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- Pokemon Sapphire Classic
- +Attack Notes
- [Updated 5 Mar 2026]
- Attack Benchmarks
- - 7IV for 25-30 MS roll at L18 on Grovyle (else need L19):
- > +Attack: 13->14 at L6, then watch for 25/26 at L13 (26 is 7IV)
- - Level-ups (plus):
- > 13 -> 14 at L6 = 0-9IV
- > 13 -> 14 -> 15 at L7 = 0-2IV (need L19 for Grovyle)
- > 13 -> 14 -> 16 at L7 = 3-9IV
- > 13 -> 14 -> 16 -> 25 at L13 = 3-6IV (need L19 for Grovyle)
- > 13 -> 14 -> 26 at L13 = 7-9IV
- > 13 -> 15 at L6 = 10-19IV
- > 13 -> 15 -> 16 at L7 = 10-17IV
- > 13 -> 15 -> 17 at L7 = 18-19IV
- > 14 -> 15 at L6 = 20-26IV
- > 14 -> 15 -> 18 at L8 = 20-22IV
- > 14 -> 15 -> 19 at L8 = 23-26IV
- > 14 -> 16 at L6 = 27-31IV
- > 14 -> 16 -> 23 at L10 = 27-29IV
- > 14 -> 16 -> 24 at L10 = 30-31IV
- Special Attack Benchmarks
- - 17IV~ gets the Geodude OHKO (0-16IV~ has a 50% range, which is 11 spatk at L6)
- - 8IV~ gets the better non-Torrent Nosepass roll (11-14, while 0-7IV~ gets 10-12)
- - 24IV~ gets the better Torrent Nosepass roll (17-20, while 0-23IV~ gets 15-18)
- - Level-ups (neutral):
- > 10 -> 12 at L6 = 17-19IV
- > 11 -> 14 at L7 = 29-31IV
- Speed Benchmarks
- - Reset any +0 on the first three levelups
- - 0-7IV~ (too slow to X Speed even on Shawn): 11 at L8 (reset for 12)
- - 20IV~/13IV+ outspeeds Nosepass; 13-19IV~/5-12IV+ ties (17 speed)
- > On neutral speed, if 9 at L5, you immediately know that you either tie or are outsped by Nosepass
- > You only find out if you tie IN the fight; watch for 17 upon leveling on Geodude
- > As such, low speed (9 at L5) should always heal to full before Roxanne
- - 29-31IV~ (Wattson X Speed strats)
- - Archie 1's Golbat:
- > 9IV~/0IV+ outspeeds (33 speed at L25)
- > You could consider resetting 8IV~ (+0 -> 12 at L9), as otherwise you risk a tie, for which you probably die if you lose
- - Archie 1's Sharpedo:
- > 17-20IV~/5-8IV+ ties (35 speed); be wary of this and make sure you are out of Crunch range before killing Golbat, especially if outsped
- > If you got a Zig money item, you could use Carbos to fix this, but otherwise you would rather sell Carbos
- - Level-ups (neutral, 9 speed at L5):
- > 9 -> 10 at L6 = 4-19IV
- > 9 -> 10 -> 11 at L7 = 6-19IV
- > 9 -> ... -> 12 at L8 = 8-19IV
- > 9 -> ... -> 13 at L9 = 9-19IV (+0 -> 12 = 8IV)
- > 9 -> ... -> 14 at L10 = 10-19IV (+0 -> 13 = 9IV)
- > 9 -> ... -> 15 at L11 = 11-19IV (+0 -> 14 = 10IV)
- > 9 -> ... -> 16 at L12 = 12-19IV (+0 -> 15 = 11IV)
- > 9 -> ... -> 17 at L13 = 13-19IV (+0 -> 16 = 12IV)
- > L14 gives no more information; 17 -> 18 = 13-19IV
- > 9 -> ... -> 19 at L15 = 14-19IV (+0 -> 18 = 13IV)
- > L16 gives no more information
- > In general, 14-19IV is probably enough info to go on, and specific stats can be checked for (e.g., 34 or 35 on Sharpedo)
- ------------------------------------------------------------
- LITTLEROOT
- - Get the PC Potion
- - Take 13/10/9 atk/spatk/spe
- - Treecko: Tackle spam
- - Calvin: Tackle spam
- - Catch a Zigzagoon if you see one
- PETALBURG 1
- - Buy 4 Potions/2 Repels
- - Enter/exit center before Wally
- - Catch a flyer/Zigzagoon if you see one
- - Grab beach Potion (especially if bad defense)
- - Menu:
- > Heal
- > Repel
- > Check Zig
- - Grunt: Tackle spam
- - Grab the Ether
- - Get Bullet Seed
- RUSTBORO
- - Check Zig whenever you heal in the gym
- - Josh: Spam Mud-Slap, healing as necessary, then WG
- - Tommy: WGx3
- - Roxanne:
- > Geodude: WG (0-16IV~ has a 50% range, so just spam WG through heals if you miss it)
- > Nosepass: Spam WG; consider Growl to help survive and get into Torrent
- ROUTE 116
- - You need to kill at least 1 encounter and fight either Jose or Joey on this route to get L16 before Dewford (bare minimum with good stats)
- - With worse stats:
- > If you need L19 for Grovyle (0-6IV attack), you need +400xp here
- > If you need/want L26 for Sharpedo, you need +559xp here
- - Jose (323xp): WG spam
- - Joey (289xp): WG spam
- - If getting the extra exp for Sharpedo, you could fight both Jose AND Joey and cut the encounter
- - Prefer Jose over Joey if you are in Low Kick range
- RUSTBORO
- - Sell TM09 and TM39
- - You can consider skipping X Attack on CTB with high attack:
- > 25-28IV: 75% +0 MS OHKO vs. Roselia
- > 29-31IV: 13/16 +0 MS OHKO vs. Roselia
- > You could always buy the 4th X Attack and then just skip it if you wanted/needed to YOLO, then buy 1 fewer later
- - Buy 3 Super Potions/2 X Speeds/3-4 X Attacks/6 Repels
- - Take Briney to Dewford
- DEWFORD
- - Get Stardust (unless early money item or high attack(?))
- - Granite Cave menu:
- > Heal to full
- > Use a Repel
- > Check Zig
- - Repel through the cave and talk to Steven, then Escape Rope out
- - Brawly: X Attack, adapt
- > Up to 22IV, rolls after 1 BU are similar to mid/high neutral attack; 23IV gets a slightly higher roll vs. +0 def
- > MS spam if BUx2
- > If S-toss/KC->BU, M-slap once before the final MS (or Torrent WG) on Machop to avoid heal range
- > Be conscious of Torrent HP and WG accordingly
- > 29-31IV has a higher change to knock Makuhita into heal range, so watch out (doublecheck heal range; 25% or 30%?)
- - Briney boat to Slateport
- SLATEPORT/ROUTE 110
- - Get Soft Sand
- - Talk to Dock, then take the Museum
- - Grunt 1: MS
- - Grunt 2: Tacklex2 (WG in Torrent), MS
- - Get Thief on the way out
- - Pre-rival menu:
- > Repel
- > Equip Soft Sand (check Zig)
- > Take Zig item if you saw one
- - Get the Full Heal
- - Rival 2:
- > Numel: X Attack x2, X Speed, Super Potion, WG
- > Grovyle: MSx2
- > Wailmer: MS(+M-slap)
- > Wailmer range: 0-2IV = 50%; 3-7IV = 9/16; 8-13IV = 12/16; 14-18IV = 15/16; guaranteed from 19IV
- > Could get L20 for Wailmer, but it would require both Jose AND Joey, as well as 2 encounters; not really worth it
- - Check Zig in the Edwin menu manip
- MAUVILLE
- - Get HM06
- - Get Mach Bike
- - Menu:
- > Use a Potion if you have one (check Zig)
- > Ether MS
- > Teach Rock Smash to Marshtomp or Zig
- > Register and use Mach Bike
- - Wally: MS
- - Take the gym
- - Vivian: WG+MS (check the range, may want to MSx2 with really bad stats)
- - You have 1 X Speed for either Shawn or Wattson:
- > If 30IV~/17IV+ speed (or 29IV~/16IV+ with Joey+1 speed encounter), X Speed on Wattson, else X Speed on Shawn
- - Shawn: (X Speed) MSx3
- - Heal to full before Wattson if you would have < 41 HP after level-up on Magnemite and you used X Speed on Shawn (check Zig)
- - Wattson:
- > (X Speed) MSx3
- > If no X Speed, you really just have to hope for no SS or SS miss
- ROUTE 111
- - Menu:
- > Use a Potion if you have one
- > Use a Repel
- > You want to survive 2 WA/WG from Wingull, but you may have to Super Potion in the fight if you don't have a Potion
- > Even if you are dead to WA/WG, don't heal to full before CTB; instead, heal turn 1 before setup (and pray no Growl)
- - CTB:
- > Tackle+X Attack+Tackle (healing as necessary), MS, M-slap/WG
- > If you crit Tackle and OHKO Wingull, you have to YOLO for MS crit
- > Depending on your attack IV and your desired YOLO at this point, you can skip X Attack
- > 25-28IV: 75% +0 MS OHKO vs. Roselia
- > 29-31IV: 13/16 +0 MS OHKO vs. Roselia
- FALLARBOR/ROUTE 114
- - Get the Nugget
- - Sell Stardust (or pickup money item), Nugget, TM47, TM46, TM08
- - Buy depending on attack:
- > Super Potion, Super Repel, X Specials, X Speed, X Attack, X Defend, Guard Spec.
- > 0-1IV: 4/11/11/1/9/1/2
- > 2-19IV: 3/11/11/2/11/1/2
- > 20-31IV: 5/11/11/1/8/1/2
- > In theory, you could also always do the standard neutral shopping (3/11/11/2/11/1/2) and you would just have extra X Attacks to burn on Flannery with 0-1IV (2 extra) or 20-31IV (3 extra), but the extra Supers are nice too
- - Catch Swablu if you don't have a flyer yet; otherwise, Super Repel (or Super Repel after you catch Swablu)
- - Get Carbos
- - Use your last regular Repel to pass R116
- - Take R116 and get Strength
- - In the menu manip:
- > Use a Super Repel
- > Teach Strength over Water Gun
- > Check Zig
- MT. CHIMNEY
- - If you are 14-19IV~ speed, watch your speed when you reach L25 (either off Mightyena, or just before); 35 ties Sharpedo, 36 outspeeds
- - Strength/MS through grunts
- - Before Archie:
- > Swap Marshtomp into slot 2 (lead Swablu if you have it)
- > Check Zig
- - Archie:
- > If you have two slaves (Zig+flyer), make sure to sack the first slave, then Guard Spec. on the second one (both have to be fainted for poison deathwarp)
- > Guard Spec. (bring in Marshtomp)
- > Mightyena: X Attack, X Speed, Strengthx2 (or Strength+MS)
- > Golbat: Strength, X Attack, Strength
- > Sharpedo: MS
- > If Sharpedo outspeeds or you're tied, consider healing before you finish off the Golbat
- LAVARIDGE
- - If you are trying to set up for desert candy skip (e.g., if you got a pickup candy in the past couple checks), you can do early Herb Shop, else wait until after Flannery
- - If you are out of healing items and you need to heal before Flannery, do early Herb Shop anyway
- - Herb Shop (early): Sell Carbos, buy 4/5/4
- - Menu before Flannery:
- > Swap Marshtomp to slot 1 (check Zig)
- > Heal to near full
- > If you aren't skipping desert candy, use a Super Repel
- - Flannery:
- > X Attackx4, hoping for Smog poison
- > Throw balls once you are at +4 until you are poisoned
- > Once poisoned, Strength, Strength, MS
- > Make note of your HP; you need 34HP to make it to desert candy, so heal if necessary
- - Herb Shop (late): Sell Carbos, buy 7/6/6
- - Get desert candy, then bike around until you white out
- PETALBURG
- - Room order: R, L, R
- - Mary: MS, MS, Strength
- - Heal to full before Linoone (check Zig)
- - Lori: MS, MS, Strength, Strength
- > Outspeed Linoone after 1 MS from 22IV (39 speed), tie with 19-21IV (38 speed) (assuming Joey OR 1 speed encounter)
- > Higher attack can usually MS+Strengthx3, but especially if you don't outspeed after the first MS, it's advised to MS twice
- - Heal to full and use the desert candy before Zangoose (check Zig)
- > If you got a candy pickup and want to do Swampert for Winona, forego candy here
- > Do this only on at least 11IV~ def (any +def IV works too)
- > Any attack should work (18-23IV has a 90% 2HKO range on Slaking 1 at +5, but this is also improved with Mud-Slap)
- - Berke: MS, MS(+Strength/M-slap); MS+M-Slap/Strength+MS if L28
- - If you still have M-slap (i.e. if you caught Zigzagoon), consider using it turn 1 on Norman
- - Heal to full before Norman (check Zig)
- R2/CTB/NORMAN
- - 0-1IV: L19 R2, +1 CTB, +3/+0 Norman
- - 2-6IV: L19 R2, +1 CTB, +6/+1 Norman
- - 7-19IV: L18 R2, +1 CTB, +6/+1 Norman
- - 20-24IV: L18 R2, +1 CTB, +2/+0 Norman
- - 25-31IV: L18 R2, +0 CTB, +2/+0 Norman
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