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- [go2]>s
- You run south.
- [Shard Outfitting Society, Hallway]
- Pine paneled walls are nearly covered by racks of raw cloth and leather that flank either side of the narrow hallway. In one corner sits a mannequin completely destitute of any type of clothing. Tailors of all kinds rush back and forth, busy with their wares, dropping a random pin on the floor adding to the collection of scrap. You also see Outfitting Society Master Jakke, an azure granite arch, a beige granite arch and a grey granite arch.
- Also here: Skald Xenris.
- Obvious exits: north, west.
- Room Number: 10936
- [go2: travel time: 0:00:00]
- --- Lich: go2 has exited.
- [workorders1]>get my outfitting logbook
- You get an outfitting work order logbook from inside your cow-shaped handbag.
- [workorders1]>ask Jakke for hard tailoring work
- Jakke shuffles through some notes and says, "Alright, this is an order for a cloth mining belt. I need 6 of exceptional quality, made from any fabric and due in 305 roisaen. Please complete the items, bundle them with your logbook and then give me the logbook to complete this order. Good luck!"
- You seem to recall this item being somewhere in chapter 3 of the instruction book.
- [workorders1]>ask Jakke for hard tailoring work
- Jakke shuffles through some notes and says, "Alright, this is an order for a cloth rucksack. I need 3 of exceptional quality, made from any fabric and due in 170 roisaen. Please complete the items, bundle them with your logbook and then give me the logbook to complete this order. Good luck!"
- You seem to recall this item being somewhere in chapter 3 of the instruction book.
- [workorders1]>put my logbook in my handbag
- You put your logbook in your cow-shaped handbag.
- [workorders1]>wealth dokoras
- 3 silver Dokoras (300 copper Dokoras).
- Earth Meld (26 roisaen)
- Blood Staunching (19 roisaen)
- Righteous Wrath (9 roisaen)
- Ethereal Shield (21 roisaen)
- Heal (26 roisaen)
- Perseverance of Peri'el (16 roisaen)
- Tranquility (19 roisaen)
- Iron Constitution (23 roisaen)
- --- Lich: go2 active.
- --- Lich: 'textsubs' has been stopped by go2.
- [go2: ETA: 0:00:03 (15 rooms to move through)]
- [go2]>w
- You go west.
- [Shard Outfitting Society, Main Entrance]
- Enveloped in dark pink granite walls, the main entrance exudes a warmth of colors from the parquet bloodwood flooring to the multitude tapestries hanging from the ceiling. Mannequins in one corner display a few of the masterpieces made by Ilithi's more promising tailors while display cases filled with jewelry items occupy another. Overhead, a prestige board hangs from the intricately carved ceiling beams to display the names of the most dedicated to each outfitting discipline throughout each of the provinces. You also see a black granite arch.
- Obvious exits: north, east, west.
- Room Number: 19333
- [go2]>go granite arch
- [go2]>west
- [go2]>west
- [Shard, Xibar's Crescent Road]
- The repaired southern wall of the city stands tall and proud, burnished with a pale blue color to mirror the street's namesake. The raised cobblestone road gives a good view of the arced road that runs around the outer edge of the great city, allowing passersby to see the Great Tower to the north. Several caravans parked to the side are closed up tight, awaiting the new day to be unloaded. You also see a black granite arch leading into the Shard Outfitting Society Building.
- Obvious paths: east, west.
- Room Number: 2559
- You go west.
- [Shard, South Square]
- [go2]>west
- Like a barren tree in springtime, this quarter of the city shows signs of renewed life. Ruby Street to the north brings shoppers and travelers to a large cobbled square in an area that citizens and visitors once would have avoided. The most prominent sign of the reawakening is the New South Bridge on the rebuilt side of the square. You also see a wooden barricade and the Sentinel Janeros.
- Obvious paths: north, east, west.
- Room Number: 2560
- You go west.
- [Shard, Xibar's Crescent Road]
- The Tower of Honor to the west and north, despite the presence of nightfall, retains some remnant of the sun's light in its quartz stone, exuding a gentle glow that lends a moonlight-bright illumination to everything nearby. The sounds of miserable coughing and clicking boots on crystalline wallwalks echoes up to the east where the unlucky south city gates guards make their rounds. You also see the Shard Forging Society Building.
- Obvious paths: east, west.
- Room Number: 2561
- [go2]>northwest
- [go2]>northwest
- You go west.
- [Shard, Xibar's Crescent Road]
- The Tower of Honor sweeps up to the northwest like a candle elegantly sculpted of fitted blocks of quartz. A soft glow radiates out from the solitary structure, the result of the light-absorbing qualities of the stone by the masoner's account, the result of the pure spirits that serve the tower -- the Paladins of Ilithi -- by legend.
- Obvious paths: east, northwest.
- Room Number: 2562
- [go2]>northwest
- You run northwest.
- [Shard, Xibar's Crescent Road]
- The Tower of Honor -- home to the Paladins of Shard -- rises straight and tall out of the side of the winking facets of the city walls. The milky white stone that composes the keep shines softly, for all the world looking as if it were an odd, earthbound piece of the fourth moon of legend. To the northeast, the Bridge of Suns braces its goldenoak feet against the bank of a water channel that would separate Xibar Street from Sapphire Avenue.
- Obvious paths: southeast, northwest.
- Room Number: 2562
- [go2]>north
- You run northwest.
- [Shard, Xibar's Crescent Road]
- The white glow of the Tower of Honor can be glimpsed around a bend to the southeast, its soft luster challenging the Great Tower's at the heart of Shard for height. A building painted in shadows and featuring wooden beams carved with obscure images sits, closed for the night, on the east side of the path, its doorway darkened.
- Obvious paths: southeast, northwest.
- Room Number: 19287
- [go2]>east
- You run northwest.
- [Shard, Xibar's Crescent Road]
- The city seems to pause in this small pocket side street, just apart from the mad traffic of Moonstone Street to the north and the overbearing grace of the Tower of Honor to the south. Shaded homes sit in tranquil silence beside the path's side, content in their small slice of peace. You also see the city wall and the Shard Alchemy Society Tower.
- Obvious paths: north, northeast, southeast.
- Room Number: 2517
- You run north.
- [go2]>east
- [Shard, West City Gates]
- The sound of chanting voices carries over the Lake of Tears and past the West Gate. If the guards appear disturbed by the steady droning sound, they do not show it as they pace the wallwalks, eyes constantly scanning for any sign of danger in the night. You also see the Sentinel Kureta, a prominent warning sign and a ladder to the top of the wall.
- Obvious paths: north, east, south.
- Room Number: 2516
- [go2]>east
- You run east.
- [Shard, Moonstone Street]
- The distant drone of chanting floats over the city from the west where Wyvern Mountain rises. Held sacred by the true worshippers of the World Dragon, its primary shrine is open all year round, even if the gates that mark the end of Moonstone Street's journey west aren't. You also see a Shard sentinel and a tall white-domed building.
- Obvious paths: east, west.
- Room Number: 2515
- [go2]>east
- You run east.
- [Shard, Moonstone Street]
- The dark ribbon of the road flows in a smooth line, one way rolling without a ripple toward the looming presence of Wyvern Mountain to the west, the other toward the magnificence of the dully glowing Great Tower to the east. You also see a mercantile entrance and an elegant crystal-spired building.
- Obvious paths: east, west.
- Room Number: 2514
- You run east.
- [Shard, Moonstone Street]
- Deserted and lonely, a small, dark shop painted with strange gleaming markings is nearly dwarfed by the looming edifice of the nearby bank and the dramatic silhouette of the Great Tower. A sign hangs over the doorway, swinging in the city's chilly lakeside breeze. You also see The Crystal Plaza and the meeting tower.
- Obvious paths: east, west.
- Room Number: 2513
- You run east.
- [go2]>go bank
- [go2]>north
- [Shard, Moonstone Street]
- The darkly gleaming beauty of the city's bank stands out even at night, its polished facade engraved with the image of Kertigen. Although the doors are shut and the lights mostly extinguished, the sound of movement from the patrol that prowls the bank's grounds can still be heard making their rounds. The three-story office of the Provincial Administrator of Orders watches over the lonely street. You also see a sly-eyed Elothean newsman, a large sign and a news stand with a couple of things on it.
- Obvious paths: east, west.
- Room Number: 2512
- [Shard, First Bank of Ilithi]
- Creamy white walls and floors surmounted by a dome-shaped ceiling forms the bank of Shard. Streaks of black and silver run through the natural marble used in the structure, and short halls branch off to the north and east.
- Obvious exits: north, east, out.
- Room Number: 19273
- You run north.
- [First Bank of Ilithi, Teller's Windows]
- Polished walnut windows and paneling separate the customers from the tellers and vault against the back of the wall. Several young and pretty Elothean men and women stand behind bars of an anlora-avtoma and steel alloy to process transactions. A gleaming brass sign is embedded into the west wall, stating the bank's policies. You also see a small calendar.
- Obvious exits: south.
- Room Number: 19276
- [go2: travel time: 0:00:01]
- --- Lich: go2 has exited.
- [workorders1]>withdraw 4 gold
- The clerk counts out 4 gold Dokoras and hands them over, making a notation in her ledger.
- [workorders1]>withdraw 7 silver
- The clerk counts out 7 silver Dokoras and hands them over, making a notation in her ledger.
- --- Lich: go2 active.
- --- Lich: 'textsubs' has been stopped by go2.
- [go2: ETA: 0:00:03 (17 rooms to move through)]
- [go2]>south
- You run south.
- [Shard, First Bank of Ilithi]
- Creamy white walls and floors surmounted by a dome-shaped ceiling forms the bank of Shard. Streaks of black and silver run through the natural marble used in the structure, and short halls branch off to the north and east.
- Obvious exits: north, east, out.
- Room Number: 19273
- [go2]>out
- [go2]>west
- [go2]>west
- You run out.
- [Shard, Moonstone Street]
- The darkly gleaming beauty of the city's bank stands out even at night, its polished facade engraved with the image of Kertigen. Although the doors are shut and the lights mostly extinguished, the sound of movement from the patrol that prowls the bank's grounds can still be heard making their rounds. The three-story office of the Provincial Administrator of Orders watches over the lonely street. You also see a sly-eyed Elothean newsman, a large sign and a news stand with a couple of things on it.
- Obvious paths: east, west.
- Room Number: 2512
- You run west.
- [Shard, Moonstone Street]
- Deserted and lonely, a small, dark shop painted with strange gleaming markings is nearly dwarfed by the looming edifice of the nearby bank and the dramatic silhouette of the Great Tower. A sign hangs over the doorway, swinging in the city's chilly lakeside breeze. You also see The Crystal Plaza and the meeting tower.
- Obvious paths: east, west.
- Room Number: 2513
- [go2]>west
- [go2]>west
- You run west.
- [Shard, Moonstone Street]
- The dark ribbon of the road flows in a smooth line, one way rolling without a ripple toward the looming presence of Wyvern Mountain to the west, the other toward the magnificence of the dully glowing Great Tower to the east. You also see a mercantile entrance and an elegant crystal-spired building.
- Obvious paths: east, west.
- Room Number: 2514
- [go2]>south
- You run west.
- [Shard, Moonstone Street]
- The distant drone of chanting floats over the city from the west where Wyvern Mountain rises. Held sacred by the true worshippers of the World Dragon, its primary shrine is open all year round, even if the gates that mark the end of Moonstone Street's journey west aren't. You also see a Shard sentinel and a tall white-domed building.
- Obvious paths: east, west.
- Room Number: 2515
- [go2]>southeast
- You run west.
- [Shard, West City Gates]
- The sound of chanting voices carries over the Lake of Tears and past the West Gate. If the guards appear disturbed by the steady droning sound, they do not show it as they pace the wallwalks, eyes constantly scanning for any sign of danger in the night. You also see the Sentinel Kureta, a prominent warning sign and a ladder to the top of the wall.
- Obvious paths: north, east, south.
- Room Number: 2516
- You run south.
- [go2]>southeast
- [Shard, Xibar's Crescent Road]
- The city seems to pause in this small pocket side street, just apart from the mad traffic of Moonstone Street to the north and the overbearing grace of the Tower of Honor to the south. Shaded homes sit in tranquil silence beside the path's side, content in their small slice of peace. You also see the city wall and the Shard Alchemy Society Tower.
- Obvious paths: north, northeast, southeast.
- Room Number: 2517
- [go2]>southeast
- You run southeast.
- [Shard, Xibar's Crescent Road]
- The white glow of the Tower of Honor can be glimpsed around a bend to the southeast, its soft luster challenging the Great Tower's at the heart of Shard for height. A building painted in shadows and featuring wooden beams carved with obscure images sits, closed for the night, on the east side of the path, its doorway darkened.
- Obvious paths: southeast, northwest.
- Room Number: 19287
- [go2]>east
- You run southeast.
- [Shard, Xibar's Crescent Road]
- The Tower of Honor -- home to the Paladins of Shard -- rises straight and tall out of the side of the winking facets of the city walls. The milky white stone that composes the keep shines softly, for all the world looking as if it were an odd, earthbound piece of the fourth moon of legend. To the northeast, the Bridge of Suns braces its goldenoak feet against the bank of a water channel that would separate Xibar Street from Sapphire Avenue.
- Obvious paths: southeast, northwest.
- Room Number: 2522
- [go2]>east
- You run southeast.
- [Shard, Xibar's Crescent Road]
- The Tower of Honor sweeps up to the northwest like a candle elegantly sculpted of fitted blocks of quartz. A soft glow radiates out from the solitary structure, the result of the light-absorbing qualities of the stone by the masoner's account, the result of the pure spirits that serve the tower -- the Paladins of Ilithi -- by legend.
- Obvious paths: east, northwest.
- Room Number: 2562
- [go2]>east
- You run east.
- [Shard, Xibar's Crescent Road]
- The Tower of Honor to the west and north, despite the presence of nightfall, retains some remnant of the sun's light in its quartz stone, exuding a gentle glow that lends a moonlight-bright illumination to everything nearby. The sounds of miserable coughing and clicking boots on crystalline wallwalks echoes up to the east where the unlucky south city gates guards make their rounds. You also see the Shard Forging Society Building.
- Obvious paths: east, west.
- Room Number: 2561
- You run east.
- [Shard, South Square]
- Like a barren tree in springtime, this quarter of the city shows signs of renewed life. Ruby Street to the north brings shoppers and travelers to a large cobbled square in an area that citizens and visitors once would have avoided. The most prominent sign of the reawakening is the New South Bridge on the rebuilt side of the square. You also see a wooden barricade and the Sentinel Janeros.
- Obvious paths: north, east, west.
- Room Number: 2560
- [go2]>go granite arch
- [go2]>e
- You run east.
- [Shard, Xibar's Crescent Road]
- The repaired southern wall of the city stands tall and proud, burnished with a pale blue color to mirror the street's namesake. The raised cobblestone road gives a good view of the arced road that runs around the outer edge of the great city, allowing passersby to see the Great Tower to the north. Several caravans parked to the side are closed up tight, awaiting the new day to be unloaded. You also see a black granite arch leading into the Shard Outfitting Society Building.
- Obvious paths: east, west.
- Room Number: 2559
- [go2]>n
- [Shard Outfitting Society, Main Entrance]
- Enveloped in dark pink granite walls, the main entrance exudes a warmth of colors from the parquet bloodwood flooring to the multitude tapestries hanging from the ceiling. Mannequins in one corner display a few of the masterpieces made by Ilithi's more promising tailors while display cases filled with jewelry items occupy another. Overhead, a prestige board hangs from the intricately carved ceiling beams to display the names of the most dedicated to each outfitting discipline throughout each of the provinces. You also see a black granite arch.
- Obvious exits: north, east, west.
- Room Number: 19333
- [go2]>n
- You run east.
- [Shard Outfitting Society, Hallway]
- Pine paneled walls are nearly covered by racks of raw cloth and leather that flank either side of the narrow hallway. In one corner sits a mannequin completely destitute of any type of clothing. Tailors of all kinds rush back and forth, busy with their wares, dropping a random pin on the floor adding to the collection of scrap. You also see Outfitting Society Master Jakke, an azure granite arch, a beige granite arch and a grey granite arch.
- Also here: Skald Xenris.
- Obvious exits: north, west.
- Room Number: 10936
- You run north.
- [Shard Outfitting Society, Tool Shop]
- The supply shop projects an air of quiet efficiency at all times with clerks refilling the various empty slots with new tools for sale. Bottles, fabrics, and canvases stand neatly arranged on shelves that line the wall behind a polished white granite counter. Several workrooms nearby provide enough static noise to block out the clerks idle conversations. You also see a large sign.
- Obvious exits: north, south.
- Room Number: 10938
- You run north.
- [Shard Outfitting Society, Material Depot]
- Three finely crafted rocking chairs sit around a round table in the center of the room where denizens will often sit and play a quick dice game while working away. Shelves line the room where someone can set aside their work for a moment of rest, although those come few and far between. A counter stocked with many types of fabrics and furs dominates one side of the room to make crafting materials readily accessible. You also see a large sign.
- Obvious exits: north, south.
- Room Number: 10939
- [go2: travel time: 0:00:01]
- --- Lich: go2 has exited.
- [workorders1]>order 8
- The attendant says, "You can purchase 10 yards of burlap cloth for 315 Dokoras. Just order it again and we'll see it done!"
- [workorders1]>order 8
- The attendant takes some coins from you and hands you 10 yards of burlap cloth.
- [workorders1]>order 8
- The attendant says, "You can purchase 10 yards of burlap cloth for 315 Dokoras. Just order it again and we'll see it done!"
- [workorders1]>order 8
- The attendant takes some coins from you and hands you 10 yards of burlap cloth.
- [workorders1]>combine cloth with cloth
- You are a bit too busy performing to do that.
- [workorders1]>stop play
- [workorders1]>combine cloth with cloth
- You stop playing your song.
- You combine the bolts of cloth together.
- [workorders1]>order 8
- --- Lich: empathylink paused.
- --- Lich: sanowret-crystal paused.
- --- Lich: checkevader paused.
- --- Lich: play paused.
- --- Lich: t2 paused.
- --- Lich: workorders1 paused.
- The attendant says, "You can purchase 10 yards of burlap cloth for 315 Dokoras. Just order it again and we'll see it done!"
- [almanac]>stow left
- You put your cloth in your alchemist's pack.
- [almanac]>get my almanac
- You get a hefty omnibus almanac with a sturdy indurium cover from inside your alchemist's pack.
- [almanac]>study my almanac
- You set about studying your omnibus almanac intently. You believe you've learned something significant about Targeted Magic!
- Roundtime: 10 seconds
- Earth Meld (26 roisaen)
- Blood Staunching (19 roisaen)
- Righteous Wrath (9 roisaen)
- Ethereal Shield (21 roisaen)
- Heal (25 roisaen)
- Perseverance of Peri'el (16 roisaen)
- Tranquility (19 roisaen)
- Iron Constitution (23 roisaen)
- [almanac]>stow my almanac
- You put your almanac in your alchemist's pack.
- --- Lich: empathylink unpaused.
- --- Lich: sanowret-crystal unpaused.
- --- Lich: checkevader unpaused.
- --- Lich: play unpaused.
- --- Lich: t2 unpaused.
- --- Lich: workorders1 unpaused.
- [workorders1]>order 8
- The attendant takes some coins from you and hands you 10 yards of burlap cloth.
- [workorders1]>put my cloth in my handbag
- You put your cloth in your cow-shaped handbag.
- --- Lich: go2 active.
- --- Lich: 'textsubs' has been stopped by go2.
- [go2: ETA: 0:00:05 (25 rooms to move through)]
- [go2]>s
- Earth Meld (26 roisaen)
- Blood Staunching (19 roisaen)
- Righteous Wrath (8 roisaen)
- Ethereal Shield (21 roisaen)
- Heal (25 roisaen)
- Perseverance of Peri'el (16 roisaen)
- Tranquility (19 roisaen)
- Iron Constitution (23 roisaen)
- You go south.
- [Shard Outfitting Society, Tool Shop]
- The supply shop projects an air of quiet efficiency at all times with clerks refilling the various empty slots with new tools for sale. Bottles, fabrics, and canvases stand neatly arranged on shelves that line the wall behind a polished white granite counter. Several workrooms nearby provide enough static noise to block out the clerks idle conversations. You also see a large sign.
- Obvious exits: north, south.
- Room Number: 10938
- [go2]>s
- [go2]>w
- [go2]>go granite arch
- You go south.
- [Shard Outfitting Society, Hallway]
- Pine paneled walls are nearly covered by racks of raw cloth and leather that flank either side of the narrow hallway. In one corner sits a mannequin completely destitute of any type of clothing. Tailors of all kinds rush back and forth, busy with their wares, dropping a random pin on the floor adding to the collection of scrap. You also see Outfitting Society Master Jakke, an azure granite arch, a beige granite arch and a grey granite arch.
- Also here: Skald Xenris.
- Obvious exits: north, west.
- Room Number: 10936
- You go west.
- [Shard Outfitting Society, Main Entrance]
- Enveloped in dark pink granite walls, the main entrance exudes a warmth of colors from the parquet bloodwood flooring to the multitude tapestries hanging from the ceiling. Mannequins in one corner display a few of the masterpieces made by Ilithi's more promising tailors while display cases filled with jewelry items occupy another. Overhead, a prestige board hangs from the intricately carved ceiling beams to display the names of the most dedicated to each outfitting discipline throughout each of the provinces. You also see a black granite arch.
- Obvious exits: north, east, west.
- Room Number: 19333
- [go2]>east
- [go2]>northeast
- [Shard, Xibar's Crescent Road]
- The repaired southern wall of the city stands tall and proud, burnished with a pale blue color to mirror the street's namesake. The raised cobblestone road gives a good view of the arced road that runs around the outer edge of the great city, allowing passersby to see the Great Tower to the north. Several caravans parked to the side are closed up tight, awaiting the new day to be unloaded. You also see a black granite arch leading into the Shard Outfitting Society Building.
- Obvious paths: east, west.
- Room Number: 2559
- [go2]>northeast
- You go east.
- [Shard, Xibar's Crescent Road]
- The once-sad shell of a ruined house has been refurbished to make a tiny red-shuttered shop. While the renovations have rendered it habitable, it still retains its quirky charm as a home of sorts to the plant life of the area, the green children of the Rangers. Bricks have been converted to pots that hold fragrant herbs, and the remains of support beams and the fence, now repaired, have been wrapped with ivy. You also see a black tent with a deep purple awning.
- Obvious paths: northeast, west.
- Room Number: 2558
- [go2]>northeast
- You run northeast.
- [Shard, Xibar's Crescent Road]
- The mossy and almost entirely plant-covered Tower of Greenwalls grows out of the side of the crystalline city walls like a blade of grass through a sheath of glittering frost here. To the northwest the Bridge of Silver sweeps in a graceful arch over a verdant water channel, its construction completely composed of several silverwillow trees that have been lifesculpted to interlock and form a bridge of boughs and leaves. You also see a grassy path leading around to one side of the tower.
- Obvious paths: northeast, southwest.
- Room Number: 2557
- You run northeast.
- [go2]>north
- [Shard, Xibar's Crescent Road]
- Fences draped with leaves painted black by the night point the way to Greenwall's Tower to the southwest. A low-roofed shop all but hidden behind a nest of ivy sits darkened and locked up, slumbering away the evening with the other homes here. You also see a diamondique arch leading to the Engineering Society.
- Obvious paths: northeast, southwest.
- Room Number: 2556
- [go2]>go gate
- You run northeast.
- [Shard, Xibar's Crescent Road]
- A healthy array of well-tended gardens awaits onlookers who pass down this pocket street. While the homes here are not the finest in Shard, there is no mistaking the mark of careful upkeep. You also see a set of wooden doors attached to a large building and a wooden gate.
- Obvious paths: north, southwest, northwest.
- Room Number: 2550
- You run north.
- [Shard, East City Gates]
- Flames from smoky torches mounted on the city's walls flutter in a lakeside breeze and throw a fitful light over the ground, casting shadows on the Eastern Gate. The shadowy outline of the Tower of Brickwell rises up to the north, the faint sound of snapping cloth coming from the Keep's direction. You also see the Sentinel Neharon, a ladder to the top of the wall and a prominent warning sign.
- Obvious paths: north, south, west.
- Room Number: 2544
- [go2]>east
- [go2]>east
- You pass by the sharp gaze of the Sentinel Neharon who is guarding the city gate.
- He says, "Farewell, Sir Dubad. Safe journeying!."
- [Shard, East Bridge]
- The extravagance of the eastern quarter of Shard is evident here; milk-white marble railings gleam on the cloudiest days. The marble and the life-sculpted deobar supports show that no expense was spared in olden times, and the new paving stones that cover the roadway blend unobtrusively with the old construction. You also see some metal tinker's tools, a uniformed representative, a festive meeting portal and the East city gates.
- Also here: Andreasis.
- Obvious paths: east.
- Room Number: 2780
- [go2]>east
- You run east.
- [Shard, East Bridge]
- Directly west, Shard's east gate stands sentinel over traffic crossing into and out of the city. To the east, the bridge arcs to the shore of the Lake of Tears. Years of caravan traffic has left its mark in the planking of this otherwise well-maintained structure. You also see a pristine white leather booklet stamped with a mortar filled with leaves and flowers.
- Obvious paths: east, west.
- Room Number: 2779
- [go2]>east
- You run east.
- [Shard, East Bridge]
- Here the bridge rises to its highest point, affording a view of the tremendous expanse of farmlands east of the lake. To the west the Tower of Shard rises majestically over the walls of the city. You also see a wrecked catapult.
- Obvious paths: east, west.
- Room Number: 2778
- [go2]>east
- You run east.
- [Shard, East Bridge]
- Marble balustrades on either side of the walkway shine with a mysterious light of their own, marking the boundaries of the bridge's width. The ancient planks underfoot are hard and sturdy, defying the erosion of time.
- Obvious paths: east, west.
- Room Number: 2777
- [go2]>north
- You run east.
- [East Trade Route, Journey's Rest]
- For centuries, the Journey's Rest has been a stopping point for travelers arriving to and leaving from the fabled city of Shard. Marble benches provide a place to rest weary feet and chat with passing merchants or wanderers. To the east lies an expanse of farm fields stretching as far as the naked eye can see.
- Obvious paths: east, west.
- Room Number: 2776
- [go2]>north
- You run east.
- [Abandoned Road]
- Clumps of brush and flowers dot the surface of an old gravel road. The prairie grasses on either side are slowly creeping in, and in a few years will have obscured the road completely. There is a dim glow to the west from the lights of Shard.
- Obvious paths: north, east, west.
- Room Number: 2775
- [go2]>north
- You run north.
- [Eastern Lakeside, Small Path]
- To the southwest, a sloped bridge leads over the water of the Lake of Tears and into the crystal-walled city of Shard. A small dell filled with bright, bold flowers lines the road that leads out of the eastern wall. The way curves around the Lake of Tears to the north and west.
- Obvious paths: north, south.
- Room Number: 2782
- You run north.
- [go2]>go trail
- [Eastern Lakeside, Small Path]
- Copperleaf trees bow their heads in nightly prayers, their metallic leaves pattering against each other with the languid rhythms of a lazy storm. The lakeside ripples, its surface dark with the tide of evening.
- Obvious paths: north, south.
- Room Number: 2783
- You run north.
- [Eastern Lakeside, Small Path]
- The night sky frames the slender form of a willow tree. Her countenance, though rugged, bears all the regal grace of a queen, her form rising against the sweeping scape of the lake, proud and graceful beneath the stars. You also see a winding trail.
- Obvious paths: north, south.
- Room Number: 2784
- [go2]>nw
- [go2]>go path
- [House of the Gilded Longleaf, Trail]
- The trail meanders around a fallen tree and several large boulders. Wildflowers grow in sparse clumps hosting the occasional butterfly as they flit from one batch to the next. Waving in the breeze, ribbons clearly mark the route. You also see a winding trail leading towards the eastern shore and a dark hole nestled between two boulders.
- Obvious paths: west, northwest.
- Room Number: 13235
- [go2]>nw
- You run northwest.
- [House of the Gilded Longleaf, Glade]
- Snapdragons and verbena grow in a profusion of color here, covering every inch of the ground. Lush spicebushes nestle against the thicket which looms nearby, its brilliant orange flowers sending a siren call to the butterflies which flock to the area for miles around. A game trail leads to the southeast and a wooded path heads north, following the thicket. You also see a path.
- Obvious paths: southeast.
- Room Number: 13511
- [go2]>n
- [House of the Gilded Longleaf, Wooded Path]
- The maintained path follows the thicket through woods populated with pine, cedar and oak trees. Wildflowers dominate the ground cover surrounding sweet-smelling lilac bushes. The butterflies fly more thickly here, and the air is full of their fluttering wings. Discreet ribbons are tied to the bushes and thicket in regular intervals to mark the way through the undergrowth. You also see a red moonbeam and a path.
- Obvious paths: northwest.
- Room Number: 13512
- [go2]>go arbor
- You run northwest.
- [House of the Gilded Longleaf, Meadow]
- Following the thicket, the path travels through a small, overgrown meadow. Lilac bushes fill the open area giving off their sweet, heady fragrance. The ever-present butterflies have given way to honey bees from a nearby hive who are working tirelessly at collecting pollen. Ribbons have been regularly placed on the bushes and thicket to mark the path.
- Obvious paths: north, southeast.
- Room Number: 13513
- [go2]>se
- You run north.
- [House of the Gilded Longleaf, Path]
- Amid a riot of daisies and buttercups sits a red-lacquered wooden bench. Swarms of colorful butterflies fly over the flowers in ever-changing clouds. An arbor, laced with blue and white flowers, interrupts the otherwise impenetrable wall of the nearby thicket.
- Obvious paths: northeast, south.
- Room Number: 13514
- [House of the Gilded Longleaf, Gardens]
- The garden's formal layout contrasts with, yet also compliments, the natural growth of the surrounding forest. Raised beds of varying heights are filled with goldenrod and marigolds. A weathered bench sits under the fragrant branches of a stately weeping willow tree. Leading the way through the nearby thicket is an arbor, and the path continues around the willow in either direction.
- Also here: Ayduin.
- Obvious paths: southeast, south.
- Room Number: 13518
- You run southeast.
- [House of the Gilded Longleaf, Gardens]
- Swaying willow boughs shade the path in this portion of the garden where the tree leans slightly. Ferns interspersed with stargazer lilies grow thick in the damp soil. A cedar bench, varnished to bring out the natural wood grain, sits to one side of a boardwalk. The smells of a nearby marshy bog are evident on the breeze.
- Obvious paths: southwest, northwest.
- Room Number: 13519
- [go2: travel time: 0:00:02]
- --- Lich: go2 has exited.
- --- Lich: sew active.
- --- Lich: buff active.
- --- Lich: buff has exited.
- [sew]>tap my cotton thread
- I could not find what you were referring to.
- [sew]>wealth dokoras
- 4 gold, 4 bronze, and 15 copper Dokoras (4055 copper Dokoras).
- --- Lich: go2 active.
- --- Lich: 'textsubs' has been stopped by go2.
- [go2: ETA: 0:00:05 (25 rooms to move through)]
- [go2]>nw
- You go northwest.
- [House of the Gilded Longleaf, Gardens]
- The garden's formal layout contrasts with, yet also compliments, the natural growth of the surrounding forest. Raised beds of varying heights are filled with goldenrod and marigolds. A weathered bench sits under the fragrant branches of a stately weeping willow tree. Leading the way through the nearby thicket is an arbor, and the path continues around the willow in either direction.
- Also here: Ayduin.
- Obvious paths: southeast, south.
- Room Number: 13518
- [go2]>go arbor
- [go2]>s
- [go2]>se
- [House of the Gilded Longleaf, Path]
- Amid a riot of daisies and buttercups sits a red-lacquered wooden bench. Swarms of colorful butterflies fly over the flowers in ever-changing clouds. An arbor, laced with blue and white flowers, interrupts the otherwise impenetrable wall of the nearby thicket.
- Obvious paths: northeast, south.
- Room Number: 13514
- [go2]>go path
- You go south.
- [House of the Gilded Longleaf, Meadow]
- Following the thicket, the path travels through a small, overgrown meadow. Lilac bushes fill the open area giving off their sweet, heady fragrance. The ever-present butterflies have given way to honey bees from a nearby hive who are working tirelessly at collecting pollen. Ribbons have been regularly placed on the bushes and thicket to mark the path.
- Obvious paths: north, southeast.
- Room Number: 13513
- [go2]>se
- You go southeast.
- [House of the Gilded Longleaf, Wooded Path]
- The maintained path follows the thicket through woods populated with pine, cedar and oak trees. Wildflowers dominate the ground cover surrounding sweet-smelling lilac bushes. The butterflies fly more thickly here, and the air is full of their fluttering wings. Discreet ribbons are tied to the bushes and thicket in regular intervals to mark the way through the undergrowth. You also see a red moonbeam and a path.
- Obvious paths: northwest.
- Room Number: 13512
- [go2]>go trail
- [House of the Gilded Longleaf, Glade]
- Snapdragons and verbena grow in a profusion of color here, covering every inch of the ground. Lush spicebushes nestle against the thicket which looms nearby, its brilliant orange flowers sending a siren call to the butterflies which flock to the area for miles around. A game trail leads to the southeast and a wooded path heads north, following the thicket. You also see a path.
- Obvious paths: southeast.
- Room Number: 13511
- [go2]>south
- You go southeast.
- [House of the Gilded Longleaf, Trail]
- The trail meanders around a fallen tree and several large boulders. Wildflowers grow in sparse clumps hosting the occasional butterfly as they flit from one batch to the next. Waving in the breeze, ribbons clearly mark the route. You also see a winding trail leading towards the eastern shore and a dark hole nestled between two boulders.
- Obvious paths: west, northwest.
- Room Number: 13235
- [go2]>south
- [Eastern Lakeside, Small Path]
- The night sky frames the slender form of a willow tree. Her countenance, though rugged, bears all the regal grace of a queen, her form rising against the sweeping scape of the lake, proud and graceful beneath the stars. You also see a winding trail.
- Obvious paths: north, south.
- Room Number: 2784
- [go2]>south
- You run south.
- [Eastern Lakeside, Small Path]
- Copperleaf trees bow their heads in nightly prayers, their metallic leaves pattering against each other with the languid rhythms of a lazy storm. The lakeside ripples, its surface dark with the tide of evening.
- Obvious paths: north, south.
- Room Number: 2783
- [go2]>west
- You run south.
- [Eastern Lakeside, Small Path]
- To the southwest, a sloped bridge leads over the water of the Lake of Tears and into the crystal-walled city of Shard. A small dell filled with bright, bold flowers lines the road that leads out of the eastern wall. The way curves around the Lake of Tears to the north and west.
- Obvious paths: north, south.
- Room Number: 2782
- [go2]>west
- You run south.
- [Abandoned Road]
- Clumps of brush and flowers dot the surface of an old gravel road. The prairie grasses on either side are slowly creeping in, and in a few years will have obscured the road completely. There is a dim glow to the west from the lights of Shard.
- Obvious paths: north, east, west.
- Room Number: 2775
- [go2]>west
- You run west.
- [East Trade Route, Journey's Rest]
- For centuries, the Journey's Rest has been a stopping point for travelers arriving to and leaving from the fabled city of Shard. Marble benches provide a place to rest weary feet and chat with passing merchants or wanderers. To the east lies an expanse of farm fields stretching as far as the naked eye can see.
- Obvious paths: east, west.
- Room Number: 2776
- [go2]>west
- You run west.
- [Shard, East Bridge]
- Marble balustrades on either side of the walkway shine with a mysterious light of their own, marking the boundaries of the bridge's width. The ancient planks underfoot are hard and sturdy, defying the erosion of time.
- Obvious paths: east, west.
- Room Number: 2777
- [go2]>west
- You run west.
- [Shard, East Bridge]
- Here the bridge rises to its highest point, affording a view of the tremendous expanse of farmlands east of the lake. To the west the Tower of Shard rises majestically over the walls of the city. You also see a wrecked catapult.
- Obvious paths: east, west.
- Room Number: 2778
- [go2]>go gate
- You run west.
- [Shard, East Bridge]
- Directly west, Shard's east gate stands sentinel over traffic crossing into and out of the city. To the east, the bridge arcs to the shore of the Lake of Tears. Years of caravan traffic has left its mark in the planking of this otherwise well-maintained structure. You also see a pristine white leather booklet stamped with a mortar filled with leaves and flowers.
- Obvious paths: east, west.
- Room Number: 2779
- [go2]>south
- You run west.
- [Shard, East Bridge]
- The extravagance of the eastern quarter of Shard is evident here; milk-white marble railings gleam on the cloudiest days. The marble and the life-sculpted deobar supports show that no expense was spared in olden times, and the new paving stones that cover the roadway blend unobtrusively with the old construction. You also see some metal tinker's tools, a uniformed representative, a festive meeting portal and the East city gates.
- Obvious paths: east.
- Room Number: 2780
- You pass by the sharp gaze of the Sentinel Neharon who is guarding the city gate.
- He bows graciously. "Welcome back, Sir Dubad."
- [Shard, East City Gates]
- Flames from smoky torches mounted on the city's walls flutter in a lakeside breeze and throw a fitful light over the ground, casting shadows on the Eastern Gate. The shadowy outline of the Tower of Brickwell rises up to the north, the faint sound of snapping cloth coming from the Keep's direction. You also see the Sentinel Neharon, a ladder to the top of the wall and a prominent warning sign.
- Obvious paths: north, south, west.
- Room Number: 2544
- [go2]>southwest
- [go2]>southwest
- You run south.
- [Shard, Xibar's Crescent Road]
- A healthy array of well-tended gardens awaits onlookers who pass down this pocket street. While the homes here are not the finest in Shard, there is no mistaking the mark of careful upkeep. You also see a set of wooden doors attached to a large building and a wooden gate.
- Obvious paths: north, southwest, northwest.
- Room Number: 2550
- [go2]>southwest
- You run southwest.
- [Shard, Xibar's Crescent Road]
- Fences draped with leaves painted black by the night point the way to Greenwall's Tower to the southwest. A low-roofed shop all but hidden behind a nest of ivy sits darkened and locked up, slumbering away the evening with the other homes here. You also see a diamondique arch leading to the Engineering Society.
- Obvious paths: northeast, southwest.
- Room Number: 2556
- [go2]>west
- You run southwest.
- [Shard, Xibar's Crescent Road]
- The mossy and almost entirely plant-covered Tower of Greenwalls grows out of the side of the crystalline city walls like a blade of grass through a sheath of glittering frost here. To the northwest the Bridge of Silver sweeps in a graceful arch over a verdant water channel, its construction completely composed of several silverwillow trees that have been lifesculpted to interlock and form a bridge of boughs and leaves. You also see a grassy path leading around to one side of the tower.
- Obvious paths: northeast, southwest.
- Room Number: 2557
- [go2]>go granite arch
- You run southwest.
- [Shard, Xibar's Crescent Road]
- The once-sad shell of a ruined house has been refurbished to make a tiny red-shuttered shop. While the renovations have rendered it habitable, it still retains its quirky charm as a home of sorts to the plant life of the area, the green children of the Rangers. Bricks have been converted to pots that hold fragrant herbs, and the remains of support beams and the fence, now repaired, have been wrapped with ivy. You also see a black tent with a deep purple awning.
- Obvious paths: northeast, west.
- Room Number: 2558
- [go2]>e
- You run west.
- [Shard, Xibar's Crescent Road]
- The repaired southern wall of the city stands tall and proud, burnished with a pale blue color to mirror the street's namesake. The raised cobblestone road gives a good view of the arced road that runs around the outer edge of the great city, allowing passersby to see the Great Tower to the north. Several caravans parked to the side are closed up tight, awaiting the new day to be unloaded. You also see a black granite arch leading into the Shard Outfitting Society Building.
- Obvious paths: east, west.
- Room Number: 2559
- [go2]>n
- [Shard Outfitting Society, Main Entrance]
- Enveloped in dark pink granite walls, the main entrance exudes a warmth of colors from the parquet bloodwood flooring to the multitude tapestries hanging from the ceiling. Mannequins in one corner display a few of the masterpieces made by Ilithi's more promising tailors while display cases filled with jewelry items occupy another. Overhead, a prestige board hangs from the intricately carved ceiling beams to display the names of the most dedicated to each outfitting discipline throughout each of the provinces. You also see a black granite arch.
- Obvious exits: north, east, west.
- Room Number: 19333
- [go2]>n
- You run east.
- [Shard Outfitting Society, Hallway]
- Pine paneled walls are nearly covered by racks of raw cloth and leather that flank either side of the narrow hallway. In one corner sits a mannequin completely destitute of any type of clothing. Tailors of all kinds rush back and forth, busy with their wares, dropping a random pin on the floor adding to the collection of scrap. You also see Outfitting Society Master Jakke, an azure granite arch, a beige granite arch and a grey granite arch.
- Obvious exits: north, west.
- Room Number: 10936
- You run north.
- [Shard Outfitting Society, Tool Shop]
- The supply shop projects an air of quiet efficiency at all times with clerks refilling the various empty slots with new tools for sale. Bottles, fabrics, and canvases stand neatly arranged on shelves that line the wall behind a polished white granite counter. Several workrooms nearby provide enough static noise to block out the clerks idle conversations. You also see a large sign.
- Obvious exits: north, south.
- Room Number: 10938
- You run north.
- [Shard Outfitting Society, Material Depot]
- Three finely crafted rocking chairs sit around a round table in the center of the room where denizens will often sit and play a quick dice game while working away. Shelves line the room where someone can set aside their work for a moment of rest, although those come few and far between. A counter stocked with many types of fabrics and furs dominates one side of the room to make crafting materials readily accessible. You also see a large sign.
- Obvious exits: north, south.
- Room Number: 10939
- [go2: travel time: 0:00:02]
- --- Lich: go2 has exited.
- [sew]>order 6
- The attendant says, "You can purchase 100 yards of cotton thread for 700 Dokoras. Just order it again and we'll see it done!"
- [sew]>order 6
- The attendant takes some coins from you and hands you 100 yards of cotton thread.
- [sew]>put my cotton thread in my handbag
- You put your thread in your cow-shaped handbag.
- --- Lich: go2 active.
- --- Lich: 'textsubs' has been stopped by go2.
- [go2: ETA: 0:00:05 (25 rooms to move through)]
- [go2]>s
- You run south.
- [Shard Outfitting Society, Tool Shop]
- The supply shop projects an air of quiet efficiency at all times with clerks refilling the various empty slots with new tools for sale. Bottles, fabrics, and canvases stand neatly arranged on shelves that line the wall behind a polished white granite counter. Several workrooms nearby provide enough static noise to block out the clerks idle conversations. You also see a large sign.
- Obvious exits: north, south.
- Room Number: 10938
- [go2]>s
- [go2]>w
- [go2]>go granite arch
- You run south.
- [Shard Outfitting Society, Hallway]
- Pine paneled walls are nearly covered by racks of raw cloth and leather that flank either side of the narrow hallway. In one corner sits a mannequin completely destitute of any type of clothing. Tailors of all kinds rush back and forth, busy with their wares, dropping a random pin on the floor adding to the collection of scrap. You also see Outfitting Society Master Jakke, an azure granite arch, a beige granite arch and a grey granite arch.
- Obvious exits: north, west.
- Room Number: 10936
- [go2]>east
- You run west.
- [Shard Outfitting Society, Main Entrance]
- Enveloped in dark pink granite walls, the main entrance exudes a warmth of colors from the parquet bloodwood flooring to the multitude tapestries hanging from the ceiling. Mannequins in one corner display a few of the masterpieces made by Ilithi's more promising tailors while display cases filled with jewelry items occupy another. Overhead, a prestige board hangs from the intricately carved ceiling beams to display the names of the most dedicated to each outfitting discipline throughout each of the provinces. You also see a black granite arch.
- Obvious exits: north, east, west.
- Room Number: 19333
- [Shard, Xibar's Crescent Road]
- The repaired southern wall of the city stands tall and proud, burnished with a pale blue color to mirror the street's namesake. The raised cobblestone road gives a good view of the arced road that runs around the outer edge of the great city, allowing passersby to see the Great Tower to the north. Several caravans parked to the side are closed up tight, awaiting the new day to be unloaded. You also see a black granite arch leading into the Shard Outfitting Society Building.
- Obvious paths: east, west.
- Room Number: 2559
- [go2]>northeast
- [go2]>northeast
- Earth Meld (26 roisaen)
- Blood Staunching (19 roisaen)
- Righteous Wrath (8 roisaen)
- Ethereal Shield (21 roisaen)
- Heal (25 roisaen)
- Perseverance of Peri'el (16 roisaen)
- Tranquility (19 roisaen)
- Iron Constitution (23 roisaen)
- You go east.
- [Shard, Xibar's Crescent Road]
- The once-sad shell of a ruined house has been refurbished to make a tiny red-shuttered shop. While the renovations have rendered it habitable, it still retains its quirky charm as a home of sorts to the plant life of the area, the green children of the Rangers. Bricks have been converted to pots that hold fragrant herbs, and the remains of support beams and the fence, now repaired, have been wrapped with ivy. You also see a black tent with a deep purple awning.
- Obvious paths: northeast, west.
- Room Number: 2558
- You run northeast.
- [go2]>northeast
- [Shard, Xibar's Crescent Road]
- The mossy and almost entirely plant-covered Tower of Greenwalls grows out of the side of the crystalline city walls like a blade of grass through a sheath of glittering frost here. To the northwest the Bridge of Silver sweeps in a graceful arch over a verdant water channel, its construction completely composed of several silverwillow trees that have been lifesculpted to interlock and form a bridge of boughs and leaves. You also see a grassy path leading around to one side of the tower.
- Obvious paths: northeast, southwest.
- Room Number: 2557
- You run northeast.
- [Shard, Xibar's Crescent Road]
- Fences draped with leaves painted black by the night point the way to Greenwall's Tower to the southwest. A low-roofed shop all but hidden behind a nest of ivy sits darkened and locked up, slumbering away the evening with the other homes here. You also see a diamondique arch leading to the Engineering Society.
- [go2]>north
- Obvious paths: northeast, southwest.
- Room Number: 2556
- [go2]>go gate
- You run northeast.
- [Shard, Xibar's Crescent Road]
- A healthy array of well-tended gardens awaits onlookers who pass down this pocket street. While the homes here are not the finest in Shard, there is no mistaking the mark of careful upkeep. You also see a set of wooden doors attached to a large building and a wooden gate.
- Obvious paths: north, southwest, northwest.
- Room Number: 2550
- [go2]>east
- You run north.
- [Shard, East City Gates]
- Flames from smoky torches mounted on the city's walls flutter in a lakeside breeze and throw a fitful light over the ground, casting shadows on the Eastern Gate. The shadowy outline of the Tower of Brickwell rises up to the north, the faint sound of snapping cloth coming from the Keep's direction. You also see the Sentinel Neharon, a ladder to the top of the wall and a prominent warning sign.
- Obvious paths: north, south, west.
- Room Number: 2544
- You pass by the sharp gaze of the Sentinel Neharon who is guarding the city gate.
- He says, "Farewell, Sir Dubad. Safe journeying!."
- [Shard, East Bridge]
- The extravagance of the eastern quarter of Shard is evident here; milk-white marble railings gleam on the cloudiest days. The marble and the life-sculpted deobar supports show that no expense was spared in olden times, and the new paving stones that cover the roadway blend unobtrusively with the old construction. You also see some metal tinker's tools, a uniformed representative, a festive meeting portal and the East city gates.
- Obvious paths: east.
- Room Number: 2780
- [go2]>east
- You run east.
- [go2]>east
- [Shard, East Bridge]
- Directly west, Shard's east gate stands sentinel over traffic crossing into and out of the city. To the east, the bridge arcs to the shore of the Lake of Tears. Years of caravan traffic has left its mark in the planking of this otherwise well-maintained structure. You also see a pristine white leather booklet stamped with a mortar filled with leaves and flowers.
- Obvious paths: east, west.
- Room Number: 2779
- [go2]>east
- You run east.
- [Shard, East Bridge]
- Here the bridge rises to its highest point, affording a view of the tremendous expanse of farmlands east of the lake. To the west the Tower of Shard rises majestically over the walls of the city. You also see a wrecked catapult.
- Obvious paths: east, west.
- Room Number: 2778
- [go2]>east
- You run east.
- [Shard, East Bridge]
- Marble balustrades on either side of the walkway shine with a mysterious light of their own, marking the boundaries of the bridge's width. The ancient planks underfoot are hard and sturdy, defying the erosion of time.
- Obvious paths: east, west.
- Room Number: 2777
- You run east.
- [go2]>north
- [East Trade Route, Journey's Rest]
- For centuries, the Journey's Rest has been a stopping point for travelers arriving to and leaving from the fabled city of Shard. Marble benches provide a place to rest weary feet and chat with passing merchants or wanderers. To the east lies an expanse of farm fields stretching as far as the naked eye can see.
- Obvious paths: east, west.
- Room Number: 2776
- [go2]>north
- You run east.
- [Abandoned Road]
- Clumps of brush and flowers dot the surface of an old gravel road. The prairie grasses on either side are slowly creeping in, and in a few years will have obscured the road completely. There is a dim glow to the west from the lights of Shard.
- Obvious paths: north, east, west.
- Room Number: 2775
- [go2]>north
- You run north.
- [Eastern Lakeside, Small Path]
- To the southwest, a sloped bridge leads over the water of the Lake of Tears and into the crystal-walled city of Shard. A small dell filled with bright, bold flowers lines the road that leads out of the eastern wall. The way curves around the Lake of Tears to the north and west.
- Obvious paths: north, south.
- Room Number: 2782
- [go2]>go trail
- You run north.
- [Eastern Lakeside, Small Path]
- Copperleaf trees bow their heads in nightly prayers, their metallic leaves pattering against each other with the languid rhythms of a lazy storm. The lakeside ripples, its surface dark with the tide of evening.
- Obvious paths: north, south.
- Room Number: 2783
- [go2]>nw
- You run north.
- [Eastern Lakeside, Small Path]
- The night sky frames the slender form of a willow tree. Her countenance, though rugged, bears all the regal grace of a queen, her form rising against the sweeping scape of the lake, proud and graceful beneath the stars. You also see a winding trail.
- Obvious paths: north, south.
- Room Number: 2784
- [go2]>go path
- [House of the Gilded Longleaf, Trail]
- The trail meanders around a fallen tree and several large boulders. Wildflowers grow in sparse clumps hosting the occasional butterfly as they flit from one batch to the next. Waving in the breeze, ribbons clearly mark the route. You also see a winding trail leading towards the eastern shore and a dark hole nestled between two boulders.
- Obvious paths: west, northwest.
- Room Number: 13235
- You run northwest.
- [House of the Gilded Longleaf, Glade]
- Snapdragons and verbena grow in a profusion of color here, covering every inch of the ground. Lush spicebushes nestle against the thicket which looms nearby, its brilliant orange flowers sending a siren call to the butterflies which flock to the area for miles around. A game trail leads to the southeast and a wooded path heads north, following the thicket. You also see a path.
- Obvious paths: southeast.
- [go2]>nw
- Room Number: 13511
- [go2]>n
- [House of the Gilded Longleaf, Wooded Path]
- The maintained path follows the thicket through woods populated with pine, cedar and oak trees. Wildflowers dominate the ground cover surrounding sweet-smelling lilac bushes. The butterflies fly more thickly here, and the air is full of their fluttering wings. Discreet ribbons are tied to the bushes and thicket in regular intervals to mark the way through the undergrowth. You also see a red moonbeam and a path.
- Obvious paths: northwest.
- Room Number: 13512
- You run northwest.
- [go2]>go arbor
- [House of the Gilded Longleaf, Meadow]
- Following the thicket, the path travels through a small, overgrown meadow. Lilac bushes fill the open area giving off their sweet, heady fragrance. The ever-present butterflies have given way to honey bees from a nearby hive who are working tirelessly at collecting pollen. Ribbons have been regularly placed on the bushes and thicket to mark the path.
- Obvious paths: north, southeast.
- Room Number: 13513
- You run north.
- [go2]>se
- [House of the Gilded Longleaf, Path]
- Amid a riot of daisies and buttercups sits a red-lacquered wooden bench. Swarms of colorful butterflies fly over the flowers in ever-changing clouds. An arbor, laced with blue and white flowers, interrupts the otherwise impenetrable wall of the nearby thicket.
- Obvious paths: northeast, south.
- Room Number: 13514
- [House of the Gilded Longleaf, Gardens]
- The garden's formal layout contrasts with, yet also compliments, the natural growth of the surrounding forest. Raised beds of varying heights are filled with goldenrod and marigolds. A weathered bench sits under the fragrant branches of a stately weeping willow tree. Leading the way through the nearby thicket is an arbor, and the path continues around the willow in either direction.
- Also here: Ayduin.
- Obvious paths: southeast, south.
- Room Number: 13518
- You run southeast.
- [House of the Gilded Longleaf, Gardens]
- Swaying willow boughs shade the path in this portion of the garden where the tree leans slightly. Ferns interspersed with stargazer lilies grow thick in the damp soil. A cedar bench, varnished to bring out the natural wood grain, sits to one side of a boardwalk. The smells of a nearby marshy bog are evident on the breeze.
- Obvious paths: southwest, northwest.
- Room Number: 13519
- [go2: travel time: 0:00:02]
- --- Lich: go2 has exited.
- [sew]>release mana
- You aren't harnessing any mana.
- [sew]>prep symb
- You recall the exact details of the Harness symbiosis, preparing to integrate it with the next spell you cast.
- [sew]>prep bs 50
- With meditative movements you prepare your body for the Blood Staunching spell.
- [sew]>get my tailoring book
- You get a book of master tailoring instructions from inside your cow-shaped handbag.
- [sew]>turn my book to chapter 3
- You turn your book to chapter 3, entitled "Cloth Containers and Accessories".
- [sew]>read my book
- -= Chapter 3 : Cloth Containers and Accessories =-
- Page 1: a cloth napkin Page 17: a cloth backpack
- Page 2: a cloth rag Page 18: a cloth charm bag
- Page 3: a cloth hip pouch Page 19: a cloth bandolier
- Page 4: a cloth weapon strap Page 20: a cloth haversack
- Page 5: a cloth gem pouch Page 21: a cloth duffel bag
- Page 6: a cloth towel Page 22: a cloth blanket
- Page 7: a cloth thigh bag Page 23: a small cloth rucksack
- Page 8: a cloth pouch Page 24: a cloth rucksack
- Page 9: a cloth utility belt Page 25: a cloth saddle pad
- Page 10: a cloth sack Page 26: a cloth mining belt
- Page 11: a cloth bag Page 27: a cloth saddle blanket
- Page 12: a cloth arm pouch Page 28: a cloth survival belt
- Page 13: a cloth talisman pouch Page 29: a cloth saddle shabrack
- Page 14: a cloth herb pouch Page 30: a cloth artisan's belt
- Page 15: a cloth carryall
- Page 16: a cloth knapsack
- [sew]>turn my book to page 24
- You turn your book to page 24, instructions for crafting a cloth rucksack.
- [sew]>study my book
- You scan the rucksack instructions with a glance and comprehend all but several minor details in the text.
- You now feel ready to begin the crafting process.
- Roundtime: 7 sec.
- Earth Meld (26 roisaen)
- Blood Staunching (19 roisaen)
- Righteous Wrath (8 roisaen)
- Ethereal Shield (21 roisaen)
- Heal (25 roisaen)
- Perseverance of Peri'el (16 roisaen)
- Tranquility (19 roisaen)
- Iron Constitution (22 roisaen)
- [sew]>put my book in my handbag
- You put your book in your cow-shaped handbag.
- [sew]>get my burlap cloth
- You get some burlap cloth from inside your cow-shaped handbag.
- [sew]>untie my scissors from my tailor toolbelt
- You untie some scissors with glaes cutting edges and decorative finger rings from the straps of your tailor's toolbelt.
- [sew]>cut my burlap cloth with my scissors
- You carefully cut off the excess material and set it at your feet.
- Gripping your rucksack tightly, you pull it across your lap and cut down one side. Then, you reverse it and cut down the other.
- Roundtime: 8 sec.
- Earth Meld (25 roisaen)
- Blood Staunching (19 roisaen)
- Righteous Wrath (8 roisaen)
- Ethereal Shield (21 roisaen)
- Heal (25 roisaen)
- Perseverance of Peri'el (15 roisaen)
- Tranquility (19 roisaen)
- Iron Constitution (22 roisaen)
- [sew]>tie my scissors to my tailor toolbelt
- You attach some scissors with glaes cutting edges and decorative finger rings to a strap on your tailor's toolbelt.
- [sew]>stow my burlap cloth
- You pick up the cloth lying at your feet.
- You put your cloth in your alchemist's pack.
- You feel fully prepared to cast your spell.
- [sew]>untie my sewing needles from my tailor toolbelt
- You untie some sewing needles inlaid with lustrous shell from the straps of your tailor's toolbelt.
- [sew]>push my rucksack with my needles
- You keep a steady hand and use advanced stitching techniques to deftly hide the rucksack's seams.
- Roundtime: 14 sec.
- [play]>play concerto on zills
- ...wait 13 seconds.
- Earth Meld (25 roisaen)
- Blood Staunching (18 roisaen)
- Righteous Wrath (8 roisaen)
- Ethereal Shield (20 roisaen)
- Heal (25 roisaen)
- Perseverance of Peri'el (15 roisaen)
- Tranquility (18 roisaen)
- Iron Constitution (22 roisaen)
- Your jade-eyed adder slides off your head and onto your left shoulder, coiling itself around your upper arm. Its head rests near your elbow, while its tail taps impatiently on your shoulder.
- [sew]>cast
- You gesture.
- Familiar streams of magic blend with the weave of your Blood Staunching spell, and you sense an increase in your attunement to the mana streams.
- A chill steals through your body as your new cast of Blood Staunch attempts to displace the previous protective pattern.
- You feel the warmth between your shoulders dissipate.
- A sudden sensation of warmth spreads through your body, settling itself between your shoulders.
- Earth Meld (25 roisaen)
- Righteous Wrath (8 roisaen)
- Ethereal Shield (20 roisaen)
- Heal (25 roisaen)
- Blood Staunching (28 roisaen)
- Perseverance of Peri'el (15 roisaen)
- Tranquility (18 roisaen)
- Iron Constitution (22 roisaen)
- [sew]>release mana
- [play]>play concerto on zills
- You aren't harnessing any mana.
- [sew]>prep symb
- Your zills's dirtiness may affect your performance.
- You begin a quiet concerto on your asini zills with only the slightest hint of difficulty.
- You should stop playing before you do that.
- [sew]>stop play
- [sew]>prep symb
- You stop playing your song.
- You recall the exact details of the Harness symbiosis, preparing to integrate it with the next spell you cast.
- [sew]>prep TRANQUILITY 40
- With meditative movements you prepare your body for the Tranquility spell.
- [sew]>tie my sewing needles to my tailor toolbelt
- You attach some sewing needles inlaid with lustrous shell to a strap on your tailor's toolbelt.
- [sew]>untie my sewing needles from my tailor toolbelt
- You untie some sewing needles inlaid with lustrous shell from the straps of your tailor's toolbelt.
- [sew]>push my rucksack with my needles
- You lift up your rucksack and begin stitching back and forth with your needle. Occasionally, you stop to tie off a seam before continuing to work away.
- The fabric keeps folding back and could use some pins to keep it straight.
- Roundtime: 8 sec.
- You feel fully rested.
- The flame opals adorning the triquetra symbol of your blighted gold bracelet flare with radiance, a sense of peace and restfulness spreading through you to ease your mental fatigue.
- The flame opals adorning the triquetra symbol of your blighted gold bracelet flare with radiance, a sense of peace and restfulness spreading through you to ease your mental fatigue.
- Earth Meld (25 roisaen)
- Righteous Wrath (7 roisaen)
- Ethereal Shield (20 roisaen)
- Heal (24 roisaen)
- Blood Staunching (28 roisaen)
- Perseverance of Peri'el (15 roisaen)
- Tranquility (18 roisaen)
- Iron Constitution (22 roisaen)
- [sew]>tap my straight pins
- I could not find what you were referring to.
- [sew]>wealth dokoras
- 3 gold, 3 silver, 5 bronze, and 5 copper Dokoras (3355 copper Dokoras).
- [sew]>tie my sewing needles to my tailor toolbelt
- You attach some sewing needles inlaid with lustrous shell to a strap on your tailor's toolbelt.
- --- Lich: go2 active.
- --- Lich: 'textsubs' has been stopped by go2.
- [go2: ETA: 0:00:04 (24 rooms to move through)]
- [go2]>nw
- You go northwest.
- [House of the Gilded Longleaf, Gardens]
- The garden's formal layout contrasts with, yet also compliments, the natural growth of the surrounding forest. Raised beds of varying heights are filled with goldenrod and marigolds. A weathered bench sits under the fragrant branches of a stately weeping willow tree. Leading the way through the nearby thicket is an arbor, and the path continues around the willow in either direction.
- Obvious paths: southeast, south.
- Room Number: 13518
- [go2]>go arbor
- [go2]>s
- [go2]>se
- [House of the Gilded Longleaf, Path]
- Amid a riot of daisies and buttercups sits a red-lacquered wooden bench. Swarms of colorful butterflies fly over the flowers in ever-changing clouds. An arbor, laced with blue and white flowers, interrupts the otherwise impenetrable wall of the nearby thicket.
- Obvious paths: northeast, south.
- Room Number: 13514
- [go2]>go path
- You go south.
- [House of the Gilded Longleaf, Meadow]
- Following the thicket, the path travels through a small, overgrown meadow. Lilac bushes fill the open area giving off their sweet, heady fragrance. The ever-present butterflies have given way to honey bees from a nearby hive who are working tirelessly at collecting pollen. Ribbons have been regularly placed on the bushes and thicket to mark the path.
- Obvious paths: north, southeast.
- Room Number: 13513
- You go southeast.
- [House of the Gilded Longleaf, Wooded Path]
- The maintained path follows the thicket through woods populated with pine, cedar and oak trees. Wildflowers dominate the ground cover surrounding sweet-smelling lilac bushes. The butterflies fly more thickly here, and the air is full of their fluttering wings. Discreet ribbons are tied to the bushes and thicket in regular intervals to mark the way through the undergrowth. You also see a red moonbeam and a path.
- Obvious paths: northwest.
- Room Number: 13512
- [go2]>se
- [go2]>go trail
- [House of the Gilded Longleaf, Glade]
- Snapdragons and verbena grow in a profusion of color here, covering every inch of the ground. Lush spicebushes nestle against the thicket which looms nearby, its brilliant orange flowers sending a siren call to the butterflies which flock to the area for miles around. A game trail leads to the southeast and a wooded path heads north, following the thicket. You also see a path.
- Obvious paths: southeast.
- Room Number: 13511
- You go southeast.
- [House of the Gilded Longleaf, Trail]
- The trail meanders around a fallen tree and several large boulders. Wildflowers grow in sparse clumps hosting the occasional butterfly as they flit from one batch to the next. Waving in the breeze, ribbons clearly mark the route. You also see a winding trail leading towards the eastern shore and a dark hole nestled between two boulders.
- [go2]>south
- Obvious paths: west, northwest.
- Room Number: 13235
- [go2]>south
- [Eastern Lakeside, Small Path]
- The night sky frames the slender form of a willow tree. Her countenance, though rugged, bears all the regal grace of a queen, her form rising against the sweeping scape of the lake, proud and graceful beneath the stars. You also see a winding trail.
- Obvious paths: north, south.
- Room Number: 2784
- [go2]>south
- You run south.
- [Eastern Lakeside, Small Path]
- Copperleaf trees bow their heads in nightly prayers, their metallic leaves pattering against each other with the languid rhythms of a lazy storm. The lakeside ripples, its surface dark with the tide of evening.
- Obvious paths: north, south.
- Room Number: 2783
- You run south.
- [go2]>west
- [Eastern Lakeside, Small Path]
- To the southwest, a sloped bridge leads over the water of the Lake of Tears and into the crystal-walled city of Shard. A small dell filled with bright, bold flowers lines the road that leads out of the eastern wall. The way curves around the Lake of Tears to the north and west.
- Obvious paths: north, south.
- Room Number: 2782
- You run south.
- [go2]>west
- [Abandoned Road]
- Clumps of brush and flowers dot the surface of an old gravel road. The prairie grasses on either side are slowly creeping in, and in a few years will have obscured the road completely. There is a dim glow to the west from the lights of Shard.
- Obvious paths: north, east, west.
- Room Number: 2775
- [go2]>west
- You run west.
- [East Trade Route, Journey's Rest]
- For centuries, the Journey's Rest has been a stopping point for travelers arriving to and leaving from the fabled city of Shard. Marble benches provide a place to rest weary feet and chat with passing merchants or wanderers. To the east lies an expanse of farm fields stretching as far as the naked eye can see.
- Obvious paths: east, west.
- Room Number: 2776
- [go2]>west
- You run west.
- [Shard, East Bridge]
- Marble balustrades on either side of the walkway shine with a mysterious light of their own, marking the boundaries of the bridge's width. The ancient planks underfoot are hard and sturdy, defying the erosion of time.
- Obvious paths: east, west.
- Room Number: 2777
- You run west.
- [go2]>west
- [Shard, East Bridge]
- Here the bridge rises to its highest point, affording a view of the tremendous expanse of farmlands east of the lake. To the west the Tower of Shard rises majestically over the walls of the city. You also see a wrecked catapult.
- Obvious paths: east, west.
- Room Number: 2778
- [go2]>go gate
- You run west.
- [Shard, East Bridge]
- Directly west, Shard's east gate stands sentinel over traffic crossing into and out of the city. To the east, the bridge arcs to the shore of the Lake of Tears. Years of caravan traffic has left its mark in the planking of this otherwise well-maintained structure. You also see a pristine white leather booklet stamped with a mortar filled with leaves and flowers.
- Obvious paths: east, west.
- Room Number: 2779
- [go2]>south
- You run west.
- [Shard, East Bridge]
- The extravagance of the eastern quarter of Shard is evident here; milk-white marble railings gleam on the cloudiest days. The marble and the life-sculpted deobar supports show that no expense was spared in olden times, and the new paving stones that cover the roadway blend unobtrusively with the old construction. You also see some metal tinker's tools, a uniformed representative, a festive meeting portal and the East city gates.
- Also here: Andreasis.
- Obvious paths: east.
- Room Number: 2780
- [go2]>southwest
- You pass by the sharp gaze of the Sentinel Neharon who is guarding the city gate.
- He bows graciously. "Welcome back, Sir Dubad."
- [Shard, East City Gates]
- Flames from smoky torches mounted on the city's walls flutter in a lakeside breeze and throw a fitful light over the ground, casting shadows on the Eastern Gate. The shadowy outline of the Tower of Brickwell rises up to the north, the faint sound of snapping cloth coming from the Keep's direction. You also see the Sentinel Neharon, a ladder to the top of the wall and a prominent warning sign.
- Obvious paths: north, south, west.
- Room Number: 2544
- [go2]>southwest
- You run south.
- [Shard, Xibar's Crescent Road]
- A healthy array of well-tended gardens awaits onlookers who pass down this pocket street. While the homes here are not the finest in Shard, there is no mistaking the mark of careful upkeep. You also see a set of wooden doors attached to a large building and a wooden gate.
- Obvious paths: north, southwest, northwest.
- Room Number: 2550
- [go2]>southwest
- You run southwest.
- [Shard, Xibar's Crescent Road]
- Fences draped with leaves painted black by the night point the way to Greenwall's Tower to the southwest. A low-roofed shop all but hidden behind a nest of ivy sits darkened and locked up, slumbering away the evening with the other homes here. You also see a diamondique arch leading to the Engineering Society.
- Obvious paths: northeast, southwest.
- Room Number: 2556
- [go2]>west
- You run southwest.
- [Shard, Xibar's Crescent Road]
- The mossy and almost entirely plant-covered Tower of Greenwalls grows out of the side of the crystalline city walls like a blade of grass through a sheath of glittering frost here. To the northwest the Bridge of Silver sweeps in a graceful arch over a verdant water channel, its construction completely composed of several silverwillow trees that have been lifesculpted to interlock and form a bridge of boughs and leaves. You also see a grassy path leading around to one side of the tower.
- Obvious paths: northeast, southwest.
- Room Number: 2557
- [go2]>go granite arch
- You run southwest.
- [Shard, Xibar's Crescent Road]
- The once-sad shell of a ruined house has been refurbished to make a tiny red-shuttered shop. While the renovations have rendered it habitable, it still retains its quirky charm as a home of sorts to the plant life of the area, the green children of the Rangers. Bricks have been converted to pots that hold fragrant herbs, and the remains of support beams and the fence, now repaired, have been wrapped with ivy. You also see a black tent with a deep purple awning.
- Obvious paths: northeast, west.
- Room Number: 2558
- [go2]>e
- You run west.
- [Shard, Xibar's Crescent Road]
- The repaired southern wall of the city stands tall and proud, burnished with a pale blue color to mirror the street's namesake. The raised cobblestone road gives a good view of the arced road that runs around the outer edge of the great city, allowing passersby to see the Great Tower to the north. Several caravans parked to the side are closed up tight, awaiting the new day to be unloaded. You also see a black granite arch leading into the Shard Outfitting Society Building.
- Obvious paths: east, west.
- Room Number: 2559
- [Shard Outfitting Society, Main Entrance]
- [go2]>n
- Enveloped in dark pink granite walls, the main entrance exudes a warmth of colors from the parquet bloodwood flooring to the multitude tapestries hanging from the ceiling. Mannequins in one corner display a few of the masterpieces made by Ilithi's more promising tailors while display cases filled with jewelry items occupy another. Overhead, a prestige board hangs from the intricately carved ceiling beams to display the names of the most dedicated to each outfitting discipline throughout each of the provinces. You also see a black granite arch.
- Obvious exits: north, east, west.
- Room Number: 19333
- You run east.
- [Shard Outfitting Society, Hallway]
- Pine paneled walls are nearly covered by racks of raw cloth and leather that flank either side of the narrow hallway. In one corner sits a mannequin completely destitute of any type of clothing. Tailors of all kinds rush back and forth, busy with their wares, dropping a random pin on the floor adding to the collection of scrap. You also see Outfitting Society Master Jakke, an azure granite arch, a beige granite arch and a grey granite arch.
- Obvious exits: north, west.
- Room Number: 10936
- You run north.
- [Shard Outfitting Society, Tool Shop]
- The supply shop projects an air of quiet efficiency at all times with clerks refilling the various empty slots with new tools for sale. Bottles, fabrics, and canvases stand neatly arranged on shelves that line the wall behind a polished white granite counter. Several workrooms nearby provide enough static noise to block out the clerks idle conversations. You also see a large sign.
- Obvious exits: north, south.
- Room Number: 10938
- [go2: travel time: 0:00:02]
- --- Lich: go2 has exited.
- [sew]>order 5
- The attendant says, "You can purchase some straight iron pins for 90 Dokoras. Just order it again and we'll see it done!"
- [sew]>order 5
- The attendant takes some coins from you and hands you some straight iron pins.
- [sew]>put my pin in my handbag
- You put your pins in your cow-shaped handbag.
- --- Lich: go2 active.
- --- Lich: 'textsubs' has been stopped by go2.
- [go2: ETA: 0:00:04 (24 rooms to move through)]
- [go2]>s
- You run south.
- [Shard Outfitting Society, Hallway]
- Pine paneled walls are nearly covered by racks of raw cloth and leather that flank either side of the narrow hallway. In one corner sits a mannequin completely destitute of any type of clothing. Tailors of all kinds rush back and forth, busy with their wares, dropping a random pin on the floor adding to the collection of scrap. You also see Outfitting Society Master Jakke, an azure granite arch, a beige granite arch and a grey granite arch.
- Obvious exits: north, west.
- Room Number: 10936
- [go2]>w
- [go2]>go granite arch
- [go2]>east
- You run west.
- [Shard Outfitting Society, Main Entrance]
- Enveloped in dark pink granite walls, the main entrance exudes a warmth of colors from the parquet bloodwood flooring to the multitude tapestries hanging from the ceiling. Mannequins in one corner display a few of the masterpieces made by Ilithi's more promising tailors while display cases filled with jewelry items occupy another. Overhead, a prestige board hangs from the intricately carved ceiling beams to display the names of the most dedicated to each outfitting discipline throughout each of the provinces. You also see a black granite arch.
- Obvious exits: north, east, west.
- Room Number: 19333
- [go2]>northeast
- [Shard, Xibar's Crescent Road]
- The repaired southern wall of the city stands tall and proud, burnished with a pale blue color to mirror the street's namesake. The raised cobblestone road gives a good view of the arced road that runs around the outer edge of the great city, allowing passersby to see the Great Tower to the north. Several caravans parked to the side are closed up tight, awaiting the new day to be unloaded. You also see a black granite arch leading into the Shard Outfitting Society Building.
- Obvious paths: east, west.
- Room Number: 2559
- You run east.
- [Shard, Xibar's Crescent Road]
- [go2]>northeast
- The once-sad shell of a ruined house has been refurbished to make a tiny red-shuttered shop. While the renovations have rendered it habitable, it still retains its quirky charm as a home of sorts to the plant life of the area, the green children of the Rangers. Bricks have been converted to pots that hold fragrant herbs, and the remains of support beams and the fence, now repaired, have been wrapped with ivy. You also see a black tent with a deep purple awning.
- Obvious paths: northeast, west.
- Room Number: 2558
- You run northeast.
- [Shard, Xibar's Crescent Road]
- The mossy and almost entirely plant-covered Tower of Greenwalls grows out of the side of the crystalline city walls like a blade of grass through a sheath of glittering frost here. To the northwest the Bridge of Silver sweeps in a graceful arch over a verdant water channel, its construction completely composed of several silverwillow trees that have been lifesculpted to interlock and form a bridge of boughs and leaves. You also see a grassy path leading around to one side of the tower.
- Obvious paths: northeast, southwest.
- Room Number: 2557
- [go2]>northeast
- [go2]>north
- You run northeast.
- [Shard, Xibar's Crescent Road]
- Fences draped with leaves painted black by the night point the way to Greenwall's Tower to the southwest. A low-roofed shop all but hidden behind a nest of ivy sits darkened and locked up, slumbering away the evening with the other homes here. You also see a diamondique arch leading to the Engineering Society.
- Obvious paths: northeast, southwest.
- Room Number: 2556
- [go2]>go gate
- You run northeast.
- [Shard, Xibar's Crescent Road]
- A healthy array of well-tended gardens awaits onlookers who pass down this pocket street. While the homes here are not the finest in Shard, there is no mistaking the mark of careful upkeep. You also see a set of wooden doors attached to a large building and a wooden gate.
- Obvious paths: north, southwest, northwest.
- Room Number: 2550
- [go2]>east
- You run north.
- [Shard, East City Gates]
- Flames from smoky torches mounted on the city's walls flutter in a lakeside breeze and throw a fitful light over the ground, casting shadows on the Eastern Gate. The shadowy outline of the Tower of Brickwell rises up to the north, the faint sound of snapping cloth coming from the Keep's direction. You also see the Sentinel Neharon, a ladder to the top of the wall and a prominent warning sign.
- Obvious paths: north, south, west.
- Room Number: 2544
- [go2]>east
- You pass by the sharp gaze of the Sentinel Neharon who is guarding the city gate.
- He says, "Farewell, Sir Dubad. Safe journeying!."
- [Shard, East Bridge]
- The extravagance of the eastern quarter of Shard is evident here; milk-white marble railings gleam on the cloudiest days. The marble and the life-sculpted deobar supports show that no expense was spared in olden times, and the new paving stones that cover the roadway blend unobtrusively with the old construction. You also see some metal tinker's tools, a uniformed representative, a festive meeting portal and the East city gates.
- Also here: Andreasis.
- Obvious paths: east.
- Room Number: 2780
- You run east.
- [go2]>east
- [Shard, East Bridge]
- Directly west, Shard's east gate stands sentinel over traffic crossing into and out of the city. To the east, the bridge arcs to the shore of the Lake of Tears. Years of caravan traffic has left its mark in the planking of this otherwise well-maintained structure. You also see a pristine white leather booklet stamped with a mortar filled with leaves and flowers.
- Obvious paths: east, west.
- Room Number: 2779
- You run east.
- [Shard, East Bridge]
- Here the bridge rises to its highest point, affording a view of the tremendous expanse of farmlands east of the lake. To the west the Tower of Shard rises majestically over the walls of the city. You also see a wrecked catapult.
- Obvious paths: east, west.
- Room Number: 2778
- [go2]>east
- [go2]>east
- You run east.
- [Shard, East Bridge]
- Marble balustrades on either side of the walkway shine with a mysterious light of their own, marking the boundaries of the bridge's width. The ancient planks underfoot are hard and sturdy, defying the erosion of time.
- Obvious paths: east, west.
- Room Number: 2777
- [go2]>north
- You run east.
- [East Trade Route, Journey's Rest]
- For centuries, the Journey's Rest has been a stopping point for travelers arriving to and leaving from the fabled city of Shard. Marble benches provide a place to rest weary feet and chat with passing merchants or wanderers. To the east lies an expanse of farm fields stretching as far as the naked eye can see.
- Obvious paths: east, west.
- Room Number: 2776
- [go2]>north
- You run east.
- [Abandoned Road]
- Clumps of brush and flowers dot the surface of an old gravel road. The prairie grasses on either side are slowly creeping in, and in a few years will have obscured the road completely. There is a dim glow to the west from the lights of Shard.
- Obvious paths: north, east, west.
- Room Number: 2775
- [go2]>north
- You run north.
- [Eastern Lakeside, Small Path]
- To the southwest, a sloped bridge leads over the water of the Lake of Tears and into the crystal-walled city of Shard. A small dell filled with bright, bold flowers lines the road that leads out of the eastern wall. The way curves around the Lake of Tears to the north and west.
- Obvious paths: north, south.
- Room Number: 2782
- [go2]>go trail
- You run north.
- [Eastern Lakeside, Small Path]
- Copperleaf trees bow their heads in nightly prayers, their metallic leaves pattering against each other with the languid rhythms of a lazy storm. The lakeside ripples, its surface dark with the tide of evening.
- Obvious paths: north, south.
- Room Number: 2783
- [go2]>nw
- You run north.
- [Eastern Lakeside, Small Path]
- The night sky frames the slender form of a willow tree. Her countenance, though rugged, bears all the regal grace of a queen, her form rising against the sweeping scape of the lake, proud and graceful beneath the stars. You also see a winding trail.
- Obvious paths: north, south.
- Room Number: 2784
- [go2]>go path
- [House of the Gilded Longleaf, Trail]
- The trail meanders around a fallen tree and several large boulders. Wildflowers grow in sparse clumps hosting the occasional butterfly as they flit from one batch to the next. Waving in the breeze, ribbons clearly mark the route. You also see a winding trail leading towards the eastern shore and a dark hole nestled between two boulders.
- Obvious paths: west, northwest.
- Room Number: 13235
- [go2]>nw
- You run northwest.
- [House of the Gilded Longleaf, Glade]
- Snapdragons and verbena grow in a profusion of color here, covering every inch of the ground. Lush spicebushes nestle against the thicket which looms nearby, its brilliant orange flowers sending a siren call to the butterflies which flock to the area for miles around. A game trail leads to the southeast and a wooded path heads north, following the thicket. You also see a path.
- Obvious paths: southeast.
- Room Number: 13511
- [go2]>n
- [House of the Gilded Longleaf, Wooded Path]
- The maintained path follows the thicket through woods populated with pine, cedar and oak trees. Wildflowers dominate the ground cover surrounding sweet-smelling lilac bushes. The butterflies fly more thickly here, and the air is full of their fluttering wings. Discreet ribbons are tied to the bushes and thicket in regular intervals to mark the way through the undergrowth. You also see a red moonbeam and a path.
- Obvious paths: northwest.
- Room Number: 13512
- [go2]>go arbor
- You run northwest.
- [House of the Gilded Longleaf, Meadow]
- Following the thicket, the path travels through a small, overgrown meadow. Lilac bushes fill the open area giving off their sweet, heady fragrance. The ever-present butterflies have given way to honey bees from a nearby hive who are working tirelessly at collecting pollen. Ribbons have been regularly placed on the bushes and thicket to mark the path.
- Obvious paths: north, southeast.
- Room Number: 13513
- You run north.
- [go2]>se
- [House of the Gilded Longleaf, Path]
- Amid a riot of daisies and buttercups sits a red-lacquered wooden bench. Swarms of colorful butterflies fly over the flowers in ever-changing clouds. An arbor, laced with blue and white flowers, interrupts the otherwise impenetrable wall of the nearby thicket.
- Obvious paths: northeast, south.
- Room Number: 13514
- [House of the Gilded Longleaf, Gardens]
- The garden's formal layout contrasts with, yet also compliments, the natural growth of the surrounding forest. Raised beds of varying heights are filled with goldenrod and marigolds. A weathered bench sits under the fragrant branches of a stately weeping willow tree. Leading the way through the nearby thicket is an arbor, and the path continues around the willow in either direction.
- Obvious paths: southeast, south.
- Room Number: 13518
- You run southeast.
- [House of the Gilded Longleaf, Gardens]
- Swaying willow boughs shade the path in this portion of the garden where the tree leans slightly. Ferns interspersed with stargazer lilies grow thick in the damp soil. A cedar bench, varnished to bring out the natural wood grain, sits to one side of a boardwalk. The smells of a nearby marshy bog are evident on the breeze.
- Obvious paths: southwest, northwest.
- Room Number: 13519
- [go2: travel time: 0:00:02]
- --- Lich: go2 has exited.
- [sew]>untie my sewing needles from my tailor toolbelt
- You untie some sewing needles inlaid with lustrous shell from the straps of your tailor's toolbelt.
- [sew]>tie my sewing needles to my tailor toolbelt
- You attach some sewing needles inlaid with lustrous shell to a strap on your tailor's toolbelt.
- You feel fully prepared to cast your spell.
- [sew]>get my pins
- You get some straight iron pins from inside your cow-shaped handbag.
- [sew]>poke my rucksack with my pins
- You rapidly poke pins into your rucksack, securing the fabric wide apart so you have perfect access to an otherwise difficult to reach space.
- Roundtime: 9 sec.
- Earth Meld (25 roisaen)
- Righteous Wrath (7 roisaen)
- Ethereal Shield (20 roisaen)
- Heal (24 roisaen)
- Blood Staunching (27 roisaen)
- Perseverance of Peri'el (15 roisaen)
- Tranquility (18 roisaen)
- Iron Constitution (22 roisaen)
- [sew]>cast
- You place your hands on your temples.
- Familiar streams of magic blend with the weave of your Tranquility spell, and you sense an increase in your attunement to the mana streams.
- Your Tranquility reels for an instant.
- A newfound fluidity of your mind imparts you with enhanced awareness of every nerve in your body.
- Earth Meld (25 roisaen)
- Righteous Wrath (7 roisaen)
- Ethereal Shield (20 roisaen)
- Heal (24 roisaen)
- Blood Staunching (27 roisaen)
- Perseverance of Peri'el (15 roisaen)
- Iron Constitution (22 roisaen)
- Tranquility (23 roisaen)
- [sew]>release mana
- You aren't harnessing any mana.
- [sew]>prep symb
- You recall the exact details of the Harness symbiosis, preparing to integrate it with the next spell you cast.
- [sew]>prep TRANQUILITY 40
- With meditative movements you prepare your body for the Tranquility spell.
- [sew]>put my straight pins in my handbag
- You put your pins in your cow-shaped handbag.
- [sew]>untie my sewing needles from my tailor toolbelt
- You untie some sewing needles inlaid with lustrous shell from the straps of your tailor's toolbelt.
- [sew]>push my rucksack with my needles
- You feel fully rested.
- You lift up your rucksack and begin stitching back and forth with your needle. Occasionally, you stop to tie off a seam before continuing to work away.
- The fabric develops wrinkles from all the handling and could use a quick ironing.
- Roundtime: 8 sec.
- [sew]>tie my sewing needles to my tailor toolbelt
- You attach some sewing needles inlaid with lustrous shell to a strap on your tailor's toolbelt.
- [sew]>get my slickstone
- You get a polished soapstone slickstone from inside your cow-shaped handbag.
- [sew]>scrape my rucksack with my slickstone
- You gently lay down your rucksack and then smoothly press them out with a polished soapstone slickstone. Stopping once to flip it over, you slowly work out all creases and wrinkles in the fabric.
- Roundtime: 8 sec.
- Earth Meld (24 roisaen)
- Righteous Wrath (7 roisaen)
- Ethereal Shield (20 roisaen)
- Heal (24 roisaen)
- Blood Staunching (27 roisaen)
- Perseverance of Peri'el (14 roisaen)
- Iron Constitution (21 roisaen)
- Tranquility (23 roisaen)
- The points of starlight on your robe float languidly across the fabric before suddenly beginning to swirl and flicker in wild, hypnotic patterns.
- [sew]>put my polished slickstone in my handbag
- You put your slickstone in your cow-shaped handbag.
- [sew]>untie my sewing needles from my tailor toolbelt
- You untie some sewing needles inlaid with lustrous shell from the straps of your tailor's toolbelt.
- [sew]>push my rucksack with my needles
- You lift up your rucksack and begin stitching back and forth with your needle. Occasionally, you stop to tie off a seam before continuing to work away.
- The fabric's dimensions appear to have shifted and could benefit from some remeasuring.
- Roundtime: 7 sec.
- You feel fully prepared to cast your spell.
- Earth Meld (24 roisaen)
- Righteous Wrath (7 roisaen)
- Ethereal Shield (19 roisaen)
- Heal (24 roisaen)
- Blood Staunching (27 roisaen)
- Perseverance of Peri'el (14 roisaen)
- Iron Constitution (21 roisaen)
- Tranquility (23 roisaen)
- [sew]>cast
- ...wait 1 seconds.
- [sew]>cast
- ...wait 1 seconds.
- [sew]>cast
- ...wait 1 seconds.
- [sew]>cast
- You place your hands on your temples.
- Familiar streams of magic blend with the weave of your Tranquility spell, and you sense an increase in your attunement to the mana streams.
- [sew]>release mana
- Your Tranquility reels for an instant.
- A newfound fluidity of your mind imparts you with enhanced awareness of every nerve in your body.
- Earth Meld (24 roisaen)
- Righteous Wrath (7 roisaen)
- Ethereal Shield (19 roisaen)
- Heal (24 roisaen)
- Blood Staunching (27 roisaen)
- Perseverance of Peri'el (14 roisaen)
- Tranquility (23 roisaen)
- Iron Constitution (21 roisaen)
- You aren't harnessing any mana.
- [sew]>prep symb
- You recall the exact details of the Harness symbiosis, preparing to integrate it with the next spell you cast.
- [sew]>prep TRANQUILITY 40
- You feel fully rested.
- With meditative movements you prepare your body for the Tranquility spell.
- [sew]>tie my sewing needles to my tailor toolbelt
- You attach some sewing needles inlaid with lustrous shell to a strap on your tailor's toolbelt.
- [sew]>untie my yardstick from my tailor toolbelt
- You untie a tin detailed yardstick with a tempered finish from the straps of your tailor's toolbelt.
- [sew]>measure my rucksack with my yardstick
- You lay the fabric across your chest and start counting off measurements with your yardstick. With expert precision you quickly churn through the fabric's measurements.
- With the measuring complete, now it is time to cut away more of the fabric with scissors.
- Roundtime: 8 sec.
- [play]>play concerto on zills
- ...wait 3 seconds.
- [sew]>tie my detailed yardstick to my tailor toolbelt
- ...wait 1 seconds.
- [sew]>tie my detailed yardstick to my tailor toolbelt
- ...wait 1 seconds.
- [sew]>tie my detailed yardstick to my tailor toolbelt
- ...wait 1 seconds.
- [sew]>tie my detailed yardstick to my tailor toolbelt
- [play]>play concerto on zills
- You attach a tin detailed yardstick with a tempered finish to a strap on your tailor's toolbelt.
- Your zills's dirtiness may affect your performance.
- You begin a quiet concerto on your asini zills with only the slightest hint of difficulty.
- [sew]>untie my scissors from my tailor toolbelt
- You are a bit too busy performing to do that.
- [sew]>stop play
- [sew]>untie my scissors from my tailor toolbelt
- Earth Meld (24 roisaen)
- Righteous Wrath (7 roisaen)
- Ethereal Shield (19 roisaen)
- Heal (23 roisaen)
- Blood Staunching (27 roisaen)
- Perseverance of Peri'el (14 roisaen)
- Tranquility (23 roisaen)
- Iron Constitution (21 roisaen)
- You stop playing your song.
- You untie some scissors with glaes cutting edges and decorative finger rings from the straps of your tailor's toolbelt.
- [sew]>cut my rucksack with my scissors
- You hold your rucksack open while making a series of cuts across one side.
- Roundtime: 8 sec.
- Moving as a group, the fireflies encircling your neck fan out in a long chain until the first fireflies fly just behind the last. Motes of light dance around the fireflies, flickering in time with their movements.
- The flame opals adorning the triquetra symbol of your blighted gold bracelet flare with radiance, a sense of peace and restfulness spreading through you to ease your mental fatigue.
- The flame opals adorning the triquetra symbol of your blighted gold bracelet flare with radiance, a sense of peace and restfulness spreading through you to ease your mental fatigue.
- You feel fully prepared to cast your spell.
- [sew]>tie my scissors to my tailor toolbelt
- You attach some scissors with glaes cutting edges and decorative finger rings to a strap on your tailor's toolbelt.
- [sew]>untie my sewing needles from my tailor toolbelt
- You untie some sewing needles inlaid with lustrous shell from the straps of your tailor's toolbelt.
- [sew]>push my rucksack with my needles
- You keep a steady hand and use advanced stitching techniques to deftly hide the rucksack's seams.
- A deep crease develops along the fabric, bunching it together awkwardly.
- Roundtime: 9 sec.
- Earth Meld (24 roisaen)
- Righteous Wrath (6 roisaen)
- Ethereal Shield (19 roisaen)
- Heal (23 roisaen)
- Blood Staunching (27 roisaen)
- Perseverance of Peri'el (14 roisaen)
- Tranquility (23 roisaen)
- Iron Constitution (21 roisaen)
- [sew]>cast
- You place your hands on your temples.
- Familiar streams of magic blend with the weave of your Tranquility spell, and you sense an increase in your attunement to the mana streams.
- Your Tranquility reels for an instant.
- A newfound fluidity of your mind imparts you with enhanced awareness of every nerve in your body.
- [sew]>release mana
- Earth Meld (24 roisaen)
- Righteous Wrath (6 roisaen)
- Ethereal Shield (19 roisaen)
- Heal (23 roisaen)
- Blood Staunching (26 roisaen)
- Perseverance of Peri'el (14 roisaen)
- Iron Constitution (21 roisaen)
- Tranquility (23 roisaen)
- You aren't harnessing any mana.
- [sew]>prep symb
- You recall the exact details of the Harness symbiosis, preparing to integrate it with the next spell you cast.
- [sew]>prep TRANQUILITY 40
- With meditative movements you prepare your body for the Tranquility spell.
- [sew]>tie my sewing needles to my tailor toolbelt
- You attach some sewing needles inlaid with lustrous shell to a strap on your tailor's toolbelt.
- [sew]>get my slickstone
- You get a polished soapstone slickstone from inside your cow-shaped handbag.
- [sew]>scrape my rucksack with my slickstone
- You gently lay down your rucksack and then smoothly press them out with a polished soapstone slickstone. Stopping once to flip it over, you slowly work out all creases and wrinkles in the fabric.
- Roundtime: 9 sec.
- You feel fully rested.
- Your body below the waist is mostly dry now.
- Earth Meld (24 roisaen)
- Righteous Wrath (6 roisaen)
- Ethereal Shield (19 roisaen)
- Heal (23 roisaen)
- Blood Staunching (26 roisaen)
- Perseverance of Peri'el (14 roisaen)
- Iron Constitution (20 roisaen)
- Tranquility (23 roisaen)
- [sew]>put my polished slickstone in my handbag
- You put your slickstone in your cow-shaped handbag.
- [sew]>untie my sewing needles from my tailor toolbelt
- You untie some sewing needles inlaid with lustrous shell from the straps of your tailor's toolbelt.
- [sew]>push my rucksack with my needles
- With expert precision you wind your needle back and forth over the rucksack, stopping only every so often to straighten the fabric.
- The fabric's dimensions appear to have shifted and could benefit from some remeasuring.
- Roundtime: 12 sec.
- You feel fully prepared to cast your spell.
- Earth Meld (23 roisaen)
- Righteous Wrath (6 roisaen)
- Ethereal Shield (19 roisaen)
- Heal (23 roisaen)
- Blood Staunching (26 roisaen)
- Perseverance of Peri'el (13 roisaen)
- Iron Constitution (20 roisaen)
- Tranquility (23 roisaen)
- [sew]>cast
- ...wait 1 seconds.
- [sew]>cast
- ...wait 1 seconds.
- [sew]>cast
- You place your hands on your temples.
- Familiar streams of magic blend with the weave of your Tranquility spell, and you sense an increase in your attunement to the mana streams.
- Your Tranquility reels for an instant.
- A newfound fluidity of your mind imparts you with enhanced awareness of every nerve in your body.
- Earth Meld (23 roisaen)
- Righteous Wrath (6 roisaen)
- Ethereal Shield (19 roisaen)
- Heal (23 roisaen)
- Blood Staunching (26 roisaen)
- Perseverance of Peri'el (13 roisaen)
- Tranquility (23 roisaen)
- Iron Constitution (20 roisaen)
- [sew]>release mana
- You aren't harnessing any mana.
- [sew]>prep symb
- You recall the exact details of the Harness symbiosis, preparing to integrate it with the next spell you cast.
- [sew]>prep TRANQUILITY 40
- With meditative movements you prepare your body for the Tranquility spell.
- [sew]>tie my sewing needles to my tailor toolbelt
- You attach some sewing needles inlaid with lustrous shell to a strap on your tailor's toolbelt.
- [sew]>untie my yardstick from my tailor toolbelt
- You untie a tin detailed yardstick with a tempered finish from the straps of your tailor's toolbelt.
- [sew]>measure my rucksack with my yardstick
- You lay the fabric across your chest and start counting off measurements with your yardstick. No double-checking is required as your measurements are quite accurate.
- With the measuring complete, now it is time to cut away more of the fabric with scissors.
- Roundtime: 8 sec.
- You feel fully rested.
- [sew]>tie my detailed yardstick to my tailor toolbelt
- You attach a tin detailed yardstick with a tempered finish to a strap on your tailor's toolbelt.
- [sew]>untie my scissors from my tailor toolbelt
- You untie some scissors with glaes cutting edges and decorative finger rings from the straps of your tailor's toolbelt.
- [sew]>cut my rucksack with my scissors
- You hold your rucksack open while making a series of cuts across one side.
- Roundtime: 8 sec.
- Earth Meld (23 roisaen)
- Righteous Wrath (6 roisaen)
- Ethereal Shield (18 roisaen)
- Heal (23 roisaen)
- Blood Staunching (26 roisaen)
- Perseverance of Peri'el (13 roisaen)
- Tranquility (23 roisaen)
- Iron Constitution (20 roisaen)
- [sew]>tie my scissors to my tailor toolbelt
- You attach some scissors with glaes cutting edges and decorative finger rings to a strap on your tailor's toolbelt.
- [sew]>untie my sewing needles from my tailor toolbelt
- You untie some sewing needles inlaid with lustrous shell from the straps of your tailor's toolbelt.
- [sew]>push my rucksack with my needles
- You keep a steady hand and use advanced stitching techniques to deftly hide the rucksack's seams.
- Roundtime: 10 sec.
- [play]>play concerto on zills
- ...wait 9 seconds.
- You feel fully prepared to cast your spell.
- Earth Meld (23 roisaen)
- Righteous Wrath (5 roisaen)
- Ethereal Shield (18 roisaen)
- Heal (22 roisaen)
- Blood Staunching (26 roisaen)
- Perseverance of Peri'el (13 roisaen)
- Tranquility (23 roisaen)
- Iron Constitution (20 roisaen)
- The flame opals adorning the triquetra symbol of your blighted gold bracelet flare with radiance, a sense of peace and restfulness spreading through you to ease your mental fatigue.
- The flame opals adorning the triquetra symbol of your blighted gold bracelet flare with radiance, a sense of peace and restfulness spreading through you to ease your mental fatigue.
- [sew]>cast
- You place your hands on your temples.
- Familiar streams of magic blend with the weave of your Tranquility spell, and you sense an increase in your attunement to the mana streams.
- Your Tranquility reels for an instant.
- A newfound fluidity of your mind imparts you with enhanced awareness of every nerve in your body.
- Earth Meld (23 roisaen)
- Righteous Wrath (5 roisaen)
- Ethereal Shield (18 roisaen)
- Heal (22 roisaen)
- Blood Staunching (26 roisaen)
- Perseverance of Peri'el (13 roisaen)
- Iron Constitution (20 roisaen)
- Tranquility (23 roisaen)
- [sew]>release mana
- [play]>play concerto on zills
- You aren't harnessing any mana.
- [sew]>prep symb
- Your zills's dirtiness may affect your performance.
- You begin a quiet concerto on your asini zills with only the slightest hint of difficulty.
- You should stop playing before you do that.
- [sew]>stop play
- [sew]>prep symb
- You stop playing your song.
- You recall the exact details of the Harness symbiosis, preparing to integrate it with the next spell you cast.
- [sew]>prep TRANQUILITY 40
- With meditative movements you prepare your body for the Tranquility spell.
- [sew]>tie my sewing needles to my tailor toolbelt
- You attach some sewing needles inlaid with lustrous shell to a strap on your tailor's toolbelt.
- [sew]>untie my sewing needles from my tailor toolbelt
- You untie some sewing needles inlaid with lustrous shell from the straps of your tailor's toolbelt.
- [sew]>push my rucksack with my needles
- You keep a steady hand and use advanced stitching techniques to deftly hide the rucksack's seams.
- Roundtime: 11 sec.
- You feel fully rested.
- Earth Meld (23 roisaen)
- Righteous Wrath (5 roisaen)
- Ethereal Shield (18 roisaen)
- Heal (22 roisaen)
- Blood Staunching (25 roisaen)
- Perseverance of Peri'el (13 roisaen)
- Iron Constitution (20 roisaen)
- Tranquility (23 roisaen)
- [sew]>tie my sewing needles to my tailor toolbelt
- You attach some sewing needles inlaid with lustrous shell to a strap on your tailor's toolbelt.
- [sew]>untie my sewing needles from my tailor toolbelt
- You untie some sewing needles inlaid with lustrous shell from the straps of your tailor's toolbelt.
- [sew]>push my rucksack with my needles
- You lift up your rucksack and begin stitching back and forth with your needle. Occasionally, you stop to tie off a seam before continuing to work away.
- Roundtime: 8 sec.
- Applying the final touches, you complete working on a burlap rucksack.
- You feel fully prepared to cast your spell.
- Earth Meld (23 roisaen)
- Righteous Wrath (5 roisaen)
- Ethereal Shield (18 roisaen)
- Heal (22 roisaen)
- Blood Staunching (25 roisaen)
- Perseverance of Peri'el (13 roisaen)
- Iron Constitution (19 roisaen)
- Tranquility (23 roisaen)
- [sew]>cast
- You place your hands on your temples.
- Familiar streams of magic blend with the weave of your Tranquility spell, and you sense an increase in your attunement to the mana streams.
- Your Tranquility reels for an instant.
- A newfound fluidity of your mind imparts you with enhanced awareness of every nerve in your body.
- Earth Meld (23 roisaen)
- Righteous Wrath (5 roisaen)
- Ethereal Shield (18 roisaen)
- Heal (22 roisaen)
- Blood Staunching (25 roisaen)
- Perseverance of Peri'el (12 roisaen)
- Tranquility (23 roisaen)
- Iron Constitution (19 roisaen)
- [sew]>release mana
- You aren't harnessing any mana.
- [sew]>prep symb
- You recall the exact details of the Harness symbiosis, preparing to integrate it with the next spell you cast.
- [sew]>prep TRANQUILITY 40
- With meditative movements you prepare your body for the Tranquility spell.
- [sew]>tie my sewing needles to my tailor toolbelt
- You attach some sewing needles inlaid with lustrous shell to a strap on your tailor's toolbelt.
- [sew]>untie my sewing needles from my tailor toolbelt
- You feel fully rested.
- You untie some sewing needles inlaid with lustrous shell from the straps of your tailor's toolbelt.
- [sew]>push my rucksack with my needles
- You realize that cannot be repaired, and stop.
- [sew]>tie my sewing needles to my tailor toolbelt
- You attach some sewing needles inlaid with lustrous shell to a strap on your tailor's toolbelt.
- [sew]>get my outfitting logbook
- You get an outfitting work order logbook from inside your cow-shaped handbag.
- [sew]>bundle my rucksack with my logbook
- You notate the rucksack in the logbook then bundle it up for delivery.
- [sew]>put my outfitting logbook in my handbag
- You put your logbook in your cow-shaped handbag.
- [sew]>release spell
- You let your concentration lapse and feel the spell's energies dissipate.
- [sew]>release mana
- You aren't harnessing any mana.
- [sew]>release symb
- You pause for a moment as the details of the Harness symbiosis fade from your mind.
- You release the Harness symbiosis.
- --- Lich: sew has exited.
- [workorders1]>read my outfitting logbook
- You open your logbook and sort through its contents.
- This logbook is tracking a work order requiring you to craft a cloth rucksack from any fabric. You must bundle and deliver 2 more within the next 166 roisaen.
- This logbook has been used to complete:
- 0 Easy, 0 Challenging and 0 Hard Jewelry making work orders.
- 13 Easy, 451 Challenging and 3440 Hard Tailoring work orders.
- 0 Easy, 0 Challenging and 0 Hard Artistry work orders.
- --- Lich: sew active.
- --- Lich: buff active.
- --- Lich: buff has exited.
- [sew]>tap my cotton thread
- You tap some cotton thread inside your cow-shaped handbag.
- [sew]>release mana
- You aren't harnessing any mana.
- [sew]>prep symb
- You recall the exact details of the Harness symbiosis, preparing to integrate it with the next spell you cast.
- [sew]>prep TRANQUILITY 40
- With meditative movements you prepare your body for the Tranquility spell.
- [sew]>get my tailoring book
- You get a book of master tailoring instructions from inside your cow-shaped handbag.
- [sew]>turn my book to chapter 3
- You turn your book to chapter 3, entitled "Cloth Containers and Accessories".
- [sew]>read my book
- -= Chapter 3 : Cloth Containers and Accessories =-
- Page 1: a cloth napkin Page 17: a cloth backpack
- Page 2: a cloth rag Page 18: a cloth charm bag
- Page 3: a cloth hip pouch Page 19: a cloth bandolier
- Page 4: a cloth weapon strap Page 20: a cloth haversack
- Page 5: a cloth gem pouch Page 21: a cloth duffel bag
- Page 6: a cloth towel Page 22: a cloth blanket
- Page 7: a cloth thigh bag Page 23: a small cloth rucksack
- Page 8: a cloth pouch Page 24: a cloth rucksack
- Page 9: a cloth utility belt Page 25: a cloth saddle pad
- Page 10: a cloth sack Page 26: a cloth mining belt
- Page 11: a cloth bag Page 27: a cloth saddle blanket
- Page 12: a cloth arm pouch Page 28: a cloth survival belt
- Page 13: a cloth talisman pouch Page 29: a cloth saddle shabrack
- Page 14: a cloth herb pouch Page 30: a cloth artisan's belt
- Page 15: a cloth carryall
- Page 16: a cloth knapsack
- [sew]>turn my book to page 24
- You turn your book to page 24, instructions for crafting a cloth rucksack.
- [sew]>study my book
- You scan the rucksack instructions with a glance and comprehend all but several minor details in the text.
- You now feel ready to begin the crafting process.
- Roundtime: 4 sec.
- Earth Meld (22 roisaen)
- Righteous Wrath (5 roisaen)
- Ethereal Shield (18 roisaen)
- Heal (22 roisaen)
- Blood Staunching (25 roisaen)
- Perseverance of Peri'el (12 roisaen)
- Tranquility (23 roisaen)
- Iron Constitution (19 roisaen)
- [sew]>put my book in my handbag
- You put your book in your cow-shaped handbag.
- [sew]>get my burlap cloth
- You get some burlap cloth from inside your alchemist's pack.
- [sew]>untie my scissors from my tailor toolbelt
- You untie some scissors with glaes cutting edges and decorative finger rings from the straps of your tailor's toolbelt.
- [sew]>cut my burlap cloth with my scissors
- You need a larger amount of material to continue crafting.
- Earth Meld (22 roisaen)
- Righteous Wrath (5 roisaen)
- Ethereal Shield (17 roisaen)
- Heal (22 roisaen)
- Blood Staunching (25 roisaen)
- Perseverance of Peri'el (12 roisaen)
- Tranquility (23 roisaen)
- Iron Constitution (19 roisaen)
- You feel fully prepared to cast your spell.
- [sew: *** No match was found after 15 seconds, dumping info]
- [sew: messages seen length: 10]
- [sew: message: You feel fully prepared to cast your spell.]
- [sew: message: Iron Constitution (19 roisaen)]
- [sew: message: Tranquility (23 roisaen)]
- [sew: message: Perseverance of Peri'el (12 roisaen)]
- [sew: message: Blood Staunching (25 roisaen)]
- [sew: message: Heal (22 roisaen)]
- [sew: message: Ethereal Shield (17 roisaen)]
- [sew: message: Righteous Wrath (5 roisaen)]
- [sew: message: Earth Meld (22 roisaen)]
- [sew: message: You need a larger amount of material to continue crafting.]
- [sew: checked against [/dimensions appear to have shifted and could benefit from some remeasuring/i, /With the measuring complete, now it is time to cut away more/i, /and could use some pins to/i, /deep crease develops along/i, /wrinkles from all the handling and could use/i, /The needles need to have thread put on them before they can be used for sewing/i, /needs holes punched/i, /requires some holes punched/i, /You realize that cannot be repaired/i, /not damaged enough to warrant repair/i, /You cannot figure out how to do that/i, /appears ready to be reinforced with some large cloth padding/i, /New seams must now be sewn to properly fit the lightened material together/i, /Roundtime/i]]
- [sew: for command cut my burlap cloth with my scissors]
- [sew]>cast
- You place your hands on your temples.
- Familiar streams of magic blend with the weave of your Tranquility spell, and you sense an increase in your attunement to the mana streams.
- Your Tranquility reels for an instant.
- A newfound fluidity of your mind imparts you with enhanced awareness of every nerve in your body.
- Earth Meld (22 roisaen)
- Righteous Wrath (5 roisaen)
- Ethereal Shield (17 roisaen)
- Heal (21 roisaen)
- Blood Staunching (25 roisaen)
- Perseverance of Peri'el (12 roisaen)
- Iron Constitution (19 roisaen)
- Tranquility (23 roisaen)
- [sew]>tie my scissors to my tailor toolbelt
- You attach some scissors with glaes cutting edges and decorative finger rings to a strap on your tailor's toolbelt.
- [sew]>stow my burlap cloth
- You put your cloth in your alchemist's pack.
- You feel fully rested.
- [sew]>untie my scissors from my tailor toolbelt
- You untie some scissors with glaes cutting edges and decorative finger rings from the straps of your tailor's toolbelt.
- [sew]>push my rucksack with my needles
- Push what?
- The flame opals adorning the triquetra symbol of your blighted gold bracelet flare with radiance, a sense of peace and restfulness spreading through you to ease your mental fatigue.
- The flame opals adorning the triquetra symbol of your blighted gold bracelet flare with radiance, a sense of peace and restfulness spreading through you to ease your mental fatigue.
- [play]>play concerto on zills
- Your zills's dirtiness may affect your performance.
- You begin a quiet concerto on your asini zills with only the slightest hint of difficulty.
- Earth Meld (22 roisaen)
- Righteous Wrath (4 roisaen)
- Ethereal Shield (17 roisaen)
- Heal (21 roisaen)
- Blood Staunching (25 roisaen)
- Perseverance of Peri'el (12 roisaen)
- Iron Constitution (19 roisaen)
- Tranquility (23 roisaen)
- * Niwashal was just struck down at Observatory, First Level!
- [sew: *** No match was found after 15 seconds, dumping info]
- [sew: messages seen length: 14]
- [sew: message: * Niwashal was just struck down at Observatory, First Level! ]
- [sew: message: Tranquility (23 roisaen)]
- [sew: message: Iron Constitution (19 roisaen)]
- [sew: message: Perseverance of Peri'el (12 roisaen)]
- [sew: message: Blood Staunching (25 roisaen)]
- [sew: message: Heal (21 roisaen)]
- [sew: message: Ethereal Shield (17 roisaen)]
- [sew: message: Righteous Wrath (4 roisaen)]
- [sew: message: Earth Meld (22 roisaen)]
- [sew: message: You begin a quiet concerto on your asini zills with only the slightest hint of difficulty.]
- [sew: message: Your zills's dirtiness may affect your performance.]
- [sew: message: The flame opals adorning the triquetra symbol of your blighted gold bracelet flare with radiance, a sense of peace and restfulness spreading through you to ease your mental fatigue.]
- [sew: message: The flame opals adorning the triquetra symbol of your blighted gold bracelet flare with radiance, a sense of peace and restfulness spreading through you to ease your mental fatigue.]
- [sew: message: Push what?]
- [sew: checked against [/dimensions appear to have shifted and could benefit from some remeasuring/i, /With the measuring complete, now it is time to cut away more/i, /and could use some pins to/i, /deep crease develops along/i, /wrinkles from all the handling and could use/i, /The needles need to have thread put on them before they can be used for sewing/i, /needs holes punched/i, /requires some holes punched/i, /You realize that cannot be repaired/i, /not damaged enough to warrant repair/i, /You cannot figure out how to do that/i, /appears ready to be reinforced with some large cloth padding/i, /New seams must now be sewn to properly fit the lightened material together/i, /Roundtime/i]]
- [sew: for command push my rucksack with my needles]
- [sew]>release mana
- You aren't harnessing any mana.
- [sew]>prep symb
- You should stop playing before you do that.
- [sew]>stop play
- [sew]>prep symb
- You stop playing your song.
- You recall the exact details of the Harness symbiosis, preparing to integrate it with the next spell you cast.
- [sew]>prep TRANQUILITY 40
- With meditative movements you prepare your body for the Tranquility spell.
- [sew]>untie my scissors from my tailor toolbelt
- Untie what?
- [sew]>untie my scissors from my tailor toolbelt
- Untie what?
- [sew]>get my scissors
- Earth Meld (22 roisaen)
- Righteous Wrath (4 roisaen)
- Ethereal Shield (17 roisaen)
- Heal (21 roisaen)
- Blood Staunching (24 roisaen)
- Perseverance of Peri'el (12 roisaen)
- Iron Constitution (19 roisaen)
- Tranquility (23 roisaen)
- You are already holding that.
- [sew]>push my rucksack with my needles
- Push what?
- Earth Meld (22 roisaen)
- Righteous Wrath (4 roisaen)
- Ethereal Shield (17 roisaen)
- Heal (21 roisaen)
- Blood Staunching (24 roisaen)
- Perseverance of Peri'el (11 roisaen)
- Iron Constitution (18 roisaen)
- Tranquility (23 roisaen)
- [sew: *** No match was found after 15 seconds, dumping info]
- [sew: messages seen length: 9]
- [sew: message: Tranquility (23 roisaen)]
- [sew: message: Iron Constitution (18 roisaen)]
- [sew: message: Perseverance of Peri'el (11 roisaen)]
- [sew: message: Blood Staunching (24 roisaen)]
- [sew: message: Heal (21 roisaen)]
- [sew: message: Ethereal Shield (17 roisaen)]
- [sew: message: Righteous Wrath (4 roisaen)]
- [sew: message: Earth Meld (22 roisaen)]
- [sew: message: Push what?]
- [sew: checked against [/dimensions appear to have shifted and could benefit from some remeasuring/i, /With the measuring complete, now it is time to cut away more/i, /and could use some pins to/i, /deep crease develops along/i, /wrinkles from all the handling and could use/i, /The needles need to have thread put on them before they can be used for sewing/i, /needs holes punched/i, /requires some holes punched/i, /You realize that cannot be repaired/i, /not damaged enough to warrant repair/i, /You cannot figure out how to do that/i, /appears ready to be reinforced with some large cloth padding/i, /New seams must now be sewn to properly fit the lightened material together/i, /Roundtime/i]]
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