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Jul 2nd, 2018
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  1. --//================================================================\\--
  2. --|| CREATED BY SHACKLUSTER | EDITED BY SHYIME
  3. --\\================================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10.  
  11. Player = game:GetService("Players").LocalPlayer
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31. local sick = Instance.new("Sound",Character)
  32. sick.SoundId = "rbxassetid://699827050"
  33. sick.Looped = true
  34. sick.Pitch = 1
  35. sick.Volume = 3
  36. sick:Play()
  37.  
  38. IT = Instance.new
  39. CF = CFrame.new
  40. VT = Vector3.new
  41. RAD = math.rad
  42. C3 = Color3.new
  43. UD2 = UDim2.new
  44. BRICKC = BrickColor.new
  45. ANGLES = CFrame.Angles
  46. EULER = CFrame.fromEulerAnglesXYZ
  47. COS = math.cos
  48. ACOS = math.acos
  49. SIN = math.sin
  50. ASIN = math.asin
  51. ABS = math.abs
  52. MRANDOM = math.random
  53. FLOOR = math.floor
  54.  
  55. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  56. local NEWMESH = IT(MESH)
  57. if MESH == "SpecialMesh" then
  58. NEWMESH.MeshType = MESHTYPE
  59. if MESHID ~= "nil" and MESHID ~= "" then
  60. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  61. end
  62. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  63. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  64. end
  65. end
  66. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  67. NEWMESH.Scale = SCALE
  68. NEWMESH.Parent = PARENT
  69. return NEWMESH
  70. end
  71.  
  72. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  73. local NEWPART = IT("Part")
  74. NEWPART.formFactor = FORMFACTOR
  75. NEWPART.Reflectance = REFLECTANCE
  76. NEWPART.Transparency = TRANSPARENCY
  77. NEWPART.CanCollide = false
  78. NEWPART.Locked = true
  79. NEWPART.Anchored = true
  80. if ANCHOR == false then
  81. NEWPART.Anchored = false
  82. end
  83. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  84. NEWPART.Name = NAME
  85. NEWPART.Size = SIZE
  86. NEWPART.Position = Torso.Position
  87. NEWPART.Material = MATERIAL
  88. NEWPART:BreakJoints()
  89. NEWPART.Parent = PARENT
  90. return NEWPART
  91. end
  92.  
  93. --//=================================\\
  94. --|| CUSTOMIZATION
  95. --\\=================================//
  96.  
  97. Player_Size = 1 --Size of the player.
  98. Animation_Speed = 3
  99. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  100.  
  101. local Speed = 16
  102. local Effects2 = {}
  103.  
  104. local ULTTAUNTS = {
  105. "907332997",
  106. "907332670",
  107. "907330103"
  108. }
  109.  
  110. --//=================================\\
  111. --|| END OF CUSTOMIZATION
  112. --\\=================================//
  113.  
  114. local function weldBetween(a, b)
  115. local weldd = Instance.new("ManualWeld")
  116. weldd.Part0 = a
  117. weldd.Part1 = b
  118. weldd.C0 = CFrame.new()
  119. weldd.C1 = b.CFrame:inverse() * a.CFrame
  120. weldd.Parent = a
  121. return weldd
  122. end
  123.  
  124. --//=================================\\
  125. --|| USEFUL VALUES
  126. --\\=================================//
  127.  
  128. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  129. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  130. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  131. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  132. local CHANGEDEFENSE = 0
  133. local CHANGEDAMAGE = 0
  134. local CHANGEMOVEMENT = 0
  135. local ANIM = "Idle"
  136. local ATTACK = false
  137. local EQUIPPED = false
  138. local HOLD = false
  139. local p = game.Players.LocalPlayer
  140. local char = p.Character
  141. local COMBO = 1
  142. local Rooted = false
  143. local SINE = 0
  144. local KEYHOLD = false
  145. local CHANGE = 2 / Animation_Speed
  146. local WALKINGANIM = false
  147. local WALK = 0
  148. local VALUE1 = false
  149. local VALUE2 = false
  150. local ROBLOXIDLEANIMATION = IT("Animation")
  151. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  152. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  153. --ROBLOXIDLEANIMATION.Parent = Humanoid
  154. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  155. WEAPONGUI.Name = "Weapon GUI"
  156. local Effects = IT("Folder", Character)
  157. Effects.Name = "Effects"
  158. local ANIMATOR = Humanoid.Animator
  159. local ANIMATE = Character.Animate
  160. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  161. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  162. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  163. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  164. local UNANCHOR = true
  165.  
  166. local SKILLTEXTCOLOR = C3(0.05,0.05,0.15)
  167.  
  168. --//=================================\\
  169. --\\=================================//
  170.  
  171.  
  172. --//=================================\\
  173. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  174. --\\=================================//
  175.  
  176. ArtificialHB = Instance.new("BindableEvent", script)
  177. ArtificialHB.Name = "ArtificialHB"
  178.  
  179. script:WaitForChild("ArtificialHB")
  180.  
  181. frame = Frame_Speed
  182. tf = 0
  183. allowframeloss = false
  184. tossremainder = false
  185. lastframe = tick()
  186. script.ArtificialHB:Fire()
  187.  
  188. game:GetService("RunService").Heartbeat:connect(function(s, p)
  189. tf = tf + s
  190. if tf >= frame then
  191. if allowframeloss then
  192. script.ArtificialHB:Fire()
  193. lastframe = tick()
  194. else
  195. for i = 1, math.floor(tf / frame) do
  196. script.ArtificialHB:Fire()
  197. end
  198. lastframe = tick()
  199. end
  200. if tossremainder then
  201. tf = 0
  202. else
  203. tf = tf - frame * math.floor(tf / frame)
  204. end
  205. end
  206. end)
  207.  
  208. --//=================================\\
  209. --|| CLOTHES AND LIGHTING
  210. --\\=================================//
  211.  
  212.  
  213. shirt = Instance.new("Shirt", Character)
  214. pants = Instance.new("Pants", Character)
  215. pants.Name = "Pants"
  216. Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=635599784"
  217. Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=635587474"
  218.  
  219. local naeeym2 = Instance.new("BillboardGui",Character)
  220. naeeym2.AlwaysOnTop = true
  221. naeeym2.Size = UDim2.new(5,35,2,15)
  222. naeeym2.StudsOffset = Vector3.new(0,3,0)
  223. naeeym2.Adornee = Character.Head
  224. naeeym2.Name = "Name"
  225. naeeym2.PlayerToHideFrom = Player
  226. local tecks2 = Instance.new("TextLabel",naeeym2)
  227. tecks2.BackgroundTransparency = 1
  228. tecks2.TextScaled = true
  229. tecks2.BorderSizePixel = 0
  230. tecks2.Text = "Dominus Infernus"
  231. tecks2.Font = "Fantasy"
  232. tecks2.TextSize = 30
  233. tecks2.TextStrokeTransparency = 0
  234. tecks2.TextColor3 = Color3.new(0.05,0.05,0.15)
  235. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  236. tecks2.Size = UDim2.new(1,0,0.5,0)
  237. tecks2.Parent = naeeym2
  238.  
  239. --//=================================\\
  240. --|| SOME FUNCTIONS
  241. --\\=================================//
  242.  
  243. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  244. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  245. end
  246.  
  247. function PositiveAngle(NUMBER)
  248. if NUMBER >= 0 then
  249. NUMBER = 0
  250. end
  251. return NUMBER
  252. end
  253.  
  254. function NegativeAngle(NUMBER)
  255. if NUMBER <= 0 then
  256. NUMBER = 0
  257. end
  258. return NUMBER
  259. end
  260.  
  261. function Swait(NUMBER)
  262. if NUMBER == 0 or NUMBER == nil then
  263. ArtificialHB.Event:wait()
  264. else
  265. for i = 1, NUMBER do
  266. ArtificialHB.Event:wait()
  267. end
  268. end
  269. end
  270.  
  271. function QuaternionFromCFrame(cf)
  272. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  273. local trace = m00 + m11 + m22
  274. if trace > 0 then
  275. local s = math.sqrt(1 + trace)
  276. local recip = 0.5 / s
  277. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  278. else
  279. local i = 0
  280. if m11 > m00 then
  281. i = 1
  282. end
  283. if m22 > (i == 0 and m00 or m11) then
  284. i = 2
  285. end
  286. if i == 0 then
  287. local s = math.sqrt(m00 - m11 - m22 + 1)
  288. local recip = 0.5 / s
  289. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  290. elseif i == 1 then
  291. local s = math.sqrt(m11 - m22 - m00 + 1)
  292. local recip = 0.5 / s
  293. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  294. elseif i == 2 then
  295. local s = math.sqrt(m22 - m00 - m11 + 1)
  296. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  297. end
  298. end
  299. end
  300.  
  301. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  302. local xs, ys, zs = x + x, y + y, z + z
  303. local wx, wy, wz = w * xs, w * ys, w * zs
  304. local xx = x * xs
  305. local xy = x * ys
  306. local xz = x * zs
  307. local yy = y * ys
  308. local yz = y * zs
  309. local zz = z * zs
  310. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  311. end
  312.  
  313. function QuaternionSlerp(a, b, t)
  314. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  315. local startInterp, finishInterp;
  316. if cosTheta >= 0.0001 then
  317. if (1 - cosTheta) > 0.0001 then
  318. local theta = ACOS(cosTheta)
  319. local invSinTheta = 1 / SIN(theta)
  320. startInterp = SIN((1 - t) * theta) * invSinTheta
  321. finishInterp = SIN(t * theta) * invSinTheta
  322. else
  323. startInterp = 1 - t
  324. finishInterp = t
  325. end
  326. else
  327. if (1 + cosTheta) > 0.0001 then
  328. local theta = ACOS(-cosTheta)
  329. local invSinTheta = 1 / SIN(theta)
  330. startInterp = SIN((t - 1) * theta) * invSinTheta
  331. finishInterp = SIN(t * theta) * invSinTheta
  332. else
  333. startInterp = t - 1
  334. finishInterp = t
  335. end
  336. end
  337. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  338. end
  339.  
  340. function Clerp(a, b, t)
  341. local qa = {QuaternionFromCFrame(a)}
  342. local qb = {QuaternionFromCFrame(b)}
  343. local ax, ay, az = a.x, a.y, a.z
  344. local bx, by, bz = b.x, b.y, b.z
  345. local _t = 1 - t
  346. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  347. end
  348.  
  349. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  350. local frame = IT("Frame")
  351. frame.BackgroundTransparency = TRANSPARENCY
  352. frame.BorderSizePixel = BORDERSIZEPIXEL
  353. frame.Position = POSITION
  354. frame.Size = SIZE
  355. frame.BackgroundColor3 = COLOR
  356. frame.BorderColor3 = BORDERCOLOR
  357. frame.Name = NAME
  358. frame.Parent = PARENT
  359. return frame
  360. end
  361.  
  362. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  363. local label = IT("TextLabel")
  364. label.BackgroundTransparency = 1
  365. label.Size = UD2(1, 0, 1, 0)
  366. label.Position = UD2(0, 0, 0, 0)
  367. label.TextColor3 = TEXTCOLOR
  368. label.TextStrokeTransparency = STROKETRANSPARENCY
  369. label.TextTransparency = TRANSPARENCY
  370. label.FontSize = TEXTFONTSIZE
  371. label.Font = TEXTFONT
  372. label.BorderSizePixel = BORDERSIZEPIXEL
  373. label.TextScaled = false
  374. label.Text = TEXT
  375. label.Name = NAME
  376. label.Parent = PARENT
  377. return label
  378. end
  379.  
  380. function NoOutlines(PART)
  381. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  382. end
  383.  
  384.  
  385. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  386. local NEWWELD = IT(TYPE)
  387. NEWWELD.Part0 = PART0
  388. NEWWELD.Part1 = PART1
  389. NEWWELD.C0 = C0
  390. NEWWELD.C1 = C1
  391. NEWWELD.Parent = PARENT
  392. return NEWWELD
  393. end
  394.  
  395. function CreateSound(ID, PARENT, VOLUME, PITCH)
  396. local NEWSOUND = nil
  397. coroutine.resume(coroutine.create(function()
  398. NEWSOUND = IT("Sound", PARENT)
  399. NEWSOUND.Volume = VOLUME
  400. NEWSOUND.Pitch = PITCH
  401. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  402. Swait()
  403. NEWSOUND:play()
  404. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  405. end))
  406. return NEWSOUND
  407. end
  408.  
  409. function CFrameFromTopBack(at, top, back)
  410. local right = top:Cross(back)
  411. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  412. end
  413.  
  414. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  415. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  416. wave.Color = COLOR
  417. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  418. wave.CFrame = CFRAME
  419. coroutine.resume(coroutine.create(function(PART)
  420. for i = 1, WAIT do
  421. Swait()
  422. mesh.Scale = mesh.Scale + GROW
  423. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  424. if DOESROT == true then
  425. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  426. end
  427. wave.Transparency = wave.Transparency + (0.5/WAIT)
  428. if wave.Transparency > 0.99 then
  429. wave:remove()
  430. end
  431. end
  432. end))
  433. end
  434.  
  435. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  436. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  437. wave.Color = COLOR
  438. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  439. wave.CFrame = CFRAME
  440. coroutine.resume(coroutine.create(function(PART)
  441. for i = 1, WAIT do
  442. Swait()
  443. mesh.Scale = mesh.Scale + GROW
  444. wave.Transparency = wave.Transparency + (1/WAIT)
  445. if wave.Transparency > 0.99 then
  446. wave:remove()
  447. end
  448. end
  449. end))
  450. end
  451.  
  452. function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  453. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  454. local mesh = nil
  455. if KIND == "Base" then
  456. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  457. elseif KIND == "Thin" then
  458. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  459. elseif KIND == "Round" then
  460. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  461. end
  462. wave.CFrame = CFRAME
  463. coroutine.resume(coroutine.create(function(PART)
  464. for i = 1, WAIT do
  465. Swait()
  466. mesh.Scale = mesh.Scale + GROW/10
  467. wave.Transparency = wave.Transparency + (0.5/WAIT)
  468. if wave.Transparency > 0.99 then
  469. wave:remove()
  470. end
  471. end
  472. end))
  473. end
  474.  
  475. function MakeForm(PART,TYPE)
  476. if TYPE == "Cyl" then
  477. local MSH = IT("CylinderMesh",PART)
  478. elseif TYPE == "Ball" then
  479. local MSH = IT("SpecialMesh",PART)
  480. MSH.MeshType = "Sphere"
  481. elseif TYPE == "Wedge" then
  482. local MSH = IT("SpecialMesh",PART)
  483. MSH.MeshType = "Wedge"
  484. end
  485. end
  486.  
  487. function CheckTableForString(Table, String)
  488. for i, v in pairs(Table) do
  489. if string.find(string.lower(String), string.lower(v)) then
  490. return true
  491. end
  492. end
  493. return false
  494. end
  495.  
  496. function CheckIntangible(Hit)
  497. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  498. if Hit and Hit.Parent then
  499. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  500. return true
  501. end
  502. end
  503. return false
  504. end
  505.  
  506. Debris = game:GetService("Debris")
  507.  
  508. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  509. local Direction = CFrame.new(StartPos, Vec).lookVector
  510. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  511. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  512. if RayHit and CheckIntangible(RayHit) then
  513. if DelayIfHit then
  514. wait()
  515. end
  516. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  517. end
  518. return RayHit, RayPos, RayNormal
  519. end
  520.  
  521. function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine)
  522. if DoesCourontine == false then
  523. local Direction = CF(Part.Position,ToLocation)
  524. local Distance = (Part.Position - ToLocation).magnitude
  525. for i = 1, AmountOfTime do
  526. Swait()
  527. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  528. Direction = Part.CFrame
  529. end
  530. Part:remove()
  531. elseif DoesCourontine == true then
  532. coroutine.resume(coroutine.create(function()
  533. local Direction = CF(Part.Position,ToLocation)
  534. local Distance = (Part.Position - ToLocation).magnitude
  535. for i = 1, AmountOfTime do
  536. Swait()
  537. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  538. Direction = Part.CFrame
  539. end
  540. Part:remove()
  541. end))
  542. end
  543. end
  544.  
  545. function turnto(position)
  546. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  547. end
  548.  
  549. --//=================================\\
  550. --|| WEAPON CREATION
  551. --\\=================================//
  552.  
  553. local naeeym2 = Instance.new("BillboardGui",Character)
  554. naeeym2.AlwaysOnTop = true
  555. naeeym2.Size = UDim2.new(5,35,2,15)
  556. naeeym2.StudsOffset = Vector3.new(0,3,0)
  557. naeeym2.Adornee = Character.Head
  558. naeeym2.Name = "Name"
  559. naeeym2.PlayerToHideFrom = Player
  560. local tecks2 = Instance.new("TextLabel",naeeym2)
  561. tecks2.BackgroundTransparency = 1
  562. tecks2.TextScaled = true
  563. tecks2.BorderSizePixel = 0
  564. tecks2.Text = "Dominus Infernus"
  565. tecks2.Font = "Fantasy"
  566. tecks2.TextSize = 30
  567. tecks2.TextStrokeTransparency = 0
  568. tecks2.TextColor3 = Color3.new(0.05,0.05,0.15)
  569. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  570. tecks2.Size = UDim2.new(1,0,0.5,0)
  571. tecks2.Parent = naeeym2
  572.  
  573. function Transparency(TRANS)
  574. tecks2.TextTransparency = TRANS
  575. tecks2.TextStrokeTransparency = TRANS
  576. for _, c in pairs(Character:GetChildren()) do
  577. if c.ClassName == "Part" and c ~= RootPart then
  578. c.Transparency = TRANS
  579. if c:FindFirstChildOfClass("Decal") then
  580. c:FindFirstChildOfClass("Decal").Transparency = TRANS
  581. end
  582. elseif c.ClassName == "Accessory" then
  583. c.Handle.Transparency = TRANS
  584. elseif c.ClassName == "Model" then
  585. for _, q in pairs(c:GetChildren()) do
  586. if q.ClassName == "Part" then
  587. q.Transparency = TRANS
  588. if q:FindFirstChildOfClass("Decal") then
  589. q:FindFirstChildOfClass("Decal").Transparency = TRANS
  590. end
  591. end
  592. end
  593. end
  594. end
  595. end
  596.  
  597. Humanoid.Died:connect(function()
  598. Humanoid.Parent = nil
  599. Humanoid.MaxHealth = "inf"
  600. Humanoid.Health = "inf"
  601. refit()
  602. Humanoid.Parent = Character
  603. CreateSound("907330011", Head, 10, 1.2)
  604. end)
  605.  
  606. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  607. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  608. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  609. local SKILLEFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Warp Frame")
  610.  
  611. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Hell Blast", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 1")
  612. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Fallen Cut", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 2")
  613. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Superblood", SKILLTEXTCOLOR, 10, "Fantasy", 0, 2, 0, "Text 3")
  614. local SKILLETEXT = CreateLabel(SKILLEFRAME, "[Q] Inferno Hop", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text Warp")
  615.  
  616. --//=================================\\
  617. --|| DAMAGING
  618. --\\=================================//
  619.  
  620. function killnearest(position,range,maxstrength)
  621. for i,v in ipairs(workspace:GetChildren()) do
  622. local body = v:GetChildren()
  623. for part = 1, #body do
  624. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  625. if(body[part].Position - position).Magnitude < range then
  626. if v.ClassName == "Model" then
  627. v:BreakJoints()
  628. end
  629. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  630. local bv = Instance.new("BodyVelocity")
  631. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  632. bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
  633. bv.Parent = body[part]
  634. Debris:AddItem(bv,0.2)
  635. end
  636. end
  637. end
  638. if v.ClassName == "Part" then
  639. if v.Anchored == false and (v.Position - position).Magnitude < range then
  640. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  641. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  642. end
  643. end
  644. end
  645. end
  646.  
  647. --//=================================\\
  648. --|| ATTACK FUNCTIONS AND STUFF
  649. --\\=================================//
  650.  
  651. local LAUGHS = {834001699,834001752,834001797,834001828}
  652. function WACKYEFFECT(Table)
  653. local TYPE = (Table.EffectType or "Sphere")
  654. local SIZE = (Table.Size or VT(1,1,1))
  655. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  656. local TRANSPARENCY = (Table.Transparency or 0)
  657. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  658. local CFRAME = (Table.CFrame or Torso.CFrame)
  659. local MOVEDIRECTION = (Table.MoveToPos or nil)
  660. local ROTATION1 = (Table.RotationX or 0)
  661. local ROTATION2 = (Table.RotationY or 0)
  662. local ROTATION3 = (Table.RotationZ or 0)
  663. local MATERIAL = (Table.Material or "Neon")
  664. local COLOR = (Table.Color or C3(1,1,1))
  665. local TIME = (Table.Time or 45)
  666. local SOUNDID = (Table.SoundID or nil)
  667. local SOUNDPITCH = (Table.SoundPitch or nil)
  668. local SOUNDVOLUME = (Table.SoundVolume or nil)
  669. coroutine.resume(coroutine.create(function()
  670. local PLAYSSOUND = false
  671. local SOUND = nil
  672. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  673. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  674. PLAYSSOUND = true
  675. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  676. end
  677. EFFECT.Color = COLOR
  678. local MSH = nil
  679. if TYPE == "Sphere" then
  680. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  681. elseif TYPE == "Block" then
  682. MSH = IT("BlockMesh",EFFECT)
  683. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  684. elseif TYPE == "Wave" then
  685. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  686. elseif TYPE == "Ring" then
  687. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  688. elseif TYPE == "Slash" then
  689. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  690. elseif TYPE == "Round Slash" then
  691. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  692. elseif TYPE == "Swirl" then
  693. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  694. elseif TYPE == "Skull" then
  695. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  696. elseif TYPE == "Crystal" then
  697. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  698. end
  699. if MSH ~= nil then
  700. local MOVESPEED = nil
  701. if MOVEDIRECTION ~= nil then
  702. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  703. end
  704. local GROWTH = SIZE - ENDSIZE
  705. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  706. if TYPE == "Block" then
  707. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  708. else
  709. EFFECT.CFrame = CFRAME
  710. end
  711. for LOOP = 1, TIME+1 do
  712. Swait()
  713. MSH.Scale = MSH.Scale - GROWTH/TIME
  714. if TYPE == "Wave" then
  715. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  716. end
  717. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  718. if TYPE == "Block" then
  719. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  720. else
  721. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  722. end
  723. if MOVEDIRECTION ~= nil then
  724. local ORI = EFFECT.Orientation
  725. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  726. EFFECT.Orientation = ORI
  727. end
  728. end
  729. if PLAYSSOUND == false then
  730. EFFECT:remove()
  731. else
  732. SOUND.Stopped:Connect(function()
  733. EFFECT:remove()
  734. end)
  735. end
  736. else
  737. if PLAYSSOUND == false then
  738. EFFECT:remove()
  739. else
  740. repeat Swait() until SOUND.Playing == false
  741. EFFECT:remove()
  742. end
  743. end
  744. end))
  745. end
  746.  
  747. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  748. MakeForm(RightHole,"Cyl")
  749. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  750. MakeForm(LeftHole,"Cyl")
  751.  
  752. function Morning_Star()
  753. ATTACK = true
  754. Rooted = true
  755. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  756. for i=0, 1, 0.1 / Animation_Speed do
  757. Swait()
  758. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  759. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  760. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  761. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  762. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  763. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  764. end
  765. coroutine.resume(coroutine.create(function()
  766. local POS = Mouse.Hit.p
  767. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Teal", "Strike", VT(0,2000,0))
  768. MakeForm(RAY,"Cyl")
  769. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Teal", "Strike", VT(0,0,0))
  770. MakeForm(SPHERE,"Ball")
  771. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0))
  772. MakeForm(SHIELD,"Ball")
  773. SHIELD.CFrame = CF(POS)
  774. RAY.CFrame = CF(POS)
  775. SPHERE.CFrame = CF(POS)
  776. CreateSound(144699494, SPHERE, 10, 0.8, false)
  777. CreateSound(1146688617, SPHERE, 10, 0.8, false)
  778. for i = 1, 200 do
  779. Swait()
  780. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  781. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  782. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  783. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  784. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  785. end
  786. for i = 1, 45 do
  787. Swait()
  788. RAY.Transparency = RAY.Transparency + 1/45
  789. SPHERE.Transparency = RAY.Transparency
  790. SHIELD.Transparency = SPHERE.Transparency + 1/45
  791. end
  792. RAY:remove()
  793. SHIELD:remove()
  794. SPHERE:remove()
  795. end))
  796. for i=0, 1, 0.1 / Animation_Speed do
  797. Swait()
  798. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  799. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  800. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  801. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  802. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  803. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  804. end
  805. ATTACK = false
  806. Rooted = false
  807. end
  808.  
  809. function ApplyAoE(POSITION,RANGE,BRUTAL)
  810. local CHILDREN = workspace:GetDescendants()
  811. for index, CHILD in pairs(CHILDREN) do
  812. if CHILD.ClassName == "Model" and CHILD ~= Character then
  813. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  814. if HUM then
  815. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  816. if TORSO then
  817. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  818. if BRUTAL == true then
  819. Kill(CHILD)
  820. else
  821. CHILD:BreakJoints()
  822. end
  823. end
  824. end
  825. end
  826. end
  827. end
  828. end
  829.  
  830. function SpawnTrail(FROM,TO,BIG)
  831. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  832. MakeForm(TRAIL,"Cyl")
  833. local DIST = (FROM - TO).Magnitude
  834. if BIG == true then
  835. TRAIL.Size = VT(0.5,DIST,0.5)
  836. else
  837. TRAIL.Size = VT(0.25,DIST,0.25)
  838. end
  839. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  840. coroutine.resume(coroutine.create(function()
  841. for i = 1, 5 do
  842. Swait()
  843. TRAIL.Transparency = TRAIL.Transparency + 0.1
  844. end
  845. TRAIL:remove()
  846. end))
  847. end
  848.  
  849. local asd = Instance.new("ParticleEmitter")
  850. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  851. asd.LightEmission = .1
  852. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  853. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  854. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  855. asd.Transparency = bbb
  856. asd.Size = aaa
  857. asd.ZOffset = .9
  858. asd.Acceleration = Vector3.new(0, -15, 0)
  859. asd.LockedToPart = false
  860. asd.EmissionDirection = "Back"
  861. asd.Lifetime = NumberRange.new(1, 2)
  862. asd.Rotation = NumberRange.new(-100, 100)
  863. asd.RotSpeed = NumberRange.new(-100, 100)
  864. asd.Speed = NumberRange.new(10)
  865. asd.Enabled = false
  866. asd.VelocitySpread = 999
  867.  
  868. function getbloody(victim,amount)
  869. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  870. PART.CFrame = victim.CFrame
  871. local HITPLAYERSOUNDS = {"356551938","264486467"}
  872. Debris:AddItem(PART,5)
  873. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  874. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  875. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  876. local prtcl = asd:Clone()
  877. prtcl.Parent = PART
  878. prtcl:Emit(amount*10)
  879. end
  880.  
  881. local Particle = IT("ParticleEmitter",nil)
  882. Particle.Enabled = false
  883. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  884. Particle.LightEmission = 0.5
  885. Particle.Rate = 150
  886. Particle.ZOffset = 1
  887. Particle.Rotation = NumberRange.new(-180, 180)
  888. Particle.RotSpeed = NumberRange.new(-180, 180)
  889. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  890. Particle.Color = ColorSequence.new(C3(58,125,21),C3(0.4,0,0))
  891.  
  892. local Particle = IT("ParticleEmitter",nil)
  893. Particle.Enabled = false
  894. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  895. Particle.LightEmission = 0.5
  896. Particle.Rate = 150
  897. Particle.ZOffset = 1
  898. Particle.Rotation = NumberRange.new(-180, 180)
  899. Particle.RotSpeed = NumberRange.new(-180, 180)
  900. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  901. Particle.Color = ColorSequence.new(C3(58,125,21),C3(0.4,0,0))
  902.  
  903.  
  904. function Kill(Char)
  905. local NewCharacter = IT("Model",Effects)
  906. NewCharacter.Name = "Ow im ded ;-;"
  907. for _, c in pairs(Char:GetDescendants()) do
  908. if c:IsA("BasePart") and c.Transparency == 0 then
  909. if c.Parent == Char then
  910. getbloody(c,5)
  911. end
  912. c:BreakJoints()
  913. c.Material = "Glass"
  914. c.Color = C3(0.5,0,0)
  915. c.CanCollide = true
  916. c.Transparency = 0.3
  917. if c:FindFirstChildOfClass("SpecialMesh") then
  918. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  919. end
  920. if c.Name == "Head" then
  921. c:ClearAllChildren()
  922. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  923. end
  924. if c.ClassName == "MeshPart" then
  925. c.TextureID = ""
  926. end
  927. if c:FindFirstChildOfClass("BodyPosition") then
  928. c:FindFirstChildOfClass("BodyPosition"):remove()
  929. end
  930. if c:FindFirstChildOfClass("ParticleEmitter") then
  931. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  932. end
  933. c.Parent = NewCharacter
  934. c.Name = "DeadPart"
  935. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  936. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  937. end
  938. end
  939. Char:remove()
  940. Debris:AddItem(NewCharacter,5)
  941. end
  942.  
  943. function Deathbound()
  944. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  945. ATTACK = true
  946. Rooted = true
  947. for i=0, 1, 0.1 / Animation_Speed do
  948. Swait()
  949. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  950. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  951. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  952. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  953. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  954. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  955. end
  956. local DONE = false
  957. local GATE = nil
  958. local GATESPIN = true
  959. coroutine.resume(coroutine.create(function()
  960. repeat
  961. Swait()
  962. if GATE ~= nil then
  963. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  964. end
  965. until GATESPIN == false
  966. end))
  967. coroutine.resume(coroutine.create(function()
  968. repeat
  969. Swait()
  970. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  971. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  972. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  973. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  974. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  975. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  976. until DONE == true
  977. Swait(50)
  978. for i = 1, 35 do
  979. Swait(4)
  980. local FIRED = false
  981. local CHILDREN = workspace:GetDescendants()
  982. for index, CHILD in pairs(CHILDREN) do
  983. if CHILD.ClassName == "Model" and CHILD ~= Character then
  984. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  985. if HUM then
  986. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  987. if TORSO then
  988. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  989. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  990. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  991. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  992. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  993. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  994. Kill(CHILD)
  995. FIRED = true
  996. break
  997. end
  998. end
  999. end
  1000. end
  1001. end
  1002. if FIRED == false then
  1003. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1004. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  1005. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1006. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1007. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1008. if HITBOD ~= nil then
  1009. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1010. Kill(HITBOD.Parent)
  1011. end
  1012. end
  1013. end
  1014. end
  1015. for i = 1, 45 do
  1016. Swait()
  1017. GATE.Size = GATE.Size - VT(3,0,3)
  1018. end
  1019. GATESPIN = false
  1020. GATE:remove()
  1021. end))
  1022. Swait(15)
  1023. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1024. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0))
  1025. local DECAL = IT("Decal",GATE)
  1026. DECAL.Texture = "http://www.roblox.com/asset/?id=647661410"
  1027. DECAL.Face = "Top"
  1028. GATE.CFrame = CF(HITPOS)
  1029. CreateSound(160772554, GATE, 7, 1.3, false)
  1030. for i = 1, 45 do
  1031. Swait()
  1032. GATE.Size = GATE.Size + VT(3,0,3)
  1033. end
  1034. CreateSound(213603013, RightHole, 7, 1, false)
  1035. CreateSound(213603013, LeftHole, 7, 1, false)
  1036. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1037. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1038. ATTACK = false
  1039. Rooted = false
  1040. DONE = true
  1041. end
  1042.  
  1043. function Lunar_Blast()
  1044. local HITBODIES = {}
  1045. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly red", "CenterPart", VT(0,0,0))
  1046. local HITFLOOR,ECH,NORMAL = Raycast(Mouse.Hit.p+VT(0,2,0), (CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0))).lookVector, 10000000, Character)
  1047. CENTER.CFrame = CF(ECH)
  1048. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Relly red", "Laser01", VT(25,99999,25))
  1049. RAY.Color = C3(0.05,0.05,0.15)
  1050. MakeForm(RAY,"Cyl")
  1051. RAY.CFrame = CF(ECH)
  1052. for i = 1, 75 do
  1053. Swait()
  1054. RAY.Transparency = RAY.Transparency - 1/75
  1055. RAY.Size = RAY.Size - VT(25/75,0,25/75)
  1056. MagicSphere(VT(1,1,1),15,CF(ECH)*CF(MRANDOM(-15,15),MRANDOM(0,100),MRANDOM(-15,15)),C3(1,1,1),VT(0,0,0))
  1057. end
  1058. killnearest(ECH,25,25)
  1059. MagicSphere(VT(0,0,0),55,CF(ECH),C3(0.05,0.05,0.15),VT(2,2,2))
  1060. for i = 1, 25 do
  1061. MagicSphere(VT(1,1,1),i*3,CF(ECH)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0))
  1062. end
  1063. CreateSound("168586621", CENTER, 10, 0.8)
  1064. RAY:remove()
  1065. Debris:AddItem(CENTER,5)
  1066. end
  1067.  
  1068. function Star_Cutter()
  1069. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  1070. if HITFLOOR ~= nil then
  1071. ATTACK = true
  1072. Rooted = true
  1073. local GYRO = IT("BodyGyro",RootPart)
  1074. GYRO.D = 100
  1075. GYRO.P = 2000
  1076. GYRO.MaxTorque = VT(0,4000000,0)
  1077. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1078. CreateSound("429459101", RightArm, 10, 0.8)
  1079. for i=0, 3.5, 0.1 / Animation_Speed do
  1080. Swait()
  1081. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1082. Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
  1083. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1084. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1085. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1086. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1087. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1088. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1089. end
  1090. GYRO:remove()
  1091. for i=0, 0.15, 0.1 / Animation_Speed do
  1092. Swait()
  1093. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1094. Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
  1095. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1096. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1097. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1098. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1099. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1100. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1101. end
  1102. local BOMBSPOTS = {}
  1103. for i = 1, 25 do
  1104. local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Relly blue", "Blade", VT(8,1,8))
  1105. SPOT.Color = SKILLTEXTCOLOR
  1106. SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5)
  1107. table.insert(BOMBSPOTS,SPOT)
  1108. MakeForm(SPOT,"Cyl")
  1109. end
  1110. for i=0, 0.2, 0.1 / Animation_Speed do
  1111. Swait()
  1112. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1113. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1114. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1115. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1116. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1117. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1118. end
  1119. ATTACK = false
  1120. Rooted = false
  1121. coroutine.resume(coroutine.create(function()
  1122. Swait(3)
  1123. for i = 1, #BOMBSPOTS do
  1124. if BOMBSPOTS[i] ~= nil then
  1125. local E = BOMBSPOTS[i]
  1126. coroutine.resume(coroutine.create(function()
  1127. local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly blue", "Blade", VT(0,0,0))
  1128. BLADE.Color = SKILLTEXTCOLOR
  1129. CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0))
  1130. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6)
  1131. BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15)))
  1132. for i = 1, 10 do
  1133. Swait()
  1134. MagicSphere(VT(1,1,1)/5,65,CF(E.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0))
  1135. killnearest(BLADE.Position,6,80)
  1136. BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0)
  1137. BLADE.Transparency = BLADE.Transparency - 0.1
  1138. end
  1139. Swait(45)
  1140. for i = 1, 100 do
  1141. Swait()
  1142. BLADE.Transparency = BLADE.Transparency + 0.01
  1143. E.Transparency = E.Transparency + 0.01
  1144. end
  1145. BLADE:remove()
  1146. E:remove()
  1147. end))
  1148. end
  1149. end
  1150. end))
  1151. end
  1152. end
  1153.  
  1154. function Supernova()
  1155. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  1156. if HITFLOOR ~= nil then
  1157. local HITBODIES = {}
  1158. ATTACK = true
  1159. Rooted = true
  1160. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Relly red", "Star", VT(0,0,0))
  1161. MakeForm(ABSOLUTE,"Ball")
  1162. CreateSound("429459101", ABSOLUTE, 10, 1)
  1163. for i=0, 4, 0.1 / Animation_Speed do
  1164. Swait()
  1165. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2,0.2,0.2)
  1166. ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0)
  1167. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1168. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1,1,1))
  1169. MakeForm(CHARGE,"Ball")
  1170. CHARGE.Color = C3(1,1,1)
  1171. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15,15),-6,MRANDOM(-15,15))
  1172. FireArc(CHARGE,ABSOLUTE.Position,45,45,true)
  1173. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1174. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1175. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1176. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1177. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1178. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1179. end
  1180. CreateSound("907330103", Head, 10, 1.2)
  1181. for i = 1, 75 do
  1182. Swait()
  1183. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1184. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1185. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1186. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1187. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1188. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1189. end
  1190. coroutine.resume(coroutine.create(function()
  1191. for i = 1, 13 do
  1192. for e = 1, 8 do
  1193. Swait()
  1194. MagicSphere(VT(1,1,1),15,CF(ABSOLUTE.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0))
  1195. CreateSwirl(ABSOLUTE.Size/2,15,CF(HITPOS),true,15,BRICKC"Slime green".Color,VT(i,0.3,i)*2)
  1196. end
  1197. for i = 1, 5 do
  1198. Slice("Round",0,35,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3)
  1199. Slice("Thin",i,55,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(1,0,0),VT(0,0,0))
  1200. end
  1201. CreateSwirl(ABSOLUTE.Size/2,25,CF(ABSOLUTE.Position),true,-25,BRICKC"Relly red".Color,VT(i,i*2,i))
  1202. CreateSwirl(ABSOLUTE.Size/2,55,CF(ABSOLUTE.Position),true,25,C3(0.05,0.05,0.15),VT(i,i*2,i))
  1203. CreateSound("168586621", ABSOLUTE, 4, 0.8)
  1204. CreateSound("201858144", ABSOLUTE, 10, 0.8)
  1205. killnearest(ABSOLUTE.Position,i*18,i)
  1206. ABSOLUTE.Size = ABSOLUTE.Size*0.9
  1207. MagicSphere(ABSOLUTE.Size,25,CF(ABSOLUTE.Position),BRICKC"Relly red".Color,VT(i,i,i)/1.1)
  1208. MagicSphere(ABSOLUTE.Size,45,CF(ABSOLUTE.Position),C3(0.05,0.05,0.15),VT(i,i,i))
  1209. end
  1210. ABSOLUTE.Transparency = 1
  1211. Debris:AddItem(ABSOLUTE,10)
  1212. end))
  1213. ATTACK = false
  1214. Rooted = false
  1215. end
  1216. end
  1217.  
  1218. local Decal = IT("Decal")
  1219.  
  1220. function Astral_Hop()
  1221. ATTACK = true
  1222. Rooted = false
  1223. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
  1224. O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(0),RAD(0))
  1225. local decal = Decal:Clone()
  1226. decal.Parent = O1
  1227. decal.Face = "Top"
  1228. decal.Texture = "http://www.roblox.com/asset/?id=1245775463"
  1229. local decal2 = Decal:Clone()
  1230. decal2.Parent = O1
  1231. decal2.Face = "Bottom"
  1232. decal2.Texture = "http://www.roblox.com/asset/?id=1245775463"
  1233. local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
  1234. local POS = VT(RootPart.Position.X,Mouse.Hit.p.Y+6,RootPart.Position.Z)
  1235. O2.CFrame = CF(Mouse.Hit.p+VT(0,6,0),POS)*ANGLES(RAD(90),RAD(0),RAD(0))
  1236. local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
  1237. ROOT.CFrame = CF(O2.Position,RootPart.Position)
  1238. local decal = Decal:Clone()
  1239. decal.Parent = O2
  1240. decal.Face = "Top"
  1241. decal.Texture = "http://www.roblox.com/asset/?id=1245775463"
  1242. local decal2 = Decal:Clone()
  1243. decal2.Parent = O2
  1244. decal2.Face = "Bottom"
  1245. decal2.Texture = "http://www.roblox.com/asset/?id=1245775463"
  1246. CreateSound("84005018", O1, 10, 0.7)
  1247. CreateSound("84005018", O2, 10, 0.7)
  1248. for i = 1, 75 do
  1249. Swait()
  1250. O1.Size = O1.Size + VT(0.1,0,0.1)
  1251. O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(i),RAD(0))
  1252. O2.Size = O2.Size + VT(0.1,0,0.1)
  1253. O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
  1254. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1255. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1256. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1257. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1258. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1259. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1260. end
  1261. Rooted = true
  1262. UNANCHOR = false
  1263. RootPart.Anchored = true
  1264. VALUE1 = true
  1265. for i = 1, 15 do
  1266. Transparency(i/15)
  1267. Swait()
  1268. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.13)
  1269. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1270. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1271. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1272. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1273. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1274. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1275. end
  1276. RootPart.CFrame = ROOT.CFrame
  1277. ROOT:remove()
  1278. for i = 1, 15 do
  1279. Transparency(1-(i/15))
  1280. Swait()
  1281. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.5)
  1282. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1283. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1284. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1285. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1286. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1287. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1288. end
  1289. VALUE1 = false
  1290. coroutine.resume(coroutine.create(function()
  1291. for i = 1, 75 do
  1292. Swait()
  1293. O1.Size = O1.Size - VT(0.1,0,0.1)
  1294. O1.CFrame = O1.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
  1295. O2.Size = O2.Size - VT(0.1,0,0.1)
  1296. O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
  1297. end
  1298. O1:remove()
  1299. O2:remove()
  1300. end))
  1301. UNANCHOR = true
  1302. RootPart.Anchored = false
  1303. ATTACK = false
  1304. Rooted = false
  1305. end
  1306. function Absoluteum()
  1307. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1308. if HITFLOOR ~= nil then
  1309. do
  1310. local HITBODIES = {}
  1311. ATTACK = true
  1312. Rooted = true
  1313. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "ABSOLUTEUM", VT(0, 0, 0))
  1314. MakeForm(ABSOLUTE, "Ball")
  1315. CreateSound("416200578", RootPart, 10, 1)
  1316. for i = 0, 8, 0.1 / Animation_Speed do
  1317. Swait()
  1318. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  1319. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  1320. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1321. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(2, 2, 2))
  1322. MakeForm(CHARGE, "Ball")
  1323. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  1324. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  1325. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1326. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1327. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1328. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1329. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1330. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1331. end
  1332. CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Head, 10, 0.9)
  1333. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  1334. for i = 1, 45 do
  1335. Swait()
  1336. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1337. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1338. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1339. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1340. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1341. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1342. end
  1343. coroutine.resume(coroutine.create(function()
  1344. local IMPACT = false
  1345. local BULLET = ABSOLUTE
  1346. MakeForm(BULLET, "Ball")
  1347. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  1348. for i = 1, 500 do
  1349. Swait()
  1350. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  1351. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  1352. MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really black", VT(-10, -10, -10) / 55)
  1353. if HIT ~= nil then
  1354. IMPACT = true
  1355. break
  1356. end
  1357. end
  1358. if IMPACT == false then
  1359. for i = 1, 40 do
  1360. Swait()
  1361. BULLET.Size = BULLET.Size * 0.9
  1362. end
  1363. BULLET:remove()
  1364. else
  1365. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  1366. for i = 1, 175 do
  1367. Swait()
  1368. BULLET.Size = BULLET.Size * 0.99
  1369. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really black", VT(i, 0, i) / 85)
  1370. end
  1371. CreateSound("438666001", BULLET, 10, 3)
  1372. Swait(35)
  1373. BULLET.Transparency = 1
  1374. for i = 1, 20 do
  1375. for e = 1, 5 do
  1376. MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  1377. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really black", VT(i, 0, i) / 3)
  1378. end
  1379. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  1380. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  1381. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  1382. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  1383. Swait(5)
  1384. for e = 1, #HITBODIES do
  1385. if HITBODIES[e] ~= nil then
  1386. local BOD = HITBODIES[e]
  1387. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1388. if TORS then
  1389. BOD:BreakJoints()
  1390. for _, c in pairs(BOD:GetChildren()) do
  1391. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1392. local bv = Instance.new("BodyVelocity")
  1393. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1394. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  1395. bv.Parent = c
  1396. Debris:AddItem(bv, 0.2)
  1397. end
  1398. end
  1399. end
  1400. end
  1401. end
  1402. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really black", VT(i, 0, i) * 2)
  1403. end
  1404. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(12, 12, 12))
  1405. Debris:AddItem(BULLET, 10)
  1406. end
  1407. end))
  1408. ATTACK = false
  1409. Rooted = false
  1410. end
  1411. end
  1412. end
  1413.  
  1414. --//=================================\\
  1415. --|| ASSIGN THINGS TO KEYS
  1416. --\\=================================//
  1417.  
  1418. function MouseDown(Mouse)
  1419. if ATTACK == false then
  1420. end
  1421. end
  1422.  
  1423. function MouseUp(Mouse)
  1424. HOLD = false
  1425. end
  1426.  
  1427. function KeyDown(Key)
  1428. KEYHOLD = true
  1429. if Key == "z" and ATTACK == false then
  1430. Lunar_Blast()
  1431. end
  1432.  
  1433. if Key == "b" and ATTACK == false then
  1434. Star_Cutter()
  1435. end
  1436.  
  1437. if Key == "c" and ATTACK == false then
  1438. Absoluteum()
  1439. end
  1440. if Key == "v" and ATTACK == false then
  1441. Deathbound()
  1442. end
  1443. if Key == "x" and ATTACK == false then
  1444. Morning_Star()
  1445. end
  1446.  
  1447. if Key == "q" and ATTACK == false then
  1448. Astral_Hop()
  1449. end
  1450. end
  1451.  
  1452. function KeyUp(Key)
  1453. KEYHOLD = false
  1454. end
  1455.  
  1456. Mouse.Button1Down:connect(function(NEWKEY)
  1457. MouseDown(NEWKEY)
  1458. end)
  1459. Mouse.Button1Up:connect(function(NEWKEY)
  1460. MouseUp(NEWKEY)
  1461. end)
  1462. Mouse.KeyDown:connect(function(NEWKEY)
  1463. KeyDown(NEWKEY)
  1464. end)
  1465. Mouse.KeyUp:connect(function(NEWKEY)
  1466. KeyUp(NEWKEY)
  1467. end)
  1468.  
  1469. --//=================================\\
  1470. --\\=================================//
  1471.  
  1472.  
  1473. function unanchor()
  1474. if UNANCHOR == true then
  1475. g = Character:GetChildren()
  1476. for i = 1, #g do
  1477. if g[i].ClassName == "Part" then
  1478. g[i].Anchored = false
  1479. end
  1480. end
  1481. end
  1482. end
  1483.  
  1484.  
  1485. --//=================================\\
  1486. --|| WRAP THE WHOLE SCRIPT UP
  1487. --\\=================================//
  1488.  
  1489. Humanoid.Changed:connect(function(Jump)
  1490. if Jump == "Jump" and (Disable_Jump == true) then
  1491. Humanoid.Jump = false
  1492. end
  1493. end)
  1494.  
  1495. Humanoid.HipHeight = 2
  1496. Head:ClearAllChildren()
  1497. local FF = IT("ForceField",Character)
  1498. FF.Visible = false
  1499. Speed = 35
  1500.  
  1501. function refit()
  1502. RootJoint.Parent = RootPart
  1503. Neck.Parent = Torso
  1504. RightShoulder.Parent = Torso
  1505. LeftShoulder.Parent = Torso
  1506. RightHip.Parent = Torso
  1507. LeftHip.Parent = Torso
  1508. RootPart.Parent = Character
  1509. LeftArm.Parent = Character
  1510. RightArm.Parent = Character
  1511. RightLeg.Parent = Character
  1512. LeftLeg.Parent = Character
  1513. Torso.Parent = Character
  1514. Head.Parent = Character
  1515. end
  1516.  
  1517. local FOUNDFORGOTTEN = false
  1518.  
  1519. while true do
  1520. Swait()
  1521. ANIMATE.Parent = nil
  1522. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1523. IDLEANIMATION:Play()
  1524. SINE = SINE + CHANGE
  1525. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1526. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1527. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1528. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  1529. if ATTACK == false then
  1530. if TORSOVELOCITY < 1 then
  1531. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1532. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1533. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1534. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1535. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1536. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1537. elseif TORSOVELOCITY > 1 then
  1538. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1539. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1540. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1541. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1542. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1543. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1544. end
  1545. end
  1546. unanchor()
  1547. Humanoid.MaxHealth = "inf"
  1548. Humanoid.Health = "inf"
  1549. if Rooted == false then
  1550. Disable_Jump = false
  1551. Humanoid.WalkSpeed = Speed
  1552. elseif Rooted == true then
  1553. Disable_Jump = true
  1554. Humanoid.WalkSpeed = 0
  1555. end
  1556. for _, c in pairs(Character:GetChildren()) do
  1557. if c.ClassName == "Part" then
  1558. c.Material = "Neon"
  1559. if c:FindFirstChildOfClass("ParticleEmitter") then
  1560. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1561. end
  1562. if c == Torso then
  1563. c.Color = C3(1,0,0)
  1564. elseif c == RightArm then
  1565. c.Color = C3(1.05,0.05,0.15)
  1566. elseif c == LeftArm then
  1567. c.Color = C3(1.05,0.05,0.15)
  1568. elseif c == RightLeg then
  1569. c.Color = C3(1,0,0.05)
  1570. elseif c == LeftLeg then
  1571. c.Color = C3(1,0,0.05)
  1572. elseif c == Head then
  1573. if c:FindFirstChild("Dominus") == nil then
  1574. local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "31100020", VT(1,1,1)*1.1, VT(0,0,0))
  1575. M.Name = "Dominus"
  1576. end
  1577. if c:FindFirstChild("face") then
  1578. c.face:remove()
  1579. end
  1580. end
  1581. elseif c.ClassName == "" or c.ClassName == "" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1582. c:remove()
  1583. end
  1584. end
  1585. FF.Parent = Character
  1586. sick.Parent = Character
  1587. refit()
  1588. script.Parent = WEAPONGUI
  1589. Character.Parent = workspace
  1590. Humanoid.PlatformStand = false
  1591. Humanoid.Name = "Astra"
  1592. for _, c in pairs(game.Players:GetChildren()) do
  1593. if c.Character ~= nil then
  1594. if c.Character.Parent ~= workspace and c.Character.Parent ~= nil then
  1595. c.Character:BreakJoints()
  1596. end
  1597. end
  1598. end
  1599. FOUNDFORGOTTEN = false
  1600. Humanoid.DisplayDistanceType = "None"
  1601. for _, c in pairs(workspace:GetChildren()) do
  1602. if c.ClassName == "Model" then
  1603. for _, q in pairs(c:GetChildren()) do
  1604. if q.Name == ("Forgotten Dominus") then
  1605. FOUNDFORGOTTEN = true
  1606. end
  1607. end
  1608. end
  1609. end
  1610. if FOUNDFORGOTTEN == true then
  1611. sick:Stop()
  1612. else
  1613. sick.Playing = true
  1614. end
  1615. if VALUE1 == false then
  1616. MagicSphere(VT(1,1,1)/5,35,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,0,0),VT(0,0,0))
  1617. end
  1618. end
  1619.  
  1620. --//=================================\\
  1621. --\\=================================//
  1622.  
  1623.  
  1624.  
  1625.  
  1626.  
  1627. --//====================================================\\--
  1628. --|| END OF SCRIPT
  1629. --\\====================================================//--
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