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  1. [go2]>s
  2. You run south.
  3. [Shard Outfitting Society, Hallway]
  4. Pine paneled walls are nearly covered by racks of raw cloth and leather that flank either side of the narrow hallway. In one corner sits a mannequin completely destitute of any type of clothing. Tailors of all kinds rush back and forth, busy with their wares, dropping a random pin on the floor adding to the collection of scrap. You also see Outfitting Society Master Jakke, an azure granite arch, a beige granite arch and a grey granite arch.
  5. Also here: Skald Xenris.
  6. Obvious exits: north, west.
  7. Room Number: 10936
  8. [go2: travel time: 0:00:00]
  9. --- Lich: go2 has exited.
  10. [workorders1]>get my outfitting logbook
  11. You get an outfitting work order logbook from inside your cow-shaped handbag.
  12. [workorders1]>ask Jakke for hard tailoring work
  13. Jakke shuffles through some notes and says, "Alright, this is an order for a cloth mining belt. I need 6 of exceptional quality, made from any fabric and due in 305 roisaen. Please complete the items, bundle them with your logbook and then give me the logbook to complete this order. Good luck!"
  14. You seem to recall this item being somewhere in chapter 3 of the instruction book.
  15. [workorders1]>ask Jakke for hard tailoring work
  16. Jakke shuffles through some notes and says, "Alright, this is an order for a cloth rucksack. I need 3 of exceptional quality, made from any fabric and due in 170 roisaen. Please complete the items, bundle them with your logbook and then give me the logbook to complete this order. Good luck!"
  17. You seem to recall this item being somewhere in chapter 3 of the instruction book.
  18. [workorders1]>put my logbook in my handbag
  19. You put your logbook in your cow-shaped handbag.
  20. [workorders1]>wealth dokoras
  21. 3 silver Dokoras (300 copper Dokoras).
  22. Earth Meld (26 roisaen)
  23. Blood Staunching (19 roisaen)
  24. Righteous Wrath (9 roisaen)
  25. Ethereal Shield (21 roisaen)
  26. Heal (26 roisaen)
  27. Perseverance of Peri'el (16 roisaen)
  28. Tranquility (19 roisaen)
  29. Iron Constitution (23 roisaen)
  30. --- Lich: go2 active.
  31. --- Lich: 'textsubs' has been stopped by go2.
  32. [go2: ETA: 0:00:03 (15 rooms to move through)]
  33. [go2]>w
  34. You go west.
  35. [Shard Outfitting Society, Main Entrance]
  36. Enveloped in dark pink granite walls, the main entrance exudes a warmth of colors from the parquet bloodwood flooring to the multitude tapestries hanging from the ceiling. Mannequins in one corner display a few of the masterpieces made by Ilithi's more promising tailors while display cases filled with jewelry items occupy another. Overhead, a prestige board hangs from the intricately carved ceiling beams to display the names of the most dedicated to each outfitting discipline throughout each of the provinces. You also see a black granite arch.
  37. Obvious exits: north, east, west.
  38. Room Number: 19333
  39. [go2]>go granite arch
  40. [go2]>west
  41. [go2]>west
  42. [Shard, Xibar's Crescent Road]
  43. The repaired southern wall of the city stands tall and proud, burnished with a pale blue color to mirror the street's namesake. The raised cobblestone road gives a good view of the arced road that runs around the outer edge of the great city, allowing passersby to see the Great Tower to the north. Several caravans parked to the side are closed up tight, awaiting the new day to be unloaded. You also see a black granite arch leading into the Shard Outfitting Society Building.
  44. Obvious paths: east, west.
  45. Room Number: 2559
  46. You go west.
  47. [Shard, South Square]
  48. [go2]>west
  49. Like a barren tree in springtime, this quarter of the city shows signs of renewed life. Ruby Street to the north brings shoppers and travelers to a large cobbled square in an area that citizens and visitors once would have avoided. The most prominent sign of the reawakening is the New South Bridge on the rebuilt side of the square. You also see a wooden barricade and the Sentinel Janeros.
  50. Obvious paths: north, east, west.
  51. Room Number: 2560
  52. You go west.
  53. [Shard, Xibar's Crescent Road]
  54. The Tower of Honor to the west and north, despite the presence of nightfall, retains some remnant of the sun's light in its quartz stone, exuding a gentle glow that lends a moonlight-bright illumination to everything nearby. The sounds of miserable coughing and clicking boots on crystalline wallwalks echoes up to the east where the unlucky south city gates guards make their rounds. You also see the Shard Forging Society Building.
  55. Obvious paths: east, west.
  56. Room Number: 2561
  57. [go2]>northwest
  58. [go2]>northwest
  59. You go west.
  60. [Shard, Xibar's Crescent Road]
  61. The Tower of Honor sweeps up to the northwest like a candle elegantly sculpted of fitted blocks of quartz. A soft glow radiates out from the solitary structure, the result of the light-absorbing qualities of the stone by the masoner's account, the result of the pure spirits that serve the tower -- the Paladins of Ilithi -- by legend.
  62. Obvious paths: east, northwest.
  63. Room Number: 2562
  64. [go2]>northwest
  65. You run northwest.
  66. [Shard, Xibar's Crescent Road]
  67. The Tower of Honor -- home to the Paladins of Shard -- rises straight and tall out of the side of the winking facets of the city walls. The milky white stone that composes the keep shines softly, for all the world looking as if it were an odd, earthbound piece of the fourth moon of legend. To the northeast, the Bridge of Suns braces its goldenoak feet against the bank of a water channel that would separate Xibar Street from Sapphire Avenue.
  68. Obvious paths: southeast, northwest.
  69. Room Number: 2562
  70. [go2]>north
  71. You run northwest.
  72. [Shard, Xibar's Crescent Road]
  73. The white glow of the Tower of Honor can be glimpsed around a bend to the southeast, its soft luster challenging the Great Tower's at the heart of Shard for height. A building painted in shadows and featuring wooden beams carved with obscure images sits, closed for the night, on the east side of the path, its doorway darkened.
  74. Obvious paths: southeast, northwest.
  75. Room Number: 19287
  76. [go2]>east
  77. You run northwest.
  78. [Shard, Xibar's Crescent Road]
  79. The city seems to pause in this small pocket side street, just apart from the mad traffic of Moonstone Street to the north and the overbearing grace of the Tower of Honor to the south. Shaded homes sit in tranquil silence beside the path's side, content in their small slice of peace. You also see the city wall and the Shard Alchemy Society Tower.
  80. Obvious paths: north, northeast, southeast.
  81. Room Number: 2517
  82. You run north.
  83. [go2]>east
  84. [Shard, West City Gates]
  85. The sound of chanting voices carries over the Lake of Tears and past the West Gate. If the guards appear disturbed by the steady droning sound, they do not show it as they pace the wallwalks, eyes constantly scanning for any sign of danger in the night. You also see the Sentinel Kureta, a prominent warning sign and a ladder to the top of the wall.
  86. Obvious paths: north, east, south.
  87. Room Number: 2516
  88. [go2]>east
  89. You run east.
  90. [Shard, Moonstone Street]
  91. The distant drone of chanting floats over the city from the west where Wyvern Mountain rises. Held sacred by the true worshippers of the World Dragon, its primary shrine is open all year round, even if the gates that mark the end of Moonstone Street's journey west aren't. You also see a Shard sentinel and a tall white-domed building.
  92. Obvious paths: east, west.
  93. Room Number: 2515
  94. [go2]>east
  95. You run east.
  96. [Shard, Moonstone Street]
  97. The dark ribbon of the road flows in a smooth line, one way rolling without a ripple toward the looming presence of Wyvern Mountain to the west, the other toward the magnificence of the dully glowing Great Tower to the east. You also see a mercantile entrance and an elegant crystal-spired building.
  98. Obvious paths: east, west.
  99. Room Number: 2514
  100. You run east.
  101. [Shard, Moonstone Street]
  102. Deserted and lonely, a small, dark shop painted with strange gleaming markings is nearly dwarfed by the looming edifice of the nearby bank and the dramatic silhouette of the Great Tower. A sign hangs over the doorway, swinging in the city's chilly lakeside breeze. You also see The Crystal Plaza and the meeting tower.
  103. Obvious paths: east, west.
  104. Room Number: 2513
  105. You run east.
  106. [go2]>go bank
  107. [go2]>north
  108. [Shard, Moonstone Street]
  109. The darkly gleaming beauty of the city's bank stands out even at night, its polished facade engraved with the image of Kertigen. Although the doors are shut and the lights mostly extinguished, the sound of movement from the patrol that prowls the bank's grounds can still be heard making their rounds. The three-story office of the Provincial Administrator of Orders watches over the lonely street. You also see a sly-eyed Elothean newsman, a large sign and a news stand with a couple of things on it.
  110. Obvious paths: east, west.
  111. Room Number: 2512
  112. [Shard, First Bank of Ilithi]
  113. Creamy white walls and floors surmounted by a dome-shaped ceiling forms the bank of Shard. Streaks of black and silver run through the natural marble used in the structure, and short halls branch off to the north and east.
  114. Obvious exits: north, east, out.
  115. Room Number: 19273
  116. You run north.
  117. [First Bank of Ilithi, Teller's Windows]
  118. Polished walnut windows and paneling separate the customers from the tellers and vault against the back of the wall. Several young and pretty Elothean men and women stand behind bars of an anlora-avtoma and steel alloy to process transactions. A gleaming brass sign is embedded into the west wall, stating the bank's policies. You also see a small calendar.
  119. Obvious exits: south.
  120. Room Number: 19276
  121. [go2: travel time: 0:00:01]
  122. --- Lich: go2 has exited.
  123. [workorders1]>withdraw 4 gold
  124. The clerk counts out 4 gold Dokoras and hands them over, making a notation in her ledger.
  125. [workorders1]>withdraw 7 silver
  126. The clerk counts out 7 silver Dokoras and hands them over, making a notation in her ledger.
  127. --- Lich: go2 active.
  128. --- Lich: 'textsubs' has been stopped by go2.
  129. [go2: ETA: 0:00:03 (17 rooms to move through)]
  130. [go2]>south
  131. You run south.
  132. [Shard, First Bank of Ilithi]
  133. Creamy white walls and floors surmounted by a dome-shaped ceiling forms the bank of Shard. Streaks of black and silver run through the natural marble used in the structure, and short halls branch off to the north and east.
  134. Obvious exits: north, east, out.
  135. Room Number: 19273
  136. [go2]>out
  137. [go2]>west
  138. [go2]>west
  139. You run out.
  140. [Shard, Moonstone Street]
  141. The darkly gleaming beauty of the city's bank stands out even at night, its polished facade engraved with the image of Kertigen. Although the doors are shut and the lights mostly extinguished, the sound of movement from the patrol that prowls the bank's grounds can still be heard making their rounds. The three-story office of the Provincial Administrator of Orders watches over the lonely street. You also see a sly-eyed Elothean newsman, a large sign and a news stand with a couple of things on it.
  142. Obvious paths: east, west.
  143. Room Number: 2512
  144. You run west.
  145. [Shard, Moonstone Street]
  146. Deserted and lonely, a small, dark shop painted with strange gleaming markings is nearly dwarfed by the looming edifice of the nearby bank and the dramatic silhouette of the Great Tower. A sign hangs over the doorway, swinging in the city's chilly lakeside breeze. You also see The Crystal Plaza and the meeting tower.
  147. Obvious paths: east, west.
  148. Room Number: 2513
  149. [go2]>west
  150. [go2]>west
  151. You run west.
  152. [Shard, Moonstone Street]
  153. The dark ribbon of the road flows in a smooth line, one way rolling without a ripple toward the looming presence of Wyvern Mountain to the west, the other toward the magnificence of the dully glowing Great Tower to the east. You also see a mercantile entrance and an elegant crystal-spired building.
  154. Obvious paths: east, west.
  155. Room Number: 2514
  156. [go2]>south
  157. You run west.
  158. [Shard, Moonstone Street]
  159. The distant drone of chanting floats over the city from the west where Wyvern Mountain rises. Held sacred by the true worshippers of the World Dragon, its primary shrine is open all year round, even if the gates that mark the end of Moonstone Street's journey west aren't. You also see a Shard sentinel and a tall white-domed building.
  160. Obvious paths: east, west.
  161. Room Number: 2515
  162. [go2]>southeast
  163. You run west.
  164. [Shard, West City Gates]
  165. The sound of chanting voices carries over the Lake of Tears and past the West Gate. If the guards appear disturbed by the steady droning sound, they do not show it as they pace the wallwalks, eyes constantly scanning for any sign of danger in the night. You also see the Sentinel Kureta, a prominent warning sign and a ladder to the top of the wall.
  166. Obvious paths: north, east, south.
  167. Room Number: 2516
  168. You run south.
  169. [go2]>southeast
  170. [Shard, Xibar's Crescent Road]
  171. The city seems to pause in this small pocket side street, just apart from the mad traffic of Moonstone Street to the north and the overbearing grace of the Tower of Honor to the south. Shaded homes sit in tranquil silence beside the path's side, content in their small slice of peace. You also see the city wall and the Shard Alchemy Society Tower.
  172. Obvious paths: north, northeast, southeast.
  173. Room Number: 2517
  174. [go2]>southeast
  175. You run southeast.
  176. [Shard, Xibar's Crescent Road]
  177. The white glow of the Tower of Honor can be glimpsed around a bend to the southeast, its soft luster challenging the Great Tower's at the heart of Shard for height. A building painted in shadows and featuring wooden beams carved with obscure images sits, closed for the night, on the east side of the path, its doorway darkened.
  178. Obvious paths: southeast, northwest.
  179. Room Number: 19287
  180. [go2]>east
  181. You run southeast.
  182. [Shard, Xibar's Crescent Road]
  183. The Tower of Honor -- home to the Paladins of Shard -- rises straight and tall out of the side of the winking facets of the city walls. The milky white stone that composes the keep shines softly, for all the world looking as if it were an odd, earthbound piece of the fourth moon of legend. To the northeast, the Bridge of Suns braces its goldenoak feet against the bank of a water channel that would separate Xibar Street from Sapphire Avenue.
  184. Obvious paths: southeast, northwest.
  185. Room Number: 2522
  186. [go2]>east
  187. You run southeast.
  188. [Shard, Xibar's Crescent Road]
  189. The Tower of Honor sweeps up to the northwest like a candle elegantly sculpted of fitted blocks of quartz. A soft glow radiates out from the solitary structure, the result of the light-absorbing qualities of the stone by the masoner's account, the result of the pure spirits that serve the tower -- the Paladins of Ilithi -- by legend.
  190. Obvious paths: east, northwest.
  191. Room Number: 2562
  192. [go2]>east
  193. You run east.
  194. [Shard, Xibar's Crescent Road]
  195. The Tower of Honor to the west and north, despite the presence of nightfall, retains some remnant of the sun's light in its quartz stone, exuding a gentle glow that lends a moonlight-bright illumination to everything nearby. The sounds of miserable coughing and clicking boots on crystalline wallwalks echoes up to the east where the unlucky south city gates guards make their rounds. You also see the Shard Forging Society Building.
  196. Obvious paths: east, west.
  197. Room Number: 2561
  198. You run east.
  199. [Shard, South Square]
  200. Like a barren tree in springtime, this quarter of the city shows signs of renewed life. Ruby Street to the north brings shoppers and travelers to a large cobbled square in an area that citizens and visitors once would have avoided. The most prominent sign of the reawakening is the New South Bridge on the rebuilt side of the square. You also see a wooden barricade and the Sentinel Janeros.
  201. Obvious paths: north, east, west.
  202. Room Number: 2560
  203. [go2]>go granite arch
  204. [go2]>e
  205. You run east.
  206. [Shard, Xibar's Crescent Road]
  207. The repaired southern wall of the city stands tall and proud, burnished with a pale blue color to mirror the street's namesake. The raised cobblestone road gives a good view of the arced road that runs around the outer edge of the great city, allowing passersby to see the Great Tower to the north. Several caravans parked to the side are closed up tight, awaiting the new day to be unloaded. You also see a black granite arch leading into the Shard Outfitting Society Building.
  208. Obvious paths: east, west.
  209. Room Number: 2559
  210. [go2]>n
  211. [Shard Outfitting Society, Main Entrance]
  212. Enveloped in dark pink granite walls, the main entrance exudes a warmth of colors from the parquet bloodwood flooring to the multitude tapestries hanging from the ceiling. Mannequins in one corner display a few of the masterpieces made by Ilithi's more promising tailors while display cases filled with jewelry items occupy another. Overhead, a prestige board hangs from the intricately carved ceiling beams to display the names of the most dedicated to each outfitting discipline throughout each of the provinces. You also see a black granite arch.
  213. Obvious exits: north, east, west.
  214. Room Number: 19333
  215. [go2]>n
  216. You run east.
  217. [Shard Outfitting Society, Hallway]
  218. Pine paneled walls are nearly covered by racks of raw cloth and leather that flank either side of the narrow hallway. In one corner sits a mannequin completely destitute of any type of clothing. Tailors of all kinds rush back and forth, busy with their wares, dropping a random pin on the floor adding to the collection of scrap. You also see Outfitting Society Master Jakke, an azure granite arch, a beige granite arch and a grey granite arch.
  219. Also here: Skald Xenris.
  220. Obvious exits: north, west.
  221. Room Number: 10936
  222. You run north.
  223. [Shard Outfitting Society, Tool Shop]
  224. The supply shop projects an air of quiet efficiency at all times with clerks refilling the various empty slots with new tools for sale. Bottles, fabrics, and canvases stand neatly arranged on shelves that line the wall behind a polished white granite counter. Several workrooms nearby provide enough static noise to block out the clerks idle conversations. You also see a large sign.
  225. Obvious exits: north, south.
  226. Room Number: 10938
  227. You run north.
  228. [Shard Outfitting Society, Material Depot]
  229. Three finely crafted rocking chairs sit around a round table in the center of the room where denizens will often sit and play a quick dice game while working away. Shelves line the room where someone can set aside their work for a moment of rest, although those come few and far between. A counter stocked with many types of fabrics and furs dominates one side of the room to make crafting materials readily accessible. You also see a large sign.
  230. Obvious exits: north, south.
  231. Room Number: 10939
  232. [go2: travel time: 0:00:01]
  233. --- Lich: go2 has exited.
  234. [workorders1]>order 8
  235. The attendant says, "You can purchase 10 yards of burlap cloth for 315 Dokoras. Just order it again and we'll see it done!"
  236. [workorders1]>order 8
  237. The attendant takes some coins from you and hands you 10 yards of burlap cloth.
  238. [workorders1]>order 8
  239. The attendant says, "You can purchase 10 yards of burlap cloth for 315 Dokoras. Just order it again and we'll see it done!"
  240. [workorders1]>order 8
  241. The attendant takes some coins from you and hands you 10 yards of burlap cloth.
  242. [workorders1]>combine cloth with cloth
  243. You are a bit too busy performing to do that.
  244. [workorders1]>stop play
  245. [workorders1]>combine cloth with cloth
  246. You stop playing your song.
  247. You combine the bolts of cloth together.
  248. [workorders1]>order 8
  249. --- Lich: empathylink paused.
  250. --- Lich: sanowret-crystal paused.
  251. --- Lich: checkevader paused.
  252. --- Lich: play paused.
  253. --- Lich: t2 paused.
  254. --- Lich: workorders1 paused.
  255. The attendant says, "You can purchase 10 yards of burlap cloth for 315 Dokoras. Just order it again and we'll see it done!"
  256. [almanac]>stow left
  257. You put your cloth in your alchemist's pack.
  258. [almanac]>get my almanac
  259. You get a hefty omnibus almanac with a sturdy indurium cover from inside your alchemist's pack.
  260. [almanac]>study my almanac
  261. You set about studying your omnibus almanac intently. You believe you've learned something significant about Targeted Magic!
  262. Roundtime: 10 seconds
  263. Earth Meld (26 roisaen)
  264. Blood Staunching (19 roisaen)
  265. Righteous Wrath (9 roisaen)
  266. Ethereal Shield (21 roisaen)
  267. Heal (25 roisaen)
  268. Perseverance of Peri'el (16 roisaen)
  269. Tranquility (19 roisaen)
  270. Iron Constitution (23 roisaen)
  271. [almanac]>stow my almanac
  272. You put your almanac in your alchemist's pack.
  273. --- Lich: empathylink unpaused.
  274. --- Lich: sanowret-crystal unpaused.
  275. --- Lich: checkevader unpaused.
  276. --- Lich: play unpaused.
  277. --- Lich: t2 unpaused.
  278. --- Lich: workorders1 unpaused.
  279. [workorders1]>order 8
  280. The attendant takes some coins from you and hands you 10 yards of burlap cloth.
  281. [workorders1]>put my cloth in my handbag
  282. You put your cloth in your cow-shaped handbag.
  283. --- Lich: go2 active.
  284. --- Lich: 'textsubs' has been stopped by go2.
  285. [go2: ETA: 0:00:05 (25 rooms to move through)]
  286. [go2]>s
  287. Earth Meld (26 roisaen)
  288. Blood Staunching (19 roisaen)
  289. Righteous Wrath (8 roisaen)
  290. Ethereal Shield (21 roisaen)
  291. Heal (25 roisaen)
  292. Perseverance of Peri'el (16 roisaen)
  293. Tranquility (19 roisaen)
  294. Iron Constitution (23 roisaen)
  295. You go south.
  296. [Shard Outfitting Society, Tool Shop]
  297. The supply shop projects an air of quiet efficiency at all times with clerks refilling the various empty slots with new tools for sale. Bottles, fabrics, and canvases stand neatly arranged on shelves that line the wall behind a polished white granite counter. Several workrooms nearby provide enough static noise to block out the clerks idle conversations. You also see a large sign.
  298. Obvious exits: north, south.
  299. Room Number: 10938
  300. [go2]>s
  301. [go2]>w
  302. [go2]>go granite arch
  303. You go south.
  304. [Shard Outfitting Society, Hallway]
  305. Pine paneled walls are nearly covered by racks of raw cloth and leather that flank either side of the narrow hallway. In one corner sits a mannequin completely destitute of any type of clothing. Tailors of all kinds rush back and forth, busy with their wares, dropping a random pin on the floor adding to the collection of scrap. You also see Outfitting Society Master Jakke, an azure granite arch, a beige granite arch and a grey granite arch.
  306. Also here: Skald Xenris.
  307. Obvious exits: north, west.
  308. Room Number: 10936
  309. You go west.
  310. [Shard Outfitting Society, Main Entrance]
  311. Enveloped in dark pink granite walls, the main entrance exudes a warmth of colors from the parquet bloodwood flooring to the multitude tapestries hanging from the ceiling. Mannequins in one corner display a few of the masterpieces made by Ilithi's more promising tailors while display cases filled with jewelry items occupy another. Overhead, a prestige board hangs from the intricately carved ceiling beams to display the names of the most dedicated to each outfitting discipline throughout each of the provinces. You also see a black granite arch.
  312. Obvious exits: north, east, west.
  313. Room Number: 19333
  314. [go2]>east
  315. [go2]>northeast
  316. [Shard, Xibar's Crescent Road]
  317. The repaired southern wall of the city stands tall and proud, burnished with a pale blue color to mirror the street's namesake. The raised cobblestone road gives a good view of the arced road that runs around the outer edge of the great city, allowing passersby to see the Great Tower to the north. Several caravans parked to the side are closed up tight, awaiting the new day to be unloaded. You also see a black granite arch leading into the Shard Outfitting Society Building.
  318. Obvious paths: east, west.
  319. Room Number: 2559
  320. [go2]>northeast
  321. You go east.
  322. [Shard, Xibar's Crescent Road]
  323. The once-sad shell of a ruined house has been refurbished to make a tiny red-shuttered shop. While the renovations have rendered it habitable, it still retains its quirky charm as a home of sorts to the plant life of the area, the green children of the Rangers. Bricks have been converted to pots that hold fragrant herbs, and the remains of support beams and the fence, now repaired, have been wrapped with ivy. You also see a black tent with a deep purple awning.
  324. Obvious paths: northeast, west.
  325. Room Number: 2558
  326. [go2]>northeast
  327. You run northeast.
  328. [Shard, Xibar's Crescent Road]
  329. The mossy and almost entirely plant-covered Tower of Greenwalls grows out of the side of the crystalline city walls like a blade of grass through a sheath of glittering frost here. To the northwest the Bridge of Silver sweeps in a graceful arch over a verdant water channel, its construction completely composed of several silverwillow trees that have been lifesculpted to interlock and form a bridge of boughs and leaves. You also see a grassy path leading around to one side of the tower.
  330. Obvious paths: northeast, southwest.
  331. Room Number: 2557
  332. You run northeast.
  333. [go2]>north
  334. [Shard, Xibar's Crescent Road]
  335. Fences draped with leaves painted black by the night point the way to Greenwall's Tower to the southwest. A low-roofed shop all but hidden behind a nest of ivy sits darkened and locked up, slumbering away the evening with the other homes here. You also see a diamondique arch leading to the Engineering Society.
  336. Obvious paths: northeast, southwest.
  337. Room Number: 2556
  338. [go2]>go gate
  339. You run northeast.
  340. [Shard, Xibar's Crescent Road]
  341. A healthy array of well-tended gardens awaits onlookers who pass down this pocket street. While the homes here are not the finest in Shard, there is no mistaking the mark of careful upkeep. You also see a set of wooden doors attached to a large building and a wooden gate.
  342. Obvious paths: north, southwest, northwest.
  343. Room Number: 2550
  344. You run north.
  345. [Shard, East City Gates]
  346. Flames from smoky torches mounted on the city's walls flutter in a lakeside breeze and throw a fitful light over the ground, casting shadows on the Eastern Gate. The shadowy outline of the Tower of Brickwell rises up to the north, the faint sound of snapping cloth coming from the Keep's direction. You also see the Sentinel Neharon, a ladder to the top of the wall and a prominent warning sign.
  347. Obvious paths: north, south, west.
  348. Room Number: 2544
  349. [go2]>east
  350. [go2]>east
  351. You pass by the sharp gaze of the Sentinel Neharon who is guarding the city gate.
  352. He says, "Farewell, Sir Dubad. Safe journeying!."
  353. [Shard, East Bridge]
  354. The extravagance of the eastern quarter of Shard is evident here; milk-white marble railings gleam on the cloudiest days. The marble and the life-sculpted deobar supports show that no expense was spared in olden times, and the new paving stones that cover the roadway blend unobtrusively with the old construction. You also see some metal tinker's tools, a uniformed representative, a festive meeting portal and the East city gates.
  355. Also here: Andreasis.
  356. Obvious paths: east.
  357. Room Number: 2780
  358. [go2]>east
  359. You run east.
  360. [Shard, East Bridge]
  361. Directly west, Shard's east gate stands sentinel over traffic crossing into and out of the city. To the east, the bridge arcs to the shore of the Lake of Tears. Years of caravan traffic has left its mark in the planking of this otherwise well-maintained structure. You also see a pristine white leather booklet stamped with a mortar filled with leaves and flowers.
  362. Obvious paths: east, west.
  363. Room Number: 2779
  364. [go2]>east
  365. You run east.
  366. [Shard, East Bridge]
  367. Here the bridge rises to its highest point, affording a view of the tremendous expanse of farmlands east of the lake. To the west the Tower of Shard rises majestically over the walls of the city. You also see a wrecked catapult.
  368. Obvious paths: east, west.
  369. Room Number: 2778
  370. [go2]>east
  371. You run east.
  372. [Shard, East Bridge]
  373. Marble balustrades on either side of the walkway shine with a mysterious light of their own, marking the boundaries of the bridge's width. The ancient planks underfoot are hard and sturdy, defying the erosion of time.
  374. Obvious paths: east, west.
  375. Room Number: 2777
  376. [go2]>north
  377. You run east.
  378. [East Trade Route, Journey's Rest]
  379. For centuries, the Journey's Rest has been a stopping point for travelers arriving to and leaving from the fabled city of Shard. Marble benches provide a place to rest weary feet and chat with passing merchants or wanderers. To the east lies an expanse of farm fields stretching as far as the naked eye can see.
  380. Obvious paths: east, west.
  381. Room Number: 2776
  382. [go2]>north
  383. You run east.
  384. [Abandoned Road]
  385. Clumps of brush and flowers dot the surface of an old gravel road. The prairie grasses on either side are slowly creeping in, and in a few years will have obscured the road completely. There is a dim glow to the west from the lights of Shard.
  386. Obvious paths: north, east, west.
  387. Room Number: 2775
  388. [go2]>north
  389. You run north.
  390. [Eastern Lakeside, Small Path]
  391. To the southwest, a sloped bridge leads over the water of the Lake of Tears and into the crystal-walled city of Shard. A small dell filled with bright, bold flowers lines the road that leads out of the eastern wall. The way curves around the Lake of Tears to the north and west.
  392. Obvious paths: north, south.
  393. Room Number: 2782
  394. You run north.
  395. [go2]>go trail
  396. [Eastern Lakeside, Small Path]
  397. Copperleaf trees bow their heads in nightly prayers, their metallic leaves pattering against each other with the languid rhythms of a lazy storm. The lakeside ripples, its surface dark with the tide of evening.
  398. Obvious paths: north, south.
  399. Room Number: 2783
  400. You run north.
  401. [Eastern Lakeside, Small Path]
  402. The night sky frames the slender form of a willow tree. Her countenance, though rugged, bears all the regal grace of a queen, her form rising against the sweeping scape of the lake, proud and graceful beneath the stars. You also see a winding trail.
  403. Obvious paths: north, south.
  404. Room Number: 2784
  405. [go2]>nw
  406. [go2]>go path
  407. [House of the Gilded Longleaf, Trail]
  408. The trail meanders around a fallen tree and several large boulders. Wildflowers grow in sparse clumps hosting the occasional butterfly as they flit from one batch to the next. Waving in the breeze, ribbons clearly mark the route. You also see a winding trail leading towards the eastern shore and a dark hole nestled between two boulders.
  409. Obvious paths: west, northwest.
  410. Room Number: 13235
  411. [go2]>nw
  412. You run northwest.
  413. [House of the Gilded Longleaf, Glade]
  414. Snapdragons and verbena grow in a profusion of color here, covering every inch of the ground. Lush spicebushes nestle against the thicket which looms nearby, its brilliant orange flowers sending a siren call to the butterflies which flock to the area for miles around. A game trail leads to the southeast and a wooded path heads north, following the thicket. You also see a path.
  415. Obvious paths: southeast.
  416. Room Number: 13511
  417. [go2]>n
  418. [House of the Gilded Longleaf, Wooded Path]
  419. The maintained path follows the thicket through woods populated with pine, cedar and oak trees. Wildflowers dominate the ground cover surrounding sweet-smelling lilac bushes. The butterflies fly more thickly here, and the air is full of their fluttering wings. Discreet ribbons are tied to the bushes and thicket in regular intervals to mark the way through the undergrowth. You also see a red moonbeam and a path.
  420. Obvious paths: northwest.
  421. Room Number: 13512
  422. [go2]>go arbor
  423. You run northwest.
  424. [House of the Gilded Longleaf, Meadow]
  425. Following the thicket, the path travels through a small, overgrown meadow. Lilac bushes fill the open area giving off their sweet, heady fragrance. The ever-present butterflies have given way to honey bees from a nearby hive who are working tirelessly at collecting pollen. Ribbons have been regularly placed on the bushes and thicket to mark the path.
  426. Obvious paths: north, southeast.
  427. Room Number: 13513
  428. [go2]>se
  429. You run north.
  430. [House of the Gilded Longleaf, Path]
  431. Amid a riot of daisies and buttercups sits a red-lacquered wooden bench. Swarms of colorful butterflies fly over the flowers in ever-changing clouds. An arbor, laced with blue and white flowers, interrupts the otherwise impenetrable wall of the nearby thicket.
  432. Obvious paths: northeast, south.
  433. Room Number: 13514
  434. [House of the Gilded Longleaf, Gardens]
  435. The garden's formal layout contrasts with, yet also compliments, the natural growth of the surrounding forest. Raised beds of varying heights are filled with goldenrod and marigolds. A weathered bench sits under the fragrant branches of a stately weeping willow tree. Leading the way through the nearby thicket is an arbor, and the path continues around the willow in either direction.
  436. Also here: Ayduin.
  437. Obvious paths: southeast, south.
  438. Room Number: 13518
  439. You run southeast.
  440. [House of the Gilded Longleaf, Gardens]
  441. Swaying willow boughs shade the path in this portion of the garden where the tree leans slightly. Ferns interspersed with stargazer lilies grow thick in the damp soil. A cedar bench, varnished to bring out the natural wood grain, sits to one side of a boardwalk. The smells of a nearby marshy bog are evident on the breeze.
  442. Obvious paths: southwest, northwest.
  443. Room Number: 13519
  444. [go2: travel time: 0:00:02]
  445. --- Lich: go2 has exited.
  446. --- Lich: sew active.
  447. --- Lich: buff active.
  448. --- Lich: buff has exited.
  449. [sew]>tap my cotton thread
  450. I could not find what you were referring to.
  451. [sew]>wealth dokoras
  452. 4 gold, 4 bronze, and 15 copper Dokoras (4055 copper Dokoras).
  453. --- Lich: go2 active.
  454. --- Lich: 'textsubs' has been stopped by go2.
  455. [go2: ETA: 0:00:05 (25 rooms to move through)]
  456. [go2]>nw
  457. You go northwest.
  458. [House of the Gilded Longleaf, Gardens]
  459. The garden's formal layout contrasts with, yet also compliments, the natural growth of the surrounding forest. Raised beds of varying heights are filled with goldenrod and marigolds. A weathered bench sits under the fragrant branches of a stately weeping willow tree. Leading the way through the nearby thicket is an arbor, and the path continues around the willow in either direction.
  460. Also here: Ayduin.
  461. Obvious paths: southeast, south.
  462. Room Number: 13518
  463. [go2]>go arbor
  464. [go2]>s
  465. [go2]>se
  466. [House of the Gilded Longleaf, Path]
  467. Amid a riot of daisies and buttercups sits a red-lacquered wooden bench. Swarms of colorful butterflies fly over the flowers in ever-changing clouds. An arbor, laced with blue and white flowers, interrupts the otherwise impenetrable wall of the nearby thicket.
  468. Obvious paths: northeast, south.
  469. Room Number: 13514
  470. [go2]>go path
  471. You go south.
  472. [House of the Gilded Longleaf, Meadow]
  473. Following the thicket, the path travels through a small, overgrown meadow. Lilac bushes fill the open area giving off their sweet, heady fragrance. The ever-present butterflies have given way to honey bees from a nearby hive who are working tirelessly at collecting pollen. Ribbons have been regularly placed on the bushes and thicket to mark the path.
  474. Obvious paths: north, southeast.
  475. Room Number: 13513
  476. [go2]>se
  477. You go southeast.
  478. [House of the Gilded Longleaf, Wooded Path]
  479. The maintained path follows the thicket through woods populated with pine, cedar and oak trees. Wildflowers dominate the ground cover surrounding sweet-smelling lilac bushes. The butterflies fly more thickly here, and the air is full of their fluttering wings. Discreet ribbons are tied to the bushes and thicket in regular intervals to mark the way through the undergrowth. You also see a red moonbeam and a path.
  480. Obvious paths: northwest.
  481. Room Number: 13512
  482. [go2]>go trail
  483. [House of the Gilded Longleaf, Glade]
  484. Snapdragons and verbena grow in a profusion of color here, covering every inch of the ground. Lush spicebushes nestle against the thicket which looms nearby, its brilliant orange flowers sending a siren call to the butterflies which flock to the area for miles around. A game trail leads to the southeast and a wooded path heads north, following the thicket. You also see a path.
  485. Obvious paths: southeast.
  486. Room Number: 13511
  487. [go2]>south
  488. You go southeast.
  489. [House of the Gilded Longleaf, Trail]
  490. The trail meanders around a fallen tree and several large boulders. Wildflowers grow in sparse clumps hosting the occasional butterfly as they flit from one batch to the next. Waving in the breeze, ribbons clearly mark the route. You also see a winding trail leading towards the eastern shore and a dark hole nestled between two boulders.
  491. Obvious paths: west, northwest.
  492. Room Number: 13235
  493. [go2]>south
  494. [Eastern Lakeside, Small Path]
  495. The night sky frames the slender form of a willow tree. Her countenance, though rugged, bears all the regal grace of a queen, her form rising against the sweeping scape of the lake, proud and graceful beneath the stars. You also see a winding trail.
  496. Obvious paths: north, south.
  497. Room Number: 2784
  498. [go2]>south
  499. You run south.
  500. [Eastern Lakeside, Small Path]
  501. Copperleaf trees bow their heads in nightly prayers, their metallic leaves pattering against each other with the languid rhythms of a lazy storm. The lakeside ripples, its surface dark with the tide of evening.
  502. Obvious paths: north, south.
  503. Room Number: 2783
  504. [go2]>west
  505. You run south.
  506. [Eastern Lakeside, Small Path]
  507. To the southwest, a sloped bridge leads over the water of the Lake of Tears and into the crystal-walled city of Shard. A small dell filled with bright, bold flowers lines the road that leads out of the eastern wall. The way curves around the Lake of Tears to the north and west.
  508. Obvious paths: north, south.
  509. Room Number: 2782
  510. [go2]>west
  511. You run south.
  512. [Abandoned Road]
  513. Clumps of brush and flowers dot the surface of an old gravel road. The prairie grasses on either side are slowly creeping in, and in a few years will have obscured the road completely. There is a dim glow to the west from the lights of Shard.
  514. Obvious paths: north, east, west.
  515. Room Number: 2775
  516. [go2]>west
  517. You run west.
  518. [East Trade Route, Journey's Rest]
  519. For centuries, the Journey's Rest has been a stopping point for travelers arriving to and leaving from the fabled city of Shard. Marble benches provide a place to rest weary feet and chat with passing merchants or wanderers. To the east lies an expanse of farm fields stretching as far as the naked eye can see.
  520. Obvious paths: east, west.
  521. Room Number: 2776
  522. [go2]>west
  523. You run west.
  524. [Shard, East Bridge]
  525. Marble balustrades on either side of the walkway shine with a mysterious light of their own, marking the boundaries of the bridge's width. The ancient planks underfoot are hard and sturdy, defying the erosion of time.
  526. Obvious paths: east, west.
  527. Room Number: 2777
  528. [go2]>west
  529. You run west.
  530. [Shard, East Bridge]
  531. Here the bridge rises to its highest point, affording a view of the tremendous expanse of farmlands east of the lake. To the west the Tower of Shard rises majestically over the walls of the city. You also see a wrecked catapult.
  532. Obvious paths: east, west.
  533. Room Number: 2778
  534. [go2]>go gate
  535. You run west.
  536. [Shard, East Bridge]
  537. Directly west, Shard's east gate stands sentinel over traffic crossing into and out of the city. To the east, the bridge arcs to the shore of the Lake of Tears. Years of caravan traffic has left its mark in the planking of this otherwise well-maintained structure. You also see a pristine white leather booklet stamped with a mortar filled with leaves and flowers.
  538. Obvious paths: east, west.
  539. Room Number: 2779
  540. [go2]>south
  541. You run west.
  542. [Shard, East Bridge]
  543. The extravagance of the eastern quarter of Shard is evident here; milk-white marble railings gleam on the cloudiest days. The marble and the life-sculpted deobar supports show that no expense was spared in olden times, and the new paving stones that cover the roadway blend unobtrusively with the old construction. You also see some metal tinker's tools, a uniformed representative, a festive meeting portal and the East city gates.
  544. Obvious paths: east.
  545. Room Number: 2780
  546. You pass by the sharp gaze of the Sentinel Neharon who is guarding the city gate.
  547. He bows graciously. "Welcome back, Sir Dubad."
  548. [Shard, East City Gates]
  549. Flames from smoky torches mounted on the city's walls flutter in a lakeside breeze and throw a fitful light over the ground, casting shadows on the Eastern Gate. The shadowy outline of the Tower of Brickwell rises up to the north, the faint sound of snapping cloth coming from the Keep's direction. You also see the Sentinel Neharon, a ladder to the top of the wall and a prominent warning sign.
  550. Obvious paths: north, south, west.
  551. Room Number: 2544
  552. [go2]>southwest
  553. [go2]>southwest
  554. You run south.
  555. [Shard, Xibar's Crescent Road]
  556. A healthy array of well-tended gardens awaits onlookers who pass down this pocket street. While the homes here are not the finest in Shard, there is no mistaking the mark of careful upkeep. You also see a set of wooden doors attached to a large building and a wooden gate.
  557. Obvious paths: north, southwest, northwest.
  558. Room Number: 2550
  559. [go2]>southwest
  560. You run southwest.
  561. [Shard, Xibar's Crescent Road]
  562. Fences draped with leaves painted black by the night point the way to Greenwall's Tower to the southwest. A low-roofed shop all but hidden behind a nest of ivy sits darkened and locked up, slumbering away the evening with the other homes here. You also see a diamondique arch leading to the Engineering Society.
  563. Obvious paths: northeast, southwest.
  564. Room Number: 2556
  565. [go2]>west
  566. You run southwest.
  567. [Shard, Xibar's Crescent Road]
  568. The mossy and almost entirely plant-covered Tower of Greenwalls grows out of the side of the crystalline city walls like a blade of grass through a sheath of glittering frost here. To the northwest the Bridge of Silver sweeps in a graceful arch over a verdant water channel, its construction completely composed of several silverwillow trees that have been lifesculpted to interlock and form a bridge of boughs and leaves. You also see a grassy path leading around to one side of the tower.
  569. Obvious paths: northeast, southwest.
  570. Room Number: 2557
  571. [go2]>go granite arch
  572. You run southwest.
  573. [Shard, Xibar's Crescent Road]
  574. The once-sad shell of a ruined house has been refurbished to make a tiny red-shuttered shop. While the renovations have rendered it habitable, it still retains its quirky charm as a home of sorts to the plant life of the area, the green children of the Rangers. Bricks have been converted to pots that hold fragrant herbs, and the remains of support beams and the fence, now repaired, have been wrapped with ivy. You also see a black tent with a deep purple awning.
  575. Obvious paths: northeast, west.
  576. Room Number: 2558
  577. [go2]>e
  578. You run west.
  579. [Shard, Xibar's Crescent Road]
  580. The repaired southern wall of the city stands tall and proud, burnished with a pale blue color to mirror the street's namesake. The raised cobblestone road gives a good view of the arced road that runs around the outer edge of the great city, allowing passersby to see the Great Tower to the north. Several caravans parked to the side are closed up tight, awaiting the new day to be unloaded. You also see a black granite arch leading into the Shard Outfitting Society Building.
  581. Obvious paths: east, west.
  582. Room Number: 2559
  583. [go2]>n
  584. [Shard Outfitting Society, Main Entrance]
  585. Enveloped in dark pink granite walls, the main entrance exudes a warmth of colors from the parquet bloodwood flooring to the multitude tapestries hanging from the ceiling. Mannequins in one corner display a few of the masterpieces made by Ilithi's more promising tailors while display cases filled with jewelry items occupy another. Overhead, a prestige board hangs from the intricately carved ceiling beams to display the names of the most dedicated to each outfitting discipline throughout each of the provinces. You also see a black granite arch.
  586. Obvious exits: north, east, west.
  587. Room Number: 19333
  588. [go2]>n
  589. You run east.
  590. [Shard Outfitting Society, Hallway]
  591. Pine paneled walls are nearly covered by racks of raw cloth and leather that flank either side of the narrow hallway. In one corner sits a mannequin completely destitute of any type of clothing. Tailors of all kinds rush back and forth, busy with their wares, dropping a random pin on the floor adding to the collection of scrap. You also see Outfitting Society Master Jakke, an azure granite arch, a beige granite arch and a grey granite arch.
  592. Obvious exits: north, west.
  593. Room Number: 10936
  594. You run north.
  595. [Shard Outfitting Society, Tool Shop]
  596. The supply shop projects an air of quiet efficiency at all times with clerks refilling the various empty slots with new tools for sale. Bottles, fabrics, and canvases stand neatly arranged on shelves that line the wall behind a polished white granite counter. Several workrooms nearby provide enough static noise to block out the clerks idle conversations. You also see a large sign.
  597. Obvious exits: north, south.
  598. Room Number: 10938
  599. You run north.
  600. [Shard Outfitting Society, Material Depot]
  601. Three finely crafted rocking chairs sit around a round table in the center of the room where denizens will often sit and play a quick dice game while working away. Shelves line the room where someone can set aside their work for a moment of rest, although those come few and far between. A counter stocked with many types of fabrics and furs dominates one side of the room to make crafting materials readily accessible. You also see a large sign.
  602. Obvious exits: north, south.
  603. Room Number: 10939
  604. [go2: travel time: 0:00:02]
  605. --- Lich: go2 has exited.
  606. [sew]>order 6
  607. The attendant says, "You can purchase 100 yards of cotton thread for 700 Dokoras. Just order it again and we'll see it done!"
  608. [sew]>order 6
  609. The attendant takes some coins from you and hands you 100 yards of cotton thread.
  610. [sew]>put my cotton thread in my handbag
  611. You put your thread in your cow-shaped handbag.
  612. --- Lich: go2 active.
  613. --- Lich: 'textsubs' has been stopped by go2.
  614. [go2: ETA: 0:00:05 (25 rooms to move through)]
  615. [go2]>s
  616. You run south.
  617. [Shard Outfitting Society, Tool Shop]
  618. The supply shop projects an air of quiet efficiency at all times with clerks refilling the various empty slots with new tools for sale. Bottles, fabrics, and canvases stand neatly arranged on shelves that line the wall behind a polished white granite counter. Several workrooms nearby provide enough static noise to block out the clerks idle conversations. You also see a large sign.
  619. Obvious exits: north, south.
  620. Room Number: 10938
  621. [go2]>s
  622. [go2]>w
  623. [go2]>go granite arch
  624. You run south.
  625. [Shard Outfitting Society, Hallway]
  626. Pine paneled walls are nearly covered by racks of raw cloth and leather that flank either side of the narrow hallway. In one corner sits a mannequin completely destitute of any type of clothing. Tailors of all kinds rush back and forth, busy with their wares, dropping a random pin on the floor adding to the collection of scrap. You also see Outfitting Society Master Jakke, an azure granite arch, a beige granite arch and a grey granite arch.
  627. Obvious exits: north, west.
  628. Room Number: 10936
  629. [go2]>east
  630. You run west.
  631. [Shard Outfitting Society, Main Entrance]
  632. Enveloped in dark pink granite walls, the main entrance exudes a warmth of colors from the parquet bloodwood flooring to the multitude tapestries hanging from the ceiling. Mannequins in one corner display a few of the masterpieces made by Ilithi's more promising tailors while display cases filled with jewelry items occupy another. Overhead, a prestige board hangs from the intricately carved ceiling beams to display the names of the most dedicated to each outfitting discipline throughout each of the provinces. You also see a black granite arch.
  633. Obvious exits: north, east, west.
  634. Room Number: 19333
  635. [Shard, Xibar's Crescent Road]
  636. The repaired southern wall of the city stands tall and proud, burnished with a pale blue color to mirror the street's namesake. The raised cobblestone road gives a good view of the arced road that runs around the outer edge of the great city, allowing passersby to see the Great Tower to the north. Several caravans parked to the side are closed up tight, awaiting the new day to be unloaded. You also see a black granite arch leading into the Shard Outfitting Society Building.
  637. Obvious paths: east, west.
  638. Room Number: 2559
  639. [go2]>northeast
  640. [go2]>northeast
  641. Earth Meld (26 roisaen)
  642. Blood Staunching (19 roisaen)
  643. Righteous Wrath (8 roisaen)
  644. Ethereal Shield (21 roisaen)
  645. Heal (25 roisaen)
  646. Perseverance of Peri'el (16 roisaen)
  647. Tranquility (19 roisaen)
  648. Iron Constitution (23 roisaen)
  649. You go east.
  650. [Shard, Xibar's Crescent Road]
  651. The once-sad shell of a ruined house has been refurbished to make a tiny red-shuttered shop. While the renovations have rendered it habitable, it still retains its quirky charm as a home of sorts to the plant life of the area, the green children of the Rangers. Bricks have been converted to pots that hold fragrant herbs, and the remains of support beams and the fence, now repaired, have been wrapped with ivy. You also see a black tent with a deep purple awning.
  652. Obvious paths: northeast, west.
  653. Room Number: 2558
  654. You run northeast.
  655. [go2]>northeast
  656. [Shard, Xibar's Crescent Road]
  657. The mossy and almost entirely plant-covered Tower of Greenwalls grows out of the side of the crystalline city walls like a blade of grass through a sheath of glittering frost here. To the northwest the Bridge of Silver sweeps in a graceful arch over a verdant water channel, its construction completely composed of several silverwillow trees that have been lifesculpted to interlock and form a bridge of boughs and leaves. You also see a grassy path leading around to one side of the tower.
  658. Obvious paths: northeast, southwest.
  659. Room Number: 2557
  660. You run northeast.
  661. [Shard, Xibar's Crescent Road]
  662. Fences draped with leaves painted black by the night point the way to Greenwall's Tower to the southwest. A low-roofed shop all but hidden behind a nest of ivy sits darkened and locked up, slumbering away the evening with the other homes here. You also see a diamondique arch leading to the Engineering Society.
  663. [go2]>north
  664. Obvious paths: northeast, southwest.
  665. Room Number: 2556
  666. [go2]>go gate
  667. You run northeast.
  668. [Shard, Xibar's Crescent Road]
  669. A healthy array of well-tended gardens awaits onlookers who pass down this pocket street. While the homes here are not the finest in Shard, there is no mistaking the mark of careful upkeep. You also see a set of wooden doors attached to a large building and a wooden gate.
  670. Obvious paths: north, southwest, northwest.
  671. Room Number: 2550
  672. [go2]>east
  673. You run north.
  674. [Shard, East City Gates]
  675. Flames from smoky torches mounted on the city's walls flutter in a lakeside breeze and throw a fitful light over the ground, casting shadows on the Eastern Gate. The shadowy outline of the Tower of Brickwell rises up to the north, the faint sound of snapping cloth coming from the Keep's direction. You also see the Sentinel Neharon, a ladder to the top of the wall and a prominent warning sign.
  676. Obvious paths: north, south, west.
  677. Room Number: 2544
  678. You pass by the sharp gaze of the Sentinel Neharon who is guarding the city gate.
  679. He says, "Farewell, Sir Dubad. Safe journeying!."
  680. [Shard, East Bridge]
  681. The extravagance of the eastern quarter of Shard is evident here; milk-white marble railings gleam on the cloudiest days. The marble and the life-sculpted deobar supports show that no expense was spared in olden times, and the new paving stones that cover the roadway blend unobtrusively with the old construction. You also see some metal tinker's tools, a uniformed representative, a festive meeting portal and the East city gates.
  682. Obvious paths: east.
  683. Room Number: 2780
  684. [go2]>east
  685. You run east.
  686. [go2]>east
  687. [Shard, East Bridge]
  688. Directly west, Shard's east gate stands sentinel over traffic crossing into and out of the city. To the east, the bridge arcs to the shore of the Lake of Tears. Years of caravan traffic has left its mark in the planking of this otherwise well-maintained structure. You also see a pristine white leather booklet stamped with a mortar filled with leaves and flowers.
  689. Obvious paths: east, west.
  690. Room Number: 2779
  691. [go2]>east
  692. You run east.
  693. [Shard, East Bridge]
  694. Here the bridge rises to its highest point, affording a view of the tremendous expanse of farmlands east of the lake. To the west the Tower of Shard rises majestically over the walls of the city. You also see a wrecked catapult.
  695. Obvious paths: east, west.
  696. Room Number: 2778
  697. [go2]>east
  698. You run east.
  699. [Shard, East Bridge]
  700. Marble balustrades on either side of the walkway shine with a mysterious light of their own, marking the boundaries of the bridge's width. The ancient planks underfoot are hard and sturdy, defying the erosion of time.
  701. Obvious paths: east, west.
  702. Room Number: 2777
  703. You run east.
  704. [go2]>north
  705. [East Trade Route, Journey's Rest]
  706. For centuries, the Journey's Rest has been a stopping point for travelers arriving to and leaving from the fabled city of Shard. Marble benches provide a place to rest weary feet and chat with passing merchants or wanderers. To the east lies an expanse of farm fields stretching as far as the naked eye can see.
  707. Obvious paths: east, west.
  708. Room Number: 2776
  709. [go2]>north
  710. You run east.
  711. [Abandoned Road]
  712. Clumps of brush and flowers dot the surface of an old gravel road. The prairie grasses on either side are slowly creeping in, and in a few years will have obscured the road completely. There is a dim glow to the west from the lights of Shard.
  713. Obvious paths: north, east, west.
  714. Room Number: 2775
  715. [go2]>north
  716. You run north.
  717. [Eastern Lakeside, Small Path]
  718. To the southwest, a sloped bridge leads over the water of the Lake of Tears and into the crystal-walled city of Shard. A small dell filled with bright, bold flowers lines the road that leads out of the eastern wall. The way curves around the Lake of Tears to the north and west.
  719. Obvious paths: north, south.
  720. Room Number: 2782
  721. [go2]>go trail
  722. You run north.
  723. [Eastern Lakeside, Small Path]
  724. Copperleaf trees bow their heads in nightly prayers, their metallic leaves pattering against each other with the languid rhythms of a lazy storm. The lakeside ripples, its surface dark with the tide of evening.
  725. Obvious paths: north, south.
  726. Room Number: 2783
  727. [go2]>nw
  728. You run north.
  729. [Eastern Lakeside, Small Path]
  730. The night sky frames the slender form of a willow tree. Her countenance, though rugged, bears all the regal grace of a queen, her form rising against the sweeping scape of the lake, proud and graceful beneath the stars. You also see a winding trail.
  731. Obvious paths: north, south.
  732. Room Number: 2784
  733. [go2]>go path
  734. [House of the Gilded Longleaf, Trail]
  735. The trail meanders around a fallen tree and several large boulders. Wildflowers grow in sparse clumps hosting the occasional butterfly as they flit from one batch to the next. Waving in the breeze, ribbons clearly mark the route. You also see a winding trail leading towards the eastern shore and a dark hole nestled between two boulders.
  736. Obvious paths: west, northwest.
  737. Room Number: 13235
  738. You run northwest.
  739. [House of the Gilded Longleaf, Glade]
  740. Snapdragons and verbena grow in a profusion of color here, covering every inch of the ground. Lush spicebushes nestle against the thicket which looms nearby, its brilliant orange flowers sending a siren call to the butterflies which flock to the area for miles around. A game trail leads to the southeast and a wooded path heads north, following the thicket. You also see a path.
  741. Obvious paths: southeast.
  742. [go2]>nw
  743. Room Number: 13511
  744. [go2]>n
  745. [House of the Gilded Longleaf, Wooded Path]
  746. The maintained path follows the thicket through woods populated with pine, cedar and oak trees. Wildflowers dominate the ground cover surrounding sweet-smelling lilac bushes. The butterflies fly more thickly here, and the air is full of their fluttering wings. Discreet ribbons are tied to the bushes and thicket in regular intervals to mark the way through the undergrowth. You also see a red moonbeam and a path.
  747. Obvious paths: northwest.
  748. Room Number: 13512
  749. You run northwest.
  750. [go2]>go arbor
  751. [House of the Gilded Longleaf, Meadow]
  752. Following the thicket, the path travels through a small, overgrown meadow. Lilac bushes fill the open area giving off their sweet, heady fragrance. The ever-present butterflies have given way to honey bees from a nearby hive who are working tirelessly at collecting pollen. Ribbons have been regularly placed on the bushes and thicket to mark the path.
  753. Obvious paths: north, southeast.
  754. Room Number: 13513
  755. You run north.
  756. [go2]>se
  757. [House of the Gilded Longleaf, Path]
  758. Amid a riot of daisies and buttercups sits a red-lacquered wooden bench. Swarms of colorful butterflies fly over the flowers in ever-changing clouds. An arbor, laced with blue and white flowers, interrupts the otherwise impenetrable wall of the nearby thicket.
  759. Obvious paths: northeast, south.
  760. Room Number: 13514
  761. [House of the Gilded Longleaf, Gardens]
  762. The garden's formal layout contrasts with, yet also compliments, the natural growth of the surrounding forest. Raised beds of varying heights are filled with goldenrod and marigolds. A weathered bench sits under the fragrant branches of a stately weeping willow tree. Leading the way through the nearby thicket is an arbor, and the path continues around the willow in either direction.
  763. Also here: Ayduin.
  764. Obvious paths: southeast, south.
  765. Room Number: 13518
  766. You run southeast.
  767. [House of the Gilded Longleaf, Gardens]
  768. Swaying willow boughs shade the path in this portion of the garden where the tree leans slightly. Ferns interspersed with stargazer lilies grow thick in the damp soil. A cedar bench, varnished to bring out the natural wood grain, sits to one side of a boardwalk. The smells of a nearby marshy bog are evident on the breeze.
  769. Obvious paths: southwest, northwest.
  770. Room Number: 13519
  771. [go2: travel time: 0:00:02]
  772. --- Lich: go2 has exited.
  773. [sew]>release mana
  774. You aren't harnessing any mana.
  775. [sew]>prep symb
  776. You recall the exact details of the Harness symbiosis, preparing to integrate it with the next spell you cast.
  777. [sew]>prep bs 50
  778. With meditative movements you prepare your body for the Blood Staunching spell.
  779. [sew]>get my tailoring book
  780. You get a book of master tailoring instructions from inside your cow-shaped handbag.
  781. [sew]>turn my book to chapter 3
  782. You turn your book to chapter 3, entitled "Cloth Containers and Accessories".
  783. [sew]>read my book
  784. -= Chapter 3 : Cloth Containers and Accessories =-
  785. Page 1: a cloth napkin Page 17: a cloth backpack
  786. Page 2: a cloth rag Page 18: a cloth charm bag
  787. Page 3: a cloth hip pouch Page 19: a cloth bandolier
  788. Page 4: a cloth weapon strap Page 20: a cloth haversack
  789. Page 5: a cloth gem pouch Page 21: a cloth duffel bag
  790. Page 6: a cloth towel Page 22: a cloth blanket
  791. Page 7: a cloth thigh bag Page 23: a small cloth rucksack
  792. Page 8: a cloth pouch Page 24: a cloth rucksack
  793. Page 9: a cloth utility belt Page 25: a cloth saddle pad
  794. Page 10: a cloth sack Page 26: a cloth mining belt
  795. Page 11: a cloth bag Page 27: a cloth saddle blanket
  796. Page 12: a cloth arm pouch Page 28: a cloth survival belt
  797. Page 13: a cloth talisman pouch Page 29: a cloth saddle shabrack
  798. Page 14: a cloth herb pouch Page 30: a cloth artisan's belt
  799. Page 15: a cloth carryall
  800. Page 16: a cloth knapsack
  801. [sew]>turn my book to page 24
  802. You turn your book to page 24, instructions for crafting a cloth rucksack.
  803. [sew]>study my book
  804. You scan the rucksack instructions with a glance and comprehend all but several minor details in the text.
  805. You now feel ready to begin the crafting process.
  806. Roundtime: 7 sec.
  807. Earth Meld (26 roisaen)
  808. Blood Staunching (19 roisaen)
  809. Righteous Wrath (8 roisaen)
  810. Ethereal Shield (21 roisaen)
  811. Heal (25 roisaen)
  812. Perseverance of Peri'el (16 roisaen)
  813. Tranquility (19 roisaen)
  814. Iron Constitution (22 roisaen)
  815. [sew]>put my book in my handbag
  816. You put your book in your cow-shaped handbag.
  817. [sew]>get my burlap cloth
  818. You get some burlap cloth from inside your cow-shaped handbag.
  819. [sew]>untie my scissors from my tailor toolbelt
  820. You untie some scissors with glaes cutting edges and decorative finger rings from the straps of your tailor's toolbelt.
  821. [sew]>cut my burlap cloth with my scissors
  822. You carefully cut off the excess material and set it at your feet.
  823. Gripping your rucksack tightly, you pull it across your lap and cut down one side. Then, you reverse it and cut down the other.
  824. Roundtime: 8 sec.
  825. Earth Meld (25 roisaen)
  826. Blood Staunching (19 roisaen)
  827. Righteous Wrath (8 roisaen)
  828. Ethereal Shield (21 roisaen)
  829. Heal (25 roisaen)
  830. Perseverance of Peri'el (15 roisaen)
  831. Tranquility (19 roisaen)
  832. Iron Constitution (22 roisaen)
  833. [sew]>tie my scissors to my tailor toolbelt
  834. You attach some scissors with glaes cutting edges and decorative finger rings to a strap on your tailor's toolbelt.
  835. [sew]>stow my burlap cloth
  836. You pick up the cloth lying at your feet.
  837. You put your cloth in your alchemist's pack.
  838. You feel fully prepared to cast your spell.
  839. [sew]>untie my sewing needles from my tailor toolbelt
  840. You untie some sewing needles inlaid with lustrous shell from the straps of your tailor's toolbelt.
  841. [sew]>push my rucksack with my needles
  842. You keep a steady hand and use advanced stitching techniques to deftly hide the rucksack's seams.
  843. Roundtime: 14 sec.
  844. [play]>play concerto on zills
  845. ...wait 13 seconds.
  846. Earth Meld (25 roisaen)
  847. Blood Staunching (18 roisaen)
  848. Righteous Wrath (8 roisaen)
  849. Ethereal Shield (20 roisaen)
  850. Heal (25 roisaen)
  851. Perseverance of Peri'el (15 roisaen)
  852. Tranquility (18 roisaen)
  853. Iron Constitution (22 roisaen)
  854. Your jade-eyed adder slides off your head and onto your left shoulder, coiling itself around your upper arm. Its head rests near your elbow, while its tail taps impatiently on your shoulder.
  855. [sew]>cast
  856. You gesture.
  857. Familiar streams of magic blend with the weave of your Blood Staunching spell, and you sense an increase in your attunement to the mana streams.
  858. A chill steals through your body as your new cast of Blood Staunch attempts to displace the previous protective pattern.
  859. You feel the warmth between your shoulders dissipate.
  860. A sudden sensation of warmth spreads through your body, settling itself between your shoulders.
  861. Earth Meld (25 roisaen)
  862. Righteous Wrath (8 roisaen)
  863. Ethereal Shield (20 roisaen)
  864. Heal (25 roisaen)
  865. Blood Staunching (28 roisaen)
  866. Perseverance of Peri'el (15 roisaen)
  867. Tranquility (18 roisaen)
  868. Iron Constitution (22 roisaen)
  869. [sew]>release mana
  870. [play]>play concerto on zills
  871. You aren't harnessing any mana.
  872. [sew]>prep symb
  873. Your zills's dirtiness may affect your performance.
  874. You begin a quiet concerto on your asini zills with only the slightest hint of difficulty.
  875. You should stop playing before you do that.
  876. [sew]>stop play
  877. [sew]>prep symb
  878. You stop playing your song.
  879. You recall the exact details of the Harness symbiosis, preparing to integrate it with the next spell you cast.
  880. [sew]>prep TRANQUILITY 40
  881. With meditative movements you prepare your body for the Tranquility spell.
  882. [sew]>tie my sewing needles to my tailor toolbelt
  883. You attach some sewing needles inlaid with lustrous shell to a strap on your tailor's toolbelt.
  884. [sew]>untie my sewing needles from my tailor toolbelt
  885. You untie some sewing needles inlaid with lustrous shell from the straps of your tailor's toolbelt.
  886. [sew]>push my rucksack with my needles
  887. You lift up your rucksack and begin stitching back and forth with your needle. Occasionally, you stop to tie off a seam before continuing to work away.
  888. The fabric keeps folding back and could use some pins to keep it straight.
  889. Roundtime: 8 sec.
  890. You feel fully rested.
  891. The flame opals adorning the triquetra symbol of your blighted gold bracelet flare with radiance, a sense of peace and restfulness spreading through you to ease your mental fatigue.
  892. The flame opals adorning the triquetra symbol of your blighted gold bracelet flare with radiance, a sense of peace and restfulness spreading through you to ease your mental fatigue.
  893. Earth Meld (25 roisaen)
  894. Righteous Wrath (7 roisaen)
  895. Ethereal Shield (20 roisaen)
  896. Heal (24 roisaen)
  897. Blood Staunching (28 roisaen)
  898. Perseverance of Peri'el (15 roisaen)
  899. Tranquility (18 roisaen)
  900. Iron Constitution (22 roisaen)
  901. [sew]>tap my straight pins
  902. I could not find what you were referring to.
  903. [sew]>wealth dokoras
  904. 3 gold, 3 silver, 5 bronze, and 5 copper Dokoras (3355 copper Dokoras).
  905. [sew]>tie my sewing needles to my tailor toolbelt
  906. You attach some sewing needles inlaid with lustrous shell to a strap on your tailor's toolbelt.
  907. --- Lich: go2 active.
  908. --- Lich: 'textsubs' has been stopped by go2.
  909. [go2: ETA: 0:00:04 (24 rooms to move through)]
  910. [go2]>nw
  911. You go northwest.
  912. [House of the Gilded Longleaf, Gardens]
  913. The garden's formal layout contrasts with, yet also compliments, the natural growth of the surrounding forest. Raised beds of varying heights are filled with goldenrod and marigolds. A weathered bench sits under the fragrant branches of a stately weeping willow tree. Leading the way through the nearby thicket is an arbor, and the path continues around the willow in either direction.
  914. Obvious paths: southeast, south.
  915. Room Number: 13518
  916. [go2]>go arbor
  917. [go2]>s
  918. [go2]>se
  919. [House of the Gilded Longleaf, Path]
  920. Amid a riot of daisies and buttercups sits a red-lacquered wooden bench. Swarms of colorful butterflies fly over the flowers in ever-changing clouds. An arbor, laced with blue and white flowers, interrupts the otherwise impenetrable wall of the nearby thicket.
  921. Obvious paths: northeast, south.
  922. Room Number: 13514
  923. [go2]>go path
  924. You go south.
  925. [House of the Gilded Longleaf, Meadow]
  926. Following the thicket, the path travels through a small, overgrown meadow. Lilac bushes fill the open area giving off their sweet, heady fragrance. The ever-present butterflies have given way to honey bees from a nearby hive who are working tirelessly at collecting pollen. Ribbons have been regularly placed on the bushes and thicket to mark the path.
  927. Obvious paths: north, southeast.
  928. Room Number: 13513
  929. You go southeast.
  930. [House of the Gilded Longleaf, Wooded Path]
  931. The maintained path follows the thicket through woods populated with pine, cedar and oak trees. Wildflowers dominate the ground cover surrounding sweet-smelling lilac bushes. The butterflies fly more thickly here, and the air is full of their fluttering wings. Discreet ribbons are tied to the bushes and thicket in regular intervals to mark the way through the undergrowth. You also see a red moonbeam and a path.
  932. Obvious paths: northwest.
  933. Room Number: 13512
  934. [go2]>se
  935. [go2]>go trail
  936. [House of the Gilded Longleaf, Glade]
  937. Snapdragons and verbena grow in a profusion of color here, covering every inch of the ground. Lush spicebushes nestle against the thicket which looms nearby, its brilliant orange flowers sending a siren call to the butterflies which flock to the area for miles around. A game trail leads to the southeast and a wooded path heads north, following the thicket. You also see a path.
  938. Obvious paths: southeast.
  939. Room Number: 13511
  940. You go southeast.
  941. [House of the Gilded Longleaf, Trail]
  942. The trail meanders around a fallen tree and several large boulders. Wildflowers grow in sparse clumps hosting the occasional butterfly as they flit from one batch to the next. Waving in the breeze, ribbons clearly mark the route. You also see a winding trail leading towards the eastern shore and a dark hole nestled between two boulders.
  943. [go2]>south
  944. Obvious paths: west, northwest.
  945. Room Number: 13235
  946. [go2]>south
  947. [Eastern Lakeside, Small Path]
  948. The night sky frames the slender form of a willow tree. Her countenance, though rugged, bears all the regal grace of a queen, her form rising against the sweeping scape of the lake, proud and graceful beneath the stars. You also see a winding trail.
  949. Obvious paths: north, south.
  950. Room Number: 2784
  951. [go2]>south
  952. You run south.
  953. [Eastern Lakeside, Small Path]
  954. Copperleaf trees bow their heads in nightly prayers, their metallic leaves pattering against each other with the languid rhythms of a lazy storm. The lakeside ripples, its surface dark with the tide of evening.
  955. Obvious paths: north, south.
  956. Room Number: 2783
  957. You run south.
  958. [go2]>west
  959. [Eastern Lakeside, Small Path]
  960. To the southwest, a sloped bridge leads over the water of the Lake of Tears and into the crystal-walled city of Shard. A small dell filled with bright, bold flowers lines the road that leads out of the eastern wall. The way curves around the Lake of Tears to the north and west.
  961. Obvious paths: north, south.
  962. Room Number: 2782
  963. You run south.
  964. [go2]>west
  965. [Abandoned Road]
  966. Clumps of brush and flowers dot the surface of an old gravel road. The prairie grasses on either side are slowly creeping in, and in a few years will have obscured the road completely. There is a dim glow to the west from the lights of Shard.
  967. Obvious paths: north, east, west.
  968. Room Number: 2775
  969. [go2]>west
  970. You run west.
  971. [East Trade Route, Journey's Rest]
  972. For centuries, the Journey's Rest has been a stopping point for travelers arriving to and leaving from the fabled city of Shard. Marble benches provide a place to rest weary feet and chat with passing merchants or wanderers. To the east lies an expanse of farm fields stretching as far as the naked eye can see.
  973. Obvious paths: east, west.
  974. Room Number: 2776
  975. [go2]>west
  976. You run west.
  977. [Shard, East Bridge]
  978. Marble balustrades on either side of the walkway shine with a mysterious light of their own, marking the boundaries of the bridge's width. The ancient planks underfoot are hard and sturdy, defying the erosion of time.
  979. Obvious paths: east, west.
  980. Room Number: 2777
  981. You run west.
  982. [go2]>west
  983. [Shard, East Bridge]
  984. Here the bridge rises to its highest point, affording a view of the tremendous expanse of farmlands east of the lake. To the west the Tower of Shard rises majestically over the walls of the city. You also see a wrecked catapult.
  985. Obvious paths: east, west.
  986. Room Number: 2778
  987. [go2]>go gate
  988. You run west.
  989. [Shard, East Bridge]
  990. Directly west, Shard's east gate stands sentinel over traffic crossing into and out of the city. To the east, the bridge arcs to the shore of the Lake of Tears. Years of caravan traffic has left its mark in the planking of this otherwise well-maintained structure. You also see a pristine white leather booklet stamped with a mortar filled with leaves and flowers.
  991. Obvious paths: east, west.
  992. Room Number: 2779
  993. [go2]>south
  994. You run west.
  995. [Shard, East Bridge]
  996. The extravagance of the eastern quarter of Shard is evident here; milk-white marble railings gleam on the cloudiest days. The marble and the life-sculpted deobar supports show that no expense was spared in olden times, and the new paving stones that cover the roadway blend unobtrusively with the old construction. You also see some metal tinker's tools, a uniformed representative, a festive meeting portal and the East city gates.
  997. Also here: Andreasis.
  998. Obvious paths: east.
  999. Room Number: 2780
  1000. [go2]>southwest
  1001. You pass by the sharp gaze of the Sentinel Neharon who is guarding the city gate.
  1002. He bows graciously. "Welcome back, Sir Dubad."
  1003. [Shard, East City Gates]
  1004. Flames from smoky torches mounted on the city's walls flutter in a lakeside breeze and throw a fitful light over the ground, casting shadows on the Eastern Gate. The shadowy outline of the Tower of Brickwell rises up to the north, the faint sound of snapping cloth coming from the Keep's direction. You also see the Sentinel Neharon, a ladder to the top of the wall and a prominent warning sign.
  1005. Obvious paths: north, south, west.
  1006. Room Number: 2544
  1007. [go2]>southwest
  1008. You run south.
  1009. [Shard, Xibar's Crescent Road]
  1010. A healthy array of well-tended gardens awaits onlookers who pass down this pocket street. While the homes here are not the finest in Shard, there is no mistaking the mark of careful upkeep. You also see a set of wooden doors attached to a large building and a wooden gate.
  1011. Obvious paths: north, southwest, northwest.
  1012. Room Number: 2550
  1013. [go2]>southwest
  1014. You run southwest.
  1015. [Shard, Xibar's Crescent Road]
  1016. Fences draped with leaves painted black by the night point the way to Greenwall's Tower to the southwest. A low-roofed shop all but hidden behind a nest of ivy sits darkened and locked up, slumbering away the evening with the other homes here. You also see a diamondique arch leading to the Engineering Society.
  1017. Obvious paths: northeast, southwest.
  1018. Room Number: 2556
  1019. [go2]>west
  1020. You run southwest.
  1021. [Shard, Xibar's Crescent Road]
  1022. The mossy and almost entirely plant-covered Tower of Greenwalls grows out of the side of the crystalline city walls like a blade of grass through a sheath of glittering frost here. To the northwest the Bridge of Silver sweeps in a graceful arch over a verdant water channel, its construction completely composed of several silverwillow trees that have been lifesculpted to interlock and form a bridge of boughs and leaves. You also see a grassy path leading around to one side of the tower.
  1023. Obvious paths: northeast, southwest.
  1024. Room Number: 2557
  1025. [go2]>go granite arch
  1026. You run southwest.
  1027. [Shard, Xibar's Crescent Road]
  1028. The once-sad shell of a ruined house has been refurbished to make a tiny red-shuttered shop. While the renovations have rendered it habitable, it still retains its quirky charm as a home of sorts to the plant life of the area, the green children of the Rangers. Bricks have been converted to pots that hold fragrant herbs, and the remains of support beams and the fence, now repaired, have been wrapped with ivy. You also see a black tent with a deep purple awning.
  1029. Obvious paths: northeast, west.
  1030. Room Number: 2558
  1031. [go2]>e
  1032. You run west.
  1033. [Shard, Xibar's Crescent Road]
  1034. The repaired southern wall of the city stands tall and proud, burnished with a pale blue color to mirror the street's namesake. The raised cobblestone road gives a good view of the arced road that runs around the outer edge of the great city, allowing passersby to see the Great Tower to the north. Several caravans parked to the side are closed up tight, awaiting the new day to be unloaded. You also see a black granite arch leading into the Shard Outfitting Society Building.
  1035. Obvious paths: east, west.
  1036. Room Number: 2559
  1037. [Shard Outfitting Society, Main Entrance]
  1038. [go2]>n
  1039. Enveloped in dark pink granite walls, the main entrance exudes a warmth of colors from the parquet bloodwood flooring to the multitude tapestries hanging from the ceiling. Mannequins in one corner display a few of the masterpieces made by Ilithi's more promising tailors while display cases filled with jewelry items occupy another. Overhead, a prestige board hangs from the intricately carved ceiling beams to display the names of the most dedicated to each outfitting discipline throughout each of the provinces. You also see a black granite arch.
  1040. Obvious exits: north, east, west.
  1041. Room Number: 19333
  1042. You run east.
  1043. [Shard Outfitting Society, Hallway]
  1044. Pine paneled walls are nearly covered by racks of raw cloth and leather that flank either side of the narrow hallway. In one corner sits a mannequin completely destitute of any type of clothing. Tailors of all kinds rush back and forth, busy with their wares, dropping a random pin on the floor adding to the collection of scrap. You also see Outfitting Society Master Jakke, an azure granite arch, a beige granite arch and a grey granite arch.
  1045. Obvious exits: north, west.
  1046. Room Number: 10936
  1047. You run north.
  1048. [Shard Outfitting Society, Tool Shop]
  1049. The supply shop projects an air of quiet efficiency at all times with clerks refilling the various empty slots with new tools for sale. Bottles, fabrics, and canvases stand neatly arranged on shelves that line the wall behind a polished white granite counter. Several workrooms nearby provide enough static noise to block out the clerks idle conversations. You also see a large sign.
  1050. Obvious exits: north, south.
  1051. Room Number: 10938
  1052. [go2: travel time: 0:00:02]
  1053. --- Lich: go2 has exited.
  1054. [sew]>order 5
  1055. The attendant says, "You can purchase some straight iron pins for 90 Dokoras. Just order it again and we'll see it done!"
  1056. [sew]>order 5
  1057. The attendant takes some coins from you and hands you some straight iron pins.
  1058. [sew]>put my pin in my handbag
  1059. You put your pins in your cow-shaped handbag.
  1060. --- Lich: go2 active.
  1061. --- Lich: 'textsubs' has been stopped by go2.
  1062. [go2: ETA: 0:00:04 (24 rooms to move through)]
  1063. [go2]>s
  1064. You run south.
  1065. [Shard Outfitting Society, Hallway]
  1066. Pine paneled walls are nearly covered by racks of raw cloth and leather that flank either side of the narrow hallway. In one corner sits a mannequin completely destitute of any type of clothing. Tailors of all kinds rush back and forth, busy with their wares, dropping a random pin on the floor adding to the collection of scrap. You also see Outfitting Society Master Jakke, an azure granite arch, a beige granite arch and a grey granite arch.
  1067. Obvious exits: north, west.
  1068. Room Number: 10936
  1069. [go2]>w
  1070. [go2]>go granite arch
  1071. [go2]>east
  1072. You run west.
  1073. [Shard Outfitting Society, Main Entrance]
  1074. Enveloped in dark pink granite walls, the main entrance exudes a warmth of colors from the parquet bloodwood flooring to the multitude tapestries hanging from the ceiling. Mannequins in one corner display a few of the masterpieces made by Ilithi's more promising tailors while display cases filled with jewelry items occupy another. Overhead, a prestige board hangs from the intricately carved ceiling beams to display the names of the most dedicated to each outfitting discipline throughout each of the provinces. You also see a black granite arch.
  1075. Obvious exits: north, east, west.
  1076. Room Number: 19333
  1077. [go2]>northeast
  1078. [Shard, Xibar's Crescent Road]
  1079. The repaired southern wall of the city stands tall and proud, burnished with a pale blue color to mirror the street's namesake. The raised cobblestone road gives a good view of the arced road that runs around the outer edge of the great city, allowing passersby to see the Great Tower to the north. Several caravans parked to the side are closed up tight, awaiting the new day to be unloaded. You also see a black granite arch leading into the Shard Outfitting Society Building.
  1080. Obvious paths: east, west.
  1081. Room Number: 2559
  1082. You run east.
  1083. [Shard, Xibar's Crescent Road]
  1084. [go2]>northeast
  1085. The once-sad shell of a ruined house has been refurbished to make a tiny red-shuttered shop. While the renovations have rendered it habitable, it still retains its quirky charm as a home of sorts to the plant life of the area, the green children of the Rangers. Bricks have been converted to pots that hold fragrant herbs, and the remains of support beams and the fence, now repaired, have been wrapped with ivy. You also see a black tent with a deep purple awning.
  1086. Obvious paths: northeast, west.
  1087. Room Number: 2558
  1088. You run northeast.
  1089. [Shard, Xibar's Crescent Road]
  1090. The mossy and almost entirely plant-covered Tower of Greenwalls grows out of the side of the crystalline city walls like a blade of grass through a sheath of glittering frost here. To the northwest the Bridge of Silver sweeps in a graceful arch over a verdant water channel, its construction completely composed of several silverwillow trees that have been lifesculpted to interlock and form a bridge of boughs and leaves. You also see a grassy path leading around to one side of the tower.
  1091. Obvious paths: northeast, southwest.
  1092. Room Number: 2557
  1093. [go2]>northeast
  1094. [go2]>north
  1095. You run northeast.
  1096. [Shard, Xibar's Crescent Road]
  1097. Fences draped with leaves painted black by the night point the way to Greenwall's Tower to the southwest. A low-roofed shop all but hidden behind a nest of ivy sits darkened and locked up, slumbering away the evening with the other homes here. You also see a diamondique arch leading to the Engineering Society.
  1098. Obvious paths: northeast, southwest.
  1099. Room Number: 2556
  1100. [go2]>go gate
  1101. You run northeast.
  1102. [Shard, Xibar's Crescent Road]
  1103. A healthy array of well-tended gardens awaits onlookers who pass down this pocket street. While the homes here are not the finest in Shard, there is no mistaking the mark of careful upkeep. You also see a set of wooden doors attached to a large building and a wooden gate.
  1104. Obvious paths: north, southwest, northwest.
  1105. Room Number: 2550
  1106. [go2]>east
  1107. You run north.
  1108. [Shard, East City Gates]
  1109. Flames from smoky torches mounted on the city's walls flutter in a lakeside breeze and throw a fitful light over the ground, casting shadows on the Eastern Gate. The shadowy outline of the Tower of Brickwell rises up to the north, the faint sound of snapping cloth coming from the Keep's direction. You also see the Sentinel Neharon, a ladder to the top of the wall and a prominent warning sign.
  1110. Obvious paths: north, south, west.
  1111. Room Number: 2544
  1112. [go2]>east
  1113. You pass by the sharp gaze of the Sentinel Neharon who is guarding the city gate.
  1114. He says, "Farewell, Sir Dubad. Safe journeying!."
  1115. [Shard, East Bridge]
  1116. The extravagance of the eastern quarter of Shard is evident here; milk-white marble railings gleam on the cloudiest days. The marble and the life-sculpted deobar supports show that no expense was spared in olden times, and the new paving stones that cover the roadway blend unobtrusively with the old construction. You also see some metal tinker's tools, a uniformed representative, a festive meeting portal and the East city gates.
  1117. Also here: Andreasis.
  1118. Obvious paths: east.
  1119. Room Number: 2780
  1120. You run east.
  1121. [go2]>east
  1122. [Shard, East Bridge]
  1123. Directly west, Shard's east gate stands sentinel over traffic crossing into and out of the city. To the east, the bridge arcs to the shore of the Lake of Tears. Years of caravan traffic has left its mark in the planking of this otherwise well-maintained structure. You also see a pristine white leather booklet stamped with a mortar filled with leaves and flowers.
  1124. Obvious paths: east, west.
  1125. Room Number: 2779
  1126. You run east.
  1127. [Shard, East Bridge]
  1128. Here the bridge rises to its highest point, affording a view of the tremendous expanse of farmlands east of the lake. To the west the Tower of Shard rises majestically over the walls of the city. You also see a wrecked catapult.
  1129. Obvious paths: east, west.
  1130. Room Number: 2778
  1131. [go2]>east
  1132. [go2]>east
  1133. You run east.
  1134. [Shard, East Bridge]
  1135. Marble balustrades on either side of the walkway shine with a mysterious light of their own, marking the boundaries of the bridge's width. The ancient planks underfoot are hard and sturdy, defying the erosion of time.
  1136. Obvious paths: east, west.
  1137. Room Number: 2777
  1138. [go2]>north
  1139. You run east.
  1140. [East Trade Route, Journey's Rest]
  1141. For centuries, the Journey's Rest has been a stopping point for travelers arriving to and leaving from the fabled city of Shard. Marble benches provide a place to rest weary feet and chat with passing merchants or wanderers. To the east lies an expanse of farm fields stretching as far as the naked eye can see.
  1142. Obvious paths: east, west.
  1143. Room Number: 2776
  1144. [go2]>north
  1145. You run east.
  1146. [Abandoned Road]
  1147. Clumps of brush and flowers dot the surface of an old gravel road. The prairie grasses on either side are slowly creeping in, and in a few years will have obscured the road completely. There is a dim glow to the west from the lights of Shard.
  1148. Obvious paths: north, east, west.
  1149. Room Number: 2775
  1150. [go2]>north
  1151. You run north.
  1152. [Eastern Lakeside, Small Path]
  1153. To the southwest, a sloped bridge leads over the water of the Lake of Tears and into the crystal-walled city of Shard. A small dell filled with bright, bold flowers lines the road that leads out of the eastern wall. The way curves around the Lake of Tears to the north and west.
  1154. Obvious paths: north, south.
  1155. Room Number: 2782
  1156. [go2]>go trail
  1157. You run north.
  1158. [Eastern Lakeside, Small Path]
  1159. Copperleaf trees bow their heads in nightly prayers, their metallic leaves pattering against each other with the languid rhythms of a lazy storm. The lakeside ripples, its surface dark with the tide of evening.
  1160. Obvious paths: north, south.
  1161. Room Number: 2783
  1162. [go2]>nw
  1163. You run north.
  1164. [Eastern Lakeside, Small Path]
  1165. The night sky frames the slender form of a willow tree. Her countenance, though rugged, bears all the regal grace of a queen, her form rising against the sweeping scape of the lake, proud and graceful beneath the stars. You also see a winding trail.
  1166. Obvious paths: north, south.
  1167. Room Number: 2784
  1168. [go2]>go path
  1169. [House of the Gilded Longleaf, Trail]
  1170. The trail meanders around a fallen tree and several large boulders. Wildflowers grow in sparse clumps hosting the occasional butterfly as they flit from one batch to the next. Waving in the breeze, ribbons clearly mark the route. You also see a winding trail leading towards the eastern shore and a dark hole nestled between two boulders.
  1171. Obvious paths: west, northwest.
  1172. Room Number: 13235
  1173. [go2]>nw
  1174. You run northwest.
  1175. [House of the Gilded Longleaf, Glade]
  1176. Snapdragons and verbena grow in a profusion of color here, covering every inch of the ground. Lush spicebushes nestle against the thicket which looms nearby, its brilliant orange flowers sending a siren call to the butterflies which flock to the area for miles around. A game trail leads to the southeast and a wooded path heads north, following the thicket. You also see a path.
  1177. Obvious paths: southeast.
  1178. Room Number: 13511
  1179. [go2]>n
  1180. [House of the Gilded Longleaf, Wooded Path]
  1181. The maintained path follows the thicket through woods populated with pine, cedar and oak trees. Wildflowers dominate the ground cover surrounding sweet-smelling lilac bushes. The butterflies fly more thickly here, and the air is full of their fluttering wings. Discreet ribbons are tied to the bushes and thicket in regular intervals to mark the way through the undergrowth. You also see a red moonbeam and a path.
  1182. Obvious paths: northwest.
  1183. Room Number: 13512
  1184. [go2]>go arbor
  1185. You run northwest.
  1186. [House of the Gilded Longleaf, Meadow]
  1187. Following the thicket, the path travels through a small, overgrown meadow. Lilac bushes fill the open area giving off their sweet, heady fragrance. The ever-present butterflies have given way to honey bees from a nearby hive who are working tirelessly at collecting pollen. Ribbons have been regularly placed on the bushes and thicket to mark the path.
  1188. Obvious paths: north, southeast.
  1189. Room Number: 13513
  1190. You run north.
  1191. [go2]>se
  1192. [House of the Gilded Longleaf, Path]
  1193. Amid a riot of daisies and buttercups sits a red-lacquered wooden bench. Swarms of colorful butterflies fly over the flowers in ever-changing clouds. An arbor, laced with blue and white flowers, interrupts the otherwise impenetrable wall of the nearby thicket.
  1194. Obvious paths: northeast, south.
  1195. Room Number: 13514
  1196. [House of the Gilded Longleaf, Gardens]
  1197. The garden's formal layout contrasts with, yet also compliments, the natural growth of the surrounding forest. Raised beds of varying heights are filled with goldenrod and marigolds. A weathered bench sits under the fragrant branches of a stately weeping willow tree. Leading the way through the nearby thicket is an arbor, and the path continues around the willow in either direction.
  1198. Obvious paths: southeast, south.
  1199. Room Number: 13518
  1200. You run southeast.
  1201. [House of the Gilded Longleaf, Gardens]
  1202. Swaying willow boughs shade the path in this portion of the garden where the tree leans slightly. Ferns interspersed with stargazer lilies grow thick in the damp soil. A cedar bench, varnished to bring out the natural wood grain, sits to one side of a boardwalk. The smells of a nearby marshy bog are evident on the breeze.
  1203. Obvious paths: southwest, northwest.
  1204. Room Number: 13519
  1205. [go2: travel time: 0:00:02]
  1206. --- Lich: go2 has exited.
  1207. [sew]>untie my sewing needles from my tailor toolbelt
  1208. You untie some sewing needles inlaid with lustrous shell from the straps of your tailor's toolbelt.
  1209. [sew]>tie my sewing needles to my tailor toolbelt
  1210. You attach some sewing needles inlaid with lustrous shell to a strap on your tailor's toolbelt.
  1211. You feel fully prepared to cast your spell.
  1212. [sew]>get my pins
  1213. You get some straight iron pins from inside your cow-shaped handbag.
  1214. [sew]>poke my rucksack with my pins
  1215. You rapidly poke pins into your rucksack, securing the fabric wide apart so you have perfect access to an otherwise difficult to reach space.
  1216. Roundtime: 9 sec.
  1217. Earth Meld (25 roisaen)
  1218. Righteous Wrath (7 roisaen)
  1219. Ethereal Shield (20 roisaen)
  1220. Heal (24 roisaen)
  1221. Blood Staunching (27 roisaen)
  1222. Perseverance of Peri'el (15 roisaen)
  1223. Tranquility (18 roisaen)
  1224. Iron Constitution (22 roisaen)
  1225. [sew]>cast
  1226. You place your hands on your temples.
  1227. Familiar streams of magic blend with the weave of your Tranquility spell, and you sense an increase in your attunement to the mana streams.
  1228. Your Tranquility reels for an instant.
  1229. A newfound fluidity of your mind imparts you with enhanced awareness of every nerve in your body.
  1230. Earth Meld (25 roisaen)
  1231. Righteous Wrath (7 roisaen)
  1232. Ethereal Shield (20 roisaen)
  1233. Heal (24 roisaen)
  1234. Blood Staunching (27 roisaen)
  1235. Perseverance of Peri'el (15 roisaen)
  1236. Iron Constitution (22 roisaen)
  1237. Tranquility (23 roisaen)
  1238. [sew]>release mana
  1239. You aren't harnessing any mana.
  1240. [sew]>prep symb
  1241. You recall the exact details of the Harness symbiosis, preparing to integrate it with the next spell you cast.
  1242. [sew]>prep TRANQUILITY 40
  1243. With meditative movements you prepare your body for the Tranquility spell.
  1244. [sew]>put my straight pins in my handbag
  1245. You put your pins in your cow-shaped handbag.
  1246. [sew]>untie my sewing needles from my tailor toolbelt
  1247. You untie some sewing needles inlaid with lustrous shell from the straps of your tailor's toolbelt.
  1248. [sew]>push my rucksack with my needles
  1249. You feel fully rested.
  1250. You lift up your rucksack and begin stitching back and forth with your needle. Occasionally, you stop to tie off a seam before continuing to work away.
  1251. The fabric develops wrinkles from all the handling and could use a quick ironing.
  1252. Roundtime: 8 sec.
  1253. [sew]>tie my sewing needles to my tailor toolbelt
  1254. You attach some sewing needles inlaid with lustrous shell to a strap on your tailor's toolbelt.
  1255. [sew]>get my slickstone
  1256. You get a polished soapstone slickstone from inside your cow-shaped handbag.
  1257. [sew]>scrape my rucksack with my slickstone
  1258. You gently lay down your rucksack and then smoothly press them out with a polished soapstone slickstone. Stopping once to flip it over, you slowly work out all creases and wrinkles in the fabric.
  1259. Roundtime: 8 sec.
  1260. Earth Meld (24 roisaen)
  1261. Righteous Wrath (7 roisaen)
  1262. Ethereal Shield (20 roisaen)
  1263. Heal (24 roisaen)
  1264. Blood Staunching (27 roisaen)
  1265. Perseverance of Peri'el (14 roisaen)
  1266. Iron Constitution (21 roisaen)
  1267. Tranquility (23 roisaen)
  1268. The points of starlight on your robe float languidly across the fabric before suddenly beginning to swirl and flicker in wild, hypnotic patterns.
  1269. [sew]>put my polished slickstone in my handbag
  1270. You put your slickstone in your cow-shaped handbag.
  1271. [sew]>untie my sewing needles from my tailor toolbelt
  1272. You untie some sewing needles inlaid with lustrous shell from the straps of your tailor's toolbelt.
  1273. [sew]>push my rucksack with my needles
  1274. You lift up your rucksack and begin stitching back and forth with your needle. Occasionally, you stop to tie off a seam before continuing to work away.
  1275. The fabric's dimensions appear to have shifted and could benefit from some remeasuring.
  1276. Roundtime: 7 sec.
  1277. You feel fully prepared to cast your spell.
  1278. Earth Meld (24 roisaen)
  1279. Righteous Wrath (7 roisaen)
  1280. Ethereal Shield (19 roisaen)
  1281. Heal (24 roisaen)
  1282. Blood Staunching (27 roisaen)
  1283. Perseverance of Peri'el (14 roisaen)
  1284. Iron Constitution (21 roisaen)
  1285. Tranquility (23 roisaen)
  1286. [sew]>cast
  1287. ...wait 1 seconds.
  1288. [sew]>cast
  1289. ...wait 1 seconds.
  1290. [sew]>cast
  1291. ...wait 1 seconds.
  1292. [sew]>cast
  1293. You place your hands on your temples.
  1294. Familiar streams of magic blend with the weave of your Tranquility spell, and you sense an increase in your attunement to the mana streams.
  1295. [sew]>release mana
  1296. Your Tranquility reels for an instant.
  1297. A newfound fluidity of your mind imparts you with enhanced awareness of every nerve in your body.
  1298. Earth Meld (24 roisaen)
  1299. Righteous Wrath (7 roisaen)
  1300. Ethereal Shield (19 roisaen)
  1301. Heal (24 roisaen)
  1302. Blood Staunching (27 roisaen)
  1303. Perseverance of Peri'el (14 roisaen)
  1304. Tranquility (23 roisaen)
  1305. Iron Constitution (21 roisaen)
  1306. You aren't harnessing any mana.
  1307. [sew]>prep symb
  1308. You recall the exact details of the Harness symbiosis, preparing to integrate it with the next spell you cast.
  1309. [sew]>prep TRANQUILITY 40
  1310. You feel fully rested.
  1311. With meditative movements you prepare your body for the Tranquility spell.
  1312. [sew]>tie my sewing needles to my tailor toolbelt
  1313. You attach some sewing needles inlaid with lustrous shell to a strap on your tailor's toolbelt.
  1314. [sew]>untie my yardstick from my tailor toolbelt
  1315. You untie a tin detailed yardstick with a tempered finish from the straps of your tailor's toolbelt.
  1316. [sew]>measure my rucksack with my yardstick
  1317. You lay the fabric across your chest and start counting off measurements with your yardstick. With expert precision you quickly churn through the fabric's measurements.
  1318. With the measuring complete, now it is time to cut away more of the fabric with scissors.
  1319. Roundtime: 8 sec.
  1320. [play]>play concerto on zills
  1321. ...wait 3 seconds.
  1322. [sew]>tie my detailed yardstick to my tailor toolbelt
  1323. ...wait 1 seconds.
  1324. [sew]>tie my detailed yardstick to my tailor toolbelt
  1325. ...wait 1 seconds.
  1326. [sew]>tie my detailed yardstick to my tailor toolbelt
  1327. ...wait 1 seconds.
  1328. [sew]>tie my detailed yardstick to my tailor toolbelt
  1329. [play]>play concerto on zills
  1330. You attach a tin detailed yardstick with a tempered finish to a strap on your tailor's toolbelt.
  1331. Your zills's dirtiness may affect your performance.
  1332. You begin a quiet concerto on your asini zills with only the slightest hint of difficulty.
  1333. [sew]>untie my scissors from my tailor toolbelt
  1334. You are a bit too busy performing to do that.
  1335. [sew]>stop play
  1336. [sew]>untie my scissors from my tailor toolbelt
  1337. Earth Meld (24 roisaen)
  1338. Righteous Wrath (7 roisaen)
  1339. Ethereal Shield (19 roisaen)
  1340. Heal (23 roisaen)
  1341. Blood Staunching (27 roisaen)
  1342. Perseverance of Peri'el (14 roisaen)
  1343. Tranquility (23 roisaen)
  1344. Iron Constitution (21 roisaen)
  1345. You stop playing your song.
  1346. You untie some scissors with glaes cutting edges and decorative finger rings from the straps of your tailor's toolbelt.
  1347. [sew]>cut my rucksack with my scissors
  1348. You hold your rucksack open while making a series of cuts across one side.
  1349. Roundtime: 8 sec.
  1350. Moving as a group, the fireflies encircling your neck fan out in a long chain until the first fireflies fly just behind the last. Motes of light dance around the fireflies, flickering in time with their movements.
  1351. The flame opals adorning the triquetra symbol of your blighted gold bracelet flare with radiance, a sense of peace and restfulness spreading through you to ease your mental fatigue.
  1352. The flame opals adorning the triquetra symbol of your blighted gold bracelet flare with radiance, a sense of peace and restfulness spreading through you to ease your mental fatigue.
  1353. You feel fully prepared to cast your spell.
  1354. [sew]>tie my scissors to my tailor toolbelt
  1355. You attach some scissors with glaes cutting edges and decorative finger rings to a strap on your tailor's toolbelt.
  1356. [sew]>untie my sewing needles from my tailor toolbelt
  1357. You untie some sewing needles inlaid with lustrous shell from the straps of your tailor's toolbelt.
  1358. [sew]>push my rucksack with my needles
  1359. You keep a steady hand and use advanced stitching techniques to deftly hide the rucksack's seams.
  1360. A deep crease develops along the fabric, bunching it together awkwardly.
  1361. Roundtime: 9 sec.
  1362. Earth Meld (24 roisaen)
  1363. Righteous Wrath (6 roisaen)
  1364. Ethereal Shield (19 roisaen)
  1365. Heal (23 roisaen)
  1366. Blood Staunching (27 roisaen)
  1367. Perseverance of Peri'el (14 roisaen)
  1368. Tranquility (23 roisaen)
  1369. Iron Constitution (21 roisaen)
  1370. [sew]>cast
  1371. You place your hands on your temples.
  1372. Familiar streams of magic blend with the weave of your Tranquility spell, and you sense an increase in your attunement to the mana streams.
  1373. Your Tranquility reels for an instant.
  1374. A newfound fluidity of your mind imparts you with enhanced awareness of every nerve in your body.
  1375. [sew]>release mana
  1376. Earth Meld (24 roisaen)
  1377. Righteous Wrath (6 roisaen)
  1378. Ethereal Shield (19 roisaen)
  1379. Heal (23 roisaen)
  1380. Blood Staunching (26 roisaen)
  1381. Perseverance of Peri'el (14 roisaen)
  1382. Iron Constitution (21 roisaen)
  1383. Tranquility (23 roisaen)
  1384. You aren't harnessing any mana.
  1385. [sew]>prep symb
  1386. You recall the exact details of the Harness symbiosis, preparing to integrate it with the next spell you cast.
  1387. [sew]>prep TRANQUILITY 40
  1388. With meditative movements you prepare your body for the Tranquility spell.
  1389. [sew]>tie my sewing needles to my tailor toolbelt
  1390. You attach some sewing needles inlaid with lustrous shell to a strap on your tailor's toolbelt.
  1391. [sew]>get my slickstone
  1392. You get a polished soapstone slickstone from inside your cow-shaped handbag.
  1393. [sew]>scrape my rucksack with my slickstone
  1394. You gently lay down your rucksack and then smoothly press them out with a polished soapstone slickstone. Stopping once to flip it over, you slowly work out all creases and wrinkles in the fabric.
  1395. Roundtime: 9 sec.
  1396. You feel fully rested.
  1397. Your body below the waist is mostly dry now.
  1398. Earth Meld (24 roisaen)
  1399. Righteous Wrath (6 roisaen)
  1400. Ethereal Shield (19 roisaen)
  1401. Heal (23 roisaen)
  1402. Blood Staunching (26 roisaen)
  1403. Perseverance of Peri'el (14 roisaen)
  1404. Iron Constitution (20 roisaen)
  1405. Tranquility (23 roisaen)
  1406. [sew]>put my polished slickstone in my handbag
  1407. You put your slickstone in your cow-shaped handbag.
  1408. [sew]>untie my sewing needles from my tailor toolbelt
  1409. You untie some sewing needles inlaid with lustrous shell from the straps of your tailor's toolbelt.
  1410. [sew]>push my rucksack with my needles
  1411. With expert precision you wind your needle back and forth over the rucksack, stopping only every so often to straighten the fabric.
  1412. The fabric's dimensions appear to have shifted and could benefit from some remeasuring.
  1413. Roundtime: 12 sec.
  1414. You feel fully prepared to cast your spell.
  1415. Earth Meld (23 roisaen)
  1416. Righteous Wrath (6 roisaen)
  1417. Ethereal Shield (19 roisaen)
  1418. Heal (23 roisaen)
  1419. Blood Staunching (26 roisaen)
  1420. Perseverance of Peri'el (13 roisaen)
  1421. Iron Constitution (20 roisaen)
  1422. Tranquility (23 roisaen)
  1423. [sew]>cast
  1424. ...wait 1 seconds.
  1425. [sew]>cast
  1426. ...wait 1 seconds.
  1427. [sew]>cast
  1428. You place your hands on your temples.
  1429. Familiar streams of magic blend with the weave of your Tranquility spell, and you sense an increase in your attunement to the mana streams.
  1430. Your Tranquility reels for an instant.
  1431. A newfound fluidity of your mind imparts you with enhanced awareness of every nerve in your body.
  1432. Earth Meld (23 roisaen)
  1433. Righteous Wrath (6 roisaen)
  1434. Ethereal Shield (19 roisaen)
  1435. Heal (23 roisaen)
  1436. Blood Staunching (26 roisaen)
  1437. Perseverance of Peri'el (13 roisaen)
  1438. Tranquility (23 roisaen)
  1439. Iron Constitution (20 roisaen)
  1440. [sew]>release mana
  1441. You aren't harnessing any mana.
  1442. [sew]>prep symb
  1443. You recall the exact details of the Harness symbiosis, preparing to integrate it with the next spell you cast.
  1444. [sew]>prep TRANQUILITY 40
  1445. With meditative movements you prepare your body for the Tranquility spell.
  1446. [sew]>tie my sewing needles to my tailor toolbelt
  1447. You attach some sewing needles inlaid with lustrous shell to a strap on your tailor's toolbelt.
  1448. [sew]>untie my yardstick from my tailor toolbelt
  1449. You untie a tin detailed yardstick with a tempered finish from the straps of your tailor's toolbelt.
  1450. [sew]>measure my rucksack with my yardstick
  1451. You lay the fabric across your chest and start counting off measurements with your yardstick. No double-checking is required as your measurements are quite accurate.
  1452. With the measuring complete, now it is time to cut away more of the fabric with scissors.
  1453. Roundtime: 8 sec.
  1454. You feel fully rested.
  1455. [sew]>tie my detailed yardstick to my tailor toolbelt
  1456. You attach a tin detailed yardstick with a tempered finish to a strap on your tailor's toolbelt.
  1457. [sew]>untie my scissors from my tailor toolbelt
  1458. You untie some scissors with glaes cutting edges and decorative finger rings from the straps of your tailor's toolbelt.
  1459. [sew]>cut my rucksack with my scissors
  1460. You hold your rucksack open while making a series of cuts across one side.
  1461. Roundtime: 8 sec.
  1462. Earth Meld (23 roisaen)
  1463. Righteous Wrath (6 roisaen)
  1464. Ethereal Shield (18 roisaen)
  1465. Heal (23 roisaen)
  1466. Blood Staunching (26 roisaen)
  1467. Perseverance of Peri'el (13 roisaen)
  1468. Tranquility (23 roisaen)
  1469. Iron Constitution (20 roisaen)
  1470. [sew]>tie my scissors to my tailor toolbelt
  1471. You attach some scissors with glaes cutting edges and decorative finger rings to a strap on your tailor's toolbelt.
  1472. [sew]>untie my sewing needles from my tailor toolbelt
  1473. You untie some sewing needles inlaid with lustrous shell from the straps of your tailor's toolbelt.
  1474. [sew]>push my rucksack with my needles
  1475. You keep a steady hand and use advanced stitching techniques to deftly hide the rucksack's seams.
  1476. Roundtime: 10 sec.
  1477. [play]>play concerto on zills
  1478. ...wait 9 seconds.
  1479. You feel fully prepared to cast your spell.
  1480. Earth Meld (23 roisaen)
  1481. Righteous Wrath (5 roisaen)
  1482. Ethereal Shield (18 roisaen)
  1483. Heal (22 roisaen)
  1484. Blood Staunching (26 roisaen)
  1485. Perseverance of Peri'el (13 roisaen)
  1486. Tranquility (23 roisaen)
  1487. Iron Constitution (20 roisaen)
  1488. The flame opals adorning the triquetra symbol of your blighted gold bracelet flare with radiance, a sense of peace and restfulness spreading through you to ease your mental fatigue.
  1489. The flame opals adorning the triquetra symbol of your blighted gold bracelet flare with radiance, a sense of peace and restfulness spreading through you to ease your mental fatigue.
  1490. [sew]>cast
  1491. You place your hands on your temples.
  1492. Familiar streams of magic blend with the weave of your Tranquility spell, and you sense an increase in your attunement to the mana streams.
  1493. Your Tranquility reels for an instant.
  1494. A newfound fluidity of your mind imparts you with enhanced awareness of every nerve in your body.
  1495. Earth Meld (23 roisaen)
  1496. Righteous Wrath (5 roisaen)
  1497. Ethereal Shield (18 roisaen)
  1498. Heal (22 roisaen)
  1499. Blood Staunching (26 roisaen)
  1500. Perseverance of Peri'el (13 roisaen)
  1501. Iron Constitution (20 roisaen)
  1502. Tranquility (23 roisaen)
  1503. [sew]>release mana
  1504. [play]>play concerto on zills
  1505. You aren't harnessing any mana.
  1506. [sew]>prep symb
  1507. Your zills's dirtiness may affect your performance.
  1508. You begin a quiet concerto on your asini zills with only the slightest hint of difficulty.
  1509. You should stop playing before you do that.
  1510. [sew]>stop play
  1511. [sew]>prep symb
  1512. You stop playing your song.
  1513. You recall the exact details of the Harness symbiosis, preparing to integrate it with the next spell you cast.
  1514. [sew]>prep TRANQUILITY 40
  1515. With meditative movements you prepare your body for the Tranquility spell.
  1516. [sew]>tie my sewing needles to my tailor toolbelt
  1517. You attach some sewing needles inlaid with lustrous shell to a strap on your tailor's toolbelt.
  1518. [sew]>untie my sewing needles from my tailor toolbelt
  1519. You untie some sewing needles inlaid with lustrous shell from the straps of your tailor's toolbelt.
  1520. [sew]>push my rucksack with my needles
  1521. You keep a steady hand and use advanced stitching techniques to deftly hide the rucksack's seams.
  1522. Roundtime: 11 sec.
  1523. You feel fully rested.
  1524. Earth Meld (23 roisaen)
  1525. Righteous Wrath (5 roisaen)
  1526. Ethereal Shield (18 roisaen)
  1527. Heal (22 roisaen)
  1528. Blood Staunching (25 roisaen)
  1529. Perseverance of Peri'el (13 roisaen)
  1530. Iron Constitution (20 roisaen)
  1531. Tranquility (23 roisaen)
  1532. [sew]>tie my sewing needles to my tailor toolbelt
  1533. You attach some sewing needles inlaid with lustrous shell to a strap on your tailor's toolbelt.
  1534. [sew]>untie my sewing needles from my tailor toolbelt
  1535. You untie some sewing needles inlaid with lustrous shell from the straps of your tailor's toolbelt.
  1536. [sew]>push my rucksack with my needles
  1537. You lift up your rucksack and begin stitching back and forth with your needle. Occasionally, you stop to tie off a seam before continuing to work away.
  1538. Roundtime: 8 sec.
  1539. Applying the final touches, you complete working on a burlap rucksack.
  1540. You feel fully prepared to cast your spell.
  1541. Earth Meld (23 roisaen)
  1542. Righteous Wrath (5 roisaen)
  1543. Ethereal Shield (18 roisaen)
  1544. Heal (22 roisaen)
  1545. Blood Staunching (25 roisaen)
  1546. Perseverance of Peri'el (13 roisaen)
  1547. Iron Constitution (19 roisaen)
  1548. Tranquility (23 roisaen)
  1549. [sew]>cast
  1550. You place your hands on your temples.
  1551. Familiar streams of magic blend with the weave of your Tranquility spell, and you sense an increase in your attunement to the mana streams.
  1552. Your Tranquility reels for an instant.
  1553. A newfound fluidity of your mind imparts you with enhanced awareness of every nerve in your body.
  1554. Earth Meld (23 roisaen)
  1555. Righteous Wrath (5 roisaen)
  1556. Ethereal Shield (18 roisaen)
  1557. Heal (22 roisaen)
  1558. Blood Staunching (25 roisaen)
  1559. Perseverance of Peri'el (12 roisaen)
  1560. Tranquility (23 roisaen)
  1561. Iron Constitution (19 roisaen)
  1562. [sew]>release mana
  1563. You aren't harnessing any mana.
  1564. [sew]>prep symb
  1565. You recall the exact details of the Harness symbiosis, preparing to integrate it with the next spell you cast.
  1566. [sew]>prep TRANQUILITY 40
  1567. With meditative movements you prepare your body for the Tranquility spell.
  1568. [sew]>tie my sewing needles to my tailor toolbelt
  1569. You attach some sewing needles inlaid with lustrous shell to a strap on your tailor's toolbelt.
  1570. [sew]>untie my sewing needles from my tailor toolbelt
  1571. You feel fully rested.
  1572. You untie some sewing needles inlaid with lustrous shell from the straps of your tailor's toolbelt.
  1573. [sew]>push my rucksack with my needles
  1574. You realize that cannot be repaired, and stop.
  1575. [sew]>tie my sewing needles to my tailor toolbelt
  1576. You attach some sewing needles inlaid with lustrous shell to a strap on your tailor's toolbelt.
  1577. [sew]>get my outfitting logbook
  1578. You get an outfitting work order logbook from inside your cow-shaped handbag.
  1579. [sew]>bundle my rucksack with my logbook
  1580. You notate the rucksack in the logbook then bundle it up for delivery.
  1581. [sew]>put my outfitting logbook in my handbag
  1582. You put your logbook in your cow-shaped handbag.
  1583. [sew]>release spell
  1584. You let your concentration lapse and feel the spell's energies dissipate.
  1585. [sew]>release mana
  1586. You aren't harnessing any mana.
  1587. [sew]>release symb
  1588. You pause for a moment as the details of the Harness symbiosis fade from your mind.
  1589. You release the Harness symbiosis.
  1590. --- Lich: sew has exited.
  1591. [workorders1]>read my outfitting logbook
  1592. You open your logbook and sort through its contents.
  1593. This logbook is tracking a work order requiring you to craft a cloth rucksack from any fabric. You must bundle and deliver 2 more within the next 166 roisaen.
  1594. This logbook has been used to complete:
  1595. 0 Easy, 0 Challenging and 0 Hard Jewelry making work orders.
  1596. 13 Easy, 451 Challenging and 3440 Hard Tailoring work orders.
  1597. 0 Easy, 0 Challenging and 0 Hard Artistry work orders.
  1598. --- Lich: sew active.
  1599. --- Lich: buff active.
  1600. --- Lich: buff has exited.
  1601. [sew]>tap my cotton thread
  1602. You tap some cotton thread inside your cow-shaped handbag.
  1603. [sew]>release mana
  1604. You aren't harnessing any mana.
  1605. [sew]>prep symb
  1606. You recall the exact details of the Harness symbiosis, preparing to integrate it with the next spell you cast.
  1607. [sew]>prep TRANQUILITY 40
  1608. With meditative movements you prepare your body for the Tranquility spell.
  1609. [sew]>get my tailoring book
  1610. You get a book of master tailoring instructions from inside your cow-shaped handbag.
  1611. [sew]>turn my book to chapter 3
  1612. You turn your book to chapter 3, entitled "Cloth Containers and Accessories".
  1613. [sew]>read my book
  1614. -= Chapter 3 : Cloth Containers and Accessories =-
  1615. Page 1: a cloth napkin Page 17: a cloth backpack
  1616. Page 2: a cloth rag Page 18: a cloth charm bag
  1617. Page 3: a cloth hip pouch Page 19: a cloth bandolier
  1618. Page 4: a cloth weapon strap Page 20: a cloth haversack
  1619. Page 5: a cloth gem pouch Page 21: a cloth duffel bag
  1620. Page 6: a cloth towel Page 22: a cloth blanket
  1621. Page 7: a cloth thigh bag Page 23: a small cloth rucksack
  1622. Page 8: a cloth pouch Page 24: a cloth rucksack
  1623. Page 9: a cloth utility belt Page 25: a cloth saddle pad
  1624. Page 10: a cloth sack Page 26: a cloth mining belt
  1625. Page 11: a cloth bag Page 27: a cloth saddle blanket
  1626. Page 12: a cloth arm pouch Page 28: a cloth survival belt
  1627. Page 13: a cloth talisman pouch Page 29: a cloth saddle shabrack
  1628. Page 14: a cloth herb pouch Page 30: a cloth artisan's belt
  1629. Page 15: a cloth carryall
  1630. Page 16: a cloth knapsack
  1631. [sew]>turn my book to page 24
  1632. You turn your book to page 24, instructions for crafting a cloth rucksack.
  1633. [sew]>study my book
  1634. You scan the rucksack instructions with a glance and comprehend all but several minor details in the text.
  1635. You now feel ready to begin the crafting process.
  1636. Roundtime: 4 sec.
  1637. Earth Meld (22 roisaen)
  1638. Righteous Wrath (5 roisaen)
  1639. Ethereal Shield (18 roisaen)
  1640. Heal (22 roisaen)
  1641. Blood Staunching (25 roisaen)
  1642. Perseverance of Peri'el (12 roisaen)
  1643. Tranquility (23 roisaen)
  1644. Iron Constitution (19 roisaen)
  1645. [sew]>put my book in my handbag
  1646. You put your book in your cow-shaped handbag.
  1647. [sew]>get my burlap cloth
  1648. You get some burlap cloth from inside your alchemist's pack.
  1649. [sew]>untie my scissors from my tailor toolbelt
  1650. You untie some scissors with glaes cutting edges and decorative finger rings from the straps of your tailor's toolbelt.
  1651. [sew]>cut my burlap cloth with my scissors
  1652. You need a larger amount of material to continue crafting.
  1653. Earth Meld (22 roisaen)
  1654. Righteous Wrath (5 roisaen)
  1655. Ethereal Shield (17 roisaen)
  1656. Heal (22 roisaen)
  1657. Blood Staunching (25 roisaen)
  1658. Perseverance of Peri'el (12 roisaen)
  1659. Tranquility (23 roisaen)
  1660. Iron Constitution (19 roisaen)
  1661. You feel fully prepared to cast your spell.
  1662. [sew: *** No match was found after 15 seconds, dumping info]
  1663. [sew: messages seen length: 10]
  1664. [sew: message: You feel fully prepared to cast your spell.]
  1665. [sew: message: Iron Constitution (19 roisaen)]
  1666. [sew: message: Tranquility (23 roisaen)]
  1667. [sew: message: Perseverance of Peri'el (12 roisaen)]
  1668. [sew: message: Blood Staunching (25 roisaen)]
  1669. [sew: message: Heal (22 roisaen)]
  1670. [sew: message: Ethereal Shield (17 roisaen)]
  1671. [sew: message: Righteous Wrath (5 roisaen)]
  1672. [sew: message: Earth Meld (22 roisaen)]
  1673. [sew: message: You need a larger amount of material to continue crafting.]
  1674. [sew: checked against [/dimensions appear to have shifted and could benefit from some remeasuring/i, /With the measuring complete, now it is time to cut away more/i, /and could use some pins to/i, /deep crease develops along/i, /wrinkles from all the handling and could use/i, /The needles need to have thread put on them before they can be used for sewing/i, /needs holes punched/i, /requires some holes punched/i, /You realize that cannot be repaired/i, /not damaged enough to warrant repair/i, /You cannot figure out how to do that/i, /appears ready to be reinforced with some large cloth padding/i, /New seams must now be sewn to properly fit the lightened material together/i, /Roundtime/i]]
  1675. [sew: for command cut my burlap cloth with my scissors]
  1676. [sew]>cast
  1677. You place your hands on your temples.
  1678. Familiar streams of magic blend with the weave of your Tranquility spell, and you sense an increase in your attunement to the mana streams.
  1679. Your Tranquility reels for an instant.
  1680. A newfound fluidity of your mind imparts you with enhanced awareness of every nerve in your body.
  1681. Earth Meld (22 roisaen)
  1682. Righteous Wrath (5 roisaen)
  1683. Ethereal Shield (17 roisaen)
  1684. Heal (21 roisaen)
  1685. Blood Staunching (25 roisaen)
  1686. Perseverance of Peri'el (12 roisaen)
  1687. Iron Constitution (19 roisaen)
  1688. Tranquility (23 roisaen)
  1689. [sew]>tie my scissors to my tailor toolbelt
  1690. You attach some scissors with glaes cutting edges and decorative finger rings to a strap on your tailor's toolbelt.
  1691. [sew]>stow my burlap cloth
  1692. You put your cloth in your alchemist's pack.
  1693. You feel fully rested.
  1694. [sew]>untie my scissors from my tailor toolbelt
  1695. You untie some scissors with glaes cutting edges and decorative finger rings from the straps of your tailor's toolbelt.
  1696. [sew]>push my rucksack with my needles
  1697. Push what?
  1698. The flame opals adorning the triquetra symbol of your blighted gold bracelet flare with radiance, a sense of peace and restfulness spreading through you to ease your mental fatigue.
  1699. The flame opals adorning the triquetra symbol of your blighted gold bracelet flare with radiance, a sense of peace and restfulness spreading through you to ease your mental fatigue.
  1700. [play]>play concerto on zills
  1701. Your zills's dirtiness may affect your performance.
  1702. You begin a quiet concerto on your asini zills with only the slightest hint of difficulty.
  1703. Earth Meld (22 roisaen)
  1704. Righteous Wrath (4 roisaen)
  1705. Ethereal Shield (17 roisaen)
  1706. Heal (21 roisaen)
  1707. Blood Staunching (25 roisaen)
  1708. Perseverance of Peri'el (12 roisaen)
  1709. Iron Constitution (19 roisaen)
  1710. Tranquility (23 roisaen)
  1711. * Niwashal was just struck down at Observatory, First Level!
  1712. [sew: *** No match was found after 15 seconds, dumping info]
  1713. [sew: messages seen length: 14]
  1714. [sew: message: * Niwashal was just struck down at Observatory, First Level! ]
  1715. [sew: message: Tranquility (23 roisaen)]
  1716. [sew: message: Iron Constitution (19 roisaen)]
  1717. [sew: message: Perseverance of Peri'el (12 roisaen)]
  1718. [sew: message: Blood Staunching (25 roisaen)]
  1719. [sew: message: Heal (21 roisaen)]
  1720. [sew: message: Ethereal Shield (17 roisaen)]
  1721. [sew: message: Righteous Wrath (4 roisaen)]
  1722. [sew: message: Earth Meld (22 roisaen)]
  1723. [sew: message: You begin a quiet concerto on your asini zills with only the slightest hint of difficulty.]
  1724. [sew: message: Your zills's dirtiness may affect your performance.]
  1725. [sew: message: The flame opals adorning the triquetra symbol of your blighted gold bracelet flare with radiance, a sense of peace and restfulness spreading through you to ease your mental fatigue.]
  1726. [sew: message: The flame opals adorning the triquetra symbol of your blighted gold bracelet flare with radiance, a sense of peace and restfulness spreading through you to ease your mental fatigue.]
  1727. [sew: message: Push what?]
  1728. [sew: checked against [/dimensions appear to have shifted and could benefit from some remeasuring/i, /With the measuring complete, now it is time to cut away more/i, /and could use some pins to/i, /deep crease develops along/i, /wrinkles from all the handling and could use/i, /The needles need to have thread put on them before they can be used for sewing/i, /needs holes punched/i, /requires some holes punched/i, /You realize that cannot be repaired/i, /not damaged enough to warrant repair/i, /You cannot figure out how to do that/i, /appears ready to be reinforced with some large cloth padding/i, /New seams must now be sewn to properly fit the lightened material together/i, /Roundtime/i]]
  1729. [sew: for command push my rucksack with my needles]
  1730. [sew]>release mana
  1731. You aren't harnessing any mana.
  1732. [sew]>prep symb
  1733. You should stop playing before you do that.
  1734. [sew]>stop play
  1735. [sew]>prep symb
  1736. You stop playing your song.
  1737. You recall the exact details of the Harness symbiosis, preparing to integrate it with the next spell you cast.
  1738. [sew]>prep TRANQUILITY 40
  1739. With meditative movements you prepare your body for the Tranquility spell.
  1740. [sew]>untie my scissors from my tailor toolbelt
  1741. Untie what?
  1742. [sew]>untie my scissors from my tailor toolbelt
  1743. Untie what?
  1744. [sew]>get my scissors
  1745. Earth Meld (22 roisaen)
  1746. Righteous Wrath (4 roisaen)
  1747. Ethereal Shield (17 roisaen)
  1748. Heal (21 roisaen)
  1749. Blood Staunching (24 roisaen)
  1750. Perseverance of Peri'el (12 roisaen)
  1751. Iron Constitution (19 roisaen)
  1752. Tranquility (23 roisaen)
  1753. You are already holding that.
  1754. [sew]>push my rucksack with my needles
  1755. Push what?
  1756. Earth Meld (22 roisaen)
  1757. Righteous Wrath (4 roisaen)
  1758. Ethereal Shield (17 roisaen)
  1759. Heal (21 roisaen)
  1760. Blood Staunching (24 roisaen)
  1761. Perseverance of Peri'el (11 roisaen)
  1762. Iron Constitution (18 roisaen)
  1763. Tranquility (23 roisaen)
  1764. [sew: *** No match was found after 15 seconds, dumping info]
  1765. [sew: messages seen length: 9]
  1766. [sew: message: Tranquility (23 roisaen)]
  1767. [sew: message: Iron Constitution (18 roisaen)]
  1768. [sew: message: Perseverance of Peri'el (11 roisaen)]
  1769. [sew: message: Blood Staunching (24 roisaen)]
  1770. [sew: message: Heal (21 roisaen)]
  1771. [sew: message: Ethereal Shield (17 roisaen)]
  1772. [sew: message: Righteous Wrath (4 roisaen)]
  1773. [sew: message: Earth Meld (22 roisaen)]
  1774. [sew: message: Push what?]
  1775. [sew: checked against [/dimensions appear to have shifted and could benefit from some remeasuring/i, /With the measuring complete, now it is time to cut away more/i, /and could use some pins to/i, /deep crease develops along/i, /wrinkles from all the handling and could use/i, /The needles need to have thread put on them before they can be used for sewing/i, /needs holes punched/i, /requires some holes punched/i, /You realize that cannot be repaired/i, /not damaged enough to warrant repair/i, /You cannot figure out how to do that/i, /appears ready to be reinforced with some large cloth padding/i, /New seams must now be sewn to properly fit the lightened material together/i, /Roundtime/i]]
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