Mario
- Standard Specials
- Fireball
- Fire Orb
- Fast Fireball
- Standard
- Speedy
- Tough
- Nimble
- Bruiser
- Rounded
- Customize fighters and adjust their strengths as you see fit!
- Equip up to three pieces of gear to change the balance of your fighter's attack, defense, and speed. Some equipment may lower one stat while raising another.
- Some equipment has bonus effects!
- Assign some of the special moves you've collected to your fighter. There are three for each slot.
- You can make up to 10 custom sets for each of the fighters. Be ready for anything!
- Create
- Create New
- Order Created
- Last Used
- By Type
- Edit Delete
- Limit reached.
- Edit Send Delete
- View Delete
- Saved.
- Edit Remove
- Change Color
- Change Color
- Create a brand-new Mii Fighter.
- Headgear
- Before
- After
- Last Used
- Alphabetically
- Order Obtained
- Choose your Mii Fighter's headgear on the lower screen.
- Outfit
- Equipped
- After Change
- Last Used
- Alphabetically
- Order Obtained
- Choose your Mii Fighter's outfit on the lower screen.
- Customize [VAR].
- Customize a Mii Fighter.
- Saved Custom Sets
- Edit Delete
- Create New
- Select equipment and special moves to improve your fighter's abilities.
- Default
- Random
- Choose a customized fighter.
- View Delete
- Saved.
- Test
-
- Random
- OK
- START
- Name
- Choose a name you like!
- Set up your fighter's equipment, special attacks, and appearance, and then select OK when you're ready to save!
- Effects
- Standard Special
- Side Special
- Up Special
- Down Special
- Neutral
- Side
- Up
- Down
- Powers
- You can only edit your Powers.
- Headgear
- Outfit
- Test
-
- Random
- OK
- START
- Name
- Choose a name you like!
- Change your Mii Fighter's equipment, appearance, and special moves. Select OK to save when you're done.
- Effects
- Standard Special
- Side Special
- Up Special
- Down Special
- You can't edit this fighter.
- Posted
- Creator: [VAR]
- You created [VAR]!
- Original Mii Name: [VAR]
- Select a Class
- Brawler
- Swordfighter
- Gunner
- Choose a class.
- Brawler
- Swordfighter
- Gunner
- Enter a name for your Mii Fighter.
- A fighter skilled in hand-to-hand combat.
- A warrior versed in the art of swordplay.
- An expert in long-range projectile combat.
- Equipped
- Select a special move on the lower screen.
- Standard Special
- Side Special
- Up Special
- Down Special
- Equipped
- Choose a special move.
- No alternate specials found.
- Equipment
- Equipped
- After Change
- Select an equipment slot on the lower screen.
- Effects
- Last Used
- By Category
- Alphabetically
- Order Obtained
- Sell Equipment
- Equip gear to change your fighter's attributes. Some equipment can also provide special effects.
- Select equipment on the lower screen.
- ★ [VAR]
- Help
- By Strength
- Sell Equipment
- Select the items you want to sell for gold, and then touch Sell.
- Last Used
- By Category
- Alphabetically
- Order Obtained
- Sell
- START
- Are you sure?
- Sell!
- [VAR]G
- By Value
- Name
- Use the lower screen.
- Vault
- Trophies
- Album
- Replays
- Sounds
- Records
- Tips
- Check out trophies showcasing all kinds of Super Smash Bros. characters and items.
- Look at the snapshots you've taken while playing.
- Manage and watch the replays you've saved.
- Listen to your favorite music and sounds from the game.
- Take a look back over your milestones and stats.
- All sorts of hints and tips gathered together in one place.
- Trophies
- Gallery
- Hoard
- Shop
- Trophy Rush
- How to Play Trophy Rush
- Take a close look at the trophies you've collected.
- See your trophies all grouped together.
- Use gold to buy new trophies.
- Destroy falling blocks to win trophies!
- Trophy-Name Order
- Order Obtained
- By Series
- By Category
- ×[VAR]
- Zoom
- NEW
- Trophy Hoard
- Zoom In
- Zoom Out
- Current Gold
- Select your game length.
- OK
- START
- [VAR]:[VAR]
- [VAR]G
- Not enough gold.
- GSP
- High Score!
- Fighter High Score
- Spend [VAR] gold to get [VAR] sec. of play time. The minimum is [VAR] seconds.
- Trophy Rush 1
- Trophy Rush 2
- Trophy Rush 3
- Trophy Rush 4
- Fever Rush
- Keep Moving, Or...
- 30 seconds...
- ...to 2 min. 30 sec.!
- Spend gold to get more time. The longer you play, the easier it is to win!
- Destroy the blocks as they drop to win trophies.
- Build up your score to win more prizes. Destroy blocks in succession to earn chain bonuses—go for a high score!
- You'll lose your footing if you let the blocks build up too much!
- Destroy as many blocks as possible! Fill the gauge to enter Fever Rush and win even more prizes!
- If you stay in the same place for too long, you'll get a nasty surprise. Watch for the warning signal!
- RESULTS
- Save Replay
- Spoils
- Trophies
- Play Time:
- [VAR]:[VAR]
- Max Chain:
- [VAR]
- Prizes
- Trophies
- Custom Parts
- Gold
- Total Score
- Max Chain
- Trophy Shop
- Buy with Play Coins
- Buy with Gold
- Back
- Buy!
- Come again soon!
- Not enough Play Coins!
- Not enough gold!
- New arrivals! The items will change when selecting the game.
- Album
- No photos.
- New Album
- Back to Album
- No photos.
- ALL
- NEW
- Please enter a new name for this album.
- Back
- START
- Info Display On/Off
- Snapshots: [VAR]
- Write Comment
- Send
- Profile
- Replay
- Stage
- Fighters
- Mode
- Posted
- Ver. [VAR].[VAR]
- Menu
- [VAR] (Ω Form)
- Latest
- By Creator
- By Stage
- By Mode
- Play
- Write Comment
- Send
- Delete
- Report
- Delete Replay
- Delete All Unviewable Replays
- [VAR]
- [VAR]
- [VAR]
- [VAR]
- [VAR]
- [VAR]
- [VAR]
- [VAR]
- Profile
- Resume
- Close Replay
- Smash / Solo / Smash
- Smash / Solo / Team Smash
- Smash / Group / Smash
- Smash / Group / Team Smash
- Online / With Friends / Smash
- Online / With Friends / Team Smash
- Online / With Anyone (For Fun) / Smash
- Online / With Anyone (For Fun) / Team Smash
- Online / With Anyone (For Glory) / Smash
- Online / With Anyone (For Glory) / Team Smash
- Online / With Anyone (For Glory) / 1-on-1
- Home-Run Contest
- Target Blast
- Trophy Rush
- Multi-Man Smash / Solo / 10-Man Smash
- Multi-Man Smash / Solo / 100-Man Smash
- Multi-Man Smash / Solo / 3-Minute Smash
- Multi-Man Smash / Solo / Rival Smash
- Multi-Man Smash / Solo / Endless Smash
- Multi-Man Smash / Solo / Cruel Smash
- Multi-Man Smash / Group / 10-Man Smash
- Multi-Man Smash / Group / 100-Man Smash
- Multi-Man Smash / Group / 3-Minute Smash
- Multi-Man Smash / Group / Rival Smash
- Multi-Man Smash / Group / Endless Smash
- Multi-Man Smash / Group / Cruel Smash
- Multi-Man Smash / Solo / 10-Man Smash
- Multi-Man Smash / Solo / 100-Man Smash
- Multi-Man Smash / Solo / 3-Minute Smash
- Multi-Man Smash / Solo / Rival Smash
- Multi-Man Smash / Solo / Endless Smash
- Multi-Man Smash / Solo / Cruel Smash
- Multi-Man Smash / Group / 10-Man Smash
- Multi-Man Smash / Group / 100-Man Smash
- Multi-Man Smash / Group / 3-Minute Smash
- Multi-Man Smash / Group / Rival Smash
- Multi-Man Smash / Group / Endless Smash
- Multi-Man Smash / Group / Cruel Smash
- Smash
- Online
- Home-Run Contest
- Target Blast
- Trophy Rush
- Multi-Man Smash
- Sounds
- More Info
- Music
- Voices
- Play Song
- Repeat All
- Repeat Song
- Shuffle
- Play in Sleep Mode
- Don't play in Sleep Mode
- NEW!
- Favorite
- On/Off
- Options
- Controls
- Sound
- Damage Display
- Character Outline
- Internet Options
- Change the button configuration.
- Adjust the volume of music, sound effects, and voices.
- Change the thickness of the outline surrounding the fighters.
- Change the location of the damage display on the lower screen.
- Change your online settings and profile.
- Controls
- Save and Exit
- Undo
- Attack
- Special
- Jump
- Grab
- Shield
- Back
- Tap Jump
- On
- Off
- :
- :
- :
- :
- :
- :
- Touch and slide on the lower screen to customize.
- Attack or use smash attacks.
- Use a special move.
- Exactly what you might expect.
- Grab an enemy—and possibly throw them.
- Deploy a shield to defend against attacks.
- Turn this on to allow jumping by inputting up.
- Sound
- OK
- Undo
- Preview
- Music
- Sound Effects
- Voices
- Sounds
- Save and return.
- Reset all volume settings to the original settings.
- Test your current settings.
- Change the music volume: ← Down Up →
- Change sound-effect volume: ← Down Up →
- Change character-voice volume: ← Down Up →
- Listen to the game's wide variety of music and voice clips.
- Character Outline
- Thick
- Thin
- None
- A thick outline around the fighters.
- A thin outline around the fighters.
- No outline around the fighters.
- Damage Display
- Top
- Bottom
- Off
- Display accumulated damage at the top of the screen.
- Display accumulated damage at the bottom of the screen.
- Don't display accumulated damage.
- Internet Options
- SpotPass
- Broadcast
- Profile
- On
- Off
- On
- Off
- Share Info
- Receive notifications about this software.
- Let other players watch your battles in Spectator mode.
- Change information others will see online, such as your icon and greeting.
- Information on how you play this game will be sent to Nintendo.
- [VAR]Profile[VAR]
- Use the lower screen.
- Write on the lower screen. Use up to 16 characters.
- Short Message
- Select the icon for your profile.
- Select
- Cancel
- Write a comment for your profile.
- Set the messages that will pop up when you use the +Control Pad in battles with friends.
- No
- Yes
- Write on the lower screen. Use up to 16 characters.
- Alice
- Let's do this!
- USA
- Washington
- Yay!
- Hello!
- Thanks!
- Oh no!
- Let's do this!
- ***
- You can enter five numbers maximum.
- This contains inappropriate language and cannot be used.
- ~~end
- ctrl f Ridley Mewtwo Wolf ( ͡° ͜ʖ ͡°)
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